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Author |
Thread Statistics | Show CCP posts - 29 post(s) |
Scrapyard Bob
EVE University Ivy League
1030
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Posted - 2012.05.24 14:45:00 -
[541] - Quote
Tippia wrote: The Unified Inventory would be a very nice upgrade for corp and personal hangars, corp and personal assets, for the S&I interface, and maybe for bulk haulers such as freighters, since they will commonly be loaded down with containers. Unfortunately, it only does half of that and instead imposes itself on inventories where this kind of contraption is quite counter-productive and cumbersome.
1. Which brings up a good point. We need to be able to contract things into an item exchange contract from within a container.
2. Sadly, you can't put assembled containers into a freighter. Only courier packages (which are sort of like containers). It's something I wish they would fix / change.
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Fabulousli Obvious
State War Academy Caldari State
245
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Posted - 2012.05.24 14:47:00 -
[542] - Quote
Scrapyard Bob wrote:
2. Sadly, you can't put assembled containers into a freighter. Only courier packages (which are sort of like containers). It's something I wish they would fix / change.
Seriously. But 1st Things 1st. I think that God, in creating man, somewhat overestimated his ability. In all matters of opinion, our adversaries are insane. ~~ Oscar Wilde, writer, d. November 30, 1900 |
Sable Moran
Moran Light Industries
46
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Posted - 2012.05.24 14:50:00 -
[543] - Quote
CCP Soundwave wrote:so if you're missing any specific piece of functionality we'll definitely look at the viability of implementing it.
Currently containers do not remember the sorting order preference per container. It uses the same setting for every container.
This was working pre-Inferno. Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Laboratories Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene. |
Dennie Fleetfoot
EVE University Ivy League
100
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Posted - 2012.05.24 14:50:00 -
[544] - Quote
100 likes.
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Fedsem
86th Corp Divisoin
1
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Posted - 2012.05.24 14:52:00 -
[545] - Quote
Will CCP even tell us if there even considering giving us back our old inventory? or just ignore majority of people :/ |
vasuul
BLUE M00N Fetish Group Eternus Imperium Alliance
0
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Posted - 2012.05.24 14:53:00 -
[546] - Quote
Scrapyard Bob wrote:[quote=Tippia]
1. Which brings up a good point. We need to be able to contract things into an item exchange contract from within a container.
2. Sadly, you can't put assembled containers into a freighter. Only courier packages (which are sort of like containers). It's something I wish they would fix / change.
yeah but you can contract an assembled container and put it in a courier package , hence you are still technically carrying an assembled container just now its hidden inside a cardboard box |
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CCP Soundwave
C C P C C P Alliance
1103
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Posted - 2012.05.24 14:53:00 -
[547] - Quote
Sable Moran wrote:CCP Soundwave wrote:so if you're missing any specific piece of functionality we'll definitely look at the viability of implementing it. Currently containers do not remember the sorting order preference per container. It uses the same setting for every container. This was working pre-Inferno.
If this isn'tt in the bug list, I'll make sure it gets on. Thanks. |
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Fabulousli Obvious
State War Academy Caldari State
245
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Posted - 2012.05.24 14:56:00 -
[548] - Quote
Fedsem wrote:Will CCP even tell us if there even considering giving us back our old inventory? or just ignore majority of people :/
Look in the dev Blogs. It's pretty well laid down in Law that THIS will BE. I think that God, in creating man, somewhat overestimated his ability. In all matters of opinion, our adversaries are insane. ~~ Oscar Wilde, writer, d. November 30, 1900 |
Mournful Conciousness
Special Situations TOHA Conglomerate
21
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Posted - 2012.05.24 14:57:00 -
[549] - Quote
CCP Soundwave wrote:Sable Moran wrote:CCP Soundwave wrote:so if you're missing any specific piece of functionality we'll definitely look at the viability of implementing it. Currently containers do not remember the sorting order preference per container. It uses the same setting for every container. This was working pre-Inferno. If this isn'tt in the bug list, I'll make sure it gets on. Thanks.
Soundwave, please forget the niggly bugs. The new solution is flawed. Please don't ignore us. I want the game I love to thrive, not shed disgruntled users.
Please restore our original functionality with all haste.
:(
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Fabulousli Obvious
State War Academy Caldari State
245
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Posted - 2012.05.24 14:58:00 -
[550] - Quote
Dennie Fleetfoot wrote:100 likes.
For the Thread or the Window ? Like some of my friends, your post could swing either way. I think that God, in creating man, somewhat overestimated his ability. In all matters of opinion, our adversaries are insane. ~~ Oscar Wilde, writer, d. November 30, 1900 |
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Fedsem
86th Corp Divisoin
4
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Posted - 2012.05.24 14:59:00 -
[551] - Quote
Soundwave, Are you even considering giving us the old inventroy back? A simple yes or no will do for everyone. |
Lord Loco
LOCO TRUST
1
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Posted - 2012.05.24 15:09:00 -
[552] - Quote
CCP Soundwave wrote:[quote=Sable Moran][quote=CCP Soundwave]so if you're missing any specific piece of functionality we'll definitely look at the viability of implementing it.
We want the functionality of the old inventory... We want the old inventory back, but you are ignoring that fact.
-5 accounts |
Ad'Hakim Tahous
Science and Trade Institute Caldari State
95
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Posted - 2012.05.24 15:10:00 -
[553] - Quote
CCP Soundwave wrote:Sable Moran wrote:CCP Soundwave wrote:so if you're missing any specific piece of functionality we'll definitely look at the viability of implementing it. Currently containers do not remember the sorting order preference per container. It uses the same setting for every container. This was working pre-Inferno. If this isn'tt in the bug list, I'll make sure it gets on. Thanks.
CCP Soundwave
TYVM for posting! Reassuring to know you are monitoring the thread.
EDIT: Not one who believes you 'broke' this. Sincere best wishes fixing this after it landed in your lap. Well done naming POS structures; pls advise if naming authority linked to level of POS Management roles? |
Dennie Fleetfoot
EVE University Ivy League
101
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Posted - 2012.05.24 15:12:00 -
[554] - Quote
I think we can forget about the old UI coming back, unless the coding of the new one is too difficult to fix in a way that will please us.
What we hopefully will get is a blending of the old and new that will allow us to have near identical functionality of the old should we wish to set it that way.
There are probably a number of things Market and Dust related that the inventory needed re-doing for. It's just a shame they knackered it for EVE players before testing and fixing it.
To quote my brother, an occasional EVE player, If you're going to put something out for peer review, it's a good idea to act on your peer's view. |
Marisol Shimaya
Artic Circle The I.D.E.A.
18
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Posted - 2012.05.24 15:12:00 -
[555] - Quote
CCP
You have only one thing to do is this
Let all of us to vote on so we can desided what Inventory list we should us.
Vote
New list
or
Old List
This has to be final destions
Agreed ?
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Karl Hobb
Imperial Margarine
313
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Posted - 2012.05.24 15:16:00 -
[556] - Quote
Problem: I open my cargohold in-station, dock it to my assets window (which is also docked to my wallet, etc...), and then close the collection. I then open my cargohold again and it is in an entirely different place. Also, whenever I open my assets in-station the sidebar decides to be far smaller than I have set it. Once reset to the desired size and the window closed, the next time the window is opened the sidebar has reverted to the smaller size.
I cannot say it enough: Window state memory is CRUCIAL to playing this game; it helps organize our stuff and it saves us time. A tree-view does not, in any way, replace this functionality, especially when the tree-view itself doesn't remember its own size/position. This should be the first thing on your list to fix, and while you have mentioned that it is being looked at, I would just like to say that the game is simply not playable (or rather, not at all enjoyable to play) because of this simple issue. Nothing Found |
Kievan Arakyd
MarSec Industries STR8NGE BREW
44
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Posted - 2012.05.24 15:19:00 -
[557] - Quote
I love the new inventory. Just fix the small problems. |
Desmont McCallock
176
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Posted - 2012.05.24 15:19:00 -
[558] - Quote
@CCP Soundwave From my experience (as developer of EVEMon) I will say that in general people hate changes that acquire from them to do more than one thing. The "Unified Inventory" is a great idea of unifying all items under one window. It's a bit complicated at starters but when you get the general feeling of 'where is what' then you start appreciating the 'lesser popup windows' thing. Bottom line, it will take people some time to get used to "the new way". |
Fabulousli Obvious
State War Academy Caldari State
245
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Posted - 2012.05.24 15:21:00 -
[559] - Quote
Kievan Arakyd wrote:I love the new inventory..
Can you tell us what you love about it EXACTLY ? C'mon, don't be a shy one..... I think that God, in creating man, somewhat overestimated his ability. In all matters of opinion, our adversaries are insane. ~~ Oscar Wilde, writer, d. November 30, 1900 |
Kody Grey
Banana Pants Incorporated
0
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Posted - 2012.05.24 15:23:00 -
[560] - Quote
Why did CCP feel the need to "improve" the game via this shiney piece of crap inventory thing? I must have missed the epic threadnaughts on the forums about how hard the old way was to use.
Thank goodness I now have to perform 2 extra keyboard/mouse click operations to get my screen to look before the change (every time I dock!), when I would dock in station and my Windows were open where I left them.
CCP are the biggest trolls of their own game. |
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Fabulousli Obvious
State War Academy Caldari State
245
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Posted - 2012.05.24 15:25:00 -
[561] - Quote
Desmont McCallock wrote:@CCP Soundwave From my experience (as developer of EVEMon) I will say that in general people hate changes that acquire from them to do more than one thing. The "Unified Inventory" is a great idea of unifying all items under one window. It's a bit complicated at starters but when you get the general feeling of 'where is what' then you start appreciating the 'lesser popup windows' thing. Bottom line, it will take people some time to get used to "the new way".
I can't believe I'm not 'liking' your post.
One of the most terrifying lines I've even heard in a movie was in the Wim Wenders film "Faraway, So Close" when they are having some passports or something faked, and the old former "political party beginning with an 'N'" guy doing it says (I forget why):
"People will get used to ANYTHING".
Not good advice really. I think that God, in creating man, somewhat overestimated his ability. In all matters of opinion, our adversaries are insane. ~~ Oscar Wilde, writer, d. November 30, 1900 |
Mournful Conciousness
Special Situations TOHA Conglomerate
24
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Posted - 2012.05.24 15:26:00 -
[562] - Quote
Marisol Shimaya wrote:CCP You have only one thing to do is this
Let all of us to vote on so we can desided what Inventory list we should us.
Vote New list or Old List
This has to be final destions
Agreed ?
No need for a vote, just put a configuration tick-box in the escape-menu screen: Legacy containers Y/N?
Then all of us who use POS, loot wrecks and mine can quietly go about our business with the old functionality and the few people who like the new system can use it.
As mentioned before, this is purely a presentation issue - no changes are required at the servers, merely a client update.
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Misha Moon
Frog Morton Industries Anuran Origin
18
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Posted - 2012.05.24 15:26:00 -
[563] - Quote
Please put the corp hangers at least back to as they were.
Give them their own tree, completely separate from the other stuff - make it possible to open corp hanger of station, pos, orca etc the way it was - one main window with tabs.
Pretty please?
And please - do fix the names of tabs to display chosen name 'MySpecialCan' or 'CorpHanger1' over generic name (item hanger/corporate hanger).
Please.
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Mistah Ewedynao
Center for Advanced Studies Gallente Federation
19
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Posted - 2012.05.24 15:30:00 -
[564] - Quote
This new inventory is clunkier to use than a bicycle with square wheels.
If u had to streamline some code you could have just had everyone with Goonswarm self distruct when they undock. It would save them a lot of flying around and alt jumping.
Seriously, it is just plain is slower, more complicated and requires MORE windows open for what I do, not less.
I don't think u can fix it TBH. |
Tippia
Sunshine and Lollipops
7232
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Posted - 2012.05.24 15:31:00 -
[565] - Quote
Desmont McCallock wrote:Bottom line, it will take people some time to get used to "the new way". Ok, so here's an idea for you: in the next EVEMon, make sure that the skill plan and the skill explorer don't appear as new windows, but as tabs in the main window so you can't watch your plan and your current skills at the same time (and forget about comparing two queues side by side).
GǪsee how long it takes for people to Gǣget used to itGǥ.
Oh, wait, there's already a program like that: EVE HQ and it's horrid compared to the likes of EVEMon and EFT (for the latter, also compare with pyfa for the far more cumbersome GÇ£unifiedGÇ¥ way of doing things compared to the multiple free-floating windows in EFT).
No, it's not a great idea to unify all items under one window. In fact, it's an appalling idea, because it means you lose the ease of use, flexibility, and efficiency that comes from having multiple windows; of having specific view settings for specific inventories; of having window sizes and locations that are suited for some inventories but not for others. It's particularly appalling for something that tries to style itself as a kind of file manager, since every modern file manager is moving away from the horrible inefficient single-view layout that was modern back in, oh, the 1980s or so.
Sure, you can GÇ£get used toGÇ¥ being less efficient, much like you can get used to no longer having any feet. That doesn't mean it's in any way preferable. Any developer that strives towards offering less efficiency, less functionality, and less customisation and who thinks that people will prefer it that way needs to have his head checked because he's lost all touch with reality. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |
Shar'ri Atal
LoneStar Industries Comatose Alliance
1
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Posted - 2012.05.24 15:33:00 -
[566] - Quote
Crosi Wesdo wrote:Shar'ri Atal wrote:Good to hear of the refinements that are planned. Fix the genuine problems that exist with the new system but be confident that the new UI was a step in the right direction.
The new inventory UI is a huge improvement over the old one. It's a weird hybrid of the classic Windows explorer layout (tree on left, contents on right) with Mac OS spring loaded folders while dragging items. It works.
Now consider going one step further. Remove the Assets UI. Take the tabs from the Assets UI and refactor them as a popup in the inventory UI. By default you only show items that are within range as it is now.
Second, vertical space in the tree view is not at a premium. Make the row height taller and put a count of how many items each node contains there. This gives a quick visual indication that items are present and also that items have been successfully moved.
Third, don't display a dink (technical term that) or disclosure triangle if a node contains no children. It's lazy. Since you'll be showing a contents count anyway you'll be able to use the information as to whether there is any child items. If you're smart you don't need to worry about extra database access. Update a node's leaf status and item count when items are added or removed from the node. Memory is cheaper than walking through a tree of nodes.
Good luck with your crusade to improve the EVE UI.
Senjaz (An HCI specialist) Make the unified inventory BIGGER? are you ******* serious? Perhaps to you bear that wouldnt matter but when all i want is to quickly drop some ammo into a ship or refit a web into an eccm, theres absolutely no way any tweak to the new inventory will be as quick and labor efficient as the old one. As for CCP being smart? They cant even correctly order numbers as shown in the FW system contested status coloumb where contested systems go; 0.7% 1.4% 19.0% 2.1% 22.0% etc..
To use your example in the old UI 1. Open ship inventory 2. Open hanger 3. Navigate to ammo supply 4. Drag ammo and drop into the ship inventory
In the new UI 1. Open hanger 2. Navigate to ammo supply 3. Drag ammo and drop it on the active ship icon
What if you don't like positive change and want to continue using the old way? 1. Open hanger 2. Shift click on ship which opens it's contents in a new window 3. Navigate to ammo supply 4. Drag ammo and drop into the ship inventory
See. You can even choose to do things in the older and less efficient way if you want to.
The fact that the new system copies Apple's spring loaded folder feature means that moving items between locations that are deeply nested is massively easier than the old system.
As for natural sorting of numbers this is actually not an easy problem to solve and databases don't do it in their ORDER BY clause. CCP could fix this by returning current DB sorted results to the client and then implementing a natural number sort in the client.
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Etharion Calthon
14
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Posted - 2012.05.24 15:37:00 -
[567] - Quote
I see my post being especially critical of your customer service was deleted. Not only am I angry, now I'm being censored.
THE TRUTH HURTS DOESN'T IT, CCP.?
GET YOUR ACT TOGETHER.
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D'Kelle
Federal Navy Academy Gallente Federation
51
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Posted - 2012.05.24 15:39:00 -
[568] - Quote
Zleon Leigh wrote:Balder Verdandi wrote:Copy Katt wrote:There's a damn good reason the whole world uses windows instead of trees.
There are tons of things that the majority of players and CCP acknowledge are problems. Inventory management wasn't one of them. Inventory management never had a problem. You buy containers for your station, "Set Name" to name them appropriately, and fill them. I have over 30 containers in one station alone to keep track of what I own. I still don't understand why this was implemented when so many people tested it and said "no". Containers are nice, except if you happen to be a corp with good people that freely share things around - containers are a pain in the ass then because you have to dock up to get a bloody module out instead of just simply contracting it from 3 systems away.
LOL if you think that is a pain you wait till you have to use cans from an anchored POS Corp Hanger, in simple terms u have to pull said can from hanger, put it into your cargo hold,,,,wait for it, damm the ships cargo hold is to small, now go get bigger ship, Start againget can into the bigger ships cargo hold, jet the dammed can, get stuff out, put wanted item(s) in cargo hold, scoop jetted can back to cargo hold again, store back into Corp Hanger Array, place the items you took out of can and place them on Corp Hanger Array Deck, swop back to first ship and fit the items assuming your ship mainteance array is nearby (it should be, if not beat your POS layout guy with a big steel bar) so to use the fitting service it provides. God help you if your in a reall hurry! |
Burzrujat
Natural Talent
2
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Posted - 2012.05.24 15:41:00 -
[569] - Quote
It is sad that it had to be fixed AFTER going live when you had the very same feedback when it was on your test server. However, the quick response is appreciated and it looks like we are once again moving in the right direction. Keep up the hard work guys. |
Fabulousli Obvious
State War Academy Caldari State
247
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Posted - 2012.05.24 15:41:00 -
[570] - Quote
Etharion Calthon wrote:I see my post being especially critical of your customer service was deleted. Not only am I angry, now I'm being censored.
THE TRUTH HURTS DOESN'T IT, CCP.?
GET YOUR ACT TOGETHER.
Ironic how when one is ultimately banned, you cannot then post about that fact. I think that God, in creating man, somewhat overestimated his ability. In all matters of opinion, our adversaries are insane. ~~ Oscar Wilde, writer, d. November 30, 1900 |
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