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Thread Statistics | Show CCP posts - 8 post(s) |
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CCP Phantom
C C P C C P Alliance
6415

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Posted - 2016.01.18 15:10:33 -
[1] - Quote
A couple months ago we introduced the idea of Skill Trading which resulted in lots of valuable feedback. After going through a lot of feedback while refining the design, we would like to be add Skill Trading to New Eden and it is currently scheduled for our February release.
Please read the latest blog from CCP Rise and Team Size Matters Skill trading in New Eden for all the details.
We welcome all your feedback, thank you!
CCP Phantom - Senior Community Developer - Volunteer Manager
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CCP Cognac
C C P C C P Alliance
53

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Posted - 2016.01.18 15:50:28 -
[2] - Quote
Mai Khumm wrote:Can a player remove skill points from any skill?
For example, I have Caldari Carrier to level 5. But the prerequisite is Battleship level 5, can I remove my Battleship skills and still be able to fly a Carrier?
Also, if I remove skill points from...lets say Gallente Frigate, so there's 0 SP there, can I remove the skill? If so, do I get the skillbook back?
Prereq skills can not be extracted. The will be represented with a lock icon like you can see on this picture.

as soon as the advanced skills have been extracted the former prereq skill will be open for extraction.
As of now there are no plans to remove skill books when extraction takes you to 0.
This will mean that we will need to do some changes to skill training which will hopefully also allow you to inject skill books you don't have the prereqs instead of having to haul them around waiting for that prereq to finish(no promises this will be available on realease).
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CCP Terminus
C C P C C P Alliance
488

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Posted - 2016.01.18 16:12:47 -
[3] - Quote
Kyt Thrace wrote:OK, My question is simple.
After you remove the skill points to 0 in those skills you no longer want, can you remove the skill from your skillsheet.
I do not want a bunch of 0 level skills showing up. Why remove skill points if you can not remove the skill itself.
Please answer this CCP.
We're looking in to the possibility, since it seems to be a common request. No promises though.
@CCP_Terminus // Game Designer // Team Size Matters
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CCP Cognac
C C P C C P Alliance
54

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Posted - 2016.01.18 16:48:44 -
[4] - Quote
Mai Khumm wrote:CCP Cognac wrote:Mai Khumm wrote:Can a player remove skill points from any skill?
For example, I have Caldari Carrier to level 5. But the prerequisite is Battleship level 5, can I remove my Battleship skills and still be able to fly a Carrier?
Also, if I remove skill points from...lets say Gallente Frigate, so there's 0 SP there, can I remove the skill? If so, do I get the skillbook back? Prereq skills can not be extracted. The will be represented with a lock icon like you can see on this picture.  as soon as the advanced skills have been extracted the former prereq skill will be open for extraction. As of now there are no plans to remove skill books when extraction takes you to 0. This will mean that we will need to do some changes to skill training which will hopefully also allow you to inject skill books you don't have the prereqs instead of having to haul them around waiting for that prereq to finish(no promises this will be available on realease). So, let's pretend I'm a sub 5 Million SP character. I've managed /somehow/ to get Caldari Carrier 1, now I have no SP in Caldari Carrier. I can remove the SP from my Caldari Battleship so that's 0 SP and apply the whole 500,000 SP to Caldari Carrier? Thus negating the prerequisite skills needed to fly a Carrier. Therefore having a low SP character focused for one thing. In this case, I should have to remove the Caldari Carrier skill BEFORE I can remove the Caldari Battleship SP.
You wont be able to apply skillpoints to skills you don't have the prereqs for.
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CCP Terminus
C C P C C P Alliance
488

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Posted - 2016.01.18 17:58:08 -
[5] - Quote
Amanda Rekenwhith wrote:My question is this:
It says points can be extracted if the character has 5,000,000 or more SP. Does this mean I can't milk an alt down to zero? If he has 5.8 million SP, only one million can be extracted? Or since he had 5,000,000+ at one point I can extract him to nothing?
You can never go below 5 Million SP. So to extract SP from a character they will need to have at least 5.5 million SP.
@CCP_Terminus // Game Designer // Team Size Matters
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CCP Quant
C C P C C P Alliance
47

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Posted - 2016.01.29 01:42:28 -
[6] - Quote
HeXxploiT wrote:So whatever Dev it was at the end of the 07 show was talking about how he was curious to see how much injectors would go for in game. This is a deliberately misleading comment because CCP so obviously sets the price. These are not ship skins these are a high demand item therefor they will reach their plex/$$ equivalent.
If CCP sells them for $2.50 they will be 150mil on market, $5 they will be about 300mil, $10 they will be 600mil on market and if they sell for the same price as a plex they will be the same price as a plex in game.
Silly
No you're missing the point I am curious to see how players will value the skillpoint part of the injector, as you say we know the extractor prices. The injector prices are thus floored at extractor prices, but on top of that comes the unknown added isk value for the skillpoints themselves. THAT is the interesting thing to watch for when this goes live. |
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CCP Quant
C C P C C P Alliance
47

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Posted - 2016.01.29 01:49:04 -
[7] - Quote
Yonis Kador wrote: What does that have to do with the evils of sp-trading, Quant?? I waited all week for this master class in misdirection.
:)
Well the female/male ratios were out of context, just interesting random stats :) The slot-stats might be used as an input into skill point- pool and generation speculation. Initially I actually did include extractor prices, but in the end making them public wasn't my decision to make.
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CCP Quant
C C P C C P Alliance
47

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Posted - 2016.01.29 01:52:47 -
[8] - Quote
Cixi wrote:CCP Quant wrote:HeXxploiT wrote:So whatever Dev it was at the end of the 07 show was talking about how he was curious to see how much injectors would go for in game. This is a deliberately misleading comment because CCP so obviously sets the price. These are not ship skins these are a high demand item therefor they will reach their plex/$$ equivalent.
If CCP sells them for $2.50 they will be 150mil on market, $5 they will be about 300mil, $10 they will be 600mil on market and if they sell for the same price as a plex they will be the same price as a plex in game.
Silly No you're missing the point  I am curious to see how players will value the skillpoint part of the injector, as you say we know the extractor prices. The injector prices are thus floored at extractor prices, but on top of that comes the unknown added isk value for the skillpoints themselves. THAT is the interesting thing to watch for when this goes live. Well the maximum price for SP will be 0.25, if the composite price for injector is more than that, people will start SP farms, it will most likely be less than that, at least at first
Yeah we can already see from the character bazaar that people are willing to sell SPs below training cost. The upper limit depends a bit on supply and demand, but as you say, if the conditions are favorable, players will turn to SP farming. |
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