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Author |
Thread Statistics | Show CCP posts - 44 post(s) |
Alice Katsuko
Terra Incognita Intrepid Crossing
118
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Posted - 2012.05.22 19:25:00 -
[271] - Quote
Inventory window does not store view settings for individual item categories. For example, it is no longer possible to see ships as "Icons" and items as "Details" at the same time. This is a bit annoying.
The Guardian shows an incorrect corporation decal. It shows the Sarum Family decal, instead of the Carthum Conglomerate decal.
The Paladin shows the Sarum Family decal, instead of the Carthum Conglomerate decal. This was reported on the Test Server subforum.
The Anathema shows the generic Amarr decal, instead of the Khanid Innovations decal.
The Purifier is missing its corporation decal.
In general, I suspect most of the Amarr ships have the wrong decals. Either give them the right decals to match the descriptions, or change the descriptions. This issue was reported when Amarr V3 was released onto the test server some weeks ago, and I am very surprised that it has made it to release. |
Nivin Sajjad
Cocytus Excavations
0
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Posted - 2012.05.22 19:26:00 -
[272] - Quote
At least this isn't a game breaking bug, but engine glow intensity seems to have been dimmed a lot. This means for most of my ships instead of a nice solid glow I can now see the much darker engine nozzle edges poking through the thruster flames. IMO this makes the backsides of ships look hideous.
Also how come active ships are no longer shown in the hangar? There's streamlining, and then there's outright hiding information from the interface. |
Azura Solus
Canibus Liberum
7
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Posted - 2012.05.22 19:27:00 -
[273] - Quote
when i dragged the system lisudeh from the storylin mission (shipyard teft) window It drags into chat as A link with the name None found. but still links the proper system
bug report id 135885 |
Janus Nightmare
ECP Incorporated
8
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Posted - 2012.05.22 19:27:00 -
[274] - Quote
C32347K17732 wrote:Please group POS guns in inventory, this is reallly annoying.
And sometimes it take 15seconds to load inventory.
Agree. Even grouping by type would suffice.
Finally, I've noticed that after jumping, there is a much longer delay in the time between clicking to warp to a new location and being able to activate any modules. Used to be I could click warp, and just before the "Warp Drive Active" I could activate. Now that delay is significantly longer. |
RoCkEt X
Hostile. PURPLE HELMETED WARRIORS
0
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Posted - 2012.05.22 19:27:00 -
[275] - Quote
can i just point out.... LOCAL.
STILL SHOWING LOGGED OFF CHARACTERS.
14 pages in and no dev has responded, acknowledged or confirmed the presence of this as an issue.
-Rock. |
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CCP Soundwave
C C P C C P Alliance
989
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Posted - 2012.05.22 19:28:00 -
[276] - Quote
Janus Nightmare wrote:C32347K17732 wrote:Please group POS guns in inventory, this is reallly annoying.
And sometimes it take 15seconds to load inventory. Agree. Even grouping by type would suffice. Finally, I've noticed that after jumping, there is a much longer delay in the time between clicking to warp to a new location and being able to activate any modules. Used to be I could click warp, and just before the "Warp Drive Active" I could activate. Now that delay is significantly longer.
I think that might be a good short term solution. Being able to rename structures and searching for them might be even better long term, but we'll talk options tomorrow morning and see what we can do. |
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Salpun
Paramount Commerce Masters of Flying Objects
269
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Posted - 2012.05.22 19:28:00 -
[277] - Quote
RoCkEt X wrote:can i just point out.... LOCAL.
STILL SHOWING LOGGED OFF CHARACTERS.
14 pages in and no dev has responded, acknowledged or confirmed the presence of this as an issue.
-Rock. Did you submit a bug report in game. Will help them alot more then a forum post |
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CCP Soundwave
C C P C C P Alliance
989
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Posted - 2012.05.22 19:29:00 -
[278] - Quote
RoCkEt X wrote:can i just point out.... LOCAL.
STILL SHOWING LOGGED OFF CHARACTERS.
14 pages in and no dev has responded, acknowledged or confirmed the presence of this as an issue.
-Rock.
Let me fix all three.
I'll respond by acknowledging that this is an issue and are actively working on a fix.
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Lady Zarrina
Republic Military School Minmatar Republic
27
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Posted - 2012.05.22 19:32:00 -
[279] - Quote
Yes POS's are a nightmare, but honestly they really need to be reworked. And reworking POS's should have been way higher in priority than the inventory system.
But I do like many of the new features in the new inventory system. Heading in the right direction with a few fixes and changes. Allocate resources to FiS |
Samillian
Moonshine Industries The Last Chancers.
159
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Posted - 2012.05.22 19:33:00 -
[280] - Quote
Currently every time I jump a gate the inventory window reaserts itself even though I've closed it. |
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CCP Soundwave
C C P C C P Alliance
989
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Posted - 2012.05.22 19:34:00 -
[281] - Quote
Lady Zarrina wrote:Yes POS's are a nightmare, but honestly they really need to be reworked. And reworking POS's should have been way higher in priority than the inventory system.
But I do like many of the new features in the new inventory system. Heading in the right direction with a few fixes and changes.
It's an entirely different workload that wouldn't be handled by the same people. POSs are currently on our plan, scheduled to start work at the end of the year when the designated team finishes what they're doing now. |
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Tippia
Sunshine and Lollipops
7050
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Posted - 2012.05.22 19:36:00 -
[282] - Quote
CCP Soundwave wrote:I think that might be a good short term solution. Being able to rename structures and searching for them might be even better long term, but we'll talk options tomorrow morning and see what we can do. GǪjust remember to keep the former when you do the latter so you don't just replace functionality, but actually add some as well.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |
XxARROSxX
Catalina Operations and Logistics Division Supernova Federation
0
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Posted - 2012.05.22 19:36:00 -
[283] - Quote
Samillian wrote:Currently every time I jump a gate the inventory window reaserts itself even though I've closed it. always seems to me like whenever a new patch is released, inventory windows and other windows like to put themselves whereever they want whenever they want to pop up lol... though they have always fixed it in the passed im sure they can do it again... rest easy =P |
Emah Spina
Burning Napalm Northern Coalition.
2
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Posted - 2012.05.22 19:37:00 -
[284] - Quote
CCP Soundwave wrote:Talon SilverHawk wrote:CCP Soundwave wrote:Smoking Blunts wrote:CCP Soundwave wrote:
1: We're really trying to thin down the right click menu, so I'd prefer not having them back. One thing we could look into is shortcuts to different sections of the unified inventory? So you'd still open the unified inventory, but just on the exact tab you want.
2: Definately dealing with this. Not sure what the solution is but needs to be dealt with.
3: Fixed in tomorrows patch over downtime.
4: This doesn't have much to do with the unified inventory, but yes, I completely agree.
why do we need a trimmed down right click menu btw? A right click menu with 15 options is about the worst functionality in the world. Not being able to have multiple windows if you want them is about the worst functionality in the world. Can't believe you guys ignored the feedback in the test thread. Tal You can have multiple windows. Shift click an inventory and they get separated.
I don't know how you think we play the game. But that doesn't work very well for general flying.
For capitals, this UI change is pretty much a game breaker. I generates helluva lot more clicking, looking and guessing.
Cargo Hold, Fuel Bay, Corporate Hangar and Ship Maintenance Bay We use these things, maybe not all of them on every op. But most of them.
In short, this new UI change to our item management is NOT saving us any clickes. It's not well designed and the layout is pretty terrible.
At least give us the option of having Classic Windows.
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Rrama Ratamnim
Phoenix Evolved Part Duo
19
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Posted - 2012.05.22 19:38:00 -
[285] - Quote
CCP Soundwave wrote:Lady Zarrina wrote:Yes POS's are a nightmare, but honestly they really need to be reworked. And reworking POS's should have been way higher in priority than the inventory system.
But I do like many of the new features in the new inventory system. Heading in the right direction with a few fixes and changes. It's an entirely different workload that wouldn't be handled by the same people. POSs are currently on our plan, scheduled to start work at the end of the year when the designated team finishes what they're doing now.
Well i hate to say it but considering the crazyness the UI system has taken now due to the state of the pos world, some patching may be needed anyway at this point, atleast the renaming of the structures, and the UI grouping similar structures into a CLOSED tree, i dont need to see my guns everytime i land on a pos to refuel it lol |
May O'Neez
Flying Blacksmiths
6
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Posted - 2012.05.22 19:38:00 -
[286] - Quote
OK, the UI-UI is finally on TQ, here are my concerns so far:
- The ship button disappeared, therefore the mosaic list of ships can't be found anymore, instead we have a tree with a difficult to read long text list (specially on large screens). I liked to have at a glimpse the looks of all my ships, now I feel like I'm searching them in the market. :/
- When looking for the ship button, I tried to reset the neocom in case of, and the items button vanished also ??? I cannot find it in the popup 'E' menu. ( * edit: it has been moved on top and renamed "inventory", nevermind * )
- The drones options in contextual menu has disappeared. Moreover, when no drones are present, the entry is sometimes not available in the inventory window, which forces you to use the fitting pannel to open the drones bay. I've closed and re-opened the inventory and the problem disappears. Maybe an init issue.
=> If you wanted to make ship contextual menus lighter, you should have removed CQ and Undock options instead, these are not related to the ship, rather to the current game state IMHO. It is longer to open the inventory and look for the ship than just right-clicking on the spinning view and select an option.
- When transferring objects between ships or the hangar, as expected it is very annoying if you try to use a single window: I just tried to transfer some ammo and had to try it twice because I was lost between 2 ships of same type and was unsure where I put them. So you finally have to either check all ships, or frenzy shift-click these and hope that you won't close them by accident (like I often do since the new Neocom system).
Not-UI related remarks:
- There's not only the login proxy's which is at heavy load, seems like the local and the chans are out of sync for some players of my corp. |
Asthariye
Angry Mustellid Iron Oxide.
11
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Posted - 2012.05.22 19:39:00 -
[287] - Quote
In addition to the massive pile of plexing problems I reported in my earlier post, confirming that we are seeing wartargets dock in 24th IC stations in systems the Minmatar militia owns as well, so that's not limited to the cal/gal warzone. Neutral stations are however still off limits.
Can a dev please confirm that this is a bug and NOT working as intended? Because that would really make those of us who busted our asses for the last two months working on the assumption of a complete station lockout feel better. |
Frank Pannon
Fearless Bandits Warsmiths.
14
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Posted - 2012.05.22 19:40:00 -
[288] - Quote
BearUkraine wrote:Maybe someone have said already, I dont know.
Issue - Before inferno I could type something in filter field in hangar (I am living in WH) and I was able to check every hangar's devision in order to find what I need. Now I need to type the name of item in the filter field every time I change the division. That is disaster!!! New UI looks cool but is not workable. Shame.
Repeating this for importance. |
Rrama Ratamnim
Phoenix Evolved Part Duo
19
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Posted - 2012.05.22 19:40:00 -
[289] - Quote
Emah Spina wrote: I don't know how you think we play the game. But that doesn't work very well for general flying.
For capitals, this UI change is pretty much a game breaker. I generates helluva lot more clicking, looking and guessing.
Cargo Hold, Fuel Bay, Corporate Hangar and Ship Maintenance Bay We use these things, maybe not all of them on every op. But most of them.
In short, this new UI change to our item management is NOT saving us any clickes. It's not well designed and the layout is pretty terrible.
At least give us the option of having Classic Windows.
Dude its 1 window, i mean honestly if u're in the cap and wanna see fuel, and your corp hanger open them side by side...
wanna refuel, drag fuel from corp hanger to either the new fuel window you opened iwth shift+click or just drag it to the fuel tree menu and drop it, or if you want to see it dropping hold for a second over fuel, and THEN youll see the fuel bay.
They already said the fix for the remembering window position is in the works to come out soon...
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Captain Praxis
EVE University Ivy League
33
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Posted - 2012.05.22 19:41:00 -
[290] - Quote
CCP Soundwave wrote:A right click menu with 15 options is about the worst functionality in the world.
There's nothing wrong with having a right-click menu with 15 options, provided they're all relevent to the context of the right-click and sorted into a suitably logical/intuitive order. Right-click -> do something is actually pretty efficient as an alternative to click object -> click button.
There's also nothing wrong with providing alternative routes to get to the same endpoint (which some of the missing right-click options were).
More options (for how to do something) is generally better than fewer options or just a single option. |
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Kalzin Maya
1
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Posted - 2012.05.22 19:41:00 -
[291] - Quote
trade session window stuck on the EVE bar, restart to fix |
Diabella Aihaken
Science and Trade Institute Caldari State
0
|
Posted - 2012.05.22 19:41:00 -
[292] - Quote
moving several items from ship cargo to item hangar or reversely cause lag/freezes |
Rrama Ratamnim
Phoenix Evolved Part Duo
19
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Posted - 2012.05.22 19:42:00 -
[293] - Quote
May O'Neez wrote:OK, the UI-UI is finally on TQ, here are my concerns so far:
- The ship button disappeared, therefore the mosaic list of ships can't be found anymore, instead we have a tree with a difficult to read long text list (specially on large screens). I liked to have at a glimpse the looks of all my ships, now I feel like I'm searching them in the market. :/
- When looking for the ship button, I tried to reset the neocom in case of, and the items button vanished also ??? I cannot find it in the popup 'E' menu. ( * edit: it has been moved on top and renamed "inventory", nevermind * )
- The drones options in contextual menu has disappeared. Moreover, when no drones are present, the entry is sometimes not available in the inventory window, which forces you to use the fitting pannel to open the drones bay. I've closed and re-opened the inventory and the problem disappears. Maybe an init issue.
=> If you wanted to make ship contextual menus lighter, you should have removed CQ and Undock options instead, these are not related to the ship, rather to the current game state IMHO. It is longer to open the inventory and look for the ship than just right-clicking on the spinning view and select an option.
- When transferring objects between ships or the hangar, as expected it is very annoying if you try to use a single window: I just tried to transfer some ammo and had to try it twice because I was lost between 2 ships of same type and was unsure where I put them. So you finally have to either check all ships, or frenzy shift-click these and hope that you won't close them by accident (like I often do since the new Neocom system).
Not-UI related remarks:
- There's not only the login proxy's which is at heavy load, seems like the local and the chans are out of sync for some players of my corp.
The ship list is there, click where it says ships and you get your ship icons,
If you want the old ship list back go into ESC menu and turn off the "combine ships and items" crap that they turned on with this release for some reason....
Fully agree with you on the f*cking streamlining of the right click menu and them removing the stuff we need to leave crap we dont |
Furoth
Black Avarice
2
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Posted - 2012.05.22 19:43:00 -
[294] - Quote
CCP Soundwave wrote:I think that might be a good short term solution. Being able to rename structures and searching for them might be even better long term, but we'll talk options tomorrow morning and see what we can do.
I'm going to throw out an idea. Take it, leave it, laugh at it but give it two seconds thought.
What if there was only ONE unified inventory window. We could browse the entire inventory from that window and with a double click on any line in a folder, open an inventory window without the list and filters (an "old style" inventory window). This way we could sort our windows the way we see fit. They will stay open, closed, scrolled up, pinned, etc, as was before the update and we still have the unified inventory to open new windows so we can manage our screens.
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Lady Zarrina
Republic Military School Minmatar Republic
28
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Posted - 2012.05.22 19:43:00 -
[295] - Quote
CCP Soundwave wrote:Lady Zarrina wrote:Yes POS's are a nightmare, but honestly they really need to be reworked. And reworking POS's should have been way higher in priority than the inventory system.
But I do like many of the new features in the new inventory system. Heading in the right direction with a few fixes and changes. It's an entirely different workload that wouldn't be handled by the same people. POSs are currently on our plan, scheduled to start work at the end of the year when the designated team finishes what they're doing now.
Fair enough, you definately know the required people better than myself (some random backseat armchair wannabe eve manager, hehe) But I am very glad to see it on your hit list. Allocate resources to FiS |
Tobin Shalim
Eclipse Industrials Quantum Forge
6
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Posted - 2012.05.22 19:45:00 -
[296] - Quote
Here's a major bug: ALL of my chat windows are gone.
I'm not talking private channels. I'm talking local, corp, alliance, EVERYTHING. Might want to fix that pretty quick, hmm?
Edit: it's doing it with both the optional client patch installed and not. |
Polly Oxford
GoonWaffe Goonswarm Federation
36
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Posted - 2012.05.22 19:48:00 -
[297] - Quote
CCP Soundwave wrote:
A right click menu with 15 options is about the worst functionality in the world.
The worst functionality in the world must be that the member's hangar list is now opening in the sidebar and isn't even ordered. Every time I try to open a hangar of another player in my corp Eve completely locks up for about 20s since it has to somehow incorporate 4000 new items in the sidebar. And then it isn't even sorted by name, so that feature became pretty much useless and I would really like the old context menu for opening a member hangar back, since it was an easy way to give out stuff without using contracts. |
XxARROSxX
Catalina Operations and Logistics Division Supernova Federation
0
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Posted - 2012.05.22 19:48:00 -
[298] - Quote
Tobin Shalim wrote:Here's a major bug: ALL of my chat windows are gone.
I'm not talking private channels. I'm talking local, corp, alliance, EVERYTHING. Might want to fix that pretty quick, hmm?
Edit: it's doing it with both the optional client patch installed and not. this happened to me in jita, however i left jita and relogged and all my chat windows came back, but still it is a bit of a problem...
also has anyone noticed that the local channel in jita appears to have been removed? im not against that by any means, im just looking for some confirmation |
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CCP Bella Bee
C C P C C P Alliance
31
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Posted - 2012.05.22 19:49:00 -
[299] - Quote
Tobin Shalim wrote:Here's a major bug: ALL of my chat windows are gone.
I'm not talking private channels. I'm talking local, corp, alliance, EVERYTHING. Might want to fix that pretty quick, hmm?
Edit: it's doing it with both the optional client patch installed and not. We are aware of issues with chat and working very actively on them. |
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AdZc
Legio Prima Victrix Imperius Legio Victrix
5
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Posted - 2012.05.22 19:50:00 -
[300] - Quote
Im getting a huge FPS drop, normally off the Graph (60+) now its down to a 38, very jerky also, it was fine pre patch. |
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