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Author |
Thread Statistics | Show CCP posts - 24 post(s) |
D'Kelle
Federal Navy Academy Gallente Federation
40
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Posted - 2012.05.22 21:16:00 -
[361] - Quote
Vaju Enki wrote:Angeliq wrote:CCP pls answer this ONE QUESTION!
Why did you "stayed the course" with the crappy Inventory Feature after all the negative feedback from Sisi? Negative from some people, not everyone dislikes the new inventory. :) |
Max Gades
The 8th Tribe Seraphim Dragoons.
5
|
Posted - 2012.05.22 21:19:00 -
[362] - Quote
Didnt mention it earlier but if you close one of the item windows and then realize you need it again you have to close all of the in order to get the one you need again back up...
COME ON I MEAN REALLY? NO FUNTIONALITY RIGHT THERE. MAKE THE GAME EASIER FOR CRYING OUT LOAD NOT A SUPER HUGE PAIN IN THE ***!!!!! |
Amelie Dallocort
ScrapYard Dogs Laika.
0
|
Posted - 2012.05.22 21:20:00 -
[363] - Quote
2 failed downloads @ 'bout 600Mb and now this...
http://dl.dropbox.com/u/19485898/EVE%20Online%20Launcher%20v.1.jpg
( the % dl & Mb dl ratio out of sync) |
D'Kelle
Federal Navy Academy Gallente Federation
40
|
Posted - 2012.05.22 21:24:00 -
[364] - Quote
Vaju Enki wrote:Angeliq wrote:CCP pls answer this ONE QUESTION!
Why did you "stayed the course" with the crappy Inventory Feature after all the negative feedback from Sisi? Negative from some people, not everyone dislikes the new inventory.
Try giving your head a shake see if there is a brain cell in there.YES EVE IS HARD dumb ass no ones bitching about that, only the poorly unfinished or not clearly thought out items / tools we get given when the other stuff worked fine.
Its not as if they didn't get feed back on it from testing on Sisi damming it. |
Davina Sienar
The Misinterpretation of Silence Mean Coalition
2
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Posted - 2012.05.22 21:27:00 -
[365] - Quote
Again
A fix for a thing that was not broken
thnx to the UI-Programmer-nerds that dont PLAY the game at all
nice to know u have 100's of tree / pulldown menues on ur programming tools screen... no need to have that inside eve^^
<< You all got the Chance to test Inferno on Singularity and bring your Ideas.>>
looks like there was a LOAD of reply... but just no one listening...
thnx
OPTIONAL or GTFO |
Skelf Scunner
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.05.22 21:27:00 -
[366] - Quote
Any news on a roll back of the inventory nonsense?
At least until it has been redesigned |
Saska Samar
Old Spice Labs Sailors of the Sacred Spice
2
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Posted - 2012.05.22 21:28:00 -
[367] - Quote
When looting a mission the new design means that if I open 20 cans (Notics - a winning idea CCP) then click 'loot all' it takes the look but sends me back to my inventory rather than the can opened before - this is how it worked with a seperate cargo hold and loot can windows.
Was it designed to be that way as It's now a pain to loot mutiple cans
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Arra Lith
HUSARIA Curatores Veritatis Alliance
13
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Posted - 2012.05.22 21:29:00 -
[368] - Quote
Why clicking SHIFT to open window? It would be much easier to just double click container for that.
Managing POSes now is nightmare. Open silo to empty it, open corp hangar -> silo window closes... Moving cargo to silo is even bigger nightmare as you dont know which silo needs to be opened (and you cannot open it from space in new window ).
UI should make life easier, new version just made everything takes at least 2x longer to do. I wanted to play EVE to shoot things, not to fight with cumbersome interface... |
Angeliq
Soimii Patriei Nulli Tertius
122
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Posted - 2012.05.22 21:34:00 -
[369] - Quote
WHY U NO LIKE DOUBLE-CLICK CCP? Velator vs Tornado https://forums.eveonline.com/default.aspx?g=posts&t=62323 Velator vs Oracle https://forums.eveonline.com/default.aspx?g=posts&t=109741 |
Karl Hobb
Imperial Margarine
292
|
Posted - 2012.05.22 21:34:00 -
[370] - Quote
I know CCP is working on the window state memory and that should solve a lot of problems with the new inventory. Kudos. I do have a few suggestions that I think would solve many of my own gripes.
Pinned windows should remember their settings and stay where they are through session changes. Pinned windows should not change their container view unless prompted from the tree, and should remember which container they have open. Unpinned windows should open into a new unified window separate from any pinned windows. Focus for a unified, unpinned window should always default to the last opened container. If a container is pinned, it should not show in an unpinned, unified window. +1 in local |
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FyreAx Feilong
Sticky Backed Plastic
3
|
Posted - 2012.05.22 21:37:00 -
[371] - Quote
Living in a WH just got even more complicated. Your inventory system take much too long to load as it tries to load every single container within range including every gun in the POS . Can miss entire fights now while SMA loads. Well done. (<---this is in sarcasm font just fyi) |
Hamster Too
Golden Fowl Silent Requiem
33
|
Posted - 2012.05.22 21:42:00 -
[372] - Quote
Flying Squidwolf wrote:Isabienij wrote:The new inventory system was clearly not designed for players living out of a POS. I'm not exactly sure who the new inventory is designed for.
The only people that come to my mind are station traders and even they will start slashing their wrists after a couple of days of having to reopen/reorder their windows after each login. |
Clayton Dozer
7
|
Posted - 2012.05.22 21:45:00 -
[373] - Quote
how is item value assessed in my hanger some of the items that it shows a price on is hundreds of thousands to over a million isk more than market buy or sell prices. is it figured buy a 3 month average before ccp nerfed incursions and some modules prices were over inflated? i think im trolling this forum post correctly if im not then please shut up.. |
Hottie MissHotHot
Ware Hounds
0
|
Posted - 2012.05.22 21:53:00 -
[374] - Quote
Dear CCP,
WTF?!
First off before discussing the main topic of this letter (Data Cores), let me congratulate you on the excellent job you have been doing as a whole on the recent EVE expansions, and indeed the game itself. You guys (male an female GÇô guys doesnGÇÖt have to be males) have been doing a great job of getting back to the basics and returning EVE Online to the eye-candy/pew-pew-fest that it so rightfully should be. While there are issues with the window, good Job over-all and thank you (I have faith that the window issues will be fixed).
Now, on to Data Cores.
My first question to you is: Is EVE Online intended to be about GÇ£the daily grind?GÇ¥
It has been stated that: GÇ£While we do acknowledge that initial the initial period to train up for high-level research agents take times, effort and money, we are not particularly fond of the passive datacore income in general. Indeed, once the initial requirements are met, this is not so much of an active profession and more of a passive collection of items, which we want to look at.GÇ¥
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Hottie MissHotHot
Ware Hounds
0
|
Posted - 2012.05.22 21:53:00 -
[375] - Quote
Which leads up to my second question: Is passive income a problem?
EVE mirrors many aspects of real life (having to have an income to pay for hobbies/passions, insurance, market fluctuations, conflict over territory and/or opportunities, etc.). However Data Cores have been one of the few possible passive income options, and only with high Skill Point requirements and a significant level of grinding (with meager mission payouts). Once even the best R&D agents are available to you, you still are unable to GÇ£get richGÇ¥ off of it.
It could be said that you never get something for nothing, and this is true, however the time, Isk, Skill Points, and effort are hardly GÇ£nothing.GÇ¥
Is there a real world example that corresponds to Data Cores? I believe so - rental properties share many parallels with Data Cores. There is a significant upfront investment in exchange for long term gains GÇô a trickle of cash from month to month. The payback is slow, and the investment large causing few to put the effort forth to obtain these 2 similar income streams.
In EVE if you have 3 characters on 1 account that are all optimally set up for Data Core generation you will not even make enough Isk to Plex, while the amount of time required to get to this point = around 90-120 days per character depending on implants for a total investment of 9-12 months (not including the PVE skills required to be able to grind for the R&D agents). This arrangement would reduce the monthly grind required to maintain an EVE Online account significantly, but at a price tag of $98.55 to $209.88 in real world U.S. Dollars (depending on implants and payment method with $98.55 optimized in both and $209.88 minimized in both). To put it in terms of Plex GÇô 5.66 Plex on the low side to 12 plex on the high side GÇô that means a payback period of 34 GÇô 68 months (3-6 years) are required just to get the amount that was spent on the account while training the skills required to get Data Cores (not including the cost of the skillbooks, ships and ammunition).
I personally have 8 Eve Online accounts with 12 characters GÇô 10 of which have maxed out Data Core gathering skills. Can I make Billions of Isk in a year under the old system? Yes, but each character makes less than 100Mil Isk a month and my total investment is over $1225 (only including R&D skills and bare minimum PVE skills). This does not include all of the Isk for ships, skill books, and ammunition, not to mention time and angst that went into procuring this small stream of residual Isk income.
To have all of the time and money that went into getting Data Cores basically reduced to nothing is a real slap in the face. I'm sure anyone can imagine how they would feel if they paid $1225 for something and put in long boring hours and had it basically confiscated. Bottom line GÇô lousy.
Now I am not one to gripe and whine about a problem, at least not without proposing a reasonable solution. I have a few proposed solutions to this problem:
1. Reinstate the old system. (The people who get data cores are not getting rich off of it, the market prices are reasonable, and dues have already been paid)
2. Reimburse players in cash for the losses that the new system causes. (lets face it GÇô not going to happen)
3. Reimburse players in Plex for the losses that the new system causes. (reasonable and has less cost to CCP).
4. Give players the option of getting back the Skill Points that were spent into these skills, and applying the standings gained with R&D corps to a different corp (lets face it R&D corps suck). (While not as nice as option 1 it is reasonable and gives players a chance at compensation without any cost to CCP (other than implementation) and is much like what was done with the removal of the learning skills a while back)
I do dearly love EVE Online and hope to play for years to come. However remembering what was said in the not to distant past (something along the lines of we ignore their words and look rather to their actions) I am canceling all of my accounts (8 accounts) and I am calling on my fellow capsuliers to also stand up and be counted.
Is GÇ£the grindGÇ¥ what you (CCP) want EVE to be about? If it is, I think I can even live with that (possably... those are some sexy ships... Mmmmm), but I am not interested in dealing with a company that abuses it's costumers, and negating that much real world money, time, and effort without some form of compensation is abuse. I realize that you (CCP) view the Data Core system change as a process, and you might have things already set up to take care of this situation - I like to think so and hope that that is the case. However action is demanded as precedent has already been set, and if I am wrong and you (CCP) do not have a plan in place or intend to compensate players for their loss, then I will be forced to take the $1370 (minimum) that I spend on this game each year and sadly go elsewhere.
Again you guys have been doing a great job with the new expansions GÇô EVE is shinier than ever before and 3 times as sexy. I am exited to see what great new innovations you come up with next!
Respectfully, Hottie MissHotHot
P.S. Screen-shots of canceled subscriptions will be attached to this when sent to CCP, but not in distribution on the forums. |
Pappy Rockmunch
Serenitatis Research
0
|
Posted - 2012.05.22 21:58:00 -
[376] - Quote
Unified Inventory = badly designed product, still unclear who thought it will make players life easier? Low res screens (laptops and 19' screens) have very bad interaction when you at POS and try to move stuff around 5-6 construction arrays/labs, the drag&drop feature responds bad to scroll up and down when you got 7 devisions on each array open and its even worse when you don't remember how you called each array and your screen lacks the pixels to stretch the inventory window big enough.
Options for solution: 1- add "disable new inventory" button, so that people can choose how they like to manage their assets. 2 -create a buffer zone to drag & drop items you want to move between hangars. 3- add Cut-Paste as option, alternative to drag&drop item/s. |
Xarhariel
New Eden Recon Force
0
|
Posted - 2012.05.22 22:03:00 -
[377] - Quote
Stealth bombers, missiles and associated effects = win.
Filters - I like
With regards to the unified inventory, I remain.... unconvinced by it.
- If I've got a load of ships in the hanger and I want to move some items from the ship at the top, I've got to select the ship to bring up its cargo, scroll down to the item hanger and then select the items and drag them over, it's not a disaster, but it just doesn't seem quite right to me - especially when you've used Windows for years and gotten ever so slightly used to moving things from one window (folder) to another (folder) by dragging and dropping, much like the old inventory.
^ I know you can open up a folder in a new window and relive "the good old days before change happened", but, if I undock and then dock up again the old window is no longer there :'( also, it involves more effort than the old system of click the item hanger - get 1 window, click the ship hanger - get another window, drag and drop.
- "Xarhariel's Raven" and "Xarhariel's Raven Navy Issue" look remarkably similar depending on how wide your side bar menu is.
Also because of the fact that the ship type is at the end of the ships name in brackets, I now have to read the name of the ship and then select it as opposed to the old way of looking at the icon of the ship and being easily to pick out what the ship is you want. (Yes I know you can view ship icons by selecting "ship hanager")
- Using the old system, the ships in you hanger felt like an epic arsenal waiting to be unleashed on an unsuspecting universe , under the new UI, the ships in the side menu feel like "meh folders" .
- Did I mention that the new UI feels less intuitive compared to the older version (to me anyway)?
For me, the best thing CCP can do right now is put the icons back for the item hanger and the ship hanger so that they open up a new window (using the new UI window style if they want) for each hanger. - As for corp hangers, POS and orcas, I'm quite sure others can suggest something.
Hopefully, CCP will take on board our criticisms of the new system and then do exactly the same thing they did after incarna, when they removed ship spinning. ("Take it out, put it back in")
As an aside, given that they've gotten shot of the old inventory system - shouldn't the option, in the "General Settings" tab, of 'Merge "Items" and "Ships into station panel' been removed given that it now appears to be a little on the redundant side? |
Razgriz Shaishi
Helix Pulse Rolling Thunder.
4
|
Posted - 2012.05.22 22:05:00 -
[378] - Quote
CCP SoniClover wrote:CCP Punkturis wrote:CCP Tuxford wrote:Hannott Thanos wrote: Edit: also, yay, a dev noticed me! And, I hate undocking all the time to see my EHP with the DC. I want to know my EHP when I'm docked :'(
You have no idea how much I want this as well, just ask anyone from my team confirmed. he talks about this probably every day! Talks about? Moans and bitches more like it... And while your at it, please make it so that it shows the effects, when active, of non-passive shield and armor hardeners. There is little reason why somebody would want to see the non-active EHP/resistance bonus of active hardener modules, they are worthless when inactive anyway. |
pipin meh
NED-Clan
4
|
Posted - 2012.05.22 22:06:00 -
[379] - Quote
Give our old inventory back ccp!! this **** is useless.....
Warp to friendly pos.. open cargo hold.. and i see ******* 30000 guns and **** in my cargohold invertory.. what is this madness? |
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CCP Punkturis
C C P C C P Alliance
2311
|
Posted - 2012.05.22 22:11:00 -
[380] - Quote
Vimsy Vortis wrote:The "All wars" tab on the wars panel doesn't actually show all wars. It shows the 50 most recently declared wars.
Can you name things based on what they actually do?
it's called "All wars" because it's where you access all wars. To get the other wars you have to search for a corporation or alliance and get their wars.
Before Inferno you'd go to that tab and get nothing. We felt that was kind of lame so we made it so you see the 50 most recent wars when you get there.
Vimsy Vortis wrote:When you join a war as an ally you get no kind of notification about it. You get notifications when other people join the same war, but not when your corporation joins it. That is ********.
Thank you! I'll look into this. Your point totally makes sense!
CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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homopate Jouhinen
Science and Trade Institute Caldari State
0
|
Posted - 2012.05.22 22:14:00 -
[381] - Quote
G'Shad wrote:The navigation through the new unified items window is difficult enough. Having the Corp hangar as part of it is now crippling. The delay on acknowledging the corp tabs are there is frustrating, there is constant issues trying to drag items between corp tabs; and if you are trying to pull from containers in one tab to drop in another tabGÇÖs containers , just forget about it.
There was a reason that the ships, times, and corp hangars were all separate windows before. With them all in one now, there is great difficulty with interacting between them.
Looking through the forums, it seems there was enough playtest feed back on these kind of issues that the unified items window should not have been included at this point.
i so agree with this guy! make a bottomn to get the old stuff back. why make it so that you have to left click for inventory. right on ships left on open new window then right click youre ship then *make active* that is 4 clicks instead of 3 wich were before and now i allways have to scroll down after hitting inventory or corp hanger for that matter. my corp hangar / station hanger /ships are like looking through a market now . i dont like markets. i want the **** to feel like its actualy mine.. i want the OLD inventory. make a buttomn to take it back just like the walk in station feature. |
Endokra
Mad Pod Desease
0
|
Posted - 2012.05.22 22:16:00 -
[382] - Quote
Inventory is awful but CCP-¦s motto still is:
We boldly break what never broke before.
As if there weren-¦t a billion other (broken) things they should have fixed for years now....
Really CCP... everytime we think it can-¦t get worse you proof us wrong |
Jared Tobin
Bloodstone Industries B.S.I.
10
|
Posted - 2012.05.22 22:18:00 -
[383] - Quote
This thread asks for feedback, so here's my feeback:
THE "UNIFIED" INVENTORY UI:
I seriously do NOT like it, and, unlike some people who "complain about people complaining, ad nauseum", I, and many of my Corp and Alliance members, do not like it for the following logistical reasons:
1) TOO MUCH TIME SPENT AT START OF GAME: I have to do so many "ONE HANGAR IN NEW WINDOW" clicks just to get some "familiar semblance" of every corporate office of ours. [ADD 5-20 MINUTES IN STATION UPON LOGGING IN]
2) CAN WINDOW UPON CAN WINDOW: Sadly, if I OPEN A CONTAINER which happens to be IN a Corporate Hangar window, a whole NEW "Unified Inventory Window" opens up - which then I have to shorten/resize (and minimize the side panel...again), and then place it to where it used to comfortably be. [ADD MORE TIME IN STATION BEACUSE...]
3) ALL THAT TIME FOR NOTHING: Once all my "customization" (a seemingly feeble attempt at "working with" the forced "Unified Inventory System") is "done"... BAM! It's all for nothing when you undock and redock. ALL WINDOWS DISAPPEAR AND DO NOT SAVE THEIR PREVIOUS LOCATIONS AND SIZES WHEN "STEP 1" (see above) needs to be done all over again... [AGAIN REDO EVERYTHING, ADDING ANOTHER 5-20 MINUTES PLUS ADDITIONAL TIME FOR INDIVIDUAL CORP HANGARS AND CORP CONTAINERS AS NEEDED]
THE "UNIFIED" INVENTORY DESTROYS FLUIDITY:
As a multi-divisional corporation like ours (again, our personal feedback to CCP/EVE Devs), we utilize Corporate Hangars and Corp Containers between our Science/Research/manufacturing members, our Mining members, and our Security/Missioin/Incursion members: Much of which requires multiple windows open at one time while docked - which, under the "NEW UNIFIED INVENTORY UI" has now become an apparent and awful waste of time and energy:
1) ORIGINALLY: We have spent many years developing, fine-tuning and working comfortably within our own system of "where things go", "who places what where", all while utilizing Corporate Containers inside Corporate Hangars (due to security, logistical and logical organization, and efficiency) in order to have our "well-oiled machine" (so to speak) continually flowing with MINIMAL time spent (depending on each member's jobs/tasks/interests). For our corporation (again, our time for feedback in the appropriate forum), our Corporate Hangars (and all their specific Station Warehouse Containers) were set up in terms of our own "unified efficiency" between our Mining Division members and our Research/Manufacturing Division members to be able to work together. (Our Security Division has their Hangars and sub-Containers to work within).
2) SADLY: The "UNIFIED INVENTORY UI" (dis)functionality has completely destroyed every member's ability to accomplish these major tasks with small (and vast) amounts of container-usage / item-sorting using "movement" BETWEEN several Corporate Hangars and/or Corporate Containers (Station Warehouses, technically)...without spending an overabundance of wasted time.
WHY AN ESTIMATED PRICE?
1) Seriously: If I or an authorized member placed a buy order for some T2 parts or extra minerals, and they always (and ONLY) show up in the "DELIVERIES" window... then showing us an estimated price is highly pointless... and a waste of screen real-estate. (I mention "Screen Real Estate" simply because, with all this "Unified Inventory UI" being UN-UNIFIED [ripped apart by multiple open hangars/containers as individual windows], it really is taking up more space.
2) Pragmatically: A majority of our corporation is VERY Economically aware and Industrially founded. Hence, we see absolutely NO PURPOSE (in this feedback/opinion) for Est. price values for every window. It's overkill. (PERHAPS SHOULD BE AN OPTION. TOO...?)
IN CONCLUSION WITH SINCERITY:
I, PERSONALLY, AM ASKING (with representation of 20+ individuals today whom work symbioticly using OUR OWN aforementioned "system", depending on multiply opened "windows") THAT THIS INVENTORY UI SHOULD BE OPTIONAL.
After all, if this whole "UNIFIED UI" mess isn't an option, then why hasn't anyone questioned the: "Merge 'Items' and 'Ships' into Station Panel" option which is still in the ESC MENU (under "GENERAL SETTINGS")? And why bother keeping an "ASSETS" option on the menu - because technically, our inventory isn't truly unified at all... for now. [gulp]
PLEASE REVERT THIS "UNIFIED INVENTORY UI" -or- MAKE IT OPTIONAL (just like how you brought back the "in station hangar ship view" to make the "Captains Quarters" optional.)
POSSIBLE COMPROMISE:
Only other "compromise" I can think of would be to at least separate 3 entities from each other, while "unifying" them:
1: A QUICK "CURRENT STATION INVENTORY window you are docked at. (That would save some time for both quick and complex tasks during all facets of gameplay one can do while docked at a station.)
2: "UNIFY" A CORP OFFICE (if an office is present at the station you are docked at), THUS truly "unifying" the Corporate Hangars separated from a pilot's personal items.
3: THIRDLY: A "UNIFIED" SHIP UI would make more sense... (It's one thing to have a filing cabinet in my home, but I wouldn't go there to look for my car, my fridge and my furniture as well.) CCP/EVE Developers obviously thought about that, otherwise our "Wallet(s)" and "Assets" would be "unified" as well.
......Or throw everything into one single button, prominently place an image of an "apple" somewhere on the screen and assume everyone will comply/like the game.
[Sorry... I couldn't resist keeping this 100% joke-free... and you gotta admit, "Unification" UIs do conjur up either a "single-button" ideology of a company with fruit for a logo... or... The Borg.]
(PC Client, Windows XP Pro SP3) |
Hosiden
The Drunken Empire Fatal Ascension
0
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Posted - 2012.05.22 22:18:00 -
[384] - Quote
I dont know who came up with this new inventory system. To parafrase Rescue me "There must have been a meeting of the minds and the minds where a no-show"
i looked at it on SiSi, almost vomited, then looked at the feedback treadh, and realised that its gonna reach TQ without any fixes being applied to it from your devs. Not to mention the replies from the devs have been nothing but arrogant and flat out dumb. It's almost like incarna all over again, but not as bad. "we know better than the players giving the feedback" seem to be the general concensus.
In a proper dev cycle, this wouldnt have gone past the drawing board.
Listen to the feedback, and redo the system, or atleast make us opt out of this horrible new inventory system. And how the F did CSM give this the green light?
Oh: and feedback? How about this magnificent example? https://forums.eveonline.com/default.aspx?g=posts&t=104539&find=unread It has it all, arrogant devs, clever players giving feedback, even some trolling. Most if it is good sauce, but you wont read it anyways, cause you are more focused on being smug over the new missiles or the new ugly ass amarr v3 skins. |
Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
107
|
Posted - 2012.05.22 22:20:00 -
[385] - Quote
Hamster Too wrote:Flying Squidwolf wrote:Isabienij wrote:The new inventory system was clearly not designed for players living out of a POS. I'm not exactly sure who the new inventory is designed for. The only people that come to my mind are station traders and even they will start slashing their wrists after a couple of days of having to reopen/reorder their windows after each login.
Yes..... unless of course you station trade remotely and use the assets window, not the hangar. Oh the irony!
But seriously, the way you cannot have a separate cargo window that STICKS when docking or undocking is a mayor nuisance. And while you are at it, please create a shortcut for it. In fact, please put the whole inventory tree on a different shortcut. Forum-unbanned since 2011.10.20. |
Esrevid Nekkeg
Justified and Ancient
90
|
Posted - 2012.05.22 22:25:00 -
[386] - Quote
Vaju Enki wrote:Angeliq wrote:CCP pls answer this ONE QUESTION!
Why did you "stayed the course" with the crappy Inventory Feature after all the negative feedback from Sisi? Negative from most people, not everyone dislikes the new inventory. Fixed that for you.
All members of our corp are 'not happy' with the new UI. And that is putting it really mildly.... In essence it uses more screen real estate than having multiple windows open in the old system, especially when managing a POS. And did I mention more mouse clicks and keyboard strokes? And POS guns mixed in the same long list as, for example, the SMA's and CHA's? And CHA's not having convenient and easy to navigate tabs for the subdivisions any more? Etc., etc.
Glad you like it, but I don't. Here I used to have a sig of our old Camper in space. Now it is disregarded as being the wrong format. Looking out the window I see one thing: Nothing wrong with the format of our Camper! Silly CCP......
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Antihrist Pripravnik
Scorpion Road Industry Devil Devided By Zero
13
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Posted - 2012.05.22 22:25:00 -
[387] - Quote
The first thing to notice is horrible implementation of the inventory system. I mean, come on. Try to loot the rats with a Noctis. The window does not close, instead it switches to cargo hold. In order to close the window, like before... and that was fine!... you now have to Shift+click. Really? Take into account the amount of containers/wrecks a typical salvaging of a mission/complex includes.
On top of that, the inventory interface just got smaller because of the left side menu. And since you must have it opened because you can not do pretty much anything with item management without it, it makes the actual content area size very small, especially on laptops.
The idea of filters is good, but the implementation is bad. What you have effectively done is finally implement personal hangar tabs (maybe without even realising that). But instead of building the filters to be in a form of tabs which you can open/switch between, which are much easier to manage, you went for the checkboxes (?!). So instead of having a great feature that everyone in game wanted for so long, we got a cluttered interface which we need to fight against in order to use it.
I won't even mention the inventory management on a POS.
You have done some great things in this expansion too (in Crucible as well). I know you can do better for the inventory system. CCP Ytterbium: Yarrblblbgrlblbgrlblblblbblbgrlblblbgrblblyarrrrdrooooooolonthekeyboardlikealunatic |
Jayem See
Yulai Guard 1st Fleet Yulai Federation
38
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Posted - 2012.05.22 22:31:00 -
[388] - Quote
My heart goes out to WH dwellers with this patch.
The UI is absolutely awful as it is implemented.
Sorry CCP, I will stick up for you where I can, but this hasn't been thought through properly. Look at the Sisi page that Tippia (and others) painstakingly took the time to help you with and feel.......shame.
Lots of shame.
Implementing something that takes playability back so far is embarrassing. I hope the Diablo creators find the time to troll you back. God knows you have trolled us with this one.
Aaaaaaand relax. |
Glarbl Blarbl
Orion-Glarbl Mining Bureau
6
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Posted - 2012.05.22 22:32:00 -
[389] - Quote
Didn't read the rest of the thread b/c i like my blood pressure low, thanks.
The inventory revamp is certainly ambitious.. I like where it's going, however:
-I need my active ship's cargo to be visible ALL the time (like the GMT date -- oh wait, we needed those 12 pixels...)
-Should make it easier to drag stuff between hangars -- currently it's like trying to thread spaghetti, or i have to shift-drag a bunch of stuff every time i dock.
-Remember how i had the inventory windows set up the last time i docked, whenever i'm in a place with a corporate hangar it should open up the second window I opened the last time i was there. I should ALWAYS see the market deliveries window.
-don't close my cargo window when i jump or undock. ESPECIALLY IF I PIN IT.
All in all, it seems like a good first start. The problem lies in this recent obsession CCP has with "freeing" screen space. EVE is about information. The space battles are pretty, but you can't fight them without having information. And you get information from the windows. If you insist on making me click through **** to find the information i need it means I will spend more time opening and closing windows or hovering for damn tooltips than i do playing the game. That's tedious.
If you're going to make it more complicated, make it so I can really customize my setup. Let me have one window that's always my HQ inventory, sorted by category. Let me tell every hangar at once which columns i want, in which order. Do cool stuff, don't make the game a crapton of shift-clicking just to drag some minerals into a production hangar. |
1Of9
Body Count Inc. Pandemic Legion
62
|
Posted - 2012.05.22 22:36:00 -
[390] - Quote
Seriously CCP, put a ON/OFF tick in options for old and new inventory like the captain room thingy
people actually pay to play, not to wonder what where all the damn time |
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