Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 .. 39 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 24 post(s) |
|
CCP Guard
C C P C C P Alliance
2358
|
Posted - 2012.05.22 12:58:00 -
[1] - Quote
EVE Online: Inferno has been deployed. TQ is up and docking requests are being accepted.
This thread is for general feedback about Inferno, for any issues you encounter, please report them in the issues thread so our devs can take a look. CCP Guard | EVE Community Developer |-á@ccp_guard |
|
Ishanmae
Binding Energy
12
|
Posted - 2012.05.22 12:59:00 -
[2] - Quote
Wait... this seems sooooo wrong....
First ?!?
And GJ CCP, I'm looking forward to being off work and able to log in for some epic missile pew-pewing! |
|
Chribba
Otherworld Enterprises Otherworld Empire
3509
|
Posted - 2012.05.22 12:59:00 -
[3] - Quote
The unified window with themes is no working good at all. Image inbound.
http://eve-files.com/chribba/unified.png
Also, why remove active ship from your hangar? Where are the old cargo container windows?
/c
|
|
|
CCP Guard
C C P C C P Alliance
2358
|
Posted - 2012.05.22 13:04:00 -
[4] - Quote
I'm freezing this thread while we investigate an issue that's forcing us to reboot Tranquility. Thread will be opened again once Inferno is really up and running. We sincerely apologize for the inconvenience and thank you for your patience! CCP Guard | EVE Community Developer |-á@ccp_guard |
|
|
CCP Guard
C C P C C P Alliance
2358
|
Posted - 2012.05.22 13:33:00 -
[5] - Quote
Thread unlocked. TQ has been online for 10 minutes again now and is looking healthy. An issue was causing node deaths so our guys took it down, skimmed the error reports, found the culprit, removed it and restarted. We should be in the clear and ready to focus on Inferno. CCP Guard | EVE Community Developer |-á@ccp_guard |
|
Clayton Dozer
1
|
Posted - 2012.05.22 13:36:00 -
[6] - Quote
im in the top 20 woohoo ..lol <img src='http://evesigs.b-accent.com/91485042.jpg' alt='sig' /> |
Ayame Tao
22
|
Posted - 2012.05.22 13:37:00 -
[7] - Quote
Re-First?
CCP Guard wrote:skimmed the error reports, found the culprit, removed it and restarted. .
Was it Chribba's inventory?
Missiles are sexeh :)
UI is going to take some serious relearning. The ship cargobay is going to cause rage I'm sure. |
Steijn
Quay Industries
53
|
Posted - 2012.05.22 13:38:00 -
[8] - Quote
feedback? = UI sux big style.
This tree mode needs making so its optional or at least tell me which system sells weedkiller so i can kill the ******* thing. |
Katrina Bekers
Rim Collection RC Test Alliance Please Ignore
98
|
Posted - 2012.05.22 13:41:00 -
[9] - Quote
No double-click in hangar to open cargo?
Inventory windows not remembering their positions?
CCP Punkturis, did you lose your UI demigoddess status? We still love you, but please, these details shouldn't be overlooked like this. << THE RABBLE BRIGADE >> |
charlie ice
Science and Trade Institute Caldari State
2
|
Posted - 2012.05.22 13:42:00 -
[10] - Quote
Missiles epic
ally system fail |
|
|
CCP Punkturis
C C P C C P Alliance
2306
|
Posted - 2012.05.22 13:44:00 -
[11] - Quote
Katrina Bekers wrote:No double-click in hangar to open cargo?
Inventory windows not remembering their positions?
CCP Punkturis, did you lose your UI demigoddess status? We still love you, but please, these details shouldn't be overlooked like this.
I was working on War Dec and Kill Reports this release - hope you like that stuff! CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
|
Removal Tool
Unleet Industries LLC Lunar Industries Partnership
3
|
Posted - 2012.05.22 13:47:00 -
[12] - Quote
I don't like the unified inventory window for the simple fact that it includes the cargo hold of the ship you are flying.
Leave the cargo holds of the ships separate and I like the idea.
As it is when you open a ship array to get a ship the window will be one size and if you are pvping in a ship with booster charges you will need the window another size. Also, the left hand menu gets in the way when you want the cargo hold of your ship small. Yes, you can minimize it but that involves more fiddling about and will be super annoying in the long run.
Constantly resizing and moving the window around defeats the purpose of the unified inventory making thing simpler and less fiddly.
My 2cents, but I expect nothing will be changed as it is a shiny new thing developed by CCP to make our lives "easier".
|
Dinta Zembo
Snuff Box
29
|
Posted - 2012.05.22 13:47:00 -
[13] - Quote
Make unified inventory optional. I think the reasons have already been provided in the last couple of weeks but you simply don't listen. It sucks balls.
That was all. Thanks for reading.
o7
edit: nice work on the missile effects though. |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1247
|
Posted - 2012.05.22 13:50:00 -
[14] - Quote
Unified inventory still sucks balls. It should have never made it to tranq in such unfinished state.
I wish that the decision makers and designers from this project will be booted from CCP or given alternative work somewhere far from computers.
I don't bother writing details what is wrong because I've given my fair share during the test server feedback already.
My accounts expire in end of this month and if this hasn't been properly fixed by then - feel free to email me with nice reactivation offer when you have. I then reconsider whether or not you have done enough to prevent this kind of junk from happening over and over and over again like it seems to do.
Get |
Metal Icarus
xHELLonEARTHx Rookie Empire
182
|
Posted - 2012.05.22 13:52:00 -
[15] - Quote
the new inventory is nice, but it takes some getting used to. It is nice not having to open 2 windows to load drones!
Also, missiles now make tengu most badass ship in universe. Sorry Scorpion... wait.... how can it be more badass than the Navy scorpion!? IT CAN'T! HOLY CRAP ITS AMAZING!
The new missiles are the reason I started to play as Caldari, now the investment in time has paid off! |
Angeliq
Soimii Patriei Nulli Tertius
78
|
Posted - 2012.05.22 13:53:00 -
[16] - Quote
Dafawk? What's wrong with you ppl? Why did you change the Items and Hangar windows? They were just fine!
How can I see the content of my ship's cargo and station items + other content from containers or other ship's cargo holds, ALL at the same time? What if I like to keep my items organized in containers?
This Inventory crap does not help. ROLL IT BACK! Velator vs Tornado https://forums.eveonline.com/default.aspx?g=posts&t=62323 Velator vs Oracle https://forums.eveonline.com/default.aspx?g=posts&t=109741 |
Evilynthea
Rim Collection RC Test Alliance Please Ignore
5
|
Posted - 2012.05.22 13:56:00 -
[17] - Quote
If you collect modules/ammo/any amount of loot at all, the new inventory system is totally unusable. I will be unsubscribing all accounts within 2 weeks if not fixed. |
Steijn
Quay Industries
53
|
Posted - 2012.05.22 13:57:00 -
[18] - Quote
Congratulations CCP, as far as my 2 accounts are concerned, you just killed Eve with this Inventory crap. How the **** you could release this in the current state after the amount of feedback you got from SiSi is beyond me, well no thinking about it, its what you do as you seem to ignore the people who play the game and do what you want.
2 accounts now going dormant until the subs run out. |
Evilynthea
Rim Collection RC Test Alliance Please Ignore
5
|
Posted - 2012.05.22 13:57:00 -
[19] - Quote
Angeliq wrote:Dafawk? What's wrong with you ppl? Why did you change the Items and Hangar windows? They were just fine!
How can I see the content of my ship's cargo and station items + other content from containers or other ship's cargo holds, ALL at the same time? What if I like to keep my items organized in containers?
This Inventory crap does not help. ROLL IT BACK!
This. Totally unplayable if you keep any amounts of inventory that you want to shift between containers/hangars/ships/corp hangars. |
Evilynthea
Rim Collection RC Test Alliance Please Ignore
5
|
Posted - 2012.05.22 13:58:00 -
[20] - Quote
Steijn wrote:Congratulations CCP, as far as my 2 accounts are concerned, you just killed Eve with this Inventory crap. How the **** you could release this in the current state after the amount of feedback you got from SiSi is beyond me, well no thinking about it, its what you do as you seem to ignore the people who play the game and do what you want.
2 accounts now going dormant until the subs run out.
The best part is, not only will tons of people unsubscribe, but why even bother with Dust now? Will tell all my non-Eve friends I was getting to try it to not even bother now. |
|
RFD commander
The Infinity Guys
0
|
Posted - 2012.05.22 14:03:00 -
[21] - Quote
I Don't get all the hate with the new inventory, I think it works fine! Good job CCP on another great expansion! |
Ishtvaan
Ghost Wolves Ltd
0
|
Posted - 2012.05.22 14:05:00 -
[22] - Quote
Evilynthea wrote:Angeliq wrote:Dafawk? What's wrong with you ppl? Why did you change the Items and Hangar windows? They were just fine!
How can I see the content of my ship's cargo and station items + other content from containers or other ship's cargo holds, ALL at the same time? What if I like to keep my items organized in containers?
This Inventory crap does not help. ROLL IT BACK! This. Totally unplayable if you keep any amounts of inventory that you want to shift between containers/hangars/ships/corp hangars.
Have you tried right - click and select "open in new window" or the shortcut Shift+Click? Dunno if that's what you mean :)
I must say i like it! |
Dinta Zembo
Snuff Box
28
|
Posted - 2012.05.22 14:06:00 -
[23] - Quote
Ishtvaan wrote:Have you tried right - click and select "open in new window" or the shortcut Shift+Click?
Have you tried undocking then docking |
Shade Alidiana
PROSPERO Corporation
0
|
Posted - 2012.05.22 14:09:00 -
[24] - Quote
CCP, I really really hate your Inventory. It's... awful, although filters may be useful |
Ishtvaan
Ghost Wolves Ltd
0
|
Posted - 2012.05.22 14:13:00 -
[25] - Quote
Dinta Zembo wrote:Ishtvaan wrote:Have you tried right - click and select "open in new window" or the shortcut Shift+Click? Have you tried undocking then docking
Yes, works fine. |
Darod Zyree
Zyree Holding
28
|
Posted - 2012.05.22 14:13:00 -
[26] - Quote
And still cannot repackage items in POS corporate hangers. |
Kasriel
4
|
Posted - 2012.05.22 14:13:00 -
[27] - Quote
everything seems fine.. except for the unified inventory window
> Double click to open JUST ships cargo now gone - i seem to remember complaints when this was removed in the past? > Ship cargohold now gone - this ruins my personal layout but it's an annoyance > Doesn't seem to 'remember' it's position > Picking up cargobays from POS guns 20km away > No ability to remove items you don't want in the list overview style? > Filter for valuble items picks up ammo and cheap BPO but not faction POS towers? > Useless for blueprints until ME/PE is displayed in list or detail view > doesn't work well with certain colour schemes (as shown by chribba)
bugs i've found so far:
> attempting to repackage station containers that have been used will no longer say your unable to repackage the item due to entries in the log it just won't do it with no explanation as to why |
Dinta Zembo
Snuff Box
28
|
Posted - 2012.05.22 14:14:00 -
[28] - Quote
Ishtvaan wrote:Dinta Zembo wrote:Ishtvaan wrote:Have you tried right - click and select "open in new window" or the shortcut Shift+Click? Have you tried undocking then docking Yes, works fine.
Yeh apart from the fact that it won't remember your open windows. |
Gun Gun
Kumovi The G0dfathers
2
|
Posted - 2012.05.22 14:15:00 -
[29] - Quote
FFS! Make the new inventory useful. I don't want to spend minutes rearranging all of the inventory windows EACH time i see the station. When docking in a capsule, you are greeted with a half a window wide inventory screen for your capsule's cargo. Very useful... |
|
CCP Bella Bee
C C P C C P Alliance
29
|
Posted - 2012.05.22 14:21:00 -
[30] - Quote
Dinta Zembo wrote:Ishtvaan wrote:Dinta Zembo wrote:Ishtvaan wrote:Have you tried right - click and select "open in new window" or the shortcut Shift+Click? Have you tried undocking then docking Yes, works fine. Yeh apart from the fact that it won't remember your open windows. Try clearing your windows settings and see if that fixes it. We are investigating why this is happening, it is not intended. |
|
|
Clayton Dozer
1
|
Posted - 2012.05.22 14:24:00 -
[31] - Quote
lol i can war dec my own alliance for 50 million isk guess they didnt test that feature
<img src='http://evesigs.b-accent.com/91485042.jpg' alt='sig' /> |
Tor Nolen
Mimidae Risk Solutions
0
|
Posted - 2012.05.22 14:24:00 -
[32] - Quote
The missile effects are awesome. My Hawk firing rockets is the coolest thing in EVE |
Urgg Boolean
Center for Advanced Studies Gallente Federation
60
|
Posted - 2012.05.22 14:28:00 -
[33] - Quote
It all works, but I have a list of annoyance factors:
Too much space in the shift-clicked windows is eaten up by the filtering tools and pricing info. Please make those optional.
I really do not want to see pricing info, unless I am actually pricing stuff. And even then, I'll use the market tools we already have to make sure I'm buying/selling for a good price.
And why do we need filtering tools on a shift-clicked window? Sorting by header (as it used to be) is fine if you have pre-filtered and shift-clicked a window open.
Salvaging ops now suXXors. Way slower than before. The window mechanics are very inefficient. I have not found a way open multiple loot windows and have them stack such that I can rapidly hit "loot all" on a stacked array of loot windows.
Also, it is annoying that when you click "loot all" the main inventory window reverts to the cargo hold, which I already have open via shift-clicking, so this is redundant. The code should acknowledge the fact that you have a particular window shift-clicked open, and not auto-pop-up the main inventory window after every operation.
It is also incredibly annoying to have the main inventory window pop open after jumping and docking. Or, if you leave it open and jump, it toggles closed, then on the next jump, it toggles open. Is really this the way you designed it?
The oricing info is way off from regioanl average - I found a difference between cargo window info and market info of 70K on an item that sells for 96K. That's too much error and goes well beyond any misinterpretation of data.
More to follow as I review this stuff.
Bottom line for me: 1) Make the filtering and pricing optional so we get our window real estate back. 2) Fix the inefficient window mechanics as ANY and ALL tasks requiring the inventory are nor far more click intensive. 3) This seems like yet another time when the player base must "get used to it". Certainly you have enough brain power at CCP to design a more efficient system. Use your brains to make things better, because your customers should never have to "get used to it". Failing to do that causes serious annoyance.
|
|
CCP Punkturis
C C P C C P Alliance
2306
|
Posted - 2012.05.22 14:28:00 -
[34] - Quote
Clayton Dozer wrote:lol i can war dec my own alliance for 50 million isk guess they didnt test that feature
hey thanks, I'll look into it
also, don't do it? CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
|
Ayame Tao
22
|
Posted - 2012.05.22 14:30:00 -
[35] - Quote
Tor Nolen wrote:The missile effects are awesome. My Hawk firing rockets is the coolest thing in EVE
nu-uuh!
My Scorpion Navy Issue firing cruises is.
CCP Punkturis wrote:Clayton Dozer wrote:lol i can war dec my own alliance for 50 million isk guess they didnt test that feature
hey thanks, I'll look into it also, don't do it?
Its the new AWOX-detecting feature. |
Shade Alidiana
PROSPERO Corporation
3
|
Posted - 2012.05.22 14:31:00 -
[36] - Quote
I've got an idea. CCP, you will never fit everyone's tastes for UI. Please, make it adjustable. I hate your inventory, someone may like it. I'm sure it will cost you nothing to make us able to set all the stuff in there. For me, the usual interface style is "1000-and-1 window". Unified inventory is unplayable for now. |
Dinta Zembo
Snuff Box
29
|
Posted - 2012.05.22 14:31:00 -
[37] - Quote
CCP Bella Bee wrote:Dinta Zembo wrote:
Yeh apart from the fact that it won't remember your open windows.
Try clearing your windows settings and see if that fixes it. We are investigating why this is happening, it is not intended.
Didn't work. |
Darod Zyree
Zyree Holding
29
|
Posted - 2012.05.22 14:34:00 -
[38] - Quote
Clayton Dozer wrote:lol i can war dec my own alliance for 50 million isk guess they didnt test that feature
won't work
14:34:19 Notify You know, there are easier ways to kill yourself than declaring war. Why not find a nice airlock to jump out of or something? |
Ishanmae
Binding Energy
12
|
Posted - 2012.05.22 14:37:00 -
[39] - Quote
Darod Zyree wrote:Clayton Dozer wrote:lol i can war dec my own alliance for 50 million isk guess they didnt test that feature
won't work 14:34:19 Notify You know, there are easier ways to kill yourself than declaring war. Why not find a nice airlock to jump out of or something?
Teehee... that's a nice one |
Swiftstrike1
Eve Dragons Partners of Industrial Service and Salvage
1
|
Posted - 2012.05.22 14:38:00 -
[40] - Quote
First impressions are very important and I on't like the new inventory at all . Don't even know how to drag and drop supplies from my Corp Hangar Array to my ships cargohold any more.
Everyone's see a pvp video where someone drags cap booster charges from a container in their cargohold to the cargohold itself. How are you supposed to do that any more if you can only have 1 invnetory window open at a time?
Would really appreciate a tick box in the escape menu that lets me disable the new inventory system and have the old one back. |
|
Vegare
Das zweite Konglomerat The Initiative.
29
|
Posted - 2012.05.22 14:38:00 -
[41] - Quote
Thanks for listening to our feedback on the Unified Inventory. |
Isabienij
Ghost Data Eych Four Eks Zero Ahr
5
|
Posted - 2012.05.22 14:40:00 -
[42] - Quote
The new inventory system was clearly not designed for players living out of a POS.
Browsing through 50+ pos mods just to find the hangar you're looking for is not what i want to spend brainpower or gametime on.
Usability in that regard is hugely reduced.
One suggestions; allow drag drop of favorite often used hangars or hangar types into a sort of "favorite" area |
Goyathla
Perkone Caldari State
1
|
Posted - 2012.05.22 14:41:00 -
[43] - Quote
Chribba wrote: Also, why remove active ship from your hangar? Where are the old cargo container windows? /c
Biggest Problem - Active ship not in the hangar was a bad idea, makes many quick tasks of old slow and annoying, two clicks now four or more. Who's idea was this?
Also when looking at the inventories I like the new filters you can setup, but the search tool shouldn't say "filter" too, it's a search tool not a filter tool.
Also lots of wasted space at the top and bottom of each inventory window now, it's nice to have the number of items, the cash estimated value, the value and such but the massive blank space next to these tiny details is annoying. It's just a per peeve but It would have been nice to be able to either hide these details or to move them around so they were all on one line. The volume and filter at the top could have been moved up with the list, details and icons option to cut half that wasted space, and the number of items and estimated value could have gone together at the bottom to chop the waste there. It's not a big deal if you only want one window but I like to fill my screen with all kinds of stuff and every bit of space wasted adds up. |
Clayton Dozer
1
|
Posted - 2012.05.22 14:43:00 -
[44] - Quote
CCP Punkturis wrote:Clayton Dozer wrote:lol i can war dec my own alliance for 50 million isk guess they didnt test that feature
hey thanks, I'll look into it also, don't do it?
i would be fighting myself so wouldnt be much of a issue and the kill report would be funny as hell
<img src='http://evesigs.b-accent.com/91485042.jpg' alt='sig' /> |
|
CCP Punkturis
C C P C C P Alliance
2306
|
Posted - 2012.05.22 14:43:00 -
[45] - Quote
Clayton Dozer wrote:lol i can war dec my own alliance for 50 million isk guess they didnt test that feature
hmm did you test it the whole way? I get a message telling me I can't do that it's actually a pretty good message if you check it out CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
|
|
CCP Bella Bee
C C P C C P Alliance
29
|
Posted - 2012.05.22 14:44:00 -
[46] - Quote
Dinta Zembo wrote:CCP Bella Bee wrote:Dinta Zembo wrote:
Yeh apart from the fact that it won't remember your open windows.
Try clearing your windows settings and see if that fixes it. We are investigating why this is happening, it is not intended. Didn't work. Ok, thanks for reporting, we're still looking into this. |
|
Wellygold
Jupiter Mining PLC
2
|
Posted - 2012.05.22 14:44:00 -
[47] - Quote
The new inventory system is totally unworkable. Please stop fixing what aint broke |
Evilynthea
Rim Collection RC Test Alliance Please Ignore
7
|
Posted - 2012.05.22 14:48:00 -
[48] - Quote
Ishtvaan wrote:Evilynthea wrote:Angeliq wrote:Dafawk? What's wrong with you ppl? Why did you change the Items and Hangar windows? They were just fine!
How can I see the content of my ship's cargo and station items + other content from containers or other ship's cargo holds, ALL at the same time? What if I like to keep my items organized in containers?
This Inventory crap does not help. ROLL IT BACK! This. Totally unplayable if you keep any amounts of inventory that you want to shift between containers/hangars/ships/corp hangars. Have you tried right - click and select "open in new window" or the shortcut Shift+Click? Dunno if that's what you mean :) I must say i like it!
I have, however the window does not stay in position. It reverts back. I for one do not wish to set up all my windows every time I re-dock or enter the game. |
Flying Squidwolf
Squidwolf Syndicate
0
|
Posted - 2012.05.22 14:51:00 -
[49] - Quote
Normally I don't use the EVE Forums but I just wanted to rant about how ridiculously stupid the unified inventory is. CCP have basically turned it into a file browser.....
|
Bloodpetal
Mimidae Risk Solutions
633
|
Posted - 2012.05.22 14:53:00 -
[50] - Quote
@ Unified Inventory -
I LOVE IT, Thank you.
@ Those who Do not like Unified Inventory.
ON THE TOP LEFT, there are a set of LEFT POINTING CHEVRONS. Click on this, Unified Inventory Index goes away, and you never have to use it again.
MAJOR BUG :
Trying to do an INDUSTRY INVENTION from the Corporate hangars is failing to find the items. This means I can't work from my POS at all, not to mention it's broken and makes me .
Please fix, bug report incoming in game.
Mimidae Risk Solutions Recruiting |
|
gfldex
511
|
Posted - 2012.05.22 14:54:00 -
[51] - Quote
CCP Punkturis wrote:Clayton Dozer wrote:lol i can war dec my own alliance for 50 million isk guess they didnt test that feature
hey thanks, I'll look into it
While you are on it, can you ask a game designer if it was intentional to declare wardecs spillovers of alliance leaving corps (that happened today) as being forcefully mutual? (Petition spam incoming!) When someone burns down your sandcastle, bring sausages. |
Flying Squidwolf
Squidwolf Syndicate
0
|
Posted - 2012.05.22 14:57:00 -
[52] - Quote
Isabienij wrote:The new inventory system was clearly not designed for players living out of a POS.
I'm not exactly sure who the new inventory is designed for.
|
Gabrielle d'Robinette
The Scope Gallente Federation
0
|
Posted - 2012.05.22 14:58:00 -
[53] - Quote
Dinta Zembo wrote:CCP Bella Bee wrote:Dinta Zembo wrote:
Yeh apart from the fact that it won't remember your open windows.
Try clearing your windows settings and see if that fixes it. We are investigating why this is happening, it is not intended. Didn't work. Nope. All open windows (cargo, drones, etc.) close except one each session change. And the one that stays open reverts to default showing the (to me) confusing tree list. On top of that it is completely random what stays open, sometimes the dronebay, sometimes the cargohold, etc.
Other complaints about the new way windows behave: - I have to use an extra keypress (shift) to open an extra window. Previous I just had to click. Now I need one hand at the mouse AND one at the keyboard. - Open dronebay option has vanished from the right click menu on my active ship. I now open it via the fitting screen, but that workarround is a bit awkward. And even then I have to hold shift to not overwrite the existing open windows......
And why is my active ship not shown in the Ships tab in the Station Services window?!?
|
wilkins1950
Redhogs Circle-Of-Two
1
|
Posted - 2012.05.22 14:58:00 -
[54] - Quote
sigh great work on missiles new SB hulls and the general improvement to every thing but you need to put back inventory to what it was before inferno at least until you can find some way to have them both work together (maybe a separate window where you can look at your inventory and see prices and sorting as well as having ease of use for organisation and management like the old version) and please fix the color schemes from making it hard to read as that ifs rather annoying (changed them for now but would like to change back A.S.A.P) Three things about me,
1. I hate Feroxes 2. Caldari FTW 3. NEVER ignore the frigates EVER!!! |
Flying Squidwolf
Squidwolf Syndicate
0
|
Posted - 2012.05.22 14:58:00 -
[55] - Quote
Bloodpetal wrote: @ Those who Do not like Unified Inventory.
ON THE TOP LEFT, there are a set of LEFT POINTING CHEVRONS. Click on this, Unified Inventory Index goes away, and you never have to use it again.
Still doesn't make the fact that there is now only ONE window for EVERYTHING now. Cargohold/Hangar/Ship Hangar/Corp Hangar/Other Ship Cargoholds all in ONE window....
>_> |
Morkus Rex
East Khanid Trading Khanid Trade Syndicate
3
|
Posted - 2012.05.22 14:59:00 -
[56] - Quote
Having all my items organized in containers, this Inventory crap is bloody awfull!
Nothing really exciting in this expansion, it is mostly a tweak of some old stuff, and not introducing much new ... but I'm not surprised, it's been like that almost since Revelations ...
The best part of Eve is still corp chat
Nobody cares about what you care about!
|
MaverickScot
Point of No Return Waterboard
0
|
Posted - 2012.05.22 14:59:00 -
[57] - Quote
I have never had a reason to complain about EvE until now.
This new Unified Inventory is awful. I have been playing with it in SiSi and could not get used to it. It seems to take forever to move items around never mind open two or three windows at once. They don't appear to stay either once you have Shift+Clicked and then closed them. If you open them again you have to Shift+Click again. I used to have container with different locations depending what I wanted as well they were ordered differently. Some were in Quantity order some were in Type order. If you have a large amount of ships there is a lot of scrolling involved too.
I do not see a need for this type of over clicking when I could get to what i wanted with very little. I like the idea of the search function but that was already in the Assets Icon.
Another thing i have noticed and I know I could learn to live with it but, I used to dump my salvage into my main Items folder and they would remain at the end of my inventory I would go through them and keep gear for sale over 100k ISK and these would be dumped into a container and the rest would be reprocessed. Now if you switch containers on the tree and then return to you items they are rearranged into whatever setting you have such as Type. Now I have to trawl through all my gear to find the salvage again. Not helpful and time consuming.
I would request that this be changed back or you have the option to opt out of this new time consuming and pointless (for me) Item Hanger. I suspect this will never happen but hey one voice started ship spinning and it was returned. Ironically I was never that fussed about ship spinning but I now enjoy having my hanger back and spinning ships.
Mav.
|
Kasriel
5
|
Posted - 2012.05.22 15:02:00 -
[58] - Quote
Bloodpetal wrote: @ Those who Do not like Unified Inventory.
ON THE TOP LEFT, there are a set of LEFT POINTING CHEVRONS. Click on this, Unified Inventory Index goes away, and you never have to use it again.
really? click that and try to open say a corp hanger, or your ship hanger, or your ships cargo bay without expanding the unified inventory part again
go on. i'll wait |
Clayton Dozer
1
|
Posted - 2012.05.22 15:05:00 -
[59] - Quote
CCP Punkturis wrote:Clayton Dozer wrote:lol i can war dec my own alliance for 50 million isk guess they didnt test that feature
hmm did you test it the whole way? I get a message telling me I can't do that it's actually a pretty good message if you check it out i didnt test it the whole way didnt want to waste 50 mill for a game glitch if it did let me
<img src='http://evesigs.b-accent.com/91485042.jpg' alt='sig' /> |
|
CCP SoniClover
C C P C C P Alliance
124
|
Posted - 2012.05.22 15:05:00 -
[60] - Quote
gfldex wrote:CCP Punkturis wrote:Clayton Dozer wrote:lol i can war dec my own alliance for 50 million isk guess they didnt test that feature
hey thanks, I'll look into it While you are on it, can you ask a game designer if it was intentional to declare wardecs spillovers of alliance leaving corps (that happened today) as being forcefully mutual? (Petition spam incoming!)
The new war created when a corporation leaves an alliance keeps the same state was the war was in. So if the war was mutual on the alliance side, then the new war will be mutual also, and vice versa. |
|
|
Urgg Boolean
Center for Advanced Studies Gallente Federation
61
|
Posted - 2012.05.22 15:08:00 -
[61] - Quote
Bloodpetal wrote:@ Unified Inventory - I LOVE IT, Thank you. @ Those who Do not like Unified Inventory.ON THE TOP LEFT, there are a set of LEFT POINTING CHEVRONS. Click on this, Unified Inventory Index goes away, and you never have to use it again. MAJOR BUG :Trying to do an INDUSTRY INVENTION from the Corporate hangars is failing to find the items. This means I can't work from my POS at all, not to mention it's broken and makes me . Please fix, bug report incoming in game. Interesting how you state emphatically that you love the new inventory system. Then a few sentences later you state it is broken and makes you sad. I apologize, but that seems either contradictory or very fickle.
The problem is that all the inefficiency we see now is inherent to the design. It's not bugs, per se. CCP had the chance to fix this based upon player feedback in a lengthy thread, and they didn't listen. They published what you see now. So will they fix it? Who knows... |
Clayton Dozer
1
|
Posted - 2012.05.22 15:08:00 -
[62] - Quote
and how are we supposed to get our items from ship cargo to station hanger and back into ship cargo if you can no longer open 2 screens at one time? <img src='http://evesigs.b-accent.com/91485042.jpg' alt='sig' /> |
Gizan
Hounds Of War WHY so Seri0Us
30
|
Posted - 2012.05.22 15:09:00 -
[63] - Quote
GIVE ME MY CORP HANGER BUTTON BACK ON STATION TAB GIVE ME MY SHIPS HANGEER BACK GIVE ME MARKET DELIVERIES BACK
CORP hanger NEEDS to be seperate from the personal market tab. Cant drag stuff from the delivers window, if you open it, to you items button to put in your hanger anymore...
ECT ECT ECT
|
Gizan
Hounds Of War WHY so Seri0Us
30
|
Posted - 2012.05.22 15:12:00 -
[64] - Quote
CCP Punkturis wrote:Katrina Bekers wrote:No double-click in hangar to open cargo?
Inventory windows not remembering their positions?
CCP Punkturis, did you lose your UI demigoddess status? We still love you, but please, these details shouldn't be overlooked like this. I was working on War Dec and Kill Reports this release - hope you like that stuff!
dont point out other dev's horrible job, and then congradulate your self, on something 1/2 of eve will never want to use. |
Tequila Breeze
Austudy The Welfare State
3
|
Posted - 2012.05.22 15:14:00 -
[65] - Quote
THIS PATCH REALLY REALLY SUCKS !
|
annoing
Dirt Nap Squad Dirt Nap Squad.
5
|
Posted - 2012.05.22 15:14:00 -
[66] - Quote
Change for the sake of change is JUST change. The new side-bar, ship hanger, items etc is un-necessarily complicated for, it seems, no other reason for the design team to justify their existence. The was NOTHING wrong with the old set-up. NOTHING at all. Dated? Yes, complicated? NO. Useless change is still useless. Still havent flown the ship outside to see the new effects, maybe that will make the expansion all worth while but based on the new hanger changes alone? Not worth the effort tbh. You tried too hard and failed. Want to swear to express how angry and dissapointed I am in this but it would serve no point as CCP wont/dont/never listen anyway
|
Katja Faith
Republic Military School Minmatar Republic
109
|
Posted - 2012.05.22 15:16:00 -
[67] - Quote
Evilynthea wrote:If you collect modules/ammo/any amount of loot at all, the new inventory system is totally unusable. I will be unsubscribing all accounts within 2 weeks if not fixed.
Rabble-rabble-rabble-failquit-rabble-emorage-rabble-failquit |
Shade Alidiana
PROSPERO Corporation
7
|
Posted - 2012.05.22 15:17:00 -
[68] - Quote
Swiftstrike1 wrote:Would really appreciate a tick box in the escape menu that lets me disable the new inventory system and have the old one back.
That would be great. At least this way... |
Zleon Leigh
116
|
Posted - 2012.05.22 15:20:00 -
[69] - Quote
OMG.. Unified inventory view eats up a lot of extra pixel real estate? Just what we needed... sheesh. At least have a ship cargo view that is streamlined as it was. Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |
Catho Sharn
Don't Die Interstellar Enterprises
30
|
Posted - 2012.05.22 15:20:00 -
[70] - Quote
Inconsistent behavior:
1. In the index select "Item Hangar" 2. In the item pane, double-click a container. 3. Container opens in inventory window.
1. In the index select "Ship Hangar" 2. In the item pane, double-click a ship. 3. Ship becomes active ship.
The inventory window is inventory. Double-click should always open containers, including ships. It should not change the active ship.
Problem behavior:
Items do not show locked status (at least in my testing).
Current container configurations appear to be broken, showing 'unlocked' for placed items, but locking them when moved. -- Resetting container configuration seems to resolve this, but damn it, having to redo all containers every time there's a patch is really annoying.
General feedback: This system is poorly thought out and is pretty useless for anyone dealing with large numbers of items. I'm disappointed.
|
|
Indorian
Thorn Project Candy Bears
1
|
Posted - 2012.05.22 15:21:00 -
[71] - Quote
Grey Stormshadow wrote:Unified inventory still sucks balls. It should have never made it to tranq in such unfinished state.
I wish that the decision makers and designers from this project will be booted from CCP or given alternative work somewhere far from computers.
I don't bother writing details what is wrong because I've given my fair share during the test server feedback already.
My accounts expire in end of this month and if this hasn't been properly fixed by then - feel free to email me with nice reactivation offer when you have. I then reconsider whether or not you have done enough to prevent this kind of junk from happening over and over and over again like it seems to do.
Can I has your stuffs? |
Zleon Leigh
116
|
Posted - 2012.05.22 15:21:00 -
[72] - Quote
Seems new inventory system doesn't fix broken mechanic of not being able to contract out of station containers. So bloody lame.... Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |
Captain Praxis
EVE University Ivy League
27
|
Posted - 2012.05.22 15:24:00 -
[73] - Quote
Gabrielle d'Robinette wrote:
...I have to use an extra keypress (shift) to open an extra window. Previous I just had to click. Now I need one hand at the mouse AND one at the keyboard...
THIS a thousand times |
Gizan
Hounds Of War WHY so Seri0Us
36
|
Posted - 2012.05.22 15:28:00 -
[74] - Quote
How about you make ALL new UI changes OPTIONAL when you put them in the game so it doesnt screw up EVERYONES gameplay. Im sure that the 100/750,000 people like the new invintory, but most of us absolutely hate it.... i guess its time to let more subs lapse. (not a joke, i use to run 14 accounts) |
andyminer
Careb Air Cascade Associates
2
|
Posted - 2012.05.22 15:29:00 -
[75] - Quote
I like others don't usually post on the forums but I have to say something about the new UI. I agree with the other people who have said that its awful. I have been playing the game for seven years and everything I do requires seperate windows to be open. The changes I have seen today have made the simple operation of dropping items into you hangar more complicated and time consuming. The fact that every windows closes when you session change is an epic failure as far as i'm concerned. Please can we have an option to turn off this new "improvement" and please can i have my seperate ship hangar back and for god sake please stop changing things that are not broken! |
Brego Tralowski
Outpost 99
56
|
Posted - 2012.05.22 15:29:00 -
[76] - Quote
Hmm guess I will no longer store all my items in freight cans with nice labels, nice to have a rough worth of your items at the bottom I guess. But not a fan of the new inventory system - maybe the option to not use it like we have the option to not use CQs?
Missiles look great, was out blasting roids just before work so i could have a look at them lol.
Flying Logi in an Incursion near you and giving free stuffs to Rookies. |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1250
|
Posted - 2012.05.22 15:30:00 -
[77] - Quote
Indorian wrote:Grey Stormshadow wrote:Unified inventory still sucks balls. It should have never made it to tranq in such unfinished state.
I wish that the decision makers and designers from this project will be booted from CCP or given alternative work somewhere far from computers.
I don't bother writing details what is wrong because I've given my fair share during the test server feedback already.
My accounts expire in end of this month and if this hasn't been properly fixed by then - feel free to email me with nice reactivation offer when you have. I then reconsider whether or not you have done enough to prevent this kind of junk from happening over and over and over again like it seems to do.
Can I has your stuffs? How creative from you.
Get |
Clayton Dozer
3
|
Posted - 2012.05.22 15:32:00 -
[78] - Quote
Captain Praxis wrote:Gabrielle d'Robinette wrote:
...I have to use an extra keypress (shift) to open an extra window. Previous I just had to click. Now I need one hand at the mouse AND one at the keyboard...
THIS a thousand times I had no ideal that holding shift then clicking the hanger would open a new window its over complicated buy i can deal with the extra effort i have to put out unless my keyboard batteries go dead and i cant hold shift <img src='http://evesigs.b-accent.com/91485042.jpg' alt='sig' /> |
Ampoliros
Aperture Harmonics K162
48
|
Posted - 2012.05.22 15:33:00 -
[79] - Quote
Yeah, I'm generally okay with unified inventory, but it is *awful* at POSs
You have: - 15-20s inventory loadtimes with the index open when arriving on grid as it attempts to load every little POS gun and hangar array - Massive screens of POS modules that make it impossible to find what you want, and being as you can't rename half the structures or resort/filter anything it's a massive UI mess. I now have to browse in between about 20 guns to find what I want. - No functionality added, because i still have to be within 2.5k to access or view anything.
In short, I have a massive, hard to use window, that takes forever to load, that does absolutely nothing helpful.
Suggestions: - Move the inventory of defense modules into their own sub-menu under starbase structures, so it looks like: \/ Starbase Structures > Corporate Hangar Array > Ship Maintenance Array (etc..) \/ Starbase Defense Structures > Medium Pulse Laser Battery (etc...)
This one absolutely has to be done, it's just nonfunctional otherwise.
- Let us rename more structures at POSs or alter the sorting of the left side index.
-Remove the range-related view limitation on structure contents. You're probably loading the stuff anyway, just let us view it!
Thanks. |
Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
573
|
Posted - 2012.05.22 15:34:00 -
[80] - Quote
So the wars panel of the corporation window now doesn't display any information about whether or not a war is active, as in there is no indication of the 24 hour warmup or cooldown at the start and end of a war.
Also the war history is extremely boss. |
|
Karl Hobb
Imperial Margarine
281
|
Posted - 2012.05.22 15:35:00 -
[81] - Quote
I literally don't want to play EVE right now with the inventory in this state. It should remember my window states between session changes and opening loot containers should be done in a separate window to avoid confusion. Tabs worked perfectly and were easy to manage, the new sidebar is not very usable unless you take up a large amount of screen real-estate, and even then it doesn't handle simple tasks (such as looting) nearly as well as the older tabbed system did.
There really needs to be some quality of life iteration done on the inventory before the game is bearable for simple tasks. A good place to start is window state memory. +1 in local |
Clayton Dozer
3
|
Posted - 2012.05.22 15:38:00 -
[82] - Quote
for those of you who b*tch about the inventory using alot of extra pixels you have option to re=size the window to what it was before the change.
<img src='http://evesigs.b-accent.com/91485042.jpg' alt='sig' /> |
Gun Kata
tech-legion AAA Citizens
1
|
Posted - 2012.05.22 15:39:00 -
[83] - Quote
whole inventory thing is sorry to say crap
moving stuff about cargo bays etc just became horrid
it didnt need changing so why do you persist in breaking things that arent broken your like children leave them alone fix the broken stuff first
please make this able to be turned off |
|
CCP Punkturis
C C P C C P Alliance
2308
|
Posted - 2012.05.22 15:41:00 -
[84] - Quote
Vimsy Vortis wrote:So the wars panel of the corporation window now doesn't display any information about whether or not a war is active, as in there is no indication of the 24 hour warmup or cooldown at the start and end of a war.
Also the war history is extremely boss.
Hmm... It says "started [date]" if it is active and it also has the text "- Can fight at [time]" if it's the warmup time
is this not working for you? if it is not, it would be great if you created a bug report via the in game tool (F12, bottom button) CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
|
Asmodes Reynolds
Rayn Enterprises
28
|
Posted - 2012.05.22 15:42:00 -
[85] - Quote
first off, CCP why do you keep messing with things that are not broken(Like the inventory UI) when there are so many things in your game that are? (the client not notifying the user when it disconnects, new feature balancing, Pos mechanics, lag etc..)
As for your shiny new UI..... it just sucks. Yes it looks cool. Yes, I'm I'm sure it's useful in some way. But you're forcing it on people and that's not cool.
some problems that really annoy me in that 10 minutes I've been using it. There is no way to access any of the capital ship hangar arrays, or corporate hangar arrays without using.
Your new free system, your UI programmers seem to think that it is part of the cargo. And have completely remove the buttons on the right-click menu both on your capacitor and your ship.
There is no way to open up a corporate hangar the old method( the useful method ) you are completely forced into the new method (that is completely unusable and clunky, and makes me want to shoot myself in the head.)
Pos mechanics, highly affected by this because now instead of every single hangar/silo(That you can't name because that feature broke a long time ago and you never bothered to fix it)/Fuel bay. Tries to open up in the same damn window,closing the previous one you had open. Instead of opening up a new window that remembers its previous position(the new UI doesn't remember positions at all).
and the worst part about all of this is that you told all of this multiple times in the test server feedback , which you ignored.
TL;DR -- The right-click to access your ship hanger array and your CHA on capital ships have been removed ( whoever's responsible for that needs their head examined.) -- the unified inventory system just sucks, and you force it on us (there's no way to turn it off or go around it in most cases) -- you can hide the tree, however all access to corporate assets require use of the tree. -- because of the unified inventory system, combined with other broken pos, that you never fixed. Has resulted in pos maintenance being 100 times more painful. -- CCP ignored test server feedback, about the unified inventory system's usability. ---
Things you could do to fix this, give the ability to opt out of the new UI system, and keep using the old way |
Tek Handle
Biotronics Inc. The Initiative.
6
|
Posted - 2012.05.22 15:42:00 -
[86] - Quote
The inventory is nice BUT ships need their respective picture as list icon. It would be nice if one could scroll the page/list which is hovered by the mouse! |
Zleon Leigh
117
|
Posted - 2012.05.22 15:44:00 -
[87] - Quote
Clayton Dozer wrote: for those of you who b*tch about the inventory using alot of extra pixels you have option to re=size the window to what it was before the change.
Extra border space means either a) you see less of what you could see before when you resize or b) it's bigger than before.
New inventory for managing stock piles of in station crap - sure. Ship cargo bay and POS silo's - NWIH!
Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |
Luna Steel
INGRUO
0
|
Posted - 2012.05.22 15:44:00 -
[88] - Quote
Great work CCP!
As a producer/inventor I like the unified inventory most - thx it works great for me so far - thumbs up and +10 for the developer team.
BUT: A crucial part is still missing. That is the ability to STACK BPO's and BPC's (that have same ME, PE, etc.). In fact, that was/is the most important point for me and I was hoping you would implement it finaly as the dev blog picture showed (cf. http://cdn1.eveonline.com/www/newssystem/media/28129/1/Inventory_Blog_New_Inventory.png).
Hence the so-called 'scroll yourself to death problem' has not solved at all for producers and inventors.
Anyways, my hope dies at last - c'mon CCP: "Yes, you can do it!" Q: Do you have that issue on your priority list already? Please tell me you have
Thx in advance and best regards Luna |
Sarina Berghil
Adhocracy Incorporated Adhocracy
32
|
Posted - 2012.05.22 15:44:00 -
[89] - Quote
The unified inventory takes some getting used to, but so far I like it. I have a few comments.
- Now that item windows works like file browsers, i really miss having a 'back' button to return to the previous view.
- It's not possible to open several containers with one action anymore. This used to be possible by selecting all containers and using the right-click->open option. This makes container handling in cargo bays a bit of a pain.
- Window setting should be stored on a pr. window basis. In my station hangars I might want the tree list, but keep it hidden for cargo bays. The same should go for window sizes of course. Someone else mentioned POS arrays and I can imagine the horror in this respect too.
- I would like to have shortcuts for different types of windows that can be put in the Neocom. One button opens cargo bay with one set of settings, another button opens hangar with another set of settings. If any view and its settings can be made into a shortcut, that would really put the versatility to good use.
- Currently default behaviour is to keep the old window when opening a container, an option to change this behaviour to opening a new window every time is something I think a lot of people could use. This would be similar to how info windows works.
Some positives as well.
- The way that volume is shown in various contexts is very useful. I love that.
- The estimated value of an item or stack of items seems very useful. It may be slightly off sometimes, but showing the price used for the calculations allows users to asses the precision of the estimation.
- I haven't played with the filters much, but so far it seems that they can prove very handy.
|
Angeliq
Soimii Patriei Nulli Tertius
81
|
Posted - 2012.05.22 15:50:00 -
[90] - Quote
E-diot of the Year Prize goes to CCP (again) for the New Totally Useless and Annoying Inventory Function!
Supposedly I have to fully fit a large amount of ships on regular basis and I have items organized in station warehouses for rapid 1-click individually access. How can I still see all ships in my ship hangar and open all station containers and ship's cargo holds + items in station, ALL at the same time AAAND make them remember window sizes and location on screen?
I have about 10-20 station containers/warehouses on each different station I use for industry, invention, manufacturing, contracting, etc. Do I have to set ALL the windows EVERY time I dock?
Why do I have to reset my settings/cache to get rid of that Inventory-Window-Always-Opens-When-I-Undock/Jump bug? Aren't you capable of implementing new content without messing up the cache and setting? Too hard to make it backwards compatible? This happened with every single expansion.
It would've been much more easier and useful if you only implemented the filter function on (items, cargo, warehouse, station containers, etc) windows next to view type option and make it optional!
I don't want to see how many items I have in that particular window or how much they cost. This info only occupies space. Make it's visibility optional.
I want double-click on ships to open their cargoholds, like it used to, not to activate it like it does now.
Basically, you made things easier only for ppl that have a couple of ships and some 10ish items on a station (beginners), but for all other players that poses a large number of ships and a huge amount of items, you made things WORSE! Access to items and ships is NOT easier, but much more complicated now!
ROLL IT BACK! (or make it optional)
Velator vs Tornado https://forums.eveonline.com/default.aspx?g=posts&t=62323 Velator vs Oracle https://forums.eveonline.com/default.aspx?g=posts&t=109741 |
|
Niena Nuamzzar
Royal Amarr Institute Amarr Empire
3
|
Posted - 2012.05.22 15:52:00 -
[91] - Quote
andyminer wrote:...everything I do requires seperate windows to be open. The changes I have seen today have made the simple operation of dropping items into you hangar more complicated and time consuming. The fact that every windows closes when you session change is an epic failure as far as i'm concerned. Please can we have an option to turn off this new "improvement" and please can i have my seperate ship hangar back and for god sake please stop changing things that are not broken! Pretty much this ^^^^. I guess even a teaspoon of responsibility won't let you sleep tonight |
Morkus Rex
East Khanid Trading Khanid Trade Syndicate
5
|
Posted - 2012.05.22 15:56:00 -
[92] - Quote
Give me back my missile ball of fire... I don't like this missile spermatozoons
Nobody cares about what you care about!
|
Mullethead
League of Gentlemen Ethereal Dawn
1
|
Posted - 2012.05.22 15:56:00 -
[93] - Quote
The GOOD - Love the new shiny bits and new missle effects
Tha BAD - The new inventory thing is bloody aweful!!! Seriously the people who came up with this and didnt give a "opt out" tick a box on the Esc menu screen really need to be looking for new jobs.
For the love of all things Eve please, PLEASE stop trying to fix stuff that isnt broken.
Give us the option to leave our stuff in tabs/windows/whatever like it was. It was fine. We could see where things had to go in a station or a pos without millions of clicks or keys. |
Smoking Blunts
ZC Industries Dark Stripes
272
|
Posted - 2012.05.22 15:58:00 -
[94] - Quote
lmao.. i cant belive ccp dumped this crappy ui on us, dispite almost totally negative feed back..
once again you lot do re-tard-ed things.
can i get the door back? OMG when can i get a pic here
|
Nikuno
Atomic Heroes The G0dfathers
51
|
Posted - 2012.05.22 15:59:00 -
[95] - Quote
The new inventory system is appalling. I have no idea why this ever got beyond the back of a beermat stage. Just for basics;
Have your Devs ever watched a pvp video? Did the notice that it often happens that you have to jump through a gate during a fight? Then why does my cargo close every time I do this? This does not help during a fight !!
How about the way we have to carefully manage our cargoes during a fight for using cap boosters and ammo? Or maybe taking from a can in space to keep the cap boosters flowing? So why now can i see how much the value of my cargo is but I get to see half as much cargohold instead ?!!
In station it's normal for most of us to have the ship and station hold open along with possibly a container and the ship's own cargohold. Do your Devs realise how much more damnably complicated they've made this once simple process?!!
Your UI now gets in the way of my playing Eve, it DOES NOT help me to play eve.
tl;dr UI is a steaming pile of dung. |
TheButcherPete
Specter Syndicate
191
|
Posted - 2012.05.22 16:01:00 -
[96] - Quote
CCP, seriously. Drag to hangar = switch Double click ship inside inventory = open cargo
now it's... Drag to hangar = switch Double click = switch
MAJOR USEFULNESS ISSUE My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
|
Hannott Thanos
Notorious Legion
49
|
Posted - 2012.05.22 16:02:00 -
[97] - Quote
When will we see the passive Damage Control? Tuxford said it would originally be passive, but the code wasn't there for it. This should be possible now, shouldn't it? |
Rusky Dimpleskins
Industrialists Never Die B A C K B 0 N E
0
|
Posted - 2012.05.22 16:03:00 -
[98] - Quote
This new UI is extremely disappointing for an Industrial Player.
Each time an Orca warps out to empty its cargo, all of the other fleet members who had the corp cargo hanger window open loses this window as it defaults back to their own ships hanger. In the past this was not the case - orca warped out, orca warped back in, everyone was still viewing the same corp cargo hanger and could go about depositing their ore.
Also the Orca pilot has to keep reopening the Ore Hold, Corp Hangers and Orca Cargo each and every time when docking and undocking to have easy quick access to move ore around.
Unfortunately I cannot see any improvement this new layout has to offer your customers. |
|
CCP Tuxford
C C P C C P Alliance
326
|
Posted - 2012.05.22 16:07:00 -
[99] - Quote
Hannott Thanos wrote:When will we see the passive Damage Control? Tuxford said it would originally be passive, but the code wasn't there for it. This should be possible now, shouldn't it?
I am confused. What are you talking about? https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates |
|
Callidus Dux
School of Applied Knowledge Caldari State
154
|
Posted - 2012.05.22 16:09:00 -
[100] - Quote
The UI is horrible sh!t. I want two seperate windows (WHITHOUT any shift or something crap) to move items from the hangar into my ship. It was possible to stack all windows into one before this UI crap. But no one dit it. Now you force all people to live with this crap. Please roll back the UI or make it optional. It is not user friendly.
Especially the Inventory I want into SEVERAL windows to be able to drag and drop things around. I hate the idea to use the shift key to open a own window. |
|
Angeliq
Soimii Patriei Nulli Tertius
85
|
Posted - 2012.05.22 16:11:00 -
[101] - Quote
CCP Soundwave pls answer this ONE QUESTION!
Why did you "stayed the course" with the crappy Inventory Feature after all the negative feedback from Sisi?
In Hilmar's own words: "Currently we are seeing _very predictable feedback_ on what we are doing. Having the perspective of having done this for a decade, I can tell you that this is one of the moments where we look at what our players do and less of what they say. Innovation takes time to set in and the predictable reaction is always to resist change." Velator vs Tornado https://forums.eveonline.com/default.aspx?g=posts&t=62323 Velator vs Oracle https://forums.eveonline.com/default.aspx?g=posts&t=109741 |
Crunchmeister
THORN Syndicate THORN Alliance
291
|
Posted - 2012.05.22 16:13:00 -
[102] - Quote
Not sure what I think about the unified inventory system yet. It has potential, but it feels awkward and unfinished.
Given the choice, I would prefer the old system, but with some fixes and actually completing the job, the new system could be nice. As it stands, I don't see it as being very user-friendly. I know the voices in my head aren't real, but they have some really great ideas sometimes. |
Urgg Boolean
Center for Advanced Studies Gallente Federation
62
|
Posted - 2012.05.22 16:14:00 -
[103] - Quote
One tiny thing that would make salvage ops more streamlined would be an auto-loot-all option. This one function would eliminate all the window pop-ups and insane clicking now mandatory to actually loot a container. Knowing how the EvE player base typically thinks, there is probably some political reason why we can't have an auto-loot-all function. But based upon the new Unified Insanitorium , an auto-loot-all function would make (at least) salvage ops more bearable and hopefully faster than waiting for the window refreshes to finally show the loot all button .... |
Elvin Gizza
Gerek Ore And Moon Surveying
19
|
Posted - 2012.05.22 16:14:00 -
[104] - Quote
Sorry CCP, the new inventory thing is horrible, why cant it be optional?
Also i love all the new modules and ****, but where are they? Have they been seeded? Again, why make it so difficult for us?
|
Corporate Envoy
Federal Navy Academy Gallente Federation
2
|
Posted - 2012.05.22 16:15:00 -
[105] - Quote
Gun Kata wrote:whole inventory thing is sorry to say crap
moving stuff about cargo bays etc just became horrid
it didnt need changing so why do you persist in breaking things that arent broken your like children leave them alone fix the broken stuff first
please make this able to be turned off
Speaking of things that aren't broken:
The english punctuation system ain't broken, so why must you change it?
Why? |
Mullethead
League of Gentlemen Ethereal Dawn
4
|
Posted - 2012.05.22 16:16:00 -
[106] - Quote
CCP Tuxford wrote:Hannott Thanos wrote:When will we see the passive Damage Control? Tuxford said it would originally be passive, but the code wasn't there for it. This should be possible now, shouldn't it? I am confused. What are you talking about?
Most of us are talking about how much the new inventory systems SUCKS. But as usual...ignored |
TheButcherPete
Specter Syndicate
191
|
Posted - 2012.05.22 16:17:00 -
[107] - Quote
Elvin Gizza wrote:Sorry CCP, the new inventory thing is horrible, why cant it be optional?
Also i love all the new modules and ****, but where are they? Have they been seeded? Again, why make it so difficult for us?
Someone hasn't been paying attention. Only the Drone Damage Amplifier BPO was seeded, the reactive armor hardener and Target Breaker only come in BPCs from RADAR sites. My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
|
Tulok Delunn
ALFA Mining Inc
0
|
Posted - 2012.05.22 16:17:00 -
[108] - Quote
I was attempting to place a command center in Agoze today and i got the following message "you can not build a command PIN as you are not part of the alliance that holds sovereignty in this system". Is this a bug or working as designed? Did not see any information on the patch notes about this as a change. I am currently not a factional warfare player and have good standing with Gallente who owns the system currently. |
staafsak
DoubleDutchClan En Garde
1
|
Posted - 2012.05.22 16:22:00 -
[109] - Quote
Grey Stormshadow wrote:Unified inventory still sucks balls. It should have never made it to tranq in such unfinished state.
I wish that the decision makers and designers from this project will be booted from CCP or given alternative work somewhere far from computers.
I don't bother writing details what is wrong because I've given my fair share during the test server feedback already.
My accounts expire in end of this month and if this hasn't been properly fixed by then - feel free to email me with nice reactivation offer when you have. I then reconsider whether or not you have done enough to prevent this kind of junk from happening over and over and over again like it seems to do.
Bye. |
Hannott Thanos
Notorious Legion
49
|
Posted - 2012.05.22 16:22:00 -
[110] - Quote
CCP Tuxford wrote:Hannott Thanos wrote:When will we see the passive Damage Control? Tuxford said it would originally be passive, but the code wasn't there for it. This should be possible now, shouldn't it? I am confused. What are you talking about? The Damage Control module. Why is it still an active module? All I know is that it was meant to be a passive module, but it could be stacked to create super-tanky hull ships. So therefore it was made an active module because you could make it so that only one of a kind could be active at one time. Should it not now be possible to turn it in to a passive module? It's only an annoyance to turn it on all the time. |
|
Urgg Boolean
Center for Advanced Studies Gallente Federation
62
|
Posted - 2012.05.22 16:22:00 -
[111] - Quote
Callidus Dux wrote:The UI is horrible sh!t. I want two or many more seperate windows (WHITHOUT any shift or something crap) to move items from the hangar into my ship. It was possible to stack all windows into one before this UI crap. But no one did this. Now you force all people to live with this crap. Please roll back the UI or make it optional. It is not user friendly.
Especially the Inventory I want into SEVERAL independent windows to be able to drag and drop things around. I hate the idea to use the shift key every time to open a own window. lol - tell us what you really think. |
Friary
Hedion University Amarr Empire
0
|
Posted - 2012.05.22 16:23:00 -
[112] - Quote
How come patch too big??? I just got 56k modam where i life and taking 12 days!!! |
Redclaw Inshan
Serenity Crew
1
|
Posted - 2012.05.22 16:25:00 -
[113] - Quote
Ok I usually do not post on forums either, but i got to admitt, the IDEA of the new inventory system is nice... in some weird sense of style i think, but it's not really practical anymore. I used to have my cargohold open at all times for different ships. Then additionally. especially when salvaging/looting, salvaged all the ships and after that, i opened all cans by doubleclicking them on the overview. I had all those windows as tabs in one window. That way i was able to rapidly click the "loot all button" ( which i still think was one of the best ideas CCP had lol) and loot all the cans in a timely fashion. NOW even if i use shift-click to have the can window out of my main cargo window, it opens only one can there... other cans do not automatically stack there, but show up in the main window again. Then i tried to loot from that window. I guess it could work somehow, but then i realized, that, when a can despawns after looting, the focus switches to the ships cargohold again, so i have to select a new can, loot it and so on and on and on. Salvaging now takes allmost as long as actually doing the mission, and you know it... salvaging is not done because it's sooo much fun, but it's done to make some profit out of missions other than just the bounties. When i read the patchnotes, i thought this was just an additional OPTIONAL window with the assets around the universe included. but it turned out, that this is a way slower ( yes, the windows DO react way slower than before) and more complex way to do things, that were done with a click or two before.
PLEASE CCP remember that not all people bother to actually tell you if they like or dislike something on the forums. Most do not post it, like i so far never did. So please do not assume that all the players NOT complaining are actually fine with what you do there. So please either give back the old inventory system back completely, or at least give us a chance to deactivate the new one to have the old inventory back like so many people want it.
This is meant constructive, not destructive, hence why i am not swearing, or insulting anybody. And "forcing" something like this, is like me selling you a Mac, when you are a windows-user, and me telling you " Well, you will get used to it." |
Hannott Thanos
Notorious Legion
50
|
Posted - 2012.05.22 16:26:00 -
[114] - Quote
On the topic of inventory, I think the filters are awesome! But I still use the inventory like I did before. Now I just press ctrl-n to open ships in my lower right corner, then I shift-click "Item hangar" to open my items in my top left corner. A few more clicks than before, but no biggie. If anything, I wish the CTRL-something would just open a new window, instead of the base inventory system |
Callidus Dux
School of Applied Knowledge Caldari State
157
|
Posted - 2012.05.22 16:34:00 -
[115] - Quote
Urgg Boolean wrote:Callidus Dux wrote:The UI is horrible sh!t. I want two or many more seperate windows (WHITHOUT any shift or something crap) to move items from the hangar into my ship. It was possible to stack all windows into one before this UI crap. But no one did this. Now you force all people to live with this crap. Please roll back the UI or make it optional. It is not user friendly.
Especially the Inventory I want into SEVERAL independent windows to be able to drag and drop things around. I hate the idea to use the shift key every time to open a own window. lol - tell us what you really think. That it is sh!t. Try to read all next time. To CCP: I like the new missiles; but really hate the new, untested und uncomfortable UI. |
witchking42
UNFRL Fleet Operations CONSORTIUM UNIVERSALIS
16
|
Posted - 2012.05.22 16:36:00 -
[116] - Quote
Anyway to completely get rid of the FACTIONAL WARFARE details from the screen, as I'm not participating in this, and it's taking up real estate even when minimised!
PS. No issues with UI :-) |
|
CCP Tuxford
C C P C C P Alliance
326
|
Posted - 2012.05.22 16:36:00 -
[117] - Quote
Hannott Thanos wrote: The Damage Control module. Why is it still an active module? All I know is that it was meant to be a passive module, but it could be stacked to create super-tanky hull ships. So therefore it was made an active module because you could make it so that only one of a kind could be active at one time. Should it not now be possible to turn it in to a passive module? It's only an annoyance to turn it on all the time.
If I recall correctly then the reason we made it active was because we only had functionality that restricted modules by activation but not fitted. I don't think there is any reason why we can't make it a passive module but that is really something that game design needs to decide on.
Hannott Thanos wrote: Edit: also, yay, a dev noticed me! And, I hate undocking all the time to see my EHP with the DC. I want to know my EHP when I'm docked :'(
You have no idea how much I want this as well, just ask anyone from my team https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates |
|
Gun Gun
Kumovi The G0dfathers
5
|
Posted - 2012.05.22 16:36:00 -
[118] - Quote
The new inventory feature is the worst idea after "walking in stations".
It doesn't improve anything.
It opens the present ship's cargo as a default - no one needed that.
The inventory windows don't obey the player's desire to arrange them on the screen - that annoys! (the old inventory windows did obey)
The active ship isn't shown in the ships list.
The windows themselves and their "fancy" filters use more space on the screen = bad.
Double-clicking on a ship now activates that ship instead of opening it's cargo - why ? |
NJBMKEY
G.M.Y
1
|
Posted - 2012.05.22 16:37:00 -
[119] - Quote
The new inventory is totally confusing and impractical each will open an extra window mechanism with awkward combinations of keys please make the old windows system, restore the inventory sytem to facilitate the work, not harder with an extra unnecessary clicks and key combos and please make it possible to ship the inventory re-insert it into the sidebar thx NJBMKEY
|
Manssell
OmiHyperMultiNationalDrunksConglomerate
88
|
Posted - 2012.05.22 16:41:00 -
[120] - Quote
Is there a reason that my new ship skins are so dark I can't see any detail in them at all |
|
SerratedX
Hyvat Pahat ja Eric The Polaris Syndicate
5
|
Posted - 2012.05.22 16:41:00 -
[121] - Quote
The unified inventory made everyday things slower and more complicated. People even gave you sisi feedback that it was bad. You ignored that feedback and pushed it onto TQ, making the game worse. Nice. |
Rrama Ratamnim
Phoenix Evolved Part Duo
9
|
Posted - 2012.05.22 16:42:00 -
[122] - Quote
Cancel sub for this? are you an idiot lol it snot that horrible its just a 1.0 that needs some tweaks to make it work 100%
1. Bring back the old shortcuts and right clicks, make them open minimal new inventory system windows at that locations destination ... (no sidebar minimal size, hell how about remember the size of each buttons last window size when it was clicked!). a. Item Button opens new inventory window b. Cargo / Fuel / Drones bay buttons in right click and button, open by standard a no-sidebar window that jumps directly to the corresponding area. c. Corp Hanger, opens the Item Window but jumps to the corp hanger tab and shows hanger 1's content to start. d. SHIPS BUTTON IN NEOCOM.... Jump to as if you clicked on the ships tree and shows the list of ships, without the treeview shown......
2. Move POS weapons to a sub folder thats closed by standard when on grid.
3. FIX THE REMEMBERING OF WINDOWS for Docked/Undocked states, and there location/size and what tab they were at, as well as whether sidebar was visible or not.
DO THESE 3 THINGS and make So Many people happy!!!!!!!!!!!
This would allow EVERYONE to have the old style of working, but with the new functionality available EVERYWHERE....
if you want to go 1 step forward, make it eventually so we can add neocom shortcuts to special parts of the item manager, like if i want to drag a corp hanger 3 to my neocom and have it open my corp hanger 3 in a popup minimilist window it would that would be nice...
BUT FIX THE FIRST THINGS FIRST |
|
CCP Punkturis
C C P C C P Alliance
2309
|
Posted - 2012.05.22 16:42:00 -
[123] - Quote
CCP Tuxford wrote:Hannott Thanos wrote: Edit: also, yay, a dev noticed me! And, I hate undocking all the time to see my EHP with the DC. I want to know my EHP when I'm docked :'(
You have no idea how much I want this as well, just ask anyone from my team
confirmed. he talks about this probably every day! CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
|
Hannott Thanos
Notorious Legion
50
|
Posted - 2012.05.22 16:42:00 -
[124] - Quote
CCP Tuxford wrote: If I recall correctly then the reason we made it active was because we only had functionality that restricted modules by activation but not fitted. I don't think there is any reason why we can't make it a passive module but that is really something that game design needs to decide on.
Yeah. It's not possible to fit 2 Damage Controls of any different meta level, so it is possible (surely, it must). If I were you I'd just do it. If it was intended to be passive, why bother asking anyone, right?
We have the PWNAGE modules who were named as such "just because". Do us all a favor and make it passive for the same reason. |
Rrama Ratamnim
Phoenix Evolved Part Duo
9
|
Posted - 2012.05.22 16:43:00 -
[125] - Quote
CCP Punkturis wrote:CCP Tuxford wrote:Hannott Thanos wrote: Edit: also, yay, a dev noticed me! And, I hate undocking all the time to see my EHP with the DC. I want to know my EHP when I'm docked :'(
You have no idea how much I want this as well, just ask anyone from my team confirmed. he talks about this probably every day!
So make it so... purty please, show us in fitting what the "online value" will be for all modules seems to make sense lol |
|
CCP SoniClover
C C P C C P Alliance
124
|
Posted - 2012.05.22 16:43:00 -
[126] - Quote
CCP Punkturis wrote:CCP Tuxford wrote:Hannott Thanos wrote: Edit: also, yay, a dev noticed me! And, I hate undocking all the time to see my EHP with the DC. I want to know my EHP when I'm docked :'(
You have no idea how much I want this as well, just ask anyone from my team confirmed. he talks about this probably every day!
Talks about? Moans and bitches more like it... |
|
Morgan North
The Wild Bunch Electus Matari
76
|
Posted - 2012.05.22 16:43:00 -
[127] - Quote
I think the "approach" button isn't working. |
Mentet
ShortAttentionSpan
4
|
Posted - 2012.05.22 16:44:00 -
[128] - Quote
Unified inventory is yet another fixing of something that wasn't broken. It is quite frankly a piece of s*&^ (self edit).
I want different windows for different things not some left hand side menu. Roll it back folks or make it optional, you know, like you did with that other White Elephant called "Captain's Quarter's"
|
Helljumper117
Kumovi The G0dfathers
2
|
Posted - 2012.05.22 16:45:00 -
[129] - Quote
Dear ccp, please unf**k my items and ships hanger. Thank you in advance helljumper. |
Hannott Thanos
Notorious Legion
51
|
Posted - 2012.05.22 16:45:00 -
[130] - Quote
CCP Punkturis wrote: confirmed. he talks about this probably every day!
Make it happen sis/brogrammers of CCP. You know you want to. Get Soundwave in here too. He likes to make a quick decision about things. "we are doing corp bookmarks, right now!" |
|
Mentet
ShortAttentionSpan
4
|
Posted - 2012.05.22 16:46:00 -
[131] - Quote
CCP SoniClover wrote:CCP Punkturis wrote:CCP Tuxford wrote:Hannott Thanos wrote: Edit: also, yay, a dev noticed me! And, I hate undocking all the time to see my EHP with the DC. I want to know my EHP when I'm docked :'(
You have no idea how much I want this as well, just ask anyone from my team confirmed. he talks about this probably every day! Talks about? Moans and bitches more like it...
Is this how CCP devs respond to users dislike? The thread is all about likes and bitches........ |
Angeliq
Soimii Patriei Nulli Tertius
94
|
Posted - 2012.05.22 16:48:00 -
[132] - Quote
CCP SoniClover wrote:CCP Punkturis wrote:CCP Tuxford wrote:Hannott Thanos wrote: Edit: also, yay, a dev noticed me! And, I hate undocking all the time to see my EHP with the DC. I want to know my EHP when I'm docked :'(
You have no idea how much I want this as well, just ask anyone from my team confirmed. he talks about this probably every day! Talks about? Moans and bitches more like it...
Instead of funny social chatter between you guys, wouldn't it be better if you actually answer some of the questions the players have and fix this crappy expansion?
While you are at it, pls answer this ONE QUESTION:
Why did CCP "stayed the course" with this crappy inventory feature after all the negative feedback from Sisi? Velator vs Tornado https://forums.eveonline.com/default.aspx?g=posts&t=62323 Velator vs Oracle https://forums.eveonline.com/default.aspx?g=posts&t=109741 |
Xylem Viliana
Dust Bunnies Emergent Avionics
33
|
Posted - 2012.05.22 16:48:00 -
[133] - Quote
Well.... CCP dropped the ball again i think.
A lot of people left when CCP started messing with stuff that "should" have been left alone.
Now with the mass rage and disappointment regarding the feedback from the inventory which dates back to introduction on the test server. It leaves me wondering if CCP are intentionally p****** of their player base.
They stayed the course with this inventory despite so much negative feedback, I understand that some people like the new system, thats their personal choice. But would it have been so hard for an option to use the new inventory same as there is an option for hanger/quarters/blank background when docked?
Or even tweaking it so that if you open say the items in a new window and pin it it actually stays, same with ship cargo.
I and others from reading this topic among others believe that this needs looked at. EvE is a steep learning curve for new players as it is, the new inventory does nothing to help this. Again some people will say either deal with it of go away. However as a business model making the game as annoying as possible to learn is not going to bring new subs and will likely lose some.
just my semi sober thoughts. |
Hannott Thanos
Notorious Legion
51
|
Posted - 2012.05.22 16:48:00 -
[134] - Quote
Mentet wrote:Is this how CCP devs respond to users dislike? The thread is all about likes and bitches........ TBH, I think they got the point already with all the bitching and moaning in here |
MaverickScot
Point of No Return Waterboard
3
|
Posted - 2012.05.22 16:50:00 -
[135] - Quote
How come someone mentions anything other than this horrid UI and Dev's jump on it. Are the Dev's waiting to release an offical statement? Something like "we knew it was poo but so much hard work went into it we thought we would put it in TQ just to see. You never know the minority might like it."
Mav. ;-p |
Angeliq
Soimii Patriei Nulli Tertius
94
|
Posted - 2012.05.22 16:50:00 -
[136] - Quote
Hannott Thanos wrote:Mentet wrote:Is this how CCP devs respond to users dislike? The thread is all about likes and bitches........ TBH, I think they got the point already with all the bitching and moaning in here
Are you willing to bet all your EVE accounts on it? They did not get the point on Sisi. Velator vs Tornado https://forums.eveonline.com/default.aspx?g=posts&t=62323 Velator vs Oracle https://forums.eveonline.com/default.aspx?g=posts&t=109741 |
Callidus Dux
School of Applied Knowledge Caldari State
160
|
Posted - 2012.05.22 16:51:00 -
[137] - Quote
CCP SoniClover wrote:CCP Punkturis wrote:CCP Tuxford wrote:Hannott Thanos wrote: Edit: also, yay, a dev noticed me! And, I hate undocking all the time to see my EHP with the DC. I want to know my EHP when I'm docked :'(
You have no idea how much I want this as well, just ask anyone from my team confirmed. he talks about this probably every day! Talks about? Moans and bitches more like it... REALLY CCP! Answer to our issues. Do not troll your customer. Your new shiny UI is crap; Sh!t and all other bad words. Say something to that! |
XxARROSxX
Catalina Operations and Logistics Division Supernova Federation
0
|
Posted - 2012.05.22 16:51:00 -
[138] - Quote
there appears to be a bug with the local channel when a pilot logs offline in a system. it appears that when a pilot logs off in system he/she stays visible in local, im sure you can see how this will pose a major problem with nullsec pilots as they use the local channel as a vital source of intel towards whether or not hostile pilots are in system. |
Hannott Thanos
Notorious Legion
51
|
Posted - 2012.05.22 16:51:00 -
[139] - Quote
MaverickScot wrote:How come someone mentions anything other than this horrid UI and Dev's jump on it. Are the Dev's waiting to release an offical statement? Something like "we knew it was poo but so much hard work went into it we thought we would put it in TQ just to see. You never know the minority might like it."
Mav. ;-p https://forums.eveonline.com/default.aspx?g=posts&m=1337899#post1337899
Read it |
Rrama Ratamnim
Phoenix Evolved Part Duo
11
|
Posted - 2012.05.22 16:52:00 -
[140] - Quote
what sad is the complaints were all expected, from the sisi build, and the recommendation i made a few posts ago were stated over and over to CCP to make before rolling to TQ yet they didnt and it went unanswered and now look what happened |
|
Crunchmeister
THORN Syndicate THORN Alliance
292
|
Posted - 2012.05.22 16:54:00 -
[141] - Quote
CCP SoniClover wrote:Talks about? Moans and bitches more like it...
And yet nothing's been done about it.
EveHQ and EFT do it. I don't understand how it would be so hard to implement in-game. You went partway there showing ship damage on the fitting window (thanks for that, btw). Let's see this fitting window improvement taken all the way now. I know the voices in my head aren't real, but they have some really great ideas sometimes. |
|
CCP Punkturis
C C P C C P Alliance
2310
|
Posted - 2012.05.22 16:54:00 -
[142] - Quote
Angeliq wrote:CCP SoniClover wrote:CCP Punkturis wrote:CCP Tuxford wrote:Hannott Thanos wrote: Edit: also, yay, a dev noticed me! And, I hate undocking all the time to see my EHP with the DC. I want to know my EHP when I'm docked :'(
You have no idea how much I want this as well, just ask anyone from my team confirmed. he talks about this probably every day! Talks about? Moans and bitches more like it... Instead of funny social chatter between you guys, wouldn't it be better if you actually answer some of the questions the players have and fix this crappy expansion? While you are at it, pls answer this ONE QUESTION: Why did CCP "stayed the course" with this crappy inventory feature after all the negative feedback from Sisi?
we can only give answers and feedback on the features we worked on for this release and we have been doing so in both this thread and the issues thread.
We're all on team Super Friends, responsible for new modules, War Dec system, War Reports, and Kill Reports
CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
|
Goros Gravenhorn
Caldari Provisions Caldari State
3
|
Posted - 2012.05.22 16:56:00 -
[143] - Quote
1 GB of ****. Shame on you CCP, -10 for your "hard work". I dont have correct word to explain what i feel. After years of play atm i just want to see total fail of this game. Nothing new,just few cosmetics changes...i rly dont give a **** how missiles looks like, or anything else,i am interested to see how you will make 80% of unpopulated systems in low sec and 0.0 populated. Missiles effects and other things from your ****** update sure will not move ppl from high sec anywhere else. But after all, this is not first and last time that you give to us prof that you rly dont care about old player base, you just need new base of players since profit is only thing what you care about. |
D'Kelle
Federal Navy Academy Gallente Federation
35
|
Posted - 2012.05.22 16:56:00 -
[144] - Quote
The Icon which is used to depict the "Nemesis" ship when held in a POS Corp hanger still displays the old Graphic not the newly designed ship image. As locked into this WH for the next day or three I cannot verify if this occurs the same in a normal station. Some one else who is not based in Wspace may be able to add/update this comment. |
Mane Frehm
The Executioners Capital Punishment.
15
|
Posted - 2012.05.22 16:57:00 -
[145] - Quote
I have a lot of "stuff", and was quite comfortable managing it under the old system. I'm not going to say that I am thrilled with the new inventory system, and I think there was sufficient feedback from Sisi that there should have been some more attention paid to identified issues prior to release.
That being said, I think for many if you go to the general settings page and tick the box for "Merge Items and Ships into Station Panel" that will give you one permanently open window when in station, and that will help.
As for the rest of it I suspect it will take some time to do get used to a different way of managing "stuff", but I think the needs of those who do heavy lifting with "stuff" needs to be reviewed carefully - alliance logistics, POS management, scinece and industry.
Just my 2 cents........ |
Shade Alidiana
PROSPERO Corporation
10
|
Posted - 2012.05.22 16:58:00 -
[146] - Quote
Callidus Dux wrote:REALLY CCP! Answer to our issues. Do not troll your customer. Your new shiny UI is crap; Sh!t and all other bad words. Say something to that!
Agree. I dislike being ignored, as well as all others. |
Callidus Dux
School of Applied Knowledge Caldari State
161
|
Posted - 2012.05.22 16:59:00 -
[147] - Quote
CCP Punkturis wrote: We're all on team Super Friends, responsible for new modules, War Dec system, War Reports, and Kill Reports
Can you than bring a responsible person AS SOON AS POSSIBLE into this thread? Or were the responsibles hiding from the negative feedback, because they know they have wasted development time for EVE? |
Smoking Blunts
ZC Industries Dark Stripes
275
|
Posted - 2012.05.22 17:00:00 -
[148] - Quote
CCP Punkturis wrote:
we can only give answers and feedback on the features we worked on for this release and we have been doing so in both this thread and the issues thread.
We're all on team Super Friends, responsible for new modules, War Dec system, War Reports, and Kill Reports
well can you get the idiot who did teh UI update in here to tell us why this pile of crappola went live OMG when can i get a pic here
|
Dinta Zembo
Snuff Box
37
|
Posted - 2012.05.22 17:01:00 -
[149] - Quote
Callidus Dux wrote:CCP Punkturis wrote: We're all on team Super Friends, responsible for new modules, War Dec system, War Reports, and Kill Reports
Can you than bring a responsible person AS SOON AS POSSIBLE into this thread? Or were the responsibles hiding from the negative feedback, because they know they have wasted development time for EVE?
Beat me to it. |
Hannott Thanos
Notorious Legion
51
|
Posted - 2012.05.22 17:01:00 -
[150] - Quote
Shade Alidiana wrote:Callidus Dux wrote:REALLY CCP! Answer to our issues. Do not troll your customer. Your new shiny UI is crap; Sh!t and all other bad words. Say something to that! Agree. I dislike being ignored, as well as all others. Sh!t and other bad words do nothing. Is it **** because you now have filters? Is it **** because it loads quicker? What is **** about it, and what would be better? |
|
Crunchmeister
THORN Syndicate THORN Alliance
293
|
Posted - 2012.05.22 17:02:00 -
[151] - Quote
D'Kelle wrote:The Icon which is used to depict the "Nemesis" ship when held in a POS Corp hanger still displays the old Graphic not the newly designed ship image. As locked into this WH for the next day or three I cannot verify if this occurs the same in a normal station. Some one else who is not based in Wspace may be able to add/update this comment.
Confirmed. Same here in station.
I know the voices in my head aren't real, but they have some really great ideas sometimes. |
Angeliq
Soimii Patriei Nulli Tertius
96
|
Posted - 2012.05.22 17:02:00 -
[152] - Quote
Dinta Zembo wrote:Callidus Dux wrote:CCP Punkturis wrote: We're all on team Super Friends, responsible for new modules, War Dec system, War Reports, and Kill Reports
Can you than bring a responsible person AS SOON AS POSSIBLE into this thread? Or were the responsibles hiding from the negative feedback, because they know they have wasted development time for EVE? Beat me to it.
This ^^ Velator vs Tornado https://forums.eveonline.com/default.aspx?g=posts&t=62323 Velator vs Oracle https://forums.eveonline.com/default.aspx?g=posts&t=109741 |
Zleon Leigh
120
|
Posted - 2012.05.22 17:03:00 -
[153] - Quote
CCP Punkturis wrote:[quote=Angeliq] and Kill Reports
Just saw a chat linked KM (some silly need to change the name??) - nicely done!!!
Now - do everyone a favor at CCP and go find out where the inventory devs are hiding.. maybe they can post some hint(s) on how to use this horrid inventory system in some sane manner.... cause after dealing with in station and POS work - it stinks.
Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |
Ayame Tao
23
|
Posted - 2012.05.22 17:04:00 -
[154] - Quote
I can't drag and drop items from cargo to floating containers if they're nested in the same window.
e.g.
- pop out a jet-can in space
- click on it to open it
- swear loudly that it steals focus and has replaced your cargo hold
- re-open cargo hold
- swear loudly that it has closed the previously open container
- shift-click cargo hold - move and resize window
- shift-click container - drag window onto title bar of cargo hold, dock as a nested window... cool
- drag item from cargo to container name tab in nested window... nothing.
- swear loudly
- undock nested window to a seperate window
- drag item from hold window to container window
- success!
- buy 70 inch monitor to accomodate amount of shift clicked indivdual windows required
Jet-can mining, in-space resupply and POS operations are seriously annoying with this window behaviour.
:( |
Vokanic
Nemitronix Inc
9
|
Posted - 2012.05.22 17:04:00 -
[155] - Quote
oh god dont make me hold the shift key to open new windows CCP.. how could you??? *throws hissy fit on the floor*
|
Callidus Dux
School of Applied Knowledge Caldari State
161
|
Posted - 2012.05.22 17:05:00 -
[156] - Quote
Hannott Thanos wrote:Shade Alidiana wrote:Callidus Dux wrote:REALLY CCP! Answer to our issues. Do not troll your customer. Your new shiny UI is crap; Sh!t and all other bad words. Say something to that! Agree. I dislike being ignored, as well as all others. Sh!t and other bad words do nothing. Is it **** because you now have filters? Is it **** because it loads quicker? What is **** about it, and what would be better? I mean THIS |
Mentet
ShortAttentionSpan
11
|
Posted - 2012.05.22 17:06:00 -
[157] - Quote
Team Super Friends need to be split up like the bunch of naughty school kids they are. I'm assuming you got your kids to design the unified inventory on 'bring your child to work day'
When I'm in space I have my cargo hold as a nice small window bottom left of the screen. Now when I undock it's splashed across the screen, so I resize and even then I have the stupid menu taking up half the window. Dock resize, undock, resize. You see how it goes.
8 accounts not being renewed until this is fixed and I have never felt like that before. 10/10 for peeing off your customer base, 0/10 for doing something useful. |
Selissa Shadoe
43
|
Posted - 2012.05.22 17:06:00 -
[158] - Quote
Really hating the new inventory thing. Where'd my corp hanger button go?
I have no idea how to move items in/out of my corp hangers
This is fk'd up, CCP.
/time to shoot the Jita monument... now, where's my damn ammo?
Edit: realized the drag between sections 'kinda' works. it's awkward though because sometimes the tree collapses :/ |
Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
926
|
Posted - 2012.05.22 17:07:00 -
[159] - Quote
Can CCP please give some indication of its current stance on storyline? Given that factional warfare has finally gotten an upgrade, it seems like it's time for CCP to start bringing back regular news articles, chronicles and updates on the universe. There's no real point in factional warfare if we don't know what consequences it's having on the world around us.
When are we going to see a return of the storyline, CCP? Mane 614
|
pipin meh
NED-Clan
2
|
Posted - 2012.05.22 17:08:00 -
[160] - Quote
:getout: with this herp derp fail inventory... you got nothing better to do? |
|
Daedalus II
The Oasis Group Combat Mining and Logistics
125
|
Posted - 2012.05.22 17:08:00 -
[161] - Quote
Zleon Leigh wrote: Now - do everyone a favor at CCP and go find out where the inventory devs are hiding.. maybe they can post some hint(s) on how to use this horrid inventory system in some sane manner.... cause after dealing with in station and POS work - it stinks.
Maybe their time is better spent being at work fixing it, than reading a forum where every second reply is the same damn question as no one cares about reading the previous answers of that very question that has been answered several times already. |
Zleon Leigh
120
|
Posted - 2012.05.22 17:08:00 -
[162] - Quote
Mentet wrote:Team Super Friends need to be split up like the bunch of naughty school kids they are. I'm assuming you got your kids to design the unified inventory on 'bring your child to work day'
When I'm in space I have my cargo hold as a nice small window bottom left of the screen. Now when I undock it's splashed across the screen, so I resize and even then I have the stupid menu taking up half the window. Dock resize, undock, resize. You see how it goes.
8 accounts not being renewed until this is fixed and I have never felt like that before. 10/10 for peeing off your customer base, 0/10 for doing something useful.
Read her post again... Team Super Friends disavows all knowledge of the inventory system. lol
Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |
Kamuria
Science and Trade Institute Caldari State
11
|
Posted - 2012.05.22 17:09:00 -
[163] - Quote
Since you made some major changes to the datacores, it would only be fair to give the chance to those who invested time in those skills to refund their skills. When you decide to train datacore skills + grinding the standings, you base that decision on the paramters set by CCP, those parameters are changed, so you should give us a chance to change our mind based on the new conditions. |
Knowledgeminer
Oriens Vis
1
|
Posted - 2012.05.22 17:10:00 -
[164] - Quote
The new inventory system sucks... BIG time... in so many ways I can't be bothered to enumerate them all (thanks to those that have tried)... the biggest deal breaker for me is looting wrecks, which works horribly now... and that stupid window opening and closing on its own every time I dock/undock or jump system is... well, I would laugh if it wasn't so pathetic and annoying...
Shame on you CCP for thinking it's ok to release this kind of crap upon us and (maybe) fix it later... I'm not sure what to do about it yet, but you may have lost a customer here, playing EVE has suddenly become an annoyance instead of something interesting and fun...
Have fun those of you that like the new inventory system. I'm happy for you and really hope the reason you like it is not because you haven't had to use it much yet...
|
P0SY
NED-Clan Goonswarm Federation
6
|
Posted - 2012.05.22 17:10:00 -
[165] - Quote
i'm glad you've changed the inventory.......... witch nobody asked you to do..........OH WAIT IT FAILS!!!!!!!!!!!!!
atleast make yourselfs usefull and make an option to return it back to the way it was....... |
miss hotplate
Eat more Cake Experimental Rage
0
|
Posted - 2012.05.22 17:11:00 -
[166] - Quote
P0SY wrote:i'm glad you've changed the inventory.......... witch nobody asked you to do..........OH WAIT IT FAILS!!!!!!!!!!!!!
atleast make yourselfs usefull and make an option to return it back to the way it was.......
^^^^^what he said |
Kile Kitmoore
16
|
Posted - 2012.05.22 17:13:00 -
[167] - Quote
The new Inventory window should have been your new Asset Manager window! |
Urgg Boolean
Center for Advanced Studies Gallente Federation
63
|
Posted - 2012.05.22 17:15:00 -
[168] - Quote
Ayame Tao wrote:I can't drag and drop items from cargo to floating containers if they're nested in the same window. e.g.
- pop out a jet-can in space
- click on it to open it
- swear loudly that it steals focus and has replaced your cargo hold
- re-open cargo hold
- swear loudly that it has closed the previously open container
- shift-click cargo hold - move and resize window
- shift-click container - drag window onto title bar of cargo hold, dock as a nested window... cool
- drag item from cargo to container name tab in nested window... nothing.
- swear loudly
- undock nested window to a seperate window
- drag item from hold window to container window
- success!
- buy 70 inch monitor to accomodate amount of shift clicked indivdual windows required
Jet-can mining, in-space resupply and POS operations are seriously annoying with this window behaviour. :( Not to mention salvaging or anytime you have to open an array of windows.
If there is some secret ways to use this new system that are highly efficient, I'd sure like to know about them. But nobody from the UI team is in here posting with any insights. |
Vokanic
Nemitronix Inc
9
|
Posted - 2012.05.22 17:16:00 -
[169] - Quote
Selissa Shadoe wrote:Really hating the new inventory thing. Where'd my corp hanger button go? I have no idea how to move items in/out of my corp hangers This is fk'd up, CCP. /time to shoot the Jita monument... now, where's my damn ammo? Edit: realized the drag between sections 'kinda' works. it's awkward though because sometimes the tree collapses :/
Click, Drag and Hover over them, it will expand after one second. |
MaverickScot
Point of No Return Waterboard
4
|
Posted - 2012.05.22 17:17:00 -
[170] - Quote
Kile Kitmoore wrote:The new Inventory window should have been your new Asset Manager window!
THIS |
|
Selissa Shadoe
45
|
Posted - 2012.05.22 17:17:00 -
[171] - Quote
Seconded, would like return to previous system. At least make this mess optional for the Mac users that designed it.
I did like that containers are shown as trees.. that's nice, and something I was wanting. Unfortunately no actions are possible for an item when it's IN a container (e.g. Manufacturing for Blueprints), and the tree view is not shown under the 'Corporation->Assets' view. So close and yet so far..
The General Settings->'Merge Items and Ships into Station Panel' is a really helpful semi-workaround at present, thanks to who suggested that. |
Urgg Boolean
Center for Advanced Studies Gallente Federation
63
|
Posted - 2012.05.22 17:18:00 -
[172] - Quote
Kamuria wrote:Since you made some major changes to the datacores, it would only be fair to give the chance to those who invested time in those skills to refund their skills. When you decide to train datacore skills + grinding the standings, you base that decision on the parameters set by CCP. Those parameters are changed, so you should give us a chance to change our mind based on the new conditions. ^^^ I'll second that.
|
Mentet
ShortAttentionSpan
11
|
Posted - 2012.05.22 17:20:00 -
[173] - Quote
Urgg Boolean wrote:Ayame Tao wrote:I can't drag and drop items from cargo to floating containers if they're nested in the same window. e.g.
- pop out a jet-can in space
- click on it to open it
- swear loudly that it steals focus and has replaced your cargo hold
- re-open cargo hold
- swear loudly that it has closed the previously open container
- shift-click cargo hold - move and resize window
- shift-click container - drag window onto title bar of cargo hold, dock as a nested window... cool
- drag item from cargo to container name tab in nested window... nothing.
- swear loudly
- undock nested window to a seperate window
- drag item from hold window to container window
- success!
- buy 70 inch monitor to accomodate amount of shift clicked indivdual windows required
Jet-can mining, in-space resupply and POS operations are seriously annoying with this window behaviour. :( Not to mention salvaging or anytime you have to open an array of windows. If there is some secret ways to use this new system that are highly efficient, I'd sure like to know about them. But nobody from the UI team is in here posting with any insights.
If that isn't bad enough I just foolish undocked an Orca, used to be I had a small window for hold/corp hangers/ore hold/ship bay now I have to look at each 1 at a time. Clearly CCP thought that too much of an eye strain.
Give me my old inventory system back ....................................................................................................................................... |
Angeliq
Soimii Patriei Nulli Tertius
96
|
Posted - 2012.05.22 17:20:00 -
[174] - Quote
Kamuria wrote:Since you made some major changes to the datacores, it would only be fair to give the chance to those who invested time in those skills to refund their skills. When you decide to train datacore skills + grinding the standings, you base that decision on the parameters set by CCP. Those parameters are changed, so you should give us a chance to change our mind based on the new conditions. THIS! Velator vs Tornado https://forums.eveonline.com/default.aspx?g=posts&t=62323 Velator vs Oracle https://forums.eveonline.com/default.aspx?g=posts&t=109741 |
Vokanic
Nemitronix Inc
9
|
Posted - 2012.05.22 17:22:00 -
[175] - Quote
Mentet wrote:
If that isn't bad enough I just foolish undocked an Orca, used to be I had a small window for hold/corp hangers/ore hold/ship bay now I have to look at each 1 at a time. Clearly CCP thought that too much of an eye strain.
Give me my old inventory system back .......................................................................................................................................
Shift click the things you want in their own window. What's so bloody hard about that?
|
Dinta Zembo
Snuff Box
37
|
Posted - 2012.05.22 17:22:00 -
[176] - Quote
Selissa Shadoe wrote:The General Settings->'Merge Items and Ships into Station Panel' is a really helpful semi-workaround at present, thanks to who suggested that.
Hey thanks, I didn't know of that one. |
Messoroz
AQUILA INC Verge of Collapse
220
|
Posted - 2012.05.22 17:23:00 -
[177] - Quote
Angeliq wrote:Kamuria wrote:Since you made some major changes to the datacores, it would only be fair to give the chance to those who invested time in those skills to refund their skills. When you decide to train datacore skills + grinding the standings, you base that decision on the parameters set by CCP. Those parameters are changed, so you should give us a chance to change our mind based on the new conditions. THIS!
Welcome to the sandbox, nothing is guaranteed. Should CCP have refunded everyone's tech 1 frigate skills when they redid all their attributes with the patch?
On another note, the ability to rename corp hangers and SMAs is desperately needed. The new inventory window shows them all as the same name. Support for naming the pos mods appears to exist(right click > Set Name) appears but it just gives an "Unable to name this kind of pos mods" error. |
Zleon Leigh
120
|
Posted - 2012.05.22 17:23:00 -
[178] - Quote
When you leave a POS the silo inventory windows default to cargo bay window - instead of auto-closing as before. Are rat wreck cans acting the same way???
Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |
Sarina Berghil
Adhocracy Incorporated Adhocracy
33
|
Posted - 2012.05.22 17:25:00 -
[179] - Quote
Vokanic wrote: Shift click the things you want in their own window. What's so bloody hard about that?
Shift-Click is also used to select multiple items, that makes the shortcut somewhat inconvenient. |
Bob Bedala
3
|
Posted - 2012.05.22 17:26:00 -
[180] - Quote
The Unified Inventory system has a bunch of nice features when managing all your goodies.
Unfortunately that is only one use-case of inventory windows as others have pointed out
I note that generally "universal" interaction design solutions are very hard to do well when dealing with many disparate use-cases. Such as the many things players do with inventory;
- different sizing & positioning of ship cargo windows for types of op (combat/hauler/salvager/miner)
- different sizing & positioning inventory windows for loot vs cargo
- PoS management
- ... and more
And IMO it's a no-brainer these settings need to be remembered on a ship-by-ship basis, as i believe they were, and that they should be preserved on re-docking.
In summary while it's nice for the one use-case of managing all your stuff, IMO it fails at the myriad of other use-cases that are more time-sensitive due to the pilot being floating around in space at the time.
I don't miss the EVE UI from 2 years ago and the bucket of eyestrain that went with it, but in terms of interaction design & usability i feel CCP continue to make retrograde steps. And this makes bob sad
PS What happened to the promise of being able to align the neocom (which still makes me curse every time i run a mission) to the bottom or top of the screen? |
|
Selissa Shadoe
45
|
Posted - 2012.05.22 17:28:00 -
[181] - Quote
Elvin Gizza wrote:Sorry CCP, the new inventory thing is horrible, why cant it be optional?
Also i love all the new modules and ****, but where are they? Have they been seeded? Again, why make it so difficult for us?
Because although you like to think that we play the game, actually CCP likes to play the game with us to see how we respond. Rats in a maze...
/In Soviet Russia, Game plays you! .. (to revive a 10yr old meme.. lol) |
Urgg Boolean
Center for Advanced Studies Gallente Federation
63
|
Posted - 2012.05.22 17:29:00 -
[182] - Quote
Vokanic wrote:Mentet wrote:
If that isn't bad enough I just foolish undocked an Orca, used to be I had a small window for hold/corp hangers/ore hold/ship bay now I have to look at each 1 at a time. Clearly CCP thought that too much of an eye strain.
Give me my old inventory system back .......................................................................................................................................
Shift click the things you want in their own window. What's so bloody hard about that? please correct me if I'm wrong, but you have to ALWAYS start wit the main tree window and shift-click from there to open cargo, drones, etc. This represents a lot of extra clicking and time to do what used to be a single click on the cargo icon.
I'm still waiting for grand insights in how to use this new UI efficiently. So far, it is proving to be very inefficient. |
Lina Fayette
Licorne ChemoTech
0
|
Posted - 2012.05.22 17:29:00 -
[183] - Quote
Nikuno wrote:Then why does my cargo close every time I do this? This does not help during a fight !!
I had the opposite problem earlier: the inventory window kept reopening every time I docked, undocked, used a system gate or pretty much sneezed. |
Selissa Shadoe
45
|
Posted - 2012.05.22 17:31:00 -
[184] - Quote
Vokanic wrote:Mentet wrote:
If that isn't bad enough I just foolish undocked an Orca, used to be I had a small window for hold/corp hangers/ore hold/ship bay now I have to look at each 1 at a time. Clearly CCP thought that too much of an eye strain.
Give me my old inventory system back .......................................................................................................................................
Shift click the things you want in their own window. What's so bloody hard about that?
And where was this explained in the 'new intuitive UI'? Oh wait, it's not intuitive at all! |
Hannott Thanos
Notorious Legion
52
|
Posted - 2012.05.22 17:32:00 -
[185] - Quote
I might just have missed it before, but was there always the orange color-scheme on the T2 railguns? |
Luna Steel
INGRUO
1
|
Posted - 2012.05.22 17:34:00 -
[186] - Quote
Callidus Dux wrote:The UI is horrible sh!t. I want two or many more seperate windows (WHITHOUT any shift or something crap) to move items from the hangar into my ship. It was possible to stack all windows into one before this UI crap. But no one did this. Now you force all people to live with this crap. Please roll back the UI or make it optional. It is not user friendly.
Especially the Inventory I want into SEVERAL independent windows to be able to drag and drop things around. I hate the idea to use the shift key every time to open a own window.
Please people, before complaining read the patch notes (shift+click opens multiple windows as you said and thats fine for the 1st day after patch)
Dont make the new UI completely bad, because it is not! BUT it needs to be improved - and that is what your posts need to be about... Dont complain, but make helpfull suggestions e.g.: "I would like to have a function to toggle the opening of separate windows without a shift-click"
Thx, best regards Luna |
Angeliq
Soimii Patriei Nulli Tertius
99
|
Posted - 2012.05.22 17:34:00 -
[187] - Quote
Messoroz wrote:Angeliq wrote:Kamuria wrote:Since you made some major changes to the datacores, it would only be fair to give the chance to those who invested time in those skills to refund their skills. When you decide to train datacore skills + grinding the standings, you base that decision on the parameters set by CCP. Those parameters are changed, so you should give us a chance to change our mind based on the new conditions. THIS! Welcome to the sandbox, nothing is guaranteed. Should CCP have refunded everyone's tech 1 frigate skills when they redid all their attributes with the patch?
On another note, the ability to rename corp hangers and SMAs is desperately needed. The new inventory window shows them all as the same name. Support for naming the pos mods appears to exist(right click > Set Name) appears but it just gives an "Unable to name this kind of pos mods" error.
So spending a HUGE amount of time training A LOT of skills and farming standings with MANY NPC corps so you can get datacores should not be compensated by reimbursing skill points if you no longer have use for those skillpoints in that area of activity cos CCP decided to change it? When I started training skills for said activity, it was meant by CCP to be that way, it was not a questionable activity or game mechanic. Velator vs Tornado https://forums.eveonline.com/default.aspx?g=posts&t=62323 Velator vs Oracle https://forums.eveonline.com/default.aspx?g=posts&t=109741 |
Bayushi Akemi
Hisec Sentai Coalition.
5
|
Posted - 2012.05.22 17:36:00 -
[188] - Quote
Quick rundown on new stuff:
Good stuff - Missile launchers - Stealth bombers (Nemesis is best, but it really should be more green)
Unfortunately, these things will be horrendously overshadowed by the new and improved inventory UI. I'm honestly not sure who it's meant to benefit. - People who use poses have to try to figure out which hangar is which and hope the things they're moving go in the right tab. There is very little reason to pre-load all the tabs, it takes far too long - Miners with orcas have to fiddle and reset their windows every time the orca warps off to unload - Mission runners have to use the index to loot anything, unless they feel like holding shift down indefinitely, looting wrecks when salvaging is a major headache - Active ship shouldn't be disappearing from hangar
I have limited screen space on my manufacturing character. The windows are far too large and have disrupted my ui setup on my characters because I need to use the tree sometimes unless I feel like breaking my shift key. It's a lot faster to have multiple windows open so I can just drag things from one window to the next, having to look for the place I'm trying to put it is outright annoying and cumbersome.
https://forums.eveonline.com/default.aspx?g=posts&t=109826&find=unread-áHelp us purge the game of the goon scum! |
Hannott Thanos
Notorious Legion
53
|
Posted - 2012.05.22 17:38:00 -
[189] - Quote
I would like a new warning that said "Computer says no" if i try to fit something and don't have enough CPU |
profundus fossura
Caldari Provisions Caldari State
4
|
Posted - 2012.05.22 17:38:00 -
[190] - Quote
Just tried out the new inventory system after reading some of the feedback in thread I was prepared for the worst, particularly as I have spent years working with the old system and got kinda used to it
I am a manufacturer and inventor so I have tons of cans with blueprints/materials salvage with probably 2000+ items (not a lot but had a major clear out recently ) but I immediately found sorting through it all and finding what I need far easier than with the old system and used a lot less screen space to do it.
Also found it completely intuitive. Great work CCP how did I survive without this.
The value calculator even if not completely accurate gives me a clear indication of what the contents of any one can is worth which kinda useful.
Haven't tried the pos or capital/orca hangers yet but as far as the station hanger goes the new inventory is the mutts nuts. |
|
Sid Hudgens
Totally not an NPC Corp
103
|
Posted - 2012.05.22 17:39:00 -
[191] - Quote
Everything looks great so far.
Inventory is great, don't listen to whiny ingrates.
Keep up the good work. "....as if 10,058 Goon voices cried out and were suddenly silenced." |
dgastuffz
8
|
Posted - 2012.05.22 17:40:00 -
[192] - Quote
whats that invetory **** its pur crap |
Dinta Zembo
Snuff Box
38
|
Posted - 2012.05.22 17:41:00 -
[193] - Quote
So now that I saw this 'merge ships and items into station services' thing, here are the only two things you have to do since you already have the checkbox...
1) make it possible to drag items and ships out of station services 2) when clicking a container/cargo hold/drone bay, make the old windows pop up instead of the unified one
???
PROFIT!
edit: my bad, that only fixes in-station. |
CARB0N FIBER
Derailleurs
4
|
Posted - 2012.05.22 17:43:00 -
[194] - Quote
Change it back! IBFL |
Sluht Hunter
ProtoStar Trading United Abominations
0
|
Posted - 2012.05.22 17:43:00 -
[195] - Quote
Ok the new inventory sux. Salvaging is now a nightmare. sorting your things and moving them from location to location is a full time job. And mining is now very nu-enjoyable.
please give us the option to roll back to the old system for those that want it.. and keep the option of the new inventory for those that like it.
____________
Not liking the new seed options for the new mods either. Really you only npc seed one of the new mods blueprints. If you truly want the game items to be all player produced then give us the tools to do it by seeding the other bpo's.
_____
got to give good with the bad.
Love the new missile effects good job. |
Asmodes Reynolds
Rayn Enterprises
33
|
Posted - 2012.05.22 17:43:00 -
[196] - Quote
Selissa Shadoe wrote:Elvin Gizza wrote:Sorry CCP, the new inventory thing is horrible, why cant it be optional?
Also i love all the new modules and ****, but where are they? Have they been seeded? Again, why make it so difficult for us?
Because although you like to think that we play the game, actually CCP likes to play the game with us to see how we respond. Rats in a maze... /In Soviet Russia, Game plays you! .. (to revive a 10yr old meme.. lol)
I'm going to modernize this..
/in Iceland, CCP plays you..
it doesn't have the same ring but it's more fitting |
kassie kelmar
Suzaku Enterprises Banji wa Yume
4
|
Posted - 2012.05.22 17:44:00 -
[197] - Quote
I too am an inventor/small manufacturer and i find the new inventory system to be codswallop. Windows dont remember if they are open or closed, the index window opens with every jump through a gate, moving stuff around a list of corp hangars while at a pos is a complete pain, system is slow to load things etc etc etc.
Can we please have the option of going back to the old system? It was so much more utilitarian when you were used to it.
High sec pos holders, you may want to check your charter amounts in the pos fuel bays after the patch. |
Tippia
Sunshine and Lollipops
7026
|
Posted - 2012.05.22 17:48:00 -
[198] - Quote
Vokanic wrote:[Shift click the things you want in their own window. What's so bloody hard about that? Nothing. The problem is that it doesn't actually solve anything. It's a pointless hack to provide the illusion of a half-solution to a problem that shouldn't have existed to begin with.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |
Crunchmeister
THORN Syndicate THORN Alliance
293
|
Posted - 2012.05.22 17:51:00 -
[199] - Quote
I'm kind of pissed at the change to datacores. Not so much for the skill investment in the datacore skills, as my toons that collect them are inventors and need those skills anyway. But i'm more pissed about the time it took me to grind standings with toons that until that point had no combat skills and none planned for them. I've wasted a ton of precious time on standings I don't need, plus now have a bunch of useless pve combat skills on those toons that will never be used again. That training time could have gone into more relevant industrial skills instead.
And now, anyone in FW can start cashing in on the datacore train without any skill investment or faction standings grinding required while the people that worked hard to be able to get them in the first place are being penalized. I think that's rather unfair. At least make it so that FW people need the proper skills in order to get datacores. That would at least level the playing field somewhat and make it less of a kick in the nuts to industrialist. I know the voices in my head aren't real, but they have some really great ideas sometimes. |
Nelly McKay
Deliverers of Pain Ewoks
0
|
Posted - 2012.05.22 17:53:00 -
[200] - Quote
The wallet doesn't update correctly. Sometimes when you directly sell stuff it goes up and instantly down again. Only after you sold another item (or did something else affecting your wallet) it's showing the correct number again. Minor bug, but slightly annoying and can confuse the hell out of you. (It just happened to me, thought EVE ate 500 mil because the wallet didn't show the correct number) |
|
Luke Eskar
Ride To Ruin
1
|
Posted - 2012.05.22 17:53:00 -
[201] - Quote
the new inventory sucks big time |
Seismic Stan
77
|
Posted - 2012.05.22 17:55:00 -
[202] - Quote
Loving the new launchers and the missile effects. The spiralling rocket salvoes are my favourite visually, but I'm also a big fan of the launch "shriek" of the standard missiles.
I'm irritated by the Unified Inventory. It is a barrier to my chosen style of play and I find it laborious and unintuitive.
I have mixed feelings about the Inferno Trailer; it was the usual high-quality, slick affair visually, but given the Faction Warfare theme to Inferno, theres no mention of factions whatsoever. The narration was functional, generic ultra-male video-game waffle that would be just at home overlaid onto a Call of Duty or Halo video. It was technically good, but I'd have like to have seen something less like the bullet-point Crucible trailer and more like the sublime and cinematic Fanfest one.
I feel the failure to leverage EVE Online's colourful faction backstory is a big marketing fumble. Briefly glimpsed footnote aside, does Faction Warfare's notable absence from the marketing reveal a lack of faith in the FW mechanic or an increasing cultural distance from EVE's lore? Freebooted - Tech4 News - Incarna: The Text Adventure - Guild Launch EVE Correspondent |
Talon SilverHawk
Patria o Muerte
120
|
Posted - 2012.05.22 17:55:00 -
[203] - Quote
Old inventory system back, or give us the choice to have multiple windows as per the feedback you totally ignored before.
Tal
|
Celeste Nightsong
School of Applied Knowledge Caldari State
1
|
Posted - 2012.05.22 17:55:00 -
[204] - Quote
I honestly don't know why people hate the new inventory so much. I quite like it. Simplifies things down to one window. Sure... it will take some time to relearn it, but for the love of God, spend some time learning how to use it. Don't spend five bloody minutes, conclude you hate it, and then ***** at CCP for screwing it up.
Just try this: Go 24 to 48 hours with the new inventory. If you still hate it then, then come on the forums and yell at CCP to do something about it. Celeste Nightsong
"When life gives you lemons, shoot them back at life at high velocity." |
Ayame Tao
26
|
Posted - 2012.05.22 17:56:00 -
[205] - Quote
Right click on a stack of Ore filed away in a Station Container...
"Move to hanger and refine"
Ooooh...
WIN!
Can we please have a "Move to hanger and reprocess" in the module right click menu?
Thanks. |
ilove pos Mechanics
Rayn Enterprises Test Alliance Please Ignore
3
|
Posted - 2012.05.22 17:57:00 -
[206] - Quote
okay I'm tired of this I've just made a fresh character with no like history, let's make this really simple for CCP and the developers,
If you hate the new inventory system and think it should be optional or removed like this post. I will be posting the same thing in the issue thread . let's see how long it takes for this character to get 2000 Likes ... that should make our point painfully clear. If CCP even cares.
edit: I'm doing this this way because there doesn't seem to be any voting system for the forms |
Justine Valentine
Unknown Unnamed Corp
5
|
Posted - 2012.05.22 17:58:00 -
[207] - Quote
Personally I am veeery happy of unified inventory :) Now I can finally control my assets the way I wan't without any problems, everything in one window, very intuitive vertical menu. I hate tons of windows opened, so this is for me :) Very intuitive and helps with organization. I hate mess :) huge + rep for new inventory! Great job.
But option to switch the inventory type would be good, considering that some ppl won't adapt to new one and they want hundreads of windows opened. Although I also can't understand why some ppl hate new inventory, probably they are one of those "I am stuck in xxxx year and won't adapt or go with time" or smth.
Keep the good job CCP, I wish for new players you are gonan get soon :) Switch all those "I hate everything new!" with new ones :) |
Tippia
Sunshine and Lollipops
7031
|
Posted - 2012.05.22 17:59:00 -
[208] - Quote
Celeste Nightsong wrote:I honestly don't know why people hate the new inventory so much. I quite like it. Simplifies things down to one window. GǪand that's the whole problem. Some tasks are not simplified by having one window GÇö they are actually made far harder and far less efficient. This is not a GÇ£relearnGÇ¥ or GÇ£be used toGÇ¥ thing, but something that is objectively much more laborious.
By the way, the old system already supported using one window, so there's actually nothing new going on there. You could fairly closely replicate the new system in the old one; you can't replicate the old system in the new one. That alone tells you that the new system is having functionality issues.
Quote:Just try this: Go 24 to 48 hours with the new inventory. I've gone for several weeks with the new inventory. At every turn, it shows more and more problems. Those 24-48 hours happened long before I wrote the post in my sig, and it remains just as true today as it did then. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |
Pak Narhoo
Knights of Kador
481
|
Posted - 2012.05.22 18:00:00 -
[209] - Quote
Tippia wrote:Vokanic wrote:[Shift click the things you want in their own window. What's so bloody hard about that? Nothing. The problem is that it doesn't actually solve anything. It's a pointless hack to provide the illusion of a half-solution to a problem that shouldn't have existed to begin with.
I hate to agree with you on this but indeed the shift-click feels like it was thrown in to compensate for the removal of actual functionality.
Once again we get something half finished from CCP and the dev's responsible for this can no-where to be found.
One thing that would help (a bit) would be if you dragged stuff to the hangar bay it (the hangar bay) would be able to see the difference between stuff and ships. Put stuff in items and ships in the ships folder.
Also that the new inventory cannot see packed ships is Like, what? Lol. Who approved of this?
Just imagine you had this system on your Mac or even PC. You would be foaming at the mouth. You need to be able to work with it. Not fight with it.
Who needs television when you have EVE? EVE drama, best drama. |
Talon SilverHawk
Patria o Muerte
120
|
Posted - 2012.05.22 18:01:00 -
[210] - Quote
While shooting the Jita monument, suddenly the missile graphics have disappeared. Still see damage but no missiles or animation. Actually had to log as ship stopped responding to any commands and carried on orbiting the monument.
Tal |
|
Vincent Athena
V.I.C.E. Comic Mischief
657
|
Posted - 2012.05.22 18:01:00 -
[211] - Quote
CCP Punkturis wrote:Clayton Dozer wrote:lol i can war dec my own alliance for 50 million isk guess they didnt test that feature
hey thanks, I'll look into it also, don't do it?
War deccing your own alliance actually would be a good feature. It lets everyone in your alliance shoot each other, as if they were in the same corp. http://vincentoneve.wordpress.com/ |
sallazzar
Fain Interstellar Industrial Exploitation
0
|
Posted - 2012.05.22 18:01:00 -
[212] - Quote
my feedback is simple.
everything else is good.
the new inventory system needs to die, its unintuitive, unhelpful, very inefficient, hard to customise due to it working how a dev thinks players think rather than how players actually think (multi windows,well at least in my case), poorly implemented and adds no features that couldn't have been integrated into the old system.
Now having said that it would make a very nice assets system but as it is it feels like the devs have thrown away the UI and just exposed an ugly database structure with no relevance to the nature of the game. My ships are ships, not a file in a damn file system, I think of them as ships and therefore the old multi container multi window setup made perfect sense to me. Now this might improve as i get used to it but already its proving far more confusing and inefficient to use than I ever remember my first expereince with the old system to be which is a problem.
my perfect solution would be for the old system to return and a fixed up version of the "new and improved" inventory replace the assets system.
ps. It only gets worse if you need to do something quick in space, I guess ill forget about looting and salvaging from now on and mining has become an even worse chore.
pps. The new system is better for newbies??? How so, it throws away most mmo inventory conventions ensuring that any new players will be guaranteed to be confused rather than the old system where past experience would help them.
edit for spelling |
Jessica Sweetwater
Novindus Equilibrium Frentix Alliance
29
|
Posted - 2012.05.22 18:02:00 -
[213] - Quote
Fine since i have to put it here since my thread got locked
Why did u mess with ship and item viewing? What possesed you to take suge a completley and utterly stupid step?
I have to *open new windows* to move things about, i can not longer see the pics of my ships so you aswell just get rid of those.
Why again did you mess with things that did not need changing? |
Ristlin Wakefield
Wakefield-Dukovsky Conglomerate
1
|
Posted - 2012.05.22 18:03:00 -
[214] - Quote
Sluht Hunter wrote:Ok the new inventory sux. Salvaging is now a nightmare. sorting your things and moving them from location to location is a full time job. And mining is now very un-enjoyable. please give us the option to roll back to the old system for those that want it.. and keep the option of the new inventory for those that like it. ____________ Not liking the new seed options for the new mods either. Really you only npc seed one of the new mods blueprints. If you truly want the game items to be all player produced then give us the tools to do it by seeding the other bpo's. _____ got to give good with the bad. Love the new missile effects good job.
Didn't you hear? There are a few "inventory management" skills lined up. It's a new career too.
Make sure to get "Static Windows" and "Multiple Tabs" skills up to III first. |
Tez Saurus
Dreddit Test Alliance Please Ignore
61
|
Posted - 2012.05.22 18:03:00 -
[215] - Quote
There are some ******* angry internet nerds ITT |
ES45
Guardians of Loki Damned Nation
0
|
Posted - 2012.05.22 18:03:00 -
[216] - Quote
Not sure who invented this inventory ****,..fix it.and if you cant... .fire him....cause if this **** stays im not gonna pay for hes sallary |
Geodeath
Fist of God
21
|
Posted - 2012.05.22 18:03:00 -
[217] - Quote
The inventory is a barrel of suck. WTF? It is crap to navigate and I can't have two open at once? **** this, bring back the old inventory. Why is it that when we get something great like missle updates we also always get a big **** in the face with something like the inventory? |
Baltic77
Guardians of Loki Damned Nation
0
|
Posted - 2012.05.22 18:04:00 -
[218] - Quote
The new unified inventory sucks! Give us back the old or atleast make it optional like CQ |
Ristlin Wakefield
Wakefield-Dukovsky Conglomerate
1
|
Posted - 2012.05.22 18:04:00 -
[219] - Quote
sallazzar wrote:my feedback is simple.
everything else is good.
the new inventory system needs to die, its unintuitive, unhelpful, very inefficient, hard to customise due to it working how a dev thinks players think rather than how players actually think (multi windows,well at least in my case), poorly implemented and adds no features that couldn't have been integrated into the old system.
Now having said that it would make a very nice assets system but as it is it feels like the devs have thrown away the UI and just exposed an ugly database structure with no relevance to the nature of the game. My ships are ships, not a file in a damn file system, I think of them as ships and therefore the old multi container multi window setup made perfect sense to me. Now this might improve as i get used to it but already its proving far more confusing and inefficient to use than I ever remember my first expereince with the old system to be which is a problem.
my perfect solution would be for the old system to return and a fixed up version of the "new and improved" inventory replace the assets system.
ps. It only gets worse if you need to do something quick in space, I guess ill forget about looting and salvaging from now on and mining has become an even worse chore.
pps. The new system is better for newbies??? How so, it throws away most mmo inventory conventions ensuring that any new players will be guaranteed to be confused rather than the old system where past experience would help them.
edit for spelling
To be fair, I thought the old system was a little cluttered and took quite a few steps to do anything. I'll look at the new system and see what I think.
Newbie here btw. |
Rrama Ratamnim
Phoenix Evolved Part Duo
17
|
Posted - 2012.05.22 18:05:00 -
[220] - Quote
shift click to open more than one window, it says so in the damn hover caption for all the items last i checked.. .same for inventory button....
as for fixes, i have suggested it now and will continue to tell CCP how to make the 99% happy but they yet to listen https://forums.eveonline.com/default.aspx?g=posts&m=1338033#post1338033 |
|
Jessica Sweetwater
Novindus Equilibrium Frentix Alliance
31
|
Posted - 2012.05.22 18:06:00 -
[221] - Quote
Tez Saurus wrote:There are some ******* angry internet nerds ITT
Get lost Test goon |
Anatat
Conflict and Facilitation Services
11
|
Posted - 2012.05.22 18:08:00 -
[222] - Quote
I like the UI change for the most part, although it behaves a bit different. For instance, when I unload a cargo with packaged ships and random stuff it just refuses to work instead of sorting them. If I unload the ships, then the stuff will unload.
All in all, I'd rather see 2 different UI, the old one by default. A check box for a new UI with much faster changes so we can get it out there and use it. The old UI is a bummer, and I know CCP doesn't want to rock the boat too much, but they need to take the leap imo. Otherwise, 50000 forum posts and 12 months of UI tweaks will follow. Just played SWTOR which had a hated UI, they patched in changes with dropboxes to pick what you like preset or customize. Something like that would be much better. |
Morganta
Peripheral Madness The Midget Mafia
1247
|
Posted - 2012.05.22 18:08:00 -
[223] - Quote
missiles: are great
Inventory: not so great, not terrible but not spot on either, some of the features are amazing, however some of the features are **** poor in implementation
war decs: trollololol
KMs: we'll see how badly it porks the KB, but I like the idea
FW: not a FW player, but it sounds a little gimpy from what I'm hearing
V3: Don't like the new hound, have not seen the others yet The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |
ES45
Guardians of Loki Damned Nation
3
|
Posted - 2012.05.22 18:09:00 -
[224] - Quote
next might be a Visa/ mastercard skill we all need to lvl 5 :)...makes one wonder what skills those suppliers got |
Bee Rigman
The Order of the Silver Circle
1
|
Posted - 2012.05.22 18:09:00 -
[225] - Quote
Hello. First forum post ever btw.
Regarding feedback: Mission Accomplished, with that new unified inventory.
Well, in case your mission was to make me play less Eve.
PLEASE! Make this user-unfriendly thing optional so we can change it back to how it was - trust me it was fine.
Sad, as I read a lot of people already told you on Sisi.
|
Quindaster
Infernal laboratory Infernal Octopus
22
|
Posted - 2012.05.22 18:10:00 -
[226] - Quote
New inventory window doesn't keep window in same position when you undock and dock. If you leave inventory and ships window opened before the patch when you undock, after you dock, it was still opened and you saw all your ships and could change ship fast. After new patch if you leave inventory window opened - after you undok and dock, it will be closed and first you need to find where is it, open it, wait till it load all items or ships and only after this you can start search and change ship.
Absolutely unusefull and we lost a lot of time on simple things, especially if you play in few accounts in same time so on every nex account you can add + 10 seconds, so for example in account number 4 I can change the ship only after 40 seconds. Are you kidding?!
Return back ability for windows, so they will keep own status after undock and dock too. And add in inventory window SIMPLE TABS for different category items so we can separate them like in corp hangar, and NOT in ******* containers!
|
Oxylan
1 Caldaryjski Pluton Uderzeniowy
17
|
Posted - 2012.05.22 18:12:00 -
[227] - Quote
1. My whole computer freez while rescupling characters i have to reset it two times...
2. My scren is red flashing while normal zoom at tengu while launch missiles.
I got new gpu drivers, gf 9600gt. amd 64x2 4600+ 4bg ram windows xp before patch all was ok.
Also no view on ship hangar suck, CCP eve should be F2P... Client quality is damn poor, and sorry i wont upgarde my computer and i wont buy any new grafic card because of EvE.
Ps. Im Mad i go play WOT need break and calm down after you introduce this fail patch. If it bleed we can kill it. |
Angeliq
Soimii Patriei Nulli Tertius
102
|
Posted - 2012.05.22 18:12:00 -
[228] - Quote
Celeste Nightsong wrote:I honestly don't know why people hate the new inventory so much. I quite like it. Simplifies things down to one window. Sure... it will take some time to relearn it, but for the love of God, spend some time learning how to use it. Don't spend five bloody minutes, conclude you hate it, and then ***** at CCP for screwing it up.
Just try this: Go 24 to 48 hours with the new inventory. If you still hate it then, then come on the forums and yell at CCP to do something about it.
As i said, this new Inventory Feature is nice for beginners like you, but for older players that PVP and/or are involved in industry, manufacturing and other aspects of the game it's totally annoying and unfunctional. Velator vs Tornado https://forums.eveonline.com/default.aspx?g=posts&t=62323 Velator vs Oracle https://forums.eveonline.com/default.aspx?g=posts&t=109741 |
L Olonnais
Yarrbear Inc.
0
|
Posted - 2012.05.22 18:13:00 -
[229] - Quote
Does the consultant or dev who made the new assets things, actually play eveonline ?
|
Grath Telkin
Sniggerdly Pandemic Legion
702
|
Posted - 2012.05.22 18:13:00 -
[230] - Quote
Man, the new unified inventory sure does show you all the people with an IQ below 100 (you're unable to visualize things in your head and its throwing you off).
Good change. |
|
Sepjee
Sebiestor Tribe Minmatar Republic
1
|
Posted - 2012.05.22 18:15:00 -
[231] - Quote
Well, I've 'taken some time' to try and learn the inventory system. I don't care for having to reopen the items and ships windows seperately every time I go into a station rather than having them automatically opened in my stacked windows I keep pulled to the bottom of the screen. I don't like having to selectively open corporate hangar windows every time I need to use them. I'm not partial to having to seperately open my ship cargohold so I can selectively loot from killed rats in the 'common window'. Not partial to seeing the inventory window pop up in the middle of the screen every time I jump through a gate. Don't really care for not being able to drag from my items locker into a 'corp' window tab - now I have to have them both open at the same time to do so.
Oh, and my game time I pay for is used to play the game - not go on some test server that some seem to feel I should. I play a game for leisure and I pay for that time - I don't pay for time so I can test. CCP figured they had a good way to relieve server load - well, it relieves server load but it's making my game time a pain in the butt.
I vote for making the inventory system optional - but I don't see that working out so well. |
sallazzar
Fain Interstellar Industrial Exploitation
3
|
Posted - 2012.05.22 18:17:00 -
[232] - Quote
Ristlin Wakefield wrote:
To be fair, I thought the old system was a little cluttered and took quite a few steps to do anything. I'll look at the new system and see what I think.
Newbie here btw.
Thats fair enough, I would never call the old system perfect with all its right click idiosyncrasies and hanger hijinx but the solution to such issues imo is not to throw out the established system and replace it with another one which requires more clicks. I know ill get shot for this but if my memory serves me well WOW, LOTR and other mmos while different from eve follow a new window per object approach that was similar to the old system so it might be considered an accepted wisdom way of doing things and therefore intuitive to a majority of newbies who have played another mmo or rpg. Now there is nothing wrong with innervation but it really should be aimed at areas that are actually in need of a complete overhaul(such as POS management atm). |
Giju
Abyssal Frontier Jovian Empire
3
|
Posted - 2012.05.22 18:17:00 -
[233] - Quote
I love to watch the little segmented loading circle spinning for 5 mins while trying to access ship hanger in a pos. This has really improved my game play. TY CCP.
Everything requiring the use of cargo/hangers/ship arrays/Looting functions is now a lot more complicated and the default window size needs to be made much bigger. Just what i needed, as all the differently font scaled windows i already have plastered all over my Ui was definitly not enough.
Seriously Hope you guys sort out the UI soon. it is one the major downsides of this game.
If per chance your team cannot even begin to sort this out (which is looking very much the case at the moment) can i suggest allowing player designed UI "add-ons" . UI's will be improved a tremendous amount in no time if the add-ons for other games are anything to judge by.
Until then. put the hangers etc back to the way they were. living out of a pos was annoying enough without having to faf about with this over complicated rubbish.
Ty sex faces
|
Jessica Sweetwater
Novindus Equilibrium Frentix Alliance
32
|
Posted - 2012.05.22 18:18:00 -
[234] - Quote
Grath Telkin wrote:Man, the new unified inventory sure does show you all the people with an IQ below 100 (you're unable to visualize things in your head and its throwing you off). Good change. Angeliq wrote:
As i said, this new Inventory Feature is nice for beginners like you, but for older players that PVP and/or are involved in industry, manufacturing and other aspects of the game it's totally annoying and unfunctional.
Theres nothing wrong with it, in doesn't do anything to hurt PVP at all, stop making things up and learn to use it.
I damn well guarentee i have a higher IQ than you boy and if you want to prove it lets go some.
The new inventory system is a pile of crap and makes the *insta ship change* pointless as it takes 30 seconds to even load up if u have alot of assets, not all of us are stupid enuff to have assets all over eve,
|
Yellow Planet
RONA Corporation RONA Directorate
4
|
Posted - 2012.05.22 18:19:00 -
[235] - Quote
Unified inventory has to go. |
Black Token
The Moon Rise LazyProd
3
|
Posted - 2012.05.22 18:21:00 -
[236] - Quote
I almost never post on a forum, mostly because all have been said already. However, I ought to say that this new inventory window is a pure fall into madness. Pure cr4p. Have you ever try to manage a reaction POS with that stupid thing ?? Each window pop in the exact place to don't expect them to. I tried to shift+click all the silo windows, stacked them up. And when you warp out of the POS, all the stacked window (instead of disapear like old times) are being switched to your actual ship cargo !! Raaaahhhh !! RAAAAGGGGGE !
Ps: No, you won't get my stuff. |
Sluht Hunter
ProtoStar Trading United Abominations
4
|
Posted - 2012.05.22 18:21:00 -
[237] - Quote
ok dont bother trying to invent on the new drone damage modifier blueprint. even though it shows a invention tab for required skills and mats needed it will not start the invention. just wasted an hour setting up everything to get this error msg..
"Drone Damage Amplifier I Blueprint" can not be invented, there is no chance of it succeeding.
fail again. Come one ccp get with it. Plz. |
James Razor
RazorCorporation
12
|
Posted - 2012.05.22 18:21:00 -
[238] - Quote
Since CCP Phantom started locking all feedback threads about the Inventory, i have to post here.
WE REPORTED THESE ISSUES WEEKS AGO.
CCP again is falling back to their old habits, ignoring the player base, forcing things upon us.
Not to mention that the new Amarrian Shaders are still bugged (Carthum Ships for example still show the wrong logos) and they basicly mean the End to the once glorious golden fleet.
I am sorry to see that CCP didnt change their attitude towards their playerbase. I can just hope that the rest of the community doesnt let them get through with it. Old Bitter Veteran, SuperCap Owner, EX-GBC / EX-IT Member.
And as it looks, soon to be (again) EX - Eve Player. |
Antir
GoonWaffe Goonswarm Federation
0
|
Posted - 2012.05.22 18:21:00 -
[239] - Quote
I'm having issues with the new inventory, I get blackscreens that last for 30s to 3min when I try to open corp hangars or move ships/items from a corp hangar to my hangar (only in stations). Fitting and changing ships in station now takes significantly longer then yesterday and makes fitting even a single ship a chore. I play on a low end machine but the performance I'm getting in station is worse then what I get in large fleet fights. |
Quindaster
Infernal laboratory Infernal Octopus
23
|
Posted - 2012.05.22 18:22:00 -
[240] - Quote
Ayame Tao wrote:Right click on a stack of Ore filed away in a Station Container...
"Move to hanger and refine"
Ooooh...
WIN!
Can we please have a "Move to hanger and reprocess" in the module right click menu?
Thanks.
This function was able for use 2 years ago, but some CCP idiot removed it. Can you imagine how hard to play eve if you have 990 items in station (limit is 1000) and for refine you need to drop from station container only 10 items and refine them, so now try to imagine - you have 200k M3 for refine...so how many different items is it and how long you need to do it by 10 items....especially if you have only one station in system....
CCP - return ability to refine from station containers like it was 2 years ago!!! |
|
CrazyPunk
The Fiction Factory Blue Nation
4
|
Posted - 2012.05.22 18:23:00 -
[241] - Quote
I just undocked with my corp to test the new missiles at eachother and now when i undock in Arshat after a minute --> Screen freezes --> the game tells you that you just entered the system?! --> and after that you cant navigate untill you relog the game.
FYI |
L Olonnais
Yarrbear Inc.
3
|
Posted - 2012.05.22 18:23:00 -
[242] - Quote
Grath Telkin wrote:Man, the new unified inventory sure does show you all the people with an IQ below 100 (you're unable to visualize things in your head and its throwing you off). Good change. Angeliq wrote:
As i said, this new Inventory Feature is nice for beginners like you, but for older players that PVP and/or are involved in industry, manufacturing and other aspects of the game it's totally annoying and unfunctional.
Theres nothing wrong with it, in doesn't do anything to hurt PVP at all, stop making things up and learn to use it.
Because managing a rock and a nyx need 999+ IQ.
Go trolling away. Thanks you. |
TheSmokingHertog
Black Hole INC
35
|
Posted - 2012.05.22 18:23:00 -
[243] - Quote
Since most people already pointed out problems about the UI, I throw in my 2 cents;
When opening an multiple count of containers and stackin them, I identify them by the number I have given the container, but at this moment every number is preset with "ITEM HANGER > NR" where NR is the number I have given the container, now I have to use way more stacks to open 21 containers simultaneously as before, please get rid of this prefix, or make it optional!
Note: will add more stuff after reading all pages ;). |
Phoenix Czech
AZ Solutions CZ CZECH Alliance
1
|
Posted - 2012.05.22 18:25:00 -
[244] - Quote
Please give us back the old system of items inventory. I used multiple windows with drag and drop items between this windows. Now it is not possible. When I open window for some container, the systems do not remember it and doing it next time, I have to use again new inventory manager. Why are (when on POS) in the inventory manager every structure (including POS lanchers etc.)? When I need to give some items from my ship cargo into Corporate hangar, I have to make "research" where is the destination container every time I do it.
Why after every jump through gate or through wormhole the inventory window opens.
New inventory manager is totaly fail !!!!!!!!!!!!!!! Please CCP to return back the old system.
The other things in inferno are nice :-). |
Quindaster
Infernal laboratory Infernal Octopus
23
|
Posted - 2012.05.22 18:26:00 -
[245] - Quote
Antir wrote:I'm having issues with the new inventory, I get blackscreens that last for 30s to 3min when I try to open corp hangars or move ships/items from a corp hangar to my hangar (only in stations). Fitting and changing ships in station now takes significantly longer then yesterday and makes fitting even a single ship a chore. I play on a low end machine but the performance I'm getting in station is worse then what I get in large fleet fights.
+1
items and ships loading delay in my station and my hangar around 12-30 seconds after patch. And Im not understand why I need to wait till all items load if I need only change ship and dont want to see loadind window with items?!
Separate SHIPS from ITEMS and doesn't load them all in same time if we need ONLY SHIPS !
|
Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
573
|
Posted - 2012.05.22 18:26:00 -
[246] - Quote
CCP should probably take a look at the war history of Lonetrek Salvage and Scrap and see if they think the war system is currently working as intended. |
Kamuria
Science and Trade Institute Caldari State
13
|
Posted - 2012.05.22 18:28:00 -
[247] - Quote
Angeliq wrote:Messoroz wrote:Angeliq wrote:[quote=Kamuria]Since you made some major changes to the datacores, it would only be fair to give the chance to those who invested time in those skills to refund their skills. When you decide to train datacore skills + grinding the standings, you base that decision on the parameters set by CCP. Those parameters are changed, so you should give us a chance to change our mind based on the new conditions. THIS! Welcome to the sandbox, nothing is guaranteed. Should CCP have refunded everyone's tech 1 frigate skills when they redid all their attributes with the patch?
Obviously you don't know how the datacore business works !
Most people will get research project management to lvl 4, which gives you access to 5 research agents. Those agents have many requirements and 5 agents means training 90% of the research skills to at least lvl 4 ! Plus grinding status for research agents is really not fun. To sum this all, it's over 1 month of training minimum, not counting prereq like mechanical or egnineering to lvl 5...
So getting in that aspect of the game is a bigger decision than training for tech 1 frigates. Also frigates are prereq for bigger, cooler stuff, so you have to train them anyway. Analogy FAIL. |
Heimdallofasgard
T.O.R.
165
|
Posted - 2012.05.22 18:29:00 -
[248] - Quote
All in all, with the LOADS of new features ccp are implementing in this patch, some issues will slip through the cracks... it's not even patch day + 1 yet and you're all calling for mass unsubs? you guys have insane expectations Kick Heim. |
Xenaya
Shovelers of the Bark
0
|
Posted - 2012.05.22 18:30:00 -
[249] - Quote
I'm not a happy bunny :( The new inventory system is terrible, it could be workable if we could customise it to work like the old system. Shift-Click needs to be the default option atleast. Even with the tree-view collapsed, the top and bottom areas take too much space, we need a way to have a very small window for things like mining or looting in space as before. Hierarchical trees are very good for such things as collision detection, but totally almost useless for Eve UI, its just too much effort and clumsy to scroll up and down it trying to find what you are after. I'd like it better if it were folder based like windows explorer where you don't even need to use the tree. Some back and forward buttons would help quite a bit. Its so easy to click on the wrong thing or forget to press shift and end up having to scroll all the way up the tree view to get back to where you were before.
Windows are so perfect, they worked really well and i have no intention to try to put up with this stupid one window idea. I really think that Shift-click was just added as a stop gap measure while making it so annoying that we'd end up converting to how CCP think we should use it.
I've only just been back for a couple of months, before that i took a long break after the last time CCP messed things up (was something about monocles, no more ship spinning and walking around a box). I really thought things had changed. The last few patches have been good, new missiles are really cool. But at the end of the day, Eve is a game but its so awkward to play now... its like torture. I feel like I'm not in control but rather at the mercy of the unified inventory system. I didn't try it on the test server, but did read forum posts... i had hoped that you would listen to the many complaints before you added made it live... things don't change.... but maybe if enough people quit we'll get a patch in a few months. |
dankus
The WHole Rippers Tactical Operation Fleet Delta
0
|
Posted - 2012.05.22 18:30:00 -
[250] - Quote
I just have to say this is the worst change imo u guys have ever made to eve and i have been playing for over 8 years. Shouldnt a change make it easier to use not harder? Also if u live in a pos like i do all your mods are on index list too. I thought thats what pos manage was for? Dont see any way to take them off thru filters. Wtih lost of pos mods and arrays it makes it to damn confusing. Why cant i just click to open and get my hangar with its tabs of divisions. So much easier to manage that way. With mutltiple arrays and multiple divisions holding diff things for diff reasons i need my old system back. Either fix this for the better or give us the option to use the old system still. |
|
Sodone Gristein
School of Applied Knowledge Caldari State
3
|
Posted - 2012.05.22 18:31:00 -
[251] - Quote
First, I like the new inventory, the price estimations in particular are great.
My main issue with it so far is that boarded ships disappear from the hangar. Now I can see all the ships I have in the station in a *single* location, *except* the one ship that I'm actually using. It feels counter-intuitive. |
Grath Telkin
Sniggerdly Pandemic Legion
702
|
Posted - 2012.05.22 18:31:00 -
[252] - Quote
Jessica Sweetwater wrote:
I damn well guarentee i have a higher IQ than you boy and if you want to prove it lets go some.
Violent reactions like yours to a simple post are usually indicative of a low IQ, when your brain can't cope with the information its being handed; anger is often its first response.
The window is easy to manage if you can tend to remember the order that the list naturally falls in through the tree and whats in each window.
To aid those of you like Jessica, they've even allowed you to shift click a window, to make it easy to pop it off and see whats in it.
Try reading, I've heard that excessive reading helps the mind grow by allowing more internal visualizations, this in turn leads to a slowly increasing IQ.
Eventually you'll get the new window, and if a bunch of you quit over a UI window that most sane people seem to have a fairly decent grasp of, well, you would have quit over something else soon anyway so we'll see you around. |
Nemulus
Mercury Inc.
1
|
Posted - 2012.05.22 18:33:00 -
[253] - Quote
If this is true and I wouldnt put it past CCP then they are really scraping the barrel and will lose players. Give the option to switch to the old inv system asap otherwise every night I dont play goes by pushes me into playing 1 of 10 other games I have installed :(.
Nem
Ristlin Wakefield wrote:Sluht Hunter wrote:Ok the new inventory sux. Salvaging is now a nightmare. sorting your things and moving them from location to location is a full time job. And mining is now very un-enjoyable. please give us the option to roll back to the old system for those that want it.. and keep the option of the new inventory for those that like it. ____________ Not liking the new seed options for the new mods either. Really you only npc seed one of the new mods blueprints. If you truly want the game items to be all player produced then give us the tools to do it by seeding the other bpo's. _____ got to give good with the bad. Love the new missile effects good job. Didn't you hear? There are a few "inventory management" skills lined up. It's a new career too. Make sure to get "Static Windows" and "Multiple Tabs" skills up to III first.
|
Richard Desturned
GoonWaffe Goonswarm Federation
427
|
Posted - 2012.05.22 18:33:00 -
[254] - Quote
Grath Telkin wrote:To aid those of you like Jessica, they've even allowed you to shift click a window, to make it easy to pop it off and see whats in it.
Before or after the blackscreen? eh |
Callidus Dux
School of Applied Knowledge Caldari State
168
|
Posted - 2012.05.22 18:34:00 -
[255] - Quote
As i mentioned HERE Posted: 2012.01.27 08:09
Ask your customers if they wish such a unfinished, more than stupid idea of an unified crap inventory. You guys do not listen to your paying customer base. |
Grath Telkin
Sniggerdly Pandemic Legion
702
|
Posted - 2012.05.22 18:34:00 -
[256] - Quote
Oh god and all of you, stop collapsing the tree for the love of god.
Its there to help you, you actually NEED it to navigate or yes, you will have problems. STOP CLOSING THE TREE. |
Xylem Viliana
Dust Bunnies Emergent Avionics
37
|
Posted - 2012.05.22 18:39:00 -
[257] - Quote
I think CCP went home.... |
Adriel Malakai
Shoulda Checked Local Break-A-Wish Foundation
49
|
Posted - 2012.05.22 18:40:00 -
[258] - Quote
This has probably been mentioned, but is there a way to make it so that the inventory window auto-opens when you dock, if it was open when you undocked? |
Kailiee Hakomairos
Refine Trade And Transportation Damned Nation
0
|
Posted - 2012.05.22 18:43:00 -
[259] - Quote
i like how it shows how much my stuff is worth, but GIVE ME BACK MY OLD INV dont merge ships with inv and everything else i cant find anything and i like having multiple windows open i can better manage stuff in cans inv cargo hold what ever |
Leucy Kerastase
2
|
Posted - 2012.05.22 18:43:00 -
[260] - Quote
Don't like the new unified inventory. I feel like being forced to use a single button mouse when I'm perfectly fine with my multi-button mouse. It's "unified", looks cool & simple but compared to the old system, it requires more clicking and more attention upon almost every aspect of my inventory arranging.
Pre-Inferno, opening my active ship cargo, ship hangar and item hangar was a simple "alt + C, N, G". 3 windows would nicely show up exactly where I closed them. I didn't even have to do that since if I had just left them open when I undock, they will automatically show up upon re-dock. Now, you need much more clicking to achieve the same effect,
And while you can open separate windows by shift/right clicking, those windows don't seem to remember the preferred sorting mode. I like my ship hangar sorted by name, item hangar sorted by type, but since the UI has decided not to remember my preference, I either have to set it manually each time I open them, or just live with a messy hangar.
And as someone has mentioned above, the salvaging & looting workflow has become a major PITA. The opening up of each containers via double clicking the overview are so slow. And I can't spam "loot all" button anymore. It responds slowly, displaying a "loading" spiral animation upon each click. I also noticed a significant HDD access sound from my PC every time I loot. What are you doing to my poor PC? And the focus, it just goes back to ship cargo each time I hit the "loot all" button, so I have to manually select the next cargo again. "loot all", wait for stuff to load and refresh, select next cargo, "loot all", wait for stuff to load, select next cargo ... Seriously, wtf?. Compared to the old system, this is just unbearable.
I think each of the new function themselves are pretty cool. You should have just added those new functions to each window (which of course has a per window remembered show/hide option) and leave the basic window behaviors untouched. Nothing could have gone bad that way IMO. |
|
Grath Telkin
Sniggerdly Pandemic Legion
702
|
Posted - 2012.05.22 18:44:00 -
[261] - Quote
Adriel Malakai wrote:This has probably been mentioned, but is there a way to make it so that the inventory window auto-opens when you dock, if it was open when you undocked?
There are certain things they've said they're working on fixes for, this is one of them, window retention, the corp member hangar list, what you're reading here is basically 5 posters bitching up a storm that they've had to adapt to something new.
Yet not a one of them opened their mouth when we were force fed Dominion sov rules and changes, nobody complained when Titan changes or supercarrier changes went through, nobody stood up for the nano ships when they got nuked from orbit.
This change like all others, people will learn to live with, or wont, and the game will ramble on.
|
Vaju Enki
Secular Wisdom
46
|
Posted - 2012.05.22 18:45:00 -
[262] - Quote
The new inventory is great, especially for new players.
Just fix/tune it and everything will be fine :) If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |
Bob Bedala
7
|
Posted - 2012.05.22 18:46:00 -
[263] - Quote
When dragging from the ship hanger to item hanger in station it does an auto "sort by type".
This is more a hinderance than a help for me, because fresh loot & salvage dragged is mixed with all the rest of the stuff.
Previously it was all at the bottom, so I could easily go through all new goodies and reprocess/drop in "for sale" can/keep more easily.
To get around this means dedicating an always-empty can to it, which is wasteful. |
Captain Praxis
EVE University Ivy League
30
|
Posted - 2012.05.22 18:47:00 -
[264] - Quote
Grath Telkin wrote:Oh god and all of you, stop collapsing the tree for the love of god.
Its there to help you, you actually NEED it to navigate or yes, you will have problems. STOP CLOSING THE TREE.
I hate tree-views for navigation (in EVE, on my Desktop and pretty much anywhere else).
The main reason trees are bad? They don't let you view the contents of two locations at the same time. |
Grath Telkin
Sniggerdly Pandemic Legion
702
|
Posted - 2012.05.22 18:47:00 -
[265] - Quote
Leucy Kerastase wrote:. Now, you need much more clicking to achieve the same effect,
Working on a fix
Leucy Kerastase wrote:.And while you can open separate windows by shift/right clicking, those windows don't seem to remember the preferred sorting mode.
Working on a fix
Leucy Kerastase wrote:.And as someone has mentioned above, the salvaging & looting workflow has become a major PITA. The opening up of each containers via double clicking the overview are so slow. .
Don't use the overview use the inventory window, if you open it and check your tree you will see the wrecks plainly displayed there for you to simply single click on and hit loot all.
|
Andre UKoppie
Average moon Silent Infinity
0
|
Posted - 2012.05.22 18:48:00 -
[266] - Quote
INFERNO is an good old fashioned CCP patch. I missed this for 1 year. There is a qeue. You cant get into INFERNO fast, number 160plus.
I am anxious to find out whether there are more such surprises, but hey, after playing since 2007 we know that CCP has a thing with strange working patches...... |
Master Solmyr
Operational Urban Zion Order O.U.Z.O. Alliance
0
|
Posted - 2012.05.22 18:48:00 -
[267] - Quote
Is there a way to close off the new inventory forever and just have the old much easier workable 1?
" Items "
Enough said.
Edit: I don't want you to fix the current, just get rid of it. |
Grath Telkin
Sniggerdly Pandemic Legion
702
|
Posted - 2012.05.22 18:48:00 -
[268] - Quote
Captain Praxis wrote:
The main reason trees are bad? They don't let you view the contents of two locations at the same time.
Shift click the other window you want open, it'll pop right off for you.
Now you can see two windows at once.
|
Selissa Shadoe
55
|
Posted - 2012.05.22 18:49:00 -
[269] - Quote
Justine Valentine wrote:Personally I am veeery happy of unified inventory :) Now I can finally control my assets the way I wan't without any problems, everything in one window, very intuitive vertical menu. I hate tons of windows opened, so this is for me :) Very intuitive and helps with organization. I hate mess :) huge + rep for new inventory! Great job.
But option to switch the inventory type would be good, considering that some ppl won't adapt to new one and they want hundreads of windows opened. Although I also can't understand why some ppl hate new inventory, probably they are one of those "I am stuck in xxxx year and won't adapt or go with time" or smth.
Keep the good job CCP, I wish for new players you are gonan get soon :) Switch all those "I hate everything new!" with new ones :)
Obvious CCP alt is obvious |
Zo'ha
Techno Miners
1
|
Posted - 2012.05.22 18:50:00 -
[270] - Quote
Unified inventory is the worst thing that has ever happened to anyone who owns a pos running reaction. Posses were already dull and uninteresting. They are now that and difficult to manage and fuelling a reaction is now a lucky dip.
Want to run more than one reaction type in a pos now? well good luck on that one. I am considering taking down my posses and would do so right now if it wasnt so time consuming.
Way to go CCP, releasing something which benefits some only to slap others in the face repeatedly without consideration
/ |
|
Daneirkus Auralex
The Foreign Legion Test Alliance Please Ignore
127
|
Posted - 2012.05.22 18:54:00 -
[271] - Quote
Came for neckbeard nerd rage. Was not disappointed.
A unified inventory is a good idea. Producing station graphics and allowing players to walk in them is a good idea. Not trolling. |
LordKeeps
Thundercats Initiative Mercenaries
2
|
Posted - 2012.05.22 18:54:00 -
[272] - Quote
Problem with chatsytem here: None of the permanent channels are there (local-ally-corp) All other channels closed except one. I restarted eve several times and its still all channels closed except one. Clearing Cache isnt working. Repair Tool telling all is fine.
Edit: I closed the last channel which was open and restarted. Now the chat icon on neocom tells me "EMPTY"! |
Sluht Hunter
ProtoStar Trading United Abominations
4
|
Posted - 2012.05.22 18:56:00 -
[273] - Quote
Grath Telkin wrote:Adriel Malakai wrote:This has probably been mentioned, but is there a way to make it so that the inventory window auto-opens when you dock, if it was open when you undocked? There are certain things they've said they're working on fixes for, this is one of them, window retention, the corp member hangar list, what you're reading here is basically 5 posters bitching up a storm that they've had to adapt to something new. Yet not a one of them opened their mouth when we were force fed Dominion sov rules and changes, nobody complained when Titan changes or supercarrier changes went through, nobody stood up for the nano ships when they got nuked from orbit. This change like all others, people will learn to live with, or wont, and the game will ramble on.
sov mechanics, capital ship changes, and nano fits did not affect EVERY player in the game.. So of course there will be more ppl complaining about broken mechanics of an inventory system that effects every player from the one day old toon to the oldest toon that started during beta.
there is no need to troll posts. Most undignified. |
Aineko Macx
Royal Amarr Institute Amarr Empire
185
|
Posted - 2012.05.22 18:57:00 -
[274] - Quote
Grath Telkin wrote:Shift click the other window you want open, it'll pop right off for you. Now you can see two windows at once. Thanks! With this, it's all good. I think. |
D'Kelle
Federal Navy Academy Gallente Federation
35
|
Posted - 2012.05.22 18:58:00 -
[275] - Quote
In two player created chat channels the Image of a corp mate who logged out over 2 hours ago is still being shown as a persistant icon. I have tried closing and reopening chat channel followed by clearing all cache files, this is still occuring. Whilst not a crucial problem, however it will need some attention in order to declutter the channel(s) |
Sodone Gristein
School of Applied Knowledge Caldari State
4
|
Posted - 2012.05.22 19:01:00 -
[276] - Quote
To be honest the tree is quite useless when you have a dozen or more ships in it. Adding mini-ship icons to the tree would help, I guess. Adding back the right click menu to open ship bays would also be helpful (because right now the only was to access bays is to go through the tree which sucks when it's cluttered by a lot of hard to identify ships). |
Echa DeWar
Aurora Minerals Corporation Dark Knights of New Eden
1
|
Posted - 2012.05.22 19:03:00 -
[277] - Quote
Ok here goes since I got Censored by CCP on another thread when I said this
Unified Inventory is worse than the old right click menu to open ship bays - its clunky, its poorly designed and it doesnt work. CCP might think the click menus were "The worse functionality ever - Quote CCP Soundwave" but your wrong.
Missile effects - Excellent well done
|
Steve Ronuken
Fuzzwork Enterprises
417
|
Posted - 2012.05.22 19:03:00 -
[278] - Quote
Woo! As an explorer, the greying out of viewed containers rocks. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |
Grath Telkin
Sniggerdly Pandemic Legion
703
|
Posted - 2012.05.22 19:04:00 -
[279] - Quote
Sluht Hunter wrote:
there is no need to troll posts. Most undignified.
Its not a troll, EVE changes, it does it about twice a year, you either accept that or you don't, but its been happening for 9 years now and its not going to stop any time soon.
The things that I quoted were just a few of the changes that have happened over time, and more will come later.
Since when did stating the truth mean you were trolling? I'm sorry that you can't accept change, but it happens with or without y our cooperation. |
Callidus Dux
School of Applied Knowledge Caldari State
171
|
Posted - 2012.05.22 19:05:00 -
[280] - Quote
BRING CCP Arrow HERE! He was one of the persons who is responsible for that bullsh!t UI. |
|
Zo'ha
Techno Miners
9
|
Posted - 2012.05.22 19:06:00 -
[281] - Quote
Im sorry there is just no way to excuse how slow and poorly designed the inventory is, most of my time is going to be spent separating windows. AND WHERE IS MY CORP HANGAR BUTAN |
Selissa Shadoe
55
|
Posted - 2012.05.22 19:06:00 -
[282] - Quote
Grath Telkin wrote:Adriel Malakai wrote:This has probably been mentioned, but is there a way to make it so that the inventory window auto-opens when you dock, if it was open when you undocked? There are certain things they've said they're working on fixes for, this is one of them, window retention, the corp member hangar list, what you're reading here is basically 5 posters bitching up a storm that they've had to adapt to something new. Yet not a one of them opened their mouth when we were force fed Dominion sov rules and changes, nobody complained when Titan changes or supercarrier changes went through, nobody stood up for the nano ships when they got nuked from orbit. This change like all others, people will learn to live with, or wont, and the game will ramble on.
Maybe because EVERYONE uses the inventory. Thought about that? Snark-boy?
|
Diabella Aihaken
Science and Trade Institute Caldari State
0
|
Posted - 2012.05.22 19:06:00 -
[283] - Quote
when you're docked please add an option right click -> move to item hangar that would be useful when you want to transfer items from your ship cargo to your hangar |
Adaahh Gee
Rock jockeyz Ushra'Khan
11
|
Posted - 2012.05.22 19:07:00 -
[284] - Quote
I believe CCP will be re-introducing the old-style inventory system, it will be available from the Aurum store, apparantly it will be the one thing in the store that players actually want. |
Messoroz
AQUILA INC Verge of Collapse
224
|
Posted - 2012.05.22 19:08:00 -
[285] - Quote
Selissa Shadoe wrote:Grath Telkin wrote:Adriel Malakai wrote:This has probably been mentioned, but is there a way to make it so that the inventory window auto-opens when you dock, if it was open when you undocked? There are certain things they've said they're working on fixes for, this is one of them, window retention, the corp member hangar list, what you're reading here is basically 5 posters bitching up a storm that they've had to adapt to something new. Yet not a one of them opened their mouth when we were force fed Dominion sov rules and changes, nobody complained when Titan changes or supercarrier changes went through, nobody stood up for the nano ships when they got nuked from orbit. This change like all others, people will learn to live with, or wont, and the game will ramble on. Maybe because EVERYONE uses the inventory. Thought about that? Snark-boy?
Especially because the inventory is required to do anything in the game.
It's near impossible to do much at death star towers at wspace now because not only must it load 400 pos mods of death. It also refreshes the UI EVERY SINGLE TIME A PERSON SWITCHES SHIPS. |
Callidus Dux
School of Applied Knowledge Caldari State
171
|
Posted - 2012.05.22 19:08:00 -
[286] - Quote
Diabella Aihaken wrote:when you're docked please add an option right click -> move to item hangar that would be useful when you want to transfer items from your ship cargo to your hangar No. I want my windows back. Not a right click, shift or something other. Just more windows. Und burn the new UI. |
Grath Telkin
Sniggerdly Pandemic Legion
703
|
Posted - 2012.05.22 19:08:00 -
[287] - Quote
Selissa Shadoe wrote:
Maybe because EVERYONE uses the inventory. Thought about that? Snark-boy?
Everybody can use the new inventory window, whats your point?
|
Aaewen Hrothgarson
Inhunnr Shuggnr Enterprises
3
|
Posted - 2012.05.22 19:10:00 -
[288] - Quote
CCP just increased my risk (by randomly poping up inventory windows potentially hiding critical information), now where is my reward?
Seriously, it's annoying.
Also, an already slow reacting GUI got (subjectively) slower (lazier, duller, more inert, more sluggish). For me its more than enough eye candy, please make a performance release next. A snappy GUI would be such a welcomed surprise.
And for gods sake, remove that gas/dust clouds, they're killing performance.
Although some mission NPC fired missles at me, i didn't recognize new effects (perhaps to much distance ?)
On the plus side, i think the tree has potential, but why not go all the way and integrate it in the EvE menu? |
Riah Dhool
Serenity Rising LLC Vanguard.
3
|
Posted - 2012.05.22 19:11:00 -
[289] - Quote
Sorry CCP, this new inventory UI is a deal breaker for me. It has made everything I do horribly difficult. I was already hanging on by a thread over some of the previous changes. I won't be renewing my sub.
P.S. First ever post
P.S.S. No-YOU cannot have my stuff. |
Grath Telkin
Sniggerdly Pandemic Legion
703
|
Posted - 2012.05.22 19:12:00 -
[290] - Quote
Riah Dhool wrote:Sorry CCP, this new inventory UI is a deal breaker for me. It has made everything I do horribly difficult. I was already hanging on by a thread over some of the previous changes. I won't be renewing my sub.
P.S. First ever post
P.S.S. No-YOU cannot have my stuff.
You would have quit over some other trivial thing anyway.
|
|
Morkus Rex
East Khanid Trading Khanid Trade Syndicate
8
|
Posted - 2012.05.22 19:13:00 -
[291] - Quote
Grath Telkin wrote:Selissa Shadoe wrote:
Maybe because EVERYONE uses the inventory. Thought about that? Snark-boy?
Everybody can use the new inventory window, whats your point?
... all could use the OLD inventory ;) Nobody cares about what you care about!
|
FieryDemise
Refine Trade And Transportation Damned Nation
4
|
Posted - 2012.05.22 19:15:00 -
[292] - Quote
I cant stand that "unified" inv system my ships stattion can cargo hold all in 1 window i much liked the simple windows better. and my cargo hold closes when i jump???
not resubscribing till this is fixed. |
Sluht Hunter
ProtoStar Trading United Abominations
7
|
Posted - 2012.05.22 19:17:00 -
[293] - Quote
Grath Telkin wrote:Sluht Hunter wrote:
there is no need to troll posts. Most undignified.
Its not a troll, EVE changes, it does it about twice a year, you either accept that or you don't, but its been happening for 9 years now and its not going to stop any time soon. The things that I quoted were just a few of the changes that have happened over time, and more will come later. Since when did stating the truth mean you were trolling? I'm sorry that you can't accept change, but it happens with or without y our cooperation.
Perhaps you have forgotten the massive player protests that came with AUR being added to the game.
Not all of us just accept what ever is handed to us. And if a majority of players (those that pay to play this great game) reject the changes as unacceptable, then it should fall upon CCP to keep the player base (customers) happy.
If you read back in my posts on this thread you will see i was not foaming at the mouth but asked ccp to add an option to roll back to the old system as they did with CQ. This way those that like the new system can keep it and those that do not can revert to the old system. This is not an unreasonable request. Players stating what they like and don't like helps form a better game. That is probably one of the biggest reasons EvE has done so well for so many years.
To make statements to the effect that everyone needs to just accept what ever ccp deems is good for us tells me that you can not tolerate anyone's opinion and/or game style but your own. |
D'Kelle
Federal Navy Academy Gallente Federation
35
|
Posted - 2012.05.22 19:19:00 -
[294] - Quote
Zo'ha wrote:Unified inventory is the worst thing that has ever happened to anyone who owns a pos running reaction. Posses were already dull and uninteresting. They are now that and difficult to manage and fuelling a reaction is now a lucky dip.
Want to run more than one reaction type in a pos now? well good luck on that one. I am considering taking down my posses and would do so right now if it wasnt so time consuming.
Way to go CCP, releasing something which benefits some only to slap others in the face repeatedly without consideration
/
Thats always been the way ever since my Main char Acc was born, you get hardened to it over time, just keep taking the tranquilizers, it dont fix it, but it makes the problem go away for a short while at least. Sometimes it seems the guys who develop this stuff mean well, but are too attached to or influenced by certain groups of players to really find out what the average players needs are. I know it seems cynical but thats what time experience shown me. |
Gun Gun
Kumovi The G0dfathers
12
|
Posted - 2012.05.22 19:20:00 -
[295] - Quote
another thing: those useless "my filter" options always show, even if you minimize them, reopen window, they are back, even though that the arrow button that expands/retracts them shows up.
Please stop forcing us to watch all the useless stuff we don't need |
Darod Zyree
Zyree Holding
31
|
Posted - 2012.05.22 19:20:00 -
[296] - Quote
19:18:32 Notify You must be within 3000 meters of the container to open it.
WHY DO I HAVE TO WAIT MINUTES TO LOAD ALL POS CARGO HANGERS WHILE BEING CLOAKED 100KM AWAY.
THERE IS NO REASON FOR THIS UI CRAP
angry and |
Bloodpetal
Mimidae Risk Solutions
636
|
Posted - 2012.05.22 19:22:00 -
[297] - Quote
Kasriel wrote:Bloodpetal wrote: @ Those who Do not like Unified Inventory.
ON THE TOP LEFT, there are a set of LEFT POINTING CHEVRONS. Click on this, Unified Inventory Index goes away, and you never have to use it again.
really? click that and try to open say a corp hanger, or your ship hanger, or your ships cargo bay without expanding the unified inventory part again go on. i'll wait
As I said, Merge Ships and Items reduces most of that issue for me.
I'd prefer they let us create "bookmarks" on the menu that we can customize for the EVE Menu, so we can put direct links to wherever we want to go, and thus people can not be restricted to ships and items links specifically. So I can bookmark my corporate industry hangar and go straight there.
Mimidae Risk Solutions Recruiting |
Kemal Ataturk
Brutor Tribe Minmatar Republic
8
|
Posted - 2012.05.22 19:23:00 -
[298] - Quote
CCP Punkturis wrote:Katrina Bekers wrote:No double-click in hangar to open cargo?
Inventory windows not remembering their positions?
CCP Punkturis, did you lose your UI demigoddess status? We still love you, but please, these details shouldn't be overlooked like this. I was working on War Dec and Kill Reports this release - hope you like that stuff!
You can have my stuff, seriously. Im leaving after this crap warmechanics. Congrats. |
Ad'Hakim Tahous
Science and Trade Institute Caldari State
39
|
Posted - 2012.05.22 19:23:00 -
[299] - Quote
The 'improvements' to the inventory management function are a fail. This system adds layers of unnecessary, unproductive complexity to the simplest of activities.
CCP: If you insist on maintaining this new system, please add a button right next to the CQ opt-out option. I'll select that opt-out the moment I see it! Yes, it is that bad! This system is right up there with Captain's Quarters.
Does anyone who wrote this code actually play the game? |
Bob Bedala
7
|
Posted - 2012.05.22 19:23:00 -
[300] - Quote
Grath Telkin wrote:Riah Dhool wrote:Sorry CCP, this new inventory UI is a deal breaker for me. It has made everything I do horribly difficult. I was already hanging on by a thread over some of the previous changes. I won't be renewing my sub.
You would have quit over some other trivial thing anyway.
Like someone being an arse in the forums, possibly? |
|
Smoking Blunts
ZC Industries Dark Stripes
288
|
Posted - 2012.05.22 19:24:00 -
[301] - Quote
Bloodpetal wrote:Kasriel wrote:Bloodpetal wrote: @ Those who Do not like Unified Inventory.
ON THE TOP LEFT, there are a set of LEFT POINTING CHEVRONS. Click on this, Unified Inventory Index goes away, and you never have to use it again.
really? click that and try to open say a corp hanger, or your ship hanger, or your ships cargo bay without expanding the unified inventory part again go on. i'll wait As I said, Merge Ships and Items reduces most of that issue for me. I'd prefer they let us create "bookmarks" on the menu that we can customize for the EVE Menu, so we can put direct links to wherever we want to go, and thus people can not be restricted to ships and items links specifically. So I can bookmark my corporate industry hangar and go straight there.
mmmm didnt they just remove those links? OMG when can i get a pic here
|
Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
138
|
Posted - 2012.05.22 19:26:00 -
[302] - Quote
Callidus Dux wrote:Diabella Aihaken wrote:when you're docked please add an option right click -> move to item hangar that would be useful when you want to transfer items from your ship cargo to your hangar No. I want my windows back. Not a right click, shift or something other. Just more windows. Und burn the new UI. I learned from the Overview debacle, they don't really care what we think, so you may as well save your time and focus on something else.
These guys are very obstinate and they aren't accountable for the changes they make. Getting mad doesn't change that. It's who they are and how their company runs.
In related news, I tried the inventory system and it is a POS. I logged off 5 minutes later and cannot think of a compelling reason to login again.
Very unimpressive expansion relative to Crucible. Tears will be shed and pants will need to be changed all round. |
May O'Neez
Flying Blacksmiths
6
|
Posted - 2012.05.22 19:27:00 -
[303] - Quote
Regarding new UI: I already pointed out (or quoted) some aspects of it, so let's concentrate on what I saw on the actual release on TQ ...
- We can collapse the inventory tree, which is a "good thing" (tm), that means we can have windows of reasonnable size even in outer space. \o/
- It would be nice to have an option "reset my filters" in case of something goes wrong with the ones we created. Moreover it seems that the default ones can be removed, not sure it is a good idea.
- Even if it is not possible to have separate icons for the different ships, is it possible at least to have a different icon for the hangar itself ? That would be a nice thing.
To be continued ... |
Morkus Rex
East Khanid Trading Khanid Trade Syndicate
10
|
Posted - 2012.05.22 19:28:00 -
[304] - Quote
EVE, cu later old m8!
You have changed so much over the years, but this time to the worse. I still love you - but I'm really too annoyed to play with you right now.
Come on, why the **** do all my modules suddenly take damage when I do missions ?
Nobody cares about what you care about!
|
Rrama Ratamnim
Phoenix Evolved Part Duo
19
|
Posted - 2012.05.22 19:30:00 -
[305] - Quote
Quindaster wrote:Antir wrote:I'm having issues with the new inventory, I get blackscreens that last for 30s to 3min when I try to open corp hangars or move ships/items from a corp hangar to my hangar (only in stations). Fitting and changing ships in station now takes significantly longer then yesterday and makes fitting even a single ship a chore. I play on a low end machine but the performance I'm getting in station is worse then what I get in large fleet fights. +1 items and ships loading delay in my station and my hangar around 12-30 seconds after patch. And Im not understand why I need to wait till all items load if I need only change ship and dont want to see loadind window with items?! Separate SHIPS from ITEMS and doesn't load them all in same time if we need ONLY SHIPS !
the options still there in the esc menu, i dont get why they enabled it for everyone lol |
Zo'ha
Techno Miners
12
|
Posted - 2012.05.22 19:33:00 -
[306] - Quote
OK so after having half an hour to cool down I am just going to say this:
The inventory is the single worst thing to happen to my eve player experience since I started playing the game in 2005. I have seen many expansions, good and bad, but I honestly can not believe that something like this has been allowed to get in to TQ.
It is so bad I have completely lost sight of anything that may be good at all, I have no idea what changes have been made that improve the game for me, as I am now lost in a single window which I can turn in to multiple windows IF I want, which loads slowly. Makes fuelling posses take about 5 times longer and more complicated. And unnecessarily makes it difficult to manage my corp hangar.
TY CCP! |
Adaahh Gee
Rock jockeyz Ushra'Khan
14
|
Posted - 2012.05.22 19:35:00 -
[307] - Quote
Ad'Hakim Tahous wrote:
Does anyone who wrote this code actually play the game?
I have been asking myself that a lot after each consecutive, blunder-filled update. I have come to the conclusion that the answer is
"No"
I am also further leaning towards thinking that these "feedback" posts and even the CSM may just be turning into marketting fluff so CCP can look like it is really "in" with it's playerbase and values it. The truth may in fact be that CCP cares about dollars, and players that have been in game a long time don't buy GTC's as they are ISK-rich, so make them rage quit and the new blood will spend RL money not use ISK to play. |
TheSmokingHertog
Black Hole INC
36
|
Posted - 2012.05.22 19:36:00 -
[308] - Quote
Grath Telkin wrote:Oh god and all of you, stop collapsing the tree for the love of god.
Its there to help you, you actually NEED it to navigate or yes, you will have problems. STOP CLOSING THE TREE.
Ok, then I have like 44 containers listed, that makes me happy... #not.
|
Fairhand
Aliastra Gallente Federation
19
|
Posted - 2012.05.22 19:37:00 -
[309] - Quote
Inferno INVENTORY Feedback : Looting Multiple Cargo Containers
When Salvaging and attempting to loot multiple wrecks/cargo containers, the new Inventory window is slow to refresh and cursor focus keeps reverting to the main Ship Inventory.
===
When surrounded by cargo containers...
Old UI : you would just double-click on a pile of the containers which would open in their staggered stack and you could then click Loot All moving up the stack.
New UI : double-clicking on a bunch of containers correctly lists the containers in the main Inventory Items window. You need to click on a container to select it then move the mouse to the Loot All button. When you click it, the Focus flips back to your own ship's inventory and there is a slight delay as the inventory window is refreshed.
Selecting another container incurs another short delay as (I presume) the value of items in the container is looked up. When you click this container's Loot All button, the cursor focus again flips to the ship inventory window and there is the same delay as the inventory is refreshed.
It seems that the more Cargo Containers you have open in this way, the slower the refresh is each time, to the point where it can take a couple of seconds to refresh properly.
If you try to click on a targeted container in the inventory window BEFORE the screen has time to flip back to the ship inventory, there is a risk you will get the "You cannot place this object inside itself" (or whatever the actual message is) error. You will also still keep getting delays as the container contents are refreshed.
===
FEATURE REQUEST : After clicking the Loot All button of a valid container, please move the cursor up one in the list to the next targeted container OR add a "Loot ALL targeted containers" option. |
Grath Telkin
Sniggerdly Pandemic Legion
704
|
Posted - 2012.05.22 19:38:00 -
[310] - Quote
the number of you who actually unsub over this is going to be massively small, you're all just throwing your toys around, otherwise you'll post screens of your account cancellations like last time. |
|
Piquet Raddei
Royal Amarr Institute Amarr Empire
2
|
Posted - 2012.05.22 19:39:00 -
[311] - Quote
Grath Telkin wrote:Adriel Malakai wrote:This has probably been mentioned, but is there a way to make it so that the inventory window auto-opens when you dock, if it was open when you undocked? There are certain things they've said they're working on fixes for, this is one of them, window retention, the corp member hangar list, what you're reading here is basically 5 posters bitching up a storm that they've had to adapt to something new. Yet not a one of them opened their mouth when we were force fed Dominion sov rules and changes, nobody complained when Titan changes or supercarrier changes went through, nobody stood up for the nano ships when they got nuked from orbit. This change like all others, people will learn to live with, or wont, and the game will ramble on.
There's an easy answer for that: of the approximate 400,000 EVE Online subscribers, how many of them hold sov in an 0.0 system, or fly a Titan?
How many of them use inventory? There ya go big guy - now you get it.
You're a minority - you should probably get used to the general population not caring about your problems. |
Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
138
|
Posted - 2012.05.22 19:39:00 -
[312] - Quote
Adaahh Gee wrote:I am also further leaning towards thinking that these "feedback" posts and even the CSM may just be turning into marketting fluff so CCP can look like it is really "in" with it's playerbase and values it. Actually, what they do is keep us from going outside the CCP ecosystem to complain in places where they can't moderate.
It's just basic public relations to have a forum so you can internalize dissent. Most companies do this in one way or another.
Adaahh Gee wrote:The truth may in fact be that CCP cares about dollars, and players that have been in game a long time don't buy GTC's as they are ISK-rich, so make them rage quit and the new blood will spend RL money not use ISK to play. Every business cares about dollars, and those isk rich guys create a market for GTCs. That CCP has been able to create a legal market for ISK is probably one of the better things they have done.
I doubt it is about some conspiracy to drive players away, but an organizational blind spot which continues to go unaddressed.
Tears will be shed and pants will need to be changed all round. |
Selissa Shadoe
58
|
Posted - 2012.05.22 19:41:00 -
[313] - Quote
Adaahh Gee wrote:Ad'Hakim Tahous wrote:
Does anyone who wrote this code actually play the game?
I have been asking myself that a lot after each consecutive, blunder-filled update. I have come to the conclusion that the answer is "No" I am also further leaning towards thinking that these "feedback" posts and even the CSM may just be turning into marketting fluff so CCP can look like it is really "in" with it's playerbase and values it. The truth may in fact be that CCP cares about dollars, and players that have been in game a long time don't buy GTC's as they are ISK-rich, so make them rage quit and the new blood will spend RL money not use ISK to play.
Yep, I think you're right. I thought the Winter expansion, Crucible, was CCP getting back in touch with things, now this. |
Keyza
Space Chop Shop
0
|
Posted - 2012.05.22 19:43:00 -
[314] - Quote
Also very nice when you want to make salvage and load over and over again the cargo of active ship with 300+ items inside and w8ing 30-50 sec to load it ... and also need to close it after i loot each wreck ffs
Thx a lot for make us a "nice inventory" CCP !
/uninstal game soon |
Zo'ha
Techno Miners
19
|
Posted - 2012.05.22 19:45:00 -
[315] - Quote
Grath Telkin wrote:the number of you who actually unsub over this is going to be massively small, you're all just throwing your toys around, otherwise you'll post screens of your account cancellations like last time.
I am not going to unsub, just like all the times when I file a petition and get a response from someone who has literally no idea about game mechanics replies to a petition with a generic copy and paste response which has literally no relevance to the issue I had. Doesn't mean I cant rage about it though..
I will keep my 4 accounts running, I live in hope that the people who make this game will listen and respond.
I mean, can we not just opt out of this stupid time wasting inventory? |
Kemal Ataturk
Brutor Tribe Minmatar Republic
8
|
Posted - 2012.05.22 19:45:00 -
[316] - Quote
Grath Telkin wrote:the number of you who actually unsub over this is going to be massively small, you're all just throwing your toys around, otherwise you'll post screens of your account cancellations like last time.
No wories m8, the subscribing numbers are going downwards, how many are online at peak time again? |
Ad'Hakim Tahous
Science and Trade Institute Caldari State
48
|
Posted - 2012.05.22 19:47:00 -
[317] - Quote
Adaahh Gee wrote:I believe CCP will be re-introducing the old-style inventory system, it will be available from the Aurum store, apparantly it will be the one thing in the store that players actually want.
ROFLMAO |
Bayushi Akemi
Hisec Sentai Coalition.
5
|
Posted - 2012.05.22 19:48:00 -
[318] - Quote
Also, the datacore changes are yet another step towards screwing over t2 manufacturers. Please remove datacores from FW LP stores https://forums.eveonline.com/default.aspx?g=posts&t=109826&find=unread-áHelp us purge the game of the goon scum! |
Piquet Raddei
Royal Amarr Institute Amarr Empire
4
|
Posted - 2012.05.22 19:49:00 -
[319] - Quote
Fairhand wrote:Inferno INVENTORY Feedback : Looting Multiple Cargo Containers
New UI : double-clicking on a bunch of containers correctly lists the containers in the main Inventory Items window. You need to click on a container to select it then move the mouse to the Loot All button. When you click it, the Focus flips back to your own ship's inventory and there is a slight delay as the inventory window is refreshed.
Holy crap is that really what happens now?! I haven't had time to run a mission but that sounds like a HORRIBLE idea...
Good God I'm glad they already ruined the Drone Regions and I left that place! Can't imagine running Drone Hordes with THIS inventory "system"! Yikes... |
Clayton Dozer
6
|
Posted - 2012.05.22 19:52:00 -
[320] - Quote
CCP SoniClover wrote:CCP Punkturis wrote:CCP Tuxford wrote:Hannott Thanos wrote: Edit: also, yay, a dev noticed me! And, I hate undocking all the time to see my EHP with the DC. I want to know my EHP when I'm docked :'(
You have no idea how much I want this as well, just ask anyone from my team confirmed. he talks about this probably every day! Talks about? Moans and bitches more like it...
,CCP SoniClover is my favorite dev now i will add him to my list of frenemy's and gank him some day...lol when in doubt RIGHT CLICK and a menu pops up-á |
|
Bridgette d'Iberville
DeadStar Marauders
2
|
Posted - 2012.05.22 19:56:00 -
[321] - Quote
At work and have yet to login today. Can someone please report how these changes have impacted ship spinning? |
DazedOne
The Crabbit S O L A R I S
0
|
Posted - 2012.05.22 19:57:00 -
[322] - Quote
I have an idea CCP, make your crappy unified inventory optional. It is beyond horrid!!!!!!!!!!!!!! Thanks for making my corp hangers in that crappy interface, now I have to do more work to find items. Make this optional like you did with that crappy ass captains quarters like most of us aren't using. I would think you would of learned your lesson from that debacle. apparently not. Only positive thing I can say is I like the missilie effects. You guys need to pull your heads out of your collective you know what and start listening to your damn players. How many of them told you that inventory crap you slapped together sucks nuts???????? MOST OF THEM!!!!!!!!! |
5n4keyes
Sacred Templars RED.OverLord
19
|
Posted - 2012.05.22 19:57:00 -
[323] - Quote
Everything is fantastic, except the UI.
Whilst in station its not too bad, admittedly I would like member hangers to be organised Alphabetically, simple fix, but other than that UI works okish, things take longer, but thats normal.
Now, I decided to go out to a POS, minerals are stored in a corp hanger, and they need to go into an assembly array, problem, the POS has multiple arrays, guns, silos, etc. which makes one fecking huge list. So insted of having 2 reasonably small boxes, I now need to full screen the menu in order to do what I was doing before, note that now I cant have my browser open with a google doc, which I need for working out what to build, etc.
UI really isnt an improvement, its now more annoying, and slow to do things. |
Arra Lith
HUSARIA Curatores Veritatis Alliance
8
|
Posted - 2012.05.22 19:58:00 -
[324] - Quote
FFS why CCP you need to break everything that was working fine ??? You really hate your players so much or something ?
New hangar and inventory IS TERIBBLE. Completly non functional and useless.
PLEASE GIVE US OLD HANGAR WINDOW.
|
Zleon Leigh
127
|
Posted - 2012.05.22 19:59:00 -
[325] - Quote
Well torp effects are nerfed. So much for the Jita New Year's display.... Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |
Sythin Chure
The Warp Core Stabilizers Purgat0ry
0
|
Posted - 2012.05.22 20:02:00 -
[326] - Quote
To be honest, Its pretty fine, Although I think that it needs a better filter EG. The only other thing I would like for this is that split windows so transferring items would be a bit easier. Softcore PvPer |
Hakaru Ishiwara
Republic Military School Minmatar Republic
139
|
Posted - 2012.05.22 20:04:00 -
[327] - Quote
Grath Telkin wrote:Adriel Malakai wrote:This has probably been mentioned, but is there a way to make it so that the inventory window auto-opens when you dock, if it was open when you undocked? There are certain things they've said they're working on fixes for, this is one of them, window retention, the corp member hangar list, what you're reading here is basically 5 posters bitching up a storm that they've had to adapt to something new. Yet not a one of them opened their mouth when we were force fed Dominion sov rules and changes, nobody complained when Titan changes or supercarrier changes went through, nobody stood up for the nano ships when they got nuked from orbit. This change like all others, people will learn to live with, or wont, and the game will ramble on. Eh? This inventory system has flaws / bugs, but let's talk about your assumption that people didn't speak up about the Dominion Sovereignty mechanisms or super cap modifications... There's only so many times a space pilot can ask for follow-up and follow-through from their MMO vendor [on Dominion loose ends] before it is time to throw the hands up in the air [like you just don't care.]
It has been, what, 2.5 years with little-to-no work done on the Sov and Null-sec stuff with only CCP Greyscale's occasional tweak to exploration and sanctums?
And now we see FW gets some pretty tasty Sovereignty upgrades (50% off the cost of medical clones!?!?!) with Null-sec continuing to stagnate as far as game assets go.
For example, whatever happened to the proposed treaty functionality that was put onto the table just prior to Dominion's release? That sounded like one of the most amazing things to hit Null-sec standings -- ever. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
Di Mulle
62
|
Posted - 2012.05.22 20:04:00 -
[328] - Quote
Grath Telkin wrote:Captain Praxis wrote:
The main reason trees are bad? They don't let you view the contents of two locations at the same time.
Shift click the other window you want open, it'll pop right off for you. Now you can see two windows at once.
And the Moon orbits the Earth.
Equally widely known and equally irrelevant.
<<Insert some waste of screen space here>> |
Tanaka Sekigahara
United Space Marine Corp
77
|
Posted - 2012.05.22 20:05:00 -
[329] - Quote
I'll say very simply this. It does not feel so much like I am playing a game anymore, as much as it feels like I am using a computer.
More and more it feels like work, and less like leisure.
Sure, It's usable, just takes some getting used to. Is still more clicks, and less situational awareness of my inventory in any particular place, and more time getting at it.It's just annoying.
I play to be diverted from annoyances, not to be annoyed.
|
Clayton Dozer
7
|
Posted - 2012.05.22 20:05:00 -
[330] - Quote
Bridgette d'Iberville wrote:At work and have yet to login today. Can someone please report how these changes have impacted ship spinning?
todays game update fixed my laggy client and Its horrible how the ship spinning was effected
it spins 2x faster and makes me DIZZZZY.......
i think im trolling this forum post correctly if im not then please shut up.. |
|
Angeliq
Soimii Patriei Nulli Tertius
119
|
Posted - 2012.05.22 20:15:00 -
[331] - Quote
CCP pls answer this ONE QUESTION!
Why did you "stayed the course" with the crappy Inventory Feature after all the negative feedback from Sisi? Velator vs Tornado https://forums.eveonline.com/default.aspx?g=posts&t=62323 Velator vs Oracle https://forums.eveonline.com/default.aspx?g=posts&t=109741 |
Vaju Enki
Secular Wisdom
46
|
Posted - 2012.05.22 20:16:00 -
[332] - Quote
Angeliq wrote:CCP pls answer this ONE QUESTION!
Why did you "stayed the course" with the crappy Inventory Feature after all the negative feedback from Sisi?
Negative from some people, not everyone dislikes the new inventory. If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |
Callidus Dux
School of Applied Knowledge Caldari State
179
|
Posted - 2012.05.22 20:17:00 -
[333] - Quote
Vaju Enki wrote:Angeliq wrote:CCP pls answer this ONE QUESTION!
Why did you "stayed the course" with the crappy Inventory Feature after all the negative feedback from Sisi? Negative from some people, not everyone dislikes the new inventory.
But MORE people liked the OLD version and HATE the new crap. |
Tanaka Sekigahara
United Space Marine Corp
81
|
Posted - 2012.05.22 20:18:00 -
[334] - Quote
Angeliq wrote:CCP pls answer this ONE QUESTION!
Why did you "stayed the course" with the crappy Inventory Feature after all the negative feedback from Sisi?
You will have to address that one to CCP Hubris, who seems to be running game design these days..... |
Rrama Ratamnim
Phoenix Evolved Part Duo
19
|
Posted - 2012.05.22 20:19:00 -
[335] - Quote
Hakaru Ishiwara wrote:[quote=Grath Telkin] It has been, what, 2.5 years with little-to-no work done on the Sov and Null-sec stuff with only CCP Greyscale's occasional tweak to exploration and sanctums?
And now we see FW gets some pretty tasty Sovereignty upgrades (50% off the cost of medical clones!?!?!) with Null-sec continuing to stagnate as far as game assets go.
For example, whatever happened to the proposed treaty functionality that was put onto the table just prior to Dominion's release? That sounded like one of the most amazing things to hit Null-sec standings -- ever.
Like'd and +1'd for truthly awesomeness |
Rrama Ratamnim
Phoenix Evolved Part Duo
19
|
Posted - 2012.05.22 20:23:00 -
[336] - Quote
Callidus Dux wrote:Vaju Enki wrote:Angeliq wrote:CCP pls answer this ONE QUESTION!
Why did you "stayed the course" with the crappy Inventory Feature after all the negative feedback from Sisi? Negative from some people, not everyone dislikes the new inventory. But MORE people liked the OLD version and HATE the new crap.
Come on no one f*cking "liked" the old system, we tolerated it because there were no options...
The new system is broken due to bugs and unfinished polish left and right that have been pointed out that CCP promises to look at and resolve...
But saying we liked the old system is histerical, i suppose you "loved windows 3.1" as well right? |
Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
576
|
Posted - 2012.05.22 20:24:00 -
[337] - Quote
The "All wars" tab on the wars panel doesn't actually show all wars. It shows the 50 most recently declared wars.
Can you name things based on what they actually do? |
Ad'Hakim Tahous
Science and Trade Institute Caldari State
52
|
Posted - 2012.05.22 20:25:00 -
[338] - Quote
Anyone else having issues with chat windows? My main toon is connected to several corp/alliance chat windows all showing similar problems: - people who have logged off hours ago still shown in some but not all chat windows - oeople who log on shown as active in some but not all chat windows
|
Agrikaan
Tash-Murkon Imports and Exports
9
|
Posted - 2012.05.22 20:27:00 -
[339] - Quote
Bloodpetal wrote: @ Unified Inventory -
I LOVE IT, Thank you.
@ Those who Do not like Unified Inventory.
ON THE TOP LEFT, there are a set of LEFT POINTING CHEVRONS. Click on this, Unified Inventory Index goes away, and you never have to use it again.
GREAT solution! I pressed it! Now I have my ship cargo bay where I want it, small, to the side. But I can't find my Corp Hangar now. Guess I never have to use it again. So of course you have to use it.
- Bookmarks are STILL not sorted. Closing in on the third major updated for a 1 hour fix that can save lives.
- And yes, the new "inventory" system. Choosing between a small tiny window perfect for a ships cargo and then have the Corp hangar stuff in the same tiny window, or having the few items you have in cargo open up to the size you want the Corp hangar window to be. Not a good solution. This was not an issue at all before, no "fix" or improvement was needed. It could only get worse, and it did.
Otherwise, all good. |
Angeliq
Soimii Patriei Nulli Tertius
119
|
Posted - 2012.05.22 20:27:00 -
[340] - Quote
Rrama Ratamnim wrote:Callidus Dux wrote:Vaju Enki wrote:Angeliq wrote:CCP pls answer this ONE QUESTION!
Why did you "stayed the course" with the crappy Inventory Feature after all the negative feedback from Sisi? Negative from some people, not everyone dislikes the new inventory. But MORE people liked the OLD version and HATE the new crap. Come on no one f*cking "liked" the old system, we tolerated it because there were no options... The new system is broken due to bugs and unfinished polish left and right that have been pointed out that CCP promises to look at and resolve... But saying we liked the old system is histerical, i suppose you "loved windows 3.1" as well right?
The old Items and Ships functions + window settings had more functionality! It was more intuitive and easy to use, not to mention FASTER loading. If windows 3.1 would be faster and more useful than windows 7, I'd stick with it! I don't like shiny new crap only cos it's shiny and new. Velator vs Tornado https://forums.eveonline.com/default.aspx?g=posts&t=62323 Velator vs Oracle https://forums.eveonline.com/default.aspx?g=posts&t=109741 |
|
D'Kelle
Federal Navy Academy Gallente Federation
36
|
Posted - 2012.05.22 20:33:00 -
[341] - Quote
As I have mentioned in other posts why can we not add our own short ID/Name to any POS stucture up to a max of say, five/six chars, we dont need you to remove your ingame names etc: especially as you offer the option but it dosn't work , not that that is any real surprise here, still we now have INVENTORY! now if you use it and look at your Multiple corp hanger arrays WOW surprise! they all appear the same with no way to differentiate them, DO YOU GUYS really ever play EVE AT NORMAL PLAYER LEVEL TO SEE WHAT IS GOING ON? result more click fest to see which one is which and what is in it, from that point of view your standard name is now pointless. Might suggest you change your bedfellows and see what an normal average player wants / needs in EVE. |
Zleon Leigh
127
|
Posted - 2012.05.22 20:33:00 -
[342] - Quote
Ad'Hakim Tahous wrote:Anyone else having issues with chat windows? My main toon is connected to several corp/alliance chat windows all showing similar problems: - people who have logged off hours ago still shown in some but not all chat windows - oeople who log on shown as active in some but not all chat windows
Yes. Plus local is messed up in a variety of ways, one being that logged off people still appear in it long after they log.
Jita - nothing in local at all.. But that's an improvement, not a problem. Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |
Diabella Aihaken
Science and Trade Institute Caldari State
0
|
Posted - 2012.05.22 20:34:00 -
[343] - Quote
we're all bored again having something not optimised and not finished that we are forced to deal with . The inventory as it is now should stay on SISI for futher implementation and testing. |
Osiris Wanabe
The Executives Executive Outcomes
1
|
Posted - 2012.05.22 20:41:00 -
[344] - Quote
your crappy unified inventory is bullshit, roll it back or make it optional! |
Zo'ha
Techno Miners
22
|
Posted - 2012.05.22 20:41:00 -
[345] - Quote
No dev response forthcoming? What do you intend to do on this abortion of an improvement. |
Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
576
|
Posted - 2012.05.22 20:45:00 -
[346] - Quote
When you join a war as an ally you get no kind of notification about it. You get notifications when other people join the same war, but not when your corporation joins it. That is ********. |
D'Kelle
Federal Navy Academy Gallente Federation
36
|
Posted - 2012.05.22 20:47:00 -
[347] - Quote
Rrama Ratamnim wrote:Callidus Dux wrote:Vaju Enki wrote:Angeliq wrote:CCP pls answer this ONE QUESTION!
Why did you "stayed the course" with the crappy Inventory Feature after all the negative feedback from Sisi? Negative from some people, not everyone dislikes the new inventory. But MORE people liked the OLD version and HATE the new crap. Come on no one f*cking "liked" the old system, we tolerated it because there were no options... The new system is broken due to bugs and unfinished polish left and right that have been pointed out that CCP promises to look at and resolve... But saying we liked the old system is histerical, i suppose you "loved windows 3.1" as well right?
Naw DOS was better there you had to really know ur sh*t or it bit u in the ass big time, you newbies to computers have way easy with widows for dummies handed on a plate everything made simple with big "Toys R Us" buttons.
|
mrpapageorgio
Cutting Edge Incorporated RAZOR Alliance
0
|
Posted - 2012.05.22 20:50:00 -
[348] - Quote
New inventory system is absolutely terrible, bring back the old system. I don't want all my **** in one window, and shift clicking is not a solution. |
Tanaka Sekigahara
United Space Marine Corp
85
|
Posted - 2012.05.22 20:52:00 -
[349] - Quote
Rrama Ratamnim wrote:Callidus Dux wrote:Vaju Enki wrote:Angeliq wrote:CCP pls answer this ONE QUESTION!
Why did you "stayed the course" with the crappy Inventory Feature after all the negative feedback from Sisi? Negative from some people, not everyone dislikes the new inventory. But MORE people liked the OLD version and HATE the new crap. Come on no one f*cking "liked" the old system, we tolerated it because there were no options... The new system is broken due to bugs and unfinished polish left and right that have been pointed out that CCP promises to look at and resolve... But saying we liked the old system is histerical, i suppose you "loved windows 3.1" as well right? Had they left things exactly as they were and simply added a window forthe new UI in the neocom we would have been ecstatic.
I think instead they messed with some base code, and instead of rewriting to current code standards and then expanding to include a new unified inventory option, they just overwrote altogether. Whoever made that call to take that shorcut is the guy who needs to be getting called on the carpet at the corp offices in Reykjavik.Quality control should have caught it as well.PR dept should have put the brakes on till it was sorted and polished.Still some Corparate dysfunction at CCP. Improvements have clearly been made, but there are also clearly more than vestigial remantsof that which ailed them for so long, and alienated so many customers last year, and in fact, over the years.
|
G'Shad
Weatherlight Fleetworks
2
|
Posted - 2012.05.22 20:55:00 -
[350] - Quote
The navigation through the new unified items window is difficult enough. Having the Corp hangar as part of it is now crippling. The delay on acknowledging the corp tabs are there is frustrating, there is constant issues trying to drag items between corp tabs; and if you are trying to pull from containers in one tab to drop in another tabGÇÖs containers , just forget about it.
There was a reason that the ships, times, and corp hangars were all separate windows before. With them all in one now, there is great difficulty with interacting between them.
Looking through the forums, it seems there was enough playtest feed back on these kind of issues that the unified items window should not have been included at this point.
|
|
Drahcir Nasom
Independent Manufacturers Independent Manufacturers Alliance
10
|
Posted - 2012.05.22 20:56:00 -
[351] - Quote
OK, the new inventory system is total S***
When I dock, I want to have a window for my hangar, a window for my corp hangar with tabs to switch between hangars, a window for my ships hangar and a small window for my hold. If I double click on a container I want it to open in a new window., and if I double click a ship I want it's hold to open, not for it to become my active ship.
I also want the windows to be exactly where I have had them for the last 9 years.
I don't need to know the volume of the stuff in my hangars, or the value of it, and I certainly don't need the huge frames round the windows.
Also, WTF doesn't my active ship appear in my ship hangar so I can right click it if I want to leave it? Now I have to minimise my corp hangar window and right click the ship model in the main screen to do anything with my active ship.
Basically, please get rid of this crap and give us back the old system, this new one is a total and complete and utter mess and should never have made it off the drawing board let alone onto Sisi, and certainly not onto TQ.
Drahcir
|
Max Gades
The 8th Tribe Seraphim Dragoons.
3
|
Posted - 2012.05.22 20:57:00 -
[352] - Quote
I like the new windows idea and concept.
Dont like a few things that kind have came with it. For example:
1) Corp Hanger is part of the mass inventory. Honestly the old way was better i could actually flip from each hanger division when im fitting pre fitted ships to sell to corp or alliance mates or just put on contracts. Plus you cant set it as its own seprate window. honestly it was a feature that was fine how it was so the old saying of if its not broke dont fix it. It takes long to check things as well as figure out which hanger is which now. ~ To boot why make it so obvise as to the asset worth of corp hanger? I mean unless your strigth out trying to encourage theft (then again this is eve, But why make it that much more easy for someone to do stuff like that)
2) I noticed is you cant have more than one linked fitting up anymore so when someone gets a few fits and wants to see which one they like more they have to close it and open it again rather than looking at both at the same time. Again Im not saying that everything is bad with the new feature but there is def some things that shouldnt have been messed with and this is one of them.
3) Cargo holds for ships. Why not let us keep the option of double clicking on the ship for a cargo bay window but changed that to making the ship you double click your active ship... Makes it a bit of a pain when your going to resupply all your pvp ships cagro holds and you have to activate each one in order to open the cargo bay as a window like how it use to be. (I havent even looked at messing with the carriers on other charaters yet and im sure i'll have plenty of say on whats wrong there.)
This is just the things I've noticed so far but in reality there was nothing wrong with how things were and to be honest its going to make the game a pain trying to relearn how the whole UI works when your having to do stuff on the fly in game. Honestly Just make the new inventory set up as a Optional thing Kind of like who you have the CQ's and the ships hanger (Or did you forget how that option ended up came about?)
All I really like to say is its nice to have the options by keeping whats already there and making it optional between it and the new stuff. (then again it probably has to do with code and what not which means more "work" for you to creat those options) |
Janus Nightmare
ECP Incorporated
13
|
Posted - 2012.05.22 20:57:00 -
[353] - Quote
Kile Kitmoore wrote:The new Inventory window should have been your new Asset Manager window!
Exactly!
Had they done this with assets it really would have been much nicer, although I use my assets window mainly for quick bookmarks to other stations and nothing else. Which might be why I wouldn't care if they messed with it. |
Newbie Ned
Real Nice And Laidback Corporation
8
|
Posted - 2012.05.22 20:57:00 -
[354] - Quote
Love the new missiles.
Hate the new inventory. |
Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
140
|
Posted - 2012.05.22 20:57:00 -
[355] - Quote
Zo'ha wrote:No dev response forthcoming? What do you intend to do on this abortion of an improvement. You won't get a response. They did the same crap when they changed the overview.
What they will do is ignore you and hope that everyone gets used to it and moves on.
People asking for a rollback clearly have no idea how CCP works. Tears will be shed and pants will need to be changed all round. |
Tanaka Sekigahara
United Space Marine Corp
86
|
Posted - 2012.05.22 21:02:00 -
[356] - Quote
guy named after a fish said:
"There was a reason that the ships, times, and corp hangars were all separate windows before. With them all in one now, there is great difficulty with interacting between them."
I concur. |
Sutskop
Silver Snake Enterprise Against ALL Authorities
70
|
Posted - 2012.05.22 21:04:00 -
[357] - Quote
New inventory is terrible in so many ways :-(
- Ship hangar pops up after jumps/dock. Seriously? - It doesn't remember anything. No detail selection, no hangar selection at a pos, no window position. I select a certain view in my ship hangar, and when I dock my ship and item view is the same. That's so not good. - Window stacking was fine, now it's just a pita - if you get it to work. |
Drahcir Nasom
Independent Manufacturers Independent Manufacturers Alliance
12
|
Posted - 2012.05.22 21:05:00 -
[358] - Quote
Rrama Ratamnim wrote: Come on no one f*cking "liked" the old system, we tolerated it because there were no options...
The new system is broken due to bugs and unfinished polish left and right that have been pointed out that CCP promises to look at and resolve...
But saying we liked the old system is histerical, i suppose you "loved windows 3.1" as well right?
I loved the old system, and I would much rather have it than this unified mess.
I loved having separate windows for my hold, personal hangar, corp hangar, ship hangar, open containers, other ships holds.
That way I knew exactly where I was moving things to.
I loved being able to click one button to select a member's hangar to drop stuff into, now I have to scroll down the unified list to find the member, and right click to open it in a new window.
I also loved not having masses of screenspace taken up with completely useless information such as the volume of my hangar contents or their value. In 9 years I have never needed this information before, I don't see why I suddenly need it now.
Drahcir
|
Sutskop
Silver Snake Enterprise Against ALL Authorities
71
|
Posted - 2012.05.22 21:06:00 -
[359] - Quote
Janus Nightmare wrote:Kile Kitmoore wrote:The new Inventory window should have been your new Asset Manager window! Exactly! Had they done this with assets it really would have been much nicer, although I use my assets window mainly for quick bookmarks to other stations and nothing else. Which might be why I wouldn't care if they messed with it.
That is actually the place where I was looking for it right after the patching. Until I realized what they did :-( |
Janus Nightmare
ECP Incorporated
18
|
Posted - 2012.05.22 21:09:00 -
[360] - Quote
Celeste Nightsong wrote:I honestly don't know why people hate the new inventory so much. I quite like it. Simplifies things down to one window. Sure... it will take some time to relearn it, but for the love of God, spend some time learning how to use it. Don't spend five bloody minutes, conclude you hate it, and then ***** at CCP for screwing it up.
Just try this: Go 24 to 48 hours with the new inventory. If you still hate it then, then come on the forums and yell at CCP to do something about it.
Here are a couple of reasons I hate it.
1) If you've got a POS, finding anything in the tree is next to impossible because it lists every single module with a cargohold of some type. If you've got 20-30 guns, that's 20-30 items that you have to scroll through to find a ship assembly array. Solution: If a gun/array/whatever is out of range, leave it out of the UI window
2) Mining or using an Orca it is a massive headache to shift-click multiple times while sorting through multiple tabs to get 3 windows open as needed, not to mention any changes seems to reload/resort the entire window which means it takes twice as long to find something if you're looking for it.
3) Salvaging. Yeah. Right. Takes ages and ages to loot wrecks, because the damned UI reloads your cargo after clicking the Loot All button. You can't stack container windows easily to quickly loot them, but have to do each one individually now, while waiting the 10-40 seconds on the UI window to reload your cargo again and again and again because you CAN'T DO ANYTHING ELSE UNTIL IT'S DONE!
4) Shift-clicking is a pain in the arse.
5) Did I mention shift-clicking is counter-intutive? |
|
D'Kelle
Federal Navy Academy Gallente Federation
40
|
Posted - 2012.05.22 21:16:00 -
[361] - Quote
Vaju Enki wrote:Angeliq wrote:CCP pls answer this ONE QUESTION!
Why did you "stayed the course" with the crappy Inventory Feature after all the negative feedback from Sisi? Negative from some people, not everyone dislikes the new inventory. :) |
Max Gades
The 8th Tribe Seraphim Dragoons.
5
|
Posted - 2012.05.22 21:19:00 -
[362] - Quote
Didnt mention it earlier but if you close one of the item windows and then realize you need it again you have to close all of the in order to get the one you need again back up...
COME ON I MEAN REALLY? NO FUNTIONALITY RIGHT THERE. MAKE THE GAME EASIER FOR CRYING OUT LOAD NOT A SUPER HUGE PAIN IN THE ***!!!!! |
Amelie Dallocort
ScrapYard Dogs Laika.
0
|
Posted - 2012.05.22 21:20:00 -
[363] - Quote
2 failed downloads @ 'bout 600Mb and now this...
http://dl.dropbox.com/u/19485898/EVE%20Online%20Launcher%20v.1.jpg
( the % dl & Mb dl ratio out of sync) |
D'Kelle
Federal Navy Academy Gallente Federation
40
|
Posted - 2012.05.22 21:24:00 -
[364] - Quote
Vaju Enki wrote:Angeliq wrote:CCP pls answer this ONE QUESTION!
Why did you "stayed the course" with the crappy Inventory Feature after all the negative feedback from Sisi? Negative from some people, not everyone dislikes the new inventory.
Try giving your head a shake see if there is a brain cell in there.YES EVE IS HARD dumb ass no ones bitching about that, only the poorly unfinished or not clearly thought out items / tools we get given when the other stuff worked fine.
Its not as if they didn't get feed back on it from testing on Sisi damming it. |
Davina Sienar
The Misinterpretation of Silence Mean Coalition
2
|
Posted - 2012.05.22 21:27:00 -
[365] - Quote
Again
A fix for a thing that was not broken
thnx to the UI-Programmer-nerds that dont PLAY the game at all
nice to know u have 100's of tree / pulldown menues on ur programming tools screen... no need to have that inside eve^^
<< You all got the Chance to test Inferno on Singularity and bring your Ideas.>>
looks like there was a LOAD of reply... but just no one listening...
thnx
OPTIONAL or GTFO |
Skelf Scunner
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.05.22 21:27:00 -
[366] - Quote
Any news on a roll back of the inventory nonsense?
At least until it has been redesigned |
Saska Samar
Old Spice Labs Sailors of the Sacred Spice
2
|
Posted - 2012.05.22 21:28:00 -
[367] - Quote
When looting a mission the new design means that if I open 20 cans (Notics - a winning idea CCP) then click 'loot all' it takes the look but sends me back to my inventory rather than the can opened before - this is how it worked with a seperate cargo hold and loot can windows.
Was it designed to be that way as It's now a pain to loot mutiple cans
|
Arra Lith
HUSARIA Curatores Veritatis Alliance
13
|
Posted - 2012.05.22 21:29:00 -
[368] - Quote
Why clicking SHIFT to open window? It would be much easier to just double click container for that.
Managing POSes now is nightmare. Open silo to empty it, open corp hangar -> silo window closes... Moving cargo to silo is even bigger nightmare as you dont know which silo needs to be opened (and you cannot open it from space in new window ).
UI should make life easier, new version just made everything takes at least 2x longer to do. I wanted to play EVE to shoot things, not to fight with cumbersome interface... |
Angeliq
Soimii Patriei Nulli Tertius
122
|
Posted - 2012.05.22 21:34:00 -
[369] - Quote
WHY U NO LIKE DOUBLE-CLICK CCP? Velator vs Tornado https://forums.eveonline.com/default.aspx?g=posts&t=62323 Velator vs Oracle https://forums.eveonline.com/default.aspx?g=posts&t=109741 |
Karl Hobb
Imperial Margarine
292
|
Posted - 2012.05.22 21:34:00 -
[370] - Quote
I know CCP is working on the window state memory and that should solve a lot of problems with the new inventory. Kudos. I do have a few suggestions that I think would solve many of my own gripes.
Pinned windows should remember their settings and stay where they are through session changes. Pinned windows should not change their container view unless prompted from the tree, and should remember which container they have open. Unpinned windows should open into a new unified window separate from any pinned windows. Focus for a unified, unpinned window should always default to the last opened container. If a container is pinned, it should not show in an unpinned, unified window. +1 in local |
|
FyreAx Feilong
Sticky Backed Plastic
3
|
Posted - 2012.05.22 21:37:00 -
[371] - Quote
Living in a WH just got even more complicated. Your inventory system take much too long to load as it tries to load every single container within range including every gun in the POS . Can miss entire fights now while SMA loads. Well done. (<---this is in sarcasm font just fyi) |
Hamster Too
Golden Fowl Silent Requiem
33
|
Posted - 2012.05.22 21:42:00 -
[372] - Quote
Flying Squidwolf wrote:Isabienij wrote:The new inventory system was clearly not designed for players living out of a POS. I'm not exactly sure who the new inventory is designed for.
The only people that come to my mind are station traders and even they will start slashing their wrists after a couple of days of having to reopen/reorder their windows after each login. |
Clayton Dozer
7
|
Posted - 2012.05.22 21:45:00 -
[373] - Quote
how is item value assessed in my hanger some of the items that it shows a price on is hundreds of thousands to over a million isk more than market buy or sell prices. is it figured buy a 3 month average before ccp nerfed incursions and some modules prices were over inflated? i think im trolling this forum post correctly if im not then please shut up.. |
Hottie MissHotHot
Ware Hounds
0
|
Posted - 2012.05.22 21:53:00 -
[374] - Quote
Dear CCP,
WTF?!
First off before discussing the main topic of this letter (Data Cores), let me congratulate you on the excellent job you have been doing as a whole on the recent EVE expansions, and indeed the game itself. You guys (male an female GÇô guys doesnGÇÖt have to be males) have been doing a great job of getting back to the basics and returning EVE Online to the eye-candy/pew-pew-fest that it so rightfully should be. While there are issues with the window, good Job over-all and thank you (I have faith that the window issues will be fixed).
Now, on to Data Cores.
My first question to you is: Is EVE Online intended to be about GÇ£the daily grind?GÇ¥
It has been stated that: GÇ£While we do acknowledge that initial the initial period to train up for high-level research agents take times, effort and money, we are not particularly fond of the passive datacore income in general. Indeed, once the initial requirements are met, this is not so much of an active profession and more of a passive collection of items, which we want to look at.GÇ¥
|
Hottie MissHotHot
Ware Hounds
0
|
Posted - 2012.05.22 21:53:00 -
[375] - Quote
Which leads up to my second question: Is passive income a problem?
EVE mirrors many aspects of real life (having to have an income to pay for hobbies/passions, insurance, market fluctuations, conflict over territory and/or opportunities, etc.). However Data Cores have been one of the few possible passive income options, and only with high Skill Point requirements and a significant level of grinding (with meager mission payouts). Once even the best R&D agents are available to you, you still are unable to GÇ£get richGÇ¥ off of it.
It could be said that you never get something for nothing, and this is true, however the time, Isk, Skill Points, and effort are hardly GÇ£nothing.GÇ¥
Is there a real world example that corresponds to Data Cores? I believe so - rental properties share many parallels with Data Cores. There is a significant upfront investment in exchange for long term gains GÇô a trickle of cash from month to month. The payback is slow, and the investment large causing few to put the effort forth to obtain these 2 similar income streams.
In EVE if you have 3 characters on 1 account that are all optimally set up for Data Core generation you will not even make enough Isk to Plex, while the amount of time required to get to this point = around 90-120 days per character depending on implants for a total investment of 9-12 months (not including the PVE skills required to be able to grind for the R&D agents). This arrangement would reduce the monthly grind required to maintain an EVE Online account significantly, but at a price tag of $98.55 to $209.88 in real world U.S. Dollars (depending on implants and payment method with $98.55 optimized in both and $209.88 minimized in both). To put it in terms of Plex GÇô 5.66 Plex on the low side to 12 plex on the high side GÇô that means a payback period of 34 GÇô 68 months (3-6 years) are required just to get the amount that was spent on the account while training the skills required to get Data Cores (not including the cost of the skillbooks, ships and ammunition).
I personally have 8 Eve Online accounts with 12 characters GÇô 10 of which have maxed out Data Core gathering skills. Can I make Billions of Isk in a year under the old system? Yes, but each character makes less than 100Mil Isk a month and my total investment is over $1225 (only including R&D skills and bare minimum PVE skills). This does not include all of the Isk for ships, skill books, and ammunition, not to mention time and angst that went into procuring this small stream of residual Isk income.
To have all of the time and money that went into getting Data Cores basically reduced to nothing is a real slap in the face. I'm sure anyone can imagine how they would feel if they paid $1225 for something and put in long boring hours and had it basically confiscated. Bottom line GÇô lousy.
Now I am not one to gripe and whine about a problem, at least not without proposing a reasonable solution. I have a few proposed solutions to this problem:
1. Reinstate the old system. (The people who get data cores are not getting rich off of it, the market prices are reasonable, and dues have already been paid)
2. Reimburse players in cash for the losses that the new system causes. (lets face it GÇô not going to happen)
3. Reimburse players in Plex for the losses that the new system causes. (reasonable and has less cost to CCP).
4. Give players the option of getting back the Skill Points that were spent into these skills, and applying the standings gained with R&D corps to a different corp (lets face it R&D corps suck). (While not as nice as option 1 it is reasonable and gives players a chance at compensation without any cost to CCP (other than implementation) and is much like what was done with the removal of the learning skills a while back)
I do dearly love EVE Online and hope to play for years to come. However remembering what was said in the not to distant past (something along the lines of we ignore their words and look rather to their actions) I am canceling all of my accounts (8 accounts) and I am calling on my fellow capsuliers to also stand up and be counted.
Is GÇ£the grindGÇ¥ what you (CCP) want EVE to be about? If it is, I think I can even live with that (possably... those are some sexy ships... Mmmmm), but I am not interested in dealing with a company that abuses it's costumers, and negating that much real world money, time, and effort without some form of compensation is abuse. I realize that you (CCP) view the Data Core system change as a process, and you might have things already set up to take care of this situation - I like to think so and hope that that is the case. However action is demanded as precedent has already been set, and if I am wrong and you (CCP) do not have a plan in place or intend to compensate players for their loss, then I will be forced to take the $1370 (minimum) that I spend on this game each year and sadly go elsewhere.
Again you guys have been doing a great job with the new expansions GÇô EVE is shinier than ever before and 3 times as sexy. I am exited to see what great new innovations you come up with next!
Respectfully, Hottie MissHotHot
P.S. Screen-shots of canceled subscriptions will be attached to this when sent to CCP, but not in distribution on the forums. |
Pappy Rockmunch
Serenitatis Research
0
|
Posted - 2012.05.22 21:58:00 -
[376] - Quote
Unified Inventory = badly designed product, still unclear who thought it will make players life easier? Low res screens (laptops and 19' screens) have very bad interaction when you at POS and try to move stuff around 5-6 construction arrays/labs, the drag&drop feature responds bad to scroll up and down when you got 7 devisions on each array open and its even worse when you don't remember how you called each array and your screen lacks the pixels to stretch the inventory window big enough.
Options for solution: 1- add "disable new inventory" button, so that people can choose how they like to manage their assets. 2 -create a buffer zone to drag & drop items you want to move between hangars. 3- add Cut-Paste as option, alternative to drag&drop item/s. |
Xarhariel
New Eden Recon Force
0
|
Posted - 2012.05.22 22:03:00 -
[377] - Quote
Stealth bombers, missiles and associated effects = win.
Filters - I like
With regards to the unified inventory, I remain.... unconvinced by it.
- If I've got a load of ships in the hanger and I want to move some items from the ship at the top, I've got to select the ship to bring up its cargo, scroll down to the item hanger and then select the items and drag them over, it's not a disaster, but it just doesn't seem quite right to me - especially when you've used Windows for years and gotten ever so slightly used to moving things from one window (folder) to another (folder) by dragging and dropping, much like the old inventory.
^ I know you can open up a folder in a new window and relive "the good old days before change happened", but, if I undock and then dock up again the old window is no longer there :'( also, it involves more effort than the old system of click the item hanger - get 1 window, click the ship hanger - get another window, drag and drop.
- "Xarhariel's Raven" and "Xarhariel's Raven Navy Issue" look remarkably similar depending on how wide your side bar menu is.
Also because of the fact that the ship type is at the end of the ships name in brackets, I now have to read the name of the ship and then select it as opposed to the old way of looking at the icon of the ship and being easily to pick out what the ship is you want. (Yes I know you can view ship icons by selecting "ship hanager")
- Using the old system, the ships in you hanger felt like an epic arsenal waiting to be unleashed on an unsuspecting universe , under the new UI, the ships in the side menu feel like "meh folders" .
- Did I mention that the new UI feels less intuitive compared to the older version (to me anyway)?
For me, the best thing CCP can do right now is put the icons back for the item hanger and the ship hanger so that they open up a new window (using the new UI window style if they want) for each hanger. - As for corp hangers, POS and orcas, I'm quite sure others can suggest something.
Hopefully, CCP will take on board our criticisms of the new system and then do exactly the same thing they did after incarna, when they removed ship spinning. ("Take it out, put it back in")
As an aside, given that they've gotten shot of the old inventory system - shouldn't the option, in the "General Settings" tab, of 'Merge "Items" and "Ships into station panel' been removed given that it now appears to be a little on the redundant side? |
Razgriz Shaishi
Helix Pulse Rolling Thunder.
4
|
Posted - 2012.05.22 22:05:00 -
[378] - Quote
CCP SoniClover wrote:CCP Punkturis wrote:CCP Tuxford wrote:Hannott Thanos wrote: Edit: also, yay, a dev noticed me! And, I hate undocking all the time to see my EHP with the DC. I want to know my EHP when I'm docked :'(
You have no idea how much I want this as well, just ask anyone from my team confirmed. he talks about this probably every day! Talks about? Moans and bitches more like it... And while your at it, please make it so that it shows the effects, when active, of non-passive shield and armor hardeners. There is little reason why somebody would want to see the non-active EHP/resistance bonus of active hardener modules, they are worthless when inactive anyway. |
pipin meh
NED-Clan
4
|
Posted - 2012.05.22 22:06:00 -
[379] - Quote
Give our old inventory back ccp!! this **** is useless.....
Warp to friendly pos.. open cargo hold.. and i see ******* 30000 guns and **** in my cargohold invertory.. what is this madness? |
|
CCP Punkturis
C C P C C P Alliance
2311
|
Posted - 2012.05.22 22:11:00 -
[380] - Quote
Vimsy Vortis wrote:The "All wars" tab on the wars panel doesn't actually show all wars. It shows the 50 most recently declared wars.
Can you name things based on what they actually do?
it's called "All wars" because it's where you access all wars. To get the other wars you have to search for a corporation or alliance and get their wars.
Before Inferno you'd go to that tab and get nothing. We felt that was kind of lame so we made it so you see the 50 most recent wars when you get there.
Vimsy Vortis wrote:When you join a war as an ally you get no kind of notification about it. You get notifications when other people join the same war, but not when your corporation joins it. That is ********.
Thank you! I'll look into this. Your point totally makes sense!
CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
|
|
homopate Jouhinen
Science and Trade Institute Caldari State
0
|
Posted - 2012.05.22 22:14:00 -
[381] - Quote
G'Shad wrote:The navigation through the new unified items window is difficult enough. Having the Corp hangar as part of it is now crippling. The delay on acknowledging the corp tabs are there is frustrating, there is constant issues trying to drag items between corp tabs; and if you are trying to pull from containers in one tab to drop in another tabGÇÖs containers , just forget about it.
There was a reason that the ships, times, and corp hangars were all separate windows before. With them all in one now, there is great difficulty with interacting between them.
Looking through the forums, it seems there was enough playtest feed back on these kind of issues that the unified items window should not have been included at this point.
i so agree with this guy! make a bottomn to get the old stuff back. why make it so that you have to left click for inventory. right on ships left on open new window then right click youre ship then *make active* that is 4 clicks instead of 3 wich were before and now i allways have to scroll down after hitting inventory or corp hanger for that matter. my corp hangar / station hanger /ships are like looking through a market now . i dont like markets. i want the **** to feel like its actualy mine.. i want the OLD inventory. make a buttomn to take it back just like the walk in station feature. |
Endokra
Mad Pod Desease
0
|
Posted - 2012.05.22 22:16:00 -
[382] - Quote
Inventory is awful but CCP-¦s motto still is:
We boldly break what never broke before.
As if there weren-¦t a billion other (broken) things they should have fixed for years now....
Really CCP... everytime we think it can-¦t get worse you proof us wrong |
Jared Tobin
Bloodstone Industries B.S.I.
10
|
Posted - 2012.05.22 22:18:00 -
[383] - Quote
This thread asks for feedback, so here's my feeback:
THE "UNIFIED" INVENTORY UI:
I seriously do NOT like it, and, unlike some people who "complain about people complaining, ad nauseum", I, and many of my Corp and Alliance members, do not like it for the following logistical reasons:
1) TOO MUCH TIME SPENT AT START OF GAME: I have to do so many "ONE HANGAR IN NEW WINDOW" clicks just to get some "familiar semblance" of every corporate office of ours. [ADD 5-20 MINUTES IN STATION UPON LOGGING IN]
2) CAN WINDOW UPON CAN WINDOW: Sadly, if I OPEN A CONTAINER which happens to be IN a Corporate Hangar window, a whole NEW "Unified Inventory Window" opens up - which then I have to shorten/resize (and minimize the side panel...again), and then place it to where it used to comfortably be. [ADD MORE TIME IN STATION BEACUSE...]
3) ALL THAT TIME FOR NOTHING: Once all my "customization" (a seemingly feeble attempt at "working with" the forced "Unified Inventory System") is "done"... BAM! It's all for nothing when you undock and redock. ALL WINDOWS DISAPPEAR AND DO NOT SAVE THEIR PREVIOUS LOCATIONS AND SIZES WHEN "STEP 1" (see above) needs to be done all over again... [AGAIN REDO EVERYTHING, ADDING ANOTHER 5-20 MINUTES PLUS ADDITIONAL TIME FOR INDIVIDUAL CORP HANGARS AND CORP CONTAINERS AS NEEDED]
THE "UNIFIED" INVENTORY DESTROYS FLUIDITY:
As a multi-divisional corporation like ours (again, our personal feedback to CCP/EVE Devs), we utilize Corporate Hangars and Corp Containers between our Science/Research/manufacturing members, our Mining members, and our Security/Missioin/Incursion members: Much of which requires multiple windows open at one time while docked - which, under the "NEW UNIFIED INVENTORY UI" has now become an apparent and awful waste of time and energy:
1) ORIGINALLY: We have spent many years developing, fine-tuning and working comfortably within our own system of "where things go", "who places what where", all while utilizing Corporate Containers inside Corporate Hangars (due to security, logistical and logical organization, and efficiency) in order to have our "well-oiled machine" (so to speak) continually flowing with MINIMAL time spent (depending on each member's jobs/tasks/interests). For our corporation (again, our time for feedback in the appropriate forum), our Corporate Hangars (and all their specific Station Warehouse Containers) were set up in terms of our own "unified efficiency" between our Mining Division members and our Research/Manufacturing Division members to be able to work together. (Our Security Division has their Hangars and sub-Containers to work within).
2) SADLY: The "UNIFIED INVENTORY UI" (dis)functionality has completely destroyed every member's ability to accomplish these major tasks with small (and vast) amounts of container-usage / item-sorting using "movement" BETWEEN several Corporate Hangars and/or Corporate Containers (Station Warehouses, technically)...without spending an overabundance of wasted time.
WHY AN ESTIMATED PRICE?
1) Seriously: If I or an authorized member placed a buy order for some T2 parts or extra minerals, and they always (and ONLY) show up in the "DELIVERIES" window... then showing us an estimated price is highly pointless... and a waste of screen real-estate. (I mention "Screen Real Estate" simply because, with all this "Unified Inventory UI" being UN-UNIFIED [ripped apart by multiple open hangars/containers as individual windows], it really is taking up more space.
2) Pragmatically: A majority of our corporation is VERY Economically aware and Industrially founded. Hence, we see absolutely NO PURPOSE (in this feedback/opinion) for Est. price values for every window. It's overkill. (PERHAPS SHOULD BE AN OPTION. TOO...?)
IN CONCLUSION WITH SINCERITY:
I, PERSONALLY, AM ASKING (with representation of 20+ individuals today whom work symbioticly using OUR OWN aforementioned "system", depending on multiply opened "windows") THAT THIS INVENTORY UI SHOULD BE OPTIONAL.
After all, if this whole "UNIFIED UI" mess isn't an option, then why hasn't anyone questioned the: "Merge 'Items' and 'Ships' into Station Panel" option which is still in the ESC MENU (under "GENERAL SETTINGS")? And why bother keeping an "ASSETS" option on the menu - because technically, our inventory isn't truly unified at all... for now. [gulp]
PLEASE REVERT THIS "UNIFIED INVENTORY UI" -or- MAKE IT OPTIONAL (just like how you brought back the "in station hangar ship view" to make the "Captains Quarters" optional.)
POSSIBLE COMPROMISE:
Only other "compromise" I can think of would be to at least separate 3 entities from each other, while "unifying" them:
1: A QUICK "CURRENT STATION INVENTORY window you are docked at. (That would save some time for both quick and complex tasks during all facets of gameplay one can do while docked at a station.)
2: "UNIFY" A CORP OFFICE (if an office is present at the station you are docked at), THUS truly "unifying" the Corporate Hangars separated from a pilot's personal items.
3: THIRDLY: A "UNIFIED" SHIP UI would make more sense... (It's one thing to have a filing cabinet in my home, but I wouldn't go there to look for my car, my fridge and my furniture as well.) CCP/EVE Developers obviously thought about that, otherwise our "Wallet(s)" and "Assets" would be "unified" as well.
......Or throw everything into one single button, prominently place an image of an "apple" somewhere on the screen and assume everyone will comply/like the game.
[Sorry... I couldn't resist keeping this 100% joke-free... and you gotta admit, "Unification" UIs do conjur up either a "single-button" ideology of a company with fruit for a logo... or... The Borg.]
(PC Client, Windows XP Pro SP3) |
Hosiden
The Drunken Empire Fatal Ascension
0
|
Posted - 2012.05.22 22:18:00 -
[384] - Quote
I dont know who came up with this new inventory system. To parafrase Rescue me "There must have been a meeting of the minds and the minds where a no-show"
i looked at it on SiSi, almost vomited, then looked at the feedback treadh, and realised that its gonna reach TQ without any fixes being applied to it from your devs. Not to mention the replies from the devs have been nothing but arrogant and flat out dumb. It's almost like incarna all over again, but not as bad. "we know better than the players giving the feedback" seem to be the general concensus.
In a proper dev cycle, this wouldnt have gone past the drawing board.
Listen to the feedback, and redo the system, or atleast make us opt out of this horrible new inventory system. And how the F did CSM give this the green light?
Oh: and feedback? How about this magnificent example? https://forums.eveonline.com/default.aspx?g=posts&t=104539&find=unread It has it all, arrogant devs, clever players giving feedback, even some trolling. Most if it is good sauce, but you wont read it anyways, cause you are more focused on being smug over the new missiles or the new ugly ass amarr v3 skins. |
Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
107
|
Posted - 2012.05.22 22:20:00 -
[385] - Quote
Hamster Too wrote:Flying Squidwolf wrote:Isabienij wrote:The new inventory system was clearly not designed for players living out of a POS. I'm not exactly sure who the new inventory is designed for. The only people that come to my mind are station traders and even they will start slashing their wrists after a couple of days of having to reopen/reorder their windows after each login.
Yes..... unless of course you station trade remotely and use the assets window, not the hangar. Oh the irony!
But seriously, the way you cannot have a separate cargo window that STICKS when docking or undocking is a mayor nuisance. And while you are at it, please create a shortcut for it. In fact, please put the whole inventory tree on a different shortcut. Forum-unbanned since 2011.10.20. |
Esrevid Nekkeg
Justified and Ancient
90
|
Posted - 2012.05.22 22:25:00 -
[386] - Quote
Vaju Enki wrote:Angeliq wrote:CCP pls answer this ONE QUESTION!
Why did you "stayed the course" with the crappy Inventory Feature after all the negative feedback from Sisi? Negative from most people, not everyone dislikes the new inventory. Fixed that for you.
All members of our corp are 'not happy' with the new UI. And that is putting it really mildly.... In essence it uses more screen real estate than having multiple windows open in the old system, especially when managing a POS. And did I mention more mouse clicks and keyboard strokes? And POS guns mixed in the same long list as, for example, the SMA's and CHA's? And CHA's not having convenient and easy to navigate tabs for the subdivisions any more? Etc., etc.
Glad you like it, but I don't. Here I used to have a sig of our old Camper in space. Now it is disregarded as being the wrong format. Looking out the window I see one thing: Nothing wrong with the format of our Camper! Silly CCP......
|
Antihrist Pripravnik
Scorpion Road Industry Devil Devided By Zero
13
|
Posted - 2012.05.22 22:25:00 -
[387] - Quote
The first thing to notice is horrible implementation of the inventory system. I mean, come on. Try to loot the rats with a Noctis. The window does not close, instead it switches to cargo hold. In order to close the window, like before... and that was fine!... you now have to Shift+click. Really? Take into account the amount of containers/wrecks a typical salvaging of a mission/complex includes.
On top of that, the inventory interface just got smaller because of the left side menu. And since you must have it opened because you can not do pretty much anything with item management without it, it makes the actual content area size very small, especially on laptops.
The idea of filters is good, but the implementation is bad. What you have effectively done is finally implement personal hangar tabs (maybe without even realising that). But instead of building the filters to be in a form of tabs which you can open/switch between, which are much easier to manage, you went for the checkboxes (?!). So instead of having a great feature that everyone in game wanted for so long, we got a cluttered interface which we need to fight against in order to use it.
I won't even mention the inventory management on a POS.
You have done some great things in this expansion too (in Crucible as well). I know you can do better for the inventory system. CCP Ytterbium: Yarrblblbgrlblbgrlblblblbblbgrlblblbgrblblyarrrrdrooooooolonthekeyboardlikealunatic |
Jayem See
Yulai Guard 1st Fleet Yulai Federation
38
|
Posted - 2012.05.22 22:31:00 -
[388] - Quote
My heart goes out to WH dwellers with this patch.
The UI is absolutely awful as it is implemented.
Sorry CCP, I will stick up for you where I can, but this hasn't been thought through properly. Look at the Sisi page that Tippia (and others) painstakingly took the time to help you with and feel.......shame.
Lots of shame.
Implementing something that takes playability back so far is embarrassing. I hope the Diablo creators find the time to troll you back. God knows you have trolled us with this one.
Aaaaaaand relax. |
Glarbl Blarbl
Orion-Glarbl Mining Bureau
6
|
Posted - 2012.05.22 22:32:00 -
[389] - Quote
Didn't read the rest of the thread b/c i like my blood pressure low, thanks.
The inventory revamp is certainly ambitious.. I like where it's going, however:
-I need my active ship's cargo to be visible ALL the time (like the GMT date -- oh wait, we needed those 12 pixels...)
-Should make it easier to drag stuff between hangars -- currently it's like trying to thread spaghetti, or i have to shift-drag a bunch of stuff every time i dock.
-Remember how i had the inventory windows set up the last time i docked, whenever i'm in a place with a corporate hangar it should open up the second window I opened the last time i was there. I should ALWAYS see the market deliveries window.
-don't close my cargo window when i jump or undock. ESPECIALLY IF I PIN IT.
All in all, it seems like a good first start. The problem lies in this recent obsession CCP has with "freeing" screen space. EVE is about information. The space battles are pretty, but you can't fight them without having information. And you get information from the windows. If you insist on making me click through **** to find the information i need it means I will spend more time opening and closing windows or hovering for damn tooltips than i do playing the game. That's tedious.
If you're going to make it more complicated, make it so I can really customize my setup. Let me have one window that's always my HQ inventory, sorted by category. Let me tell every hangar at once which columns i want, in which order. Do cool stuff, don't make the game a crapton of shift-clicking just to drag some minerals into a production hangar. |
1Of9
Body Count Inc. Pandemic Legion
62
|
Posted - 2012.05.22 22:36:00 -
[390] - Quote
Seriously CCP, put a ON/OFF tick in options for old and new inventory like the captain room thingy
people actually pay to play, not to wonder what where all the damn time |
|
Valleriani
TriFlexure
0
|
Posted - 2012.05.22 22:43:00 -
[391] - Quote
I like most of the change however, two things need to be implemented for the unified inventory to make some poeple happy.
It works for the most case, but operations when you want more then one window, like mining, can be hell. You need to be able to SHIFTCLICK+click open container, or open ship hanger, etc to open it like it would be if you shift clicked it in the unified inventory.
So it would be similar to how it was in terms of separate windows by holding down the shift key. SHIFT+CARGO bay for example would open up a separate window for example. rather then having to open up the unified inventory and then opening up the separate window.
Second one. filtering most garbage from the unified inventory. like GUNS should NOT be there and should open up there own separate window I feel or be per-filtered by default. It's such a HUGE pain to see 40-60 guns in my unified inventory list, it makes the list such a pain to scroll around in and you pretty much screw over the simplicity you were aiming for by having all this junk in the list. |
PATMAN3737
RipSticks
1
|
Posted - 2012.05.22 22:55:00 -
[392] - Quote
who the h thought it was a great idea not to be able to have ships cargo hold seperate from the unified items tab while docked. Now I have even more clicks. shift click bs. took me 5 minutes to get get and item into my cargo hold unreal! |
Faldini
Angels Of Death EVE Mayhem.
0
|
Posted - 2012.05.22 23:00:00 -
[393] - Quote
-the new inventory is fine but let ut make folders in it so i dont need 50 station containers to get my stuff organized. -Manticore is looking better than before. -Now change the Widow plz -Missile effects looking realy nice.
Great job |
Jack Mancetti
Rennfeuer Curatores Veritatis Alliance
2
|
Posted - 2012.05.22 23:00:00 -
[394] - Quote
With all respect to ccp and his hard working ppl . . BUT this new Inventory is the bigest B U L L S H I T what u have ever made
This pll where created this have maybe 2 ships and 2 items inside his poor Hangar but dont manage a whole corp. I need the whole corp hangar open and my Hangar and . . and . . and . . . more clicks ,ywah.
The only click what i'll do is to click the leave Button on this CRAP,i'll fly spaceships and dont manage a bugged CRAP window ffs !!! |
Dezolf
DAX Action Stance
1
|
Posted - 2012.05.22 23:04:00 -
[395] - Quote
Is this the feedback or the issues thread? Because I'm confused. At any rate, I agree with the sentiment of a lot of the posts in this thread; the new unified inventory seems to be a step back in user friendlyness. That said, I havn't had the chance to play around with it a lot, but I do feel that it takes up a lot of "screen real-estate". Also, with the old system, I could have my cargohold in the minimum-sized window and see three mods (with the big grid-view) - no problem. Now there's a scrollbar, further decreasing the space. (I have yet to log in my trader, mainly because I'm scared to do so)
Anyways, I'd love to post a long-winded post about this new system and how I feel etc., but I'd just be reiterating the same things that are listed in most (all?) other complaints w.r.t. this.
So, looking away from that, the patch went smooth for me (win7, 64bit, derp) - no problems with the launcher of any kind (although the option to download client upgrades should be in the launcher, shouldn't it?). The new missile effects look awesome. I have yet to play around with the new war stuff, but the devblogs on the subject look very promising.
Hm, I almost posted this in the issues thread by accident. :S
PS. I heard there were some people having "trouble" with blueprint-images being different from the manufactured item-images (presumably because of some model changes?). Should I tell 'em to clear their cache? |
Glarbl Blarbl
Orion-Glarbl Mining Bureau
8
|
Posted - 2012.05.22 23:04:00 -
[396] - Quote
so i decided to bring the orca out of mothballs for a run around the station... To see how the new inventory will affect our mining ops once goonswarm is done griefing..
It's nice to be able to break out the one division of the corp hangar i want, and the ore and main hold ofc. Good to see i can stack them as usual.. However, the titles are way too long to be useful: "William Gratis (active ship) (Orca) > Ore Hold" gets truncated to "William Grat".
|
Antihrist Pripravnik
Scorpion Road Industry Devil Devided By Zero
23
|
Posted - 2012.05.22 23:14:00 -
[397] - Quote
Since I've posted feedback for the inventory system, it's time to switch to more positive stuff.
- Drone improvement modules are a good idea. It will certainly make some interesting new fits. - Kill reports are FANTASTIC. The feature definitely has a space to grow. Great job! - Wardec interface is pretty good. Wardec system too, except it needs some changes in order to function properly (a 100 mil ISK corporation creation fee, most notably)
I really have to check out the rest of the changes (it's going to be slow, since it's only Tuesday night and I have 3 more working days this week), but I think that, judging from all the previous dev blogs, all other changes are mainly very positive.
You've done a good job with so much stuff iterated on in this expansion. If it wasn't for the inventory system, this would be a GREAT expansion. CCP Ytterbium: Yarrblblbgrlblbgrlblblblbblbgrlblblbgrblblyarrrrdrooooooolonthekeyboardlikealunatic |
Mr LazyBones
Deep Core Mining Inc. Caldari State
0
|
Posted - 2012.05.22 23:17:00 -
[398] - Quote
My inventory is not there but my assets tell me i have 96 items located there plus a bunch of ships, after canceling a couple contracts those items did show but still missing everything else. |
|
CCP Punkturis
C C P C C P Alliance
2312
|
Posted - 2012.05.22 23:20:00 -
[399] - Quote
Antihrist Pripravnik wrote:Since I've posted feedback for the inventory system, it's time to switch to more positive stuff.
- Drone improvement modules are a good idea. It will certainly make some interesting new fits. - Kill reports are FANTASTIC. The feature definitely has a space to grow. Great job! - Wardec interface is pretty good. Wardec system too, except it needs some changes in order to function properly (a 100 mil ISK corporation creation fee, most notably)
I really have to check out the rest of the changes (it's going to be slow, since it's only Tuesday night and I have 3 more working days this week), but I think that, judging from all the previous dev blogs, all other changes are mainly very positive.
You've done a good job with so much stuff iterated on in this expansion. If it wasn't for the inventory system, this would be a GREAT expansion.
thanks, your post made me happy CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
|
Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
140
|
Posted - 2012.05.22 23:24:00 -
[400] - Quote
FyreAx Feilong wrote:Living in a WH just got even more complicated. Your inventory system take much too long to load as it tries to load every single container within range including every gun in the POS . Can miss entire fights now while SMA loads. Well done. (<---this is in sarcasm font just fyi) This is an epic fail. As soon as I tried to use it, it loaded a ton of POS defenses, and I said frak it and logged off. What's the point in waiting 2 minutes for the inventory to display, only to load my display with stuff I don't want to see... Tears will be shed and pants will need to be changed all round. |
|
Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
54
|
Posted - 2012.05.22 23:28:00 -
[401] - Quote
POS dwellers unite!
The UI changes look nice, but for general functionality, they SUCK!
Why should I have to scroll through over a hundred items to drag something from my cargohold to a container, CHA, SMA or other storage area that happens to be at the BOTTOM of the list?
Suggestions:
> Allow for UI items be turned off from displaying in the top-level list. > Make the salvaging windows auto-disappear again.
Lots of other good suggestions on how the UI should have been implement.
Give us back an option for the "old" window inventory system. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |
Bloodpetal
Mimidae Risk Solutions
638
|
Posted - 2012.05.22 23:36:00 -
[402] - Quote
Ok.
I know there's a bit of a frustration with the new Inventory.
Please @ Devs, listen to me for a moment.
Two simple things you can do to make this easier :
#1 - Create locations for us to click on that represent the locations we want to short cut to right away and allow us to bookmark those on the menu. The issue is there isn't really a good way to get to certain places quickly, and to open the folder view and then navigate around is what is frustrating people the most. Let me bookmark specific places, not just ships and hangars, and you add functionality AND customization.
#2 - A back and forwards button would really help this. As well as a recent places list, so you can just drag to where you were and have been recently and quickly, since often you are interacting between two windows. Some of us have a lot of ships, containers, etc.
This is a personal issue.
When you double click on a ship, you board it. I would rather it did what everything else does, and open the cargo bay. It is very frustrating to open a ship to get into it and you end up boarding it. It breaks the expected usage of the rest of everything else you double click in the inventory space.
Mimidae Risk Solutions Recruiting |
ItsFunnyMan
Merchant Marines
1
|
Posted - 2012.05.22 23:37:00 -
[403] - Quote
Okay does anyone else think that the new inventory system (I.E. my hangar/items) is way to complicated now? i have to say everything in this expansion was good except for that **** i Really HATE it. |
Erth Paradine
TriFlexure
0
|
Posted - 2012.05.22 23:45:00 -
[404] - Quote
Oh this is awful...just awful. So many others have very nicely articulated the issues...but PLEASE, fix asset management by putting it back to pre-inferno. O. M. G. not only is the interface awful, but...slow...oh so slow. Why does inventory management have to be this complicated? I thought the goal was to ease introducing noobs, not induce schizophrenia.
If you're going to spend this much time and energy reworking something, can you please consider focusing on what is clearly a hopelessly broken and confusing interface: corp permissions. For instance, per-array/division permissions would make POS life far more tolerable.
|
Serenety Steel
2
|
Posted - 2012.05.23 00:00:00 -
[405] - Quote
Please for god's sake make the new inventory system optional so i can turn it off....permanently!
Very bad idea to try and fix something that is not broke. Revert or make optional pls!!!...... |
Somoon
Babylon Knights Test Alliance Please Ignore
0
|
Posted - 2012.05.23 00:01:00 -
[406] - Quote
Verry happy with the new inventory. I think i'll need short time to adapt and acquire new automatism. Filters are GGRRrreat !! |
Muul Udonii
THORN Syndicate THORN Alliance
86
|
Posted - 2012.05.23 00:04:00 -
[407] - Quote
I too, hate the new inventory system. The reasons are covered about 100 times already in the thread, but basically it's not intuitive enough. Why not have this as an additional tool to search assets rather than force what was a pretty nice mechanic into what is a really annoying mechanic?
I get the feeling whoever planned this does not play eve. What games is it like? I've never seen a system like this before. New isn't always good, if it is something that's never been done before. Thorn Alliance:-á The worst alliance you ever heard of.
But you have heard of us. |
Deviana Sevidon
Jades Falcon Guards
307
|
Posted - 2012.05.23 00:05:00 -
[408] - Quote
Somoon wrote:Verry happy with the new inventory. I think i'll need short time to adapt and acquire new automatism. Filters are GGRRrreat !!
You got a goon saying that the new system is great. CCP that alone should tell you how much of a total failure and waste of developer time the new feature is.
....as if 10,058 Goon voices cried out and were suddenly silenced. |
Ad'Hakim Tahous
Science and Trade Institute Caldari State
55
|
Posted - 2012.05.23 00:06:00 -
[409] - Quote
Serenety Steel wrote:Please for god's sake make the new inventory system optional so i can turn it off....permanently!
Very bad idea to try and fix something that is not broke. Revert or make optional pls!!!......
THIS!
CCP: Many folks are coming aboard on this request. By the weekend I predict you'll be hearing uncomplimentary things from legions of POS owners and in particular those living in w-space. Gonna keep this system, CCP? If so, be nice and put another Opt-Out button next to Captain's Quarters for this 'improvement' to inventory management.
Do any of the people who wrote this code actually play the game? |
Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
56
|
Posted - 2012.05.23 00:07:00 -
[410] - Quote
Somoon wrote:Verry happy with the new inventory. I think i'll need short time to adapt and acquire new automatism. Filters are GGRRrreat !! The UI looks nice. The UI performs poorly.
Try using the UI from a POS or any other place with a LARGE number of items to 'choose' from and you'll quickly be extremely disappointed. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |
|
Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
579
|
Posted - 2012.05.23 00:09:00 -
[411] - Quote
Amarr V3 skins make all the amarr ships look like they've been smeared with ****. Particularly the Guardian and Bhaalgorn. |
Grigalowe
Coffee Hub
0
|
Posted - 2012.05.23 00:14:00 -
[412] - Quote
It's probably been said a considerable amount of times already but... why the hell did you stuff up a system that was already working well? I have to search for everything in WH and open every single thing to make sure I get the right one.. , I cannot open multiple windows to drag and drop quickly, I cannot split the cargobay window from the loot window (not to mention that I DON'T NEED to see what the hell is in station. There was already a search function in the 'Assets' menu which was more than adequate to the task .. WTF? Comeon CCP! who in the hell said this 'intuitive UI' was a good idea? |
Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
65
|
Posted - 2012.05.23 00:14:00 -
[413] - Quote
When I am in my POS I have dozens of entries in my inventory tree to scroll through because every POS battery shows in there.
When I am in station and want to manage my Orca, I have seven rows of inventory index for the corp hangar of the Orca alone.
Just two examples for how the new system makes life less easy and more confusing and messed up. Not to mention that windows for cargo or wrecks are now burdened with all this new overhead.
I ask the dev who created this system to use a properly configured POS (i.e. one with at least a few dozen modules). Then run a site and loot some wrecks. And then come back and tell us what you think of the new system.
Then of course there is the annoying bug that offline players do not disappear from channels, but that'll probably be fixed very soon. Winner of elections banned, runner-up demoted by rest of the body, the council controlled by the losers. CSM 7 is illegitimate, CCP should remember when dealing with them. Remember what players voted for. |
Amun Khonsu
3-Prong Operational Resources The Fendahlian Collective
35
|
Posted - 2012.05.23 00:16:00 -
[414] - Quote
Just a quick suggestion. Since merc work is going to be revived, how about the option to the option for being able to contract kill rights? Fight them until turmoil is no more and strike terror into their hearts. |
Jonathan Malcom
Dreddit Test Alliance Please Ignore
88
|
Posted - 2012.05.23 00:18:00 -
[415] - Quote
Lot of spacemad ******* nerds ITT. |
Illest Insurrectionist
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.05.23 00:26:00 -
[416] - Quote
Terrorfrodo wrote:When I am in my POS I have dozens of entries in my inventory tree to scroll through because every POS battery shows in there.
When I am in station and want to manage my Orca, I have seven rows of inventory index for the corp hangar of the Orca alone.
Just two examples for how the new system makes life less easy and more confusing and messed up. Not to mention that windows for cargo or wrecks are now burdened with all this new overhead.
I ask the dev who created this system to use a properly configured POS (i.e. one with at least a few dozen modules). Then run a site and loot some wrecks. And then come back and tell us what you think of the new system.
Then of course there is the annoying bug that offline players do not disappear from channels, but that'll probably be fixed very soon.
You expect them to try this out themselves?
How dare you sir, how dare you. |
Lyron-Baktos
Selective Pressure Rote Kapelle
178
|
Posted - 2012.05.23 00:27:00 -
[417] - Quote
Vimsy Vortis wrote:Amarr V3 skins make all the amarr ships look like they've been smeared with ****. Particularly the Guardian and Bhaalgorn.
They look like something that has been retired for 20 years and rusting away in a junkyard. They are not proud ships that would be flown today in fleet battles. I can't believe someone in the art department saw this and thought it was better than the older versions.
Must have been a Minmatar ccp developer
On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |
Gutuie
0
|
Posted - 2012.05.23 00:36:00 -
[418] - Quote
I wonder why all modules including rigs take damage in mission with overlod off. I tested in few missions and is happening even if the modules are not used. |
Manssell
OmiHyperMultiNationalDrunksConglomerate
89
|
Posted - 2012.05.23 00:36:00 -
[419] - Quote
Lyron-Baktos wrote:Vimsy Vortis wrote:Amarr V3 skins make all the amarr ships look like they've been smeared with ****. Particularly the Guardian and Bhaalgorn. They look like something that has been retired for 20 years and rusting away in a junkyard. They are not proud ships that would be flown today in fleet battles. I can't believe someone in the art department saw this and thought it was better than the older versions. Must have been a Minmatar ccp developer
The look so dark for me it's like I'm just flying black blobs around in space. No detail at all unless I'm sitting a the sun. |
Jackson Cree
Ion Corp. NightSong Directorate
0
|
Posted - 2012.05.23 00:45:00 -
[420] - Quote
Get rid of this inventory monstrosity! Who ever thought this would be good needs to be fired! I have seen some bad things from you guys before with patches but this is the first time I felt the need to scream about it at the top of my lungs. Give me back my old hangers and leave it alone!! This is something that will make me seriously leave eve because of how bad this is. I have played almost 7 years and this is the first time I have considered leaving due to a patch. |
|
Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
581
|
Posted - 2012.05.23 00:52:00 -
[421] - Quote
The frigate changes are great, but the 10% per level bonus to armor repair on the incursus is ridiculous, you should consider reducing it to 7.5% to bring it in line with other gallente ships that get an armor repair bonus. |
Race Drones
13th Squadron Cascade Imminent
7
|
Posted - 2012.05.23 00:53:00 -
[422] - Quote
I would like to see a Fast Advanced Space Ship Combat UI, NOT a "Word Processor" Menu. The Unified Inventory is not for this game, Unified Inventory s*cks!. |
whaynethepain
44
|
Posted - 2012.05.23 01:01:00 -
[423] - Quote
Nice one, the missile graphics are much better, big improvement for my FPS, a visual bliss.
Will get back to the Inventory when my brain has stopped aching, looks different and interesting. I like the detail.
Faction Warfare looks interesting, fun.
How about an Alliance H.Q. to moor Super Capitols for walking in stations? Getting you on your feet.
So you've further to fall. |
MadMuppet
Kerguelen Station
386
|
Posted - 2012.05.23 01:06:00 -
[424] - Quote
I am trying really hard to accept this new inventory system but (yes I saw it on SiSi and tried to intervene there as well as bring attention to it with the main stream folks, but it feels as though we were ignored):
There is no point to having the ship hangar in the background if you have more than a couple ships because you need to expand the UI window so large that it covers everything up. Might as well turn off 'load station environments' .
Position memory is a pain in the afterburner, that is supposed to be fixed 'soon(tm)'. If this isn't done correctly this is, in my opinion, a game breaker.
Looting SUuUCKS! Instead of a nice small pop-up window with a loot all button it is constantly taking over the cargobay window. So either I move my cargo bay to the upper right while looting or I mouse all over the place (how about a 'loot all keyboard command?" )
The removal of the right-click to open the various bays on the Orca is annoying as hell. That they are also indented in the tree just feels wrong. If CCP wants to remove right-click options, make them OPTIONAL to turn off (or on) rather than just remove them.
I'll wait and see what they do with this, but people that handle a large amount of material are still going to find this annoying as hell.
I'm getting a lot of clocking waiting for my inventory to load.
My ship is damaged after every mission due to CCP Tuxford. :(
Oh,, WTB Siege Launcher for my Typhoon. The discription says that I get a bonus to using them, but I can't find them on the market. But they must look awesome to with the new graphics.
Microsoft makes sure that you can do a basic function three ways. CCP makes sure that you can only do it one way, even if it means getting rid of the other ways all together. The upside of this is that, if they can simplify the UI enough, they can port it to the PS3 eventually. |
Gunther Nhilathok
Fluffy Bunnies and Kittens Warsmiths.
4
|
Posted - 2012.05.23 01:08:00 -
[425] - Quote
Unified Inventory design=failure. Worst feature I've seen in EVE. More annoying than the whole of Incarna expansion. At least we can turn captain's quarters off until we get something useful to do with it.
I might add that I remember a company that would release uselss and annoying **** and ignore negative feedback about it during testing and after. It was a little company called Sony Online Entertainment. This is exactly the kind of behavior their SW:Galaxies team had.
I really like all of the features I've played with on this expansion EXCEPT for the ****** inventory system. Kill it! Kill it with fire! |
Seismic Stan
80
|
Posted - 2012.05.23 01:13:00 -
[426] - Quote
In the character sheet window, the killmail/lossmail tabs have been replaced with a drop-down menu. Why was this? The only purpose this seems to serve is to double the number Freebooted - Tech4 News - Incarna: The Text Adventure - Guild Launch EVE Correspondent |
Derek Kaden
Caldari Provisions Caldari State
0
|
Posted - 2012.05.23 01:17:00 -
[427] - Quote
Jared Tobin wrote:..... Only other "compromise" I can think of would be to at least separate 3 entities from each other, while "unifying" them:
1: A QUICK "CURRENT STATION INVENTORY window you are docked at. (That would save some time for both quick and complex tasks during all facets of gameplay one can do while docked at a station.) .......
THIS IS A DEFINITE... (Seriously, you gotta read that man's post, CCP. He even gives you possible compromizes to consider!)
After opening windows in a station, I undock and I'm stuck with a ship cargohold that lists prices and crap I don't need... I can't double click to quickly open a small container or I'm stuck with that and no back button (and i'd rather have a tab of my main cargohold AND one for the container for quick gear and ammo switches without a spinny wheel)...
AND THEN I dock... and there is NO WAY to easily open up the windows I had opened up previously... so I have to somehow make my cargohold window bigger, pull open the side menu, find the "Inventory" and right click on it, select open in new window and resize - blah blah blah.
Come on CCP? I want the old windows and tabs back. PLEASE!
AND TIME INVOLVED IN "RETREIVING CONTENTS" TAKES AWHILE....
ALSO: "Switching Ships" (HAS ANYONE ELSE MENTIONED THIS?)
This is a problem I haven't seen brought up, but when i "board a new ship," it lags for a good 20 seconds to a minute before pulling up the info... that's with the fitting window open.
So much for the brilliant "open contents of a ship without boarding it" change you did last year... And so much for being able to drag items to the top portion of a window to drop into that window without dropping something into a container....
MAKE IT OPTIONAL OR MAKE IT GO AWAY PLEASE.
|
cBOLTSON
Star Frontiers Ignore This.
41
|
Posted - 2012.05.23 01:19:00 -
[428] - Quote
So I logged on this afternoon to check out the new patch. Saw and played about with the new unified inventory. It wasnt long before I noticed a few good and bad things.
Good - The design looks nice and feels smooth with my limited testing. - The estimated ISK value is a very nice feature :)
Bad Putting everything into one window.... how is that good? Stuck windows No right clicking carrier hangers.
So yea i logged off after that as it felt ******. I didnt even get chance to check out the new missiles or look at the stealthbombers.
CCP you are losing reputation you havent changed in the slightest. Ignore This.-á "Were not elitists, were just tired of fail" - The Sorn |
mrpapageorgio
Cutting Edge Incorporated RAZOR Alliance
5
|
Posted - 2012.05.23 01:22:00 -
[429] - Quote
After having used the inventory system all day I can say that I absolutely hate it compared to the old system. Stop telling people to shift click to open separate windows. I should not have to do an additional step to retain the functionality of the old system, that is poor design.
For the love of God, separate the corp hangar/deliveries from this system. I need to be able to open a window containing the whole corp hanger with tabbed interface, not just a single division. Please return its button to station services or at the very least a separate button on the neocom.
People don't like being told to just deal with it. Listen to your customers for once without us having to post a 100 page threadnaught to get something you have decided is "best" fixed.
Having said all this, I do like the filters. I just don't want everything in one window as in the current implementation. |
Morganta
Peripheral Madness The Midget Mafia
1284
|
Posted - 2012.05.23 01:23:00 -
[430] - Quote
are these new killmail things supposed to show 0.00 isk value on your kills? The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |
|
HDCamper Itsim
Ion Corp. NightSong Directorate
0
|
Posted - 2012.05.23 01:25:00 -
[431] - Quote
the inventory is an absolute
WTFPITA
Some features may help in the futre but as it is its the line above...
|
Torgo
6 Miners Corp
0
|
Posted - 2012.05.23 01:30:00 -
[432] - Quote
The Inventory is way worse then WTFPITA.
|
Myz Toyou
Bite Me inc Exhale.
100
|
Posted - 2012.05.23 01:54:00 -
[433] - Quote
I can only asume that none of the creators of the new Inventory never ever had to live out of a POS
THIS IS MADNESS |
Zeras Allyndar
Etoilles Mortant Ltd. Solyaris Chtonium
0
|
Posted - 2012.05.23 02:09:00 -
[434] - Quote
I think I could get used to the new Inventory System and even like it if the following things happen:
1) Give us the "back" button just like in the info window. One miss-click and you have no idea which window or container you are in and it can be confusing trying to find your way back again. This is especially true if you have a large corp hangar full of separate containers.
2) Alt+C should always open only your ships cargo. This should not change when in station. The current active ship cargo should always be a separate window from everything else.
3) When opening several cans in rapid succession while in space (salvaging) you get a little list of all the cans near you. This is nice, except that once you "loot all" you return to your cargo hold. It would be nice if you moved up to the next can on the list rather than your cargo hold after looting. This way you can quickly loot several cans in a row.
4) Double-clicking a ship from the window in the station will put you in that ship. This action used to open that ships cargo hold. Please return this action. |
karmaisabitch
Red Horse mining and Salvage Universal Consortium
0
|
Posted - 2012.05.23 02:18:00 -
[435] - Quote
I live at a POS. The new inventory management screen is the craziest, stupid change I have EVER seen. REALLY? Did you try to make my Eve life more compicated, on purpose? |
Kalzin Maya
1
|
Posted - 2012.05.23 02:19:00 -
[436] - Quote
When switch ships while looking at the active ships cargo bay, could we switch to the now active cargo bay :) |
23rd Wizace
Red Horse mining and Salvage Universal Consortium
2
|
Posted - 2012.05.23 02:32:00 -
[437] - Quote
I am not one for the forms, but this time I have to speak up.
There is a old adage " If something is not broken don't fix it "
I played a game for 7 years and they tried to better the game so much I did not like it any longer and have not been back since.
After 6 years in EVE and all the changes I have seen, they have always seemed to make the game better. (cough)
This modified or enhanced inventory management change just does not work for me, please revert it back to the old way.
I can not play with this type of FUBR system.
|
Angel Scott
5th Front enterprises SQUEE.
2
|
Posted - 2012.05.23 02:35:00 -
[438] - Quote
This inventory thing is the stupidest thing I've ever seen in this game. Whoever came up with it should lose thier job and get waterboarded. Cause that's how ****ing torturous it is to use it. Good job CCP. |
Selissa Shadoe
64
|
Posted - 2012.05.23 02:37:00 -
[439] - Quote
Sutskop wrote:Janus Nightmare wrote:Kile Kitmoore wrote:The new Inventory window should have been your new Asset Manager window! Exactly! Had they done this with assets it really would have been much nicer, although I use my assets window mainly for quick bookmarks to other stations and nothing else. Which might be why I wouldn't care if they messed with it. That is actually the place where I was looking for it right after the patching. Until I realized what they did :-(
That's what I did too. I looked at personal assets, then corp assets and thought 'hmm.. maybe they don't have this inventory stuff live yet' .. did they take it out?
...
then I thought 'hmm.. where's my items window? .. and corp hanger button..' Double click for cargo hold and .. "OH DEAR GOD, NO!!!" |
Jondar Valador
Intergalactic Crossing Curatores Veritatis Alliance
0
|
Posted - 2012.05.23 02:51:00 -
[440] - Quote
EVE ONLINE: WINDOWS EXPLORER |
|
Zifrian
Licentia Ex Vereor Intrepid Crossing
296
|
Posted - 2012.05.23 02:54:00 -
[441] - Quote
I don't mind the inventory windows if they let me create the game like it used to be. I would like to be able to dock up and see my ship window. I don't care if it's in the new window, it just should open up default all the time. Then I'd like to see my inventory window, not my ship cargo...my inventory.
I would just like to be able to save specific windows I set up...that's how I like to play and the unified inventory, while a good step, isn't always the best option. I like to see what is in 3 different containers at once. Doing that now takes extra clicks and setup, which doesn't save. That's the most frustrating thing about this new inventory system. Maximze your Industry Potential! - Get EVE Isk per Hour! |
Buttercup ThePrincess
Striker Ltd
0
|
Posted - 2012.05.23 02:58:00 -
[442] - Quote
Loving the new Inventory feature - I like being organized and as few windows open as possible. I especially like the ability to drag and drop my items from one window. |
Leucy Kerastase
4
|
Posted - 2012.05.23 03:03:00 -
[443] - Quote
Zeras Allyndar wrote: 2) Alt+C should always open only your ships cargo. This should not change when in station. The current active ship cargo should always be a separate window from everything else.
A new shortcut has been added. By default, alt+C has changed to "Open Inventory", so clear it and remap it back to "Open cargo hold of active ship". |
Logicycle
Terra Incognita Intrepid Crossing
1
|
Posted - 2012.05.23 03:05:00 -
[444] - Quote
Win:
Missiles Effects New Modules New Bomber Hulls
Fail:
Unified Inventory - please make this go away or optional at least |
Crusher Gearbox
Republic Military School Minmatar Republic
1
|
Posted - 2012.05.23 03:38:00 -
[445] - Quote
I just have one question:
Do the dev's who designed the unified inventory and thought it was a good idea actually play Eve? And if so, how big is their inventory?? 1 noob ship in one station in high sec with 10 items in the hangar?
Seems like CCP doesn't want a great expansion. They'll put in great features and always add one thing that sucks so badly that it ruins (and overshadows) all the good things they did. |
Ivona Warp
EVIL BANK
1
|
Posted - 2012.05.23 03:58:00 -
[446] - Quote
Is anyone in ccp headquarters not on serious medication? Because if there is you should fire their azz for letting this inventory change go through. The people on the serious meds now need to mail me some so I can play this shittier game now. Thanks for wrecking my personal 6 man mining op. Fix it or I stop buying 7 gtc's a month. |
ReK42
Dreddit Test Alliance Please Ignore
28
|
Posted - 2012.05.23 04:26:00 -
[447] - Quote
I have one simple question and I can't seem to find the answer anywhere.
Once configured, how the hell do I access a capital ship's CHA from another pilot? I can get the SMA but not the CHA.
Other than that there are several major things wrong with this UI:
- Window location/size/configuration are not persistent
- POS mods need to be organized into subgroups by type (eg: Guns > Large > Large Pulse) and these groups need to be collapsed by default
- When you shift+click to drag a certain container/category out it should no longer be present in the original window
- Windows close with session changes and undocking/redocking
- Your active ship is no longer shown in your ship hangar
- When in space, available containers should provide feedback about whether or not they are in range (greyed out)
And the big, major one: It's way too slow. I should not have to wait 5-10 seconds to see my stuff, especially when the damn windows close every time I jump to another system. |
Veng3ance
Illicit Technologies
1
|
Posted - 2012.05.23 04:38:00 -
[448] - Quote
Thanks for all the hard work guys. Looks like a HUGE improvement for Factional Warfare that I think will bring a lot of players back to it. Hope the EVE expansions continue forever! |
The Wis
Fise Corp War and Pestilence
56
|
Posted - 2012.05.23 05:03:00 -
[449] - Quote
I for one kind of like the new Inventory thing. It does make things slower since it trys to get you a ball park value of everything. But it is not be the main way of doing things.. This should be an option to look every now and then at things. Not the defualt.
|
HaleyBerries
Brutor Tribe Minmatar Republic
1
|
Posted - 2012.05.23 05:14:00 -
[450] - Quote
Ok SERIOUSLY, I let the new patch load and all that crap, expected that the new system was something ppl who didnt like change were complaining about, then i landed at my POS and tried to do...well ANYTHING
Got pissed and logged out
This is refering to the new "UNIF*CKED Inventory"
IN THE NAME OF EVERYTHING HOLY AND DEAR WHAT THE FRAK IS THIS CRAP??????????
I actually regained respect for CCP over the last several months cause they were doing a great job but obviously CCPs brains went to orbit with the POD launch and never came back.
Just setting all 4 of my accounts (which I stupidly pay for on my credit card every month) not to renew this time around, will come back in a couple months to see if CCP pulled the head outta their ass or not cause this new system just wastes any time and effeciency at doing anything down to the point of if I wanna work a boring tedious job Ill go get a second RL job cause at least I get paid to be bored and pissed off. |
|
Suffering Shadow
Heaven's Harvesters LEGIO ASTARTES ARCANUM
0
|
Posted - 2012.05.23 05:33:00 -
[451] - Quote
If the cargohold and wrecks would be out of the new inventory it might work. Even tought it doesnt remember its position or previous tab and moving things from lab starting with letter a to any other on the bottom is almost impossible. You need to work on some kind of filter to keep pos guns away or finout some other solution. "Professional" salvagers will really hate this inventory as is makes it so damn slow.
Other things seems alright ...so far. |
Vic Tenrach
Shooting Red Crosses Epsilon Shimmy Alliance
14
|
Posted - 2012.05.23 05:38:00 -
[452] - Quote
The new inventory window gets a BIG thumbs down from me as well. I hope the dev team is familiar with POLA (the principle of least astonishment) and the psychological effect of keeping the old stuff working like it always has while still introducing new hawtness. People want to be able to login and get their pew on... not spend their first hour trying to figure out where the hell their ships are, where the hell the ammo is, and why the hell we have to spend time farting around with windows when we could be pressing F1-F8 instead. |
Iq Cadaen
Celestial Acquisitions Talocan United
0
|
Posted - 2012.05.23 05:46:00 -
[453] - Quote
The Unified Inventory is an immense failure in it's currently hugely bugged implementation. The worst part is you knew about all these bugs, they were reported numerous times on SiSi but you did nothing about it. For it to work you need to fix a few simple things: remember the POSITION, remember the SIZE, remember the NUMBER OF WINDOWS, remember if the tree was VISIBLE or NOT VISIBLE, remember what TYPE of container was opened in which window and remember which DIVISION was opened (if applicable). Then we could emulate the old inventory system and while not perfect, it would be a decent start.
For people living in a PoS you'd need to make the SMAs & CHAs re-nameable and allow us to configure which PoS modules we want to see in the inventory list. People have always used multiple small windows to keep different container contents organized, easily accessible and predictable. Until you fix/restore that functionality nobody's going to be happy.
And for Pete's sake give us back the additional ship bays in the ship's right-click menu. Also, removing the active ship from the ships hangar in-station? Really? |
Harold Tuphlos
Martyr's Vengence Test Alliance Please Ignore
48
|
Posted - 2012.05.23 05:55:00 -
[454] - Quote
WOW, salvaging with the new inventory is absolutely TERRIBLE. Every step causes little lag spikes, and when that involves 30 or so wrecks it is murderous. I don't want to see my cargo after emptying a can, Please make emptying cans close the window. It might also be nice if stacking didn't take close to 30 seconds or more at the end.
The inventory system has a lot of little annoyances compared to the old system that might be gotten used to over time, but coupled with the SLOW response time it becomes rage inducing.
Also, I don't want to have to see the 15 guns on our wh pos while fitting ships and moving cargo around, they need to disappear to at most a single line. A filter on what containers we see would be helpful. |
Misha Moon
Frog Morton Industries Anuran Origin
0
|
Posted - 2012.05.23 06:05:00 -
[455] - Quote
I have to say, I keep trying to log in but I give up trying to play after a few minutes.
I was happy enough when I found the shift+click option - then I found out it does not work to open the corp hanger in a station separately. Then I find out how to keep my cargohold open as a single box while undocked, only to find that when I warp from an anchored corp hanger, that window will default back to my cargohold too, so now I had multiple.
The location where I will normally have my 'Items' open happens to overlap my modules when I undock, and every time I jump, that window would open regardless how many times I tried to close it, and regardless I had the cargohold which was the only item in there shift-click opened elsewhere on screen.
I truly miss having the visual identification instead of the *shipname (type)* in letters in a list. Getting that again requires multiple clicks and it is hard to 'educate' the new interface to open in different locations on the screen. I don't know if the settings can tell the difference code-wise between a ship hanger and a corp hanger and a jet can etc.
It results in much confusion and for the way I play, I will basically need to hold shift for everything I do - industry, mining, pos management, salvaging. I can imagine I might not need it when I pvp, but for me, it is just added clicking, and I really sort of do need multiple window locations which then don't overlap my cloak when I undock, or sits in the middle of the screen so I can't see the nifty graphics, and I don't need to see my cargohold more than once, max twice - not once for every hanger I have looked into.
I hope some of this is a bug or something that can be tweaked - it delays everything to have to READ labels so much, shift click everything, move windows around hoping that one day they will just open where I want them, ACTIVELY CLOSE corp hangers to not have to see my cargohold xx times and not be able to see corp hanger in station separately from my own items - sometimes I just don't want to do corp stuff, and when I do, I want it to be CORPs, not in the middle of my own gear.
Thanks.
-Misha |
Trinsanth Firestorm
0rder of the Black Rose
0
|
Posted - 2012.05.23 06:08:00 -
[456] - Quote
Seriously your inventory idea is complete CRAP. This is the captains quarters all over again. I sympathize with the guys that run POS's I used to and am glad it's down right now. If this stays like this i can see you losing a large client base. They are right give an opt out button or else have it remember your settings for where the windows are; and for GODS sakes auto close when looting using the loot all button !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
Beta Stryker
Trinity Operations Aurora Irae
1
|
Posted - 2012.05.23 06:11:00 -
[457] - Quote
Buttercup ThePrincess wrote:Loving the new Inventory feature - I like being organized and as few windows open as possible. I especially like the ability to drag and drop my items from one window.
How high are you right now? And where can I get that weed?? |
Misha Moon
Frog Morton Industries Anuran Origin
0
|
Posted - 2012.05.23 06:16:00 -
[458] - Quote
Oh and btw - I cannot see who in my corporation is online apart from checking the member list in the corp window on neocom - people in my watch list or off it alike all show online for undefined amounts of time when they are not, with the channel on immidiate.
I would much prefer that when I SEE someone and ask them a question they actually be there - and I would prefer as a Director to actually be available when my avatar is shown in the list. I actually make a point of 'active members' and 'active leadership' - not some ghost avatar that logged out 2 downtimes ago. |
Harold Tuphlos
Martyr's Vengence Test Alliance Please Ignore
49
|
Posted - 2012.05.23 06:32:00 -
[459] - Quote
Inferno - The Revenge of the Wrecks |
Davina Sienar
The Misinterpretation of Silence Mean Coalition
3
|
Posted - 2012.05.23 06:42:00 -
[460] - Quote
Angeliq wrote:CCP pls answer this ONE QUESTION!
Why did you "stayed the course" with the crappy Inventory Feature after all the negative feedback from Sisi?
In Hilmar's own words: "Currently we are seeing _very predictable feedback_ on what we are doing. Having the perspective of having done this for a decade, I can tell you that this is one of the moments where we look at what our players do and less of what they say. Innovation takes time to set in and the predictable reaction is always to resist change."
THIS !
hahaha back in the old mood ? no more video blog about how sorry ? so it means the whole testserver thing and feedback is a joke anyways ? cause u only look at what will happen not what people say ? LOL hope enuff people quit fast enuff to make u "see" what we "do"
should be called windows in space if u realy think that tree menu window style is the state of art ... cool but lol and no thnx even in windows i can take the stuff I need out of the tree and put directly on desk aka Icon's ^^ ...and it will stay there and not go poof everytime i close windows and I have an option to choose know as: " open new window for each thingy" and it will be a permanent choice then.....
thnx 4 nothing its a shame that the brilliant new art work like bombers and missils get dragged down by an unplayable stupid UI change no one asked for (again)...
|
|
Echa DeWar
Aurora Minerals Corporation Dark Knights of New Eden
6
|
Posted - 2012.05.23 06:53:00 -
[461] - Quote
Another Item
The new and proposed changes to Datacores :-
As an industrial, I am not really a fan of PVP or PVE as such, so why the hell have datacores been added to an LP store for FW? and why the change away from Invention being more passive?
As an industrial and miner I already have to PVE far to much to gain standings to be able to use a research agent and to get good refining in the stations I use, the problem with this comes in the title of the job I prefer *INDUSTRIAL*
So why the hell would I join FW? I dont want to fight I want to build. I currently work in manufacturing and let me tell you I currently dont need to join the f'ing army to get my job done. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
155
|
Posted - 2012.05.23 06:56:00 -
[462] - Quote
1 issue I've had so far with unified inventory.
Looting: Before I could have the wrecks populate in a separate window from my cargo and have that window add tabs for each new wreck opened. This made looting easy as the loot all button could be used and the window would move to the next wreck, allowing you to loot it without any additional inputs. This cannot be done now as the stack for the wrecks cannot be actually separated from the cargohold, and since the UI defaults back to the cargohold after each can/wreck is emptied the next wreck must be selected manually from the list on the UI window.
A possible fix may be to go to the last container added to the UI rather than the hold. |
Sis Antegone
The Rising Stars The Volition Cult
0
|
Posted - 2012.05.23 07:01:00 -
[463] - Quote
Personally I'm happy with the new inventory UI. It makes sense and it prevents the need to have x windows open to move stuff around between holds, conatiners and what not.
I don't see the big problem tbh. It's just a little getting used to. And yes, it has some little twicthes that need some love but in general it's a step forward in decluttering the screen.
And I can see what CCP is saying with "people resisting to change". It's true. If they would act on all emotions on patchday+1 we wouldn't even have EVE as it is today.
So they will take some time, assess the true value of all feedback and then might reconsider. I for one hope they won't.
|
WolfSchwarzMond
BSC LEGION Tactical Narcotics Team
4
|
Posted - 2012.05.23 07:02:00 -
[464] - Quote
CCP Punkturis wrote: I was working on War Dec and Kill Reports this release - hope you like that stuff!
This was on the 1st page of this thread. Post number 10. This tells me that CCP knew we'd hate this new Inventory. There a is Dev going "Don't blame me. I was working on something else.!"
So after 23 pages, 90% of them saying this thing is "CRAP" or "junk" or "Stupid" or that is just "SUX" the question is simple. Why can't CCP learn from it's own mistakes? We've been here before......]
"Red flags raised by very smart people both at CCP and in the community went unheeded because of my stubborn refusal to allow adversity to gain purchase on our plans." -Hilmar Veigar P+¬tursson, CEO
And so they repeated the same mistake. Making a change, testing it, getting feeback from players that said "THIS SUCKS" then ramming it down the player's collective throats anyway.
"The greatest lesson for me is the realization that EVE belongs to you, and we at CCP are just the hosts of your experience." -Hilmar Veigar P+¬tursson, CEO
Well Sir, this was a lesson you didn't learn. You proved it today. The new inventory has made Looting from Wrecks, Player Owned Station operations, Jetcan Mining, Corporate Hanger Ops, and dealing with large amounts of items a tedious, time wasting, torture sessions. Your people were told time and again during Sisi testing that this change was not a good idea, but you did it anyway. Again....
I would humbly suggest that you either Rollback this change or make it optional as you did with the whole Captain's Quarters fiasco. Let us not take this latest lack of good judgement and turn it into International news. Prove to us you can learn from your mistakes. And stop repeating them.
Quotes taken from here http://community.eveonline.com/devblog.asp?a=blog&nbid=2672 |
Bee Rigman
The Order of the Silver Circle
9
|
Posted - 2012.05.23 07:09:00 -
[465] - Quote
Misha Moon wrote:I have to say, I keep trying to log in but I give up trying to play after a few minutes.
This.
Gave this UI thing another try just now, tried to do some stuff in station, ran a mission, tried to salvage.
It's crap, compared to how it was before.
Will stop playing if this stays like it is now - it totally ruined it for me. |
|
CCP Punkturis
C C P C C P Alliance
2321
|
Posted - 2012.05.23 07:20:00 -
[466] - Quote
Seismic Stan wrote:In the character sheet window, the killmail/lossmail tabs have been replaced with a drop-down menu option. Why was this? The only purpose this seems to serve is to double the number of clicks required to achieve the same result.
Hi! I did this, there were three tabs there, one with kills, one with losses and one with settings that contained only the checkbox. I thought it would be cleaner and less cluttered to move all this to just one tab where you could access all needed
Morganta wrote:are these new killmail things supposed to show 0.00 isk value on your kills?
Kills and losses older than Inferno have 0.0 ISK since we didn't start logging ISK value of kills until yesterday. I've changed it so after downtime today it should say "Unknown" instead of "0.0ISK" for those reports so it should be less confusing. Thanks for pointing it out though! CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
|
Ardaeik Marconea
Akimamur Industries
0
|
Posted - 2012.05.23 07:21:00 -
[467] - Quote
The inventory system is useless If I lose a ship in low sec due to the time it now takes to move an item from one cargo hold to another, can I petition to get it back? Im surprised reading the thread that feedback has been given to CCP on this because I cant believe something so awful would have been sent out in a patch. Its once again sad that all the good things in an eve patch will be lost in the glaring stuff up that this time is the inventory system. |
Terios Corvalis
HUN Corp. HUN Reloaded
0
|
Posted - 2012.05.23 07:30:00 -
[468] - Quote
Please give us an option, to turn this new inventory system off. It's useless. Almost as much incarna was. If you was able to restore ship spinning, I think you can give back the classic items GUI as well. |
Viscount Hood
Gallivanting Travel Company Luna Sanguinem
23
|
Posted - 2012.05.23 07:34:00 -
[469] - Quote
I fitted heavy missile launchers on an Osprey and noticed the launchers on one side are too close together and are clipping each other.
|
Redclaw Inshan
Serenity Crew
12
|
Posted - 2012.05.23 07:38:00 -
[470] - Quote
Sis Antegone wrote:Personally I'm happy with the new inventory UI. It makes sense and it prevents the need to have x windows open to move stuff around between holds, conatiners and what not.
I don't see the big problem tbh. It's just a little getting used to. And yes, it has some little twicthes that need some love but in general it's a step forward in decluttering the screen.
And I can see what CCP is saying with "people resisting to change". It's true. If they would act on all emotions on patchday+1 we wouldn't even have EVE as it is today.
So they will take some time, assess the true value of all feedback and then might reconsider. I for one hope they won't.
Ok you like the new system, great. But about the "people resisting to change": it's wrong... i do not resist to change if the changes actually make sense in one of the other way... people are not complaining about the frigate changes ( xcept the 1-2 users that allways complain about every change), or the changes to FW, what everybody complains about, is that 1. Feedback from Testserver obviously is totally ignored and 2. that the inventory is way too complex as it is now. Everything takes longer to do. People have set their inventory windows in a way to optimize their personal workflow. Everybody uses the inventory different. NOW everybody has to use the inventory like the dev that actually made up this unified inventory. So i do not see the point of getting used to something in a game i pay for, that somebody else thinks is great, but 90% of the community thinks it sucks.
Point is. this inventory is not finetuned as it should be after having it on the testserver. THEY HAD FEEDBACK ABOUT IT, but ignored that mostly. So, why should anybody actually waste their time on SISI to test stuff CCP wants to implement and give feedback if it's obviously ignored? For that i feel i would be a Beta-Tester that pays for the game. This here feels like " ok, we put it on SISI to give the people a chance to test it out, but no matter what the feedback is, we're going to put this live as it is anyways." Why does something, that is obviously NOT finished and thought through properly reach TQ? SISI should be the place where fine-tuning is done, and NOT the life-game-server.
CCP tries to encourage people to log onto the Testserver to test things, but then those who do, are ignored. Imagine, the hours people spent on SISi are wasted time, as they could've spent that time on TQ. So, people pay for the game, they are generous, yes generous, and spend their time on SISI to try and help the devs with testing and such, and then they are ignored? How does that feel?
Oh and another thing. i read the whole damn thread and one thing came to my mind. As soon as the talk was about something different than the Inventory, Devs jumped in and replied. So the ones actually in charge of the new inventory are either hiding, or finished their jobs a couple days ago and are on a holiday because they knew the feedback would be severe. This does not give a good feeling for those people who actually DO what they are asked for and give their feedback. I totally feel ignored, and that makes me even more sad than the ****** up new inventory. |
|
Mina Ornulf
Crimson Cell
0
|
Posted - 2012.05.23 07:43:00 -
[471] - Quote
Weeell, I quite like the new inventory system. It took me about 5 minutes to create filters that made all my station containers unnecessary. So now I can find stuff easily AND still fit ships from the ship fittings menu, because averything is in the main hangar. The way everything is now located in one window takes a bit of getting used to, but even that I can work around by using shift-click. So far my only complaints / question would be: - Is there a way to remember the position of seperately opened windows - Now that you got rid of the need for station containers, I would like to sell them, but cant repackage them even if the last log entry is older than 3 weeks. I don't even get a message, it just doesnt work (this seems to be an older issue btw, possibly came in with escalation?) - Please let me rename the CHAs, so I can actually see which one I am accessing |
pussnheels
Vintage heavy industries
326
|
Posted - 2012.05.23 07:46:00 -
[472] - Quote
I only resubbed last night and spend 10 minutes online , so i am not going to comment on on most of the issues people brought forward because i haven t had the time to explore everything yet
One thing tho my avatar in CQ has changed dramaticly , small head big bambi eyes. And invisible legs , is this a server issue or is this a problem on my side I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |
WolfSchwarzMond
BSC LEGION Tactical Narcotics Team
5
|
Posted - 2012.05.23 07:54:00 -
[473] - Quote
Redclaw Inshan wrote:
Oh and another thing. i read the whole damn thread and one thing came to my mind. As soon as the talk was about something different than the Inventory, Devs jumped in and replied. So the ones actually in charge of the new inventory are either hiding, or finished their jobs a couple days ago and are on a holiday because they knew the feedback would be severe.
Yup like I said the 1st time a Dev said anything about the Inventory was to say "I didn't do it. I did the killmails." |
Malice Redeemer
Redeemer Group Joint Venture Conglomerate
68
|
Posted - 2012.05.23 07:55:00 -
[474] - Quote
Gunther Nhilathok wrote:Unified Inventory design=failure. Worst feature I've seen in EVE. More annoying than the whole of Incarna expansion. At least we can turn captain's quarters off until we get something useful to do with it.
I might add that I remember a company that would release uselss and annoying **** and ignore negative feedback about it during testing and after. It was a little company called Sony Online Entertainment. This is exactly the kind of behavior their SW:Galaxies team had.
I really like all of the features I've played with on this expansion EXCEPT for the ****** inventory system. Kill it! Kill it with fire!
qft |
Serenety Steel
6
|
Posted - 2012.05.23 08:00:00 -
[475] - Quote
Redclaw Inshan wrote: CCP tries to encourage people to log onto the Testserver to test things, but then those who do, are ignored. Imagine, the hours people spent on SISi are wasted time, as they could've spent that time on TQ. So, people pay for the game, they are generous, yes generous, and spend their time on SISI to try and help the devs with testing and such, and then they are ignored? How does that feel?
Oh and another thing. i read the whole damn thread and one thing came to my mind. As soon as the talk was about something different than the Inventory, Devs jumped in and replied. So the ones actually in charge of the new inventory are either hiding, or finished their jobs a couple days ago and are on a holiday because they knew the feedback would be severe. This does not give a good feeling for those people who actually DO what they are asked for and give their feedback. I totally feel ignored, and that makes me even more sad than the ****** up new inventory.
Had to repost with this. I have noticed the same thing, not one reply has been made about the inventory system by the dev/devs who created it!!
CCP Optimal and CCP Arrow
Poor showing CCP! |
Zo'ha
Techno Miners
30
|
Posted - 2012.05.23 08:14:00 -
[476] - Quote
You cant polish a turd, but you can certainly lacquer one....
For me all the improvements like the kil reports and drone upgrades etc has just been completely crapped on by the new UI.
I hope the devs that put hard work in to this expansion to make quality changes are raging at the people responsible for the new UI, I would be.. |
Aldos Rin
DragonStar Industries United Armed Forces Military Core
0
|
Posted - 2012.05.23 08:16:00 -
[477] - Quote
I really tried to like it. Well hop in the old noctis and suck down some stuff shall we? Old way Target x6 Tractor x 4 -wait a few secs- now madly as fast as you can salvage turn off tractor turn on tractors suck all down to floating cans THEN open open open open open open open open open .......(stack 2nd open so they don't move) open open... Now loot all loot loot loot loot loot loot loot ahhhhhhhh.
NEW WAY Tractor and salvage as before THEN open wait a few seconds loot all wait a few more seconds open nice blue bar at the top wow loot all goes up kinda slow open well opens almost as fast as getting to warp loot all loot value changes too - wonder if its more accurate than insurance? open wait wait wait loot all wait wait wait open wait wait wait loot all I'll bet the people that made this have degrees open I wonder what the degrees are in loot all basket weaving no doubt open wow my birthdays commin up soon loot all stacked (shift open) windows of loot leaves empty window open. NICE. I never would have thought of that extra click. open maybe I'm a beta tester and they didn't tell me?? loot all probably not - looks like its suppose to be finished open well at least the missile effects of dropping like a gravity environment and smoking like an air environment ... loot all is kinda cool open maybe i should turn station environment back on and walk around in it loot all since I can't show anyone who stops buy the spinning ships and lighting if I don't open as I try to entice them to give it a go. loot all what would be REALLY COOL is custom paint jobs for pods - like character portraits -
I'm gonna get so PKed (Player Killed) when they put that in the next patch.
TIME IS MONEY Everything now takes longer. Great job. And by the way - all loot is worth exactly ZERO until you sell it.
Loose the blue bar AND the money thing since it only counts IN IN IN my wallet. Hopefully this will speed things up. Figure out why stack all takes forever and fix it. Fix stacked window not closing when empty. Then MAYB E - just MAYBE some of this can be saved.
Portraits work again. thank you. Regards AR
|
Misha Moon
Frog Morton Industries Anuran Origin
5
|
Posted - 2012.05.23 08:19:00 -
[478] - Quote
Bee Rigman wrote:Will stop playing if this stays like it is now - it totally ruined it for me.
I have a feeling I would never stop playing. I play too much. That might be the problem, actually. I have played since forever (2006) and play loads. I have my habits. Some of them admittedly are habits. Some are series of mouse movements and patterns that make sense to get a job done - while having things visible in front of you to eliminate (most) mistakes.
It feels a bit like the EvE that was played by CCP to come up with this UniFried Inventory was not Admin Online, Spreadsheet Online or PvR (PlayerVersusRoid).
I am not a person for using SiSi much, but I am then amazed to also hear that the feedback from the nice people who actually have had time to test this round has not been heard. That is a bit sad.
Please, CCP, can we have functionality moved up the list and awesomeness/need-to-Dev moved down a little bit?
Thanks,
-M |
steejans nix
0beron Construct Tribal Dragons
2
|
Posted - 2012.05.23 08:27:00 -
[479] - Quote
Misha Moon wrote:[quote=Bee Rigman]
I am not a person for using SiSi much, but I am then amazed to also hear that the feedback from the nice people who actually have had time to test this round has not been heard. That is a bit sad.
Please, CCP, can we have functionality moved up the list and awesomeness/need-to-Dev moved down a little bit?
Thanks,
-M
Yep, reported 5 dif bugs regarding FW and they all made it to tranq, useless...... |
Baby ChuChu
Ice Cream Asylum
65
|
Posted - 2012.05.23 08:27:00 -
[480] - Quote
Only issues I ran into today were the new inventory window kept popping up every time I went anywhere. Any time I jumped to a new system, it popped up. Every time I docked, it popped up. Don't know why, but it happened.
The other issue I had was that the sound cut out for no reason mid-game. I restarted shortly after and everything was fine considering I played for a few hours so I have absolutely no idea what caused it the first time. |
|
Isengrimus
Rave Technologies Inc. C0VEN
0
|
Posted - 2012.05.23 08:35:00 -
[481] - Quote
Yeah, the new inventory system is completely useless. I mean, it has many good ideas (ISK value, filters, etc.) but the need to reopen cargo of every damn ship (not to mention that time required fo all actions has significantly increased, the game is laggy as hell) and being almoist unable to move things from one ship to another (in a bloody hangar) ruins it all. Please - restore at least the separate hangar view so we can see what ships we have without opening it "Shift+right" every time (and closing by accident).
I don't do PoS or loot wrecks, but I can imagine what nightmare for players who do this new inventory system is. |
Iron Hammer
Wobbel Enterprises
1
|
Posted - 2012.05.23 08:35:00 -
[482] - Quote
All in all nice deployment CCP, that week long skill wasn't needed :).
I see a lot of hate on the new inventory and as a POS user for manufacturing and science purposes I could see it's use but not really in it's current state. - The filters are nice but none of them help me with to work with my crapload op BPO's and BPC's. - Working at a POS your inventory window is spammed with 'containers' and when ever you do want to work with a few you have to have all 7 divisions crapping up your window.
More than anything for me this shows what is wrong with the current POS setup as a whole. Hopefully once the POS reform comes throught (it better) this inventory will be more functional at a POS. And adding a few more filter options would be a great improvement for my own situation. |
Gnast
Cohortes Vigilum Curatores Veritatis Alliance
2
|
Posted - 2012.05.23 08:36:00 -
[483] - Quote
New inventory;
Pros:
-Like the new design idea. Nice overview and easy to get around once you get used to it. -Price calc estimate is semi useful as a general pointer, which is ...fun trivia just glancing in your hangar.
Cons; -Incredibly laggy if youre a laaaaarge scale trader/producer. Transfering/trading xxx items from one character/hangar to the next takes ages and is laggy. Sometimes you wonder if its transfering at all or just bugged/refusing to transfer, then suddenly kicks in and transfer. Then sometimes it wont.
The lag completely overshadows the good consept of the new design. Making something less useful thru drastical drop in performance wont be offset by making it look better.
IF the performance drop is tied into the new "tree layout" of inventory, and you will not be able to enhance this cause of some underlying strain by design, then I would like the option of reverting to the old inventory. Inventory performance as it is now is completely unbearable for large scale trading.
I guess my point is; if a feature/design in a GAME becomes aggrevating to the extent that I think" will be playing diablo 3 until this is fixed" then its not working as intended. |
Sephira Galamore
Nemesis Holdings Corp Luna Sanguinem
14
|
Posted - 2012.05.23 08:41:00 -
[484] - Quote
CCP Punkturis wrote:Seismic Stan wrote:In the character sheet window, the killmail/lossmail tabs have been replaced with a drop-down menu option. Why was this? The only purpose this seems to serve is to double the number of clicks required to achieve the same result. Hi! I did this, there were three tabs there, one with kills, one with losses and one with settings that contained only the checkbox. I thought it would be cleaner and less cluttered to move all this to just one tab where you could access all needed I don't mind the dropdown. But while we have it, could you add a "All" option? Those that mind the one extra mouse-click are most likely those often switching back between the tabs / filters, so in that case why not make it possible to see all at once - maybe with way to easily distinguish kill / loss (if possible without much effort)? |
Mr Bigwinky
4U Services Inc. Talocan United
227
|
Posted - 2012.05.23 08:42:00 -
[485] - Quote
This is not a "I love / I hate the new Inventory system" post.
The Unified Inventory system is 5 steps backward for WH space (or any POS i'd imagine).
Yes filters can reduce some of the 400 items i'm seeing. (guns, ECM, SMA, CH.. etc.) Every hangar is in the inventory, UI refreshing when anyone swaps ship... what? I don't want something that is not as good as before, if it is not an improvement on what we just had then it is a broken feature.
I realise several people have posted this before, but it needs to be known this isn't just an opinion, not one person prefers this method who lives in a POS. Welcome to EVE online, here's your rubix cube, go F*** yourself GÖÑ |
Dex Sudaka
Perkone Caldari State
0
|
Posted - 2012.05.23 08:46:00 -
[486] - Quote
The unified inventory idea was nice. But badly implemented. Terribly annoying. Needs to be fixed pronto. I would say, revert it until you find a fix. |
Calchura Daria
The Knights Templar Intrepid Crossing
0
|
Posted - 2012.05.23 08:48:00 -
[487] - Quote
Feedback: (most you probably know or has been covered above)
1. Inventory window opens whenever you jump through a gate or to a cyno - very annoying! 2. Inventory window shows too much when in space for example I do not need to know what is in my POS Guns whenever I want to empty a Silo. 3. Can no longer drag and drop onto a tabs for stacked windows in space.
|
ReK42
Dreddit Test Alliance Please Ignore
30
|
Posted - 2012.05.23 08:57:00 -
[488] - Quote
Made a couple of videos to demonstrate exactly how bad this is when you have corp hangars and such open. When it seems to be frozen it is the eve client, not an issue with fraps or my computer. This is running on an i7 920 with 12GB or RAM and 2x5770 in crossfire. My temps were all fine and my CPU never went over 40%. When the client locks up fraps does not record the mouse movements so you'll have to take my word for it that during those long locks my computer - mouse and all other programs - was very responsive, it was just eve. I left the music I had playing in to show that it doesn't skip.
First I demonstrate some of the unacceptable lag while simply dragging stacks around. It is incredibly unresposinve to the point of being extremely frustrating. I also demonstrate how it breaks when you try to drag a group of items that includes assembled ships - it no longer auto-sorts them to the proper hangar and instead refuses to do anything.
http://www.youtube.com/watch?v=2hkUk13btqI
This next one is purely about the lag in the inventory window. Compare it to how responsive the other windows are and how ridiculously long it takes to open and close.
http://www.youtube.com/watch?v=hwo_8OtEJDg |
Jstar999
Sniggerdly Pandemic Legion
0
|
Posted - 2012.05.23 08:57:00 -
[489] - Quote
Unified inventory ==> ANOTHER SUPERB EXAMPLE OF CCP's EXCELLENT ABILITY TO COMMIT RESOURCES TO 'ISSUES' NOBODY WANTED TO SEE CHANGED
|
Dovinian
Dreddit Test Alliance Please Ignore
1064
|
Posted - 2012.05.23 09:03:00 -
[490] - Quote
ReK42 wrote:Made a couple of videos to demonstrate exactly how bad this is when you have corp hangars and such open. When it seems to be frozen it is the eve client, not an issue with fraps or my computer. This is running on an i7 920 with 12GB or RAM and 2x5770 in crossfire. My temps were all fine and my CPU never went over 40%. When the client locks up fraps does not record the mouse movements so you'll have to take my word for it that during those long locks my computer - mouse and all other programs - was very responsive, it was just eve. I left the music I had playing in to show that it doesn't skip. First I demonstrate some of the unacceptable lag while simply dragging stacks around. It is incredibly unresposinve to the point of being extremely frustrating. I also demonstrate how it breaks when you try to drag a group of items that includes assembled ships - it no longer auto-sorts them to the proper hangar and instead refuses to do anything. http://www.youtube.com/watch?v=2hkUk13btqIThis next one is purely about the lag in the inventory window. Compare it to how responsive the other windows are and how ridiculously long it takes to open and close. http://www.youtube.com/watch?v=hwo_8OtEJDg Thank you for all the information Rek! I'll be passing it along. |
|
Lucid Matrix
Dante's Productions Pink Fluffy Pussycats
1
|
Posted - 2012.05.23 09:05:00 -
[491] - Quote
WolfSchwarzMond wrote:CCP Punkturis wrote: I was working on War Dec and Kill Reports this release - hope you like that stuff!
This was on the 1st page of this thread. Post number 10. This tells me that CCP knew we'd hate this new Inventory. There a is Dev going "Don't blame me. I was working on something else.!" So after 23 pages, 90% of them saying this thing is "CRAP" or "junk" or "Stupid" or that is just "SUX" the question is simple. Why can't CCP learn from it's own mistakes? We've been here before......] "Red flags raised by very smart people both at CCP and in the community went unheeded because of my stubborn refusal to allow adversity to gain purchase on our plans." -Hilmar Veigar P+¬tursson, CEO And so they repeated the same mistake. Making a change, testing it, getting feeback from players that said "THIS SUCKS" then ramming it down the player's collective throats anyway. "The greatest lesson for me is the realization that EVE belongs to you, and we at CCP are just the hosts of your experience." -Hilmar Veigar P+¬tursson, CEO Well Sir, this was a lesson you didn't learn. You proved it today. The new inventory has made Looting from Wrecks, Player Owned Station operations, Jetcan Mining, Corporate Hanger Ops, and dealing with large amounts of items a tedious, time wasting, torture sessions. Your people were told time and again during Sisi testing that this change was not a good idea, but you did it anyway. Again.... I would humbly suggest that you either Rollback this change or make it optional as you did with the whole Captain's Quarters fiasco. Let us not take this latest lack of good judgement and turn it into International news. Prove to us you can learn from your mistakes. And stop repeating them. Quotes taken from here http://community.eveonline.com/devblog.asp?a=blog&nbid=2672
I feel I have to rate this reply 10/10. I seen videos of Hilmar saying these things recently and they are fresh in my mind. I am shocked by how fast he made himself look like a douche. |
Sum Olgy
Future Corps Sleeper Social Club
5
|
Posted - 2012.05.23 09:06:00 -
[492] - Quote
Just another person saying 'Please do something with the unified inventory system'
I live in a wormhole and as everyone says 'it's really difficult to do things with the inventory now' Just revert back to the old system until a viable solution is found. |
Jeff Talon
Aberdeen Research Facilities B.S.I.
0
|
Posted - 2012.05.23 09:06:00 -
[493] - Quote
Harold Tuphlos wrote:Inferno - The Revenge of the Wrecks
Inferno by definition (m-w.com) can be reduced (without a god/hell connotation) as:
"a place or state of turmoil or destruction" ... which is seemingly (and saly) appropriate after Inferno's launch.
Look, down to brass and tacks:
I hope that David Reid, newly appointed Cheif Marketing Officer, by his promising words of Fanfest 2012, that he, of all people, can see the horrificly possible destruction or breakdown between a CCP game the likes of which is unprecedented in publishings (until the past year, admittedly) - and then we introduce the connection of SCEA (Sony) to obviously share proprietary coding languages to CCP in order to bridge EVE Online to the heavily backed "DUST 514" PS3-only console-game.
I have never before seen so many people docked at stations as I have today... and sadly, this would be the night of the LOWEST number of ingame players for the past 2+ hours - maxing around 16,000-ish players.
I imagine most of today was spent with people sitting docked or in/at their POS's and industrial outposts, thinking and wondering "where is our stuff and why has it been so toyed with that we've wasted our own paid time trying to break it all down?"
It's not like EVE, lately, has come out with a manual, and I suspect the Atari physical game release (if it had a booklet) ever had anything that would match today's insanity.
I hope, if the words of David Reid were and are true, that the CCP/EVE Dev(s) who have "responded selectively" to only seemingly positive posts with "Yes, you made me happy to read that" ... are actually taking to heart (and to business economics) the realities and truisms that ALL FEEDBACK (in the "Feedback" forum) are being read and understood by head members of the CCP/EVE Online staf and SCEA representatives and a VERY serious litmus indicator of where this game's following can possibly go - at what I would asume to be a most crucial time for both invested entities...
So I hope people like David Reid (CMO), CEO Hilmar Veigar P+¬tursson and Jack Tretton (CEO of SCEA) are listening AND reading closely... because if we are being encouraged to "set the universe on fire" ... and we aren't doing anything to actually do such a thing whilst trying to figure out where we put a "rig"... I would hope they are standing by with something to help keep the serious "burning" as a virtual reality... not an actual reality.
This game has been amazing.. it has been continually good (even with its up and downs...) but: something is very different right now, and it doesn't feel one shread of "goodness" after today/tonight...
Amongst the many 3-8 sentence responses about how bad things are or how good things are - without any description or usable advice or information - there are a few good, solid responses I've read through the night (it's been more entertaining than actually "playing" the game itself... "where are my exotic dancers... and, for that matter, where is my corporate hangar with the one container with something important I was supposed to do for the limited time I am actually on?"
...Only time, and people interested in saving this game and this merger of companies, can tell... And I don't feel a CCP rep will bother to respond to this... and that, if read by any of the above mentioned 3 people of great importance, should be a big indicator of where things are possibly going [pauses] "left of center... even if it's right for you"...
|
Antihrist Pripravnik
Scorpion Road Industry Devil Devided By Zero
28
|
Posted - 2012.05.23 09:07:00 -
[494] - Quote
Jstar999 wrote:Unified inventory ==> ANOTHER SUPERB EXAMPLE OF CCP's EXCELLENT ABILITY TO COMMIT RESOURCES TO 'ISSUES' NOBODY WANTED TO SEE CHANGED
Well, kinda... Many wanted personal hangar tabs, which we got with filters. The implementation of checkboxes was a mistake. If you can create a filter and assign it to a newly created tab that could be opened/managed separately, that would be great.
CCP Ytterbium: Yarrblblbgrlblbgrlblblblbblbgrlblblbgrblblyarrrrdrooooooolonthekeyboardlikealunatic |
ReK42
Dreddit Test Alliance Please Ignore
30
|
Posted - 2012.05.23 09:10:00 -
[495] - Quote
Dovinian wrote:Thank you for all the information Rek! I'll be passing it along. weee
Just to add a little something from our pm to the public thread:
Quote:(02:06:27) ReK_: I also had a funky bug but I haven't been able to repro it (02:06:46) ReK_: i had this happen about half a dozen times but I can never get it to happen while I'm recording (02:06:57) ReK_: essentially a stack gets ****** up somehow and you can't drag it (02:07:02) Dovi: hrm (02:07:09) ReK_: it just won't 'pick it up' (02:07:25) ReK_: going to another container and back fixes it, or doing a sort all fixes it (02:07:39) ReK_: you can still right click on it and the tooltip works |
Anthar Thebess
REPUBLIKA ORLA Inver Brass
2
|
Posted - 2012.05.23 09:13:00 -
[496] - Quote
1.Set orbit on a gate . 2.Shoot some rats. 3.Select gate and click Jump (ship will orbit) Spam Jump (ship will orbit - you have to select other target , click approach and then again on gate jump)
Bring back noctis to salvage wrecks. TRY to do this fast ... Each time you loot a wreck your cargo bay reopens and reloads.
Try to find something on a stations when you have 40 ships and 20 containers ....
Estimated value of items ( lol , maybe use a region price ? this will kill traders)
|
WolfSchwarzMond
BSC LEGION Tactical Narcotics Team
10
|
Posted - 2012.05.23 09:14:00 -
[497] - Quote
Dovinian wrote: Thank you for all the information Rek! I'll be passing it along.
Dovinian, IMHO this need to move up CCP's Chain of Command QUICKLY. Please do what you can to get them to understand this new Inventory if a disater and they need to fix it ASAP. |
Flitser
1
|
Posted - 2012.05.23 09:19:00 -
[498] - Quote
Hmm... new inventory aye?
-10
This is without a doubt the worst thing you have done to date CCP!! It does not only affect POS holders or only people in 0.0 but the whole of Eve.
This is bad........so bad |
1Of9
Body Count Inc. Pandemic Legion
69
|
Posted - 2012.05.23 09:21:00 -
[499] - Quote
DazedOne wrote:I have an idea CCP, make your crappy unified inventory optional. It is beyond horrid!!!!!!!!!!!!!! Thanks for making my corp hangers in that crappy interface, now I have to do more work to find items. Make this optional like you did with that crappy ass captains quarters like most of us aren't using. I would think you would of learned your lesson from that debacle. apparently not. Only positive thing I can say is I like the missilie effects. You guys need to pull your heads out of your collective you know what and start listening to your damn players. How many of them told you that inventory crap you slapped together sucks nuts???????? MOST OF THEM!!!!!!!!!
CCP LISTEN TO THIS MEN HE SPEAKS THE TRUTH!!!!!!!!!!!!!! |
Miriena
Big Johnson's Ascendance.
0
|
Posted - 2012.05.23 09:24:00 -
[500] - Quote
I'll also join in with the complaints about the way the new inventory system interfaces with POS's. I live out of a death star POS in w-space. As if there weren't enough POS-related annoyances to deal with, seems like we've just received a new one. The "container tree" now lists every single goddamn gun I have anchored at my tower, and the list is quite long. Somewhere in there is a couple humble units of "Ship Maintenance Array" which are impossible to tell from each other since SMAs can't be renamed, and two assembly arrays I use for storage (which thankfully *can* be renamed). Scrolling past the list of POS guns to get to the storage units sure is fun! But if that wasn't enough, there's also a big issue with the time that it takes to load the contents of SMAs. If I leave the system and then return, or change ships, and open either of my SMAs, it takes somewhere between 30 seconds and a minute for the contents to load. I just loooove it when that happens at times when I need to reship quickly, nothing like 30-60 seconds of watching the spinny wheel of doom during a time-critical ship swap such as, say, when PvP'ing.
Honestly, as with the Neocom and a number of its shortcomings (that still haven't been fixed, REALLY?), I feel like this inventory change was pushed out way before it's actually read for consumption. Feels clunky, unpolished and half-baked. I expect it will mostly stay that way, right, CCP..? People will rabble-rabble and shut up, isn't that the idea?
This is a bad situation and designers should feel bad. |
|
Neily
Body Count Inc.
4
|
Posted - 2012.05.23 09:24:00 -
[501] - Quote
CCP Bella Bee wrote:Dinta Zembo wrote:CCP Bella Bee wrote:Dinta Zembo wrote:
Yeh apart from the fact that it won't remember your open windows.
Try clearing your windows settings and see if that fixes it. We are investigating why this is happening, it is not intended. Didn't work. Ok, thanks for reporting, we're still looking into this.
Yes Inferno had arrive with the new Inventory Crap.
We want to play a game, on SPACE, and not spending hours to find where are the hangars, how can I easy open my cargo from my ship, my drone bay, moving stuff from one ship to another, open the capital hangar of a capital, open the corp hangar, see the ships separate like before, now ...... this don-¦t make any sense.
This is a Kaus, why complicate what is simple, there is a lot of things on this game, that need to be fix, that need to be improve, why touch in things that ever work good.
You must return and back again the old hangars, think and use it, try to test it, as a person that need to fit one ship fast, and you have all your assets in diferent hangars or containers. This don-¦t work, will take ages to make something that before work in seconds.
RETURN the OLD HANGARS ASAP.
|
CynoNet Two
GoonWaffe Goonswarm Federation
557
|
Posted - 2012.05.23 09:27:00 -
[502] - Quote
Reposting this here in the hope of a CCP response:
CCP Masterplan wrote:Yes. Although in your example (where the ship was removed from space once its timer had expired) you'll be warping back from a random 1M km point. If someone manages to find this spot and bubble it before you align, they will now prevent your warp. They could always do this with targetted tackle, this change just makes bubbles consistent.
If you logged out in a FF at a bubbled POS, you'll still warp back through bubbles surrounding the forcefield - it is only bubbles at the 1M km spot that have been changed to be able to disrupt a return e-warp.
Make sense?
Not really. Either we're totally misunderstanding you, or you don't really understand this patch.
For a start, it has never been possible to disrupt a fresh login warp. This is true for all EVE builds including the current one. Newly logged in ships are unlockable in the same manner as undocking ships (and bubbles do not work on them either in this build). Which is lucky, as what you just described is utterly insane. Did you mean to say that only ships which have not yet vanished from space (usually due to aggro) should be affected by this? That makes sense.
However your post above implies that any slow-aligning ship, including ones that logged out in a forcefield and have not been online for days, should be able to be tackled within 30 seconds of logging in with nothing they can do about it. Surely you can see how that would break the game utterly? Please clarify.
|
Jstar999
Sniggerdly Pandemic Legion
0
|
Posted - 2012.05.23 09:31:00 -
[503] - Quote
1Of9 wrote:DazedOne wrote:I have an idea CCP, make your crappy unified inventory optional. It is beyond horrid!!!!!!!!!!!!!! Thanks for making my corp hangers in that crappy interface, now I have to do more work to find items. Make this optional like you did with that crappy ass captains quarters like most of us aren't using. I would think you would of learned your lesson from that debacle. apparently not. Only positive thing I can say is I like the missilie effects. You guys need to pull your heads out of your collective you know what and start listening to your damn players. How many of them told you that inventory crap you slapped together sucks nuts???????? MOST OF THEM!!!!!!!!! CCP LISTEN TO THIS MEN HE SPEAKS THE TRUTH!!!!!!!!!!!!!!
+1 |
Dex Sudaka
Perkone Caldari State
1
|
Posted - 2012.05.23 09:33:00 -
[504] - Quote
Let me add some thing, probably useless but here we go:
I ran a couple of missions and liked the missiles, but they behave as they were flying on earth, not space. I'm not even commenting on their fins, because I know that's a feature that was intended to make them look more cool. They even have this worn, dirty look...missiles have a short life you know, they're not like ships. Faction and a normal munition look alike, should have some logo or something to differentiate them in market view.
I bet most of the ships in eve are new, so why are we flying ships with aged textures. It's nice, but doesn't reflect what's happening in game. Only for hight graphcis settings.
Missile Launchers: I wonder why, when I fit 7 launchers on my Drake, it displays 14. 7 on each side, is that meant to be?
|
disasteur
Tellcomtec Incorporated. Preatoriani
26
|
Posted - 2012.05.23 09:36:00 -
[505] - Quote
Jstar999 wrote:1Of9 wrote:DazedOne wrote:I have an idea CCP, make your crappy unified inventory optional. It is beyond horrid!!!!!!!!!!!!!! Thanks for making my corp hangers in that crappy interface, now I have to do more work to find items. Make this optional like you did with that crappy ass captains quarters like most of us aren't using. I would think you would of learned your lesson from that debacle. apparently not. Only positive thing I can say is I like the missilie effects. You guys need to pull your heads out of your collective you know what and start listening to your damn players. How many of them told you that inventory crap you slapped together sucks nuts???????? MOST OF THEM!!!!!!!!! CCP LISTEN TO THIS MEN HE SPEAKS THE TRUTH!!!!!!!!!!!!!! +1
also a big +1
what on earth.... wait, space, where you guys thinking?? something in the line ...lets screw some thing up? |
Virgil Travis
GWA Corp Unified Church of the Unobligated
186
|
Posted - 2012.05.23 09:39:00 -
[506] - Quote
I'm not keen on this new idea of showing the full station name when you autolink it in chat despite only using the system name for the link text. We had a useful chat channel that corp members could use for handy system/station links in the MOTD, up until yesterday it was nice and neat, after the expansion it's an unreadable mess. If the Sims all became zombies it would be easy to escape them, just shove them in a room and make them answer the telephone. |
N3LLY
MUNKI.MINERS.INC
0
|
Posted - 2012.05.23 09:47:00 -
[507] - Quote
Jstar999 wrote:1Of9 wrote:DazedOne wrote:I have an idea CCP, make your crappy unified inventory optional. It is beyond horrid!!!!!!!!!!!!!! Thanks for making my corp hangers in that crappy interface, now I have to do more work to find items. Make this optional like you did with that crappy ass captains quarters like most of us aren't using. I would think you would of learned your lesson from that debacle. apparently not. Only positive thing I can say is I like the missilie effects. You guys need to pull your heads out of your collective you know what and start listening to your damn players. How many of them told you that inventory crap you slapped together sucks nuts???????? MOST OF THEM!!!!!!!!! CCP LISTEN TO THIS MEN HE SPEAKS THE TRUTH!!!!!!!!!!!!!! +1 +1 |
Mr Bigwinky
4U Services Inc. Talocan United
228
|
Posted - 2012.05.23 09:51:00 -
[508] - Quote
N3LLY wrote:Jstar999 wrote:1Of9 wrote:DazedOne wrote:I have an idea CCP, make your crappy unified inventory optional. It is beyond horrid!!!!!!!!!!!!!! Thanks for making my corp hangers in that crappy interface, now I have to do more work to find items. Make this optional like you did with that crappy ass captains quarters like most of us aren't using. I would think you would of learned your lesson from that debacle. apparently not. Only positive thing I can say is I like the missilie effects. You guys need to pull your heads out of your collective you know what and start listening to your damn players. How many of them told you that inventory crap you slapped together sucks nuts???????? MOST OF THEM!!!!!!!!! CCP LISTEN TO THIS MEN HE SPEAKS THE TRUTH!!!!!!!!!!!!!! +1 +1 Just how many alts do you have? Welcome to EVE online, here's your rubix cube, go F*** yourself GÖÑ |
Aliera Vorkosigan
Ruby Dynasty
2
|
Posted - 2012.05.23 09:58:00 -
[509] - Quote
Everyone is so heated (understandably) about the unified inventory system! I must say that I waited for the patch to be done so I could log on and see what my characters would look like with all the different skin tones. After taking a number of screen grabs from the character creator I did some minor tweaking with the free resculpt, but overall my characters didn't change much since I have grown quite fond of those little physical quirks. Looking at this topic it is obvious that most of the players don't care much about Team Avatar and the WIS stuff, but know that I really appreciate the token addition, since I didn't expect anything new for character creation in 2012. I agree that most of CCP's energy needs to be focused on what fans want, yet it is really nice of you to remember the handful of us who actually joined because of Incarna. I would be more than happy if the handful of apparel items that are already listed in the Tranquility inventory or SiSi were to go live by the end of the year with the hope of offices or bars sometime in 2013. |
Angeliq
Soimii Patriei Nulli Tertius
140
|
Posted - 2012.05.23 09:59:00 -
[510] - Quote
CCP Punkturis wrote:Antihrist Pripravnik wrote:Since I've posted feedback for the inventory system, it's time to switch to more positive stuff.
- Drone improvement modules are a good idea. It will certainly make some interesting new fits. - Kill reports are FANTASTIC. The feature definitely has a space to grow. Great job! - Wardec interface is pretty good. Wardec system too, except it needs some changes in order to function properly (a 100 mil ISK corporation creation fee, most notably)
I really have to check out the rest of the changes (it's going to be slow, since it's only Tuesday night and I have 3 more working days this week), but I think that, judging from all the previous dev blogs, all other changes are mainly very positive.
You've done a good job with so much stuff iterated on in this expansion. If it wasn't for the inventory system, this would be a GREAT expansion. thanks, your post made me happy
You gotto be fawkin kiddin me!! After 60 pages of combined feedback from 2 threads you got the nerve to reply with this?? STFU! We don't care if you are happy! You should not be happy, you should be working on fixing broken content (UI, session change, SOV, FW, jump/dock, corp hangars, contextual menus, crappy new amarr ship textures, stacking load on PC when alt-tabing from full screen while new missiles are in space, laggy UI, optimizing the client, etc) and don't even tell me it's not your assigned project, you should be reassigned! There is nothing to be proud of in this expansion, maybe only the new missile effects, BUT those are broken too, so GTFO and fix things! Velator vs Tornado https://forums.eveonline.com/default.aspx?g=posts&t=62323 Velator vs Oracle https://forums.eveonline.com/default.aspx?g=posts&t=109741 |
|
Mecinia Lua
Galactic Express Intrepid Crossing
20
|
Posted - 2012.05.23 10:00:00 -
[511] - Quote
New inventory is a pain for mining.
Please have it so that the floating cargo containers open in a separate box not in the main inventory panel, this would greatly help the miners, many of whom seem to be getting frustrated over this change. Also mining crystals seem to be dying at alarming rates.
Get ready for prices to double again if these issues can't be resolved. |
Agrikaan
Tash-Murkon Imports and Exports
12
|
Posted - 2012.05.23 10:01:00 -
[512] - Quote
THE NEW INVENTORY SYSTEM.
- As an added feature, on the sidebar, in a separate window just like all other items on the sidebar, a Unified Inventory would have been AWESOME. +10
- As a replacement for the old inventory system it SUCKS BALLS in every possible way. -10
See what you did there CCP, you missed a great opportunity. Everyone would have liked it, none would have complained. |
disasteur
Tellcomtec Incorporated. Preatoriani
26
|
Posted - 2012.05.23 10:02:00 -
[513] - Quote
Mr Bigwinky wrote:N3LLY wrote:Jstar999 wrote:1Of9 wrote:DazedOne wrote:I have an idea CCP, make your crappy unified inventory optional. It is beyond horrid!!!!!!!!!!!!!! Thanks for making my corp hangers in that crappy interface, now I have to do more work to find items. Make this optional like you did with that crappy ass captains quarters like most of us aren't using. I would think you would of learned your lesson from that debacle. apparently not. Only positive thing I can say is I like the missilie effects. You guys need to pull your heads out of your collective you know what and start listening to your damn players. How many of them told you that inventory crap you slapped together sucks nuts???????? MOST OF THEM!!!!!!!!! CCP LISTEN TO THIS MEN HE SPEAKS THE TRUTH!!!!!!!!!!!!!! +1 +1 Just how many alts do you have?
probably not as much as you do , go play with your new inventory |
Jebediah MacAhab Dallocort
The Scope Gallente Federation
16
|
Posted - 2012.05.23 10:02:00 -
[514] - Quote
CCP's development cycle REVEALED:
- Designer gets a stupid idea.
- Designer creates mockup, presents to Hilmar via an email.
- Hilmar makes a presentation at Fanfest about how CCP has learned from it's mistakes and will be introducing NEW! PATCHES! WITH MISSILES! Little mention of the stupid idea.
- Coders implement while stoned out of their minds.
- Coders shove the committed code over to a desk marked 'QA'.
- QA doesn't exist, janitor eventually finds the dusty box of CDs and turns it in at Lost & Found (AKA Beta Deployment).
- Beta Deployment shoves it onto SiSi, goes back to watching reruns of Friends.
- SiSi ******* explodes, players report numerous problems.
- Developers issue halfhearted assurances during the commercials while watching Everybody Loves Raymond.
- Deployment. The emails coming in create a loud buzzing sound in the telecom lines, which also happens to interrupt the NCIS marathon everyone was watching.
- CCP runs around in a panic, pretends that bugs are design decisions, assures everyone bugs will be fixed. Well, the obvious ones that are easy to fix. They don't want to talk about the bigger ones.
- First patch is deployed. More bugs are created. Telecom line is now on fire.
- Patch 2, another strike. Arcs are coming off the T3 line and shorting out the cable TV, so now CCP can focus.
- Patch 3 and onwards start to actually fix things.
- Hilmar announces next cool feature + stupid idea bundle, focus is shifted and bugs are left unfixed.
|
Sin Pew
SWARTA Mostly Clueless
34
|
Posted - 2012.05.23 10:03:00 -
[515] - Quote
Dear CCP, streamlining the whole Amarr line towards Khanid colors is a win, and with new missiles effects, Khanid ships are even better IMO, me likes very much
The inventory took a bit to get used to, but no longer having to open half a dozen windows to adjust fittings really rocks. The things that urgently need to be fixed regarding inventory:
- Postion/size settings, along with automatic opening with session changes.
- SMA/POS Hangars naming.
- Ships with multiple bays.
There's two things I would suggest to simply improve the UI after that:
- The font on the inventory window tree isn't contrasting enough and it's a very old issue in many other places in game, please use shadings for fonts, how many time did I have to cam around until I find a dark enough part of space to see something because the star or some bright clouds melted with the fonts? and now the inventory tree as a dark gray text over a brighter gray background with anything than black theme... readability is something very important ye know?
- For the love of God, add horizontal scrollbars!!! any list view window is a pain right now because they all need to be stretched to display all columns when a simple universal decades-old scrollbar could help, like the market window, the items hangar, the wallet window, compare mods window.... shall I continue?
[20:03:08] Sin Pew > I regret the auto zoom when my ship blows, I'd llike to see the fireworks at least if I'm going to blow |
24747347
Pwn 'N Play Nulli Secunda
12
|
Posted - 2012.05.23 10:04:00 -
[516] - Quote
Jstar999 wrote:1Of9 wrote:DazedOne wrote:I have an idea CCP, make your crappy unified inventory optional. It is beyond horrid!!!!!!!!!!!!!! Thanks for making my corp hangers in that crappy interface, now I have to do more work to find items. Make this optional like you did with that crappy ass captains quarters like most of us aren't using. I would think you would of learned your lesson from that debacle. apparently not. Only positive thing I can say is I like the missilie effects. You guys need to pull your heads out of your collective you know what and start listening to your damn players. How many of them told you that inventory crap you slapped together sucks nuts???????? MOST OF THEM!!!!!!!!! CCP LISTEN TO THIS MEN HE SPEAKS THE TRUTH!!!!!!!!!!!!!! +1
|
Sutskop
Silver Snake Enterprise Against ALL Authorities
77
|
Posted - 2012.05.23 10:09:00 -
[517] - Quote
When will the chat lists be fixed? (see Jita local at 6k) Not really much of a reason to log in now - unless you live in unknown space and have no friends. |
Josef Djugashvilis
207
|
Posted - 2012.05.23 10:09:00 -
[518] - Quote
Is the correct way to spell Inferno - Incarna? You want fries with that? |
Robert Caldera
Caldera Trading and Investment
243
|
Posted - 2012.05.23 10:11:00 -
[519] - Quote
the unified inventory is annoying.. its sooooo annoying and its not even working properly. Its annoying because of the tree view of hangars and because I cant easily access multiple at once without explicitely opening them in new window, and this is why its extremely annoying.
What did you try to fix with this new cr*ppy inventory system? You dong simplify everything by putting the same amount of unrelated things all together in the mix and give it a pain to use interface!!
Even more annoying is cargo window popping all the time up everytime I jump through a gate but its another issue!
The bright side of Inferno are missile and bomb animations, they are teh win! Purifier model sucks, Manticore rulez, Nemesis and Hound are OK. |
Tiger's Spirit
Troll Hunters INC.
115
|
Posted - 2012.05.23 10:17:00 -
[520] - Quote
1Of9 wrote:DazedOne wrote:I have an idea CCP, make your crappy unified inventory optional. It is beyond horrid!!!!!!!!!!!!!! Thanks for making my corp hangers in that crappy interface, now I have to do more work to find items. Make this optional like you did with that crappy ass captains quarters like most of us aren't using. I would think you would of learned your lesson from that debacle. apparently not. Only positive thing I can say is I like the missilie effects. You guys need to pull your heads out of your collective you know what and start listening to your damn players. How many of them told you that inventory crap you slapped together sucks nuts???????? MOST OF THEM!!!!!!!!! CCP LISTEN TO THIS MEN HE SPEAKS THE TRUTH!!!!!!!!!!!!!!
+1 |
|
May Ke
Pointy Teeth Society Ishukone Drug and Research Utilization Group
7
|
Posted - 2012.05.23 10:20:00 -
[521] - Quote
I don't like the inventory either, just to add to that.
A massive bug I am having is that players are not leaving local chat when they leave system, they are not leaving corp/alliance/public chat when they log out of the game. How the hell am I to know if there's someone in system or not? THIS NEEDS FIXING NOW. Who? Me? |
Jebediah MacAhab Dallocort
The Scope Gallente Federation
19
|
Posted - 2012.05.23 10:25:00 -
[522] - Quote
Are you guys gonna fix the damn server messages? I'm still getting spammed with OMG THE SERVER'S RESTARTING DUCK AND COVER, YOU HAVE 2 SECONDS TO COMPLY. |
Tiger's Spirit
Troll Hunters INC.
115
|
Posted - 2012.05.23 10:26:00 -
[523] - Quote
Robert Caldera wrote:the unified inventory is annoying.. its sooooo annoying and its not even working properly. Its annoying because of the tree view of hangars and because I cant easily access multiple at once without explicitely opening them in new window, and this is why its extremely annoying.
What did you try to fix with this new cr*ppy inventory system? You dong simplify everything by putting the same amount of unrelated things all together in the mix and give it a pain to use interface!!
Even more annoying is cargo window popping all the time up everytime I jump through a gate but its a different issue!
The bright side of Inferno are missile and bomb animations, they are teh win! Purifier model sucks, Manticore rulez, Nemesis and Hound are OK.
We reported the problems for CCP at leas 3 weeks earlier.Someone created a video with their failures
http://www.youtube.com/watch?v=UHJ_gL3vzmM
They response was this:
""CCP Arrow wrote: In the sessions the whole team observed the live feed and took notes on everything the participants did. We don't do User Tests because we don't believe you when you say there is a problem, we want to address it correctly and by seeing it in action with our own eyes, we can more easily find a solution to the problems you have found."
The answer in short version : Dont care what you say, we will put our sh*t down your throat. |
Dex Sudaka
Perkone Caldari State
3
|
Posted - 2012.05.23 10:34:00 -
[524] - Quote
Tiger's Spirit wrote:[quote=Robert Caldera]
""CCP Arrow wrote: In the sessions the whole team observed the live feed and took notes on everything the participants did. We don't do User Tests because we don't believe you when you say there is a problem, we want to address it correctly and by seeing it in action with our own eyes, we can more easily find a solution to the problems you have found."
The answer in short version : Dont care what you say, we will put our sh*t down your throat.
Perhaps what they meant to say was....
We don't do User Tests >NOT< because we don't believe you when you say there is a problem>;< we want to address it correctly and by seeing it in action with our own eyes, we can more easily find a solution to the problems you have found." |
Takira Yamamoto
506 Irregulars
0
|
Posted - 2012.05.23 10:35:00 -
[525] - Quote
I can see the inventory having some merrits, but normally when you want to open something I would imagine that you'd prefer it in a new window by default. Some checkbox like "open containers in new window" in optons would be awesome.
more detailed grouping (POS stuff into category branches for example), even customizable, would be pretty neat too, esp. when you are doing stuff in POS environment. being able to name all types of POS structures (ship arrays, corp hangars and guns in particular) would be awesome. |
valthyr
Homocidal Pacifists LEGIO ASTARTES ARCANUM
2
|
Posted - 2012.05.23 10:41:00 -
[526] - Quote
So I have literally played with the new inventory system since inferno went live, and while it does have its advantages I have to say that for the purposes of salvaging missions the new inventory window makes this an unplayable aspect of the game.
Give us the option to use the new system or the old system
or
Fix the new system so that we can actually play the game that we are paying to play. |
Gin Doom
d o o m
1
|
Posted - 2012.05.23 10:43:00 -
[527] - Quote
Please switch back the inventory system or have option to turn index on/off or just a "classic" view switch. imo, worse change in the game I have ever experienced.
I can understand canges like these can take time to get used to but this one makes basic tasks a lot more work. It takes the game to a whole new level of frustration. It's perhaps fine for someone with a ship or two and few items in hanger but players w/ multiple cans, offices, etc are feeling a lot of angst.
everything else so far in the patch looks great.
thanks |
Tiger's Spirit
Troll Hunters INC.
116
|
Posted - 2012.05.23 10:44:00 -
[528] - Quote
Dex Sudaka wrote:Tiger's Spirit wrote:[quote=Robert Caldera]
""CCP Arrow wrote: In the sessions the whole team observed the live feed and took notes on everything the participants did. We don't do User Tests because we don't believe you when you say there is a problem, we want to address it correctly and by seeing it in action with our own eyes, we can more easily find a solution to the problems you have found."
The answer in short version : Dont care what you say, we will put our sh*t down your throat. Perhaps what they meant to say was.... We don't do User Tests >NOT< because we don't believe you when you say there is a problem>;< we want to address it correctly and by seeing it in action with our own eyes, we can more easily find a solution to the problems you have found."
So, they are listen to playerbase isn't ?
https://forums.eveonline.com/default.aspx?g=posts&m=1302882#post1302882
We saw it.
|
Gnast
Cohortes Vigilum Curatores Veritatis Alliance
2
|
Posted - 2012.05.23 10:48:00 -
[529] - Quote
That is indeed kinda ironic/poethic justice or somesuch.
CCP Soundwave tryin the cool response and now it blows up in his face.
Too bad. The system got POTENTIAL, but as it is, its a downgrade instead of upgrade. |
Robert Caldera
Caldera Trading and Investment
244
|
Posted - 2012.05.23 10:49:00 -
[530] - Quote
CCP dont unify things which DO NOT belong together!! It sucks, its annoying and it makes all difficult.
My cargohold should be cargohold and it has nothing to do with the ship hangars or my station hangar where I store all my items. Those are separate things, even if they are able to hold same items, THEY ARENT THE SAME!
Un-UNIFY them please! |
|
Lin-Young Borovskova
Science and Trade Institute Caldari State
55
|
Posted - 2012.05.23 11:03:00 -
[531] - Quote
We need Poetic Pretzel to come around someday and make a good poem about the "WINDOW"
Needs to get removed or give us an option to use older system until this feature is completely polished and satisfying. (less tedious, unintuitive) |
Miko Taeel
Perkone Caldari State
0
|
Posted - 2012.05.23 11:04:00 -
[532] - Quote
Jstar999 wrote:1Of9 wrote:DazedOne wrote:I have an idea CCP, make your crappy unified inventory optional. It is beyond horrid!!!!!!!!!!!!!! Thanks for making my corp hangers in that crappy interface, now I have to do more work to find items. Make this optional like you did with that crappy ass captains quarters like most of us aren't using. I would think you would of learned your lesson from that debacle. apparently not. Only positive thing I can say is I like the missilie effects. You guys need to pull your heads out of your collective you know what and start listening to your damn players. How many of them told you that inventory crap you slapped together sucks nuts???????? MOST OF THEM!!!!!!!!! CCP LISTEN TO THIS MEN HE SPEAKS THE TRUTH!!!!!!!!!!!!!! +1
Massive +1 to this |
makansutra
Core Survey Group
0
|
Posted - 2012.05.23 11:05:00 -
[533] - Quote
the new inventory setup is a bag of crap. Was reported for the SISI setup it was a bag of $hite and yet you still released it... really... do you guy's even listen to your player base? Roll this crap back now to how it was...
If it isn't broken don't try to ****ing fix it FFS
Any Dev responses for 27+ pages of hate for this? |
Echa DeWar
Aurora Minerals Corporation Dark Knights of New Eden
12
|
Posted - 2012.05.23 11:11:00 -
[534] - Quote
Nice to see after reading todays (22nd) patch notes CCP has reponded to the fact the majority of people want the old inventory system back with the fact they have basically just said F you and ignored all the comments while continuing to push ahead with it by fixing a few bugs.
How about an actual response from a Dev acknowledging the fact that its a crap system and telling us what they will do to sort it out instead of your usual head in the sand approach to customer service |
Jebediah MacAhab Dallocort
The Scope Gallente Federation
20
|
Posted - 2012.05.23 11:12:00 -
[535] - Quote
makansutra wrote:the new inventory setup is a bag of crap. Was reported for the SISI setup it was a bag of $hite and yet you still released it... really... do you guy's even listen to your player base? Roll this crap back now to how it was...
If it isn't broken don't try to ****ing fix it FFS
Any Dev responses for 27+ pages of hate for this? Just the typical WE'LL FIX IT BRO, CALM DOWN BRO. They stopped answering a few hours ago, around the time of the first server patch that didn't fix the chat problems they said it'd fix. |
Lucid Matrix
Dante's Productions Pink Fluffy Pussycats
2
|
Posted - 2012.05.23 11:21:00 -
[536] - Quote
First of all, I have to say I love EVE with all my 8 accounts. There is no other MMO like it and I am thankful for the work that goes into it.
I have been Playing for about 3 years now and it seems lately the changes CCP have been making are greifing me more than suicide gankers. Bugs that have made me grind my teeth for ages persist and things that work fine get 'fixed' all to often. I even have started to dread small patches, because 80% of the time, it means it's going to mess up some unrelated thing in the game and there will be patching for days to come.
Inferno.... Nice work making EVE look better CCP. I also like the new mods, even though most them seem to favor shield tanking ships. Finally fracking CPU rigs! How about some mining rigs now. I played around with the new Unified Inventory, I have to admitt it works, if you take into account the things that will be fixed, but overall it's not as efficient as the old system and it's not fair to push it on the 95% of players that don't want it. I have to agree with most players that have posted here, the Unified Inventory has to go or at least become an option. I would also like to mention that I really feel bad for players into R&D, the Data Core changes are a bitter slap in the face. War Dec sys... From what I have seen it mostly serves as a greif tool. The new features in place will only serve to make life easier for Pirates to select targets. They can now easily find out what corps are an easy target and have paid for peace in the past. Why is it cheaper to War Dec smaller corps? Why not base the price on the size of the attacking corp?
Overall, speaking mainly as a miner, I am angry, we don't get squat. Some one that has been playing EVE longer than me please tell me the last time there has been a something new for miners (not including more effective gear to gank us). I think it's time for t3 mining ships that we can customize to harvest Ore, Ice and Gas at mixed degrees of durability, speed and cargo cap. How about a smaller industrial command ship that focuses on boosting the fleet, has only a small cargo bay and 80km3 corp hanger that needs a seperate hauler to make it all work right. Why not mining lazers that sacrafice range for yeild? Mining crystals that work for multiple ore types at reduced efficiency. Hell, even a boost in PG/CPU be good. Beats a kick in the nutz with a frozen boot. Well I guess i strayed enough off topic lol. |
Uineha
Les chevaliers de l'ordre Goonswarm Federation
0
|
Posted - 2012.05.23 11:29:00 -
[537] - Quote
They are some ajutement to make with the new inventory.
When you have some corporate hangar with a loot of container inside, it's really a **** to drop you item from your ship cargo to the good container. The list is too long and you can'T really roll the inventory to found the can.
PLS CCP try to use you new inventory with 60 ship in the station and about 30 container and one corp hangar etc. It's really impossible to use your inventory.
Also with laboratory (in pos): When you click on the laboratory the number of item and the quantity is 0 and when you go in the seperate hangar you found some stuff. |
SoC Darkord
Silentium Mortalitas Mortal Destruction
1
|
Posted - 2012.05.23 11:31:00 -
[538] - Quote
WolfSchwarzMond wrote:CCP Punkturis wrote: I was working on War Dec and Kill Reports this release - hope you like that stuff!
This was on the 1st page of this thread. Post number 10. This tells me that CCP knew we'd hate this new Inventory. There a is Dev going "Don't blame me. I was working on something else.!" So after 23 pages, 90% of them saying this thing is "CRAP" or "junk" or "Stupid" or that is just "SUX" the question is simple. Why can't CCP learn from it's own mistakes? We've been here before......] "Red flags raised by very smart people both at CCP and in the community went unheeded because of my stubborn refusal to allow adversity to gain purchase on our plans." -Hilmar Veigar P+¬tursson, CEO And so they repeated the same mistake. Making a change, testing it, getting feeback from players that said "THIS SUCKS" then ramming it down the player's collective throats anyway. "The greatest lesson for me is the realization that EVE belongs to you, and we at CCP are just the hosts of your experience." -Hilmar Veigar P+¬tursson, CEO Well Sir, this was a lesson you didn't learn. You proved it today. The new inventory has made Looting from Wrecks, Player Owned Station operations, Jetcan Mining, Corporate Hanger Ops, and dealing with large amounts of items a tedious, time wasting, torture sessions. Your people were told time and again during Sisi testing that this change was not a good idea, but you did it anyway. Again.... I would humbly suggest that you either Rollback this change or make it optional as you did with the whole Captain's Quarters fiasco. Let us not take this latest lack of good judgement and turn it into International news. Prove to us you can learn from your mistakes. And stop repeating them. Quotes taken from here http://community.eveonline.com/devblog.asp?a=blog&nbid=2672
+1 to this.
|
Uther Aharalel
Aharalel Family
0
|
Posted - 2012.05.23 11:33:00 -
[539] - Quote
+1 for the new modules -1 for removing the active ship from my hangar -1 for the new missiles, they look like stupid spermatozoon and are invisible at long range -1 for ship modules taking damage on missions -1 for the datacore change -10 for the new inventory -100 for again not giving the miners and industrialists anything new
|
Shade Alidiana
PROSPERO Corporation
22
|
Posted - 2012.05.23 11:37:00 -
[540] - Quote
Uther Aharalel wrote:-100 for again not giving the miners and industrialists anything new +100 that's true. Just ruining their life with the datacores |
|
hmskrecik
TransMine Group German Information Network Alliance
24
|
Posted - 2012.05.23 11:45:00 -
[541] - Quote
Hey, CCP. Good work with this Unified Inventory, I actually like it. But here's where you've got it wrong:
The navigation tree should be decoupled from inventory window. Simple as that.
- make it config option whether single or double click opens the inventory window.
- make it config option whether inventory opens in a new or in existing window.
-- best would be if this option was per 'container', at least for 'permanent' ones plus for 'default' (however you define those terms).
Also, whatver you're doing while moving stuf from one inventory to another, stop doing that. I can check prices later but I want to have stuff moved NOW. Besides, since those prices tend to be sooo way off, please make it an option to have them at all.
HTH. |
SoC Darkord
Silentium Mortalitas Mortal Destruction
1
|
Posted - 2012.05.23 11:50:00 -
[542] - Quote
Well having read (and posted in) both the issue and feedback threads, i think i can safely say a few things
1) We all know they new inventory is crap, so do CCP 2) CCP ether dont care, or have the wrong dev team watching the forums (both?)
3) Its time for Jita protests again... Anyone?
|
Angeliq
Soimii Patriei Nulli Tertius
140
|
Posted - 2012.05.23 11:52:00 -
[543] - Quote
Heads Up
CCP Guard wrote:Patch notes for today's patch.Some fixes to the Unified Inventory issues people have been running into. I know this doesn't cover everyone's concerns, just posting this in the relevant threads so everyone is aware of the current status.
Unified Inventory
Fixed an issue where the new Unified Inventory would reopen every time a character jumped, docked, undocked or otherwise performed a session change. Inventory window locations that are still accessible between docking and undocking will now remain open. For example a ships Drone Bay, if opened in a separate window. Fixed an issue where players could not edit their Smart Filters. Fixed an issue where Corporation hangars would not load correctly. Attempting to move mixed groups of items into hangar locations that can only accept a specific item type, will now transfer the items allowed.
STAY THE COURSE! Velator vs Tornado https://forums.eveonline.com/default.aspx?g=posts&t=62323 Velator vs Oracle https://forums.eveonline.com/default.aspx?g=posts&t=109741 |
Dark Kristen
Legions Of Honour CUST0S M0RUM
0
|
Posted - 2012.05.23 12:00:00 -
[544] - Quote
The uniformed cargo windows, aren't very fun. more confusing, takes up alotta space on my screen (i'm on a wide screen too 19in)!
they are harder to read. most things are washed out and you can't see them. their not remembering their position, size, and state.
I hoep you guys change them back! hehe. |
Rusky Dimpleskins
Industrialists Never Die B A C K B 0 N E
5
|
Posted - 2012.05.23 12:00:00 -
[545] - Quote
When mining with a fleet that has orca support, the issue still occurs that when the Orca warps out, everyone who has the Corp Hanger window open has that window default back to their own ships cargo.
Prior to patch, if you had the Orca's corp hanger open, it stayed open when the Orca warped out and when it warped back in, you could go straight back to dropping in ore.
A minor inconvenience but still a step backwards. |
Brutal Red
Republic Military School Minmatar Republic
6
|
Posted - 2012.05.23 12:07:00 -
[546] - Quote
Better , for example :
Shift-clicked - ships cargo , this stays when dock/undock/session changes (nice!) Shift-clicked - Items Hangar , position and size are remembered , but window dissapears when docking/re-docking .
But even having my ships cargo window open at all times makes some tasks playable (for me) |
Pirmasis Sparagas
Final Fortress Happy Tree Fiends
11
|
Posted - 2012.05.23 12:13:00 -
[547] - Quote
Am... Do you mean Inferno 1.0.1, not Crusible?
Good expantion by the way (UI is hard for now, but lets see few weeks later, when get used to it |
Shade Alidiana
PROSPERO Corporation
22
|
Posted - 2012.05.23 12:13:00 -
[548] - Quote
SoC Darkord wrote:3) Its time for Jita protests again... Anyone? Already did yesterday, but not too massive. However everyone was in terrible lags and I personally felt like in a submarine: everything outside my ship's armor frozen and I just reloaded and turned on rails. |
ashurman
Restless Obsession
0
|
Posted - 2012.05.23 12:19:00 -
[549] - Quote
would seem that my eve game is no longer vaild since the last patch...having to redownload whole thing...unsure if patch gone wrong or what..only writing here as i cant send a petiton ;p |
Lev Arturis
Dark-Rising
1
|
Posted - 2012.05.23 12:21:00 -
[550] - Quote
SoC Darkord wrote:Well having read (and posted in) both the issue and feedback threads, i think i can safely say a few things 1) We all know the new inventory is crap, so do CCP 2) CCP ether dont care, or have the wrong dev team watching the forums (both?) 3) Its time for Jita protests again... Anyone?
speak for yourself |
|
Asko Eho
draketrain Confederation of xXPIZZAXx
0
|
Posted - 2012.05.23 12:32:00 -
[551] - Quote
I rarely post any comments but.. ..the new inventory system is so terrible that I don't even have all the proper words to nicely describe how bad it is.
It wasn't enough that at station I wasn't able to properly handle my stuff - yes, tried to go back to the old system, with small single windows, worked at some level but wasn't still quite the same.. - but then at the battlefield when trying to loot something, holy cr.. ..it felt impossible to check the wrecks quickly enough at a system that is always hot. When compared to the old system it could be done on the fly, staying aligned most of the time etc. but now, gives a headache by only thinking the new Thing..
Bring back the old inventory system. The game is nearly unplayable and I am not happy to play at all as I get stumbled to that all the time. |
Kasriel
23
|
Posted - 2012.05.23 12:36:00 -
[552] - Quote
i tried, i used the new system all yesterday got the hang of it set up filters etc and i still didn't like it but i felt like i could use it
then i logged off
i log in today and everything i did yesterday? gone, and now everytime i dock/undock the stupid sidebar is condensed to the point i can only see the arrows for the "root"
sorry but i'm a science and indy guy, inventory management is kinda central to what i do and this has just killed it for me, unless this.. thing? is seriously reworked or i'm given the better option of disabling it this is just going to kill my enjoyment of the game so for the first time since i made the account on 21/1/05 i'm genuinely thinking about letting this account and my others lapse
here are my main problems:
my "home" station has 24 containers and 18 ships in it, before the "upgrade" (as the GMs keep putting it) i docked, opened what i needed and job done, ZERO lag, no waiting for a loading wheel, perfect functionality, now everytime i dock i get 4 seconds of black box waiting for it to populate with a lot of information and submenus i simply do not need all the time
before the "upgrade" you pin a window? it stays there, it doesn't resize, it doesn't vanish when you dock or undock, now? it does whatever the hell it wants pinned or not
before the "upgrade" my ships cargo was easily accessed because it was pinned in place above my chat window (which i keep in the lower left corner) it was low impact, nice and simple now? dock and undock and it vanishes, or (and this is my favorite) after being told by a GM what amounted to "SHIFT CLICK FIXES ALL" i shift click, put my ships cargo there and undock, success! it stays in place, so i dock.. and my entire inventory decides to open up in a 4x1 icon large window.. awesome!
the old version? easy to see different ship types by icon, instantly upon clicking ships the new "improved" one? sure no need to click on ships anymore.. you just have to find the one you like in the list, now that's well enough.. except you have to make your sidebar wide enough to see the type of ship at the end which means? so. much. wasted. space.
i get greeted with this everytime i open it after docking (yes I've cleared cache) which is fantastic, it doesn't matter how i resize it or if i pin it, GREAT another window that ignored being pinned - not like you were told that players actually like being able to pin things last time when you removed it was it?
speaking of things you removed, got heat for and then put back, anybody else remember how much heat you guys got for removing the whole double click = ship cargo while docked? well looks like thats gone again thanks to the new "improved" system
i'm not even going to get started on it picking up every single thing in a POS that has a cargobay, that you can't remove things ot set your own folders up in space or that just by it's very design it's huge compared to the old system
TLDR: this inventory system is a poorly designed rip off of file explorer, poorly implemented, with the players ignored YET AGAIN by somebody up in CCP, (did you people just completely ignore the whole "release it when it's ready and not before" thing the players tried to hammer home after WiS?) and if it isn't at the very least fixed or preferably made optional i seriously doubt i'll be renewing any of my subs. and no you can't have my stuff.
Additional note: i can't be the only person concerned that this seems to be a massive backslide to the mentality that was being thrown around at incarna? it's put on test servers, slated, devs/management ignore the complaints / bugs / genuine problems and then force everybody to use it regardless? |
Shing Thsu
hirr Against ALL Authorities
0
|
Posted - 2012.05.23 12:43:00 -
[553] - Quote
looks good but the inspace cargohold and ship wreck / container view is real shith but back the old carhohold and wreck view !!! looting certain items from wreck into cargohold is total disaster
am realy pissed off
|
Adaahh Gee
Rock jockeyz Ushra'Khan
22
|
Posted - 2012.05.23 12:47:00 -
[554] - Quote
SoC Darkord wrote:Well having read (and posted in) both the issue and feedback threads, i think i can safely say a few things 1) We all know the new inventory is crap, so do CCP 2) CCP ether dont care, or have the wrong dev team watching the forums (both?) 3) Its time for Jita protests again... Anyone?
Loading up the rainbow lazzzoorr crystals as we speak |
Megnamon
The Generic Pirate Corporation Fusion.
19
|
Posted - 2012.05.23 12:48:00 -
[555] - Quote
I only had a couple minutes to play around with it, but I am really impressed with the new inventory UI. So far I think it rocks socks! |
gmjab
Orium Mining and Exploration
0
|
Posted - 2012.05.23 12:52:00 -
[556] - Quote
I'm going to go against the crowd and say I actually like the new inventory. Its not perfect yet, but with some more tweaks it'll be great. Despite having a large screen, I hate having heaps of windows up... and inventory windows were my biggest gripe. The left treeview is a feature I've wanted for a LONG time. Filters are an added bonus.
I think players need to understand that changes and new features will never be perfect on launch day. New stuff needs 'teething' time... time to get additional feedback and time to fix additional issues and concerns. CCP isn't out to ruin features and make players angry, they are intending to do the exact opposite. I can say, when you happily release something and feel that your 'consumers' will enjoy it also... then see them raging and hating it can be quite disheartening. What developers really want (and are more inclined to listen to) is feedback offered without all the hate/abuse.
For me, these would be good improvements:
- Add a setting to 'open containers in new window'.
- Add a setting to show/hide treeview.
- Locate 'Item Hanger' above 'Ship Hanger'.
- If an inventory window is open (e.g Cargohold) and the main inventory window is closed, you can't open the main inventory window back up again. You have to close all separate inventory windows first.
Oh and, this may be a bug. I attempted to stack a drone in a full drone bay, the error however says I don't have enough space to perform the action. It should really say, it can't be stacked as no more 'space' is actually being used. |
Ogopogo Mu
United Highsec Front The 99 Percent
83
|
Posted - 2012.05.23 12:53:00 -
[557] - Quote
Fie on thee, industrialists who hate the Unified Inventory. Don't you realize how many more ships will die as they hop a gate, see a camp, and get destroyed as they try to close, then re-open, then resize, then resize again so they can open a secure container, then go back, then remember to shift click to open a new window, then rezise, then arran... boom.
Seriously it's a boon to the shipbuilding economy.
Also server lag as it keeps people from logging in. Win win!
|
Fortis88
Caldari Salvage Corp.
6
|
Posted - 2012.05.23 12:53:00 -
[558] - Quote
Amazing upgrade to the Merlin. Confused though. CCP spends all this time making the missile systems incredible but then takes all missile slots off the Merlin. I understand that people wanted a gun boat but why not give them the option? Let the Merlin have 3 high slots - 3 missile slots - 3 turret slots. That gives Caldari pilots a choice between their missiles and turrets. |
SUICIDAL Larsen
Malkasur's schwarze Falken
0
|
Posted - 2012.05.23 13:05:00 -
[559] - Quote
Dinta Zembo wrote:Make unified inventory optional. I think the reasons have already been provided in the last couple of weeks but you simply don't listen. It sucks balls. That was all. Thanks for reading. o7 edit: nice work on the missile effects though.
this says all. so true ... optional would be great. |
St Rannik
Merchant Union
3
|
Posted - 2012.05.23 13:07:00 -
[560] - Quote
the inventory system is horrible.
CCP should've limited it to err... inventory
not the cargo containers/wrecks floating in space, POS structures or ship's cargo hold. cause those got nothing to do with inventory
inventory stops at the station |
|
Crunchmeister
THORN Syndicate THORN Alliance
302
|
Posted - 2012.05.23 13:07:00 -
[561] - Quote
After a day of playing it, the new inventory system isn't so bad. I'm starting to like it. It takes some getting used to, but it's not bad at all when you get used to it.
But they need to fix the bugs and performance issues. It takes forever to open anything now. With one of my toons who has a lot of stuff in his hangar, it took me 53 seconds to open my ship's cargohold in station. That's unacceptable. I can boot my damn computer up faster than that. As for the bugs and issues, they've been properly documented in the last 28 pages of this thread.I don't think they need to be repeated again. I know the voices in my head aren't real, but they have some really great ideas sometimes. |
Tri Yson
New Horizon Enterprises Beyond All Bounds
7
|
Posted - 2012.05.23 13:18:00 -
[562] - Quote
Doesn't show unassembled ships in ship hangar, which could be a pain in the bum long term.
Still be nice to have the option for station containers to remain open, and not lock everything. Also to be able to right cick>sell item from station containers. |
May O'Neez
Flying Blacksmiths
8
|
Posted - 2012.05.23 13:26:00 -
[563] - Quote
Tri Yson wrote:Doesn't show unassembled ships in ship hangar
|
Dr 8Ball
Boobies Make Me Smile Female Breast Inspectors
0
|
Posted - 2012.05.23 13:32:00 -
[564] - Quote
My input... this new inventory idea... please scrap it... this feature is just as useless as the walking in stations idea... as all EVE players are aware, you had a ships & items hangar in station, and a cargohold box to use. This feature was already MORE than adequate... The way it is now pretty much ruins the functionality... did nobody ever tell you not to try to fix something that isn't broken? A minor issue is also with active ship not showing in hangar, we want to fix this.
As far as the missiles go, im still yet to see them as my client refuses to load or fix. Please fix the game launcher. I have seen numerous posts on the launcher failing but i have not found any fix as of yet.....
With regards to this new War-dec system, i am only failing to see the benefits for an aggressor. It seems one sided for the defender, which means it lacks balance. In my opinion, the war deck system was good before, it just needed tweaking so that greifers couldnt con an industrial corp into giving the merc corp ISK, then just not helping them. ^I.E. More secure payment method for 3rd party involvement^ I believe this could have been resolved with a simple contracts page to a corp, defining the terms and payment for mercenary involvement. Maybe a limit could be implemented in how many merc corps can be taken on to help, instead of the defender hiring everyone around, which puts the aggressor at a MAJOR disadvantage, thus killing off high-sec war.
Despite these irritating bugs and unfinished mechanics, i still love EVE and believe this is the only MMO worth playing, and also i understand that it will require more efforts to perfect. Thank you for reading |
GodsSoldier Aideron
1zero1 Inc.
0
|
Posted - 2012.05.23 13:38:00 -
[565] - Quote
it is amazing to me that after you read all these posts to the new unified system, the only dev responses are from those who have worked on OTHER things!!! after a major release like this do you not (eve) think it wise to have all hands on deck to deal with any problems???!!! i have never posted in the forums even though i have been playing for a year now and seen all that ccp has done over this time. anyone who has played eve for a day would not have liked this change,, there is no explanation for ccp releasing this junk on us (unified inventory) other than this some how must be needed to make eve work with the whole "dust" thing. well i pay for a pc based on line game... i dont give a F#$% about playstation 3. my 2 accounts expire this month and will not get renewed unless this is rolled back or made to be an option... and ccp. better hope all the players youve enraged this time dont find a game that really grabs there interest while waiting for you to fix what wasnt needing to be fixed in the first place. |
Caprican Erock
Martyr's Vengence Test Alliance Please Ignore
0
|
Posted - 2012.05.23 13:42:00 -
[566] - Quote
I posted this about the UI in the features discussion section far prior to release in the hopes a dev might catch on and actually read it:
"#158 Posted: 2012.05.13 06:47 | Report I have recently been on SISI doing some things where these changes have been made in the UI already.
If you're looking for feedback on that - as it stands currently please do not implement your changes with regards to inventory.
WHY?
It's very clunky and confusing and clearly not well thought out. No one considered the adage of 'if it ain't broke don't fix it'.
I found moving items I just purchased into ships to be less than intuitive for example no longer being able to double click in hanger in an active ship to bring up the cargo hold of the ship. This method was quick. I found out that I had to drag things into the dumb inventory screen. I get that many people are not organized and need something like this to do it for them. That's not the case for me. This just jumbles everything up.
No item-like representation of all the ships in a current station. I like to be able to quickly glance at my ships in a window i have positioned directly above my hanger inventory window. I can see what I have what is assembled and fitted and what is disassembled and needs fittings. In the new UI inventory screen it is very difficult to ascertain what I have available and where it is without clicking on the assets screen. In a stressful situation (read: living in nullsec) I simply do not have the extra 30-45 seconds it takes to try to figure out where the hell my stuff is. I need to be able to quickly identify assets in it's own window that pertains to locally available inventory only. I do not want to hunt for it in a list of ships on the left hand side of the screen with various drop down arrows.
Speaking of that left hand side panel with the item types (ships etc) if you have multiple drop arrows of stuff - e.g. drone bay and you are trying to move things into your ship's cargo hold it is WAY too easy to drop it in your drone bay instead (which of course as you should you get an error message). This wastes my time.
This needs either a lot of work or the ability to COMPLETELY revert to the original style ala walking in stations."
Again CCP has decided that the feedback (it was generally negative there as well) was not sufficient to reduce the desire of publishing something their subscribers actively resist and don't want. Additionally I am really surprised that not a single dev in the midst of 28 pages of forum posts almost all saying the same thing has not been 'on scene' as it were to quell the concerns presented. The last time this happened I actually un-subbed. But, lo - after enough people did the same CCP came back with a vengeance and asked us old-timers back. Well, we did come back but we did so at a cost and expectation - that we be listened to. That's all. Nothing fancy. Nothing more involved than that. Very simple to follow through on.
As it stands now the UI change has made EvE Online an unplayable game. The same issues I originally discussed and that were mirrored by others were gone unanswered as if they didn't exist and were unimportant nuances not to be stood in the way of by CCP devs. It has taken something that could be great - awesome new content, improved graphics, etc and destroyed them with something that reduces the playability of the game. I had such hope watching ALL of the videos from fanfest sometimes during breaks at work streaming live about the new direction of EvE and CCP. I felt the excitement of a team dedicated to making the experience better. Yet, now, I am again let down.
Yes, I see some players saying the UI change was good and works as intended. However, I simply can't believe that these players have any mass of in-game assets such as an older player would. Of course, it is easy to navigate if you have three ships as opposed to 15 in one station alone or if you just shoot rats and do nothing else at all e.g. looting, production, mining operations - anything requiring more than a 5 minute attention span (what made EvE great previously). What's more it takes far longer to do simple previously rapid tasks such as moving things around - when you can even find what you're looking for.
Now, i'll not be rash and suggest 'i'm so MAD i'm gonna unsub all my non-existent 10 accounts immediately' as many have said. Rather i'll take the more rational approach and again appeal to CCP as I originally did and ask that this be removed, improved upon, or optional. I'll give a time frame of 2 months past my current subscription (a quarter) to get this handled properly. I will not continue to pay for a game on two accounts that I can not use. That's the bottom line. IRL I carefully choose what I do with my leisure time as it is limited. CCP is prompting me to re-evaluate spending that time with them. There are other increasingly more complex and worthy time-sinks out there either available on market now or under development. Look, there are serious consequences for companies that rock the boat with their 'cash cows'. That is what us older players are your 'cash cows'. You exist as you are today because of us. It is unwise to forget who we are, what we expect from you, and what inspires/ed us to play your game. If you forget as you have before the result is quite clear financially. Keep all this in mind please. |
John Hellborg
Fire Paths Divide MInds
0
|
Posted - 2012.05.23 13:48:00 -
[567] - Quote
I love the new missiles visuals and sounds, almost lost my Drake last night because I was so busy watching the missile impacts and not concentrating on the battle. Really awesome, fantastic job CCP.
Also I think that the new Inventory system is pretty good. It's nice to have easy access to everything in one window and its easy to drag items into another cargohold or even view the contents by pausing for a second and it shows the contents. Much better than the old system and so much easier to view the contents of station containers.
Glad that the patch today resolve the auto open/close issue on jumps as the was irritating, otherwise all in all I am very happy with the changes.
|
Commander A9
East Khanid Trading Khanid Trade Syndicate
7
|
Posted - 2012.05.23 13:52:00 -
[568] - Quote
Not a fan of the new inventory system.
Not a fan of some drones still not having bounties (i.e., Silence The Informant's Elite Drone Parasites).
Not a fan of my ship not wobbling in my hangar like it used to before Captain's Quarters hit the deck (i.e. currently just the camera wobbles-the ship is a static billboard...or brick in suspended animation).
New bomber graphics look intimidating which is nice.
I appreciate my Incursus getting a 4th low slot.
Reskinning of Amarr ships is okay, but shouldn't really be a priority I think. I care more about the engine than the paint job.
New modules are nice so far.
Missile launchers getting their 3D displays is nice. Haven't seen new missile effects since I have them all shut off due to low-end graphics hardware.
You want stuff to fix? Go back to the old inventory system, make our ships wobble in the hangar, add new missions. |
ByteMan
Mercurialis Inc. RAZOR Alliance
0
|
Posted - 2012.05.23 13:53:00 -
[569] - Quote
The new inventory system SUCKS big time! Imp[ossible to naviagatewithout wasting screen real estate. WHy do I need all those filters for ship cargo bays? Go back to the old format, and apply this to the Asset list where it'd be useful. |
Lyron-Baktos
Selective Pressure Rote Kapelle
183
|
Posted - 2012.05.23 13:53:00 -
[570] - Quote
Would like to get a detailed explanation on what happened to the Amarr ships and what we can expect in the future. On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |
|
John Hellborg
Fire Paths Divide MInds
0
|
Posted - 2012.05.23 14:06:00 -
[571] - Quote
ByteMan wrote:The new inventory system SUCKS big time! Imp[ossible to naviagatewithout wasting screen real estate. WHy do I need all those filters for ship cargo bays? Go back to the old format, and apply this to the Asset list where it'd be useful.
If you note the two small white arrows towards the top left of the Inventory box, this will allow you to hide the filters pane when in ship. |
Ressurectedd
Gladius Veritatis Fidelas Constans
0
|
Posted - 2012.05.23 14:11:00 -
[572] - Quote
The new unified inventory is just amazing !! It's so easy to manage the items now .The only thing that would be nice is if the window would close itself after clicking the Loot all button.
Keep up the good job ! |
Michel Petit
ABYSMAL PDODUCTIONS LEGACY ALLIANCE
0
|
Posted - 2012.05.23 14:18:00 -
[573] - Quote
Did you change the amount of RP awarded by research agents? Before this update I was earning 147 RP from a lvl 3 research agent with the appropriate skill trained to lvl 3. Today I am receiving 49 RP with the same agent.
I don't mind paying isk for Datacores but WHY?
It seems to be a step backward. Fewer RP and pay isk for Datacores. One or the other would be OK. |
Makari Aeron
The Shadow's Of Eve TSOE Consortium
0
|
Posted - 2012.05.23 14:20:00 -
[574] - Quote
To be quite honest, I actually *like* the new inventory except for forcing me to shift-click when i want a new window. Perhaps double click? The less I have to spend energy moving both my hands the better. I am lazy. Second MY GOD THE POSes. Please give all POS modules outside the POS their own category in the new inventory list. I really don't want to skim through 20+ guns and other offensive modules in order to get to my Ship Maintenance array -.-
All the modules seem nifty except that MagSheath one. I can definitely see where it would be useful if you keep getting primaried by large fleets.
My only complaint besides those above is that the Purifier, which I thought was the coolest SB, now looks like crap compared to the other races :/ I would really like my old Purifier model back. Smoky the Jove Says: Only CCP can ruin EVE. |
Capsuleer Newton
Hedion University Amarr Empire
0
|
Posted - 2012.05.23 14:25:00 -
[575] - Quote
John Hellborg wrote:ByteMan wrote:The new inventory system SUCKS big time! Imp[ossible to naviagatewithout wasting screen real estate. WHy do I need all those filters for ship cargo bays? Go back to the old format, and apply this to the Asset list where it'd be useful. If you note the two small white arrows towards the top left of the Inventory box, this will allow you to hide the filters pane when in ship.
yup, you're right, but try expanding the filter/index pane and use the unified window without expanding it and sort/move your cargo hold loot into specific station containers. see if you can use efficiently do it.. |
Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
148
|
Posted - 2012.05.23 14:25:00 -
[576] - Quote
They are not going to scrap it. They are iterating it.
Whatever. I hate how CCP makes me dislike a game that should be a joy to play.
Btw, all of you guys complaining about the salvaging, the overview changed screwed up ninja looting for me, which was basically my career at the time. That's what CCP does. They change the game without getting any idea of how this affects the sandbox at large. The only way to do that is player feedback, which they tend to ignore. Same sort of organizational arrogance which was reflected in Hilmar's first response to Incarna. Somehow the contrition of his second response never imprinted itself on the organization he leads.
So the lesson is, you can develop your own play style in the sandbox, just be aware that they will wipe it out in a heartbeat and you have to start all over. Because this isn't a sandbox game. That's a myth. This is a game where God is arbitrary and arrogant, and you might be one of the bugs he crushes when he creates a new range of mountains, or an animal he drowns when he alters the sea level. Tears will be shed and pants will need to be changed all round. |
Selissa Shadoe
71
|
Posted - 2012.05.23 14:27:00 -
[577] - Quote
Uther Aharalel wrote:+1 for the new modules -1 for removing the active ship from my hangar -1 for the new missiles, they look like stupid spermatozoon and are invisible at long range -1 for ship modules taking damage on missions -1 for the datacore change -10 for the new inventory -100 for again not giving the miners and industrialists anything new
CCP gives miners and industrialists plenty...
Angst, frustration, a kick in the teeth.
CCP is the gift that keeps on giving.. |
Elder Thorn
Ghosts of War
2
|
Posted - 2012.05.23 14:34:00 -
[578] - Quote
Missiles are awesome.
Inventory is... WTF?! When i logged in on Station i thought - ok, i might need to get used to it - but then... you know, first that bothers me is, when i drag and drop stuff into a container, its getting locked, even if the container is configured not to lock stuff. I have to make sure the container is VIEWED before dropping stuff into it, then it won't be locked. Then: It's complete bullshit to have Ships Cargo and Item Hangar in one window, i just can't look what i have in cargo and compare it to what i have in station, and thats what i sometimes want. Yeah ok, i can Shift + click to open a new window, but i have to do it over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over again. Looting was never a funny job in missions or plexes, now its a pain in the ass. I am so glad, i am living in highsec atm and don't have to live in a POS, i am sure that would srsly **** ME OFF
But yeah, Missiles are awesome - LOL oh and i like the idea of naming custom groups on the neocom, i might reconsider using them now, would ne nice to have a few different styled buttons to choose from aswell (or even load own .gif files or something, can understand it if this is not happening though). |
Katja Faith
Republic Military School Minmatar Republic
112
|
Posted - 2012.05.23 14:37:00 -
[579] - Quote
GodsSoldier Aideron wrote:it is amazing to me that after you read all these posts to the new unified system, the only dev responses are from those who have worked on OTHER things!!!
Would you stick your head out of your cubbyhole if you knew people were going to give you a thrashing? ;-)
I can see that it'll be a real pain in the arse in gang/fleet combat, but for myself it'll just take some getting used to. Rt-click "Open in new window" I'm using a lot, but still... |
Verm0n
Moon In Scorpio RED.OverLord
1
|
Posted - 2012.05.23 14:38:00 -
[580] - Quote
FFS ... Dont fix what doesn't need fixing
There is a bunch of things that NEED fixing, focus on that !
I gave the new inventory a chance ... tried to get used to it ... but it doesn't work ! It is to complicated for someone who has to manage a POS production, fast fitting ships is a nightmare now, having to to more clicks to make a same action that was used to make with just one mouse click ... cmon
I can see that it might be "cool" and easier for new players that don't know the difference between modules and their value. But even for them it will become more complicated and complex as they start having more assets.
Only kinda good thing would be if you could click on the POS and see the inventory of all POS guns. But only if you would click on the POS it self ... that would be nice
Overall...
It is not functioning ! You made things that worked more complex and unnecessarily complicated !
Bring bck the old Inventory !
edit :
For those that will say ... ohhh but now it easier to find modules etc.
Pro tip ... Use station containers and sort your assets !!! GUNS , AMMO , FACTION , MID SLOTS, LOW SLOTS, etc. ... jeeeezzzz |
|
Dr 8Ball
Boobies Make Me Smile Female Breast Inspectors
2
|
Posted - 2012.05.23 14:39:00 -
[581] - Quote
In reply to myself a couple of hours ago.... After playing a little, the game launcher fixed probably as i was typing my previous post. The UI faults are seemingly fixed, and the gameplay seems to be ok. not unplayable as some people have said. There are still a few minor issues with new patch release, but that's to be expected of course. I do still think the new inventory system is a little on the 'pointless' side, but it works and wont intervene with my gameplay. I would have really liked to see something useful, for example, a consensual 1v1 PVP request option, instead of all the can flipping B***S*** --> Also making RR involvement in a 1v1 impossible -I.E.- CONCORD. I do however, really like the new T1 Frigate's layout overall, and will be enjoying the balance, as until now the Rifter was the best T1 Frigate IMO. New missiles do look amazing!!! --> Nice work! And THANK YOU for fixing those major issues promptly, i am much happier than i was last night. I would like to see a DEV addressing all of these page concerns soon |
MamCieZjemCie
Processor Co Rolling Thunder.
6
|
Posted - 2012.05.23 14:44:00 -
[582] - Quote
Ok list of things CCP broke this time.
1. Hangars/Corp Hangars in station close after undock 2. Hangars/Corp Hangars in station don't remember there last position 3. Item, Ship, Corp hangar, Delivery hangar buttons are missing 4. Hangar name on tab is not seen now.... some junk added before it resulting in names being out of this tiny tab
5. Corp POS storage don't open in last closed place 6. Opening new POS storage close old one 7. Can't acces Corp hangars at POS... only way to do so is to find it from list of 150-200 positions 8. In space with one hangar window open, and second one hangar in same window, you can't drag and drop goods on hangar tab from 1st hangar on 2nd hangar tab in same window.
9. If your autopilot got to system where you have destination station, if you warp by hand to station not restarting autopilot, then it won't dock
List of things CCP broke earlier and havent fix yet.
1. Hitting Dock button without enought cap for whole warp will stop you half way 2. Mission "Read Details" info don't remember position where were last time open
PS. Those things are broken, those arent changes, for changes you can count new filter's, left side item window tab or Est. price of goods in hangar |
Pflepsen
Elko Bail Bonds Quixotic Hegemony
1
|
Posted - 2012.05.23 14:49:00 -
[583] - Quote
[b]Put the inventory system back to the way it was! And fire the idiot who came up with this impossible to use piece of crap! Give the guys who made the new missiles his pay, out standing Well done! |
Selissa Shadoe
72
|
Posted - 2012.05.23 14:51:00 -
[584] - Quote
"EVE behaving this way should not be surprising - CCP frays the nerves of all but the hardiest gamers, and a galactic mess that is the unified inventory will have devastating effects on the morale of untold numbers of long-term subscribers, not matter how many more are ready to take their place."
|
Zainal Draco
Suns Of Korhal Terran Commonwealth
0
|
Posted - 2012.05.23 14:55:00 -
[585] - Quote
sigh very dissapointed with the invetory window i want my caro hold window back! please fix this soon |
|
CCP Punkturis
C C P C C P Alliance
2326
|
Posted - 2012.05.23 14:55:00 -
[586] - Quote
MamCieZjemCie wrote: 2. Mission "Read Details" info don't remember position where were last time open
what? I thought I fixed this Can you tell me which agent you were talking to and which mission, please? CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
|
Vis Coos
n3wbcorp Caldari Industrialist Association
2
|
Posted - 2012.05.23 14:56:00 -
[587] - Quote
Love the missiles :D
i hope more expansions like these come out :D
for new inventory UI is there a way to put the capacity space in the index. maybe like an overlay it kinda helps with jetcan mining in windowed mode :D |
Bala Aodh
Evocations of Shadow Eternal Evocations
1
|
Posted - 2012.05.23 15:02:00 -
[588] - Quote
The new Inventory is making EVE more annoying to play not better especially with POS work. And the Chats are all broken. |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
122
|
Posted - 2012.05.23 15:03:00 -
[589] - Quote
Kasriel wrote:everything seems ok.. except for the unified inventory window
> Double click to open JUST ships cargo now gone - i seem to remember complaints when this was removed in the past? > Ship cargohold now gone - this ruins my personal layout but it's an annoyance > Doesn't seem to 'remember' it's position > Picking up cargobays from POS guns 20km away > No ability to remove items you don't want in the list overview style? > Filter for valuble items picks up ammo and cheap BPO but not faction POS towers? > Useless for blueprints until ME/PE is displayed in list or detail view > Doesn't work well with certain colour schemes (as shown by Chribba) > Windows decide to resize themselves with no particular reason upon undocking/docking > POS hangers with large amounts of copies now lag MORE than they used to (before you had a slight delay to load items, now you have lag on everything to do with said items)
bugs i've found so far:
> attempting to repackage station containers that have been used will no longer say your unable to repackage the item due to entries in the log it just won't do it with no explanation as to why
my thoughts?
make it optional, just like the WiS stuff, or roll back and remove it, put it back on SiSi till it's actually ready and not missing half the benefits of the old window system or at least not so clunky and unintuative i like only having what i want open open you know?
also these new modules should be T1 and have BPO seeded so it's actually a player driven market.. just a thought as it's a basic cornerstone of the game y'know...
This! It is very much complete!
CCP Since you are Seeding these new modules in a different manner, you could keep them in line with the old seeding mechanism.... Make these modules factional, with no T1 versions.... This way you justify the lack of T1 BPO and keep the same effect that you want keeping the "lore"...
Also, The new inventory really looks like a mess when you open it on a OVERMODULATEDWITHEVERYPOSSIBLETHING POS, really! I got to scroll down 3 pages of guns ammo cargoholds ultil I can see the "X-Large Ship Assembly array" that we use as corporate hangar and then scroll up until I can see my ship again.....
MAKE THE INVENTORY ONLY SHOW WHAT IS IN RANGE FOR GOD SAKE!!!!
Also most of capital pilots are complaining about fuel management in this new window...
And WHY CANT WE HAVE INDIVIDUAL PILOTS HANGARS ON POS IN THE CORPORATE HANGAR!?
well, This was a good expansion... that just need a few fixes...
|
Balder Verdandi
Czerka. The Methodical Alliance
12
|
Posted - 2012.05.23 15:08:00 -
[590] - Quote
Using what I posted on another thread, and expanding on it ....
So far, I'm fine with most of the stuff this new patch brought but this inventory system is the most horrible part of the patch.
Mining operations: If you've ever held a mining op that:
- Used jet-cans tractored in by a Rorqual or Orca - Dumping directly into the cargo bay on an Orca - Dumping from an Orca into a Rorqual,
this was incredibly easy to do, and is now incredibly painful. You really need multiple windows for doing these operations and its obvious that whomever came up with this design hasn't spent hours in a belt or mining out the ABC's of an anom. What makes this worse is having inventory in the system you're mining in; there is NO reason why I need to see whats in a station that is tens of AU away from me while I'm in a mining operation.
Looting wrecks: This should be super easy with two clicks (open cargo, loot all button) but it's now just madness. I don't want to open an inventory control panel (and wait for it to load) while looting wrecks. All I need to see is the cargo hold of the wreck that I'm looting, not everything I have in system. This not only applies to belt ratting, but running a Noctis through a plex to get all the goodies and T2 salvage. Again, I don't want to fill my screen with stuff I don't need to see while running a salvage operation nor do I want to close the cargo hold of a looted wreck when before it auto-closed, or have it auto-default back to my cargo hold.
Corp Hangars: Moving things like blueprints in/out of a corp hangar to research using the corp lab (or corp assets in general) are painful. There is no reason why I need to open my entire inventory, then open (shift+click) on the specific corp hangar, then open (another shift+click) the container with my blueprints, and then struggle with now open containers/corp hangar that will reset their size every session change because they are now hidden behind a single massive inventory control panel. Double clicking was much easier.
Session Resets: When I open my cargo hold, drone bay, station container, anchored container, Corp Hangar, or my friend's corp bay in his Orca, I don't want to deal with resizing it every single time I need to open it. I have different sizes for each window based on what action each item provides me, whether its dumping ammo into my hold, adding/removing drones, or just trying to keep track of minerals or blueprints. I have tried clearing my cache and this does not work.
Double Clicking: Wow. I thought this was a feature, not a flaw of the game. I used to double click a ship to easily open it's cargo bay while in station and instead I end up getting into a ship. And the ship disappears? Seriously? It needs to show up as an active ship. Also, double clicking a station container doesn't open a new window. I need the ability to have multiple windows open (and have them remember where they opened and what size) without this struggle.
POS Management: There is absolutely NO need to see all the offensive and defensive hardware (missile/gun/laser arrays, shield emitters, etc.) of a POS when I open the cargo hold on my ship to pick up blueprint copies, or drop off fuel blocks. This also applies to POS moon mining, POS corporate hangars, POS silos, and POS labs.
Pricing: I'm primarily an industrialist, so I know how to use the market history tools already available in the market view. Where is the need to know how much my ships cost, or how much various sizes and quantities of ammo cost? This makes no sense because if I have missiles mixed with hybrid ammo, you're now making "apples + oranges = ISK" and its no longer an accurate representation of each items value.
If this UI actually added any benefit I would sing its praises, instead it has now made things incredibly difficult for me that were once very simple.
I don't stab people in the back. -áWhen you do, you miss the look on their face and that's priceless. |
|
Ridjobradi
72.CO
2
|
Posted - 2012.05.23 15:14:00 -
[591] - Quote
Again someone had vision, as something is "WRONG" with UI and must FORCE all players to swalow that, think it is called despotism! How come u guys in DEV-TEAM never thought u just made perfect thing ..and there is NOTHING u supose to change,atleast until it bug.If u have nothing special to change then DONT change it, otherwise ull just screw it,just as u did again.Please roll back fixed mouse-over OV and roll back this cargo/hangar/ship hangar disaster! |
JEZEB
Stainless Steel Federation
54
|
Posted - 2012.05.23 15:18:00 -
[592] - Quote
The Unified Inventory was a very bad idea, you need to put it back the way it was or let US decide whether or not we want to use it. It's obvious that the less functional players like it while not realizing what they like. It's a cop out anyway because this system of trees is just the same window copied over into another window when we SHIFT + CLICK... it's not even really a new window!
Put the ACTIVE SHIP back on the Neocom and keep the double click to select ships. I really don't understand the logic behind these choices you made here CCP, it's stupid and ignorant.
WE WANT TO BE ABLE TO CLICK OPEN OUR CARGOHOLD/ CONTAINERS/ WHATEVER AND MOVE THEM AROUND THE SCREEN QUICKLY AND EASILY. YOU JUST F'ED THAT ALL UP!!!
How hard is this? |
Callidus Dux
School of Applied Knowledge Caldari State
209
|
Posted - 2012.05.23 15:18:00 -
[593] - Quote
I want to suggest, that every one who hates the new UI set CCP Arrow and CCP Optimal to -10 and sends him the notification. Maybe they will THAN see, what they had done wrong.
Make this crap optional or trash it at once. |
GodsSoldier Aideron
1zero1 Inc.
4
|
Posted - 2012.05.23 15:19:00 -
[594] - Quote
i have to say i think the new missile effects are pretty cool,,, been a long time coming. only problem is if you zoom out from your ship even a little .... the effects go away.....i have a good graphics card and computer with my settings on the highest levels. and i understand ccp needs to worry about the effects on the server and players computers when large scale battles take place,,, but what good are these new effects if you have to be zoomed right on top of your ship,, i dont know anyone who plays like that. especially if your a mission runner and need to see the scene around you, at least before you could see who was shooting at what and with the issue that the missile launcher sounds are also non existent when zoomed away from your ship (still not fixed!!!).. the only way i know im firing missiles now is by staring at the missile module button!! i dont have any comments on the other things this update gave us as ive not played much since the inventory system sucks so bad, but all in all its a huge disappointment with such a large buildup for so long before... and when i signed in this morning and saw that the "new" inventory system was still in place (with such a HUGE negetive response to it) on top of the fact that ccp has failed to fix SO MANY other issues with the game that go back as far as the year ive been playing... i realized this may be the last of eve for me. pretty bummed out cause i like this game so much.. but enough is enough. now that my game play involves 10 million extra clicks per week and key combos its a deal breaker!!! |
Bayushi Akemi
Hisec Sentai Coalition.
7
|
Posted - 2012.05.23 15:23:00 -
[595] - Quote
Woo today's patch broke shift clicking! Not that it's an actual solution to the problem, but now even the workaround doesn't work https://forums.eveonline.com/default.aspx?g=posts&t=109826&find=unread-áHelp us purge the game of the goon scum! |
Etherimos
Winged Victory Corporation Intrepid Crossing
3
|
Posted - 2012.05.23 15:26:00 -
[596] - Quote
The missiles are completely awesome! Good job there! However, the new unified inventory completely sucks. I tried jet-can mining and found using the new window exceedingly painful. It's bulky - it's not intuitive at all. As some of the other posters have asked - why does the active ship disappear from the ship inventory? As I mentioned opening a can in space is really time consuming - there's no point having the loot all button if it takes 10x longer to open the can now. Basically it sucks.
Haven't interacted with the new modules yet, but some of those look interesting... But that inventory thing... fix it or axe it. |
Ad'Hakim Tahous
Science and Trade Institute Caldari State
64
|
Posted - 2012.05.23 15:27:00 -
[597] - Quote
GodsSoldier Aideron wrote:it is amazing to me that after you read all these posts to the new unified system, the only dev responses are from those who have worked on OTHER things!!! after a major release like this do you not (eve) think it wise to have all hands on deck to deal with any problems???!!! i have never posted in the forums even though i have been playing for a year now and seen all that ccp has done over this time. anyone who has played eve for a day would not have liked this change,,
edited by Ad'Hakim T
If I had to guess, I'd assume that the other Devs have grabbed hold of CCP Arrow and are keeping him/her as far, far away from the forums as possible.
Crossing my fingers in hope that more experienced hands now have hold of the problem that is the 'improved' inventory management system.... I live in hope of an opt out. |
William Jenner
1zero1 Inc.
0
|
Posted - 2012.05.23 15:31:00 -
[598] - Quote
Ok, look I have been playing eve for almost a year. I was very happy about this update in regards to the missile effects and revamp of ship. For the love of god, would you guys at CCP listen to your consumer and put the ships bay and items bay back to how they were. I signed in this morning and only 21,000 people were signed in. Whats that say? It says that people are not happy and are not going to play. "FIX THE ISSUE." IF IT WAS NOT BROKE DONT FIX IT. You have hurt the mission running guys, and the mining crews on this end. You guys took away the good loot and replaced it with Scrap metal and some little things here and there. I ran Mordus Head Hunters the other day. I use to fill my Noctis up all the way, now It does not eve get filled half way...You guys (The Creators) need to listen to the people who play this game...JUST FIX THIS THE STUFF....Make the game fun, how is was in INCARNA....THAT WAS GREAT.. |
Helothane
Ascendent. Test Alliance Please Ignore
23
|
Posted - 2012.05.23 15:37:00 -
[599] - Quote
This morning (after patch):
Hauler with 145 different stacks of modules in the cargohold. Dock in station in order to reprocess the modules. Select All, drag and drop into station item hangar. Over 1 minute later, it is still transferring. 42 in local. Finally everything transfers over. Select All, reprocess. That is usually almost instaneous, but not today. Took about 20-25 seconds for it to run through all the modules.
This lag is a killer. Even in nullsec, where there really aren't that many people, clicking on a wreck and hitting open cargohold, the hold finally opens when I am maybe 1500m from the wreck rather than a little less than 2500m because of how long it is taking for the system to process the instructions and display the contents. |
MamCieZjemCie
Processor Co Rolling Thunder.
8
|
Posted - 2012.05.23 15:40:00 -
[600] - Quote
CCP Punkturis wrote:MamCieZjemCie wrote: 2. Mission "Read Details" info don't remember position where were last time open
what? I thought I fixed this Can you tell me which agent you were talking to and which mission, please?
Naan Lekspar Nojana Dyodo Peter Oskarin Yelos Girgen
Yes something changed, not I am unable to open "Read Details" on all at once even, if thats how you fix it... removing it then... I won't comment it as I will end with ban.
|
|
Zora stein
Caldari Provisions Caldari State
6
|
Posted - 2012.05.23 15:40:00 -
[601] - Quote
The new UI is complete crap go back and make it optional.Ever heard the saying if its not broke don't fix it .Why not try and add the Jove or new space.Not a big fan of the new turd colored amarr ships either.Missles are great the rest just looks like a waste of time and made my game worse.Ill trade you the missile effects for my UI back. FAIL |
Kjel Keikira
Abyssal Frontier Jovian Empire
3
|
Posted - 2012.05.23 15:41:00 -
[602] - Quote
Loving the new missile effects, My slick looking new manticore, the new ingame kill reports are a great feature \o/ good work indeed.
However.. New unified inventory make me cry tears of blood born out of frustration. it wouldn't be so bad if it did not take so long to load inside a Pos.
I'm sure the intention of this was to make life easier in Eve. Unfortunately as many have described here, it makes life harder and takes longer. Surely antiproductive and not what you set out to achieve.
No one seems to come out to defend this or comment on it. i can only assume it a source of division amongst CCP themselves. Guessing some golden boy or someone with a high standing at CCP came up with this beauty, and to comment against it would mean trouble from the the top
Serioulsy tho. untill you can revamp this to be both swift and as uncomplicated as possible in all aspects of eve life, i request a roll back on it.
|
Xylem Viliana
Dust Bunnies Emergent Avionics
41
|
Posted - 2012.05.23 15:41:00 -
[603] - Quote
So, CCP still polishing the turd commonly known as the new inventory...
Give them time, eventually they will see that they have the same turd only they have gained a soiled dusting cloth |
|
CCP Punkturis
C C P C C P Alliance
2326
|
Posted - 2012.05.23 15:50:00 -
[604] - Quote
MamCieZjemCie wrote:CCP Punkturis wrote:MamCieZjemCie wrote: 2. Mission "Read Details" info don't remember position where were last time open
what? I thought I fixed this Can you tell me which agent you were talking to and which mission, please? Naan Lekspar Nojana Dyodo Peter Oskarin Yelos Girgen Yes something changed, not I am unable to open "Read Details" on all at once even, if thats how you fix it... removing it then... I won't comment it as I will end with ban.
I don't totally get what you're talking about but if you would file a Bug Report it would help me very much! Best way to do so is through F12 and Bug Report button at the bottom of the window.
Thanks! CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
|
Tobiaz
Spacerats
480
|
Posted - 2012.05.23 15:51:00 -
[605] - Quote
CCP Punkturis wrote:MamCieZjemCie wrote: 2. Mission "Read Details" info don't remember position where were last time open
what? I thought I fixed this Can you tell me which agent you were talking to and which mission, please?
Time to give him a little 'visit' eh? Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |
Ymmi Stenson
Aquila Crysaetos Aquila Societatem
5
|
Posted - 2012.05.23 15:54:00 -
[606] - Quote
Love the new inventory.
I always have hated how these litte tiny windows cover up most of the screen while I play EVE.
I want to see unified chat channels, I want that overview to be more compact. I want to get rid of having large local chat as intel tool in my left side of the screen.
I want to see more of this epic space ships game that you have created, and less of these windows.
New inventory sure covers up large portion, but with one click it-¦s away. And one magic clic, it-¦s back. GJ CCP. |
Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
153
|
Posted - 2012.05.23 16:10:00 -
[607] - Quote
Ymmi Stenson wrote:Love the new inventory.. Play the game for awhile. When you have over 600 unique items in your hangar, and you are in a WH POS, the inventory system is absolutely terrible.
Tears will be shed and pants will need to be changed all round. |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
122
|
Posted - 2012.05.23 16:15:00 -
[608] - Quote
Chokichi Ozuwara wrote:Ymmi Stenson wrote:Love the new inventory.. Play the game for awhile. When you have over 600 unique items in your hangar, and you are in a WH POS, the inventory system is absolutely terrible.
Also in low-Sec POS... |
Madenofpain
Active Fusion Cold Fusion.
0
|
Posted - 2012.05.23 16:21:00 -
[609] - Quote
New missiles are great if you sit looking at the backside of my ship point blank. If you like to play zoomed out I can no longer see my missiles flying :(. The new inventory blows chunks for people with tons of stuff I hat having to re-size the window every time I undock and use a ship in space |
Open Graves
Lone Star Exploration Lone Star Partners
1
|
Posted - 2012.05.23 16:23:00 -
[610] - Quote
Are the Drone Damage Amplifier IIs only supposed to require minerals and morphite to build? Ballistic controls and the like require a number of other types of resources. |
|
Razgriz Shaishi
Helix Pulse Rolling Thunder.
4
|
Posted - 2012.05.23 16:24:00 -
[611] - Quote
You guys accidently called it Crucible half of the time you mentioned the Inferno 1.0.1 patch on this page: http://community.eveonline.com/news/newsFromEve.asp?newsTitle=eve-online-inferno-1.0.1-has-been-deployed |
Hans Tesla
RigWerks Incorporated
1
|
Posted - 2012.05.23 16:33:00 -
[612] - Quote
The estimated price of goods in the new UI... how is it calculated? Have had wildly varied results when testing. Anywhere from dead-on to WTF?!?
It would be nice if it could be filtered down for region/constellation/system and span of time.\
Overall, GJ, I like what I've touched so far. |
Willaev
KINGS OF EDEN Sev3rance
0
|
Posted - 2012.05.23 16:36:00 -
[613] - Quote
"Modules will no longer take minor damage unexpectedly when your ship is being damaged."
Why not......leave it in. Random critical hits adding a minor (potentially major) shift in engagements. |
Aergia Somnus
Science and Trade Institute Caldari State
2
|
Posted - 2012.05.23 16:49:00 -
[614] - Quote
You really f***** up this time. You made a complicated process much more complicated (organizing all my stuff) I don't like it at all , windows won't stay positioned can't set up all my cargo containers for quick look, have to keep opening up hanger items, this is crap. Fix it our I quit. |
gente malparido
Freedom United Consolidations - Inter Terrestrial Galactic Theological Freedom Order
0
|
Posted - 2012.05.23 16:54:00 -
[615] - Quote
really not liking the new all in one inventory its especially a pain for useing with the orca or ships with multiple holds |
Phantax Naari
State War Academy Caldari State
0
|
Posted - 2012.05.23 17:00:00 -
[616] - Quote
Have to say the unified inventory is terrible. Looting using it is a nightmare. Ships and items in same hanger WTF !
Opened windows dont lock, dont remember their positions, cover already opened windows which makes dragging items almost impossible.
So not nice to have this forced on us. Like others have already said at least give us the option to use unified or not as we see fit !
Very dissapointed to find the mixed racial ability in the character creator didnt give us mixed clothing choice. Any reason we can look like any race, but are not allowed to wear their clothing ??? What was the point in doing half a job guys ???
Dissapointed guys, dissapointed !
|
Choose Randomize
School of Applied Knowledge Caldari State
0
|
Posted - 2012.05.23 17:01:00 -
[617] - Quote
I must apologize to the English, Google Translator can not it just as it should. I would like to bring some new things in the right light as you see now.
First ......... Salvage - open container / wreck takes about 0.3 + - seconds longer. Call it lag. Just open the container now takes about 0.3s longer. We want to have a slower game or how.
Second .............. Item manager chapter for itself. I do not know who invented this system for storing things, ships, etc..
Before the expansion was one window, scattered as it is wanted. Cargohold, hangar, things on the station. Between the windows is simply one click could toss back and forth here and there and everywhere. The current system you can not even remember how this one does help shift + click. If I change the ship, undock, dock, jump.
Now I feel stupid imposed a window that has a lot of interactivity far. What I can see how much ISK I have? On it I photographed it and put it in a showcase? But this is one of me, I just have a dig.
Give a choice, the old system items, ships, etc.. A new system. The current system item manager email unusable for me, as it is.The current system item manager is unusable for me, as it is. Inability to store windows hangar cargohold, things on the station. So what I want and not forced upon me as one of the window at nothing.
thanks for your attention |
Daniella Taranogas
Deep Core Mining Inc. Caldari State
0
|
Posted - 2012.05.23 17:01:00 -
[618] - Quote
When you logging in to my personnal BIO and update it with new contents, the new contents added to my BIO does not update.
Thanks :-) |
Katy Ling
Crimnson Concept Flame Flaming Nebula
19
|
Posted - 2012.05.23 17:02:00 -
[619] - Quote
Bala Aodh wrote:The new Inventory is making EVE more annoying to play not better especially with POS work. And the Chats are all broken.
you know ... i warned ccp for this, 3 weeks ago :
https://forums.eveonline.com/default.aspx?g=posts&m=1236877#post1236877
yet, "they know better what we like than we" and decided to go ahead and deploy a complicated inventory system, that : * doesn't update boarded ship cargo hold * doesn't show boarded ship and * shoves all loot cans in to one ship window, stacked with you're ship cargo hold, and * make us take minutes to do, what we used to take seconds.
if i was a new player starting this game, i would just give up after a few minutes, due to being unable to understand the friking inventory menu.
this is the second patch in the row, with aspects that **** of and put of players, yet, ccp still does not understand how pissed people become, when the game developer decides to make complicated what was simple and easy to work.
the new complicated inventory system is pissing people at the level of "ship spining removal" and "forced docking in captain quarters" when incarna came out. it's one of those simple things that players enjoy, and you took it from us and forced upon us a complicated system that creates frustration, of overcomplicating to find simple things.
if you still don't understand what's boiling up since the last 2 expansions, with features pissing off people, i gess "it's time to bring out the rainbow crystals" ... as soon as i can find them in the middle of the new inventory mess .... >.>'
|
B FRANKLIN
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2012.05.23 17:04:00 -
[620] - Quote
Don't like the way I have to manage my stuff. Roll it back or let me position my windows where I want them and make them stay where I put them. I'm OK with the rest of it. |
|
Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
586
|
Posted - 2012.05.23 17:08:00 -
[621] - Quote
There's no way to set terms for the other party in a war's surrender, you can only offer your own surrender which you could previously do anyway. It kind of renders the entire surrender function completely worthless. |
Airain Chelien
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.05.23 17:12:00 -
[622] - Quote
My Oh My, I can't see why you made the unified inventory soooooo un-unified. Please please please roll it back or let us choose. |
Adaahh Gee
Rock jockeyz Ushra'Khan
22
|
Posted - 2012.05.23 17:16:00 -
[623] - Quote
Callidus Dux wrote:I want to suggest, that every one who hates the new UI set CCP Arrow and CCP Optimal to -10 and sends him the notification. Maybe they will THAN see, what they had done wrong. Make this crap optional or trash it at once.
I think you are assuming they actually log in and play Eve, looking at their work, I'm unsure if they have played full stop. |
Taka Tao
Republic Military School Minmatar Republic
0
|
Posted - 2012.05.23 17:16:00 -
[624] - Quote
Please take it back (unified nightmare inventory thingee) |
Mag's
the united Negative Ten.
7437
|
Posted - 2012.05.23 17:17:00 -
[625] - Quote
Logged on to check out the new inventory. Sorry guys, it's fail on an epic scale.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
Gustav Mannfred
The Black Suicidegankers
32
|
Posted - 2012.05.23 17:17:00 -
[626] - Quote
i miss the old missiles and effects, but i made a video, that contains all subcap missiles. i will upload it soon. they are now in thread in my signature. I will also add the old inventory system soon. i'm REALY miss the old stuff.-á
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183 |
Zleon Leigh
136
|
Posted - 2012.05.23 17:44:00 -
[627] - Quote
Dovinian wrote:ReK42 wrote:Made a couple of videos to demonstrate exactly how bad this is when you have corp hangars and such open. When it seems to be frozen it is the eve client, not an issue with fraps or my computer. This is running on an i7 920 with 12GB or RAM and 2x5770 in crossfire. My temps were all fine and my CPU never went over 40%. When the client locks up fraps does not record the mouse movements so you'll have to take my word for it that during those long locks my computer - mouse and all other programs - was very responsive, it was just eve. I left the music I had playing in to show that it doesn't skip. First I demonstrate some of the unacceptable lag while simply dragging stacks around. It is incredibly unresposinve to the point of being extremely frustrating. I also demonstrate how it breaks when you try to drag a group of items that includes assembled ships - it no longer auto-sorts them to the proper hangar and instead refuses to do anything. http://www.youtube.com/watch?v=2hkUk13btqIThis next one is purely about the lag in the inventory window. Compare it to how responsive the other windows are and how ridiculously long it takes to open and close. http://www.youtube.com/watch?v=hwo_8OtEJDg Thank you for all the information Rek! I'll be passing it along.
You're going to pass it on? WTH? CCP Dev's loose the ability to read? Oh wait - maybe they did. Explains the lack of attention paid to Sisi feedback.
Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |
Sajuuk Brutor
Freeman Explorations Black Mesa Complex
2
|
Posted - 2012.05.23 17:44:00 -
[628] - Quote
CCP please make it an option in settings to use the old inventory, and new inventory. This will make everyone HAPPPY!!!
BTW the new inventory system makes hoarders in this game freak out. |
Victor Vandenberg
World Forge Industries Engineers of Fate
2
|
Posted - 2012.05.23 17:46:00 -
[629] - Quote
The new inventory and ships management interface is extremely uncomfortable. CCP, please return back the old one which was much more convenient. Or may be provide for an option to choose for those who like more the new one. |
Emrys Ap'Morgravaine
Minmatar Ship Construction Services Ushra'Khan
35
|
Posted - 2012.05.23 17:58:00 -
[630] - Quote
Just to detract from the inventory raging for a moment.
But could someone at CCP possibly deign us with an answer and tell us what the hell you did to channel listings?
I've had it all day today between socket closed issues (posted that particular complaint elsewhere).
I log in, and I see names listed in various channel's who aren't logged in, and who haven't been logged in for perhaps 2 or 3 hours inbetween which time I've had multiple disconnects due to socket closed.
I'm aware that I'm not the only one.
Who's been tinkering with live code again? (see yesterdays thread about module damage...) |
|
Desmont McCallock
175
|
Posted - 2012.05.23 18:02:00 -
[631] - Quote
For God sake fix the text in the newsletter. Copy-pasting isn't a bad technic but at least get in trouble to correct the expansion name. |
Kemal Ataturk
Brutor Tribe Minmatar Republic
9
|
Posted - 2012.05.23 18:03:00 -
[632] - Quote
Callidus Dux wrote:I want to suggest, that every one who hates the new UI set CCP Arrow and CCP Optimal to -10 and sends him the notification. Maybe they will THAN see, what they had done wrong. Make this crap optional or trash it at once.
[url:https://gate.eveonline.com/Profile/CCP%20Punkturis]CCP Punkturis[/url] too, she seems to find it funny only thing she posts as answers is some "" icons. |
Legia BIH
TunDraGon
2
|
Posted - 2012.05.23 18:13:00 -
[633] - Quote
New inventory is worst ting ccp done in last few patches , pls return old one ! |
WolfSchwarzMond
BSC LEGION Tactical Narcotics Team
14
|
Posted - 2012.05.23 18:27:00 -
[634] - Quote
Well it seems they're going to COMPOUND their mistake. THIS is how they answer the issues.....a new patch.
Unified Inventory
Fixed an issue where the new Unified Inventory would reopen every time a character jumped, docked, undocked or otherwise performed a session change. Inventory window locations that are still accessible between docking and undocking will now remain open. For example a ships Drone Bay, if opened in a separate window. Fixed an issue where players could not edit their Smart Filters. Fixed an issue where Corporation hangars would not load correctly. Attempting to move mixed groups of items into hangar locations that can only accept a specific item type, will now transfer the items allowed.
PLEASE stop putting band-aids on a shotgun wound. LET US CHOOSE. |
Lord Addi
Space Junkiez League of Extraplanetary Gentlemen
0
|
Posted - 2012.05.23 18:33:00 -
[635] - Quote
... inventory is now gay... with the exception of travelling 2 jumps in a cargo ship to pick up a modual i just skilled i havnt done anything, havnt seen any of the missile updates or anything cos i just dont have have the energy after work to fuk about trying to figure the inventory...
my home station has like 20 ships and 18 station containers in... finding things is a nightmare. all my ships have odd random names and because i cant see a image it took me ages to try and remember what i called my cargo ship..
WHY would you add this without adding a option to turn it off!? |
Crazy Jade
xLegion of the dammedx.
7
|
Posted - 2012.05.23 18:36:00 -
[636] - Quote
Inventory shyte is a huge floppy hairy bawlbag |
Lien Thims
Gene Works Gatekeepers Universe
0
|
Posted - 2012.05.23 18:45:00 -
[637] - Quote
I hate to detract from the ramblings about the new inventory system but for us 0.0 can you please sort oput the channels so when you log off or quit your name acyaully diappears from local and doesnt stay there until DT I have had players that are not online stay in local for over 12 hours.
Not just local this seem to effrect most other channels as well such as fleets. |
Coreemo
Republic Exploration And Defense Rock Ridge Alliance
0
|
Posted - 2012.05.23 18:53:00 -
[638] - Quote
Revert the inventory. The new inventory system is much more cumbersome, not to mention a bit buggy. I can't even rapid loot mission cargo containers anymore |
Hun Endorfin
No Mutants Allowed H0RR0R VACUI
0
|
Posted - 2012.05.23 18:54:00 -
[639] - Quote
Hi Some interesting bugs: -chat bugs(invisible chat OR visible offline characters) -Missiles are unsyncronized( dmg faster than the missile itself= missiles going with the basic skills, dmg with the skills. e.g: x ship destroyed at hmm 14:50:10, missile impact occured at 14:50:12-20. ) -inventory is very laggy, and eating my HW
anyway i like the new km system, the new missile effects(apart from the unsync.) etc.
oh yes: new inventory is almost good..idea was good , implement was rly bad. make an ingame total commander, or something like that.) :)
|
Kali Mezuko
Artificial Stupidity
0
|
Posted - 2012.05.23 18:58:00 -
[640] - Quote
The new inventory system makes even simple jobs more difficult.
Please just put the old item and ship hangar buttons back on the toolbar. |
|
Diemos Hiaraki
VC Academy
0
|
Posted - 2012.05.23 19:00:00 -
[641] - Quote
Not happy at all. Pre inferno was stable - I'm getting BSOD all the damn time now.
UI - no filter for mission items. Needs a separate window for cargo of current ship open at same time to be useful anyway. I don't like it at all.
R&D - changes to R&D have hurt enough to view these changes as nothing but an insult to younger players. Changes to R&D hidden away in a blog about faction warfare so few knew about it until after introduction - smooth move there. So now it's harder to get the kit I'd need to get a T2 BPC, meanwhile there are old players with T2 BPOs laughing their asses off. Why are T2 BPOs still in the game?
The rest of the changes just look like a massive pain in the arse to a younger character.
Will probably unsub like I did last year (and I guess you'll lose another 10,000 subs too.) The game still demands specialisation to compete with oldfags, and frankly that's boring waiting to train for something that you have no guarantee of enjoyment piloting. Looks to me that the price of T2 stuff is going to go up dramatically too, and since the first rule of EVE is "don't fly what you can't afford to lose;" it appears I'll never fly a decent ship into combat, and honestly, after this update I'm less inclined to fight than I was before.
At least it's sunny - I might as well go outside and do something else. |
Wellyphant
Pigs in Space Corporation
1
|
Posted - 2012.05.23 19:00:00 -
[642] - Quote
Anybody taking bets as to which month someone from CCP is going to emerge from their bunker to make a comment about the roaring disapproval of the "new improved" inventory system? |
Joe Everyguy
Red Federation RvB - RED Federation
1
|
Posted - 2012.05.23 19:06:00 -
[643] - Quote
This unified inventory is utter garbage.
Whoever designed and implemented this 'feature' should be fired. |
Kydar Romero
the united Negative Ten.
1
|
Posted - 2012.05.23 19:08:00 -
[644] - Quote
unified invetory = FAIL!!! No Beer for you! |
devilsdriver
4th Cavalry Space Forces THE UNTHINKABLES
2
|
Posted - 2012.05.23 19:11:00 -
[645] - Quote
your inventory change is trash the chat buggs out and keeps people names in local that have been logged out for hours yet another fail from ccp STOP TRYING TO FIX THINGS THAT ARE NOT BROKEN |
Sydewinder
Cowboys From Hek
0
|
Posted - 2012.05.23 19:12:00 -
[646] - Quote
so, this is how I get to spend the summer ingame, learning to deal with crap like the inventory system? RIFT, here I come..
"If it isnt broke, don't fix it!" <-- put this motto on a company button or a Tshirt for cripes sake! |
Cyn Osuralt
Science and Trade Institute Caldari State
0
|
Posted - 2012.05.23 19:13:00 -
[647] - Quote
Is this the rant area for the expac? The fix to the patch for the "ghosts" of those logged but still show online didn't fix the problem. There are still 4k people showing up currently in Jita.
The unified inventory won't keep set windows even after resetting settings. After logging off and back on I have to reset windows all over again. I'll just ditto everyone on the UI problems and extreme dislike.
Autopilot - no longer will dock you even though you set destination to that station like it used to do. I usually use autopilot when going to other stations a few jumps away in a shuttle. Why did CCP take away this ability of AP? It's bad enough they can't get AP to warp all the way to a gate which is just a setup for gankers. CCP should have been working on those simple problems with the AP instead of the UI.
Usually in other games major expansions bring in a lot of new content and new things for players which should draw in new players or old ones. But it seems all of these expansions is just driving people away instead. That's called bad business. Time to start firing the content directors and hiring some long time players of the game who know what works. Just saying.
The old adage here of "If it isn't broken, don't fix it." does apply here. Seriously. |
Krypthon
The Aggression Movement
0
|
Posted - 2012.05.23 19:13:00 -
[648] - Quote
OK. I guess I dont have to tell you the new inventory is not appreciated (understatement). So, ok, it sucks. Everybody can make a mistake and that is fine. However, I think you can fix it easily in the following fashion:
Step 1: remove it and role back to how it was before! Step 2: add the new and smart UI to the ASSETS screen!
This way you wont bother pilots with a lot of crap windows while flying/pvp-ing/salvaging and so on, BUT you WILL provide a far better assets screen in which we can filter and find all stuff much easier. |
Keyza
Space Chop Shop
2
|
Posted - 2012.05.23 19:26:00 -
[649] - Quote
PLEASE MAKE THOSE FKING WRECKS TO CLOSE AFTER I LOOT THEM AND THEAT FKING CARGO OF SHIP TO STEY CLOSED !
my PC is getting EMO each time i try to loot a fking wreck and have 200+ items in cargo .... why the hell i need to see them and refresh theat cargo all time i loot 1 (ONE) wreck ????????????????????
thx again ccp for the great fail patch |
Niko Lorenzio
United Eve Directorate
48
|
Posted - 2012.05.23 19:34:00 -
[650] - Quote
Redclaw Inshan wrote:Sis Antegone wrote:Personally I'm happy with the new inventory UI. It makes sense and it prevents the need to have x windows open to move stuff around between holds, conatiners and what not.
I don't see the big problem tbh. It's just a little getting used to. And yes, it has some little twicthes that need some love but in general it's a step forward in decluttering the screen.
And I can see what CCP is saying with "people resisting to change". It's true. If they would act on all emotions on patchday+1 we wouldn't even have EVE as it is today.
So they will take some time, assess the true value of all feedback and then might reconsider. I for one hope they won't.
Ok you like the new system, great. But about the "people resisting to change": it's wrong... i do not resist to change if the changes actually make sense in one of the other way... people are not complaining about the frigate changes ( xcept the 1-2 users that allways complain about every change), or the changes to FW, what everybody complains about, is that 1. Feedback from Testserver obviously is totally ignored and 2. that the inventory is way too complex as it is now. Everything takes longer to do. People have set their inventory windows in a way to optimize their personal workflow. Everybody uses the inventory different. NOW everybody has to use the inventory like the dev that actually made up this unified inventory. So i do not see the point of getting used to something in a game i pay for, that somebody else thinks is great, but 90% of the community thinks it sucks. Point is. this inventory is not finetuned as it should be after having it on the testserver. THEY HAD FEEDBACK ABOUT IT, but ignored that mostly. So, why should anybody actually waste their time on SISI to test stuff CCP wants to implement and give feedback if it's obviously ignored? For that i feel i would be a Beta-Tester that pays for the game. This here feels like " ok, we put it on SISI to give the people a chance to test it out, but no matter what the feedback is, we're going to put this live as it is anyways." Why does something, that is obviously NOT finished and thought through properly reach TQ? SISI should be the place where fine-tuning is done, and NOT the life-game-server. CCP tries to encourage people to log onto the Testserver to test things, but then those who do, are ignored. Imagine, the hours people spent on SISi are wasted time, as they could've spent that time on TQ. So, people pay for the game, they are generous, yes generous, and spend their time on SISI to try and help the devs with testing and such, and then they are ignored? How does that feel? Oh and another thing. i read the whole damn thread and one thing came to my mind. As soon as the talk was about something different than the Inventory, Devs jumped in and replied. So the ones actually in charge of the new inventory are either hiding, or finished their jobs a couple days ago and are on a holiday because they knew the feedback would be severe. This does not give a good feeling for those people who actually DO what they are asked for and give their feedback. I totally feel ignored, and that makes me even more sad than the ****** up new inventory.
I usually don't like to quote, but THIS poster couldn't have described it better. This is the reason I stopped bothering and testing things on SiSi or Duality after our input on fleet window changes and Incarna were completely disregarded and our time wasted. All the problems went through anyway and were only fixed/reverted after much rage and burned out graphic cards.
|
|
Misha Moon
Frog Morton Industries Anuran Origin
10
|
Posted - 2012.05.23 19:49:00 -
[651] - Quote
When you shift click to open the corporate hangers (all of them at the same time like the old one), the labels will now read corporate hanger, corporate hanger, co.... Get the picture?
I would appreciate it if they would be labeled by their 'given name' first, all those tabs, so I don't have to drag the corp hanger window all the way across the screen to see which of the corp hanger 1-7 I am about to put stuff into.
Not wanting to sound stupid - labeling them all corp hanger first would not have been needed if the entire corp hanger could open by clicking the main menu in the list, resulting in 1 big label Corp Hanger, and then the 7 under-menu's.
I really really would like the corp stuff taken out of the list of my assets. They aren't mine. They're corps assets.
Besides that, it does seem a bit more functional now, but still wouldav preferred to keep it the way it was.
One other thing I wonder is: If you had a feeling it did not apply as it should, how come no comment from a Dev yesterday saying - Guys, much sorry, we have loadsa bugs, we'll fix it tomorrow instead of letting us sorta believe it was meant to be just as it appeared. I would have liked that comment to have appeared while I was gritting my teeth yesterday.
Thanks for working on it though - please work on it some more.
Thanks,
-Misha |
Greahg
Messengers of Judah Socius Inter Nos
0
|
Posted - 2012.05.23 19:50:00 -
[652] - Quote
After completing a number of missions I find the missile explosions about as exciting as watching a dud firework. I like the idea of the smoke trails but the result is the missiles look like they are walking to the target. |
Knalldari Testpilot
1
|
Posted - 2012.05.23 19:51:00 -
[653] - Quote
Steijn wrote:feedback? = UI sux big style.
This tree mode needs making so its optional or at least tell me which system sells weedkiller so i can kill the ******* thing. +1
new UI is less useable and less intuitive |
Misha Moon
Frog Morton Industries Anuran Origin
10
|
Posted - 2012.05.23 19:54:00 -
[654] - Quote
Oh, add that comment about labels to any larger amount of cans open in a combined/stacked window - I do have a notion it is 'item hangers'. The Info I need is the label I gave it - can-with-stuff-that-goes-there, can-with-stuff-I-need -to-bring etc.
Please. |
Qvar Dar'Zanar
EVE University Ivy League
38
|
Posted - 2012.05.23 19:55:00 -
[655] - Quote
Posting to show my agreement with the general consensus on "the new inventory sucks, give the multiple windows back".
So:
1. Value estimation, great. 2. Cargo capacity bars, great. 3. Pushing multiple buttons to see my ships, when I could do this before in plain sigth, terrible. |
N3LLY
MUNKI.MINERS.INC
2
|
Posted - 2012.05.23 20:09:00 -
[656] - Quote
CCP Guard wrote:Thread unlocked. TQ has been online for 10 minutes again now and is looking healthy. An issue was causing node deaths so our guys took it down, skimmed the error reports, found the culprit, removed it and restarted. We should be in the clear and ready to focus on Inferno.
it was UI it had to be its ****** everyones game time up when u revert do we get our game time back ? or are you gonna thow us an extra day every month to compernsate for game time lost ?
|
Maximus St0rmicus
We Always Salvage Priate Stuff
0
|
Posted - 2012.05.23 20:11:00 -
[657] - Quote
never complained about anything before but after 2 minutes of playing with this new 'inventory' thing i'm mighty fed up that i just paid 3 months subs. I dont feel like logging in again and i wont re-activate my 2nd account until this is either permanently rolled back to the previous inventory system that WORKED JUST FINE or this new unified catasrophe is made optional with a simple tickbox.
Why do people insist on fixing things that werent broken in any way. It always ends up the same way........
with a major fail |
AbsoluteHavoc
Mind Games. Suddenly Spaceships.
1
|
Posted - 2012.05.23 20:13:00 -
[658] - Quote
Hate the new inventory system too. Very hard to use...
Not sure if anybody's posted about the new web drones but it seems they all have a sig radius of 110. Is that a typo or is it the actual stat value ? If it is it doesn't make sense all utility drones have sigs of 25/75/110 vs the normal 25/50/100. While I never really agreed with that either since u'd think they'd be something on the lines of 30/60/115 to keep things balanced but the new ones.... 110 for a small drone !?!?
Also the new "test mods" lack any sort of usable/humanly comprehensible stats/description. Nice going CCP
That's all from me. o/
|
Kayrl Bheskagor
Hedion University Amarr Empire
0
|
Posted - 2012.05.23 20:13:00 -
[659] - Quote
The unified inventory? TERRIBLE!!
Make it so we can enable it/disable it. That way, we can go back to using the ORIGINAL one, that WORKED, was ORGANIZED, easy to SEE the contents andquantities, and didn't have bloated window frames to waste space. All the post patch bugs associated with the inventory windows aside, the windows frames are fatter than before, which means more unusable screen space. Maybe CCP have forgotten, but players can unify their own inventory, the way THEY like, including container tabs, names, and anything else we need. Lose the isk calculator, or at minimum, allow the players to turn it on/off in a right click menu, or in general.
Instead, add something that actually IS useful, like AUTO SORT and AUTO STACK. And you guessed it, give players the option to turn that on and off too. The filters are handy, so allow THAT option to be enabled on the OLD inventory, and you've got something actually usable. |
N3LLY
MUNKI.MINERS.INC
2
|
Posted - 2012.05.23 20:16:00 -
[660] - Quote
Jebediah MacAhab Dallocort wrote:CCP's development cycle REVEALED:
- Designer gets a stupid idea.
- Designer creates mockup, presents to Hilmar via an email.
- Hilmar makes a presentation at Fanfest about how CCP has learned from it's mistakes and will be introducing NEW! PATCHES! WITH MISSILES! Little mention of the stupid idea.
- Coders implement while stoned out of their minds.
- Coders shove the committed code over to a desk marked 'QA'.
- QA doesn't exist, janitor eventually finds the dusty box of CDs and turns it in at Lost & Found (AKA Beta Deployment).
- Beta Deployment shoves it onto SiSi, goes back to watching reruns of Friends.
- SiSi ******* explodes, players report numerous problems.
- Developers issue halfhearted assurances during the commercials while watching Everybody Loves Raymond.
- Deployment. The emails coming in create a loud buzzing sound in the telecom lines, which also happens to interrupt the NCIS marathon everyone was watching.
- CCP runs around in a panic, pretends that bugs are design decisions, assures everyone bugs will be fixed. Well, the obvious ones that are easy to fix. They don't want to talk about the bigger ones.
- First patch is deployed. More bugs are created. Telecom line is now on fire.
- Patch 2, another strike. Arcs are coming off the T3 line and shorting out the cable TV, so now CCP can focus.
- Patch 3 and onwards start to actually fix things.
- Hilmar announces next cool feature + stupid idea bundle, focus is shifted and bugs are left unfixed.
Funny but probly true lol |
|
Sycotic Deninard
The Scope Gallente Federation
11
|
Posted - 2012.05.23 20:29:00 -
[661] - Quote
I have to say that I do not like the new cargo window especialy when you are undocked. The new interface is over engineered. I liked the old system better as it was simple and straight forward. |
Pat0chan
Fake World
0
|
Posted - 2012.05.23 20:36:00 -
[662] - Quote
Never complained about anything yet, but the new patch is a total waste of time. - new missilles graphic animation that nobody will enjoy cause most of the players are set on low graphic settings due to lag. - waste of time REMAKING ship that ppl were happy of (stealth bombers) - making a mess of the perfectly fine cargohold system And thats just few points made after a 15 min playing.
Anyway lets meet in Jita to shoot at that bloody statue once more. |
Gallinarr
Enlightened Industries Test Alliance Please Ignore
3
|
Posted - 2012.05.23 20:38:00 -
[663] - Quote
The inventory overall is something that I will have to get used to, however I would like the ability to separate out my ship hanger from my actual station storage, and my ship storage when I want to. I think that point is the jist of why most people currently hate the new Inventory.
Also the new inventory window does not remember the place you put it in. It can be mind blowingly slow to update sometimes.
Something about the market system seems different in the cost to setup market orders - I don't like put it back.
MISSILES particularly bombs are awesome, they are so awesome that my favorite one changes every time i see a different bomb go off.
OH ALMOST FORGOT - salvage drones ASAP that is all |
Asketus
I-F-L Gallente Productions LTD I-F-L Intergalactic Space Holding
0
|
Posted - 2012.05.23 20:44:00 -
[664] - Quote
Who had the idea to this inventory system ??? Please give us back the old and don't try to correct it with more and more complicated special "enhancements"..!!! Again i stopped playing and now i'm watching golf on eurosport instead of mining roids... my nerves...
Asketus,Ommulus,Maharischi Pyroxyogi........
Ps: before i forget it - i want cockpit and joystick
|
Ar13
Shadow Veil Industrial Shadow Directive
0
|
Posted - 2012.05.23 20:46:00 -
[665] - Quote
Inventory System thumbs DOWN
Can I please choose not to use this ... CCP you dropped the ball on this one. it's **** |
Crunal
Falling Feathers
0
|
Posted - 2012.05.23 20:50:00 -
[666] - Quote
Did the designers actually look at the functionality of the inventory view of where it was placed, or did they just go "ooooo shiney new look" and go with it?
I think the inventory view would have been better placed in Assets rather than for your hangers and cargo holds. This view is a nightmare for larger corporations, and for those that are multi-boxing where they need to have access to the hanger of a hauler like an Orca. |
Kinelll
Tashi Delek Construction
1
|
Posted - 2012.05.23 20:51:00 -
[667] - Quote
better said below |
Kalel Nimrott
Wishful Desires Inc. Armada Assail
8
|
Posted - 2012.05.23 20:52:00 -
[668] - Quote
I don`t know if this was said before here, but a filter for cargoholds could be a big improvement, the way that we can filter sings from ships while we scan, or the overview. Other than that is a great system.
And issue that I had was that I was looking at my ships cargohold while changed ships and after I changed ships a window appeared telling me that I couldn't look at the cargohold couse the ship wasn't active. The window entered in some kind of loop that it couldn`t be closed or put in the background. Killed the client externaly, the only way that it let me. |
Draenir Stein
Science and Trade Institute Caldari State
0
|
Posted - 2012.05.23 20:52:00 -
[669] - Quote
I've returned playing EVE lately (after 4 years fallback), but it's funny to see how the bad "tradition" of ignoring users experience /feedback by CCP - still persists and pops up here in forums.
Dear Devs, I have some experience in programming and I know how ungrateful end-users can be sometimes. And I honestly think that you had only positive intentions while designing new Cargo Interface and investing a bunch of programming hours during the process...
But... If you have near 700 posts here by now, while most of them contain complaints about the interface at first place... If from the first minutes of Inferno gameplay my chat was flashing with "cargo sucks!" like posts, than the point is obvious - just change it.
Change it back to previous version first. Then, test new version again on beta servers, do a little questioning work among the testers. If it's mostly positive - then launch it to outer space. Please...
It's amazing to see how such ignorant thing like Cargo UI (User Interface) can become so annoying and completely destroy the impression about whole "Inferno" expansion (IMHO).
As I said - I much appreciate really huge developing work that had been done here. EVE universe is Universe. Large, impressing, and still challenging. Please, don't spoil us such epic experience by ignoring our "basic" UI needs.
Best regards.
|
Zeko Rena
ENCOM Industries
1
|
Posted - 2012.05.23 20:54:00 -
[670] - Quote
I personally like the new inventory system, BUT, as it stands right now i don't have a huge amount of assets and i dont use any POS's which by looking at it i think it could get confusing.
I think having an option for people to switch back to the old system for now might be a good idea to qwell the epic amount of whining,
Yet i think with some serious suggestions from players on how to improve the inventory it can be made much more user friendly for POS's and large lists of assets and ships (If CCP will listen to you guys, thats if you can suggest improvments without 90% whinge)
I have been using the old system since the beginging of time but did not take long to figure out how to use this new system easily, even for mining. Which some epic whiners said was impossible now
More ore for me i guess
I noticed also 1.0.1 fixed one issue i had with it already which is if you drag a whole bunch of assets into the hanger but one was a ship it would just do nothing, glad to see it now moves everything but the ship |
|
Grimbal Fox
Mass Consortium Mass Consortium Alliance
0
|
Posted - 2012.05.23 20:55:00 -
[671] - Quote
hey.
I have problems with my local chat. People on my watchlist does not work as intended. People that are in local chat are shown as offline. People that are not even in my system are showen as if they are and they switch from online to offline status all the time.
Grimbal |
Kinelll
Tashi Delek Construction
1
|
Posted - 2012.05.23 20:56:00 -
[672] - Quote
CSM, you are there for stuff like this, please at least comment |
Kalel Nimrott
Wishful Desires Inc. Armada Assail
8
|
Posted - 2012.05.23 20:57:00 -
[673] - Quote
New system deosn`t sucks, ppl have to get used to it. And if you miss so much the old one, then use the shift+clic or just deal with it. |
Talon SilverHawk
Patria o Muerte
159
|
Posted - 2012.05.23 20:58:00 -
[674] - Quote
Kalel Nimrott wrote:New system deosn`t sucks, ppl have to get used to it. And if you miss so much the old one, then use the shift+clic or just deal with it.
It may not suck for you it sucks for others. So let ppl know you like it and let others say they don't.
Tal
|
khmervareman
Sra loror Corporation
0
|
Posted - 2012.05.23 21:12:00 -
[675] - Quote
the inventory fail... each time i dock i alway need click again for open item hangar and ships hangar too and this inventory take alot of my time for play ....fail patch.... plz give us back the old inventory style |
Ranger 1
Ranger Corp
1975
|
Posted - 2012.05.23 21:19:00 -
[676] - Quote
Talon SilverHawk wrote:Kalel Nimrott wrote:New system deosn`t sucks, ppl have to get used to it. And if you miss so much the old one, then use the shift+clic or just deal with it. It may not suck for you it sucks for others. So let ppl know you like it and let others say they don't. Tal
Sometimes it's difficult to be patient with those that are mildly intellectually "challenged".
Let CCP fix the minor bugs (update when dragging from one window to another, remembering window positions after session changes, and better filters for the tree itself), and if it bugs you merge our ships and items hanger with station services which is (and always has been) more efficient.
By the way, if you pin the windows where you want them they DO remember where you put them... and this can be different positions between in space and in hanger. They just need to not close during session change. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Akatenshi Xi
Elite Shadow Society ESS Empire
20
|
Posted - 2012.05.23 21:20:00 -
[677] - Quote
Dear CCP,
Game Making; you're doing it wrong.
After almost decade no one is held accountable for a proper release that *works*? Test the stuff extensively, don't implore your users to download patch after patch for an expansion that is supposed to update the game and improve it.
This is the equivalent to me coming out to your house to perform a service every six months, but having to come back every single time after the services I render to do touch up work 2 or 3 times a day for a week... Doesn't seem very professional does it? I cut your grass, but I forgot to edge. Damn. I edged the other day but I forgot to clean up the grass clippings.
Stop being another Microsoft and forcing stuff out before it is ready. |
Talon SilverHawk
Patria o Muerte
162
|
Posted - 2012.05.23 21:27:00 -
[678] - Quote
One thing that would be nice. Please let us sell things straight form our containers, It such a pain having to move stuff back into your main hanger from your containers to sell.
Tal
|
Zleon Leigh
138
|
Posted - 2012.05.23 21:30:00 -
[679] - Quote
Talon SilverHawk wrote:One thing that would be nice. Please let us sell things straight form our containers, It such a pain having to move stuff back into your main hanger from your containers to sell.
Tal
More importantly - contract items out of containers. Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |
Cheekything
Dark-Rising
96
|
Posted - 2012.05.23 21:33:00 -
[680] - Quote
Well here's my feedback from the last 2 days.
- Missle effects are welcome. - The extra load on my cards however is not (20-30C increase), I know this is not related to the missles but I was able to run 2 clients on full before Inferno and after I cannot. - The new inventory is ok, however there are many niggles that make it unpleasant, 1 being not being able to see your active ship and not being able to drop items into the ship hanger. -Kill reports I love
Factional Warfare:
- New system is great in the most part - Defending plex's need a reward other than standing as they really aren't as worth doing. - System upgrades need well more, it's a good start but they need to be more intresting. - Corps can still dock in some stations even though they are at war. - Harder plexes need to give more rewards, I think you should look at the system you have in incursions and apply it, this would help people work as a group and not solo entities as the current system seems to promote (it's way to easy to bail on a plex if hostiles appear). - Higher level systems should have harder plexes and better rewards to encourage people to attack the other Faction's base systems. |
|
Yrogerg Nord
Grumpy Old Guys
0
|
Posted - 2012.05.23 21:34:00 -
[681] - Quote
I like the new missile grraphics. BUT I don't like the new UI system. I liked to look at my cargo hold and my hangar when loading Ammo. I cannot do this now. The open window will sometimes flip to the Inventory window that you are placing things in. PLEASE go back to the way it use to be. |
Sugar Kyle
The humbleless Crew Capital Punishment.
10
|
Posted - 2012.05.23 21:39:00 -
[682] - Quote
Can the loot all button get a boarder so that it stands out a bit, please? The window is now so busy that I find myself going for the center of it at the bottom (where the old button was) and then scanning the entire thing visually, reading the words listed to see where the button is because it is flush and not a visual button.
I'd also like it back at the center.
Not reading the entire thread to find out if this has been asked.
Edited to add: Amarr ships are very brown now and I'm sad. I thought it was going to be more of a bronze and grey look. Now its just brown and khaki. |
Hammar Wolf
BOAE INC Red Alliance
0
|
Posted - 2012.05.23 21:56:00 -
[683] - Quote
The new inventory system is terrible. I mean it is incredibly awkward and not intuitive. It takes much longer to accomplish the same tasks. How is this an improvement? Its now unified in a very bad way. You know what people like? Options, options and more options.
Thanks for the awesome missile launchers. I started playing in 2006 - glad to see 6 years down the line this got implemented, but better late than never. |
Norsk Maelstrom
Freelance Economics Astrological resources Tactical Narcotics Team
1
|
Posted - 2012.05.23 22:38:00 -
[684] - Quote
I mine with 5 miners and jet cans. I used to just double click my cans in space and it would open them while keeping my cargo open so i could transfer ores. The shift click is just not working well, actually only about half the time for me. How about giving me a shortcut to open a container in space in the place of where my double click used to be to open the can. Or give me the option if i right click a can in space to open it in a separate window. |
cybore
Black Adder Dynamic Broken Toys
0
|
Posted - 2012.05.23 22:49:00 -
[685] - Quote
when looking at the corp hanger in station, and you apply a filter for say tab 1 then you go to tab 2 the filter resets, so when looking for something I would have to input the filter several times just to look through the whole corp hanger.
|
Katy Ling
Crimnson Concept Flame Flaming Nebula
24
|
Posted - 2012.05.23 22:51:00 -
[686] - Quote
oh ... i wanted to post this sooner, but i forgot ...
anyway, i just wanted to mention that i realised the spirit of the "Inferno" Expansion ... it's because it's an inferno to use the New UI unified inventory ! thanks a lot |
Caprican Erock
Martyr's Vengence Test Alliance Please Ignore
4
|
Posted - 2012.05.23 23:19:00 -
[687] - Quote
Choose Randomize wrote:I must apologize to the English, Google Translator can not it just as it should. I would like to bring some new things in the right light as you see now.
First ......... Salvage - open container / wreck takes about 0.3 + - seconds longer. Call it lag. Just open the container now takes about 0.3s longer. We want to have a slower game or how.
Second .............. Item manager chapter for itself. I do not know who invented this system for storing things, ships, etc..
Before the expansion was one window, scattered as it is wanted. Cargohold, hangar, things on the station. Between the windows is simply one click could toss back and forth here and there and everywhere. The current system you can not even remember how this one does help shift + click. If I change the ship, undock, dock, jump.
Now I feel stupid imposed a window that has a lot of interactivity far. What I can see how much ISK I have? On it I photographed it and put it in a showcase? But this is one of me, I just have a dig.
Give a choice, the old system items, ships, etc.. A new system. The current system item manager email unusable for me, as it is.The current system item manager is unusable for me, as it is. Inability to store windows hangar cargohold, things on the station. So what I want and not forced upon me as one of the window at nothing.
thanks for your attention
darmok and jalad at tanagra. |
Gotami1
State War Academy Caldari State
0
|
Posted - 2012.05.23 23:21:00 -
[688] - Quote
Un- Unify or I not to buy you next please. |
IWolfMasterI
Macabre Votum Against ALL Authorities
1
|
Posted - 2012.05.23 23:22:00 -
[689] - Quote
I would like to see the old UI come back this new one is inconvenient and a hassle. Maybe an option for the old UI for us that don't see a need to fix something that isn't broken? |
Serenety Steel
13
|
Posted - 2012.05.23 23:24:00 -
[690] - Quote
https://forums.eveonline.com/default.aspx?g=posts&t=112161
Please +1 this thread |
|
Caprican Erock
Martyr's Vengence Test Alliance Please Ignore
4
|
Posted - 2012.05.23 23:25:00 -
[691] - Quote
Kalel Nimrott wrote:New system deosn`t sucks, ppl have to get used to it. And if you miss so much the old one, then use the shift+clic or just deal with it.
incorrect answer is incorrect. we do not have to just "deal with something" if it adversely affects our game play.
when we say 'pubbie' we mean people who are too new to EvE to truly know what they really do or don't like, who don't have a slew of assets spread across the galaxy strategically, and are mindless automatons who just feed on what they're given without question. |
Remscar
The Dark Space Initiative
0
|
Posted - 2012.05.23 23:32:00 -
[692] - Quote
New Inventory UI is terrible IMO, hard to use, annoying, and is TERRIBLE with POS's. |
Delnarai
Teddy Bear Mining Corperation
0
|
Posted - 2012.05.23 23:33:00 -
[693] - Quote
I agree that the new multi system sucks! I have been playing for 8 years and have had windows located where they are convenient for me. My stuff stays on at the station and is in order, my ship and drone bay comes on when I leave the station and stays on, My ships cargo stays on in station so I can drag and drop my ships cargo quickly and un-dock again. Uni-inventory is a stupid idea, who came up with it, somebody you hired from EDS or Microsoft.
Its always been true that the longer a game is played the more stupid idea's the developers come up with to drive away players. CCP has now put its foot on that path. I will wait for a change, but not for long. There are many other games to play out there instead of having to deal with junk programming that no one in his/her right mind would ask for, or even hinted about wanting! |
MadMuppet
Kerguelen Station
395
|
Posted - 2012.05.23 23:33:00 -
[694] - Quote
OK, Day 2 - An idea that might be close to both worlds that might be possible:
I like that when I shift-click now on say, 'Items' that it will reopen the items window where and as large as I had it before. In fact, if there was a way to make the 'master' items window just be the tree I might actually be more likely to give this thing a thumbs up.
Example: http://i.imgur.com/pgeBG.jpg
If this were to happen then the 'old school' folks can open their windows in the 'tree' and position them like they used to. If CCP can make a 'state memory' that says, "Did the player close his ITEMS window when he undocked? If no, then next time he docks open it up again for him automatically."
The 'master tree' , in my opinion, should have the ability to minimize to not show container items, but just the tree. A three-way toggle could allow that to happen without it 'disappearing' (both sides show/ only the tree shows/only the items show). Why I think this would help is because if you have a huge tree (POS for example) you are wasting a ton of room on the screen to maybe only show a single stack of POS fuel. If a 'tree only' option existed the needed real estate could be saved for more ciritcal thinks (like Local and intel channels)
If you could make this happen I think it would reduce a large amount of the anger from the raging mobs (although POS operators are still in dire need of a better solution).
Also, please put the active ship back in the hangar.
One minor bug with my idea though, when I undock, the 'extra' cargo bay stays open. (so I have two bays), the current 'state tracking' isn't working right with it at the moment. Microsoft makes sure that you can do a basic function three ways. CCP makes sure that you can only do it one way, even if it means getting rid of the other ways all together. The upside of this is that, if they can simplify the UI enough, they can port it to the PS3 eventually. |
MortisLegati
Caldari War Materiel
6
|
Posted - 2012.05.23 23:40:00 -
[695] - Quote
Hey, guys. Your unified inventory is a great idea. It takes up significantly more screen real-estate, even moreso than using the previous system, which worked in a more disconnected manner but most importantly, it's slower. The unified inventory is slower for day-to-day tasks than the old system was, so you should probably consider it an utter failure to have released it in this state. It feels like cargo queries are pushed to the client at the same rate that the overview updates and along the same lines, it seems like whenever cargo structure in the hierarchical window changes it also has to wait for an overview update.
If you need proof it's slow go and loot the last room of Angels Extravaganza. Or just use your almighty devpowers to get 30 wrecks with cargo. Salvage those wrecks and try to loot them. As it was, I could double-click down my entire inventory then mash take all. Less than 20 seconds all that loot would be mine. Now it takes two minutes. I have to wait for the inventory of the one container to load, hit take all, wait for the empty loot window to close and send me straight back to the ship inventory then I have to go down to a cargo container again, then wait for that to load, wait for the empty loot window to close... It's multiplied the amount of time it takes to do a simple task like looting threefold at the least.
Another irritating thing that the Unified Inventory does is explores the destination where you're trying to move your stuff if you've hovered your mouse over it for more than a second. I know personally I'd love to not drop stuff into a corp hangar I don't have access to (so I don't just fling stuff at hangars like the inventory seems to think I should), but I'd like to move multiple groups at a time, so I'd like to stay in my items hangar so I can grab that other group. NOPE, the Unified Inventory says, we're gonna force you to go back to your items hangar and scroll down/whatever all over again so you can grab that second group. There needs to be a way to indicate to the UI that you want to explore into the folder you're moving stuff into, not just make the assumption. (Perhaps a modifier key or a mouse gesture.)
The last major inefficiency with this new system is somewhat minor, but gets in the way of doing things. Window focus. If I've got the items hangar in focus, and I move my mouse over the index pane, I can't scroll up and down in the index pane, just the items hangar because I have focus there. It would be massively convenient and allow me to run a smaller window for inventory (see screen real-estate earlier) if I was able to scroll the index menu by mousing over it and scrolling my scroll wheel.
The system has potential but it's extremely unpolished at this point. You guys needed a bigger team or more internal testing for productivity against the old system, because as of right now, it's a step backwards when it could have been two steps forwards. |
Swarofski
University of Caille Gallente Federation
0
|
Posted - 2012.05.23 23:40:00 -
[696] - Quote
UI has done it , I'm through. I am tired of getting constant patches, "updates" and features (UI) that are of questionable value and poorly executed. Good By. |
Certis
Spaced Cowboys
6
|
Posted - 2012.05.23 23:44:00 -
[697] - Quote
Wellygold wrote:The new inventory system is totally unworkable. Please stop fixing what aint broke
I couldn't agree more - what Moron thought this was a good idea , and did he/she actually get paid for doing it?
Total and absolute disaster - why the hell did I resub - my bad, I should have known better. |
Niko Lorenzio
United Eve Directorate
48
|
Posted - 2012.05.23 23:46:00 -
[698] - Quote
Feedback is what you asked... Feedback is what you shall receive! I will attempt to cover as much as possible but truncate the feedback as the list is rather large.
War Declaration Most changes are absolutely terrific. Cookies, beers, chocolate for the both the backend mechanics and the UI team that worked on this. Two things that I would've liked to see different are: Base fee of 20/50m for wars vs corp/alliance. Deccing several corps in an alliance should cost more than a single corp! This has been mentioned allready but under Wars/Kill Reports filter please add "All" or "Both" and color code kills/losses green/red. This would make the changes complete
Modules I haven't had time to play with these yet but I am very excited about them and am looking forward to it. Prices seem a bit extreme on most of these. Could be that either not enough have been found yet or seeds need to be increased to facilitate more widespread testing. Defender missiles - I haven't tested this yet (as all my items and ships have disappeared after todays patch) but if light defenders cannot be loaded into rocket launchers, thats BADDD.... also why isn't there a defender variant for Large launchers? (Cruise/Torp) Can Light/heavy be loaded into those or are they restricted to their own groups?? My last issue is with this: "The Target Breaker skill book got seeded and is now available." Well for one, I can't find the skillbook in the market search. Also the module doesn't show any new skill requirements under it's info window. Most importantly, if this is a new experimental module it shouldn't need any new skill requirements!!! Do you really want to have to reimburse all those skills? If this module is here to stay and is getting new skill requirements a BPO needs to be seeded.
Graphics Well, I've read mixed reviews on this and in my opinion the new looks are simply amazing! Yes the missiles might not act very realistic, but c'mon, who wants to play a space simulator, we'd have no sounds, a dark empty sky... it would be boring. Fins 4tw. Also can't agree with people complaining about the new Amarr skins. Some ships do look a little dirtier, which is a bit disappointing but I think the new details and textures more than make up for it.
Character Creator and New Player Experience Cool! +1
Ships Not very fond of the extreme changes being done. While they're acceptable on frigates, I'm very anxious about what's going to happen to larger hulls. They can easily be FUBAR if not dealt with carefully. Will post further on the appropriate threads for these.
Factional Warfare New FW window - wow... love it :) Couldn't think of a better one myself. Excellent and clear improvement. Changes to mechanics... I think we can all speculate a lot whats better or worse but I think the only way to find out is to see how it plays out. Great job on appropriate LP rewards for pvp kills and plexing. The upgrades should lower sales tax, not broker fees, or both. Total lockout from stations is a bit extreme. I do see the viewpoints of both sides however, you dont want ppl to lose access to their stuff, but you want to prevent docking games and such. My idea on handling this would be to deny docking rights to any ships but pods and shuttles. Deny use of services including fitting/market so they can't buy/fit ships there but still allow them to dock at stations to evacuate their ships/assets out. This would fix all problems while still allowing people to move their assets to the frontlines w/o fear of losing it or having to corp/faction hop to get stuff out.
Datacore changes I don't know what the ruckus is all about. The changes to passive R&D are small. FW Datacores will be more expensive than R&D ones. The only thing I disagree with is removing science skills from being factored in your R&D. I have 6 lvl4 R&D Agents I'm running and while I do have use for having those skills at lvl5 for invention, many others only train them for the extra RP gain. I'm fine with the rest of the changes.
Unified Inventory ALSDKFJ3ASDFJAJRTOPAIRTJHPAJGKATH2H5!!! I will respond on this separately in Soundwave's new devblog.
Market Tax Increase Fine, whatever. We knew it was coming.
User Interface Name Custom Groups - NICEE!!! Drag Info Image to link - NICEEE!!!!! The UI overall (except the unified inventory) seemed snapier, fluid, more awesome and a lot faster and pleasant yesterday. After today's patch however there seems to be problems with dragging things... they get stuck, they randomly drop, missclick etc. <3
Fixes A lot of good fixes here. Great work and much appreciated.
Overall impression: There is A LOT of good stuff here that I was looking forward to testing and playing with. I would like to thank everyone for their hard work, however the new Unified Inventory has made my experience of interacting with my items (which is required to pretty much do anything in EVE) such complete hell that I haven't been able to do anything I wanted. It is unfortunate that such great patch be tainted so badly with a major **** up. Not even mentioning all the other bugs which are making it impossible to play this game. I hate to say it but such a poor implementation to being able to interact with all your assets can **** up the entire experience, so until that is resolved I cannot continue playing. I am not threatening to ragequit or anything, I've been paying and playing since 2004 and will continue to skill my characters but until the new UI is brought up to standards and patched up to a usable form I will not be logging in other than to change skills.
Bottomline... great job (both sarcastic and not) on making an awesome expansion and making it unplayable
|
Ogopogo Mu
United Highsec Front The 99 Percent
85
|
Posted - 2012.05.23 23:46:00 -
[699] - Quote
Hey are there new missile effects? I wanted to see them but after I patched 8 times I tried trading a stack of things from one character to another in a station and fell asleep after 6 minutes of inventory updates. True story. |
Tiregn
Royal Blue Industries
3
|
Posted - 2012.05.23 23:47:00 -
[700] - Quote
Okay, so it's put through, that's fine.
One suggestion to make life a LITTLE easier.
Can you at least give us the two shortcuts back down near the undock button that would quickly take us to the 'Item Hangar' and 'Ship Hangar' parts of the inventory?
Or at minimum give us the ability to pin the Inventory button below the rest of the other buttons?
If this is already in place and I can't figure it out, great. If not, please do it. |
|
Static52
Event Horizon Expeditionaries Apocalypse Now.
1
|
Posted - 2012.05.23 23:49:00 -
[701] - Quote
All chat windows seem to be having characters that are not there or logged etc.
I still supposedly have an alt logged on according to corp chat?!?!
Also makes travelling thru low sec unknown since I have no idea who is actually there or not :-0 |
canus canus
Federal Navy Academy Gallente Federation
1
|
Posted - 2012.05.23 23:54:00 -
[702] - Quote
I'm having trouble understanding the new unified items rational. Now it is harder to sort and organize items, takes up more screen space, is slower and requires resetting windows all the time. I won't even mention all the POS and container issues.
UI gets a big thumbs way down, roll it back. |
Greymist
The Unholy Legion Of DarkStar Apocalyptic Legion.
0
|
Posted - 2012.05.23 23:59:00 -
[703] - Quote
The new missile effects are great. There is the issue with the items menu though.
1. Try managing all this when working within a POS with more than 2 hangers. I have tried moving items around in a POS with 6 CHAs and it is next to impossible. I end up opening up so many windows trying to find what I was looking for and then move it that I could not even see the gameplay screen.
2. Again, when working on capital ships with multiple bays in addition to working out of a CHA. I could not even see the screen. You guys have to fix this mess.
3. screen covers up with windows when you do seperate them all to the point you can not see what going on around you.
4. confusion as to which hanger you are trying to work out of. (can we at least be able to name hangers.)
5. interfacing in space with more than one container or again covers the screen to the point you can not see what happening around you.
6. The old method made a LOT more sense. need to restore old items menu settings. or give the players the option of doing so.
7. By the way, did I mention that when multitasking, the widows gets so full of open windows that you CAN'T see ANYTHING.....
My reccomendation is to allow peeps to turn off the bug, errr "feature" just like we were able to do with the next to useless station environments. |
Black Star88
Imperial Shipment Amarr Empire
0
|
Posted - 2012.05.24 00:04:00 -
[704] - Quote
THE NEW UI HAS GOT TO GO |
Alice Katsuko
Terra Incognita Intrepid Crossing
118
|
Posted - 2012.05.24 00:20:00 -
[705] - Quote
Overall, I really like the new inventory and missile effects. The v3 Amarr ship skins are great, although the corp decals do not match the ship manufacturers most of the times.
I'm seeing one major issue with the new war declaration screen. The war declaration screen should show the time the war is declared and retracted, as well as the date. This way players can tell exactly when the war begins and ends, without having to look at Concord notification mails. Just giving the date isn't very helpful, because a war can begin/end at 00:01 or at 23:59 of the same day. |
ROOVALK
Blacksteel Mining and Manufacturing Renaissance Federation
17
|
Posted - 2012.05.24 00:24:00 -
[706] - Quote
GET RID OF THE UI !
|
Ceasar0506
Boobies Make Me Smile Female Breast Inspectors
1
|
Posted - 2012.05.24 00:33:00 -
[707] - Quote
I just want to comment on a few of things.
New Inventory System - The old system was great and easy to use. This new system takes way too much effort. I can't hardly stand it. I get irritated every time I have to use it. Get rid of it or give us a choice.
War Dec Mechanics - So far I love it. Needs some improvements. For instance, when advertising you want help, we need to be able to write something and even name a price. The respondents should then be able to accept or counter offer.
Chat - Logged off characters are not leaving the chat channels. They linger for hours.
|
Cordo Draken
ABOS Industrial Enterprises
16
|
Posted - 2012.05.24 00:36:00 -
[708] - Quote
Vimsy Vortis wrote:There's no way to set terms for the other party in a war's surrender, you can only offer your own surrender which you could previously do anyway. It kind of renders the entire surrender function completely worthless.
Don't you get it, the whole expansion is worthless. The Only thing that's not absolute Crap are the new missiles & graphics. But, even the awesome missiles aren't enough to save this expansion. It's rather amazing to know that so many people warned or agrued against what was being develop, so many great suggestions and tips of how to fix or make things better yet still all were ignored. I'm amazed as to how CCP thought that going against the grain of its clients could possibly produce a positive result. It's pure insanity... Kinda like banging your head against a concrete wall. eëÆWhomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my AutocannonseëÆ eÉà |
Once Bitten
the one track mind Cascade Imminent
1
|
Posted - 2012.05.24 00:36:00 -
[709] - Quote
Missle graphics weren't really needed New skins make some of the ships look weird but change is good if it helps game play
No real opinion on the war dec system or the changes to datacores New mods are always interesting because it allows for new tactics and ship fits if they can be applied to pvp
The unified inventory system was a waste of time and money on someones part and i can't see how it was intended to improve the game in any way other than to complicate a functioning system to confuse 40000+ people and reduce play time as we search for ships, items, mods, ammo, fuel... ect in various cans, hangers, pos mods, ect.. and then have to search more to find your cargo hold amongst the 20 other windows you just opened to find the stuff. Score on a 1-10 scale -8.5
Now are all the crashes and glitched locals intended features as well or was that just a little bonus to give people another excuse to look into other games to play
Like a lot of people i like to log into a game to be able to play it, not have to dl a patch then spend a few days reading about how it works and what was intended then come to the conclusion that it was broken or intended for a particular type of player that will spend all of 30 minuits actually playing the game after reading about it for 2 hours.
Time to buy a book
BTW thanks for all the work getting rid of botters and macro's (those efforts actually improve gameplay)
|
Terranid Meester
Tactical Assault and Recon Unit
20
|
Posted - 2012.05.24 00:39:00 -
[710] - Quote
Don't break what ain't broken? Im not a really a fan of the don't fix what ain't broken mentality but its probably a good idea to make sure that what you are replacing has the same kind of functionality as that before to begin with.
I havn't had enough time to get used the new ui yet, and since I don't pos manage or mission run 24/7 it hasn't really impacted me yet. I don't like how slow it is though. Its definitely slow to load up.
On the plus some nice new interface with factional warfare though people still aren't going to visit low sec for reduced prices [bar low sec pirates and fractional warfare folk etc] when they can do so for less risk in high sec. Im going to have a go at factional warfare though I still don't think it has any major consequences such as attacking New Caldari in a more wholesome mannner [though nice to see space perverts can't dock in Ladistier anymore].
My enyo is now 100% cooler with a visable missile turret and the new stealth bombers are good. As for war decs, I do actually have the isk for a war dec or two. Whether theres any point to bother anymore in an attempt to find some high sec rp pvp with a kind of meaningful long term goal via war decs is another matter. Suicide ganking might serve me better and other methods might serve me better.
I can't comment on the usefulness of the new modules. Guess I better wait for the EFTers to come up with something. |
|
Commander A9
East Khanid Trading Khanid Trade Syndicate
14
|
Posted - 2012.05.24 00:55:00 -
[711] - Quote
Hey...wasn't there something mentioned about releasing Empire-specific skill requirements to operate Battlecruisers and Destroyers? And along with that, wasn't there a plan to have CCP award all Empire-based Battlecruiser and Destroyer skills to pilots based on their current level of Battlecruiser and Destroyers skills?
I spent several weeks maximizing my Battlecruiser and Destroyer skills hoping that CCP would deliver...to no avail.
Whatever happened to this plan? If CCP wants to make changes: -rollback to old inventory system (pre-Inferno) -enable ships wobbling in hangar view (pre-Captains Quarters) -add more missions (NPC fleet vs. NPC fleets that actually shoot) -stop "fixing" what isn't "broken" |
iNfeck7ed
Blueprint Haus Get Off My Lawn
24
|
Posted - 2012.05.24 00:56:00 -
[712] - Quote
CCP, don't come up with ideas on your own. Go through the CSM. Don't fix what is not broken. Nobody wanted this UI. I hate it. Take it off.
missile graphics: thumbs up |
Remolac Nemar
Alderaan Trading CO
0
|
Posted - 2012.05.24 01:05:00 -
[713] - Quote
So, I decided to come back to eve after a few months away and what do I get .. the most craptastic inventory system shoved down my throat. Worst UI change ever! Don't even feel like logging in now. So much for sisi being a test bed. If CCP isn't going to listen to the players who test their builds then whats the point.
another fantastic CCP FAIL
..I do love the new missiles though! |
Sugar Kyle
The humbleless Crew Capital Punishment.
11
|
Posted - 2012.05.24 01:13:00 -
[714] - Quote
In space could we double click something like we used to to open it and have it spawn its own window as if we shift clicked it from the tree, without going into the tree, finding it, and shift clicking it?
Then people can use the tree, or just spawn individual windows without pulling them out of the tree first to do the same task?
When exploring, if something is wrong with the can I am trying to open (guarded, not unlocked, to far away) I'm spawning my own cargo window. I don't want to look at my cargo. It isn't useful for what I am doing. I'd prefer no window to spawn then default to my cargo.
Yes, I saw that there are x's or something by wrecks and things. The problem is that I live in low sec. People are trying to kill me (I'm fine with this). However, I need to swoop in, grab my stuff as fast as possible, shove it in my cargo hold and make sure I'm ready to go. Because of distance limits on cans, I can't align out while I attempt to figure out which was checked through the inventory trees. I'll leave the can behind and have to go back and check another can because things spawned or didn't spawn, or spawned my cargo instead.
I don't want to sit out on the field and dig about my inventory to check that I've cleaned everything up that I wanted while the combat probes are pulled back in and I know they have a warp in. |
Mathieollo
Ind Inc
3
|
Posted - 2012.05.24 01:13:00 -
[715] - Quote
Commander A9 wrote:Hey...wasn't there something mentioned about releasing Empire-specific skill requirements to operate Battlecruisers and Destroyers? And along with that, wasn't there a plan to have CCP award all Empire-based Battlecruiser and Destroyer skills to pilots based on their current level of Battlecruiser and Destroyers skills?
I spent several weeks maximizing my Battlecruiser and Destroyer skills hoping that CCP would deliver...to no avail.
Whatever happened to this plan?
not in this patch. |
cbodet
Templar Solutions
0
|
Posted - 2012.05.24 01:20:00 -
[716] - Quote
UNIFIED INVENTORY SUCKS ASS. REMOVE OR I THINK YOU WILL LOSE A LOT OF PLAYERS |
Adamska Rin
Intelli-core The Mockers AO
1
|
Posted - 2012.05.24 01:21:00 -
[717] - Quote
Yea, unified inventory is a total pain in the ass. I run 6 accounts, and it is making my operations so slow! Have to Shift-click a bunch of things everytime I dock/undock, and open corporate hangar on my orca, shift-click it, then move the initial window back to cargo hold. |
Jonuts
The Arrow Project CORE.
7
|
Posted - 2012.05.24 01:25:00 -
[718] - Quote
The unified inventory needs to die in a fire. If you can offer proof that the people who made the unified inventory have been beaten with lead pipes, I will pay 200$.
That being said, roll back to the old system. The one that actually worked.
*Edit*
Missiles are sexy. I <3 the missile team! |
Asade Nightingale
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.05.24 01:27:00 -
[719] - Quote
I'm not sure if this should go here, but I was resculpting my character last night and I wasn't finished when I was told to log off for DT (at 9 I think it was) . I saw the 5 minute warning come up and I tried to get it done in time but her face just is not what I was aiming for.
Is there any way I can get back in to make her look a bit more realistic? |
lmmortalist
Blue Republic RvB - BLUE Republic
0
|
Posted - 2012.05.24 01:31:00 -
[720] - Quote
The unified inventory is probably the worst change / update / enhancement / whatever that I have ever seen added to the game during the time I've been playing it. It's absolutely horrible, posting to confirm that you should get rid of it |
|
Decarthado Aurgnet
Einherjar of Valhalla Empire of Arcadia
0
|
Posted - 2012.05.24 01:46:00 -
[721] - Quote
For the most part, I like the new inventory system ... except for the following gripes. Please take them constructively.
1. The new inventory system is novel, but would benefit from a more-easily-accessible way of having more than one container's inventory visible at the same time. Shift-click does work, but is not intuitive.
2. For inventories which are both empty and expandable in the left side of the inventory menu (e.g. a dock which contains nothing except the currently active ship), include the expansion arrow which appears to the left of the line item describing it. This will clear up some minor visual confusion. Add a "there's nothing here" line item if such empty areas should be expanded.
3. When the actively visible inventory on the right side is the currently active ship, have the visible inventory switch to another ship when another ship is made the active ship. |
Dirch Passer
State War Academy Caldari State
1
|
Posted - 2012.05.24 01:46:00 -
[722] - Quote
First of all, I think CCP is an awesome developer, in terms of customer communication, compared to the norm.
I don't have much experience in this game. At least not enough to join the Hyperbole Extravaganza, concerning the Nullified Improvement... sorry, Unicorn Excrement... I forget. A change was made. In my humble opinion, the UI has to go. And by UI, I mean the entire user interface.
My experience so far, is that everything is so much more dependent on conditioned behavior than logic/common sense. 9 out of 10 times that I log on, my mind is filled with f***, because of little things like, for instance the way missiles are sorted in the inventory, or the fact that someone thought it would be extraordinarily useful to have destination and player-ships in opposite ends of the overview if you happen to like sorting things by icon, while traveling from A to B.
The entire thought of anyone having to have a window open, in order to keep an eye on ammo and/or boosters, strikes me as odd. Wouldn't that be the job of the HUD? Why is there an 'info' and a 'look at' button in the same window as orbit and gtfo? I'm pretty sure, someone smarter than me can whip up a couple of more useful replacements. And why is a window needed at all, to loot a wreck? I'd think that window is ONLY needed if the ship is running out of space.
I digress. Since the user interface is so non-intuitive, and hence conditions people to a certain behaviour - as illogical as it may be - to get the job done, there will probably be an uproar and some 'monumental' hate every time CCP touches it. Other than that, I hope CCP favourites the few levelheaded critics, such as Tippia, Zagdul, the one-armed character that I can't find at the moment, and a few others.
Personally, this Inferno experience has been in the magnitude of 'meh'. Sure, the missiles are sort of nice, and at some point I might find out what Factional Warfare is about. If I hang on that long.
Anyhoo, I just got an idea, which is brilliant in its simplicity. I have dubbed it 'Interieur Unifi+¬e'. I will rent a shipping container and place it in the garden. In it I will stuff ALL my belongings along with a wireless camera. I will now have a completely uncluttered home, rest easy knowing that ALL my stuff is in one place, while watching it on my smartphone! |
Yuriko Deathstrike
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.05.24 01:51:00 -
[723] - Quote
Unified Inventory,
I dont have a problem with the new layout, but a couple of things i noticed or have suggestions for:
-underneath the tree, the "My Filters" box keeps popping back up forcing me to minimize it every time. In fact when i minimize it, and it pops up, i have to click the double >> twice...once to "expand" it (even though it already expanded on its own) and again to collapse it (until it decides to expand on its own again)
-top and bottom bars seem to take up a lot of room
-top where it says Index >> Filter search box...any way these can be moved somewhere else? Index can be moved to the very top header bar, search box can be moved somewhere else.
-bottom, item number...does it really need its own line? cant we put it on the same line as the ISK and have it aligned to the left?
-bottom, ISK...any way we can make this round off? instead of 129,567,123.666.00 have it say 129.56 bil? I think i heard someone say this is an EVE wide average price for the items in the inventory. So why do we need the full amount if its just an average/estimate?
-in addition to shift click to open up in a new window can we also get a "right click > open in new window" option for stuff in the inventory tree?
|
Sara Seraph
FaintHeart Industries
5
|
Posted - 2012.05.24 02:05:00 -
[724] - Quote
The more I use it - the inventory system - the better it is getting.
Now, when I shift-click... and get slow on the shift, the new window pops up in the old. that is fine. My poor typing.
but, what is there was a "back" button?
If it is already there, "besides the tree", then except my apologizes.
Oh, and to highlight a number of containers... shift-click to open all of them. That would be good, too.
Thanks
|
Grimolfr Ronuken
Republic Military School Minmatar Republic
0
|
Posted - 2012.05.24 02:06:00 -
[725] - Quote
Wow, you guys jumped all over the game UI, especially the new inventory system, really quickly.
I'm going to have to wait until the weekend before I even have enough time to reconfigure all of my audio/video/shortcut settings (especially the shortcuts, it took me hours to get all of those set up the way I wanted).
The only thing I did notice in the UI, since I had to log in to get to the settings to see if they really did actually reset all of my settings back to default, is that EVERY ****ING THING has been reset. Window layouts, overview settings, etc. Even stuff that theoretically weren't affected by the update in any way.
It's going to take me hours on Saturday morning to get my various instances all properly configured again.
How many patches does CCP go through on a release before things actually become playable again? I might just maintain my skill queues and spend my leisure time doing something else for awhile. |
crzymonkey
The Knights Templar Intrepid Crossing
0
|
Posted - 2012.05.24 02:09:00 -
[726] - Quote
Im thinking that mabey the team that built this unified inventory system should have actually played the game to see how badly it screws everything up.....mabey looks good on paper,,,not so much in game... |
BrokenBC
Incompertus INC Fatal Ascension
34
|
Posted - 2012.05.24 02:09:00 -
[727] - Quote
I doubt it will do any good as CCP has decided they want the Unified Inventory no mater how many of us dislike it and find it confusing and unintuitive.Please CCP fix this. BTW could we get just one F****** DEV to comment on this and just tell us to STFU ,it is what it is and we dont care?Because that's what I think your (CCP's) silence on this issue is saying only you dont have the balls to come out and say it! |
Allynraen
Triplex Teh Kuroichi Heavy Industries
0
|
Posted - 2012.05.24 02:19:00 -
[728] - Quote
I personally don't see how it's unintuitive. That's just me though. That said, I can't seem to keep the filter options minimized between session changes. It's not a huge deal, but on my limited screen real estate, it's a bit of a pain. |
Niko Lorenzio
United Eve Directorate
50
|
Posted - 2012.05.24 02:28:00 -
[729] - Quote
BrokenBC wrote:I doubt it will do any good as CCP has decided they want the Unified Inventory no mater how many of us dislike it and find it confusing and unintuitive.Please CCP fix this. BTW could we get just one F****** DEV to comment on this and just tell us to STFU ,it is what it is and we dont care?Because that's what I think your (CCP's) silence on this issue is saying only you dont have the balls to come out and say it!
They did.
http://community.eveonline.com/devblog.asp?a=blog&nbid=72779 |
SiirLong
Moo corporation Reverberation Project
1
|
Posted - 2012.05.24 02:30:00 -
[730] - Quote
First of all What the **** where you thinking? How is this easier? I can't drag and drop crap.
I've liked some of your updates but this looks like you just made an update just to say you did something.
Please change this back, we've already lost towers, ships, etc to glitches.
Also can we get refunds for account cancellations? Fix this or lose your customers period. |
|
Viscera44
Sacred Templars RED.OverLord
1
|
Posted - 2012.05.24 02:30:00 -
[731] - Quote
I hate inferno so far. They need to make unified hangers an option. They need to stop trying to fix what wasn't broken. I hope they have a patch to fix the channels so only the people online are in the list of people. Maybe I'm wrong, but it seems Dust was priority and EVE was an after thought. Seems POS fueling is horrible because of the unified hangers and other un-needed changes. I heard there were issues with inventing when the patch was deployed and the more I talk to people, the more bugs I hear about. Makes me wonder if anyone in CCP actually plays areas other than pvp, cause it seems they should have tested this stuff out and listened to any complains that players had with the stuff when it was on the test server. If they don't want to entirely un-unify the hangers, at least allow them to be in separate groups (ie ships and items together, cargo holds in a different group, and cans contents in another group.) I don't care if the corp hanger and personal hangers are in 1 group, but when your trying to move stuff from 1 hanger to another, this unified hanger set-up isn't the best way to make it user friendly. |
Capsuleer Newton
Hedion University Amarr Empire
2
|
Posted - 2012.05.24 02:44:00 -
[732] - Quote
Niko Lorenzio wrote:BrokenBC wrote:I doubt it will do any good as CCP has decided they want the Unified Inventory no mater how many of us dislike it and find it confusing and unintuitive.Please CCP fix this. BTW could we get just one F****** DEV to comment on this and just tell us to STFU ,it is what it is and we dont care?Because that's what I think your (CCP's) silence on this issue is saying only you dont have the balls to come out and say it! They did. http://community.eveonline.com/devblog.asp?a=blog&nbid=72779
so, all these things never occurred or was a non-issue when they tested this new UI in SiSi? just wondering.... |
Licurgus
Gravity Mining and Manufacturing Inc Damned Nation
0
|
Posted - 2012.05.24 02:51:00 -
[733] - Quote
The unified inventory system is a serious adjustment for many of us. I wont say its bad or good...really it sucks now cause its so different from what we knew before. But we are all gamers here and will adjust. BUT my hang up on this new inventory system is the incorporation of the active ship's cargohold in the the same window as the inventory.
Keeping the active ship's cargohold window separate from the inventory would make things alot easier when managing inventory, assets, ammo, etc., etc. between the hangers and the active ship cargohold.
Thanks for your time and consideration, -Lic
|
Gaktern Flagg
VITUPERATED HYSTERIA V.I.R.A.L.
3
|
Posted - 2012.05.24 02:52:00 -
[734] - Quote
The unified inventory is still broken even after the patch. Make it so separate windows update themselves when you change things in other windows, make it so multiple windows stay in the right positions, make wrecks show up in a new window, make more filters, make the filters easy to make, ect. Is this Alpha Unified Inventory or what? Are you testing your first compile of it to see how it works? Please fix this feature so I can enjoy Inferno instead of hating it.
Also on to missile, I love the effects, but it's hard to see the missiles. Especially in dust clouds or whatever in missions. I'd like to be able to see the missiles like in the previous version. It would be even cooler for them to have certain effects depending on the damage type of the missile. Colors, sparkles, ect. :D
Interface updates seem pretty cool. Much easier to do certain things. Love the new war reports and kill reports. I really like the look of the new inventory (but obviously not the functionality). Haven't tried Faction Warfare yet, but I plan to on an alt. <3 the attempt to make all ships useful. The new modules are nice, and I love the attempt to add more of that sort of content. Seems logical to have some of that stuff.
Overall, decent update. Although you still have a tiny bit of the typical "Let's get it out before it's really done," BS from CCP. Thanks for working hard. |
khmervareman
Sra loror Corporation
3
|
Posted - 2012.05.24 03:04:00 -
[735] - Quote
unifited inventory or i can stop to play this game ..not just me alot of players was confuse |
Niko Lorenzio
United Eve Directorate
50
|
Posted - 2012.05.24 03:04:00 -
[736] - Quote
Capsuleer Newton wrote:Niko Lorenzio wrote:BrokenBC wrote:I doubt it will do any good as CCP has decided they want the Unified Inventory no mater how many of us dislike it and find it confusing and unintuitive.Please CCP fix this. BTW could we get just one F****** DEV to comment on this and just tell us to STFU ,it is what it is and we dont care?Because that's what I think your (CCP's) silence on this issue is saying only you dont have the balls to come out and say it! They did. http://community.eveonline.com/devblog.asp?a=blog&nbid=72779 so, all these things never occurred or was a non-issue when they tested this new UI in SiSi? just wondering....
Lol... Right... check here:
https://forums.eveonline.com/default.aspx?g=posts&t=104383&p=23
And there are responses on t hat thread by players who have spent days testing this and writing up much more detailed, cohesive and better descriptions of the problems or issues than my post, I just cant find them as easily as I can mine. Browse through the thread... and then tell me how you feel about them pushing these changes through anyway. |
Slatter Brimort
Knight Industrial LLC
0
|
Posted - 2012.05.24 03:12:00 -
[737] - Quote
It only took me a few moments to appreciate the unified inventory. If your concern is to move inventory from one storage item to the other then all you have to select and drag it to the place you want it to go.
Its cleaner, allows you to quickly filter on major types; like ammo and materials/ore
Personally, I like the new format. I've been around for a little while, but I guess to some of you guys that have been around since 190 B.C. change might seem daunting. But this change is good in my humble opinion.
i'm not saying its perfect, but I can see and appreciate where its going. |
Capsuleer Newton
Hedion University Amarr Empire
2
|
Posted - 2012.05.24 03:35:00 -
[738] - Quote
Slatter Brimort wrote:It only took me a few moments to appreciate the unified inventory. If your concern is to move inventory from one storage item to the other then all you have to select and drag it to the place you want it to go.
Its cleaner, allows you to quickly filter on major types; like ammo and materials/ore
Personally, I like the new format. I've been around for a little while, but I guess to some of you guys that have been around since 190 B.C. change might seem daunting. But this change is good in my humble opinion.
i'm not saying its perfect, but I can see and appreciate where its going.
say a noctis with a full cargohold, and you want to directly sort it into station containers, with the "old way", you double-click appropriate windows, they open in predetermined positions and sizes [often 4 or 5 cans, i.e. ammo, crap, high-meta, and trade goods, salvage & implants.] and then with the slide bar down on your cargo container [you start from the bottom], you just drag and drop them into its respective container. with a larger target area, its pretty hard to miss and dropping into the wrong can.
with the new method, station cans don't stick to previous positions, or only one can will, every time you shift-click another container, you have to re-position it all the time. and this is just 1 example. and if you have the index expanded on the station can, you could drop em directly to the appropriate can from the tree list, but that's a harder target which slows you down, and i still have to figure out why some of my mods gets locked when dropped to a non-expanded container
but if one don't employ station containers, like maybe most new players, the new inventory system is superb, but then, you're limited to 1000 stacks of stuff per station. |
Chloe Celeste
Aerospace IronWorks DRACONIAN COVENANT
0
|
Posted - 2012.05.24 03:36:00 -
[739] - Quote
About the Unified Inventory....how do i say this with the upmost respect, professionalism, and maturity?
UNIFIED INVENTORY IS A GREAT IDEA BUT NOT LAID OUT ANYWHERE CLOSE FOR A FINAL BUILD, REGARDLESS IF PLANNED TO UPDATE OR TO MAKE IT BETTER AT A LATER DATE.
I strongly urge to rollback the normal ships, item, and corp hanger layout as quickly as possible either permanently or until a better solution is discovered and thoroughly tested. I'm having a tough time finding where my stuff is at as there is simply TOO MUCH INFORMATION IN THE WINDOW.
There's a lot of quarky things about the new inventory that simply doesn't make sense why it was implmented. Here are a few:
* If there's a desire in having ship fittings easier to access, which before wasn't all that hard, then could have placed a button or link to the ship fittings screen instead of listing out every fitting in a file tree. The fact that you can collaspe menu items doesn't help at all.
* If I have seperated any windows off of the Unified Inventory main screen (Alt + C) I have to depress the Alt + C keystroke to see the menu if previously closed while windows are seperated off. Is burdensome.
* Corporation hanger names aren't shown when (Left Cick + Shift) is pressed. Tab names simply read "Corporation Hanger" -- not even a number is given. Fix that.
* I now have to seperate the cargohold window from each of my current ships and any ships I buy in the future or else it pops up into the unfied inventory menu. And once it's seperated the cargohold window is much larger than before with the current layout and widgets in there such as the isk value. Cool feature but bad implemenation if you ask me.
* All new asset related windows are first defaulted to the unified inventory menu (Alt + C) and have to seperate it out from there to wherever you want it placed. If Eve is a sandbox does that not extend to the placement of windows? And wasn't there a patch that made each window manueverable a year ago?
Furthermore, I was under the impression that Unified Inventory was another hanger or container that was isolated to setting up the logistical aspects of a fleet, whether it be for pvp, pve, incursions, etc. To me, it was advertised as a way of pooling assets into one pool and then distributing those assets among the entire fleet or at least the entire fleet has access to those resources. How would that all work, I dunno but thought that's what it was for.
I also don't fully understand why the entire face of the game had to change in the way we organized our stuff instead of an additional feature implemented. I've been playing Eve for several years and I'm supposed to just completely revolutionize teh way I access my stuff -- get real CCP.
There was nothing wrong the the previous methods and if it had a large enough impact on server load then fix it another way because the current iterration of Unified Inventory simply sucks balls. I am now more frustrated with this game than ever before and it's a large enough impact on me and the way I play this game that I am starting to think if it's worth playing at all.
CCP, I know you will do the right thing when it comes down to doing the right thing so please DO THE RIGHT THING HERE.
If a dev wants to sit down with me via IRC, Eve Voice, or simply forums or email I will be more than happy to explicity and very detailed my points of view in a mature manner.
|
Miner Mule
20 Mules Mining The Luminae Foothold
0
|
Posted - 2012.05.24 04:00:00 -
[740] - Quote
What pray tell is a micro jump drive and why is it in my skills set, but no book is found? Is that like some jump drive I can put on my Impairor and go out and commit suicide in null sec? Also, were you guys drunk when you came up with this half arsed UI? Ya know, there is an old saying KISS Keep it simple stupid. It was just fine before you twits changed it around. I'm old I get cranky when things that were just fine get changed around by a bunch of dimwits intent on making me go out and buy a play station, which I have no intention of buying. Can you say I aint gonna play Dust? Now, on the stealth bombers, ya did a great job but it does look like you gave up when you got to the hound. What's a matter? You guys run out of brains when you were looking at the hound? 6 accounts about to go dormant if you don't change the UI back to where it was. I aint gonna keep playing this half arsed game if you keep changing simple things and making them so damn hard, I had to find my 12 year old grand nephew and ask him to splain it to me. |
|
Bedlin
Caldari Organizational Logistics Department
0
|
Posted - 2012.05.24 04:01:00 -
[741] - Quote
This actually got me to log in to post. I could say the unified inventory sucks and leave it at that but that would be unhelpful. So let me clarify.
1. To new players it adds quite a bit of confusion and frustration on what is where related to their ship cargo holds.
2. For older players it adds steps because it is almost entirely necessary, when you have different sorted station containers and hundreds of items and dozens of ships, to SHIFT CLICK out the station containers and cargo holds you need to ensure you don't do the "lost outlook email drag" problem.
3. This one is the BIGGEST problem for me, when you are in space and you open a container it opens it in the unified inventory and not in a different window, this creates a problem if you are not wanting to LOOT ALL with the button but just 1 or 2 items.
4. The corp storage bay WITHIN my orca is listed under the inventory system as Corp Storage 7-8-9 something like that you have to use the last one to find your items.
Overall the inventory is fine in the station.... all be it more confusing and time consuming..... but in space with containers it is a problem. (Also the orca hangar thing is a GIGANTIC confusing problem because it doesnt tell me, YEP that's in this ship you have docked if I had not had several items in it I might not have been able to figure how to even access the orca bay after the patch.)
I would deeply appreciate you taking a look at it. Also if you think we are all people who just complain on every patch please see how often I have spoken on the forums.
Bedlin '09 character |
ScabRunner
Mercurialis Inc. RAZOR Alliance
1
|
Posted - 2012.05.24 04:03:00 -
[742] - Quote
The new unimproved inventory windowing system is a big excrement sandwich, argentinosaurus size. much love scab |
Lynx Iberian
Pator Tech School Minmatar Republic
0
|
Posted - 2012.05.24 04:07:00 -
[743] - Quote
CCP Guard wrote:EVE Online: Inferno has been deployed. TQ is up and docking requests are being accepted. This thread is for general feedback about Inferno, for any issues you encounter, please report them in the issues thread so our devs can take a look.
My general feedback is that the new inventory system sucks as it is now. At least let us close the thing so it doesn't constantly open whenever we enter a new system or when we dock and undock. |
Endeavour Starfleet
821
|
Posted - 2012.05.24 04:13:00 -
[744] - Quote
ScabRunner wrote:The new unimproved inventory windowing system is a big excrement sandwich, argentinosaurus size. much love scab
That is not feedback. It is just crap you decided to vent on here without anything they can use to improve it.
crzymonkey wrote:Im thinking that mabey the team that built this unified inventory system should have actually played the game to see how badly it screws everything up.....mabey looks good on paper,,,not so much in game...
Same thing not helpful at all.
SiirLong wrote:First of all What the **** where you thinking? How is this easier? I can't drag and drop crap.
I've liked some of your updates but this looks like you just made an update just to say you did something.
Please change this back, we've already lost towers, ships, etc to glitches.
Also can we get refunds for account cancellations? Fix this or lose your customers period.
Same thing.... Can i haz....... Nope actually I dont want your stuff because I doubt it has any value when you think you will rage quit.
khmervareman wrote:unifited inventory or i can stop to play this game ..not just me alot of players was confuse
Wut? How is this post going to help CCP improve the system? |
ScabRunner
Mercurialis Inc. RAZOR Alliance
1
|
Posted - 2012.05.24 04:25:00 -
[745] - Quote
Endeavour Starfleet wrote:ScabRunner wrote:The new unimproved inventory windowing system is a big excrement sandwich, argentinosaurus size. much love scab That is not feedback. It is just crap you decided to vent on here without anything they can use to improve it. crzymonkey wrote:Im thinking that mabey the team that built this unified inventory system should have actually played the game to see how badly it screws everything up.....mabey looks good on paper,,,not so much in game... Same thing not helpful at all. SiirLong wrote:First of all What the **** where you thinking? How is this easier? I can't drag and drop crap.
I've liked some of your updates but this looks like you just made an update just to say you did something.
Please change this back, we've already lost towers, ships, etc to glitches.
Also can we get refunds for account cancellations? Fix this or lose your customers period. Same thing.... Can i haz....... Nope actually I dont want your stuff because I doubt it has any value when you think you will rage quit. khmervareman wrote:unifited inventory or i can stop to play this game ..not just me alot of players was confuse Wut? How is this post going to help CCP improve the system?
I'm sorry, I didn't mean to make you emo rage, but it is a **** sandwich. Please review the previous 27 pages for helpful feedback to get this back on track. |
Endeavour Starfleet
822
|
Posted - 2012.05.24 04:27:00 -
[746] - Quote
So with many pages of some feedback you decided to post your unhelpful post I quoted anyway?
Tell me how is that supposed to help CCP at this point? They aren't going back to the old so why not give them ideas they can use? |
RaVeN Revenge
The Scope Gallente Federation
4
|
Posted - 2012.05.24 04:37:00 -
[747] - Quote
Excrement sandwich is a very nice and civil way to describe the new "feature".
+1 to that poster for being nice to the RETARDS WHO IMPLEMENTED this "feature"
-10 for the app itself |
Niko Lorenzio
United Eve Directorate
52
|
Posted - 2012.05.24 04:40:00 -
[748] - Quote
Endeavour Starfleet wrote:So with many pages of some feedback you decided to post your unhelpful post I quoted anyway?
Tell me how is that supposed to help CCP at this point? They aren't going back to the old so why not give them ideas they can use?
It's suppose to show them how many people are pissed off at this stupid thing. There are DOZENS if not HUNDREDS of posts detailing and spelling out EXACTLY whats wrong with the goddamn UI. Get off your high horse. CCP knows what the problems are, they know how we'd want them fixed, they know how it should be, but they ignored all that. So all these people rageposting hopefully get their goddamn attention because constructive feedback is not! |
MEDERAL
Sands of Time Mining-Salvage
0
|
Posted - 2012.05.24 04:41:00 -
[749] - Quote
i think its ruff right now becuse its new changes, give it some time. took me a little bit to work it out, but its good. great job on the changes to the missles. But i have to say I love what you did with manticore it new style is very cool ( big thumb up) |
Domore
The Scope Gallente Federation
1
|
Posted - 2012.05.24 04:49:00 -
[750] - Quote
I have to say the new items system is quite confusing, Though I will learn it due to me being an eveaholic. It is however my HOPE that CCP continues to refine it because right now it feels as though it was thrown together with a "look!!!! we did something asides missles and the funky OP war dec system"
But like I said, I will learn to use it like everything else in eve.
Here's to hoping,
~Dom |
|
Tesla Grass
Minor Annoyance...
1
|
Posted - 2012.05.24 04:50:00 -
[751] - Quote
Been trying to make this new system work for me, and tweak the way I do a few things. Everything was going okish until I decided to go and salvage a mission. My EVE started jittering as soon as I opened 2 wrecks at once as your Inventory system loaded. Then after "loot all" it jumps you too your cargohold. So I leave it open and just start hitting "open" on each incoming wreck in the zone and listen and watch my EVE grind to a halt, having to load all this **** with each "open" is wasteful. The Noctis is a beast of an OP'd ship, and now you have built and inventory system that cant keep up with a ship. Rather painful really.
You need to give us the option to individually set an open place for all windows like we had before. Having every new "container" forced to load the entire inventory window is a **** idea.
Hopefully in the next few weeks you guys can turn this thread into an awesome inventory system that is as adaptable for all of us, good luck. |
Pirmasis Sparagas
Final Fortress Happy Tree Fiends
11
|
Posted - 2012.05.24 04:52:00 -
[752] - Quote
Logical error:
When you do tutorial misions in industry or mining you get mining/hauler frigate class ship of that race.
For Amarr it's Tormentor.
But after this update, it has no mining/hauling bonues, but combat...
So how the heck should newbie do mining with no mining frigate?
And my solution to UI windows:
Just look what Computer OS did (Windows, MAC OS X, Linux etc.). Do they have Unified window? NO! Imagine using Windows OS only with one window... Insane...
But you are going to the right direction, because new OS also have folder/location tree on the left. So make both, and learn from others.
Vote for multiple windows with location tree |
Slider VII
Grey Templars Ushra'Khan
19
|
Posted - 2012.05.24 04:53:00 -
[753] - Quote
Chat windows are showing them logged in when they are offline...
This is for all chat windows that are open on the TQ . -Slider VII Target Practice anyone?
|
Capsuleer Newton
Hedion University Amarr Empire
4
|
Posted - 2012.05.24 05:01:00 -
[754] - Quote
Pirmasis Sparagas wrote:Logical error:
When you do tutorial misions in industry or mining you get mining/hauler frigate class ship of that race.
For Amarr it's Tormentor.
But after this update, it has no mining/hauling bonues, but combat...
So how the heck should newbie do mining with no mining frigate?
And my solution to UI windows:
Just look what Computer OS did (Windows, MAC OS X, Linux etc.). Do they have Unified window? NO! Imagine using Windows OS only with one window... Insane...
But you are going to the right direction, because new OS also have folder/location tree on the left. So make both, and learn from others.
Vote for multiple windows with location tree
the devs knew that new amarr pilots uses their sigil for mining...
|
Callidus Dux
School of Applied Knowledge Caldari State
224
|
Posted - 2012.05.24 05:14:00 -
[755] - Quote
ATTENTION a new dev blog with the ability to bring your comments to CCP is started HERE
Write in this new one and bring CCP to change the UI. It would be nice if someone will bring this new link into every new page of this thread. Thank you guys. Bring proposals to CCP. Lets work together. |
Crozella
Ministry of War Amarr Empire
0
|
Posted - 2012.05.24 05:30:00 -
[756] - Quote
New unified inventory system has a couple useful features, but is lacking in so many ways, its actually worse than the old system. Looting / Salvaging a mission now is a horrible pain in the ass. Every container / wreck you open comes with quite a lot of lag before it opens and before it disappears. Pretty much everything about the unified inventory is a complete hindrance when you are in space, and mildly annoying while docked.
I feel I had to put this out there, despite the fact that the devs don't seem to be reading it. Anyone else notice there are pages of complaints about the unified inventory and the only dev responses have been to the small handful of other comments that were made? |
TheSmokingHertog
Black Hole INC
39
|
Posted - 2012.05.24 05:32:00 -
[757] - Quote
Callidus Dux wrote:ATTENTION a new dev blog with the ability to bring your comments to CCP is started HEREWrite in this new one and bring CCP to change the UI. It would be nice if someone will bring this new link into every new page of this thread. Thank you guys. Bring proposals to CCP. Lets work together.
Maybe they should lock this one ;)
|
Tark en Chalune
Taggart Transdimensional Virtue of Selfishness
4
|
Posted - 2012.05.24 05:59:00 -
[758] - Quote
Pirmasis Sparagas wrote:
Just look what Computer OS did (Windows, MAC OS X, Linux etc.). Do they have Unified window? NO! Imagine using Windows OS only with one window... Insane...
But you are going to the right direction, because new OS also have folder/location tree on the left. So make both, and learn from others.
Vote for multiple windows with location tree
The interface they chose was a rip-off of standard cellphone interfaces. Which might make some texting punk kid happy, but leaves adult computer users cold or enraged.
Single window is a compromise to reduce clutter on a tiny cellphone screen. It absolutely does not belong on a PC interface, unless you are some poor person struggling with a 14" CRT.
Roll back this inventory UI.
|
Tark en Chalune
Taggart Transdimensional Virtue of Selfishness
4
|
Posted - 2012.05.24 06:02:00 -
[759] - Quote
Callidus Dux wrote:ATTENTION a new dev blog with the ability to bring your comments to CCP is started HEREWrite in this new one and bring CCP to change the UI. It would be nice if someone will bring this new link into every new page of this thread. Thank you guys. Bring proposals to CCP. Lets work together.
Dev comment from this blog:
Quote:Q: Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes.
A: No, probably not. I will however go fairly far in implementing feedback that improves this piece of UI though. Feedback continues to be welcome.
There. I just saved you the trouble of reading or commenting there.
Unsub. Put the Inventory UI down in the unsub comment field as why you are unsubbing. If they don't listen to that, then there is no point to continuing to pay them. |
Zorlon Yvormes
Not Quite So Sinister Shadow Empire.
0
|
Posted - 2012.05.24 06:04:00 -
[760] - Quote
Evilynthea wrote:If you collect modules/ammo/any amount of loot at all, the new inventory system is totally unusable. I will be unsubscribing all accounts within 2 weeks if not fixed.
Really??!!! You would unsubscribe over the Unified Inventory window. I for one love it. It makes loot sorting extremely easy and when I am looking for something specific the filters are awesome. If you don't like it remember, you can still click+shift to open up additional windows. |
|
Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
68
|
Posted - 2012.05.24 06:13:00 -
[761] - Quote
Another not-so-great thing is that it now takes longer after logging in until I can actually see my ship and do anything. By the time the black screen fades, my ship is already warping. Previously I could always drop a probe and scan the system for sigs and ships while aligning for the auto-warp. Not cool :( Winner of elections banned, runner-up demoted by rest of the body, the council controlled by the losers. CSM 7 is illegitimate, CCP should remember when dealing with them. Remember what players voted for. |
Makaganti
University of Caille Gallente Federation
0
|
Posted - 2012.05.24 06:32:00 -
[762] - Quote
dear CCP Ginger boss who never listens
9 out of every 10 eve players hate the inventory window unified crap 2 out of 10 are quitting eve how about replacing the Ginger with stupid ideas. hey just throwing it out there |
Callidus Dux
School of Applied Knowledge Caldari State
225
|
Posted - 2012.05.24 06:38:00 -
[763] - Quote
ATTENTION a new dev blog with the ability to bring your comments to CCP is started HERE
Write in this new one and bring CCP to change the UI. It would be nice if someone will bring this new link into every new page of this thread. Thank you guys. Bring proposals to CCP. Lets work together. |
Aron Fox
Tranquillian Imperial Navy Tranquillian Empire
6
|
Posted - 2012.05.24 06:42:00 -
[764] - Quote
Im no against changes but if something is allready working then why fix something that isnt broke. I am ofcourse talking about the UI. This made Item Managment to a hazzle. |
Diverse Diver
TMAB Holdings TRE GAFFEL
0
|
Posted - 2012.05.24 06:45:00 -
[765] - Quote
Patch notes for EVE Online: Inferno 1.0.1
EVE Voice, Mail & Chat
Fixed a problem where players didn't correctly leave chat channels, leading to server-side performance problems.
Not true as I have just logged in and members who are offline are still showing in the Corps chat.
When you make a statement please ensure that it is factually correct before posting as corrected in the patch notes.
DD |
suezyantilis
Science and Trade Institute Caldari State
1
|
Posted - 2012.05.24 06:46:00 -
[766] - Quote
i HATE the new invatory you put in eve - i can not do 1/4 of what i could before - i have to jump back and forth to set up my fits to put into a ship and it takes 8x longer to do so - i am an older player and love eve , but if you must screw it up all the time with new untested biulds then i guess i'll have to stop playing and find some other way to stay mind actave - i cant get around so i play eve almost 14hrs in a day it is the one thing i have looked to , to keep my sanity - please stop messing with a great game that makes one think- please put the invatory back the way it was - thanks |
Cathallo
Traders Friend
0
|
Posted - 2012.05.24 07:08:00 -
[767] - Quote
Just sad really. A load of sparkly stuff that just makes the menial tasks of Eve much harder that most people didn't ask for or need. Then we get sadder when useful stuff gets broken, then fixed, then breaks agan.
For most people the reality is you make a bit less out of many areas of the game, still most people couldn't give a rat's ass about Factional Warfare, the clickfest just gets more frustrating and you have no idea who is actually in local.
Any intelligent fool can make things bigger and more complex... It takes a touch of genius - and a lot of courage to move in the opposite direction. Albert Einstein
|
Serenety Steel
15
|
Posted - 2012.05.24 07:26:00 -
[768] - Quote
Diverse Diver wrote:Patch notes for EVE Online: Inferno 1.0.1
EVE Voice, Mail & Chat
Fixed a problem where players didn't correctly leave chat channels, leading to server-side performance problems.
Not true as I have just logged in and members who are offline are still showing in the Corps chat.
When you make a statement please ensure that it is factually correct before posting as corrected in the patch notes.
DD
This^^
Just logged in after going to bed 8 hrs ago and my alt is still showing up in corp chat after 8+ hrs. great patch CCP!
|
maxta destroyer
Vanguards of Paragon The Azrael Alliance
0
|
Posted - 2012.05.24 07:39:00 -
[769] - Quote
Hope this is the right place to write this..
Great patch so far except for the new inventory system, i can see a lot of work coding this has been undertaken so to throw it out would be off the cards and dont get me wront the idea behind it is brilliant and some of the features are nice like the estimated value of each containers,
now the bad side, 1) I have no way to open multiple windows with hot keys, you have broken a realy fast way to load ammo and drones.
2) Do we need to see the inventory system when we are looting and salvaging a mission, i mean thats just confusing.
3) Where is my ship hanger that ive gottent to know and love, would like to see that back in the left pain so i can dock up fast and swap to a pvp ship for that neut that just bumped in system, oh wait ive got to swap drones dam now this is taking too long and ive lost my window to catch my neut target, ( also takes a long time to load the ship bay now)
4)I now cannot acces my carriers ship maintence bay when in not sitting in my carrier, and i cant click on my ship and open the ship maintence bay in station( havent tested out of station). also same for fuel and corp hangers!
Hope this dosnt fall on deaf ears as there are a lot of ppl that feel the same way about this new unified inventory system,
Apart from that great work guys! |
Cavaros
Corporation Danmark Tactical Narcotics Team
0
|
Posted - 2012.05.24 07:51:00 -
[770] - Quote
Well were to start...
First off the local channel has gone all to hell (again) even though CCP fixes it yesterday... in 0.0 space thats VERY confusing, because the reds , the blues and the greens are all online although they are not.
Its is impossible to play with more than 1 toon at any gven time bacause off the "new and better" inventory system.
There are alot of really good features in this patch missiles etc. BUT because of the inventory issues and the local channel screw ups, I cant really enjoy them. It would be really good if I could have the option of adding the new inventory if i wanted to, and not being forced to use something that does not work. you (CCP) should tested it better on the test server instead of launching it now. |
|
Alusz NIVEN
Republic Of Nephrite
0
|
Posted - 2012.05.24 08:18:00 -
[771] - Quote
For the first time since 2008 I have been playing EVE, I am thinking to quit definitely. Just because of this inventory crap. Nothing to add. Put the old system back. |
Tastykle
ELITE Industry E L I T E Alliance
1
|
Posted - 2012.05.24 08:29:00 -
[772] - Quote
Hello, just stopping by to lol @ ppl "quitting" b'cos of inventory |
Endeavour Starfleet
824
|
Posted - 2012.05.24 08:39:00 -
[773] - Quote
Makaganti wrote:dear CCP Ginger boss who never listens 9 out of every 10 eve players hate the inventory window unified crap 2 out of 10 are quitting eve how about replacing the Ginger with stupid ideas. hey just throwing it out there
2 out of 10 quitting?
Ya you pulled that straight out of your ass and yet expect CCP to take your post as anything more than a dumb whine post.
2 out of 10 have not announced their departure from eve much less actually left. The vast majority of " I QUIT " posts are fake and those that actually do come back within 6 months.
How about some helpful ideas instead of lies in the future eh?
Alusz NIVEN wrote:For the first time since 2008 I have been playing EVE, I am thinking to quit definitely. Just because of this inventory crap. Nothing to add. Put the old system back.
Get a clue. The old system is NOT coming back.
So instead of wasting a forum post on that fake leave post. How about posting some ideas? |
Jesspa
BlackWing Cartel
6
|
Posted - 2012.05.24 08:45:00 -
[774] - Quote
Before Inferno, when I created a private contract, as long as I typed the recipient's name exactly correctly, I wouldn't be asked to then choose which player I meant from a list of players with similar names (it's quite unusual). Now when I do so, I am asked to choose from a list of 173 names which bear some resemblance to the other player's name. I could understand this if the suggested names contained the string representing my recipient's name exactly, but they don't, they're just 'similar'. Since the name of the guy I mean is about halfway down that list of 173 names, it's pretty annoying!
And yes, please put our active ship back in the ship hangar. Taking it away doesn't make sense to me. |
Casandra Barton
Barton Technologies
1
|
Posted - 2012.05.24 08:56:00 -
[775] - Quote
I've played this game in 2006.... I remember inventory being stuck to the station services pane. You had to flip back and forth between ships and items and that got annoying. Then you gave us the option to detach them and have separate windows for them ..... Brilliant. Years go by and a few hiatus later and I see that you have nifty buttons on the neocom for them now... this i like... a week later you come out with this unified inventory... wow .. kinda like it kinda don't... but what in you ever ******* minds did you think recombining the ship window and item inventory windows again was a step forward is beyond me. CCP had this fixed years ago.
Now what i like about the unified inventory: - I can sort out my ammo - make my own presets fairly easily *note that you have to re-close the custom filter screen every time otherwise your editing the same filter and overwriting it. - Seeing my est. inventory price is fairly cool
What i dislike.. aka .. needs to be fixed asap: - Unified inventory needs to be for ONLY in stations. If your in space and keep a window open for cap chargers this over sized window is very bad for a lower resolution monitor that has little space to begin with. - Ship hangar needs to have a completely separate window pane again. I cant stand looking through any interface that is in "List: mode. I read somewhere your thinking of adding the ship pics back to the description and that is a step in the right direction .. just not the complete one that is needed. - What i want to see is this unified inventory screen to have tabs at the top... and these tabs i can drag out and have em as separate windows. This would help with my station management so i can constantly see one window while viewing another. I very much hate to have only one window to rule them all. I keep my own stuff organized and have an easier time seeing it all at once than having to dig through a list for the right folder over and over and over and over again. It is getting old and frustrating having to repetitiously dig though the interface.
As far as any other improvements go...... - I like missiles launchers on my ships, it looks amazing. Some missions i run have npc's that still shoot missiles out of thin ... erm "air" but the flight and impact still looks great .. +5 awesome for this. - The improvements to war dec looks good. havnt tried that out but looks good. - All Stealth Bomber visual upgrade.... I LOVE THEM. Beautiful... Now just fix all minmatar ships to match the new Reaper and Tornado visual style would be great... no beyond great... absolutely freaking super amazing if u made all minmatar race ships T1 and T2 look better and not made with rusty ladders and more like the tornado visual style. - The new armor module is very neat. Good idea. The low slot drone mod..... its about time.... - DO NOT FOR THE LOVE OF ALL THINGS HOLY make missiles be effected by tracking disrupters. This is a bad move game-play wise if you do. Would over power that particular module and make it must have on every fit. A make missiles faze out.
I'm not canceling my account again any time soon, in fact I want to make an alt so I can stealth bomb again. But please don't make my very recent renewed interest in EVE a drudgery due to a theoretically inventory improvment that is in fact a roughly 5 year step backwards and half step forward.
|
WolfSchwarzMond
BSC LEGION Tactical Narcotics Team
19
|
Posted - 2012.05.24 08:58:00 -
[776] - Quote
Local and corp channels are STILL BUGGED. Please fix this. Also the new inventory LAGS like hell if you are using mutiple windows like Salvaging or Mining. |
Nyla Skin
State Protectorate Caldari State
70
|
Posted - 2012.05.24 09:01:00 -
[777] - Quote
CCP Punkturis wrote: We're all on team Super Friends, responsible for new modules, War Dec system, War Reports, and Kill Reports
So nobody is responsible for the inventory? That explains.. |
Inotaahole Really
FUNK'S EXPERIMENTAL CORP
0
|
Posted - 2012.05.24 09:11:00 -
[778] - Quote
The unified inventory window is not an improvement. It adds many clicks, and time, and mouse accuracy issues. It is frustrating to use and makes using GSC's in a cargohold not worth the effort. Right now for me, the unified inventory window is causing Eve to be - not worth the effort. |
Uridium Silo
NUTS AND BOLTS MANUFACTURING En Garde
0
|
Posted - 2012.05.24 09:14:00 -
[779] - Quote
i dont think its ever going to be reverted. just going to have to get used to it... although it is a f**king pain |
Endeavour Starfleet
825
|
Posted - 2012.05.24 09:15:00 -
[780] - Quote
Inotaahole Really wrote:The unified inventory window is not an improvement. It adds many clicks, and time, and mouse accuracy issues. It is frustrating to use and makes using GSC's in a cargohold not worth the effort. Right now for me, the unified inventory window is causing Eve to be - not worth the effort.
So instead of whining about it do you have any ideas you think would make it better besides "Go back nao" perhaps?
The old system is not coming back. They are going to put a ton of work to make the new system better. |
|
Linkert
De Bier Zuiperts
0
|
Posted - 2012.05.24 09:28:00 -
[781] - Quote
The new missle effects giving extreme lag when zoomed in :S
When you zoom out you cant see your missles fly like before!
Regards Linkert |
Aria Wolfe
Great Awakening
0
|
Posted - 2012.05.24 09:41:00 -
[782] - Quote
So I didn't see much in this thread about the nerfing of frigates. After all these years were they really unbalanced? Now they are useless really, at least for how I like to fly.
The Inventory sux. That has been said already, but will they actually listen & change it back? I doubt it, it would have already happened.
Fanfest 2012 was lame. Just wanted to mention that.
Like others I find it difficult to want to play. The classic inventory was easy to use in station and looting wrecks/containers and with capital ships & POSes. Now it is a ***** to do anything. And NO it is not something most of us will adapt to.
Summer is here and I don't mind taking a break from eve until they fix this issue of playability or we're going to shoot up Jita!
|
Buddy Dude
The Green Cross Red Alliance
0
|
Posted - 2012.05.24 10:01:00 -
[783] - Quote
i absolutely agree that the unified inventory should be made optional, i myself prefer the old method and don't like it, period
Missle effects are nice
noticed many glitches, hope u guys arent done and satisfied with it, because it needs more love, thx |
Robert Caldera
Caldera Trading and Investment
255
|
Posted - 2012.05.24 10:09:00 -
[784] - Quote
https://forums.eveonline.com/default.aspx?g=posts&t=112161
here 15 pages of people hating the new inventory.
put this sh*t away finally, everytime I get a rotating circle when opening my inv I wanna punch someone in the face, BECAUSE IT WORKED FINE BEFORE AND NOW IT DOESNT!
|
Calumbacha
guided by voices
0
|
Posted - 2012.05.24 10:17:00 -
[785] - Quote
CCP Please STOP SCREWING UP EVE.
Every one i know has now given up on EVE, and I don't want to be next.
A long chat with some mates in corp and we have come to the conclusion that this game is going down hill, it was so much better when I started. Launcher still sucks, New UI sucks even more, i want multiple windows god damn it. Seriously FIRE who ever thought this new UI was good.
IMPORTANT How bout from now on when you guys release ANYTHING to do with the UI in the game add a button in the general settings that reverts it back to the old settings allowing people a who think it sucks a choice. It's called freedom.
Signed once again by an unhappy CUSTOMER...........
P.S. Forcing all the locals images to load sucks even more, i don't know if i have seen the toon before. Also LAG!
P.P.S. Stupid suggestion time, make a server with an early release of EVE for us old reminiscing farts, dual MWD are the drool. OR stop messing the game up.
|
Adaahh Gee
Rock jockeyz Ushra'Khan
27
|
Posted - 2012.05.24 10:24:00 -
[786] - Quote
Caprican Erock wrote:Choose Randomize wrote:I must apologize to the English, Google Translator can not it just as it should. I would like to bring some new things in the right light as you see now.
First ......... Salvage - open container / wreck takes about 0.3 + - seconds longer. Call it lag. Just open the container now takes about 0.3s longer. We want to have a slower game or how.
Second .............. Item manager chapter for itself. I do not know who invented this system for storing things, ships, etc..
Before the expansion was one window, scattered as it is wanted. Cargohold, hangar, things on the station. Between the windows is simply one click could toss back and forth here and there and everywhere. The current system you can not even remember how this one does help shift + click. If I change the ship, undock, dock, jump.
Now I feel stupid imposed a window that has a lot of interactivity far. What I can see how much ISK I have? On it I photographed it and put it in a showcase? But this is one of me, I just have a dig.
Give a choice, the old system items, ships, etc.. A new system. The current system item manager email unusable for me, as it is.The current system item manager is unusable for me, as it is. Inability to store windows hangar cargohold, things on the station. So what I want and not forced upon me as one of the window at nothing.
thanks for your attention darmok and jalad at tanagra.
Temba, his arms wide |
Saan Koo
Heian Alfa X13 Alliance
0
|
Posted - 2012.05.24 10:24:00 -
[787] - Quote
Hi
The inventory system looks like its made by someone who dossent play the game or dont own much inventory it works just as bad as microsofts filetrees thats why so many have programs like norton commander(Total commande) or have multiple windows open.
Let the left menu be optional and make it possibel to open more then 1 items or have 2 parts of the item tree open at the same time (Look at Total commander). Best would be both so you use 1 in space and the other on stations. |
Havlar
Republic Military School Minmatar Republic
0
|
Posted - 2012.05.24 10:26:00 -
[788] - Quote
I've never been on these forums before. But Eve should seriously reconsider the suitablity of some of their staff for their jobs!!!!!
I would seriously propose that Eve offer all players a free month playing as compensation
Whoever thought of complicating the inventory and ships displays has absolutely no empathy with the players. |
Saan Koo
Heian Alfa X13 Alliance
1
|
Posted - 2012.05.24 10:37:00 -
[789] - Quote
Hi Again
I havent read all this but why havent you fixed local and other chats or are you to busy with the inventory system |
Dahl Schoss
Suns Of Korhal Terran Commonwealth
0
|
Posted - 2012.05.24 10:44:00 -
[790] - Quote
Ok, feedback on new inventory.
And folks, please, comments like "it sucks, I'm outta here" are stupid. Take time to get used to it. Having said that, I do have a few comments.
I live in a WH, so the new inventory is a bit of a PITA for me for a number of reasons.
1) you still cannot rename POS Modules. If you COULD I could tell which one of the 10 CHAs are which.
2) There is no filtering of locations. In my list I have the pos guns, the CHAs, labs, tower, SMAs, we need a filter strip at the bottom of the list to allow me to hide all the pos guns. I don't need to SEE those in normal operation. I should not have to scroll past 15 pos guns to get to my CHAs.
|
|
khalsou
Royal Dutch Fleet The Big Dirty
0
|
Posted - 2012.05.24 10:51:00 -
[791] - Quote
hiya
been scrolling through entire thread, I see devs answering all sorts of question except the one that matters the most for most players. why the heck change the cargo/loot wreck/corp hangar/ship hangar etc?
clearly the most of eve players do not like it, I am defenatly one of them that does hate it, missiles are ok but imo not really needed to change either, I would say from all the updates I think this is by far the worse one.
As far as I can see and read on sisi already was told the change of hangar/inventory window was not a big success, so why change it anyways?
Maybe CCP should listen more to the community then to change what they think is fun, previous patch screwed up the incursion, this patch screw up the hangar/inventory... what is going to be screwed next patch?
just my 2 bits |
RFD commander
The Infinity Guys
1
|
Posted - 2012.05.24 11:13:00 -
[792] - Quote
I understand some people don't like the new inventory, but hating on them missiles + launchers is plain and simply wrong! The missile launchers have to be one of the best things to grace my Vengeance! It adds some amazing aesthetics to Caldari Combat, much better than a randomly spawning missile from your hull! |
Tara Stargazer
Interstellar Friends Club SCUM.
7
|
Posted - 2012.05.24 11:14:00 -
[793] - Quote
Adding my 5c
Not happy with the new UI. I had a way of having my station window, ship window, fitting tool, drone and ship cargo open all at once and setting up for a particular mission, completing the mission, returning and setting up again for the next mission or job.
I could see how much ammo i had on board at a glance, and drag more if needed, but now i have to check the ship bay first, or open it as a separate window, then return to station and etc....etc...
Really can't be bothered typing it all. As everyone else (except maybe 2 people) have said, I'm not happy with the new UI.
There are some elements of it that have potential, but overall the old UI was better.
If it hasn't already been suggested, how about putting it to a poll? |
Serenety Steel
15
|
Posted - 2012.05.24 11:17:00 -
[794] - Quote
Tara Stargazer wrote: If it hasn't already been suggested, how about putting it to a poll?
https://forums.eveonline.com/default.aspx?g=posts&t=112161 |
Ad'Hakim Tahous
Science and Trade Institute Caldari State
79
|
Posted - 2012.05.24 11:20:00 -
[795] - Quote
Nyla Skin wrote:CCP Punkturis wrote: We're all on team Super Friends, responsible for new modules, War Dec system, War Reports, and Kill Reports
So nobody is responsible for the inventory? That explains..
Not quite Nyla; nobody is being held accountable for the 'improved' inventory system. |
Callidus Dux
School of Applied Knowledge Caldari State
252
|
Posted - 2012.05.24 11:24:00 -
[796] - Quote
Ad'Hakim Tahous wrote:Nyla Skin wrote:CCP Punkturis wrote: We're all on team Super Friends, responsible for new modules, War Dec system, War Reports, and Kill Reports
So nobody is responsible for the inventory? That explains.. Not quite Nyla; nobody is being held accountable for the 'improved' inventory system. CCP Arrow and CCP Optimal and their team is responsible for that mess. Set them to -10 and send them the notification. If they ignore us in the forum tehy might see the protest in their mail account in eve. |
battle earl
Divine Beasts Nite's Reign
0
|
Posted - 2012.05.24 11:48:00 -
[797] - Quote
the new inventory has made Eve un-playable if it not rolled back you i will not be renewing my 3 accounts
|
Zleon Leigh
144
|
Posted - 2012.05.24 11:51:00 -
[798] - Quote
After today's DT - local looks like it may have been fixed. However, still seeing ghosts in chat channels.
Any pool up on how many releases to get back to our standing pool of bugs?
Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |
Zerania Astrandur
Oris Enterprises
0
|
Posted - 2012.05.24 11:55:00 -
[799] - Quote
I really like the graphics updates and the new missile/launchers!
But the new inventory system... well... it's not that intiutive and far from efficient... to put it mildly. |
Kssin Shirogane
Tacos For Everyone
0
|
Posted - 2012.05.24 12:09:00 -
[800] - Quote
Cut and Paste functionality for inventory items do not work. |
|
Janus Nightmare
ECP Incorporated
29
|
Posted - 2012.05.24 12:19:00 -
[801] - Quote
Here's the thing CCP:
* POS Issues: Renaming every f'ing gun at my POS is not a fix to the massively slow load times of the inventory tree, nor the mess that it creates by having 30+ menu items in the list that are totally unnecessary. That was a really, really dumb way to "fix" the issue. The problem is that I'm 50+km away from a module, yet it shows up in the tree even though I have to be within, what, 3km to interact with it. Why are my guns even there if I'm not even remotely close to them? On top of that, do you know how frickin' long it's going to take to rename everything?
* Salvaging/Looting: Give me a break already! Sure, I can shift-click to open each wreck or can's inventory box in a new window like before, but damnit, close the f'ing window after I hit Loot All. Don't reload my ship's inventory in the same window! It takes anywhere from 3 to 40 seconds for that window to reload, and the more items I loot, the longer it takes for the UI to load, and that's time where I literally can not do anything else, as even activating a module waits on the UI window to load items.
* As others have stated, return the right-click ability to quickly open cargohold, ore hold, corporate hangar, etc. It used to be click->click done. Now it's double click -> click -> scroll scroll scroll scroll scrolll oh **** I went too far scroll scroll scroll ******* finally GOD DAMNIT IT I FORGOT TO SHIFT-CLICK AND NOW I HAVE TO REOPEN MY CARGOHOLD AGAIN DAMNIT!!!!!!!!
Some suggested solutions:
1. Give us the ability to group menu items in any way, shape, or form that we desire. For example. I've got 30 POS guns or so. Let me group those guns into a menu tree named "Boomsticks!", then let me collapse those trees so that I don't see ever single gun in the tree.
2. Load only the selected container. Don't preload the entire inventory of every container within 300km, then reload them all again when I select the next container (which seems to happen about half the time, but not always, except when looting wrecks and then it happens every single time)
3. As stated above, return the right-click menu items for cargohold, corp hangar, ore hold, and so on, so that I can open them quickly, in a new, size-remembered and no tree visible window quickly and easily. That's at the very least.
4. Even better!!!!! Give us the option to drag a menu item from the UI (let's say Ore Hold) to the new neocom and create a shortcut button that's visible when I'm in my Orca, but not visible when I'm in, say, my stealth bomber. I realize that's a lot of additional coding and probably won't happen anytime soon, but god that would be so awesome and would actually compensate for not having the right-click menu items available anymore. Hell, that would be even better. (ARE YOU LISTENING TO THIS CCP SOUNDWAVE!)
Anyway, that's my two cents. Just thought I'd put that in there now that we're
|
Zifrian
Licentia Ex Vereor Intrepid Crossing
303
|
Posted - 2012.05.24 12:23:00 -
[802] - Quote
Not sure I'd you addressed this in the 40 pages prior, but can you explain this change with more detail?
Fixed an issue where BPCs invented with decryptors would sometimes have one less production run than they should have
Seems to be some confusion on what change actually happened here. When did the "sometimes" happen?
Thanks Maximze your Industry Potential! - Get EVE Isk per Hour! |
StarCasher
Masuat'aa Matari Ushra'Khan
3
|
Posted - 2012.05.24 12:29:00 -
[803] - Quote
Unified inventory epic fail!
Put it back how it was, it wasn't broken so didn't need fixing.
Everything else cool well done.
Fix the Unified inventory, remove or at very least make optional. |
N3LLY
MUNKI.MINERS.INC
9
|
Posted - 2012.05.24 12:31:00 -
[804] - Quote
TWO DAYS OF NO GAME PLAY DO I GET A REFUND ???
UI is a big pile of poo |
Farnfax
Bob and Doug Storage Company
7
|
Posted - 2012.05.24 12:32:00 -
[805] - Quote
The new unified inventory system is terrible to work with. The older system was much much better. Please bring back the old system. |
NewGit
Distinguished Gentleman's Boating Club Test Alliance Please Ignore
3
|
Posted - 2012.05.24 12:56:00 -
[806] - Quote
It seems that the majority agrees, get rid of this new system and bring back the old one that was much easier to use (and I'll bet was a lot easier on the server as it didn't have to recalculate the value of every item in every window every time something changed).
Renaming POS modules was (is) long overdue, especially as we could already name some of them, but not others for some reason.
Most everything else in this expansion seems OK, except for this unified inventory. Get rid of it, send it back the drawing board for a couple of years and give us the old system back.
Thanks and have a so-so day !
|
67Marine Alpha
POOF Corp
0
|
Posted - 2012.05.24 13:07:00 -
[807] - Quote
I dont like the way the items/ cargohold/hangar/wreck is all in the same window. they need to be separate, and they need to remain open or closed, they way they were left, and in the location they were placed.
and any open windows need to be minimized to the bottom of the screen, the way they used to be. not to a unidentified icon on the neocom |
Commander A9
East Khanid Trading Khanid Trade Syndicate
15
|
Posted - 2012.05.24 13:20:00 -
[808] - Quote
As of 24-MAY-12, chat windows are still screwed up. I'm continually seeing people in my channels as being online, when they're actually offline.
Corps members list doesn't lie.
And if you must keep this disgusting new inventory system, the Orca should also probably get its own inventory system, otherwise a lockout from an Orca will cause you to be unable to access your cargobay, your own Orca, and any can and wreck nearby because as of now it's all on the same system. If CCP wants to make changes: -rollback to old inventory system (pre-Inferno) -enable ships wobbling in hangar view (pre-Captains Quarters) -add more missions (NPC fleet vs. NPC fleets that actually shoot) -stop "fixing" what isn't "broken" |
GodsSoldier Aideron
1zero1 Inc.
6
|
Posted - 2012.05.24 13:25:00 -
[809] - Quote
this is so amazing to me that we actually pay for this service, they don't give a f^^$ about the feedback from the test server, they don't seem to care much about the massive negative feedback in the forums because after this list of changes they say their planning to make in the link below (with more to come) WHY NOT JUST ACCEPT ITS A FAIL AND BRING THE WORKING SYSTEM BACK??!!! or at the very least give us a simple(old) / unified(new) option in our settings? ccp you have something great here and we don't mean to sound like a bunch of spoiled ungrateful children. but if you hire someone to paint your house.. you tell them you don't want to change the color, just repaint it and repair anything broken,, then you come home and they've changed the color to florescent green. your not gonna walk around your house telling them how great of a job they've done on everything else. your gonna voice to them what your unhappy about ...THE NEW COLOR YOU DIDN'T ASK FOR OR NEEDED!! or in our case the fail inventory system i fear were gonna get stuck with like it or not! its not like you have a handful of cutomers mentioning some unhappiness with one of your changes,,, come on, its day 3 and there's what, like 40+ pages of complaints about this system,,, what more do you need to convince yourselves that this needs to be removed? not updated and altered every other day for the next 2 months,, but taken out!! if you have to revamp it to the point where its a totally different product, wtf is the point?
http://community.eveonline.com/devblog.asp?a=blog&nbid=72779 |
Dahl Schoss
Suns Of Korhal Terran Commonwealth
0
|
Posted - 2012.05.24 13:27:00 -
[810] - Quote
Commander A9 wrote:As of 24-MAY-12, chat windows are still screwed up. I'm continually seeing people in my channels as being online, when they're actually offline.
Corps members list doesn't lie.
And if you must keep this disgusting new inventory system, the Orca should also probably get its own inventory system, otherwise a lockout from an Orca will cause you to be unable to access your cargobay, your own Orca, and any can and wreck nearby because as of now it's all on the same system.
Hahaha, you are moaning about the chat window not working for what? the last coupla weeks?
The MAC client has been fundamentally broken since the last expansion back in october 2011. Tends to hang every 5-10 minutes if the window is larger than 1024x768.
|
|
David Deltori
Rage and Terror Against ALL Authorities
1
|
Posted - 2012.05.24 13:37:00 -
[811] - Quote
Chat is still broke and ghosts still show, its annoying ..... FIX IT PLEASE instead of making new stuff that's breaking other stuff |
gino valluchi
Gino Valluchi Corp
1
|
Posted - 2012.05.24 13:38:00 -
[812] - Quote
GIVE ME MY CORP HANGER BUTTON BACK ON STATION TAB GIVE ME MY SHIPS HANGER BACK GIVE ME MARKET DELIVERIES BACK
new inventory system is just so bad. As Software Engineer, i gotta say it works for windows and other operating systems, but this is not an operating system. Fire the GUI developers who dreamed this up as a good thing!
It should be an option like whether or not u see the captains quarters or ship hanger, i like the ship hanger. Simple, clean efficient.
Having the corp hangers in the unified interface also slows the ability to quickly locate things, as you have to wait for it to load all your stuff in the corp hangers. Again annoying as opposed to being right there when u clicked on corp hangers button
GIVE ME MY CORP HANGER BUTTON BACK ON STATION TAB GIVE ME MY SHIPS HANGER BACK GIVE ME MARKET DELIVERIES BACK |
David Deltori
Rage and Terror Against ALL Authorities
1
|
Posted - 2012.05.24 13:38:00 -
[813] - Quote
Dahl Schoss wrote:Commander A9 wrote:As of 24-MAY-12, chat windows are still screwed up. I'm continually seeing people in my channels as being online, when they're actually offline.
Corps members list doesn't lie.
And if you must keep this disgusting new inventory system, the Orca should also probably get its own inventory system, otherwise a lockout from an Orca will cause you to be unable to access your cargobay, your own Orca, and any can and wreck nearby because as of now it's all on the same system. Hahaha, you are moaning about the chat window not working for what? the last coupla weeks? The MAC client has been fundamentally broken since the last expansion back in october 2011. Tends to hang every 5-10 minutes if the window is larger than 1024x768.
Your problem for owning a "MAC" |
gino valluchi
Gino Valluchi Corp
1
|
Posted - 2012.05.24 13:40:00 -
[814] - Quote
David Deltori wrote:Chat is still broke and ghosts still show, its annoying ..... FIX IT PLEASE instead of making new stuff that's breaking other stuff
please fix this it is annoying talking to other who are not there!! It will get people thrown out of there corp for ignoring people that are talking to them!!!! |
Ristlin Wakefield
Wakefield-Dukovsky Conglomerate
9
|
Posted - 2012.05.24 13:44:00 -
[815] - Quote
I own a Mac and have played with the United Inventory with no problems at all. I'm as happy as can be.
Despite the raging going on this forum, remember that this group does not comprise the entire player base. There are many more of us who actually like the change, so don't ask CCP to change it back for your sake. However, I do agree that there should be an option to change it back for those who probably also cry over spilled milk and anything else that does not fit perfectly with their way of life. |
gino valluchi
Gino Valluchi Corp
1
|
Posted - 2012.05.24 13:45:00 -
[816] - Quote
GodsSoldier Aideron wrote:this is so amazing to me that we actually pay for this service, they don't give a f^^$ about the feedback from the test server, they don't seem to care much about the massive negative feedback in the forums because after this list of changes they say their planning to make in the link below (with more to come) WHY NOT JUST ACCEPT ITS A FAIL AND BRING THE WORKING SYSTEM BACK??!!! or at the very least give us a simple(old) / unified(new) option in our settings? ccp you have something great here and we don't mean to sound like a bunch of spoiled ungrateful children. but if you hire someone to paint your house.. you tell them you don't want to change the color, just repaint it and repair anything broken,, then you come home and they've changed the color to florescent green. your not gonna walk around your house telling them how great of a job they've done on everything else. your gonna voice to them what your unhappy about ...THE NEW COLOR YOU DIDN'T ASK FOR OR NEEDED!! or in our case the fail inventory system i fear were gonna get stuck with like it or not! its not like you have a handful of cutomers mentioning some unhappiness with one of your changes,,, come on, its day 3 and there's what, like 40+ pages of complaints about this system,,, what more do you need to convince yourselves that this needs to be removed? not updated and altered every other day for the next 2 months,, but taken out!! if you have to revamp it to the point where its a totally different product, wtf is the point? http://community.eveonline.com/devblog.asp?a=blog&nbid=72779
i agree with everything above especially with "WHY NOT JUST ACCEPT ITS A FAIL AND BRING THE WORKING SYSTEM BACK??" " the fail inventory system i fear were gonna get stuck with like it or not! " - shameful way to do business CCP !!!
U know when customers complain in groves, the business usually fails shortly after!!!! |
GodsSoldier Aideron
1zero1 Inc.
7
|
Posted - 2012.05.24 13:52:00 -
[817] - Quote
Tastykle wrote:Hello, just stopping by to lol @ ppl "quitting" b'cos of inventory
while your lol'ing have a good look at the server population since the patch in comparison to what it was a month ago. at some point players will get fed up and actually move to a different game. which in eves case means less people to shoot at, less people to build stuff, market prices climbing higher and higher as they are now. and an even more empty low and null sec. noobs just starting out already have a ton of **** to learn,, no way this new inventory system is gonna make it any easier. you will see server populations continue to drop, |
Dahl Schoss
Suns Of Korhal Terran Commonwealth
0
|
Posted - 2012.05.24 13:54:00 -
[818] - Quote
Ristlin Wakefield wrote:I own a Mac and have played with the United Inventory with no problems at all. I'm as happy as can be.
Despite the raging going on this forum, remember that this group does not comprise the entire player base. There are many more of us who actually like the change, so don't ask CCP to change it back for your sake. However, I do agree that there should be an option to change it back for those who probably also cry over spilled milk and anything else that does not fit perfectly with their way of life.
agreed, in addition, when you change any well used area of a piece of software people will hate it, even if the change is perfection, they will hate it.
Come on folks, give it time. Work with it for a while. Let CCP do what they can to make it better before screaming and throwing your dummy out of the pram. |
Nightshade Mary
Sarz'na Khumatari Ushra'Khan
5
|
Posted - 2012.05.24 13:56:00 -
[819] - Quote
Please give me my old inventory back. (Or at least make this one optional, like the captain's quarter is) |
Pflepsen
Elko Bail Bonds Quixotic Hegemony
3
|
Posted - 2012.05.24 14:02:00 -
[820] - Quote
Urgg Boolean wrote:Ayame Tao wrote:I can't drag and drop items from cargo to floating containers if they're nested in the same window. e.g.
- pop out a jet-can in space
- click on it to open it
- swear loudly that it steals focus and has replaced your cargo hold
- re-open cargo hold
- swear loudly that it has closed the previously open container
- shift-click cargo hold - move and resize window
- shift-click container - drag window onto title bar of cargo hold, dock as a nested window... cool
- drag item from cargo to container name tab in nested window... nothing.
- swear loudly
- undock nested window to a seperate window
- drag item from hold window to container window
- success!
- buy 70 inch monitor to accomodate amount of shift clicked indivdual windows required
Jet-can mining, in-space resupply and POS operations are seriously annoying with this window behaviour. :( Not to mention salvaging or anytime you have to open an array of windows. If there is some secret ways to use this new system that are highly efficient, I'd sure like to know about them. But nobody from the UI team is in here posting with any insights. By a long shot, this new inventory system is the biggest F++k up ever! impossible to use piece of crap! |
|
Pflepsen
Elko Bail Bonds Quixotic Hegemony
3
|
Posted - 2012.05.24 14:09:00 -
[821] - Quote
Dahl Schoss wrote:Ristlin Wakefield wrote:I own a Mac and have played with the United Inventory with no problems at all. I'm as happy as can be.
Despite the raging going on this forum, remember that this group does not comprise the entire player base. There are many more of us who actually like the change, so don't ask CCP to change it back for your sake. However, I do agree that there should be an option to change it back for those who probably also cry over spilled milk and anything else that does not fit perfectly with their way of life. agreed, in addition, when you change any well used area of a piece of software people will hate it, even if the change is perfection, they will hate it. Come on folks, give it time. Work with it for a while. Let CCP do what they can to make it better before screaming and throwing your dummy out of the pram. Go to your pos and try to use this piece of crap! you'll pull out your hair just trying to reship and reload ammo! i want to open my sma and cha not everything hanging off my tower! PIECE OF CRAP, |
Dahl Schoss
Suns Of Korhal Terran Commonwealth
0
|
Posted - 2012.05.24 14:12:00 -
[822] - Quote
Pflepsen wrote:Dahl Schoss wrote:Ristlin Wakefield wrote:I own a Mac and have played with the United Inventory with no problems at all. I'm as happy as can be.
Despite the raging going on this forum, remember that this group does not comprise the entire player base. There are many more of us who actually like the change, so don't ask CCP to change it back for your sake. However, I do agree that there should be an option to change it back for those who probably also cry over spilled milk and anything else that does not fit perfectly with their way of life. agreed, in addition, when you change any well used area of a piece of software people will hate it, even if the change is perfection, they will hate it. Come on folks, give it time. Work with it for a while. Let CCP do what they can to make it better before screaming and throwing your dummy out of the pram. Go to your pos and try to use this piece of crap! you'll pull out your hair just trying to reship and reload ammo! i want to open my sma and cha not everything hanging off my tower! PIECE OF CRAP,
I live in a WH, you don't have to tell me. look at my head! no hair. We need filtering on the locations tree, we need renamable pos modules, we need a cookie.
But we have only had it for a little while and this is probably the most used piece of functionality in the game. Any change is going to be hated. |
Carl Storm Rotineque
Brotherhood of Brothers
0
|
Posted - 2012.05.24 14:23:00 -
[823] - Quote
Nightshade Mary wrote:Please give me my old inventory back. (Or at least make this one optional, like the captain's quarter is) All the above, enough said! |
byron yuu
Redeye Inc.
1
|
Posted - 2012.05.24 14:25:00 -
[824] - Quote
this still is a mess i hope ccp is really taking notes from people. we need a fix soon play is ruined for me now and my corp mates.
imagine if windows decided to make you use 1 window and only 1 window ( call it window 7) it would be the last time people would turn on there computer as it would be imposable to work with.
i know you don't want to fix this as your ideas are always better than the players, and the window is better as it has more function but we need multiple windows still even if you keep the exact setup you have for the ui but in several pinable windows. at least that would be a fast fix even if it doesn't solve the pos hanger and gun problem.. that though could be fixed with just a overview setting, as i don't need to have my guns on overview as they show up as i warp into the bubble but my hangers and labs are important for range in space. you should at least allow us to name corp hangers like we do labs so we can see them for what they are. as for mission wrecks and jet cans it would also help because we could always remove them from overview till we need to salvage and loot.
please do something soon i hate logging in just to see i can't play normal and log back off and open the forum to read others saying the same thing. i know this is here to stay but the fix is simple and you can do it with little change using multiple ui windows even if they all show the same lists and cause major lag on loading them. at least it would be a start plus who cares how many windows you open inside a station i don't use the character station walk around i use the old ship screen...... why don't you add everything into 1 big window like mail and market and contracts and assets and corp? OH that's right you do its called the game.
don't get me wrong i like this mmo more than any other and want to stay playing it (its the only one i still play for 8 years now)... you do have good ideas and i want you to keep trying to give us better game fun. THANKS for all your work so far. I just expect you to do something to fix problems you test on us even if it may take a week or 2 till you get a real working ui setup. |
GodsSoldier Aideron
1zero1 Inc.
10
|
Posted - 2012.05.24 14:26:00 -
[825] - Quote
CCP Soundwave wrote:Cyriacus Antonius wrote:Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes. No, probably not. I will however go fairly far in implementing feedback that improves this piece of UI though. Feedback continues to be welcome.
guess all of us who made this suggestion got our answer... |
Quindaster
Infernal laboratory Infernal Octopus
29
|
Posted - 2012.05.24 14:28:00 -
[826] - Quote
What the hell CCP did with stealth boombers?!
Stealth bombers was so awesome, especially Nemesis was really good, and now after Inferno patch Nemesis looks like trash noobship. I really cannot make difference between noobships and new Nemesis, they looks same trash.
I learned on all my 15 accounts for all chars Nemesis because it was really most beautiful and simmetrical ship, and now it looks like wreck and metalscrabs of noobship.
Give to us back our Nemesis old ship and do not allow for idiots disigners to touch most beautiful ships! Let them create some new trash, and not change old nice ships!
I will accept this new **** unified inventory, I will really wait 2 minutes after every dock-undock till this new inventory **** load all my items, but I will not accept this new Nemesis. In all other race it looks like a bit same (except amarr, cos purifier now awesome **** too) but in gallente new Nemesis absolutely doen't have anything same with old model.
I want old Nemesis model back !
I even will pay 10 plex if you tell me whom I need to kill, which game designer so others will give to us old Nemesis before I will pay new 10 plex for they's head to killer !
|
Chloe Celeste
Aerospace IronWorks DRACONIAN COVENANT
2
|
Posted - 2012.05.24 14:39:00 -
[827] - Quote
When it comes to Unified Inventory this is what needs to happen to convience us to try to make it work for our style of gameplay:
* Remove the cargohold window from Unified Inventory
* Add button or link to open up the Ship Fittings from Unified Inventory instead of listed in the tree menu
* Cause the corporation hanger, ship hanger, and items hanger to spawn a seperated window by default
* Put corporation hanger names on the tabs
* Compact the header and footer sections of the seperated windows as it takes up too much space for those who have normal sized monitors and laptops.
* Last but not least, add option to turn off Unified Inventory just like the option to toggle between captain's quarters and ship spinning was introduced.
This is the will of 99% of all eve players....if anyone disagrees with me please post your comments. |
Haifisch Zahne
HZ Corp
6
|
Posted - 2012.05.24 14:39:00 -
[828] - Quote
The *ANSWER* was (and may still be if you have any users left after this fiasco) that the new Unified Inventory should have been *ASSETS*. PERIOD. |
Fedsem
86th Corp Divisoin
1
|
Posted - 2012.05.24 14:42:00 -
[829] - Quote
FW Targets cans till dock in enemy stations, so thats a fail.... 'poor coding?'
More importantly, New inventory is bad, Please give su the old way. Looting large wrecks can cause lag which will get you killed and also its a headache to loot wrecks.
New Killmails 'reports' are good, you guys didnt mess that up, SUPRISE
Fix the chat window bugs please.]
Did I mention that NEW INVETORY IS BAD and its ccp fixing something that wasnt broken at all and ionstead of this they should have fixed killmail/killreport denial via SELF DESTRUCTION
FIX WHATS NOT BROKEN AND IGNORE WHAT IS! good logic
|
Cat silth
Divine Power. Cascade Imminent
0
|
Posted - 2012.05.24 14:58:00 -
[830] - Quote
oh MY god the hanger system is so poor , spend far to much time flicking to see what i have in the hanger its much better to use the assets button - make its optional , like walking on stations - hell like anyone uses that new/old feature make its optional pls |
|
MineOps
Freedom-Technologies The Jagged Alliance
0
|
Posted - 2012.05.24 15:01:00 -
[831] - Quote
This is my first time on the forums. I wouldn't be here if it wasn't for this failed Inventory System. Thanks CCP. Please Bring Back the old. I'm to old to think anymore. |
Siphaanu
SchlongBong Local Down
4
|
Posted - 2012.05.24 15:02:00 -
[832] - Quote
A few "feedback" points:
I would prefer a separate session for inventory window when docked and undocked, in other words, I would like the game to remember if my window was opened/closed when redocking/reundocking.
I would prefer if the game remembered what sort of icons were displayed in various inventories (big icons in ship cargohold, details in station cargohold etc.).
I would prefer if my ships in the inventory tree had some sort of small icons attached to them or were at least listed in alphabetically by type, instead of name. |
Sontar
SonTec
0
|
Posted - 2012.05.24 15:18:00 -
[833] - Quote
The new models are very nice, and the missiles rock! Very well done.
I do find the changes to the Merlin rather surprising. As Caldari are mainly missile orientated, it seems odd that a T1 combat frigate would not even support them.
My main issue is with the new inventory system. It seems much less convenient and rather more cumbersome than the previous implementation. The actual details have been spelled out in numerous posts before; in general they align with my observations. As I also saw mentioned before, it seems an excellent compromise would be to make the inventory style a matter of player choice. This would satisfy the many people that like the new style as well as those that prefer the previous. |
Capsuleer Newton
Hedion University Amarr Empire
7
|
Posted - 2012.05.24 15:21:00 -
[834] - Quote
Dahl Schoss wrote:Ristlin Wakefield wrote:I own a Mac and have played with the United Inventory with no problems at all. I'm as happy as can be.
Despite the raging going on this forum, remember that this group does not comprise the entire player base. There are many more of us who actually like the change, so don't ask CCP to change it back for your sake. However, I do agree that there should be an option to change it back for those who probably also cry over spilled milk and anything else that does not fit perfectly with their way of life. agreed, in addition, when you change any well used area of a piece of software people will hate it, even if the change is perfection, they will hate it. Come on folks, give it time. Work with it for a while. Let CCP do what they can to make it better before screaming and throwing your dummy out of the pram.
yeah, work with it.... double-click current active ship, ahh, cargohold opens, shift-double-click a station container, good, it retains the positions, click the double-arrow to expand the index pain, &^*&^* damnit, why does it have to reset its size again, and why doesn't it stick to the pane width that i've chosen..... now, where was i, oh yeah, the pain, i mean the pane, (^%^*&^ now i have to scroll, have 120+ fitted ships in this station.... and yeah, not seeing my tengu in my hangar window almost caused me a stroke, active ships not in hangar window? wow, can't they just put a ribbon on its icon when its active and not delete it from the list, coz technically, an active ship when docked is in hangar, ain't it? |
Yuna Yee
The Volition Project
0
|
Posted - 2012.05.24 15:26:00 -
[835] - Quote
- love the missiles - find the new inventory system pretty annoying - everything just got so much more complicated and so much more clicking is needed now - wondering why the phantasm looks so horrably greenish now - was that intended? - the client crashes every now and then since inferno even though my internet doesn't - hope that's solved with todays patch |
MamCieZjemCie
Processor Co Rolling Thunder.
10
|
Posted - 2012.05.24 15:55:00 -
[836] - Quote
CCP Punkturis wrote:MamCieZjemCie wrote:CCP Punkturis wrote:MamCieZjemCie wrote: 2. Mission "Read Details" info don't remember position where were last time open
what? I thought I fixed this Can you tell me which agent you were talking to and which mission, please? Naan Lekspar Nojana Dyodo Peter Oskarin Yelos Girgen Yes something changed, not I am unable to open "Read Details" on all at once even, if thats how you fix it... removing it then... I won't comment it as I will end with ban. I don't totally get what you're talking about but if you would file a Bug Report it would help me very much! Best way to do so is through F12 and Bug Report button at the bottom of the window. Thanks!
Done as told to, petition tracking id is 2884006. Its just in different category.
|
SeriFlamehair
Marvin Martian Space Modulators Looney Toons Alliance
0
|
Posted - 2012.05.24 16:11:00 -
[837] - Quote
to whoever did the new inventory system. please pull your head out. While in dock i can see the inventory as a useful tool out in space it is totally unusable when you have multiple pos modules to deal with or even a mining op. What used to be 3 small little windows open on orca to quickly see what status of each hold was at is now a 1/4 of the screen 4 window mess. that in order to see different items when you dock requires moving the size around so you can view or having to scroll down.
You took a simple and elegant fast method of finding what i wanted into another time waster. just like adding multiple jumps to missions. Did the exact same thing.
CCP has said they was going to listen to players and fix what needed to be fixed. stop making eve (look pretty) pretty is fine. However your focus should still be on fixing what is broken. the Inventory worked perfectly adequate as it was.
Make the game manageable not a convoluted monstrosity.
New inventory is a monstrosity. Please revert back to old method while in space. or give us the option just like cq of turning the crap off. |
Ketov Aktar
Grey Wolff
5
|
Posted - 2012.05.24 16:19:00 -
[838] - Quote
First off, the missiles are great. FPS seems faster and the new Stealth Bombers are cool. That said, the chat is still broken, sound does not work correctly andit is very slow opening Inventory window,especially the corporation hanger. I do like the hangers in the Ocra now. To me seems much simpler when running multiple accts. "SHIFT" Click works for opening windows in station to transfer stuff from one to another. However, The text in the index could be brighter when the window is pinned. It is hard to read when in station mode which alot of people use because docking is much slower into CQ. (My machine is not slow either) I agree the chat needs help and could get you killed in certain places! I like to hear my lasers fire and ship explosions, but now all I hear are the LOUD modules and NPC weapons. I hope you can sort these thing out soon because I think the new inventory idea is good... just needs some tweaking. I do understand that you will not be able to make everyone happy because some fear change, but we should be able to choose how we view our stuff. Good Luck. |
Mangone
Domination. En Garde
0
|
Posted - 2012.05.24 16:34:00 -
[839] - Quote
New inventory sux.. Its basicly allrigth and i know u can open them in different windows with shift or r-click. But biggest problem with it imho is that u need to reopen them every time u undock/redock. If u dock and redock 100 times in day thats around 300-400 window opening in day just for inventory. I want to have always 2 windows open in station items and ship bay and i dont want reopen them everytime. I also want to open my cargobay/dronebay by r-cliking ship and i mean just the cargo/dronebay. I dont want to go trough invetory to open them because its silly and coplicated once u have to do it million times in day. |
MineOps
Freedom-Technologies The Jagged Alliance
1
|
Posted - 2012.05.24 16:35:00 -
[840] - Quote
Anyone Else Notice. that you find yourself talking to people in corp chat. that aint there cause they logged off but still shows them as online? wtf thought that was suppose to be fixed. |
|
Mangone
Domination. En Garde
0
|
Posted - 2012.05.24 16:40:00 -
[841] - Quote
MineOps wrote:Anyone Else Notice. that you find yourself talking to people in corp chat. that aint there cause they logged off but still shows them as online? wtf thought that was suppose to be fixed.
Yes that too.. Theres some weird bug with chat.. Im not sure if its only corp chat tho as i was under influence that local does this too.. Corp mates have been seen in chat even they logged out like 12hrs ago... |
MineOps
Freedom-Technologies The Jagged Alliance
1
|
Posted - 2012.05.24 17:02:00 -
[842] - Quote
Mangone wrote:MineOps wrote:Anyone Else Notice. that you find yourself talking to people in corp chat. that aint there cause they logged off but still shows them as online? wtf thought that was suppose to be fixed. Yes that too.. Theres some weird bug with chat.. Im not sure if its only corp chat tho as i was under influence that local does this too.. Corp mates have been seen in chat even they logged out like 12hrs ago...
Not sure if local is still doing it. but Dodixie solar system says 516 in local all the years ive played never seen it past 400. |
Xearo001
Four Pillar Production Dragehund
0
|
Posted - 2012.05.24 17:02:00 -
[843] - Quote
Firstly I like to say missiles looking good
Stealth bombers looking sexy too
But hear is where is gone wrong:
Chat windows are showing people that have loged out and even local is bugged as hell apparently my corp mates could see me in the last 12 systems i traveled through, then people where trying to talk to me once i gone offline.
Me thinks on that one the old saying comes to mind 'if it wasn't broke don't try and fix it'
This inventary system needs to be pulled and sent back to the designers, its too easy to make mistakes like dropping expencive stuff in corpmates hangers (if you got secuirty officers roles or directors+)
Corp members hangers in the inventoary is not sorted in any way and takes too much time to located the one you want to drop stuff in if you got a large corp.
Mild suggestions:
Missiles looking sexy can you increse the trails i know alot of us wantting this
cruise missiles and tourps been lanched off BS class need a fine tuning as they do very sharp movements after 1 second after launch.
Please CCP can you listen to us that use sici with you and give you feedback about these issuses, we rather you delay the deployment of patchs till they are fully working and how us the paying customers would like them |
Trey Whisenaunt
fap industrys
0
|
Posted - 2012.05.24 17:06:00 -
[844] - Quote
Hate the new inventory missles are amazing make the unified inventory optional please ccp. |
Dirch Passer
State War Academy Caldari State
3
|
Posted - 2012.05.24 17:09:00 -
[845] - Quote
I'd like to see the overview lose focus on mouseout, to avoid tripleclicking in order to change shipdirection. |
Tara highlight Mernher
Republic Military School Minmatar Republic
1
|
Posted - 2012.05.24 17:17:00 -
[846] - Quote
Well been thinking of taking a short break from eve but with this new inventory might be a long long break it really sucks. You need to give people the choice of which way they want their inventory to be. until then looks like my 4 accounts will be ending soon not sure if I am gonna return or not fly safe and good luck |
Brianna Kitty
Fist of Eargon The Jagged Alliance
3
|
Posted - 2012.05.24 17:19:00 -
[847] - Quote
For starters your new inventory is horrible. It's very inconvenient and difficult to manage. The old one was nice quick and simple. For instance, before in my carrier i could open my corp hanger and my fuel bay and just drag my fuel to refill easy and simple. Now i got to juggle through all this sub windows to open to over sized windows to try the same thing. Navigation through the different corp hanger tabs is more difficult as well.
The worst problem with the update though is simple. YOUR CHAT SYSTEM IS TOTALLY BROKEN! Please fix it . It's a really big problem. People on in corp that aren't actually online and we see neuts in systems even after they're long logged off. We also see friendly in system to that aren't even there. It's really confusing to have these channels all show people as online when they are off. Please fix that immediately. Thank you. |
Vin Fell
Testing Fate
0
|
Posted - 2012.05.24 17:25:00 -
[848] - Quote
Why does eve use SOOO much more cpu to run multiple clients now? How come I keep getting "Socket Closed" all the time now? I admit to being a carebear and can live without the chat windows updating who is and is not online atm. I HATE the new inventory situation. Salvaging is a nightmare.. However the worst thing is the Socket closed crap.. How am I supposed to run missions?
Hello?????
|
Brianna Kitty
Fist of Eargon The Jagged Alliance
4
|
Posted - 2012.05.24 17:25:00 -
[849] - Quote
It's also very out of the way to need to navigate past every ship and ship cargo bay i have just to get to open up the items and ships hangers every time i dock. It was very simple when they were separate things and i could just click to open both and they would always be open when ever i log on or dock. It was Quick and convenient the old way. |
Sutskop
Silver Snake Enterprise Against ALL Authorities
79
|
Posted - 2012.05.24 17:28:00 -
[850] - Quote
Brianna Kitty wrote: The worst problem with the update though is simple. YOUR CHAT SYSTEM IS TOTALLY BROKEN!
Patch 2 and it's still there. Is this actually going to be fixed or declared a new "feature"?
Instead they are slowly fixing the new inventory, making it somewhat useable. Unfortunately the main problem will stay: About 80% of what I do with items is drag & drop between different instances and forms of containers. And this is where a one-window-solution will always suck, no matter how nicely it is animated. And the POS modules still don't remember what division I'm using. Fail. |
|
Rimase
Bene Gesserit ChapterHouse
27
|
Posted - 2012.05.24 17:44:00 -
[851] - Quote
Unified Inventory is quality. Thank you. (Why CCP no improve Shareholding?): https://forums.eveonline.com/default.aspx?g=posts&m=71032#post71032 |
Feuerm0nd
Apex Overplayed Coalition Fatal Ascension
1
|
Posted - 2012.05.24 17:44:00 -
[852] - Quote
Ok CCP here is my point of view why I dislike the new item management system and why I require the old system back:
Bust first: I know it was a really hell of work to do that patch and I really like the new missiles and the changes you have made.
If you have any question pleas send me an ingame mail (link to your post is ok).
1.Size
The new item management system requires too much space on my screen. If I-¦m flying in space and wnat to have my cargohold in one corner to observe cap booster reserve or ammo/booster reserve it-¦s now taking more space even if I put the window as small as I can (due to the changed frame wideness). If I have the window as small as before I can-¦t see as much details as before. Information like the price are maybe nice for traders but really not needed in pvp.
Se you can keep the function but you should implement a switch that players can decide if they want to keep it or not (same with the number of items )
2. Lag
Yeah you have seen right. Lag. If you have a large battlefield with very much wrecks youneed a long time till you have loaded the full number of wrecks/cans and that-¦s maybe too late to loot expensive items or is really pissing you off if you are salvaging. That leads to point 3.
But first I have to mention posses. You will have a hell of a lot of silos and hangars which you in most cases can-¦t even acces. So why are they in that list? and additionally they are creating massive lag while you enter the forcefield.
3. Lack of overwiev
If you try to loot from a field with many wrecks it-¦s taking ages til you have found the wreck you want to loot and It-¦s even more time til you find your cargo even if you have your ships cargo deattached with shift + drag n drop. If you already found the wreck in the overwiev or in space you don-¦t want to search for the right cargocontainer in that item management system.
Overview is important for all players But I think It-¦s most important for carrier/supecarrier and other cap pilots because they need their hangars on different places on the screen to switch items/ships/fuel fast. And as a carrier pilot I-¦m really pissed because that means lag (because I just need my cargo and my fuel bay and not all other stuff, too).
4. Autorest of set positions
So I finally deattached my ships cargohold and put it in one of the corners. Now I-¦m docking. And suprise it is again in the middle of my screen (where I don-¦t want it to be!!!!!!!!!).
That-¦s really bad for me but It-¦s worse for miners (which you tried to satisfy with your last patch and now you are giving them a slap direct into their face) and I think the salvaging ppl are upset, too because of the damn long list of containers which will take ages to load and is complicated to manage if you just loot all.
That-¦s what I-¦ve found out until now and I may add some things in other posts. As written above if you (CCP) have a question please write me an ingame mail (with link to your post is ok) |
Jacob Oh
Garoun Investment Bank Gallente Federation
0
|
Posted - 2012.05.24 17:53:00 -
[853] - Quote
Just have to add my name to the chorus... the previous inventory system worked much better. I can see that the new Unified Inventory has certain situational advantages, but 90+% of the time when docked the items/ship hangar/cargo hold scheme is far more appropriate.
I also understand you guys invested time and effort in building the new inventory system... and that you are reluctant to maintain two separate inventory systems. But this has a big impact on the community. It's something EVE users use constantly, and what you came up with seems nearly universally condemned as worse than the simple but effective setup that we had before.
Also, for a new player, I'd think the new unified inventory would be more confusing. It just generates a lot of "where's my stuff?" angst. |
Lolita Jamis-Khan
State War Academy Caldari State
1
|
Posted - 2012.05.24 17:56:00 -
[854] - Quote
New unified inventory needs to be a power user mode... something like the original, simpler mechanism should be the default. |
happi bunni
Montreal Poutine Factory
0
|
Posted - 2012.05.24 17:56:00 -
[855] - Quote
the new items and ship hangar window is EFFING AWFUL, PLZ REMOVE IT... bring back the old way.. i get enough headaches it is
OR give us the option to keep the old items and ships, ive been in eve since 2007 and this finally crossed the line.... |
Nadzieijko Andrastile
Faction Modules and Munitions Silver Twilight Enterprises
0
|
Posted - 2012.05.24 17:59:00 -
[856] - Quote
First I'd like to say the missiles look amazing. I'm not sure exactly what the motion is about right after they launch, before they ensue the target, they sort of Z out into space and then head off, kinda odd. Not so much a big deal, just little details.
Stealth Bombers look pretty awesome. The T1 to T2 hull characteristics are not really the same from what I can see.
War Dec information is very nice, very informative, so far I'm a fan. I also think the factional warfare is pretty well done. I look forward to jumping into that at some point.
Item management I find very frustrating and I don't think it's a "you'll get used to it" thing. *When I dock, all of my inventory windows are closed, I need to reopen them. *The size taken up the by tree to the left (though you can collapse it, that's nice) and the approximate value on the bottom (does not go away, unnecessary space) is a little too much. Maybe make the value space collapseable also? *Personally not fond of my ship being removed from the hangar when I make it active, I think the box around it was sufficient. *For those of us that sort hangar items into cans, the filter feature is incredibly useless. *Opening a wreck or can in space over your inventory is a pain also. The Loot All option is awesome when you have the room, but if you want to pick and chose, you need to have the tree open and drop things in the right spot. This kinda hits the size issue again.
I think separate windows was much easier, I personally liked being able to just see what I have in what container and being able to drag and drop freely instead of trying to find the name in the tree and possibly putting it in the location above or below.
Call it nitpicking, say I'm unreasonable or it doesn't make sense, but personally I like the old inventory system. Make it an option to revert at least. |
sunshine nl
Vanguard Frontiers Intrepid Crossing
0
|
Posted - 2012.05.24 18:01:00 -
[857] - Quote
So what do i say about this new inventory thingy............ Can you please put the old one back it doesnt work nicely. It cost more time to use this item and its laggy. If you dont put it back to the old inverfase i'm not playing eve anymore it takes the pleasure away from my game.
please ccp lissen to your players........and take this out of the game
regards sunshine nl |
Slider VII
Grey Templars Ushra'Khan
21
|
Posted - 2012.05.24 18:12:00 -
[858] - Quote
Please give the players a choice between the old inventory system and the new unified inventory system.
Thanks!
-Slider VII Target Practice anyone?
|
Callidus Dux
School of Applied Knowledge Caldari State
267
|
Posted - 2012.05.24 18:36:00 -
[859] - Quote
I would really like to see if CCP is able to keep the servers running, only with the few left people who likes the last changes with this usless.. erm.. unified UI. Roll back the UI; bring this Arrow guy here, let him explain himself in a devblog and after that fire Arrow. Otherwise you have a lot of problems with your paying customers. I think CCP can appraise the amount of time which they have from now on, to rescue the corporation CCP, without the minority of the player base. Give us our functional UI back; Give us the Ship hangar Icon in the neocom back or you have to earn your money with the rest of the players, who likes your unfinished sh!t.
BTW I hate Arrow's work as hell.
It is absolute not possible to play the game as I wish and as I have learned during the last 4 years. And NO! I do NOT give you the time to improve your sh!t UI again. I demand the last stable version of the UI! You have disabled EVE by yourself.
ROLL BACK THE UI! |
Rimase
Bene Gesserit ChapterHouse
27
|
Posted - 2012.05.24 18:44:00 -
[860] - Quote
Callidus Dux wrote:ROLL BACK THE UI! No. Do not.
Bring back 'Trauma' missiles, too. (Why CCP no improve Shareholding?): https://forums.eveonline.com/default.aspx?g=posts&m=71032#post71032 |
|
Arylna
University of Caille Gallente Federation
0
|
Posted - 2012.05.24 18:48:00 -
[861] - Quote
i usually don't post in the forums, but this time i will make an exception.
missiles are interesting, and the effects are better looking when they hit. reminds me of bottle rockets hitting a wall at night. "small rockets". i use guns so i haven't seen the launch animation yet, i might throw a launcher on just to check it out today.
as for the unified inventory...... my god what were you thinking ccp. i can see a lot of benefit in the system if you could separate the windows and turn off the price estimation tool but as it is it's a real pain. i run a lot of missions and have a LOT of salvage and loot to collect. there is a noticeable lag now when opening the wrecks container. this may not be more than a sec or two but if you are doing salvage on 100+ wrecks............it is nothing but annoying!!! oh and before you say something about my internet connection i do have a very high speed connection.
i like EVE to much to quit like some have threatened. but please guys think about changes a bit more before testing it on us. |
Maldus NiKunni
Mirada Mining and Construction
0
|
Posted - 2012.05.24 18:50:00 -
[862] - Quote
Whoever set up the inventory system should be fired......it did not go well on SISI and it is now here and all are bitching about it......the comments from SISI were not taken into account obviously.......this is par form from CCP ...not heeding the comments from us who play the game every day. until this latest boondoggle is rectified i am not using my 5 accounts and waiting until the game is playable by all and not just playable to pvp players. This pro pvp attitude is going to kill EVE in the future. please put the old inventory system back in place.this is causing hella problems with us who mine and do pi and such. i also will not encourage any of the 20 others i have in my SWTOR clan to play EVE also. At least the SWTOR people listen to the players and do what is needed to make the game great for its users. After all doesn't our monthly payments go to pay the salaries of these so called Devs? maybe my 120 dollars a month can go to buy more SWTOR accounts....they may appreciate my money more than CCP4 |
DigsAlt
DS Trading Corp
0
|
Posted - 2012.05.24 18:54:00 -
[863] - Quote
The new inventory control is useless for hard core industrialists, it just adds time to what is already a bunch of tedious tasks. Not sure if this is going to be rolled back, and I never thought I'd ever say this about Eve, but I'll be unsubing my 6 accounts if this isn't fixed, this makes logging on not even worth the time.
|
DrivingForce
House Aratus Fatal Ascension
1
|
Posted - 2012.05.24 18:54:00 -
[864] - Quote
Oh god what a bunch of pussies, no one like change, i like the new UI system once i had played with it a little bit, allot easier to drag and drop, especially on POS's. Stop bitching and adapt! Though one suggest to improve and make things allot easier for the pussies complaining, let us name the silos.....please |
N3LLY
MUNKI.MINERS.INC
22
|
Posted - 2012.05.24 18:59:00 -
[865] - Quote
EVE is broken let me know when its fixed so i can play UI IS CRAP GET RID AS SOON AS POSSIBLE P.S. CAN I GET A REFUND FOR LOST GAME TIME ?
|
Mangone
Domination. En Garde
0
|
Posted - 2012.05.24 19:07:00 -
[866] - Quote
Im sensing something fishy here.. Or why is that i didnt warp out in random spot when i logged out? Instead my ship kept burning in space with afterburner on. When i logged back in my ship was still burning in space with afterburner and hardeners on. I also got automatic reinvite to fleet. Did i miss something on patch notes? |
Katy Kreampie
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.05.24 19:15:00 -
[867] - Quote
Once upon a time i enjoyed this game, now ccp once again shoves mostly useless/broken content down our throats and expects us to smile and ask for more, not to mention the fact this NEW and IMPROVED ui is a steaming pile o'crap that's not really improved at all but a major step backwards in ease of gameplay. My time and money will be better spent elsewhere, where i can actually enjoy what i pay for. 6 accts now going inactive. |
figa
Sacred Temple Out of Sight.
1
|
Posted - 2012.05.24 19:25:00 -
[868] - Quote
CCP, return old inventory style. The new inventory is crap. And don't smoke that muck.
|
Niko Lorenzio
United Eve Directorate
63
|
Posted - 2012.05.24 19:26:00 -
[869] - Quote
Also... on FW window, the capture status "Contested" counter is sorted incorrectly. It doesn't sort numerically, like lowest to highest it displays: 1%...2%....23%....3%....38%....4.2%... etc. instead of an ascending order. |
MaverickScot
Point of No Return Waterboard
18
|
Posted - 2012.05.24 19:28:00 -
[870] - Quote
Sorry to go on about this but even after reading what you're fixing now with the UI (Unified Inventory) and up and coming changes for the future please don't. Just return it to the way it was and move this feature to the assets tab where it should have been.
Mav. |
|
Sir HyperChrist
Persnickety Pilots
1
|
Posted - 2012.05.24 19:57:00 -
[871] - Quote
Some issues, bugs, suggestions of borked UI behavior, whatever. Please fix :)
> people that logged out sometimes remain in active in channels, showing the red offline dit when in the contacts list for hours, or even when logging in the next day.
> looting wrecks takes long because the "loot all" button takes quite some time to appear, and simply dragging stuff is impossible anymore. Don't open a wreck in the complete unified item window, just the simple box that it used to be was quite perfect. Either that or speed up the unified item window to the pre-patch normal container window speed :)
> the "corp hangar" button in station is gone. Please reinstate it, make it function like a second inventory screen with only corp hangar tabs. Most times I drag stuff it's between corp hangar and something else anyways. Shift-open on every corp office takes far too long
> make the inventory system ordering customisable. I don't want such a prominent place for my zillion ship cargo holds, that make the corp offices drop out of screen.
> return the ship that you are in to the ship hangar icon list. Last year captains quarters made me learn to use that icon to open my own ship's cargohold, now I have to retrain again on clicking on the general background to open my cargo. All these changes make my head spin, not my ship....
my 10 cents... |
Flipster1990
Bendebeukers Green Rhino
0
|
Posted - 2012.05.24 20:01:00 -
[872] - Quote
CCP, PLEASE bring back the old ship and item inventory since i now spend over 5 minutes just to sort things out. It was the same problem with CQ where you guys finally stepped up and said: it doesnt work so well for everyone, lets make it an option.
PLEASE do the same with this unified inventory as it doesnt work in the current state. Bring back the old inventories, PLEASE!!! |
Gizan
Hounds Of War WHY so Seri0Us
50
|
Posted - 2012.05.24 20:14:00 -
[873] - Quote
well since i cant do anything in station anymore, as soon as i finish my corp obligations, im going to let the remaning 9 accounts i have active lapse, and im going to be playing diablo 3 full time now. this change to the new invintory system messed up so much stuff i dont even wanna dock in station anymore, and 70% of my game time is spent in station working the market and invintory from the corp hanger (which is worthless now cuz i cant fkkking find it anymore, cant have 2 windows open efficiently anymore.
So thanks for 6 years of game time ccp, and i doubt ill be returning to the game anytime soon.
So long and thanks for all the fish, -21 accounts.
-Giz, WHY SO SERI0US! |
Makaganti
University of Caille Gallente Federation
6
|
Posted - 2012.05.24 20:23:00 -
[874] - Quote
Endeavour Starfleet wrote:Makaganti wrote:dear CCP Ginger boss who never listens 9 out of every 10 eve players hate the inventory window unified crap 2 out of 10 are quitting eve how about replacing the Ginger with stupid ideas. hey just throwing it out there 2 out of 10 quitting? Ya you pulled that straight out of your ass and yet expect CCP to take your post as anything more than a dumb whine post. 2 out of 10 have not announced their departure from eve much less actually left. The vast majority of " I QUIT " posts are fake and those that actually do come back within 6 months. How about some helpful ideas instead of lies in the future eh? Alusz NIVEN wrote:For the first time since 2008 I have been playing EVE, I am thinking to quit definitely. Just because of this inventory crap. Nothing to add. Put the old system back. Get a clue. The old system is NOT coming back. So instead of wasting a forum post on that fake leave post. How about posting some ideas?
I take it your a ginger too either way you look at this new improved improvement, ccp has made a sh i t load of unhappy customers, now you can look at this as this is there game they can do what ever they want well my ginger friend this is not true WE THE customer own this game if you disagree lets see what ccp would do if people actually do start to leave the game.
CCP needs to learn not to bit the hand that feeds them.
So my ginger nut friend; we have the right to whine and complain to our hearts content if we the customer don't like it, it then becomes ccp right to either ignore or listen. History has shown a company that doesn't listen don't stay in business long |
Amura Kadur
PHOSPHAT.NET The Nest Alliance
0
|
Posted - 2012.05.24 20:33:00 -
[875] - Quote
Gizan wrote:GIVE ME MY CORP HANGER BUTTON BACK ON STATION TAB GIVE ME MY SHIPS HANGEER BACK GIVE ME MARKET DELIVERIES BACK
...
/sign |
lab man
Echo of Illumination Reverberation Project
0
|
Posted - 2012.05.24 20:34:00 -
[876] - Quote
I find it very hard to see that the train of development with the inventory.
Have you fallen into the pigs and chickens nonsense whereby having meetings and mini milestones is more important than what you are developing? Or perhaps why you are developing. Is this an 'enhancement' to tick a box because unless that box said 'stretch the wire thin patience of the most loyal gamers in the world beyond the point anyone sane would dare', this should not be ticked...
At some point, someone has demo'd this and you guys tried it and somehow decided not only did it work in concept but that it was an improvement. I find this astonishing. 5 mins testing this by anyone ICEB qualified and there should have been a list of AT's as long as, well, this forum so either it was not tested, your testers aren't very good (not accusing them of this as it is a horrible job) or the culture is no conducive to people speaking up and saying 'but this clearly sucks. Why are we doing this again?'
In terms of key strokes and usability it is a shocking piece of work.
So please, ffs, try and learn something from this. Stop changing things for the sake and stop telling the community that we are wrong before the community exists of you, your mum and you mate who rebuffs people on the forums for you.
You simply need to take this out and start again. All you will achieve otherwise is shoe-horning in something that was ok in concept (perhaps), poorly designed and implemented with a sledgehammer at the expense of your subscribers.
The change is like upgrading windows from windows 7 to 3.1 but with a nice flatscreen. |
Vaerah Vahrokha
Vahrokh Consulting
864
|
Posted - 2012.05.24 20:51:00 -
[877] - Quote
The 2 worst things:
1) CCP CEO took public excuse for their arrogant "we know better than you" attitude and now we are back to Door In Face.
2) Someone actually authorized this UI abortion to go live. I mean, how is it possible that nobody noticed the new Addams Family marsterpiece takes 40-50 seconds just to load a medium tower contents whereas the old system took 1 second?
How is it possible that they found the Manure Depot practical enough to manage reactions?
How is it possible that they found the Code Blasphemy good enough to be used to loot in big battles PvP?
Have they even attempted living in a WH for 10 minutes? How did the Elephant Poo make the testers life in there?
The sad thing is that the coder actually, technically did a nice work, the "thing" does not crash or fail in 1000 stupid ways like some older CCP masterpieces used to do.
But the concept, the concept is TERRIBLE.
We wanted to play Inferno, but then we took a CCP Arrow in the knee. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Tempest Borne
Sarz'na Khumatari Ushra'Khan
0
|
Posted - 2012.05.24 20:55:00 -
[878] - Quote
Total crap inventory system. Put it back. |
Victor Vandenberg
World Forge Industries Engineers of Fate
5
|
Posted - 2012.05.24 21:06:00 -
[879] - Quote
The game is not playable for me with the new inventory function. Just log to chat with friends, but practically impossible to do something else with this. When we have our old system back? |
Dartk Fader
Imperial Academy Amarr Empire
0
|
Posted - 2012.05.24 21:32:00 -
[880] - Quote
The changes are great, even the new inventory is much better, just takes sometime to get used to it.
The only issue I've been experiencing (and many other pilots) is the chat windows refresh is not working. What I mean is that the pilots in the chat windows (e.g.: local) don't clean up when a pilot leaves the system or logoff. That creates a difficult situation when you are not sure who is and who is not in the system. Note: the same problem is happening in all other chat windows except for corporation. |
|
byron yuu
Redeye Inc.
3
|
Posted - 2012.05.24 21:49:00 -
[881] - Quote
i know the new ui system is going to be permanent, but everyone cant yell turn it back we need to give better solutions to this problem. i see the advantage of it and more important the disadvatage as i use it.
1. we do need multiple windows for the ui that can be pinable. they can use the same ui you have just given us that's fine with me. 2. pos guns should be put in a drop down menu like you have for corp hangers so all we see is 1 icon saying guns unless we open it. this would also work with wrecks and cans in space. we still need it to work with our personal overview so we can close things we don't need till we need them... ex: i don't have my pos guns on overview but i do for labs and corp hangers and arrays, that's all i need to see when i am at a pos... 3. because you now list all ships by name not type this must be restored as naming is for fun not so our ships can be first in list or stuck in middle of it. 4. because we can't name our structures they need to be nameable so we can at least put them in a specific spot on the list, labs do this so make it so all workable structures that use the ui are nameable. 5. we need a option to right click and close to view some of the hangers you show us. i have full rights to corp hangers but many don't and they don't need a window they can't see or take from adding to the mass of info loaded every time we dock. i bet this is also taxing your servers as i have about 5-10 bil in each corp hanger worth of stuff not counting my personal inventory that is huge enough and must load every time i dock. 6. turning off some of the hangers when we don't use them or cant because of roles would also benefit when you decide to give us multiple windows or even now as we can shift click for another window and set 1 to show only corp windows and 1 to show our personal stuff. 7. ships in space specificly cap ships with multiple hangers must be restored to the old 1 window for cargo 1 for ship hanger 1 for corp hanger and drones, this is my biggest problem is i cant see whats in my cargo unless i want to have the lag of a window refreshing and causing lag in space. lag kills..... the stacking of these windows wasn't that messy in the first place.. i dont expect you to do this but at least let us have a pinable inspace place for ui and a dif pinable station ui. i keep my ui where my ship controls are in station but this doesn't work when undocked but works great in station yet if i undock i have to change it around.
i have more small changes but this is getting long. i know we are not going back to the old ui but we do need a working version of it that doesn't cause lag or frustration when trying to have fun.
i already posted my b-ing earlier now its time for constructive advise from people who have tons of stuff and years of play not just a bring back the old as we don't like it. personaly it does have its advantages but causes way more problems as it is now than before but you will fix this if people try to tell you what they think should be done. i understand a lot of people like this ui so only people who hate it are here complaining and i am 1 of them to but i want it to be fun to work not hard or worse dangerouse in missions or space....
THANKS for trying and i hope you can get a resonable fix implemented next tue or as soon as you can anyways.
i would like to talk about other things but i got so frustrated all i do is afk mine now so i don't even care to try the new missles or use a ship in combat now. GOOD luck with the fix
|
Sutskop
Silver Snake Enterprise Against ALL Authorities
79
|
Posted - 2012.05.24 22:02:00 -
[882] - Quote
DrivingForce wrote:Oh god what a bunch of pussies, no one like change, i like the new UI system once i had played with it a little bit, allot easier to drag and drop, especially on POS's. Stop bitching and adapt! Though one suggest to improve and make things allot easier for the pussies complaining, let us name the silos.....please
Because drag & drop is so much easier with just one window. May I have what you been smoking?
Also, who came up with the glorious idea to remove "open dronebay" from the ships context menu. What good would possibly do that? |
Cartaphilius
Brotherhood of Sleep
0
|
Posted - 2012.05.24 22:39:00 -
[883] - Quote
When Inventory and Overview are sharing the same window frame:
CCP, you need to make the overview come to the foreground or bring it into focus when exiting a station with the inventory open. The first thing I should see when entering space is my overview, period. No discussion necessary as anything else is pointless and makes no sense.
Along the same vein, when I double-click a wreck in the overview, the inventory should then be brought to the foreground or given focus. If I'm double-clicking the wreck, I obviously wish to loot, not watch the pretty overview icon change.
And please do something about the loot lag while you're at it. |
Zavouzo
A Big Enough Lever Numquam Ambulare Solus
0
|
Posted - 2012.05.24 22:53:00 -
[884] - Quote
Sutskop wrote:[quote=DrivingForce]Oh god what a bunch of pussies, no one like change, i like the new UI system once i had played with it a little bit, allot easier to drag and drop, especially on POS's. Stop bitching and adapt! Though one suggest to improve and make things allot easier for the pussies complaining, let us name the silos.....please
pfff retarts thinking their opinion counts for the crowd, check yourself before you wreck yourself bud! in my own opinion, the new inventory sucks badly, sure lets break something that doesnt need fixing or that wasnt broke, got spare time ccp? Ambulation you've been screaming for x years or open that door to the station ye whimps.. ! With love, ccp. Second, why a patch to patch the patch?! Always the same, we get an expansion and the coming 1-2 months its all patches to fix crap..why?! Test server ftw, test it there maybe? i love the product but the means and the way CCP tries to retain its clients, with all respect, dudes you need a pro.
edit: Or at least provide us the option to use inventory x or the old way, yay for OPTIONS, dangerous word eh |
Bootleg Jack
Potters Field
97
|
Posted - 2012.05.24 23:01:00 -
[885] - Quote
Manticore is awesome.
The single bomb bay instead of the typical doubles is totally cool. I'm an American, English is my second language... |
Bootleg Jack
Potters Field
97
|
Posted - 2012.05.24 23:02:00 -
[886] - Quote
Sutskop wrote:DrivingForce wrote:Oh god what a bunch of pussies, no one like change, i like the new UI system once i had played with it a little bit, allot easier to drag and drop, especially on POS's. Stop bitching and adapt! Though one suggest to improve and make things allot easier for the pussies complaining, let us name the silos.....please Because drag & drop is so much easier with just one window. May I have what you been smoking? Also, who came up with the glorious idea to remove "open dronebay" from the ships context menu. What good would possibly do that?
shift click win
I'm an American, English is my second language... |
Xhiucoatl Montezuma
Hellstorm Inc League of Infamy
0
|
Posted - 2012.05.24 23:47:00 -
[887] - Quote
I did not mind how lackluster t1 Caldari frigates are, because the Merlin was such a flexible machine.. and honestly.. very good with rockets or rails.
With the dropping of missiles on that ship, we have no viable dueling or 1v1 t1 frigate for those of us that prefer missiles and want to see the sexy new effects CCP has blessed us with. I wish CCP had maybe buffed the Kestrel or the Condor and MADE a viable missile frigate before taking that option away from the Merlin.
I loved doing a rocket/newt combo... surprising those Enyo pilots with a t1 frigates was just precious. Now with the guns competing with Neut for Capacitor... not so much.
We will adapt, we always do.. but as it stands... with the Kessie's PG and lack of midslots, I just don't see a viable caldari pvp missile frig.
Please Fix it... soon. |
Brass Trinity
Childhood Delivery Services
0
|
Posted - 2012.05.25 00:09:00 -
[888] - Quote
Goros Gravenhorn wrote:1 GB of ****. Shame on you CCP, -10 for your "hard work". I dont have correct word to explain what i feel. After years of play atm i just want to see total fail of this game. Nothing new,just few cosmetics changes...i rly dont give a **** how missiles looks like, or anything else,i am interested to see how you will make 80% of unpopulated systems in low sec and 0.0 populated. Missiles effects and other things from your ****** update sure will not move ppl from high sec anywhere else. But after all, this is not first and last time that you give to us prof that you rly dont care about old player base, you just need new base of players since profit is only thing what you care about.
I couldn't agree more. I have been playing for over 4 years with 9 accounts. I have paid more money to this game than I should have in this time period. I don't play other on-line games except for eve. First you make it even more difficult for individuals to make isk as an industrial pilot by ruining dronelands. Now instead of leaving us to get along with one major patch, you give us another pointlessly long patch that makes only makes the missiles look cooler. This is the equivalant of 20 guys working on a car to beautify it only to find out that they only put a coat of polish on it.
This game has only gotten worse. It seems as though that you are trying your hardest to get rid of the older players in this game. Leave it alone. Work on making new ships, better looking modules, easier to use player format, and give the industrial guy a break. Or you might find yourself with a mass exodus of your own. |
brianmctear
Lightning Squad
1
|
Posted - 2012.05.25 00:21:00 -
[889] - Quote
please put ,,ship cargo holds,,and station containers,,back to as they were before......right now they suck,,big time.......if it aint broke,,dont fix or change things,,,,,,,,,,big fail |
Entjudner Richter
Void Disbursements War Ensemble.
1
|
Posted - 2012.05.25 00:22:00 -
[890] - Quote
Some really good ideas in the update. I love the ship balancing and the new nemesis model. Good job there. I also love the value calculator for my inventory (but it should calculate the value for stuff in boxes. Y U NO LIKE FOLDERS CCP?)
The unified inventory presents some usability challenges, however. I've seen a lot of these posted already but the point here is to add another voice of support. I suggest strongly that CCP consult with a few people who actually do the meat and potatoes stuff running a corp, because this **** has been broken since i started playing and still is....
-Salvaging missions has become absurdly cumbersome. Fix - don't put cargo containers, your ships cargohold in part of the unified inventory or give players the option to OPT OUT and let the client REMEMBER that we've opted out. I tried salvaging mordus with a maxed noctis pilot and wanted to die many painful deaths.
-POS management is again cumbersome because of the huge amount of modules present. This new system exposes several flaws in the corp hangar / POS system in general. Too many things to fix here, but it does highlight how this new unified inventory does not favor a large number of structures on your overview
-CORP hangar management suffers same problems as POS, especially if you use containers
-Station containers, vaults, etc still not fixed (why cant i trash things that are in them? If this inventory is going to be like an OS, at least let it work like an OS - imagine windows where I couldn't trash something if i'd put it in a folder, INSANE!)
-What I think is an obvious feature is still missing - I can't use filters in my wallet
-I cant see only corp orders from my wallet (I can see them from the market, but i like to look at orders and the market details SIDE BY SIDE just like everybody else)
All things considered, the inventory needed changing. I honestly do believe that the sidebar effect does have some uses, but I think the implementation hasn't been fully thought out and/or tested. Its good to move off in any direction, though instead of doing nothing. Please take note of the user feedback, and lets refine the inventory until it stops being a cause for frustration. |
|
Buggs
Masuat'aa Matari Ushra'Khan
0
|
Posted - 2012.05.25 00:36:00 -
[891] - Quote
I love ya guys for great game, but damn! Could you not have found something better to fix? The inventory window just sucks.
Change it back and find something to **** with. Matter of fact send the persons that thought this up over to Dust so they can f**k up some other great ideas of yours (sarcasm)!
Just re-activated accounts and then you patch this. |
Mathias Hex
145
|
Posted - 2012.05.25 00:42:00 -
[892] - Quote
CCP Guard wrote:EVE Online: Inferno has been deployed. TQ is up and docking requests are being accepted. This thread is for general feedback about Inferno, for any issues you encounter, please report them in the issues thread so our devs can take a look.
Why didn't we get a mercenary marketplace?
CCP marketing department wrote wrote: Have an axe to grind with someone? Now you can pick and choose the best group to deliver your revenge. The Mercenary Marketplace matches desire with ability, and reputation with wealth and fame.
I see nothing in game that resembles what was advertised.
I'm not one to complain but I fully expect to get features that are advertised in a video game. If you guys start fluffing up complete **** and try to pass it off as something cool I will lose all respect for your company.
Is that guy who worked for swtor responsible for this? I only ask because I saw the same exact marketing scams all through that games development, and the sole reason I never bothered to play it. I think someone needs to get the axe... I recall one night in a nightclub called the matrix, there I was... Mother of god there I am! Holy f**k. |
Dawne Xi
3D Salvage and Acquisitions
20
|
Posted - 2012.05.25 00:45:00 -
[893] - Quote
Ok my computer was out and now I find out that the datacore nerf sucked up half of the datacores I had been producing? Way to go CCP ... this will teach me to resub just before an expansion again ... pretty sure this is the last straw for me with this unified inventory garbage making the game so cumbersome as to be unplayable, and then to find out I just lost half my datacores in reasearch on top of that? For me this Datacore stuff isn't a passive income ... I manufacture, or I should say, I used to manufacture T2 stuff, and this is going to seriously throw me behind schedule.
Guess it's time to take down the POS and log in to train skills for a while until the sub runs out.
Edit: Before someone says "But they said they weren't going to adjust it" please read and understand the first 5 words I typed in my post. |
Crynsos Cealion
Matari Munitions The Fendahlian Collective
0
|
Posted - 2012.05.25 00:50:00 -
[894] - Quote
@Mathias Hex: Mercenary Marketplace exists, but its hidden within Corporation > Wars > All Wars
Apparently, since Inferno changes the actual sovereignity of lowsec FW systems if owned, it's now impossible for neutrals to use the planets in such systems for PI, alike to how it's not possible to do so in sov'd enemy nullsec systems. BUT lowsec is not nullsec and thus still kinda public.
As my corp is quite pro-minmatar militia and recently settled a lowsec home in minnie FW lowsec to assist the militia guys in roams, generally protecting the area and investing into its infrastructure (POCOs, etc) and generally using it for our advantage, I don't see why neutral associates should be locked out of FW systems that way. After all, even the Militia System Upgrade is public and helps anyone not in an opposing militia, so I assume this is just a bug sloppily drawn alongside with the nullsec sov system being used for FW. |
Count WesXX
Deep Blue Research and Development
0
|
Posted - 2012.05.25 00:53:00 -
[895] - Quote
the items change is interesting. I would like to be able to choolse what stays open permanently. I like having my item list, ship list, and cargo hold always open. now its soooooo frustrating having to open them up after every misssion or every time i dock and undock. The change would be awesome if we could choose to locks whatever inventory boxes we want to be alway open. |
Dawne Xi
3D Salvage and Acquisitions
20
|
Posted - 2012.05.25 00:56:00 -
[896] - Quote
Count WesXX wrote:the items change is interesting. I would like to be able to choolse what stays open permanently. I like having my item list, ship list, and cargo hold always open. now its soooooo frustrating having to open them up after every misssion or every time i dock and undock. The change would be awesome if we could choose to locks whatever inventory boxes we want to be alway open. This |
Mathias Hex
145
|
Posted - 2012.05.25 00:59:00 -
[897] - Quote
Crynsos Cealion wrote: Mercenary Marketplace exists, but its hidden within Corporation > Wars > All Wars
Right but its nothing more than a button to call for allies or offer an alliance. Really has nothing to do with mercs except you can apperently send isk amount for joining the war... It is not a seperate feature from the new war dec system like it was advertised to be. I recall one night in a nightclub called the matrix, there I was... Mother of god there I am! Holy f**k. |
Crynsos Cealion
Matari Munitions The Fendahlian Collective
0
|
Posted - 2012.05.25 01:00:00 -
[898] - Quote
Dawne Xi wrote:Count WesXX wrote:the items change is interesting. I would like to be able to choolse what stays open permanently. I like having my item list, ship list, and cargo hold always open. now its soooooo frustrating having to open them up after every misssion or every time i dock and undock. The change would be awesome if we could choose to locks whatever inventory boxes we want to be alway open. This
Seconded, been doing all this all the time with the old system. |
Spud Ugly
Experimental Foodstuffs Interstellar Developements
0
|
Posted - 2012.05.25 01:03:00 -
[899] - Quote
UI looks pretty and could be useful but,,,,
SLOOOOOOOOOOOOOW to the point of being unusable.
Moved 1,000 BPC's from pos lab to ship cargo hold - client froze for 47 minutes waiting for transfer to complete.
|
KAOSHERO
Hero's in Space
0
|
Posted - 2012.05.25 01:09:00 -
[900] - Quote
For crying out louad CCP why the hell did you stuff up the inventory windows for i havent been on the forum for ages but logged on just to complain.
I like and want my separate windows back whats this bullshit i have to hold down shift to open windows and why cant i add shortcuts in the neo to fix this problem or put things back the way there were.
And when i double click on a ship to look inside it now it changes the ship FFS how stupid.
Some of us are visual players i liked the icons representing my ships now they all look the same and i have to click on each one or read each one i prefer not to wear my glases to play.
CCp stop screwing AROUND WITH THE MENUS LEAVE THEM THE HELL ALONE
When a patch update comes out i expect to look forward to new things and to fix things not to stuff up a prefectly working menu system i hate logging in after you updates make me not want to play anymore. |
|
Cryos V
Big Johnson's Ascendance.
0
|
Posted - 2012.05.25 01:10:00 -
[901] - Quote
Spud Ugly wrote:UI looks pretty and could be useful but,,,,
SLOOOOOOOOOOOOOW to the point of being unusable.
Moved 1,000 BPC's from pos lab to ship cargo hold - client froze for 47 minutes waiting for transfer to complete.
Seriously, opening inventory in a WH is so painfully slow. If, I wanna ship - Let me wait 3 minutes for it to load. Thanks!! That's what I really wanted in a patch. All the POS mods in the inventory window, Yea drag and drop is sooo kewl, OH crap which mod did that go into...hmmm. Please fix the inventory window. IT SUCKS! |
Temujin Nardieu
Eve TNT
0
|
Posted - 2012.05.25 01:25:00 -
[902] - Quote
I love the new missile graphics and sounds. Not happy at all with the inventory system. Hard to work with to move items around and salvaging has became a real pain in the butt because of it. Give us the old inventory back! |
Meatme
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.05.25 01:33:00 -
[903] - Quote
Missiles cool. Inventory sucks. Change it back please. Or at least make it so we can keep the ship and item window open when we redock. I thought you changed the session change thing for faster turn around. Well you just screwed that up. |
Roddex
Agony Unleashed Agony Empire
0
|
Posted - 2012.05.25 01:48:00 -
[904] - Quote
I like the new missile system.
I hate: Stealth defender nerf (never saw a Dev Blog or forum post on it, just appeared in patch notes).
Being forced to the new inventory. I don't mind adding a new feature for those who want it but please give me a check box to go back to the old way. I liked being able to open a million windows with all my inventory spaces and hate the new approach (and shift+click on everything isn't an acceptable solution to me). It couldn't be that hard to leave both systems in the game. |
Meatme
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.05.25 01:51:00 -
[905] - Quote
Wellygold wrote:The new inventory system is totally unworkable. Please stop fixing what aint broke Amen |
Mhowatt
Stealers Of Pie
0
|
Posted - 2012.05.25 01:51:00 -
[906] - Quote
I find the new inventory system hard to navigate and it seems much slower when trying to loot many wrecks in my salvager. |
Clove Dragolis
Reprocity Knights Of The Singularity
1
|
Posted - 2012.05.25 02:00:00 -
[907] - Quote
Dear Devs, please undo the changes made to the inventory system.
It is very difficult to have two or more inventory windows open at once. Most players prefer "boxes" for their inventory, not a directory tree style layout. I have always believed that this is an important ISK sink. It certainly is for me, and I often have to buy multiple containers in each station to maintain my inventories.
If un-doing the changes is politically unfeasible for CCP, please consider the following: * Allow shift-click to work anywhere, and not just in the index. * It should take just as few clicks to open windows like they were before the expansion, not more. * Change it back so that when you dock, the ships and items windows will re-open. * Fix the bug that opens / closes windows on session changes * Allow us to double-click our ships to look in their cargoholds * Make the windows remember where they used to be. * Make the cargohold stay open on undock (and make it stay the same size). * Make it easy (just as few clicks) to get in & out of a jetcan WHILE KEEPING YOUR CARGOHOLD OPEN, AND IN A SEPARATE WINDOW. Anything else is a HUGE disservice to miners. * When floating around a POS, please allow us to filter out items by distance. If I can't open every Cruise launcher outside the Force Field, then I don't need to see that they are there in the directory tree. *The old functionality of inventory management should remain while the enhancements are added. Losing that functionality is a step backwards.
I like the value in the lower corner, even though I suspect it is causing me lag. This was a great addition. (For the record, I am not all negative )
I realize that changing things back might seem like the company will "lose face" with the public. On the contrary, I believe that responsiveness to customer feedback is the ultimate goal, and that is why I like EVE, and have stuck by CCP, even though monoclegeddon and all that noise.
Please realize that EVE, more than any other game, is about the accumulation of stuff. There is no practical limit (that I know of) for accumulating items. The recent changes made it harder to manage those items. I believe that this is an unfortunate move away from one of EVE's core values, one of the ones that makes it great.
This is my first forum post, ever for any game - This is how strongly I feel about the inventory issue. (technically second, I posted in another htread to make sure it went into the correct one)
Thank you for reading my post.
|
L iriel
YA SQUAD The Methodical Alliance
2
|
Posted - 2012.05.25 02:23:00 -
[908] - Quote
I did not see anything in the patch notes about fixing the chat channels. Are they fixed? or do people still show in local and corp whether they are online or not? |
Vanishish
Over The Hill Gang Minning corp.
0
|
Posted - 2012.05.25 02:35:00 -
[909] - Quote
I use Windows 8 consumer review and found after downloading the most recent build for Inferno that the shortcut supplied did not deploy the game. After some updating of "DXSETUP" and other previous fixes and still no game load I made a shortcut to a file in the /bin file "EXEFILE" and now all is well and the game is loading I hope this helps any others that are currently out of game. |
Mezfin
Skyforger Tactical Narcotics Team
0
|
Posted - 2012.05.25 02:42:00 -
[910] - Quote
Please return to the old Inventory system that actually worked well... Thanks |
|
Rhianna BloodELF
Skyforger Tactical Narcotics Team
0
|
Posted - 2012.05.25 02:48:00 -
[911] - Quote
The Unified Inventory system clearly does not work or was never thought out... I vote that we return to the way it was before the old system worked well and did not have all these problems. I can no longer move items around in my POS, Ratting and Mining is now impossible, and the inventory at a station, if you have a lot of items is impossible to work with now.
Return to the Inventory system we had before, please listen to your users. Thanks |
Tesan
Can't Resist IRON FIST
0
|
Posted - 2012.05.25 02:53:00 -
[912] - Quote
New Inventory system sucks and is completely unusable. CCP should give players the option to "unselect" it and return to the old Invetory system that works. |
Plep
Can't Resist IRON FIST
0
|
Posted - 2012.05.25 02:57:00 -
[913] - Quote
New hangar and inventory IS TERIBBLE. Completly non functional and useless.
PLEASE GIVE US OLD HANGAR WINDOW. I like the previous post, allow players to "unselect" the new Inventory System. It should not be forced on us. |
Sciathica Malhavoc
Can't Resist IRON FIST
0
|
Posted - 2012.05.25 03:02:00 -
[914] - Quote
your crappy unified inventory is really bad, roll it back or make it optional! The old system worked fine and their were no complaints, so why change it? |
Sierra Racs
Oddfellows Local 151
0
|
Posted - 2012.05.25 03:04:00 -
[915] - Quote
My two cents in regards to Eve: Inferno
I have been a hard core player of EVE since I joined the game last March GÇÿ11, according to Steam I have logged just under 1900 hours. Over 1800 hours were played prior to the end of April. As the ramp up to Inferno approached all I sensed was how the elements of the game I have grown to love were being stripped out. Aggression has been more rampant especially in hi-sec.
I will be up front and say that I am not a PvP player and I don't want to be. I love PvE and mining. When I joined there were clearly defined locations to mitigate the risk a player wanted to take. If you wanted to mine you stayed in Hi-sec. If you wanted to mine more expensive rocks then you had to go into low-sec or nul-sec. You knew the risks and you dealt with them. It's like going into a rough neighborhood; you take your chances if you go there.
There seems to be an escalation (pun intended) towards PvP kind of play, which I personally have no interest in.
Where is the balance in this?
Does that mean that updates can't be geared towards the PvP player? Of course not! I want everyone to be able to enjoy the game in the way that they want. I would not like an update that is geared towards care bears to take away from the game play of PvP players. They can take advantage of the update if, in the future, they need a break from that kind of game play. Sadly the same cannot be said when an update that is clearly directed at PvP players is forced upon non PvP players.
Making things easier to war-dec... How does this make any sense in area of space that are heavily NPC controlled? It doesn't. In contested space, it makes complete sense and I fully endorse it there. When I joined Eve there was a balance to the risk you wanted to take in regards to the rewards one could make. That balance has been eroding away and it was noticeable with Escalation and now is clearly evident with Inferno.
I have no intention of becoming a PvP player, that's not the gaming experience I want to be a part of. I'm not rage quitting but it does get harder to play when a game that was a blast to play is no longer so. I mine (asteroids and planets), I PvE, I salvage, I do industrial work, I play the market. Perhaps the elements of the game I like are more cerebral, I guess. The game is challenging because there are so many ways to play it and each has its cool elements and strategies. Where is the strategy with hi-sec PvP? All that is happening is that players, who, as an earlier poster described it, are meat and potato players are being driven out of the game.
I know the update is only a couple of days old but the rumblings are out there. An old saying I like is, GÇÿwhere there is smoke, there is fireGÇÖ. The meat and potato players are losing the fun of playing and when these players go what is left? I suspect that the next six months will show us. I just wonder if I am willing to wait that long and see. Perhaps there will be a less vocal reaction than last yearGÇÖs snafu and the silent majority will talk with their wallets instead of their guns.
This is, of course, just my two cents.
Fly safe.
|
db Deckard
Loc-Nar Support Services Rura-Penthe
2
|
Posted - 2012.05.25 03:09:00 -
[916] - Quote
New War system changes the game dynamic from what was allways slanted toward the griefers, gankers, and extortionist to hard over in favor of them. Where before there was some balance, now it just makes the small mining/Production corps targets for extortion and thus basically drives them out of the game.
As I'm dropping out of the game soon as a direct result of the accumulation of bad changes over the last year...specifically 'Captains Cabin", "The fuel Cube debackle', and 'War-Dec upgreade', I had the opportunity to tear down 3 towers, I got much experiance with the new inventory system.....FAIL!!! So add that to the list. I was running from an Orca to Towers with multiple hangers and could not tell half the time which corp hanger was the correct 1. |
Windwalker 2007
Skyforger Tactical Narcotics Team
0
|
Posted - 2012.05.25 03:14:00 -
[917] - Quote
I have never taken the time to post on the forums before, and I hope that CCP does actually listen to their "customers".
This new "Unified Inventory" is probably the worst mistake I have ever seen since I started playing the game. I have seen a lot of improvements to the game over the years, but this was definately a huge step in the wrong direction and from the outcry of the players is it obvious pretty much everyone else feels the same way.
RETURN TO THE OLD INVENTORY SYSTEM, OR LET PLAYERS "OPT" OUT OF IT.
I have pretty much stopped playing the game until this gets fixed. CCP listen to your customers. |
Lunas Whisper
Chillwater Ltd Imperial Ascension
32
|
Posted - 2012.05.25 03:22:00 -
[918] - Quote
Angeliq wrote:CCP SoniClover wrote:CCP Punkturis wrote:CCP Tuxford wrote:Hannott Thanos wrote: Edit: also, yay, a dev noticed me! And, I hate undocking all the time to see my EHP with the DC. I want to know my EHP when I'm docked :'(
You have no idea how much I want this as well, just ask anyone from my team confirmed. he talks about this probably every day! Talks about? Moans and bitches more like it... Instead of funny social chatter between you guys, wouldn't it be better if you actually answer some of the questions the players have and fix this crappy expansion? While you are at it, pls answer this ONE QUESTION: Why did CCP "stayed the course" with this crappy inventory feature after all the negative feedback from Sisi?
+1
Having read various threads, where players have complained, this is par for the course. It is really annoying and unprofessional to ignore your customers issues.
|
Lunas Whisper
Chillwater Ltd Imperial Ascension
32
|
Posted - 2012.05.25 03:26:00 -
[919] - Quote
Instead of funny social chatter between you guys, wouldn't it be better if you actually answer some of the questions the players have and fix this crappy expansion?
While you are at it, pls answer this ONE QUESTION:
Why did CCP "stayed the course" with this crappy inventory feature after all the negative feedback from Sisi?[/quote]
we can only give answers and feedback on the features we worked on for this release and we have been doing so in both this thread and the issues thread.
We're all on team Super Friends, responsible for new modules, War Dec system, War Reports, and Kill Reports [/quote]
Then at least acknowledge the concerns of your player base. Do a standard customer service paragraph of, your concerns with x will be shown to the proper team, so people don't rage because they feel ignored.
|
NuroCorp
Raven's Flight Vanguard.
5
|
Posted - 2012.05.25 03:46:00 -
[920] - Quote
SO.... I log into the game today to see if any fixes have improve my game play experience, and nope -
Chat channels still borked and dont truly show who's present in them. - Standing Icons next to characters do not correctly represent whether they are friendly/hostile - NOT GOOD ( and i dont just mean local)
A corp member asked me yesterday to make a few ships for him, i did that - so I try and pass the ships to him - the old way I would have clicked the corp hangar, clicked member hangars (which in the good ol' days were alphabetized, and locate his name on the list). Drag and drop the ships, all is good. What this translates to now is a 10 second maneuvre that now takes 10 mins. And now I've practiced this at least 12 times, my times aren't improving....
Multiply the above by at least 200 people that I correspond with in the game and feel that they will not endure this format and I get to the point where I, Out of 12 accounts, have Unsubbed 6, and I am sure more will follow. This isn't rage quitting (been playing since 2005), This is in protest for removing fun and adding stress to a hobby which is now a chore - For the simple reason that the enjoyment i get from helping others has actually been nerfed, and I now have absolutely no reason to log into EVE at all. Except to see if the UI has been reverted to a practical simple UI, not some convoluted librarian system where if you dont have every item memorized you're screwed.
P.S. Its funny how when you reply to this thread you post doesn't get added on the first try.
I'm surrounded by Trolls |
|
superNuts
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.05.25 04:01:00 -
[921] - Quote
I don't like the fact that I can not see current ship as icon. I want the old ship's cargo hold window back, yes I can shift-click and get a separate window and make it smaller but that window still has more meat on it than the old version. In general I don't like the UI, at first I was so pissed off that I had to log off for a couple hours to seriously consider whether or not I wanted to continue playing. Of course I got over it and am currently trying to make the best of the new experience, I just wanted to give my feedback and point out that there more who feel the same that are afraid to criticize for fear of some type of punishment. Also, when I close the in-game browser my client freezes for a couple seconds now, I don't know if it's the patch or I just need to re-install. |
Lunas Whisper
Chillwater Ltd Imperial Ascension
32
|
Posted - 2012.05.25 04:57:00 -
[922] - Quote
WolfSchwarzMond wrote:CCP Punkturis wrote: I was working on War Dec and Kill Reports this release - hope you like that stuff!
This was on the 1st page of this thread. Post number 10. This tells me that CCP knew we'd hate this new Inventory. There a is Dev going "Don't blame me. I was working on something else.!" So after 23 pages, 90% of them saying this thing is "CRAP" or "junk" or "Stupid" or that is just "SUX" the question is simple. Why can't CCP learn from it's own mistakes? We've been here before......] "Red flags raised by very smart people both at CCP and in the community went unheeded because of my stubborn refusal to allow adversity to gain purchase on our plans." -Hilmar Veigar P+¬tursson, CEO And so they repeated the same mistake. Making a change, testing it, getting feeback from players that said "THIS SUCKS" then ramming it down the player's collective throats anyway. "The greatest lesson for me is the realization that EVE belongs to you, and we at CCP are just the hosts of your experience." -Hilmar Veigar P+¬tursson, CEO Well Sir, this was a lesson you didn't learn. You proved it today. The new inventory has made Looting from Wrecks, Player Owned Station operations, Jetcan Mining, Corporate Hanger Ops, and dealing with large amounts of items a tedious, time wasting, torture sessions. Your people were told time and again during Sisi testing that this change was not a good idea, but you did it anyway. Again.... I would humbly suggest that you either Rollback this change or make it optional as you did with the whole Captain's Quarters fiasco. Let us not take this latest lack of good judgement and turn it into International news. Prove to us you can learn from your mistakes. And stop repeating them. Quotes taken from here http://community.eveonline.com/devblog.asp?a=blog&nbid=2672 +1
|
Grizilk Chanlin
EVE University Ivy League
3
|
Posted - 2012.05.25 05:07:00 -
[923] - Quote
The inventory system is quite laggy on my MBP. I moved in total 180 items from my Noctis cargo hold to my items hangar and the system really lags out as it attempts to populate the prices of all the items. |
Desperate Female
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.05.25 05:16:00 -
[924] - Quote
The look of the inventory system is nice.
Sadly its functionality is trash. Did you guys even use this crap before you deployed it? Seriously.
Salvaging a site of wrecks now is painful as the inventory window switches to the contents of your ship after looting EVERY TIME. How about just making the window disappear after looting like it did before?
Moving cargo from one container, whether it be a storage container, my items hangar, or a ship's cargo hold, is crazy clumsy. This could easily be resolved by allowing the users to override which types of containers open in a new window by default in some sort of settings or preferences screen.
Thank you CCP, for again releasing something that isn't really finished yet. Its almost like you crashed my emotional attachment to ship spinning again. Do you guys actually have real software developers over there or do you just take some of the kids from the local schools and let them slap some crap together as part of their finals? |
Gandin Grothe
Sucker Punch Industries
0
|
Posted - 2012.05.25 05:37:00 -
[925] - Quote
The missiles effects are fantastic.
Pinning windows and locking them in place seems to work for me, can have different positioning for space or in station.
Getting use to salvaging, looting first as long as I use "loot all" works well. However cherry picking, I can drag loot from a wreck to my cargo hold via the menu but occasionally this will open the cargo hold and I have to re-select the wreck-slightly annoying. I can understand how some may have difficulty adjusting to the way this works.
Frigate balancing appears unbalanced not liking the new Merlin no launchers is pretty lame for a Caldari ship and seems way undertanked compared to the incursus, which is faster too, sort of makes the Merlin not very attractive.
|
Stella androidna
Stolen Identities
0
|
Posted - 2012.05.25 05:46:00 -
[926] - Quote
Mac OsX 10.7.4 :
lost connection after 5 minutes of inactivity in the game, never happened before new version. |
Makaganti
University of Caille Gallente Federation
7
|
Posted - 2012.05.25 05:51:00 -
[927] - Quote
Stella androidna wrote:Mac OsX 10.7.4 :
lost connection after 5 minutes of inactivity in the game, never happened before new version.
Mac's suk anyway so no one really cares lol |
ShadowMech73
Combat Monkey Brigade
0
|
Posted - 2012.05.25 06:11:00 -
[928] - Quote
The only saving grace of the assnine inventory system on the test server was being able to turn it off. Yet you didn't listen. WHY does CCP insist on messing with things that work fine, were told that was a horrible idea, instead of fixing things that need fixed. Overview and pos hangers are two that need overhauled totally.
Also 99.8% of the time I don't care one bit about the value of my cargo hold or cans. Yet I am forced to have wasted space with that junk. It takes up critical space.
Also moving cap ships and gear around is so cumbersome. Rorq pilots are having nightmares. Plus its laggy.
What worked smoothly and easily before you have now made cumbersome, inefficient and ********. Why should I have to shift click to open a can in a window instead of having a setting to make it do that by default.
This keeps up and I'll be having to drop a few accounts because its so cumbersome and such a pain that it becomes a distraction and could cause me to get jumped.
As others have said roll this back. You finally did it with the station walking around, do it with this. |
ShadowMech73
Combat Monkey Brigade
0
|
Posted - 2012.05.25 06:21:00 -
[929] - Quote
also can we PLEASE PLEASE get a corp or blue icon next to our name in local? Why should my name not be blue to myself? When looking through local or having it jump and ya see no icon it instantly screams hostile. Then ya notice its myself or an alt. Sorry this should have been a no brainer. (local whiners please stay out of it don't want local go to a WH) |
Cman Vaille
Cestus Wraith
0
|
Posted - 2012.05.25 06:35:00 -
[930] - Quote
I think the new inventory is awesome. Less windows means less clutter. and its easy. i dont get the big deal. Nice job guys |
|
Runator
Almost Epic
0
|
Posted - 2012.05.25 06:37:00 -
[931] - Quote
I'm loving Inferno! That said, i was wondering why my missile launchers have 2 barrels? I mean shouldn't it be a rack or single tube or something? it just looks like a another gun to me on my Claymore.
On the Claymore, I do prefer the darker graphic. The brighter multicolored graphic just makes my super uber ship look like a garbage scow.
I do also miss tabs on my inventory windows. Doing simple things like loading ammo takes a few to many clicks. May be a selector in options to select the window browsing type for items is possible?
I have a non inferno request as well. Can the damage notification window be made to move please. I'd like to see the info but i do dislike it right in the middle of the screen.
I would also like to see an option to have the cross hairs of the ships in visual range fade as they come into visual range.
I would have liked to be able to walk around in a station but I would prefer to see Minmatar ships get an upgrade most of all.
Some Amarr ships look better shiny. |
Adriel Malakai
Shoulda Checked Local Break-A-Wish Foundation
49
|
Posted - 2012.05.25 07:11:00 -
[932] - Quote
CCP Punkturis wrote:Vimsy Vortis wrote:So the wars panel of the corporation window now doesn't display any information about whether or not a war is active, as in there is no indication of the 24 hour warmup or cooldown at the start and end of a war.
Also the war history is extremely boss. Hmm... It says "started [date]" if it is active and it also has the text "- Can fight at [time]" if it's the warmup time is this not working for you? if it is not, it would be great if you created a bug report via the in game tool (F12, bottom button)
So, are you guys ever going to make the 'Our Wars tab' show the time that the war ends again (once cooldown has started), or just ignore this incredibly important piece of information? For those of us involved in many wars at a time, this information is vital to our operations. |
GardenHose
Imperial Academy Amarr Empire
1
|
Posted - 2012.05.25 07:14:00 -
[933] - Quote
Then new unified inventory is really bad, plz roll it back to the old system or make it optional like that other bad idea CQ I love the missile effects though |
Mournful Conciousness
Special Situations TOHA Conglomerate
38
|
Posted - 2012.05.25 07:22:00 -
[934] - Quote
I went to log on to eve this morning as I normally do to check on skill queues, personnel issues. maybe buy and fit a new ship to bring into the wormhole system. I've done this almost every day for 2 years.
Today something different happened.
I found that I just could not face the idea of navigating the the new unified inventory.
So I didn't log on - check the server logs if you like.
I could sit and write a paper on how the new unified systems does not meet user needs. You could counter it with a well constructed argument about how it does meet my needs, but that I just don't like the way it works.
Both have merit, but what it boils down to is that it turned, for me, an excellent game that I loved into an unpleasant UI annoyance.
I run a small wormhole alliance - probably 100 human beings who regularly log on and fly and fight with me. When I am online, more gets done. More missions, more sleepers, more PVP and so on, and it's been great - I have loved every hour of it.
So 100 players' game experience is directly affected by how often I play.
Right now, my motivation to play has been removed. For me, the UI is just too... difficult. Irrationally perhaps, I spit blood every time I see it. Maybe because until now I felt irrationally positive about Eve. Who knows?
It seems like such a small thing, and yet it turns out that it has affected my play experience to the extent that I no longer wish to log on.
So 100 player's game experiences are about to become less engaging. Some of them will drift off and stop playing. They'll kill fewer ships, produce fewer nano-ribbons, buy fewer PLEX and spend less money on subscriptions.
I know I'm not alone in how I feel about this - I've read the forum and consulted the guys in my alliance.
Out of 30 people's view I canvassed directly last night, 1 was OK with the new system. 29 loathed it - quite vehemently.
I am sorry we didn't like your new baby. Truly, because I was looking forward to using a few of the new modules: drone damage mods - wonderful news for a gallente pilot like me, new possibilities cpu rigs - again, helping enhance gallente drone combat - their advertised strength the new shield booster - giving active-tanked shield roams new angles - great! new armour mod - possibly very helpful in small-scale pvp - I was planning to test that today... but.. now I just don't want to.
No-one likes criticism. It must be very hard to have championed this change through the design authorities at CCP, and to see such vitriol expressed by the player community must be upsetting, not to mention potentially career-damaging. There is a simple answer, please let me optionally enable and disable the new look. This way we all win. CCP becomes once again the feted champion of the players, and we all get to quietly forget that this ever happened.
Here is what I need to see before I am going to want to play with the UI again: 1. corporate division tabs back at the top (a division is not a 'kind of' container) 2. one click, one container opens, and only one. No subscriptions to all containers on grid. 3. Each container remembers its exact position and size in my client cache 4. ISK value removed 5. thin borders. keep the "progress bar" if you like, but make it 2 pixels high. 6. container windows auto-dock with each other - and here's where your inventory tree could be used:
note: I don't mind whether multiple docked containers have horizontal tabs or a vertical tree - so long as I choose how many are in the window cluster. I don't want every loot can, every gun emplacement, every carrier corporate hangar, every ship maintenance array and every assembly array. I never will.
7. separate ship, items, deliveries and corporate hangar buttons in a station. These things are not equivalent. In code I know they are all a "kind of" container, but when I use them they represent very different contexts and use cases.
So, farewell for now. I'll monitor the forums for a while to see if there will be movement on this. If not, you'll probably lose me.
I have played for 2 years, and bought 48 PLEX for my 2 accounts. Equivalent of close to -ú500. I have also lead a corporation and alliance of players who now regularly PLEX their accounts, feeding the Eve PLEX market, creating demand - which means that some wealthy players have been able to take advantage, trading cash for ISK, thus feeding CCP, its employees and directors.
Last time this happened (in-station 3rd-person view), the wise path was taken. CCP provided a check box, I clicked it, and I have never ever once even considered un-checking it to take a look at a man sitting on a sofa. So the precedent is set. You can allow us to undo this UI change, and really you must. The economics will speak for themselves in short order.
Sincerely.
R
|
Animelisa Hastmena
CyberShield Inc ROMANIAN-LEGION
0
|
Posted - 2012.05.25 08:02:00 -
[935] - Quote
I am jumping on the integrated inventory management band wagon. I might be able to live with the general clumsiness but one thing I don't need is to hit the loot all button on a huge window containing the minor contents of some rat cargo hold only to have that window be automatically replaced with the contents of my cargo hold occluding my view of the system. This places me at risk. Changing the behavior of loot all such that the window closes is automatically imperative. |
Don Shadow
Thundercats Initiative Mercenaries
0
|
Posted - 2012.05.25 08:38:00 -
[936] - Quote
Less that one year ago, CCP draw a line in the sand, asking us to trust them one ome time;
They said they learned from they're mistakes, and that us, the customers won't be ever put in the same situation again... yea, right
That "line in the sand" was about releasing incomplete and untested software on servers, and i'm very disappointed to see that you CCP, forgot your promises in less than one year.
Let me put it clear: your new UI system is TRASH; the developers that made it have no idea how this game is played; the inventory thing it's not a ******* management accounting thing, it's way more that that; i don't care how much my hangar stuff worth every time i dock, i don't wanna load those one million items from corp hangar every time i dock... i want to have a nice, fast and smooth working sistem that allows me to dock, refit, resupply, undock in seconds, for example; you know, like the system you, CCP just ERASED!?
This change is a ******** one in so many ways, and the ppl that pushed this on should be fired! How about "if it aint broken, don't fix it"???
CCP you are stepping on very thin ice here, and if you belive that your costumers have forgot about last year fiasco and your promises, you are terribly wrong!
This account will expire in 3 days, and guess what..?
P.s. : CCP, feel free to mail me in the future, about your "new feature": "you may now use the old inventory system again" |
ZYDOR73
Clan Shadow Wolf Fatal Ascension
0
|
Posted - 2012.05.25 08:52:00 -
[937] - Quote
Hi there to all, hi there CCP, i have seen a few posts in regards to unified inventory and items, do allow me to comment briefly on this new feature too. It truly does not do the job, or better , it would if you allowed us to open the different tabs seperately, the fact that its a single window, it forces the player to drag and drop to the different tab and having to constantly switch to the previous tab, basically we are unable to view 2 or more tabs, with the items contained in it, at the same time. Also, by right clicking on capital ships or jump freighters, both while docked or in space, i am unable to view fuel bay or ship hangers, in a quick and easy way as before. Please fix this issue, many of the changes INFERNO brought are really nice, especially the new "skins" of amarr ships and missile launchers, Thank you.
ZYDOR73 |
Amseln deBrabant
Ochsenbruegger
4
|
Posted - 2012.05.25 09:23:00 -
[938] - Quote
i want 50 or 100-stacks for datacores pls.
5-stacks is so annoying clickfest
Otherwise great patch |
Ohmega
The Scope Gallente Federation
0
|
Posted - 2012.05.25 09:48:00 -
[939] - Quote
Don Shadow wrote:Less that one year ago, CCP draw a line in the sand, asking us to trust them one ome time; They said they learned from they're mistakes, and that us, the customers won't be ever put in the same situation again... yea, right That "line in the sand" was about releasing incomplete and untested software on servers, and i'm very disappointed to see that you CCP, forgot your promises in less than one year. Let me put it clear: your new UI system is TRASH; the developers that made it have no idea how this game is played; the inventory thing it's not a ******* management accounting thing, it's way more that that; i don't care how much my hangar stuff worth every time i dock, i don't wanna load those one million items from corp hangar every time i dock... i want to have a nice, fast and smooth working sistem that allows me to dock, refit, resupply, undock in seconds, for example; you know, like the system you, CCP just ERASED!? This change is a ******** one in so many ways, and the ppl that pushed this on should be fired! How about "if it aint broken, don't fix it"??? CCP you are stepping on very thin ice here, and if you belive that your costumers have forgot about last year fiasco and your promises, you are terribly wrong! This account will expire in 3 days, and guess what..? P.s. : CCP, feel free to mail me in the future, about your "new feature": "you may now use the old inventory system again"
|
Ohmega
The Scope Gallente Federation
0
|
Posted - 2012.05.25 10:00:00 -
[940] - Quote
I agree with the guys who have said if it aint broken don't fix it CCP. Very frustrated with the system crashes and the drones I been loosing as a result of downloading the latest release (not to mention new inventory). I have 3 accounts and thinking of leaving all together. There are positives to this release but its the negatives that make this game less enjoyable to play and the ones people will focus on.
I once thought that this character along with the rest of my 'toons' would outlive me. This is looking increasingly less likely.
|
|
JTK Fotheringham
Resurrected Darkness
59
|
Posted - 2012.05.25 10:17:00 -
[941] - Quote
Posted this to the Unified Inventory thread too, but it's motivated me to post in a second thread - so this is therefore on an annoying level par with Mittens being a drunken fool.
Hi,
Played for a couple of hours this morning. I'm with a WH corp, we have a thing called a pos, and you know, it has guns. Not to mention a lot of stuff. Oh, and about 100 ships. There are in the region of 350 or more unique "hangers" if you include both slots in each of our laser batteries.
There used to be a 1-2 sec load time on any array with a lot of stuff. Could live with that.
The 12-15 second delay now - because the unified inventory wants to load every single item in all the hangers - is heck of annoying. And the filters are useless. Would you be able to add filters for location, not item type? E.g. "Corp Hangers" "Ship Arrays" "Labs" "Silos"?
Also I can't find a way to open two inventory windows side by side - this is going to annoy me when I log on with my Industry alt later.
I've not looked, but I'm 95% sure people will have raised these points with you before this was deployed. |
Exile Dameon
Ninja Strike Force Reverberation Project
1
|
Posted - 2012.05.25 10:48:00 -
[942] - Quote
I don't see the point of trying to fix something that isn't broken. Having more than one window is natural. I like clicking and dragging, seeing exactly what is in both places when moving items. I understand that I can now use "click+shift" to get 2 windows open but I'm having a difficult time understanding why any of us should have to go through those hoops. I'm not really seeing a benefit of this new asset management system. It frustrates me that you're reverting back to the old "ccp knows best" routine that we saw in Incarna.
I'm trying my best not to gripe or complain, the work you guys did on the war dec system and missile launchers is great. I was really looking forward to Inferno on the release date but the flare for it sort of died 5 minutes in after I first logged in and couldn't quickly figure out how to load missiles into a tengu. I know it's small and silly of people to be complaining about things like inventory looking and feeling different but it's the small things that keep the game enjoyable. This new system in no way makes my user experience "better". I would say that it definitely takes longer to do anything useful like move an object from a can to my cargo unless i hit "loot all". Running an orca with the corp hanger array, ore hold, and cargo hold all open is another click fest entirely now.....and YES, I do need all of them open. |
Sonya Nakamura
Science and Trade Institute Caldari State
2
|
Posted - 2012.05.25 11:03:00 -
[943] - Quote
As a new member with a 14 day trial I grew fond of the game and its screen layout. I sign up for 30 days and then the new Inferno expansion is rolled out. All I can say from my new member point of view is the new Inventory is terrible.
Its made my days with the tutorial a nightmare. I now have to relearn the screen layout when I had just got used to the old one.
The new inventory screen is a step backwards from my point of view . |
Tomytronic
GoonWaffe Goonswarm Federation
172
|
Posted - 2012.05.25 11:10:00 -
[944] - Quote
People hate change.
People will adapt.
You love the font now, don't you? |
Mangone
Domination. En Garde
0
|
Posted - 2012.05.25 11:38:00 -
[945] - Quote
Bootleg Jack wrote:Sutskop wrote:DrivingForce wrote:Oh god what a bunch of pussies, no one like change, i like the new UI system once i had played with it a little bit, allot easier to drag and drop, especially on POS's. Stop bitching and adapt! Though one suggest to improve and make things allot easier for the pussies complaining, let us name the silos.....please Because drag & drop is so much easier with just one window. May I have what you been smoking? Also, who came up with the glorious idea to remove "open dronebay" from the ships context menu. What good would possibly do that? shift click win
Shift clik doesnt fix that problem u need to reopen those 2-4 windows every time u redock.. I dont know how many times u guys dock in day but lets say i dock 100 times during day. That makes 200-400 shift clicks / day just to open item bay... That friggin stupid and sux balls.. Inventory itself is ok i guess but it should work in assets and they should kept the old ship / item bays as they were imho. |
RioCrokite
Clann Fian
0
|
Posted - 2012.05.25 12:04:00 -
[946] - Quote
48 pages thread and not single feedback about anciliary shield booster:
ANCILIARY SHIELD BOOSTER -
IT'S STILL BUGGED as it doesn't receive bonuses from either blue pills or crystals.
CCP pls fix this.
|
Kasriel
66
|
Posted - 2012.05.25 12:42:00 -
[947] - Quote
RioCrokite wrote:48 pages thread and not single feedback about anciliary shield booster:
ANCILIARY SHIELD BOOSTER -
IT'S STILL BUGGED as it doesn't receive bonuses from either blue pills or crystals.
CCP pls fix this.
there was a comment somewhere about that, it's something to do with the category they're in (for some reason) bonuses aren't being applied correctly, the timeframe that was given was "within a month" though.. |
Race Drones
13th Squadron Cascade Imminent
19
|
Posted - 2012.05.25 12:45:00 -
[948] - Quote
Don Shadow wrote: Let me put it clear: your new UI system is TRASH; the developers that made it have no idea how this game is played; the inventory thing it's not a ******* management accounting thing
+1 Keep it simple, Stupid! - http://en.wikipedia.org/wiki/KISS_principle
|
N3LLY
MUNKI.MINERS.INC
33
|
Posted - 2012.05.25 13:20:00 -
[949] - Quote
seams a lot less people online this week wonder why ???????????
prob the same reason why ive only been on to check see if you have fixed it then log off
hmmmmmmmmmm when you gonna get the hint ?? UI IS CRAP GET RID AS SOON AS POSSIBLE P.S. CAN I GET A REFUND FOR LOST GAME TIME ?
|
Capsuleer Newton
Hedion University Amarr Empire
12
|
Posted - 2012.05.25 13:57:00 -
[950] - Quote
Tomytronic wrote:People hate change.
People will adapt.
You love the font now, don't you?
if the change is a "step forward", no, people will love it, as an example, have you heard so much fuzz about the missile animation?
now, if the change is a "step backward", then yes, people will react and often, majority will hate it.
the Unified Inventory is a good thing, but they should used it with "Assets", not the **** up current implementation that every time you open a container it loads everything, yes you can open it in multiple instances, but who would want every open container loads up your inventory within grid? it's slow, it requires more user interaction, and who the **** wants to asses his/her inventory every time he/she ******* docks or open a wreck or when you're about to steal someone else's wreck near a gate?
damn idiot who thought of this implementation |
|
neh4pres
ASTARTES CORP Hashashin Cartel
7
|
Posted - 2012.05.25 14:03:00 -
[951] - Quote
I think the new item index is great. it allows organizing like never before. it makes station containers useful because using them is like creating a new tab for a certian invintory. however, if i sort my modules with cans HIGH MEDIUM LOW DRONES AMMO like so, it makes the fittings auto fit tool USELESS
it would be a good idea at this point to allow the fitting tool to auto fit from any sub index in your owned item hanger. i hope CCP considers fixing this.
ALSO, i find that you can not repackage an item that is in a station container.
that alone breaks the item index system, making it just as hard to use as the multiple windows were prior. leaving players in station much longer, sorting items, moving them to the item hanger to repackage, back to the proper station container/index tab, and not out playing the game and having fun. |
Chloe Celeste
Aerospace IronWorks DRACONIAN COVENANT
4
|
Posted - 2012.05.25 14:10:00 -
[952] - Quote
Found out yesterday the items and ships hangers, and virtually every other window seperated from Unified Inventory, don't stay seperated after log off. It does still remember the positioning and size but you have to Shift + Click to get it back. THIS WILL HAPPEN EVERY TIME YOU LOG ON!!
So this means every time we log on I have to go through the stupid Unified Inventory and Shift + Click all my windows back to where I want them? CCP, you obviously don't play Eve as much as we do.
Spending an extra few moments every time I login to play this game is a complete waste of time when there was nothing wrong with the previous way the windows where placed at. And drag and drop in the Unified Window is not working for me.
In the previous way the windows worked: For those who complained about persistant windows not working if you opened up the delieveries window it was persistant and it's size and placement remained constant. You could drag and drop your corporation hangers and container windows into that area and it would remember every time you docked in station and also would stay put after log off.
CCP, it would be so much better to rollback the Unified Inventory before you have people getting so frustrated they are unable to play the game as we're used to that I just don't pay you anymore money and close my account. Rollback the windows to get rid of Unified Inventory. |
RetSquid
Null n Void Voice of Void Alliance
0
|
Posted - 2012.05.25 14:13:00 -
[953] - Quote
WHY was the inventory changed in the first place? What was WRONG with the 'old' one? Were there people complaining about how 'broke' it was? Was this just someone justifying their job or trying for an award for something new? Whatever the answers are to these questions, the new inventory is NOT an improvement....except for the way you can see the prices of items. That is the only up side I can see. |
SportBilly
GHOSTS OF THE FIRST AND ONLY
9
|
Posted - 2012.05.25 14:15:00 -
[954] - Quote
UI ......Still no fix...... still no play.
Nothing more to say |
MeagerMiner
TEAM GFY
0
|
Posted - 2012.05.25 14:20:00 -
[955] - Quote
Eve is a game about time management.. .
the "new Inventory manager is a piece of flypaper in my game.. I feel trapped in my hangar .. it takes waaaay tooo long to find stuff, and manipulate it..
Click, wait, click, wait.. open in new window, open in new window.. open in new window.. EVERY TIME?
This latest change to the Inventory manager sucks buttermilk thru a pink perferated straw..
Change it back and find something else to "play with"..
I gave it a few days and I hate it. Its too time consuming to use the new inventory manager..
Its so frustrating, and you can see that I am playing less.. it really stings guys.. lets remove it..
the other changes that were made are not even my concern, because this one item has killed my play so bad.. I use an orca all the time and this is a real headache with multiple hangars and crap to search thru.. it sucks..
I like to enter my hangar and SEE EVERYTHING. not have to start opening box upon box trying to find stuff and then figure out what box is the one to open to put it in my ship.. It sucks, its tooo deep and its not gonna work.. so **** can it.. so I can ENJOY MY PLAYTIME !!! |
|
CCP Punkturis
C C P C C P Alliance
2357
|
Posted - 2012.05.25 14:33:00 -
[956] - Quote
Adriel Malakai wrote:CCP Punkturis wrote:Vimsy Vortis wrote:So the wars panel of the corporation window now doesn't display any information about whether or not a war is active, as in there is no indication of the 24 hour warmup or cooldown at the start and end of a war.
Also the war history is extremely boss. Hmm... It says "started [date]" if it is active and it also has the text "- Can fight at [time]" if it's the warmup time is this not working for you? if it is not, it would be great if you created a bug report via the in game tool (F12, bottom button) So, are you guys ever going to make the 'Our Wars tab' show the time that the war ends again (once cooldown has started), or just ignore this incredibly important piece of information? For those of us involved in many wars at a time, this information is vital to our operations.
After I saw Vimsy Vortis mention it I fixed it and it now has additional text " - Ends at {time}" if a war is in the cool down period. The fix will go out Tuesday!
Thank you for mentioning it, it slipped us when implementing CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
|
Vaerah Vahrokha
Vahrokh Consulting
918
|
Posted - 2012.05.25 14:46:00 -
[957] - Quote
Tomytronic wrote:People hate change.
People will adapt.
You love the font now, don't you?
Yes, because they reverted it back to the old one. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Salpun
Paramount Commerce Masters of Flying Objects
274
|
Posted - 2012.05.25 14:48:00 -
[958] - Quote
CC Punkturis the War Reports really need somthing that shows that the double click started the build function. Building a RvB War report Lags in its build up for like 2 min when you build it the first time. |
Mathieollo
Ind Inc
6
|
Posted - 2012.05.25 14:50:00 -
[959] - Quote
you know.... i'd nearly gotten over some of this new UI and even started to not really mind it too much for the most part, but then i made a huge mistake and decided to take inventory of the corp hangar to be sure nothing came up missing like others were reporting, i don't think i'll ever recover fully from that particular horror, gee thanks, i was this close to living with it and then i realized to usefully view a corp hangar would easily take up the majority of the screen space.
and i'm sorry, but shift click is not a fix, it's barely even a band aid and it's undocumented, at LEAST make sure people can't miss that and don't expect ANY of us to rely on your PR spin BS for part of our daily workflow, i'm sorry to put it like this, but there's no other way to say it. |
Weimarski
MISSI0N C0NTR0L D-O-G-M-A
1
|
Posted - 2012.05.25 15:07:00 -
[960] - Quote
inventory in space = horror
nothing more to say, sry |
|
Izo Alabaster
Viziam Amarr Empire
2
|
Posted - 2012.05.25 15:11:00 -
[961] - Quote
Hi CCP. The new missile effects are awesome, as I'm sure you're aware. I've been raving about them, people in game have been raving, etc. You guys pretty much knocked that one out of the park.
The new inventory system is taking some getting used to. I'm sure I'll like it in time.
I'm not sure if it was necessary to give the active shield tank boats a module that allows them to super-active-shield tank, the ancillary shield booster. Most shield tank ships could already put up superior tanks compared to armor tanking boats. Are you wanting Caldari to be the super tank-race that requires a small blob to take them down, and utterly cement them as the preferred mission running race? If that happens, the already numerous Caldari would really take over EVE. If that's your aim, then I for one welcome our new Caldari overlords. |
Lucian Hordez
Viziam Amarr Empire
0
|
Posted - 2012.05.25 15:12:00 -
[962] - Quote
Don't know if this has been mentioned but I have been having troubles accessing dropped loot? As soon as I open a wreck's cargo I drop from the server? Really annoying since I am on a mission that requires me to pick up a certain cargo from a destroyed ship.
Will be upsetting if I fail the mission because of this. As rep is hard to gain and easy to loose.
|
|
CCP Punkturis
C C P C C P Alliance
2360
|
Posted - 2012.05.25 15:13:00 -
[963] - Quote
Salpun wrote:CC Punkturis the War Reports really need somthing that shows that the double click started the build function. Building a RvB War report Lags in its build up for like 2 min when you build it the first time.
Yes! I have plans to fix that so it tells you it's loading up and then the data is displayed, thanks! CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
|
Aspectt
Degrees of Freedom The Babylon Consortium
0
|
Posted - 2012.05.25 15:21:00 -
[964] - Quote
I'm not going to comment on the usability of the new UI.
But the LAG sucks. Just for that alone it should not have been moved into production.
Didn't you guys test dragging 100+ items from a Noctis into the Item hanger? Like it was complex test?
I go from 60 frames a second down to 2. And I've got really good hardware. It takes a couple of minutes to recover sometimes.
What kind of play experience is that?
And looting a mission same deal with lag.... a Nightmare.
|
Skelf Scunner
Center for Advanced Studies Gallente Federation
15
|
Posted - 2012.05.25 15:28:00 -
[965] - Quote
35 seconds to open inventory =
Industry alt being mothballed =
-1 account |
Mangone
Domination. En Garde
3
|
Posted - 2012.05.25 15:33:00 -
[966] - Quote
Weimarski wrote:inventory in space = horror
nothing more to say, sry
I was already complaining before i went in pos to pick up stuff from my can... I was like wth and took me couple minutes to get over that shock! |
Xe'Cara'eos
A Big Enough Lever Numquam Ambulare Solus
0
|
Posted - 2012.05.25 15:45:00 -
[967] - Quote
Give me back my seperate cargoholds, drone hold/etc, I like being able to see what I've got in both or all 3 at the same time, or at least give me the option to open multiple item windows, and then split them up, and give me back the option to have all my ships listed in one window, I have about 30 ships in one station - and I'm not looking forward to trying to find stuff in that one (doesn't help that it's my dumping ground) Dammit - it wasn't broke, why'd you go try and fix it that radically? |
Jalabaster
Mechanical Eagles Inc. The Ancients.
4
|
Posted - 2012.05.25 15:47:00 -
[968] - Quote
Isabienij wrote:The new inventory system was clearly not designed for players living out of a POS.
Browsing through 50+ pos mods just to find the hangar you're looking for is not what i want to spend brainpower or gametime on.
Usability in that regard is hugely reduced.
One suggestions; allow drag drop of favorite often used hangars or hangar types into a sort of "favorite" area
QFT
"when a ship is blown up, the pilot usually winds up replacing it. This drives the economy, steadies inflation, and gives industrialists a reason to manufacture. In contrast, creating isk while never losing any items has the unfortunate reverse effect on the market, plus it isn't really any fun." Jala |
ISquishWorms
115
|
Posted - 2012.05.25 15:57:00 -
[969] - Quote
Inferno can go burn in a fire. One of the worst releases ever.
That is all. |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
779
|
Posted - 2012.05.25 16:45:00 -
[970] - Quote
I'm getting used to the new inventory changes. It's fine. One thing that I would like to see is an improvement in the way it hooks up to your personal inventory when you are in space and looting a ship. Is there a way to set it by default to open A NEW inventory window when you open a wreck or can? I don't always want to loot all, most of the time I want to pick a few items via ctrl+click and drag them into my cargo window. This needs to be done quickly a lot of the time, and the new inventory system turns looting a wreck into a frickin' clickfest for a function which for me, requires minimal time over target. It's possible to open secondary windows using shift click... I just want that to be the default action.
Please?
|
|
Terranid Meester
Tactical Assault and Recon Unit
24
|
Posted - 2012.05.25 16:45:00 -
[971] - Quote
Wheres that picture of soundwave burning in an inferno [from when incarna was released] when we need it? |
Marisol Shimaya
Artic Circle The I.D.E.A.
44
|
Posted - 2012.05.25 16:54:00 -
[972] - Quote
CCP after your reboot the server and my inventory still crash my client FREEDOM and OUR RIGHTS |
TheSmokingHertog
Black Hole INC
44
|
Posted - 2012.05.25 16:57:00 -
[973] - Quote
Tomytronic wrote:People hate change.
People will adapt.
You love the font now, don't you?
Euhm, no? |
Jalabaster
Mechanical Eagles Inc. The Ancients.
5
|
Posted - 2012.05.25 17:00:00 -
[974] - Quote
Ok, so the new UI is a bit cumbersome. I live in a wormhole, at a POS, so most of my feedback is concerning using the new UI in a starbase environment. Although I have docked a couple times and there are also some streamlining issues there as well.
1. Every time I open a corporate hangar array, it defaults me into the Directors (top tier) bin. Unfortunately I live out of a different bin, and don't have access to the directors bin. Please have hangar arrays, labs, etc remember your bin preference. [Don't get rid of the inaccessable bins, simply have the UI remember which bin you were last in the way it used to.]
2. Condense POS gun cargo into a starbase weapons category. Too much going on in the new UI when you're parked at a starbase.
3. Would be nice to have some of the simpler "one time" use cargo containers (like wrecks, radar and mag cans, etc) open by default the old way. No need to open up my entire unified inventory just to loot two ancient coordinates. I've been using the shift click to open stuff like this, but i'm often having to hold shift and click multiple times. Is this intended?
4. Now that we've got a mostly functioning unified inventory, please allow us to rename corporate hangar arrays to reflect this new organization of inventory. My POS has 8+ hangar arrays. I have no way of telling them apart from looking at the UI.
5. UI should remember item hangar and ship hangar window locations, and automatically pop them up when you dock in a station (the way it used to function)
6. Yeah, active ship not showing up in ship inventory window. ...I've undocked in the wrong ship multiple times in my 45 minute visit to hisec.
"when a ship is blown up, the pilot usually winds up replacing it. This drives the economy, steadies inflation, and gives industrialists a reason to manufacture. In contrast, creating isk while never losing any items has the unfortunate reverse effect on the market, plus it isn't really any fun." Jala |
|
CCP Punkturis
C C P C C P Alliance
2362
|
Posted - 2012.05.25 17:11:00 -
[975] - Quote
CCP Punkturis wrote:Salpun wrote:CC Punkturis the War Reports really need somthing that shows that the double click started the build function. Building a RvB War report Lags in its build up for like 2 min when you build it the first time. Yes! I have plans to fix that so it tells you it's loading up and then the data is displayed, thanks!
This should be fixed now, also for kill reports!
I'll have to check it out better when it hits TQ on Tuesday because my computer wasn't having a too hard of a time opening some of the wars on Sisi, unfortunately. CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
|
Spanking Monkeys
ZC Industries Dark Stripes
41
|
Posted - 2012.05.25 17:29:00 -
[976] - Quote
CCP Punkturis wrote:CCP Punkturis wrote:Salpun wrote:CC Punkturis the War Reports really need somthing that shows that the double click started the build function. Building a RvB War report Lags in its build up for like 2 min when you build it the first time. Yes! I have plans to fix that so it tells you it's loading up and then the data is displayed, thanks! This should be fixed now, also for kill reports! I'll have to check it out better when it hits TQ on Tuesday because my computer wasn't having a too hard of a time opening some of the wars on Sisi, unfortunately.
why are kill mails showing people that shot said victim many session's prior.. prior to thsi chnage, i shot you in system X, you jumpped to system Y, and died in system Y. only people that shot you in system Y got on the kill. |
|
CCP Punkturis
C C P C C P Alliance
2362
|
Posted - 2012.05.25 17:30:00 -
[977] - Quote
Spanking Monkeys wrote:CCP Punkturis wrote:CCP Punkturis wrote:Salpun wrote:CC Punkturis the War Reports really need somthing that shows that the double click started the build function. Building a RvB War report Lags in its build up for like 2 min when you build it the first time. Yes! I have plans to fix that so it tells you it's loading up and then the data is displayed, thanks! This should be fixed now, also for kill reports! I'll have to check it out better when it hits TQ on Tuesday because my computer wasn't having a too hard of a time opening some of the wars on Sisi, unfortunately. why are kill mails showing people that shot said victim many session's prior.. prior to thsi chnage, i shot you in system X, you jumpped to system Y, and died in system Y. only people that shot you in system Y got on the kill.
I'm not sure what you're talking about but we did not change how kill reports worked, we just gave them a face lift
We are aware that some of the data is borked and has always been, but it should not have introduced new errors in kills/losses. CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
|
Spanking Monkeys
ZC Industries Dark Stripes
41
|
Posted - 2012.05.25 17:36:00 -
[978] - Quote
CCP Punkturis wrote:Spanking Monkeys wrote:CCP Punkturis wrote:CCP Punkturis wrote:Salpun wrote:CC Punkturis the War Reports really need somthing that shows that the double click started the build function. Building a RvB War report Lags in its build up for like 2 min when you build it the first time. Yes! I have plans to fix that so it tells you it's loading up and then the data is displayed, thanks! This should be fixed now, also for kill reports! I'll have to check it out better when it hits TQ on Tuesday because my computer wasn't having a too hard of a time opening some of the wars on Sisi, unfortunately. why are kill mails showing people that shot said victim many session's prior.. prior to thsi chnage, i shot you in system X, you jumpped to system Y, and died in system Y. only people that shot you in system Y got on the kill. I'm not sure what you're talking about but we did not change how kill reports worked, we just gave them a face lift We are aware that some of the data is borked and has always been, but it should not have introduced new errors in kills/losses.
ship gets shot in ccp-us. it jumsp to next system. it gets shot by compleatly different gang. both gangs get on the kill mails. regardless of teh session change.. prior to this expansion, teh session change reset who got on taht mail.
seen a few mails with my gang on it, but we shot it 30mins before and many systems from where it eventually died |
Selissa Shadoe
84
|
Posted - 2012.05.25 18:03:00 -
[979] - Quote
EVE Infernal: Set the unified inventory on fire! |
Capsuleer Newton
Hedion University Amarr Empire
21
|
Posted - 2012.05.25 18:44:00 -
[980] - Quote
Meytal wrote:Since it sounds like that few people (if any) raged about how hard the previous inventory management system worked, there wasn't a lot of pressure to fix what wasn't broken. So, there wasn't a "need" here.
By now, CCP has to know that when they make a change, a lot of people will rage just so they can rage at CCP. But unless this change was amazing, they would have a lot of the players raging; feedback from SiSi should have been enough to show that it wasn't ready for production yet.
There wasn't a "need" to fix anything, and there was a strong reason NOT to push something this impacting to production systems. So there had to be some sort of reason for this change and to forge ahead in spite of negative feedback.
They write their code in Python, which by and large is portable.
I had a strange thought that I'm hoping isn't true: Are we testing DUST's new inventory system? Please say this isn't true.
now that you mention it, this unified inventory works like a charm for games like world of warcraft, if this is how WoW's bag management works, it'll be awesome, if the World of Darkness is like WoW, then we, Eve players may well be the beta testers of WoD's Inventory System... Cool!!! NOT!!!
see, with games like WoW, you don't need to open your bag all the time, but you need to "carry" a set stuff like potions, elixirs, even a set of armor and weapons for different roles, and other necessities. damn remembered playing WoW that i always have half my bags full of something.....
|
|
Knalldari Testpilot
4
|
Posted - 2012.05.25 20:29:00 -
[981] - Quote
Kile Kitmoore wrote:The new Inventory window should have been your new Asset Manager window! this |
Keyza
Space Chop Shop
4
|
Posted - 2012.05.25 20:46:00 -
[982] - Quote
CCP are too bussy atm with DUST .... so i guess for the moment let the eve like this ... play who like and will see later maybe in 20-30 day ppl will get used with it and stop cry
this is what CCp think at the moment from my point of view
thx again for the "great" patch ......
alredy 3 days from the great patch and no change for fking salvage and stupid inventory |
Messoroz
AQUILA INC Verge of Collapse
243
|
Posted - 2012.05.25 20:47:00 -
[983] - Quote
Skelf Scunner wrote: 35 seconds to open inventory =
Industry alt being mothballed =
-1 account Read thread, the loading issue for POSes is fixed in the next build. |
Kasriel
122
|
Posted - 2012.05.25 20:48:00 -
[984] - Quote
Messoroz wrote:Skelf Scunner wrote: 35 seconds to open inventory =
Industry alt being mothballed =
-1 account Read thread, the loading issue for POSes is fixed in the next build.
inventory =/= POS i've had loadtimes almost that high at a station just so you know |
Bienator II
madmen of the skies
726
|
Posted - 2012.05.25 21:49:00 -
[985] - Quote
the warzone control table of the FW window sorts the "capture status" column wrong. Please let it handle the numbers properly it looks as it sorts it as plain strings. a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
EarthZone
HomeZone
0
|
Posted - 2012.05.25 21:57:00 -
[986] - Quote
Mother of all gods, what an s*** with this new inventory. /o\
As long as i do not get the good old inventory and hangar back, i'm not willing to play my favorite MMO anymore.
|
MotherMoon
Blue Republic RvB - BLUE Republic
730
|
Posted - 2012.05.25 22:33:00 -
[987] - Quote
Knalldari Testpilot wrote:Kile Kitmoore wrote:The new Inventory window should have been your new Asset Manager window! this
seriously! it IS USEFUL, but it's poorly pushed into eve without any forethought Why dust 514 is on Console and not PCBattle field 3 salesXbox 360: 2.2 millionPlayStation 3: 1.5 millionPC: 500,000 |
Alexia Killfist
The Wise Man's Force
0
|
Posted - 2012.05.25 23:09:00 -
[988] - Quote
REMOVE the unified window patch, make it OPTIONAL or FIX it, please.
I like having my ships, station inventory, and cargo ALL open when I dock. The rest I can live with, but it will still suck if you don't at least fix that. Browsing for new windows to open is a pain. I've been subscribed now for close to nine years -it's hard to accept a change to something that wasn't broken to begin with.
|
Chloe Celeste
Aerospace IronWorks
13
|
Posted - 2012.05.25 23:18:00 -
[989] - Quote
Knalldari Testpilot wrote:Kile Kitmoore wrote:The new Inventory window should have been your new Asset Manager window! this
I agree, the Unified Inventory just makes more sense to put it as the Assets (Alt + T) rather than replacing the windows that make up the items hanger, ships hanger, all corporation hangers, pos corporation hangers, and the cargobay.
Seriously, there was nothing wrong with that and with Unified Inventory as the assets window that would have been great!
If anyone disagrees with me please make yourself known.
|
Chloe Celeste
Aerospace IronWorks
13
|
Posted - 2012.05.25 23:25:00 -
[990] - Quote
By the logic of the dev posts I've read about Unified Inventory one could interpret that by having less windows is good.
Why not put everything that eve has to offer in one window? One window to rule them all! |
|
Ribikoka
Royal Amarr Institute Amarr Empire
88
|
Posted - 2012.05.25 23:30:00 -
[991] - Quote
MotherMoon wrote:Knalldari Testpilot wrote:Kile Kitmoore wrote:The new Inventory window should have been your new Asset Manager window! this seriously! it IS USEFUL,....
Useful ? I dont think so. Maybe you want to write PAINFUL. |
Kile Kitmoore
51
|
Posted - 2012.05.25 23:59:00 -
[992] - Quote
MotherMoon wrote:Knalldari Testpilot wrote:Kile Kitmoore wrote:The new Inventory window should have been your new Asset Manager window! this seriously! it IS USEFUL, but it's poorly pushed into eve without any forethought
The reason I posted that, was more to make the statement that in it's current state the Asset Manager would have less overall impact. As an Asset Manager change they could get their feedback, take time and perfect it and gradually roll changes to the broader inventory/cargo screen.
I wish they would have: 1. Only roll this change into Asset Manager on SiSi. 2. Get feedback, if the feedback is negative but they really want to move forward on TQ then do what they did for the contract revamp, have a Beta option if you want to use the new system. 3. Keep perfecting it until most are happy and more people are using the Beta Asset Manager. 4. Repeat process for inventory/cargo screen.
If your going to make changes of this size you better make sure your replacing things that make people want to use it. It's exactly like when they thought getting rid of the ship hanger and replacing it with CQ was a good idea. Sure CQ was pretty but it's function compared to the old ship hanger actually made people have to work harder or wait longer to do something. That's going backwards no matter how much prettier it may be. |
Simon Moonbeam
Argentium Astrum
0
|
Posted - 2012.05.26 00:26:00 -
[993] - Quote
I hope I'm doing this right as I've never used the forum before. I have to agree with many of the comments I've read in here about the new hangar/inventory windows stuff. For me this new change is absolutely horrible and makes getting anything done a time consuming and frustrating task. Personally I like to have as many windows open as I want so I can see what I want and have it where I want to see it. As some have said it would be nice if this particular new feature were optional like has been done with the load station environment option. Frankly this is the closest thing yet that has given me reason to ponder whether to continue playing the game or not. It almost seems as if you are deliberately trying to force us to have fewer windows open at any given time. If many windows causes your servers extra work or not I don't know but I would say if it does then you should fix that particular problem with the servers as oppossed to shoving this mess down our throats! I absolutely love this game but I mean really!!! Where on earth do some of these ideas come from? |
Makaganti
University of Caille Gallente Federation
7
|
Posted - 2012.05.26 01:11:00 -
[994] - Quote
With the lack of response from ccp all I can say is ccp think we're all not worthy of there reply or why wont the ginger from ccp make a comment or at the very least get the Dev that made this crap at least respond.
CCP seem hell bent on making changes there PAYING members don't approve of, that alone is arrogant and very self destructive. |
Jonuts
The Arrow Project CORE.
55
|
Posted - 2012.05.26 01:55:00 -
[995] - Quote
Unified Inventory can go die in a fire. Seriously. Nothing in Inferno was worth having to deal with this ****. If you can't roll back the Unified Inventory, then roll back the entire damn expansion. |
Mathieollo
Ind Inc
7
|
Posted - 2012.05.26 02:33:00 -
[996] - Quote
Jonuts wrote:Unified Inventory can go die in a fire. Seriously. Nothing in Inferno was worth having to deal with this ****. If you can't roll back the Unified Inventory, then roll back the entire damn expansion.
yeah, hate to say it, but can't disagree with that, sure the missile effects are nice and shiny, war decs needed a revamp, yet... they're still not satisfying a lot of players from what it sounds like, this update was mostly good intentions gone to waste.
|
Onin Pythos
Counting Corpses
0
|
Posted - 2012.05.26 02:40:00 -
[997] - Quote
Unified Inventory just made something simple take 5 times longer. Forcing us to press shift every time I want to open one container then scroll back up to find another one. What would happen if I lost my left arm in war... Impossible to change ships or search corp hangers in a timely fashion as the game is searching every single hanger, can, or even 50 POS battery and their ammo. Salvaging is horrible as I'm getting 2-3 second glitch if I open up one wreck, suppose it's checking the market value. POS maintenance, cap corp hangers, intensive industrial work is confusing as hell as I'm now sure what I just threw my loot into and must then right click to make sure it landed in the right tab or open up ever single window to a new, clogging my screen with unnecessary windows which don't prior position themselves . Window is huge and clunky making something as passing cap charges in combat harder. Putting us at risk trying to loot a wreck that takes 5 seconds longer and not even knowing if its the right one or who owns it. We've told CCP on SIS how bad unified inventory was but they still went through the change. Telling us we will get used to it. Guess our input doesn't really matter to them. Never logging into the test server again. I'm guessing this is all a "TEST for the up coming DUST 514 playstation game as they don't use a mouse and must have a "tree" inventory.
Give us the option to revert back to the old fine method! I'd consider myself and others in my group life time customers but I have unsubscribed multiple accounts if this doesn't get fixed.
P.S. first post doesn't go through.... |
Kharylien
Masked Rider Project
31
|
Posted - 2012.05.26 03:05:00 -
[998] - Quote
So, uh, I just tried to load the game, and I get this error message:
"The EVE launcher cannot update a directory from which processes are running. Please close the following process: exefile.exe"
Going via Task Manager, apparently a "CCP Exefile" has been sitting on ~113MB of memory since I last ran the game.
I already hated the launcher with burning, poisonous fire - yes, fire THAT IS POISONOUS - I really wasn't looking for more reasons to be annoyed by it. Seriously, pre-launcher, if I wanted to run the game, I just ran it. Now, I run the launcher, click Play, and nothing happens, so half the time I think I misclicked, click again, and then thirty damn seconds later, two instances of the game finally appear. And then it takes as long to go from there to actual playing as it used to, so the launcher is just adding an extra delay and annoyance.
Also, in the more general issues category, at least a year on from when it started being a problem, I still can't play fullscreen, because if I subsequently dare to tab out of the game, it casts a deep grey pall across my screen. What the hell?
Edit: Oh, and regarding the new inventory system: I liked the old one, and I miss it, but the main reason the new one actively annoys me is that when I loot the contents of a wreck, it pops up the inventory window, EVERY SINGLE TIME, and I have to make it go away again. The old one let me just put stuff in my cargo without needing to open up my entire inventory again. |
Mathieollo
Ind Inc
8
|
Posted - 2012.05.26 03:24:00 -
[999] - Quote
Onin Pythos wrote:I'm guessing this is all a "TEST for the up coming DUST 514 playstation game as they don't use a mouse and must have a "tree" inventory.
god, i'm so glad i wasn't the one who brought that up, i really didn't want to be the first to say it, on one hand if that is the case (which honestly, would explain way too much) we do have one small concession to this ruining of the game:
it's probably due to sony forcing ccp, not ccp themselves directly, whoever's fault it is however, hear one thing:
you're ignoring your customers, how many times do you have to screw up the same way and beg us all to forgive you?
|
MotherMoon
Blue Republic RvB - BLUE Republic
734
|
Posted - 2012.05.26 05:01:00 -
[1000] - Quote
Alexia Killfist wrote:REMOVE the unified window patch, make it OPTIONAL or FIX it, please.
I like having my ships, station inventory, and cargo ALL open when I dock. The rest I can live with, but it will still suck if you don't at least fix that. Browsing for new windows to open is a pain. I've been subscribed now for close to nine years -it's hard to accept a change to something that wasn't broken to begin with.
funny part is you can press the << button to hide it. so just one more step, the way windows open, and it's a great new UI Why dust 514 is on Console and not PCBattle field 3 salesXbox 360: 2.2 millionPlayStation 3: 1.5 millionPC: 500,000 |
|
MotherMoon
Blue Republic RvB - BLUE Republic
734
|
Posted - 2012.05.26 05:03:00 -
[1001] - Quote
Makaganti wrote:With the lack of response from ccp all I can say is ccp think we're all not worthy of there reply or why wont the ginger from ccp make a comment or at the very least get the Dev that made this crap at least respond.
CCP seem hell bent on making changes there PAYING members don't approve of, that alone is arrogant and very self destructive. use dev posts button above, there has been a TON of feedback and blue posts in this thread. Why dust 514 is on Console and not PCBattle field 3 salesXbox 360: 2.2 millionPlayStation 3: 1.5 millionPC: 500,000 |
Jebediah MacAhab Dallocort
The Scope Gallente Federation
83
|
Posted - 2012.05.26 05:05:00 -
[1002] - Quote
MotherMoon wrote: yes becuase the new UI, which is just like the tree in windows 7, is obviously built for console games. since you know, eve online is going to get ported soon.
oh wait that's just paranoid
It may be paranoid, but the fact is that the UI ******* sucks and CCP Arrow needs to get his head checked. How to Improve Quality Assurance at CCP
Professional Programmer, DBA, Game Developer and Systems Analyst |
Destination SkillQueue
Are We There Yet
2380
|
Posted - 2012.05.26 05:37:00 -
[1003] - Quote
I thought I'd write the laundry list of issues I have with the new UI, but I see it all written here and in the new UI devblog thread by others, so there doesn't seem to be any point in doing it. The only two points I'd like to emphasize is, that a single inventory window just isn't enough and it seems to take a lot of time to load at times.
The single window works somewhat ok while you aren't doing anything inventory intensive. As soon as that changes you encounter a myriad of issues. A single window just can't be made to function efficiently for every purpose. I want a small, simple window for my cargohold, but if I configure it for that, it becomes useless for any serious inventory management. If I leave the tree showing and the window expanded, it becomes too large and cumbersome when dealing with small/simple inventories and eats a lot of valuable screen space. No matter how you configure it, it's bad for some other common usage. If you make windows for every usage you need, most of your play time is reduced to playing with inventory windows. This one window to rule them all was a terrible design philosophy and I can't believe anyone with any UI experience ever thought it was a good idea.
In addition to that basic problem, the UI takes time to load at times and seems sluggish. I don't know if it's caused by the extra features like price of cargo showing or is it caused by how the whole system is programmed, but it isn't making it any easier to like the new system. It's like a spoiled cherry on a **** sunday.
I'm sure you'll get around to fixing these issues at some point, but they've turned off all interest I had in logging on to the game. I've played games on a constant basis since the 80's on multiple platforms and I can say without hesitation, that you've made one of the crappiest UI I've ever had the pleasure of using. Not the worst, since you're up against some pretty tough competition, but still a solid fail that drains a player's will to play the game.
Hope you get it fixed sooner rather than later. |
Milton Middleson
Rifterlings
14
|
Posted - 2012.05.26 05:47:00 -
[1004] - Quote
Two things related to FW:
1) I have observed that if you help kill someone, but are off grid because you exploded before they did, you will not receive any LP. I'm not really sure how this might be fixed, but it would be nice if something could be sorted out. It kind of sucks to lose your ship and not get any payout on top of that.
2) I was on a bunker bash today in Raa, and the LP payout is pretty terrible once you consider how many people are going to be shooting at that bunker. I think I got like 600 or so. Maybe instead of a fixed quantity being split between the assaulting fleet, a lump of LP could be given to each participant. 5-10k LP per person would be a nice windfall to make people feel like they weren't wasting their time without also giving out an absurd payout to people whoring on the bunker kill. It could also provide a nice mechanic to reward people in the losing militia for persevering and retaking systems by adding a multiplier to the conquest bonus based upon how badly they were losing. |
immortal22
Kadavr Conglomorate
0
|
Posted - 2012.05.26 06:33:00 -
[1005] - Quote
The hell is this sh*t? They didn't learn after we destroyed the monument outside of jita? WTF is it going to take for them to learn to get it right.
Need a new protest target... |
Amura Kadur
PHOSPHAT.NET The Nest Alliance
1
|
Posted - 2012.05.26 07:12:00 -
[1006] - Quote
They have removed the link to this thread from the login screen. It seems they do not like criticism, and have the link identified as the root of all evil. This reaction is ridiculous. |
Vaerah Vahrokha
Vahrokh Consulting
942
|
Posted - 2012.05.26 08:47:00 -
[1007] - Quote
MotherMoon wrote:yes becuase the new UI, which is just like the tree in windows 7, is obviously built for console games. since you know, eve online is going to get ported soon.
oh wait that's just paranoid
Tree view explorer came well before Windows 7 and it's still a piece of crap almost nobody uses.
But, most important, tree view or not, you can open 2-3-5-10 explorer windows (with tree view or not) and drag'n'drop stuff at will.
So why did CCP copy the annoying Windows tree view but not the ability to have 2-3-5-10 open? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Vaerah Vahrokha
Vahrokh Consulting
942
|
Posted - 2012.05.26 08:50:00 -
[1008] - Quote
Amura Kadur wrote:They have removed the link to this thread from the login screen. It seems they do not like criticism, and have the link identified as the root of all evil. This reaction is ridiculous.
Feedback that does not conform to their expectations is bad and needs to be swept under a rug. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Lipbite
Express Hauler
47
|
Posted - 2012.05.26 10:10:00 -
[1009] - Quote
As logistics pilot
1) I don't use inventory 99.5% of time;
2) I don't use missiles + turned them off to prevent DPS drop in massive fights;
3) I don't participate in factional warfare;
4) I don't use any new modules;
5) I see incursions community imploding.
So here is my feedback: meh. Incarna was much more interesting even in form of jail cell. It seems DUST consumed all CCP's "expansions-capable" resources and EVE won't get anything interesting until DUST development will be frozen. |
Gaspod TWD
Causality Crew LTD Angel Causalities Demolition Crew
1
|
Posted - 2012.05.26 10:38:00 -
[1010] - Quote
I can't say I like the new inventory system but given time, I'm sure I'll get use to it.
New inventory windows remembering there position would be a vast improvement.
Also separate the In Space and In Station so that if I have the inventory open in a station it does not automatically open when I undock.
The main annoyance is currently the wasted space at the top and bottom. At the bottom you have number of items and cost each on there own line, put them on one line. At the top you have icon/details/list icons and the expand/collapse index on one line with the search and capacity bar on a second. Again, make this 1 line. Stop wasting space around the boards. Monitor real estate is so valuable in Eve, plz remember this anytime you make UI changes.
I do a fair amount of industry but the idea of trying to work with items that only have BPCs that come from random drops means I will completely ignore these.
I'm really trying to find something positive to say about the expansion but I can't. Escalation brought some great stuff that improved my game but not Inferno. This is not to say that I am anti-Inferno, you introduced/iterated a lot of great stuff, just not stuff that I can comment on. |
|
E6o5
Nova Ardour
3
|
Posted - 2012.05.26 10:46:00 -
[1011] - Quote
The good thing about this expansion is the timing. The weather is nice, so no need to sit in front of the computer. Some alt subs run out soon and won't be resubbed. |
The FaIcon
The Royal Society for the Protection of Birds
0
|
Posted - 2012.05.26 11:14:00 -
[1012] - Quote
Hello,
I don't really do Forum stuff so apologies if I break any rules.
I came on here during DT just to make a comment about the expansion which I think was supposed to be an additional service but has a negative impact on gameplay (at least on mine !!!)
The issue is the new feature whereby when you hover over a module in your inventory it helpfully gives you an indication of its value.
I make a good living out of buying up certain trade goods cheaply in the outlying regions, and then ferrying them back to Empire (usually through Null-Sec). It's risky but highly profitable, particularly for certain low-volume high price goods (such as Insignias)
Since the new patch the amount of goods I'm getting from Buy Orders in these regions has dropped off almost to nothing as people who were previously only aware of regional prices are getting a better indication of their value in Jita.
I kind of assumed that this was part of the game - finding market opportunities that other players haven't picked up on and exploiting them. You've just wiped out that part of the game at a stroke with this feature. It's a shame because that was my favourite bit.
It was fun while it lasted though, so thanks. |
Rogrymi
Sourdough Mining Company
0
|
Posted - 2012.05.26 11:58:00 -
[1013] - Quote
Firstly I would like to say I love the Inferno trailer and have always enjoyed EVE online's trailers (in fact I still watch the dominion trailer while running missions just to make myself feel even more epic than I already do). With regard to Inferno I have some likes and dislikes:
Likes: - Love the new missile turrets and missile effects, I've been flying caldari since launch just to play with the new missiles, not productive at all but incredibly fun. Excellent job on this CCP, my favorite update yet just because of the missiles.
- I enjoy the new textures on the amarr ships, the gold makes them as elegant as their description suggests, great job.
- I wasn't around for the initial deployment but from what I've seen including the lack of a patch after updating the deployment went smoothly, good job CCP.
Dislikes: - I like the concept of an all inclusive inventory window however the current window as it is feels incredibly clumsy, it took me a while to figure out where all of my ships went when I first logged on, really wish we could go back to the way it was before inferno. Having all of my cargo holds available in one window is awesome for corp office management and especially when leading a mining op in my orca. As far as improving this feature I would like to see the all inclusive inventory screen stay while in space (although it would be nice if wrecks didn't get attached to my cargo hold window, sort of annoying), while returning in station inventory to the original ships and items breakdown.
- It took me a while to figure out what was meant by mercenary marketplace, it would be nice if we were able to see some sort of stats such as kill/loss ratio or isk killed/lost ratio for potential mercenaries. I like the concept but I feel this needs work.
All in all an excellent update (primarily because of the missiles), you've made a believer out of me. |
Flittoff
ByaDuK
1
|
Posted - 2012.05.26 12:58:00 -
[1014] - Quote
This new UI is so bad to use on a slow internet connection. Running two clients and in a C3 WH system where it has to open a HUGE index list means that changing a ship or grabbing some ammo can take up to 2 minutes.
Salvaging and grabbing loot from containers is much worse now. ' I mean to say, CHUCK IT OUT. Go back to the old system as a starting point and dont do anything that dosen't make it better
|
Capsuleer Newton
Hedion University Amarr Empire
24
|
Posted - 2012.05.26 13:16:00 -
[1015] - Quote
Amura Kadur wrote:They have removed the link to this thread from the login screen. It seems they do not like criticism, and have the link identified as the root of all evil. This reaction is ridiculous.
ease up on CCP, those devs are straining their mental faculties to come up with this half-baked idea that they got some info about it from their anuses... their freakin' heads are up on their rectums that they can't hear or see player comments against this implementation... |
Gnast
Cohortes Vigilum Curatores Veritatis Alliance
41
|
Posted - 2012.05.26 13:22:00 -
[1016] - Quote
Well, its understandable.
The game itself is good, or else people wouldnt be playing it.
One bad change doesnt make the whole game garbage afterall And the issues we are discussing in this thread would most likely not affect new players once they got their head around it. |
Capsuleer Newton
Hedion University Amarr Empire
25
|
Posted - 2012.05.26 14:00:00 -
[1017] - Quote
Gnast wrote:Well, its understandable. The game itself is good, or else people wouldnt be playing it. One bad change doesnt make the whole game garbage afterall And the issues we are discussing in this thread would most likely not affect new players once they got their head around it. So having a link to a raging thread is probarly not very healthy, and not really putting the game as a whole in a fair light.
i agree, the game as a whole is pretty good, and i think the rest of those in anger would concur, but one thing you ought to know, and i guess all the peeps raging here agree that we, yes, including me, are raging because we want the game to stay as a pretty good game, we don't want its "uberness" to get scaled down just because of a good idea but sadly, implemented badly. |
Ribikoka
Royal Amarr Institute Amarr Empire
112
|
Posted - 2012.05.26 14:56:00 -
[1018] - Quote
The patch contain two big mistakes.
First but not bigest mistake the darkbrown sh*t colored amarrian ships. Maybe the developer came from the toilet before he created this ugly colors.
But the second is the bigest mistake in the eve history. The inventory system.
Bigger than incarna mistake, because that is, didn't made influence to the gameplay. The cloth prices not ruined the gameplay. You bought when you want to. But this inventory does ruined the game. The inventory system is the most important part of play if not work the game not fun. And you need to using this, you dont have choices you using or not. You must to use. |
Kaztro
Elko Bail Bonds Quixotic Hegemony
0
|
Posted - 2012.05.26 16:22:00 -
[1019] - Quote
Did I just get a rectal exam? Ohh wait it's the new interface! |
Pflepsen
Elko Bail Bonds Quixotic Hegemony
3
|
Posted - 2012.05.26 16:22:00 -
[1020] - Quote
CCP GET your programmers back into the shop and remove EVERYTHING they did to the inventory system! Its a f**king piece crap! Cant even go to my pos with pulling my hair out! i want to be able to open my CHA, SMA, and cargo in separate windows, in the size i want and the position i want. Now i have to Wait for everything around my tower to load, scroll through 600 items hold **** then open then re-size it, eveytime! It takes 10 min to reship and rearm instead of 30 seconds! And if you don't have territory or POS's to manage then shut your holes carebears! |
|
Natalie Cerulean
Ixion Defence Systems Tactical Narcotics Team
40
|
Posted - 2012.05.26 16:45:00 -
[1021] - Quote
At least the inventory system is playable. The issue with people remaining in chats makes the game unplayable as intended. |
Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
989
|
Posted - 2012.05.26 17:40:00 -
[1022] - Quote
In factional warfare, there needs to be some kind of reward for doing defensive plexes. There needs to be some sort of incentive for doing so, else people won't defend their territory. This is preposterous. Mane 614
|
betoli
Morior Invictus. Ethereal Dawn
29
|
Posted - 2012.05.26 18:34:00 -
[1023] - Quote
Not wading through 50 odd pages to see if this was already reported....
If I create a custom filter in the inventory and apply it, unticking the box does not clear the filter. Even completely deleting the filter doesn't disable the filter.
In order to see all my stuff again I have to uncheck the filter and relog.
This sucks.
|
Jakob Constantin
Blue Republic RvB - BLUE Republic
0
|
Posted - 2012.05.26 19:15:00 -
[1024] - Quote
id like to say that the inventory is quite clumsy, tho i can get used to it since i havent been playing for long. missile effects are great too. but many people have been experiencing problems with eve voice, including me. that started from the day the inferno deployed. its sad rly because it rly prevents me from having a decent experience with the game. fix those bugs people...and fast... thank you. |
Mathieollo
Ind Inc
11
|
Posted - 2012.05.26 19:26:00 -
[1025] - Quote
MotherMoon wrote:Alexia Killfist wrote:REMOVE the unified window patch, make it OPTIONAL or FIX it, please.
I like having my ships, station inventory, and cargo ALL open when I dock. The rest I can live with, but it will still suck if you don't at least fix that. Browsing for new windows to open is a pain. I've been subscribed now for close to nine years -it's hard to accept a change to something that wasn't broken to begin with.
funny part is you can press the << button to hide it. so just one more step, the way windows open, and it's a great new UI Mathieollo wrote:Onin Pythos wrote:I'm guessing this is all a "TEST for the up coming DUST 514 playstation game as they don't use a mouse and must have a "tree" inventory. god, i'm so glad i wasn't the one who brought that up, i really didn't want to be the first to say it, on one hand if that is the case (which honestly, would explain way too much) we do have one small concession to this ruining of the game: it's probably due to sony forcing ccp, not ccp themselves directly, whoever's fault it is however, hear one thing: you're ignoring your customers, how many times do you have to screw up the same way and beg us all to forgive you? yes becuase the new UI, which is just like the tree in windows 7, is obviously built for console games. since you know, eve online is going to get ported soon. oh wait that's just paranoid
way to to read what you wanted to see. at any rate, what i was getting at is that this UI is probably going to either be used for both or cross game/platform, in other words not "derp ported to derpbox soon" but more like laying the groundwork so that they can reuse this garbage a second time and avoid doing it properly for dust.
|
Serenety Steel
19
|
Posted - 2012.05.26 22:07:00 -
[1026] - Quote
So, CCP Unifex would IBM let something this fail be released as an "improved" update/release?
Just sayin......
(was rhetorical, you should have stayed with IBM) |
Andromia sinova Leusten
Dead's Prostitutes The Methodical Alliance
0
|
Posted - 2012.05.26 23:50:00 -
[1027] - Quote
The new ships and items window that has been added is terrible and makes things really hard to organize stuff. CCP can u put the item and ships tabs back to the way they were as it was much easier to do things but keep the little filter bar as i think that is a good idea.
put the ship tab back to the way it was as it never needed changing
make it so opening containers and wreak open new windows again as it made things very easy to transfer where now its alot more effort to do it. |
Jules Deathbringer
Mortal-Strike
9
|
Posted - 2012.05.27 02:28:00 -
[1028] - Quote
Steijn wrote:Congratulations CCP, as far as my 2 accounts are concerned, you just killed Eve with this Inventory crap. How the **** you could release this in the current state after the amount of feedback you got from SiSi is beyond me, well no thinking about it, its what you do as you seem to ignore the people who play the game and do what you want.
2 accounts now going dormant until the subs run out.
i am hearing alot of my old buddies saying the new ui crap is killing eve. 3 guys that never miss a day logging in are now not even bothering, i talked to them on msn and was told that the new ui is the reason they are quitting.
1 of them gave me his stuff, i believe that guy wont be back.. ccp wake the fk up, put down the donuts, and fix this crap u made or continue to lose subscribers until this game becomes so underpopulated that your all out of jobs.
at least bother to reply and give us the same old bs line that your investigating the issue.. i mean really wake up
|
Ribikoka
Royal Amarr Institute Amarr Empire
122
|
Posted - 2012.05.27 07:44:00 -
[1029] - Quote
Jules Deathbringer wrote:Steijn wrote:Congratulations CCP, as far as my 2 accounts are concerned, you just killed Eve with this Inventory crap. How the **** you could release this in the current state after the amount of feedback you got from SiSi is beyond me, well no thinking about it, its what you do as you seem to ignore the people who play the game and do what you want.
2 accounts now going dormant until the subs run out. i am hearing alot of my old buddies saying the new ui crap is killing eve. 3 guys that never miss a day logging in are now not even bothering, i talked to them on msn and was told that the new ui is the reason they are quitting. 1 of them gave me his stuff, i believe that guy wont be back.. ccp wake the fk up, put down the donuts, and fix this crap u made or continue to lose subscribers until this game becomes so underpopulated that your all out of jobs. at least bother to reply and give us the same old bs line that your investigating the issue.. i mean really wake up
This!
|
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
147
|
Posted - 2012.05.27 09:22:00 -
[1030] - Quote
Militia Interface:
Let me start by saying .. about bloody time! Was utterly useless.
Statistics pane: Good move condensing all the separate into the one .. ultimate solution would be to have a section where a person could enter a specific API query in addition to current.
RoE pane: Now that is a right proper super-sized warning label. Reckon it is needed but holy cow
Warzone Control pane: What determines what can be seen? Standings, bloodline, location, price of beer in Reykjavik? It would help immensely if you added a drop down menu so that one can 'view' both fronts from the same interface and be able to choose which militia to join .. there is no mention of how/what/where to join a militia other than the single option presented. |
|
Akiriy Azuriko
Bite Me inc Exhale.
5
|
Posted - 2012.05.27 10:47:00 -
[1031] - Quote
When are the T3 Strategic cruisers and Capital Ship going to have the new V3 Shaders and their Propulsion effects updated ?
|
Kaivaja
State War Academy Caldari State
10
|
Posted - 2012.05.27 11:04:00 -
[1032] - Quote
The new "connection lost" window looks good, but it has one problem: I can't access the chat tabs and chat scrollback anymore, like I used to. I wonder if access to chat could be allowed again after disconnection?
About the inventory... people have been used to find their stuff using muscle memory. New system desperately needs that. The same windows should always open in the same location with the same size. Since inventory is copying from Widows Explorer, it should have one feature that such explorers usually have: back button. If you open a container or hangar that replaces something important (since you forgot to press shift), you should have the ability to go back to the previous view easily and reliably. |
|
Chribba
Otherworld Enterprises Otherworld Empire
3591
|
Posted - 2012.05.27 11:48:00 -
[1033] - Quote
Is there any option to turn off the "do you want to restart or quit" popup? I'd like my client to quit/restart per default when a disconnect occurs.
/c
|
|
Mersault
Blue Nine Industries
85
|
Posted - 2012.05.27 12:22:00 -
[1034] - Quote
Loving the Missile effects - really great job on that , not just the trails and the launchers themselves but the different visual and audio effects when the missiles hit are awesome I really like it.
With the previous improvements to turrets, and then with the shots missing you animations EvE never looked better imho. I did some level 4's last night on my Alt and was really loving the graphics and the environment. Great job.
Oh and personally I like the new Amarr colors , the new Pilgrim just looks amazing , love the new Stealth Bombers too even the Hound, don't know what the fuss is about that from other folks I think it looks great
Deliberately missed out the other bit I am struggling with :D |
Vedje
Oberon Incorporated RAZOR Alliance
8
|
Posted - 2012.05.27 12:32:00 -
[1035] - Quote
Kaztro wrote:Did I just get a rectal exam? Ohh wait it's the new interface!
Yes and you failed the exam
|
Space Wanderer
Lupi di Wotan Intrepid Crossing
4
|
Posted - 2012.05.27 13:49:00 -
[1036] - Quote
So much people crying about the inventory changes, which may be a bit uncomfortable, but do not seem to me gambreaking. Besides, I expect that with the next iteration cycles they will sort out the worst issues.
What I am surprised is not seeing anybody giving feedback about the new modules (admittedly I might have missed somebody in 52 thread pages talking about inventory). Well I guess I'll start with the only module I have had time to check.
Feedback about ancillary shield booster
It seems to me so highly OP I can't even start... You are just making the old shield boosters completely obsolete. But let's keep it scientific. I'll start making a comparison with its T1 counterpart, the normal "shield booster I".
Advantages
- Boosts about twice the amount of the normal booster. Or in other words, it almost like having a large booster for the fitting cost of a medium...
- First 10 cycles are completely free. For an XL ancillary shield booster that means getting the first 40 seconds of shield boosting for free. Besides that you can fit and run more than one for the same ship so you can fit 3 of those things on the same ship and have 40 secs of free invulnerability even if you get called primary. Oooook....
Drawbacks
- Boosting efficiency is slightly lower than its counter part. A common booster I has an efficiency of 1.13 shield points recharged per GJ, while one of those things has an efficiency of 1.03.
- They have slightly higher skill requirements, but nothing major (in the worst case you need shield operation at level 4...)
- The ancillary gets damaged by overload 30% faster than the normal booster. Considering that an overloaded T1 booster is still boosting much less than the unoverloaded counterpart, I fail to see this as a problem.
There is also a 60 seconds recharge time (which will make the module unusable for 60 secs after you switch it off) which i did not list among the drawbacks. That is because you can turn off the autorecharge, so the booster can work off the cap (switching is on and off at leaisure), and then you cna choose to actually recharge it only when you disengage.
As for the rest, it's the same for both modules. Anciallry and normal boosters of the same size have the same fitting requirments, and all the modules and rigs that affect the normal shield booster affect also the ancillary (that includes capacitor power relays, shield boost amplifiers, and many rigs). The only exception seems to be the "core defense operational soldifier", but considering that every other module/rig seems to affect it, it's probably a bug. Even if it weren't a bug, I can't see this as an issue: fitting 3 core defense operational soldifier won't get enough boost to match the boost from the ancillary.
Observations
1) What possessed you guys to give cycles for free without even differenthiating between charges? Loading a medium ancillary with a 50 cap booster or a 100 cap booster does not make any difference; you get a free boost in both cases! Obviously everybody will just use the smaller charges, since they can fit more of them in the booster. Besides, you get a boost that would cost 127 GJ for the cost of a 50GJ... If anything, it should have been the opposite (you should get a boost that costs 127GJ for the cost of 200GJ). I hope that the current behavior is a bug...
2) You shouldn't allow more than one of those things in the ship otherwise we'll have horrible stacking issues (40 seconds of invulnerability???).
3) The only conceivable reason for anybody to use a T1 booster is to afk run missions, because the ancillary requires cap management.
4) The situation seems marginally better if you compare the ancillary shield booster (meta 1) with the T2 version of the normal booster (and perhaps the meta 4). The boost amount you get from the ancillary is still vastly superior to the T2, but at least the efficiency of the T2 is much higher (1.5 vs 1.03). On the other hand, considering that the first 10 cycles are completely free, this difference in efficiency won't start showing before 40 cycle (at least 2 minutes after switching the booster on).
Possible balancing modifications
1) Restrict the module to 1 per ship. 2) Differentiate effects among different charges. To be able to have a free cycle you should be using a charge LARGER than the cost of the cycle, not a smaller one. Smaller sharges should reduce the amount of cap used for that cycle, not remove it altogether. 3) Drop the efficiency of the ancillary much more than it is now. 4) NEVER introduce a T2 of this thing unless you seriously nerf it.
TL;DR: That thing is severely OP! |
Kasriel
144
|
Posted - 2012.05.27 15:24:00 -
[1037] - Quote
Space Wanderer wrote:So much people crying about the inventory changes, which may be a bit uncomfortable, but do not seem to me gambreaking
that depends entirely on what you do in the game, i don't fly combat so the ancillary shield booster doesn't affect me in the slightest for example, it would be just a bit condescending of me to come out with something like:
"I don't see why so many people are crying about the ancillary shield booster, which may be a bit unbalanced, but does not seem to me gambreaking. Besides, I expect that with the next iteration cycles they will sort out the worst issues."
don't you think? |
Vaerah Vahrokha
Vahrokh Consulting
965
|
Posted - 2012.05.27 16:09:00 -
[1038] - Quote
1) Please put the currently used ship back in the hangar list. It's very nice to be able and know what ship you are currently into just by glancing at the hangar list, expecially when you have 10-20 ships of the same type.
2) What happened to Amarr colors? From gold to poop shaded? TBH I prefer gold over poop.
3) New inventory system: it's as fun and useful to use as having your molars infected and devitalized. Without anesthetization. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Space Wanderer
Lupi di Wotan Intrepid Crossing
4
|
Posted - 2012.05.27 17:55:00 -
[1039] - Quote
Kasriel wrote:Space Wanderer wrote:So much people crying about the inventory changes, which may be a bit uncomfortable, but do not seem to me gambreaking that depends entirely on what you do in the game, i don't fly combat so the ancillary shield booster doesn't affect me in the slightest for example, it would be just a bit condescending of me to come out with something like: "I don't see why so many people are crying about the ancillary shield booster, which may be a bit unbalanced, but does not seem to me gambreaking. Besides, I expect that with the next iteration cycles they will sort out the worst issues." don't you think?
Sorry, but i don't agree with the argument you provide.
Reasons:
1) I tend not to heavily favor one playstyle over others, but pvp is rather low in my priority scale. I tend to do much more production, exploration and trading than any kind of pvp, so I am much more on the industrialist side of the spectrum than on the pvp side, and yet I don't find this change gamebreaking. Annoying, yes, decreasing my clicking efficiency, yes, gamebreaking, no.
2) Having a module that basically makes another existing one obsolete, while currently is not gamebreaking either, is a very bad step in the direction of WoW. "Give them more levels and more epic gear". Is that the direction you want EVE to go?
3) As you can see in the dev blogs, they ARE going to iterate on the inventory system. I see no such blog about the new modules. |
Darknilas
Chosen Frozen Industries
1
|
Posted - 2012.05.27 18:22:00 -
[1040] - Quote
Tried Inferno out for the first time yesterday. Let me just say the misslies effects are great. The one change I do not like is the Unified Inventory window. I thought was to make things easier. They just took a simple window and made it very annoying to use. It uses more screen space per window and all that shift clicking to open more than one window. Running multiple accounts at same time doing missions and moving things around was just frustrating. Why do I need a Unified Inventory window while in space? |
|
Ribikoka
Royal Amarr Institute Amarr Empire
163
|
Posted - 2012.05.27 18:26:00 -
[1041] - Quote
Vaerah Vahrokha wrote:1) Please put the currently used ship back in the hangar list. It's very nice to be able and know what ship you are currently into just by glancing at the hangar list, expecially when you have 10-20 ships of the same type.
2) What happened to Amarr colors? From gold to poop shaded? TBH I prefer gold over poop.
3) New inventory system: it's as fun and useful to use as having your molars infected and devitalized. Without anesthetization.
Why ? You can dock yourself now to "ShipInventoryBay" :P lol |
Kasriel
165
|
Posted - 2012.05.28 01:32:00 -
[1042] - Quote
Space Wanderer wrote:Kasriel wrote:Space Wanderer wrote:So much people crying about the inventory changes, which may be a bit uncomfortable, but do not seem to me gambreaking that depends entirely on what you do in the game, i don't fly combat so the ancillary shield booster doesn't affect me in the slightest for example, it would be just a bit condescending of me to come out with something like: "I don't see why so many people are crying about the ancillary shield booster, which may be a bit unbalanced, but does not seem to me gambreaking. Besides, I expect that with the next iteration cycles they will sort out the worst issues." don't you think? Sorry, but i don't agree with the argument you provide. Reasons: 1) I tend not to heavily favor one playstyle over others, but pvp is rather low in my priority scale. I tend to do much more production, exploration and trading than any kind of pvp, so I am much more on the industrialist side of the spectrum than on the pvp side, and yet I don't find this change gamebreaking. Annoying, yes, decreasing my clicking efficiency, yes, gamebreaking, no. 2) Having a module that basically makes another existing one obsolete, while currently is not gamebreaking either, is a very bad step in the direction of WoW. "Give them more levels and more epic gear". Is that the direction you want EVE to go? 3) As you can see in the dev blogs, they ARE going to iterate on the inventory system. I see no such blog about the new modules.
the argument? sorry but how exactly is me saying that a particular function being game breaking or not being dependent on your perspective and pointing out that assuming the shield booster is more game breaking than the inventory to many people is condescending?
you'll notice i didn't say the shield booster wasn't an issue? simply pointed out that the size of the issue is dependent on what you do in game |
Lost True
Paradise project
26
|
Posted - 2012.05.28 04:46:00 -
[1043] - Quote
The login screen music it's so sucks... No offence |
Fiye Tao
Klarhet Efficiency Applications Ltd.
16
|
Posted - 2012.05.28 08:53:00 -
[1044] - Quote
Really loving the direction ship art design is going - particularly liking the new look of Minmatar seen with the Tornado and Hound.
I hope this is the kind of feedback the art team is getting. |
Dex Sudaka
Perkone Caldari State
13
|
Posted - 2012.05.28 16:23:00 -
[1045] - Quote
I don't fly Amarr, but if I was, I'd be dissapointed with the new ships. Shouldn't they be golden or at least less brownish? Not the right art direction imho. Looks like Minmatar undercover cooperation there...actually...Ammatar. |
Michel Petit
ABYSMAL PDODUCTIONS LEGACY ALLIANCE
0
|
Posted - 2012.05.28 20:28:00 -
[1046] - Quote
Unified Inventory works well but has a couple of issues...
When you open Item and Ship Hangers they should remain open in the same location when you leave and reenter the station. If have containers open in station, they should remain open when you leave and reenter the station. If you have Audit Log Secure Containers configured, items put in the container should be locked or unlocked as determined by container configuration regardless of how the items are put in the container.
It would be nice to be able to Shift-Click Open or Right-Click and click 'Open Container' a container in the Item Hanger and have it open the same as if you had Shift-Click Opened or Right Clicked and clicked 'Open in a Separate Window' the container from Unified Inventory. |
Selas Rega
New Republic Initiative Mercenaries
0
|
Posted - 2012.05.28 22:05:00 -
[1047] - Quote
Sorry but this patch is a mess, docking, ship switching, grab some ammo, its all not really working - double click on ship in station closes the station-inventory instead of opening the cargobay.. such things.
Please make a option to use it like the old inventory or roll it back completely. |
Makaganti
University of Caille Gallente Federation
29
|
Posted - 2012.05.28 22:55:00 -
[1048] - Quote
Good People of eve ccp need to be punished ccp need to know this is our game we pay an therefore we own eve
Please people of eve boycott eve for 23hrs show ccp they can't ignore us, help to train ccp how to listen
I'm proposing 1st June eve time turn off eve go spend quality time with your wife/husband, your girlfriend/boyfriend family friends if you have none of this then go out side or watch tv do anything or rob the local 7/11
Its time for action ladies and gentlemen
With unity there is power |
Vaerah Vahrokha
Vahrokh Consulting
976
|
Posted - 2012.05.28 23:09:00 -
[1049] - Quote
Dex Sudaka wrote:I don't fly Amarr, but if I was, I'd be dissapointed with the new ships. Shouldn't they be golden or at least less brownish? Not the right art direction imho. Looks like Minmatar undercover cooperation there...actually...Ammatar.
You say this fantastic tint of poop is not as nice as the glorious golden those ships had before? Nah, you can't be serious Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Loose End
The Big Bambu
15
|
Posted - 2012.05.29 07:49:00 -
[1050] - Quote
okay..I gave 'it' time. Now take it away. This 'unified nightmare cargo chinese fire drill snafu' needs a deep deep deep hole dug for it so it's never found and brought to light again. I hate it. The wife hates it. My kid hates it. She's gone back to World of WarCraft over it. You've cost me income now. Get it out of the game. Don't 'fix' it. Don't 'tweak' it. Don't 'promise better' on next release. Get the (insert expletive here) rid of it.
Bad enough we're still battling issues with nightmarish graphics on a 64bit system. UI tends to do really nasty stuff in the middle of a fight like removing the overview or turning the whole screen white. Can we not fix the REAL issues instead of making things 'pretty and cool to look at' ...issues like 'playability'? Fix the graphics Toss the Unified Garbage Bin More pretesting before deployment More testing for practical application before deploying Less 'damn that looks cool' when you can't see it anyways because of the UI
but I ramble...just fix it guys...FFS please just fix the damn broken parts and stop fixing what already works just fine...please... |
|
Loose End
The Big Bambu
15
|
Posted - 2012.05.29 07:59:00 -
[1051] - Quote
Jules Deathbringer wrote:Steijn wrote:Congratulations CCP, as far as my 2 accounts are concerned, you just killed Eve with this Inventory crap. How the **** you could release this in the current state after the amount of feedback you got from SiSi is beyond me, well no thinking about it, its what you do as you seem to ignore the people who play the game and do what you want.
2 accounts now going dormant until the subs run out. i am hearing alot of my old buddies saying the new ui crap is killing eve. 3 guys that never miss a day logging in are now not even bothering, i talked to them on msn and was told that the new ui is the reason they are quitting. 1 of them gave me his stuff, i believe that guy wont be back.. ccp wake the fk up, put down the donuts, and fix this crap u made or continue to lose subscribers until this game becomes so underpopulated that your all out of jobs. at least bother to reply and give us the same old bs line that your investigating the issue.. i mean really wake up
Exactly Genau Spot on CCP has until my time expires to ditch this crap or make it optional...that's 4 accounts CCP...just 4 more accounts...only 4 of them...
|
Mathieollo
Ind Inc
11
|
Posted - 2012.05.29 08:08:00 -
[1052] - Quote
Vaerah Vahrokha wrote:Dex Sudaka wrote:I don't fly Amarr, but if I was, I'd be dissapointed with the new ships. Shouldn't they be golden or at least less brownish? Not the right art direction imho. Looks like Minmatar undercover cooperation there...actually...Ammatar. You say this fantastic tint of poop is not as nice as the glorious golden those ships had before? Nah, you can't be serious
they look less like maggots with rockets strapped to the rear end of, yes. :) |
whaynethepain
45
|
Posted - 2012.05.29 14:01:00 -
[1053] - Quote
Right, had a bit of time to get used to using the inventory.
It is good, very good.
I especially like how easy it is to move things between hangers and floating containers and containers in ship cargo holds and silo's and jet cans, etc.. All on one menu, short hovers displaying contents, allowing for re-naming of things, off lining, bla de bla, the inventory root menu is genial, the details are wonderful.
More space and less Tetris box juggling, for me, you may integrate the science bundle menu at your convenience.
The volume and price of goods are there, which is necessary haulage detail. Goods weight would be irrelevant, and electro-static gravitational inertia, makes no sense to the internet, so happy days without that sticky mess.
And yes, we can still open many, many containers and stack them around the screen, transferring stuffs from the inv. menu, which is actually the most accurate way for the more disconcerted pilot.
There has been some good advances, and I can't wait to see what CCP has in progress for the POS update, 'cos honestly, I have lost many billions of ISK to POS mechanics, first of all kicking out and shooting all my favourite ships, then throwing a Capitol at a random passer by, the guns decided he was not a worthy target, and the irony dismayed me that day.
I'm spending my extra cash on beer at weekends now, till I forget all about it, as a silent protest. While playing Eve. Getting you on your feet.
So you've further to fall. |
Choose Randomize
School of Applied Knowledge Caldari State
2
|
Posted - 2012.05.29 16:20:00 -
[1054] - Quote
Hello,
have one thing to say :-)
I have station container in station..
but if i put something to container its locked, but i have (configure container) -> "items placed by me into this container are UNLOCKED"
but, every new item are LOCKED .. why ? :-) |
N3LLY
MUNKI.MINERS.INC
59
|
Posted - 2012.05.29 19:20:00 -
[1055] - Quote
games still boken UI IS CRAP GET RID AS SOON AS POSSIBLE P.S. CAN I GET A REFUND FOR LOST GAME TIME ?
|
Capsuleer Newton
Hedion University Amarr Empire
40
|
Posted - 2012.05.29 20:45:00 -
[1056] - Quote
Makaganti wrote:Good People of eve ccp need to be punished ccp need to know this is our game we pay an therefore we own eve Please people of eve boycott eve for 23hrs show ccp they can't ignore us, help to train ccp how to listen I'm proposing 1st June eve time turn off eve go spend quality time with your wife/husband, your girlfriend/boyfriend family friends if you have none of this then go out side or watch tv do anything or rob the local 7/11 Its time for action ladies and gentlemen With unity there is power
how about spending time on Diablo 3 or World of Tanks? would it be part of the boycott still? , oh well, last day for this toon i guess... might as well pull the sub on my other one, seems no fun anymore... but no, noone can have my stuff!!! |
Mathieollo
Ind Inc
15
|
Posted - 2012.05.29 21:31:00 -
[1057] - Quote
Capsuleer Newton wrote:Makaganti wrote:Good People of eve ccp need to be punished ccp need to know this is our game we pay an therefore we own eve Please people of eve boycott eve for 23hrs show ccp they can't ignore us, help to train ccp how to listen I'm proposing 1st June eve time turn off eve go spend quality time with your wife/husband, your girlfriend/boyfriend family friends if you have none of this then go out side or watch tv do anything or rob the local 7/11 Its time for action ladies and gentlemen With unity there is power how about spending time on Diablo 3 or World of Tanks? would it be part of the boycott still? , oh well, last day for this toon i guess... might as well pull the sub on my other one, seems no fun anymore... but no, noone can have my stuff!!!
i'd rather make out with a cheese grater than play either of those honestly....
|
Capsuleer Newton
Hedion University Amarr Empire
40
|
Posted - 2012.05.29 21:57:00 -
[1058] - Quote
Mathieollo wrote:Capsuleer Newton wrote:Makaganti wrote:Good People of eve ccp need to be punished ccp need to know this is our game we pay an therefore we own eve Please people of eve boycott eve for 23hrs show ccp they can't ignore us, help to train ccp how to listen I'm proposing 1st June eve time turn off eve go spend quality time with your wife/husband, your girlfriend/boyfriend family friends if you have none of this then go out side or watch tv do anything or rob the local 7/11 Its time for action ladies and gentlemen With unity there is power how about spending time on Diablo 3 or World of Tanks? would it be part of the boycott still? , oh well, last day for this toon i guess... might as well pull the sub on my other one, seems no fun anymore... but no, noone can have my stuff!!! i'd rather make out with a cheese grater than play either of those honestly....
i dunno, graters may be painful, i rather not try that.. |
Tex Bloodhunter
Konstrukteure der Zukunft The Initiative.
6
|
Posted - 2012.05.30 00:47:00 -
[1059] - Quote
WRT filters:
1: currently active inventory filters are always connected via logic AND. i know that within filters you can specify whether all or any filter conditions should be met. when combining filters in the inventory however there is no such option. this behavior is ok if you have a filter for lets say "high slots modules" and "unpacked items" - those filters will work together just fine. but activating "high slot modules" and "low slot modules" at the same time obviously doesn't yield any results. it should be possible to connect active filter sets via logic OR as well in order to make the tool more powerful.
2: so i ditched my "folder" strategy consisting of 15 containers and created the appropriate filters in order to replicate the previous layout. this is great because all items are in the same location now, can be accessed in the contract system from remote locations and fitting ships from within the fitting browser works as intended now. however, when i bring home loot i want to keep these items separated from my stock of items. some i might want to keep, some i want to sell, some need repair, most will need repackaging, others will already be packed and in general looted items are of completely arbitrary type. currently there is no way to handle these items with filters. in order to that there should be some kind of "recently added" filter, allowing me to specify a time span so i can actually identify the loot once i dragged it into my inventory. my current workaround is to use a container for loot - obviously you can't repackage and repair inside a container which turns the whole repair, repackage and decide what to do with the item thing into way more work than it should be.
3: also, if you get to work on the logical OR: please also add the option to negate filters. that way you get the whole bool algebra working. for example negating all filters and connecting them via AND would yield items that are currently not tracked by any filter. or filtering by charges but subtracting ammo could remove lots of items when looting for scripts. there are lots of useful applications ... |
Crosi Wesdo
War and Order Villore Accords
141
|
Posted - 2012.05.30 03:51:00 -
[1060] - Quote
Inventory is still crap. I know how to use it. Ive given it a chance. Its just a lot more work to do the same things as i was doing before with the old inventory.
People joke about you guys adding extra mouse work in for no reason and here again you prove worthy of that reputation.
Back down please, this is just an example of a good idea in the wrong place. Its not an improvement to eve (in any way) over the old system.
Someone with the authority to do so needs to step up and stomp this inventory out of eve, or return the exact functionality that we used to enjoy (well, you never know how good what you had was, until its gone).
Ships need to have their own individual cargo/drone/fuel/hanger that remember their place. Stations need to have their own hanger window that remembers its own place. Containers in station need to have their own windows that remember their place. Wrecks and cans in space need to have their own window that remember their own place.
In other words, give us back the far better system, the one we had just a week ago.
It would be nice to categorize each type of container so i didnt have to find a place for each ship cargohold, or new station container. Like eve recognized that i have a new ship and when opening the cargo, it opens in the same stack as all my other ships instead of how i used to have to drag it into the stack.
Same with other types of containers. So each category of container had its own place, dictated by the last place i had personally located the window of an item of that category.
If people want to manage their items with a navigation pane, add the unified inventory button to the neocom.
The singe window nonsense is a slap in the face of a drag and drop interface. Personally i have my cargo windows 1 item high which makes using the navigation pane a pain. Im never going to use up more vertical space with my inventory since i do sometimes like to see some internet spaceships from time to time...
Anyway, sort this idiocy out. Its getting quite irritating now. |
|
Makaganti
University of Caille Gallente Federation
48
|
Posted - 2012.05.30 08:11:00 -
[1061] - Quote
Good People of eve ccp need to be punished ccp need to know this is our game we pay an therefore we own eve
Please people of eve boycott eve for 23hrs show ccp they can't ignore us, help to train ccp how to listen
I'm proposing 1st June eve time turn off eve go spend quality time with your wife/husband, your girlfriend/boyfriend family friends if you have none of this then go out side or watch tv do anything or rob the local 7/11
Its time for action ladies and gentlemen
With unity there is power With Unity there is Power |
Peter Fajl
The Crabbit S O L A R I S
15
|
Posted - 2012.05.30 10:51:00 -
[1062] - Quote
want my feedback ?
missiles are cool
new UI suck As* ..... revert asap !!!
|
Kblackjack54
Mercurialis Inc. RAZOR Alliance
62
|
Posted - 2012.05.30 12:07:00 -
[1063] - Quote
Newest UI update appears on the face of things to solve a few of the issues some players are having with it.
Cans, Cargo holds, PoS structures now open if you shift click them in persistent, none tree menu boarded windows which if flown out of range of close automatically, and that is a huge move forwards with this UI.
However it would appear from reading the complaints listed here and elsewhere and looking through the SISI list of complaints that CCP Dev's are missing the point that is the basis for most of these complaints, That of 'Information Overload'
This is not a 'Your just a dumb player' post by the way.
The problem as I see it comes from too much not to little information presented to the players in the Tree menu for any given context of play.
Why a player would require such a large amount of tree entries, most of which are inaccessible to them during most aspects of play is a puzzle when opening the cargo hold of your ship in space means just that, you want to see what's in there and work with the contents and mayb add or subtract to them to or from another source.
In station or PoS a similar scenario plays out, information presented in the tree menu is item specific in the visual window unless you spend considerable time shift clicking resizing and manoeuvring the resulting windows your always going to be presented with the prospect of dragging and dropping items blind yet still having to open the receiving window to check that this has been accomplished correctly.
That all ships, holds and containers are listed in the menu tree presents the player with a lengthy scroll to find the entry required, slightest inattention leads to items being dropped not in say the capitol hangar bay of your carrier but in the out of bounds capitol bay of the Corp hangar, recovery can be a very time consuming business.
Separating these functions into different UI windows entirely would, imo. Be the best secure option here, as would the ship hangar, why always list multiple ships, I have currently 47 in my own hangar when you only need to work with the one your flying, need access to more, simply open the ship UI, double clicking the one you need in the ship UI to open it's cargo bay, right click same to list all available bays including the drone bay, click the one you need from that list, no tree structure required there and any open widows can be neatly resized and should be persistent.
This would go a long way towards returning the stations functionality as was while keeping the main UI intact, it would also have the advantage of reducing tree structures to manageable proportions by relocating out of context menu entries and placing them in the relevant UI environment, Ships, Corp, ect.
Doing this sounds complex but it requires only that the player know what they want to achieve, a simple uncluttered working environment with each category of item placed in easy to find locations, using the original ICON's to initiate access, multiple item UI windows having context based tree structures, single item windows becoming right click driven and having no tree structures attached, any of the above sound familiar. |
Kage Toshimado
TunDraGon
0
|
Posted - 2012.05.30 12:45:00 -
[1064] - Quote
Hanger/Ship Inventory modifications from the new patch are terrible.
That's the kindest word I could use.
It's slow, laggy, and just not user friendly at all. It takes me about 5x the time it normally took me just to change out ships. It is bad CCP, please go back to how it was, which was always just fine.
Thanks. |
DoctorDanny
TunDraGon
11
|
Posted - 2012.05.30 20:51:00 -
[1065] - Quote
This is NOT an improvement, bring back the old system. |
Ridjobradi
72.CO
5
|
Posted - 2012.05.30 20:52:00 -
[1066] - Quote
Kage Toshimado wrote: Hanger/Ship Inventory modifications from the new patch are terrible. That's the kindest word I could use. It's slow, laggy, and just not user friendly at all. It takes me about 5x the time it normally took me just to change out ships. It is bad CCP, please go back to how it was, which was always just fine. Thanks.
Just few years ago we had invisible docking-master force like 15sec to change ship etc..now after neutralised that force we again going to wait like 10sec atleast to open whole hangar and acces ship..If so much players ARE against this non-working idea how come u still didnt realise and admit mistake!? Btw how can it be so nice ideas as kill mail and rockets and MERLIN <3 improvements , and "this" in same patch ..chek eployees maybe!?
|
Petrov Kreigt
TunDraGon
2
|
Posted - 2012.05.30 20:52:00 -
[1067] - Quote
The new inventory system is a ballache.
-Laggy -Irritating -Time consuming
Change it back! |
JohnnyRingo
TunDraGon
24
|
Posted - 2012.05.30 20:54:00 -
[1068] - Quote
This is NOT an improvement, bring back the old system.
|
Orthan
TunDraGon
0
|
Posted - 2012.05.30 20:54:00 -
[1069] - Quote
This is NOT an improvement, bring back the old system. |
Bamfordi
TunDraGon
1
|
Posted - 2012.05.30 20:54:00 -
[1070] - Quote
DoctorDanny wrote:This is NOT an improvement, bring back the old system.
|
|
Propoli
TunDraGon
0
|
Posted - 2012.05.30 20:54:00 -
[1071] - Quote
This is NOT an improvement, bring back the old system. |
DarkMasterAnt
TunDraGon
1
|
Posted - 2012.05.30 20:54:00 -
[1072] - Quote
This is NOT an improvement, bring back the old system. |
vanessa Sly
TunDraGon
1
|
Posted - 2012.05.30 20:54:00 -
[1073] - Quote
This is NOT an improvement, bring back the old system. |
Lifewire
TunDraGon
3
|
Posted - 2012.05.30 20:55:00 -
[1074] - Quote
this patch hurts...rollback! |
luthorS Harkon
TunDraGon
3
|
Posted - 2012.05.30 20:55:00 -
[1075] - Quote
this patch hurts...rollback! |
Hunt Smacker
TunDraGon
3
|
Posted - 2012.05.30 20:55:00 -
[1076] - Quote
I dont want an i-EVE, thankyou. Return to the old system! |
Izi55IzI
TunDraGon
2
|
Posted - 2012.05.30 20:56:00 -
[1077] - Quote
This is NOT an improvement, bring back the old system. |
cleeboy
TunDraGon
2
|
Posted - 2012.05.30 20:56:00 -
[1078] - Quote
This is NOT an improvement, bring back the old system |
Brottor
TunDraGon
2
|
Posted - 2012.05.30 20:56:00 -
[1079] - Quote
This is NOT an improvement, bring back the old system. |
Cefizelj
TunDraGon
2
|
Posted - 2012.05.30 20:57:00 -
[1080] - Quote
his patch hurts...rollback! |
|
Captain Sircle
TunDraGon
0
|
Posted - 2012.05.30 21:00:00 -
[1081] - Quote
This is NOT an improvement, bring back the old system. |
Titas Agor
TITANS OF PEACE
22
|
Posted - 2012.05.30 21:32:00 -
[1082] - Quote
edit: posted in wrong section |
Ricky Bolt
Space Bastards
1
|
Posted - 2012.05.30 22:24:00 -
[1083] - Quote
The new ally system, as discussed here: https://forums.eveonline.com/default.aspx?g=posts&t=110428&p=11, has quite strongly put wars in favor of the defender. The ability to field a number of pilots/ships waaaaaaay beyond anything the defender can support with only a one-time cost means defenders don't even need to fight! My corp declared war on a small alliance because one of the alliance members tried to steal our Orca (after we invited him to a mining op), and before we can start shooting there are 10 allies against us, with 7 more the next day.
There needs to be a way to discourage "ally-whoring," especially the lack of mandatory cost. If someone has 3 accounts with each account using 3 characters (bravo for managing 9 characters, first off), that means if 1 character is in a corp that gets war-decced, then 8 ally corps could, theoretically, be recruited for free!
Even if they're not free, if the only limit to your number of allies is how much they charge, you could still pay enough corps to join you that the original defender doesn't even need to fight! If a legit merc corp joins a war, they'll be out doing the hunting/camping while the corp who's hiring allies can safely gather more money to recruit more allies. Note: this is what's happened to my corp in our current war.
I wonder why implementing a weekly cost to have an ally, and (prefferably not /or) capping the number of allies you can have in a war (2 or 3 feels like a good number) could/should/would not happen to return PvP wars in EVE to a feasible activity?
So, CCP, intentional or not, the current merc system is bringing the biggest change to wars I've seen: it's stopping them. No corp in its right mind would want to be the aggressing side now, and I hardly think enough mutual wars happen/will happen to make-up for the decline in 1-sided decs. |
Gainard
Eurotech Industries
8
|
Posted - 2012.05.31 13:20:00 -
[1084] - Quote
Who ever made the new UI should at least have taken one look at the old system. When entering a station ship hangar and inventory and ship cargohold should be open, at least if they where open when leaving the station. This is a basic requirement for mission runners. Miner might want to skip the ship hangar, but then may wish to change to a hauler. How can you forget to let the UI to remember the last state of those windows?
Why did you fix the system in the first place? The old system was not broken and working perfectly for most players? If some people wanted modifications / improvements why not simply modify / improve the existing system?
Why on top of the clunkyness of the new UI does it take so much time to load? As a Miner I just want to unload my stuff and return to the astroid belt asap. As a mission runner i just want to modify my setup or change a new ship between missions, now it's shift clicking all the time to get what i need. During missions i want to setup my ship for a quick repair and then back to battle setup. This takes ages now. Make the price info optional!
MOST WHY of all, why did you IGNORE SISI FEED BACK? Do you want to **** us off after the last time you f***d up and after wich you promised to listen to us in the future? In what or whose future if I may dare ask?
Do not fix working things. Fix broken ones like the Invention system which takes a dozen or so clicks to start one. Then you cant even repeat for the next invention but have to start all over again. I am still sorry for the time I spend training for that - getting pissed off and turning away from invention took much less time than training for it.
If you insist on keeping the new UI (as you will no doubt do ) then: 1. Let the system remember in which state the windows where when you leave a station. Make them open again with the same size, location and setting when redocking. Would be nice if cargo hold stays open when jumping a gate too. Even better if this would not cause the items in the cargohold to reorganize - I like to keep my EMP L top left and the missiles below! 2. When opening the tree view it should expand out of the the window nit into it. This reduces the space inside the window. Some windows are kept small so they dont block to much space (especially when ouside the station) making the contents of the tree view unreadable and the contens of the window almost inacessible. So to keep the original size of the window the tree viw needs to expand out of the window as long as it has the focus and retrct automatically when loosing the focus. Enable us to further extend the tree view sideways (make it wider) so it is easy to read - which should also be remebered by each window that has a treeview. If the Window is on the left side the tree view should expand to the right of the window. This must not cause any window to move or resize! 3. Clicking anything in the tree view should open the item in a seperate window by default. An option of stacking the item with others should be available and too should be remembered. 4. If items open in the same window implement a BACK button (and maybe an "up one level" button) 5. Top and Bottom of the Window: Make each entry there optional and remeber for each single Window.
Enough for today. I want to play now - that is shift click
|
Lost True
Paradise project
27
|
Posted - 2012.05.31 13:36:00 -
[1085] - Quote
Why the cruise missiles on this ship are so weird? http://beta.xfire.com/videos/576aa2/ |
Krystyn
Serenity Rising LLC Vanguard.
56
|
Posted - 2012.05.31 13:48:00 -
[1086] - Quote
The new missile effects look good. Can I trade those back in for the old UI again? Pretty missiles effects(even for a Caldari missile spammer such as myself) doesn't even come close to the loss of functionality and plain annoyance at the new cumbersome and laaaaaaaaaaaaaaaaaaaggggggggggyyyyyyyy inventory.
Massive Net Negative on this patch so far. |
RudyGT
Grim Determination Nulli Secunda
3
|
Posted - 2012.05.31 15:37:00 -
[1087] - Quote
open items shift click ships, close items.. FUUUUUUU seriously bring back the old item windows. this sucks bad. how about an option to not use this new item window. |
Alexia Killfist
The Wise Man's Force
8
|
Posted - 2012.05.31 15:39:00 -
[1088] - Quote
This feedback thread has one, resoundingly clear message -
THIS UI IS NOT AN IMPROVEMENT.
The player base has spoken clearly:
ROLL IT BACK or at the very least make the windows PERSISTENT so we are not wasting time clicking ridiculous inventory trees in multiple windows.
We await a clear response.
Recent patch notes: http://community.eveonline.com/updates/patchnotes.asp |
Race Drones
13th Squadron Cascade Imminent
30
|
Posted - 2012.05.31 22:56:00 -
[1089] - Quote
This is NOT an improvement, bring back the old system. Keep it simple, Stupid! - http://en.wikipedia.org/wiki/KISS_principle
|
Peter Fajl
The Crabbit S O L A R I S
20
|
Posted - 2012.06.01 00:20:00 -
[1090] - Quote
This is NOT an improvement, bring back the old system. |
|
Leocadminone
Gem Concordance
40
|
Posted - 2012.06.01 02:11:00 -
[1091] - Quote
This piece of garbage they call an "improved" inventory system is the final straw.
I am NOT renewing any of my subs unless this piece of garbage is rolled back (most of them have lapsed already, this account is my last active one at this point).
It makes inventory management a BLOODY PAIN IN THE REAR, is a LOT slower due to having to do a LOT more clicking around to even SEE what you are managing, you CAN'T just "add stuff to existing stacks" which makes it INHERENTLY slower, and the current patch now makes you have to "sort by name" or some such to even SEE AT ALL what is in your cargo hold.
WHICH PART OF BROKEN BY DESIGN, MUCH LESS BROKEN IN IMPLIMENTATION, IS SO HARD FOR CCP TO UNDERSTAND?
So much for their lies about "listening to the playerbase" - CCP is STILL the same arrogant can't be bothered to LISTEN to complaints company it's shown itself to be for at least the last 3 years and all the garbage out of them about how they're going to change is just MORE lies.
|
Roddex
Agony Unleashed Agony Empire
2
|
Posted - 2012.06.01 04:02:00 -
[1092] - Quote
I know defenders were only used by a small number of players but that doesn't make the stealth nerf of them a non-issue. If nothing else the entire community should be scared by the fact that CCP chose to make this change with no prior announcement or reasoning given, that it simply appeared on the patch notes. |
Ravock Seti
SETI Enterprises Nite's Reign
0
|
Posted - 2012.06.01 11:05:00 -
[1093] - Quote
Gainard wrote:Who ever made the new UI should at least have taken one look at the old system. When entering a station ship hangar and inventory and ship cargohold should be open, at least if they where open when leaving the station. This is a basic requirement for mission runners. Miner might want to skip the ship hangar, but then may wish to change to a hauler. How can you forget to let the UI to remember the last state of those windows? Why did you fix the system in the first place? The old system was not broken and working perfectly for most players? If some people wanted modifications / improvements why not simply modify / improve the existing system? Why on top of the clunkyness of the new UI does it take so much time to load? As a Miner I just want to unload my stuff and return to the astroid belt asap. As a mission runner i just want to modify my setup or change a new ship between missions, now it's shift clicking all the time to get what i need. During missions i want to setup my ship for a quick repair and then back to battle setup. This takes ages now. Make the price info optional! MOST WHY of all, why did you IGNORE SISI FEED BACK? Do you want to **** us off after the last time you f***d up and after wich you promised to listen to us in the future? In what or whose future if I may dare ask? Do not fix working things. Fix broken ones like the Invention system which takes a dozen or so clicks to start one. Then you cant even repeat for the next invention but have to start all over again. I am still sorry for the time I spend training for that - getting pissed off and turning away from invention took much less time than training for it. If you insist on keeping the new UI (as you will no doubt do ) then: 1. Let the system remember in which state the windows where when you leave a station. Make them open again with the same size, location and setting when redocking. Would be nice if cargo hold stays open when jumping a gate too. Even better if this would not cause the items in the cargohold to reorganize - I like to keep my EMP L top left and the missiles below! 2. When opening the tree view it should expand out of the the window not into it. This reduces the space inside the window. Some windows are kept small so they dont block to much space (especially when ouside the station) making the contents of the tree view unreadable and the contens of the window almost inacessible. So to keep the original size of the window the tree view needs to expand out of the window as long as it has the focus and retract automatically when loosing the focus. Enable us to further extend the tree view sideways (make it wider) so it is easy to read - which should also be remebered by each window that has a treeview. If the Window is on the left side the tree view should expand to the right of the window. This must not cause any window to move or resize! 3. Clicking anything in the tree view should open the item in a seperate window by default. An option of stacking the item with other windows (-> TABS) and one to open it in the same window should be available and too should be remembered. 4. If items open in the same window implement a BACK button (and maybe an "up one level" button). 5. Top and Bottom of the Window: Make each entry there optional and remeber for each single Window. 6. Make available a window to be used like the clip board in windows systems, where you can drop ships and items to drag them out to other windows (copy-paste like function). Enough for today. I want to play now - that is shift click The best post on this I have seen Yet. Good common sense and put the issues out in front. Not just complaining. Also EVE people should have had at least a little help file so ppl could figue out how to use the new UI. I am finding that most ppl don't know you can still open multiple windows like the old system. Once they learn that most of the complainers stop and move on. |
EarthZone
HomeZone
12
|
Posted - 2012.06.01 17:23:00 -
[1094] - Quote
Never change a running system. Want old inventory windows back. |
Amura Kadur
2
|
Posted - 2012.06.01 18:08:00 -
[1095] - Quote
The corporation hangar is part of the station. Why do I have to open the cargo hold of the ship to open the corporation hangar? It is logical, when you open your corporation hangar on the station services.
What was wrong with that if you clicked on open a floating cargo, that the content of the floating cargo in a new window opened? Why do I have to press an additional key to get the same result? What was wrong with that if you clicked the button corporation hangar that the corporation hangar opened? Why do I have to press many times an extra key and click to get the same result?
If you are planning that all windows operate on the principle of the inventory, I say goodbye. I will probably play WoW, the game is not great, but it is easy to use.
____________________________________________________________________________________________________ The new inventory would be fine if it would behave like the old inventory. All of my words are secondhand and useless in the face of this. |
Urgg Boolean
Center for Advanced Studies Gallente Federation
154
|
Posted - 2012.06.01 18:49:00 -
[1096] - Quote
... and the complaints about the "new and improved" UI continue to flood in ...
I thought I was reading old posts, but I see a large number of new posts about this issue, even after all of the tuning and performance tweaks. This does not bode well.
I've been spending more time on SiSi than I have in TQ trying to adapt and find ways to use the new UI efficiently. I have been unsuccessful.
The player consensus truly tells it all in plain generic language: laggy, inefficient, and frustrating.
At this point, the specifics are almost irrelevant because the UI fails in so many areas. But looks like we are stuck with it, that and the painful process of satisfying everyone's complaints based upon how CCP prioritizes the "to do list".
You can literally see the inefficient code when stacking items in a container : it fires hot triggers that activate the subroutines to display changes to cargohold-contents-volume as it handles the array processing needed to sort the list, i.e., stack all items. This could be a background process disconnected from GUI mechanics and hot triggers, which all take time to execute, thus slowing everything down badly. I guess I use this example, because during a sort/merge operaiton, the total volume in the cargohold remains unchanged, and yet, the system displays the cargohold volume changes incurred during the sort/merge operation. It is stupidly inefficient.
Anyway, it's a mess, and not getting better fast enough to satisfy most of the players. CCP already knows what's wrong. Specifics at this point are almost irrelevant. |
Leah Solo
State War Academy Caldari State
31
|
Posted - 2012.06.01 21:41:00 -
[1097] - Quote
Sorry if this idea regarding Unified Inventory was requested already.
Can you devs please make it so we can drag and drop ships from the tree view, to make them active(like from the ships hangar)? |
Valkerias
Society of Friends
1
|
Posted - 2012.06.02 07:00:00 -
[1098] - Quote
I thought I'd give the UI system a try, and the more I try it the less I like it.
1.) Randomly closes PI "hangars" when transferring materials to/from planet.
2.) All the complaints listed above.
The only thing that makes ANY sense to me is that CCP is looking to REMOVE mining in the near future, to perhaps "Streamline resources" by not loading all the objects in asteroid belts any more.
Of course, they can't just suddenly remove all the belts in the game so instead they're making mining (and related activities) SO INSANELY INFURIATING that all the miners will just quit and then they can remove the belts and (hopefully) nobody will notice.
(Both the "improved" inventory system and the deployment during a major miner grief "operation" to make the odds of getting ganked even higher.)
What does this REALLY mean?
POS will go offline for lack of fuel, Nitrogen is already impossible to BUY in Empire.
Goodbye players researching/copying/ inventing on their Blueprints without waiting MONTHS in a que.
Goodbye players actually building ships/modules/etc because no one will be able to get the much needed minerals to do so, unless Industrial players are really lucky at reprocessing LOOT.
Goodbye Exploration and Wormholes because nobody will bother/be able to build probes any more.
Eventually, it will just be players flying around shooting at each other in rookie ships and using on board scanners to try and find anomalies. "Improves" everything doesn't IT?
The massive Patch list in the latest patch should be a red flag to everybody. Wonder what else got broke in the fix.
Helpful HINT, CCP. When your TEST PLAYERS, who ARE IN NO WAY COMPENSATED FOR THEIR TIME, tell you something, LISTEN. Don't just "damn the torpedoes, full speed ahead." You WILL regret it. |
Crosi Wesdo
War and Order Villore Accords
157
|
Posted - 2012.06.02 09:25:00 -
[1099] - Quote
I moved a bunch of ships out of a system the other day on my alts jump freighter. I repackaged 20 ships and their fittings.
My computer is;
i7 3820 @ 4.6Ghz Asus Rampage Formula 4 16Gb 2.13Ghz DDR3 Quad Channel 2x AMD 6970HD's
The process of repackaging the fittings dropped my alts client to 5 fps over the 30-40 seconds it took to complete the task. Thats pretty hideous.
Also, a video i made after dt yesterday with some feedback on the current often unworkable state of the unified inventory;
http://www.youtube.com/watch?v=qwkqcVkmKpg
0:00 in station - ships cargo window win, but general containers incoherent behaviour 2:40 in space - ships cargo window and looting fail 5:55 in station - drone bay fail.
Wasnt scripted so sorry for rambling but i hope you can see how basic functionality is unintuitive, frustrating and down right broken in some cases. |
Slipnut
Pator Tech School Minmatar Republic
2
|
Posted - 2012.06.02 09:49:00 -
[1100] - Quote
Not sure this has been mentioned.
Stack All function in Station Container no longer works. |
|
Urgg Boolean
Center for Advanced Studies Gallente Federation
154
|
Posted - 2012.06.02 12:41:00 -
[1101] - Quote
Sorry if this is a double post, but I quoted Crosi previously and my post seems to be vaporized ...
CCP :: make a tutorial vid showing how you intended us to use the new UI.
Either we are so stupid that we can't figure out how to use it, or it is a piece of junk that cannot be used efficiently no matter how much we try. |
Gainard
Eurotech Industries
12
|
Posted - 2012.06.02 15:21:00 -
[1102] - Quote
Urgg Boolean wrote:Sorry if this is a double post, but I quoted Crosi previously and my post seems to be vaporized ... CCP :: make a tutorial vid showing how you intended us to use the new UI. Either we are so stupid that we can't figure out how to use it, or it is a piece of junk that cannot be used efficiently no matter how much we try.
Yes! Show us the tutorial since we are all only whining and just don't know how to use your great improved UI! |
Enzaki
Phantom Squad Nulli Secunda
3
|
Posted - 2012.06.02 16:35:00 -
[1103] - Quote
When will there be an option to use the old inventory system rather the the new Unified Inventory ?? |
Destination SkillQueue
Are We There Yet
2413
|
Posted - 2012.06.02 16:36:00 -
[1104] - Quote
I've got to say, that I'm not a fan of the new missiles. The reason being, that I can't see them anymore. The effects are there, but at least the kinetic heavy missiles are hard to see at all. I would like to see some kind of light come from the missiles. Engine flare/trails or something, that allows you to see where your missiles are and hostile incoming missiles. I don't want to have to stare at the screen and try to spot the squigly, vague gray mist trails. |
Urgg Boolean
Center for Advanced Studies Gallente Federation
154
|
Posted - 2012.06.02 20:31:00 -
[1105] - Quote
I hate to post again so soon, but the UI seems to be going backward:
1) My in-station windows do not remember their locations and open in a default state. They revert to the default state every time you disembark from the station, and must be configured again upon entering the station. This definitely worked (for me) prior to the Friday patch.
2) Sort-merge / transfer / trading lag is once again HORRIBLE after what seemed like very positive improvements. It is semi-random from a completely frozen screen, to a drop in FPS down to somewhere near 5, to a series of quick freeze-ups of three or four pulses. This is way worse than prior to the patch. Trading is the worst as you incur lag during the initial xfer to the trade window, again upon xfer from trade window to items hangar, and yet again when you xfer from items to final destination.
And I have read that there have been more bugs introduced with the Friday patch.
I'm trying to reconcile your words:
CCP Soundwave wrote:I'd just like to confirm that "winferno" is indeed going to be awesome. with your actions that are manifest in the ongoing and seemingly retrograde patching process.
There are irreconcilable differences.
For the love of God, you guys, the time has come to get this right. |
Jared Tobin
Bloodstone Industries B.S.I.
51
|
Posted - 2012.06.03 10:14:00 -
[1106] - Quote
I have been patient, but I literally dread logging in... especially since my 2-part post 1 week ago.
BUT FIRST, BUG REPORT 137632:
I see a container in a corp hangar. I try to "SHIFT+'DOUBLE-CLICK'" to open container. The client freezes for 1-2 seconds. Then it "unfreezes". Container did NOT open at all.
[SEE: screenshot of my horribly CROWDED "individual windows" I NEED open in order to do my JOB as CEO of a heavy manufacturing/marketing corporation. I had to find in "tree" list and "Open in new window" each one!]
So, in the spirit of constructive feedback, let's quickly revisit my original list of issues of Unified Inventory UI, giving each an updated status, and see what's actually been changed/fixed/additionally-discovered in the 2 weeks since:
- It now takes up to 22 seconds (instead of 50) to RELOAD the corporate hangar "tree list" every time one logs in or redocks.
- WINDOW AMNESIA:**It's still only HALF remembering where windows are/were.
- IF YOU DOUBLE-CLICK a container you wish to open, PLEASE MAKE IT AUTOMATICALLY FORCE OPEN in a NEW window. **No one addressed this, but it is important, ESPECIALLY since the majority of us players are so conditioned to double click containers to open in a new window before - OR - add an "Open container in new window" option to the RIGHT-CLICK menu for ALL CONTAINERS IN HANGAR LISTINGS. (Gee, this would be really helpful now since I cannot open any containers easily right now.)
- MORE TIME CONSUMING FOR MASSIVE INDUSTRIALISTS: Enough said? ... **Apparently it WAS NOT "enough said" since now I click more times than ever... especially now as I cannot open any containers "neo-traditionally". If this UI remains, then you really should restore corp hangars with tabs as a separate entity. MAKE THIS AN OPTION: IT'S NOT FOR EVERYONE
- MASSIVE TIME CONSUMPTION AND LAG WHEN MOVING/TRADING:**This is STILL killing me. A big trade, a large movement of items, or even "delivering" 22+ science lab jobs that are done: They can take up to 2 minutes of lagging per "stack" of each item.
- FAILURE IN MOVING "ALL-SELECTED" ITEMS FROM CARGOHOLD TO PERSONAL/CORP HANGAR:**It seems to "sometimes work"... and "sometimes not work". Also takes a LONG time to move more that 30+ items... again, up to 2 minutes.
- TOO LONG, COMPLEX NAMES MAKE "TABS" FAIL:**Sadly, this is still UNCHANGED. The basic example: Take two container windows and merge them. Result: One tab is LABELLED: "Corporation hangars > PRODUCTION BAY > GAS STORAGE". The other tab is LABELLED: " Corporation hangars > PRODUCTION BAY > WORMHOLE SALVAGE". WHEN MERGED AS A 2-TABBED WINDOW: Sadly all I see are two tabs that say "Corporation han" next to the other tab that also says "Corporation han"... Shorten the tab names to just the NAME of the container/hangar.
- "POP UP" INFORMATION IS UNNECESSARY AND BLOCKING MY VIEW:**This is SO annoying and unchanged. when I'm hovering my pointer over an item in my hangar, it sometimes is because I'm comparing the quantities of it to another item a few lines above it. SADLY I CANNOT "SEE" anything in those spots (whether name or quantity, etc) being covered by by "estimated prices for both unit price and stack price... in the "compact line-by-line listing mode" (which I use because, well, as you may have seen, my screen has a lot of stuff to look at all at once), this is literally making my tasks more of a pain.
- PLEASE STOP ISK-CALCULATING VALUES:**Not addressed: It's really frustrating. Personally, with price estimation and such, that's one of my corporate jobs technically, and I suspect it is taking up calculating time referencing something within the region's market: I wonder if that is part of the extra "LAG" with everything - and every move - I perform with items of value. I WILL AGREE, THOUGH: For some people, especially non-industrialists and new players, this may be helpful for those players (though honestly, your price estimations are 50% terribly wrong). MAKE IT AN OPTION: IT'S NOT FOR EVERYONE
- WHAT HAPPENED TO THE LINES FOR ROWS?**Never addressed. Column separation lines are very visible. ROW separation lines are 10% visible.
- CREATE A BACK BUTTON:**Unadressed. HIGHLY needed.
- REINSTATE DOUBLE-CLICKING YOUR CURRENT SHIP TO FORCE OPEN A NEW CARGOHOLD WINDOW:**FIXED...somewhat. Thank you. somewhat. (2 issues fixed out of 14+ major issues...is a start.... I suppose.)
- SHIP HANGARS (...list THE SHIP WE ARE CURRENTLY IN): **FIXED! Thank you.
NEW ISSUES:
THE LAG IS KILLING ME (This may not sound like a lot, but when you do this often, it adds up): -Trading 10 items (qty of 100,000 ammo as the example for the following) takes about 10 to 16 seconds. -Moving 10 items from one container/hangar to another takes 18-24 seconds. (is this because "Est. value" is being updated per item moved?) -Delivering those 10 lab slot jobs into a designated Corp hangar took 28 seconds! -"Stack All" option, depending on items, can take from 12 seconds to 2 whole minutes! -WHEN UNDOCKING, it takes about 10 seconds to clear away all open container windows from the screen before loading up space... then overview.. then station.. then ship... then planets... in that order, each about 1-4 seconds each. -CHANGING WALLET DIVISIONS!!! Yes, changing from Master wallet to another Corp Wallet Division takes EXACTLY 7 seconds... with every change in "Active" wallet. Is that necessary/acceptable?
Come on CCP. I'm really trying... Are you? |
lunafaerie
The Lost Minmatar Legion
0
|
Posted - 2012.06.04 11:29:00 -
[1107] - Quote
Hi all Just wondering if anyone else is experiencing this problem? Got a war dec running and seems to us that the people we are fighting like to use nuetral Guardian pilots now as far as i was aware this action should lead to said nuetrals becoming red/flagged...well they arent and when aggression is started on said nuets we are getting the concord warning. Anyone else had this and is it a known issue? |
Crosi Wesdo
War and Order Villore Accords
158
|
Posted - 2012.06.04 14:33:00 -
[1108] - Quote
Another patch comes and goes with very little movement in the direction of returning the simple, effective and intuitive container/cargo-bay functionality we were all used to. This, along with introducing consequences to faction war (though the consequences are purely based on pve activities rather than pvp and have resulted in gallente for example winning just about every battle but losing the war), means i will be reducing the amount of time i spend playing eve since i have no confidence in the direction it is going.
Beyond my current subscription im not sure if i will subscribe again. Might as well jump ship before you guys make more horrifically ignorant design decisions that fly in the face of just about all player feedback while failing to fix the core aspects that are actually weak or broken concepts like orbiting buttons. |
DazedOne
The Crabbit S O L A R I S
48
|
Posted - 2012.06.04 14:36:00 -
[1109] - Quote
They still are not fixing what we wanted fixed. I hope for your sake CCP the new subs you get can make up for what your losing. |
Ad'Hakim Tahous
Science and Trade Institute Caldari State
167
|
Posted - 2012.06.04 16:50:00 -
[1110] - Quote
We are not here to be CCP beta testers. Even with patches this system is an impediment to game play.
Enough
Roll it back. |
|
Oxigun
Galt Innovations Eve Engineering
4
|
Posted - 2012.06.04 17:42:00 -
[1111] - Quote
We have lost two very simple functionalities:
Before: 1) When you were carrying ships and mods in your freighter, selected all and dragged them over to your hangar, ships would go to ships and mods would go to mods. Easy. 2) After looting wrecks, you would select "Stack all" in your cargo bay and it would stack AND sort in one move. Easy.
After: 1) When you select all and move stuff to your items, only the mods make it over, the ships stay put and you have to select them again and move them. Double the effort.... 2) After looting wrecks, "Stack all" just stacks and leaves you with gaps/unsorted items.You have to "Sort" to get them to line up at the top of the inventory window. Double the effort....
It can't be hard to fix this... (but then again, it shouldn't have broken in the first place...) |
Wendelgard
Herrscher der Zeit Viking Empire
2
|
Posted - 2012.06.04 19:29:00 -
[1112] - Quote
Well, personnally I benefit from the unified inventory. But I think following issues can be fixed:
- The new inventory has a drop-down menu for the drone bay for each vessel, even the ones without drones. Can that menu be disabled for the droneless vessel?
- I would appreciate it if every jettisoned container (Standard or secure container) was automatically listed.
- As a jetcan miner who does also the hauling over more than one system, I'd if my jettisoned containers do appear in the inventory overview when returning on site of the mining.
Kind regards,
Wendelgard |
happi bunni
Montreal Poutine Factory
0
|
Posted - 2012.06.05 01:34:00 -
[1113] - Quote
i dont know if i can petition this, but i have to.. the new inventory window is the worst thing to happen to this great game since aurum... please either remove it...or give us the option to have items, ships and cargo containers all in Separate windows.. (like before) i dont want to have to press shift to open a window.. resize it and all that.. please please fix this.. i'm starting to hate eve online :(
regards |
Lin-Young Borovskova
Science and Trade Institute Caldari State
104
|
Posted - 2012.06.05 13:30:00 -
[1114] - Quote
I'd like this new inventory stuff to be rolled back to old one, faster, simple, easy to use at the point you forget it. This is what good stuff is alike. I was never bored about my hangar and ships old windows, corp or ship, cans or whatsoever, it was simple, easy, practical.
Now I have to click and click and keep clicking on stuff doesn't remember last position, it changes at each ship change and became really tedious, impractical and awkward.
The old feature was perfect unlike grid and chat/fleet/local windows, those were/are the ones wasting our screen instead of a clean screen to admire such awesome space, nebulas and enemy ships.
Rolling back this inventory stuff is not that much of a problem, every company does some awful mistakes and this is one of them, stop wasting time to force us use a clearly bad feature and center your efforts in to something really important on our UI, the grid.
Thx for not reading. brb |
Da Lun
Para Suicidle Tendencies Purgatory Rage Alliance
0
|
Posted - 2012.06.05 16:40:00 -
[1115] - Quote
CCP Please take note of all the feedback about the UI !!!!!!
In CCP's own words Eve is a sandbox !!!!
and you've just took the biggest sh*t in it ever with a UI that no one wants. |
Jared Tobin
Bloodstone Industries B.S.I.
87
|
Posted - 2012.06.07 06:21:00 -
[1116] - Quote
I logged into Eve at 05:45 (now 6:04) UTC
First time tonight: I waited for 20 minutes (even was able to file a full in-game bug report) because:
CURRENTLY: ALL UNIFIED INVENTORY WINDOWS were unendingly stuck with a bunch of "Spinning symbol"... (tested twice on separate login attempts).
[see screenshot]
I literally cannot play this game because all windows of the "Unified Inventory" are giving me access to NOTHING.
Can someone from CCP please tell me WHAT AM I PAYING FOR and WHY?
Honestly: As we roll into OVER THREE WEEKS, a month subscription reimbursement (in my opinion) would be humbly called for as we are well into the 3rd week of not being able to play this game functionally.
ESPECIALLY TONIGHT. (Wasted so much time filing reports, reloading, retesting... and now this: this is just painfully disheartening.)
Thanks in advance for any response.
Windows XP Pro SP3, cache was cleared (twice). |
Dex Sudaka
Perkone Caldari State
13
|
Posted - 2012.06.07 08:57:00 -
[1117] - Quote
I need to say that the Unified thing just ads to EVE's steep learning curve and frustration. I wonder what was wrong with having a separate button for ship Hangar and Items hangar. Its was so simple. EVE's UI needs to be so awesome that should let us configure it to individual needs. In it's current state with all the improvements, still doesn't work and it's a gamestopper. This is not funny guys (and gals). I am not here to betatest crap UIs nor I have the time and desire to do so! I am paying to PLAY finished stuff!. |
Muul Udonii
THORN Syndicate THORN Alliance
104
|
Posted - 2012.06.07 13:07:00 -
[1118] - Quote
Things that are annoying me at the moment:
1. When you move something to a hanger, focus changes to that hanger. Why? If I wanted focus to change to that hanger I can just click on it. It means that I have to search for what I was moving from to be able to move something else.
2. When I want to drag something from a container I have to scroll up or down to see what I want to move the item into. The window doesn't scroll during a drag.
Very irritating, very easy to fix.
Any plans for it? Thorn Alliance:-á The worst alliance you ever heard of.
But you have heard of us. |
Nomad I
University of Caille Gallente Federation
77
|
Posted - 2012.06.08 06:41:00 -
[1119] - Quote
I want the old missile effects back. The new ones are useless, when you want to take a look, who is shooting where. |
Kaivaja
State War Academy Caldari State
11
|
Posted - 2012.06.08 10:22:00 -
[1120] - Quote
Muul Udonii wrote:1. When you move something to a hanger, focus changes to that hanger. Why? If I wanted focus to change to that hanger I can just click on it. It means that I have to search for what I was moving from to be able to move something else. It seems that if you drag items to a hangar quickly, the focus doesn't change. If you drag the same items to the same hangar slowly, the focus does change. |
|
Robert Caldera
Caldera Trading and Investment
301
|
Posted - 2012.06.08 10:47:00 -
[1121] - Quote
the inventory UI is simply fuqed up with no end in sight.
this makes me raging and hating everytime I have to deal with it. At some point I wont play this game anymore because it annoys me too much with all possible and impossible cr*p. I am already playing tribes much more and hardly log in eve. |
Diamonica Norya
University of Caille Gallente Federation
64
|
Posted - 2012.06.08 12:37:00 -
[1122] - Quote
Quote: Patch notes for EVE Online: Inferno 1.0.9 Fixed an issue where broken plastic wraps would cause the Inventory not to load.
Quote: Patch notes for EVE Online: Inferno 1.0.10 Fixed an issue where broken plastic wraps would cause the inventory not to load Fixed an issue where corp members with query roles only would end up with a hanging inventory window if a container was present within a division.
Persistent Problem + Reproduction Steps + Workaround(dumb workaround): https://forums.eveonline.com/default.aspx?g=posts&m=1430331#post1430331
*** I don't know what broken plastic wraps are, don't ask me but for the above issue it hasn't been solved with 1.0.10....my inventory still refuse to load without me closing them before I close Eve and only to reopen them "each single time" I log in.
filed bug report, one says: "we're already aware of this problem" - inconclusive
the other one says: "This is not a programming issue and not likely an inventory issue, you should contact a GM about it" (ummm...inventory don't load with workaround in my original post having to directly messing with inventory and you are telling me that this is not an Inventory Issue and a GM can solve an inventory not loading/hanging when logging in problem for me? Doesn't sound logical to me)
***
CCP Goliath wrote: Which I assume you mean to be that you do not want to use the tree view at all on basic principle? The team are doing everything they can to make this of minimal impact to you, but the tree view itself is not going anywhere so I hope that you can come to terms with it in some way.
Thank you for telling us to suck it up (the way I read your reply). Seriously I don't mind the tree view not going away, but you need to iterate on the functionality of the tree view, a tree view that grows too big beyond manageable for certain portion of players, it is probably better to have the tree view able to be customized (ie, If I open a branch in a new window, the new window only displays all sub-branches under that branch...for instance, corp hangers, member hangers...etc.)
|
Urgg Boolean
Center for Advanced Studies Gallente Federation
160
|
Posted - 2012.06.08 13:09:00 -
[1123] - Quote
Performance is improved.
Windows: object inheritance is still utterly borked. - Windows still do not remember their positions. - Windows do not behave as unique objects and still cross-inherit attributes from unrelated windows of a similar nature (or not). - Similar windows (like wrecks) should/need to inherit "last position" - they don't.
This makes me think that there is no engineering specification to drive development, or if there is, nobody is following it. The picture originally painted for the Unified Inventory was (essentially) access to everything from anywhere. What we have now is not even close to the originally published specifications.
SiSi: I have actually had my CEO (my main's corp) go to SiSi and set up the corp role for me to deploy a POS. I set up two POSes in two different null sec systems on SiSi with various POS mods to reach max power/cpu limits. I could not set up a jump array for my Thanatos cuz I don't have Sov.
Now I see what everyone is complaining about. Trying to manage a large number of buckets laid out in a linear descending tree is a royal PITA. Without the object inheritance fixed, managing large numbers of container type objects is NOT FUN - it is laborious, tedious, grueling, and represents the best definition of drudgery I've seen in a long time - for a game that is supposed to be fun. The "descending tree" is visually deficient, therefore, unintuitive, as we humans are visual creatures. Using the descending tree format is akin to playing 3D chess without a visual representation of board in front of you. Far too abstract, and insufficiently visual to be in line with human usage patterns.
Overall: The repairs so far feel like a version of "Trickle Down Theory". I do apologize for any lack of sympathy for how hard these fixes are. But you fine people created this mess on your own by boldly ignoring the reports from SiSi tests that I and many others posted. |
Optimo Sebiestor
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2012.06.08 13:16:00 -
[1124] - Quote
Still doubleklicking a can inside random ship while docked, opens your active ships cargo?? |
Joe Astor
Federal Navy Academy Gallente Federation
3
|
Posted - 2012.06.09 15:12:00 -
[1125] - Quote
Robert Caldera wrote:the inventory UI is simply fuqed up with no end in sight.
this makes me raging and hating everytime I have to deal with it. At some point I wont play this game anymore because it annoys me too much with all possible and impossible cr*p. I am already playing tribes much more and hardly log in eve.
I can't see any effective way to use my Capital with this Unified Inventory on my accounts...so my Caps will stay docked/logged out til the Unified Inventory is rolled back to the system we had, that worked...or it works in a similar fashion to the old system. |
EarthZone
HomeZone
19
|
Posted - 2012.06.09 22:18:00 -
[1126] - Quote
Hello hello,
it's time for a new bump... Bring us the old inventory windows back, please. |
Hawksfield
EXTERMINATUS. Nulli Secunda
1
|
Posted - 2012.06.10 22:56:00 -
[1127] - Quote
EarthZone wrote:Hello hello,
it's time for a new bump... Bring us the old inventory windows back, please.
i 2ed this |
Jared Tobin
Bloodstone Industries B.S.I.
94
|
Posted - 2012.06.11 04:40:00 -
[1128] - Quote
Part 1 of 2:
I have been patiently and continually filing bug reports and posting usablely outlined "Issues" and "Feedback" for 3 weeks, and I have now compiled a list of THANK YOUs ... and ... REMAINING/NEW ISSUES (as of Inferno 1.0.10):
THANK YOU FIRST TO ADDRESSING/FIXING THE FOLLOWING:
- MOVING "ALL-SELECTED" ITEMS: ** FIXED! Thank you! - TOO LONG "TAB" NAMES: ** FIXED! Thank you! - LAG: Trading/Job Delivering/Moving Massive Amounts/Stacking All/Selling Items: ** FIXED! Thank you! ...Though you do have several other new lag issues (see below) - "MY FILTERS" ALWAYS OPEN: ** FIXED! Thank you! - MORE TIME-CONSUMING: ** Well.... not quite there, but it's much better. ESPECIALLY "ISK Estimation" not causing noticable lag. Thank you. Please don't stop... (read onward)
...AND NOW THE NEW (AND STILL EXISTING) ISSUES (and UNADDRESSED FEEDBACK/FIXES):
- "Nothing Found" REMAINS IN ALL UI WINDOWS' CONTENT BACKGROUNDS AND TRADE WINDOW BACKGROUNDS (when any opened hangar, container, deliveries window, cargohold, etc): If an EMPTY Unified Inventory window of any kind is opened, anything you place into the window(s) remains with the "Nothing Found" words in the background of each window. I'm sensing a theme of this error as I write this...
(see screenshot)
- CHANGING CORP WALLET DIVISIONS: ...STILL takes 10+ seconds each time it is changed.
- INITIAL LOGGING IN TO GAME HAS MASSIVE "SPINNING WHEELS" LAG: It appears if there are several windows open (i.e., Station Inventory, Ship Cargohold, Corporate Hangar(s), Ship Inventory, Deliveries, for example) then it takes 15-45+ seconds for the game to load up all inventory (or lack of) in each remembered-window opened from previous logge din session... thus the appearance of the "spinning wheel of waiting"... Sometimes sufferably.
- "SPINNING WHEELS" ALSO OCCURS WHEN DOCKING INTO A NEW STATION (as above bug): This is especially noticable when docking with a new station that has another corporate office of own corp. THIS HAS BEEN MENTIONED BY MY OWN MINERS AS: A "HINDERENCE" to (what used to be) a quick "mine-dock-dump ore-undock" procedure. (This obviously has reduced mining by up to 75% if a corp member is continually docking with a corp-office-station. To "lessen" this lag, miners have reported that mining and docking-dumping-undocking at NON-CORP OCCUPIED stations help "lessen" this lag, but is ultimately cumbersome to massively haul final mined ore to a corporate-office station in the end.
- "SHIFT-CLICK" STILL DOES NOT OPEN ANY CONTAINERS IN ANY UNIFIED INVENTORY WINDOW: It's ridiculous for me to not use a shortcut that, though worked last week, doesn't now. NOW, I have to "expand" an existing window to see the "TREE"... and then adjust its width so that I can read all the "too far inset to the right" containers in hangars... then right click and select "Open in new window"... then compress the pointlessly narrow "tree exposure". Too many steps for something that could easily be solved simply by DOUBLE-CLICKING the container and have it open in a new window... or a new tab. **Unaddressed since my notation on June 3.
- LACK OF VISIBLE "ROW" DIVIDING LINES IN ALL "UNIFIED INVENTORY WINDOWS": Take a look at the market listings, or the listings of the Science & Industry wndows... ALL ITEMS HAVE VISIBLE ROW LINES. The Unified Inventory windows all lack those lines. Oh, sure, they're there... AT 10% OPACITY. ** Unaddressed since my notation May 24. HIGHLY needed!
(see screenshot)
...AND because your rows lack lines (when not using any icon-type listing), a person may need to use the mouse pointer to "highlight" and item and its contents... SADLY, when this happens, a window pops up and obstructs what I'm trying to see. This has been noted since May 24 verbatim as:
- "POP UP" INFORMATION IS UNNECESSARY AND BLOCKING MY VIEW: ** This is VERY annoying and unchanged since May 24. When hovering my mouse over an item in hangar, it sometimes is because I'm comparing the quantities of it to another item a few lines above it (especially since there are no visible dividing row lines in LIST mode). SADLY I CANNOT "SEE" anything in those spots (whether name or quantity, etc) being covered by by "estimated prices for both unit price and stack price... in the "compact line-by-line listing mode" (which I use because, well, as you may have seen, my screen has a lot of stuff to look at all at once), this is literally making my tasks more of a pain.
(see screenshot)
- EXISTING WINDOWS IN SPACE DO NOT CLOSE WHEN NOT PRESENT: Currently, secure/loot containers in space, POS containers/hangars/modules, Planetary Customs Office windows stay open, even when warping away from them. IN SOME INSTANCES, the existing open windows get "compressed"/"shoved" into the area of where one's own ship's cargohold UI window is.
- CORPORATE TAXATION IS NOT FUNCTIONING: Several members (for example) of my own corporation have noticed that JUST BEFORE AND AFTER Inferno was "released", certain members' mission rewards, bounties, etc (that appear as taxable ISK which is taken from corp member wallets and deposited into the corp's Master wallet) IS NO LONGER FUNCTIONING. [This has been reported with no response.]
- BRACKETS AND LOWERCASE "TAILED" LETTERS ARE TOO LOW - INTERFERING WITH CHAT WINDOW's TOP LINE VS. EXISTING BAS: The brackets and the tail lowercase letters "q,y,p,g,j" and brackets (i.e. "Local [36]"), all extend BELOW the line of the tabs and the current/"foremost" open chat window borderlines... [Bug Report #135869]
(see screenshot)
CLIENT: Windows XP Pro SP3
|
Jared Tobin
Bloodstone Industries B.S.I.
94
|
Posted - 2012.06.11 04:40:00 -
[1129] - Quote
Part 2 of 2:
HIGHLY IMPORTANT SUGGESTIONS:
- PLEASE MAKE "ISK-CALCULATING/EST" VALUES "OPTIONAL": ** Still not publicly addressed: It's really frustrating. Personally, with price estimation and such, that's one of my corporate jobs. THOUGH NOW ITS LAG IS NOT AN ISSUE - ITS TAKING UP SCREEN SPACE... and by the way, "honestly, your price estimations are 50% terribly wrong". I work (play?) in EVE mainly with items of value. I WILL AGREE, THOUGH: For some people, especially non-industrialists and new players, this may be helpful for those players, BUT PLEASE MAKE IT AN OPTION: IT'S NOT FOR EVERYONE.
- PLEASE ALLOW "ROLLOVER NAMES" FOR ITEMS PARTIALLY VISIBLE IN EXPOSED TREE SECTION OF ANY UNIFIED UI WINDOW: This is something that is quite opposite of ALL other "mouseover" behaviors in the game. I can rollover anything, and its full name (or too much information, like costs of items, etc) will always appear... UNTIL I hover over ANYTHING partially exposed in the "narrow TREE view". This is LESS PRODUCTIVE since I have to not only expand to view the "TREE", but I have to then grab the axpansion divider atop and DRAG IT to the right to be able to read ALL my containers inside hangars inside "CORPORATION". EXAMPLE: In my corp, all containers are named ">> INSERT NAME HERE" to help with alphabetization/organization/ease of discernation. However if we have 10 containers in a Corporate hangar, the "opened TREE view" lists it like this:
>> [line] >> [line] >> [line]
So instead of having to drag open the "TREE exposure" column more, if I could see a "pop up/mouse-over" name of the container I can PARTIALLY see, then I can open up the container much more quickly without additional movement and dragging.
- IF YOU DOUBLE-CLICK a place you would like to open, PLEASE MAKE IT AUTOMATICALLY FORCE OPEN in a NEW window. OR GIVE US THE OPTION TO MAKE "DOUBLE-CLICKING" A CONTAINER PERFORM THIS TASK... Because, as we are ALL so used to double-clicking to open a new tab. But NOW, if we do double-click anything, we're stuck with a new window in the same window were in that we can't GO BACK from. This is ridiculously time-consuming. ** This issue/feedback has been noted since May 24.
...AND YES: I have cleared my Cache and reset my Settings more times in the past 3 weeks than I regularly have since January 2012.
So please, when I file a bug report, can someone mention to the Bug Report Responders to include MORE "possible" information than simply "Please try clearing you cache and resetting your settings. If the issue persists, please reopen your report. Thank you."
CLIENT: Windows XP Pro SP3 |
Decidivus Jones
Harriman Trust
2
|
Posted - 2012.06.13 03:30:00 -
[1130] - Quote
I can't take it anymore. I'm joining the ranks of those leaving Eve. Don't know how much my absence will affect CCP, as I've been using PLEX rather than subscribing, but I refuse to waste any more time on this stupid inventory system - it's taken most of the fun out of the game.
ciao
|
|
Callidus Dux
School of Applied Knowledge Caldari State
444
|
Posted - 2012.06.13 09:43:00 -
[1131] - Quote
CCP has to think about it, why it was necessary to bring out two new forum rules. Sure the hate and upcoming increased personal attack on CCP employees is not tolerable. But at least obvious. It is not so, that the majority of the eve community is upset because CCP did a good job or listened to the customer. It is because they force unwanted and unfinished things that where far away from ANY usability or improvement and completely ignore ALL customers who pays to play the game and do not want to test it; or being unable to play the game any longer because of this absolute terrible UI. It is a fact that barely one loves this UI. Have a look at all the different threads in the forum. (If you are able to find all of them.)
As it is now: CCP denies every statement what they will do in the FUTURE. They only let us know little things about the next week. What comes next month? What will you bring MORE to improve the UI? Just GÇ£ImprovementsGÇ¥ and GÇ£Listened feedbackGÇ¥ is not enough to calm down the player base who donGÇÖt like the unified inventory. I had a small GÇ£conversionGÇ¥ with two CCPGÇÖs in another thread. And not surprisingly; all I got was nothing constructive from them. I can not write or link the comments from them because they are deleted and a reconstruction from my memory would not give a proper picture.
So I would really suggest to bring a information website where all interested people can have a look at the planned changes for this UI. I, and perhaps many others, do not need a tight fit high-tech masterplan with all details and the correct time frame. Just a list with all ideas which will come back to this UI. And an explanation why something will not come back. Denial of a right click menu or an icon at the NeoCom would be not a good idea. It would be easy to implement and would help players. Why deny this changes? That makes no sense.
The DEVGÇÖs and CCPGÇÖs are under enormous pressure. But its not the fault of the paying customer. Its CCPGÇÖs and its release dogma fault. So please stop forcing and do not ban people because they feel ignored from you and want a statement from you. Say something more than just empty phrases like GÇ£ImprovementsGÇ¥ and so on. WHAT exact do you plan? Why do you not rebuild (I want not a roll back) the old UI and degrade this unified UI to the asset window as many others asked?
I do not like your filters. WHY? I have containers which I can not access with this current UI. I do not like the est. price calculation. It is always wrong, not useable and causes lag and calculation time. I do not like to have elements into one window that doesnGÇÖt belong together. I do not like to have more shortcuts or SHIFT+X solutions to have my windows back! I just want double clicks and right click options and icons in the NeoCom. (without any shift)
Think about it and please react. Someone in the forum stated GÇ£Please stop beginning your DevBlogs with GÇÿHello SpacefriendsGÇÖ. At this point we are no friends anymore.GÇ¥ This alone should show the mood of many players at present. Continue to act as you do since 22.05.2012 and EVE will possibly not reach the 10th anniversary.
CCP is your company; EVE is your child; but without enough customers you can not pay your bills and employ your people or develop the game. I am at the point where EVE has no fun for me anymore. Sadly- but it is the hard fact.
Callidus Dux (no gameplay since 22.05.2012) I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |
EarthZone
HomeZone
23
|
Posted - 2012.06.14 16:57:00 -
[1132] - Quote
EarthZone wrote:Hello hello,
it's time for a new bump... Bring us the old inventory windows back, please.
EarthZone's Account expires in 7 days, others a few days later.
Depending on the following updates, if i stay in EVE Online or not. |
Gwhyte07
GR3Y N0MADS Black Legion.
0
|
Posted - 2012.06.14 19:01:00 -
[1133] - Quote
Please give the option to use the old hanger/ship items!!!
Everyone says it takes getting use to, but really i think the old item way is better.
If you are in a carrier it makes it a pain to refit in space, and refuel with the new system.
Corp hanger was much easier to access prior to update.
If CCP likes it. Then they can keep it, but give a option to the many people who do not like the inventory to go back to normal.
|
mjgvjbk
Blue Scope Mining Bluescope Mining
13
|
Posted - 2012.06.14 21:16:00 -
[1134] - Quote
I commented earlier that CCP will be waiting for member complaints to die down then ccp will consider this crap of a patch in full working order, well member complaints has died off and ccp are once again patting them selves on the back saying what a wonderful job they did.
CCP WILL NEVER ROLL BACK THE UI
Even with the handful of people un-subing eve, ccp will remain on this destructive course. Hilmar P+¬tursson has a vision and to hell with us all he will achieve HIS vision.
We the members have the power to change eve to what we want BUT unless WE ALL stick together then ccp will continue doing what they want. So unless this happens then there is really no point writing your complaints in this forum any-longer. CCP has won, the new improved unified inventory is here to stay - GET USE TO IT
|
Joe Astor
Federal Navy Academy Gallente Federation
6
|
Posted - 2012.06.16 01:08:00 -
[1135] - Quote
I don't really like the Unified Inventory as it is, perhaps I'm just not used to it.
I think Open Fuel Bay context menu options need to be bought back into the game (no doubt many have already mentioned this)
UI makes it cumbersome for me to fly my Carrier, having to open so many windows and nagivate them all to the tabs/cargoholds/etc I want them to be on.
On the other hand, I haven't been playing terribly much due to work and I noticed last night the new Nemesis design. Sexy doesn't even begin to describe it. Awesome work on that front, CCP. |
Thaddeus Rees
EntroPraetorian Militia
0
|
Posted - 2012.06.16 13:39:00 -
[1136] - Quote
So far, I must say I am Loving factional warfare.
There are a couple of issues I hope can be resolved in the future however...
As gallente when I run offensive plexes or missions against caldari, I have to swap out my pvp fit merlin for a ship with lots of kinetic resistance mods and a shield booster... I can't just speed tank the way amarr, minimatar, and caldari pilots do because of missile spam.
This means that inevitably if an enemy comes into system and chases me out of a plex I'm going to run and not fight...
It seems that we in the federal defence union are at a disadvantage because we are the only militia that face an NPC enemy that cannot be speed tanked. I don't know How you can balance this, but I certainly hope you find a way ;) |
Jebediah MacAhab Dallocort
The Scope Gallente Federation
200
|
Posted - 2012.06.16 13:59:00 -
[1137] - Quote
mjgvjbk wrote:I commented earlier that CCP will be waiting for member complaints to die down then ccp will consider this crap of a patch in full working order, well member complaints has died off and ccp are once again patting them selves on the back saying what a wonderful job they did. CCP WILL NEVER ROLL BACK THE UI Even with the handful of people un-subing eve, ccp will remain on this destructive course. Hilmar P+¬tursson has a vision and to hell with us all he will achieve HIS vision. We the members have the power to change eve to what we want BUT unless WE ALL stick together then ccp will continue doing what they want. So unless this happens then there is really no point writing your complaints in this forum any-longer. CCP has won, the new improved unified inventory is here to stay - GET USE TO IT I'm staying for one simple reason: If everyone who hates the UI unsubscribes, then no one will be left to *****.
Plus, I'm merely a miner, so my opinion doesn't matter anyway. How to Improve Quality Assurance at CCP
Professional Programmer, DBA, Game Developer and Systems Analyst |
Tara Stargazer
Interstellar Friends Club SCUM.
9
|
Posted - 2012.06.17 04:14:00 -
[1138] - Quote
Ok, i'll try to remain calm. I had put about half an hour of well thought comments into a post that this forum somehow lost when i hit preview. Fxxxing furious doesn't even begin to cover how i feel now that its lost. In addition if it were not for this fxxxed UI i wouldn't even be here.
Anyway, in summary...
I have 2 accounts, 1 month each left, then i'm outta here... It might be a good idea for EvE to E-Mail changelog detail as i won't be ingame anymore to see it.
A few points, this by no means covers all of the many issues introduced.
- Windows stealing focus in UI - Whilst typing the (now lost) message i was doing a 30 jump collection of items i'd bought arounf the region. at each station the Inventory window opened over the web browser only to show the 'wheels of waiting'
I then re-selected the InGameBrowser and continued my post until the Inventory popped up again ready (min sentance).
- The time it takes for the Invnetory to load, againg going station to station i am finging this increasingly horrid
- Inabaility to properly seperate inventory whilst maintaining full usability.
I seperate items as follows... Root :: Consumables :: Resources :: Crap
I keep my day to day modules etc in root, and i can re-package and stack them as i fit and unfit to keep all neat and tidy. I cannot however do this inside a station container. Also from time ot time i re-process or sell buildup fromthe Crap container, but i cannot do it directly from within the container, and instead it must me moved to root, where it ends up mixed with my main modules and i have to pick through it.
(item 3 was an issue before the new UI, and frankly something that deserve more attention tham a new UI, it has caused non stop annoyance since i began to play) +1 This thread in protest of the Unified inventory introduced in Inferno https://forums.eveonline.com/default.aspx?g=posts&t=112161 |
Vaerah Vahrokha
Vahrokh Consulting
1304
|
Posted - 2012.06.17 06:15:00 -
[1139] - Quote
I hope the June 19 patch fixes the stupidly asinine "perma spinning" bug, because I am about to unsub 4 accounts.
I just cannot be bothered to log in my alts with 3 items in hanger, get perma spinning "hang everything" animation and have to log them off and on again up to 7 (SEVEN!) times each.
1 account in particular, just DIED, even relogging 50 times it stays stuck at spinning. Yes I deleted the ***** cache.
Also, it shows your UI coding is TERRIBLE. I thought single thread UI windowing died with Windows 3.1. I was wrong, there's still *1* product in the world where hanging 1 window means everything it's stuck till shutdown. That product is EvE. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
David Toviyah
University of Caille Gallente Federation
1
|
Posted - 2012.06.19 12:02:00 -
[1140] - Quote
The only problems that I have run into after my first 30 days of playing are some graphics glitches and the occasional GÇ£socket closedGÇ¥ error. While annoying they certainly donGÇÖt keep me from enjoying this otherwise great game. It seems to me as though many of the nigglers in here are just complaining for the sake of complaining. Alas, it is this vocal minority that keeps CCP from enriching EVE with changes like the ones intended in Incarna by fighting them every inch of the way. For shame! |
|
Mr Bimble
Lost Ark Enterprises
3
|
Posted - 2012.06.20 09:21:00 -
[1141] - Quote
OK third attempt now.Even the forum posting system as well as the ui hates me. Since yesterdays fix it now contains more bugs.Is still slow,contains useless information,the worth of modules if sold. I don't run a pos and atm I'm grateful I don't.Just a corp hangar in a station is a pain in the arse.Loot a wreck and my cargo hold opens,why?I can only think its done to annoy me.I did read that this was a bug and would be fixed.It appears not. Perhaps its so hard reading so many complaints and bug reports. After every update a few days is neede for the system to settle down and problems to be ironed out.This has to be the worst in four years. I'm going to go and find a nice quiet corner and cry for a couple of hours.After which I'm sure I'll feel better.A better solution than any ccp have come up with. |
Mr Kaatarr
CCUSP
0
|
Posted - 2012.06.23 04:18:00 -
[1142] - Quote
EarthZone wrote:Hello hello,
it's time for a new bump... Bring us the old inventory windows back, please.
Yup, I HATE the new Unified Inventory. I would love to have the option of having the old system back. If it isn't broken, don't fix it!
Thank you. |
Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
324
|
Posted - 2012.06.23 05:42:00 -
[1143] - Quote
David Toviyah wrote:The only problems that I have run into after my first 30 days of playing Get back to us in a year derp derp derp.
Tears will be shed and pants will need to be changed all round. |
Medio Morde
Mind Games. Suddenly Spaceships.
3
|
Posted - 2012.06.27 15:19:00 -
[1144] - Quote
new inventory system is innefficient and just... bad. why is it everytime you guys do something good (missiles) you have to jack it up by doing something completely unnecessary and bad? |
Callidus Dux
School of Applied Knowledge Caldari State
504
|
Posted - 2012.06.27 20:18:00 -
[1145] - Quote
Penritha wrote:The eve newsletter which just landed in my inbox has a link to an Inferno satisfaction (LOL) survey.
I urge everybody to complete the survey and express your disgust at the travesty of programming that is the unified inventory.
Thank you very much for the information Penritha. In case that someone did NOT get these newsletter (like me):
Link to the Newsletter Link to the Survey I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |
Kusum Fawn
State War Academy Caldari State
210
|
Posted - 2012.09.13 05:15:00 -
[1146] - Quote
Oh? Still not finished? Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 .. 39 :: [one page] |