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Author |
Thread Statistics | Show CCP posts - 24 post(s) |

Ribikoka
Royal Amarr Institute Amarr Empire
88
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Posted - 2012.05.25 23:30:00 -
[991] - Quote
MotherMoon wrote:Knalldari Testpilot wrote:Kile Kitmoore wrote:The new Inventory window should have been your new Asset Manager window! this seriously! it IS USEFUL,....
Useful ? I dont think so. Maybe you want to write PAINFUL. |

Kile Kitmoore
51
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Posted - 2012.05.25 23:59:00 -
[992] - Quote
MotherMoon wrote:Knalldari Testpilot wrote:Kile Kitmoore wrote:The new Inventory window should have been your new Asset Manager window! this seriously! it IS USEFUL, but it's poorly pushed into eve without any forethought
The reason I posted that, was more to make the statement that in it's current state the Asset Manager would have less overall impact. As an Asset Manager change they could get their feedback, take time and perfect it and gradually roll changes to the broader inventory/cargo screen.
I wish they would have: 1. Only roll this change into Asset Manager on SiSi. 2. Get feedback, if the feedback is negative but they really want to move forward on TQ then do what they did for the contract revamp, have a Beta option if you want to use the new system. 3. Keep perfecting it until most are happy and more people are using the Beta Asset Manager. 4. Repeat process for inventory/cargo screen.
If your going to make changes of this size you better make sure your replacing things that make people want to use it. It's exactly like when they thought getting rid of the ship hanger and replacing it with CQ was a good idea. Sure CQ was pretty but it's function compared to the old ship hanger actually made people have to work harder or wait longer to do something. That's going backwards no matter how much prettier it may be. |

Simon Moonbeam
Argentium Astrum
0
|
Posted - 2012.05.26 00:26:00 -
[993] - Quote
I hope I'm doing this right as I've never used the forum before. I have to agree with many of the comments I've read in here about the new hangar/inventory windows stuff. For me this new change is absolutely horrible and makes getting anything done a time consuming and frustrating task. Personally I like to have as many windows open as I want so I can see what I want and have it where I want to see it. As some have said it would be nice if this particular new feature were optional like has been done with the load station environment option. Frankly this is the closest thing yet that has given me reason to ponder whether to continue playing the game or not. It almost seems as if you are deliberately trying to force us to have fewer windows open at any given time. If many windows causes your servers extra work or not I don't know but I would say if it does then you should fix that particular problem with the servers as oppossed to shoving this mess down our throats! I absolutely love this game but I mean really!!! Where on earth do some of these ideas come from? |

Makaganti
University of Caille Gallente Federation
7
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Posted - 2012.05.26 01:11:00 -
[994] - Quote
With the lack of response from ccp all I can say is ccp think we're all not worthy of there reply or why wont the ginger from ccp make a comment or at the very least get the Dev that made this crap at least respond.
CCP seem hell bent on making changes there PAYING members don't approve of, that alone is arrogant and very self destructive. |

Jonuts
The Arrow Project CORE.
55
|
Posted - 2012.05.26 01:55:00 -
[995] - Quote
Unified Inventory can go die in a fire. Seriously. Nothing in Inferno was worth having to deal with this ****. If you can't roll back the Unified Inventory, then roll back the entire damn expansion. |

Mathieollo
Ind Inc
7
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Posted - 2012.05.26 02:33:00 -
[996] - Quote
Jonuts wrote:Unified Inventory can go die in a fire. Seriously. Nothing in Inferno was worth having to deal with this ****. If you can't roll back the Unified Inventory, then roll back the entire damn expansion.
yeah, hate to say it, but can't disagree with that, sure the missile effects are nice and shiny, war decs needed a revamp, yet... they're still not satisfying a lot of players from what it sounds like, this update was mostly good intentions gone to waste.
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Onin Pythos
Counting Corpses
0
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Posted - 2012.05.26 02:40:00 -
[997] - Quote
Unified Inventory just made something simple take 5 times longer. Forcing us to press shift every time I want to open one container then scroll back up to find another one. What would happen if I lost my left arm in war... Impossible to change ships or search corp hangers in a timely fashion as the game is searching every single hanger, can, or even 50 POS battery and their ammo. Salvaging is horrible as I'm getting 2-3 second glitch if I open up one wreck, suppose it's checking the market value. POS maintenance, cap corp hangers, intensive industrial work is confusing as hell as I'm now sure what I just threw my loot into and must then right click to make sure it landed in the right tab or open up ever single window to a new, clogging my screen with unnecessary windows which don't prior position themselves . Window is huge and clunky making something as passing cap charges in combat harder. Putting us at risk trying to loot a wreck that takes 5 seconds longer and not even knowing if its the right one or who owns it. We've told CCP on SIS how bad unified inventory was but they still went through the change. Telling us we will get used to it. Guess our input doesn't really matter to them. Never logging into the test server again. I'm guessing this is all a "TEST for the up coming DUST 514 playstation game as they don't use a mouse and must have a "tree" inventory.
Give us the option to revert back to the old fine method! I'd consider myself and others in my group life time customers but I have unsubscribed multiple accounts if this doesn't get fixed.
P.S. first post doesn't go through.... |

Kharylien
Masked Rider Project
31
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Posted - 2012.05.26 03:05:00 -
[998] - Quote
So, uh, I just tried to load the game, and I get this error message:
"The EVE launcher cannot update a directory from which processes are running. Please close the following process: exefile.exe"
Going via Task Manager, apparently a "CCP Exefile" has been sitting on ~113MB of memory since I last ran the game.
I already hated the launcher with burning, poisonous fire - yes, fire THAT IS POISONOUS - I really wasn't looking for more reasons to be annoyed by it. Seriously, pre-launcher, if I wanted to run the game, I just ran it. Now, I run the launcher, click Play, and nothing happens, so half the time I think I misclicked, click again, and then thirty damn seconds later, two instances of the game finally appear. And then it takes as long to go from there to actual playing as it used to, so the launcher is just adding an extra delay and annoyance.
Also, in the more general issues category, at least a year on from when it started being a problem, I still can't play fullscreen, because if I subsequently dare to tab out of the game, it casts a deep grey pall across my screen. What the hell?
Edit: Oh, and regarding the new inventory system: I liked the old one, and I miss it, but the main reason the new one actively annoys me is that when I loot the contents of a wreck, it pops up the inventory window, EVERY SINGLE TIME, and I have to make it go away again. The old one let me just put stuff in my cargo without needing to open up my entire inventory again. |

Mathieollo
Ind Inc
8
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Posted - 2012.05.26 03:24:00 -
[999] - Quote
Onin Pythos wrote:I'm guessing this is all a "TEST for the up coming DUST 514 playstation game as they don't use a mouse and must have a "tree" inventory.
god, i'm so glad i wasn't the one who brought that up, i really didn't want to be the first to say it, on one hand if that is the case (which honestly, would explain way too much) we do have one small concession to this ruining of the game:
it's probably due to sony forcing ccp, not ccp themselves directly, whoever's fault it is however, hear one thing:
you're ignoring your customers, how many times do you have to screw up the same way and beg us all to forgive you?
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MotherMoon
Blue Republic RvB - BLUE Republic
734
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Posted - 2012.05.26 05:01:00 -
[1000] - Quote
Alexia Killfist wrote:REMOVE the unified window patch, make it OPTIONAL or FIX it, please.
I like having my ships, station inventory, and cargo ALL open when I dock. The rest I can live with, but it will still suck if you don't at least fix that. Browsing for new windows to open is a pain. I've been subscribed now for close to nine years -it's hard to accept a change to something that wasn't broken to begin with.
funny part is you can press the << button to hide it. so just one more step, the way windows open, and it's a great new UI Why dust 514 is on Console and not PCBattle field 3 salesXbox 360: 2.2 millionPlayStation 3: 1.5 millionPC: 500,000 |
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MotherMoon
Blue Republic RvB - BLUE Republic
734
|
Posted - 2012.05.26 05:03:00 -
[1001] - Quote
Makaganti wrote:With the lack of response from ccp all I can say is ccp think we're all not worthy of there reply or why wont the ginger from ccp make a comment or at the very least get the Dev that made this crap at least respond.
CCP seem hell bent on making changes there PAYING members don't approve of, that alone is arrogant and very self destructive. use dev posts button above, there has been a TON of feedback and blue posts in this thread. Why dust 514 is on Console and not PCBattle field 3 salesXbox 360: 2.2 millionPlayStation 3: 1.5 millionPC: 500,000 |

Jebediah MacAhab Dallocort
The Scope Gallente Federation
83
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Posted - 2012.05.26 05:05:00 -
[1002] - Quote
MotherMoon wrote: yes becuase the new UI, which is just like the tree in windows 7, is obviously built for console games. since you know, eve online is going to get ported soon.
oh wait that's just paranoid
It may be paranoid, but the fact is that the UI ******* sucks and CCP Arrow needs to get his head checked. How to Improve Quality Assurance at CCP
Professional Programmer, DBA, Game Developer and Systems Analyst |

Destination SkillQueue
Are We There Yet
2380
|
Posted - 2012.05.26 05:37:00 -
[1003] - Quote
I thought I'd write the laundry list of issues I have with the new UI, but I see it all written here and in the new UI devblog thread by others, so there doesn't seem to be any point in doing it. The only two points I'd like to emphasize is, that a single inventory window just isn't enough and it seems to take a lot of time to load at times.
The single window works somewhat ok while you aren't doing anything inventory intensive. As soon as that changes you encounter a myriad of issues. A single window just can't be made to function efficiently for every purpose. I want a small, simple window for my cargohold, but if I configure it for that, it becomes useless for any serious inventory management. If I leave the tree showing and the window expanded, it becomes too large and cumbersome when dealing with small/simple inventories and eats a lot of valuable screen space. No matter how you configure it, it's bad for some other common usage. If you make windows for every usage you need, most of your play time is reduced to playing with inventory windows. This one window to rule them all was a terrible design philosophy and I can't believe anyone with any UI experience ever thought it was a good idea.
In addition to that basic problem, the UI takes time to load at times and seems sluggish. I don't know if it's caused by the extra features like price of cargo showing or is it caused by how the whole system is programmed, but it isn't making it any easier to like the new system. It's like a spoiled cherry on a **** sunday.
I'm sure you'll get around to fixing these issues at some point, but they've turned off all interest I had in logging on to the game. I've played games on a constant basis since the 80's on multiple platforms and I can say without hesitation, that you've made one of the crappiest UI I've ever had the pleasure of using. Not the worst, since you're up against some pretty tough competition, but still a solid fail that drains a player's will to play the game.
Hope you get it fixed sooner rather than later. |

Milton Middleson
Rifterlings
14
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Posted - 2012.05.26 05:47:00 -
[1004] - Quote
Two things related to FW:
1) I have observed that if you help kill someone, but are off grid because you exploded before they did, you will not receive any LP. I'm not really sure how this might be fixed, but it would be nice if something could be sorted out. It kind of sucks to lose your ship and not get any payout on top of that.
2) I was on a bunker bash today in Raa, and the LP payout is pretty terrible once you consider how many people are going to be shooting at that bunker. I think I got like 600 or so. Maybe instead of a fixed quantity being split between the assaulting fleet, a lump of LP could be given to each participant. 5-10k LP per person would be a nice windfall to make people feel like they weren't wasting their time without also giving out an absurd payout to people whoring on the bunker kill. It could also provide a nice mechanic to reward people in the losing militia for persevering and retaking systems by adding a multiplier to the conquest bonus based upon how badly they were losing. |

immortal22
Kadavr Conglomorate
0
|
Posted - 2012.05.26 06:33:00 -
[1005] - Quote
The hell is this sh*t? They didn't learn after we destroyed the monument outside of jita? WTF is it going to take for them to learn to get it right.
Need a new protest target... |

Amura Kadur
PHOSPHAT.NET The Nest Alliance
1
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Posted - 2012.05.26 07:12:00 -
[1006] - Quote
They have removed the link to this thread from the login screen. It seems they do not like criticism, and have the link identified as the root of all evil. This reaction is ridiculous. |

Vaerah Vahrokha
Vahrokh Consulting
942
|
Posted - 2012.05.26 08:47:00 -
[1007] - Quote
MotherMoon wrote:yes becuase the new UI, which is just like the tree in windows 7, is obviously built for console games. since you know, eve online is going to get ported soon.
oh wait that's just paranoid
Tree view explorer came well before Windows 7 and it's still a piece of crap almost nobody uses.
But, most important, tree view or not, you can open 2-3-5-10 explorer windows (with tree view or not) and drag'n'drop stuff at will.
So why did CCP copy the annoying Windows tree view but not the ability to have 2-3-5-10 open? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
942
|
Posted - 2012.05.26 08:50:00 -
[1008] - Quote
Amura Kadur wrote:They have removed the link to this thread from the login screen. It seems they do not like criticism, and have the link identified as the root of all evil. This reaction is ridiculous.
Feedback that does not conform to their expectations is bad and needs to be swept under a rug. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Lipbite
Express Hauler
47
|
Posted - 2012.05.26 10:10:00 -
[1009] - Quote
As logistics pilot
1) I don't use inventory 99.5% of time;
2) I don't use missiles + turned them off to prevent DPS drop in massive fights;
3) I don't participate in factional warfare;
4) I don't use any new modules;
5) I see incursions community imploding.
So here is my feedback: meh. Incarna was much more interesting even in form of jail cell. It seems DUST consumed all CCP's "expansions-capable" resources and EVE won't get anything interesting until DUST development will be frozen. |

Gaspod TWD
Causality Crew LTD Angel Causalities Demolition Crew
1
|
Posted - 2012.05.26 10:38:00 -
[1010] - Quote
I can't say I like the new inventory system but given time, I'm sure I'll get use to it.
New inventory windows remembering there position would be a vast improvement.
Also separate the In Space and In Station so that if I have the inventory open in a station it does not automatically open when I undock.
The main annoyance is currently the wasted space at the top and bottom. At the bottom you have number of items and cost each on there own line, put them on one line. At the top you have icon/details/list icons and the expand/collapse index on one line with the search and capacity bar on a second. Again, make this 1 line. Stop wasting space around the boards. Monitor real estate is so valuable in Eve, plz remember this anytime you make UI changes.
I do a fair amount of industry but the idea of trying to work with items that only have BPCs that come from random drops means I will completely ignore these.
I'm really trying to find something positive to say about the expansion but I can't. Escalation brought some great stuff that improved my game but not Inferno. This is not to say that I am anti-Inferno, you introduced/iterated a lot of great stuff, just not stuff that I can comment on. |
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E6o5
Nova Ardour
3
|
Posted - 2012.05.26 10:46:00 -
[1011] - Quote
The good thing about this expansion is the timing. The weather is nice, so no need to sit in front of the computer. Some alt subs run out soon and won't be resubbed. |

The FaIcon
The Royal Society for the Protection of Birds
0
|
Posted - 2012.05.26 11:14:00 -
[1012] - Quote
Hello,
I don't really do Forum stuff so apologies if I break any rules.
I came on here during DT just to make a comment about the expansion which I think was supposed to be an additional service but has a negative impact on gameplay (at least on mine !!!)
The issue is the new feature whereby when you hover over a module in your inventory it helpfully gives you an indication of its value.
I make a good living out of buying up certain trade goods cheaply in the outlying regions, and then ferrying them back to Empire (usually through Null-Sec). It's risky but highly profitable, particularly for certain low-volume high price goods (such as Insignias)
Since the new patch the amount of goods I'm getting from Buy Orders in these regions has dropped off almost to nothing as people who were previously only aware of regional prices are getting a better indication of their value in Jita.
I kind of assumed that this was part of the game - finding market opportunities that other players haven't picked up on and exploiting them. You've just wiped out that part of the game at a stroke with this feature. It's a shame because that was my favourite bit.
It was fun while it lasted though, so thanks. |

Rogrymi
Sourdough Mining Company
0
|
Posted - 2012.05.26 11:58:00 -
[1013] - Quote
Firstly I would like to say I love the Inferno trailer and have always enjoyed EVE online's trailers (in fact I still watch the dominion trailer while running missions just to make myself feel even more epic than I already do). With regard to Inferno I have some likes and dislikes:
Likes: - Love the new missile turrets and missile effects, I've been flying caldari since launch just to play with the new missiles, not productive at all but incredibly fun. Excellent job on this CCP, my favorite update yet just because of the missiles.
- I enjoy the new textures on the amarr ships, the gold makes them as elegant as their description suggests, great job.
- I wasn't around for the initial deployment but from what I've seen including the lack of a patch after updating the deployment went smoothly, good job CCP.
Dislikes: - I like the concept of an all inclusive inventory window however the current window as it is feels incredibly clumsy, it took me a while to figure out where all of my ships went when I first logged on, really wish we could go back to the way it was before inferno. Having all of my cargo holds available in one window is awesome for corp office management and especially when leading a mining op in my orca. As far as improving this feature I would like to see the all inclusive inventory screen stay while in space (although it would be nice if wrecks didn't get attached to my cargo hold window, sort of annoying), while returning in station inventory to the original ships and items breakdown.
- It took me a while to figure out what was meant by mercenary marketplace, it would be nice if we were able to see some sort of stats such as kill/loss ratio or isk killed/lost ratio for potential mercenaries. I like the concept but I feel this needs work.
All in all an excellent update (primarily because of the missiles), you've made a believer out of me. |

Flittoff
ByaDuK
1
|
Posted - 2012.05.26 12:58:00 -
[1014] - Quote
This new UI is so bad to use on a slow internet connection. Running two clients and in a C3 WH system where it has to open a HUGE index list means that changing a ship or grabbing some ammo can take up to 2 minutes.
Salvaging and grabbing loot from containers is much worse now. ' I mean to say, CHUCK IT OUT. Go back to the old system as a starting point and dont do anything that dosen't make it better

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Capsuleer Newton
Hedion University Amarr Empire
24
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Posted - 2012.05.26 13:16:00 -
[1015] - Quote
Amura Kadur wrote:They have removed the link to this thread from the login screen. It seems they do not like criticism, and have the link identified as the root of all evil. This reaction is ridiculous.
  ease up on CCP, those devs are straining their mental faculties to come up with this half-baked idea that they got some info about it from their anuses... their freakin' heads are up on their rectums that they can't hear or see player comments against this implementation...   |

Gnast
Cohortes Vigilum Curatores Veritatis Alliance
41
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Posted - 2012.05.26 13:22:00 -
[1016] - Quote
Well, its understandable.
The game itself is good, or else people wouldnt be playing it.
One bad change doesnt make the whole game garbage afterall  And the issues we are discussing in this thread would most likely not affect new players once they got their head around it. |

Capsuleer Newton
Hedion University Amarr Empire
25
|
Posted - 2012.05.26 14:00:00 -
[1017] - Quote
Gnast wrote:Well, its understandable. The game itself is good, or else people wouldnt be playing it. One bad change doesnt make the whole game garbage afterall  And the issues we are discussing in this thread would most likely not affect new players once they got their head around it. So having a link to a raging thread is probarly not very healthy, and not really putting the game as a whole in a fair light.
i agree, the game as a whole is pretty good, and i think the rest of those in anger would concur, but one thing you ought to know, and i guess all the peeps raging here agree that we, yes, including me, are raging because we want the game to stay as a pretty good game, we don't want its "uberness" to get scaled down just because of a good idea but sadly, implemented badly.  |

Ribikoka
Royal Amarr Institute Amarr Empire
112
|
Posted - 2012.05.26 14:56:00 -
[1018] - Quote
The patch contain two big mistakes.
First but not bigest mistake the darkbrown sh*t colored amarrian ships. Maybe the developer came from the toilet before he created this ugly colors.
But the second is the bigest mistake in the eve history. The inventory system.
Bigger than incarna mistake, because that is, didn't made influence to the gameplay. The cloth prices not ruined the gameplay. You bought when you want to. But this inventory does ruined the game. The inventory system is the most important part of play if not work the game not fun. And you need to using this, you dont have choices you using or not. You must to use. |

Kaztro
Elko Bail Bonds Quixotic Hegemony
0
|
Posted - 2012.05.26 16:22:00 -
[1019] - Quote
Did I just get a rectal exam? Ohh wait it's the new interface! |

Pflepsen
Elko Bail Bonds Quixotic Hegemony
3
|
Posted - 2012.05.26 16:22:00 -
[1020] - Quote
CCP GET your programmers back into the shop and remove EVERYTHING they did to the inventory system! Its a f**king piece crap! Cant even go to my pos with pulling my hair out! i want to be able to open my CHA, SMA, and cargo in separate windows, in the size i want and the position i want. Now i have to Wait for everything around my tower to load, scroll through 600 items hold **** then open then re-size it, eveytime! It takes 10 min to reship and rearm instead of 30 seconds! And if you don't have territory or POS's to manage then shut your holes carebears! |
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