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Author |
Thread Statistics | Show CCP posts - 44 post(s) |

Qzack
Legion of the Lucid Misfits
0
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Posted - 2012.05.23 22:02:00 -
[721] - Quote
Well, I see that a large number of players have already stated the fact that the new Unified Interface is very unappealing. But I still feel the need to add my complaint to the list.
While the new user interface does make the client look cooler, it has practically done nothing but hurt your players in game experience. Now the simple task of salvaging/looting a mission or 0.0 anomaly has become more 2-3 clicks to open and loot all of the drops, to having to change the inventory back from your ship's cargo every time you want to loot the next wreck. For small scale this would not be a problem, but salvaging a larger complex, mission, anomaly, this is just a major pain.
When operating inside a POS, do I really need to to open ALL POS starbase structures (guns, tower fuel bay, manufacturing lines... etc) when all I need to do is change ships or reload my ammo? And if I have to, why have them showing on the tab if I am out of range of them to actually look inside to see the contents?
Please CCP, do not turn into Facebook, updating things that do not need to be updated.
P.S. Fix the bug where offline characters still show up in local. |

magikalcoffee
In Your Moms Red Clam DOT
0
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Posted - 2012.05.23 22:08:00 -
[722] - Quote
hi this is my first post I've never found anything CCP have done in the past has warranted me wasting my game time to write on this crap but this patch is utter bull the new inventory windows are 10 steps back in my opinion why would i want to trawl through multiple option trees to look in my ship hanger or what ever hanger i feel like this not only takes a lot more time than it did previously but the ridiculous amount of loading time just to look at ships in a POS hanger makes a quick ship change for pvp virtually impossible and heaven forbid u actually double click on a ship in the corp hanger because i ended up with a notification window telling me that my ship did not belong to me and i was denied access this window would not close or cancel and i needed to reboot. this thread is in-undated with responses to your poor decision to "update" a perfectly good and working system into a slow and utterly pointless pile of crap. and after trawling through numerous posts i see no reference to the ghosting of characters in system and chat boxes. players in my corp that i know to have logged of are still showing in corp chat and local, there is no way of knowing how many people are in the low sec system with you or if u are about to get into a fight with 1 or 10 players!!! overall another **** poor patch by ccp that we are all so unfortunately familiar with just a note if i was so f***king terrible at my job i would get fired the only reason people continue to give u there hard earned money is because this game was so awesome carry n the way u are going and you wont need to fire any one as u will have ruined your game to the point where no one no matter how good it was would be foolish enough to give u morons any more money. |

Urlic Skarsol
Viziam Amarr Empire
0
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Posted - 2012.05.23 22:20:00 -
[723] - Quote
Accessing your items when your in Station, There is a delay between 5 to 15 seconds (a thinking or accessing symbol shows Up) before i can access my items never Had that long of a delay ever |

Messoroz
AQUILA INC Verge of Collapse
233
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Posted - 2012.05.23 22:21:00 -
[724] - Quote
Here's an highly informative visualization of how long it takes to load inventory at a tower with 8 SMAs and 6 CHAs.
http://www.youtube.com/watch?v=v-kRZY2WdUU |

Commander A9
East Khanid Trading Khanid Trade Syndicate
14
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Posted - 2012.05.23 22:42:00 -
[725] - Quote
Station Containers and Warehouses configured to have items remain unlocked when items are deposited into them lock them anyway. If CCP wants to make changes: -rollback to old inventory system (pre-Inferno) -enable ships wobbling in hangar view (pre-Captains Quarters) -add more missions (NPC fleet vs. NPC fleets that actually shoot) -stop "fixing" what isn't "broken" |

Mathieollo
Ind Inc
1
|
Posted - 2012.05.23 23:11:00 -
[726] - Quote
i have to say on the UI, i don't think it should be razed to the ground like so many seem to want, but in the meantime we do need something usable. |

Tandariel Neliom
School of Applied Knowledge Caldari State
0
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Posted - 2012.05.23 23:14:00 -
[727] - Quote
New launchers look amazing
**BUG** I can no longer remotely manufacture off a blueprint - I get an error saying none of the required components are present, whilst they're clearly in the hangar. Think this is since the patch as it worked yesterday? I'm going to have to travel to my manufacturing base to make some of those tasty drone damage augmenters, can't do it remotely. And nope, it's not just the new blueprints, doesn't work for old ones either (checked). Still works if you're in station with the blueprint.
New UI is counterintuitive and a right pain for those of us who have a big screen and like to work with several windows open and drag between them. Sure, you can shift click to open your item hangar as a seperate window from your cargo hold - but then open a container in the item hangar, and it opens in your cargo hold window instead- GRRR - I have to shift click to open seperately again.
Really really prefer to open wrecks as a seperate window, located right next to my cargo hold window, then selectively decide what I want (and where I want it, if containers in cargo hold), and just drag across so I can see it leaves window (a) and arrives in window (b). Yes, you can drag to the folder list- but they're smaller targets than the cargo window (or icons therein) and I've missed the snatch a couple of times at speed and lost some valuable loot when I didn't realise it hadn't moved.
|

Karash Amerius
Sutoka
50
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Posted - 2012.05.23 23:22:00 -
[728] - Quote
Getting a strange bug here I was wondering if others were as well.
Docked. Moving items from current ship cargo hold to station containers seems to be locking the items inside the container...even if the container is configured for "unlock". This is happening randomly, and not consistently at all...so I am hesitant about reporting a bug I cannot duplicate all the time.
Also, as has been reported...Moving large numbers of items between places is LAGAGGEDON. I have rights on that term. Karash Amerius Operative, Sutoka |

Powers Sa
GoonWaffe Goonswarm Federation
182
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Posted - 2012.05.23 23:25:00 -
[729] - Quote
You've never tried to load the Goonswarm Federation mentor hangar. That **** took 2-3 minutes before inferno. I haven't even bothered checking since the patch. |

Alain Kinsella
111
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Posted - 2012.05.23 23:26:00 -
[730] - Quote
"Fixed a problem where players didn't correctly leave chat channels, leading to server-side performance problems."
This is not fixed. I have a corp chat channel showing someone still in it, while the Corp window says that character is offline. I may have come here from Myst Online, but that does not make me any less bloodthirsty than the average Eve player.
Just more subtle.
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Ketov Aktar
Grey Wolff
4
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Posted - 2012.05.23 23:31:00 -
[731] - Quote
Items load really slow when docking and corp hanger is still slow. Corp channel still has players showing that are not online. |

Cuchulain Ulster
Republic Military School Minmatar Republic
0
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Posted - 2012.05.23 23:53:00 -
[732] - Quote
I am terribly illiterate when it comes to computers so please bear with me. Also, I am posting this from work, so I canGÇÖt retrieve any more details about my computer other than itGÇÖs an older model MAC desk top, the kind that is self contained in the big flat screen monitor.
The issue I have noticed is Eve Voice doesnGÇÖt seem to function at all. When right clicking on a channel tab and selecting join audio nothing seems to happen. Also it doesnGÇÖt seem possible to perform an echo test from the escape menu. I have tried this with multiple characters and channels. I am wondering if this is an issue only effecting MAC users, or are other players having the same problem?
Also tabs, menu options, the undock button, items in hanger, etcetera, donGÇÖt seem to respond at all, or they need to be clicked repeatedly before there is any response. Further more the mouse pointer will get stuck on things like space, window edges, the station environment. Then if you try to do something else your point of view ell swing around wildly or you are stretching a window all over the place. Both of these bugs happen randomly but often. Having skimmed the most recent pages other people seem to be describing situations at least some what similar to this. So it seems unlikely this is a MAC only problem.
What other users are experiencing these problems? Should I be posting any of this in the MAC forum? Any feed back/advise would be appreciated.
|

Phoebe Cho
Red Federation RvB - RED Federation
1
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Posted - 2012.05.24 00:08:00 -
[733] - Quote
BUG: Autopiloting to a station seems to work most of the time. However, manually telling a ship to dock at a station (coming from a gate or whatever), and then turning on autopilot actually stops the ship from docking. Once the warp to station is complete, the ship will just sit outside of the station without actually docking. |

Messoroz
AQUILA INC Verge of Collapse
234
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Posted - 2012.05.24 00:43:00 -
[734] - Quote
Powers Sa wrote:You've never tried to load the Goonswarm Federation mentor hangar. That **** took 2-3 minutes before inferno. I haven't even bothered checking since the patch.
Fun fact, pre inferno, all you had to do is quickly tab between List and Icon view and you would instantly load the hanger. My POS hangers had the same issue pre inferno but that was the instant solution because :CCP:
Now the bug is even worse because you can't see your own cargo until everything else loads. |

pugal
The Executives Executive Outcomes
0
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Posted - 2012.05.24 00:46:00 -
[735] - Quote
Missiles and Bombs are awesome.
The item/inventory windows are clunky and counter-intuitive.
BUG!!! when you log off in a system you stay listed in local. Also probably related is sometimes people coming into system aren't listed in local at all. Can be a real Problem or Boon for pvp depending on who's shooting who. |

Galandriel
Vae-Victus Lunar Industries Partnership
1
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Posted - 2012.05.24 01:01:00 -
[736] - Quote
ISSUE: With the new Unified Inventory system at a POS it is impossible to tell the difference between all the different corp hangars in the UI tree on the left.
SOLUTION: Allow us to rename corporate hangars and ship maintenance arrays and display their name in the tree instead of just corporate hangar array.
This is already in place for the POS itself and that works really well.
This is what my life at a pos is like right now:
Screenshot of my unified inventory |

Huttan Funaila
222 EVE
0
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Posted - 2012.05.24 01:03:00 -
[737] - Quote
As a software developer, I'm going to point out that the memory leaks in this build are far worse than previous builds. Each time one enters/leaves a station, it gets slower and slower until it finally throws some unhandled exceptions. So if I am doing a level 2 mining mission that involves 10 trips back to the station to drop off the ore, I'm going to see my desktop at least once, and maybe several times. It appears that the more windows I have open, the worse this situation becomes.
When doing missions, I usually have the mission description open, chat windows open and the general open going into the station. When leaving, I usually have the mission description open, chat windows open and inventory is open as well. |

MotherMoon
Blue Republic RvB - BLUE Republic
715
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Posted - 2012.05.24 01:10:00 -
[738] - Quote
taintedms wrote:MotherMoon wrote:taintedms wrote:I really wish you guys would stop trying to find ways to modify what you built in some sort of compromise. No one wants the new inventory UI. I promise even CCP members that try and actually play the game with it will want it gone. It was a lot of hard work, i understand. But all you can do is try, and if at the end of the day no one likes it - make it go away. Dont adapt it. Dont filter it. Just take it out of the game. No iteration of it will ever be useful. In my 7 years playing this game this is the one and only thing that i can honestly say has no place in this game. Even previous poor decisions worked themselves out, but this will not.
You guys just spent an entire year earning your reputation back with the players. We had to "burn Jita" to get your attention, and this appears to everyone as the first of the same old mistakes all over again. LISTEN to us. You have plenty of posts confirming this is a bad idea, and that everyone was fine with the old system. Just give it back. No, people like you can kiss my ***. The new UI is kick ass. It can be removed and added back in as a simple new button for the neocom that opens the optional Unified items window. Make it what it should be. A tool. That only replaces the items window in hanger and NOTHING ELSE. Unless you want it to, by 1st opening the unified items tool from the neocom. THEN EVERYONE WILL BE HAPPY I dont know what forum you are reading, but, well... thats simply not what "everyone" has said. If anyone wanted this even as an "option" they would have said so - at some point. But no one does. Why would they? You can do everything - more efficently, with the old inventory system. Whats the use in wasting extra code in the game for a tool no one would use? So maybe its you that should be kissing my asterisks. but you're lying, lot of people Love the new UI, even if you're blind to it. Why dust 514 is on Console and not PCBattle field 3 salesXbox 360: 2.2 millionPlayStation 3: 1.5 millionPC: 500,000 |

Mathieollo
Ind Inc
3
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Posted - 2012.05.24 01:22:00 -
[739] - Quote
MotherMoon wrote:taintedms wrote:MotherMoon wrote:taintedms wrote:I really wish you guys would stop trying to find ways to modify what you built in some sort of compromise. No one wants the new inventory UI. I promise even CCP members that try and actually play the game with it will want it gone. It was a lot of hard work, i understand. But all you can do is try, and if at the end of the day no one likes it - make it go away. Dont adapt it. Dont filter it. Just take it out of the game. No iteration of it will ever be useful. In my 7 years playing this game this is the one and only thing that i can honestly say has no place in this game. Even previous poor decisions worked themselves out, but this will not.
You guys just spent an entire year earning your reputation back with the players. We had to "burn Jita" to get your attention, and this appears to everyone as the first of the same old mistakes all over again. LISTEN to us. You have plenty of posts confirming this is a bad idea, and that everyone was fine with the old system. Just give it back. No, people like you can kiss my ***. The new UI is kick ass. It can be removed and added back in as a simple new button for the neocom that opens the optional Unified items window. Make it what it should be. A tool. That only replaces the items window in hanger and NOTHING ELSE. Unless you want it to, by 1st opening the unified items tool from the neocom. THEN EVERYONE WILL BE HAPPY I dont know what forum you are reading, but, well... thats simply not what "everyone" has said. If anyone wanted this even as an "option" they would have said so - at some point. But no one does. Why would they? You can do everything - more efficently, with the old inventory system. Whats the use in wasting extra code in the game for a tool no one would use? So maybe its you that should be kissing my asterisks. but you're lying, lot of people Love the new UI, even if you're blind to it.
yep, well said, everyone likes options, but no one likes to lose an option they already had. :) |

Fenrir en Thielles
Sloth Industries
0
|
Posted - 2012.05.24 01:37:00 -
[740] - Quote
Had a random crash at 9:37 EDT. |
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Kane Vilorde
GoonWaffe Goonswarm Federation
0
|
Posted - 2012.05.24 02:01:00 -
[741] - Quote
Thanks for making me go from Space Rich to Space Broke CCP. This is for you:
http://i.imgur.com/SxFgL.jpg |

Fuji Tamura
Martyr's Vengence Test Alliance Please Ignore
0
|
Posted - 2012.05.24 02:22:00 -
[742] - Quote
FIX LOCAL FIX LOCAL FIX LOCAL FIX LOCAL
showing 50 people in system when there are only 5 actually......and you can at least tell how many corpies have logged in since DT......
OMG this is terrible....this is the most broke patch since the "don't turn off your computer, the patch accidently erased you boot.ini file" patch...
oh CCP you never cease to amaze me...even 5 years later
I am so dissapoint
FIX LOCAL FIX LOCAL FIX LOCAL FIX LOCAL |

Karadion Kohlar
GoonWaffe Goonswarm Federation
99
|
Posted - 2012.05.24 02:51:00 -
[743] - Quote
Assets just dropped 5 billion isk probably due to the missing containers crap. No clue what went missing though. |

Jakob Anedalle
University of Caille Gallente Federation
0
|
Posted - 2012.05.24 02:56:00 -
[744] - Quote
Booted twice tonight in last two hours with "Socket connection lost" Just me or other folks too? |

Dirch Passer
State War Academy Caldari State
2
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Posted - 2012.05.24 03:05:00 -
[745] - Quote
I'm fairly sure you just happened to use the hidden shortcut 'w+t+f' which purges all your belongings. |

Niko Lorenzio
United Eve Directorate
50
|
Posted - 2012.05.24 03:14:00 -
[746] - Quote
So I logged in today to find all my items and ships from Friggi M12 GONE... bye bye... no more. Except for an ibis and a few items that were delivered to me by courier. I can see I'm not the only one with this issue on this thread. How has anyone resolved this? Did you guys file a reimbursement petition? I wanted to file a petition but I couldn't find the proper one... and I know reimbursement ones take friggen weeks.
P.S. No I have not bee hacked, my filters are not checkmarked, I have not misplaced them in a corp hangar, and yes they dont appear in my assets either.
P.P.S. Fix people still showing up in chat channels after they log off. |

Jita Joe2 Jones
Science and Trade Institute Caldari State
20
|
Posted - 2012.05.24 03:25:00 -
[747] - Quote
Having an issue with looting I open the cans and when I click loot all the client hangs for a few seconds then resumes , this slows the process considerably , also the loading times on your items or corp hangars , virtually anything with a large amount of items in it , is horrendous. Even the drone bay is slow. I opened the drone bay on a Nightmare today and I should have packed a lunch! Also finding the last loot can in each mission is flagged as another players and gives me a thief warning even when abandoned first |

Trek Starkiller
Goldleaf Enterprises
0
|
Posted - 2012.05.24 03:31:00 -
[748] - Quote
The new inventory system is totally ruining the experience for me. In station, trying to move a large quantity of items from my corp hangar to my personal hangar to reprocess led to a 15 minute delay of game because the "estimated" price had to recalculate everything after each item moved. Perhaps making the estimated price an option or adding a "calculate price" button would speed up all inventory operations?
When salvaging today I found quite another annoying problem with the inventory windows. Trying to open up a dozen loot cans at once and clicking the Loot All button for each in rapid succession (the old way I did it) just kept opening up my Noctis bay. And again the estimated pricing delayed everything. It took me twice as long to salvage as normal as a result.
Seriously considering putting Eve in the trash now. I try to use Eve to relax, but the past couple days have been too annoying. I know you guys tried to make a nice new inventory system, but it looks like you failed miserably.
I haven't mined yet, I'm not looking forward to seeing how the orca is gonna work. |

Tulok Delunn
ALFA Mining Inc
0
|
Posted - 2012.05.24 03:36:00 -
[749] - Quote
Tried to place a command center in Agoze (0.2 system) yesterday and today and got the following message "You can not place a command PIN as you are not a part of the alliance that holds sovereignty in this system" Is this a bug or something that was missed on the patch notes? Anyone else experience this issue? |

Mr McFlingue
Fake World
1
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Posted - 2012.05.24 04:26:00 -
[750] - Quote
Morning CCP, After watching the fanfest I really thought that you guys were going to listen the players before making/launching extension... I was wrong.
One more time it seems that you just done what you wanted to do and didnt took in concideration the feedback from players that went on sisi for tests.
Lots of time wasted for features that nobody gives a damn ,who cares to know how much worth your cargo, and really annoying feature of having all your pos modules loading for ages when you just want to take your PI out of cargohold.
Players wanted to see: - more ship ( redone the same one) - new modules ( 3 new modules) - something cool for pos ( nothing) - lots more...
Please, I hope that you gonna read this 34 pages (and number growing daily) of players that are not happy and do something about it.
BTW, also if you can do something about muticlient. Lots (if not a majority) of players have mutiple clients and nothing is been done. That Clone maker is a total crap or if duplicate files, have to rename, twitch and **** each time there is a patch, ANNOYING.
Love your game, but for god sake put your effort into what the players wants.
Regards, a paying customer. |
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