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101. The CCP Appreciation Thread! - in EVE General Discussion [original thread]
Sarik Olecar wrote: Taranius De Consolville wrote: I love eve but i hate *appreciation threads* Unfortunately it would seem that players are alot more likely to create a thread expressing their animosity over something they hate, then joy...
- by Krystyn - at 2012.08.02 13:16:00
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102. Sticky:EVE Online: Inferno 1.2 to be deployed on August 8 - in EVE General Discussion [original thread]
Kirin Intarca wrote: I have been a part of many test servers. I have been testing games since Star Wars Galaxies. I am also a student, working through a Game Art & Design degree. The flaming these forums give to the Devs sickens me. The wo...
- by Krystyn - at 2012.07.30 23:16:00
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103. Sticky:EVE Online: Inferno 1.2 to be deployed on August 8 - in EVE General Discussion [original thread]
Rommiee wrote: The solution to most of the issues people are feeling is REALLY REALLY simple. You do not have to complicate matters by making persistent SHIFT-click options in various places, or any other fancy ideas you have come up with r...
- by Krystyn - at 2012.07.30 15:13:00
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104. Sticky:EVE Online: Inferno 1.2 to be deployed on August 8 - in EVE General Discussion [original thread]
CCP Arrow wrote: The 'Shift' Setting discussion is to get a better idea of what solves the problem for most. In this case, having a separate 'Shift' setting that only applies to the Inventory would be optimal. The only way to find the right s...
- by Krystyn - at 2012.07.30 15:05:00
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105. Sticky:New dev blog: Ship balancing summer update - in EVE Information Portal [original thread]
Hans Jagerblitzen wrote: Darkdood wrote: Just spit balling here... Hypothetically if you gave the new mining frigate 5 high slots for mining lasers couldn't you just use a fancy version of the same artwork to make a T2 mining frigate that i...
- by Krystyn - at 2012.07.11 11:16:00
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106. Sticky:New dev blog: Ship balancing summer update - in EVE Information Portal [original thread]
MortisLegati wrote: Cloned S0ul wrote: More yield will let miners make more ISK. This is a common fallacy. More supply drives down profit since minerals are based around a supply/demand market. If every miner suddenly doubled their minera...
- by Krystyn - at 2012.07.11 11:13:00
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107. Sticky:Inferno 1.1 issues thread - in EVE Information Portal [original thread]
Things still wrong with EVE: The Tree view has massive ridiculous amounts of lag. It takes 30-35 seconds to open my inventory when all I want to do is unload rat loot or ore, but since I have a corp hangar in that station it takes way too frigging...
- by Krystyn - at 2012.07.11 10:56:00
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108. Sticky:Inferno 1.1 feedback thread - in EVE Information Portal [original thread]
Ad'Hakim Tahous wrote: Edward Perry wrote: Just letting my 2 cents be heard too. CPP - This tree system is really messy. * It is unpredictable on how it works, * It does not allow for quick access * It hijacks other cargo views * When c...
- by Krystyn - at 2012.07.11 10:40:00
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109. Sticky:New dev blog: Unified Inventory Changes - in EVE Information Portal [original thread]
It's official ratting and trying to drop the loot into my corp hangar is pointless. I'm still waiting for my corp hangar to open so I can use it. Apparently having too many items in the hangar makes it take too long to load. Come on guys its been...
- by Krystyn - at 2012.06.14 13:16:00
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110. Sticky:New dev blog: Ship balancing summer update - in EVE Information Portal [original thread]
CCP Veritas wrote: I'm going to fly so many Bantams... T2 bantam???
- by Krystyn - at 2012.06.14 12:03:00
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111. Sticky:New dev blog: Incursions update - in EVE Information Portal [original thread]
To continue out my risk versus reward line of reasoning and bring in the next part of my argument--opportunity cost. The new OTAs are a great example. They are exceedingly difficult to run. They can be ran with a hacker ship or by a very shiny f...
- by Krystyn - at 2012.06.14 12:03:00
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112. Sticky:New dev blog: Incursions update - in EVE Information Portal [original thread]
Soon Shin wrote: I personally think whatever changes made to hisec incursions should be completely separate from low/nullsec incursions. CCP did the lazy and dumb blanket nerf that made low/null incursions bad to the point that its not even w...
- by Krystyn - at 2012.06.14 11:33:00
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113. Sticky:New dev blog: Incursions update - in EVE Information Portal [original thread]
cBOLTSON wrote: [quote=Simi Kusoni] This is very true, a large portion of incursion runners I ran with were either pvp chars or obvious nullsec alts. No i wouldnt say they are at all, its the big nullsec battles, the things individual corpora...
- by Krystyn - at 2012.06.13 15:50:00
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114. Sticky:New dev blog: Incursions update - in EVE Information Portal [original thread]
CCP Affinity wrote: We are listening to the feedback about OTA and we are taking it seriously but that is a change we will have to look at for a future expansion, not one we can squeeze in now. We also don't want to make any further changes rig...
- by Krystyn - at 2012.06.13 15:38:00
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115. Sticky:New dev blog: Incursions update - in EVE Information Portal [original thread]
Setsune Rin wrote: what about a tweak to OTA's? make them bearable for fleets other then the ones that blind you with shiny stuff (remove that stupid repping tower and/or the hacking requirement) that might restore it some some form of popular...
- by Krystyn - at 2012.06.12 14:27:00
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116. Sticky:New dev blog: Next Unified Inventory Update - in EVE Information Portal [original thread]
Maul555 wrote: Salpun wrote: Per a dev the patch on the 19th fixes it back to being smoth again. Join us on Sisi and find out over the next couple of days Heh, why not? the 19th you say... ok Why did we have to wait so friggin long f...
- by Krystyn - at 2012.06.11 22:38:00
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117. Sticky:New dev blog: Next Unified Inventory Update - in EVE Information Portal [original thread]
CCP Goliath wrote: Which I assume you mean to be that you do not want to use the tree view at all on basic principle? The team are doing everything they can to make this of minimal impact to you, but the tree view itself is not going anywhere ...
- by Krystyn - at 2012.06.07 23:28:00
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118. Sticky:New dev blog: Next Unified Inventory Update - in EVE Information Portal [original thread]
CCP Mannbj+¦rn wrote: salfun wrote: Diffrent devs lol I think its a shader that will get fixed in the 1.1 release need the rest of the sub-caps to be v-3ed It is true that we are in a bit of transition state while adding the V3 materials...
- by Krystyn - at 2012.06.07 10:21:00
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119. Sticky:New dev blog: Next Unified Inventory Update - in EVE Information Portal [original thread]
CCP Explorer wrote: I wanted to expand a bit on CCP Soundwave's comment in his dev blog that "doing frequent updates isnGÇÖt really healthy and canGÇÖt be maintained for longer periods of time" from a technical perspective. In this particular c...
- by Krystyn - at 2012.06.06 12:00:00
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120. Sticky:New dev blog: Next Unified Inventory Update - in EVE Information Portal [original thread]
Zloco Crendraven wrote: ohh mate u r really a whinny bitcx. Stop it pls my head hurts. The inventory is just fine with little tweaking to be done. I mean it is really not so hard to understand it and when u do u ll realize that u manage thing...
- by Krystyn - at 2012.06.05 12:20:00
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