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Author |
Thread Statistics | Show CCP posts - 44 post(s) |
Invictio Zephirus
State War Academy Caldari State
2
|
Posted - 2012.05.22 21:07:00 -
[331] - Quote
Bit of a random one but cant align to Acceleration gates in my Tengu on level 4 missions, The overview button doesnt work neither does right clicking and pressing align, tried relogging with no success have to double click in space towards the gate.
Not a Major problem just thought i'd say |
Hashi Lebwohl
Oberon Incorporated RAZOR Alliance
4
|
Posted - 2012.05.22 21:18:00 -
[332] - Quote
Small annoyance:
I dock at a station with a freighter with a mixed cargo of ships and modules..
pre-patch
I could right click , select all and dump them either into the ship or module window and they would be sorted.
Post-patch
Right click, select all - drag to either ships or item hangar - nothing happens
Now you have to:
Select the modules only and drag to the item hangar
Select the ships only and drag them to the ship hangar |
GeeBee
Paragon Fury Tactical Narcotics Team
5
|
Posted - 2012.05.22 21:26:00 -
[333] - Quote
New Inventory system thing: Put back some elements of the old system so we have a deliveries and corp hangar button(where it was for the past however many years, why remove them now?), i found myself able to make windows like w used to which made me happy but i have to re-open it each time i dock or relog which makes me angry. Please fix so i can actually play the game.
rabble rabble rabble
heard of some crazy bug about opening inventory near a blue pos and its in your inventory....
characters getting stuck in local after logged out. |
Hannott Thanos
Notorious Legion
54
|
Posted - 2012.05.22 21:27:00 -
[334] - Quote
When orbiting a gate or station, pressing dock/jump does nothing. My ship will not approach or do anything, but keep orbiting at that range. Pressing dock or jump on a station or stargate off grid works, and my ship will warp and dock/jump.
Looking at it now, approach does not work either. I have to manually pilot within range by doubleclicking. |
McDarila
Lost Society Get Off My Lawn
7
|
Posted - 2012.05.22 21:36:00 -
[335] - Quote
I running into a major issue with visual effects, I am getting massave frame rate nerf when in a missle boat and the npc have missles as well. Turning off missle effects releaved this issue making the game playable.
My system is windows 7 intel I7 2.0GZ Nvidia GEforce gtx 560 (driver updated yesterday) 8 GB ram |
Steijn
Quay Industries
68
|
Posted - 2012.05.22 21:38:00 -
[336] - Quote
Drugs no longer have the skull & cross bones logo at the side of them when looting wrecks. |
Jupe Bratsilaken
Pator Tech Corp
1
|
Posted - 2012.05.22 21:38:00 -
[337] - Quote
I can't access any of my ship cargoes or my personal items hanger while in the same station as my corp hanger...
Access Denied: You have been denied access for the following reason: you require take access to open the container requested. Also the new '1 stop window' only has 2 spinny loading icons, nothing I can click on.
Now I can understand not having access to the corp hanger if I've been locked out, but that shouldn't stop me from accessing my personal stuff or accessing ship cargo holds.... should it? |
engjin
The Konvergent League
21
|
Posted - 2012.05.22 21:41:00 -
[338] - Quote
The client doesn't recognize more than half of my mouse clicks on my MacBook Pro using the trackpad.
I have to double click most of the time, sometimes it locks on clicks making the game unplayable. Multiple people have also reported the same issues in the Mac section of the forum. |
Sturmwolke
168
|
Posted - 2012.05.22 21:42:00 -
[339] - Quote
CCP Soundwave wrote:Salpun wrote:---== Issue #4 ==--- The 'xxx isk Est. price' bar at the bottom of the Inventory windows is redundant for me in 99.5% of situations and is just wasting space. Please give me the option to turn it off!
Issue 4 (the est price): We canGÇÖt guarantee that every piece of the UI fits your exact usecase. Information like this will continue to be available globally. By this logic every single piece of EVE should have an off button, which we won't do.
There are reasons why several folks are flagging down "wasted space/screen real-estate" in the numerous scattered posts. Not everyone displays & arrange their (static/non-static) window in uniform sizes, depending on function it can go right down to the absolute minimum size you can reduce it.
Now, try and reduce, for example, your ship's cargo window to the absolute minimum possible. It's barely usable now (compared to pre-patch). For those that run multiple windows in various sizes, the annoyance over lost screen space will build up over time.
In general, people don't generally appreciate other people ramming things down their way, especially when reasoning/design/implementation are FLAWED. The acid test is simple. When you break critical things, the backlash will be swift and overwhelming. Need I say more?
"We canGÇÖt guarantee that every piece of the UI fits your exact usecase" - is a very dismissive antagonistic statement in light of the above. The est. price bar, when you reduce things to absolute BASIC functionality for inventory systems, is purely bling. There is no argument or you'd implement it years ago, regardless of the technical hurdles as a critical piece of functionality. People are flagging this as unecessary bling that degrades screen real-estate, and you almost virtually dismiss them - implying/arguing the est. price bar as an "important feature" that needs to be available in EVERY WINDOW.
Who's failing logic here?
|
Steijn
Quay Industries
68
|
Posted - 2012.05.22 21:43:00 -
[340] - Quote
Steijn wrote:Drugs no longer have the skull & cross bones logo at the side of them when looting wrecks.
seems this is an intermittent bug, sometimes it works sometimes it doesnt, caused by session changes somehow? |
|
Taleal
Corp40562
0
|
Posted - 2012.05.22 21:45:00 -
[341] - Quote
Rommiee wrote:CCP Punkturis wrote:Highfield wrote:The Target Spectrum Breaker description concludes with :
Note: Will affect all targeting computers, including those of friendly vessels and of the host ship itself. Can be fitted to Battleship, Black Ops and Marauder class ships. Prototype Inferno Module.
Might want to remove the last sentence. Super Friends like to keep that sentence there, haters gonna hate! Interesting how the Devs are answering the easy questions here, but totally ignoring the HUGE unified inventory issue. Just like on the other threads over the last month. CCP listening.... don't make me laugh
Reading up to this point i was just about to go say the same thing.
CCP pulease dont touch stuff that isnt broken even more so dont break stuff that works fine!!! |
MotherMoon
Blue Republic RvB - BLUE Republic
705
|
Posted - 2012.05.22 21:46:00 -
[342] - Quote
Emah Spina wrote: I don't know how you think we play the game. But that doesn't work very well for general flying.
For capitals, this UI change is pretty much a game breaker. I generates helluva lot more clicking, looking and guessing.
Cargo Hold, Fuel Bay, Corporate Hangar and Ship Maintenance Bay We use these things, maybe not all of them on every op. But most of them.
In short, this new UI change to our item management is NOT saving us any clickes. It's not well designed and the layout is pretty terrible.
At least give us the option of having Classic Windows.
How does this sound?
Shift click open window, say corporate hangar. Then drag the new window to the Neocom to create a short cut on the Neocom.
Shortcuts on neocom always open new window in classic style.
Shortcuts on neocom can be put into folder
Windows remember where they where in space now when you undock. Why dust 514 is on Console and not PCBattle field 3 salesXbox 360: 2.2 millionPlayStation 3: 1.5 millionPC: 500,000 |
Hashi Lebwohl
Oberon Incorporated RAZOR Alliance
4
|
Posted - 2012.05.22 21:46:00 -
[343] - Quote
A request:
right click - sort by estimated price....I have a hangar full of junk (700+ items) that apparently is worth 5.8 billion.
|
MotherMoon
Blue Republic RvB - BLUE Republic
705
|
Posted - 2012.05.22 21:47:00 -
[344] - Quote
GeeBee wrote:New Inventory system thing: Put back some elements of the old system so we have a deliveries and corp hangar button(where it was for the past however many years, why remove them now?), i found myself able to make windows like w used to which made me happy but i have to re-open it each time i dock or relog which makes me angry. Please fix so i can actually play the game.
rabble rabble rabble
heard of some crazy bug about opening inventory near a blue pos and its in your inventory....
characters getting stuck in local after logged out.
+500 Why dust 514 is on Console and not PCBattle field 3 salesXbox 360: 2.2 millionPlayStation 3: 1.5 millionPC: 500,000 |
Amymuffmuff
CTRL-Q Iron Oxide.
5
|
Posted - 2012.05.22 21:50:00 -
[345] - Quote
Main issue i have been getting is of people showing in local and in channels that aren't online and haven't been for a long while.
I even logged off some 4 hours ago and came back and the people who were apparently in my channels then after logging off were still there even though they weren't active.
|
MotherMoon
Blue Republic RvB - BLUE Republic
705
|
Posted - 2012.05.22 21:51:00 -
[346] - Quote
I have more idea. Return the UI to how it use to be on the neocom. Then add a new, unified Item window on the neocom. All of the buttons in eve will act as if you're always holding shift. Unless you toggle the shift key.
This way the unified item window is a tool, like the notepad. And can be opened and closed when you want the functionality it offers. Why dust 514 is on Console and not PCBattle field 3 salesXbox 360: 2.2 millionPlayStation 3: 1.5 millionPC: 500,000 |
Taleal
Corp40562
0
|
Posted - 2012.05.22 21:52:00 -
[347] - Quote
CCP Punkturis wrote:bob bobert wrote:Rommiee wrote:CCP Punkturis wrote:Highfield wrote:The Target Spectrum Breaker description concludes with :
Note: Will affect all targeting computers, including those of friendly vessels and of the host ship itself. Can be fitted to Battleship, Black Ops and Marauder class ships. Prototype Inferno Module.
Might want to remove the last sentence. Super Friends like to keep that sentence there, haters gonna hate! Interesting how the Devs are answering the easy questions here, but totally ignoring the HUGE unified inventory issue. Just like on the other threads over the last month. CCP listening.... don't make me laugh To be fair, I've monitored forums like this. The people monitoring these pretty much know nothing. I don't mean to be offensive, but the actual dev's do not have time to monitor these forums. Thats what more "people friendly" or "socially normal" people are for. I also don't mean to say that dev's can't talk to other people, but well... no they usually can't... :D thank you very much! I'm a pretty people friendly dev, and I'm here replying to the issues on the features me and my team worked on in this release, War Decs, Modules and Kill Reports mainly
so where are the ones responsible for this shite inventory? they are hiding arent they |
Har Harrison
Amarrian Retribution Amarr 7th Fleet
165
|
Posted - 2012.05.22 21:53:00 -
[348] - Quote
CCP Ytterbium wrote:Har Harrison wrote:Follow up - timer did not show as running, but it DID run down,
I didn't get any LP even though I was in the plex - I got a mail saying
Not qualified for loyalty points in militia effort From: 24th Imperial Crusade Sent: 2012.05.22 13:53
Although you were present at the capture of enemy dungeon in Oyonata, the following circumstances prevent you from qualifying for loyalty points for your effort: You were too far away from the target.
I was IN the plex, but not on the timer. Do we have to be within capture distance (i.e. running the timer) to get the LP? If so, that sucks as we often have members spread around a plex and not on a timer (e.g. camping the warp in with a single person running it down).
Patch notes don't seem to indicate this is a requirement.
Factional Warfare sites now give Loyalty Points when captured: GùªMinor sites: 10,000 LPs Gùª Standard sites: 17,500 LPs Gùª Major sites: 25,000 LPs Gùª Major Stronghold or Major Compound sites: 30,000 LPs Gùª Infrastructure Hubs: 40,000 LPs
GÇó All LP gains are split among all eligible members. Example: Two Amarr enlisted players capturing a Minmatar or Gallente Minor site would only receive 5,000 LPs for the 24th Imperial Crusade each.
This is by design; players wishing to get rewards have to be actually contributing to the capture. Good catch on the path notes thought, thanks for pointing that out.
WHY WAS THIS MACHANIC NOT MENTIONED BEFORE????
WE ALWAYS GOT STANDINGS INCREASED FOR BEING IN THE PLEX AND NOW YOU CHANGE THIS???
YOU HAVE FUNDAMENTALLY CHANGED HOW PLEXING MECHANICS HAVE TO WORK AND WE NEVER EVEN GET TOLD IT IS CHANGING!!!!
IF I AM IN A PLEX DEFENDING THE WARP IN, HOW AM I NOT CONTRIBUTING TO THE CAPTURE??? Will the new FW be any good??? |
Angeliq
Soimii Patriei Nulli Tertius
122
|
Posted - 2012.05.22 21:54:00 -
[349] - Quote
Sturmwolke wrote:CCP Soundwave wrote:Salpun wrote:---== Issue #4 ==--- The 'xxx isk Est. price' bar at the bottom of the Inventory windows is redundant for me in 99.5% of situations and is just wasting space. Please give me the option to turn it off!
Issue 4 (the est price): We canGÇÖt guarantee that every piece of the UI fits your exact usecase. Information like this will continue to be available globally. By this logic every single piece of EVE should have an off button, which we won't do. There are reasons why several folks are flagging down "wasted space/screen real-estate" in the numerous scattered posts. Not everyone displays & arrange their (static/non-static) window in uniform sizes, depending on function it can go right down to the absolute minimum size you can reduce it. Now, try and reduce, for example, your ship's cargo window to the absolute minimum possible. It's barely usable now (compared to pre-patch). For those that run multiple windows in various sizes, the annoyance over lost screen space will build up over time. In general, people don't generally appreciate other people ramming things down their way, especially when reasoning/design/implementation are FLAWED. The acid test is simple. When you break critical things, the backlash will be swift and overwhelming. Need I say more? "We canGÇÖt guarantee that every piece of the UI fits your exact usecase" - is a very dismissive antagonistic statement in light of the above. The est. price bar, when you reduce things to absolute BASIC functionality for inventory systems, is purely bling. There is no argument or you'd implement it years ago, regardless of the technical hurdles as a critical piece of functionality. People are flagging this as unecessary bling that degrades screen real-estate, and you almost virtually dismiss them - implying/arguing the est. price bar as an "important feature" that needs to be available in EVERY WINDOW. Who's failing logic here?
This! Velator vs Tornado https://forums.eveonline.com/default.aspx?g=posts&t=62323 Velator vs Oracle https://forums.eveonline.com/default.aspx?g=posts&t=109741 |
Jake McCord
Greater Metropolis Sanitation Service Barbarian Wine and Cheese Society
25
|
Posted - 2012.05.22 21:56:00 -
[350] - Quote
Can't stay connected long enough to try any thing. Cleared the cache, cleared the settings, ran the repair tool. NOTHING makes any difference.
Did not have this problem BEFORE the update.
Oh, and I HATE the new inventory system.
Hope you have a nice day, I'm off to play Star Trek Online for now.
They pull a knife, you pull a gun. He sends one of yours to the hospital, you send one of his to the morgue. That's the Chicago way! Did I mention, I used to live in Chicago? |
|
Furoth
Black Avarice
2
|
Posted - 2012.05.22 21:56:00 -
[351] - Quote
MotherMoon wrote:I have more idea. Return the UI to how it use to be on the neocom. Then add a new, unified Item window on the neocom. All of the buttons in eve will act as if you're always holding shift. Unless you toggle the shift key.
This way the unified item window is a tool, like the notepad. And can be opened and closed when you want the functionality it offers.
My thoughts exactly. +1 to you. Besides, i thought this unified inventory was supposed to show everything across the entire galaxy. All i'm seeing is the station i'm in, or my ship if im in space. Not the whole of my assets in one place like i thought it would be. |
taintedms
Army of the 4 Races Terran Commonwealth
6
|
Posted - 2012.05.22 22:00:00 -
[352] - Quote
I really wish you guys would stop trying to find ways to modify what you built in some sort of compromise. No one wants the new inventory UI. I promise even CCP members that try and actually play the game with it will want it gone. It was a lot of hard work, i understand. But all you can do is try, and if at the end of the day no one likes it - make it go away. Dont adapt it. Dont filter it. Just take it out of the game. No iteration of it will ever be useful. In my 7 years playing this game this is the one and only thing that i can honestly say has no place in this game. Even previous poor decisions worked themselves out, but this will not.
You guys just spent an entire year earning your reputation back with the players. We had to "burn Jita" to get your attention, and this appears to everyone as the first of the same old mistakes all over again. LISTEN to us. You have plenty of posts confirming this is a bad idea, and that everyone was fine with the old system. Just give it back. |
Urgg Boolean
Center for Advanced Studies Gallente Federation
69
|
Posted - 2012.05.22 22:02:00 -
[353] - Quote
Another problme I just noticed : you cannot open the main inventory window by 2Xclicking your ship while in warp.
I need to do this a lot when I'm collecting PI matz in lo sec, and I'm sure there are other reasons why it would be nice to open the main INV window while warping.
I'm just blown away that I actually participated in the pre-release tests on SiSi. Thought I was doing some good, and thought all the info I posted would result in avoiding the release of barf bag code. Guess I learned my lesson for the day... I truly thought the horrifying patch days we all remember were a thing of the past. Guess I learned two lessons today.
Hoorah for barf bag code !!! Embrace change !!!
|
Zak Stardust
United By Greed
0
|
Posted - 2012.05.22 22:02:00 -
[354] - Quote
One of the biggest issues with EVE is that it is inaccessible. Devs, you are always saying you need to tackle this, but the new unified inventory is more inaccessible than the old one. Click a container, it opens, you see stuff inside, that's accessible. Click a container, a load of other stuff opens that you're not interested in, that's more inaccessible. Shift/click fix is no fix, as you have to wade through all the stuff you don't want to see to find the container you want to open in it's own window. This really, really sucks |
MotherMoon
Blue Republic RvB - BLUE Republic
707
|
Posted - 2012.05.22 22:02:00 -
[355] - Quote
Har Harrison wrote:CCP Ytterbium wrote:Har Harrison wrote:Follow up - timer did not show as running, but it DID run down,
I didn't get any LP even though I was in the plex - I got a mail saying
Not qualified for loyalty points in militia effort From: 24th Imperial Crusade Sent: 2012.05.22 13:53
Although you were present at the capture of enemy dungeon in Oyonata, the following circumstances prevent you from qualifying for loyalty points for your effort: You were too far away from the target.
I was IN the plex, but not on the timer. Do we have to be within capture distance (i.e. running the timer) to get the LP? If so, that sucks as we often have members spread around a plex and not on a timer (e.g. camping the warp in with a single person running it down).
Patch notes don't seem to indicate this is a requirement.
Factional Warfare sites now give Loyalty Points when captured: GùªMinor sites: 10,000 LPs Gùª Standard sites: 17,500 LPs Gùª Major sites: 25,000 LPs Gùª Major Stronghold or Major Compound sites: 30,000 LPs Gùª Infrastructure Hubs: 40,000 LPs
GÇó All LP gains are split among all eligible members. Example: Two Amarr enlisted players capturing a Minmatar or Gallente Minor site would only receive 5,000 LPs for the 24th Imperial Crusade each.
This is by design; players wishing to get rewards have to be actually contributing to the capture. Good catch on the path notes thought, thanks for pointing that out. WHY WAS THIS MACHANIC NOT MENTIONED BEFORE???? WE ALWAYS GOT STANDINGS INCREASED FOR BEING IN THE PLEX AND NOW YOU CHANGE THIS??? YOU HAVE FUNDAMENTALLY CHANGED HOW PLEXING MECHANICS HAVE TO WORK AND WE NEVER EVEN GET TOLD IT IS CHANGING!!!! IF I AM IN A PLEX DEFENDING THE WARP IN, HOW AM I NOT CONTRIBUTING TO THE CAPTURE???
agreed, CCP you really messed this one up. Defending the warp in point is contributing to the Capture of the Plex. As long as your in it when it pops, you GET REWARDED. Listen I'm a logi pilot. where do you think I fly? at the beacon? No, I fly out at 50km to heal and stay outside the battlefield.
You're saying that because I choose to play as a logi pilot i do not deserve reward payout? You do know this is how it was when you released FW right? and then you patched it to include all pilots in the plex. Why are reversing this I believe CSM asked for change? Why dust 514 is on Console and not PCBattle field 3 salesXbox 360: 2.2 millionPlayStation 3: 1.5 millionPC: 500,000 |
MotherMoon
Blue Republic RvB - BLUE Republic
707
|
Posted - 2012.05.22 22:05:00 -
[356] - Quote
taintedms wrote:I really wish you guys would stop trying to find ways to modify what you built in some sort of compromise. No one wants the new inventory UI. I promise even CCP members that try and actually play the game with it will want it gone. It was a lot of hard work, i understand. But all you can do is try, and if at the end of the day no one likes it - make it go away. Dont adapt it. Dont filter it. Just take it out of the game. No iteration of it will ever be useful. In my 7 years playing this game this is the one and only thing that i can honestly say has no place in this game. Even previous poor decisions worked themselves out, but this will not.
You guys just spent an entire year earning your reputation back with the players. We had to "burn Jita" to get your attention, and this appears to everyone as the first of the same old mistakes all over again. LISTEN to us. You have plenty of posts confirming this is a bad idea, and that everyone was fine with the old system. Just give it back.
No, people like you can kiss my ***. The new UI is kick ass. It can be removed and added back in as a simple new button for the neocom that opens the optional Unified items window. Make it what it should be. A tool. That only replaces the items window in hanger and NOTHING ELSE. Unless you want it to, by 1st opening the unified items tool from the neocom.
THEN EVERYONE WILL BE HAPPY Why dust 514 is on Console and not PCBattle field 3 salesXbox 360: 2.2 millionPlayStation 3: 1.5 millionPC: 500,000 |
Steijn
Quay Industries
68
|
Posted - 2012.05.22 22:14:00 -
[357] - Quote
I do have to agree with the above post, the idea in general is a good one. However, the implementation is completey screwed up.
- Give people the options of saving certain hangars etc on the neocom.
- Do something with the way looting wrecks works and the windows that open etc.
- Adapt the POS modules so its not 1 big mess.
- Fix the windows opening/closing by themself.
do the above and a lot of complaints will be sorted. |
Tez Saurus
Dreddit Test Alliance Please Ignore
62
|
Posted - 2012.05.22 22:14:00 -
[358] - Quote
Rommiee wrote:CCP Punkturis wrote:Highfield wrote:The Target Spectrum Breaker description concludes with :
Note: Will affect all targeting computers, including those of friendly vessels and of the host ship itself. Can be fitted to Battleship, Black Ops and Marauder class ships. Prototype Inferno Module.
Might want to remove the last sentence. Super Friends like to keep that sentence there, haters gonna hate! Interesting how the Devs are answering the easy questions here, but totally ignoring the HUGE unified inventory issue. Just like on the other threads over the last month. CCP listening.... don't make me laugh
Punkturis wasn't part of the team doing the unified inventory, you may as well be complaining she isn't balancing moon distribution as well. |
taintedms
Army of the 4 Races Terran Commonwealth
7
|
Posted - 2012.05.22 22:15:00 -
[359] - Quote
MotherMoon wrote:taintedms wrote:I really wish you guys would stop trying to find ways to modify what you built in some sort of compromise. No one wants the new inventory UI. I promise even CCP members that try and actually play the game with it will want it gone. It was a lot of hard work, i understand. But all you can do is try, and if at the end of the day no one likes it - make it go away. Dont adapt it. Dont filter it. Just take it out of the game. No iteration of it will ever be useful. In my 7 years playing this game this is the one and only thing that i can honestly say has no place in this game. Even previous poor decisions worked themselves out, but this will not.
You guys just spent an entire year earning your reputation back with the players. We had to "burn Jita" to get your attention, and this appears to everyone as the first of the same old mistakes all over again. LISTEN to us. You have plenty of posts confirming this is a bad idea, and that everyone was fine with the old system. Just give it back. No, people like you can kiss my ***. The new UI is kick ass. It can be removed and added back in as a simple new button for the neocom that opens the optional Unified items window. Make it what it should be. A tool. That only replaces the items window in hanger and NOTHING ELSE. Unless you want it to, by 1st opening the unified items tool from the neocom. THEN EVERYONE WILL BE HAPPY
I dont know what forum you are reading, but, well... thats simply not what "everyone" has said. If anyone wanted this even as an "option" they would have said so - at some point. But no one does. Why would they? You can do everything - more efficently, with the old inventory system. Whats the use in wasting extra code in the game for a tool no one would use? So maybe its you that should be kissing my asterisks.
|
Vedrea
Kamarr Incorporated UK Kaos And Mayhem
3
|
Posted - 2012.05.22 22:17:00 -
[360] - Quote
When salvaging and opening a bunch of cargo containers, I would usually be able to hit Loot All on each container in succession.
However - now when I hit Loot All on a cargo container that is amongst a list of those I have opened, it is jumping back to my ship's cargo hold in a messy, slow, painful way, forcing me to select another container from the list before being able to hit Loot All again. Won't this involve more server round trips?
Shift-clicking to open new windows for each cargo container in the side bar list -kind- of works, but it's pretty rancid.
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