Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 [16] 17 18 19 20 30 .. 39 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 24 post(s) |

Suffering Shadow
Heaven's Harvesters LEGIO ASTARTES ARCANUM
0
|
Posted - 2012.05.23 05:33:00 -
[451] - Quote
If the cargohold and wrecks would be out of the new inventory it might work. Even tought it doesnt remember its position or previous tab and moving things from lab starting with letter a to any other on the bottom is almost impossible. You need to work on some kind of filter to keep pos guns away or finout some other solution. "Professional" salvagers will really hate this inventory as is makes it so damn slow.
Other things seems alright ...so far.  |

Vic Tenrach
Shooting Red Crosses Epsilon Shimmy Alliance
14
|
Posted - 2012.05.23 05:38:00 -
[452] - Quote
The new inventory window gets a BIG thumbs down from me as well. I hope the dev team is familiar with POLA (the principle of least astonishment) and the psychological effect of keeping the old stuff working like it always has while still introducing new hawtness. People want to be able to login and get their pew on... not spend their first hour trying to figure out where the hell their ships are, where the hell the ammo is, and why the hell we have to spend time farting around with windows when we could be pressing F1-F8 instead. |

Iq Cadaen
Celestial Acquisitions Talocan United
0
|
Posted - 2012.05.23 05:46:00 -
[453] - Quote
The Unified Inventory is an immense failure in it's currently hugely bugged implementation. The worst part is you knew about all these bugs, they were reported numerous times on SiSi but you did nothing about it. For it to work you need to fix a few simple things: remember the POSITION, remember the SIZE, remember the NUMBER OF WINDOWS, remember if the tree was VISIBLE or NOT VISIBLE, remember what TYPE of container was opened in which window and remember which DIVISION was opened (if applicable). Then we could emulate the old inventory system and while not perfect, it would be a decent start.
For people living in a PoS you'd need to make the SMAs & CHAs re-nameable and allow us to configure which PoS modules we want to see in the inventory list. People have always used multiple small windows to keep different container contents organized, easily accessible and predictable. Until you fix/restore that functionality nobody's going to be happy.
And for Pete's sake give us back the additional ship bays in the ship's right-click menu. Also, removing the active ship from the ships hangar in-station? Really? |

Harold Tuphlos
Martyr's Vengence Test Alliance Please Ignore
48
|
Posted - 2012.05.23 05:55:00 -
[454] - Quote
WOW, salvaging with the new inventory is absolutely TERRIBLE. Every step causes little lag spikes, and when that involves 30 or so wrecks it is murderous. I don't want to see my cargo after emptying a can, Please make emptying cans close the window. It might also be nice if stacking didn't take close to 30 seconds or more at the end.
The inventory system has a lot of little annoyances compared to the old system that might be gotten used to over time, but coupled with the SLOW response time it becomes rage inducing.
Also, I don't want to have to see the 15 guns on our wh pos while fitting ships and moving cargo around, they need to disappear to at most a single line. A filter on what containers we see would be helpful. |

Misha Moon
Frog Morton Industries Anuran Origin
0
|
Posted - 2012.05.23 06:05:00 -
[455] - Quote
I have to say, I keep trying to log in but I give up trying to play after a few minutes.
I was happy enough when I found the shift+click option - then I found out it does not work to open the corp hanger in a station separately. Then I find out how to keep my cargohold open as a single box while undocked, only to find that when I warp from an anchored corp hanger, that window will default back to my cargohold too, so now I had multiple.
The location where I will normally have my 'Items' open happens to overlap my modules when I undock, and every time I jump, that window would open regardless how many times I tried to close it, and regardless I had the cargohold which was the only item in there shift-click opened elsewhere on screen.
I truly miss having the visual identification instead of the *shipname (type)* in letters in a list. Getting that again requires multiple clicks and it is hard to 'educate' the new interface to open in different locations on the screen. I don't know if the settings can tell the difference code-wise between a ship hanger and a corp hanger and a jet can etc.
It results in much confusion and for the way I play, I will basically need to hold shift for everything I do - industry, mining, pos management, salvaging. I can imagine I might not need it when I pvp, but for me, it is just added clicking, and I really sort of do need multiple window locations which then don't overlap my cloak when I undock, or sits in the middle of the screen so I can't see the nifty graphics, and I don't need to see my cargohold more than once, max twice - not once for every hanger I have looked into.
I hope some of this is a bug or something that can be tweaked - it delays everything to have to READ labels so much, shift click everything, move windows around hoping that one day they will just open where I want them, ACTIVELY CLOSE corp hangers to not have to see my cargohold xx times and not be able to see corp hanger in station separately from my own items - sometimes I just don't want to do corp stuff, and when I do, I want it to be CORPs, not in the middle of my own gear.
Thanks.
-Misha |

Trinsanth Firestorm
0rder of the Black Rose
0
|
Posted - 2012.05.23 06:08:00 -
[456] - Quote
Seriously your inventory idea is complete CRAP. This is the captains quarters all over again. I sympathize with the guys that run POS's I used to and am glad it's down right now. If this stays like this i can see you losing a large client base. They are right give an opt out button or else have it remember your settings for where the windows are; and for GODS sakes auto close when looting using the loot all button !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |

Beta Stryker
Trinity Operations Aurora Irae
1
|
Posted - 2012.05.23 06:11:00 -
[457] - Quote
Buttercup ThePrincess wrote:Loving the new Inventory feature - I like being organized and as few windows open as possible. I especially like the ability to drag and drop my items from one window.
How high are you right now? And where can I get that weed?? |

Misha Moon
Frog Morton Industries Anuran Origin
0
|
Posted - 2012.05.23 06:16:00 -
[458] - Quote
Oh and btw - I cannot see who in my corporation is online apart from checking the member list in the corp window on neocom - people in my watch list or off it alike all show online for undefined amounts of time when they are not, with the channel on immidiate.
I would much prefer that when I SEE someone and ask them a question they actually be there - and I would prefer as a Director to actually be available when my avatar is shown in the list. I actually make a point of 'active members' and 'active leadership' - not some ghost avatar that logged out 2 downtimes ago. |

Harold Tuphlos
Martyr's Vengence Test Alliance Please Ignore
49
|
Posted - 2012.05.23 06:32:00 -
[459] - Quote
Inferno - The Revenge of the Wrecks |

Davina Sienar
The Misinterpretation of Silence Mean Coalition
3
|
Posted - 2012.05.23 06:42:00 -
[460] - Quote
Angeliq wrote:CCP pls answer this ONE QUESTION!
Why did you "stayed the course" with the crappy Inventory Feature after all the negative feedback from Sisi?
In Hilmar's own words: "Currently we are seeing _very predictable feedback_ on what we are doing. Having the perspective of having done this for a decade, I can tell you that this is one of the moments where we look at what our players do and less of what they say. Innovation takes time to set in and the predictable reaction is always to resist change."
THIS !
hahaha back in the old mood ? no more video blog about how sorry ? so it means the whole testserver thing and feedback is a joke anyways ? cause u only look at what will happen not what people say ? LOL hope enuff people quit fast enuff to make u "see" what we "do"
should be called windows in space if u realy think that tree menu window style is the state of art ... cool but lol and no thnx even in windows i can take the stuff I need out of the tree and put directly on desk aka Icon's ^^ ...and it will stay there and not go poof everytime i close windows and I have an option to choose know as: " open new window for each thingy" and it will be a permanent choice then.....
thnx 4 nothing its a shame that the brilliant new art work like bombers and missils get dragged down by an unplayable stupid UI change no one asked for (again)...
|
|

Echa DeWar
Aurora Minerals Corporation Dark Knights of New Eden
6
|
Posted - 2012.05.23 06:53:00 -
[461] - Quote
Another Item
The new and proposed changes to Datacores :-
As an industrial, I am not really a fan of PVP or PVE as such, so why the hell have datacores been added to an LP store for FW? and why the change away from Invention being more passive?
As an industrial and miner I already have to PVE far to much to gain standings to be able to use a research agent and to get good refining in the stations I use, the problem with this comes in the title of the job I prefer *INDUSTRIAL*
So why the hell would I join FW? I dont want to fight I want to build. I currently work in manufacturing and let me tell you I currently dont need to join the f'ing army to get my job done. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
155
|
Posted - 2012.05.23 06:56:00 -
[462] - Quote
1 issue I've had so far with unified inventory.
Looting: Before I could have the wrecks populate in a separate window from my cargo and have that window add tabs for each new wreck opened. This made looting easy as the loot all button could be used and the window would move to the next wreck, allowing you to loot it without any additional inputs. This cannot be done now as the stack for the wrecks cannot be actually separated from the cargohold, and since the UI defaults back to the cargohold after each can/wreck is emptied the next wreck must be selected manually from the list on the UI window.
A possible fix may be to go to the last container added to the UI rather than the hold. |

Sis Antegone
The Rising Stars The Volition Cult
0
|
Posted - 2012.05.23 07:01:00 -
[463] - Quote
Personally I'm happy with the new inventory UI. It makes sense and it prevents the need to have x windows open to move stuff around between holds, conatiners and what not.
I don't see the big problem tbh. It's just a little getting used to. And yes, it has some little twicthes that need some love but in general it's a step forward in decluttering the screen.
And I can see what CCP is saying with "people resisting to change". It's true. If they would act on all emotions on patchday+1 we wouldn't even have EVE as it is today.
So they will take some time, assess the true value of all feedback and then might reconsider. I for one hope they won't.
|

WolfSchwarzMond
BSC LEGION Tactical Narcotics Team
4
|
Posted - 2012.05.23 07:02:00 -
[464] - Quote
CCP Punkturis wrote: I was working on War Dec and Kill Reports this release - hope you like that stuff!
This was on the 1st page of this thread. Post number 10. This tells me that CCP knew we'd hate this new Inventory. There a is Dev going "Don't blame me. I was working on something else.!"
So after 23 pages, 90% of them saying this thing is "CRAP" or "junk" or "Stupid" or that is just "SUX" the question is simple. Why can't CCP learn from it's own mistakes? We've been here before......]
"Red flags raised by very smart people both at CCP and in the community went unheeded because of my stubborn refusal to allow adversity to gain purchase on our plans." -Hilmar Veigar P+¬tursson, CEO
And so they repeated the same mistake. Making a change, testing it, getting feeback from players that said "THIS SUCKS" then ramming it down the player's collective throats anyway.
"The greatest lesson for me is the realization that EVE belongs to you, and we at CCP are just the hosts of your experience." -Hilmar Veigar P+¬tursson, CEO
Well Sir, this was a lesson you didn't learn. You proved it today. The new inventory has made Looting from Wrecks, Player Owned Station operations, Jetcan Mining, Corporate Hanger Ops, and dealing with large amounts of items a tedious, time wasting, torture sessions. Your people were told time and again during Sisi testing that this change was not a good idea, but you did it anyway. Again....
I would humbly suggest that you either Rollback this change or make it optional as you did with the whole Captain's Quarters fiasco. Let us not take this latest lack of good judgement and turn it into International news. Prove to us you can learn from your mistakes. And stop repeating them.
Quotes taken from here http://community.eveonline.com/devblog.asp?a=blog&nbid=2672 |

Bee Rigman
The Order of the Silver Circle
9
|
Posted - 2012.05.23 07:09:00 -
[465] - Quote
Misha Moon wrote:I have to say, I keep trying to log in but I give up trying to play after a few minutes.
This.
Gave this UI thing another try just now, tried to do some stuff in station, ran a mission, tried to salvage.
It's crap, compared to how it was before.
Will stop playing if this stays like it is now - it totally ruined it for me.  |
|

CCP Punkturis
C C P C C P Alliance
2321

|
Posted - 2012.05.23 07:20:00 -
[466] - Quote
Seismic Stan wrote:In the character sheet window, the killmail/lossmail tabs have been replaced with a drop-down menu option. Why was this? The only purpose this seems to serve is to double the number of clicks required to achieve the same result.
Hi! I did this, there were three tabs there, one with kills, one with losses and one with settings that contained only the checkbox. I thought it would be cleaner and less cluttered to move all this to just one tab where you could access all needed 
Morganta wrote:are these new killmail things supposed to show 0.00 isk value on your kills?
Kills and losses older than Inferno have 0.0 ISK since we didn't start logging ISK value of kills until yesterday. I've changed it so after downtime today it should say "Unknown" instead of "0.0ISK" for those reports so it should be less confusing. Thanks for pointing it out though!  CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
|

Ardaeik Marconea
Akimamur Industries
0
|
Posted - 2012.05.23 07:21:00 -
[467] - Quote
The inventory system is useless If I lose a ship in low sec due to the time it now takes to move an item from one cargo hold to another, can I petition to get it back? Im surprised reading the thread that feedback has been given to CCP on this because I cant believe something so awful would have been sent out in a patch. Its once again sad that all the good things in an eve patch will be lost in the glaring stuff up that this time is the inventory system. |

Terios Corvalis
HUN Corp. HUN Reloaded
0
|
Posted - 2012.05.23 07:30:00 -
[468] - Quote
Please give us an option, to turn this new inventory system off. It's useless. Almost as much incarna was. If you was able to restore ship spinning, I think you can give back the classic items GUI as well. |

Viscount Hood
Gallivanting Travel Company Luna Sanguinem
23
|
Posted - 2012.05.23 07:34:00 -
[469] - Quote
I fitted heavy missile launchers on an Osprey and noticed the launchers on one side are too close together and are clipping each other.
|

Redclaw Inshan
Serenity Crew
12
|
Posted - 2012.05.23 07:38:00 -
[470] - Quote
Sis Antegone wrote:Personally I'm happy with the new inventory UI. It makes sense and it prevents the need to have x windows open to move stuff around between holds, conatiners and what not.
I don't see the big problem tbh. It's just a little getting used to. And yes, it has some little twicthes that need some love but in general it's a step forward in decluttering the screen.
And I can see what CCP is saying with "people resisting to change". It's true. If they would act on all emotions on patchday+1 we wouldn't even have EVE as it is today.
So they will take some time, assess the true value of all feedback and then might reconsider. I for one hope they won't.
Ok you like the new system, great. But about the "people resisting to change": it's wrong... i do not resist to change if the changes actually make sense in one of the other way... people are not complaining about the frigate changes ( xcept the 1-2 users that allways complain about every change), or the changes to FW, what everybody complains about, is that 1. Feedback from Testserver obviously is totally ignored and 2. that the inventory is way too complex as it is now. Everything takes longer to do. People have set their inventory windows in a way to optimize their personal workflow. Everybody uses the inventory different. NOW everybody has to use the inventory like the dev that actually made up this unified inventory. So i do not see the point of getting used to something in a game i pay for, that somebody else thinks is great, but 90% of the community thinks it sucks.
Point is. this inventory is not finetuned as it should be after having it on the testserver. THEY HAD FEEDBACK ABOUT IT, but ignored that mostly. So, why should anybody actually waste their time on SISI to test stuff CCP wants to implement and give feedback if it's obviously ignored? For that i feel i would be a Beta-Tester that pays for the game. This here feels like " ok, we put it on SISI to give the people a chance to test it out, but no matter what the feedback is, we're going to put this live as it is anyways." Why does something, that is obviously NOT finished and thought through properly reach TQ? SISI should be the place where fine-tuning is done, and NOT the life-game-server.
CCP tries to encourage people to log onto the Testserver to test things, but then those who do, are ignored. Imagine, the hours people spent on SISi are wasted time, as they could've spent that time on TQ. So, people pay for the game, they are generous, yes generous, and spend their time on SISI to try and help the devs with testing and such, and then they are ignored? How does that feel?
Oh and another thing. i read the whole damn thread and one thing came to my mind. As soon as the talk was about something different than the Inventory, Devs jumped in and replied. So the ones actually in charge of the new inventory are either hiding, or finished their jobs a couple days ago and are on a holiday because they knew the feedback would be severe. This does not give a good feeling for those people who actually DO what they are asked for and give their feedback. I totally feel ignored, and that makes me even more sad than the ****** up new inventory. |
|

Mina Ornulf
Crimson Cell
0
|
Posted - 2012.05.23 07:43:00 -
[471] - Quote
Weeell, I quite like the new inventory system. It took me about 5 minutes to create filters that made all my station containers unnecessary. So now I can find stuff easily AND still fit ships from the ship fittings menu, because averything is in the main hangar. The way everything is now located in one window takes a bit of getting used to, but even that I can work around by using shift-click. So far my only complaints / question would be: - Is there a way to remember the position of seperately opened windows - Now that you got rid of the need for station containers, I would like to sell them, but cant repackage them even if the last log entry is older than 3 weeks. I don't even get a message, it just doesnt work (this seems to be an older issue btw, possibly came in with escalation?) - Please let me rename the CHAs, so I can actually see which one I am accessing |

pussnheels
Vintage heavy industries
326
|
Posted - 2012.05.23 07:46:00 -
[472] - Quote
I only resubbed last night and spend 10 minutes online , so i am not going to comment on on most of the issues people brought forward because i haven t had the time to explore everything yet
One thing tho my avatar in CQ has changed dramaticly , small head big bambi eyes. And invisible legs , is this a server issue or is this a problem on my side I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

WolfSchwarzMond
BSC LEGION Tactical Narcotics Team
5
|
Posted - 2012.05.23 07:54:00 -
[473] - Quote
Redclaw Inshan wrote:
Oh and another thing. i read the whole damn thread and one thing came to my mind. As soon as the talk was about something different than the Inventory, Devs jumped in and replied. So the ones actually in charge of the new inventory are either hiding, or finished their jobs a couple days ago and are on a holiday because they knew the feedback would be severe.
Yup like I said the 1st time a Dev said anything about the Inventory was to say "I didn't do it. I did the killmails." |

Malice Redeemer
Redeemer Group Joint Venture Conglomerate
68
|
Posted - 2012.05.23 07:55:00 -
[474] - Quote
Gunther Nhilathok wrote:Unified Inventory design=failure. Worst feature I've seen in EVE. More annoying than the whole of Incarna expansion. At least we can turn captain's quarters off until we get something useful to do with it.
I might add that I remember a company that would release uselss and annoying **** and ignore negative feedback about it during testing and after. It was a little company called Sony Online Entertainment. This is exactly the kind of behavior their SW:Galaxies team had.
I really like all of the features I've played with on this expansion EXCEPT for the ****** inventory system. Kill it! Kill it with fire!
qft |

Serenety Steel
6
|
Posted - 2012.05.23 08:00:00 -
[475] - Quote
Redclaw Inshan wrote: CCP tries to encourage people to log onto the Testserver to test things, but then those who do, are ignored. Imagine, the hours people spent on SISi are wasted time, as they could've spent that time on TQ. So, people pay for the game, they are generous, yes generous, and spend their time on SISI to try and help the devs with testing and such, and then they are ignored? How does that feel?
Oh and another thing. i read the whole damn thread and one thing came to my mind. As soon as the talk was about something different than the Inventory, Devs jumped in and replied. So the ones actually in charge of the new inventory are either hiding, or finished their jobs a couple days ago and are on a holiday because they knew the feedback would be severe. This does not give a good feeling for those people who actually DO what they are asked for and give their feedback. I totally feel ignored, and that makes me even more sad than the ****** up new inventory.
Had to repost with this. I have noticed the same thing, not one reply has been made about the inventory system by the dev/devs who created it!!
CCP Optimal and CCP Arrow
Poor showing CCP! |

Zo'ha
Techno Miners
30
|
Posted - 2012.05.23 08:14:00 -
[476] - Quote
You cant polish a turd, but you can certainly lacquer one....
For me all the improvements like the kil reports and drone upgrades etc has just been completely crapped on by the new UI.
I hope the devs that put hard work in to this expansion to make quality changes are raging at the people responsible for the new UI, I would be.. |

Aldos Rin
DragonStar Industries United Armed Forces Military Core
0
|
Posted - 2012.05.23 08:16:00 -
[477] - Quote
I really tried to like it. Well hop in the old noctis and suck down some stuff shall we? Old way Target x6 Tractor x 4 -wait a few secs- now madly as fast as you can salvage turn off tractor turn on tractors suck all down to floating cans THEN open open open open open open open open open .......(stack 2nd open so they don't move) open open... Now loot all loot loot loot loot loot loot loot ahhhhhhhh.
NEW WAY Tractor and salvage as before THEN open wait a few seconds loot all wait a few more seconds open nice blue bar at the top wow loot all goes up kinda slow open well opens almost as fast as getting to warp loot all loot value changes too - wonder if its more accurate than insurance? open wait wait wait loot all wait wait wait open wait wait wait loot all I'll bet the people that made this have degrees open I wonder what the degrees are in loot all basket weaving no doubt open wow my birthdays commin up soon loot all stacked (shift open) windows of loot leaves empty window open. NICE. I never would have thought of that extra click. open maybe I'm a beta tester and they didn't tell me?? loot all probably not - looks like its suppose to be finished open well at least the missile effects of dropping like a gravity environment and smoking like an air environment ... loot all is kinda cool open maybe i should turn station environment back on and walk around in it loot all since I can't show anyone who stops buy the spinning ships and lighting if I don't open as I try to entice them to give it a go. loot all what would be REALLY COOL is custom paint jobs for pods - like character portraits -
I'm gonna get so PKed (Player Killed) when they put that in the next patch.
TIME IS MONEY Everything now takes longer. Great job. And by the way - all loot is worth exactly ZERO until you sell it.
Loose the blue bar AND the money thing since it only counts IN IN IN my wallet. Hopefully this will speed things up. Figure out why stack all takes forever and fix it. Fix stacked window not closing when empty. Then MAYB E - just MAYBE some of this can be saved.
Portraits work again. thank you. Regards AR
|

Misha Moon
Frog Morton Industries Anuran Origin
5
|
Posted - 2012.05.23 08:19:00 -
[478] - Quote
Bee Rigman wrote:Will stop playing if this stays like it is now - it totally ruined it for me. 
I have a feeling I would never stop playing. I play too much. That might be the problem, actually. I have played since forever (2006) and play loads. I have my habits. Some of them admittedly are habits. Some are series of mouse movements and patterns that make sense to get a job done - while having things visible in front of you to eliminate (most) mistakes.
It feels a bit like the EvE that was played by CCP to come up with this UniFried Inventory was not Admin Online, Spreadsheet Online or PvR (PlayerVersusRoid).
I am not a person for using SiSi much, but I am then amazed to also hear that the feedback from the nice people who actually have had time to test this round has not been heard. That is a bit sad.
Please, CCP, can we have functionality moved up the list and awesomeness/need-to-Dev moved down a little bit?
Thanks,
-M |

steejans nix
0beron Construct Tribal Dragons
2
|
Posted - 2012.05.23 08:27:00 -
[479] - Quote
Misha Moon wrote:[quote=Bee Rigman]
I am not a person for using SiSi much, but I am then amazed to also hear that the feedback from the nice people who actually have had time to test this round has not been heard. That is a bit sad.
Please, CCP, can we have functionality moved up the list and awesomeness/need-to-Dev moved down a little bit?
Thanks,
-M
Yep, reported 5 dif bugs regarding FW and they all made it to tranq, useless...... |

Baby ChuChu
Ice Cream Asylum
65
|
Posted - 2012.05.23 08:27:00 -
[480] - Quote
Only issues I ran into today were the new inventory window kept popping up every time I went anywhere. Any time I jumped to a new system, it popped up. Every time I docked, it popped up. Don't know why, but it happened.
The other issue I had was that the sound cut out for no reason mid-game. I restarted shortly after and everything was fine considering I played for a few hours so I have absolutely no idea what caused it the first time. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 [16] 17 18 19 20 30 .. 39 :: one page |
First page | Previous page | Next page | Last page |