Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 .. 52 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 29 post(s) |
Tubolard
The Praxis Initiative Gentlemen's Agreement
0
|
Posted - 2012.06.14 01:17:00 -
[1411] - Quote
WTF coming back to the game everything on the inventory side is way to complicated. all this system did was double to triple the amount of clicks I need to do just to pull up my cargo hold. Items bay, ship hanger, corporate hanger, and a cargo container so I can just MOVE ONE F*****G ITEM!!!!!!!!! please revert this bullshit! |
Krystyn
Serenity Rising LLC Vanguard.
84
|
Posted - 2012.06.14 13:16:00 -
[1412] - Quote
It's official ratting and trying to drop the loot into my corp hangar is pointless. I'm still waiting for my corp hangar to open so I can use it. Apparently having too many items in the hangar makes it take too long to load.
Come on guys its been way too long and you still haven't fixed stuff.
I like the new ideas for rebalanced ships and better graphics and all but if I can't play the game it won't matter...
Please fix this inventory or revert to the old system or give me my money back.
|
mjgvjbk
Blue Scope Mining Bluescope Mining
13
|
Posted - 2012.06.14 21:09:00 -
[1413] - Quote
I commented earlier that CCP will be waiting for member complaints to die down then ccp will consider this crap of a patch in full working order, well member complaints has died off and ccp are once again patting them selves on the back saying what a wonderful job they did.
CCP WILL NEVER ROLL BACK THE UI
Even with the handful of people un-subing eve, ccp will remain on this destructive course. Hilmar P+¬tursson has a vision and to hell with us all he will achieve HIS vision.
We the members have the power to change eve to what we want BUT unless WE ALL stick together then ccp will continue doing what they want. So unless this happens then there is really no point writing your complaints in this forum any-longer. CCP has won, the new improved unified inventory is here to stay - GET USE TO IT
|
Lunas Whisper
Chillwater Ltd Imperial Ascension
45
|
Posted - 2012.06.15 20:35:00 -
[1414] - Quote
Dennie Fleetfoot wrote:The amazing thing is that nearly a month ago on the test server feedback forum I made the, at the time, bold claim that many people would hate this with Incarna level's of vitriol.
I was told by many, that clearly hadn't tried the Unifubared Inventory on Sisi for more than 5 minutes, that I was being an alarmist and in that in no way was that going to happen.....
Skip to the day it hit TQ. Threadnought after Threadnought on the forums calling it what it is. Incarna 1.5
Suddenly, it's Soundwave, one of the SENIOR game designers, writing the dev blog and asking for help after Team Game of Thrones singularly failed to implement or follow up anything about the reams and reams of suggestions and feedback given about the unifubared inventory on the test server forums.
I think it's telling that Soundwave seems to have been put in charge to sort out this latest debacle.
And just so you think I'm not being totally negative. Every other aspect of Inferno that I've so far tried I love. Hell, if the Unified Inventory had been limited to just Assets I'd have liked it too. It's just beyond useless as a minute by minute gaming interface.
You should know by now what we don't like about and how to sort it out. Either fix it so it can be used in the way that WE, the paying customers would like to use it or man up, admit you broke something that wasn't and ditch it.
This
For the love that is holy and unholy(this is eve), do this.
|
Morganta
Peripheral Madness The Midget Mafia
1481
|
Posted - 2012.06.17 13:58:00 -
[1415] - Quote
not going to sort through 70 posts
2 things I noticed recently with unified inventory
T3 ship modules do not filter with ships equipment, they only filter on valuable
also when you open your cargo in station by clicking on the ship and then attempt to open your inventory with the button, it minimizes the cargo window and no other window opens.
you can only open the inventory tree first and then open the ships cargo with the double click on the ship in the hangar view
needless to say having to do things in a certain order like that must not be working as intended The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |
DarkRavin
Opportunist Enterprise
9
|
Posted - 2012.06.17 20:05:00 -
[1416] - Quote
Just checking in.... Yep UI cargo system is still crap.... minus a shiny piece of crap from all that ^Polishing^
Guess i will join the people unSubbing, hell i have basic to go to in a few weeks anyways.... So ya. Guess I will just play with myself.
-1 Eve accounts +1 To fail |
Sir Montu
Half Squared Enterprises STEEL BROTHERHOOD
8
|
Posted - 2012.06.17 21:43:00 -
[1417] - Quote
So I was assured after 3 petitions were scrapped that "the Devs read and follow this thread closely". Any of you sorts care to chime up and let us know WHEN YOUR GOING TO FIX YOUR MESS?!
Why do my wrecks not close after I loot them like they used to? It was simple and neat. I already have my cargo open, I don'e want the wreck window to open it AGAIN. I have a corp hangar open in station and this vanishes when I undock, which is fair. But when I go to a POS and open another corporate hangar, and then leave the POS, it stays open. And again reverts to my ship hangar WHICH IS STILL OPEN. I always have that open and I always want it open in its own window, in or out of station or POS or salvage field.
Every now and again I want to close my corp hangars in station. Used to be that when I did, there was this happy little SINGLE CLICK button that would open it back up. Now I have to expand the tree, click the hide arrow TWICE on the bastard filter thing that isn't supposed to be unhidden in the first place, make my ship hangar that used to be all concise and compact large enough to fit the scroll bar, find the corp hangar tab I want (btw, right there is a clue of when you will **** off your players - when you change something that is an embedded part of the game vernacular), and finally click to open it. So - single click now = 5 or 6 clicks and a few click/drags. That's "progress" like "shell shock" to "post-traumatic stress syndrome" was "progress".
So - DEVS. Where are you, are you actually reading this, and WHAT ARE YOU DOING TO FIX IT?
I'm getting more used to it for the simple fact that I have no choice if I wish to play, but it's still broken and it still is "better" in the way a milling machine is "better" than a steak knife. Sure, it'll still cut your food, but you need 6 months of training to know how to program it, it will take 10x longer to accomplish the same thing, and there's a solid chance you will end up with steak splattered all over your kitchen instead of in your belly. Oh, not to mention your new and improved steak knife is so huge you can no longer fit the dining table or a stove in your kitchen. But it's better. Right? |
AnzacPaul
Invictus Australis Northern Coalition.
106
|
Posted - 2012.06.18 00:54:00 -
[1418] - Quote
Dennie Fleetfoot wrote:The amazing thing is that nearly a month ago on the test server feedback forum I made the, at the time, bold claim that many people would hate this with Incarna level's of vitriol.
I was told by many, that clearly hadn't tried the Unifubared Inventory on Sisi for more than 5 minutes, that I was being an alarmist and in that in no way was that going to happen.....
Skip to the day it hit TQ. Threadnought after Threadnought on the forums calling it what it is. Incarna 1.5
Suddenly, it's Soundwave, one of the SENIOR game designers, writing the dev blog and asking for help after Team Game of Thrones singularly failed to implement or follow up anything about the reams and reams of suggestions and feedback given about the unifubared inventory on the test server forums.
I think it's telling that Soundwave seems to have been put in charge to sort out this latest debacle.
And just so you think I'm not being totally negative. Every other aspect of Inferno that I've so far tried I love. Hell, if the Unified Inventory had been limited to just Assets I'd have liked it too. It's just beyond useless as a minute by minute gaming interface.
You should know by now what we don't like about and how to sort it out. Either fix it so it can be used in the way that WE, the paying customers would like to use it or man up, admit you broke something that wasn't and ditch it.
+1 UI is ******* awful. As in i'm not even bothering to play whilst it's this bad. |
Tomjhak
Konstrukteure der Zukunft The Initiative.
0
|
Posted - 2012.06.18 18:53:00 -
[1419] - Quote
]Dennie Fleetfoot wrote:The amazing thing is that nearly a month ago on the test server feedback forum I made the, at the time, bold claim that many people would hate this with Incarna level's of vitriol.
I was told by many, that clearly hadn't tried the Unifubared Inventory on Sisi for more than 5 minutes, that I was being an alarmist and in that in no way was that going to happen.....
Skip to the day it hit TQ. Threadnought after Threadnought on the forums calling it what it is. Incarna 1.5
Suddenly, it's Soundwave, one of the SENIOR game designers, writing the dev blog and asking for help after Team Game of Thrones singularly failed to implement or follow up anything about the reams and reams of suggestions and feedback given about the unifubared inventory on the test server forums.
I think it's telling that Soundwave seems to have been put in charge to sort out this latest debacle.
And just so you think I'm not being totally negative. Every other aspect of Inferno that I've so far tried I love. Hell, if the Unified Inventory had been limited to just Assets I'd have liked it too. It's just beyond useless as a minute by minute gaming interface.
You should know by now what we don't like about and how to sort it out. Either fix it so it can be used in the way that WE, the paying customers would like to use it or man up, admit you broke something that wasn't and ditch it.
+ 1 /sign
Sorry CCP. I just logged in after few weeks Diablo3-related-break. The Cargosystem is the worst Update I have seen in EVE ever. I thought the new "shiny" eve-online.com Webpagecan't be negativly beaten, but as I see you made it with Inventory system. Please listen to your community, CSM etc and REMOVE THE INVENTORY SYSTEM.
/tomjhak
|
Hakugard Odinsson
Inertia Initiative
0
|
Posted - 2012.06.20 00:15:00 -
[1420] - Quote
All this talk of unsubbing over something like an Inventory system I find utterly childish.
Unfortunately nobody here has actually managed to figure out that the old inventory system was not actually that dissimilar. Things like UI in EVE need to change, because frankly in the past they have looked more like a spreadsheet of arbitrary boxes rather than an actual game. Consider this, had the UI always been in the same state it is now we would all live with it it seems that any change to eve is vehemently opposed by one section of the community or other. This is stupid, rather than simply posting that you have unsubbed rather ask yourself what is actually wrong with the system? What would you have changed in the current system rather than pointlessly whining for the old one back?
My suggestion, allow things like ships in the inventory window to be dragged out of the main UI to form other boxes, similar to the shift slick thing except seamless. Also as mentioned previously T3 subsystems should really be considered as ship equipment if they aren't already, some work needs to be done on the filters. Apart from that and the weird ISK valuations on mods I don't see it as being so irrevocably broken to throw my toys out the pram and play WoW. I will however admit that it has made some Industry actions a bit more time consuming and this needs to be smoothened out.
Also in reply to some of you who are complaining that this hasn't been fixed yet, 1.1 has been delayed specifically so it doesn't eff up anything for you. What the hell do you want!? |
|
Enzaki
Phantom Squad Nulli Secunda
10
|
Posted - 2012.06.20 04:39:00 -
[1421] - Quote
When will there be an option to use the old inventory system rather the the new Unified Inventory ??
we on the 10 update and still not working ...... |
Frostiz Celtic's
8
|
Posted - 2012.06.20 11:35:00 -
[1422] - Quote
Yesterdays update was to fix, among other things, the locking of items dropped into containers that had the unlocked option in place but it seems it wasn't implemented or it just didn't work. New items dropped into a fresh session can still lock all item, Bummed...
_________________________________________________ " To err is human, to really mess things up requires a computer" |
Rommiee
Mercury Inc.
334
|
Posted - 2012.06.20 13:54:00 -
[1423] - Quote
StoneRhino wrote: CCP had the new UI on SiSi for well over two months. What few thousand or so folks did check it out and didnt say, "NO! We dont want this!" means CCP rolled it out in its current raw, and unperfected form. Congratulations on not voicing your opinion when asked for it.
I donGÇÖt know what you are smoking, but there were at least 2 weeks of constant complaints on the Test server threads over this UI. So to say that CCP were not told about these issues is plain wrong.
Get your facts straight before making comments such as this in future. |
Khey AnnAnn
LOL dec
0
|
Posted - 2012.06.21 00:39:00 -
[1424] - Quote
Hello CCP, i am having a very big lag issue due to this new inventory system.
Have posted in the "Issues, Workaround and Localization" board: https://forums.eveonline.com/default.aspx?g=posts&t=122927&find=unread
my issue: when clearing the field with my noctis after killing everything i encounter huge lag problem looting the wrecks.
detail : 1) after clicking the 'open container' button to display whats in the wreck, there will always be a 2 sec lag and my screen freeze during this lag. 2) clicking the 'loot all' button will cause an even bigger lag, usually lasting 3-4 sec, during which my screen freeze again. 3) after the loot has already gone to my inventory, the loot window will not disappear but instead it changed to my noctis cargo inventory, this is totally not necessary, if i wanted to see whats in my noctis's cargo hold i can click the cargo button. I think the default change from the wreck inventory to my noctis inventory is causing this huge lag.
findings: when the wreck contains 1-2 items, the lag seems alot smaller. When wreck contains 4-6 items the lag and screen freeze happens most severely. This suggests the issue is related to how the new inventory system handles new additional items (like it tries to calculate the new total estimated values of stuff's in my inventory each time i clean a wreck, which is totally not needed and redundant and only serves to cause lag).
I have tried clearing cache and defrag hdd, no improvement at all.
please help. |
Maraner
The Executioners Capital Punishment.
164
|
Posted - 2012.06.22 22:25:00 -
[1425] - Quote
Just logged off Sisi with it's upcoming improvements to the UI.
It's still ****.
If CCP hadn't been splitting up the forum threads on the UI we would likely be over 200 pages at this point. Yes there is the occasional lone voice that likes the new UI, and thats fine but the vast majority of post are strongly negative towards it.
I still find it incredible that CCP are holding the line on this. Its not as if its removing a sov mechanic it's the damn inventory.
Regretfully I think that they have invested so much skin on this that regardless of what we do it is staying. I have to say for the first time in nearly 7 years of playing I have unsubbed my accounts, and this has actually made me look around for other MMO's to play. I'm surprised by that. I hate the UI so much I struggle to enjoying the game.
|
Sir Montu
Half Squared Enterprises STEEL BROTHERHOOD
12
|
Posted - 2012.06.25 12:35:00 -
[1426] - Quote
Haven't had a chance yet to play with the newest update from today's (the 25th's) patch, but I will admit the notes look very promising.
However. Why in the name of anything holy would you give a corp hangar a war target symbol?! Make it green like anything else corp related, you nubs. LOL
Red = BAD. My corp stuff should not ever be red.
One other thought, and this one should be an EASY tweak. The ship's cargo button on the HUD should NOT open the massive, screen-sprawling, I'm gonna freaking die to a wartarget thanksomuch CCP window. It should open the ship's cargo. Only. Or close it if it's already open.
IMO the tree still takes up too much space, and having an option for tabbed or tree views would make the UI much easier to bear, especially on multi-hangar ships.
Remember this game is all about the experience of being in space? Having to deal with a 4x bigger cargo hold on my ship is not helping that =)
EDIT: Shift+click on member hangars continues to not function. |
Balder Verdandi
Czerka. The Methodical Alliance
59
|
Posted - 2012.06.25 13:37:00 -
[1427] - Quote
Sir Montu wrote:Haven't had a chance yet to play with the newest update from today's (the 25th's) patch, but I will admit the notes look very promising.
However. Why in the name of anything holy would you give a corp hangar a war target symbol?! Make it green like anything else corp related, you nubs. LOL
Red = BAD. My corp stuff should not ever be red.
One other thought, and this one should be an EASY tweak. The ship's cargo button on the HUD should NOT open the massive, screen-sprawling, I'm gonna freaking die to a wartarget thanksomuch CCP window. It should open the ship's cargo. Only. Or close it if it's already open.
IMO the tree still takes up too much space, and having an option for tabbed or tree views would make the UI much easier to bear, especially on multi-hangar ships.
Remember this game is all about the experience of being in space? Having to deal with a 4x bigger cargo hold on my ship is not helping that =)
EDIT: Shift+click on member hangars continues to not function.
This.
Look, I used to be a programmer and I understand CCP wanted to clean up bad code, but the continued debacle with the front end (what we see in game) called the UI needs to be fixed. The lag happens everytime I load any assets I have in station and it's made a mockery of looting.
Something needs to be done, CCP. Patch after patch after patch isn't fixing it, and neither is the new ship models and other eye candy you've added. The eye candy can come later ..... we all want a fix for the UI.
I don't stab people in the back. -áWhen you do, you miss the look on their face and that's priceless.
Long live the failure known as "Unified Inventory"! |
Sir Montu
Half Squared Enterprises STEEL BROTHERHOOD
13
|
Posted - 2012.06.25 13:59:00 -
[1428] - Quote
Balder Verdandi wrote:
Something needs to be done, CCP. Patch after patch after patch isn't fixing it, and neither is the new ship models and other eye candy you've added. The eye candy can come later ..... we all want a fix for the UI.
After all - how on earth does it make sense to spend all that time on eye candy and then cover it up with massive, unwieldy, lagged all to crap UIs? Waste of my iskies is what it is. |
Smoking Blunts
ZC Industries Dark Stripes
332
|
Posted - 2012.06.25 15:34:00 -
[1429] - Quote
Balder Verdandi wrote:Sir Montu wrote:Haven't had a chance yet to play with the newest update from today's (the 25th's) patch, but I will admit the notes look very promising.
However. Why in the name of anything holy would you give a corp hangar a war target symbol?! Make it green like anything else corp related, you nubs. LOL
Red = BAD. My corp stuff should not ever be red.
One other thought, and this one should be an EASY tweak. The ship's cargo button on the HUD should NOT open the massive, screen-sprawling, I'm gonna freaking die to a wartarget thanksomuch CCP window. It should open the ship's cargo. Only. Or close it if it's already open.
IMO the tree still takes up too much space, and having an option for tabbed or tree views would make the UI much easier to bear, especially on multi-hangar ships.
Remember this game is all about the experience of being in space? Having to deal with a 4x bigger cargo hold on my ship is not helping that =)
EDIT: Shift+click on member hangars continues to not function. This. Look, I used to be a programmer and I understand CCP wanted to clean up bad code, but the continued debacle with the front end (what we see in game) called the UI needs to be fixed. The lag happens everytime I load any assets I have in station and it's made a mockery of looting. Something needs to be done, CCP. Patch after patch after patch isn't fixing it, and neither is the new ship models and other eye candy you've added. The eye candy can come later ..... we all want a fix for the UI. i had to relog 3 times today just to be able to stop that ******* spinny circle spinning and show my assets. its anoying and no matter how many times i battle with it, it takes more clicks, more time and more effort than the old way. i do not understand how and why ccp can not see the issues with this new UI OMG when can i get a pic here
|
Hakaru Ishiwara
Republic Military School Minmatar Republic
246
|
Posted - 2012.06.25 15:56:00 -
[1430] - Quote
Make sure to write up bug reports via the in-game reporting tool on stuff that is broken or continues to cause significant performance problems.
It is unknown if CCP is monitoring these Inventory UI threads at this point. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
|
Sir Montu
Half Squared Enterprises STEEL BROTHERHOOD
13
|
Posted - 2012.06.26 03:00:00 -
[1431] - Quote
The patch notes claiming that the filters remember if they are expanded or not is blatantly wrong. My gramma had a better memory.
The extraneous "third window" still does not vanish when you leave POSes. I haven't tried looting wrecks yet, but I suspect it will act the same as it did the last time. Instead of the old behavior of a wreck can closing once you'd emptied it, it reverts back to your cargo hold. You know. The one that you gave us back because we all wanted it and THEREFORE ALREADY HAVE OPEN? Yeah. That one.
Please try this:
- UI window opens in station to corp hangar when you are in a station with a corp office.
- If you don't have a corp office AND your items/ships are not merged to the services window, then it opens to that.
- A similar UI opens when you are at a POS. Preferably with different saves based on docked or in space (too much window = blocking eye candy in space. This is important, ofc, since you spend many hours making us eye candy!).
- If you close the corp hangar at the POS because you don't need it, have no roles, or whatever, it stays closed. Same in station.
- If you don't close it, it stays open and returns each time you redock or are within range of a POS / module that has corp hangers.
Having to redo / reset / retweak an interface over and over and OVER again is a sign of a badly created system. I understand you guys are making headway, but NONE of this should have made it to live before this crap was ironed out. |
Balder Verdandi
Czerka. The Methodical Alliance
61
|
Posted - 2012.06.26 04:52:00 -
[1432] - Quote
Sir Montu wrote:The patch notes claiming that the filters remember if they are expanded or not is blatantly wrong. My gramma had a better memory.
Because we needed just one more thing that would break when it comes to the UI.
Folks look, I don't need filters. I have station containers that I name based on their contents so I know what stuff I have, in which station, at any time I want to know what I have by using "Assets". I bought a blueprint and make my own because it's really just too easy to do it this way, and I can always sell any extras I have because its a popular item. The reason it's popular is because other people think like I do and use them for the same reason
Could we PLEASE get a fix for the UI? We need it to be functional, the eye candy can wait.
I don't stab people in the back. -áWhen you do, you miss the look on their face and that's priceless.
Long live the failure known as "Unified Inventory"! |
Frostiz Celtic's
9
|
Posted - 2012.06.26 10:00:00 -
[1433] - Quote
FPS = 60 normally, now since the update FPS = 30 when enemy NPC's in the area, back up to 60 when neutral's are around.
Looting fields, double clicking to open is still 50/50 if it will open the target, some times it takes 3 or 4 clicks on the same one to finally open it.
Delays between loot all can options, seems to be estimated cost calculations slowing it down, which is a highly unneeded computation for a 30-40% inaccurate reading.
Showing your own inventory is still not a good idea, your own inventory and loot windows should still be separate.
When you see a can with contents you don't want, no way to cancel it with out cancelling all others in the lineup, no good. Once you cancel it and start looting again even if you don't click that can it appears in the loot lineup again, causing you to abort the line up and single loot then cancel, then loot, persistent unwanted can contents is annoying.
About a month now and 2 large updates, are we slipping backwards? _________________________________________________ " To err is human, to really mess things up requires a computer" |
Callidus Dux
School of Applied Knowledge Caldari State
504
|
Posted - 2012.06.27 20:19:00 -
[1434] - Quote
Penritha wrote:The eve newsletter which just landed in my inbox has a link to an Inferno satisfaction (LOL) survey.
I urge everybody to complete the survey and express your disgust at the travesty of programming that is the unified inventory.
Thank you very much for the information Penritha. In case that someone did NOT get these newsletter (like me):
Link to the Newsletter Link to the Survey I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |
Balder Verdandi
Czerka. The Methodical Alliance
64
|
Posted - 2012.06.28 11:37:00 -
[1435] - Quote
Thanks for posting the survey .... I've expressed my displeasure of the UI and the nerfing of R&D.
I don't stab people in the back. -áWhen you do, you miss the look on their face and that's priceless.
Long live the failure known as "Unified Inventory"! |
Amura Kadur
9
|
Posted - 2012.06.28 15:18:00 -
[1436] - Quote
Callidus Dux wrote:Penritha wrote:The eve newsletter which just landed in my inbox has a link to an Inferno satisfaction (LOL) survey.
I urge everybody to complete the survey and express your disgust at the travesty of programming that is the unified inventory. Thank you very much for the information Penritha. In case that someone did NOT get these newsletter (like me): Link to the NewsletterLink to the Survey
Thanks for posting. All of my words are secondhand and useless in the face of this. |
blaine thepain
Die GALLIER Cloud 7 Nebulosa
11
|
Posted - 2012.06.29 21:48:00 -
[1437] - Quote
Maraner wrote:
Regretfully I think that they have invested so much skin on this that regardless of what we do it is staying. I have to say for the first time in nearly 7 years of playing I have unsubbed my accounts, and this has actually made me look around for other MMO's to play. I'm surprised by that. I hate the UI so much I struggle to enjoying the game.
Im done with EVE .... The new UI is so frustrating that im not subscribe one of my accounts again until this bull**** is fixed.
I give up
I tryed everything ... but everything i tried makes me more sad
- i need more clicks - never ever did the new UI what it should do (or what im awaiting the UI should do) - is slow - the spinning wheel is so ****** im not able to speak it loud .. i have to log in log off until all of my accounts dont have a spinning wheel - it needs more NOT LESS Screenspace - it so buggy ... please give the employes a ******** for this ******* ******** i **** you really
After all of these patches ... im now sure ... NOONE WHO IS INVOLVED IN THE NEW UI PLAY EVE!!!!!
MMMhhh.. everything seems to be bad because i cant play eve anymore... because the new ui makes me sooOOOOO ANGRY that im near to quit after more than 6 years of eve... Please CCP make it happen that i can play eve again. TODAY YOU ****** IT UP REALLY!!!!
When dreams come true
Blaine the pain |
Ann Kuvakei
HomeZone
1
|
Posted - 2012.06.29 22:03:00 -
[1438] - Quote
Do you currently have an active EVE Online account?
Yes but no.
-2 accounts in 9 days. Bye UI, bye Incursion nerf
... Goodbye EVE Online.
|
Balder Verdandi
Czerka. The Methodical Alliance
64
|
Posted - 2012.06.30 08:10:00 -
[1439] - Quote
blaine thepain wrote:Im done with EVE .... The new UI is so frustrating that im not subscribe one of my accounts again until this bull**** is fixed. I give up I tryed everything ... but everything i tried makes me more sad - i need more clicks - never ever did the new UI what it should do (or what im awaiting the UI should do) - is slow - the spinning wheel is so ****** im not able to speak it loud .. i have to log in log off until all of my accounts dont have a spinning wheel - it needs more NOT LESS space on screen - everything with corp/pos/orca and so on is a pain - it so buggy ... please give the employes a ******** for this ******* ******** i **** you really After all of these patches ... im now sure ... NOONE WHO IS INVOLVED IN THE NEW UI PLAY EVE!!!!! MMMhhh.. everything seems to be bad because i cant play eve anymore... because the new ui makes me sooOOOOO ANGRY that im near to quit after more than 6 years of eve... Please CCP make it happen that i can play eve again. TODAY YOU ****** IT UP REALLY!!!! When dreams come true Blaine the pain Long live the failure known as "Unified Inventory"!
Thank you for using my signature/forum link. I invite anyone else that wants to use it, please do so. We need to let CCP know this is beyond unacceptable and they need to supply a proper fix.
-Balder
I don't stab people in the back. -áWhen you do, you miss the look on their face and that's priceless.
Long live the failure known as "Unified Inventory"! |
Enzaki
Phantom Squad Nulli Secunda
13
|
Posted - 2012.07.01 08:11:00 -
[1440] - Quote
we on 11 or 12 fix now and still not working omg ........ |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 .. 52 :: one page |
First page | Previous page | Next page | Last page |