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Author |
Thread Statistics | Show CCP posts - 29 post(s) |
Vincent Athena
V.I.C.E. Comic Mischief
661
|
Posted - 2012.05.23 17:54:00 -
[151] - Quote
Scaugh wrote:Hans Tesla wrote:n2thefray wrote:Anyone else run into an issue when they're dragon dropping into the tree and you hover too long and it opens up that location?
I understand why it works that way but I would never want to change containers while I'm dropping stuff. Verily, this annoys me to no end when I'm trying to dump loot & salvage into the appropriate areas of my corp hangar. Also, semi-cross post: What's the formula for the estimated price value at the bottom of the UI. After testing, it seems somewhat... uneven. Some items are spot on, others are way over/under priced. You dont even have to hover over it for a long time. Just tried to drag and drop and it immediatley opened up the destination container. I then had to go back through the UI tree to try to find which corporation folder and then which container the items were in. Rinse and repeat the above 3 times unitl I finally opened up the cargo of my ship draged items to there and then opened up the destination container and drag items to there. Faster and easier to move items my AR$E.. Sigh........
CCP, another story for you: When the mouse is hovered over an item on the inventory tree, the timer for switching the window is not started until the mouse button is released. http://vincentoneve.wordpress.com/ |
Fenris Nihilus
32
|
Posted - 2012.05.23 17:56:00 -
[152] - Quote
CCP Soundwave wrote:There are two things we-¦d really like to change but don-¦t have a nailed down solution to just yet.
One is persisting windows that only work in certain places (you have a window that only works in the station and you want it to be open and in the same location the next time you dock for example).
I've got an idea you can consider. Why not make a new button on the top right of the window you have open that when toggled on it "makes persistent" the window. This can then be cached in the client the window orientation and status. Then every time you dock in the station the client checks the list of persistent windows and calls them up on screen automatically via encrypted script. This could also work for all stations if it shares the same type of window you wan't to open up. Would be a fairly small thing to cache.
"Open window(station_hangar) pos 1264x684 " |
Delivery Boi
Federal Navy Academy Gallente Federation
6
|
Posted - 2012.05.23 17:56:00 -
[153] - Quote
How about, in the index pane, show a percentage of the m3 free/used for all the containers? |
Zo'ha
Techno Miners
36
|
Posted - 2012.05.23 17:57:00 -
[154] - Quote
Like I have said before, you cant polish a turd but you can lacquer it.
Although naming pos mods is going to be nice and putting pos mods in to their own trees is better it still feels like managing a pos is going to be a massive pita. Take one of mine for example, 1 biochem reactor, 1 simple biochem reactor, 5 drug labs, a lab, 2 moon miners (lol) and 11 silos. Not to mention the guns etc.
It is still terribad and feels like a total step backwards from the previous ui. |
Malice Redeemer
Redeemer Group Joint Venture Conglomerate
89
|
Posted - 2012.05.23 17:57:00 -
[155] - Quote
Uther Aharalel wrote:CCP Soundwave wrote:Cyriacus Antonius wrote:Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes. No, probably not. I will however go fairly far in implementing feedback that improves this piece of UI though. Feedback continues to be welcome. Ok, the message is received but it doesn't mean I like it ... I for one don't like this at all! I think the inventory is the single most used thing in the game for me. I have never been made so aware of just how much I use it as right now. Inventory has to be simple, fast and easy to use, this new version is nothing like that at all. The inventory may be just a small thing, but this is really not the same game anymore ... very ... it reminds me more of work. Assets has always been good at giving you an overview, but not the inventory. Put it in the assets tab, that is where it belongs, and give us the old inventory back.
I think anyone that played eve could have figured out this is a better replacement for the asset windows then all of our inventory across the board, while somehow leaving that window out. How come game of drones didn't? |
Xercodo
Disturbed Friends Of Diazepam Dark Matter Coalition
1090
|
Posted - 2012.05.23 17:58:00 -
[156] - Quote
Barbelo Valentinian wrote:Dinta Zembo wrote:CCP Soundwave wrote:Cyriacus Antonius wrote:Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes. No, probably not. Why? No offense but is it that hard? Just a little checkbox.. I suspect it's because the new system is more streamlined than the old one code-wise. A lot of CCP drive recently seems to have been to overhaul/rationalize their code - with the beneficial and forward-looking purpose of being more easily able to add and tweak stuff in the future. But what they seem to have forgotten is that while that's a good idea, it's not a good idea to grossly alter the way lots of people do things in a functional sense. Tweaking a ship here and there, no problem - QQ is quite ignorable under those circumstances. Adapt and overcome. But when you're talking about what is (as the Game of Drones devblog itself pointed out) one of the most-used-by-everybody systems in the game, such a ... cavalier ... attitude is unwise. IOW, it might have been a good approach to look at what people were actually doing and to mimic that existing functionality with the newly-coded system out of the box, so that the transition was smoother for end users. Still, it looks like CCP are taking the criticisms on board. But why didn't they take them on board when this stuff was on test?
From what I can tell they took quite a bit of it as it was on SiSi. If you watched Tippia's video regarding the problems the new systems has one of them was the fact that all windows were being reset each time he docked or undocked or jumped. As it is on TQ now I find that my cargo stays open as I jump and even if my separate ships hangar is closed when I redock it does at least open back into the same place :D
There was also the feedback thread on the SiSi forums there CCP Arrow posted a rather lengthy bit about how they really are listing up all the feedback from there. This is probably the resulting list more-so from SiSi that TQ (seeing as how the systems has only been up live on TQ for only a day)
I'd imagine that this stuff is only being mentioned now and not having been implemented yet (both absolutely in time and relative to this feature's release) is cause there is still likely a bit of "corporate-ism" within CCP to make sure projects get done within a specific timeline and in this case for the Inferno release yesterday. With that in mind they likely took whatever little things they could implement quickly as easily and put those tweaks out to TQ while drawing up plans to implement the bigger fixes. At the same time they also made sure they had saved off the SISI feedback and got out a fresh notebook out to write down the even greater feedback they'd get from it being on TQ.
There was also mention of the user testing thingy they wanted to get going. From what I can tell it's a fairly new process and hasn't quite got off the ground yet but I can see us taking benefit from it from subsequent Inferno releases and the expansion this winter :D
Personally I think the existence of this devblog should make all the naysayers shut up but they still keep whining! D:
What else can they possibly do?! And would all of you that want the old system back just tell them why so that they might be able to fix it into a way that you would accept? Just asking for the old system back isn't helping and no they aren't gonna let you have it. Besides, if you close off the tree view it feels EXACTLY the same. I understand the extra space being used up by the "estimated ISK value" thing but I wouldn't be surprised if they could make that expandable. And of course they are looking into the stuff about positions being saved correctly. I totally agree that the loot system now isn't exactly the most elegant thing atm but this blog should at least reassure that things will be fixed asap. Hell they already have Inferno 1.0.1 going out the door.
The Drake is a Lie |
galrizian
TROTTERS INDEPENDENT TRADER'S
7
|
Posted - 2012.05.23 17:58:00 -
[157] - Quote
CCP Guard wrote:We've been busy taking in feedback about the Unified Inventory and figuring out what to tackle first, and how. CCP Soundwave has put together a blog on the subject. Please read the blog here, and make sure you give us your feedback right here in the thread.
yeah great ...........read it.... great but.......the problem is...
how do i put this?..................WE DONT NEED THE NEW INVENTORY...... we will still have to open up stuff that was already open before the patch ffs.............. why arnt you guys listening to us players...
seriously ppl are going to stop playing the game if you guys at CCP dont start listening to us... i know of 4 ppl how have canceld there sub already and me and my 3 accounts makes that 7....... so sort it out an get rid of **** we dont want or need.....or give us an option in the esc menu to turn stuff off when you add something................. |
Rrama Ratamnim
Phoenix Evolved Part Duo
33
|
Posted - 2012.05.23 17:58:00 -
[158] - Quote
Kremnican wrote:CCP Soundwave wrote:Oxandrolone wrote:Quote:WeGÇÖre going to allow renaming of all POS structures, this should let players navigate more easily in the tree view, instead of a large group of identical items. \o/ does this mean only in the inventory window or mean we can rename SMA's and CHA's just like drugs labs etc? rename..............EVERYTHING. While rename everything is really something I like... I think what Silos and Reactors should have the type they're set up after the name. Something like "Silo (Tritanium)". 1. In order to keep the reactors and silos "organised" using the names, you'd have to rename the structure every time you change the content. While this is OK with single tower set up for a 4-5 days, it doesn't really work with 4 or more towers, where every day you're switching the reactions on at least one tower. 2. To keep the chaos to minimum, you will have to name the structures in a reasonable way. #1 .. #10 isn't different from Silo... Silo. So you'll in most cases use name that indicates whats in, like Trit, AG or Tech. And from the security point of view I think it's not good that everyone who warps to the POS can see that you're running two Platinum Technite reactions.
WORST F*CKING IDEA IN THE HISTORY OF POS IDEAS EVER CONCIEVED.
If they do this i'm so starting up a pos bashing corp to go start crashing peoples tech and neo moons without the need to scan LMFAO... warp on grid, look at name of the mods, ah tech, ya boys come on over this is the one we need to smash
Naming it yourself you can be smart about the naming conventions atleast and name it something your corp will know what it means but not joe shmoe in his cloaky |
Vincent Athena
V.I.C.E. Comic Mischief
661
|
Posted - 2012.05.23 17:59:00 -
[159] - Quote
Scrapyard Bob wrote: My only addition to this is that the "alt-C" (cargo hold) shortcut opened window needs to remember its size/position/settings based on the ship type which you were in when you opened it.
- Freighter? I probably have a large cargo hold window and seeing the # of items and value is useful to me.
- Interceptor? I use a tiny little window.
- Cap-boosted battleship? probably a mid-sized window so I can see how many cap charges and other goodies I have left
- Orca, in a mining fleet? Not only do I have the cargo hold open, but I also have the ore hold and one of the corp hangar windows open, ideally stacked in a tabbed method so I can drag-drop between those 3 locations quickly, while plucking ore out of jetcans
Well, maybe with the orca you can just use the tree instead of tabs. http://vincentoneve.wordpress.com/ |
Kile Kitmoore
23
|
Posted - 2012.05.23 18:00:00 -
[160] - Quote
Nice start,
I did not read this entire thread so forgive me if someone has already said:
Calculating items worth should not be a default. It's a nice feature but please make it optional.
People need to be able to replicate what they had before, that is small cargo windows without clutter around the windows borders and the EVE client remembers how we want things. This probably means giving us some options or settings and give this new UI a heck of a lot more flexibility.
The treeview for ships, let me drag a ship off the treeview to make active when in hanger. Also, the treeview of ships would be nicer if there was an option to show fittings (under each ship you have Fitting which I can drop down and see the fittings. If you can do that then let me drag fittings off the treeview onto another ship or back into the hanger.
It's Unified? When I am in a station let me see EVERYTHING this includes stuff in station hanger, fittings on a ship etc. Someway to actually see everything in the hanger no matter where it's at, on a ship or in a station hanger.
Once this new Inventory system gets the kinks worked out you need to run not walk to redoing the Asset Manager, which honestly you should have started with before screwing with everything else. Please don't break existing functions with the Asset Manger when you do get to it.
Normally when CCP Soundwave speaks I usually dread it because he's about to screw with someones gameplay one way or another but today I want to thank him for not waiting a week to respond to the outcry over the new Inventory system. |
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Petrus Blackshell
Rifterlings
1053
|
Posted - 2012.05.23 18:01:00 -
[161] - Quote
CCP Guard wrote:We've been busy taking in feedback about the Unified Inventory and figuring out what to tackle first, and how. CCP Soundwave has put together a blog on the subject. Please read the blog here, and make sure you give us your feedback right here in the thread. You guys are the best. All concerns about the new UI addressed. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |
Malice Redeemer
Redeemer Group Joint Venture Conglomerate
89
|
Posted - 2012.05.23 18:02:00 -
[162] - Quote
Scaugh wrote:Hans Tesla wrote:n2thefray wrote:Anyone else run into an issue when they're dragon dropping into the tree and you hover too long and it opens up that location?
I understand why it works that way but I would never want to change containers while I'm dropping stuff. Verily, this annoys me to no end when I'm trying to dump loot & salvage into the appropriate areas of my corp hangar. Also, semi-cross post: What's the formula for the estimated price value at the bottom of the UI. After testing, it seems somewhat... uneven. Some items are spot on, others are way over/under priced. You dont even have to hover over it for a long time. Just tried to drag and drop and it immediatley opened up the destination container. I then had to go back through the UI tree to try to find which corporation folder and then which container the items were in. Rinse and repeat the above 3 times unitl I finally opened up the cargo of my ship draged items to there and then opened up the destination container and drag items to there. Faster and easier to move items my AR$E.. Sigh........
arrg arrg arrg, lets have the mouse pointer behave in the most annoying way possible! This is windows switching is frustrating to no end. |
Mentet
ShortAttentionSpan
27
|
Posted - 2012.05.23 18:03:00 -
[163] - Quote
Petrus Blackshell wrote:CCP Guard wrote:We've been busy taking in feedback about the Unified Inventory and figuring out what to tackle first, and how. CCP Soundwave has put together a blog on the subject. Please read the blog here, and make sure you give us your feedback right here in the thread. You guys are the best. All concerns about the new UI addressed.
All pigs armed and ready to fly, more like. |
Rrama Ratamnim
Phoenix Evolved Part Duo
33
|
Posted - 2012.05.23 18:03:00 -
[164] - Quote
Horath Blackguts wrote:I still need to find an easy a way to show me how much ammo, cap boosters, boosters,, and other expendables I have in my cargo hold. It's way too difficult to sort through it all during a fight using the new inventory.
what are you talking about? make the window small, put it in list view like you used to and its nearly identical to the old window for your cargo... i mean really what is the issue here?
ya the cargo shortcut is missing WHICH I HOPE THERE BRINGING BACK with the new "small window as default" |
Javajunky
Eternity INC. Goonswarm Federation
27
|
Posted - 2012.05.23 18:03:00 -
[165] - Quote
+5 for CCP taking this seriously
+5 to Soundwave for being active participant in the dialogue on the thread so far... you sir have my respect.
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Soniver Rozaklis
Stampeding Beasts Rising Phoenix Alliance
1
|
Posted - 2012.05.23 18:03:00 -
[166] - Quote
Stop already ranting about old system and you don't need new one. Just accept it. It's called modernization and it happens everywhere, not just in games. There were definitely some cumbersome issues with old system and most importantly, it was old unmaintable code, so rather than making patches over patches, it's better to write new thing, that can be customized and made right for your hearts.... |
Davion Falcon
Those Once Loyal
9
|
Posted - 2012.05.23 18:04:00 -
[167] - Quote
A devblog on UI issues within 24 hours of a patch with fixes and improvements to come? Holy ****. Kudos! Ruthlessness is the kindness of the wise. Never forgotten, never forgiven. |
Muul Udonii
THORN Syndicate THORN Alliance
89
|
Posted - 2012.05.23 18:05:00 -
[168] - Quote
Why don't you just turn it off in the meantime to stop anyone else complaining.
Then release a test version to SISI, give a real game reward for the time players spend on SISI testing (like maybe your main account trains at double speed while you are on SISI during important testing times) (so more people go there), then listen to the feedback and make changes like those above BEFORE you release the exact same version to the TQ?
This would stop broken mechanics getting into the game where 100% of players can see, and complain about.
The main thing I want to know, is WHY did you want to change the inventory at all? I never saw a problem with the old one, and the new one is a massive step backwards in terms of user friendly functionality.
Maybe even turn this inventory into the assets window, which is a pain and could do with an overhaul EXACTLY LIKE THIS. Local cargo bays never needed this modification. Thorn Alliance:-á The worst alliance you ever heard of.
But you have heard of us. |
Fabulousli Obvious
State War Academy Caldari State
208
|
Posted - 2012.05.23 18:05:00 -
[169] - Quote
This is all 5 Weeks late and about a Billion ISK short.
My Main was yelping about these changes and all suggestions put forth on Day 1 of this travesty being unleashed upon Sisi, as didi many others. Tippia did some amazing video work even. All of it to help CCP avoid EXACTLY THE ANGER AND FRUSTRATION THAT IS OCCURRING. We did not want another Incarna-Debacle.
There is absolutely no excuse for ignoring all the suggestions that hung in that Forum Thread for weeks, and then for you guys to suddenly pretend to play dumb the day after release to TQ.
Changing it now is not enough to reverse my disappointment in your entire development processes and the game itself in general. This is the sound of 4 accounts leaving. And I'm not the only one.
I think that God, in creating man, somewhat overestimated his ability. In all matters of opinion, our adversaries are insane. ~~ Oscar Wilde, writer, d. November 30, 1900 |
Ken Kyoukan
2
|
Posted - 2012.05.23 18:05:00 -
[170] - Quote
Still have the old assets list to search through, wonder if that will get added to a master inventory page at some point?
And they still need to fix the names of items that were 2 rows long originally and now with the newer inventory font take up 3 rows with only 2 rows visible, the text spacing needs fixing! |
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Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
157
|
Posted - 2012.05.23 18:07:00 -
[171] - Quote
Why does it take 2 minutes to open my inventory? Tears will be shed and pants will need to be changed all round. |
Delivery Boi
Federal Navy Academy Gallente Federation
6
|
Posted - 2012.05.23 18:07:00 -
[172] - Quote
Rrama Ratamnim wrote:Kremnican wrote:CCP Soundwave wrote:Oxandrolone wrote:Quote:WeGÇÖre going to allow renaming of all POS structures, this should let players navigate more easily in the tree view, instead of a large group of identical items. \o/ does this mean only in the inventory window or mean we can rename SMA's and CHA's just like drugs labs etc? rename..............EVERYTHING. While rename everything is really something I like... I think what Silos and Reactors should have the type they're set up after the name. Something like "Silo (Tritanium)". 1. In order to keep the reactors and silos "organised" using the names, you'd have to rename the structure every time you change the content. While this is OK with single tower set up for a 4-5 days, it doesn't really work with 4 or more towers, where every day you're switching the reactions on at least one tower. 2. To keep the chaos to minimum, you will have to name the structures in a reasonable way. #1 .. #10 isn't different from Silo... Silo. So you'll in most cases use name that indicates whats in, like Trit, AG or Tech. And from the security point of view I think it's not good that everyone who warps to the POS can see that you're running two Platinum Technite reactions. WORST F*CKING IDEA IN THE HISTORY OF POS IDEAS EVER CONCIEVED. If they do this i'm so starting up a pos bashing corp to go start crashing peoples tech and neo moons without the need to scan LMFAO... warp on grid, look at name of the mods, ah tech, ya boys come on over this is the one we need to smash Naming it yourself you can be smart about the naming conventions atleast and name it something your corp will know what it means but not joe shmoe in his cloaky
How about having the custom names only visible to corp members while everyone else sees just the pos module type? |
Scrapyard Bob
EVE University Ivy League
1013
|
Posted - 2012.05.23 18:08:00 -
[173] - Quote
Rrama Ratamnim wrote: WORST F*CKING IDEA IN THE HISTORY OF POS IDEAS EVER CONCIEVED.
If they do this i'm so starting up a pos bashing corp to go start crashing peoples tech and neo moons without the need to scan LMFAO... warp on grid, look at name of the mods, ah tech, ya boys come on over this is the one we need to smash
Naming it yourself you can be smart about the naming conventions atleast and name it something your corp will know what it means but not joe shmoe in his cloaky
You won't even need to warp onto the grid, just get within a few AU and point your d-scan at it.
That being said - we've long wanted the ability to name ALL the arrays / batteries / labs. There's no reason not to allow us to name the modules.
Just like anything else (such as ship names) in EVE, the dumb will be dumb and you can't cure dumb. The smart folks will come up with various schemes (like naming silos after ponies) to disguise their purpose while still allowing you to keep track of which silo is which.
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Rrama Ratamnim
Phoenix Evolved Part Duo
33
|
Posted - 2012.05.23 18:08:00 -
[174] - Quote
Delivery Boi wrote: How about having the custom names only visible to corp/alliance members while everyone else sees just the pos module type?
Then your talking a new mechanic lol, considering modules just like pos's and cans are universally viewable from the ovewview
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Messoroz
AQUILA INC Verge of Collapse
232
|
Posted - 2012.05.23 18:10:00 -
[175] - Quote
Delivery Boi wrote: If they do this i'm so starting up a pos bashing corp to go start crashing peoples tech and neo moons without the need to scan LMFAO... warp on grid, look at name of the mods, ah tech, ya boys come on over this is the one we need to smash
I dare you to even try bashing a Tech moon, last I checked it was entirely under the control of alliances with alot more supers you can dream of owning. |
Scrapyard Bob
EVE University Ivy League
1013
|
Posted - 2012.05.23 18:10:00 -
[176] - Quote
Vincent Athena wrote: Well, maybe with the orca you can just use the tree instead of tabs.
Tabbed layout is nice and compact and you can set it up to only show the containers that you are truly interested in.
The tree view has a bad habit of (a) taking up a lot more space (b) moving around or expanding sub-trees and (c) shows everything instead of just the containers that you're interested in.
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Soniver Rozaklis
Stampeding Beasts Rising Phoenix Alliance
1
|
Posted - 2012.05.23 18:11:00 -
[177] - Quote
Yeah, i agree that naming of POS modules should be only client side thing without actually changing name of module for public. If you need somebody to go to certain module, you can use bookmarks for that... |
Mentet
ShortAttentionSpan
27
|
Posted - 2012.05.23 18:12:00 -
[178] - Quote
Javajunky wrote:+5 for CCP taking this seriously
+5 to Soundwave for being active participant in the dialogue on the thread so far... you sir have my respect.
-10 CCP for a really bad idea. As for all the graphics and videos that accompanied this release I leave you with a Paul Conrad quote:
"I've never seen bad drawing destroy a good idea. On the other hand, I've never seen a good drawing save a bad idea." |
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CCP Soundwave
C C P C C P Alliance
1044
|
Posted - 2012.05.23 18:13:00 -
[179] - Quote
gfldex wrote:"CPP Soundwave" wrote:but instead of being hidden behind a hotkey Did you ever consider to actually document all those hidden short keys?
That's so crazy it might actually work. |
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Nair Alderau
EVE University Ivy League
15
|
Posted - 2012.05.23 18:13:00 -
[180] - Quote
galrizian wrote: yeah great ...........read it.... great but.......the problem is...
how do i put this?..................WE DONT NEED THE NEW INVENTORY...... we will still have to open up stuff that was already open before the patch ffs.............. why arnt you guys listening to us players...
seriously ppl are going to stop playing the game if you guys at CCP dont start listening to us... i know of 4 ppl how have canceld there sub already and me and my 3 accounts makes that 7....... so sort it out an get rid of **** we dont want or need.....or give us an option in the esc menu to turn stuff off when you add something.................
Okay:
- Many (I'd say most by now) players actually appreciate the new inventory system, which in many ways is a step ahead that makes our lives easier (my trader alts are rejoicing). So simply going back to the old system would be a major disappointment and ridiculous move (it wont come anyway)
- Putting in both systems and being able to switch between them (sbd said sth like "it is only a checkbox"). I guarantuee you it isnt only a checkbox. You'd not only have to continue support the code for two inventory systems... you'd else have to be able to make both interact with the rest of the game (so double the code for inventory system <-> rest of game). That's stupid from a development perspective.
- CCP seems to actively listening to us and quickly making changes to improve on the current shortcomings (POS, looting, persistency, etc.). That is the way they should be doing it now (even if it would have been better if more changes would have happened before going live - mind you, they did change some stuff already following Sisi feedback)
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