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1. Sticky:EVE Online: Inferno - Issues thread - in EVE Information Portal [original thread]
Chavir wrote: Do missile sentries have big impact on game performance? My client suddenly slowed down severely in a mission. I think it had to do with missile effects on missile sentries, because all went back to normal as soon as I had destro...
- by Mathieollo - at 2012.05.31 15:13:00
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2. Sticky:EVE Online: Inferno - Issues thread - in EVE Information Portal [original thread]
Birdrink wrote: Don't know if this has been already reported but you can't fit any charge to the Sisters Core Probe Launcher except the Core one. Launcher has 0.8 capacity, while the deep core and combat charges have 1. i hadn't noticed tha...
- by Mathieollo - at 2012.05.30 13:27:00
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3. Sticky:EVE Online: Inferno - Feedback thread - in EVE Information Portal [original thread]
Capsuleer Newton wrote: Makaganti wrote: Good People of eve ccp need to be punished ccp need to know this is our game we pay an therefore we own eve Please people of eve boycott eve for 23hrs show ccp they can't ignore us, help to train cc...
- by Mathieollo - at 2012.05.29 21:31:00
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4. Sticky:EVE Online: Inferno - Issues thread - in EVE Information Portal [original thread]
it would be nice to be able to shift + click open the entire set of all corp hangars as a single one as well instead of individual divisions needing to be shift + clicked one by one, it would remove a lot of inventory clutter in redundant/useless ...
- by Mathieollo - at 2012.05.29 21:29:00
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5. Sticky:New dev blog: This Week In The Unified Inventory - in EVE Information Portal [original thread]
speaking of opening your current ship's cargohold, where you have you hidden that option while you're in space? i know there's a UI button near the modules/speed control but the "open cargohold" in right click on your own ship while in space is su...
- by Mathieollo - at 2012.05.29 21:23:00
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6. Sticky:New dev blog: This Week In The Unified Inventory - in EVE Information Portal [original thread]
CCP Optimal wrote: That works just fine on my machine. Probably because I just fixed it though. Will be on TQ later this week. GeeBee wrote: My open cargohold of active ship button is still broken. used to open cargohold of the ship then c...
- by Mathieollo - at 2012.05.29 20:02:00
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7. Announcement:EVE Online: Inferno 1.0.3 to be deployed on Tuesday, May 29th - in EVE Information Portal [original thread]
Par'Gellen wrote: Mangone wrote: Yes we all know about that shift click crap.. But the problem is that u need to shift click million times during day because it doesnt remember what windows u had open before u undocked or logged out!!! The...
- by Mathieollo - at 2012.05.29 19:56:00
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8. Announcement:EVE Online: Inferno 1.0.3 to be deployed on Tuesday, May 29th - in EVE Information Portal [original thread]
Shea Valerien wrote: I just want a separate ships button so I can switch ships more easily. The current ships interface stinks. same here! :) i found you can leave one inventory UI setup for cargo and another while setup for your corp hanga...
- by Mathieollo - at 2012.05.29 18:50:00
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9. Sticky:EVE Online: Inferno - Feedback thread - in EVE Information Portal [original thread]
Vaerah Vahrokha wrote: Dex Sudaka wrote: I don't fly Amarr, but if I was, I'd be dissapointed with the new ships. Shouldn't they be golden or at least less brownish? Not the right art direction imho. Looks like Minmatar undercover cooperatio...
- by Mathieollo - at 2012.05.29 08:08:00
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10. Sticky:EVE Online: Inferno - Issues thread - in EVE Information Portal [original thread]
Bug: the new light defender missiles cannot be loaded into light missile launchers. http://i.imgur.com/ZYH7t.png
- by Mathieollo - at 2012.05.28 19:09:00
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11. Sticky:EVE Online: Inferno - Feedback thread - in EVE Information Portal [original thread]
MotherMoon wrote: Alexia Killfist wrote: REMOVE the unified window patch, make it OPTIONAL or FIX it, please. I like having my ships, station inventory, and cargo ALL open when I dock. The rest I can live with, but it will still suck if you...
- by Mathieollo - at 2012.05.26 19:26:00
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12. Sticky:EVE Online: Inferno - Feedback thread - in EVE Information Portal [original thread]
Onin Pythos wrote: I'm guessing this is all a "TEST for the up coming DUST 514 playstation game as they don't use a mouse and must have a "tree" inventory. god, i'm so glad i wasn't the one who brought that up, i really didn't want to be th...
- by Mathieollo - at 2012.05.26 03:24:00
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13. Sticky:EVE Online: Inferno - Feedback thread - in EVE Information Portal [original thread]
Jonuts wrote: Unified Inventory can go die in a fire. Seriously. Nothing in Inferno was worth having to deal with this ****. If you can't roll back the Unified Inventory, then roll back the entire damn expansion. yeah, hate to say it, but ca...
- by Mathieollo - at 2012.05.26 02:33:00
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14. Sticky:EVE Online: Inferno - Issues thread - in EVE Information Portal [original thread]
El Geo wrote: Umfoofooh wrote: Hey guys, forgive if this is a repost to someone that's posted this problem already (i'm not about to read 45 pages of stuff to search for it lol). I noticed last night that when i am in wormholes, and i come ...
- by Mathieollo - at 2012.05.25 14:58:00
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15. Sticky:EVE Online: Inferno - Feedback thread - in EVE Information Portal [original thread]
you know.... i'd nearly gotten over some of this new UI and even started to not really mind it too much for the most part, but then i made a huge mistake and decided to take inventory of the corp hangar to be sure nothing came up missing like othe...
- by Mathieollo - at 2012.05.25 14:50:00
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16. Sticky:New dev blog: Unified Inventory Changes - in EVE Information Portal [original thread]
Rommiee wrote: Maraner wrote: where is the damn CSM in all of this? Read this: http://www.evenews24.com/2012/05/22/jesters-trek-quote-of-the-week-play-another-game/ nuff said so... after reading all of that, why are these useless...
- by Mathieollo - at 2012.05.25 11:17:00
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17. Sticky:New dev blog: Unified Inventory Changes - in EVE Information Portal [original thread]
Meytal wrote: Let's assume that each node in the tree has a unique ID. Right now, it appears the tree is dynamically generated at each login, so these IDs may change from login to login. from what i've been able to tease out through observat...
- by Mathieollo - at 2012.05.24 03:06:00
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18. Sticky:New dev blog: Unified Inventory Changes - in EVE Information Portal [original thread]
ignore this post, merged with above.
- by Mathieollo - at 2012.05.24 02:28:00
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19. Sticky:New dev blog: Unified Inventory Changes - in EVE Information Portal [original thread]
honestly, for me, best case scenario would be mostly like it is now bugs and all aside except no cargo/inventory/corp hangars would be merged into this unified UI unless i checked a box or something explicitly setting it to be merged.
- by Mathieollo - at 2012.05.24 02:25:00
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20. Sticky:New dev blog: Unified Inventory Changes - in EVE Information Portal [original thread]
Jonuts wrote: Once Bitten wrote: The question is how has this improved anything over the old functioning system. New system takes more space New system takes more time to operate at a pos or in a station where you have multiple ships cans...
- by Mathieollo - at 2012.05.24 01:27:00
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