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Thread Statistics | Show CCP posts - 29 post(s) |
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CCP Guard
C C P C C P Alliance
2370

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Posted - 2012.05.23 15:39:00 -
[1] - Quote
We've been busy taking in feedback about the Unified Inventory and figuring out what to tackle first, and how. CCP Soundwave has put together a blog on the subject. Please read the blog here, and make sure you give us your feedback right here in the thread. CCP Guard | EVE Community Developer |-á@ccp_guard |
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CCP Guard
C C P C C P Alliance
2370

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Posted - 2012.05.23 15:42:00 -
[2] - Quote
Hannott Thanos wrote:Nice empty blog :)
Cache issue I believe :/. Give it a minute and refresh if you get the empty blog window. CCP Guard | EVE Community Developer |-á@ccp_guard |
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CCP Soundwave
C C P C C P Alliance
1010

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Posted - 2012.05.23 15:45:00 -
[3] - Quote
May O'Neez wrote:The button to open directly in "compact mode" is the way to go. Thanks CCP, I'm more and more confident in this new UI now.
The ability to drag out the items out of the tree will be totally awesome <3
Yeah, sorry for getting to the pains so late, but we'll get it done. |
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CCP Soundwave
C C P C C P Alliance
1011

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Posted - 2012.05.23 15:51:00 -
[4] - Quote
Cyriacus Antonius wrote:Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes.
No, probably not. I will however go fairly far in implementing feedback that improves this piece of UI though. Feedback continues to be welcome. |
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CCP Soundwave
C C P C C P Alliance
1011

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Posted - 2012.05.23 15:54:00 -
[5] - Quote
Blake Armitage wrote:"WeGÇÖre going to allow renaming of all POS structures" wait, what?! Stop making me want to redeploy a POS!
Thanks for addressing and quickly communicating about the upcoming changes.
(I've wanted to do this since forever, so getting to sneak this in makes me super happy ) |
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CCP Soundwave
C C P C C P Alliance
1014

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Posted - 2012.05.23 16:02:00 -
[6] - Quote
May O'Neez wrote:Quote:I will however go fairly far in implementing feedback that improves this piece of UI though. Good luck reading the Niagara waterfall of posts from player fueled (fuel ... hehe) with passion for their tender UI :D Do you have any clues if the POS changes will improve the loading performances ?
No, let me look into that though. Might take a little to find out what the status is of this. |
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CCP Soundwave
C C P C C P Alliance
1014

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Posted - 2012.05.23 16:07:00 -
[7] - Quote
Tippia wrote: I know it would be a mess and/or a nightmare, but maybe if there was a way to have something like the overview filters for each inventory window, where you set what can and cannot open in that window (and, consequently, what will and will not appear in the tree view). That way, I could make it so that the only thing to ever open in my preferred cargo hold window is ship cargo holds (and then I could set it so that they will never appear anywhere else), and if no currently open window allows for the inventory I try to open, a new window pops up.
Regarding this. We're talking about everything from having a favorites column for stuff, specific settings and even a search function there. Most of it is just in a stage where we're looking at it, but we're definitely looking into options like you're describing and other improvements. |
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CCP Soundwave
C C P C C P Alliance
1016

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Posted - 2012.05.23 16:15:00 -
[8] - Quote
Kaphrah wrote:Hm, I really don't like the new UI, is it really too much work to make it optional?
my biggest problem is looting containers after salvaging wrecks. If there are 50 containers around my noctis, I'll open them and click on "Loot all". Sounds easy, but the UI window always jumps back to my cargo, and I have to click on another container again, this takes ages if you have a lot of containers around your ship.
Before this ......... Patch, I opened all containers and just hit the "Loot All" Button in every window, please bring this back
Will check this out and post an update. |
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CCP Soundwave
C C P C C P Alliance
1016

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Posted - 2012.05.23 16:22:00 -
[9] - Quote
CCP Soundwave wrote:Kaphrah wrote:Hm, I really don't like the new UI, is it really too much work to make it optional?
my biggest problem is looting containers after salvaging wrecks. If there are 50 containers around my noctis, I'll open them and click on "Loot all". Sounds easy, but the UI window always jumps back to my cargo, and I have to click on another container again, this takes ages if you have a lot of containers around your ship.
Before this ......... Patch, I opened all containers and just hit the "Loot All" Button in every window, please bring this back Will check this out and post an update.
This is actually a bug and it's being fixed :) |
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CCP Soundwave
C C P C C P Alliance
1016

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Posted - 2012.05.23 16:32:00 -
[10] - Quote
Smohq Anmirorz wrote:Thank you for addressing these issues quickly. I am unsure what happened to the optional nature of this UI change that we were promised (I'd link where that was told to us but it's currently impossible to find with search terms like 'optional'), and I have looked everywhere for the button to turn it off and don't see it. Good to see you're fixing it, that issue was going to cause a lot of people to quit. It currently makes the game much harder to play for many activities. If I didn't think you were going to address it, I would leave. I don't want to leave. I want the issues to be fixed.
Still looking for that option to turn it off...or the post that said that it would be optional. He was all excited about it, too, I'm going to keep looking for that post.
Maintaining two systems really isn't an option and I've never seen this promised anywhere. As I mentioned, we'll continue making changes and making fixes (like the looting reverting to the main hangar) though, so if you're missing any specific piece of functionality we'll definitely look at the viability of implementing it. |
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CCP Soundwave
C C P C C P Alliance
1023

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Posted - 2012.05.23 16:35:00 -
[11] - Quote
Oxandrolone wrote:Quote:WeGÇÖre going to allow renaming of all POS structures, this should let players navigate more easily in the tree view, instead of a large group of identical items. \o/ does this mean only in the inventory window or mean we can rename SMA's and CHA's just like drugs labs etc?
rename..............EVERYTHING. |
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CCP Soundwave
C C P C C P Alliance
1023

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Posted - 2012.05.23 16:44:00 -
[12] - Quote
Trebor Daehdoow wrote:Excellent list of improvements, especially the ability to rename modules. They are going to enable some workflows that will really make the power of the UI UI shine shine. I will bring *really* expensive alcohol to Iceland if you promise to: * Let us designate favorite containers, which get floated to the top of the sort order. In my WH corp, for example, in each POS corp members have designated CHA's they share. Being able to say "In POS A, this CHA is my favorite, and in POS B, this CHA is my favorite" would be a huge improvement even over being able to rename everything. * I personally would like the option to have newly opened UI windows default to the full view with the object tree -- and inherit the width of the objects panel from the parent window. Yeah, I know, it's just one extra click to reveal the objects panel, but I'm lazy and hate clicks. 
We might be able to work something out :)
We're going to do more changes. The stuff in the devblog are the immediate ones but we're also working on longer term ones. Favorites is one thing that keeps popping up. |
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CCP Soundwave
C C P C C P Alliance
1044

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Posted - 2012.05.23 18:13:00 -
[13] - Quote
gfldex wrote:"CPP Soundwave" wrote:but instead of being hidden behind a hotkey Did you ever consider to actually document all those hidden short keys?
That's so crazy it might actually work. |
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CCP Soundwave
C C P C C P Alliance
1044

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Posted - 2012.05.23 18:25:00 -
[14] - Quote
Hey guys
I'm about to head home now. I'll update the thread in the morning with some information for the day. |
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CCP Soundwave
C C P C C P Alliance
1094

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Posted - 2012.05.24 09:39:00 -
[15] - Quote
Update: POS structure renaming got done yesterday and will be included in todays update.
We'll continue going through the list :) |
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CCP Soundwave
C C P C C P Alliance
1096

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Posted - 2012.05.24 09:50:00 -
[16] - Quote
Timbuck V wrote:Endeavour Starfleet wrote:Dex Tera wrote: CCP YOU GUYS SRSLY ****** UP THIS TIME......AGAIN I DONT EVEN KNOW WHERE TO BEGIN SO I WONT EVEN TRY will respond again latter with constructive critisisim and some good ideas on how to fix this piece of crap once im done being totally pissed off Dex .... The new system is here to stay so it is better to give good suggestions they can do instead of a useless opinion. Ok so... Close this topic, that's a good suggestion for you I guess For UI suggestions look a the forum, and pass over troll'nd whining post. For my part my suggestions - Static windows - Double-clic instead of shift-clic or/and Clic'nd drag - Orca corporate hangar windowed with tabs - Grouping of different type of structure ( POS ) - Highlight of accessible structures ( POS ) - Naming Pos modules But In anycase to begin with - " Reading the feedback of the capsuler test on Sisi Might have been a good starting point"
Most, if not all of those, are likely to happen :)
It will very likely be drag and drop windows and not double click though! |
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CCP Guard
C C P C C P Alliance
2392

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Posted - 2012.05.24 10:20:00 -
[17] - Quote
I went through the thread and deleted rants, off topic posts, personal bickering between posters,personal attacks, trolls and flames.
We are trying our best to gather feedback here so please post constructively and don't clutter the thread with posts that don't further the discussion. Feel free to be critical, but be polite and try to make your post count for something. Thank you! CCP Guard | EVE Community Developer |-á@ccp_guard |
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CCP Soundwave
C C P C C P Alliance
1103

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Posted - 2012.05.24 14:53:00 -
[18] - Quote
Sable Moran wrote:CCP Soundwave wrote:so if you're missing any specific piece of functionality we'll definitely look at the viability of implementing it. Currently containers do not remember the sorting order preference per container. It uses the same setting for every container. This was working pre-Inferno.
If this isn'tt in the bug list, I'll make sure it gets on. Thanks. |
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CCP Optimal
C C P C C P Alliance
175

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Posted - 2012.05.24 16:15:00 -
[19] - Quote
Chokichi Ozuwara wrote:Hey Soundwave
Still can't open my inventory in less than 2 minutes in a WH POS. Makes reshipping in a battle impossible.
When are you guys going to fix that?
I just found and fixed that problem about a minute ago, so it will be coming your way with the next client update. Sorry about the inconvenience. |
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CCP Soundwave
C C P C C P Alliance
1109

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Posted - 2012.05.24 17:48:00 -
[20] - Quote
Hey guys
We should have another round of fixes/changes coming this Tuesday (Monday is a public holiday in Iceland). I'll post that list in the thread Tuesday morning. |
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CCP Soundwave
C C P C C P Alliance
1112

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Posted - 2012.05.24 17:58:00 -
[21] - Quote
Mistah Ewedynao wrote:Well thanks for trying Soundwave. This will take some serious fixing, good luck.
I am trying to NOT jump on the unsubbing bandwagon.....I really am.
Yeah sorry guys, we won't be able to do everything at once, but hopefully we can trickle some fixes out. We had some go out today, some will go out next Tuesday and hopefully we can continue until it's in a better state. Anyway, that's it for now. |
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ISD Libertina
ISD STAR
4

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Posted - 2012.05.25 08:59:00 -
[22] - Quote
Mar Drakar wrote:You know why we never use drag drop in windows?
we use CTRL+C(X) and then CTRL+V
CCP MAKE THIS HAPPEN, give me "pick up items", "put items" jsut as I do with text, files ... if windows can decide that I want to paste text into notepad, and file into folder, geez make it so that I can "paste/move" items into current hangar.
This already works, you have to have something selected to cut and have a target location selected to paste.
Libertina Vice Admiral Support, Training And Resources Interstellar Services Department |
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ISD Libertina
ISD STAR
5

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Posted - 2012.05.25 13:11:00 -
[23] - Quote
Mar Drakar wrote:ISD Libertina wrote:Mar Drakar wrote:You know why we never use drag drop in windows?
we use CTRL+C(X) and then CTRL+V
CCP MAKE THIS HAPPEN, give me "pick up items", "put items" jsut as I do with text, files ... if windows can decide that I want to paste text into notepad, and file into folder, geez make it so that I can "paste/move" items into current hangar. This already works, you have to have something selected to cut and have a target location selected to paste. why no blog mentioned it ? Will check when at home... this better be true.
As per CCP Optimal, this was sadly forgotten in the original blog but mentioned in linked post.
Libertina Vice Admiral Support, Training And Resources Interstellar Services Department |
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CCP Soundwave
C C P C C P Alliance
1152

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Posted - 2012.05.25 19:52:00 -
[24] - Quote
Mika Svetlana wrote:Hi CCP. As others have probably pointed out, you can't drag items from the Assets pane to the Inventory system. I filed a bug report but it was shut down, devs said it was a 'feature request' to make items draggable between these panes. If you would like to reproduce my exact issue please see issue number 136542.
So I am requesting better integration of Assets into Unified Inventory as a 'feature'. Best case would be to merge them, but allowing pilots to drag from Assets to Inventory would be a fine start.
I'll look into this one, thanks for bringing it up.
We'll be back in the office Tuesday but I'll post a bit again Sunday. |
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CCP Soundwave
C C P C C P Alliance
1161

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Posted - 2012.05.26 10:59:00 -
[25] - Quote
Mentet wrote:Strange how CCP have gone very quiet.
It's the weekend, we won't be able to reply at the same pace as we can during the weekdays.
In general though, I'll happily push changes to the inventory out every single week until we're happy. That's something I don't think we've ever done before, but if that's what it takes to make this good, then so be it. |
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CCP Soundwave
C C P C C P Alliance
1164

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Posted - 2012.05.26 11:17:00 -
[26] - Quote
Jebediah MacAhab Dallocort wrote:CCP Soundwave wrote:Mentet wrote:Strange how CCP have gone very quiet.
It's the weekend, we won't be able to reply at the same pace as we can during the weekdays. In general though, I'll happily push changes to the inventory out every single week until we're happy. That's something I don't think we've ever done before, but if that's what it takes to make this good, then so be it. Oh, changes you're happy with. So much for what we (you know, the people paying you money) might be happy with, right? What the hell are you smoking? You're representing CCP, and yet continue to stand here twiddling your thumbs denying there's a problem. So, let me make this simple for you. Look at your forums. See how there's lots of threads about people wanting this crapfest gone? See this topic, right here, where the overwhelming majority want the new UI rolled back? I know, it might require opening your eyes, which may be tough, but you can do it, man. Now, I want you to follow along, here.
- Open up your SCM.
- Open up the commit log.
- Find which commit removed the legacy inventory.
- Hit "Revert".
Send to QA Oh wait, you don't have a QA department.
- Deploy to SiSi.
- Listen to SiSi testers, apply necessary fixes.
- Rinse and repeat until SiSi is satisfied.
- Deploy to TQ.
See? That wasn't too bad, was it?
Just to clarify, when I say "we're happy with" I mean getting the inventory into a shape that's satisfactory to the playerbase.
No one has at any point denied there is a problem. The fact that I'm telling you we're willing to basically patch this feature every week should tell you as much. I'll happily put it in writing though (again): This feature is not what we want it to be, for that you have our apologies and we'll do everything we can to fix it. |
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CCP Soundwave
C C P C C P Alliance
1167

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Posted - 2012.05.26 11:48:00 -
[27] - Quote
Captain Praxis wrote:CCP Soundwave wrote: ... This feature is not what we want it to be, for that you have our apologies and we'll do everything we can to fix it. ...
Thanks Soundwave, I think that's what we all want to hear. It's a real shame we got into this situation, but we can't turn back the clock, so the main thing now is to get the UI to an acceptable level of functionality as soon as possible. o7 Captain Praxis
Agree. As mentioned, my apologies once again and let's hope we can rectify this situation swiftly. |
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CCP Soundwave
C C P C C P Alliance
1168

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Posted - 2012.05.26 12:03:00 -
[28] - Quote
disasteur wrote:CCP Soundwave wrote:Captain Praxis wrote:CCP Soundwave wrote: ... This feature is not what we want it to be, for that you have our apologies and we'll do everything we can to fix it. ...
Thanks Soundwave, I think that's what we all want to hear. It's a real shame we got into this situation, but we can't turn back the clock, so the main thing now is to get the UI to an acceptable level of functionality as soon as possible. o7 Captain Praxis Agree. As mentioned, my apologies once again and let's hope we can rectify this situation swiftly. im sorry for asking, but what are your intentions, and how do you think this to rectify? i understand this is a bizar situation but a little more specific answer would be verry nice
Restoring as much of the old functionality in the new framework. |
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CCP Soundwave
C C P C C P Alliance
1170

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Posted - 2012.05.26 12:17:00 -
[29] - Quote
Gnast wrote:I did a big logistics run yesterday evening on TQ, and the lag was still there in heaps which put the nail in the coffin for me with regards to industry.
We have a few performance fixes coming out on Tuesday as well. That should help, especially with towers. |
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