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Thread Statistics | Show CCP posts - 29 post(s) |

Jonuts
The Arrow Project CORE.
2
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Posted - 2012.05.24 00:13:00 -
[1] - Quote
The unified inventory was a waste of resources. You've taken what wasn't broken, and broke it. Cut your losses, hit the undo button, and set the team to do something useful like make dealing with POS's something OTHER than a total pain in the ass. Really, do you guys even play test this garbage before offloading it on us? |

Jonuts
The Arrow Project CORE.
2
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Posted - 2012.05.24 00:20:00 -
[2] - Quote
Endeavour Starfleet wrote:You see folks. This is what happens when you spend your time giving good, detailed suggestions instead of..
"OH NOES I H8 N3W invintory system soz I gonna unsub now bai!!!"
This new inventory system is the future. And once the many improvements and fixes are in place you will watch older system videos and wonder how you survived.
Why is the new system the future? You aren't "ahead of your time" or "Forward thinking" or anything else like that when you take the wheels off a car and call it the future because you can dock an ipod in it. What was wrong with the old system? Was it too user friendly? Was CCP afraid that a "casual" player might not be offended at the difficulty making sure I have roughly 5k rounds of ammo in my ship?
No, I assure you, I'll watch videos of the old system and wonder why they broke what worked. |

Jonuts
The Arrow Project CORE.
7
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Posted - 2012.05.24 01:19:00 -
[3] - Quote
Once Bitten wrote: The question is how has this improved anything over the old functioning system.
New system takes more space New system takes more time to operate at a pos or in a station where you have multiple ships cans and hangers to deal with. New system generates messages (you can't access that item ) while traveling in space New system links individual ships as a list rather than a hanger from which you can pick a ship from making it time consuming to switch ships and check the new cargo for ammo, and other charges in a pvp emergency.
If you have your cargo open in station on your active ship you have to close it to reaccess the corp hangers then reopen the cargo to do something as simple as reload a few more bits of ammo or ozone for a cyno.
The list of items , ships ect at a pos with a ship hanger and corporate hanger and some other mods not including the pos guns is just crazy when it is shared by a corp that builds and lives out of it so i do pitty those corps in wormholes or renter corps in 0.0.
Can someone pls explain how it has improved anything, i still don't see it. Maybe i need to log into a toon that has no corp, no cans and no assets to understand the utility of this new feature.
If it isn't eve offline it's glitch central and more patches needed.
Star Fleet Command was like that and it died
NoYes.
It hasn't improved anything, from a player perspective. Absolutely nothing I do is easier, more convenient, or "better" by any metric I can come up with. If I owned CCP, I'd start firing people for this to be honest.
And to make things even better, CCP isn't being forthcoming with why they think this garbage is a good idea even though CCP Soundwave is making posts rubbing it in that we're stuck with this ******* bullshit. |

Jonuts
The Arrow Project CORE.
11
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Posted - 2012.05.24 02:21:00 -
[4] - Quote
Mathieollo wrote:
they don't need to tell us why they want this so badly, the reasons are fairly obvious imo: 1. they want new players joining, the game has to look enticing to those who aren't current subs. 2. eve is notorious for being a spreadsheet war simulator, nuff said.
Sure, they don't *NEED* to. They really don't. It's a hell of a courtesy, and considering how many people are asking them to roll back to what worked, it's a courtesy they should very seriously consider. If we're stuck with this garbage, the least they can do is tell us why it's so god damn important that our inventory is a pain in the ass.
Also, how is this going to entice new players? That's a hell of a plan there! Lets make the game as ******* un-user friendly as we can to attract new players! Do you even listen to yourself? |

Jonuts
The Arrow Project CORE.
20
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Posted - 2012.05.24 18:28:00 -
[5] - Quote
CCP Soundwave wrote:Mistah Ewedynao wrote:Well thanks for trying Soundwave. This will take some serious fixing, good luck.
I am trying to NOT jump on the unsubbing bandwagon.....I really am. Yeah sorry guys, we won't be able to do everything at once, but hopefully we can trickle some fixes out. We had some go out today, some will go out next Tuesday and hopefully we can continue until it's in a better state. Anyway, that's it for now.
Or, and I understand this is a radical idea, you can roll back the inventory UI to what it was and fix it on the test server. Then redeploy it on live when it's no longer a broken piece of ****. I know! It's a radical idea! Using the test server to test new features and get them actually working before deploying them on live. Someone needs to man the **** up and do it though. |

Jonuts
The Arrow Project CORE.
23
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Posted - 2012.05.24 18:42:00 -
[6] - Quote
Tippia wrote:Rammix wrote:I mean, one person suggests some crucial change, another suggests the opposite. As luck would have it, the suggestions all point in the same general direction here. You also keep ignoring the fact that this isn't just about suggestions GÇö this is about pointing out bugs and lacking functionality. There is no GÇ£opinionGÇ£ about it. Quote:I don't believe that 300 can correctly represent 30'000. Then maybe you shouldn't argue about statistics, because 300 out of 30,000 is a very large sampleGǪ
Err. 300 out of 30,000 is a ******* MASSIVE sample size. That will give you every conclusion you need. *IF* it was a true random sampling. It's a sampling of those who feel strongly about the issue. In its own way, that does kind of make it even more damning. The overwhelming majority of people who have an opinion at all really don't seem to like the new UI. When you inspire 1% of your player base to show up and ***** at you about the SAME THING, you done gone ****** up.
The argument I see most often FOR the new UI isn't even an argument FOR it, it's an argument against people overreactiong. "That's no reason to quit" "Quit whining" "You just hate change". Almost no one actually defends the new UI, they're only there to insult and demean the people who don't like it. When it's "supporters" rarely bring an argument to the table in support of it, then once again, you know you done gone ****** up. |

Jonuts
The Arrow Project CORE.
26
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Posted - 2012.05.24 20:10:00 -
[7] - Quote
Cyn Osuralt wrote:Fareldon wrote:Gentlemen, I hate your unified inventory. Granted the previous one was not perfect but I never wasted a lot of playing time fighting windows that closed when I wanted them open and windows that could not be kept open so I could move items from one to the other. If it isn't broke don't mess with it. Even a lowly applications programmer like myself learned that early on. The quickest way to lose a client is too give them something they did not want just because you think it is an improvement.
Your inventory improvement is like the newer window buttons on cars that go all the way up or all the way down everytime you push them for more than a secound when all you wanted was to lower the window a couple inches and catch a breath of air.
Make the old inventory available again please ! and soon or lose my two accounts ! Respectfully yours, Fareldon I'm seriously looking at closing my 8 accounts and my friend has 4 accounts that he's looking at shutting off. We are miners with POS and can't deal with the problems with the UI. It's worse than having to deal with Hulkageddon.
Wow. Just...Wow. When the miners find dealing with the Unified Inventory more of a ***** than HULKAGEDDON, then well, once again, you know you just done gone ****** up...again. |

Jonuts
The Arrow Project CORE.
29
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Posted - 2012.05.24 21:00:00 -
[8] - Quote
Sturmwolke wrote:Ahahahaha .... I ran some missions today, specifically looting wrecks. Words just fail me at the incompetence demonstrated by the folks that did this. *shakes head* I have no regrets at directing personal attacks (which got culled by our dear CCP Guard) towards those person(s) responsible in my first post in the Inferno Issues thread.
Probably re-inforcing what's been flagged by others :
* the sheer amount of lag caused by opening and looting wrecks is just mind boggling (5-10 secs pause each wreck/can). * each looting brings the focus back to active ship cargo, which forces you to re-click the next can/wreck on the list. Another mind boggler. * screen real estate needed for the UI is at least 2x-3x as much to see everything. The old workflow was a better saver.
You've got a long way to go to sort out this mess.
Long way to go? Dude. It's a pretty quick and easy fix. It's called the "Undo button". They can have us up and running with a system that isn't total **** in 20 minutes. They just refuse to. |

Jonuts
The Arrow Project CORE.
33
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Posted - 2012.05.24 23:42:00 -
[9] - Quote
Messoroz wrote:Ribikoka wrote:CCP Soundwave wrote:Update: POS structure renaming got done yesterday and will be included in todays update.
We'll continue going through the list :) We dont want pos structure renaming, that is just a brain operation with axe again. More typing for players ? Who want renaming 150 pos modules at every pos ? That is the solution for a bad inventory system ? We not need this, we want back the old fully functionally inventory system we want to forget this inventory nightmare. Because this is it, a nightmare, a horrible,terrible unusable inventory system. We want play and fun, not wasting time and wrestling with inventory system. Bring back when the new system is fully operational without bugs, dumb ideas, and when WORKING fine !!! Put back to test server because this alpha state inventory is not finished and shame for all CCP developers. Please do not speak for POS owners and users. POS Structure renaming is a godsend for us and I will gladly get 2k wormholer to call you a utter **** for saying otherwise.
I do believe it's less an issue with being able to rename POS structures (Why wasn't that baseline anyways?) and more of a matter of requiring renaming as a time consuming work around for a broken system.
Quote:
They are not going back to the old UI. So suck it up and provide suggestions to make the new better for your uses.
Didn't we go over this before? Going back to the old UI is a very valid suggestion. The new UI is like removing the wheels off a car. "Put the wheels back on" is the obvious solution to fixing the problem. Why is this such a poor suggestion? |

Jonuts
The Arrow Project CORE.
41
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Posted - 2012.05.25 00:59:00 -
[10] - Quote
Endeavour Starfleet wrote:Quote:NO! We will not suck it up! This has broken the game for me, and many others. We were promised a new direction from CCP we were promised we'd be listened to. It's absolute betrayal of our faith and trust, and I am not going to tolerate it again. It's ok I don't want your stuff. Seriously folks thinking this is Incarna 2.0 are completely out of touch with reality in my opinion. HTFU. Provide meaningful suggestions and move on.
For like the 30th time, rolling back to the old UI and hammering out a function Unified Inventory on the test server *IS* an extremely valid and meaningful suggestion. This should have never left the test server, and honestly, I do believe that scrapping it IS the better solution.
Most players don't want to beta test something on a live server. Especially after everyone that beta tested it on the test server wrote up all the reasons that it's ******* stupid. CCP didn't bother addressing jack **** until it hit live. That's definitely NOT how you're supposed to do this sort of stuff. If they can't be ****** to improve the "feature" on the test server, obviously they don't give a **** about their player base anymore, and it's become a game of office politics. The Unified Inventory is someones pet project and will get rammed through, damn the consequences. |

Jonuts
The Arrow Project CORE.
54
|
Posted - 2012.05.26 01:08:00 -
[11] - Quote
May O'Neez wrote:It is a bit sad that people complain in loop about some issues that CCP stated the fix is already in the pipe ... (yes, I know, there's still issues not in the pipe, but they get drowned in the flood :/ )
The opt-out option is silly, because by principle people will NOT use the new system. So they have either to pull back or to fix the existing one, but I understand why they don't want the 2 aside. Moreover, old UI is 9 years old and code must be freaky old and clunky ...
Yea. Being freaky old and clunky. That explains why the game always lagged or threatened to crash when you opened your cargo hold. Oh, wait, my bad! That's the NEW system! The old system was so freaky old and clunky alright. So old and clunky it worked damn well. It did it's job, it didn't get in the way, and you didn't have to fight it to do basic inventory management. It's like replacing a Swiss Watch with some mass produced garbage and thinking it's an improvement because the mass produced garbage was "newer". Newer=/=better.
I don't give a rats ass how OLD it is. If you aren't improving it, don't replace it. |

Jonuts
The Arrow Project CORE.
58
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Posted - 2012.05.26 03:27:00 -
[12] - Quote
Quote: now that you mention it, this unified inventory works like a charm for games like world of warcraft
How? WoW was pretty stupid by not letting you combine all your bags into 1 window (fixable with an add on), but that's a far cry from a unified inventory. The unified inventory would be your bank, your bags, and your loot window all being in the SAME window. Which would be stupid. And confusing. They're separate windows for a reason!
On a separate note, what the **** is with the tree anyways? It's like I'm paying you for the privilege of suffering through Outlook. I get paid 25.50$/hr and even then I hesitate to use that crap. You guys don't pay me anywhere near enough to actually deal with that bullshit! |

Jonuts
The Arrow Project CORE.
70
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Posted - 2012.05.26 23:55:00 -
[13] - Quote
CCP Soundwave wrote:
Just to clarify, when I say "we're happy with" I mean getting the inventory into a shape that's satisfactory to the playerbase.
No one has at any point denied there is a problem. The fact that I'm telling you we're willing to basically patch this feature every week should tell you as much. I'll happily put it in writing though (again): This feature is not what we want it to be, for that you have our apologies and we'll do everything we can to fix it.
So...once again. What prevents you from doing this on the TEST SERVER, instead of the live server? Why was it so important to ship this crap with Inferno instead of when it was ready? Still no answer as to why you can't roll back to the old UI while you work on the Unified Inventory (Dumbest. *******. Idea. Ever.) on the test server. Your player base isn't paying to Beta test. You get plenty of willing volunteers that log into the test server to do that. Let the people who WANT to test out buggy **** and tell you how badly it's broken test it. Let the rest of us have a functioning game. |

Jonuts
The Arrow Project CORE.
71
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Posted - 2012.05.27 00:40:00 -
[14] - Quote
Jebediah MacAhab Dallocort wrote: Roll this entire ****** expansion back. We don't care about your fancy new particle effects, ship models or shaders at this point. You've destroyed usability so badly that miners have stopped caring about Hulkageddon and are instead bitching about the UI. There are THOUSANDS of threads about this problem from THOUSANDS of unique individuals.
I said it once, I'll say it again you son of a *****. When inventory management becomes so bad that the miners find it WORSE than Hulkageddon, You Done Gone ****** Up. Rollback is, by far, the best available option. |

Jonuts
The Arrow Project CORE.
83
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Posted - 2012.05.27 21:42:00 -
[15] - Quote
Peter Drakon wrote:disasteur wrote:yeah you have a point, seems a good strategy from CCP to wait until its to late for a roleback I did not say I like it, I'm in a WH, this new feature makes my life harder, and not by a bit. I said we should move forward, because moving back is not an option.
Why is moving back not an option? If you move forward in the wrong direction, it's just too easy to turn the **** around and move back in the right direction. |

Jonuts
The Arrow Project CORE.
92
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Posted - 2012.05.28 05:07:00 -
[16] - Quote
Barbelo Valentinian wrote:Ah, CCP, you better move fast.
I don't think a rollback of the system is absolutely necessary, all that's necessary is for the new system to functionally behave like the old system did, for starters, and then have the tree and filters and other new things optional on top of that. It looks like that's what the changes announced for 29 May are going to be the first few steps towards.
I think CCP are right to try and rationalize their code, and it's probably right even for them to test the UI out for other games (it's their right as creators). To avoid an Incarna-sized debacle, they just need to make the new UI function AT LEAST AS WELL AS (and hopefully better than) the old UI - as soon as possible would be good.
Just because it's their "right" doesn't mean it isn't monumentally stupid and test out garbage on the live server. |
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