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Author |
Thread Statistics | Show CCP posts - 29 post(s) |
Jebediah MacAhab Dallocort
The Scope Gallente Federation
37
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Posted - 2012.05.24 09:15:00 -
[421] - Quote
Endeavour Starfleet wrote:words Thanks for shitting up the topic with your own whining and trolling. You're really helping CCP address the problems we've brought up. |
Endeavour Starfleet
826
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Posted - 2012.05.24 09:18:00 -
[422] - Quote
Dex Tera wrote:CCP YOU GUYS SRSLY ****** UP THIS TIME......AGAIN I DONT EVEN KNOW WHERE TO BEGIN SO I WONT EVEN TRY will respond again latter with constructive critisisim and some good ideas on how to fix this piece of crap once im done being totally pissed off Dex
Next time just calm yourself down and provide suggestions instead of whining like an idiot. The new system is here to stay so it is better to give good suggestions they can do instead of a useless opinion. |
Ishanmae
Binding Energy
14
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Posted - 2012.05.24 09:23:00 -
[423] - Quote
Dinta Zembo wrote:CCP Soundwave wrote:Cyriacus Antonius wrote:Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes. No, probably not. Why? No offense but is it that hard? Just a little checkbox..
That's like saying coding EVE is easy, it's just a "Play" button...
Anyway... thanks for taking the feedback in consideration and for taking action to fix the key issues.
I like the new UI and am really looking forward to it being 100% useable! |
Zleon Leigh
139
|
Posted - 2012.05.24 09:27:00 -
[424] - Quote
CCP Soundwave wrote:Cyriacus Antonius wrote:Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes. No, probably not. I will however go fairly far in implementing feedback that improves this piece of UI though. Feedback continues to be welcome.
Then implement static SIMPLE views of Ship Hanger, Corp Hanger, Station Items, Ship Hold.
Revert ship double click to cargo hold open instead of ship change.
As a few have said - UI should have been improvement on Assets, not Inventory.
Also - item contract out of containers!!
Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |
Niko Lorenzio
United Eve Directorate
59
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Posted - 2012.05.24 09:28:00 -
[425] - Quote
Caprican Erock wrote:CCP Soundwave wrote:Cyriacus Antonius wrote:Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes. No, probably not. I will however go fairly far in implementing feedback that improves this piece of UI though. Feedback continues to be welcome. Look, guy, this isn't the answer. When a large quantity of your player base has actually logged onto your forums to tell you - "we didn't want this new feature anyway" you have to sit back and remove the hubris and say - do we really want to lose customers over this? Are we so invested in pride with this that we don't have the will to listen? No one asked for this. Almost all of the feedback you got from people using it on SISI prior to release was negative. Some people like it. They probably haven't been playing very long. Thus YES let some people keep it and let us others who are telling you NO WE DON'T want this to remove the feature. However, never never never is the answer to just say 'no' deal with it. That is a path to disaster from a public relations point of view. This is exactly the same sort of response that got your subscribers in a fury last time - us telling you 'we don't want xyz' and you telling us that 'xyz is here to stay no matter what you think and we don't really care'. Question for you Governer Dev - how did that work out for you? That's right it didn't and while you got a lot of free publicity last time it was not positive publicity. As i've said in posts elsewhere i'll be happy to give you guys a 3 month window (business quarter) to sort this out. Until then looks like i'll be playing 'skill queue online' - what a wonderful investment of my money - insert cash get zero entertainment out. If it's not tickable as an option or removed entirely you'll see a precipitous drop in subs again. I hope you do the right thing man I really do. *edit: I was one of those people who went on SISI prior to release and in the process of helping my alliance do other redacted things interfaced with the new UI in the process. At which time I immediately after completing my duties with my alliance logged onto the forums here to tell you that it was a jumble and a bad idea. I've been told by CCP employees elsewhere literally "go on the forums and post about your issues - DEVS READ THE FORUMS". What a bald faced lie by the looks of it.
I'd rather have them say no than just be quiet and ignore us completely and then not do it anyway. No can be dealt with, communicated, and at least we know the direction we should focus our efforts in, that is trying to make the new UI as good or better than the old. And we wont stop till that happens.
EDIT:
Endeavour Starfleet wrote: Next time just calm yourself down and provide suggestions instead of whining like an idiot. The new system is here to stay so it is better to give good suggestions they can do instead of a useless opinion.
^Troll blocked. |
Uridium Silo
NUTS AND BOLTS MANUFACTURING En Garde
1
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Posted - 2012.05.24 09:31:00 -
[426] - Quote
couldnt the unified inventory be +¦ptional'. there are aspects I like. but i dont want to be dicking around while im in space with trying to open windows, finding which is my cargo container etc etc. its just plain sillyness |
Tippia
Sunshine and Lollipops
7197
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Posted - 2012.05.24 09:33:00 -
[427] - Quote
Endeavour Starfleet wrote:http://community.eveonline.com/devblog.asp?a=blog&nbid=72779 Yes? Like I said, the only thing that went into the first batch was the pointless shift-click, in spite of the wealth of good feedback they got. That's the second batch, in response to the rage-threads.
Quote:These topics are filled with whines. But I'm not talking about them, am I? I'm talking about the multitude of feedback threads that they skipped over and choose to do fuckall with. They had every last bit of decent feedback and suggestion they needed ages ago, and the only GÇ£improvementGÇ¥ that came out of it was shift-click.
Quote:And many just don't get it. The old system is gone it is NOT coming back. No, you're not getting it: the old system will indeed come back, re-implemented in the new UI framework. That is pretty much the only way to solve the many problems people have been pointing out, and it should have been the way to do it from the very beginning. Had they listened to the feedback people were giving them rather than forge ahead and try to fix things after it tuned out the feedback was 100% accurate (and now supported by tons of rage), then maybe you wouldn't have to be here white-knighting their failure.
Quote:Because their "Venting a bit" Is completely useless. Especially in topics that CCP is monitoring for decent suggestions. No, it really isn't. If they haven't picked up the decent suggestions by now GÇö and they've had a month to do so GÇö then they never will. The venting is quite useful to show that they need to go back and actually read and consider that feedback rather than skipping over it. You still seem to think that there is anything new being presented in this thread. There isn't all of it is just repeated information that they have been told roughly a bajillion times, and they already have a clean version of it. If this one is mixed up by people being angry at them, it won't make any difference (other than remind them that it was indeed as important as people were telling them).
Quote:And they are flooding out feedback on the other new elements such as the merc system and Faction Warfare improvements. GǪand to think how easy that would have been to avoid. Now how about instead of whining so much, you do something useful and not clog up the forums with your irrelevant rants against the legitimate grievances of other players, hmm?
I can't help noticing that you're doing exactly what you want other people to stop doing: whining and crying and offering zero feedback. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |
Zleon Leigh
141
|
Posted - 2012.05.24 09:34:00 -
[428] - Quote
CCP Soundwave wrote:Blake Armitage wrote:"WeGÇÖre going to allow renaming of all POS structures" wait, what?! Stop making me want to redeploy a POS!
Thanks for addressing and quickly communicating about the upcoming changes. (I've wanted to do this since forever, so getting to sneak this in makes me super happy )
Isn't there a rename function? Cause I almost agree on redeploy - if it didn't take 2 *&%$#@& minutes for online of each module. Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |
Marcus Aurelijus
Eagle's Warrior's Eyrie Alliance
5
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Posted - 2012.05.24 09:37:00 -
[429] - Quote
I've tried. I've really tried.
Let me try and start positive by pointing out I like the new filter options, especially since you have a variety of custom filters you can apply. Adding an estimated price on the whole content of containers is a step in the right direction too (although i'd really like some insight and influence or the way that number is calculated if it is meant to wean me off my oog tools) And - though it only semi-related to inventory - being able to rename POS structures is really handy!
Nevertheless, on the whole, I severely dislike the new unified inventory.
There, that said let me explain (and admitting that i did not ready every post in the last 21 pages). Ill be elaborate and descriptive - not to create a wall of text - but to give insight in specific situations you might have missed.
Besides my many other roles in my corporation I also keep large inventories of corp stuff. I also do some hefty trading at times. I also collect loot from corp ops, which then get separated according to type, use, owner, sellability and many other criteria. To keep everything organized I got dozens of containers in some places. All have a dedicated role.
Before I used to click open a bunch of containers and could easily drag stuff from one container to another. Just pick it up with multi-select and drag it to the appropriate container or cargo hold. Containers I could open and resize and spread all across my screen as to minimize the effort involved and the chance of dragging it wrong. If I had to open too many to fit my screen i stacked them up in one window.
Now I have a long list in a clunky interface that hardly allows me to show them all without dragging - heaven forbid if i wanted to drag things to different ships too (add a dozen or more lines), though at 1200 pixels height my screen is hardly small. The individual items on that list are one line only. Therefore i now more often misdrag and need to go into the other container and find and select the items there and drag em again. Ofcourse I can open the separate container windows with shift click now. But why shift-click? what was wrong with double click? or hold-n-drag? And why, WHY?! does every tab of every container - dragged into a stacked window have to tell me for every tab that the container in question is a sub division of the item hangar? In order to see the actual names now I need to drag the single stacked window so wide it takes up 3 times as much screen space. Screen space that is already at a premium although I do have a 1920 width resolution, not exactly a underdog size either. This means I cant fit far less containers in that window and still have overview. Not able to place enough containers on screen to do things the efficient way I did before. So now i have to make two or three runs with different other containers open next to the big store container I'm trying to divide items from. And having to remember which ones I already did and whether or not to pick up a bunch of items that fit a certain criterium based on the fact that container is actually open or not.
The way it is now adds (a) second(s) or so to every single action. That might not seem too much if you only do cool PVP stuff and only have a couple of ships + their fits to juggle but not all in EVE is cool PVP-ing (although thats very enjoyable as well). Has ANY dev actually tried to play the role of Loot divider/seller or trader? those are roles that aren't exactly rare or exotic in Eve. It would seem not... . You should have tried selecting and dragging and dividing a container of 40.000 m3 of mods and salvage and stuff. I could do that in 20-30 minutes before. Now it takes considerably longer. Even though I offer service to my corp this way, which earned me their gratitude and all of use a little better money its hardly the most exiting part of it all. And you just made it more tiresome and lenghty.
Changing Ship through the new inventory is, or at least feels, slower too. It doesn't takes ages but it feels boggy.
For the love of the supreme being that resides in the wormhole that once connected us to old Earth could you, CCP Soundwave, please please at least re-add the possibility to open individual containers in individual windows again by double clicking them from the list? And make them show the name in the tab that I've given that container? I do not need to be reminder everytime its a subdivision of the item hangar. Honestly, you may assume that I understand that fact. Although that wouldn't exactly fix the clunkyness of the unified inventory it would at least take some of the pain off.
And If you are still looking to improve after that? It cool i can see in distant containers from a different station now (I really mean that!)...but i still need to know something is there in advance which more or less defeats the purpose. Would it be at all possible to allow searching into containers - locally and remote? the new systems seems to create the possibility for that.
Won't go into the pain of looting wrecks in a wreck-rich environment as others already talked about that.
Marcus |
TTIGER
nul-li-fy RED.OverLord
4
|
Posted - 2012.05.24 09:37:00 -
[430] - Quote
New inventory sytem is only not stupid but also lagging people . If i move around POSes while inventory open i lost half FPS until all guns and other stuff loaded to list .
LAGISREAL CCP |
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CCP Soundwave
C C P C C P Alliance
1094
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Posted - 2012.05.24 09:39:00 -
[431] - Quote
Update: POS structure renaming got done yesterday and will be included in todays update.
We'll continue going through the list :) |
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Roime
Shiva Furnace Dead On Arrival Alliance
772
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Posted - 2012.05.24 09:43:00 -
[432] - Quote
Nice,
good stuff!
Improving performance when opening full hangars and moving large quantities of items should probably be very high on the list.
Another thing to look at could be "mini-mode", which hides the volume and value displays to preserve screen estate. This would be beneficial in the use case of PVP with active tanks.
I'm one of those who really like the new UI, slick and efficient in the common tasks. Gallente - the choice of the interstellar gentleman |
Diamonica Norya
University of Caille Gallente Federation
49
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Posted - 2012.05.24 09:44:00 -
[433] - Quote
Endeavour Starfleet wrote:
Next time just calm yourself down and provide suggestions instead of whining like an idiot. The new system is here to stay so it is better to give good suggestions they can do instead of a useless opinion.
I'm sorry for your naivety, CCP only said maintaining two systems isn't viable and you probably don't know what that means since you keep saying "it's here to stay, suck it up"
The fact is CCP currently is treading dangerous water, their dev team is working on their ass trying to get DUST done on time. Did you not hear them saying that they are still on tight schedule (right after the patch already been deployed) so some features will be reiterated (wow, reassuring) in the future.
what tight schedule do you think a dev team has when they just released a major half yearly patch? especially when almost no promise were given on timeframe and detailed list of proposed fixes for a major stuff up? I'm sorry but my logic tells me it's likely to be all because of DUST, CCP spread itself thin again by the looks of it.
What is the President of Iceland doing in CCP's office (referring to dev videoblog on Inferno Expansion) have anything to do with Inferno Expansion, what feature warrants his visit? I recall when Eve first launched in China he made some visit (now almost a total failure and barely just revived). Well, tell you what, it only made sense he is visiting CCP to get assurance that their partnership with Sony is still on track and the economic and trading relationships between Iceland and Japan can strengthen. You know, like how they have launched the Japanese localized client.
so Mr. Starfleet, do not always believe what you hear and see especially from a company that tells you things only in a business perspective, you better think it through instead of making non-constructive criticisms regarding other peoples criticisms and feedbacks.
P.S. Also, the so called first batch of improvements that you refer to are really in fact, the most apparent bugs that needs immediate attention and addressed. Please don't mix up bugs with features/improvements
The real improvements/feature are the ones according to our beloved Soundwave...."undecided" (perhaps because they really have no clue on this part, they should all go and volunteer to work in 7-11 for a week and learn the real inventory control system)
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Callidus Dux
School of Applied Knowledge Caldari State
238
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Posted - 2012.05.24 09:45:00 -
[434] - Quote
Endeavour Starfleet wrote:Dex Tera wrote:CCP YOU GUYS SRSLY ****** UP THIS TIME......AGAIN I DONT EVEN KNOW WHERE TO BEGIN SO I WONT EVEN TRY will respond again latter with constructive critisisim and some good ideas on how to fix this piece of crap once im done being totally pissed off Dex Next time just calm yourself down and provide suggestions instead of whining like an idiot. The new system is here to stay so it is better to give good suggestions they can do instead of a useless opinion.
Read all posts again. The SOLUTION is: burn the current unified UI and bring back the old one. What other solution do you troll need? Updating, fixing or something else is in no way an exaptable solution! Shift and click is no solution.
Over and Out! |
Timbuck V
Confrerie de la Lumiere Confrerie de la Lumiere Alliance
10
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Posted - 2012.05.24 09:48:00 -
[435] - Quote
Endeavour Starfleet wrote:Dex Tera wrote:CCP YOU GUYS SRSLY ****** UP THIS TIME......AGAIN I DONT EVEN KNOW WHERE TO BEGIN SO I WONT EVEN TRY will respond again latter with constructive critisisim and some good ideas on how to fix this piece of crap once im done being totally pissed off Dex .... The new system is here to stay so it is better to give good suggestions they can do instead of a useless opinion.
Ok so... Close this topic, that's a good suggestion for you I guess
For UI suggestions look a the forum, and pass over troll'nd whining post. For my part my suggestions
- Static windows - Double-clic instead of shift-clic or/and Clic'nd drag - Orca corporate hangar windowed with tabs - Grouping of different type of structure ( POS ) - Highlight of accessible structures ( POS ) - Naming Pos modules ( done ) - Why is it so sssllloooww
But In anycase to begin with - "Reading the feedback of the capsuler test on Sisi Might have been a good starting point" |
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CCP Soundwave
C C P C C P Alliance
1096
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Posted - 2012.05.24 09:50:00 -
[436] - Quote
Timbuck V wrote:Endeavour Starfleet wrote:Dex Tera wrote:CCP YOU GUYS SRSLY ****** UP THIS TIME......AGAIN I DONT EVEN KNOW WHERE TO BEGIN SO I WONT EVEN TRY will respond again latter with constructive critisisim and some good ideas on how to fix this piece of crap once im done being totally pissed off Dex .... The new system is here to stay so it is better to give good suggestions they can do instead of a useless opinion. Ok so... Close this topic, that's a good suggestion for you I guess For UI suggestions look a the forum, and pass over troll'nd whining post. For my part my suggestions - Static windows - Double-clic instead of shift-clic or/and Clic'nd drag - Orca corporate hangar windowed with tabs - Grouping of different type of structure ( POS ) - Highlight of accessible structures ( POS ) - Naming Pos modules But In anycase to begin with - " Reading the feedback of the capsuler test on Sisi Might have been a good starting point"
Most, if not all of those, are likely to happen :)
It will very likely be drag and drop windows and not double click though! |
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Roime
Shiva Furnace Dead On Arrival Alliance
774
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Posted - 2012.05.24 09:51:00 -
[437] - Quote
Callidus Dux wrote: Clicking through the drone bay if I want to open station containers is a dumb idea in the beginning!
Over and Out!
Dumb ideas are often conceived by dumb minds.
It is highly unlikely that you will find your Station Containers in your ship's drone bay. Gallente - the choice of the interstellar gentleman |
Ribikoka
Royal Amarr Institute Amarr Empire
19
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Posted - 2012.05.24 09:52:00 -
[438] - Quote
CCP Soundwave wrote:Update: POS structure renaming got done yesterday and will be included in todays update.
We'll continue going through the list :)
We dont want pos structure renaming, that is just a brain operation with axe again. More typing for players ? Who want renaming 150 pos modules at every pos ? That is the solution for a bad inventory system ? We not need this, we want back the old fully functionally inventory system we want to forget this inventory nightmare. Because this is it, a nightmare, a horrible,terrible unusable inventory system. We want play and fun not wasting time and fight with inventory system. |
Niko Lorenzio
United Eve Directorate
59
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Posted - 2012.05.24 09:53:00 -
[439] - Quote
Timbuck V wrote:Endeavour Starfleet wrote:Dex Tera wrote:CCP YOU GUYS SRSLY ****** UP THIS TIME......AGAIN I DONT EVEN KNOW WHERE TO BEGIN SO I WONT EVEN TRY will respond again latter with constructive critisisim and some good ideas on how to fix this piece of crap once im done being totally pissed off Dex .... The new system is here to stay so it is better to give good suggestions they can do instead of a useless opinion. Ok so... Close this topic, that's a good suggestion for you I guess For UI suggestions look a the forum, and pass over troll'nd whining post. For my part my suggestions - Static windows - Double-clic instead of shift-clic or/and Clic'nd drag - Orca corporate hangar windowed with tabs - Grouping of different type of structure ( POS ) - Highlight of accessible structures ( POS ) - Naming Pos modules ( done )- Why is it so sssllloooww But In anycase to begin with - " Reading the feedback of the capsuler test on Sisi Might have been a good starting point"
Did you even bother reading the blog? Almost that entire list is what Soundwave said is their priority to fix. |
Timbuck V
Confrerie de la Lumiere Confrerie de la Lumiere Alliance
12
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Posted - 2012.05.24 10:02:00 -
[440] - Quote
Niko Lorenzio wrote:
Did you even bother reading the blog? Almost that entire list is what Soundwave said is their priority to fix.
Yes i did this morning ( for me )
I was just repeating what I'm saying since the pach ....... The "almost" part is missing, so i keep on repeating since some people wanted suggestions.. Sorry to have upseted you |
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Jebediah MacAhab Dallocort
The Scope Gallente Federation
41
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Posted - 2012.05.24 10:03:00 -
[441] - Quote
Some mod is going through and deleting posts, so I'd suggest saving anything important to notepad. |
Callidus Dux
School of Applied Knowledge Caldari State
241
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Posted - 2012.05.24 10:04:00 -
[442] - Quote
CCP Soundwave wrote:Update: POS structure renaming got done yesterday and will be included in todays update.
We'll continue going through the list :) Sorry pal.. but I have no POS. What I have is a not useable UI. Hope you will bring a solution online very soon. Till you come with a good solution around the corner, I have to stay docked and only loggin in to change skills. But be sure that I will not renew my subscribtion for a game that I can not play due incompetent development. You are able to see my account details. More than 4 years continued subscribtion and payed in Euro. Alone for this account. I have a second account a little bit newer than this here. Do you really want to lose such customers? |
Ardaeik Marconea
Akimamur Industries
1
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Posted - 2012.05.24 10:04:00 -
[443] - Quote
Can we click on the corp hangar and have them all come up like before instead of having to click on every one of them individually to bring them up. |
Marcus Aurelijus
Eagle's Warrior's Eyrie Alliance
7
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Posted - 2012.05.24 10:07:00 -
[444] - Quote
Since you seem to be actively responding to posts Soundwave...Id love to see on on my previous post a little up edit: pervious page now (20) too. I did try -and spend quite some time- explaining stuff and why it doenst work instead of just screaming and giving bulletpoint orders. :)
Marcus |
Callidus Dux
School of Applied Knowledge Caldari State
247
|
Posted - 2012.05.24 10:19:00 -
[445] - Quote
Who is that guy which massively deletes posts in this forum? Is this your idea of customer care? The customer says: "No we do not like it!" and you delete this opinion? Where are my postst some pages back?
It is really time to shoot things up in Jita again. |
Kaylee Cipher
Cyclicality Cabal
1
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Posted - 2012.05.24 10:19:00 -
[446] - Quote
Dear CCP,
I love the new inventory system but there is one thing that I think is wrong with it and does need to be ammended.
Wrecks, cargo containers in space (excluding archored containers), exploration containers (containers found in radar, magnetometric sites) and mission item containers (i.e. the damaged Heron in Worlds Collide)
These items should not be part of "my inventory", they do not belong to me and as such should open in a seperate window as before.
Salvaging has become a slow painful process because opening a wreck requires the whole inventory to be opened. Opening the whole inventory takes alot longer because off the extra data that needs to be collated.
Before the unified inventory you could set a salvager on a wreck and have enough time to open it and loot the items before the salvager cycle had finished and the wreck changed into a container. This is now no longer the case and the client pauses for a split second while it gathers the data and displays the window.
Please can you seperate these items from "my" inventory and return them to their own window. It will make the lives of salvagers like myself a happy one again.
Thank you.
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CCP Guard
C C P C C P Alliance
2392
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Posted - 2012.05.24 10:20:00 -
[447] - Quote
I went through the thread and deleted rants, off topic posts, personal bickering between posters,personal attacks, trolls and flames.
We are trying our best to gather feedback here so please post constructively and don't clutter the thread with posts that don't further the discussion. Feel free to be critical, but be polite and try to make your post count for something. Thank you! CCP Guard | EVE Community Developer |-á@ccp_guard |
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Mournful Conciousness
Special Situations TOHA Conglomerate
1
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Posted - 2012.05.24 10:21:00 -
[448] - Quote
FAO: CCP Soundwave
Here are my considered thoughts having used the new inventory system.
I understand that people generally resist change, and that making progress sometimes feels like walking through mud (I run an eve alliance - believe me I know!)
However, to be honest, the previous lighweight dockable multi-window solution was much better for me.
I live in WH space, and everything I do is in a POS or on a battlefield.
Small, lightweight windows with thin frames gave me the opportunity to arrange fuel bays, corp hangars, cargo, shared jet-cans etc. as I needed and wanted them.
The new window system, even after learning about the shift-click workaround, introduces has 2 problems that I did not have before:
1. I can't change tabs in a corporate hangar without expanding the container list on the left hand side of the inventory window (I prefer to keep it closed for space reasons). There is wasted space on the top border of the inventory window, where you could easily put the corporate division tabs once again. I would thank you for doing that.
2. The borders of the inventory window are thicker now, and no longer fit in the spaces I have carefully made for them. I don't need a "progress bar" telling me how full my container is, the numbers were sufficient. I certainly don't need an "isk estimate" of the contents. It's of no value to me when what I really want to find are my cap boosters - and in a hurry because I am about to lose my ship!
I am a software engineer, and I understand the drive to create cool features - it's what makes our work rewarding. However, in this case your cool is my annoyance I am sorry to say. Please provide me with a means to turn off these thicker borders/information panels (and let me default the setting).
In short, by all means keep the new inventory system for those that want it, but please let me make it look and act like the old one, which was perfect for me. In my view this is just common sense. The only way you are truly able to assess the regression impact of a UI change is to allow people to experiment with it, and either accept it (wholly or partially) or reject it.
Please confirm receipt. This entry has been made as a result of my petition being answered with a "please post an item on the forum" response.
I am saddened by this. We've had 9 fantastic months of CCP responding to player input on game enhancements, but this feels like CCP going back to the bad old days of "we know better, so get over it". Humility will bring you increased player numbers, not arrogance.
Sincerely,
Richard Hodges
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Callidus Dux
School of Applied Knowledge Caldari State
247
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Posted - 2012.05.24 10:21:00 -
[449] - Quote
CCP Guard wrote:I went through the thread and deleted rants, off topic posts, personal bickering between posters,personal attacks, trolls and flames.
We are trying our best to gather feedback here so please post constructively and don't clutter the thread with posts that don't further the discussion. Feel free to be critical, but be polite and try to make your post count for something. Thank you! Than you have to clean up the post, Not delete posts with much likes! |
disasteur
Tellcomtec Incorporated. Preatoriani
43
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Posted - 2012.05.24 10:22:00 -
[450] - Quote
CCP Soundwave wrote:Update: POS structure renaming got done yesterday and will be included in todays update.
We'll continue going through the list :)
why is it so hard to understand, we DONT want this, we like to see the old system back but you keep making posts on how you are trying to fix things on something that wasnt broken in the first place
just answer 1 simple question... are you, or are you NOT considering the wishes of the majority? it will save a lot of time on typing when you are straight foreward with this! |
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