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1. Can someone explain why we need a 24 hour timer on jumping to a new clone? - in EVE General Discussion [original thread]
Bubanni wrote: James Amril-Kesh wrote: I think there are a few separate crowds here that some people have difficulties telling apart. Namely there are two completely separate groups, one who wants to make using jump clones easier for their i...
- by Tobiaz - at 2012.10.26 08:25:00
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2. Can someone explain why we need a 24 hour timer on jumping to a new clone? - in EVE General Discussion [original thread]
Destiny Corrupted wrote: Clone jumping more often would mean that there's more pvp in the game. As we all know, more pvp means that there's a lack of consequences for undesirable behavior. This is something that's not in line with current devel...
- by Tobiaz - at 2012.10.26 08:23:00
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3. Substantially decrease the mineral needs of BP's? - in EVE General Discussion [original thread]
I think the reason why you can so often find Meta 1 to 3 at prices below T1 productions costs, because even at a super-hub like Jita low-meta supply is unreliable at best. So customers looking to fit a low-budget ship don't bother checking the ava...
- by Tobiaz - at 2012.10.26 01:20:00
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4. Substantially decrease the mineral needs of BP's? - in EVE General Discussion [original thread]
Zimmy Zeta wrote: About the only tech 1 product you can manufacture for pofit is ammo. But it takes a while to realize that, and especially beginners are so proud when they build their first missile launcher (off a 0 ME 0 PE Blueprint with may...
- by Tobiaz - at 2012.10.26 01:09:00
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5. The number of supercaps is too damn high! - in EVE General Discussion [original thread]
CCP made the very stupid mistake of making the Titan a combat ship. this means it scales and so 'more is better'. Combined with the ease and negligible cost for individuals to own and operate their own personal titan the situation where there a...
- by Tobiaz - at 2012.10.25 23:34:00
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6. Sticky:Testing ASB adjustments on Duality - in Test Server Feedback [original thread]
The amount of people in this thread supporting a '1 ABS max' solution is rather overwhelming and coming from many people that are not simply theory-crafting, but have a lot of first-hand experience. Wanna bet CCP SoniClover is going to ignore the...
- by Tobiaz - at 2012.10.25 14:26:00
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7. CCP allow miners to defend against bumpers ? - in EVE General Discussion [original thread]
Tali Ambraelle wrote: James 315 wrote: In all seriousness though, there are plenty of ways to defend against bumpers. Go mine in low/null and shoot them. In all seriousness though, no. They don't want to because they don't want to be in...
- by Tobiaz - at 2012.10.25 13:53:00
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8. Pic's from dual, test sever. ORE FRIG and THE NEW MInmatar destoryer - in EVE General Discussion [original thread]
The mining frigate looks silly with only 2 out of 3 possible turret points used.
- by Tobiaz - at 2012.10.24 15:25:00
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9. Sticky:Dev Blog: More from you and less from the evil nasty NPC - in EVE Information Portal [original thread]
Why is CBD Corporation selling probes? The Caldari have several NPC mining corporations too, you know.
- by Tobiaz - at 2012.10.24 15:21:00
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10. Why a high sec nerf is good for industrialists. - in EVE General Discussion [original thread]
Silk daShocka wrote: Tobiaz wrote: And may I remind you that that 'larger market' is coming a LOT from 0.0 demand? RvB's ship-grinder aside, it's 0.0 where the most stuff gets destroyed, especially when compared to the number of inhabitants...
- by Tobiaz - at 2012.10.24 13:53:00
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11. Why a high sec nerf is good for industrialists. - in EVE General Discussion [original thread]
Silk daShocka wrote: Tobiaz wrote: I think the NPC slot rent currently does rise when they are all permanently occupied. Problem is though that with the current availability of slots, it doesn't rise enough. The effect should be increased s...
- by Tobiaz - at 2012.10.24 13:51:00
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12. Why a high sec nerf is good for industrialists. - in EVE General Discussion [original thread]
Ghazu wrote: So there are no POS to be found in highsec? Increased competition over a much larger market. Decreased consumer wealth is blatantly false, see speculators. Your reasons are inadequate. And when there are hostiles in system, I s...
- by Tobiaz - at 2012.10.24 13:35:00
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13. Why a high sec nerf is good for industrialists. - in EVE General Discussion [original thread]
Mara Rinn wrote: Lord Zim wrote: Which is why there would have to be changes done to hisec's industrial mechanics to give nullsec a natural advantage. In fact, if nullsec started exporting more goods than it imported, that would be awesome. ...
- by Tobiaz - at 2012.10.24 13:18:00
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14. Why a high sec nerf is good for industrialists. - in EVE General Discussion [original thread]
Ghazu wrote: Tobiaz wrote: Ghazu wrote: Why does hisec think they somehow deserve the abundance of convenient facilities when they don't even pay sov bills, they get all that fo free, why? Because in empire, it's almost impossible to g...
- by Tobiaz - at 2012.10.24 11:15:00
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15. Why a high sec nerf is good for industrialists. - in EVE General Discussion [original thread]
Ghazu wrote: Why does hisec think they somehow deserve the abundance of convenient facilities when they don't even pay sov bills, they get all that fo free, why? Because in empire, it's almost impossible to get rid of your competition throug...
- by Tobiaz - at 2012.10.24 11:04:00
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16. Why a high sec nerf is good for industrialists. - in EVE General Discussion [original thread]
baltec1 wrote: Tobiaz wrote: Lord Zim wrote: Diva Ex Machina wrote: Really, if nullsec alliances wanted more industry then they would make 0.0 a welcoming place for miners and industrialists. But from what I've seen, miners and industr...
- by Tobiaz - at 2012.10.24 10:15:00
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17. [Proposal] Fix Wardec Exploits - in Assembly Hall [original thread]
Junko Sideswipe wrote: Being brought into the Dec Shield mutual war circle jerk by a Dec Shield Ambassador corp has educated us on how broken the new war system is. Please fix this broken mechanic. Also being told by a GM this is working is in...
- by Tobiaz - at 2012.10.24 09:56:00
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18. Low/Dull Discussion & Solution - in EVE General Discussion [original thread]
Megos Adriano wrote: Vera Nisjivaen wrote: Opertone wrote: Why FPS online games always more exciting than EVE? Tactics is the answer - I am very experienced in online shooters. Weapon lethality is high, you alone can kill people one by o...
- by Tobiaz - at 2012.10.24 09:15:00
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19. Why a high sec nerf is good for industrialists. - in EVE General Discussion [original thread]
Lord Zim wrote: Diva Ex Machina wrote: Really, if nullsec alliances wanted more industry then they would make 0.0 a welcoming place for miners and industrialists. But from what I've seen, miners and industrialists are barely tolerated in nul...
- by Tobiaz - at 2012.10.24 08:14:00
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20. Why a high sec nerf is good for industrialists. - in EVE General Discussion [original thread]
Evei Shard wrote: Tobiaz wrote: Mining however only increases from 20M to 35M per hour or so, when you switch high-sec for low-sec, which, as witnessed by the lack of low-sec miners, apparently is not enough. Going by raw numbers and m/...
- by Tobiaz - at 2012.10.24 07:34:00
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