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1. Two Inventory Systems - Implement a choice! - in Player Features and Ideas Discussion [original thread]
mxzf wrote: sabre906 wrote: DitchDigger wrote: CCP is not going to maintain 2 separate inventory programs. You don't "maintain" anything. You leave it alone and not touch it. Is that too much to ask? Roll back Unventory. I'm not su...
- by Valkerias - at 2012.06.18 15:37:00
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2. How should we improve the inventory UI? - in Player Features and Ideas Discussion [original thread]
Cutter Isaacson wrote: Lots of capslock, lots of stupid, and a staggering amount of whining. And you wonder why CCP doesn't pay attention to threads like this. So it's stupid to point out when someone lies to your face? Suggest you pay more...
- by Valkerias - at 2012.06.18 14:42:00
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3. How should we improve the inventory UI? - in Player Features and Ideas Discussion [original thread]
Captain' Jack Sparrow wrote: I have been posting this issue in all of the different threads, but no Dev or GM wants to step up and answer it. They just want to point me to "other threads"... Anyway, I really would like an answer to this: The ...
- by Valkerias - at 2012.06.18 14:06:00
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4. Sticky:EVE Online: Inferno - Feedback thread - in EVE Information Portal [original thread]
I thought I'd give the UI system a try, and the more I try it the less I like it. 1.) Randomly closes PI "hangars" when transferring materials to/from planet. 2.) All the complaints listed above. The only thing that makes ANY sense to me is tha...
- by Valkerias - at 2012.06.02 07:00:00
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5. What does it take to get an ISD to come police the "Help" chat channel? - in EVE General Discussion [original thread]
No More Heroes wrote: Saia Tae Arragosa wrote: The Help channel in game is being plagued by people scamming, recruiting, and spamming ISK. Can we get someone in game to police the channel. This is crazy. People have filed petitions and nothi...
- by Valkerias - at 2012.05.13 11:19:00
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6. I want my SP refunded - in EVE General Discussion [original thread]
Sobach wrote: I think the real question here is... ...how in the fk did this trollbait of a thread gets all the way to 22 pages? To answer your question, Whitehound wrote: I'm right, you're not because I say so, so shut up! And ...
- by Valkerias - at 2012.05.13 10:27:00
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7. Sticky:Dear DUST 514 Beta Testers - in EVE General Discussion [original thread]
Stitcher wrote: Getting mad because a promise made to you was broken and then YOU were yelled at because someone else is breaking the toy YOU were promised is childish. GROW UP AND QUIT WHINING, YEESH! Umm, OK. Seriously, I couldn't care les...
- by Valkerias - at 2012.04.22 12:21:00
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8. Sticky:Your favourite EVE frigates in LEGO form! - in EVE General Discussion [original thread]
Amarr: Punisher Caldari: Merlin Gallente: Tristan If Minmatar is still possible. Minmatar: Probe
- by Valkerias - at 2012.04.14 12:21:00
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9. Fuel blocks! (and CCP Soundwaves wildlife safety advice) - in EVE General Discussion [original thread]
Infinion wrote: It's funny how you guys can't refuel your own posses like you always have. You decided to switch out existing fuel to make fuel blocks and that's pretty much your own fault for deciding to do it that way. Yes, it's their faul...
- by Valkerias - at 2011.12.11 11:08:00
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10. [CSM] November 2010 Prioritization Crowdsourcing - in Assembly Hall [original thread]
Valkerias. 162, 130, 139, 106,85, 48, 1, 4, 21.
- by Valkerias - at 2010.11.24 14:54:00
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11. Asteroids as weapons. - in Player Features and Ideas Discussion [original thread]
@Luthair, think "covert ops cloak" and you'll see how. That's just for the most obvious. @Antihrist, constructive comments only, please. @Marcus, hmm. You make a good point about the ship size; however, taking the entire rock was the point of th...
- by Valkerias - at 2010.10.01 18:14:00
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12. Asteroids as weapons. - in Player Features and Ideas Discussion [original thread]
Edited by: Valkerias on 29/09/2010 12:14:49 Originally by: Luthair StoneDog By one shot, I mean you fire it, and you end up in a pod. As in, this weapon works only once per vessel, period. I think that would be an interesting dynamic...
- by Valkerias - at 2010.09.29 12:14:00
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13. Asteroids as weapons. - in Player Features and Ideas Discussion [original thread]
Edited by: Valkerias on 28/09/2010 14:03:06 Originally by: Luthair StoneDog I am for some kind of asteroid mass driver vessel if it's a one shot deal... the object velocity is relatively low... it's avoidable (simply by moving out o...
- by Valkerias - at 2010.09.28 14:01:00
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14. Reward good behavior - in Player Features and Ideas Discussion [original thread]
Originally by: Reaver Glitterstim Originally by: Tippia Counter-proposal: how about a section of space accessible only to those with low security status? Now here's something that makes a bit of sense. @OP: maybe they should m...
- by Valkerias - at 2010.09.25 07:25:00
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15. Asteroids as weapons. - in Player Features and Ideas Discussion [original thread]
From my Deviant Art "design a starship" submission. (Since it doesn't seem to be getting any replies.) Long ago, before mining lasers were invented, ORE Industries had to move asteroids by ship into gigantic mobile refineries. With the advent of ...
- by Valkerias - at 2010.09.25 07:11:00
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16. Tech 3 Industrial Cruiser - in Player Features and Ideas Discussion [original thread]
Supported. Miners/ industrialists (of which I am one) either need our own T3 capable ship, or the HULK needs some good loving. Frigate class modules on a Cruiser size hull do NOT work well on low-sec/ w-space ops. I see nothing wrong with the OP'...
- by Valkerias - at 2010.09.20 12:08:00
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17. last attack suicide drones - in Player Features and Ideas Discussion [original thread]
No, too many code and logistic problems with that. Perhaps a better solution is for when the ship that launched them dies, if they're set to "aggressive" and the "attack and follow" flag is active, they just keep attacking until they're destroyed ...
- by Valkerias - at 2010.09.19 13:21:00
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18. Training time change - in Player Features and Ideas Discussion [original thread]
I like the idea. Personally, I'd like to que to have a limit of a week as opposed to 24hr. If another "revelations" patch hits, and you don't have a skill training that's 8 days or longer, you lose!
- by Valkerias - at 2010.09.15 02:36:00
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19. wormhole limbo - in Player Features and Ideas Discussion [original thread]
Same resources as 0.0? I don't think so. 1.) NO ICE. 2.) No Mercoxit. 3.) No ownership/ sovereignty so no TITANS. Sorry, but epic fail on your whole premise.
- by Valkerias - at 2010.09.15 02:18:00
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20. Block + Mute - in Player Features and Ideas Discussion [original thread]
Too easy to abuse. "MUTE" should be reserved for GMs.
- by Valkerias - at 2010.09.11 23:12:00
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