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Author |
Thread Statistics | Show CCP posts - 29 post(s) |

sterva I
Critical Mass ltd.
4
|
Posted - 2012.05.23 16:22:00 -
[61] - Quote
Gun Kata wrote: the inventory system just doesn't work over complicated to say the least, anyone carry a bag in a bag in a bag or 3 bags?
^ i liked this part.
Minuses:
So the main difference for me now after the update , that i have to RE-Open my items and ship hangar EVERY time I dock. Because must always be visible (at least for me).
Looting in space - now a pain in the ass.
Corporation hangar button (my god- its gone!). Why did you guys erased it?
Pros:
Ermm... Yeah; its an upgrade... It is something new and shiny.. Maybe some of the players (specially newbies) will like it.
The "estimate price" - looks very nice, but rubbish ; at least in Aridia region the prices shown doesn't make any sense.
Conclusion: I liked how it was. There were maybe several windows, but I knew where everything was and where should I look for my stuff. I liked the big icons , i knew whats in my containers. Now- its only letters. Lots of them in a huge tree. I am confused. Cant find anything fast.
It is just the same as it was with the "Captains quarters" ; until CCP made a wonderful button: TURN THE F**NG UPDATE OFF aka "Don't load station environment".
Now: can I please have my old windows back? |

J3ssica Alba
Federal Navy Academy Gallente Federation
378
|
Posted - 2012.05.23 16:23:00 -
[62] - Quote
Im quite happy with this. The patch today already solved a couple of issues I had with the windows opening at every session change. The looting from wrecks is the only thing that is affecting me at the moment, otherwise i like this new inventory. This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |

Skippermonkey
Tactical Knightmare
1005
|
Posted - 2012.05.23 16:24:00 -
[63] - Quote
Cyriacus Antonius wrote:Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes. I said the same thing about the 'new' forums... it eventually won me over My homeboys tried to warn me But that butt you got makes me so horny |

LakeEnd
FinFleet Raiden.
23
|
Posted - 2012.05.23 16:25:00 -
[64] - Quote
Thanks for listening the feedback CCP! |

Salpun
Paramount Commerce Masters of Flying Objects
270
|
Posted - 2012.05.23 16:26:00 -
[65] - Quote
sterva I wrote:Gun Kata wrote: the inventory system just doesn't work over complicated to say the least, anyone carry a bag in a bag in a bag or 3 bags?
^ i liked this part. Minuses: So the main difference for me now after the update , that i have to RE-Open my items and ship hangar EVERY time I dock. Because must always be visible (at least for me). Looting in space - now a pain in the ass. Corporation hangar button (my god- its gone!). Why did you guys erased it? Pros: Ermm... Yeah; its an upgrade... It is something new and shiny.. Maybe some of the players (specially newbies) will like it. The "estimate price" - looks very nice, but rubbish ; at least in Aridia region the prices shown doesn't make any sense. Conclusion: I liked how it was. There were maybe several windows, but I knew where everything was and where should I look for my stuff. I liked the big icons , i knew whats in my containers. Now- its only letters. Lots of them in a huge tree. I am confused. Cant find anything fast. It is just the same as it was with the "Captains quarters" ; until CCP made a wonderful button: TURN THE F**NG UPDATE OFF aka "Don't load station environment". Now: can I please have my old windows back?
I have the hanger and items stuck to the station panel. If they had the new fuctionality it would be nice but number of items in the hanger needs to come back. |

Captain Praxis
EVE University Ivy League
38
|
Posted - 2012.05.23 16:26:00 -
[66] - Quote
I'm cautiously pleased by the fact that you seem to be looking at how to fix some of the more glaring problems with the new UI, however I'll reserve judgement until I see how you implement the solutions.
Have to say I'm disappointed that you didn't mention the missing right-click options, since I regularly use those.
Also disappointed that you haven't mentioned anything about the change where double-clicking your ship in the main hangar view no longer goes straight to your cargo hold, but instead opens the full-blown Inventory window (again, something I often use). |

Virgil Travis
GWA Corp Unified Church of the Unobligated
189
|
Posted - 2012.05.23 16:27:00 -
[67] - Quote
It should be a simple double click to open separate windows, not all this shift+click or drag stuff. What is wrong with just using double click? If the Sims all became zombies it would be easy to escape them, just shove them in a room and make them answer the telephone. |

Uther Aharalel
Aharalel Family
4
|
Posted - 2012.05.23 16:27:00 -
[68] - Quote
CCP Soundwave wrote:Cyriacus Antonius wrote:Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes. No, probably not. I will however go fairly far in implementing feedback that improves this piece of UI though. Feedback continues to be welcome.
Ok, the message is received but it doesn't mean I like it ... I for one don't like this at all!
I think the inventory is the single most used thing in the game for me. I have never been made so aware of just how much I use it as right now. Inventory has to be simple, fast and easy to use, this new version is nothing like that at all.
The inventory may be just a small thing, but this is really not the same game anymore ... very ... it reminds me more of work. Assets has always been good at giving you an overview, but not the inventory. Put it in the assets tab, that is where it belongs, and give us the old inventory back.
|

Spanking Monkeys
ZC Industries Dark Stripes
19
|
Posted - 2012.05.23 16:28:00 -
[69] - Quote
Virgil Travis wrote:It should be a simple double click to open separate windows, not all this shift+click or drag stuff. What is wrong with just using double click?
its seams to simple. ctrl alt shift delete and clcik is prob the way to go |

vanillacherry
golden blueberry
0
|
Posted - 2012.05.23 16:28:00 -
[70] - Quote
Devblog wrote:When you use a shortcut to open a specific bay, it will open in GÇ£separatedGÇ¥ mode, with the tree view compact so you can quickly get the view you want. Does mean when I click the cargohold icon near the cap display that my cargohold will open in a separate window? Or am I still going to have to click on it, shift-click on it, and then close the main inventory window which I don't want showing? |

Salpun
Paramount Commerce Masters of Flying Objects
270
|
Posted - 2012.05.23 16:28:00 -
[71] - Quote
Skippermonkey wrote:Cyriacus Antonius wrote:Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes. I said the same thing about the 'new' forums... it eventually won me over I like the new forums all it needs is a Dev post notification icon, a go to last post in thread option in the notification panel and more of the devblog name shown so i can tell the diffrence between all the Devblogs  |

Smohq Anmirorz
State War Academy Caldari State
2
|
Posted - 2012.05.23 16:28:00 -
[72] - Quote
Thank you for addressing these issues quickly. I am unsure what happened to the optional nature of this UI change that we were promised (I'd link where that was told to us but it's currently impossible to find with search terms like 'optional'), and I have looked everywhere for the button to turn it off and don't see it. Good to see you're fixing it, that issue was going to cause a lot of people to quit. It currently makes the game much harder to play for many activities. If I didn't think you were going to address it, I would leave. I don't want to leave. I want the issues to be fixed.
Still looking for that option to turn it off...or the post that said that it would be optional. He was all excited about it, too, I'm going to keep looking for that post. |

Darth Kilth
Clan Exiled Legends
38
|
Posted - 2012.05.23 16:30:00 -
[73] - Quote
Should have kept it on the test server till these fixes where made, now you pissed of anyone and a lot of testers can say "I told you so" But thanks for listening to our feedback... even if you where a bit late with it. |

d'Arma Edd
Free Space Tech Banderlogs Alliance
1
|
Posted - 2012.05.23 16:30:00 -
[74] - Quote
Current problems of new UI: 1. Current window with tree-view open occupy more space than 2 smallest windows in old UI, critical for in-space operations like looting, mining, e.t.c. 2. Elements of tree-view are too small to be suitable drop target - sniper clickfest forever? 3. To drag-and-drop items, you must see at the same time source and destination in tree-view, longer the list - lager height of window required. I can imagine situation like "1080 pixel screen height is not enough". 4. I like different view (icons/detail/list) and sorting settings remembered for different containers (container types) in UI. For example: I like icons|by name for current ship cargo and detail|by ship class for ship maintenance hangars. |

DazedOne
The Crabbit S O L A R I S
9
|
Posted - 2012.05.23 16:31:00 -
[75] - Quote
You deleted my last post on this thread so I will try to word this nicely as I am getting very tired of dealing with anyone that works at CCP. With that being said, Everything that has to do with the new inventory overhaul makes doing anything whatsoever very tedious. What used to be easy is now more time consuming and harder to accomplish. Why did you not listen to the guys testing this out on SiSi? I figure actions speak louder than words. After you deleted my last forum post on this thread I unsubbed both of my accounts. I'm not paying for this aggravation. I figure actions speak louder than words. Maybe if everyone unsubbs they might begin to listen when you begin effecting their bottom line. |

Sentient Blade
Walk It Off Imperial Ascension
383
|
Posted - 2012.05.23 16:31:00 -
[76] - Quote
Dragging could work, but I think this would be better:
http://www.wlkio.com/test/expand/index.html
Keeps it clean and contextual. |
|

CCP Soundwave
C C P C C P Alliance
1016

|
Posted - 2012.05.23 16:32:00 -
[77] - Quote
Smohq Anmirorz wrote:Thank you for addressing these issues quickly. I am unsure what happened to the optional nature of this UI change that we were promised (I'd link where that was told to us but it's currently impossible to find with search terms like 'optional'), and I have looked everywhere for the button to turn it off and don't see it. Good to see you're fixing it, that issue was going to cause a lot of people to quit. It currently makes the game much harder to play for many activities. If I didn't think you were going to address it, I would leave. I don't want to leave. I want the issues to be fixed.
Still looking for that option to turn it off...or the post that said that it would be optional. He was all excited about it, too, I'm going to keep looking for that post.
Maintaining two systems really isn't an option and I've never seen this promised anywhere. As I mentioned, we'll continue making changes and making fixes (like the looting reverting to the main hangar) though, so if you're missing any specific piece of functionality we'll definitely look at the viability of implementing it. |
|

LT Alter
OMGWTFBBQTIME I Know Right
6
|
Posted - 2012.05.23 16:32:00 -
[78] - Quote
Please put saving window locations high on the list or priorities, thanks for your quick response to the issue at hand. The new inventory has it's perks, but it can definitely be improved. Having multiple windows open was never a big problem, having only one is now more of a problem than having multiple. On that note, please take in to consideration those with smaller screens. On my laptop the inventory is so hard to use with the smaller screen, looking for things is so much of a hassle, switching bays is a big issue. Thanks again for your quick response to these problems. |

sterva I
Critical Mass ltd.
6
|
Posted - 2012.05.23 16:34:00 -
[79] - Quote
P.S.
Another two things that were changed:
1. Station Items button and ship hangar button - that was a good thing; now its gone too.
2. Double click on a ship doesn't open a ship hangar anymore. Why? You still can sit in the ship just by dragging it to the station. |

Oxandrolone
Bite Me inc Exhale.
37
|
Posted - 2012.05.23 16:34:00 -
[80] - Quote
Quote:WeGÇÖre going to allow renaming of all POS structures, this should let players navigate more easily in the tree view, instead of a large group of identical items. \o/
does this mean only in the inventory window or mean we can rename SMA's and CHA's just like drugs labs etc? |
|

CCP Soundwave
C C P C C P Alliance
1023

|
Posted - 2012.05.23 16:35:00 -
[81] - Quote
Oxandrolone wrote:Quote:WeGÇÖre going to allow renaming of all POS structures, this should let players navigate more easily in the tree view, instead of a large group of identical items. \o/ does this mean only in the inventory window or mean we can rename SMA's and CHA's just like drugs labs etc?
rename..............EVERYTHING. |
|

sterva I
Critical Mass ltd.
8
|
Posted - 2012.05.23 16:35:00 -
[82] - Quote
P.S.
Another two things that were changed:
1. Station Items button and ship hangar button - that was a good thing; now its gone too.
2. Double click on a ship doesn't open a ship hangar anymore. Why? You still can sit in the ship just by dragging it to the station. |

Baltic77
Guardians of Loki Damned Nation
8
|
Posted - 2012.05.23 16:36:00 -
[83] - Quote
CCP Soundwave wrote:Smohq Anmirorz wrote:Thank you for addressing these issues quickly. I am unsure what happened to the optional nature of this UI change that we were promised (I'd link where that was told to us but it's currently impossible to find with search terms like 'optional'), and I have looked everywhere for the button to turn it off and don't see it. Good to see you're fixing it, that issue was going to cause a lot of people to quit. It currently makes the game much harder to play for many activities. If I didn't think you were going to address it, I would leave. I don't want to leave. I want the issues to be fixed.
Still looking for that option to turn it off...or the post that said that it would be optional. He was all excited about it, too, I'm going to keep looking for that post. Maintaining two systems really isn't an option...
Then just give us what we want.... give us back the old system 
|

BugraT WarheaD
Astromechanica Federatis
36
|
Posted - 2012.05.23 16:37:00 -
[84] - Quote
Thanks for reading our feedbackDev Spaceship People :) , hope life will pbe easier with those changes ... |

Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
2138
|
Posted - 2012.05.23 16:37:00 -
[85] - Quote
Excellent list of improvements, especially the ability to rename modules. They are going to enable some workflows that will really make the power of the UI UI shine shine.
I will bring *really* expensive alcohol to Iceland if you promise to:
* Let us designate favorite containers, which get floated to the top of the sort order. In my WH corp, for example, in each POS corp members have designated CHA's they share. Being able to say "In POS A, this CHA is my favorite, and in POS B, this CHA is my favorite" would be a huge improvement even over being able to rename everything.
* I personally would like the option to have newly opened UI windows default to the full view with the object tree -- and inherit the width of the objects panel from the parent window. Yeah, I know, it's just one extra click to reveal the objects panel, but I'm lazy and hate clicks.
 The Sarcasm is Strong with Me GÇó Member of CSM 5-7 GÇó Blog |

Raoul Endymion
x13
8
|
Posted - 2012.05.23 16:38:00 -
[86] - Quote
CCP Soundwave wrote:Cyriacus Antonius wrote:Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes. No, probably not. I will however go fairly far in implementing feedback that improves this piece of UI though. Feedback continues to be welcome.
The new "Unified Inventory" is like trying to paint a dogshit. It might be possible to disguise it...but it still smells bad...
Since you wont make it possible to use old style inventory, could you perhaps just add the buttons for the diffrent hangars, or make it possible to create a menu group for the diffrent hangars etc....really need independent buttons for diffrent hangars!.
still, if stuff aint broke dont fix it...m'kay...or in eve terms, if people dont ***** about it...dont touch it.
/raoul |

Delivery Boi
Federal Navy Academy Gallente Federation
2
|
Posted - 2012.05.23 16:40:00 -
[87] - Quote
I posted this in one of the threadnaughts, and wanted to repost it just in case it got missed:
Dropping onto tabs doesn't work as it used to: I shift-click two containers to get them in separate windows (Orca cargo hold and ore hold). I drop one of the new windows onto the other so they are now tabbed in a single window. I click the cargo hold tab to have it the "active tab".
I used to be able to drag items from wherever and drop directly onto the tab of the "hidden" ore hold in the tabbed window (moving from cargo/corp hangar to ore hold). Now dropping onto any tab doesn't move the items. |

Tiger's Spirit
Troll Hunters INC.
128
|
Posted - 2012.05.23 16:41:00 -
[88] - Quote
LakeEnd wrote:Thanks for listening the feedback CCP!
Just one month needed and many new angry post on forum after this patch. |

May O'Neez
Flying Blacksmiths
8
|
Posted - 2012.05.23 16:42:00 -
[89] - Quote
Quote:* I personally would like the option to have newly opened UI windows default to the full view with the object tree -- and inherit the width of the objects panel from the parent window. Yeah, I know, it's just one extra click to reveal the objects panel, but I'm lazy and hate clicks.
On the opposite way, I like when the default windows open without tree (in particular when it's the cargohold), but admit the other way in case of stuff to loot/access nearby would be also handy. Maybe an option ? |

Nymblar
GoonWaffe Goonswarm Federation
7
|
Posted - 2012.05.23 16:43:00 -
[90] - Quote
An issue I've ran into: When I'm viewing an Audit Log Container in 'Details' or 'List' mode, there's no visual feedback do distinguish which items are locked and unlocked, like there is in the Icon view.
Then again, you can now shift-drag from a can to a trade window, which is pretty rad. |
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