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21. Sticky:EVE Online: Inferno - Issues thread - in EVE Information Portal [original thread]
MotherMoon wrote: taintedms wrote: MotherMoon wrote: taintedms wrote: I really wish you guys would stop trying to find ways to modify what you built in some sort of compromise. No one wants the new inventory UI. I promise even CCP memb...
- by Mathieollo - at 2012.05.24 01:22:00
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22. Sticky:EVE Online: Inferno - Feedback thread - in EVE Information Portal [original thread]
Commander A9 wrote: Hey...wasn't there something mentioned about releasing Empire-specific skill requirements to operate Battlecruisers and Destroyers? And along with that, wasn't there a plan to have CCP award all Empire-based Battlecruiser an...
- by Mathieollo - at 2012.05.24 01:13:00
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23. Sticky:New dev blog: Unified Inventory Changes - in EVE Information Portal [original thread]
Once Bitten wrote: The question is how has this improved anything over the old functioning system. to date, it hasn't, that's for sure and i won't try to tell you any different but, i will say that it does have vision behind it, i can easil...
- by Mathieollo - at 2012.05.24 01:11:00
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24. The new items/ships/cargo interface - it's awful - in Player Features and Ideas Discussion [original thread]
yeah, it would be nice if they'd roll back this FUBAR until it's worth using, already one workday shot to hell.... definitely would like to see the new unified UI come back IF and WHEN it's ready though.
- by Mathieollo - at 2012.05.23 23:34:00
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25. Sticky:EVE Online: Inferno - Issues thread - in EVE Information Portal [original thread]
i have to say on the UI, i don't think it should be razed to the ground like so many seem to want, but in the meantime we do need something usable.
- by Mathieollo - at 2012.05.23 23:11:00
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26. Sticky:EVE Online: Inferno - Issues thread - in EVE Information Portal [original thread]
Melcanthet wrote: My lauccher had to update, but it didn't work : i received a long log which tell me to relaunch the launcher . I tried to launch repair.exe but it didn't work ... i simply hate this new launcher which his completely useless,...
- by Mathieollo - at 2012.05.23 19:16:00
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27. Sticky:EVE Online: Inferno - Issues thread - in EVE Information Portal [original thread]
Sil Nela wrote: New asset window keeps appearing each time I jump through a gate - like the new window but getting tedious yep, i noticed this annoying issue as well, thankfully it seems only the new inventory UI has kept the bothersome be...
- by Mathieollo - at 2012.05.23 18:35:00
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28. Sticky:New dev blog: Unified inventory - in EVE Information Portal [original thread]
looks very nice and like a huge improvement to the inventory system as it currently as is as well as the UI overall, i just hope that windows that are pinned behave properly after session changes as well, a small annoyance but a pretty big hurdle ...
- by Mathieollo - at 2012.05.04 00:37:00
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29. Sticky:New Dev Blog: UI and I GÇô Our Little Improvements Together V2 - in EVE Information Portal [original thread]
BeanBagKing wrote: Since this has turned into a suggestion thread I wanted to point out my idea for reducing another clickfest :) It's linked so you can read the whole thing, but the short of it is a way to save fleet settings so that you ca...
- by Mathieollo - at 2012.04.29 09:46:00
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30. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
so wait, i heard about missile balancing? does that mean missiles will finally stop bending the laws of physics around their gameplay mechanics and... *shock* work like missiles actually do? or did i read that wrong and they're getting nerfed to s...
- by Mathieollo - at 2012.04.29 07:36:00
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31. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Preston Vane wrote: At least we now have thousands of ppl with BC V who didn't bother training it before ikke bensuper wrote: CCP Ytterbium wrote: Destroyer / battlecruiser skill revamp is not coming for Inferno. We will make sur...
- by Mathieollo - at 2012.04.23 16:48:00
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32. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
good to know in that case, it just kind of made me wonder why ccp hadn't said what would happen except if you were at lvl 5, glad to hear that though.
- by Mathieollo - at 2012.04.21 14:09:00
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33. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Razor Rocker wrote: When is this actually going to be implement? I know I've trained up BC and destroyer to 5 for this patch, but I also know a lot are still training them. What happens if you are 1/2 way done BC 5 when the patch hits? do you g...
- by Mathieollo - at 2012.04.21 10:38:00
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34. Training/Dueling charges and ammo - in Player Features and Ideas Discussion [original thread]
i just hate to say it, but you guys are seriously the easily most close minded and negative community i never dreamed possible, wow.
- by Mathieollo - at 2012.04.20 05:01:00
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35. Training/Dueling charges and ammo - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Mathieollo wrote: i agree honestly, but... so long as it's done in a way that's not confusing, what's the harm? that and there is an intended purpose, so it's hardly "for no real reason". You're literally doubling t...
- by Mathieollo - at 2012.04.19 07:27:00
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36. Training/Dueling charges and ammo - in Player Features and Ideas Discussion [original thread]
i agree honestly, but... so long as it's done in a way that's not confusing, what's the harm? that and there is an intended purpose, so it's hardly "for no real reason".
- by Mathieollo - at 2012.04.18 21:49:00
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37. Training/Dueling charges and ammo - in Player Features and Ideas Discussion [original thread]
Heathkit wrote: I think in theory it's a good idea, but in practice how would it work? Would you have a training variant of every size and type of ammo? Ammo choice vs enemy resists is a big part of pvp, so the practice ammo would have to be ex...
- by Mathieollo - at 2012.04.18 20:34:00
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38. Training/Dueling charges and ammo - in Player Features and Ideas Discussion [original thread]
Velicitia wrote: Obviously it is, since they've decided to **** around with the naming of missiles and modules in the recent past i think i understand why some modules information displays a negative percent for a buff now..... even still t...
- by Mathieollo - at 2012.04.18 20:26:00
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39. Training/Dueling charges and ammo - in Player Features and Ideas Discussion [original thread]
mxzf wrote: I'm still failing to see how it's better for the game for CCP to implement a whole new set of ammo to confuse people with rather than either you just taking your duel to Sisi where it won't matter or you just stopping firing when th...
- by Mathieollo - at 2012.04.18 20:09:00
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40. Training/Dueling charges and ammo - in Player Features and Ideas Discussion [original thread]
yeah i know what you mean, honestly though, easy fix for hull damage, make the training bullets only ignore the last few structure points, how difficult that would be to implement opposed to ignoring it entirely however i can't say though but ther...
- by Mathieollo - at 2012.04.18 14:44:00
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