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Thread Statistics | Show CCP posts - 44 post(s) |
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CCP Guard
C C P C C P Alliance
2358

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Posted - 2012.05.22 12:55:00 -
[1] - Quote
EVE Online: Inferno has been deployed. TQ is up and docking requests are being accepted.
This thread is for issues that you may encounter and is intended to help our devs quickly spot problems that can occur following a big expansion.
If you want to tell us what you think of Inferno, the general feedback thread can be found here. CCP Guard | EVE Community Developer |-á@ccp_guard |
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Chribba
Otherworld Enterprises Otherworld Empire
3503
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Posted - 2012.05.22 12:56:00 -
[2] - Quote
Yay!
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Salpun
Paramount Commerce Masters of Flying Objects
261
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Posted - 2012.05.22 12:58:00 -
[3] - Quote
Does New inventory complaints go in here or in Feedback |

Mar Drakar
LDK Test Alliance Please Ignore
37
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Posted - 2012.05.22 12:58:00 -
[4] - Quote
CCP Guard wrote:EVE Online: Inferno has been deployed. TQ is up and docking requests are being accepted. This thread is for issues that you may encounter and is intended to help our devs quickly spot problems that can occur following a big expansion. If you want to tell us what you think of Inferno, the general feedback thread can be found here.
edit: nvm he ninja fixed the link
So far I am looking forward t oblow something up in my new badass nemesis, glad yo ukept the frigate front, it's like mercedes branding on a totaly not mercedes car, still cool :) |

GaiusAlexander
Abacus House
3
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Posted - 2012.05.22 12:59:00 -
[5] - Quote
Great ... now I just gotta make it through the work day to go home and play.
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CCP Guard
C C P C C P Alliance
2358

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Posted - 2012.05.22 13:04:00 -
[6] - Quote
I'm freezing this thread while we investigate an issue that's forcing us to reboot Tranquility. Thread will be opened again once Inferno is really up and running. We sincerely apologize for the inconvenience and thank you for your patience! CCP Guard | EVE Community Developer |-á@ccp_guard |
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CCP Guard
C C P C C P Alliance
2358

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Posted - 2012.05.22 13:33:00 -
[7] - Quote
Thread unlocked. TQ has been online for 10 minutes again now and is looking healthy. An issue was causing node deaths so our guys took it down, skimmed the error reports, found the culprit, removed it and restarted. We should be in the clear and ready to focus on Inferno. CCP Guard | EVE Community Developer |-á@ccp_guard |
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Thaddaus Dieneces
SA-Brotherhood SpaceMonkey's Alliance
1
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Posted - 2012.05.22 13:33:00 -
[8] - Quote
Ship pictures haven't updated it seems. "I came in peace, I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you **** with me, I'll kill you all"
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Steijn
Quay Industries
51
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Posted - 2012.05.22 13:34:00 -
[9] - Quote
I see no way to view a corp hangar on an orca now, am i missing this feature or have you broken it?
EDIT: found you can only do it via the tree and shift-click wont open it by itself.......geez this is probably the biggest clusterf**k you could have done to the UI imo. |

Melina Lin
Universal Frog
27
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Posted - 2012.05.22 13:36:00 -
[10] - Quote
Thaddaus Dieneces wrote:Ship pictures haven't updated it seems.
Clear your cache. |
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Highfield
Volition Cult The Volition Cult
4
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Posted - 2012.05.22 13:39:00 -
[11] - Quote
Right clicking a carrier doesn't show the different bays and all..i know unified inventory and all but this was a very usable function..can you replace that please?
Oh and, damn those new launchers are badass! |

Steijn
Quay Industries
51
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Posted - 2012.05.22 13:40:00 -
[12] - Quote
Highfield wrote:Right clicking a carrier doesn't show the different bays and all..i know unified inventory and all but this was a very usable function..can you replace that please? Oh and, damn those new launchers are badass! 
same with an orca hangars, this is now a backwards step imo. |
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CCP Guard
C C P C C P Alliance
2358

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Posted - 2012.05.22 13:40:00 -
[13] - Quote
Thaddaus Dieneces wrote:Ship pictures haven't updated it seems.
The way I understand it was some new logging tool that caused issues with something else as soon as it was exposed to a few thousand people online at the same time. It worked fine on SiSi for a few weeks. It's been shut off so we should be good!
p.s. The quoted post was about the server problem when I replied. I'm not crazy, I swear! :) CCP Guard | EVE Community Developer |-á@ccp_guard |
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Sil Nela
Special Operations Command
1
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Posted - 2012.05.22 13:40:00 -
[14] - Quote
New asset window keeps appearing each time I jump through a gate - like the new window but getting tedious  |

Steijn
Quay Industries
51
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Posted - 2012.05.22 13:43:00 -
[15] - Quote
Sil Nela wrote:New asset window keeps appearing each time I jump through a gate - like the new window but getting tedious 
yea just found that, seems to be on session changes. |

Nutbolt
Avalon Project Shadow Rock Alliance
19
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Posted - 2012.05.22 13:43:00 -
[16] - Quote
Apart from disliking the new inventory (I miss having multiple windows open :( ), found a bug. When talking to an agent and linking the mission location by dragging from agent convo to corp chat it links the system, but the text states NONE FOUND.
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Blue Harrier
82
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Posted - 2012.05.22 13:44:00 -
[17] - Quote
To those that asked, you can only open your extra hangers buy shift clicking the name in the tree view, this will open them in separate windows, but the windows will close and not re-open if you undock and re-dock.
We did tell them, many times, and asked they be left on the right click menu's, but you have the result  "You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982. |

bob bobert
Proletariat Projects Inc SoulWing Alliance
1
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Posted - 2012.05.22 13:45:00 -
[18] - Quote
So I gotta say, the new inventory thing is a bit janky. You can't keep it open during a session change? I hate having to go through a jump gate or leave a station and have to reopen my inventory. That also includes each 'Shift Click' window I create. Very annoying.
If that gets fixed I'll be pleased with the new ui, its much easier for searching, and we all love google! |

Amarrian Priestess
Hedion University Amarr Empire
1
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Posted - 2012.05.22 13:46:00 -
[19] - Quote
I'm far from happy with the inventory system. I'm missing my 1 click ship and module window. Beside that plating / shaders of the amarr shuttle (maybe even amarr totally) It looks dirty. (Amarr SB and the T1 version.....)
When using market it shows the nice bright shining shaders / plating as it used to be but clicking on the ship show the new graphic version amd that looks dirty.
Yeah Amarr ships look just dirty. YUK!
I still love the old shiny versions.
PS Just had a look at the Absolution.......
How could you ever do that....what a shame it shows like a Gallente ship now with these colors |

Ginger Caderu
Federal Navy Academy Gallente Federation
0
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Posted - 2012.05.22 13:48:00 -
[20] - Quote
Links to items and locations in channel MoTDs are appearing as full text item/location names rather than the text they were saved as - eg Jita IV - Moon 4 - Caldari Navy Assembly Plant instead of Jita and a link to the station. |
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Har Harrison
Amarrian Retribution Amarr 7th Fleet
163
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Posted - 2012.05.22 13:50:00 -
[21] - Quote
You failed to fix the frozen timer bug for FW plexes - first one we ran offensively is bugged after chasing minnies out
I SAW this happen at fan fest in the pvp torny
I discussed it with a dev at fan fest
Why hasn't this been fixed? Will the new FW be any good??? |

Rommiee
Mercury Inc.
35
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Posted - 2012.05.22 13:55:00 -
[22] - Quote
Well.....
For those who did not try the new inventory system on SISI, or read the forum threads, we have been nagging CCP to death over this crap for the last month.
They refused to listen and blindly charged ahead with this pile of **** regardless.
It is clear that it was a blatant lie by CCP to say that they now listen to the players and have our interests at heart. NOT TRUE.
So, everyone needs to make it plain to CCP how bad this is and how unhappy people are about it. Trust me, the more you use it, the more you will hate it. |

Har Harrison
Amarrian Retribution Amarr 7th Fleet
163
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Posted - 2012.05.22 13:58:00 -
[23] - Quote
Follow up - timer did not show as running, but it DID run down,
I didn't get any LP even though I was in the plex - I got a mail saying
Not qualified for loyalty points in militia effort From: 24th Imperial Crusade Sent: 2012.05.22 13:53
Although you were present at the capture of enemy dungeon in Oyonata, the following circumstances prevent you from qualifying for loyalty points for your effort: You were too far away from the target.
I was IN the plex, but not on the timer. Do we have to be within capture distance (i.e. running the timer) to get the LP? If so, that sucks as we often have members spread around a plex and not on a timer (e.g. camping the warp in with a single person running it down).
Patch notes don't seem to indicate this is a requirement.
Factional Warfare sites now give Loyalty Points when captured: GùªMinor sites: 10,000 LPs Gùª Standard sites: 17,500 LPs Gùª Major sites: 25,000 LPs Gùª Major Stronghold or Major Compound sites: 30,000 LPs Gùª Infrastructure Hubs: 40,000 LPs
GÇó All LP gains are split among all eligible members. Example: Two Amarr enlisted players capturing a Minmatar or Gallente Minor site would only receive 5,000 LPs for the 24th Imperial Crusade each.
Will the new FW be any good??? |

SportBilly
GHOSTS OF THE FIRST AND ONLY
1
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Posted - 2012.05.22 13:58:00 -
[24] - Quote
Blue Harrier wrote:To those that asked, you can only open your extra hangers buy shift clicking the name in the tree view, this will open them in separate windows, but the windows will close and not re-open if you undock and re-dock. We did tell them, many times, and asked they be left on the right click menu's, but you have the result 
The ship and item hangers are required more than anything else, having to work down a tree to open them is a pain. If you minimise them they stay but still two clicks away. This needs changing.
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ISquishWorms
112
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Posted - 2012.05.22 14:00:00 -
[25] - Quote
Rommiee wrote:Well.....
For those who did not try the new inventory system on SISI, or read the forum threads, we have been nagging CCP to death over this crap for the last month.
They refused to listen and blindly charged ahead with this pile of **** regardless.
It is clear that it was a blatant lie by CCP to say that they now listen to the players and have our interests at heart. NOT TRUE.
So, everyone needs to make it plain to CCP how bad this is and how unhappy people are about it. Trust me, the more you use it, the more you will hate it.
No problem my accounts expire in a couple of weeks so I have till then to make my decision if I like it or not. |

bob bobert
Proletariat Projects Inc SoulWing Alliance
1
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Posted - 2012.05.22 14:06:00 -
[26] - Quote
A friend just said they "would love to rearrange CCPs workspace/desktop in a way that I find workable, just to see their faces".
Please look into the inventory window opening/closing on session changes. it seems that every other system i visit i have an inventory system back.
Also, does anyone else notice that each station attempts to remember where you left your shift click inventory windows? instead of each station being exactly the same? |

s1thl0rd
Quam Singulari
1
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Posted - 2012.05.22 14:06:00 -
[27] - Quote
why does the inventory of the ship i am flying open every time i jump through a gate.?
Please fix or let us know how to stop this
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Angeliq
Soimii Patriei Nulli Tertius
77
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Posted - 2012.05.22 14:07:00 -
[28] - Quote
Not sure if this is the right thread, I already posted to the other one but maybe CCP needs to see it twice.
Dafawk? What's wrong with you ppl? Why did you change the Items and Hangar windows? They were just fine!
How can I see the content of my ship's cargo and station items + other content from containers or other ship's cargo holds, ALL at the same time?
What if I like to keep my items organized in containers and I need to move items from one cargo to another? What if I have different size windows and positions for ship's cargo holds and containers? Do I have to set them up every time I open them or every time I jump/undock?
This Inventory crap does not help. ROLL IT BACK! Velator vs Tornado https://forums.eveonline.com/default.aspx?g=posts&t=62323 Velator vs Oracle https://forums.eveonline.com/default.aspx?g=posts&t=109741 |

Thebriwan
LUX Uls Xystus
49
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Posted - 2012.05.22 14:10:00 -
[29] - Quote
1st) I can not move all what is inside my cargo hold into my item hangar anymore, when I have some ships in my cargo. Until today the ships were put to the right place (ships) fully automated - now I have to distinguish them by deselecting them manually. That is really annoying.
2nd) The inventory window shows up after each jump. Even when it was closed.
3rd) I want back my multiple container/hangar/items/ships/Corp assests windows which stayed at the place I wanted them to be.
4th) I have different view settings for different item locations - they are gone now. I want them back! |

GrimmjowX
Science and Trade Institute Caldari State
0
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Posted - 2012.05.22 14:11:00 -
[30] - Quote
Various problems involving corp hangers in stations. Sometimes it's in the tree list, sometimes not. Despite having partial access to some parts of the hanger, I can not seem to get into any of them now as a message "You have been denied access for the following reason: You require take access to open the container requested." appears. If I leave the corp hanger item on the tree view "expanded" (with nothing in it), close and reopen the inventory, I get the error again and I cant see any of my items or ships - the spinning loading icon is on both tree main window of the inventory. Undocking/redocking appears to fix this.
I like the look of the new window... but there are definetely problems involved with permissions on a corp hanger. |
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ReddSonja
New Eden Marshals Service
0
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Posted - 2012.05.22 14:11:00 -
[31] - Quote
Items cannot be transferred between stacked inventory windows while in space. (e.g. in a Mack. Moving ice in cargo hold to corp hangar). Windows must be unstacked to move items. Used to be able to simply click and drag the times onto the tab of your choosing to drop items. |

jonny330
Ivy Mike's Munitions Expulsion Services
14
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Posted - 2012.05.22 14:12:00 -
[32] - Quote
When I start Eve the initial picture that comes up is still the one from Escalation rather than Inferno (like the picture you get when you start up the singularity client). |

Tiger's Spirit
Troll Hunters INC.
115
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Posted - 2012.05.22 14:13:00 -
[33] - Quote
Patch Note:
Kill mails will now be known as kill reports.
"Shows the total amount of money lost by the other player."
Thats why we see there 0.0 ISK :P |

Jebediah MacAhab Dallocort
The Scope Gallente Federation
9
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Posted - 2012.05.22 14:14:00 -
[34] - Quote
s1thl0rd wrote:why does the inventory of the ship i am flying open every time i jump through a gate.?
Please fix or let us know how to stop this
Clear your settings, that fixed it for me. CCP doesn't know how to make **** backwards-compatible, apparently. |

Dicas SK
Center for Advanced Studies Gallente Federation
0
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Posted - 2012.05.22 14:14:00 -
[35] - Quote
Hi, I've been trying for more than 2 Hours to get in the game, but on my MAC after the launcher downloaded the patch it exited to update, but each time I try to launch it its saying it needs to install it and just quits.... |

bob bobert
Proletariat Projects Inc SoulWing Alliance
1
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Posted - 2012.05.22 14:15:00 -
[36] - Quote
jonny330 wrote:When I start Eve the initial picture that comes up is still the one from Escalation rather than Inferno (like the picture you get when you start up the singularity client).
Have you tried clearing the cache? |

Yrrek Scatoma
Ceteri Inc NZAU Alliance
0
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Posted - 2012.05.22 14:17:00 -
[37] - Quote
Why can't I Invent with a Drone Damage Amplifier I BPC? I have the BOM but it says "Drone Damage Amplifier I Blueprint" can not be invented, there is no chance of it succeeding. |
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CCP Punkturis
C C P C C P Alliance
2306

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Posted - 2012.05.22 14:18:00 -
[38] - Quote
Tiger's Spirit wrote:Patch Note:
Kill mails will now be known as kill reports.
"Shows the total amount of money lost by the other player."
Thats why we see there 0.0 ISK :P
older kill reports will not have ISK value but if you go and shoot someone in the face or get gloriously blown up you'll see your new kill/loss report will have ISK value CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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Lyron-Baktos
Selective Pressure Rote Kapelle
177
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Posted - 2012.05.22 14:18:00 -
[39] - Quote
so, the Amarr ships look just as dirty on TQ that they did on Sisi? How does the Guardian look? On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |

jonny330
Ivy Mike's Munitions Expulsion Services
14
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Posted - 2012.05.22 14:19:00 -
[40] - Quote
bob bobert wrote:jonny330 wrote:When I start Eve the initial picture that comes up is still the one from Escalation rather than Inferno (like the picture you get when you start up the singularity client). Have you tried clearing the cache?
Aye I have, I was also having the problem with the pictures of the new stealth bombers not showing correctly so I needed to clear the cache to sort that. |
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kKayron Jarvis
2
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Posted - 2012.05.22 14:22:00 -
[41] - Quote
1) at 22-5-12 at 13:53 in yiratal i bate a ballistic control system 2 from Danny s 2) put in my kestrel undock. 3) jump to balas i - moon 2 4) dock up 5) it is not there ( is ship or hangar) and i have lookd
Thank you for your bug report. Your report ID is 135721
This report has been filtered ??? |

Xzen Drix
Caldari Provisions Caldari State
1
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Posted - 2012.05.22 14:24:00 -
[42] - Quote
The unified inventory sucks
Gve the old inventory, cagohold, corp hanger back to ous.
New one makes it a bloody pain to manage ones accets. Know U can open diff. windows(click+shift), but that goes out the air lock as soon as one undocks Next time one docks one have to do them all again (click+shift) there in is the bloody pain.
Fixed might also be to make it remeber the docked in station setup, just a idea...
Time spent doing stuff like that is less space flying time and that ain't ok...
BTW Disapointed NO new ship or ships in this expantion??? |

BeanBagKing
Terra Incognita Intrepid Crossing
166
|
Posted - 2012.05.22 14:25:00 -
[43] - Quote
I think I've discovered a bug with the filters. I created a filter that looked like this. http://i.imgur.com/X3Bng.png The intent of this filter was to have only missiles (and every type of missile) pop up when the filter was selected. You'll notice I haven't added all of them. I got halfway through, got distracted by something, so I saved the filter with the intent of editing it later. However, when I right click -> edit on this filter, I can't edit it. I get nothing. I can still edit all my other filters, but not this one. I'm not sure if there's something specific I've selected that's making it bugged, or if it's the number of things selected.
Also, if you click edit, don't get the window, and then click new filter you get a window that looks like this. http://i.imgur.com/x1M3g.png (ignore the line I accidentally drew across that with the pen tool) You'll notice that there is already a filter started (I didn't do this, but it's the first selection from my missiles thing) and that there isn't a filter name, match any/all selection, save/close at the bottom. If you close this window and select new filter again, you get the proper window.
If you can't reproduce this I'll make a video or something, but that takes more effort :P
Edit: BTW, love filters :) |

s1thl0rd
Quam Singulari
1
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Posted - 2012.05.22 14:25:00 -
[44] - Quote
Jebediah MacAhab Dallocort wrote:s1thl0rd wrote:why does the inventory of the ship i am flying open every time i jump through a gate.?
Please fix or let us know how to stop this
Clear your settings, that fixed it for me. CCP doesn't know how to make **** backwards-compatible, apparently.
no joy :(
|

Shimrod Murgenson
z-inc.
0
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Posted - 2012.05.22 14:27:00 -
[45] - Quote
I cant move stuff form my item hanger to my ship cargo hold.
It seems like chat channels are not updating correctly ->looks like people that logged off are still online.
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CCP Ytterbium
C C P C C P Alliance
570

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Posted - 2012.05.22 14:28:00 -
[46] - Quote
Har Harrison wrote:Follow up - timer did not show as running, but it DID run down,
I didn't get any LP even though I was in the plex - I got a mail saying
Not qualified for loyalty points in militia effort From: 24th Imperial Crusade Sent: 2012.05.22 13:53
Although you were present at the capture of enemy dungeon in Oyonata, the following circumstances prevent you from qualifying for loyalty points for your effort: You were too far away from the target.
I was IN the plex, but not on the timer. Do we have to be within capture distance (i.e. running the timer) to get the LP? If so, that sucks as we often have members spread around a plex and not on a timer (e.g. camping the warp in with a single person running it down).
Patch notes don't seem to indicate this is a requirement.
Factional Warfare sites now give Loyalty Points when captured: GùªMinor sites: 10,000 LPs Gùª Standard sites: 17,500 LPs Gùª Major sites: 25,000 LPs Gùª Major Stronghold or Major Compound sites: 30,000 LPs Gùª Infrastructure Hubs: 40,000 LPs
GÇó All LP gains are split among all eligible members. Example: Two Amarr enlisted players capturing a Minmatar or Gallente Minor site would only receive 5,000 LPs for the 24th Imperial Crusade each.
This is by design; players wishing to get rewards have to be actually contributing to the capture. Good catch on the path notes thought, thanks for pointing that out. |
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Jebediah MacAhab Dallocort
The Scope Gallente Federation
9
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Posted - 2012.05.22 14:29:00 -
[47] - Quote
s1thl0rd wrote:Jebediah MacAhab Dallocort wrote:s1thl0rd wrote:why does the inventory of the ship i am flying open every time i jump through a gate.?
Please fix or let us know how to stop this
Clear your settings, that fixed it for me. CCP doesn't know how to make **** backwards-compatible, apparently. no joy :( Try clearing cache, too. |

General Lamia
The Foreign Legion Test Alliance Please Ignore
0
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Posted - 2012.05.22 14:30:00 -
[48] - Quote
Seems to be a bug when swapping toons on your same account, I switched toons but could still see my other toon in local and chat channels so could everyone else. I even left system and came back and she was still there. |

jonny330
Ivy Mike's Munitions Expulsion Services
14
|
Posted - 2012.05.22 14:31:00 -
[49] - Quote
I've also noticed that ships seem to explode before the missiles hit (at least when I tried it they did). |

VLAD VIRONS
X-SENSE Security
7
|
Posted - 2012.05.22 14:31:00 -
[50] - Quote
WTT ONE BIG WINDOW FOR MANY MANY SMALL WINDOWS...
P.S. beside that, gj. |
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sagrins
Mando'ad Legion Curatores Veritatis Alliance
0
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Posted - 2012.05.22 14:37:00 -
[51] - Quote
Just scanned down a sansha base, my alt was trying to use a noctis to salvage and the initial acceleration gate says unsupported ship type. Is this a glitch as i did not read in the patch notes that there were changes. |

Calugaru Spatial
Federal Navy Academy Gallente Federation
1
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Posted - 2012.05.22 14:37:00 -
[52] - Quote
Why does the inventory window opens every time I undock or I jump a gate???? wtf??? Is there a button to deactivate that?
|

Highfield
Volition Cult The Volition Cult
5
|
Posted - 2012.05.22 14:38:00 -
[53] - Quote
The Target Spectrum Breaker description concludes with :
Note: Will affect all targeting computers, including those of friendly vessels and of the host ship itself. Can be fitted to Battleship, Black Ops and Marauder class ships. Prototype Inferno Module.
Might want to remove the last sentence. |

LTC Vuvovich
Endless Potential Ltd.
9
|
Posted - 2012.05.22 14:42:00 -
[54] - Quote
Please fix the inventory system CCP. You absolutely have no right to play... GOD ALMIGHTY. I get so f'kn tired of these unwanted changes. When are you people gonna get your heads out. Do you honestly believe... you can think up anything you like on a whim... then incoporate it as though it was an improvement. Im just an old country boy... down here... if it ain't broke... we dont fix it. In my humble opinion... it is not always the game that needs to be fixed... but rather it is the people who are routinely re-programming OUR game... which is need of some rather comprehensive overhauling. It should be painfully obvious to you now... by virtue of the first two pages in this thread... you good-ole-boys... aint got a damn clue what's going on anymore. I think it is high past time... that developers come up with a voting system that would allow players to either ACCEPT or DENY... PROPOSED changes to this game... well in-advance of they're implementation. DIRECT FEEDBACK... not all this guinea pig bull*** If this is absolute BEST all of you guys can come up with... I DARE you... fly me up there to Iceland... put me on the payroll... and I promise you... I can definately put you boys back on track. |

sagrins
Mando'ad Legion Curatores Veritatis Alliance
0
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Posted - 2012.05.22 14:44:00 -
[55] - Quote
sagrins wrote:Just scanned down a sansha base, my alt was trying to use a noctis to salvage and the initial acceleration gate says unsupported ship type. Is this a glitch as i did not read in the patch notes that there were changes.
bookmarked the wreck and my True Sansha Battleship wreck disappeared. |

BeanBagKing
Terra Incognita Intrepid Crossing
166
|
Posted - 2012.05.22 14:45:00 -
[56] - Quote
LTC Vuvovich wrote:... .... .... .... ... .... .... Needs more dots |

Imuran
Zentor Industries
12
|
Posted - 2012.05.22 14:46:00 -
[57] - Quote
s1thl0rd wrote:why does the inventory of the ship i am flying open every time i jump through a gate.?
Please fix or let us know how to stop this
Happening for me to
You can shift click to open Ships hanger but not the whole corparation hanger tree
|

Nomad I
University of Caille Gallente Federation
67
|
Posted - 2012.05.22 14:47:00 -
[58] - Quote
The inventory window is broken by design. I hate this already now. It takes to much space
The tax is annnoying. |
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CCP Punkturis
C C P C C P Alliance
2306

|
Posted - 2012.05.22 14:50:00 -
[59] - Quote
Highfield wrote:The Target Spectrum Breaker description concludes with :
Note: Will affect all targeting computers, including those of friendly vessels and of the host ship itself. Can be fitted to Battleship, Black Ops and Marauder class ships. Prototype Inferno Module.
Might want to remove the last sentence.
Super Friends like to keep that sentence there, haters gonna hate!    CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
|

Dicas SK
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.05.22 14:52:00 -
[60] - Quote
From what I understand of any game when a user sends a support request he or she should at least get some feedback saying here's your ticket number of something (at least that, or better even a real reply) but not here, there's just an update and nobody gives a reply not even in a forum... and if it was an ingame bug, I would understand that it would not be something that could be fix in one minute... but heck I'm paying for a game and I can't play it, I can't even get in and nobody reply's... I would appreciate some reply from the Devs or Support Team.
|
|

Cali Zindonas
Rudel Taktik
10
|
Posted - 2012.05.22 14:56:00 -
[61] - Quote
users who are logged off still appear in chat channels. bug id: 135739 |

Strange Shadow
Hedion University Amarr Empire
13
|
Posted - 2012.05.22 14:56:00 -
[62] - Quote
THIS IS BROADCAST FOR EVERYONE.
CCP OVERLOOKED OPTION -> ESC -> GENERAL SETTINGS -> "Merge Items and Ships into Station Panel"
SOMEHOW IT ESCAPED THE CLUTCHES OF UNIFIED INVENTORY AND STILL WORKS AS INTENDED.
AMARRIAN GOD PLEASE HELP US ALL TO FORGIVE DEVS FOR THIS NEW INVENTORY SYSTEM. |

Rommiee
Mercury Inc.
36
|
Posted - 2012.05.22 14:59:00 -
[63] - Quote
Strange Shadow wrote:THIS IS BROADCAST FOR EVERYONE.
CCP OVERLOOKED OPTION -> ESC -> GENERAL SETTINGS -> "Merge Items and Ships into Station Panel"
SOMEHOW IT ESCAPED THE CLUTCHES OF UNIFIED INVENTORY AND STILL WORKS AS INTENDED.
AMARRIAN GOD PLEASE HELP US ALL TO FORGIVE DEVS FOR THIS NEW INVENTORY SYSTEM.
The rest of it is still crap though |

Rommiee
Mercury Inc.
36
|
Posted - 2012.05.22 15:01:00 -
[64] - Quote
CCP Punkturis wrote:Highfield wrote:The Target Spectrum Breaker description concludes with :
Note: Will affect all targeting computers, including those of friendly vessels and of the host ship itself. Can be fitted to Battleship, Black Ops and Marauder class ships. Prototype Inferno Module.
Might want to remove the last sentence. Super Friends like to keep that sentence there, haters gonna hate!   
Interesting how the Devs are answering the easy questions here, but totally ignoring the HUGE unified inventory issue. Just like on the other threads over the last month.
CCP listening.... don't make me laugh |

Jorma Morkkis
State War Academy Caldari State
60
|
Posted - 2012.05.22 15:01:00 -
[65] - Quote
Amarrian Priestess wrote:Yeah Amarr ships look just dirty. YUK!
What? Look at Damnation! Absolution looks just pure evil. A bit too dark, but still evil looking thing.
On topic: Inventory keeps opening after jumping to other system, undocking and docking. |

S8nt
Wildly Inappropriate Goonswarm Federation
6
|
Posted - 2012.05.22 15:01:00 -
[66] - Quote
Hi,
Seems I still need to have the recial Battleship V to fly capitals. Was that not supposed to be changed in this expansion? I do recall there was a big blog with discussions around it? |

bob bobert
Proletariat Projects Inc SoulWing Alliance
3
|
Posted - 2012.05.22 15:03:00 -
[67] - Quote
Rommiee wrote:CCP Punkturis wrote:Highfield wrote:The Target Spectrum Breaker description concludes with :
Note: Will affect all targeting computers, including those of friendly vessels and of the host ship itself. Can be fitted to Battleship, Black Ops and Marauder class ships. Prototype Inferno Module.
Might want to remove the last sentence. Super Friends like to keep that sentence there, haters gonna hate!    Interesting how the Devs are answering the easy questions here, but totally ignoring the HUGE unified inventory issue. Just like on the other threads over the last month. CCP listening.... don't make me laugh
To be fair, I've monitored forums like this. The people monitoring these pretty much know nothing. I don't mean to be offensive, but the actual dev's do not have time to monitor these forums. Thats what more "people friendly" or "socially normal" people are for. I also don't mean to say that dev's can't talk to other people, but well... no they usually can't... :D |

Luna Steel
INGRUO
0
|
Posted - 2012.05.22 15:04:00 -
[68] - Quote
I think the description in the skill book 'Brooker relations' needs to be adjusted to the new '1.5% taxes' of the market.
Best regards Luna |

bob bobert
Proletariat Projects Inc SoulWing Alliance
3
|
Posted - 2012.05.22 15:05:00 -
[69] - Quote
Oh and doesn't is say right on the patch notes link: http://community.eveonline.com/devblog.asp?a=blog&nbid=42269 says directly that the drones will be seeded, but it seems that hasn't happened. yet. I wonder when it will? |

Calugaru Spatial
Federal Navy Academy Gallente Federation
1
|
Posted - 2012.05.22 15:06:00 -
[70] - Quote
This is realy stupid. This new inventory crap SUCKS. Why change something that works fine? Why is the inventory window opens everytime I undock?? I have a miner char and realy sucks! To understand anything I have to make to inventory window half the screen. To separate everything I have to do a lot of clicking. REALY??? |
|
|

CCP Soundwave
C C P C C P Alliance
985

|
Posted - 2012.05.22 15:06:00 -
[71] - Quote
S8nt wrote:Hi,
Seems I still need to have the recial Battleship V to fly capitals. Was that not supposed to be changed in this expansion? I do recall there was a big blog with discussions around it?
Not yet. That was our longterm plan for ship balance, but it has not been implemented. |
|

Cali Zindonas
Rudel Taktik
10
|
Posted - 2012.05.22 15:08:00 -
[72] - Quote
S8nt wrote:Hi,
Seems I still need to have the recial Battleship V to fly capitals. Was that not supposed to be changed in this expansion? I do recall there was a big blog with discussions around it?
It didnt change. its been put on hold for the foreseeable future until they can figure out what to do with the skill points...Next expansion maybe.. |

bob bobert
Proletariat Projects Inc SoulWing Alliance
3
|
Posted - 2012.05.22 15:09:00 -
[73] - Quote
CCP Soundwave wrote:S8nt wrote:Hi,
Seems I still need to have the recial Battleship V to fly capitals. Was that not supposed to be changed in this expansion? I do recall there was a big blog with discussions around it? Not yet. That was our longterm plan for ship balance, but it has not been implemented.
Is there a date on that implementation? |
|

CCP Soundwave
C C P C C P Alliance
985

|
Posted - 2012.05.22 15:09:00 -
[74] - Quote
Xzen Drix wrote:The unified inventory sucks
Gve the old inventory, cagohold, corp hanger back to ous.
New one makes it a bloody pain to manage ones accets. Know U can open diff. windows(click+shift), but that goes out the air lock as soon as one undocks Next time one docks one have to do them all again (click+shift) there in is the bloody pain.
Fixed might also be to make it remeber the docked in station setup, just a idea...
Time spent doing stuff like that is less space flying time and that ain't ok...
BTW Disapointed NO new ship or ships in this expantion???
Not persisting the state of the windows is a bug we're working on fixing right now. If you have your drone bay and cargo hold open and separate when undocking, they should remain open and separate when you're in space. We hope to get this fix out very soon.
There were no new ships planned in this expansion. I hope we'll have some in the winter release, as we talked about at Fanfest. |
|
|

CCP Soundwave
C C P C C P Alliance
985

|
Posted - 2012.05.22 15:10:00 -
[75] - Quote
bob bobert wrote:CCP Soundwave wrote:S8nt wrote:Hi,
Seems I still need to have the recial Battleship V to fly capitals. Was that not supposed to be changed in this expansion? I do recall there was a big blog with discussions around it? Not yet. That was our longterm plan for ship balance, but it has not been implemented. Is there a date on that implementation?
There isn't a single date as it's an overhaul of pretty much all ships. You should get it in batches, hopefully starting with the lower tier of the ship tree this winter. |
|

Nemulus
Mercury Inc.
0
|
Posted - 2012.05.22 15:11:00 -
[76] - Quote
Please replace with the old inventory, I really need to have multiple windows open at the same time.
Nem |
|

CCP Soundwave
C C P C C P Alliance
985

|
Posted - 2012.05.22 15:12:00 -
[77] - Quote
Nemulus wrote:Please replace with the old inventory, I really need to have multiple windows open at the same time.
Nem
Shift click the bay and it should open in a separate window. |
|

bob bobert
Proletariat Projects Inc SoulWing Alliance
3
|
Posted - 2012.05.22 15:12:00 -
[78] - Quote
CCP Soundwave wrote:bob bobert wrote:CCP Soundwave wrote:S8nt wrote:Hi,
Seems I still need to have the recial Battleship V to fly capitals. Was that not supposed to be changed in this expansion? I do recall there was a big blog with discussions around it? Not yet. That was our longterm plan for ship balance, but it has not been implemented. Is there a date on that implementation? There isn't a single date as it's an overhaul of pretty much all ships. You should get it in batches, hopefully starting with the lower tier of the ship tree this winter.
AWESOME **** SAUCE. Cause i don't have em trained yet... |

Cofalib
Draconis Coalition The Draconis Federation
3
|
Posted - 2012.05.22 15:12:00 -
[79] - Quote
Sometimes when I jump through a gate, my inventory just automatically opens up on it's own :O |

Jupe Bratsilaken
Pator Tech Corp
1
|
Posted - 2012.05.22 15:13:00 -
[80] - Quote
Jebediah MacAhab Dallocort wrote:s1thl0rd wrote:Jebediah MacAhab Dallocort wrote:s1thl0rd wrote:why does the inventory of the ship i am flying open every time i jump through a gate.?
Please fix or let us know how to stop this
Clear your settings, that fixed it for me. CCP doesn't know how to make **** backwards-compatible, apparently. no joy :( Try clearing cache, too.
I had this... 'Reset to Default Window Positions' appears to have cleared it and I'm station hopping quite a bit at the moment... |
|
|

CCP Punkturis
C C P C C P Alliance
2307

|
Posted - 2012.05.22 15:15:00 -
[81] - Quote
bob bobert wrote:Rommiee wrote:CCP Punkturis wrote:Highfield wrote:The Target Spectrum Breaker description concludes with :
Note: Will affect all targeting computers, including those of friendly vessels and of the host ship itself. Can be fitted to Battleship, Black Ops and Marauder class ships. Prototype Inferno Module.
Might want to remove the last sentence. Super Friends like to keep that sentence there, haters gonna hate!    Interesting how the Devs are answering the easy questions here, but totally ignoring the HUGE unified inventory issue. Just like on the other threads over the last month. CCP listening.... don't make me laugh To be fair, I've monitored forums like this. The people monitoring these pretty much know nothing. I don't mean to be offensive, but the actual dev's do not have time to monitor these forums. Thats what more "people friendly" or "socially normal" people are for. I also don't mean to say that dev's can't talk to other people, but well... no they usually can't... :D
thank you very much! I'm a pretty people friendly dev, and I'm here replying to the issues on the features me and my team worked on in this release, War Decs, Modules and Kill Reports mainly 
CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
|
|

CCP Soundwave
C C P C C P Alliance
985

|
Posted - 2012.05.22 15:15:00 -
[82] - Quote
Cofalib wrote:Sometimes when I jump through a gate, my inventory just automatically opens up on it's own :O
I'd file that under "silly".
Not as silly as ships flying backwards, but still pretty strange. |
|

LTC Vuvovich
Endless Potential Ltd.
9
|
Posted - 2012.05.22 15:17:00 -
[83] - Quote
BeanBagKing wrote:LTC Vuvovich wrote:... .... .... .... ... .... .... Needs more dots
LOL. Your comment reminds me of Christopher Walken - http://www.youtube.com/watch?v=fZOHY7Z5eaQ
Needs more cowbell... |

Senarian Tyme
Serenity Rising LLC Vanguard.
6
|
Posted - 2012.05.22 15:18:00 -
[84] - Quote
Please get rid of the new inventory system, or at the very least make it option like the CQ.
Its Horrible. |

Rommiee
Mercury Inc.
36
|
Posted - 2012.05.22 15:18:00 -
[85] - Quote
CCP Punkturis wrote:bob bobert wrote:Rommiee wrote:CCP Punkturis wrote:Highfield wrote:The Target Spectrum Breaker description concludes with :
Note: Will affect all targeting computers, including those of friendly vessels and of the host ship itself. Can be fitted to Battleship, Black Ops and Marauder class ships. Prototype Inferno Module.
Might want to remove the last sentence. Super Friends like to keep that sentence there, haters gonna hate!    Interesting how the Devs are answering the easy questions here, but totally ignoring the HUGE unified inventory issue. Just like on the other threads over the last month. CCP listening.... don't make me laugh To be fair, I've monitored forums like this. The people monitoring these pretty much know nothing. I don't mean to be offensive, but the actual dev's do not have time to monitor these forums. Thats what more "people friendly" or "socially normal" people are for. I also don't mean to say that dev's can't talk to other people, but well... no they usually can't... :D thank you very much! I'm a pretty people friendly dev, and I'm here replying to the issues on the features me and my team worked on in this release, War Decs, Modules and Kill Reports mainly 
LOL, awesome |

Jupe Bratsilaken
Pator Tech Corp
1
|
Posted - 2012.05.22 15:20:00 -
[86] - Quote
CCP Soundwave wrote:Cofalib wrote:Sometimes when I jump through a gate, my inventory just automatically opens up on it's own :O I'd file that under "silly". Not as silly as ships flying backwards, but still pretty strange.
Always wanted a reverse gear or two, but thats just me... |

Dicas SK
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.05.22 15:23:00 -
[87] - Quote
Wouldn't it be more productive if the Replys from the "Devs" focus on actual issues rather just in chatting about what someone wrote? I'm still awaiting on a contact form support, but seems to me that nobody cares about the fact that there is a bug and users can't get in the game and actually do something call "PLAY".
thanks for the support.
|

Rommiee
Mercury Inc.
40
|
Posted - 2012.05.22 15:25:00 -
[88] - Quote
Dicas SK wrote:Wouldn't it be more productive if the Replys from the "Devs" focus on actual issues rather just in chatting about what someone wrote? I'm still awaiting on a contact form support, but seems to me that nobody cares about the fact that there is a bug and users can't get in the game and actually do something call "PLAY".
thanks for the support.
I can't be arsed to log in as I know whats coming..... |

bob bobert
Proletariat Projects Inc SoulWing Alliance
3
|
Posted - 2012.05.22 15:25:00 -
[89] - Quote
Dicas SK wrote:Wouldn't it be more productive if the Replys from the "Devs" focus on actual issues rather just in chatting about what someone wrote? I'm still awaiting on a contact form support, but seems to me that nobody cares about the fact that there is a bug and users can't get in the game and actually do something call "PLAY".
thanks for the support.
I have to agree, but how long have you waited? Cause aren't they supposed to get back to you in 24 hours or less? Doesn't mean right away.
To be helpful too, have you tried the repair tool? Have you tried downloading the installer again? I know that takes time but it told me to do the same. Thankfully a system reboot and a few more tries/repairs fixed it all. |

Varesk
Mafia Redux Black Legion.
54
|
Posted - 2012.05.22 15:25:00 -
[90] - Quote
Dicas SK wrote:Wouldn't it be more productive if the Replys from the "Devs" focus on actual issues rather just in chatting about what someone wrote? I'm still awaiting on a contact form support, but seems to me that nobody cares about the fact that there is a bug and users can't get in the game and actually do something call "PLAY".
thanks for the support.
Buy a PC. |
|

Dicas SK
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.05.22 15:33:00 -
[91] - Quote
bob bobert wrote:Dicas SK wrote:Wouldn't it be more productive if the Replys from the "Devs" focus on actual issues rather just in chatting about what someone wrote? I'm still awaiting on a contact form support, but seems to me that nobody cares about the fact that there is a bug and users can't get in the game and actually do something call "PLAY".
thanks for the support.
I have to agree, but how long have you waited? Cause aren't they supposed to get back to you in 24 hours or less? Doesn't mean right away. To be helpful too, have you tried the repair tool? Have you tried downloading the installer again? I know that takes time but it told me to do the same. Thankfully a system reboot and a few more tries/repairs fixed it all.
I haven't downloaded the client again, I've rebooted but the issue remains.
I understand that I shouldn't expect a reply the same minute but seems to me at for the amout of players in Eve, if you look at the support teams on other online games the reply times are smaller, and also we are talking on a deployment day so its expected to have more bugs coming in and provision accordingly.
I also have a PC, thanks for the advise, but since I'm using the Mac where I'm living I would rather use it, seems fare? Or is it just that you don't like Mac? |

Alphea Abbra
Project Promethion
22
|
Posted - 2012.05.22 15:36:00 -
[92] - Quote
Just noting that as said since Unified Inventory went on SiSi, it still doesn't work. The original concept was good, but the implementation (Especially the rage-inducing element of redoing inventory every time you do anything) is woefully bad. Also, floating cargo cans are a mess, and I haven't even tried to salvage anything yet.
Hotfix or rollback. |
|

CCP Soundwave
C C P C C P Alliance
985

|
Posted - 2012.05.22 15:38:00 -
[93] - Quote
Alphea Abbra wrote:Just noting that as said since Unified Inventory went on SiSi, it still doesn't work. The original concept was good, but the implementation (Especially the rage-inducing element of redoing inventory every time you do anything) is woefully bad. Also, floating cargo cans are a mess, and I haven't even tried to salvage anything yet.
Hotfix or rollback.
As posted on the previous page, the closing/reverting windows issue is a bug that will be fixed asap. |
|

Rek Seven
Probe Patrol Project Wildfire
302
|
Posted - 2012.05.22 15:41:00 -
[94] - Quote
While trying to change ships at a pos ship maintanence array, i get this message:
"Action failed
You cannot view the contents of the GÇ£ship nameGÇ¥ because it does not belong to you, a fellow corporation member or a fellow fleet member (if the ship is configured to allow that)."
This notification page cannot be closed and i am forced to log off. Please fix it ASAP and while you are at it, make it so these find of notification or dialog boxes do no prevent us from performing in game actions. |

Rek Seven
Probe Patrol Project Wildfire
302
|
Posted - 2012.05.22 15:42:00 -
[95] - Quote
While trying to change ships at a pos ship maintenance array, i get this message:
"Action failed
You cannot view the contents of the GÇ£ship nameGÇ¥ because it does not belong to you, a fellow corporation member or a fellow fleet member (if the ship is configured to allow that)."
This notification page cannot be closed and i am forced to log off. Please fix it ASAP and while you are at it, make it so these find of notification or dialog boxes do no prevent us from performing in game actions. |

Alphea Abbra
Project Promethion
23
|
Posted - 2012.05.22 15:44:00 -
[96] - Quote
CCP Soundwave wrote:Alphea Abbra wrote:Just noting that as said since Unified Inventory went on SiSi, it still doesn't work. The original concept was good, but the implementation (Especially the rage-inducing element of redoing inventory every time you do anything) is woefully bad. Also, floating cargo cans are a mess, and I haven't even tried to salvage anything yet.
Hotfix or rollback. As posted on the previous page, the closing/reverting windows issue is a bug that will be fixed asap. I am glad that you're working to fix it, but I do not understand why it wasn't fixed before going on TQ - after all the issue was glaringly obvious on SiSi and it was reported and demonstrated numerous times on this forum. |

Tal Shkanni
Big Blue Legacy Shadow Operations.
0
|
Posted - 2012.05.22 15:46:00 -
[97] - Quote
as always, Mac client is always ***tty... the cargo bay appears after every dock, undock, gate jump, wh jump.. etc, if I am orbiting for example a gate, I cannot approach, must stop and approach... but when I approach then I can orbit... etc. Will you ever EVER make a not buggy patch... this every new and always new buggy patches are annoying. Why you even have those test servers? It will take another month to fix all of the issues and you will release another buggy patch... aaahhh. |

Rommiee
Mercury Inc.
41
|
Posted - 2012.05.22 15:46:00 -
[98] - Quote
CCP Soundwave wrote:Alphea Abbra wrote:Just noting that as said since Unified Inventory went on SiSi, it still doesn't work. The original concept was good, but the implementation (Especially the rage-inducing element of redoing inventory every time you do anything) is woefully bad. Also, floating cargo cans are a mess, and I haven't even tried to salvage anything yet.
Hotfix or rollback. As posted on the previous page, the closing/reverting windows issue is a bug that will be fixed asap.
As posted during the last month, what about the rest of all the issues you have been made aware of sooooooo many times ? |

Rommiee
Mercury Inc.
41
|
Posted - 2012.05.22 15:47:00 -
[99] - Quote
Alphea Abbra wrote:CCP Soundwave wrote:Alphea Abbra wrote:Just noting that as said since Unified Inventory went on SiSi, it still doesn't work. The original concept was good, but the implementation (Especially the rage-inducing element of redoing inventory every time you do anything) is woefully bad. Also, floating cargo cans are a mess, and I haven't even tried to salvage anything yet.
Hotfix or rollback. As posted on the previous page, the closing/reverting windows issue is a bug that will be fixed asap. I am glad that you're working to fix it, but I do not understand why it wasn't fixed before going on TQ - after all the issue was glaringly obvious on SiSi and it was reported and demonstrated numerous times on this forum. We have been trying to get an answer to that one for weeks also. |
|

CCP Soundwave
C C P C C P Alliance
985

|
Posted - 2012.05.22 15:52:00 -
[100] - Quote
Rommiee wrote:CCP Soundwave wrote:Alphea Abbra wrote:Just noting that as said since Unified Inventory went on SiSi, it still doesn't work. The original concept was good, but the implementation (Especially the rage-inducing element of redoing inventory every time you do anything) is woefully bad. Also, floating cargo cans are a mess, and I haven't even tried to salvage anything yet.
Hotfix or rollback. As posted on the previous page, the closing/reverting windows issue is a bug that will be fixed asap. As posted during the last month, what about the rest of all the issues you have been made aware of sooooooo many times ?
I'll happily answer, but you'll need to specifically list an issue. |
|
|

Callic Veratar
Power of the Phoenix
232
|
Posted - 2012.05.22 15:53:00 -
[101] - Quote
I usually run with a minimal number of inventory windows, so the changes aren't causing me too many issues. However, I set up a few filters to sort through my mission loot hangar. I've been collecting for several months anticipating the changes, so I have somewhere near the limit of items with 5-10 items in each stack.
On applying a filter and moving the contents to an indy, EVE shoots to 10-15% CPU and starves my network connection. I even had "this program has stopped responding" pop up once when moving the cargo to a corp hangar.
This shifts the management of large numbers of items from annoying in the old system to nearly impossible now, especially if I disconnect half way through. Need a fix asap. |

Joel Mi
Beyond The Rim DarkStorm Enterprises
13
|
Posted - 2012.05.22 15:54:00 -
[102] - Quote
im getting a lot of socket closed
a lot more than before the expansion
no idea whats going on |

Lyron-Baktos
Selective Pressure Rote Kapelle
177
|
Posted - 2012.05.22 15:56:00 -
[103] - Quote
CCP Soundwave wrote:Cofalib wrote:Sometimes when I jump through a gate, my inventory just automatically opens up on it's own :O I'd file that under "silly". Not as silly as ships flying backwards, but still pretty strange.
This happened to me on every gate on Sisi a week or so ago. Surprised it's still happening.
On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |

Rek Seven
Probe Patrol Project Wildfire
302
|
Posted - 2012.05.22 15:57:00 -
[104] - Quote
jonny330 wrote:I've also noticed that ships seem to explode before the missiles hit (at least when I tried it they did).
Yeah, i'm getting the damage notification way before my missiles hit.
|

Salpun
Paramount Commerce Masters of Flying Objects
263
|
Posted - 2012.05.22 15:57:00 -
[105] - Quote
CCP Soundwave wrote:Rommiee wrote:CCP Soundwave wrote:Alphea Abbra wrote:Just noting that as said since Unified Inventory went on SiSi, it still doesn't work. The original concept was good, but the implementation (Especially the rage-inducing element of redoing inventory every time you do anything) is woefully bad. Also, floating cargo cans are a mess, and I haven't even tried to salvage anything yet.
Hotfix or rollback. As posted on the previous page, the closing/reverting windows issue is a bug that will be fixed asap. As posted during the last month, what about the rest of all the issues you have been made aware of sooooooo many times ? I'll happily answer, but you'll need to specifically list an issue. Here's my problem with the current build of the new UI on Sisi:
Let's say I start docked in Aldrat IX - Pator Tech School.
I open the Inventory and shift-click 'Ship Hangar' and 'Item Hangar' to open them in separate windows, then I move those two new 'Ship' and 'Item' windows to the top-right corner of my screen and resize them to show, let's say 4 rows and 4 columns. I also stack them so now I have a 'Ship Hangar' tab and an 'Item Hangar' tab.
Exhibit A: http://i1171.photobucket.com/albums/r555/CaptainPraxis/uitest/1.jpg
---== Issue #1 ==--- Now I undock, warp across Aldrat to the Caldari Business Tribunal station, and dock there. Lo and behold the 'Item Hangar' and 'Ship Hangar' windows I created have disappeared.
Exhibit B: http://i1171.photobucket.com/albums/r555/CaptainPraxis/uitest/2.jpg
If I now click the 'Inventory' button on the Neocom I get the original Inventory window, and I then have to repeat the initial steps above to recreate my ships/item windows.
This happens every time I undock/redock, whether at the same station, a different station in the same system or in another system entirely.
On Tranquility, when I open these two windows and resize and arrange them how I want, they will open in the same position at the same size in every station when I dock. They will even remember which tab was selected!
Having this information instantly available whenever I dock is very useful - please don't make me have to do more clicking to get it
---== Issue #2 ==--- The ship hangar does not show my currently active ship, either in the list view or in the separate 'Ship Hanger' window created with a shift-click. On Tranquility all ships in the hangar are, well, listed in the hangar!
---== Issue #3 ==--- Let's return to the beginning where I had separated out the 'Ship Hangar' and 'Item Hangar' windows to the top-right of my screen (exhibit A).
Now if I click the 'Inventory' button on the Neocom, I get a side-menu asking me to choose either the 'Ship Hangar' or 'Item Hangar' to switch to instead of an Inventory window opening. Shift-clicking this button does exactly the same thing (i.e. nothing).
Now, my intuitive expectation is that clicking this button should open up an new Inventory window (or re-open the 'base' Inventory window). I'd be prepared to accept a shift-click for this functionality instead
---== Issue #4 ==--- The 'xxx isk Est. price' bar at the bottom of the Inventory windows is redundant for me in 99.5% of situations and is just wasting space. Please give me the option to turn it off!
---== Issue #5 ==--- The 'Open Drone Bay' option is missing from the context menu when I right-click my ship in the hangar.
--== Issue #6 ==--- Again, this is something that is very counter-intuitive to me:
Let's say I open up my ship's cargo hold in a separate window, move it to the LHS of my screen and resize it to show 2x3 items.
Now I undock and do some stuff in space. During the course of doing this stuff I drag my 'Ship Cargo' window over to the RHS of my screen. Now I dock up again. As soon as I do this my cargo window shifts back over to the LHS where I originally had it.
Please let my windows stay where I put them as they currently do on Tranquility!
---== Issue #7 ==--- When I double-click my ship in the main ship-spinny hangar view, it opens the "main" Inventory window instead of my smaller ship's 'Cargo Hold' window. It does this regardless of whether I have a 'Cargo Hold' window open or not...
Double-clicking a ship in this view really should just go straight to the cargo without opening a large Inventory window that covers two thirds of my screen.
That's all I've got for the time being, and so far I've only tested some of the more basic things I do in EVE like moving stuff around between stations. I haven't tested the UI functionality when I'm salvaging, hacking, running a mission or looting wrecks...
In its current state I have to say that I'm not looking forward to it being deployed on Tranquility
o7 Captain Praxis
Edit Corp hanger does not open like it use to when right clicked. |

Rommiee
Mercury Inc.
45
|
Posted - 2012.05.22 15:57:00 -
[106] - Quote
CCP Soundwave wrote:Rommiee wrote:CCP Soundwave wrote:Alphea Abbra wrote:Just noting that as said since Unified Inventory went on SiSi, it still doesn't work. The original concept was good, but the implementation (Especially the rage-inducing element of redoing inventory every time you do anything) is woefully bad. Also, floating cargo cans are a mess, and I haven't even tried to salvage anything yet.
Hotfix or rollback. As posted on the previous page, the closing/reverting windows issue is a bug that will be fixed asap. As posted during the last month, what about the rest of all the issues you have been made aware of sooooooo many times ? I'll happily answer, but you'll need to specifically list an issue.
Excellent....
Well, I take it that you have seen Tippa's breakdown of the issues and suggestions for fixes ?
If you have been monitoring the forums and listening as claimed, then obviously you have, but here is the link incase you missed it: http://blog.beyondreality.se/shift-click-does-nothing
Take a look and respond to that lot then please.
Thanks in advance |

Sturmwolke
168
|
Posted - 2012.05.22 15:57:00 -
[107] - Quote
Skip the personal attacks. -Guard
I'm not going to mince words and waste energy commenting on bad or incomplete implementation. You know that, I know that.
I just have one request, those windows that you made people to Shift-click to open - make them stick and remember their positions. I've done (and currently still continuing) several tests to get them to stick. So far, I got them to stick .... but having to open them EVERY TIME you dock/undock is a major issue. My kingdom for the old buttons that opened them!
And finally, in looking to enhance screen efficiency with this much vaunted UI change - you went retro and included all the unecessary blings that takes up screen real estate for no real purpose. Please consider :
* thinner filter box (as per pre-patch). * thinner cargo indicator (as per pre-patch). * hiding the isk bar option (you dont need to see this every time). |
|

CCP Soundwave
C C P C C P Alliance
985

|
Posted - 2012.05.22 15:57:00 -
[108] - Quote
Callic Veratar wrote:I usually run with a minimal number of inventory windows, so the changes aren't causing me too many issues. However, I set up a few filters to sort through my mission loot hangar. I've been collecting for several months anticipating the changes, so I have somewhere near the limit of items with 5-10 items in each stack.
On applying a filter and moving the contents to an indy, EVE shoots to 10-15% CPU and starves my network connection. I even had "this program has stopped responding" pop up once when moving the cargo to a corp hangar.
This shifts the management of large numbers of items from annoying in the old system to nearly impossible now, especially if I disconnect half way through. Need a fix asap.
Having someone look into this. |
|

s1thl0rd
Quam Singulari
1
|
Posted - 2012.05.22 16:00:00 -
[109] - Quote
Jupe Bratsilaken wrote:Jebediah MacAhab Dallocort wrote:s1thl0rd wrote:Jebediah MacAhab Dallocort wrote:s1thl0rd wrote:why does the inventory of the ship i am flying open every time i jump through a gate.?
Please fix or let us know how to stop this
Clear your settings, that fixed it for me. CCP doesn't know how to make **** backwards-compatible, apparently. no joy :( Try clearing cache, too. I had this... 'Reset to Default Window Positions' appears to have cleared it and I'm station/system hopping quite a bit at the moment...
Worked a treat, thx:) |

Lunataria
Blackstar Privateer Consortium Sovereign Technologies
21
|
Posted - 2012.05.22 16:01:00 -
[110] - Quote
Two things i've noticed so far, one is more of an annoyace, when you open something with the new inventory the focus is on the tree, meaning, if i start to scroll with the mouse, the tree will scroll instead of the inventory, a bit annoying having to click the actual item window before you can scroll every time, would be nice with some auto focusing.
Second is again not a huge issue, but on the tengu, the launchers are too close together and can cause clipping with eachother while they are in use
sorry if it has been mentioned, didn't see it when i read through |
|

Chi Ana
Ordo Drakonis Nulli Secunda
46
|
Posted - 2012.05.22 16:07:00 -
[111] - Quote
my drones now attack the target im trying to salvage/hack/analyze.
and the already mentioned inventory pop up on every session timer |

Cofalib
Draconis Coalition The Draconis Federation
3
|
Posted - 2012.05.22 16:08:00 -
[112] - Quote
CCP Soundwave wrote:Cofalib wrote:Sometimes when I jump through a gate, my inventory just automatically opens up on it's own :O I'd file that under "silly". Not as silly as ships flying backwards, but still pretty strange. \
Why is it silly? No matter what I do, I can't get my "Items" to go away, it is always up in the middle of my screen, when I dock, it opens up, when I undock, it opens up. I can never keep it closed. Every gate I jump through, it opens.
That's not "Silly" that's "Bad and annoying"
|

Joel Mi
Beyond The Rim DarkStorm Enterprises
13
|
Posted - 2012.05.22 16:09:00 -
[113] - Quote
at least 30 socket closed so far when playing with the inventory and market
and counting... |

Manssell
OmiHyperMultiNationalDrunksConglomerate
88
|
Posted - 2012.05.22 16:10:00 -
[114] - Quote
Sil Nela wrote:New asset window keeps appearing each time I jump through a gate - like the new window but getting tedious 
Me too. |

bob bobert
Proletariat Projects Inc SoulWing Alliance
3
|
Posted - 2012.05.22 16:12:00 -
[115] - Quote
So for now I'm just using Alt+C to open close the inventory window quickly. The clicking is very annoying and I know they are working on it. |

Nina Blaze
Amok. Goonswarm Federation
2
|
Posted - 2012.05.22 16:16:00 -
[116] - Quote
https://bugs.eveonline.com/files/182522163311.jpg
When warping to a POS with roles for said POS, my unified inventory is blown up by all of the guns/modules etc that are on it. It would make much more sense, and be much easier to have the POS, and really all new entries in the Index to by default be minimized. I assume this would also happen when you are in a massive capital/super fleet, and everybody turns on configure (so that they may refit off each other) at which point they will have to minimize EVERYBODY'S tab in the index |

Lazarus Telraven
Amok. Goonswarm Federation
8
|
Posted - 2012.05.22 16:19:00 -
[117] - Quote
i will apologise now before I begin as I am at work and have not had a chance to read through the thread.
Is there a way to pin the Inventory button to the bottom of the task bar like the Ship Hangar/Items Hanger were previously. I tried dragging it down to the bottom on SiSi but it always popped back to the top. |

Prootje
LazyBoyz Band of Recreational Flyers Intrepid Crossing
0
|
Posted - 2012.05.22 16:21:00 -
[118] - Quote
our Corp has offline members showing as online, in both Corp chat as in Local. |

Unewish Aurilen
White Mango
0
|
Posted - 2012.05.22 16:25:00 -
[119] - Quote
CCP why do you fail so much?
Quote:Updates to the EVE Client will be done through the launcher from now on.
Took me forever to find an alternative download link. Why cant you just post them to your damn website under patches? And why do i need an alternative download link you ask? Surely you know your launcher sucks and restarts the download if your internet Hiccups. On a 1gb patch thats a big deal. |

Haulathon I
Digital Appeal
0
|
Posted - 2012.05.22 16:27:00 -
[120] - Quote
Two issues I haven't seen in this thread so far..
When at a station, open the Unified Inventory and expand the Member's Hangars - the order seems to have no rhyme or reason to it. Make it alphabetical at least
When at a station with a lot of ships, currently the ships are sorted by Name of Ship (Type of Ship). Reversing that to Raven (my awesome raven!) would make things muuuch simpler as half of my ships are named 'asfadfasfasf"  |
|

Nyari Isrisu Naari
Summer Ultimatum
0
|
Posted - 2012.05.22 16:28:00 -
[121] - Quote
Minor issue: Play after download/update complete doesn't launch the game.
Workaround: Close and re-open launcher to then press play and launch the game.
(Small bug, but annoying when you press play and stare at a screen that doesn't actually do anything only to check running processes and see that nothing ran.)
|
|

CCP Soundwave
C C P C C P Alliance
985

|
Posted - 2012.05.22 16:28:00 -
[122] - Quote
Salpun wrote:CCP Soundwave wrote:Rommiee wrote:CCP Soundwave wrote:Alphea Abbra wrote:Just noting that as said since Unified Inventory went on SiSi, it still doesn't work. The original concept was good, but the implementation (Especially the rage-inducing element of redoing inventory every time you do anything) is woefully bad. Also, floating cargo cans are a mess, and I haven't even tried to salvage anything yet.
Hotfix or rollback. As posted on the previous page, the closing/reverting windows issue is a bug that will be fixed asap. As posted during the last month, what about the rest of all the issues you have been made aware of sooooooo many times ? I'll happily answer, but you'll need to specifically list an issue. Here's my problem with the current build of the new UI on Sisi: Let's say I start docked in Aldrat IX - Pator Tech School. I open the Inventory and shift-click 'Ship Hangar' and 'Item Hangar' to open them in separate windows, then I move those two new 'Ship' and 'Item' windows to the top-right corner of my screen and resize them to show, let's say 4 rows and 4 columns. I also stack them so now I have a 'Ship Hangar' tab and an 'Item Hangar' tab. Exhibit A: http://i1171.photobucket.com/albums/r555/CaptainPraxis/uitest/1.jpg---== Issue #1 ==--- Now I undock, warp across Aldrat to the Caldari Business Tribunal station, and dock there. Lo and behold the 'Item Hangar' and 'Ship Hangar' windows I created have disappeared. Exhibit B: http://i1171.photobucket.com/albums/r555/CaptainPraxis/uitest/2.jpgIf I now click the 'Inventory' button on the Neocom I get the original Inventory window, and I then have to repeat the initial steps above to recreate my ships/item windows. This happens every time I undock/redock, whether at the same station, a different station in the same system or in another system entirely. On Tranquility, when I open these two windows and resize and arrange them how I want, they will open in the same position at the same size in every station when I dock. They will even remember which tab was selected! Having this information instantly available whenever I dock is very useful - please don't make me have to do more clicking to get it ---== Issue #2 ==--- The ship hangar does not show my currently active ship, either in the list view or in the separate 'Ship Hanger' window created with a shift-click. On Tranquility all ships in the hangar are, well, listed in the hangar! ---== Issue #3 ==--- Let's return to the beginning where I had separated out the 'Ship Hangar' and 'Item Hangar' windows to the top-right of my screen (exhibit A). Now if I click the 'Inventory' button on the Neocom, I get a side-menu asking me to choose either the 'Ship Hangar' or 'Item Hangar' to switch to instead of an Inventory window opening. Shift-clicking this button does exactly the same thing (i.e. nothing). Now, my intuitive expectation is that clicking this button should open up an new Inventory window (or re-open the 'base' Inventory window). I'd be prepared to accept a shift-click for this functionality instead ---== Issue #4 ==--- The 'xxx isk Est. price' bar at the bottom of the Inventory windows is redundant for me in 99.5% of situations and is just wasting space. Please give me the option to turn it off! ---== Issue #5 ==--- The 'Open Drone Bay' option is missing from the context menu when I right-click my ship in the hangar. --== Issue #6 ==--- Again, this is something that is very counter-intuitive to me: Let's say I open up my ship's cargo hold in a separate window, move it to the LHS of my screen and resize it to show 2x3 items. Now I undock and do some stuff in space. During the course of doing this stuff I drag my 'Ship Cargo' window over to the RHS of my screen. Now I dock up again. As soon as I do this my cargo window shifts back over to the LHS where I originally had it. Please let my windows stay where I put them as they currently do on Tranquility! ---== Issue #7 ==--- When I double-click my ship in the main ship-spinny hangar view, it opens the "main" Inventory window instead of my smaller ship's 'Cargo Hold' window. It does this regardless of whether I have a 'Cargo Hold' window open or not... Double-clicking a ship in this view really should just go straight to the cargo without opening a large Inventory window that covers two thirds of my screen. That's all I've got for the time being, and so far I've only tested some of the more basic things I do in EVE like moving stuff around between stations. I haven't tested the UI functionality when I'm salvaging, hacking, running a mission or looting wrecks... In its current state I have to say that I'm not looking forward to it being deployed on Tranquility o7 Captain Praxis Edit Corp hanger does not open like it use to when right clicked.
Going to write up a response to this, but since the day is fairly busy it might be a little while. I'll post it later today though.
|
|

Haulathon I
Digital Appeal
0
|
Posted - 2012.05.22 16:30:00 -
[123] - Quote
and one more quickie... do what you will do my inventory, but give us Open Fuel Bay back!! |

Nalha Saldana
Aliastra Gallente Federation
267
|
Posted - 2012.05.22 16:32:00 -
[124] - Quote
Nina Blaze wrote:https://bugs.eveonline.com/files/182522163311.jpg
When warping to a POS with roles for said POS, my unified inventory is blown up by all of the guns/modules etc that are on it. It would make much more sense, and be much easier to have the POS, and really all new entries in the Index to by default be minimized. I assume this would also happen when you are in a massive capital/super fleet, and everybody turns on configure (so that they may refit off each other) at which point they will have to minimize EVERYBODY'S tab in the index
This, showing ALL the guns makes the new ui very annoying. |

Emah Spina
Burning Napalm Northern Coalition.
0
|
Posted - 2012.05.22 16:35:00 -
[125] - Quote
The new inventory is terrible.
Can we get a option to return the classic view? |

Cofalib
Draconis Coalition The Draconis Federation
4
|
Posted - 2012.05.22 16:36:00 -
[126] - Quote
Something else I find "Silly" Soundwave, is that if I just have my ships cargo open, and put it where I used to, but then I wan't to access all of my items through your new window. If I click the items window, it simply opens and closes just my active ships cargo. I have to double click my ship to open all other items windows?! That doesn't make any sense at all.
If I double click my ship, it opens all items windows. If I have my cargo open, the items button only opens and closes my ships cargo.
Now, that's just "Silly". Probably about as silly as ships flying backwords, since, you know, it's backwords. |

Rrama Ratamnim
Phoenix Evolved Part Duo
9
|
Posted - 2012.05.22 16:42:00 -
[127] - Quote
1. Bring back the old shortcuts and right clicks, make them open minimal new inventory system windows at that locations destination ... (no sidebar minimal size, hell how about remember the size of each buttons last window size when it was clicked!). a. Item Button opens new inventory window b. Cargo / Fuel / Drones bay buttons in right click and button, open by standard a no-sidebar window that jumps directly to the corresponding area. c. Corp Hanger, opens the Item Window but jumps to the corp hanger tab and shows hanger 1's content to start. d. SHIPS BUTTON IN NEOCOM.... Jump to as if you clicked on the ships tree and shows the list of ships, without the treeview shown......
2. Move POS weapons to a sub folder thats closed by standard when on grid.
3. FIX THE REMEMBERING OF WINDOWS for Docked/Undocked states, and there location/size and what tab they were at, as well as whether sidebar was visible or not.
DO THESE 3 THINGS and make So Many people happy!!!!!!!!!!!
This would allow EVERYONE to have the old style of working, but with the new functionality available EVERYWHERE....
if you want to go 1 step forward, make it eventually so we can add neocom shortcuts to special parts of the item manager, like if i want to drag a corp hanger 3 to my neocom and have it open my corp hanger 3 in a popup minimilist window it would that would be nice...
BUT FIX THE FIRST THINGS FIRST |

Salpun
Paramount Commerce Masters of Flying Objects
264
|
Posted - 2012.05.22 16:47:00 -
[128] - Quote
Hi CCP!
I love the new inventory system and I see where you're going with it. However, with it's current release, you'll make a LOT of your existing customers mad. Please, in order to avoid a huge protest etc, try to keep things similar to how we're used to using them, yet enhance our day to day tasks. As I said, the new system is better, but please don't remove our old functionality that we are used to.
Tippia has made a pretty awesome video you should watch.
And wrote a blog (12-05-14)
Tippia wrote: Anyway, random mumblings (the video you need to watch). I'm writing a long-form blog post about it as well, but it'll take a while to finishGǪ
EDIT: EVE Time: 2012.05.19 22:36
Quote: My final opinion on this and I'm done with updating this thread.
I strongly feel that the direction you're going with the inventory is a good one. However, it's current iteration is counter to the objectives it seems you're trying to meet. If you release it in it's current state, you will have a huge uproar of the EVE community. I get it, you guys know what's right for the game you love. However, we know how we play the game on a daily basis.
Please take note of the blogs that are out there and the video Tippia made. It clearly shows the flaws in the system that should be fixed as they are BROKEN.
Please listen to me and the countless people in this thread devs. We are also passionate about this game. Many of my personal ideas have been iterated into EVE. I don't suggest things that will hurt this game.
-Zagdul
Suggested Enhancements
GÇóWe need yes... NEED the ability to rename corporate hangars at pos's. (pic) (12-05-13)
GÇó Dual pane view similar to Total Commander . This would make you UI people gods and probably be, in my humble opinion, the greatest improvement to the inventory system.
Dual Pane idea clicky
GÇó Being able to drag ships from the index like below to make them active would be a good idea especially when you need to fit a lot of ships in one go. (image) (link) (clarification)
GÇóInventory windows/cans don't remember their size or position. (12-05-11)
GÇóOld behavior of windows when docked, you'd undock, they would close but upon re-dock, they would re-open has been asked to return. For example, I'd like my ship window to open by default every time I dock or my corporate hangar to re-open if it was the last window I had open.
GÇó Filter filtering... The ability to create a filter that includes Medium Turrets + Medium ammo only. For example. I can do this, however finding all the names of the medium turrets is a challenge. I understand this may require adding an additional flag to turrets in the database and isn't an 'overnight' fix.
I just wanna see projectile ammo, or hybrid etc. (clarification)
GÇó Keyboard shortcut (similar to windows 7- winkey+{type} )does application searches. Would be great to have this implemented into EVE on some fashion. (link)
GÇóEasy transferring of custom filters between characters/accounts.
GÇó Right Click > Find in assets on modules/ship fitting window, market etc.
GÇó To make setting up custom filters easier , if you could drag multiple items to the new filter button and it would generate a filter automatically based on the items and bring you to the "name new filter" dialog.(12-05-14)
GÇóCreate Simlinks to familiar shortcuts. MS did this with Libraries. When I click on a custom library on the left tree, it would open a custom filter (I.E.: Ammo AND Turrets). This is accomplished with custom filters.
GÇóNaming of corporate tabs.
Neocom Stuff to Enhance Inventory:
GÇó Custom Shortcuts on the Neocom.
GÇó Bring back ship button that goes straight to your ship container. A corporate hangar button would be great!
GÇó Right click menu on neo com for inventory to go to 'explore' that part of your tree. <-- this should be the new corporate hanger behavior.
Potential Bugs
GÇó This is likely a bug: Unassembled ships do not show as a folder under "Ships" in the new inventory system. (link)
GÇóAND / OR queries seem to make it so there are no results. i.e: Ammo AND Turrets returns no results instead of showing Ammo... and... Turrets. This has been solved. There is a 'match' bubble down by the area where you name the filter. "Match "any".
GÇóInventory size not updating to proper value causing errors. (link) First post by Zigul in UI thread. |

Immortis Vexx
Lupus Draconis Dragehund
43
|
Posted - 2012.05.22 16:48:00 -
[129] - Quote
To those of you who are just finding out about the unified inventory. This feature has been live on the test server for weeks now. In addition to that it has been announced on the forums for even longer. It is completely ridiculous of you to be so angry/upset over a feature that you should have known was coming. Note that I am *NOT* talking about those of you who are having problems with it, just those that didn't bother to give feedback or test it.
Regarding the release problems, I understand that it is frustrating to not have all the things working 100% but please name an expansion that has been bug free? Name one from any MMO that has been bug free? They don't exist! NO one does it 100% right, not Blizzard, Bioware, Sony, etc. It sucks, and I really want everything to work right but this kind of project is not a science, its an art. Chill out, give them time, and continue the feedback. In the meantime, work with what ya got.
Part of the problem is that we do not have enough people testing on the test server. I myself am just as guilty of this as anyone. Some problems only present themselves under certain conditions and having just 100 people on a test server doesn't give the variety of situations necessary to expose bugs. Lets all commit to being on the test server more so that we can help CCP work toward smoother releases in the future.
Vexx |

Peter Tjordenskiold
13
|
Posted - 2012.05.22 16:48:00 -
[130] - Quote
1) I don't have access to my carriers hangars 2) I don't have access to corp hangars even nothing changed 3 ) When I shift-click on a container in my own hangar, I get the message:
You have been denied access for the following reason: You require take access to open the container requested.
|
|

Rrama Ratamnim
Phoenix Evolved Part Duo
11
|
Posted - 2012.05.22 16:53:00 -
[131] - Quote
you cant access your own hangers? wtf lol in space or in station? thats a bug dude petition / bug report it ASAP that isn't supposed to be like that |

Angeliq
Soimii Patriei Nulli Tertius
94
|
Posted - 2012.05.22 16:54:00 -
[132] - Quote
Immortis Vexx wrote:To those of you who are just finding out about the unified inventory. This feature has been live on the test server for weeks now. In addition to that it has been announced on the forums for even longer. It is completely ridiculous of you to be so angry/upset over a feature that you should have known was coming. Note that I am *NOT* talking about those of you who are having problems with it, just those that didn't bother to give feedback or test it.
Regarding the release problems, I understand that it is frustrating to not have all the things working 100% but please name an expansion that has been bug free? Name one from any MMO that has been bug free? They don't exist! NO one does it 100% right, not Blizzard, Bioware, Sony, etc. It sucks, and I really want everything to work right but this kind of project is not a science, its an art. Chill out, give them time, and continue the feedback. In the meantime, work with what ya got.
Part of the problem is that we do not have enough people testing on the test server. I myself am just as guilty of this as anyone. Some problems only present themselves under certain conditions and having just 100 people on a test server doesn't give the variety of situations necessary to expose bugs. Lets all commit to being on the test server more so that we can help CCP work toward smoother releases in the future.
Vexx
Not every player reads forum and checks new features on Sisi, aren't they allowed to express their opinions post-expansion? I think they still pay2play. Velator vs Tornado https://forums.eveonline.com/default.aspx?g=posts&t=62323 Velator vs Oracle https://forums.eveonline.com/default.aspx?g=posts&t=109741 |

XxARROSxX
Catalina Operations and Logistics Division Supernova Federation
0
|
Posted - 2012.05.22 16:59:00 -
[133] - Quote
i posted this in the other forum, though i am sure it will be forgotten in the posts of people complaining about the inventory update... anyway
there is a bug with the local channel and pilots logging offline in system. this bug entails that if a pilot logs offline in system he/she stays visible in the local channel (this does not happen for pilots who jump out of the system) this poses a major problem for pilots in nullsec who heavily rely upon the local channel to tell them whether or not hostile pilots are within their system.
if this could be adressed as quickly as possible it would be greatly appreciated by many.
X |

Peter Tjordenskiold
13
|
Posted - 2012.05.22 17:02:00 -
[134] - Quote
1) Logged out chars are remaining on channels |

QuantaXtreme
Pilots of Epic Silent Infinity
0
|
Posted - 2012.05.22 17:03:00 -
[135] - Quote
Angeliq wrote:Immortis Vexx wrote:To those of you who are just finding out about the unified inventory. This feature has been live on the test server for weeks now. In addition to that it has been announced on the forums for even longer. It is completely ridiculous of you to be so angry/upset over a feature that you should have known was coming. Note that I am *NOT* talking about those of you who are having problems with it, just those that didn't bother to give feedback or test it.
Regarding the release problems, I understand that it is frustrating to not have all the things working 100% but please name an expansion that has been bug free? Name one from any MMO that has been bug free? They don't exist! NO one does it 100% right, not Blizzard, Bioware, Sony, etc. It sucks, and I really want everything to work right but this kind of project is not a science, its an art. Chill out, give them time, and continue the feedback. In the meantime, work with what ya got.
Part of the problem is that we do not have enough people testing on the test server. I myself am just as guilty of this as anyone. Some problems only present themselves under certain conditions and having just 100 people on a test server doesn't give the variety of situations necessary to expose bugs. Lets all commit to being on the test server more so that we can help CCP work toward smoother releases in the future.
Vexx Not every player reads forum and checks new features on Sisi, aren't they allowed to express their opinions post-expansion? I think they still pay2play.
Furthermore, while I do check the forums, play on Singularity, etc, I think it's strange that the folks who don't do those things have no way of finding out about the little details such as shift-clicking to open a new inventory window aside from reading patch notes. I really wish there was a simple guide covering the game's core mechanics that was updated with the patches. Sort of like the instruction guide that comes with a console game, but available electronically, and updated in a very timely manner.
Also, aside from the bugs that CCP knows about and are addressing, I like the new inventory system. |

OldWolf69
IR0N. StoneGuard Alliance
1
|
Posted - 2012.05.22 17:03:00 -
[136] - Quote
Uninstalled the game on my other computer, becuse on a patch attempt the data i got was broken, and repair tool did not work as expected. Surprise, surprise, online installer does not work... can this be fixed....today?... |

Zenst
Tsunami Cartel SQUEE.
14
|
Posted - 2012.05.22 17:06:00 -
[137] - Quote
INVENTROY SYSTEM IS NOW USELESS AKIN TO PLAYING TOWERS OF HANOI EVERY TIME YOU WANT TO MOVE ANYTHING i tried finding a fint to match the UI experience and as wingbats is not an option endedup using CAPS
Please change back to old system or give us the option so the 2 people who actualy like it (maybe more but not sure how many relatives the dev who thought of this change has) can keep it and those that actualy play the game an actualy go back to playing the game instead of some perverted towers of hanoi game every time we wish to place the lotion into the basket. |

Messoroz
AQUILA INC Verge of Collapse
220
|
Posted - 2012.05.22 17:15:00 -
[138] - Quote
Issue #3124: You cannot name corp hangers and SMAs even though their right click option gives you "Set Name". Instead all SMAs and corp hangers appear as the standard name when next to 20 of them in the inventory.
:trollface?: |

XxARROSxX
Catalina Operations and Logistics Division Supernova Federation
0
|
Posted - 2012.05.22 17:16:00 -
[139] - Quote
NOTE: YOU CAN VIEW SECTIONS OF YOUR ITEMS IN SEPARATE WINDOWS BY SHIFT-CLICKING THE WINDOW YOU WANT TO SEPARATE!!! |

Thaylon Sen
The Istari Syndicate
19
|
Posted - 2012.05.22 17:16:00 -
[140] - Quote
How do I stop the inventory window from opening up each time I jump? |
|

Steijn
Quay Industries
60
|
Posted - 2012.05.22 17:17:00 -
[141] - Quote
just so you know that I am actually trying this before rating and raving 
salvaging wrecks...........dbl click wreck opens window, loot all then refreshes that said window to now show contents of cargohold even if you have a seperate cargohold window open.....then when you dbl click the next wreck, it refreshes the hold window to show the wreck contents. etc etc
the problem with this is that its creating lag/a definite delay, by having to constantly update itself.
Its just something else that youve introduced which is a step backward imo, unless its a stealth nerf to stop missioners salvaging now. |

Furoth
Black Avarice
0
|
Posted - 2012.05.22 17:17:00 -
[142] - Quote
I like the new missile graphics. I've only played with heavys so far (had to fly a drake of course, no changes yet) but it looks incredible. The new sounds leave a bit to be desired though. It's not exactly the sound you expect when you've just been hit by half a ton of high explosives. I can get used to it but i still prefer the screen shattering kabooms.
The unified inventory is like others have mentioned, a total nightmare. If it was a window on it's own it would be very useful but as a replacement it is an organisational train wreck. Please give us the ability to have a window for each can, ship, drone bay, etc, etc. Somehow i've managed to get station inventory to open and stay put every time i dock so at least i can grab ammo and mods but everything else opens in the same window. It's very very frustrating when your trying to work with 4 or 5 containers and a ship hold/drone bay. It's actually a good idea but, it needs alot of work to be the replacement it was indended to be.
The new wardec system looks pretty good, a full list of wars without searching was a great idea, but as someone wrote, they were able to dec thier own alliance!? There are days when i miss null sec, and today is one of them haha.
Something i noticed in the 2 missions i ran; my modules took damage! Does this mean i have to train for 18 or so days to get tactical shield manipulation up to V (well, it was almost a totally useless skill until now) or is it a permanent 'feature' of any combat?
|

Mike Silkworm
Veyr The Veyr Collective
1
|
Posted - 2012.05.22 17:18:00 -
[143] - Quote
This is totally Crazy. I have been playing eve since early 2005 and altough I understand the reasons for most of the changes over the years I think the new hanger access system is more confusing than the multiple window mode.
I mean, converting the Drone interfacing skill from extra drones to more damage certainly helped Lag in big battles, and moving large amounts of agents about helped reduce lag again in trade systems, but from my own point of view the new system has a few flaws which once you become a little more than a 14 day noob become apparent.
Firstly I have an industrial alt and he builds ALOT. All he does all day is sit with 9 windows/hangers open and move materials from hanger to hanger to mass produce T2 T3 and Capitals. I understand that this seems over the top but for most this is not unusual as it seems. People who build most of the modules and ships you guys buy from the trade hubs do this because they need to build using several methods, move the completed modules/materials to another window for the next stage. The new hanger system means materials can go missing when materials are dropped in to the incorrect hanger/window and if you are not a director like myself then in alot of cases you cant get it back. Another problem is I cant see how much of something to move if i am only moving precise amounts about. Since the new system started I have had to create a new directory in my computer to save screen shots and open the photos to remind myself what is in each hanger.
I understand that the new system is technically easier to navigate but from an experienced players point of view this new method is more trouble that the effort used to create it. Instead of a few mins to deliver completed jobs, move materials about then set the new jobs running, it has taken me over 40 mins.
I think since all the work went in to this new system I can only suggest 2 things. The first is taken from Microsoft windows where you can open multiple windows with the new system down the left. This would them mean everyone wins, the older players have a more flexable system and the new players get a more gentle on the eye system. The second suggestion is like the station enviroment where people can select which method is used. Oviously I have no real understanding of the programming needed to complete this but since both are available maybe this would solve the problem.
BUT to reitterate the new hanger/Inventory system is definatly NOT player friendly.
Mike Silkworm |

Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
134
|
Posted - 2012.05.22 17:20:00 -
[144] - Quote
Rommiee wrote:Interesting how the Devs are answering the easy questions here, but totally ignoring the HUGE unified inventory issue. Just like on the other threads over the last month.
CCP listening.... don't make me laugh They do that with every change and update. You just get used to it.
I have not used the inventory yet, but if it sucks, I am going to let a couple accounts lapse and go play something else.
Complaining, giving feedback etc is a waste of time. They simply don't care. Tears will be shed and pants will need to be changed all round. |
|

CCP Punkturis
C C P C C P Alliance
2310

|
Posted - 2012.05.22 17:21:00 -
[145] - Quote
Furoth wrote:The new wardec system looks pretty good, a full list of wars without searching was a great idea, but as someone wrote, they were able to dec thier own alliance!? There are days when i miss null sec, and today is one of them haha.
no you can't war dec yourself!!
I actually checked it out after seeing that post hereand you guys didn't go through with the thing because you get a funny message when you click yes!;) CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
|

Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
134
|
Posted - 2012.05.22 17:22:00 -
[146] - Quote
Immortis Vexx wrote:To those of you who are just finding out about the unified inventory. This feature has been live on the test server for weeks now. In addition to that it has been announced on the forums for even longer. It is completely ridiculous of you to be so angry/upset over a feature that you should have known was coming. Note that I am *NOT* talking about those of you who are having problems with it, just those that didn't bother to give feedback or test it. I pay money to play the game not to test it. If I was a tester, CCP would be paying me. Tears will be shed and pants will need to be changed all round. |

Rrama Ratamnim
Phoenix Evolved Part Duo
14
|
Posted - 2012.05.22 17:22:00 -
[147] - Quote
Its buggy, see https://forums.eveonline.com/default.aspx?g=posts&m=1338033#post1338033 for what is missing high priority to make it useable....
and theres some bugs but its by no means "unuseable" |

Ryuichi Hiroki
EVE University Ivy League
5
|
Posted - 2012.05.22 17:23:00 -
[148] - Quote
Theres a delay in cloaking of the new torpedo launchers (only tested on the manticore) |

Asmodes Reynolds
Rayn Enterprises
33
|
Posted - 2012.05.22 17:23:00 -
[149] - Quote
Messoroz wrote:Issue #3124: You cannot name corp hangers and SMAs even though their right click option gives you "Set Name". Instead all SMAs and corp hangers appear as the standard name when next to 20 of them in the inventory.
:trollface?:
this bug has been there for a very long time |

Rrama Ratamnim
Phoenix Evolved Part Duo
16
|
Posted - 2012.05.22 17:24:00 -
[150] - Quote
Ryuichi Hiroki wrote:Theres a delay in cloaking of the new torpedo launchers (only tested on the manticore)
i've actually noticed this on most things, even turrets sometimes they dont fade they just sorta, switch off to invisible |
|

Angeliq
Soimii Patriei Nulli Tertius
98
|
Posted - 2012.05.22 17:24:00 -
[151] - Quote
XxARROSxX wrote:NOTE: YOU CAN VIEW SECTIONS OF YOUR ITEMS IN SEPARATE WINDOWS BY SHIFT-CLICKING THE WINDOW YOU WANT TO SEPARATE!!!
^^ Idiot! That is exactly the point! YOU HAVE TO SHIFT-CLICK every time you want to open a window separately! We NO like dis! UNDERSTAND? Velator vs Tornado https://forums.eveonline.com/default.aspx?g=posts&t=62323 Velator vs Oracle https://forums.eveonline.com/default.aspx?g=posts&t=109741 |

LORDBURNSEY
GHOSTS OF THE FIRST AND ONLY
0
|
Posted - 2012.05.22 17:26:00 -
[152] - Quote
SportBilly wrote:Blue Harrier wrote:To those that asked, you can only open your extra hangers buy shift clicking the name in the tree view, this will open them in separate windows, but the windows will close and not re-open if you undock and re-dock. We did tell them, many times, and asked they be left on the right click menu's, but you have the result  The ship and item hangers are required more than anything else, having to work down a tree to open them is a pain. If you minimise them they stay but still two clicks away. This needs changing. 
Totally agree, i dont get why they say they listen to players when all weve seen is people complain about this. Think CCP havent heard of "if it aint broke, dont fix it" |

NickyYo
StarHug
121
|
Posted - 2012.05.22 17:27:00 -
[153] - Quote
Some issues..
- Cargo bay opens up everytime you jump a stargate
- Stargate jumping issues
- Time in corp is bugged, if someone just joins your corp it should say 1 day.. instead it says the total amount of time they have been playing..
(SERVICE) Need a project coding? (PHP & Javascript) https://forums.eveonline.com/default.aspx?g=posts&t=101893&find=unread |

Aiko Hanomaa
State War Academy Caldari State
1
|
Posted - 2012.05.22 17:27:00 -
[154] - Quote
I am getting "The item is no longer within your reach." after every jump, now.
No idea how that happened. I did dozens of jumps and changed my ship a few times before it started. Docking and undocking did not fix it.
Edit:Logging off did fix it. |

Messoroz
AQUILA INC Verge of Collapse
221
|
Posted - 2012.05.22 17:28:00 -
[155] - Quote
Asmodes Reynolds wrote:Messoroz wrote:Issue #3124: You cannot name corp hangers and SMAs even though their right click option gives you "Set Name". Instead all SMAs and corp hangers appear as the standard name when next to 20 of them in the inventory.
:trollface?: this bug has been there for a very long time
Yea but now the bug is worse since you get 10 SMAs in your inventory list with the same name. |

Argyle Jones
Red Federation RvB - RED Federation
18
|
Posted - 2012.05.22 17:29:00 -
[156] - Quote
After the update the client would start. Gave a long list of errors that I unfortunately was to lazy to read, so I ran the repair tool, which also failed and now I am re-installing EVE.
I know it's not very informative, but I thought you should know that it had that effect on my particular installation.
It should be noted that I also had trouble updating to escalation, and had to run the repair tool back then, which worked at the time.
|

Hakaru Ishiwara
Republic Military School Minmatar Republic
136
|
Posted - 2012.05.22 17:29:00 -
[157] - Quote
Chokichi Ozuwara wrote:Immortis Vexx wrote:To those of you who are just finding out about the unified inventory. This feature has been live on the test server for weeks now. In addition to that it has been announced on the forums for even longer. It is completely ridiculous of you to be so angry/upset over a feature that you should have known was coming. Note that I am *NOT* talking about those of you who are having problems with it, just those that didn't bother to give feedback or test it. I pay money to play the game not to test it. If I was a tester, CCP would be paying me. This.
Furthermore, whomever was project managing and / or was the project sponsor didn't adequately ensure that enough design validation was accomplished before the feature was implemented and thrown onto Sisi for customer review (UAT?).
Many of the issues currently experienced on Tranq could have been prevented had the new Inventory Management feature been fully fleshed out on paper and in natural language before it was sent off to developers for coding.
Once the new code was on Sisi, it was too late to make major changes with only a couple of weeks prior to today's code migration up to Tranq.
284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |

Mini Schro
Insidious Design
1
|
Posted - 2012.05.22 17:30:00 -
[158] - Quote
CCP can you just remove the inventory system in a patch and work on it for another 6 months? it seems you tried to make it as terrible as possible |

Emah Spina
Burning Napalm Northern Coalition.
1
|
Posted - 2012.05.22 17:30:00 -
[159] - Quote
LORDBURNSEY wrote:SportBilly wrote:Blue Harrier wrote:To those that asked, you can only open your extra hangers buy shift clicking the name in the tree view, this will open them in separate windows, but the windows will close and not re-open if you undock and re-dock. We did tell them, many times, and asked they be left on the right click menu's, but you have the result  The ship and item hangers are required more than anything else, having to work down a tree to open them is a pain. If you minimise them they stay but still two clicks away. This needs changing.  Totally agree, i dont get why they say they listen to players when all weve seen is people complain about this. Think CCP havent heard of "if it aint broke, dont fix it"
It's a classic CCP Re-invention of the wheelGäó Every time, it is a little bit less round. |

Ahbu Kahn
The Red Exhilez Corrosive.
1
|
Posted - 2012.05.22 17:31:00 -
[160] - Quote
Hey CCP
As Always thanks for the hard work on this upgrade. I know everyone wont like the changes, but, thanks for the effort and work you guys put into it.
Not sure if this is an issue or not, but. with regard to the Unified Inventory option/Ships Cargo hold, how do I stop the Cargo Hold from popping up every-time I switch or jump "Thru" Gates. Is there an switch to turn this off.
Thanks |
|

Duvida
The Scope Gallente Federation
80
|
Posted - 2012.05.22 17:31:00 -
[161] - Quote
My current issue is also the new inventory system. I appreciate wanting to improve on the older system, but please, test it AND take into account the testers' feedback.
The new system is much more time-consuming. It seems to need to refresh differently than it used to, which takes longer and the number of movements needed for tasks has increased.
It closes down much more on any sort of session change. At times I'm moving from system to system and wanting to make productive use of the time in flight. It's much less efficient when my windows close during jumps.
Also, the text in the inventory window is very faint. Can this be player adjusted? The text on other things remains fine.
Again, I appreciate improving the game, but please work with your testers more. |

RaistlinMajmere
The Chandrian Against ALL Authorities
0
|
Posted - 2012.05.22 17:31:00 -
[162] - Quote
I dont know what to say I'm speachless this inventory system is like the worst idea ever you need to fire who ever came up with it. Give me the option to goback to the old way or i take my gaming time elsewhere!!! |

Tippia
Sunshine and Lollipops
7023
|
Posted - 2012.05.22 17:32:00 -
[163] - Quote
See sig for feedback on the inventory system. It hasn't changed in any significant way since I wrote it for the Sisi implementation. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

BearUkraine
Light Style
5
|
Posted - 2012.05.22 17:33:00 -
[164] - Quote
Maybe someone have said already, I dont know.
Issue - Before inferno I could type something in filter field in hangar (I am living in WH) and I was able to check every hangar's devision in order to find what I need. Now I need to type the name of item in the filter field every time I change the division. That is disaster!!! New UI looks cool but is not workable. Shame. |

Zenst
Tsunami Cartel SQUEE.
16
|
Posted - 2012.05.22 17:33:00 -
[165] - Quote
The inventory system is akin to tourture and I shall be reporting you to the hague for war crimes against UI's.
Roll it back, step away from the crack and dont spent 3-6 months doing it like ship spinning.
I would suffer a weeks worth of waterboarding over this new inventory system anytime and I'm being compeletly and utterly serious about that. If that helps to put into percepective my feelings of this change in a way that you may possibly understand.
Worst move ever! |

Furoth
Black Avarice
1
|
Posted - 2012.05.22 17:34:00 -
[166] - Quote
Right, got it. Shift + Click to get a new window. Thank god. 
|

mindkilller
RADIO RAMPAGE Cascade Imminent
1
|
Posted - 2012.05.22 17:35:00 -
[167] - Quote
why have u broken something that wasnt broke? i mean really ffs ruined stuff again ty ccp,missiles effects are **** hot but but but i want my ships and items window back fix it now!!!!!!!
jesus all that effort to mess about with something that worked ok,we want new stuffs not u breaking our f'kin toys....AAAAHHHH!!
off to play world of tanks |

Asthariye
Angry Mustellid Iron Oxide.
11
|
Posted - 2012.05.22 17:35:00 -
[168] - Quote
CCP Ytterbium wrote:Har Harrison wrote:Follow up - timer did not show as running, but it DID run down,
I didn't get any LP even though I was in the plex - I got a mail saying
Not qualified for loyalty points in militia effort From: 24th Imperial Crusade Sent: 2012.05.22 13:53
Although you were present at the capture of enemy dungeon in Oyonata, the following circumstances prevent you from qualifying for loyalty points for your effort: You were too far away from the target.
I was IN the plex, but not on the timer. Do we have to be within capture distance (i.e. running the timer) to get the LP? If so, that sucks as we often have members spread around a plex and not on a timer (e.g. camping the warp in with a single person running it down).
Patch notes don't seem to indicate this is a requirement.
Factional Warfare sites now give Loyalty Points when captured: GùªMinor sites: 10,000 LPs Gùª Standard sites: 17,500 LPs Gùª Major sites: 25,000 LPs Gùª Major Stronghold or Major Compound sites: 30,000 LPs Gùª Infrastructure Hubs: 40,000 LPs
GÇó All LP gains are split among all eligible members. Example: Two Amarr enlisted players capturing a Minmatar or Gallente Minor site would only receive 5,000 LPs for the 24th Imperial Crusade each.
This is by design; players wishing to get rewards have to be actually contributing to the capture. Good catch on the path notes thought, thanks for pointing that out.
With respect - 'stupid' is not a word I throw around lightly, but the idea that people who aren't on the button aren't contributing to capturing the plex qualifies. In plex warfare, a lot of the time the fight takes place on the warpin. The people on the warpin keep the wartargets off the guy counting the button. It is ludicrous to suggest that they aren't doing anything useful, and to penalise them for risking their ships on 0 on the warpin is very silly.
Furthermore, this wasn't discussed anywhere, it wasn't in the blog, and as you say, it wasn't in the patch notes, thus we couldn't even give you feedback on how bad an idea this is. Please reconsider this as soon as possible.
In fact, the plex interface as a whole is currently extremely buggy. Timers aren't counting. There is a workaround involving fiddling around with brackets that sometimes works. In some cases plexes just won't cap at all no matter how long you sit there. Please take another look.
[edit: and another one, just ran a minor plex that had a timer that wouldn't count no matter what, so sat there for about 20 minutes, no green message in local to say it closed - I gave up and warped out, suddenly it disappears off my overview, but it hasn't affected the system's contested level at all. What gives, CCP?] |

Senarian Tyme
Serenity Rising LLC Vanguard.
13
|
Posted - 2012.05.22 17:35:00 -
[169] - Quote
Your new UI takes more time to work with than the old system, and it takes up more of the screen. Also when you go from dealing with ship cargo in space and back into the hanger you need to readjust everything repeatedly.
The new UI is more disruptive to gameplay than the CQ were in Incarna. At least we could turn that off and just deal with the door in the background. There is no way around this mess at this point.
This is not an improvement (except artistic) by any stretch of the imagination. Adding additional steps is a horrible implementation of HCI design principles.
The fact there are people here on the forums adamantly stating they warned you in advanced and were brushed to the side, is an even further indictment of your design process at this point.
Also, please read the following books before you attempt your next interface overhaul:
"The Inmates are Running the Asylum" by Alan Cooper "Designing with the Mind in Mind " by Jeff Johnson "Designing the Obvious: A Common Sense Approach to Web and Mobile Application Design" by Robert Hoekman Jr.
|

Asmodes Reynolds
Rayn Enterprises
33
|
Posted - 2012.05.22 17:36:00 -
[170] - Quote
Messoroz wrote:Asmodes Reynolds wrote:Messoroz wrote:Issue #3124: You cannot name corp hangers and SMAs even though their right click option gives you "Set Name". Instead all SMAs and corp hangers appear as the standard name when next to 20 of them in the inventory.
:trollface?: this bug has been there for a very long time Yea but now the bug is worse since you get 10 SMAs in your inventory list with the same name.
I know, but it's a feature. CCP improving your game experience, one time consuming, frustration causing feature at a time.
Step into my shoes when you have to manage over 20 pos doing reactions ... what used to take me two hours. Took me 4 today.. |
|

Serge Bastana
GWA Corp Unified Church of the Unobligated
603
|
Posted - 2012.05.22 17:36:00 -
[171] - Quote
Steijn wrote:just so you know that I am actually trying this before rating and raving  salvaging wrecks...........dbl click wreck opens window, loot all then refreshes that said window to now show contents of cargohold even if you have a seperate cargohold window open.....then when you dbl click the next wreck, it refreshes the hold window to show the wreck contents. etc etc the problem with this is that its creating lag/a definite delay, by having to constantly update itself. Its just something else that youve introduced which is a step backward imo, unless its a stealth nerf to stop missioners salvaging now.
I haven't tried any looting of wrecks yet, but I can see the problems that might arise. I had each cargo window docked in one block so I could just rattle through them in quick succession, I get the feeling now that this method is probably going to be slowed down some.
Things that I've found are that your active ship is removed from the list of icons in the ship hangar, that's a little confusing. I don't mind the new double click functionality for making a ship active, but it did catch me off guard after it opening that ships cargo for so long, but having your active ship vanish from the ships you have in the hangar is not a good design idea.
Finding the 'To Captains Quarters' option on the right click context menu on my ship is a bit annoying, I don't use CQ and having it directly above 'Get Repair Quote' is probably going to end up with me clicking the CQ option accidentally a few times, which isn't something I look forward to.
I also have a chat channel with a load of autolinks to systems and stations that just use the system name as the link for the text. Today I find that every neat one word link has been replaced by the full system > planet > moon > station name. If i'd wanted that I would have done it myself.. WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place... |

Fearless M0F0
Incursion PWNAGE Asc
19
|
Posted - 2012.05.22 17:40:00 -
[172] - Quote
Chokichi Ozuwara wrote:Immortis Vexx wrote:To those of you who are just finding out about the unified inventory. This feature has been live on the test server for weeks now. In addition to that it has been announced on the forums for even longer. It is completely ridiculous of you to be so angry/upset over a feature that you should have known was coming. Note that I am *NOT* talking about those of you who are having problems with it, just those that didn't bother to give feedback or test it. I pay money to play the game not to test it. If I was a tester, CCP would be paying me.
Also, this is not the first time devs ignore our feedback on the SiSi forums. I for one gave up on testing new stuff on SiSI and participating on mass tests long ago for this reason. Why waste our time when they are going to press on with their half-assed features regardless?.
|

Selissa Shadoe
48
|
Posted - 2012.05.22 17:40:00 -
[173] - Quote
CCP Guard wrote:EVE Online: Inferno has been deployed. TQ is up and docking requests are being accepted. This thread is for issues that you may encounter and is intended to help our devs quickly spot problems that can occur following a big expansion.
So the test server is for what... fun? Obviously not gameplay testing of new ideas.. |

soomon
Balkan Xpress Talocan United
0
|
Posted - 2012.05.22 17:41:00 -
[174] - Quote
please stop the inventory from appearing after every jump....  |

Echa DeWar
Aurora Minerals Corporation Dark Knights of New Eden
1
|
Posted - 2012.05.22 17:42:00 -
[175] - Quote
2 Issues
1st. Found a bug
I just moved from my Nighthawk to a carrier at a POS maint Array, my nighthawk flew off and parked near the tower instead of entering the hanger and my carrier was then stuck in space unable to move with my onboard. Had to relogin.
2nd
What the hell is this terrible new inventory system, at least learn from Incarna and give people the option to turn that functionality off. Im currently trying to do research on another toon and I am finding it crap and more hard work for no extra benefit.
As an extra Missiles and effects very nice. |

Smoking Blunts
ZC Industries Dark Stripes
277
|
Posted - 2012.05.22 17:42:00 -
[176] - Quote
why when i go to a pos do i see all the guns as cans? i dont wnat to see the guns, unless im flying over to them to drop ammo into them.
why cant i have short cuts(like teh old ones you removed) for things like corp hangers, fuel bays, ship maint bays. regardless to if it was in station or a pos or right clicking stuffs in space? when you right click(not ******* shift clcik) they open that cargo destination, and once that window is open i can stack it with another and it will stay where the **** i left it.
why have you reduced the simple functioning of teh system into a shift clicky fest of anoyance? OMG when can i get a pic here
|

adam smash
University of Caille Gallente Federation
72
|
Posted - 2012.05.22 17:43:00 -
[177] - Quote
Issue inventory system fuckin sucks Cause CCP devs are ******** Fix Fire more people. |

Zenst
Tsunami Cartel SQUEE.
25
|
Posted - 2012.05.22 17:47:00 -
[178] - Quote
According to wikileaks a internal memo between the CIA and CCP is going to be released very soon. The content pertain towards the use of the new inventory system CCP has created and it's use as a replacment for waterboarding that is currently frowned upon.
Whilst to many this may be shocking news it does help explain why CCP changed a workable interface into something so unfriendly that no other reason for its existence could ever explain its being.
I hope my fellow capuleers fly safe during these pressing times and if you see new players logging on and offering all there stuff in exchange for one trit them please be mindful that they may be a terroist doing advance counter tourture training.
That is all.
PS this is not spam - it is a meaningful insight into a unmeaningful interface and for many explains how it came about and to many more the only reason it ever got made.
So how much longer do we have to wait for the option to remove this form of torture you haev bestowed upon us?
|

Gerald Taric
Adamantium Industry
60
|
Posted - 2012.05.22 17:47:00 -
[179] - Quote
Chokichi Ozuwara wrote:I pay money to play the game not to test it. If I was a tester, CCP would be paying me. You are not forced to test. True. You are also not paid to test. True.
CCP gives you the possibility to test, and they ask kindly for it.
This gives two advantages:
- You will know, what is awaiting you, and you can adapt to it, before the new feature hits the working system. You may also add your opinnion on it, and the developers might consider it.
- Letting the customers test raises the probability of finding even very hidden problems. Sometimes the users use the product in a way, the developer had not thought of; or were not aware of special situations.
Why - for example - does Microsoft gives out "previews" of Windows8? Why are there closed and public betas of games?
Surely not "for fun" or just "advertisement".
@CCP - sorry for spoiling this issue thread with this post. |

XxARROSxX
Catalina Operations and Logistics Division Supernova Federation
0
|
Posted - 2012.05.22 17:47:00 -
[180] - Quote
Angeliq wrote:XxARROSxX wrote:NOTE: YOU CAN VIEW SECTIONS OF YOUR ITEMS IN SEPARATE WINDOWS BY SHIFT-CLICKING THE WINDOW YOU WANT TO SEPARATE!!! ^^ Idiot! That is exactly the point! YOU HAVE TO SHIFT-CLICK every time you want to open a window separately! We NO like dis! UNDERSTAND?
so you are going to blow up the forums over something that is obviously something that you are only complaining about because you can? it's one extra click whoopdy do... they wont change that... so get over it and stop blowing up the forums, there are multiple other more important matter to be attended to by CCP than an extra mouse click... gtfo the forums |
|

Hakaru Ishiwara
Republic Military School Minmatar Republic
138
|
Posted - 2012.05.22 17:55:00 -
[181] - Quote
Inventory UI feedback / issue:
Individual Inventory windows do not remember their "view" (Icons / Details / List) state between game sessions.
For instance, if I enable the "Ships" and "Items" tabs w/in the Station Services window and set the view type to List and, separately, set my ship inventory window to "Icons" when I log back into the game, the ship window has inherited the Station Services window configuration setting (List).
I have not tested whether a session change such as undocking or moving through a gate also impacts display choices. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |

RaistlinMajmere
The Chandrian Against ALL Authorities
1
|
Posted - 2012.05.22 17:57:00 -
[182] - Quote
One more click you obviously not a miner or a multi boxer lol |

Keltaris Cesaille
Federal Navy Academy Gallente Federation
15
|
Posted - 2012.05.22 17:58:00 -
[183] - Quote
Right, i have items in my items area, why cant i right click > sell anymore? :/ |

Rommiee
Mercury Inc.
47
|
Posted - 2012.05.22 17:58:00 -
[184] - Quote
XxARROSxX wrote:Angeliq wrote:XxARROSxX wrote:NOTE: YOU CAN VIEW SECTIONS OF YOUR ITEMS IN SEPARATE WINDOWS BY SHIFT-CLICKING THE WINDOW YOU WANT TO SEPARATE!!! ^^ Idiot! That is exactly the point! YOU HAVE TO SHIFT-CLICK every time you want to open a window separately! We NO like dis! UNDERSTAND? so you are going to blow up the forums over something that is obviously something that you are only complaining about because you can? it's one extra click whoopdy do... they wont change that... so get over it and stop blowing up the forums, there are multiple other more important matter to be attended to by CCP than an extra mouse click... gtfo the forums
You really don't get it, do you ? |

Ryuichi Hiroki
EVE University Ivy League
5
|
Posted - 2012.05.22 18:01:00 -
[185] - Quote
XxARROSxX wrote:Angeliq wrote:XxARROSxX wrote:NOTE: YOU CAN VIEW SECTIONS OF YOUR ITEMS IN SEPARATE WINDOWS BY SHIFT-CLICKING THE WINDOW YOU WANT TO SEPARATE!!! ^^ Idiot! That is exactly the point! YOU HAVE TO SHIFT-CLICK every time you want to open a window separately! We NO like dis! UNDERSTAND? so you are going to blow up the forums over something that is obviously something that you are only complaining about because you can? it's one extra click whoopdy do... they wont change that... so get over it and stop blowing up the forums, there are multiple other more important matter to be attended to by CCP than an extra mouse click... gtfo the forums
the issue is the client doesn't remember which windows you would like seperate. So once you close them and go do your business in space and come back, you would have to shift click it again.......and again..........and again.
|

Selissa Shadoe
51
|
Posted - 2012.05.22 18:02:00 -
[186] - Quote
XxARROSxX wrote:Angeliq wrote:XxARROSxX wrote:NOTE: YOU CAN VIEW SECTIONS OF YOUR ITEMS IN SEPARATE WINDOWS BY SHIFT-CLICKING THE WINDOW YOU WANT TO SEPARATE!!! ^^ Idiot! That is exactly the point! YOU HAVE TO SHIFT-CLICK every time you want to open a window separately! We NO like dis! UNDERSTAND? so you are going to blow up the forums over something that is obviously something that you are only complaining about because you can? it's one extra click whoopdy do... they wont change that... so get over it and stop blowing up the forums, there are multiple other more important matter to be attended to by CCP than an extra mouse click... gtfo the forums
You don't get it do you? It's changing something that really didn't need to be messed with, in a lot of people's opinions. |

Rrama Ratamnim
Phoenix Evolved Part Duo
17
|
Posted - 2012.05.22 18:02:00 -
[187] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=1338033#post1338033
and as was said previously, DIDNT CCP PROMISE ON SISI, that for TQ, Inventory would remember the d*mn state of docked and undocked inventory windows, to not have to readjust for a docked state and undocked state!?!?!?!?!? |

ilove pos Mechanics
Rayn Enterprises Test Alliance Please Ignore
2
|
Posted - 2012.05.22 18:02:00 -
[188] - Quote
okay I'm tired of this I've just made a fresh character with no like history, let's make this really simple for CCP and the developers,
If you hate the new inventory system and think it should be optional or removed like this post. I will be posting the same thing in the issue thread . let's see how long it takes for this character to get 2000 Likes ... that should make our point painfully clear. If CCP even cares.
edit: I'm doing this this way because there doesn't seem to be any voting system for the forms |

Furoth
Black Avarice
2
|
Posted - 2012.05.22 18:03:00 -
[189] - Quote
The lighting on the beveled edges of inventory items is missing along with the drop shadow it casted.
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|

CCP Soundwave
C C P C C P Alliance
985

|
Posted - 2012.05.22 18:03:00 -
[190] - Quote
Salpun wrote:CCP Soundwave wrote:Rommiee wrote:CCP Soundwave wrote:Alphea Abbra wrote:Just noting that as said since Unified Inventory went on SiSi, it still doesn't work. The original concept was good, but the implementation (Especially the rage-inducing element of redoing inventory every time you do anything) is woefully bad. Also, floating cargo cans are a mess, and I haven't even tried to salvage anything yet.
Hotfix or rollback. As posted on the previous page, the closing/reverting windows issue is a bug that will be fixed asap. As posted during the last month, what about the rest of all the issues you have been made aware of sooooooo many times ? I'll happily answer, but you'll need to specifically list an issue. Here's my problem with the current build of the new UI on Sisi: Let's say I start docked in Aldrat IX - Pator Tech School. I open the Inventory and shift-click 'Ship Hangar' and 'Item Hangar' to open them in separate windows, then I move those two new 'Ship' and 'Item' windows to the top-right corner of my screen and resize them to show, let's say 4 rows and 4 columns. I also stack them so now I have a 'Ship Hangar' tab and an 'Item Hangar' tab. Exhibit A: http://i1171.photobucket.com/albums/r555/CaptainPraxis/uitest/1.jpg---== Issue #1 ==--- Now I undock, warp across Aldrat to the Caldari Business Tribunal station, and dock there. Lo and behold the 'Item Hangar' and 'Ship Hangar' windows I created have disappeared. Exhibit B: http://i1171.photobucket.com/albums/r555/CaptainPraxis/uitest/2.jpgIf I now click the 'Inventory' button on the Neocom I get the original Inventory window, and I then have to repeat the initial steps above to recreate my ships/item windows. This happens every time I undock/redock, whether at the same station, a different station in the same system or in another system entirely. On Tranquility, when I open these two windows and resize and arrange them how I want, they will open in the same position at the same size in every station when I dock. They will even remember which tab was selected! Having this information instantly available whenever I dock is very useful - please don't make me have to do more clicking to get it ---== Issue #2 ==--- The ship hangar does not show my currently active ship, either in the list view or in the separate 'Ship Hanger' window created with a shift-click. On Tranquility all ships in the hangar are, well, listed in the hangar! ---== Issue #3 ==--- Let's return to the beginning where I had separated out the 'Ship Hangar' and 'Item Hangar' windows to the top-right of my screen (exhibit A). Now if I click the 'Inventory' button on the Neocom, I get a side-menu asking me to choose either the 'Ship Hangar' or 'Item Hangar' to switch to instead of an Inventory window opening. Shift-clicking this button does exactly the same thing (i.e. nothing). Now, my intuitive expectation is that clicking this button should open up an new Inventory window (or re-open the 'base' Inventory window). I'd be prepared to accept a shift-click for this functionality instead ---== Issue #4 ==--- The 'xxx isk Est. price' bar at the bottom of the Inventory windows is redundant for me in 99.5% of situations and is just wasting space. Please give me the option to turn it off! ---== Issue #5 ==--- The 'Open Drone Bay' option is missing from the context menu when I right-click my ship in the hangar. --== Issue #6 ==--- Again, this is something that is very counter-intuitive to me: Let's say I open up my ship's cargo hold in a separate window, move it to the LHS of my screen and resize it to show 2x3 items. Now I undock and do some stuff in space. During the course of doing this stuff I drag my 'Ship Cargo' window over to the RHS of my screen. Now I dock up again. As soon as I do this my cargo window shifts back over to the LHS where I originally had it. Please let my windows stay where I put them as they currently do on Tranquility! ---== Issue #7 ==--- When I double-click my ship in the main ship-spinny hangar view, it opens the "main" Inventory window instead of my smaller ship's 'Cargo Hold' window. It does this regardless of whether I have a 'Cargo Hold' window open or not... Double-clicking a ship in this view really should just go straight to the cargo without opening a large Inventory window that covers two thirds of my screen. That's all I've got for the time being, and so far I've only tested some of the more basic things I do in EVE like moving stuff around between stations. I haven't tested the UI functionality when I'm salvaging, hacking, running a mission or looting wrecks... In its current state I have to say that I'm not looking forward to it being deployed on Tranquility o7 Captain Praxis Edit Corp hanger does not open like it use to when right clicked.
Issue 1 (persisting windows): As per my previous posts, this is a bug that should be fixed tomorrow
Issue 2 (not listing your active ship): WeGÇÖre going to add this in. ItGÇÖs not as urgent as the bugs relating to window persistence, but weGÇÖll try and get this in as soon as we can.
Issue 3 (not responding if the inventory is closed): WeGÇÖll review this one. IGÇÖm not entirely sure what solution weGÇÖll go with right now, but weGÇÖll take a look at this one. Agree that this needs to be solved
Issue 4 (the est price): We canGÇÖt guarantee that every piece of the UI fits your exact usecase. Information like this will continue to be available globally. By this logic every single piece of EVE should have an off button, which we won't do.
Issue 5 (drone bay): WeGÇÖre trying to thin down the right click menu right now, as having a load of opt... |
|
|

Angeliq
Soimii Patriei Nulli Tertius
102
|
Posted - 2012.05.22 18:03:00 -
[191] - Quote
XxARROSxX wrote:Angeliq wrote:XxARROSxX wrote:NOTE: YOU CAN VIEW SECTIONS OF YOUR ITEMS IN SEPARATE WINDOWS BY SHIFT-CLICKING THE WINDOW YOU WANT TO SEPARATE!!! ^^ Idiot! That is exactly the point! YOU HAVE TO SHIFT-CLICK every time you want to open a window separately! We NO like dis! UNDERSTAND? so you are going to blow up the forums over something that is obviously something that you are only complaining about because you can? it's one extra click whoopdy do... they wont change that... so get over it and stop blowing up the forums, there are multiple other more important matter to be attended to by CCP than an extra mouse click... gtfo the forums
Judging by you killboard record and your age in game, I can tell that you have close to NONE experience in PVP and industry, manufacturing, inventions, POS's and about any other aspect of the game besides rating in null sec, but I will give you an insight.
Most of the times in any of the above activities you have to manage MULTIPLE windows and when it comes to PVP, time of of the essence. It is not as easy as you think, it is not only "one extra click", but multiple extra clicks over and over again and browsing through that tree inventory window every time you want to do whatever. It might not seem too complicated for you, but for someone that does more than ratting and managing a couple of ships IT IS.
Thank you and now pls GTFO! Velator vs Tornado https://forums.eveonline.com/default.aspx?g=posts&t=62323 Velator vs Oracle https://forums.eveonline.com/default.aspx?g=posts&t=109741 |

Smoking Blunts
ZC Industries Dark Stripes
279
|
Posted - 2012.05.22 18:05:00 -
[192] - Quote
you seamed to have deleted the inventory topic in general discussion... thats got to be an issue right? OMG when can i get a pic here
|

Demonos Silentium
Knights Of Divinity Vera Cruz Alliance
1
|
Posted - 2012.05.22 18:08:00 -
[193] - Quote
in short. - new stealth bombers look awesome and mean (except amarr. looks like a frikkin hauler) - missile effects rock my socks! - new inventory is horrible. bad. HORRIBAD. roll it back. - when my corpmates log out, their name still shows on corp chat/local/other channels. rather annoying trying to talk to someone that has logged off 20 minutes ago. fix it please.
|

Rrama Ratamnim
Phoenix Evolved Part Duo
17
|
Posted - 2012.05.22 18:08:00 -
[194] - Quote
Soundwave can you take a look at my recommendations and tell if there possible or planned please as i honestly think they would solve a lot of complaints
https://forums.eveonline.com/default.aspx?g=posts&m=1338033#post1338033 |

Eugen Kidd
Xenobytes Stain Empire
18
|
Posted - 2012.05.22 18:09:00 -
[195] - Quote
It was exactly as i waited. You didn't raised maximum distance for moving items between POS structures. In result I can see all the structures in the inventory window, but when I try to move item from corp-hangar to far-away assembly array, I receive a message: "Maximum distance for moving items is 3000 meters". So I have to move closer to assembly array as it was before the patch. And there is another problem with corp-hangar divisions. I always used only one division, so when I opened the content of structure I saw the right default division. Now I should select my division each time I open any structure. This fact gonna drive me insane if I should move a lot of items between structures to start my industry jobs. |

Spacing Cowboy
Ordo Drakonis Nulli Secunda
30
|
Posted - 2012.05.22 18:09:00 -
[196] - Quote
Few things:
This, after clearing cash, and checking on multiple clients:
1) Missile's don't seem to show the impact-grapic anymore ( the nice firework ) - love the new trail tho ;p - "they show like they just dissepair in the target"
2) Laggy as hell UI , example -> salvage a site, draw all wrecks, salvage them, open all cans ( shift-click) to loot them all in "serie" Client keeps updating the noctis-cargohold - at least-, trying to keep up.
3) at least allow us to have 2 item-windows open, so you can just drag stuff to a ship cargohold or container without having to "go back' to the ship to drag the next item.
|

Tippia
Sunshine and Lollipops
7037
|
Posted - 2012.05.22 18:10:00 -
[197] - Quote
Angeliq wrote:Most of the times in any of the above activities you have to manage MULTIPLE windows and when it comes to PVP, time of of the essence. It is not as easy as you think, it is not only "one extra click", but multiple extra clicks over and over again and browsing through that tree inventory window every time you want to do whatever. It might not seem too complicated for you, but for someone that does more than ratting and managing a couple of ships IT IS. GǪin particular, you want to set up your windows to give you all you need before anything happens so that, once stuff start to explode, you can use your mouse to click frantically in space and/or the overview and keep your hands on ye olde F1-F8 to make things other than yourself explode GÇö those windows you set up remain open and unchanged no matter what and you can just shift your eyes over to them and at a glance see that ohcrapohcrapOHCRAP! you're on your last cap charge!
Asking people to move the mouse away from the overview and to do additional finger dancing just to open and (re)set windows that should be completely static and that should already show what you need to know without having to fiddle with the UI means a fundamental lack of understanding of how the inventory windows are actually used and why efficiency and reliability is paramount. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Altaen
Lutinari Syndicate Electus Matari
6
|
Posted - 2012.05.22 18:12:00 -
[198] - Quote
So, could we...like...not refer to FW plexes as dungeons in player notifications? Because...like...some of us are playing EVE and not other games for a reason...and dungeons aren't exactly what gives EVE appeal. |

Keltaris Cesaille
Federal Navy Academy Gallente Federation
17
|
Posted - 2012.05.22 18:12:00 -
[199] - Quote
Right, futher to my earlier post,
I can no longer Right click > sell on my BPOs? Did i miss something? |

Richard Desturned
GoonWaffe Goonswarm Federation
427
|
Posted - 2012.05.22 18:13:00 -
[200] - Quote
Keltaris Cesaille wrote:Right, futher to my earlier post,
I can no longer Right click > sell on my BPOs? Did i miss something?
You can't sell researched BPOs on the market. eh |
|

SnootySneerMan
Touch of Death
4
|
Posted - 2012.05.22 18:13:00 -
[201] - Quote
Rommiee wrote:XxARROSxX wrote:Angeliq wrote:XxARROSxX wrote:NOTE: YOU CAN VIEW SECTIONS OF YOUR ITEMS IN SEPARATE WINDOWS BY SHIFT-CLICKING THE WINDOW YOU WANT TO SEPARATE!!! ^^ Idiot! That is exactly the point! YOU HAVE TO SHIFT-CLICK every time you want to open a window separately! We NO like dis! UNDERSTAND? so you are going to blow up the forums over something that is obviously something that you are only complaining about because you can? it's one extra click whoopdy do... they wont change that... so get over it and stop blowing up the forums, there are multiple other more important matter to be attended to by CCP than an extra mouse click... gtfo the forums You really don't get it, do you ?
Broke your bot software did it?
Snoot Me? Snoot YOU! SSM |

XxARROSxX
Catalina Operations and Logistics Division Supernova Federation
0
|
Posted - 2012.05.22 18:15:00 -
[202] - Quote
Angeliq wrote:XxARROSxX wrote:Angeliq wrote:XxARROSxX wrote:NOTE: YOU CAN VIEW SECTIONS OF YOUR ITEMS IN SEPARATE WINDOWS BY SHIFT-CLICKING THE WINDOW YOU WANT TO SEPARATE!!! ^^ Idiot! That is exactly the point! YOU HAVE TO SHIFT-CLICK every time you want to open a window separately! We NO like dis! UNDERSTAND? so you are going to blow up the forums over something that is obviously something that you are only complaining about because you can? it's one extra click whoopdy do... they wont change that... so get over it and stop blowing up the forums, there are multiple other more important matter to be attended to by CCP than an extra mouse click... gtfo the forums Judging by you killboard record and your age in game, I can tell that you have close to NONE experience in PVP and industry, manufacturing, inventions, POS's and about any other aspect of the game besides rating in null sec, but I will give you an insight. Most of the times in any of the above activities you have to manage MULTIPLE windows and when it comes to PVP, time of of the essence. It is not as easy as you think, it is not only "one extra click", but multiple extra clicks over and over again and browsing through that tree inventory window every time you want to do whatever. It might not seem too complicated for you, but for someone that does more than ratting and managing a couple of ships IT IS. Thank you and now pls GTFO!
just because i have a 2010 character doesnt mean that i dont have knowledge about game mechanics, so before you make snap judgements why dont you keep your mouth shut before someone shuts it for you... and as for the inventory problem.. hte more people that blow up the forums the more CCP isnt going to read each individual post because they all say the same thing, so they are just going to skim through them, which directs attention away from other issues that also need to be adressed, and sure maybe the invetnory system didnt need to be changed, but people have been able to check it out for a while now and yet next to noone has had a problem with it until today? Rolling it back would take a large amount of work considering the fact that if they did it would most likely cause even more problems with other features of the game. so unless you want to experience more problems than get solved stop blowing up the forums about the bloody unified inventory... |

Messoroz
AQUILA INC Verge of Collapse
222
|
Posted - 2012.05.22 18:16:00 -
[203] - Quote
http://i.imgur.com/C0L0b.png
Image of inability to decide which corp hangar is which and which SMA is which. We need to be able to rename the modules with this new UI or there is no point in automatically showing the ones in range. For a lowly null pos where you have one sma/cha it's fine. For wspace towers with loads of residents it just fails. |
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CCP Soundwave
C C P C C P Alliance
989

|
Posted - 2012.05.22 18:16:00 -
[204] - Quote
1: We're really trying to thin down the right click menu, so I'd prefer not having them back. One thing we could look into is shortcuts to different sections of the unified inventory? So you'd still open the unified inventory, but just on the exact tab you want.
2: Definately dealing with this. Not sure what the solution is but needs to be dealt with.
3: Fixed in tomorrows patch over downtime.
4: This doesn't have much to do with the unified inventory, but yes, I completely agree. |
|

Smoking Blunts
ZC Industries Dark Stripes
282
|
Posted - 2012.05.22 18:19:00 -
[205] - Quote
CCP Soundwave wrote:1: We're really trying to thin down the right click menu, so I'd prefer not having them back. One thing we could look into is shortcuts to different sections of the unified inventory? So you'd still open the unified inventory, but just on the exact tab you want. 2: Definately dealing with this. Not sure what the solution is but needs to be dealt with. 3: Fixed in tomorrows patch over downtime. 4: This doesn't have much to do with the unified inventory, but yes, I completely agree.
why do we need a trimmed down right click menu btw? OMG when can i get a pic here
|

Mithril Ryder
Genstar Inc Villore Accords
5
|
Posted - 2012.05.22 18:19:00 -
[206] - Quote
Opening the new unified inventory takes over a minute. I can't figure out any way to *not* use it (which I thought was promised in a dev blog). Well, there goes docking to switch ships "real fast".
When docked in a station, the player absolutely must be able to get to the ships and items stored there at the best speed possible, items stored elsewhere could be loaded in as a background task and populated into the unified inventory as they are retrieved, rather then waiting for the entire inventory list of the player to load. Further Items within ships in the current station other then the active ship are also secondary to the list of ships, items in hanger "floor", and items within the active ship's hold. Items within containers in inventory and items in ships in the current station should be loaded on demand if the container is viewed, or as part of the background inventory request for all items.
Sadly it is obvious this did not receive enough testing or QA, or that the feedb before being released. |

Sylar Sith
Deep Core Mining Inc. Caldari State
0
|
Posted - 2012.05.22 18:19:00 -
[207] - Quote
Strange Shadow wrote:ESC -> GENERAL SETTINGS -> "Merge Items and Ships into Station Panel"
Thanks for the tip.
With the unified inventory, i need one more click to see the ships, unified inventory is against KISS http://en.wikipedia.org/wiki/KISS_principle |

Messoroz
AQUILA INC Verge of Collapse
222
|
Posted - 2012.05.22 18:19:00 -
[208] - Quote
CCP Soundwave wrote: 4: This doesn't have much to do with the unified inventory, but yes, I completely agree.
It does now that you see:
Corporate Hangar Array Corporate Hangar Array Corporate Hangar Array Corporate Hangar Array Corporate Hangar Array Corporate Hangar Array Corporate Hangar Array Corporate Hangar Array Corporate Hangar Array Corporate Hangar Array Corporate Hangar Array Corporate Hangar Array Corporate Hangar Array Corporate Hangar Array Corporate Hangar Array Corporate Hangar Array Corporate Hangar Array Corporate Hangar Array Corporate Hangar Array Corporate Hangar Array Corporate Hangar Array Corporate Hangar Array Corporate Hangar Array Corporate Hangar Array Corporate Hangar Array
In the UI :P |

Mashie Saldana
Veto. Veto Corp
517
|
Posted - 2012.05.22 18:20:00 -
[209] - Quote
The ship inventory window is opening up after every single gate jump.
On the Hawk you almost managed to fit the wing tip launcher on the actual launcher hardpoint according to the graphics. The current placement looks silly as the launcher base is like 3 times bigger than the wingtip it is attached to. Dominique Vasilkovsky Mashie Saldana Monica Foulkes |
|

CCP Soundwave
C C P C C P Alliance
989

|
Posted - 2012.05.22 18:20:00 -
[210] - Quote
Smoking Blunts wrote:CCP Soundwave wrote:1: We're really trying to thin down the right click menu, so I'd prefer not having them back. One thing we could look into is shortcuts to different sections of the unified inventory? So you'd still open the unified inventory, but just on the exact tab you want. 2: Definately dealing with this. Not sure what the solution is but needs to be dealt with. 3: Fixed in tomorrows patch over downtime. 4: This doesn't have much to do with the unified inventory, but yes, I completely agree. why do we need a trimmed down right click menu btw?
A right click menu with 15 options is about the worst functionality in the world. |
|
|

Richard Desturned
GoonWaffe Goonswarm Federation
427
|
Posted - 2012.05.22 18:23:00 -
[211] - Quote
Currently, if I open corp hangars, my client gets bogged down if I switch ships. The client gets unresponsive. It's worth noting that one of the corp hangars has well over 1000 items between it and all of the GSCs/warehouses inside.
Let's not forget that if I expand the "Member Hangars" section, woe is me. eh |

Smoking Blunts
ZC Industries Dark Stripes
282
|
Posted - 2012.05.22 18:23:00 -
[212] - Quote
CCP Soundwave wrote:Smoking Blunts wrote:CCP Soundwave wrote:1: We're really trying to thin down the right click menu, so I'd prefer not having them back. One thing we could look into is shortcuts to different sections of the unified inventory? So you'd still open the unified inventory, but just on the exact tab you want. 2: Definately dealing with this. Not sure what the solution is but needs to be dealt with. 3: Fixed in tomorrows patch over downtime. 4: This doesn't have much to do with the unified inventory, but yes, I completely agree. why do we need a trimmed down right click menu btw? A right click menu with 15 options is about the worst functionality in the world.
and removing all the ones that are needed and every short cut is the way to go?
while i can agree that some of teh crappier options coudl ahev gone. open fuel bay, open corp hanger were not on taht list.
show info, that can go, teh one about that crap quarters thing, bin that. add to quick bar, well that can fo also.. OMG when can i get a pic here
|

IDCBear
1
|
Posted - 2012.05.22 18:23:00 -
[213] - Quote
Mashie Saldana wrote:The ship inventory window is opening up after every single gate jump.
On the Hawk you almost managed to fit the wing tip launcher on the actual launcher hardpoint according to the graphics. The current placement looks silly as the launcher base is like 3 times bigger than the wingtip it is attached to.
Go to the ESC menu >Reset Settings > Rest Window Position. That'll stiop it form popping up every session change. Band-aid I know but it will help. |

Messoroz
AQUILA INC Verge of Collapse
223
|
Posted - 2012.05.22 18:24:00 -
[214] - Quote
Another awesome bug.
Land at a pos with > 300 pos mods aka a wormhole deathstar and main tower. It takes 4 minutes for the UI window to load the 100 different batteries, smas, corp hangars, the lazers of doom and everything. |

Malkshurr
CBC Interstellar Fidelas Constans
2
|
Posted - 2012.05.22 18:24:00 -
[215] - Quote
I do not know if someone has already pointed that out
New launchers are like turrets. they rotate. but the animation rocket launches, always shows that the launchers firing more or less forward. If we shoot the target behind us, still animated rocket launches will be firing forward and then directed to the target
I observed it on heavy missiles |

Echa DeWar
Aurora Minerals Corporation Dark Knights of New Eden
1
|
Posted - 2012.05.22 18:26:00 -
[216] - Quote
CCP Soundwave wrote:Smoking Blunts wrote:CCP Soundwave wrote:1: We're really trying to thin down the right click menu, so I'd prefer not having them back. One thing we could look into is shortcuts to different sections of the unified inventory? So you'd still open the unified inventory, but just on the exact tab you want. 2: Definately dealing with this. Not sure what the solution is but needs to be dealt with. 3: Fixed in tomorrows patch over downtime. 4: This doesn't have much to do with the unified inventory, but yes, I completely agree. why do we need a trimmed down right click menu btw? A right click menu with 15 options is about the worst functionality in the world.
Yes but your Unified invetory option has even worse functionality so that argument really is rubbish |

Illest Insurrectionist
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.05.22 18:26:00 -
[217] - Quote
Issue 2, not listing your active ship in the hangar makes fitting multiple ships of the same type annoying as hell.
The EST price doesn't count mods on the ship making it pretty freaking useless.
The combination of the two makes it more difficult than it should be to fit multiple ships at a time if they are of the same type.
Having to have another window open anyhow just to fit rigs makes this whole thing questionable at best. It isn't saving me time, it isn't more convenient and it isn't saving space.
Double clicking on a ship now freaking boards it instead of opening its cargo-hold. Over all this new system blows and i have strong doubts that the people that made it actually play. |

WhenPainComes
Orion's Fist Test Friends Please Ignore
0
|
Posted - 2012.05.22 18:27:00 -
[218] - Quote
i have this funny problem since the patch i cant see any of the Amarr ships
this is all what i get.
http://i.imgur.com/R3Lhv.jpg
it is **** when you undock and "ups were the f... is my ship"
i cleared the cache files and stuff.
anybody else the same problem?? |

Messoroz
AQUILA INC Verge of Collapse
223
|
Posted - 2012.05.22 18:29:00 -
[219] - Quote
Another Awesome Bug #2: Be at a death star pos with > 200 pos mods and loads of SMAs and corp hangars. Have someone board a ship, congraulations as your UI now attempts to refresh everything.
|

CrazyPunk
The Fiction Factory Blue Nation
4
|
Posted - 2012.05.22 18:30:00 -
[220] - Quote
I just undocked with my corp to test the new missiles at eachother and now when i undock in Arshat after a minute of flying...
1-- Screen freezes 2-- The game tells you that you just entered the system?! although i was outside the station the whole time. 3 -- After that you cant navigate your ship untill you relog the game.
FYI |
|

Angeliq
Soimii Patriei Nulli Tertius
108
|
Posted - 2012.05.22 18:31:00 -
[221] - Quote
XxARROSxX wrote:Angeliq wrote:XxARROSxX wrote:Angeliq wrote:XxARROSxX wrote:NOTE: YOU CAN VIEW SECTIONS OF YOUR ITEMS IN SEPARATE WINDOWS BY SHIFT-CLICKING THE WINDOW YOU WANT TO SEPARATE!!! ^^ Idiot! That is exactly the point! YOU HAVE TO SHIFT-CLICK every time you want to open a window separately! We NO like dis! UNDERSTAND? so you are going to blow up the forums over something that is obviously something that you are only complaining about because you can? it's one extra click whoopdy do... they wont change that... so get over it and stop blowing up the forums, there are multiple other more important matter to be attended to by CCP than an extra mouse click... gtfo the forums Judging by you killboard record and your age in game, I can tell that you have close to NONE experience in PVP and industry, manufacturing, inventions, POS's and about any other aspect of the game besides rating in null sec, but I will give you an insight. Most of the times in any of the above activities you have to manage MULTIPLE windows and when it comes to PVP, time of of the essence. It is not as easy as you think, it is not only "one extra click", but multiple extra clicks over and over again and browsing through that tree inventory window every time you want to do whatever. It might not seem too complicated for you, but for someone that does more than ratting and managing a couple of ships IT IS. Thank you and now pls GTFO! just because i have a 2010 character doesnt mean that i dont have knowledge about game mechanics, so before you make snap judgements why dont you keep your mouth shut before someone shuts it for you... and as for the inventory problem.. hte more people that blow up the forums the more CCP isnt going to read each individual post because they all say the same thing, so they are just going to skim through them, which directs attention away from other issues that also need to be adressed, and sure maybe the invetnory system didnt need to be changed, but people have been able to check it out for a while now and yet next to noone has had a problem with it until today? Rolling it back would take a large amount of work considering the fact that if they did it would most likely cause even more problems with other features of the game. so unless you want to experience more problems than get solved stop blowing up the forums about the bloody unified inventory...
This post of yours only confirms my initial supposition. You are an idiot! First of all if you want to shut my mouth, PLEASE DO COME! Nothing will make me happier than seeing you on my door step. Second, you actually contradict your initial post and now admit that there are more ppl complaining about it, not just me. Third, you obviously are talking without knowing the situation. On Sisi there was A LOT (I would say almost totally) negative feedback on this feature.
Can you pls GTFO now? Ok, thank you! Velator vs Tornado https://forums.eveonline.com/default.aspx?g=posts&t=62323 Velator vs Oracle https://forums.eveonline.com/default.aspx?g=posts&t=109741 |

Vlad Jackal
The Black Legionnares SpaceMonkey's Alliance
2
|
Posted - 2012.05.22 18:32:00 -
[222] - Quote
WTB answer to this
Drone Damage Amplifier I Blueprint" can not be invented, there is no chance of it succeeding.
secondly why the hell do i need to see the guns in the inventory tab on my POS..... they outside the shield they nowhere NEAR the corp hanger get rid of them |

Adriel Malakai
Shoulda Checked Local Break-A-Wish Foundation
48
|
Posted - 2012.05.22 18:33:00 -
[223] - Quote
I have a war that was invalidated yesterday, but I cannot see the actual time that the war drops, just that it ends on 2012.05.22.
Great job team. |

Royal Jedi
AQUILA INC Verge of Collapse
14
|
Posted - 2012.05.22 18:34:00 -
[224] - Quote
I would honestly hate to be a new player with the way the new UI is.
Ive opened it up and its just a mass Cluster F*** of POS mods - corp hangar arrays - which have their own tabs within. With that you have no clue which hanger your opening, as it displays all of them instead of just the one your opening... (All of which are named the same)
I just want to open one hangar and just see that hangar. I dont need to see every hangar - gun etc. |

killerkeano
Burning Napalm Northern Coalition.
4
|
Posted - 2012.05.22 18:35:00 -
[225] - Quote
cargo window opens every time i jump?
new inventory windows suck |

Hannott Thanos
Notorious Legion
53
|
Posted - 2012.05.22 18:36:00 -
[226] - Quote
CCP Soundwave wrote:A right click menu with 15 options is about the worst functionality in the world. So are active modules that should be passive, hint hint |

MeiSun Leow
Bavarian Unstressed Mining Mob
0
|
Posted - 2012.05.22 18:37:00 -
[227] - Quote
Apart that I don't like the unified inventory, because it takes to long to open, with all ships, container, Corp Hangars and so on it's a very long list to scroll. It was a lot simpler using the old one without the nice search function.
But there are also problems: - Wrecks: if you view one, then change it in not viewed, and then loot another one, the first one also will turn grey as if you've viewed it again. - Member Hangars are sorted in a way that I can't understand, so finding the right one without searching is hard, for a big corp it's impossible.
So why change the wrecks, who cares when I loot where I have all the other stuff? Why change the cargo of the ship when in space. Couldn't this new inventory just be a search tool like the assets. And because speaking of them, why not change them adding this new feature. |

Rodnik Riasson
The Eden Trading International Corporation Curatores Veritatis Alliance
0
|
Posted - 2012.05.22 18:44:00 -
[228] - Quote
I just had a short lag, followed by a Sound anomaly ( Sounded like my Headphones were just plugged in)
What now followed was strange, I hav targets logged before and They were shown after, but: -The Overview did not update everything (Distance of other ships and rats renewd, distance of Celestials did not) - When firing a target, the UI reacted as if it was not targeted, i.e. I had the Crosshair and could then click on the targeted ship icon to finally fire. - When a ship was destroyed, it just vanished from the target men++ but just left a gap between other targets. - A targeted still was shown as not targeted in the selected item menu |

James Arget
Future Corps Sleeper Social Club
12
|
Posted - 2012.05.22 18:46:00 -
[229] - Quote
Nina Blaze wrote:https://bugs.eveonline.com/files/182522163311.jpg
When warping to a POS with roles for said POS, my unified inventory is blown up by all of the guns/modules etc that are on it. It would make much more sense, and be much easier to have the POS, and really all new entries in the Index to by default be minimized. I assume this would also happen when you are in a massive capital/super fleet, and everybody turns on configure (so that they may refit off each other) at which point they will have to minimize EVERYBODY'S tab in the index This is my primary issue so far. Combine that with the inability to rename SMAs or CHAs, and you rapidly find yourself inundated with choices as soon as you open your cargohold. Your cargohold. I'd say it's a significant problem that I'm unable to determine if I have ammo just because I'm inside a POS shield. |

Chrisfaren
Abyssal Frontier Jovian Empire
4
|
Posted - 2012.05.22 18:46:00 -
[230] - Quote
All right, guess I'll write up some bugs I am experiencing here. Pretty severe ones IMO!
First. I live in a wormhole, good times. We were gonna do a LADAR site.
1. I try to change ships from the ship maintenance array (waiting WAY TOO LONG for **** to show up) I am now not able to do anything. Mates see me as in both ships on overview, cant warp, change ships etc. Restart game and I am in the new ship. Not funny, but ok.
2. I am at the site harvesting. Feeling alone because I dont see anyone else. Not on overview or on screen, a mate has been salvaging the same wreck for 20 minutes and I ask if he needs any help with that :p but my mates tell me they are right besides me harvesting like a boss and all wrecks are gone. With my alt they show up at the POS in different ships than they really are in.
3. Cloud depletes, cool, hey its still there but I cant target it, fine lets move to the next one. HMMMM, stuck, cant warp. Same goes for my mates. Relog to fix.
This is pretty serious business folks! I dont mind changes or the odd bug here and there, but at the moment the game is unplayable for us.
Cheers |
|

Enochia Starr
Burning Napalm Northern Coalition.
2
|
Posted - 2012.05.22 18:46:00 -
[231] - Quote
You broke the game...
Reboot TQ Please............
1. Chat Windows Showing offline players 2. This is causing the server to lock out at 31,515 Players (Que'd) 3. This is ********, every time I jump through a system the new gay inventory window opens by itself. 4. Having Everything automatically open (I.E POS Gun Ammo Storage, when it's not your POS) 5. Blueprints now have no way to tell whether it's locked or not (good stuff) 6. This new log-off trap you just enable to make us lose precious money is just ********. 7. If you're going to do this log-off trap as it's intended in its patch notes, then all ships logged off in pos should just vanish and come back in the same position (NO WARPING IN)
I was fine with the inventory on SISI, but now it's just a terrible idea. At least split up ships and items...
|

Hawk GB
LightningStrikesTwice Elemental Tide
5
|
Posted - 2012.05.22 18:48:00 -
[232] - Quote
Is anyone else having problems with the log on? I've never had to be #242 in line to log in?!?! |

Alex Doom
Lost Souls Continuum Test Friends Please Ignore
1
|
Posted - 2012.05.22 18:49:00 -
[233] - Quote
Didn't know if the issues are already known, but this is what I found till now: - all chat windows are buggy (offline people are still shown) - wrong standings are shown in local (but only have this problem with one of my clients) - you cannot open the corp hangar of a corp mates orca, if you not in fleet with him - inventary popup after gate jumps - you cannot see the different between locked and non-locked blueprints
EVE-Launcher is also buggy: - you can import a patch file, but anyway launcher starts downloading the whole patch and overwrite the imported one with 0 Bytes |

Flashmala
Dead Rats Tell No Tales
2
|
Posted - 2012.05.22 18:52:00 -
[234] - Quote
Hawk GB wrote:Is anyone else having problems with the log on? I've never had to be #242 in line to log in?!?!
Yep, me too.... I restarted the client when I cleared my cache, and now it says I'm in line... |

Asmodes Reynolds
Rayn Enterprises
34
|
Posted - 2012.05.22 18:52:00 -
[235] - Quote
warning: local no longer works properly,
Characters will sometimes not show up when entering system (haven't found the cause yet..)
Characters in local that have been have been aggressive anytime during their since they logon will permanently show up in the local of the system they log off in...
CCP please fixed quickly.... |

FLuX89
STAHLSTURM Test Friends Please Ignore
0
|
Posted - 2012.05.22 18:54:00 -
[236] - Quote
Alex Doom wrote:Didn't know if the issues are already known, but this is what I found till now: - all chat windows are buggy (offline people are still shown) - wrong standings are shown in local (but only have this problem with one of my clients) - you cannot open the corp hangar of a corp mates orca, if you not in fleet with him - inventary popup after gate jumps - you cannot see the different between locked and non-locked blueprints
EVE-Launcher is also buggy: - you can import a patch file, but anyway launcher starts downloading the whole patch and overwrite the imported one with 0 Bytes
same problems too.
also problems with the login server iam on waitlist and nothing happens |

Frank Pannon
Fearless Bandits Warsmiths.
14
|
Posted - 2012.05.22 18:55:00 -
[237] - Quote
I had this problem after logging in in our WH, since then I can not recreate it, wonder if others had it too. (did not read whole thread)
When you are in WH at your POS with your Fitting window open, and you change ships, you get a failure message that you can not click away, OK does not work, you have to close EVE.
Wish I could recreate it.
|

Ramon Sohei
URSALIS LOGISTICS GROUP Villore Accords
1
|
Posted - 2012.05.22 18:57:00 -
[238] - Quote
Immortis Vexx wrote:To those of you who are just finding out about the unified inventory. This feature has been live on the test server for weeks now. In addition to that it has been announced on the forums for even longer. It is completely ridiculous of you to be so angry/upset over a feature that you should have known was coming. Note that I am *NOT* talking about those of you who are having problems with it, just those that didn't bother to give feedback or test it.
Regarding the release problems, I understand that it is frustrating to not have all the things working 100% but please name an expansion that has been bug free? Name one from any MMO that has been bug free? They don't exist! NO one does it 100% right, not Blizzard, Bioware, Sony, etc. It sucks, and I really want everything to work right but this kind of project is not a science, its an art. Chill out, give them time, and continue the feedback. In the meantime, work with what ya got.
Part of the problem is that we do not have enough people testing on the test server. I myself am just as guilty of this as anyone. Some problems only present themselves under certain conditions and having just 100 people on a test server doesn't give the variety of situations necessary to expose bugs. Lets all commit to being on the test server more so that we can help CCP work toward smoother releases in the future.
Vexx
Sorry but I took the bait... (I know people in a couple of companies who do QA and also work closely to a team that does QA where I work at)
The Unified Inventory feature I agree has been in the works, mentioned in the forums, and even in the Inferno main web page. Therefore, it should not be a surprise to anyone. The problem is with the Inferno site that does not link the dev blog that explains the changes: http://www.eveonline.com/inferno/unified-inventory-ftr/ . If you click on the link it only shows you a pic of what it looks like instead of the dev blog http://community.eveonline.com/devblog.asp?a=blog&nbid=28637 So, I can see why people are upset when no documentation is readily showing on their main site. CCP please update the site.
About the statements that: "we do not have enough people testing on the test server" and "100 people on a test server doesn't give the variety of situations necessary to expose bugs".... Sorry, but those statements are not valid. If you want to stress test the server, then sure you need more people. But when you really look at all the changes and features CCP has put in this release you don't need more than 10 or 15 testers. For that matter, I am guilty of not doing QA for CCP. But I don't get paid for it. The little time I play Eve is to have fun; not work a second job. I'm sure CCP has a cadre of QA testers in a functional test system to do this and drafted documentation for the testers to follow from A through Z the 97% of all actions related to the new feature at the UI layer. If a new release on Singularity is tested for this purpose, 100 people is too many (by a factor of 5x). The issue people talking about inventory windows popping up after jumping to another system and when undocking, this would have been found easy during testing. Makes me wonder how the Unified Inventory was this tested prior to Inferno.
Cheers, Ramon |

Kalzin Maya
1
|
Posted - 2012.05.22 18:58:00 -
[239] - Quote
Cleared Cache prior to launching post-patch. Sound was set to wrong device, had to change the device and restart client. problem solved. |

Serge Bastana
GWA Corp Unified Church of the Unobligated
608
|
Posted - 2012.05.22 18:59:00 -
[240] - Quote
CCP Soundwave wrote:WeGÇÖre trying to thin down the right click menu right now, as having a load of options there is very ungraceful.
Is that why you added the pointless 'To Captains Quarters' just above 'Get Repair Quote'. Good move, really good placement of such an annoying option. WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place... |
|

praznimrak
Level Up
5
|
Posted - 2012.05.22 19:04:00 -
[241] - Quote
OMG. CALDARI MILITIA MEMBERS ARE STILL ABEL TO DOCK INTO STATE PROTECTORATE STATION IN GALLENTE CONTROLED SISTEMS !!!!!!! WTF?????????????????
WE DID FIGHT FOR THAT SISTEMS TO TAKE MISIONS LPs OF OUR TARGETS AND WT STILL CAN DOCK ,PICK UP MISIONS AND SWITCH SHIPS??????? My youtube chanell: http://www.youtube.com/user/EveOnlineGameplay |

Polidrei
Shiloh Technologies
0
|
Posted - 2012.05.22 19:04:00 -
[242] - Quote
Inventing at least one of the new mods is broken. Error message when hitting the invent button:
"Drone Damage Amplifier I Blueprint" can not be invented, there is no chance of it succeeding.
All my skills are green checked. All components are in the right location. Blueprint copies of varying runs. Does not work in station nor in POS.
Has anyone gotten this to work yet, and if so, what did you do to get it to work? |

Artemis Bowden
Gigaverse The Imperial Senate
6
|
Posted - 2012.05.22 19:05:00 -
[243] - Quote
Offline players still showing as online in chat channels.... very confusing |

Smoking Blunts
ZC Industries Dark Stripes
287
|
Posted - 2012.05.22 19:06:00 -
[244] - Quote
Serge Bastana wrote:CCP Soundwave wrote:WeGÇÖre trying to thin down the right click menu right now, as having a load of options there is very ungraceful.
Is that why you added the pointless 'To Captains Quarters' just above 'Get Repair Quote'. Good move, really good placement of such an annoying option.
no the captains quarters option is a must. i mean who the hell used the fuel bay or cargo or ship main bay or ore hold options, they were useless OMG when can i get a pic here
|

Talon SilverHawk
Patria o Muerte
125
|
Posted - 2012.05.22 19:06:00 -
[245] - Quote
CCP Soundwave wrote:Smoking Blunts wrote:CCP Soundwave wrote:1: We're really trying to thin down the right click menu, so I'd prefer not having them back. One thing we could look into is shortcuts to different sections of the unified inventory? So you'd still open the unified inventory, but just on the exact tab you want. 2: Definately dealing with this. Not sure what the solution is but needs to be dealt with. 3: Fixed in tomorrows patch over downtime. 4: This doesn't have much to do with the unified inventory, but yes, I completely agree. why do we need a trimmed down right click menu btw? A right click menu with 15 options is about the worst functionality in the world.
Not being able to have multiple windows if you want them is about the worst functionality in the world. Can't believe you guys ignored the feedback in the test thread.
Tal
|

C32347K17732
Jovian Legacy Jovian Empire
0
|
Posted - 2012.05.22 19:07:00 -
[246] - Quote
Rodnik Riasson wrote:I just had a short lag, followed by a Sound anomaly ( Sounded like my Headphones were just plugged in)
What now followed was strange, I hav targets logged before and They were shown after, but: -The Overview did not update everything (Distance of other ships and rats renewd, distance of Celestials did not) - When firing a target, the UI reacted as if it was not targeted, i.e. I had the Crosshair and could then click on the targeted ship icon to finally fire. - When a ship was destroyed, it just vanished from the target men++ but just left a gap between other targets. - A targeted still was shown as not targeted in the selected item menu
I have the same problem and: - I get a popup like im undocking all the time, but im shooting at sleepers - I warped away to relog but I couldnt see myself warping, my alt could see me at the POS, but I was still at the sleepers - Opening inventory takes a long time, and it shows all the POS modules so its not organized. |
|

CCP Soundwave
C C P C C P Alliance
989

|
Posted - 2012.05.22 19:07:00 -
[247] - Quote
Talon SilverHawk wrote:CCP Soundwave wrote:Smoking Blunts wrote:CCP Soundwave wrote:1: We're really trying to thin down the right click menu, so I'd prefer not having them back. One thing we could look into is shortcuts to different sections of the unified inventory? So you'd still open the unified inventory, but just on the exact tab you want. 2: Definately dealing with this. Not sure what the solution is but needs to be dealt with. 3: Fixed in tomorrows patch over downtime. 4: This doesn't have much to do with the unified inventory, but yes, I completely agree. why do we need a trimmed down right click menu btw? A right click menu with 15 options is about the worst functionality in the world. Not being able to have multiple windows if you want them is about the worst functionality in the world. Can't believe you guys ignored the feedback in the test thread. Tal
You can have multiple windows. Shift click an inventory and they get separated. |
|

GeeShizzle MacCloud
143
|
Posted - 2012.05.22 19:09:00 -
[248] - Quote
flew around in an 80+ fleet relatively recently and theres some serious issues jumping around, a lot more so than pre-patch.
time dilation wasnt activating and people were getting many more traffic advisories than normal. lots of people reported rubber banding when landing on gates (aka landing on gate and then re-living the experience over and over).
plus many people who eventually jumped through sometime found themselves warping off to 1m km from the gate, or just loading grid 1m km from the gate they were jumping to.
plus low and behold the standings/overview bug is still in effect! dammit!
....sort ur **** out! |

praznimrak
Level Up
5
|
Posted - 2012.05.22 19:09:00 -
[249] - Quote
praznimrak wrote:OMG. CALDARI MILITIA MEMBERS ARE STILL ABEL TO DOCK INTO STATE PROTECTORATE STATION IN GALLENTE CONTROLED SISTEMS !!!!!!! WTF?????????????????
WE DID FIGHT FOR THAT SISTEMS TO TAKE MISIONS LPs OF OUR TARGETS AND WT STILL CAN DOCK ,PICK UP MISIONS AND SWITCH SHIPS???????
FIX IT NOW
My youtube chanell: http://www.youtube.com/user/EveOnlineGameplay |

Nikuno
Atomic Heroes The G0dfathers
55
|
Posted - 2012.05.22 19:09:00 -
[250] - Quote
I've logged in to find I only have 1 chat window out of my usual 6 with local also gone on top of that. I've undocked, docked, jumped gates, dragged windows round and clicked everywhere I can think of. Nothing. |
|

Aurilia Ormand
Shadows of the Day
0
|
Posted - 2012.05.22 19:11:00 -
[251] - Quote
I have big issues in-game with... the game itself.
Trying to engage combat, 30 sec and picture showing me flying one direction, but really ship is orbiting enemy, because messages in the center of screen tells that. Only client reboot helps to show the real picture.
When missiles firing, i have a huge FPS drop. From 55-60 to 4-5. HIS ATI Radeon 4850 1Gb, driver updated to 04/25/2012 Direct X 9.0c latest from microsoft.com.
Dunno what to say.
I just cant play because of patch. Absolutely.
All i can do - manage planetary bases. I cant do anything that involves combat. |

Smoking Blunts
ZC Industries Dark Stripes
287
|
Posted - 2012.05.22 19:12:00 -
[252] - Quote
CCP Soundwave wrote:
A right click menu with 15 options is about the worst functionality in the world.
Not being able to have multiple windows if you want them is about the worst functionality in the world. Can't believe you guys ignored the feedback in the test thread.
Tal
[/quote]
You can have multiple windows. Shift click an inventory and they get separated.[/quote]
why not cut the crappy options from the right click menu? and not the most used ones? OMG when can i get a pic here
|

Serge Bastana
GWA Corp Unified Church of the Unobligated
608
|
Posted - 2012.05.22 19:12:00 -
[253] - Quote
Smoking Blunts wrote:Serge Bastana wrote:CCP Soundwave wrote:WeGÇÖre trying to thin down the right click menu right now, as having a load of options there is very ungraceful.
Is that why you added the pointless 'To Captains Quarters' just above 'Get Repair Quote'. Good move, really good placement of such an annoying option. no the captains quarters option is a must. i mean who the hell used the fuel bay or cargo or ship main bay or ore hold options, they were useless
Yeah, I see your point, who ever used them, not like they were that useful at all, unlike CQ which is just everybody's dream of great game content. WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place... |

Nevigrofnu Mrots
10
|
Posted - 2012.05.22 19:13:00 -
[254] - Quote
CCP Soundwave wrote:
Regarding an issue thatGÇÖs not in the list but very obvious: Regarding POS modules etc, weGÇÖll review a way to work with that information, other than just a massive list of stuff.
yes fix this, having all the pos options in the inventory is overkill, also seeing all the corp divisions (7) for each pos module that supports it, is double overkill...
Just add a new filter for this area of the inventory There is filter for the stuff shown in the main window, maybe a filter for the tab list so we can hide the cargo/modules we do not wont to see like:
POS Options: ( ) Hide All ( ) Hide Guns ( ) Hide Labs ( ) Hide Silos ( ) Hide Hangars ( ) Hide Ship Maintenance ( ) Hide POS ( ) Hide Empty Modules ( ) Hide All Modules with no access permissions
Division Options: ( ) Hide Division 1 ( ) Hide Division 2 ( ) Hide Division 3 ( ) Hide Division 4 ( ) Hide Division 5 ( ) Hide Division 6 ( ) Hide Division 7
Other Options: ( ) Hide Drone Bays ( ) Hide Fuel Bays ( ) Hide Ship Cargo Bays ( ) Hide Assemble Ships
---
finally put a option in the options window that I can select :
( ) Try to use existing Inventory window if any
This way its my choice if I want a unique window and use shift to open more or I want to open them all separated...
|

Tippia
Sunshine and Lollipops
7045
|
Posted - 2012.05.22 19:13:00 -
[255] - Quote
CCP Soundwave wrote:You can have multiple windows. Shift click an inventory and they get separated. How do I control which window an inventory opens in when I click GÇ£openGÇ£ on it? Which window will inventories automatically open in when they become available?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Serge Bastana
GWA Corp Unified Church of the Unobligated
608
|
Posted - 2012.05.22 19:13:00 -
[256] - Quote
Smoking Blunts wrote:why not cut the crappy options from the right click menu? and not the most used ones?
They're only on page 20 of UI Usability Design for Dummies. WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place... |

Angeliq
Soimii Patriei Nulli Tertius
113
|
Posted - 2012.05.22 19:14:00 -
[257] - Quote
CCP Soundwave wrote: You can have multiple windows. Shift click an inventory and they get separated.
Oh, another Dev that doesn't actually play the game, YAY!!
Velator vs Tornado https://forums.eveonline.com/default.aspx?g=posts&t=62323 Velator vs Oracle https://forums.eveonline.com/default.aspx?g=posts&t=109741 |

Janus Nightmare
ECP Incorporated
8
|
Posted - 2012.05.22 19:14:00 -
[258] - Quote
CCP Soundwave wrote:Nemulus wrote:Please replace with the old inventory, I really need to have multiple windows open at the same time.
Nem Shift click the bay and it should open in a separate window.
No!
Seriously. I'm sick of this new inventory system. I realize it's bugged and you're working on a fix, but this break is ridiculous. Shift clicking is a pain in the ass, especially when you've got your fingers lined up over the function keys operating modules while dragging/dropping items.
And return the right click menus please for corp hangars/maintenance bays and so forth please. Like. Now.
Finally, give me the option to ******* hide every god damned turret at my POS so that I don't have to spend hours scrolling through the list just to find my small ship assembly array!
God this new inventory system is annoying, and I generally refrain from bitching about updates because I know I'll get used to it. But this just sucks. I'd rather have my balls sucked into a vacuum, made the size of a beach ball, then trampled by a herd of rampaging buffalo than use this new inventory system. |

R17a
Rage and Terror Against ALL Authorities
0
|
Posted - 2012.05.22 19:15:00 -
[259] - Quote
Forgive, but with stock it has turned out full -¦-¦-¦-+-+!
I do not know who it thought out but, -+-+-Å, the creative -+-¦-à-¦-Ç the such is unnecessary.
This is wildly inconvenient a-lja TOTALCOMMANDER (browser) in interpretation eve...
Why not to make on a choice (in options we will tell) old stock and new???
Very much, it is very inconvenient.
For example, it is impossible to open at first with it the cargo of the ship (in dock), in a small window with the curtailed tree "catalogue" and there and then to open a station hangar. And where have put an option to open dron-bay separately through RCM by the ship?? There was an icon with a hangar, plus to everything earlier, is taken out separately on neocom. (Also it is not necessary for me to speak here about everyones Shift+click and an other crap). It was normal, worked. It perhaps the only thing that in -¦-¦-¦ is always normal and without glitches worked.
Return pls all as was!!! 1 this "creativity"... It is a ****-up simply...
Believe to me (and not only me) MANY WINDOWS it is completely not bad, and in some plan even it is convenient.
Make already an option then, well there a tick what-thread that it was possible to choose old stock. Also will see, new will use -â-+-+-Ç-+-é-ï-¦ units!! 111
-Ü-¦-Ç-+-ç-¦ new stock it has turned out -+-¦-¦-¦ full... |

Smoking Blunts
ZC Industries Dark Stripes
288
|
Posted - 2012.05.22 19:15:00 -
[260] - Quote
Serge Bastana wrote:Smoking Blunts wrote:Serge Bastana wrote:CCP Soundwave wrote:WeGÇÖre trying to thin down the right click menu right now, as having a load of options there is very ungraceful.
Is that why you added the pointless 'To Captains Quarters' just above 'Get Repair Quote'. Good move, really good placement of such an annoying option. no the captains quarters option is a must. i mean who the hell used the fuel bay or cargo or ship main bay or ore hold options, they were useless Yeah, I see your point, who ever used them, not like they were that useful at all, unlike CQ which is just everybody's dream of great game content.
Mr CCP soundwave is now trying to say this was needed, when deeply even as a goon, he knows that adding the captains quarters option and not cutting a lot of the crappy options, was the wrong way to go. and teh correct way would have been to cut the fluff and keep functionality. just a shame he is backing the failed 'feature' OMG when can i get a pic here
|
|

Mini Schro
Insidious Design
2
|
Posted - 2012.05.22 19:16:00 -
[261] - Quote
Frank Pannon wrote:I had this problem after logging in in our WH, since then I can not recreate it, wonder if others had it too. (did not read whole thread)
When you are in WH at your POS with your Fitting window open, and you change ships, you get a failure message that you can not click away, OK does not work, you have to close EVE.
Wish I could recreate it.
Ive had that bug too |

Rrama Ratamnim
Phoenix Evolved Part Duo
18
|
Posted - 2012.05.22 19:16:00 -
[262] - Quote
CCP Soundwave wrote:1: We're really trying to thin down the right click menu, so I'd prefer not having them back. One thing we could look into is shortcuts to different sections of the unified inventory? So you'd still open the unified inventory, but just on the exact tab you want. 2: Definately dealing with this. Not sure what the solution is but needs to be dealt with. 3: Fixed in tomorrows patch over downtime. 4: This doesn't have much to do with the unified inventory, but yes, I completely agree.
Soundwave,
We understand you want things to be accessible, HOWEVER besides having neocom buttons createable, and making the fix for the open cargo to actual open ONLY CARGO.... YOu need to reconsider this
I get the fact the new Inventory system is sexy and works, but the fact is a large majority of players like the right click shortcut, and i would recommend making it a shortcut, even if eventually it becomes an unused shortcut because people adapt to the new methods, thats not a reason to just drop the shortcuts from right click menu where everyone is used to them, people want the shortcuts they want there ship button, they want there fuel button....
There shortcuts for a reason they get us there quickly, the new inventory is truely sexy, and if you guys do get to adding universal search as was shown at the fanfest pictures it'll be even more awesome...
But don't just refuse to put the shortcuts in the right menu because your trying to make things more visible, make them more visible ... BUT LEAVE THE TRIED AND TRUE METHODS, that a large majority of players like, especially in something as oft used as the inventory, i dont see how the drone/cargo/fuel/corp hanger links in right click were so bad it was the perfect spot if you ask me.
Please reconsider, as you'll be surprised how many that annoyance is causing, i mean seriously people complaining about more clicks will be so much happier with the shortcuts back. |

Salpun
Paramount Commerce Masters of Flying Objects
268
|
Posted - 2012.05.22 19:17:00 -
[263] - Quote
CCP Soundwave wrote:Talon SilverHawk wrote:CCP Soundwave wrote:[quote=Smoking Blunts][quote=CCP Soundwave] Soundwave can you take a look at my recommendations and tell if there possible or planned please as i honestly think they would solve a lot of complaints https://forums.eveonline.com/default.aspx?g=posts&m=1338033#post13380331: We're really trying to thin down the right click menu, so I'd prefer not having them back. One thing we could look into is shortcuts to different sections of the unified inventory? So you'd still open the unified inventory, but just on the exact tab you want. 2: Definately dealing with this. Not sure what the solution is but needs to be dealt with. 3: Fixed in tomorrows patch over downtime. 4: This doesn't have much to do with the unified inventory, but yes, I completely agree. why do we need a trimmed down right click menu btw? A right click menu with 15 options is about the worst functionality in the world. Not being able to have multiple windows if you want them is about the worst functionality in the world. Can't believe you guys ignored the feedback in the test thread. Tal You can have multiple windows. Shift click an inventory and they get separated.
With all this new fuctionality useing shift and alt we need to be able to map 4th and 5th mouse keys to alt and shift in client.
also Corp hanger functionality needs to come back and be able to open with one mouse click |

GeeShizzle MacCloud
143
|
Posted - 2012.05.22 19:17:00 -
[264] - Quote
Janus Nightmare wrote:CCP Soundwave wrote:Nemulus wrote:Please replace with the old inventory, I really need to have multiple windows open at the same time.
Nem Shift click the bay and it should open in a separate window. No! Seriously. I'm sick of this new inventory system. I realize it's bugged and you're working on a fix, but this break is ridiculous. Shift clicking is a pain in the ass, especially when you've got your fingers lined up over the function keys operating modules while dragging/dropping items. And return the right click menus please for corp hangars/maintenance bays and so forth please. Like. Now. Finally, give me the option to ******* hide every god damned turret at my POS so that I don't have to spend hours scrolling through the list just to find my small ship assembly array! God this new inventory system is annoying, and I generally refrain from bitching about updates because I know I'll get used to it. But this just sucks. I'd rather have my balls sucked into a vacuum, made the size of a beach ball, then trampled by a herd of rampaging buffalo than use this new inventory system.
cant wait for the evenews24 news report of this occuring! somehow i dont think you'd actually genuinely prefer it. |

Rrama Ratamnim
Phoenix Evolved Part Duo
18
|
Posted - 2012.05.22 19:18:00 -
[265] - Quote
CCP Soundwave wrote:
A right click menu with 15 options is about the worst functionality in the world.
umm dude, windows 7... right click on desktop... 13 in list... and i'm pretty sure microsofts User Assurance research is far more extensive than CCP. |
|

CCP Soundwave
C C P C C P Alliance
989

|
Posted - 2012.05.22 19:18:00 -
[266] - Quote
Nevigrofnu Mrots wrote:CCP Soundwave wrote:
Regarding an issue thatGÇÖs not in the list but very obvious: Regarding POS modules etc, weGÇÖll review a way to work with that information, other than just a massive list of stuff.
YES, fix this, having all the pos options in the inventory is overkill. Also seeing all the corp. divisions (7) for each pos module that supports it, is double overkill ! Just add a new filter for this area of the inventory. There is filter for the stuff shown in the main window, we also need a filter for the tab list so we can hide the tabs we do not want to see like: POS Options: ( ) Hide All ( ) Hide Guns ( ) Hide Labs ( ) Hide Silos ( ) Hide Hangars ( ) Hide Ship Maintenance ( ) Hide POS ( ) Hide Empty Modules ( ) Hide All Modules with no access permissions Division Options: ( ) Hide Division 1 ( ) Hide Division 2 ( ) Hide Division 3 ( ) Hide Division 4 ( ) Hide Division 5 ( ) Hide Division 6 ( ) Hide Division 7 Other Options: ( ) Hide Drone Bays ( ) Hide Fuel Bays ( ) Hide Ship Cargo Bays ( ) Hide Assemble Ships ... finally put a option in the options window that I can select (because are people like me that tries to play with no keyboard and just play with the mouse in one hand and a bear in another): ( ) Try to use existing Inventory window if any This way it's my choice if I want a unique window and use shift to open more or I want to open them all separated all the time...
We'll need to do something like that. The big issue with hiding them completely is that while you might not have access to take stuff from them, you could have access to drop into them. Anyway, we're meeting in the morning to talk possible solutions. Sorry for the hassle meanwhile.
|
|

Nevigrofnu Mrots
10
|
Posted - 2012.05.22 19:19:00 -
[267] - Quote
CCP Soundwave wrote:
Regarding an issue thatGÇÖs not in the list but very obvious: Regarding POS modules etc, weGÇÖll review a way to work with that information, other than just a massive list of stuff.
YES, fix this, having all the pos options in the inventory is overkill. Also seeing all the corp. divisions (7) for each pos module that supports it, is double overkill !
Just add a new filter for this area of the inventory. There is filter for the stuff shown in the main window, we also need a filter for the tab list so we can hide the tabs we do not want to see like:
POS Options: ( ) Hide All ( ) Hide Guns ( ) Hide Labs ( ) Hide Silos ( ) Hide Hangars ( ) Hide Ship Maintenance ( ) Hide POS ( ) Hide Empty Modules ( ) Hide All Modules with no access permissions
Division Options: ( ) Hide Division 1 ( ) Hide Division 2 ( ) Hide Division 3 ( ) Hide Division 4 ( ) Hide Division 5 ( ) Hide Division 6 ( ) Hide Division 7
Other Options: ( ) Hide Drone Bays ( ) Hide Fuel Bays ( ) Hide Ship Cargo Bays ( ) Hide Assemble Ships ...
In another news, because there are people like me that tries to play with no keyboard and just play with the mouse in one hand and a bear in another...
Put a option in the options window that I can select:
( ) Try to use existing Inventory window if any
This way it's my choice if I want a unique window and use shift to open more or I want to open them all separated all the time... |

C32347K17732
Jovian Legacy Jovian Empire
0
|
Posted - 2012.05.22 19:20:00 -
[268] - Quote
and please group POS guns in inventory, this is reallly annoying. |

Salpun
Paramount Commerce Masters of Flying Objects
268
|
Posted - 2012.05.22 19:23:00 -
[269] - Quote
CCP Soundwave wrote:Nevigrofnu Mrots wrote:CCP Soundwave wrote:
Regarding an issue thatGÇÖs not in the list but very obvious: Regarding POS modules etc, weGÇÖll review a way to work with that information, other than just a massive list of stuff.
YES, fix this, having all the pos options in the inventory is overkill. Also seeing all the corp. divisions (7) for each pos module that supports it, is double overkill ! Just add a new filter for this area of the inventory. There is filter for the stuff shown in the main window, we also need a filter for the tab list so we can hide the tabs we do not want to see like: POS Options: ( ) Hide All ( ) Hide Guns ( ) Hide Labs ( ) Hide Silos ( ) Hide Hangars ( ) Hide Ship Maintenance ( ) Hide POS ( ) Hide Empty Modules ( ) Hide All Modules with no access permissions Division Options: ( ) Hide Division 1 ( ) Hide Division 2 ( ) Hide Division 3 ( ) Hide Division 4 ( ) Hide Division 5 ( ) Hide Division 6 ( ) Hide Division 7 Other Options: ( ) Hide Drone Bays ( ) Hide Fuel Bays ( ) Hide Ship Cargo Bays ( ) Hide Assemble Ships ... finally put a option in the options window that I can select (because are people like me that tries to play with no keyboard and just play with the mouse in one hand and a bear in another): ( ) Try to use existing Inventory window if any This way it's my choice if I want a unique window and use shift to open more or I want to open them all separated all the time... We'll need to do something like that. The big issue with hiding them completely is that while you might not have access to take stuff from them, you could have access to drop into them. Anyway, we're meeting in the morning to talk possible solutions. Sorry for the hassle meanwhile. "Yay a meeting the Sisi testers where asking for 2 weeks ago Will be glad to see it all sorted out.
How much traction is the second window in the inventory main window getting? |

GeeShizzle MacCloud
143
|
Posted - 2012.05.22 19:23:00 -
[270] - Quote
how about for pos items just group them all into folder style trees...
ie all guns that appear individually right now are grouped into a Guns folder that expands to large/med/small guns folders and then further to the individual guns.
then copy that form over to other POS gear thats generally in multiples on a pos (ie silos) |
|

Alice Katsuko
Terra Incognita Intrepid Crossing
118
|
Posted - 2012.05.22 19:25:00 -
[271] - Quote
Inventory window does not store view settings for individual item categories. For example, it is no longer possible to see ships as "Icons" and items as "Details" at the same time. This is a bit annoying.
The Guardian shows an incorrect corporation decal. It shows the Sarum Family decal, instead of the Carthum Conglomerate decal.
The Paladin shows the Sarum Family decal, instead of the Carthum Conglomerate decal. This was reported on the Test Server subforum.
The Anathema shows the generic Amarr decal, instead of the Khanid Innovations decal.
The Purifier is missing its corporation decal.
In general, I suspect most of the Amarr ships have the wrong decals. Either give them the right decals to match the descriptions, or change the descriptions. This issue was reported when Amarr V3 was released onto the test server some weeks ago, and I am very surprised that it has made it to release. |

Nivin Sajjad
Cocytus Excavations
0
|
Posted - 2012.05.22 19:26:00 -
[272] - Quote
At least this isn't a game breaking bug, but engine glow intensity seems to have been dimmed a lot. This means for most of my ships instead of a nice solid glow I can now see the much darker engine nozzle edges poking through the thruster flames. IMO this makes the backsides of ships look hideous.
Also how come active ships are no longer shown in the hangar? There's streamlining, and then there's outright hiding information from the interface. |

Azura Solus
Canibus Liberum
7
|
Posted - 2012.05.22 19:27:00 -
[273] - Quote
when i dragged the system lisudeh from the storylin mission (shipyard teft) window It drags into chat as A link with the name None found. but still links the proper system
bug report id 135885 |

Janus Nightmare
ECP Incorporated
8
|
Posted - 2012.05.22 19:27:00 -
[274] - Quote
C32347K17732 wrote:Please group POS guns in inventory, this is reallly annoying.
And sometimes it take 15seconds to load inventory.
Agree. Even grouping by type would suffice.
Finally, I've noticed that after jumping, there is a much longer delay in the time between clicking to warp to a new location and being able to activate any modules. Used to be I could click warp, and just before the "Warp Drive Active" I could activate. Now that delay is significantly longer. |

RoCkEt X
Hostile. PURPLE HELMETED WARRIORS
0
|
Posted - 2012.05.22 19:27:00 -
[275] - Quote
can i just point out.... LOCAL.
STILL SHOWING LOGGED OFF CHARACTERS.
14 pages in and no dev has responded, acknowledged or confirmed the presence of this as an issue.
-Rock. |
|

CCP Soundwave
C C P C C P Alliance
989

|
Posted - 2012.05.22 19:28:00 -
[276] - Quote
Janus Nightmare wrote:C32347K17732 wrote:Please group POS guns in inventory, this is reallly annoying.
And sometimes it take 15seconds to load inventory. Agree. Even grouping by type would suffice. Finally, I've noticed that after jumping, there is a much longer delay in the time between clicking to warp to a new location and being able to activate any modules. Used to be I could click warp, and just before the "Warp Drive Active" I could activate. Now that delay is significantly longer.
I think that might be a good short term solution. Being able to rename structures and searching for them might be even better long term, but we'll talk options tomorrow morning and see what we can do. |
|

Salpun
Paramount Commerce Masters of Flying Objects
269
|
Posted - 2012.05.22 19:28:00 -
[277] - Quote
RoCkEt X wrote:can i just point out.... LOCAL.
STILL SHOWING LOGGED OFF CHARACTERS.
14 pages in and no dev has responded, acknowledged or confirmed the presence of this as an issue.
-Rock. Did you submit a bug report in game. Will help them alot more then a forum post |
|

CCP Soundwave
C C P C C P Alliance
989

|
Posted - 2012.05.22 19:29:00 -
[278] - Quote
RoCkEt X wrote:can i just point out.... LOCAL.
STILL SHOWING LOGGED OFF CHARACTERS.
14 pages in and no dev has responded, acknowledged or confirmed the presence of this as an issue.
-Rock.
Let me fix all three.
I'll respond by acknowledging that this is an issue and are actively working on a fix.
 |
|

Lady Zarrina
Republic Military School Minmatar Republic
27
|
Posted - 2012.05.22 19:32:00 -
[279] - Quote
Yes POS's are a nightmare, but honestly they really need to be reworked. And reworking POS's should have been way higher in priority than the inventory system.
But I do like many of the new features in the new inventory system. Heading in the right direction with a few fixes and changes. Allocate resources to FiS |

Samillian
Moonshine Industries The Last Chancers.
159
|
Posted - 2012.05.22 19:33:00 -
[280] - Quote
Currently every time I jump a gate the inventory window reaserts itself even though I've closed it. |
|
|

CCP Soundwave
C C P C C P Alliance
989

|
Posted - 2012.05.22 19:34:00 -
[281] - Quote
Lady Zarrina wrote:Yes POS's are a nightmare, but honestly they really need to be reworked. And reworking POS's should have been way higher in priority than the inventory system.
But I do like many of the new features in the new inventory system. Heading in the right direction with a few fixes and changes.
It's an entirely different workload that wouldn't be handled by the same people. POSs are currently on our plan, scheduled to start work at the end of the year when the designated team finishes what they're doing now. |
|

Tippia
Sunshine and Lollipops
7050
|
Posted - 2012.05.22 19:36:00 -
[282] - Quote
CCP Soundwave wrote:I think that might be a good short term solution. Being able to rename structures and searching for them might be even better long term, but we'll talk options tomorrow morning and see what we can do. GǪjust remember to keep the former when you do the latter so you don't just replace functionality, but actually add some as well.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

XxARROSxX
Catalina Operations and Logistics Division Supernova Federation
0
|
Posted - 2012.05.22 19:36:00 -
[283] - Quote
Samillian wrote:Currently every time I jump a gate the inventory window reaserts itself even though I've closed it. always seems to me like whenever a new patch is released, inventory windows and other windows like to put themselves whereever they want whenever they want to pop up lol... though they have always fixed it in the passed im sure they can do it again... rest easy =P |

Emah Spina
Burning Napalm Northern Coalition.
2
|
Posted - 2012.05.22 19:37:00 -
[284] - Quote
CCP Soundwave wrote:Talon SilverHawk wrote:CCP Soundwave wrote:Smoking Blunts wrote:CCP Soundwave wrote:
1: We're really trying to thin down the right click menu, so I'd prefer not having them back. One thing we could look into is shortcuts to different sections of the unified inventory? So you'd still open the unified inventory, but just on the exact tab you want.
2: Definately dealing with this. Not sure what the solution is but needs to be dealt with.
3: Fixed in tomorrows patch over downtime.
4: This doesn't have much to do with the unified inventory, but yes, I completely agree.
why do we need a trimmed down right click menu btw? A right click menu with 15 options is about the worst functionality in the world. Not being able to have multiple windows if you want them is about the worst functionality in the world. Can't believe you guys ignored the feedback in the test thread. Tal You can have multiple windows. Shift click an inventory and they get separated.
I don't know how you think we play the game. But that doesn't work very well for general flying.
For capitals, this UI change is pretty much a game breaker. I generates helluva lot more clicking, looking and guessing.
Cargo Hold, Fuel Bay, Corporate Hangar and Ship Maintenance Bay We use these things, maybe not all of them on every op. But most of them.
In short, this new UI change to our item management is NOT saving us any clickes. It's not well designed and the layout is pretty terrible.
At least give us the option of having Classic Windows.
|

Rrama Ratamnim
Phoenix Evolved Part Duo
19
|
Posted - 2012.05.22 19:38:00 -
[285] - Quote
CCP Soundwave wrote:Lady Zarrina wrote:Yes POS's are a nightmare, but honestly they really need to be reworked. And reworking POS's should have been way higher in priority than the inventory system.
But I do like many of the new features in the new inventory system. Heading in the right direction with a few fixes and changes. It's an entirely different workload that wouldn't be handled by the same people. POSs are currently on our plan, scheduled to start work at the end of the year when the designated team finishes what they're doing now.
Well i hate to say it but considering the crazyness the UI system has taken now due to the state of the pos world, some patching may be needed anyway at this point, atleast the renaming of the structures, and the UI grouping similar structures into a CLOSED tree, i dont need to see my guns everytime i land on a pos to refuel it lol |

May O'Neez
Flying Blacksmiths
6
|
Posted - 2012.05.22 19:38:00 -
[286] - Quote
OK, the UI-UI is finally on TQ, here are my concerns so far:
- The ship button disappeared, therefore the mosaic list of ships can't be found anymore, instead we have a tree with a difficult to read long text list (specially on large screens). I liked to have at a glimpse the looks of all my ships, now I feel like I'm searching them in the market. :/
- When looking for the ship button, I tried to reset the neocom in case of, and the items button vanished also ??? I cannot find it in the popup 'E' menu. ( * edit: it has been moved on top and renamed "inventory", nevermind * )
- The drones options in contextual menu has disappeared. Moreover, when no drones are present, the entry is sometimes not available in the inventory window, which forces you to use the fitting pannel to open the drones bay. I've closed and re-opened the inventory and the problem disappears. Maybe an init issue.
=> If you wanted to make ship contextual menus lighter, you should have removed CQ and Undock options instead, these are not related to the ship, rather to the current game state IMHO. It is longer to open the inventory and look for the ship than just right-clicking on the spinning view and select an option.
- When transferring objects between ships or the hangar, as expected it is very annoying if you try to use a single window: I just tried to transfer some ammo and had to try it twice because I was lost between 2 ships of same type and was unsure where I put them. So you finally have to either check all ships, or frenzy shift-click these and hope that you won't close them by accident (like I often do since the new Neocom system).
Not-UI related remarks:
- There's not only the login proxy's which is at heavy load, seems like the local and the chans are out of sync for some players of my corp. |

Asthariye
Angry Mustellid Iron Oxide.
11
|
Posted - 2012.05.22 19:39:00 -
[287] - Quote
In addition to the massive pile of plexing problems I reported in my earlier post, confirming that we are seeing wartargets dock in 24th IC stations in systems the Minmatar militia owns as well, so that's not limited to the cal/gal warzone. Neutral stations are however still off limits.
Can a dev please confirm that this is a bug and NOT working as intended? Because that would really make those of us who busted our asses for the last two months working on the assumption of a complete station lockout feel better. |

Frank Pannon
Fearless Bandits Warsmiths.
14
|
Posted - 2012.05.22 19:40:00 -
[288] - Quote
BearUkraine wrote:Maybe someone have said already, I dont know.
Issue - Before inferno I could type something in filter field in hangar (I am living in WH) and I was able to check every hangar's devision in order to find what I need. Now I need to type the name of item in the filter field every time I change the division. That is disaster!!! New UI looks cool but is not workable. Shame.
Repeating this for importance. |

Rrama Ratamnim
Phoenix Evolved Part Duo
19
|
Posted - 2012.05.22 19:40:00 -
[289] - Quote
Emah Spina wrote: I don't know how you think we play the game. But that doesn't work very well for general flying.
For capitals, this UI change is pretty much a game breaker. I generates helluva lot more clicking, looking and guessing.
Cargo Hold, Fuel Bay, Corporate Hangar and Ship Maintenance Bay We use these things, maybe not all of them on every op. But most of them.
In short, this new UI change to our item management is NOT saving us any clickes. It's not well designed and the layout is pretty terrible.
At least give us the option of having Classic Windows.
Dude its 1 window, i mean honestly if u're in the cap and wanna see fuel, and your corp hanger open them side by side...
wanna refuel, drag fuel from corp hanger to either the new fuel window you opened iwth shift+click or just drag it to the fuel tree menu and drop it, or if you want to see it dropping hold for a second over fuel, and THEN youll see the fuel bay.
They already said the fix for the remembering window position is in the works to come out soon...
|

Captain Praxis
EVE University Ivy League
33
|
Posted - 2012.05.22 19:41:00 -
[290] - Quote
CCP Soundwave wrote:A right click menu with 15 options is about the worst functionality in the world.
There's nothing wrong with having a right-click menu with 15 options, provided they're all relevent to the context of the right-click and sorted into a suitably logical/intuitive order. Right-click -> do something is actually pretty efficient as an alternative to click object -> click button.
There's also nothing wrong with providing alternative routes to get to the same endpoint (which some of the missing right-click options were).
More options (for how to do something) is generally better than fewer options or just a single option. |
|

Kalzin Maya
1
|
Posted - 2012.05.22 19:41:00 -
[291] - Quote
trade session window stuck on the EVE bar, restart to fix |

Diabella Aihaken
Science and Trade Institute Caldari State
0
|
Posted - 2012.05.22 19:41:00 -
[292] - Quote
moving several items from ship cargo to item hangar or reversely cause lag/freezes |

Rrama Ratamnim
Phoenix Evolved Part Duo
19
|
Posted - 2012.05.22 19:42:00 -
[293] - Quote
May O'Neez wrote:OK, the UI-UI is finally on TQ, here are my concerns so far:
- The ship button disappeared, therefore the mosaic list of ships can't be found anymore, instead we have a tree with a difficult to read long text list (specially on large screens). I liked to have at a glimpse the looks of all my ships, now I feel like I'm searching them in the market. :/
- When looking for the ship button, I tried to reset the neocom in case of, and the items button vanished also ??? I cannot find it in the popup 'E' menu. ( * edit: it has been moved on top and renamed "inventory", nevermind * )
- The drones options in contextual menu has disappeared. Moreover, when no drones are present, the entry is sometimes not available in the inventory window, which forces you to use the fitting pannel to open the drones bay. I've closed and re-opened the inventory and the problem disappears. Maybe an init issue.
=> If you wanted to make ship contextual menus lighter, you should have removed CQ and Undock options instead, these are not related to the ship, rather to the current game state IMHO. It is longer to open the inventory and look for the ship than just right-clicking on the spinning view and select an option.
- When transferring objects between ships or the hangar, as expected it is very annoying if you try to use a single window: I just tried to transfer some ammo and had to try it twice because I was lost between 2 ships of same type and was unsure where I put them. So you finally have to either check all ships, or frenzy shift-click these and hope that you won't close them by accident (like I often do since the new Neocom system).
Not-UI related remarks:
- There's not only the login proxy's which is at heavy load, seems like the local and the chans are out of sync for some players of my corp.
The ship list is there, click where it says ships and you get your ship icons,
If you want the old ship list back go into ESC menu and turn off the "combine ships and items" crap that they turned on with this release for some reason....
Fully agree with you on the f*cking streamlining of the right click menu and them removing the stuff we need to leave crap we dont |

Furoth
Black Avarice
2
|
Posted - 2012.05.22 19:43:00 -
[294] - Quote
CCP Soundwave wrote:I think that might be a good short term solution. Being able to rename structures and searching for them might be even better long term, but we'll talk options tomorrow morning and see what we can do.
I'm going to throw out an idea. Take it, leave it, laugh at it but give it two seconds thought.
What if there was only ONE unified inventory window. We could browse the entire inventory from that window and with a double click on any line in a folder, open an inventory window without the list and filters (an "old style" inventory window). This way we could sort our windows the way we see fit. They will stay open, closed, scrolled up, pinned, etc, as was before the update and we still have the unified inventory to open new windows so we can manage our screens.
|

Lady Zarrina
Republic Military School Minmatar Republic
28
|
Posted - 2012.05.22 19:43:00 -
[295] - Quote
CCP Soundwave wrote:Lady Zarrina wrote:Yes POS's are a nightmare, but honestly they really need to be reworked. And reworking POS's should have been way higher in priority than the inventory system.
But I do like many of the new features in the new inventory system. Heading in the right direction with a few fixes and changes. It's an entirely different workload that wouldn't be handled by the same people. POSs are currently on our plan, scheduled to start work at the end of the year when the designated team finishes what they're doing now.
Fair enough, you definately know the required people better than myself (some random backseat armchair wannabe eve manager, hehe) But I am very glad to see it on your hit list. Allocate resources to FiS |

Tobin Shalim
Eclipse Industrials Quantum Forge
6
|
Posted - 2012.05.22 19:45:00 -
[296] - Quote
Here's a major bug: ALL of my chat windows are gone.
I'm not talking private channels. I'm talking local, corp, alliance, EVERYTHING. Might want to fix that pretty quick, hmm?
Edit: it's doing it with both the optional client patch installed and not. |

Polly Oxford
GoonWaffe Goonswarm Federation
36
|
Posted - 2012.05.22 19:48:00 -
[297] - Quote
CCP Soundwave wrote:
A right click menu with 15 options is about the worst functionality in the world.
The worst functionality in the world must be that the member's hangar list is now opening in the sidebar and isn't even ordered. Every time I try to open a hangar of another player in my corp Eve completely locks up for about 20s since it has to somehow incorporate 4000 new items in the sidebar. And then it isn't even sorted by name, so that feature became pretty much useless and I would really like the old context menu for opening a member hangar back, since it was an easy way to give out stuff without using contracts. |

XxARROSxX
Catalina Operations and Logistics Division Supernova Federation
0
|
Posted - 2012.05.22 19:48:00 -
[298] - Quote
Tobin Shalim wrote:Here's a major bug: ALL of my chat windows are gone.
I'm not talking private channels. I'm talking local, corp, alliance, EVERYTHING. Might want to fix that pretty quick, hmm?
Edit: it's doing it with both the optional client patch installed and not. this happened to me in jita, however i left jita and relogged and all my chat windows came back, but still it is a bit of a problem...
also has anyone noticed that the local channel in jita appears to have been removed? im not against that by any means, im just looking for some confirmation |
|

CCP Bella Bee
C C P C C P Alliance
31

|
Posted - 2012.05.22 19:49:00 -
[299] - Quote
Tobin Shalim wrote:Here's a major bug: ALL of my chat windows are gone.
I'm not talking private channels. I'm talking local, corp, alliance, EVERYTHING. Might want to fix that pretty quick, hmm?
Edit: it's doing it with both the optional client patch installed and not. We are aware of issues with chat and working very actively on them. |
|

AdZc
Legio Prima Victrix Imperius Legio Victrix
5
|
Posted - 2012.05.22 19:50:00 -
[300] - Quote
Im getting a huge FPS drop, normally off the Graph (60+) now its down to a 38, very jerky also, it was fine pre patch. |
|

Quincy Bibble
Future Corps Sleeper Social Club
0
|
Posted - 2012.05.22 19:52:00 -
[301] - Quote
CCP Bella Bee wrote:Tobin Shalim wrote:Here's a major bug: ALL of my chat windows are gone.
I'm not talking private channels. I'm talking local, corp, alliance, EVERYTHING. Might want to fix that pretty quick, hmm?
Edit: it's doing it with both the optional client patch installed and not. We are aware of issues with chat and working very actively on them.
Experiencing the same issue: If i get a convo a new window opens, but no signs of corp/alliance/local channels. It only happens to this toon of this account. Tried reset cache and settings. None worked... |

Rhianna Ghost
Eagle Technologies Avateas Blessed
13
|
Posted - 2012.05.22 19:56:00 -
[302] - Quote
CCP Soundwave wrote:Talon SilverHawk wrote:CCP Soundwave wrote:Smoking Blunts wrote:
why do we need a trimmed down right click menu btw?
A right click menu with 15 options is about the worst functionality in the world. Not being able to have multiple windows if you want them is about the worst functionality in the world. Can't believe you guys ignored the feedback in the test thread. Tal You can have multiple windows. Shift click an inventory and they get separated.
Hi Soundwave,
You tell us, you want to streamline things by removing the right click options and tell us in the same minute to use shift-klick. If you think, an overly full rc-menu is a problem, because it is bad design, how do you think about hidden functionality like shift-clicking on stuff?
[rant]Why bothering with rc-menues at all? we have left-ctrl, left-alt, lelft-shift, caps-lock, right-shift, right-alt and right-control keys. making wonderful 7 possibilities times leff-mouse button and right mouse button, making 16 possibilities of clicks. no more menus at all. Lets combine the buttons: 7 keys makes 128 possibilities times 2 for the two mouse buttons we have 256 possibilities. No need for any more keys at all, or buttons on screan, we could just do everything with meta keys.[/rant]
Honestly: showing the player the options he has is always better than relying on him/her remembering combinations. Always. Not only in Games, but in any kind of soft- or hardware. Everytime. |

May O'Neez
Flying Blacksmiths
6
|
Posted - 2012.05.22 19:57:00 -
[303] - Quote
Rrama Ratamnim wrote:The ship list is there, click where it says ships and you get your ship icons,
Nice ! They are there, many thanks :D I'm not used to click on titles to gets contents ^^"
Quote:If you want the old ship list back go into ESC menu and turn off the "combine ships and items" crap that they turned on with this release for some reason....
Regarding the "combine ships and items", I just tried it, the result is quite strange, sounds like they "forgot" to remove this part of the old inventory. |

Brutal Red
Republic Military School Minmatar Republic
0
|
Posted - 2012.05.22 19:58:00 -
[304] - Quote
CCP Soundwave wrote: Anyway, we're meeting in the morning to talk possible solutions. Sorry for the hassle meanwhile.
No hassle , I'll just go play something else while all this gets fixed . (and not renewing subs, I don't need them if not playing)
I'm not a beta tester , and not paying to be one either . I'll understand Eve is a complicated game (and luckely for Eve) the only one of it's kind .
But deploying an update/patch with known bugs (see Test Server Feedback) is just too much . I'v swallowed CQ's and other stuff I didn't like , but this one beats them all .
/rant
o/ |

Janus Nightmare
ECP Incorporated
8
|
Posted - 2012.05.22 19:58:00 -
[305] - Quote
When in a mission, every time I jump or dock, I now get a message popping up that says "The item is no longer within your reach" instead of my inventory opening. |

Asmodes Reynolds
Rayn Enterprises
36
|
Posted - 2012.05.22 19:59:00 -
[306] - Quote
CCP Soundwave wrote:Lady Zarrina wrote:Yes POS's are a nightmare, but honestly they really need to be reworked. And reworking POS's should have been way higher in priority than the inventory system.
But I do like many of the new features in the new inventory system. Heading in the right direction with a few fixes and changes. It's an entirely different workload that wouldn't be handled by the same people. POSs are currently on our plan, scheduled to start work at the end of the year when the designated team finishes what they're doing now.
Super easy solution to the design team being clogged up, stop all work on useless, time-consuming, poorly planned features such as ( the new inventory system ) reassign those people to the existing features, that either don't work, or are so painful to use than 98% of the player base hates them.
Using the developers and paid game testers, to find painful features is not really finding the painful features, their finding what CCP's future vision wants them to find. example being new inventory system. It didn't fit with what their bosses wanted Eve to be therefore they found it painful. They are being paid by people who have agendas that had nothing to do with the player experience (so if they don't toe their bosses party line they don't have a job ) ,and don't actually experience the game the way players do.
How about this, put a vote on your site of what feature the players want iterated on and devote your design team to iterate on that? |

Crosi Wesdo
War and Order Villore Accords
118
|
Posted - 2012.05.22 20:01:00 -
[307] - Quote
http://www.youtube.com/watch?v=JuVnATtuzjs&feature=youtu.be video feedback on hanger changes.
TL;DW - its ****. Roll it back now.
Theres other things ive discovered since recording that but ill experiment with that and make another video if necessary.
As it stands, new hanger might look ok, but its harder and less intuitive to use and takes longer and more mouse clicks to do absolutely everything. This change is NOT WELCOME at all. |

Highfield
Volition Cult The Volition Cult
5
|
Posted - 2012.05.22 20:10:00 -
[308] - Quote
Seems the speed gauge on the HUD is broken... |

Cofalib
Draconis Coalition The Draconis Federation
5
|
Posted - 2012.05.22 20:11:00 -
[309] - Quote
Crosi Wesdo wrote:http://www.youtube.com/watch?v=JuVnATtuzjs&feature=youtu.be video feedback on hanger changes.
TL;DW - its ****. Roll it back now.
Theres other things ive discovered since recording that but ill experiment with that and make another video if necessary.
As it stands, new hanger might look ok, but its harder and less intuitive to use and takes longer and more mouse clicks to do absolutely everything. This change is NOT WELCOME at all.
I think you hit the 2 biggest problems in my opinion, windows not saving location/staying open when you dock/undock. And the whole, you have no idea what ship your putting stuff in. I also name all my tacklers the same, and drakes the same, and cyno ships the same. I have no idea which is which in the list.
These are 2 of the biggest issues with the current inventory. If these 2 were fixed or figured out, i might be able to live with the fact that using the new UI actually takes longer.... |

Cord Binchiette
Kzinti Hegemony
19
|
Posted - 2012.05.22 20:11:00 -
[310] - Quote
I'm salvaging a mission in my Noctis. When I click to loot all, it takes 4-5 seconds for it to actually loot. Then I'm stuck with this huge ungodly window open that completely obscures the screen. So, now I have to resize it when I'm looting, and resize it back when I'm not looting and looking for stuff? Add in a couple more seconds every time I close the window or even just looting another wreck and the game becomes unplayable. It's no longer a smooth operation salvaging a mission.
It's a royal pain in the ass looting wrecks. I honestly can't believe anyone tested this when they were salvaging a mission. Seriously.
And, when I drop the stuff off in my hanger, it's 42 seconds to dump the stuff into my hanger. 42 seconds where I can't do anything but watch the items SLOWLY move over. And 18 seconds to "sort all". Really? Come on. Please don't do this to me.
PLEASE, FOR THE LOVE OF GOD AND ALL THAT IS HOLY, GIVE US BACK THE OLD INVENTORY. |
|

Steijn
Quay Industries
67
|
Posted - 2012.05.22 20:13:00 -
[311] - Quote
CCP Soundwave wrote:Smoking Blunts wrote:CCP Soundwave wrote:1: We're really trying to thin down the right click menu, so I'd prefer not having them back. One thing we could look into is shortcuts to different sections of the unified inventory? So you'd still open the unified inventory, but just on the exact tab you want. 2: Definately dealing with this. Not sure what the solution is but needs to be dealt with. 3: Fixed in tomorrows patch over downtime. 4: This doesn't have much to do with the unified inventory, but yes, I completely agree. why do we need a trimmed down right click menu btw? A right click menu with 15 options is about the worst functionality in the world.
yep, just in front of the new tree setup that has just been released |

Hakaru Ishiwara
Republic Military School Minmatar Republic
142
|
Posted - 2012.05.22 20:14:00 -
[312] - Quote
XxARROSxX wrote: ... just because i have a 2010 character doesnt mean that i dont have knowledge about game mechanics, so before you make snap judgements why dont you keep your mouth shut before someone shuts it for you... and as for the inventory problem.. hte more people that blow up the forums the more CCP isnt going to read each individual post because they all say the same thing, so they are just going to skim through them, which directs attention away from other issues that also need to be adressed, and sure maybe the invetnory system didnt need to be changed, but people have been able to check it out for a while now and yet next to noone has had a problem with it until today? Rolling it back would take a large amount of work considering the fact that if they did it would most likely cause even more problems with other features of the game. so unless you want to experience more problems than get solved stop blowing up the forums about the bloody unified inventory...
Please see 37 pages of people providing detailed use cases where the new Inventory UI does not meet customer needs. CCP was well aware of the customer dissatisfaction with their proposed change.
CCP made the choice to code up a new UI for their own reasons and certainly not those based upon the experience of their seasoned, long-term customers. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |

Virgil Travis
GWA Corp Unified Church of the Unobligated
179
|
Posted - 2012.05.22 20:15:00 -
[313] - Quote
May O'Neez wrote:Rrama Ratamnim wrote:The ship list is there, click where it says ships and you get your ship icons, Nice ! They are there, many thanks :D I'm not used to click on titles to gets contents ^^" Quote:If you want the old ship list back go into ESC menu and turn off the "combine ships and items" crap that they turned on with this release for some reason.... Regarding the "combine ships and items", I just tried it, the result is quite strange, sounds like they "forgot" to remove this part of the old inventory.
This is something I'm very glad of, I always have my items and ships hangars combined and was glad to see them still intact, though having my active ships removed from the icons in the hangar rather than just being highlighted was not something I expected. Never thought I'd see a design feature like that again, I hoped those kind of bad usability features had died out in the 90s. If the Sims all became zombies it would be easy to escape them, just shove them in a room and make them answer the telephone. |

Callidus Dux
School of Applied Knowledge Caldari State
179
|
Posted - 2012.05.22 20:20:00 -
[314] - Quote
As it is. The UI is not useable. Fire the team that had this dumb idea to invent such a sh!t like this. Thanks.
As i mentioned HERE Posted: 2012.01.27 08:09
Ask your customers if they wish such a unfinished, more than stupid idea of an unified crap inventory. You guys do not listen to your paying customer base. Roll back the ui and let us play with the old style and my beloved hundreds seperate but adjustable, windows.
-10 for you UI Crap! |

Janus Nightmare
ECP Incorporated
11
|
Posted - 2012.05.22 20:22:00 -
[315] - Quote
While sitting still and right-clicking on a station in the Assets window, then selecting dock, a message pops up stating "You can not do that while warping" And then it warps and docks. |

Rrama Ratamnim
Phoenix Evolved Part Duo
19
|
Posted - 2012.05.22 20:22:00 -
[316] - Quote
Ok guys its not unuseable give it a rest it needs some tweaks, it needs some missing features like remembering where windows where, and the shortcuts to sections and right click shortcuts back for gods sake, but its not unsubscribe unuseable for gods sake its been out for less than a day, ccp always has a ****** patch day and fixes most of the small annoying clusterf*cks the following day or 2 |

Angeliq
Soimii Patriei Nulli Tertius
119
|
Posted - 2012.05.22 20:24:00 -
[317] - Quote
CCP pls answer this ONE QUESTION!
Why did you "stayed the course" with the crappy Inventory Feature after all the negative feedback from Sisi? Velator vs Tornado https://forums.eveonline.com/default.aspx?g=posts&t=62323 Velator vs Oracle https://forums.eveonline.com/default.aspx?g=posts&t=109741 |

Jack Parr
University of Caille Gallente Federation
43
|
Posted - 2012.05.22 20:26:00 -
[318] - Quote
Can we have the old inventory back?
Looting missions is crazy. You can't do it. It now takes ten times as long. It is completely unplayable the way this is now.
I want the old inventory back. "The best argument against democracy is a five-minute conversation with the average goon." -á -á-á - The Mittani |

Jack Parr
University of Caille Gallente Federation
43
|
Posted - 2012.05.22 20:27:00 -
[319] - Quote
Rrama Ratamnim wrote:Ok guys its not unuseable give it a rest it needs some tweaks, it needs some missing features like remembering where windows where, and the shortcuts to sections and right click shortcuts back for gods sake, but its not unsubscribe unuseable for gods sake its been out for less than a day, ccp always has a ****** patch day and fixes most of the small annoying clusterf*cks the following day or 2
Seriously, go salvage a mission and come back and tell me it's not unplayable. "The best argument against democracy is a five-minute conversation with the average goon." -á -á-á - The Mittani |

Callidus Dux
School of Applied Knowledge Caldari State
181
|
Posted - 2012.05.22 20:28:00 -
[320] - Quote
Rrama Ratamnim wrote:Ok guys its not unuseable give it a rest it needs some tweaks, it needs some missing features like remembering where windows where, and the shortcuts to sections and right click shortcuts back for gods sake, but its not unsubscribe unuseable for gods sake its been out for less than a day, ccp always has a ****** patch day and fixes most of the small annoying clusterf*cks the following day or 2
What windows? I do not have windows I could use. Do you mean the SHIFT + CLICK -Crap? I demand seperate windows. Not a list of Wrecks in one window if I want to loot my mission. |
|

BearUkraine
Light Style
6
|
Posted - 2012.05.22 20:28:00 -
[321] - Quote
Dear CCP, sorry, but this new inventory is rubbish. Have you tried to use it at a PoS? Our corp tried to pew pew today and we couldnt simply change our ships quickly because ALL structures in the grid must be loaded! Do you know, HOW many structures could be around PoSes? You are fantastic guys, no, realy. More coolest idea I cant imagine.
Are you testing your new stuff properly????
And poping up of this new UI after almost all jumps through gates and WHs is anoying!!! |

May O'Neez
Flying Blacksmiths
6
|
Posted - 2012.05.22 20:30:00 -
[322] - Quote
New issues in UI:
- In the tree, the Items are AFTER the ships. But most of the time when I move stuff it is between a ship and the items hangar ... as a result I have to collapse the ships list, else the items are unreachable. (papercut)
- shift click to split items or to move a part of an item stack does'nt allways work if you do it several times in a row.
My main ship also has gone in low-resolution (a claymore), I will reset the cache and check if it fixes that. Other ships I have don't have the problem (as far as I have checked them). |

Shaddow F
Science and Trade Institute Caldari State
0
|
Posted - 2012.05.22 20:30:00 -
[323] - Quote
Not gonna read all the thread, so my 2 cents are: 1. The EVE Launcher starts every time and I have to manually press PLAY each time although i have checked the tickbox that says "...launch only when new patch available..."
2. I CANNOT LAUNCH TWO INSTANCES OF THE CLIENT BY USING THE SAME DESKTOP ICON LIKE I'VE DONE FOR THE PAST 4 YEARS. Some **** regarding processes, closing ExeFile.exe and whatnot. This doesn't even deserve proper constructive criticism, it's just plain stupid. |

Callidus Dux
School of Applied Knowledge Caldari State
181
|
Posted - 2012.05.22 20:31:00 -
[324] - Quote
BearUkraine wrote: Are you testing your new stuff properly????
They do not test nor listen to the feedback from test servers. |

RubenX
The Drifters
25
|
Posted - 2012.05.22 20:36:00 -
[325] - Quote
I'm also experiencing the Unified Inventory Window opening up after every jump. Traveling is now like this:
1) Warp to 0 2) Jump 3) Close Unified Inventory Window ....repeat |

Steijn
Quay Industries
68
|
Posted - 2012.05.22 20:45:00 -
[326] - Quote
not seen this mentioned yet so might just be me...
selected item window wont do anything. if i select align, warp to, jump etc. it just ignores my command, i have to go back to rt click on the overview to be able to carry out the operation. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
576
|
Posted - 2012.05.22 20:49:00 -
[327] - Quote
When running the game in fullscreen mode missile effects "build up" when you tab out of the game and then play all at once when you tab back in, causing lag and client lockup. |

Eco 2
Evoke. Ev0ke
0
|
Posted - 2012.05.22 20:51:00 -
[328] - Quote
Quick looting is not possible with the new UI system. PLZ make it possible to use the old System again. |

Scaugh
Blue Republic RvB - BLUE Republic
0
|
Posted - 2012.05.22 20:55:00 -
[329] - Quote
Seems like most people here are like me and are not in favour of the new UI interface.
I will add some constructive user information about it, which I sure needs to be fixed.
Senario: I want more than one UI open for my station cans numbered 1 & 2. Solution: hold down SHIFT and double click on the station cans numbered 1 & 2.
Hey presto you have more than one UI open cans 1 & 2.
Now go back to station can 1 and carry out your shift held double click.
Station can 1 opens in a new window again and so will any other can that you hold SHIFT down while double clicking.
The result is that you will have the same station container open in unlimited windows, where the can should be only opened once like it used before todays update / launch.
Again just me two cents.
Edit 1: i want to receive notifications of replys to my post. ________________________________________________________________
I would like for once to actually see a dev comment on one of my posts. Is it too much to ask?
So far YES IT IS.................... we are waiting.................... |

Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
65
|
Posted - 2012.05.22 21:02:00 -
[330] - Quote
I log in a character in a nullsec system and see 11 people in local, 4 of them blues. But no fleet. So I ask on comms and it turns out that no one is actually online in that system. The neuts/reds are probably not there either. But local says otherwise. Relogging doesn't help. What's going on?  Winner of elections banned, runner-up demoted by rest of the body, the council controlled by the losers. CSM 7 is illegitimate, CCP should remember when dealing with them. Remember what players voted for. |
|

Invictio Zephirus
State War Academy Caldari State
2
|
Posted - 2012.05.22 21:07:00 -
[331] - Quote
Bit of a random one but cant align to Acceleration gates in my Tengu on level 4 missions, The overview button doesnt work neither does right clicking and pressing align, tried relogging with no success have to double click in space towards the gate.
Not a Major problem just thought i'd say |

Hashi Lebwohl
Oberon Incorporated RAZOR Alliance
4
|
Posted - 2012.05.22 21:18:00 -
[332] - Quote
Small annoyance:
I dock at a station with a freighter with a mixed cargo of ships and modules..
pre-patch
I could right click , select all and dump them either into the ship or module window and they would be sorted.
Post-patch
Right click, select all - drag to either ships or item hangar - nothing happens
Now you have to:
Select the modules only and drag to the item hangar
Select the ships only and drag them to the ship hangar |

GeeBee
Paragon Fury Tactical Narcotics Team
5
|
Posted - 2012.05.22 21:26:00 -
[333] - Quote
New Inventory system thing: Put back some elements of the old system so we have a deliveries and corp hangar button(where it was for the past however many years, why remove them now?), i found myself able to make windows like w used to which made me happy but i have to re-open it each time i dock or relog which makes me angry. Please fix so i can actually play the game.
rabble rabble rabble
heard of some crazy bug about opening inventory near a blue pos and its in your inventory....
characters getting stuck in local after logged out. |

Hannott Thanos
Notorious Legion
54
|
Posted - 2012.05.22 21:27:00 -
[334] - Quote
When orbiting a gate or station, pressing dock/jump does nothing. My ship will not approach or do anything, but keep orbiting at that range. Pressing dock or jump on a station or stargate off grid works, and my ship will warp and dock/jump.
Looking at it now, approach does not work either. I have to manually pilot within range by doubleclicking. |

McDarila
Lost Society Get Off My Lawn
7
|
Posted - 2012.05.22 21:36:00 -
[335] - Quote
I running into a major issue with visual effects, I am getting massave frame rate nerf when in a missle boat and the npc have missles as well. Turning off missle effects releaved this issue making the game playable.
My system is windows 7 intel I7 2.0GZ Nvidia GEforce gtx 560 (driver updated yesterday) 8 GB ram |

Steijn
Quay Industries
68
|
Posted - 2012.05.22 21:38:00 -
[336] - Quote
Drugs no longer have the skull & cross bones logo at the side of them when looting wrecks. |

Jupe Bratsilaken
Pator Tech Corp
1
|
Posted - 2012.05.22 21:38:00 -
[337] - Quote
I can't access any of my ship cargoes or my personal items hanger while in the same station as my corp hanger...
Access Denied: You have been denied access for the following reason: you require take access to open the container requested. Also the new '1 stop window' only has 2 spinny loading icons, nothing I can click on.
Now I can understand not having access to the corp hanger if I've been locked out, but that shouldn't stop me from accessing my personal stuff or accessing ship cargo holds.... should it? |

engjin
The Konvergent League
21
|
Posted - 2012.05.22 21:41:00 -
[338] - Quote
The client doesn't recognize more than half of my mouse clicks on my MacBook Pro using the trackpad.
I have to double click most of the time, sometimes it locks on clicks making the game unplayable. Multiple people have also reported the same issues in the Mac section of the forum. |

Sturmwolke
168
|
Posted - 2012.05.22 21:42:00 -
[339] - Quote
CCP Soundwave wrote:Salpun wrote:---== Issue #4 ==--- The 'xxx isk Est. price' bar at the bottom of the Inventory windows is redundant for me in 99.5% of situations and is just wasting space. Please give me the option to turn it off!
Issue 4 (the est price): We canGÇÖt guarantee that every piece of the UI fits your exact usecase. Information like this will continue to be available globally. By this logic every single piece of EVE should have an off button, which we won't do.
There are reasons why several folks are flagging down "wasted space/screen real-estate" in the numerous scattered posts. Not everyone displays & arrange their (static/non-static) window in uniform sizes, depending on function it can go right down to the absolute minimum size you can reduce it.
Now, try and reduce, for example, your ship's cargo window to the absolute minimum possible. It's barely usable now (compared to pre-patch). For those that run multiple windows in various sizes, the annoyance over lost screen space will build up over time.
In general, people don't generally appreciate other people ramming things down their way, especially when reasoning/design/implementation are FLAWED. The acid test is simple. When you break critical things, the backlash will be swift and overwhelming. Need I say more?
"We canGÇÖt guarantee that every piece of the UI fits your exact usecase" - is a very dismissive antagonistic statement in light of the above. The est. price bar, when you reduce things to absolute BASIC functionality for inventory systems, is purely bling. There is no argument or you'd implement it years ago, regardless of the technical hurdles as a critical piece of functionality. People are flagging this as unecessary bling that degrades screen real-estate, and you almost virtually dismiss them - implying/arguing the est. price bar as an "important feature" that needs to be available in EVERY WINDOW.
Who's failing logic here?
|

Steijn
Quay Industries
68
|
Posted - 2012.05.22 21:43:00 -
[340] - Quote
Steijn wrote:Drugs no longer have the skull & cross bones logo at the side of them when looting wrecks.
seems this is an intermittent bug, sometimes it works sometimes it doesnt, caused by session changes somehow? |
|

Taleal
Corp40562
0
|
Posted - 2012.05.22 21:45:00 -
[341] - Quote
Rommiee wrote:CCP Punkturis wrote:Highfield wrote:The Target Spectrum Breaker description concludes with :
Note: Will affect all targeting computers, including those of friendly vessels and of the host ship itself. Can be fitted to Battleship, Black Ops and Marauder class ships. Prototype Inferno Module.
Might want to remove the last sentence. Super Friends like to keep that sentence there, haters gonna hate!    Interesting how the Devs are answering the easy questions here, but totally ignoring the HUGE unified inventory issue. Just like on the other threads over the last month. CCP listening.... don't make me laugh
Reading up to this point i was just about to go say the same thing.
CCP pulease dont touch stuff that isnt broken even more so dont break stuff that works fine!!! |

MotherMoon
Blue Republic RvB - BLUE Republic
705
|
Posted - 2012.05.22 21:46:00 -
[342] - Quote
Emah Spina wrote: I don't know how you think we play the game. But that doesn't work very well for general flying.
For capitals, this UI change is pretty much a game breaker. I generates helluva lot more clicking, looking and guessing.
Cargo Hold, Fuel Bay, Corporate Hangar and Ship Maintenance Bay We use these things, maybe not all of them on every op. But most of them.
In short, this new UI change to our item management is NOT saving us any clickes. It's not well designed and the layout is pretty terrible.
At least give us the option of having Classic Windows.
How does this sound?
Shift click open window, say corporate hangar. Then drag the new window to the Neocom to create a short cut on the Neocom.
Shortcuts on neocom always open new window in classic style.
Shortcuts on neocom can be put into folder
Windows remember where they where in space now when you undock. Why dust 514 is on Console and not PCBattle field 3 salesXbox 360: 2.2 millionPlayStation 3: 1.5 millionPC: 500,000 |

Hashi Lebwohl
Oberon Incorporated RAZOR Alliance
4
|
Posted - 2012.05.22 21:46:00 -
[343] - Quote
A request:
right click - sort by estimated price....I have a hangar full of junk (700+ items) that apparently is worth 5.8 billion.
|

MotherMoon
Blue Republic RvB - BLUE Republic
705
|
Posted - 2012.05.22 21:47:00 -
[344] - Quote
GeeBee wrote:New Inventory system thing: Put back some elements of the old system so we have a deliveries and corp hangar button(where it was for the past however many years, why remove them now?), i found myself able to make windows like w used to which made me happy but i have to re-open it each time i dock or relog which makes me angry. Please fix so i can actually play the game.
rabble rabble rabble
heard of some crazy bug about opening inventory near a blue pos and its in your inventory....
characters getting stuck in local after logged out.
+500 Why dust 514 is on Console and not PCBattle field 3 salesXbox 360: 2.2 millionPlayStation 3: 1.5 millionPC: 500,000 |

Amymuffmuff
CTRL-Q Iron Oxide.
5
|
Posted - 2012.05.22 21:50:00 -
[345] - Quote
Main issue i have been getting is of people showing in local and in channels that aren't online and haven't been for a long while.
I even logged off some 4 hours ago and came back and the people who were apparently in my channels then after logging off were still there even though they weren't active.
|

MotherMoon
Blue Republic RvB - BLUE Republic
705
|
Posted - 2012.05.22 21:51:00 -
[346] - Quote
I have more idea. Return the UI to how it use to be on the neocom. Then add a new, unified Item window on the neocom. All of the buttons in eve will act as if you're always holding shift. Unless you toggle the shift key.
This way the unified item window is a tool, like the notepad. And can be opened and closed when you want the functionality it offers. Why dust 514 is on Console and not PCBattle field 3 salesXbox 360: 2.2 millionPlayStation 3: 1.5 millionPC: 500,000 |

Taleal
Corp40562
0
|
Posted - 2012.05.22 21:52:00 -
[347] - Quote
CCP Punkturis wrote:bob bobert wrote:Rommiee wrote:CCP Punkturis wrote:Highfield wrote:The Target Spectrum Breaker description concludes with :
Note: Will affect all targeting computers, including those of friendly vessels and of the host ship itself. Can be fitted to Battleship, Black Ops and Marauder class ships. Prototype Inferno Module.
Might want to remove the last sentence. Super Friends like to keep that sentence there, haters gonna hate!    Interesting how the Devs are answering the easy questions here, but totally ignoring the HUGE unified inventory issue. Just like on the other threads over the last month. CCP listening.... don't make me laugh To be fair, I've monitored forums like this. The people monitoring these pretty much know nothing. I don't mean to be offensive, but the actual dev's do not have time to monitor these forums. Thats what more "people friendly" or "socially normal" people are for. I also don't mean to say that dev's can't talk to other people, but well... no they usually can't... :D thank you very much! I'm a pretty people friendly dev, and I'm here replying to the issues on the features me and my team worked on in this release, War Decs, Modules and Kill Reports mainly 
so where are the ones responsible for this shite inventory? they are hiding arent they |

Har Harrison
Amarrian Retribution Amarr 7th Fleet
165
|
Posted - 2012.05.22 21:53:00 -
[348] - Quote
CCP Ytterbium wrote:Har Harrison wrote:Follow up - timer did not show as running, but it DID run down,
I didn't get any LP even though I was in the plex - I got a mail saying
Not qualified for loyalty points in militia effort From: 24th Imperial Crusade Sent: 2012.05.22 13:53
Although you were present at the capture of enemy dungeon in Oyonata, the following circumstances prevent you from qualifying for loyalty points for your effort: You were too far away from the target.
I was IN the plex, but not on the timer. Do we have to be within capture distance (i.e. running the timer) to get the LP? If so, that sucks as we often have members spread around a plex and not on a timer (e.g. camping the warp in with a single person running it down).
Patch notes don't seem to indicate this is a requirement.
Factional Warfare sites now give Loyalty Points when captured: GùªMinor sites: 10,000 LPs Gùª Standard sites: 17,500 LPs Gùª Major sites: 25,000 LPs Gùª Major Stronghold or Major Compound sites: 30,000 LPs Gùª Infrastructure Hubs: 40,000 LPs
GÇó All LP gains are split among all eligible members. Example: Two Amarr enlisted players capturing a Minmatar or Gallente Minor site would only receive 5,000 LPs for the 24th Imperial Crusade each.
This is by design; players wishing to get rewards have to be actually contributing to the capture. Good catch on the path notes thought, thanks for pointing that out.
WHY WAS THIS MACHANIC NOT MENTIONED BEFORE????
WE ALWAYS GOT STANDINGS INCREASED FOR BEING IN THE PLEX AND NOW YOU CHANGE THIS???
YOU HAVE FUNDAMENTALLY CHANGED HOW PLEXING MECHANICS HAVE TO WORK AND WE NEVER EVEN GET TOLD IT IS CHANGING!!!!
IF I AM IN A PLEX DEFENDING THE WARP IN, HOW AM I NOT CONTRIBUTING TO THE CAPTURE??? Will the new FW be any good??? |

Angeliq
Soimii Patriei Nulli Tertius
122
|
Posted - 2012.05.22 21:54:00 -
[349] - Quote
Sturmwolke wrote:CCP Soundwave wrote:Salpun wrote:---== Issue #4 ==--- The 'xxx isk Est. price' bar at the bottom of the Inventory windows is redundant for me in 99.5% of situations and is just wasting space. Please give me the option to turn it off!
Issue 4 (the est price): We canGÇÖt guarantee that every piece of the UI fits your exact usecase. Information like this will continue to be available globally. By this logic every single piece of EVE should have an off button, which we won't do. There are reasons why several folks are flagging down "wasted space/screen real-estate" in the numerous scattered posts. Not everyone displays & arrange their (static/non-static) window in uniform sizes, depending on function it can go right down to the absolute minimum size you can reduce it. Now, try and reduce, for example, your ship's cargo window to the absolute minimum possible. It's barely usable now (compared to pre-patch). For those that run multiple windows in various sizes, the annoyance over lost screen space will build up over time. In general, people don't generally appreciate other people ramming things down their way, especially when reasoning/design/implementation are FLAWED. The acid test is simple. When you break critical things, the backlash will be swift and overwhelming. Need I say more? "We canGÇÖt guarantee that every piece of the UI fits your exact usecase" - is a very dismissive antagonistic statement in light of the above. The est. price bar, when you reduce things to absolute BASIC functionality for inventory systems, is purely bling. There is no argument or you'd implement it years ago, regardless of the technical hurdles as a critical piece of functionality. People are flagging this as unecessary bling that degrades screen real-estate, and you almost virtually dismiss them - implying/arguing the est. price bar as an "important feature" that needs to be available in EVERY WINDOW. Who's failing logic here?
This! Velator vs Tornado https://forums.eveonline.com/default.aspx?g=posts&t=62323 Velator vs Oracle https://forums.eveonline.com/default.aspx?g=posts&t=109741 |

Jake McCord
Greater Metropolis Sanitation Service Barbarian Wine and Cheese Society
25
|
Posted - 2012.05.22 21:56:00 -
[350] - Quote
Can't stay connected long enough to try any thing. Cleared the cache, cleared the settings, ran the repair tool. NOTHING makes any difference.
Did not have this problem BEFORE the update.
Oh, and I HATE the new inventory system.
Hope you have a nice day, I'm off to play Star Trek Online for now.
They pull a knife, you pull a gun. He sends one of yours to the hospital, you send one of his to the morgue. That's the Chicago way! Did I mention, I used to live in Chicago? |
|

Furoth
Black Avarice
2
|
Posted - 2012.05.22 21:56:00 -
[351] - Quote
MotherMoon wrote:I have more idea. Return the UI to how it use to be on the neocom. Then add a new, unified Item window on the neocom. All of the buttons in eve will act as if you're always holding shift. Unless you toggle the shift key.
This way the unified item window is a tool, like the notepad. And can be opened and closed when you want the functionality it offers.
My thoughts exactly. +1 to you. Besides, i thought this unified inventory was supposed to show everything across the entire galaxy. All i'm seeing is the station i'm in, or my ship if im in space. Not the whole of my assets in one place like i thought it would be. |

taintedms
Army of the 4 Races Terran Commonwealth
6
|
Posted - 2012.05.22 22:00:00 -
[352] - Quote
I really wish you guys would stop trying to find ways to modify what you built in some sort of compromise. No one wants the new inventory UI. I promise even CCP members that try and actually play the game with it will want it gone. It was a lot of hard work, i understand. But all you can do is try, and if at the end of the day no one likes it - make it go away. Dont adapt it. Dont filter it. Just take it out of the game. No iteration of it will ever be useful. In my 7 years playing this game this is the one and only thing that i can honestly say has no place in this game. Even previous poor decisions worked themselves out, but this will not.
You guys just spent an entire year earning your reputation back with the players. We had to "burn Jita" to get your attention, and this appears to everyone as the first of the same old mistakes all over again. LISTEN to us. You have plenty of posts confirming this is a bad idea, and that everyone was fine with the old system. Just give it back. |

Urgg Boolean
Center for Advanced Studies Gallente Federation
69
|
Posted - 2012.05.22 22:02:00 -
[353] - Quote
Another problme I just noticed : you cannot open the main inventory window by 2Xclicking your ship while in warp.
I need to do this a lot when I'm collecting PI matz in lo sec, and I'm sure there are other reasons why it would be nice to open the main INV window while warping.
I'm just blown away that I actually participated in the pre-release tests on SiSi. Thought I was doing some good, and thought all the info I posted would result in avoiding the release of barf bag code. Guess I learned my lesson for the day... I truly thought the horrifying patch days we all remember were a thing of the past. Guess I learned two lessons today.
Hoorah for barf bag code !!! Embrace change !!!
|

Zak Stardust
United By Greed
0
|
Posted - 2012.05.22 22:02:00 -
[354] - Quote
One of the biggest issues with EVE is that it is inaccessible. Devs, you are always saying you need to tackle this, but the new unified inventory is more inaccessible than the old one. Click a container, it opens, you see stuff inside, that's accessible. Click a container, a load of other stuff opens that you're not interested in, that's more inaccessible. Shift/click fix is no fix, as you have to wade through all the stuff you don't want to see to find the container you want to open in it's own window. This really, really sucks |

MotherMoon
Blue Republic RvB - BLUE Republic
707
|
Posted - 2012.05.22 22:02:00 -
[355] - Quote
Har Harrison wrote:CCP Ytterbium wrote:Har Harrison wrote:Follow up - timer did not show as running, but it DID run down,
I didn't get any LP even though I was in the plex - I got a mail saying
Not qualified for loyalty points in militia effort From: 24th Imperial Crusade Sent: 2012.05.22 13:53
Although you were present at the capture of enemy dungeon in Oyonata, the following circumstances prevent you from qualifying for loyalty points for your effort: You were too far away from the target.
I was IN the plex, but not on the timer. Do we have to be within capture distance (i.e. running the timer) to get the LP? If so, that sucks as we often have members spread around a plex and not on a timer (e.g. camping the warp in with a single person running it down).
Patch notes don't seem to indicate this is a requirement.
Factional Warfare sites now give Loyalty Points when captured: GùªMinor sites: 10,000 LPs Gùª Standard sites: 17,500 LPs Gùª Major sites: 25,000 LPs Gùª Major Stronghold or Major Compound sites: 30,000 LPs Gùª Infrastructure Hubs: 40,000 LPs
GÇó All LP gains are split among all eligible members. Example: Two Amarr enlisted players capturing a Minmatar or Gallente Minor site would only receive 5,000 LPs for the 24th Imperial Crusade each.
This is by design; players wishing to get rewards have to be actually contributing to the capture. Good catch on the path notes thought, thanks for pointing that out. WHY WAS THIS MACHANIC NOT MENTIONED BEFORE???? WE ALWAYS GOT STANDINGS INCREASED FOR BEING IN THE PLEX AND NOW YOU CHANGE THIS??? YOU HAVE FUNDAMENTALLY CHANGED HOW PLEXING MECHANICS HAVE TO WORK AND WE NEVER EVEN GET TOLD IT IS CHANGING!!!! IF I AM IN A PLEX DEFENDING THE WARP IN, HOW AM I NOT CONTRIBUTING TO THE CAPTURE???
agreed, CCP you really messed this one up. Defending the warp in point is contributing to the Capture of the Plex. As long as your in it when it pops, you GET REWARDED. Listen I'm a logi pilot. where do you think I fly? at the beacon? No, I fly out at 50km to heal and stay outside the battlefield.
You're saying that because I choose to play as a logi pilot i do not deserve reward payout? You do know this is how it was when you released FW right? and then you patched it to include all pilots in the plex. Why are reversing this I believe CSM asked for change? Why dust 514 is on Console and not PCBattle field 3 salesXbox 360: 2.2 millionPlayStation 3: 1.5 millionPC: 500,000 |

MotherMoon
Blue Republic RvB - BLUE Republic
707
|
Posted - 2012.05.22 22:05:00 -
[356] - Quote
taintedms wrote:I really wish you guys would stop trying to find ways to modify what you built in some sort of compromise. No one wants the new inventory UI. I promise even CCP members that try and actually play the game with it will want it gone. It was a lot of hard work, i understand. But all you can do is try, and if at the end of the day no one likes it - make it go away. Dont adapt it. Dont filter it. Just take it out of the game. No iteration of it will ever be useful. In my 7 years playing this game this is the one and only thing that i can honestly say has no place in this game. Even previous poor decisions worked themselves out, but this will not.
You guys just spent an entire year earning your reputation back with the players. We had to "burn Jita" to get your attention, and this appears to everyone as the first of the same old mistakes all over again. LISTEN to us. You have plenty of posts confirming this is a bad idea, and that everyone was fine with the old system. Just give it back.
No, people like you can kiss my ***. The new UI is kick ass. It can be removed and added back in as a simple new button for the neocom that opens the optional Unified items window. Make it what it should be. A tool. That only replaces the items window in hanger and NOTHING ELSE. Unless you want it to, by 1st opening the unified items tool from the neocom.
THEN EVERYONE WILL BE HAPPY Why dust 514 is on Console and not PCBattle field 3 salesXbox 360: 2.2 millionPlayStation 3: 1.5 millionPC: 500,000 |

Steijn
Quay Industries
68
|
Posted - 2012.05.22 22:14:00 -
[357] - Quote
I do have to agree with the above post, the idea in general is a good one. However, the implementation is completey screwed up.
- Give people the options of saving certain hangars etc on the neocom.
- Do something with the way looting wrecks works and the windows that open etc.
- Adapt the POS modules so its not 1 big mess.
- Fix the windows opening/closing by themself.
do the above and a lot of complaints will be sorted. |

Tez Saurus
Dreddit Test Alliance Please Ignore
62
|
Posted - 2012.05.22 22:14:00 -
[358] - Quote
Rommiee wrote:CCP Punkturis wrote:Highfield wrote:The Target Spectrum Breaker description concludes with :
Note: Will affect all targeting computers, including those of friendly vessels and of the host ship itself. Can be fitted to Battleship, Black Ops and Marauder class ships. Prototype Inferno Module.
Might want to remove the last sentence. Super Friends like to keep that sentence there, haters gonna hate!    Interesting how the Devs are answering the easy questions here, but totally ignoring the HUGE unified inventory issue. Just like on the other threads over the last month. CCP listening.... don't make me laugh
Punkturis wasn't part of the team doing the unified inventory, you may as well be complaining she isn't balancing moon distribution as well. |

taintedms
Army of the 4 Races Terran Commonwealth
7
|
Posted - 2012.05.22 22:15:00 -
[359] - Quote
MotherMoon wrote:taintedms wrote:I really wish you guys would stop trying to find ways to modify what you built in some sort of compromise. No one wants the new inventory UI. I promise even CCP members that try and actually play the game with it will want it gone. It was a lot of hard work, i understand. But all you can do is try, and if at the end of the day no one likes it - make it go away. Dont adapt it. Dont filter it. Just take it out of the game. No iteration of it will ever be useful. In my 7 years playing this game this is the one and only thing that i can honestly say has no place in this game. Even previous poor decisions worked themselves out, but this will not.
You guys just spent an entire year earning your reputation back with the players. We had to "burn Jita" to get your attention, and this appears to everyone as the first of the same old mistakes all over again. LISTEN to us. You have plenty of posts confirming this is a bad idea, and that everyone was fine with the old system. Just give it back. No, people like you can kiss my ***. The new UI is kick ass. It can be removed and added back in as a simple new button for the neocom that opens the optional Unified items window. Make it what it should be. A tool. That only replaces the items window in hanger and NOTHING ELSE. Unless you want it to, by 1st opening the unified items tool from the neocom. THEN EVERYONE WILL BE HAPPY
I dont know what forum you are reading, but, well... thats simply not what "everyone" has said. If anyone wanted this even as an "option" they would have said so - at some point. But no one does. Why would they? You can do everything - more efficently, with the old inventory system. Whats the use in wasting extra code in the game for a tool no one would use? So maybe its you that should be kissing my asterisks.
|

Vedrea
Kamarr Incorporated UK Kaos And Mayhem
3
|
Posted - 2012.05.22 22:17:00 -
[360] - Quote
When salvaging and opening a bunch of cargo containers, I would usually be able to hit Loot All on each container in succession.
However - now when I hit Loot All on a cargo container that is amongst a list of those I have opened, it is jumping back to my ship's cargo hold in a messy, slow, painful way, forcing me to select another container from the list before being able to hit Loot All again. Won't this involve more server round trips?
Shift-clicking to open new windows for each cargo container in the side bar list -kind- of works, but it's pretty rancid.
|
|

Slipnut
Pator Tech School Minmatar Republic
2
|
Posted - 2012.05.22 22:17:00 -
[361] - Quote
Jumping through a startgate causes the ships cargo bay window to close.
Jumping through the next stargate causes the cargo bay window to open again !!!
Plamsa Physics R&D points per hour have been nerf.
Before patch was getting 70 RP/HR now only 35 RP/HR |

Skogen Gump
Jericho Fraction The Star Fraction
35
|
Posted - 2012.05.22 22:21:00 -
[362] - Quote
when I drag a link from a mission for the target solar system it creates a link called 'NON FOUND' in the chat channel, but clicking the link still shows the correct system. |
|

CCP Punkturis
C C P C C P Alliance
2311

|
Posted - 2012.05.22 22:22:00 -
[363] - Quote
Polidrei wrote:Inventing at least one of the new mods is broken. Error message when hitting the invent button:
"Drone Damage Amplifier I Blueprint" can not be invented, there is no chance of it succeeding.
All my skills are green checked. All components are in the right location. Blueprint copies of varying runs. Does not work in station nor in POS.
Has anyone gotten this to work yet, and if so, what did you do to get it to work?
This was an issue but has been fixed internally and will probably go out tomorrow! \o/ CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
|

Varesk
Mafia Redux Black Legion.
54
|
Posted - 2012.05.22 22:27:00 -
[364] - Quote
CCP Soundwave wrote:
A right click menu with 15 options is about the worst functionality in the world.
CCP said you would listen to us, the players, yet you keep doing stuff like this. Pushing out 1/2 finished items, breaking the game and then not fixing stuff. If you would have taken the time to read the UI thread in the test forums most of these issues would have been resolved before launch. But you didnt, your devs didnt and I am guess the people that did, didnt do anything.
A right click menu with 15 options is 300 percent better than this "Expansion".
And where is the option to align the NEO COM to the top or bottom of the screen? |

Tyr Aeron
L0pht Systems
5
|
Posted - 2012.05.22 22:27:00 -
[365] - Quote
Ginger Caderu wrote:Links to items and locations in channel MoTDs are appearing as full text item/location names rather than the text they were saved as - eg Jita IV - Moon 4 - Caldari Navy Assembly Plant instead of Jita and a link to the station.
This is the same if you try to type in say, "Cap Batteries" and link to Large Capacitor Battery II. It changes the text to "Large Capacitor Battery II". If I wanted it to say that, I would have typed that. FIX NOW PLZ!!!!!
|

Mariner6
EVE University Ivy League
64
|
Posted - 2012.05.22 22:28:00 -
[366] - Quote
When you look up a Nemesis in the market the old picture shows up. If you click on it, you do get the correct new ship. |

Harleigh
Genbuku.
66
|
Posted - 2012.05.22 22:39:00 -
[367] - Quote
While I have to admit the unified inventory is taking a bit of getting used to, I will reserve judgement until I have a couple days under my belt. That said there are a couple of things I would like to highlight for the UI:
1) I feel like I am chasing window contexts. If I just picked up a bunch of loot and I am sorting it into corp hangers, or just docked a freighter for that matter, as soon as you drag something the view switches to the destination of the drag and I have to click to get back to my ship hold. Please at least give us the option to toggle this behavior.
2) Please show the active ship in the ship hanger. The fact that it is missing means I have to go looking for what ship i am in all the time.
3) Quickbar - please give us the same option as the overview and allow us to export the settings to an xml or settings file so we can import it to multiple toons. Most of us using it are looking to duplicate the quickbar amongst multiple marketing alts.
Thanks - and the missiles rock ! :)
|

Andre Vauban
Quantum Cats Syndicate
19
|
Posted - 2012.05.22 22:42:00 -
[368] - Quote
The sorting on the Militia Office/Factional Warfare "capture status" is broken. It sorts by alphanumeric instead of numeric. It would be so much easier to use if it was numeric. |
|

CCP Zorba
C C P C C P Alliance
1

|
Posted - 2012.05.22 22:45:00 -
[369] - Quote
Vimsy Vortis wrote:When running the game in fullscreen mode missile effects "build up" when you tab out of the game and then play all at once when you tab back in, causing lag and client lockup.
I'll make sure my team takes a look at this. Good find! |
|

Talon SilverHawk
Patria o Muerte
137
|
Posted - 2012.05.22 23:07:00 -
[370] - Quote
CCP Zorba wrote:Vimsy Vortis wrote:When running the game in fullscreen mode missile effects "build up" when you tab out of the game and then play all at once when you tab back in, causing lag and client lockup. I'll make sure my team takes a look at this. Good find!
+1 for this. Also get the issue if I have tabbed in and out of the client a few times the missiles in flight and missile firing animation disappear even the the missiles icons in the UI are still cycling and I'm getting damage notifications for the target. Zoom in on turrets and they are still tracking they just don't look like their firing.
Not sure if this is linked but this is happening to me in Jita, each time this happens I lose control of the ship as in I'll click dock on a station, I'll get acknowledgement to say docking but ship just keeps orbiting the current target. I have to log to fix.
Tal |
|

Vincent Athena
V.I.C.E. Comic Mischief
659
|
Posted - 2012.05.22 23:14:00 -
[371] - Quote
I went to my POS looked at the inventory...
EEEEEEEKKKKKK!
Every gun, every silo, every hangar, every assembly array, all listed. But click on one and
"You must be within 2500 meters to open that"
I strongly recommend that if I am out of range of a container it is not shown in the tree, or they be sorted into a "in range" and "out of range" group, or be able to set a filter that excludes out of range containers. http://vincentoneve.wordpress.com/ |

Shadow Adanza
Colonial Marines EVE Division Villore Accords
2
|
Posted - 2012.05.22 23:15:00 -
[372] - Quote
I went to mess with the new character creation skin colors and upon going through all of them, I decided I liked my default skin color the best and went back on the history to it. Well, upon going and taking the portrait, the skin color was my original, chosen, color. But after taking the picture and continuing on, I posted in the forum and I had this dark-skinned portrait as well as my character now being dark-skinned when I had clearly chosen my original look. My portrait in-game is the chosen color, but the character in the forum picture as well as in character creator and view full body is dark-skinned. Win or lose, it's just a game. Respect your enemies and your teammates. |
|

CCP Zorba
C C P C C P Alliance
4

|
Posted - 2012.05.22 23:19:00 -
[373] - Quote
Talon SilverHawk wrote:+1 for this. Also get the issue if I have tabbed in and out of the client a few times the missiles in flight and missile firing animation disappear even the the missiles icons in the UI are still cycling and I'm getting damage notifications for the target. Zoom in on turrets and they are still tracking they just don't look like their firing.
Not sure if this is linked but this is happening to me in Jita, each time this happens I lose control of the ship as in I'll click dock on a station, I'll get acknowledgement to say docking but ship just keeps orbiting the current target. I have to log to fix.
Tal
Next year if you make it to Fanfest (which you should because the 10th anniversary will be the most awesome yet) I will explain over a beer why situations like this make me shudder. But basically EVE is two different giant balls of asynchronous state that make even simple things difficult to think about, and space rendering lives on top of a giant general rendering engine that tries to help manage graphics state.
So the more chaotic the circumstances that produce a graphics bug, the more fortitude it takes on the part of a programmer to fix the bug. Fortunately our graphics programmers are an angry German, intrepid Icelanders, and an incredibly clever Englishman, I'll see what they say. |
|

MotherMoon
Blue Republic RvB - BLUE Republic
710
|
Posted - 2012.05.22 23:20:00 -
[374] - Quote
Vincent Athena wrote:I went to my POS looked at the inventory...
EEEEEEEKKKKKK!
Every gun, every silo, every hangar, every assembly array, all listed. But click on one and
"You must be within 2500 meters to open that"
I strongly recommend that if I am out of range of a container it is not shown in the tree, or they be sorted into a "in range" and "out of range" group, or be able to set a filter that excludes out of range containers.
Don't worry, you can hold down shift, and just open them the old way, bypassing the new UI. Why dust 514 is on Console and not PCBattle field 3 salesXbox 360: 2.2 millionPlayStation 3: 1.5 millionPC: 500,000 |
|

CCP karkur
C C P C C P Alliance
975

|
Posted - 2012.05.22 23:23:00 -
[375] - Quote
Shadow Adanza wrote:I went to mess with the new character creation skin colors and upon going through all of them, I decided I liked my default skin color the best and went back on the history to it. Well, upon going and taking the portrait, the skin color was my original, chosen, color. But after taking the picture and continuing on, I posted in the forum and I had this dark-skinned portrait as well as my character now being dark-skinned when I had clearly chosen my original look. My portrait in-game is the chosen color, but the character in the forum picture as well as in character creator and view full body is dark-skinned. could you please file a bugreport and I'll take a look at it tomorrow. Also, would you like me to give you old color back if I can (which I think I can do)?
CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
|

Shadow Adanza
Colonial Marines EVE Division Villore Accords
2
|
Posted - 2012.05.22 23:24:00 -
[376] - Quote
CCP karkur wrote:Shadow Adanza wrote:I went to mess with the new character creation skin colors and upon going through all of them, I decided I liked my default skin color the best and went back on the history to it. Well, upon going and taking the portrait, the skin color was my original, chosen, color. But after taking the picture and continuing on, I posted in the forum and I had this dark-skinned portrait as well as my character now being dark-skinned when I had clearly chosen my original look. My portrait in-game is the chosen color, but the character in the forum picture as well as in character creator and view full body is dark-skinned. could you please file a bugreport and I'll take a look at it tomorrow. Also, would you like me to give you old color back if I can (which I think I can do)? I shall. And yes, thank you! That would be very appreciated! ^_^ Win or lose, it's just a game. Respect your enemies and your teammates. |

Angeliq
Soimii Patriei Nulli Tertius
124
|
Posted - 2012.05.22 23:44:00 -
[377] - Quote
http://i.imgur.com/usact.png Velator vs Tornado https://forums.eveonline.com/default.aspx?g=posts&t=62323 Velator vs Oracle https://forums.eveonline.com/default.aspx?g=posts&t=109741 |

Talon SilverHawk
Patria o Muerte
143
|
Posted - 2012.05.22 23:46:00 -
[378] - Quote
CCP Zorba wrote:Talon SilverHawk wrote:+1 for this. Also get the issue if I have tabbed in and out of the client a few times the missiles in flight and missile firing animation disappear even the the missiles icons in the UI are still cycling and I'm getting damage notifications for the target. Zoom in on turrets and they are still tracking they just don't look like their firing.
Not sure if this is linked but this is happening to me in Jita, each time this happens I lose control of the ship as in I'll click dock on a station, I'll get acknowledgement to say docking but ship just keeps orbiting the current target. I have to log to fix.
Tal Next year if you make it to Fanfest (which you should because the 10th anniversary will be the most awesome yet) I will explain over a beer why situations like this make me shudder. But basically EVE is two different giant balls of asynchronous state that make even simple things difficult to think about, and space rendering lives on top of a giant general rendering engine that tries to help manage graphics state. So the more chaotic the circumstances that produce a graphics bug, the more fortitude it takes on the part of a programmer to fix the bug. Fortunately our graphics programmers are an angry German, intrepid Icelanders, and an incredibly clever Englishman, I'll see what they say.
Thanks, was like that saying Jita was really busy and my client and the server where in to different time zones ?
Oh I'll hold you to that beer, although after the bashing I have been giving your UI guys they might bring their retired baby seal clubs along for a gentle chat as well.
Thx Tal
|

dr Fanden
Sognariket Logistics
0
|
Posted - 2012.05.22 23:51:00 -
[379] - Quote
I just did a Serpentis Vigil in a 0.6 system (Arant), and the Shadow serp. cruiser dropped a Low-grade Snake Omega, a shadow serp. tag and some faction ammo, plus some normal loot. When I docked up all the faction stuff DISAPPEARED. Poof! Gone into thin air. I have done a complete search of my assets and corp assets to make sure I didn't just misplace it with the new inventory, and it's not there. I have no filters set either. I want my implant! WAAAAH |

Veronika Zemanova
The Dotted Line Eve Trade Union
0
|
Posted - 2012.05.22 23:54:00 -
[380] - Quote
Alex Doom wrote: EVE-Launcher is also buggy: - you can import a patch file, but anyway launcher starts downloading the whole patch and overwrite the imported one with 0 Bytes
A work around i found for this was to copy the patch file to an external drive, delete the old file in the PATCHES folder then restart the launcher and import patch from the external drive.
|
|

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1280
|
Posted - 2012.05.23 00:00:00 -
[381] - Quote
Inferno has only one real issue and it is Unified inventory.
//feedback off
Get |

GeeBee
Paragon Fury Tactical Narcotics Team
6
|
Posted - 2012.05.23 00:03:00 -
[382] - Quote
I have a keyboard button bound to open cargo hold.....
previously this would open cargo hold then close it
it now first opens unified inventory window, then it opens a cargohold window, then it keeps opening more cargohold windows.
could we get this working the way it used to, skip the unified, open active ship cargohold then close it? |

Scrapyard Bob
EVE University Ivy League
998
|
Posted - 2012.05.23 00:16:00 -
[383] - Quote
The "number of items" and "estimated price" lines at the bottom of inventory windows need to be merged into a single line. There's no reason why they need to consume so much vertical space. |

Angeliq
Soimii Patriei Nulli Tertius
124
|
Posted - 2012.05.23 00:19:00 -
[384] - Quote
Scrapyard Bob wrote:The "number of items" and "estimated price" lines at the bottom of inventory windows need to be merged into a single line. There's no reason why they need to consume so much vertical space.
Or better yet, remove them! Or at least put some little arrows to hide them and recover the window margin space. Velator vs Tornado https://forums.eveonline.com/default.aspx?g=posts&t=62323 Velator vs Oracle https://forums.eveonline.com/default.aspx?g=posts&t=109741 |

Malice Redeemer
Redeemer Group Joint Venture Conglomerate
41
|
Posted - 2012.05.23 00:22:00 -
[385] - Quote
they are so bad, enjoy months of fixing people that try them out only to want the old skin color they can't pick back |

Ristlin Wakefield
Wakefield-Dukovsky Conglomerate
4
|
Posted - 2012.05.23 00:23:00 -
[386] - Quote
OK, after a few hours with it I can say that the new inventory system is NOT BAD! As a newbie, I find it to be quite a good change for the better. Thanks CCP.
Obviously some people have problems with it, maybe you should add the option for them to go back to the crap. |

Scrapyard Bob
EVE University Ivy League
1000
|
Posted - 2012.05.23 00:37:00 -
[387] - Quote
Ristlin Wakefield wrote:OK, after a few hours with it I can say that the new inventory system is NOT BAD! As a newbie, I find it to be quite a good change for the better. Thanks CCP.
Obviously some people have problems with it, maybe you should add the option for them to go back to the crap.
The only issue I have with the new inventory is that it tries too hard to mash everything into a single window, which is not as useful as it sounds.
Break all of those top level trees in the current inventory window out to separate windows by default. Give us back short-cuts to open up "active ship cargo", "personal hangar" and "personal ships" with short-cut keys in windows that only display those sub-trees. Give us the option to add trees to one of those parent windows if we care to.
Corp hangars belong in their own window, so do permanently anchored structures. Temporary structures like wrecks/jetcans belong in their own window as well. Both temporary and permanent in-space structures should not be added to the tree until we r-click open them.
Current ship cargo window needs to remember its size / position based on ship *type* - the needs of a freighter pilot are different then when they switch to a orca, carrier, battleship, frigate, covops. For some of those ships, I want the cargo inventory front and center so I can remember what I'm carrying or how many boosters I have left. For the others, I might only want a 50x50 pixel window to remind me whether I have any cargo at all.
|

whaynethepain
44
|
Posted - 2012.05.23 00:37:00 -
[388] - Quote
Inventory bug.
If I do not close my corp delivery tab before exiting a station, it keeps opening and closing on session changes.
I had to go all the way back to the offended station to close it, docked. Getting you on your feet.
So you've further to fall. |

Wilma Lawson
Hedion University Amarr Empire
25
|
Posted - 2012.05.23 00:46:00 -
[389] - Quote
whaynethepain wrote:Inventory bug.
If I do not close my corp delivery tab before exiting a station, it keeps opening and closing on session changes.
I had to go all the way back to the offended station to close it, docked. Did you clear your cache? I did and haven't had this issue. |

Evilynthea
Rim Collection RC Test Alliance Please Ignore
22
|
Posted - 2012.05.23 00:58:00 -
[390] - Quote
CCP Soundwave wrote:Smoking Blunts wrote:CCP Soundwave wrote:1: We're really trying to thin down the right click menu, so I'd prefer not having them back. One thing we could look into is shortcuts to different sections of the unified inventory? So you'd still open the unified inventory, but just on the exact tab you want. 2: Definately dealing with this. Not sure what the solution is but needs to be dealt with. 3: Fixed in tomorrows patch over downtime. 4: This doesn't have much to do with the unified inventory, but yes, I completely agree. why do we need a trimmed down right click menu btw? A right click menu with 15 options is about the worst functionality in the world.
Not quite. The worst thing in the world is the unified inventory system. |
|

Gutuie
0
|
Posted - 2012.05.23 01:02:00 -
[391] - Quote
- I want that guy who make this new inventory to make some moving in his inventory with multiple item >> if u get problems with delays maybe u start think before changes Oh wait the smart guy from UI department make 1 more task take a Noctis tractor/ loot/ salvage like 20-30 wrecks and u discover a lot of refresh and i need to wait until he is doing that because u cant do nothing else >>> u will get mad and maybe u fix it or bring back old UI
- I wonder why all modules including rigs take damage in mission with overlod off. I tested in a few missions and is happening even if some of modules are not used. For what i was tested damage was between 1-2,5% for all modules
|

Evilynthea
Rim Collection RC Test Alliance Please Ignore
22
|
Posted - 2012.05.23 01:03:00 -
[392] - Quote
CCP Zorba wrote:Talon SilverHawk wrote:+1 for this. Also get the issue if I have tabbed in and out of the client a few times the missiles in flight and missile firing animation disappear even the the missiles icons in the UI are still cycling and I'm getting damage notifications for the target. Zoom in on turrets and they are still tracking they just don't look like their firing.
Not sure if this is linked but this is happening to me in Jita, each time this happens I lose control of the ship as in I'll click dock on a station, I'll get acknowledgement to say docking but ship just keeps orbiting the current target. I have to log to fix.
Tal Next year if you make it to Fanfest (which you should because the 10th anniversary will be the most awesome yet) I will explain over a beer why situations like this make me shudder. But basically EVE is two different giant balls of asynchronous state that make even simple things difficult to think about, and space rendering lives on top of a giant general rendering engine that tries to help manage graphics state. So the more chaotic the circumstances that produce a graphics bug, the more fortitude it takes on the part of a programmer to fix the bug. Fortunately our graphics programmers are an angry German, intrepid Icelanders, and an incredibly clever Englishman, I'll see what they say.
Considering the fact that the unified inventory is FAR FAR FAR worse than the Aurum store, which caused a lot of un-subscriptions, it's quite possible there will be no Fanfest, no Eve and certainly no Dust come early next year. (followed by no ccp) |

whaynethepain
44
|
Posted - 2012.05.23 01:04:00 -
[393] - Quote
Wilma Lawson wrote:whaynethepain wrote:Inventory bug.
If I do not close my corp delivery tab before exiting a station, it keeps opening and closing on session changes.
I had to go all the way back to the offended station to close it, docked. Did you clear your cache? I did and haven't had this issue.
I'd like to clear your cache' Getting you on your feet.
So you've further to fall. |

Wilma Lawson
Hedion University Amarr Empire
25
|
Posted - 2012.05.23 01:05:00 -
[394] - Quote
whaynethepain wrote:Wilma Lawson wrote:whaynethepain wrote:Inventory bug.
If I do not close my corp delivery tab before exiting a station, it keeps opening and closing on session changes.
I had to go all the way back to the offended station to close it, docked. Did you clear your cache? I did and haven't had this issue. I'd like to clear your cache' *shrugs* |

Auferre
Science and Trade Institute Caldari State
0
|
Posted - 2012.05.23 01:07:00 -
[395] - Quote
Inventory related:
1) The normal Inventory window appears to open and close itself at random during session changes.
2) Specific, separate inventory windows (opened by shift clicking) close themselves every session change and are never re-opened unless I manually open them again.
3) Container windows don't disappear after using the "loot all" button.
4) The item hangar re-sorts itself any time it's not being viewed.
I can see that this system will eventually be preferable to the old one, but right now it's a bit irritating.
Missile related:
1) The missile launch animations (which are fantastic, by the way - thanks!) appear to be a second or two out of sync with the damage done. (Ships exploding before missiles hit them, etc.)
2) When flying a Drake, all missiles are shown as launched from one side of my ship - the launchers on the other side have no attached animations. |

GeeBee
Paragon Fury Tactical Narcotics Team
6
|
Posted - 2012.05.23 01:09:00 -
[396] - Quote
Wilma Lawson wrote:Ristlin Wakefield wrote:OK, after a few hours with it I can say that the new inventory system is NOT BAD! As a newbie, I find it to be quite a good change for the better. Thanks CCP.
Obviously some people have problems with it, maybe you should add the option for them to go back to the crap. I somewhat agree. However, the right-click context men option of Select All doesn't do anything. Edit: Also, the Corp Hangar button is no longer at the station where it should be, but there is a Move HQ Here! 
Yea and theres a poorly placed unrent office button.....wonder if it has an are you sure button if you accidentally hit it....also deliveries button needs to come back.....its just wrong not having them there.
i'm not liking having the corp inventory lumped in with my own |

Prisoner 002929
Wulgun Wing
8
|
Posted - 2012.05.23 01:15:00 -
[397] - Quote
Let us turn off the inventory UI. |

mrpapageorgio
Cutting Edge Incorporated RAZOR Alliance
5
|
Posted - 2012.05.23 01:17:00 -
[398] - Quote
After having used the inventory system all day I can say that I absolutely hate it compared to the old system. Stop telling people to shift click to open separate windows. I should not have to do an additional step to retain the functionality of the old system, that is poor design.
For the love of God, separate the corp hangar/deliveries from this system. I need to be able to open a window containing the whole corp hanger with tabbed interface, not just a single division. Please return its button to station services or at the very least a separate button on the neocom.
People don't like being told to just deal with it. Listen to your customers for once without us having to post a 100 page threadnaught to get something you have decided is "best" fixed.
Having said all this, I do like the filters. I just don't want everything in one window as in the current implementation. |

Deucaliona
Penumbra Institute
1
|
Posted - 2012.05.23 01:46:00 -
[399] - Quote
Ive noticed today ALOT of characters in local/ channels that are not online and have not been for hours. Ive DC'd several times but thats something i expect and understand around patch times.
-1 UI Been using UI for a week or so on SiSi. Was beginning to get the hang of it until today on TQ when i needed to fit things and search for items quickly in the middle of combat situations. It definately had a negative impact. Seems a bit clunky. |

Mithril Ryder
Genstar Inc Villore Accords
6
|
Posted - 2012.05.23 01:53:00 -
[400] - Quote
CCP Soundwave wrote:Smoking Blunts wrote:CCP Soundwave wrote:1: We're really trying to thin down the right click menu, so I'd prefer not having them back. One thing we could look into is shortcuts to different sections of the unified inventory? So you'd still open the unified inventory, but just on the exact tab you want. 2: Definately dealing with this. Not sure what the solution is but needs to be dealt with. 3: Fixed in tomorrows patch over downtime. 4: This doesn't have much to do with the unified inventory, but yes, I completely agree. why do we need a trimmed down right click menu btw? A right click menu with 15 options is about the worst functionality in the world.
No, it really isn't.
Waiting needlessly for any action is the WORST functionality in the world. Why? because it is a LACK of functionality.
If I was on the internal QA team that worked on this feature, I'd have quit in protest over pushing this out.
|
|

A55 Burger
Weiland Yutani Corporation
1
|
Posted - 2012.05.23 01:59:00 -
[401] - Quote
CCP Soundwave wrote:
A right click menu with 15 options is about the worst functionality in the world.
Translation. "This feature that you guys were using all the time and not complaining about? I'm the design guy and I don't like it, so suck it."
|

A55 Burger
Weiland Yutani Corporation
1
|
Posted - 2012.05.23 02:04:00 -
[402] - Quote
Also, taking a capability off the mouse and placing it on the keyboard is NOT better. What is a right mouse button for if it's not to be used? |

Messoroz
AQUILA INC Verge of Collapse
225
|
Posted - 2012.05.23 02:08:00 -
[403] - Quote
CCP Zorba wrote:Vimsy Vortis wrote:When running the game in fullscreen mode missile effects "build up" when you tab out of the game and then play all at once when you tab back in, causing lag and client lockup. I'll make sure my team takes a look at this. Good find! I'll suggest TriLambda QA get smaller monitors and check Facebook more often while testing so cases like this are properly tested 
This always occurred with the old missile system. There just wasn't 1 effect per missile so it wasn't as bad. |

Manttis
Lightbringer's Sanctuary Fatal Ascension
0
|
Posted - 2012.05.23 02:10:00 -
[404] - Quote
I anchored a new med amarr pos and on the manage screen it showed 100% shields as soon as it was onlined, but if you targeted it showed 51%. |

A55 Burger
Weiland Yutani Corporation
1
|
Posted - 2012.05.23 02:13:00 -
[405] - Quote
Messoroz wrote:CCP Zorba wrote:Vimsy Vortis wrote:When running the game in fullscreen mode missile effects "build up" when you tab out of the game and then play all at once when you tab back in, causing lag and client lockup. I'll make sure my team takes a look at this. Good find! I'll suggest TriLambda QA get smaller monitors and check Facebook more often while testing so cases like this are properly tested  This always occurred with the old missile system. There just wasn't 1 effect per missile so it wasn't as bad.
This was already reported by clients running in map mode to reduce CPU load before Inferno release. It must not have been 'important' enough to address either.
|

Linda Shadowborn
Dark Steel Industries
118
|
Posted - 2012.05.23 02:15:00 -
[406] - Quote
ok i spent 6 hours today trying my darn best to like the new inventory...
but its like having my teeth pulled, by a rabid weasel!
Seriously, trying to salvage a site.. forget it... try to do some pos stuff. HELL NO!!!! industry.. yeah i think not.
it takes MUCH longer then before even when i know exactly what to do, due to lag or extra clicks.
I didnt mind the Aurum store all that much but this is such a giant pain in my rear I was actually almost crying on skype from sheer frustration when talking to a corpie about it. |

steveking
Rainbows in the Darkness
0
|
Posted - 2012.05.23 02:18:00 -
[407] - Quote
Love all the new grapgics,missiles are great.No drone sound though.please give us back the old ui. |

Messoroz
AQUILA INC Verge of Collapse
225
|
Posted - 2012.05.23 02:34:00 -
[408] - Quote
Mariner6 wrote:When you look up a Nemesis in the market the old picture shows up. If you click on it, you do get the correct new ship.
This is not a bug, clear your cache. EVE generates ship icons on the fly. |

Dawne Xi
3D Salvage and Acquisitions
19
|
Posted - 2012.05.23 02:43:00 -
[409] - Quote
Export / Import feature from the launcher isn't working with the Inferno Expansion, I had to download it 3 times, once for each client installation I have.
When I exported it, it worked fine, it created the 1gb file, but when I went to import it for the next client, the size went to 0kb, and I ended up having to download it again. It did the same thing after the second time I downloaded it, exported it, went to import it for the third client, and size went to 0kb, had to download a third time.
No I did not have "Delete Downloaded Files when done" checked, I made sure of that.
This made patching this expansion a major pain, since I had to do this on 2 computers. |

A55 Burger
Weiland Yutani Corporation
1
|
Posted - 2012.05.23 02:43:00 -
[410] - Quote
Messoroz wrote:Mariner6 wrote:When you look up a Nemesis in the market the old picture shows up. If you click on it, you do get the correct new ship. This is not a bug, clear your cache. EVE generates ship icons on the fly.
And why not? The cache should be the location of things that are specific to the player, such as text entries, chat channels, and the like. Ship icons are the same for everyone, and belong in the client folder. |
|

Dawne Xi
3D Salvage and Acquisitions
19
|
Posted - 2012.05.23 02:47:00 -
[411] - Quote
Locked BPO's are no longer appearing greyed out in the corporation hangars. This needs to be fixed because the only way I can determine if they are locked or not is by trying to move them out of the hangar... |

Mithril Ryder
Genstar Inc Villore Accords
7
|
Posted - 2012.05.23 03:00:00 -
[412] - Quote
Oh, here is a problem. And no, I don't care if this is "by design".
" While we appreciate your effort to shoot down xxxxxxxxxx, a despised enemy of our militia, Federal Defence Union is unable to grant you any loyalty points since the value of the lost ship is less than its insurance value."
The formula should be insurance value off ship at max - cost of insurance. Because there is absolutely no ship in the game that sells for less then max insurance less cost of max insurance. I don't think there are many that realistically sell for less then max insurance either, since insurance has lagged behind ship prices badly. |

Rodnik Riasson
The Eden Trading International Corporation Curatores Veritatis Alliance
1
|
Posted - 2012.05.23 03:05:00 -
[413] - Quote
I really don't understand why the new inventory always has to open the desired container in the same window. If i open it from that window it's fine, but if i open it any other way, i want a new window, ms windows reacts like that. why take that away? The more i think about it,i think mac users designed this (remember the time macs only had one mouse button?) shift clicking is not a shortcut, it's a PITA. |

Evilynthea
Rim Collection RC Test Alliance Please Ignore
25
|
Posted - 2012.05.23 03:08:00 -
[414] - Quote
Quote:You can have multiple windows. Shift click an inventory and they get separated.
Try again... the change doesn't stick. Anytime you close any window or undock/dock you have to shift click everything you want opened again. Try working with 15 station containers, corp hangar tabs, item hangars, ship cargoholds... and re-doing every single window everytime you want to manage your inventory. One mistake undoes half of what you re-did in the first place. It now takes 15x longer to do what I was able to do in the old UI.
To make it simple, the tab system was far superior to the windows explorer system. Why do you think all web browsers flocked to using tabs to navigate through different webpages?
*IF* you can make EVERY single window remember it's last location... and I mean every single one... then this could be usable. |

Spar Jamlamin
Taggart Transdimensional Virtue of Selfishness
0
|
Posted - 2012.05.23 03:11:00 -
[415] - Quote
Are people aware that routes aren't listing the systems in line when making a series of jumps?
http://cl.ly/GpkS/Screen%20Shot%202012-05-22%20at%2011.10.59%20PM.png
I was half way through low-sec when I realized. Thank god the FWites were busy pew-pewing themselves. |

Challu
Wishful Desires Inc. Armada Assail
0
|
Posted - 2012.05.23 03:12:00 -
[416] - Quote
Waited a whole day to play around with the inventory system to see if it was just getting used to thing, or if it really was that inconvenient, and turns out, it really is that inconvenient.
I like the Filter that you have, but the actual moving around stuff is a nightmare. Tried the ubiquitous 'but press shift+click' too, and it doesn't really help since you have to go through a scroll-fest all the time.. Tried this with industry, pos-handling, mining and looting, and it's just a PITA..
Suggestion: keep this inventory thing because its sweet to search for things with, but please bring back the old containers, SPECIALLY the ship hanger, the stuff hanger, and pos hangers...
|

Evilynthea
Rim Collection RC Test Alliance Please Ignore
25
|
Posted - 2012.05.23 03:13:00 -
[417] - Quote
Quote:A right click menu with 15 options is about the worst functionality in the world.
Why not just make the right click menu's fully customizable so we could add what we want to it? It seems kind of ridiculous that you decide that everyone thinks right click with 15 options is bad.
|

A55 Burger
Weiland Yutani Corporation
1
|
Posted - 2012.05.23 03:22:00 -
[418] - Quote
Evilynthea wrote:Quote:A right click menu with 15 options is about the worst functionality in the world. Why not just make the right click menu's fully customizable so we could add what we want to it? It seems kind of ridiculous that you decide that everyone thinks right click with 15 options is bad.
Not to mention the whole idea of "Things on a menu I don't use offend me, I must not only not use them, but remove them from use. Yet, while on this crusade, I will leave things on the right click menu that can also be done with the mouse, yet refuse to add things that can not." |

Iwant Urstuff
Iwant Urstuff Corp
0
|
Posted - 2012.05.23 03:33:00 -
[419] - Quote
The new inventory system sucks. Get rid of it. What do we need 10,000 noob ships blasting JITA for weeks on end to get your attention? Get rid of new inventory system. We want our multiple window, sizable window, easy system back. Programmers always think newer is better, what a nifty idea, but it absolutely positively sucks in practice. It looks pretty but it isn't practical or effective. CCP take a lesson from this, IF IT AIN'T BROKE DON'T FIX IT!!!!

|

Chooi Harrison
Iron Claw Raiders Jokers Wild.
0
|
Posted - 2012.05.23 03:40:00 -
[420] - Quote
I would like to report a possible issue with the new Inventory system.
While I have no issues with the design, layout or the likes I continually receive errors accessing the Corporation Hangar.
"You have been denied access for the following reason: You require take access to open the container requested."
Prior to the patch I had full access to certain tabs and read only access to others. I checked with my CEO who stated my roles appeared to have been wiped during the patch deployment; but even after he reset them and I logged in and out I still received the error. We also tried full access to all tabs and containers but the same issue occured.
Has anyone else had this error? |
|

Chikuma
Misguided Pacifists
0
|
Posted - 2012.05.23 04:12:00 -
[421] - Quote
Some Characters stay in the corp/local/etc chat after logging out. As from my watchlist they are offline but still on the channels with a red dot. My alt is in the chat too - logout was 6 hrs ago.
cache clear / restart and all that default things do not help here :s |

Thryson
Bondage Goat Zombie
8
|
Posted - 2012.05.23 04:33:00 -
[422] - Quote
I REALLY dis-like the inventory everything is constantly resizing on my screen to the point where I cant even play the game, hangers on capitals are a nightmare to access and I cant fit this new cargo window any where on my screen as it hides what I need to have open with all the crap I am accessing. All in all this is the most inconvenient bunk piece of s--- you have produced and I cant believe you decided to work on this over actual game changers like Security status updates and Ship lines. Disappointment dose not even begin to cover what I feel about Inferno. You should honestly consider taking this OUT until you make some serious improvements to it. |

Saracena
Infinatech
4
|
Posted - 2012.05.23 04:35:00 -
[423] - Quote
I'm gonna be as constructive as possible here.
Inventory changes are without a doubt a step in the wrong direction. Let me just go into why for a moment.
You take a core thing like your station hangar and poof it - what's gonna happen? No matter how good the changes to the inventory system might be (and after playing around with them, I'm not convinced they are), you'll have people come in and go "hey...how many clicks do I have to go through to get to the same functionality as pressing one icon? And this happened why? rabble rabble rabble"
Don't get me wrong, there were improvements to inventory that needed to be made and there are some genuine improvements in this patch. But the section of the unified inventory that doesn't allow for a station hangar to be viewed from the sidebar needs to be changed to allow the traditional station view along with these changes.
Please listen to your testers on sisi ffs. |

Saracena
Infinatech
4
|
Posted - 2012.05.23 04:38:00 -
[424] - Quote
Mithril Ryder wrote:Oh, here is a problem. And no, I don't care if this is "by design".
" While we appreciate your effort to shoot down xxxxxxxxxx, a despised enemy of our militia, Federal Defence Union is unable to grant you any loyalty points since the value of the lost ship is less than its insurance value."
The formula should be insurance value off ship at max - cost of insurance. Because there is absolutely no ship in the game that sells for less then max insurance less cost of max insurance. I don't think there are many that realistically sell for less then max insurance either, since insurance has lagged behind ship prices badly.
^^^also this needs to get fixed |

Thryson
Bondage Goat Zombie
9
|
Posted - 2012.05.23 04:57:00 -
[425] - Quote
Having gone back through the thread and reading the threadnaught I do have one thing to say,
CCP soundwave, EAT A **** I have tried to make use of the unified inventory by the shift/click which is a great idea however these windows wont stay even after they have been pinned and your base window with everything listed (the same one I don't want to use because it is a nightmare to navigate) opens every time I dock and re-sizes both my "station-external" and "station-internal" windows alternatively. I don't need a tree to navigate the 3 old windows that most people use 90% of the time "Ships" "Items" "Cargo" if you need to access other windows simply pull them up when needed.
You guys had already fixed the big issues with the old system IE having all windows stay open on dock and undock, so why as soon as you fix something would you try and re-invent the wheel, its just a waste of time. |

Jace Bowen
Strength Through Factual Unification Island of Misfit Toons
0
|
Posted - 2012.05.23 05:32:00 -
[426] - Quote
The Inventory is TOO Unified.
If you open up any kind of inventory window in a POS, it queries all the POS modules with storage within at least 30 km, even though it won't let you access anything past 3km. This causes inventory lag EVERY time you enter a POS on the order of 30 seconds. Secondly, multiple ship maintenance arrays and corporate hangar arrays are nearly indistinguishable in the new inventory, since they don't have unique names. |

Sir Halfloaf
Amarrian Bakery Corp
6
|
Posted - 2012.05.23 05:32:00 -
[427] - Quote
The new UI (based on my own and 2 newish players) Its taken a simple system and made it more complex . it reminds me also of the huge amount of clicking we had to do in PI when it first went live .
I would like the option to revert back to the old UI as there was nothing wrong with the look and feel of it .
Failing that at least remember which windows i have open and re-open them everytime i dock or undock etc .
This is one change that has made me reconsider my subscription due to the backwards feel to the change . It is far too much like work having to re-open all the windows i like having open when i'm docked . |

Paul Maken
The Rising Stars The Volition Cult
0
|
Posted - 2012.05.23 05:46:00 -
[428] - Quote
There is an Incorrect cargohold capacity check.
1.) Fill your cargohold with a stackable item. In my case, a Badger Mark II with 12513m3 of heavy defender missiles. 2.) Shift drag to split the stack in the cargohold. 3.) Drag one of the stacks into the station. 4.) Drag that stack back into cargo on top of the first stack to combine them.
Expected behavior: The cargo hold fits the same number of items as before. Observed behavior: Error: the cargo bay is overloaded...only capable of fitting 5512.5 units
That amount is exactly 5% more than show info capacity, but the ship requires Caldari Industrial III to fly, so the minimum capacity with skills even without expander modules should be 5250*1.15
It's not the capacity of the ship without a pilot as that is just 5250. It's less than the ship plus skills or the ship plus modules.
Dragging the second stack into the station into the cargohold without dragging it on top of the existing stack works as expected. The cargohold holds all the items from before. |

Delivery Boi
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.05.23 05:50:00 -
[429] - Quote
Dropping onto tabs doesn't work as it used to: I shift-click two containers to get them in separate windows (Orca cargo hold and ore hold). I drop one of the new windows onto the other so they are now tabbed in a single window. I click the cargo hold tab to have it the "active tab".
I used to be able to drag items from wherever and drop directly onto the tab of the "hidden" ore hold in the tabbed window (moving from cargo/corp hangar to ore hold). Now dropping onto any tab doesn't move the items. |

May O'Neez
Flying Blacksmiths
6
|
Posted - 2012.05.23 06:14:00 -
[430] - Quote
Corporate hangars don't appear on the tree if you already have an inventory window opened. You have to close it and open again.
Regarding POS: I wanted to keep my ship cargohold and open a new window with the tree of the starbase containers, but I could not figure out how, only way is to actually close, open new inventory, move the window and enlarge it, expand the tree, then shift click to get back your cargo hold on a separate window, that you also have to move, resize and collapse the second tree. I admit however that once this tedious setup is done, the POS maintenance seems a bit easier, as you don't have to approch each container to open them ... but I would have much appreciated the possibility to split open an inventory window without all this workaround.
EDIT/ If you have multiple windows opened (tested with 2: POS + Cargo Hold), and close one of them (POS) but KEEP the other, as you jump both windows are closed, and when you open the inventory back, the collapse state, positions and sites are reset. That is really not convenient at all, specially if you have to do multiple travels between station and POS. |
|

Arushia
Nova Labs New Eden Research.
13
|
Posted - 2012.05.23 06:21:00 -
[431] - Quote
The "improved" inventory view:
* It has long load times if you're in a station where your corp has a lot of blueprints, or if you are on-grid with a lot of POS structures (including gun batteries).
* It is impossible to see the left pane if you are using the Silver color scheme.
* The inability to have multiple inventory windows open at once is crippling to any attempt to move items between things.
* Fortunately the "Merge Items and Ships into Station Panel" option still works, and can be used to bypass CCP's butchery of the UI to some degree.
Tired of lab queues in high-sec? Check out New Eden Research |

Akeirah
Pixel Universe Brokerage Services
6
|
Posted - 2012.05.23 06:26:00 -
[432] - Quote
Chikuma wrote:Some Characters stay in the corp/local/etc chat after logging out. As from my watchlist they are offline but still on the channels with a red dot. My alt is in the chat too - logout was 6 hrs ago.
cache clear / restart and all that default things do not help here :s
^This^
Paul Maken wrote:There is an Incorrect cargohold capacity check.
1.) Fill your cargohold with a stackable item. In my case, a Badger Mark II with 12513m3 of heavy defender missiles. 2.) Shift drag to split the stack in the cargohold. 3.) Drag one of the stacks into the station. 4.) Drag that stack back into cargo on top of the first stack to combine them.
Expected behavior: The cargo hold fits the same number of items as before. Observed behavior: Error: the cargo bay is overloaded...only capable of fitting 5512.5 units
That amount is exactly 5% more than show info capacity, but the ship requires Caldari Industrial III to fly, so the minimum capacity with skills even without expander modules should be 5250*1.15
It's not the capacity of the ship without a pilot as that is just 5250. It's less than the ship plus skills or the ship plus modules.
Dragging the second stack into the station into the cargohold without dragging it on top of the existing stack works as expected. The cargohold holds all the items from before.
That issue cropped up in escalation, bug reports have been submitted, guess they haven't had time to fix it. |

Jin Rich
Entropy Extension Apocalyptic Legion.
1
|
Posted - 2012.05.23 06:34:00 -
[433] - Quote
"local" shows toons as present in systems, when they in fact are logged of. I know this, cause it is my alt. Same in alliance chat but not in corp chat. Have cleared cache, restarted client, clicked all the different "display delayed" and "display immidiate" buttons. Bug? Or bad-at-playing-EVE-guy behind the pod-interface?
EDIT: Just saw that more peeps have the same problem. That probably makes it a bug, because there can't be that many bad-at-playing-EVE-guys out there. or... ;-) |

T'Ka Nejed
Oris Enterprises
1
|
Posted - 2012.05.23 06:35:00 -
[434] - Quote
Chikuma wrote:Some Characters stay in the corp/local/etc chat after logging out. As from my watchlist they are offline but still on the channels with a red dot. My alt is in the chat too - logout was 6 hrs ago. cache clear / restart and all that default things do not help here :s ^^^^ This ^^^^ quite annoying... |

Le Barnk
Brian Cocks
2
|
Posted - 2012.05.23 06:43:00 -
[435] - Quote
appears when i'm doing sleeeprs that when they web/un-web me my ship will alter it's orbit if i get webbed/un-webbed a few times at once my ship will do multiple turn arounds.
I don't remeber it happening before the patch but either way it is irratating me |

Maja Nigthman
Corporation Danmark Tactical Narcotics Team
1
|
Posted - 2012.05.23 06:51:00 -
[436] - Quote
"EVE Online: Inferno has been deployed" but not successful, it normal that they follow a database arrow men it's not normal that is takes over 12 hours to fix the problem and reload the cluster
Rigth now i do not trust the local, get the f**king cluster down and fix the problem |

Demme
0
|
Posted - 2012.05.23 06:58:00 -
[437] - Quote
T'Ka Nejed wrote:Chikuma wrote:Some Characters stay in the corp/local/etc chat after logging out. As from my watchlist they are offline but still on the channels with a red dot. My alt is in the chat too - logout was 6 hrs ago. cache clear / restart and all that default things do not help here :s ^^^^ This ^^^^ quite annoying...
^^ again this ^^ |

TheSmokingHertog
Black Hole INC
36
|
Posted - 2012.05.23 07:01:00 -
[438] - Quote
Paul Maken wrote:There is an Incorrect cargohold capacity check.
1.) Fill your cargohold with a stackable item. In my case, a Badger Mark II with 12513m3 of heavy defender missiles. 2.) Shift drag to split the stack in the cargohold. 3.) Drag one of the stacks into the station. 4.) Drag that stack back into cargo on top of the first stack to combine them.
Expected behavior: The cargo hold fits the same number of items as before. Observed behavior: Error: the cargo bay is overloaded...only capable of fitting 5512.5 units
That amount is exactly 5% more than show info capacity, but the ship requires Caldari Industrial III to fly, so the minimum capacity with skills even without expander modules should be 5250*1.15
It's not the capacity of the ship without a pilot as that is just 5250. It's less than the ship plus skills or the ship plus modules.
Dragging the second stack into the station into the cargohold without dragging it on top of the existing stack works as expected. The cargohold holds all the items from before.
Is the ship active at the moment you preform task 4? If no, then that is a recurring bug. |

Rommiee
Mercury Inc.
50
|
Posted - 2012.05.23 07:12:00 -
[439] - Quote
Rrama Ratamnim wrote:Ok guys its not unuseable give it a rest it needs some tweaks, it needs some missing features like remembering where windows where, and the shortcuts to sections and right click shortcuts back for gods sake, but its not unsubscribe unuseable for gods sake its been out for less than a day, ccp always has a ****** patch day and fixes most of the small annoying clusterf*cks the following day or 2
Is there something wrong with you ?
It has been mentioned countless times in this thread that this has been on SISI for a few weeks now, and CCP have been continually told of these problems. They chose to do nothing and roll this crap out anyway.
It has been out for a damn sight longer than a day. Jeez |

Rommiee
Mercury Inc.
50
|
Posted - 2012.05.23 07:18:00 -
[440] - Quote
MotherMoon wrote:Emah Spina wrote: I don't know how you think we play the game. But that doesn't work very well for general flying.
For capitals, this UI change is pretty much a game breaker. I generates helluva lot more clicking, looking and guessing.
Cargo Hold, Fuel Bay, Corporate Hangar and Ship Maintenance Bay We use these things, maybe not all of them on every op. But most of them.
In short, this new UI change to our item management is NOT saving us any clickes. It's not well designed and the layout is pretty terrible.
At least give us the option of having Classic Windows.
How does this sound? Shift click open window, say corporate hangar. Then drag the new window to the Neocom to create a short cut on the Neocom. Shortcuts on neocom always open new window in classic style. Shortcuts on neocom can be put into folder Windows remember where they where in space now when you undock.
Or they could just put the freaking shortcuts and clickable buttons back |
|

bob bobert
Proletariat Projects Inc SoulWing Alliance
7
|
Posted - 2012.05.23 07:20:00 -
[441] - Quote
Paul Maken wrote:There is an Incorrect cargohold capacity check.
1.) Fill your cargohold with a stackable item. In my case, a Badger Mark II with 12513m3 of heavy defender missiles. 2.) Shift drag to split the stack in the cargohold. 3.) Drag one of the stacks into the station. 4.) Drag that stack back into cargo on top of the first stack to combine them.
Expected behavior: The cargo hold fits the same number of items as before. Observed behavior: Error: the cargo bay is overloaded...only capable of fitting 5512.5 units
That amount is exactly 5% more than show info capacity, but the ship requires Caldari Industrial III to fly, so the minimum capacity with skills even without expander modules should be 5250*1.15
It's not the capacity of the ship without a pilot as that is just 5250. It's less than the ship plus skills or the ship plus modules.
Dragging the second stack into the station into the cargohold without dragging it on top of the existing stack works as expected. The cargohold holds all the items from before.
I actually had this problem before all the new Inventory UI updates today. Same steps as you mention, create a half stack of something, drag it to station inventory, attempt to stack it back onto same items in cargohold of ship, "that action would require xx m3... blah blah". Only way to get it to work, is to NOT try to stack the station inventory onto a pile already in cargohold. Once its in your ship, right-click (oh no, more right clicking? thats not user friendly.. :P) and stack-all.
Good Luck |

Angel Scott
5th Front enterprises SQUEE.
3
|
Posted - 2012.05.23 07:32:00 -
[442] - Quote
Approach target doesn't work after de-cloaking. |

Galmas
United System's Commonwealth
3
|
Posted - 2012.05.23 08:03:00 -
[443] - Quote
Allright, just wrote a nice long post with some issues... in the in game browser... when i clicked post it was gone... AWESOME!!!
Now a short version:
Inventory System:
- filter (top right corner box) returns different results for the same filter string
procedure 1. type a three char string 2. add a 4th char 3. delete 4th char again
The first three chars of the configurable ship name of a subset of the ships in the ship maint here matches the three chars i put into the filter box. After step 1. the filter applies to something but i cannot figure to what it applies since a lot of ships are shown. Pre-Inferno it applied to the configurable ship name (e.g Myship or Myship2 etc..) AND the ship type name (e.g. Talos or Dominix etc..). It now shows different ships and a lot more of them. After step 3. the filter only applies to the he configurable ship name (e.g Myship or Myship2 etc..)
Please fix.
- inventory tree view
There is no point showing all the pos structures that are out of range of interaction. When i open the corp hangar and then want to switch to the ship maint hangar in the tree i have ot scroll past all the Laser Batteries which are all way out of interaction range. Please fix that.
Thanks, Regards Gal
|

Diomedes Gambito
Republic Military School Minmatar Republic
0
|
Posted - 2012.05.23 08:05:00 -
[444] - Quote
Don't know if people seen this or reported it already, but I see phantoms in local and corp chat. If I dont have the pilots in watchlist theres no way to know if the pilot in local online or not. Hope a fix is coming for this. |

Arkblade
Mugen Industry ZADA ALLIANCE
1
|
Posted - 2012.05.23 08:07:00 -
[445] - Quote
i encountered bug that can't say anything. on conversation chat. and when bug will happen. also will not be logged reply from chat partner. (my reply is logged)
It happens most often when play the Hard Mission/ High Level Cosmic anomaly. |

Yummy Dustwalker
Count With Teddy Pro's Stay Calm Don't Panic
0
|
Posted - 2012.05.23 08:19:00 -
[446] - Quote
I went to my main station where 99% of my ships gear mods ammo ect was located after docking all my gear ammo mods weapons ships packaged and unpackaged are gone. One hell of a job with this patch it ripped me off of all the ships i have collected for years. I did clear my cache log back in and same results no items in that station other than the ones I put in there with a alt moving some stuff from low sec to high sec. I would really love to get my gear and ships back this is a major bug in an expansion it would seem all of your testers had little to no items and never saw this bug or they gradually patched this in instead of all at once like the rest of us and never found this bug., |

Imuran
Zentor Industries
13
|
Posted - 2012.05.23 08:23:00 -
[447] - Quote
Locked blueprints do not show as locked
|

Der Affenmann
Orange Juice Destribution
0
|
Posted - 2012.05.23 08:26:00 -
[448] - Quote
I lost all my items in WH space.
I moved stuff from a cargo container in space into the corp hangar.
Now everything is empty. And yes i do not have a filter activated.
FIX THIS .... IT IS POS FUEL AND STUFF WE NEED URENTLY !!!
Thx
Rennma |

Unkool Bobbeh
FireStar Mercenaries
0
|
Posted - 2012.05.23 08:27:00 -
[449] - Quote
The is an issue with station warehouses not keeping configurations... have mine set to not lock anything and still every time i put something in it locks it...
|

Nikuno
Atomic Heroes The G0dfathers
57
|
Posted - 2012.05.23 08:27:00 -
[450] - Quote
Last night I had lost all my chats bar 1, and local was one of those I lost. Consequently I was unable to play (who wants to try 0.0 when you can't see local chat but others can?) Today I have just lgged in and now I have my chats back, but local claims that there are 100 people here. Some of those in local I know for a fact are logged off, and have been so since last night ! Local would seem to hold 25 or so from the responses to questions, and the bug appears to be widespread. This might not be CCP's biggest ****-up to date (boot.ini, CQ, etc) but stacked alongside the totally crappy UI it sure is in the Top 5. Really CCP, just when we thought you were getting your act together you go and royally screw the whole thing up again, despite having copious amounts of feedback from SiSi on some of this !! Really makes me wonder why I'm still struggling to play at this point in time, having serious second thoughts about how I spend my time round about now. I'm very disillusioned. |
|

Blossom Hilitari
Galactic Express Intrepid Crossing
0
|
Posted - 2012.05.23 08:31:00 -
[451] - Quote
Seeing many of the same bugs others reporting.
Lots of ghosts in corp/local
The new inventory system seems to be creating lag or something, or maybe a combination of several things. Such that I couldn't warp a ship out for over a minute from a hidden belt when rats came in. Lost my hulk due to this, I've petitioned it due to the latency but sure logs will show nothing :(.
optimization of the code probably needed, not noticed anything missing though.
|

Rommiee
Mercury Inc.
51
|
Posted - 2012.05.23 08:37:00 -
[452] - Quote
Nikuno wrote:Really makes me wonder why I'm still struggling to play at this point in time, having serious second thoughts about how I spend my time round about now. I'm very disillusioned.
I think that this applies to a lot of people at the moment.
I logged out after half hour last night as I really could not be arsed fitting Corp ships and sorting Poses when it was taking 10 times as long as before.
2 of my accounts expire at the end of the month and they will not be renewed if this bag of crap isn't fixed. My other 3 accounts have a month left, and it's not looking good for them either at the moment.
|

Arianna Asques
Arctic Phoenix Rising.
0
|
Posted - 2012.05.23 08:38:00 -
[453] - Quote
Unable to log in on both accounts. The login screen freezes on -Preparing Data- when the progress bar is at 100%. Tried repair tool and even re-downloaded the client to no avail. |

St Rannik
Merchant Union
1
|
Posted - 2012.05.23 08:48:00 -
[454] - Quote
1) Client update 1 doesn't want to install. When my client opens it just downloads it twice, tells me that it can't install it and then lets me into the game. By the way, why are updates downloaded by client, not by launcher?
2) The font in new inventory system tree is next to useless, you can't see anything if the window is aligned against light objects 3) the inventory itself is unworkable, you can't move things around between two different containers anymore, cause you got every bloody POS structure on the list. 4) Looting the wreck takes ages (Just like i said it would when i first heard about this feature). C'mon CCP, this one is a no brainer, you don't even need to write code to figure it out.
|

FaithJr
Blackstar Privateer Consortium Sovereign Technologies
0
|
Posted - 2012.05.23 08:56:00 -
[455] - Quote
has anyone else had a problem with mission salvaging and general flight of a noctis?
1) everytime i jump to a different system, the inventory opens. 2) when i salvage mission wrecks, the cargo hold of the noctis has to be open when i open a wreck, which by the way, makes salvaging a real pain in the ass (yes even more so than before) because the noctis cargo has to load what is has in it, as well as opening all the wrecks and loading them too.
this is not fixed by holding shift. please tell me this is a to be fixed and not in the design.
i have no other issues with anything else that hasnt been raised already.
good work ccp |

Malice Redeemer
Redeemer Group Joint Venture Conglomerate
71
|
Posted - 2012.05.23 08:57:00 -
[456] - Quote
Angeliq wrote:Scrapyard Bob wrote:The "number of items" and "estimated price" lines at the bottom of inventory windows need to be merged into a single line. There's no reason why they need to consume so much vertical space. Or better yet, remove them! Or at least put some little arrows to hide them and recover the window margin space.
yes for the love of god, while they are at it the waste of a top bar as well |

Bo Deepzone
Sebiestor Tribe Minmatar Republic
1
|
Posted - 2012.05.23 08:59:00 -
[457] - Quote
Bug report :
Open trade with other character, complete trade successfully.
Trade icon will remain in the sidebar. Right click on it, get options Minimize/Close. Can't minimize it since it ain't on your screen anymore. Can't close it either (gives error). Both involved parties have this ghost trade icon in sidebar. |

Galmas
United System's Commonwealth
3
|
Posted - 2012.05.23 09:00:00 -
[458] - Quote
Galmas wrote:Allright, just wrote a nice long post with some issues... in the in game browser... when i clicked post it was gone... AWESOME!!!
Now a short version:
Inventory System:
- filter (top right corner box) returns different results for the same filter string
procedure 1. type a three char string 2. add a 4th char 3. delete 4th char again
The first three chars of the configurable ship name of a subset of the ships in the ship maint here matches the three chars i put into the filter box. After step 1. the filter applies to something but i cannot figure to what it applies since a lot of ships are shown. Pre-Inferno it applied to the configurable ship name (e.g Myship or Myship2 etc..) AND the ship type name (e.g. Talos or Dominix etc..). It now shows different ships and a lot more of them. After step 3. the filter only applies to the he configurable ship name (e.g Myship or Myship2 etc..)
Please fix.
- inventory tree view
There is no point showing all the pos structures that are out of range of interaction. When i open the corp hangar and then want to switch to the ship maint hangar in the tree i have ot scroll past all the Laser Batteries which are all way out of interaction range. Please fix that.
Thanks, Regards Gal
- filter reset on tab change in corp hangar
every time i change the tab in a corp hangar the filter resets. highly annoying when searching for something. please change to not resetting the filter on tab change. |

Bo Deepzone
Sebiestor Tribe Minmatar Republic
1
|
Posted - 2012.05.23 09:04:00 -
[459] - Quote
Local chat loads, but shows incorrect number of players (bug)
Didn't get any entries/spam in Jita local last night. Petitioning to keep it that way  |

Rommiee
Mercury Inc.
51
|
Posted - 2012.05.23 09:04:00 -
[460] - Quote
Most of the issues over the new inventory system are really quite simple to fix. You just need to get your heads out of your ass and LISTEN.
1. Bring back the clickable buttons that just open a single hanger (Ships, Items, Corp Hanger). Make these windows remember size and position, and reinstate the tabs on the Corp hanger.
2. Reinstate the important right-click shortcuts.... Open fuel bay, drone bay, ships hanger, ore hold, ship maintenance bay, Corp hanger. Again, make these windows remember size and position, and reinstate the tabs on the Corp hanger. It REALLY REALLY is not a bad thing to have important stuff in the right-click menu when it improves functionality. Like others have said, remove some of the redundant ones instead, undock etc.
3. Double clicking in your main hanger should open your cargo ONLY. Not the whole inventory, thatGÇÖs what the button on the Neocom is for. Make this window remember size and position. Same applies for the cargo icon while in space.
4. Open a wreck in a new window. Make this window remember size and position. Keep the loot all button.
5. Give an option to hide the ISK value from the inventory windows, it is not something that we would use all the time, it just takes up space. It can be un-hidden when needed.
6. Reduce the size of the volume bar at the top of the window. Again, it just takes up space, revert to the previous thinner bar.
I cannot believe that this stuff would be difficult to implement, and it would go a long way to reducing the rage most people are feeling at the moment.
The good stuff in this patch is being totally overshadowed by this. ItGÇÖs a crying shame as the new missile effects are awesome.
So PLEASE listen and get this sorted asap.
|
|

Imuran
Zentor Industries
13
|
Posted - 2012.05.23 09:04:00 -
[461] - Quote
Galmas wrote:
- filter reset on tab change in corp hangar
every time i change the tab in a corp hangar the filter resets. highly annoying when searching for something. please change to not resetting the filter on tab change.
This is highly annoying |
|

CCP SoniClover
C C P C C P Alliance
132

|
Posted - 2012.05.23 09:06:00 -
[462] - Quote
Polidrei wrote:Inventing at least one of the new mods is broken. Error message when hitting the invent button:
"Drone Damage Amplifier I Blueprint" can not be invented, there is no chance of it succeeding.
All my skills are green checked. All components are in the right location. Blueprint copies of varying runs. Does not work in station nor in POS.
Has anyone gotten this to work yet, and if so, what did you do to get it to work?
This was broken, a fix is in the patch today. |
|

Sephira Galamore
Nemesis Holdings Corp Luna Sanguinem
14
|
Posted - 2012.05.23 09:11:00 -
[463] - Quote
Selecting items via mouse-down Before: When you attempted to select multiple items in a container/hold with with the mouse, you would - while still having the mouse down - see which items will be selected, as they were highlighted during the selection process. Now: There is no highlighting anymore showing you which items will be included in the selection.
Please reintroduce the highlighting of items during mouse-down selection as otherwise it leaves you a bit uncertain which items will be included. |

Malice Redeemer
Redeemer Group Joint Venture Conglomerate
72
|
Posted - 2012.05.23 09:19:00 -
[464] - Quote
CCP SoniClover wrote:Polidrei wrote:Inventing at least one of the new mods is broken. Error message when hitting the invent button:
"Drone Damage Amplifier I Blueprint" can not be invented, there is no chance of it succeeding.
All my skills are green checked. All components are in the right location. Blueprint copies of varying runs. Does not work in station nor in POS.
Has anyone gotten this to work yet, and if so, what did you do to get it to work? This was broken, a fix is in the patch today.
keep posting more about this, as we all know, and don't care |

comb4t womb4t
Catalyst ops Situation: Normal
0
|
Posted - 2012.05.23 09:23:00 -
[465] - Quote
so we just joined FW and have no militia chat and it appears as tho the alliance is not even in FW despite getting the mail for it and had the militia chat for a few mins |

Sarah Schneider
PonyWaffe Test Alliance Please Ignore
115
|
Posted - 2012.05.23 09:25:00 -
[466] - Quote
for the love of god please fix the chat member list updates :( literally don't know who's on and who's not. |

Madner Kami
Durendal Ascending Gentlemen's Interstellar Nightclub
21
|
Posted - 2012.05.23 09:26:00 -
[467] - Quote
I'll shamelesly quite myself from a different forum:
Madner Kami wrote:I guess nobody actually dealt with it in an environment, where there's a myriad of possible containers (POS beeing the most obvious thing there). I think it works quite nicely in a station, where you, at best, have your ship's cargohold(s), ship hangar, station hangar and corp hanger and I actually think, that there it works quite fine (unless you make extensive use of cans in station). Where it falls completely apart is an environment, where there's more than just that, especially if you have no way of naming the containers in the list or at least a way of filtering away containers that are not in range (though that definitly wouldn't suffice for many industrial POS-setups I've seen so far, imo). Things I'd like to see with the inventory system: - Make the ******* settings work as they should: "Only Stack Windows if Shift pressed" and "Try to use Existing Info Window if any (Except if shift is pressed)". It's beyond my udnerstanding, why these settings have no relevance now. I've seen them not working as intended with the old system, but at least they worked at some point, but now... Geez.
- Make the system remember which corp division was selected in a container and if that is too much work for each container individually, then at least set it globablly, like with the old system: You opened a corp hangar of any sort and selected a division. Then, when you open another corp hangar, it opened the exact same divison as you selected previously. (This is obviously important for when you open a corp hangar in a new window.)
- Make new inventory windows opening (either by shift-clicking or by what I mentioned in the first point) with the container listing displayed by default (or make it a selectable option). I don't need that listing in my ship's cargohold, but I would need it in whatever window I am opening in addition to the cargohold.
- Either default-filter away whatever is not in range to be opened from that list or allow the player to create such a filter (obvious filter options: range to can, filter by type of can, [...]).
- ******* allow me to name Silos and Corp Hangars at POSes. This was annoying before and the new inventory system makes it even worse.
- Allow the player the option to choose to default-list whatever is set by the filter I mentioned a point ago or only display containers that the player selected to be opened, like with the old system.
Each of those things are imperative to make it usable, imo. |

Sara Ducai
The Tal'Shiar
0
|
Posted - 2012.05.23 09:29:00 -
[468] - Quote
I have had the pleasure off the inventory completely stopping once I tried looking at the corporate hanger and getting told I didn't have permission. Relogging did get it back, but that is actually two issues, one I have permission and two it bugged because it thought I didn't. Also I have notice a serious drop in frame rate when in an asteroid belt looking at the rats there and there is a good amount of the rocks in veiw, if I pan over to where there is none of the rocks an look into the emptyness of space it seems to clear up. Not sure why this has started now, I have never had an issue like this before even with multiple client/character in the same belt. Its not the occlusion of the star(sun) that is the issue, just the plain old rocks. It took me by surprise as the frame rate dropped down to as low as 13 for a bit while setting there. |

Mecinia Lua
Galactic Express Intrepid Crossing
20
|
Posted - 2012.05.23 09:30:00 -
[469] - Quote
Imuran wrote:Locked blueprints do not show as locked
I'm seeing this too.
Along with the ghosts in corp/local chats
Haven't yet noticed anything missing but we'll see. |

SoC Darkord
Silentium Mortalitas Mortal Destruction
0
|
Posted - 2012.05.23 09:35:00 -
[470] - Quote
CCP Soundwave wrote:
A right click menu with 15 options is about the worst functionality in the world.
And the unified inventory isn't? 
It adds a massive amount of time to anything, its broken, 90% of people hate it, it makes managing both my own and corp assets next to impossible, and i haven't even gotten to the reaction towers yet...
come on CCP i've been playing on various accounts since beta and yes there have been mistakes in expansions, (last year anyone?, Aurum? etc) But the expansion 6 months ago was a really good leap in the right direction... and now we leap all the way back again.
I thought you had gotten past the whole 'lets ignore the player base and do what we like' thing... apparently not
Well if you want a repeat of last years subscriber slump, and the redundancies you had to make as a result, your going the right way about it 
As a side note, At least the missile effects is some good work. |
|

Virgil Travis
GWA Corp Unified Church of the Unobligated
186
|
Posted - 2012.05.23 09:39:00 -
[471] - Quote
I'm not keen on this new idea of showing the full station name when you autolink it in chat despite only using the system name for the link text. We had a useful chat channel that corp members could use for handy system/station links in the MOTD, up until yesterday it was nice and neat, after the expansion it's an unreadable mess. If the Sims all became zombies it would be easy to escape them, just shove them in a room and make them answer the telephone. |

Malice Redeemer
Redeemer Group Joint Venture Conglomerate
74
|
Posted - 2012.05.23 09:44:00 -
[472] - Quote
Virgil Travis wrote:I'm not keen on this new idea of showing the full station name when you autolink it in chat despite only using the system name for the link text. We had a useful chat channel that corp members could use for handy system/station links in the MOTD, up until yesterday it was nice and neat, after the expansion it's an unreadable mess.
This, I mean what the hell? fix this after you are done fixing "the window" please for the love of god. You get the inventory working right, and fix this and you have me back. |

Spanking Monkeys
ZC Industries Dark Stripes
13
|
Posted - 2012.05.23 09:48:00 -
[473] - Quote
CCP Soundwave wrote:
A right click menu with 15 options is about the worst functionality in the world.
so you added 'to captains quarters' (an option no one cares about, and is on the station panel). didnt remove undock, cos there is a BIG UNDOCK BUTTON. you also didnt trim any of the useless fluff from the list. show info, add to market quick bar, find in contracts, view market details, buy this type.
and instead you removed all the stuff that was useful on a docked ship. open corp hanger, open fuel bay, open ship maintance bay.
you then repeated the same removel of functionality on everything you could lay your hands on. pos hangers, assemblys etc etc.
im struggling to thing of a good reason why you did this. can you let me know please? |

Andemnon Kohort
Protagonists Of Doom
2
|
Posted - 2012.05.23 09:54:00 -
[474] - Quote
Congratulations CCP an awesome Patch where the whole intention seems to be to antagonise the Miners and industrialists.. and those idiots with pos's who obviously shouldnt have them.. way to go.
If you really didnt want us to be out there mining asteroids then why didnt you just say so?  |

Udonor
Native Freshfood Minmatar Republic
15
|
Posted - 2012.05.23 09:57:00 -
[475] - Quote
Once you figure out controls new Inventory is decent UI item just requiring a lot of adjustment in habits.
However, figuring out controls for complex new UI widgets is not always obvious to everyone. Sure I tried SHIFT +Mouse right off. But it didn't immediately occur to me to click on container entries in explorer tree list pane to get vital second inventory windows. I would not be surprised if tons of neat operations go undsicovered.
SO...
TIME for CCP to add a standard HELP button to each UI widget that details the mystery of commands and control operations: text, mouseover diagrams and/or video. (LOL I know chat has moderator commands but I have no idea where.) Searching 10,000 of forums posts covering years of change should not be necessary for understanding each new UI operation.
I sugggest a big question mark just to the left of minimize or maybe the words UI HELP.
By default UI HELP or the ? should explain the grand scheme of the box/window/tab it is attached to from overview to specifics starting with most commonly needed commands. |

cBOLTSON
Star Frontiers Ignore This.
46
|
Posted - 2012.05.23 10:01:00 -
[476] - Quote
One thing I really dont understand is, howcome the ship you are currently piloting does not show in the ship hanger? Instead it becomes just text in the tree window? This is madness. After quickly logging on you have made it less obvious what ship one is in.
CCP we appreciate you trying to update the game. What I dont understand is why did you do something no body ever asked for when you have mountains of problems in other areas? Ignore This.-á "Were not elitists, were just tired of fail" - The Sorn |

Isengrimus
Rave Technologies Inc. C0VEN
0
|
Posted - 2012.05.23 10:02:00 -
[477] - Quote
I guess the chat channels bug was reported many times (and I hope fixed by the time I get back from work) so just wanted to report a couple of issues related to the rats that happened after the expansion release:
- rats disappearing from the belt - not warping off, just disappearing (no "warp interference" message, no nothing, just gone) - locking and damage showing at the "locked target" - I had some of the rats locked and I was shooting them, but the damage was not showing on the "locked target" icons - also shooting the new target required "re-locking" it, but it was happening insantly (not with the normal scan res speed of my BS for sure)
This happened only once so had no chance to get any screenshots. |

Les Lebreos
Frog Morton Industries Anuran Origin
0
|
Posted - 2012.05.23 10:11:00 -
[478] - Quote
Corp and alliance chat still bugged with everyone still logged in - who are offline - all other channels seem to be ok. |

TKL HUN
Jugis Modo Utopia pwn-O-graphy
1
|
Posted - 2012.05.23 10:24:00 -
[479] - Quote
"CCP we appreciate you trying to update the game. What I dont understand is why did you do something no body ever asked for when you have mountains of problems in other areas?"
Sadly... +1 |

Safrac
EVE University Ivy League
0
|
Posted - 2012.05.23 10:27:00 -
[480] - Quote
The new inventory, ummm... Sweet mother of mercy what the hell where you guys smoking when you thought that idea up. What was so wrong with the old inventory system that you had to go and pluck this load crap out of your ar$e$.
Other than the inventory I like the what I have seen so far in the expansion.
PS Please fix the inventory so that it doesn't pop up every time you jump through a gate or dock up. |
|

Lorginir
14
|
Posted - 2012.05.23 10:28:00 -
[481] - Quote
new inventory sucks. badly. bring back old one, or make it selectable 'option'.  |

Vax Silver
Aperture Harmonics K162
4
|
Posted - 2012.05.23 10:50:00 -
[482] - Quote
Quote:finally put a option in the options window that I can select (because are people like me that tries to play with no keyboard and just play with the mouse in one hand and a bear in another):
Please sir... for the safety of yourself and those around you... do not play with a bear in hand. |

Jebediah MacAhab Dallocort
The Scope Gallente Federation
20
|
Posted - 2012.05.23 10:59:00 -
[483] - Quote
I just did a mining run. Mind you that it's ******* hulkageddon, so efficiency and speed are key to not getting your ship blown up. Yes, yes, yes, miners are horrible creatures with 40 arms that must all be purged, yaddah yaddah. I suck at PVP, so I play my way. Onwards.
First of all, I had to reset all my settings and clear window locations just to fix the stupid inventory-popping-up-every-time-you-jump issue. Thanks, now I have to redo my ******* overviews and move stuff around. 5 minutes, but at this point, I'm not in my Retriever yet, still on the way to my station.
Need to transfer 3 skillbooks I have in my Incursis's cargo hold to the hangar. Old way is just ******* dragging them over. New way? Open inventory, wait 5 seconds to load. Find the ship in the tree. Open ship. Wait 5 seconds for ship's hold to load. Drag crap over to hangar, being careful not to accidentally drop into a cargo container.
Time to get into the retriever. Inventory's open. Right-click, make active.
Scan local. What's this? 100 people in local? WTF? Fortunately, none of them have negative security, so I undock. Then I notice something odd. I didn't see them in station, and they're not in d-scan. Oh, right. CCP can't handle sessions correctly, so there's ghosted chat sessions. Silly me, needing to know if there's someone there waiting to blow up my ******* ship. Next I'll find out that d-scan's broken too.
Warp off to one of my mining bookmarks. Thankfully, CCP hasn't broken that yet. Mine for a few minutes, hold is full.
Now, since I'm a lone ranger and don't have anyone running hauling, I dump a jetcan. Right-click, open cargo.
What the flying ****? It just adds it to the inventory window. It doesn't even switch over to it. Shift-click to open new window, wait for it to load. Mine for a while.
Oh look, the servers are shutting down. 5 minutes before DT. Time to pull in some ore. Drag over to cargo hold. Start getting up to warp speed, 4 minutes. Dock. 4 minutes, 40 seconds. Open inventory, find my Itty 3. 4 minutes. Make active, undock, warp to. 3:30. Open up ship cargo hold. 3:10. Open jetcan. Open new window for jetcan. Drag **** from jetcan to cargo hold. 2:45. Dock at station. 2 minutes left. Open inventory, open ship, drag from ship carefully to hangar. Stack all. 1 minute.
Your inventory system sucks. Revert please. |

Tiger's Spirit
Troll Hunters INC.
117
|
Posted - 2012.05.23 11:05:00 -
[484] - Quote
Safrac wrote:The new inventory, ummm... Sweet mother of mercy what the hell where you guys smoking when you thought that idea up. What was so wrong with the old inventory system that you had to go and pluck this load crap out of your ar$e$.
Other than the inventory I like the what I have seen so far in the expansion.
PS Please fix the inventory so that it doesn't pop up every time you jump through a gate or dock up.
This is the biggest issue of the new patch. Purge it instantly out from Eve. |

Bo Deepzone
Sebiestor Tribe Minmatar Republic
1
|
Posted - 2012.05.23 11:10:00 -
[485] - Quote
Some of the issues should be fixed after DT today, yay! (selection of patch notes of most referred to issues) :
- Fixed a problem where players didn't leave correctly chat channels, leading to server-side performance problems.
- Corrected the wording in the Notification text when capturing Factional Warfare complexes.
- When securing a capture point in Factional Warfare the text will no longer remain on screen and will behave normally.
- The Target Breaker skill book got seeded and is now available.
- Blueprints for Valkyrie SW-600 and Warrior SW-300 web drones got seeded.
- Light Defender Missile blueprint got seeded.
- Drone Damage Amplifier I and [Small/Medium/Large] Processor Overclocking Unit I can now be invented to get Tech II versions.
- Fixed an issue where the new Unified Inventory would reopen every time a character jumped, docked, undocked or otherwise performed a session change.
- Inventory window locations that are still accessible between docking and undocking will now remain open. For example a ships Drone Bay, if opened in a separate window.
- Fixed an issue where players could not edit their Smart Filters.
- Fixed an issue where Corporation hangars would not load correctly.
- Attempting to move mixed groups of items into hangar locations that can only accept a specific item type, will now transfer the items allowed.
- Fixed an issue where icons would remain on the Neocom even though the window had been closed.
- Kill Reports now say Unknown when we donGÇÖt know ISK value, instead of 0.00 ISK.
- Fixed an issue where "Approach" and "Jump" functions were not functioning when orbiting or keeping an object at range.
- Resolved an issue when using the strip fitting option in the fitting window.
|

Veronica Vanoza
Infante Sagres Industries
0
|
Posted - 2012.05.23 11:19:00 -
[486] - Quote
after doing missions several of the modules fited to the ship somehow get damaged (shield rechargers, ballistic controls, shield extenders) tried just flying around and nothing got damaged |
|

CCP Guard
C C P C C P Alliance
2363

|
Posted - 2012.05.23 11:37:00 -
[487] - Quote
Patch notes for today's patch.
Some fixes to the Unified Inventory issues people have been running into. I know this doesn't cover everyone's concerns, just posting this in the relevant threads so everyone is aware of the current status. CCP Guard | EVE Community Developer |-á@ccp_guard |
|

Malice Redeemer
Redeemer Group Joint Venture Conglomerate
76
|
Posted - 2012.05.23 11:39:00 -
[488] - Quote
CCP Guard wrote:Patch notes for today's patch.Some fixes to the Unified Inventory issues people have been running into. I know this doesn't cover everyone's concerns, just posting this in the relevant threads so everyone is aware of the current status.
Thanks for the heads up, but I think us really pissed people are all over the dev post button, waiting on some real comments on what direction you are going to be heading with this now. |

Angeliq
Soimii Patriei Nulli Tertius
140
|
Posted - 2012.05.23 11:50:00 -
[489] - Quote
CCP Guard wrote:Patch notes for today's patch.Some fixes to the Unified Inventory issues people have been running into. I know this doesn't cover everyone's concerns, just posting this in the relevant threads so everyone is aware of the current status.
Unified Inventory
Fixed an issue where the new Unified Inventory would reopen every time a character jumped, docked, undocked or otherwise performed a session change. Inventory window locations that are still accessible between docking and undocking will now remain open. For example a ships Drone Bay, if opened in a separate window. Fixed an issue where players could not edit their Smart Filters. Fixed an issue where Corporation hangars would not load correctly. Attempting to move mixed groups of items into hangar locations that can only accept a specific item type, will now transfer the items allowed.
LOOOOOOOOOOOOOOOL
STAY THE COURSE CCP, STAY THE COURSE! Velator vs Tornado https://forums.eveonline.com/default.aspx?g=posts&t=62323 Velator vs Oracle https://forums.eveonline.com/default.aspx?g=posts&t=109741 |

Jebediah MacAhab Dallocort
The Scope Gallente Federation
22
|
Posted - 2012.05.23 11:50:00 -
[490] - Quote
Who's headed to Jita? |
|

aiko oni
Goat Knockers
2
|
Posted - 2012.05.23 11:54:00 -
[491] - Quote
as of patch on 23rd the inventory filter is still bugged always starts showing it is suppose to be minimized yet when u click on it it will change the arrow indicator to show it is now expanded up when u click it for the 3rd time it then rightfully hides the filter options. it resets to buggy state every time u dock / undock.
patch did not fix Windows when re-docking in a station u still have to reopen everything but your ship cargo. |

disasteur
Tellcomtec Incorporated. Preatoriani
26
|
Posted - 2012.05.23 11:56:00 -
[492] - Quote
CCP Guard wrote:Patch notes for today's patch.Some fixes to the Unified Inventory issues people have been running into. I know this doesn't cover everyone's concerns, just posting this in the relevant threads so everyone is aware of the current status.
to my knowledge there is just one issue with the new inventory..... let us all guess what that would be????????? |

Callidus Dux
School of Applied Knowledge Caldari State
202
|
Posted - 2012.05.23 11:58:00 -
[493] - Quote
CCP Guard wrote:Patch notes for today's patch.Some fixes to the Unified Inventory issues people have been running into. I know this doesn't cover everyone's concerns, just posting this in the relevant threads so everyone is aware of the current status.
NOTHING of my problemes are fixed with this new patch. Where can I deactivate Mr. Arrows sh!t UI? Where can I remove my Drone Bay from my station hangar, from my ship hangar, from all my station containers, from all my wrecks? I demand hundreds of independent windows, which I can adjust as I WISH! Not as some Id!ot from Arrows team might think I wish! And bring this guy Arrow here. He has to say something about his incompetent work!
KILL THE ******* UI and bring back the old one. Otherwise you troll you customers. As long as you CCP guys never ask your customers, what THEY want, YOU have to redo it as often till you have satisfied ALL!
ROLL BACK!
AND FORCE THIS ARROW TO BRING A NEW DEV BLOG ABOUT HIS CRAP! HE HAS TO EXPLAIN HIMSELF TO THE CUSTOMER BASE! |

Tiger's Spirit
Troll Hunters INC.
121
|
Posted - 2012.05.23 11:59:00 -
[494] - Quote
disasteur wrote:CCP Guard wrote:Patch notes for today's patch.Some fixes to the Unified Inventory issues people have been running into. I know this doesn't cover everyone's concerns, just posting this in the relevant threads so everyone is aware of the current status. to my knowledge there is just one issue with the new inventory.....
Yes just one issue. The new inventory system one's own self. :P |

Steijn
Quay Industries
73
|
Posted - 2012.05.23 11:59:00 -
[495] - Quote
new UI windows still have a mind of there own and do not stay where you put them.
EDIT thats after todays 23rd patch. |

seronea
An My Strength In Unity
3
|
Posted - 2012.05.23 12:04:00 -
[496] - Quote
Why has to open the ship cargo window after looting a wreck or container? Isnt it obvious that the result is a delay and lag? It makes looting (Mission running/ Salvaging) unplayable. |

SoC Darkord
Silentium Mortalitas Mortal Destruction
3
|
Posted - 2012.05.23 12:07:00 -
[497] - Quote
has anyone noticed that the killmail formatting is messed up? |

Mecinia Lua
Galactic Express Intrepid Crossing
20
|
Posted - 2012.05.23 12:09:00 -
[498] - Quote
You apparently have broken the launcher.
It gives an error, don't see no repair feature as stated in note. |

Tex Bloodhunter
Konstrukteure der Zukunft The Initiative.
1
|
Posted - 2012.05.23 12:10:00 -
[499] - Quote
Autopilot being set to dock at a station doesn't dock when you are right next to that station and the autopilot is active. |

Jack Mancetti
Rennfeuer Curatores Veritatis Alliance
5
|
Posted - 2012.05.23 12:10:00 -
[500] - Quote
Not sure it was reportd earlier but have an issue with the courier packages ! Can't drag and drop this packages from my Hangar or corp delivery hangar in my ship.
Got this message if i'll do that: Access is denied to you for the following reason: you can not open items at delivery hangar.
Same message if i open the delivery hangar with shift |
|

Officer Nyota Uhura
235
|
Posted - 2012.05.23 12:11:00 -
[501] - Quote
I can't start Eve anymore. "An Unexpected Error Occurred" followed by a HUGE traceback stack. |

disasteur
Tellcomtec Incorporated. Preatoriani
26
|
Posted - 2012.05.23 12:12:00 -
[502] - Quote
Jack Mancetti wrote:Not sure it was reportd earlier but have an issue with the courier packages ! Can't drag and drop this packages from my Hangar or corp delivery hangar in my ship.
Got this message if i'll do that: Access is denied to you for the following reason: you can not open items at delivery hangar.
Same message if i open the delivery hangar with shift
right click and choose asign to... corp or member, yet another great invention of our friends (ccp) |

KYL0N Reece
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.05.23 12:12:00 -
[503] - Quote
Mecinia Lua wrote:You apparently have broken the launcher.
It gives an error, don't see no repair feature as stated in note.
I have same problem...and i ran the repair tool and still same problem..
Check all programs for eve repair exe. |

Banhyne
Red Federation RvB - RED Federation
0
|
Posted - 2012.05.23 12:14:00 -
[504] - Quote
Aye, I can't patch and the repair tool isn't doing it's job. Support page is trying to get me to do a full reinstall, but I want to avoid this as much as I can... |

Seloena
Mighty Orca Inc
15
|
Posted - 2012.05.23 12:14:00 -
[505] - Quote
Maybe the EvE has the same way of evolution as MSWindows have? :D |

Lorginir
16
|
Posted - 2012.05.23 12:15:00 -
[506] - Quote
Tiger's Spirit wrote:disasteur wrote:CCP Guard wrote:Patch notes for today's patch.Some fixes to the Unified Inventory issues people have been running into. I know this doesn't cover everyone's concerns, just posting this in the relevant threads so everyone is aware of the current status. to my knowledge there is just one issue with the new inventory..... Yes just one issue. The new inventory system one's own self. :P unfortunately, there is no hope. we have some info here, in our russian corner. CCP Spitfire posted, that old interface won't come back. deal with it. |

Franco
Viziam Amarr Empire
0
|
Posted - 2012.05.23 12:20:00 -
[507] - Quote
dito, cant start, rep not working
|

Picaroon Standoffish
Republic University Minmatar Republic
1
|
Posted - 2012.05.23 12:20:00 -
[508] - Quote
Today patch broke my launcher!
Thanks CCP!
I will send a bug report with the info |

Corwin Arzakh
Singidunum Stellar Exploration United Homeworlds
6
|
Posted - 2012.05.23 12:20:00 -
[509] - Quote
same Launcher problem here. |

Jane Bahna
Yacht Club.
0
|
Posted - 2012.05.23 12:20:00 -
[510] - Quote
fix the launcher update
HTTPError: HTTP Error 404: Not Found
someone forgot to actually upload it ? |
|

Verite Rendition
F.R.E.E. Explorer EVE Animal Control
115
|
Posted - 2012.05.23 12:20:00 -
[511] - Quote
As others have noted, the launcher seems to be knackered. If I'm reading the error correctly, it's trying to download a file from CCP which is throwing a 404 error.
http://pastebin.com/Ji3PLWFH |

Hun Jakuza
Underworld Protection Agency Fatal Ascension
3
|
Posted - 2012.05.23 12:21:00 -
[512] - Quote
CCP Guard wrote:Patch notes for today's patch.Some fixes to the Unified Inventory issues people have been running into. I know this doesn't cover everyone's concerns, just posting this in the relevant threads so everyone is aware of the current status.
After today successfully patch: |

Gareth Cymru
Risky Investment Bureau
0
|
Posted - 2012.05.23 12:22:00 -
[513] - Quote
Cyber Ten wrote:Same problems with the launcher. Claims error, but the repair tool does nothing to repair it.
Also haveing the same problem |

Crakachunky
Stargate SG-1 Fatal Ascension
8
|
Posted - 2012.05.23 12:22:00 -
[514] - Quote
"Unexpected Error Occured"
get this before launcher starts, repair tool tried but didn't fix. Petition sent with full error messege attacthed |

Sascha Ales
Insurgent New Eden Tribe RAZOR Alliance
6
|
Posted - 2012.05.23 12:22:00 -
[515] - Quote
23 May
- Client Reboot : check - Regular Downtime : check - Update Patch : check - Launcher ****** up : check |

Sirius Northlight
Hamburger Jungs Test Friends Please Ignore
0
|
Posted - 2012.05.23 12:23:00 -
[516] - Quote
Launcher is broken, aye..repair-tool didnt worked...strange thing is i was logged in with one client..and it worked..but as i started another the problem occured and now nothing workes.. |

wolvus
Lions Crown
0
|
Posted - 2012.05.23 12:23:00 -
[517] - Quote
client broken, repair tool inaffective. initiate self destuct.... .. ... YOU LOSE GAME OVER
 now comes with own trace back stack i would post it but it takes up 4 word docs on size 10  |

Aggeron Fargone
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2012.05.23 12:23:00 -
[518] - Quote
I have the same issue, and I did do a re-install after the repair tool failed to fix the problem. No luck, cant start up EVE. Man down. |

Maethorin Duarte
Malacos Inc.
0
|
Posted - 2012.05.23 12:24:00 -
[519] - Quote
The Laucher are trying to download a file in http://cdn1.eveonline.com/EveOnlineLauncher/LauncherUpdater_cl377423.tgz
This link is broken... plz, fix it :D |

Mecinia Lua
Galactic Express Intrepid Crossing
20
|
Posted - 2012.05.23 12:25:00 -
[520] - Quote
Ra Doma wrote:Same issue as the others. Broke both clients. Halp! Quote:Traceback (most recent call last): File "launcher.py", line 44, in module File "lib\initialization.pyc", line 205, in StartLauncher File "lib\selfUpdate.pyc", line 32, in SelfUpdate File "lib\selfUpdate.pyc", line 84, in StartUpdate File "lib\selfUpdate.pyc", line 142, in _UpdateNT File "lib\selfUpdate.pyc", line 136, in EnsureUpdaterIsLatest File "lib\selfUpdate.pyc", line 101, in DownloadUpdater File "lib\selfUpdate.pyc", line 43, in OpenSocket File "download\urllib2Mods.pyc", line 156, in Opener File "download\urllib2Mods.pyc", line 121, in func File "urllib2.pyc", line 126, in urlopen File "urllib2.pyc", line 397, in open File "urllib2.pyc", line 510, in http_response File "urllib2.pyc", line 435, in error File "urllib2.pyc", line 369, in _call_chain File "urllib2.pyc", line 518, in http_error_default HTTPError: HTTP Error 404: Not Found
I get this same message. |
|

Racer 5
Brutor Tribe Minmatar Republic
0
|
Posted - 2012.05.23 12:25:00 -
[521] - Quote
Same thing here - launcher fails, asks to run repair.exe. Repair tool runs successfully, but launcher is still failing. |

chaotic pandemonium
Intergalactic Combined Technologies
0
|
Posted - 2012.05.23 12:26:00 -
[522] - Quote
Overall the patch rolled out fairly well. The graphics as always are great, and I enjoy the price estimates on cargo. The amount of cargo per item and percent full bar is also useful. I look forward to testing the rest. Negatives: I don't care for the new inventory system. I like having tabs, and find having to create multiple windows cumbersome. Can we drag cargo to items text without having to open a new window? Also, I notices a wallet glitch when I hover over the wallet icon it displays the wrong amount on one of my alts. The Windows are a little glitchy as well.
In regards to the new logging and being susceptible to warp bubbles, does that apply to when you log at a POS? If so does that mean that we would have to leave ship and log while just in a pod? |

General Ranchor
BlackWatch.
1
|
Posted - 2012.05.23 12:29:00 -
[523] - Quote
Lancher doesnt work atm
only way to start eve is thru bin/exefile
ps. fix this pls o/ |

Maximus Orillious
Black Aces Against ALL Authorities
0
|
Posted - 2012.05.23 12:29:00 -
[524] - Quote
same problem here. ran repair tool several times.
raceback (most recent call last): File "launcher.py", line 44, in File "lib\initialization.pyc", line 205, in StartLauncher File "lib\selfUpdate.pyc", line 32, in SelfUpdate File "lib\selfUpdate.pyc", line 84, in StartUpdate File "lib\selfUpdate.pyc", line 142, in _UpdateNT File "lib\selfUpdate.pyc", line 136, in EnsureUpdaterIsLatest File "lib\selfUpdate.pyc", line 101, in DownloadUpdater File "lib\selfUpdate.pyc", line 43, in OpenSocket File "download\urllib2Mods.pyc", line 156, in Opener File "download\urllib2Mods.pyc", line 121, in func File "urllib2.pyc", line 126, in urlopen File "urllib2.pyc", line 397, in open File "urllib2.pyc", line 510, in http_response File "urllib2.pyc", line 435, in error File "urllib2.pyc", line 369, in _call_chain File "urllib2.pyc", line 518, in http_error_default HTTPError: HTTP Error 404: Not Found
KYL0N Reece wrote:Mecinia Lua wrote:You apparently have broken the launcher.
It gives an error, don't see no repair feature as stated in note. I have same problem...and i ran the repair tool and still same problem.. Check all programs for eve repair exe.
|

Shaddai Zenjii
Blue Republic RvB - BLUE Republic
0
|
Posted - 2012.05.23 12:29:00 -
[525] - Quote
Same as others, launcher is screwed and repair tool is ineffective |

Togae Alus
101st Space Marine Force Nulli Secunda
1
|
Posted - 2012.05.23 12:30:00 -
[526] - Quote
launcher broken, repair does nothing |

Picaroon Standoffish
Republic University Minmatar Republic
1
|
Posted - 2012.05.23 12:30:00 -
[527] - Quote
chaotic pandemonium wrote:... and I enjoy the price estimates on cargo. ... Agree I love that too. But is it possible to have an option to set which price we want like: - regional average - regional sell min/max - regional buy min/max
just so it can be even more accurate if we are looking to go through the market via direct sell or sell order. |

Corwin Arzakh
Singidunum Stellar Exploration United Homeworlds
6
|
Posted - 2012.05.23 12:31:00 -
[528] - Quote
Missing launcher files from CCP inventory. But they cannot find them now... :) |

EvilBarty
Regeneration Violent Society
0
|
Posted - 2012.05.23 12:31:00 -
[529] - Quote
Shaddai Zenjii wrote:Same as others, launcher is screwed and repair tool is ineffective
yeah i cant get anything to work and it wont load any chance a member of CCP can tell us whats going on and when this will be sorted id rather not lose training time |

Evilynthea
Rim Collection RC Test Alliance Please Ignore
39
|
Posted - 2012.05.23 12:31:00 -
[530] - Quote
Ra Doma wrote:Same issue as the others. Broke both clients. Halp! Quote:Traceback (most recent call last): File "launcher.py", line 44, in module File "lib\initialization.pyc", line 205, in StartLauncher File "lib\selfUpdate.pyc", line 32, in SelfUpdate File "lib\selfUpdate.pyc", line 84, in StartUpdate File "lib\selfUpdate.pyc", line 142, in _UpdateNT File "lib\selfUpdate.pyc", line 136, in EnsureUpdaterIsLatest File "lib\selfUpdate.pyc", line 101, in DownloadUpdater File "lib\selfUpdate.pyc", line 43, in OpenSocket File "download\urllib2Mods.pyc", line 156, in Opener File "download\urllib2Mods.pyc", line 121, in func File "urllib2.pyc", line 126, in urlopen File "urllib2.pyc", line 397, in open File "urllib2.pyc", line 510, in http_response File "urllib2.pyc", line 435, in error File "urllib2.pyc", line 369, in _call_chain File "urllib2.pyc", line 518, in http_error_default HTTPError: HTTP Error 404: Not Found
^^^ This. Congrats on potentially killing Eve with more bullheaded changes that everyone hates and then breaking the game completely the following day. It's like a bunch of ******** monkeys are running this game. Already starting to warn everyone that Eve is about to failcascade, thus Dust is not even going to be released. Great move not listening to player feedback, again, after your big speech at Fanfest. I hope you sleep well in your monocoles and gib pants. |
|

Vjorn Angannon
Fleet Escort Services Exotic Matter Coalition
25
|
Posted - 2012.05.23 12:32:00 -
[531] - Quote
Yep, my launcher is also broken, across all 3 separate installations on my comp. Tried rebooting my comp, turning off Kapersky Internet Security and running the repair tool. Repair tool tells me successful repairs, however launcher still does not work.
http://pastebin.com/iir8ZXL0
|

Sirius Northlight
Hamburger Jungs Test Friends Please Ignore
0
|
Posted - 2012.05.23 12:33:00 -
[532] - Quote
Started eve now manually from the eve.exe file..it works! |

Subrahmaya Chandrasekhar
The Three Musketeers
10
|
Posted - 2012.05.23 12:34:00 -
[533] - Quote
yes. a total epic fail and waste of valuable time. Don't you guys test anything? Independent thinking is not encouraged in a professional Army. It is a form of mutiny. Obedience is the supreme virtueBritish Prime Minister Lloyd George, in his 'War Memoirs'-á |

Corwin Arzakh
Singidunum Stellar Exploration United Homeworlds
6
|
Posted - 2012.05.23 12:34:00 -
[534] - Quote
Started: eve.exe (Safe Mode) from EVE folder launhcer updated everything runs now |

Vasa Maltidar
Attero Inc Attero Alliance
0
|
Posted - 2012.05.23 12:34:00 -
[535] - Quote
Mine's back up now, try yours  |

Domino1352
The Real OC Cascade Imminent
0
|
Posted - 2012.05.23 12:34:00 -
[536] - Quote
cannot start gme seems to freeze on authentication then drops out with socket closed
Please fix!!have rebooted tried many many times... most frustrating |

lavinia corelia
New Rome corp.
0
|
Posted - 2012.05.23 12:34:00 -
[537] - Quote
seems working now. |

Ra Doma
Center for Advanced Studies Gallente Federation
1
|
Posted - 2012.05.23 12:35:00 -
[538] - Quote
General Ranchor wrote:Lancher doesnt work atm
only way to start eve is thru bin/exefile
ps. fix this pls o/
Ohh thanks that worked. |

de Beek
Persum Corvus
0
|
Posted - 2012.05.23 12:35:00 -
[539] - Quote
Same as others launcher is brook and repair.ex doesnt do anything for it |
|

CCP Atropos
C C P C C P Alliance
120

|
Posted - 2012.05.23 12:35:00 -
[540] - Quote
Was a missing file on the CDN, sorry for the inconvenience  Software Engineer, Core Infrastructure, Team Special Circumstances |
|
|

Vjorn Angannon
Fleet Escort Services Exotic Matter Coalition
25
|
Posted - 2012.05.23 12:35:00 -
[541] - Quote
Sirius Northlight wrote:Started eve now manually from the eve.exe file..it works!
Unfortunately for me.....trying to go into the directory and launching EVE from the eve.exe file does NOT work 
|

Master Dooku
Swedish Px 77 Kadeshians
0
|
Posted - 2012.05.23 12:35:00 -
[542] - Quote
Hun Jakuza wrote:After today successfully patch: File "lib\initialization.pyc", line 205, in StartLauncher File "lib\selfUpdate.pyc", line 32, in SelfUpdate File "lib\selfUpdate.pyc", line 84, in StartUpdate File "lib\selfUpdate.pyc", line 142, in _UpdateNT File "lib\selfUpdate.pyc", line 136, in EnsureUpdaterIsLatest File "lib\selfUpdate.pyc", line 101, in DownloadUpdater File "lib\selfUpdate.pyc", line 43, in OpenSocket File "urllib2.pyc", line 126, in urlopen File "urllib2.pyc", line 397, in open File "urllib2.pyc", line 510, in http_response File "urllib2.pyc", line 435, in error File "urllib2.pyc", line 369, in _call_chain File "urllib2.pyc", line 518, in http_error_default HTTPError: HTTP Error 404: Not Found Got the exact same problem here. |

SoC Darkord
Silentium Mortalitas Mortal Destruction
3
|
Posted - 2012.05.23 12:35:00 -
[543] - Quote
Vjorn Angannon wrote:Yep, my launcher is also broken, across all 3 separate installations on my comp. Tried rebooting my comp, turning off Kapersky Internet Security and running the repair tool. Repair tool tells me successful repairs, however launcher still does not work. http://pastebin.com/iir8ZXL0
the key is this: HTTPError: HTTP Error 404: Not Found
CCP didnt upload the files to the right server :P, or didnt name something correctly...
More of an admin error than a real bug, got to love the testing this went through though ^_^, As a developer myself i always completly ignore UAT and path testing....  |

Kingzolo
Kadavr Black Guard Shadow Cartel
2
|
Posted - 2012.05.23 12:35:00 -
[544] - Quote
Launch eve.exe from the game location instead. Will update and fix the problem :) |

ArmyOfMe
Omniscient Order
75
|
Posted - 2012.05.23 12:35:00 -
[545] - Quote
fixed ArmyOfMe > i swear my drones have become even more stupid after the patch Wanna Kill > as usually im way ahead of you, my drones have been drooling idiots for ages |

CompactDisc7227
Kigurosaka Corporation
0
|
Posted - 2012.05.23 12:36:00 -
[546] - Quote
Launcher seems to work again for me, it's updating as I type this. =) |

DeathsEmbrace
Beyond Divinity Inc Excuses.
0
|
Posted - 2012.05.23 12:36:00 -
[547] - Quote
Launchers working again, thanks for the fast response. |

TS5P
Interstellar Brotherhood of Gravediggers The 0rphanage
5
|
Posted - 2012.05.23 12:36:00 -
[548] - Quote
Banhyne wrote:Aye, I can't patch and the repair tool isn't doing it's job. Support page is trying to get me to do a full reinstall, but I want to avoid this as much as I can...
Yup, same problem. Really CCP?? 
CCP = US GOVERNMENT = NOTHING BUT A BIG MESS
EDIT: As indicated above, it is working again. |

Martin Hartl
7th Space Cavalry
1
|
Posted - 2012.05.23 12:36:00 -
[549] - Quote
launcher broken, repair tool doesn't help. i had 2 clients running fine after dt and wanted to start a 3rd.... launcher error
don't flame ccp guys... **** happens and i'm sure they're doing their best to solve it |

Har Harrison
Amarrian Retribution Amarr 7th Fleet
167
|
Posted - 2012.05.23 12:37:00 -
[550] - Quote
MotherMoon wrote:Har Harrison wrote:CCP Ytterbium wrote:Har Harrison wrote:Follow up - timer did not show as running, but it DID run down,
I didn't get any LP even though I was in the plex - I got a mail saying
Not qualified for loyalty points in militia effort From: 24th Imperial Crusade Sent: 2012.05.22 13:53
Although you were present at the capture of enemy dungeon in Oyonata, the following circumstances prevent you from qualifying for loyalty points for your effort: You were too far away from the target.
I was IN the plex, but not on the timer. Do we have to be within capture distance (i.e. running the timer) to get the LP? If so, that sucks as we often have members spread around a plex and not on a timer (e.g. camping the warp in with a single person running it down).
Patch notes don't seem to indicate this is a requirement.
Factional Warfare sites now give Loyalty Points when captured: GùªMinor sites: 10,000 LPs Gùª Standard sites: 17,500 LPs Gùª Major sites: 25,000 LPs Gùª Major Stronghold or Major Compound sites: 30,000 LPs Gùª Infrastructure Hubs: 40,000 LPs
GÇó All LP gains are split among all eligible members. Example: Two Amarr enlisted players capturing a Minmatar or Gallente Minor site would only receive 5,000 LPs for the 24th Imperial Crusade each.
This is by design; players wishing to get rewards have to be actually contributing to the capture. Good catch on the path notes thought, thanks for pointing that out. WHY WAS THIS MACHANIC NOT MENTIONED BEFORE???? WE ALWAYS GOT STANDINGS INCREASED FOR BEING IN THE PLEX AND NOW YOU CHANGE THIS??? YOU HAVE FUNDAMENTALLY CHANGED HOW PLEXING MECHANICS HAVE TO WORK AND WE NEVER EVEN GET TOLD IT IS CHANGING!!!! IF I AM IN A PLEX DEFENDING THE WARP IN, HOW AM I NOT CONTRIBUTING TO THE CAPTURE??? agreed, CCP you really messed this one up. Defending the warp in point is contributing to the Capture of the Plex. As long as your in it when it pops, you GET REWARDED. Listen I'm a logi pilot. where do you think I fly? at the beacon? No, I fly out at 50km to heal and stay outside the battlefield. You're saying that because I choose to play as a logi pilot i do not deserve reward payout? You do know this is how it was when you released FW right? and then you patched it to include all pilots in the plex. Why are reversing this I believe CSM asked for change? I spoke to Hans about this as soon as I woke up this morning. He was unaware of this requirement to be within range of the timer and agreed it was a bad idea. He said he is going to take it up with CCP Will the new FW be any good??? |
|

Scaugh
Blue Republic RvB - BLUE Republic
0
|
Posted - 2012.05.23 12:37:00 -
[551] - Quote
Verite Rendition wrote:As others have noted, the launcher seems to be knackered. If I'm reading the error correctly, it's trying to download a file from CCP which is throwing a 404 error. http://pastebin.com/Ji3PLWFH
This to the letter ^^^^ |

Shirley C
Kumovi The G0dfathers
17
|
Posted - 2012.05.23 12:37:00 -
[552] - Quote
Launcher working correctly as of 12:38 (Eve Time) - 30 seconds prior failing for over 30 minutes. |

Ra Doma
Center for Advanced Studies Gallente Federation
1
|
Posted - 2012.05.23 12:38:00 -
[553] - Quote
Thanks for fixing CCP! :) |

Peter Glasgow
Dead Space wolves
0
|
Posted - 2012.05.23 12:38:00 -
[554] - Quote
I have the same launcher problem here. Moreover, as there are HTML and length restrictions on the forum, nobody can paste the entire error code. And the petition system seems to be off concerning technical issues. |

Godking Bravehat Olacar
Providence Directorate
0
|
Posted - 2012.05.23 12:38:00 -
[555] - Quote
Launchers updating for me, issue was a pain in the ass but well done on the fast fix |
|

CCP Guard
C C P C C P Alliance
2367

|
Posted - 2012.05.23 12:38:00 -
[556] - Quote
The problem has been fixed.
Our apologies for the trouble! CCP Guard | EVE Community Developer |-á@ccp_guard |
|

Vjorn Angannon
Fleet Escort Services Exotic Matter Coalition
25
|
Posted - 2012.05.23 12:40:00 -
[557] - Quote
CCP Atropos wrote:Was a missing file on the CDN, sorry for the inconvenience 
hehehehe
it does sometimes sux to be a 50yo slow-a***d typist, and in the time it takes me to post something.....ya'll fix things 
Looks like one installation is up and running now 
Thnx
|

Steijn
Quay Industries
74
|
Posted - 2012.05.23 12:40:00 -
[558] - Quote
stupid question time.........if a file was missing, how come a lot of us managed to run the launcher okay 30 mins ago and log in with no problems? |

Banhyne
Red Federation RvB - RED Federation
0
|
Posted - 2012.05.23 12:43:00 -
[559] - Quote
Steijn wrote:stupid question time.........if a file was missing, how come a lot of us managed to run the launcher okay 30 mins ago and log in with no problems?
You got your hands on it before the file was kidnapped by bad-guys. |

General Ranchor
BlackWatch.
1
|
Posted - 2012.05.23 12:44:00 -
[560] - Quote
Lancher FIXED ppl not despawning from channels BACK
pls fix o/ |
|

Steijn
Quay Industries
74
|
Posted - 2012.05.23 12:44:00 -
[561] - Quote
Banhyne wrote:Steijn wrote:stupid question time.........if a file was missing, how come a lot of us managed to run the launcher okay 30 mins ago and log in with no problems? You got your hands on it before the file was deleted by CCP .
fyp. |

SoC Darkord
Silentium Mortalitas Mortal Destruction
3
|
Posted - 2012.05.23 12:45:00 -
[562] - Quote
Banhyne wrote:Steijn wrote:stupid question time.........if a file was missing, how come a lot of us managed to run the launcher okay 30 mins ago and log in with no problems? You got your hands on it before the file was kidnapped by bad-guys.
Pirating has now extended to stealing your launcher files for iskies
1 billion isk and i wont take your next one too  |

Buxter
W-Systems Fixed Realms
1
|
Posted - 2012.05.23 12:46:00 -
[563] - Quote
1.close launcher 2.open with notepad: ..\EVE\launcher\default-settings.yaml 3. change Language: ru to Language: en
4. start launcher 5. play
press Like button on the forum.
|
|

CCP Soundwave
C C P C C P Alliance
1000

|
Posted - 2012.05.23 12:46:00 -
[564] - Quote
There's about 5 inventory threads going right now and I can't keep up with all of them. I'm going to stick to posting in this one: https://forums.eveonline.com/default.aspx?g=posts&m=1346084#post1346084 |
|

Luc Smith
Macabre Votum Against ALL Authorities
0
|
Posted - 2012.05.23 12:46:00 -
[565] - Quote
Auto update FAILS :(
There was an unexpected error while retrieving update status:
Unable to download file /EveOnlineLauncher/launcherInstaller/EveOnlineLauncherInstaller_TQ_1320.exe from the server. Error: url //cdn1.eveonline.com/EveOnlineLauncher/launcherInstaller/EveOnlineLauncherInstaller_TQ_1320.exe not found
Do you want to go to support page?
and on the support page I get the following error : We were unable to locate a patchfile for your build no. (376700).
What do I do? |

Ironjaw Mike
Deep Core Mining Inc. Caldari State
0
|
Posted - 2012.05.23 12:47:00 -
[566] - Quote
Kingzolo wrote:Launch eve.exe from the game location instead. Will update and fix the problem :) Your awesome, that helped, back online. |

Togae Alus
101st Space Marine Force Nulli Secunda
1
|
Posted - 2012.05.23 12:48:00 -
[567] - Quote
CCP Atropos wrote:Was a missing file on the CDN, sorry for the inconvenience 
they needed to use the special team hehe
|

Martin Hartl
7th Space Cavalry
1
|
Posted - 2012.05.23 12:49:00 -
[568] - Quote
launcher started an update... and shows: CantResolveUrl i closed the launcher and retried it, same. closed it again and ran the repair tool... no change |

MainDrain
EVE University Ivy League
0
|
Posted - 2012.05.23 12:50:00 -
[569] - Quote
There was an unexpected error while retrieving update status:
Unable to download file /EveOnlineLauncher/launcherInstaller/EveOnlineLauncherInstaller_TQ_1320.exe from the server. Error: url //cdn1.eveonline.com/EveOnlineLauncher/launcherInstaller/EveOnlineLauncherInstaller_TQ_1320.exe not found
Do you want to go to support page?
Yeah im still broken :(
so is my EVE
^ Ignore it suddenly started to work after posting! |

Siemanoo
Orion's Fist Test Friends Please Ignore
0
|
Posted - 2012.05.23 12:50:00 -
[570] - Quote
General Ranchor wrote:Lancher FIXED ppl not despawning from channels BACK
pls fix o/
same here... same bug like yesterday.. ppl show in local but isn't online  but a half bug is fixed, he only shoh in local, not in corp  |
|

DODGE CITY
We are the few. -Silicon Heaven-
5
|
Posted - 2012.05.23 12:58:00 -
[571] - Quote
new skill book is useless Target Breaker skill is not a prerequisite to use the module Target Spectrum Breaker module unless there is another module the book was meant to be trained before it can be used Troll Skill Lv3 GëíGêÜGëí |

Luc Smith
Macabre Votum Against ALL Authorities
0
|
Posted - 2012.05.23 12:58:00 -
[572] - Quote
Luc Smith wrote:Auto update FAILS :(
There was an unexpected error while retrieving update status:
Unable to download file /EveOnlineLauncher/launcherInstaller/EveOnlineLauncherInstaller_TQ_1320.exe from the server. Error: url //cdn1.eveonline.com/EveOnlineLauncher/launcherInstaller/EveOnlineLauncherInstaller_TQ_1320.exe not found
Do you want to go to support page?
and on the support page I get the following error : We were unable to locate a patchfile for your build no. (376700).
What do I do?
1. Went into the EVE folder and launched the 'EVE Online Launcher' shortcut 2. Eve launcher started and that fixed my problem \o/ |

Ghetto Heisman
Galaxy Punks Executive Outcomes
2
|
Posted - 2012.05.23 12:59:00 -
[573] - Quote
It appears that the bug where people still show in local and all chat channels after logging off is back. |
|

CCP Punkturis
C C P C C P Alliance
2322

|
Posted - 2012.05.23 12:59:00 -
[574] - Quote
SoC Darkord wrote:has anyone noticed that the killmail formatting is messed up?
Yeah we messed up. Tuxford has fixed it internally and the fix will go out to you guys tomorrow. He's also writing a dev blog so you'll have something to read before you go to bed  CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
|

Peter Tjordenskiold
13
|
Posted - 2012.05.23 12:59:00 -
[575] - Quote
This char hasn't access to corp hangars at all, but my cyno alt has. Both have the same titles. The message is
You have been denied access for the following reason: You require take access to open the container requested.
But I don't get even the sections of the corp hangar. |

Winminnie Minmatar
Republic Military School Minmatar Republic
0
|
Posted - 2012.05.23 13:02:00 -
[576] - Quote
Any way you can put option to disable unified inventory? |

Peter Tjordenskiold
13
|
Posted - 2012.05.23 13:07:00 -
[577] - Quote
1) Next check: Open the cargo hold of my carrier which is the active ship, by choosing right click and Open Cargo Hold. 2) Result: Access denied. 3) Then: Opening the unified inventory with the button on the left side: Access denied. 4) Undock 5) Dock and open the unified inventory. It's working
|

SoC Darkord
Silentium Mortalitas Mortal Destruction
3
|
Posted - 2012.05.23 13:08:00 -
[578] - Quote
CCP Punkturis wrote:SoC Darkord wrote:has anyone noticed that the killmail formatting is messed up? Yeah we messed up. Tuxford has fixed it internally and the fix will go out to you guys tomorrow. He's also writing a dev blog so you'll have something to read before you go to bed 
Thank god for that 
I was kinda hoping i didnt have to re-write the mail parser i fineshed last week  |

Sakura Mia
Imperial Academy Amarr Empire
0
|
Posted - 2012.05.23 13:10:00 -
[579] - Quote
**** the inventory, cannot even log into eve... |

Jebediah MacAhab Dallocort
The Scope Gallente Federation
23
|
Posted - 2012.05.23 13:11:00 -
[580] - Quote
CCP Punkturis wrote:SoC Darkord wrote:has anyone noticed that the killmail formatting is messed up? Yeah we messed up. Tuxford has fixed it internally and the fix will go out to you guys tomorrow. He's also writing a dev blog so you'll have something to read before you go to bed  Are you going to test your patch this time? |
|

Domino1352
The Real OC Cascade Imminent
0
|
Posted - 2012.05.23 13:18:00 -
[581] - Quote
ok have tried repair FAILED tried running from the bin directory FAILED restarted client many times (SOCKET CLOSED]
Any other suggestions? |

Neo Agricola
BLACK-MARK
219
|
Posted - 2012.05.23 13:19:00 -
[582] - Quote
Jebediah MacAhab Dallocort wrote:CCP Punkturis wrote:SoC Darkord wrote:has anyone noticed that the killmail formatting is messed up? Yeah we messed up. Tuxford has fixed it internally and the fix will go out to you guys tomorrow. He's also writing a dev blog so you'll have something to read before you go to bed  Are you going to test your patch this time? They will seed it to Sisi in 10 mins and create a Feedback thread where we can write down our feedback... and they will read it the same way as - Unified inventory - Aurum Shop - CQ ...
DISSONANCE is recruiting Members: https://forums.eveonline.com/default.aspx?g=posts&m=706442#post706442 Black-Mark Alliance Recruitment: https://forums.eveonline.com/default.aspx?g=posts&t=6710 |

DODGE CITY
We are the few. -Silicon Heaven-
5
|
Posted - 2012.05.23 13:19:00 -
[583] - Quote
Domino1352 wrote:ok have tried repair FAILED tried running from the bin directory FAILED restarted client many times (SOCKET CLOSED]
Any other suggestions? did you try using the client repair tool?
Troll Skill Lv3 GëíGêÜGëí |

DODGE CITY
We are the few. -Silicon Heaven-
5
|
Posted - 2012.05.23 13:20:00 -
[584] - Quote
DODGE CITY wrote:Domino1352 wrote:ok have tried repair FAILED tried running from the bin directory FAILED restarted client many times (SOCKET CLOSED]
Any other suggestions? did you try using the client repair tool? sorry i see you listed the repair tool Troll Skill Lv3 GëíGêÜGëí |

Jebediah MacAhab Dallocort
The Scope Gallente Federation
23
|
Posted - 2012.05.23 13:21:00 -
[585] - Quote
Neo Agricola wrote:Jebediah MacAhab Dallocort wrote:CCP Punkturis wrote:SoC Darkord wrote:has anyone noticed that the killmail formatting is messed up? Yeah we messed up. Tuxford has fixed it internally and the fix will go out to you guys tomorrow. He's also writing a dev blog so you'll have something to read before you go to bed  Are you going to test your patch this time? They will seed it to Sisi in 10 mins and create a Feedback thread where we can write down our feedback... and they will read it the same way as - Unified inventory - Aurum Shop - CQ ... Oh, I know. I was trying to provide mild entertainment for myself by seeing CCP lie through their teeth. |
|

CCP SoniClover
C C P C C P Alliance
132

|
Posted - 2012.05.23 13:26:00 -
[586] - Quote
DODGE CITY wrote:new skill book is useless Target Breaker skill is not a prerequisite to use the module Target Spectrum Breaker module unless there is another module the book was meant to be trained before it can be used
The new Target Breaker skill is not intended to a be a prereq for the module, but a bonus skill. It is only to improve the cap use and duration of using the module. The prereqs for the module is electronics/electronic warfare |
|

Sirion Vokan
EVE University Ivy League
0
|
Posted - 2012.05.23 13:32:00 -
[587] - Quote
Im having troubles to joint to the game.
There is a new build available. Would you like to download it now?
The build is 19,2 MB in size.
Answer : Yes
Got message :
There was an unexpected error while retrieving update status:
Unable to download file /EveOnlineLauncher/launcherInstaller/EveOnlineLauncherInstaller_TQ_1320.exe from the server. Error: url //cdn1.eveonline.com/EveOnlineLauncher/launcherInstaller/EveOnlineLauncherInstaller_TQ_1320.exe not found
Any suggestion of how to fix please?
Thank you!! |

Domino1352
The Real OC Cascade Imminent
0
|
Posted - 2012.05.23 13:33:00 -
[588] - Quote
Ok Giving up!!.. Will try again tomorrow I hope all the snafus are sorted. by then.. |
|

CCP Punkturis
C C P C C P Alliance
2322

|
Posted - 2012.05.23 13:34:00 -
[589] - Quote
Jebediah MacAhab Dallocort wrote:Neo Agricola wrote:Jebediah MacAhab Dallocort wrote:CCP Punkturis wrote:SoC Darkord wrote:has anyone noticed that the killmail formatting is messed up? Yeah we messed up. Tuxford has fixed it internally and the fix will go out to you guys tomorrow. He's also writing a dev blog so you'll have something to read before you go to bed  Are you going to test your patch this time? They will seed it to Sisi in 10 mins and create a Feedback thread where we can write down our feedback... and they will read it the same way as - Unified inventory - Aurum Shop - CQ ... Oh, I know. I was trying to provide mild entertainment for myself by seeing CCP lie through their teeth.
heh now I'm getting "told off" for replying to issues people are having with features my team breaks?  CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
|

Camoni
Phantom Squad Nulli Secunda
0
|
Posted - 2012.05.23 13:35:00 -
[590] - Quote
When i accept to download the patch from today, from the ingame login page, i get this message :
There was an unexpected error while retrieving update status:
Unable to download file /EveOnlineLauncher/launcherInstaller/EveOnlineLauncherInstaller_TQ_1320.exe from the server. Error: url //cdn1.eveonline.com/EveOnlineLauncher/launcherInstaller/EveOnlineLauncherInstaller_TQ_1320.exe not found
Do you want to go to support page?
If i then press the link, and goes to the supportpage, i get this message :
Patches for Tranquility
Here you can download patches for manual patching, if for some reason autopatching fails.
To manually apply a patch you will need to download the patch from below and save it to a local folder. Launch the EXE file from that folder. If a file-open dialog appears then locate EVE on your hard drive.
Patches are also available for Singularity, Multiplicity and Duality.
If you experience any problems then do not hesitate to contact support on http://support.eveonline.com
We were unable to locate a patchfile for your build no. (376700).
At the supportpage thers a link for manual download, but when i press that, then it wants me to download the whoile EVE client !
Any suggestions ?
|
|

Equlibri
True RoHiKaNs
0
|
Posted - 2012.05.23 13:37:00 -
[591] - Quote
Downloaded todays patch, after log in, on station screen withit about 1 minute I'm getiing : Socket was closed restart quit
Someone have solution for that? (computer rebooted, repair tool used, tried to execute exefile.exe)
|

SoC Darkord
Silentium Mortalitas Mortal Destruction
3
|
Posted - 2012.05.23 13:41:00 -
[592] - Quote
CCP Punkturis wrote:heh now I'm getting "told off" for replying to issues people are having with features my team breaks? 
To be fair, i don't think anyone has any issues with the new war stuff, apart from the odd teething problem, which is to be expected.
Its more the err.. hate.. of the new inventory system
So far you guys are my Favourite dev team :D, more ways of charging people iskies for killing things is my kind of update ^_^
Just more ways of wrapping your head in knots trying to move a single item from one hanger to another, and it taking 10 mins is not so much :P But hey that wasnt you guys so its all good ^_^ we still love you |

Giraton
Full Metal Panic New Grade
0
|
Posted - 2012.05.23 13:42:00 -
[593] - Quote
I can't update my clien. That is the massage
Unable to download file /EveOnlineLauncher/launcherInstaller/EveOnlineLauncherInstaller_TQ_1320.exe from the server. Error: url //cdn1.eveonline.com/EveOnlineLauncher/launcherInstaller/EveOnlineLauncherInstaller_TQ_1320.exe not foun
Launcher and repair dont work too -
File "repairTool\progressPanel.pyc", line 82, in _TaskRun File "repairTool\repairUI.pyc", line 97, in Start File "repairTool\repairLogic.pyc", line 199, in Repair File "repairTool\repairLogic.pyc", line 314, in Restore File "checksum.pyc", line 291, in __init__ File "shelve.pyc", line 239, in open File "shelve.pyc", line 223, in __init__ File "anydbm.pyc", line 83, in open File "dbhash.pyc", line 18, in open File "bsddb\__init__.pyc", line 364, in hashopen DBNoSuchFileError: (2, 'No such file or directory') -Æ-Ç-¦-+-Å -Ç-¦-¦-+-é-ï: 0h00m00s
I'll try to replace my launcher foulder, recieved from my friend. I hope it will work... |

Sturmwolke
175
|
Posted - 2012.05.23 13:42:00 -
[594] - Quote
As per Inferno 1.0.1
* Separated Ship, Items, Delivery, Corp Hangar window still does not open as per last setting when docked. I'd like them open at all times when docked * In the active ship cargo panel (only), "My filter" refuses to stay hidden despite various attempts. * Existing items do not show/update properly - in both Items and Assets !! You will see an increase in missing items petitions. As of now, I show 2/11 items in the station I'm docked at, with no workarounds to see or manipulate any of the missing items (even after relogging).
|

Cathrine Kenchov
Ice Cold Ellites
9
|
Posted - 2012.05.23 13:42:00 -
[595] - Quote
CCP Punkturis wrote:heh now I'm getting "told off" for replying to issues people are having with features my team breaks? 
Naturally, people get all mad in every case.
Thanks for being awesome Punkturis, and letting us know of the fix. S**t happens. |

Ristlin Wakefield
Wakefield-Dukovsky Conglomerate
8
|
Posted - 2012.05.23 13:43:00 -
[596] - Quote
I didn't get any of the issues many of the other players on the forum are complaining about, mainly: -Windows resetting every time they dock and undock -Windows resetting during warp -Extended/delayed warp/jump time
I believe the majority of the problems to be a result of latent system settings that have not properly cleared from the cache. I didn't run into these problems because I patched in the morning and didn't log in to play until later in the evening. By the time I got on, everything was working smoothly and I was able to easily work my and my corp's inventory without issue and without problems during dock and undocks. I didn't notice anything that stuck out as unintuitive or difficult to learn.
I'm sure people will notice less issues today or after they clear their cache. |

Voivod Jones
Cipher Jones Holdings LLC Blazing Angels Alliance
0
|
Posted - 2012.05.23 13:43:00 -
[597] - Quote
Huge Problems with POS Ship Maintenance Arrays:
I get this error often when switching ships:
Action Failed You cannot view the contents of the Typhoon because it does not belong to you, a fellow corporation member or a fellow fleet member (if the ship is configured to allow that).
Then the client is locked up and has to be restarted. I have full rights on all arrays and it happens on all my clients
Also, having POS guns show up in the INDEX on the Starbase Mgmt/Inventory Window IS RIDICULOUS. You have to scroll through all the guns to find the desired array to click on. Super annoying. Either put a filter for what shows up in the Index or put the guns in a separate folder.
|

Tiger's Spirit
Troll Hunters INC.
125
|
Posted - 2012.05.23 13:43:00 -
[598] - Quote
Sirion Vokan wrote:Im having troubles to joint to the game.
There is a new build available. Would you like to download it now?
The build is 19,2 MB in size.
Answer : Yes
Got message :
There was an unexpected error while retrieving update status:
Unable to download file /EveOnlineLauncher/launcherInstaller/EveOnlineLauncherInstaller_TQ_1320.exe from the server. Error: url //cdn1.eveonline.com/EveOnlineLauncher/launcherInstaller/EveOnlineLauncherInstaller_TQ_1320.exe not found
Any suggestion of how to fix please?
Thank you!!
Your security software use protocolfiltering. Disable it when you updating.
UIf do you using Nod32 or Eset Security software you can find it, at the options menu.
|

Rose Hips
Zero Dot Zero
209
|
Posted - 2012.05.23 13:44:00 -
[599] - Quote
All the gold on all of God's ships... where is it savages? What did you blasphemers so?
Forum signature removed by Empress Jamyl as instructed by God Tò+püä jamyl sarum tÜçsÉÄpâ¬péñpâû |

Qutain Malakovic
Zuiderzee corporation The Obsidian Front
0
|
Posted - 2012.05.23 13:49:00 -
[600] - Quote
An item that I have a concern on is the windows while docked at a station. I like having my hanger items and ships and ship cargo hold windows open while in station. However everytime I leave station and come back, I have to start the process of opening them all back up again. I've tried pinning the windows, but to no avail. Please put it back to how it was, when you leave a station and redock at any station, let the windows stay open how you had it when you left a station.
Thank you |
|

Pual Muad'Dib
Liquid Horizon The Fendahlian Collective
0
|
Posted - 2012.05.23 13:52:00 -
[601] - Quote
12-05-23 Something is up with this new patch, theres an error locating it then when you go to the support page it only lets you dl the whole client. any advice? |

DODGE CITY
We are the few. -Silicon Heaven-
5
|
Posted - 2012.05.23 13:53:00 -
[602] - Quote
CCP SoniClover wrote:DODGE CITY wrote:new skill book is useless Target Breaker skill is not a prerequisite to use the module Target Spectrum Breaker module unless there is another module the book was meant to be trained before it can be used The new Target Breaker skill is not intended to a be a prereq for the module, but a bonus skill. It is only to improve the cap use and duration of using the module. The prereqs for the module is electronics/electronic warfare
not sure that makes sense then why is a special skill that cost 25 mill needed for t2 ships its like heres a shotgun even though you are blind shoot this apple off my head ..lol
Troll Skill Lv3 GëíGêÜGëí |

Titas Agor
TITANS OF PEACE
22
|
Posted - 2012.05.23 13:53:00 -
[603] - Quote
There is an issue with the new Ancillary X-large shield booster, it doesn't shield boost like its supposed to, before any AMPS are added it has more boosting power then the pith x-type, but when you add shield boost amps onto your ship, it doesn't do anywhere near the same amount of boost as a pith x-type does, now i don't know if its because it doesn't recognize the crystal implants or what, but somethings amiss here...
Pith X-type X-Large shield booster + 3 amps + crystal set = 3,666.49 shield boost
Ancillary X-Large shield booster + 3 amps + crystal set = 3,100 shield boost
and the base stats are :
Pith = 840 shield bonus
Ancillary = 940 shield bonus
so somethings not getting calculated correctly i don't think |

Steijn
Quay Industries
75
|
Posted - 2012.05.23 13:55:00 -
[604] - Quote
CCP Punkturis wrote:heh now I'm getting "told off" for replying to issues people are having with features my team breaks? 
thats because you consider the customer to be part of the whole 'Eve' world and not just a cash cow like most of the rest of CCP. |

Ullissippo
AlGarbh Zawaia
1
|
Posted - 2012.05.23 13:56:00 -
[605] - Quote
PLEASE, PLEASE, PLEASE, put the cargo, items and ships windows back as it was or, at least, let people choose how to have it. It's not user friendly at all. Can you CCP please do it, the quicker the better?
Generally I adapted to your changes, but this one, yuck, really, I just can't stand it.     |

Rose Hips
Zero Dot Zero
210
|
Posted - 2012.05.23 13:56:00 -
[606] - Quote
Gas planet textures are borked under Shader Quality = Medium. With Shader Quality Low they look fine, but then my Amarr ships look like turds with no gold at all, really, just brown and tan. Please fix all the planets. Forum signature removed by Empress Jamyl as instructed by God Tò+püä jamyl sarum tÜçsÉÄpâ¬péñpâû |

Michel Petit
ABYSMAL PDODUCTIONS LEGACY ALLIANCE
0
|
Posted - 2012.05.23 14:01:00 -
[607] - Quote
When I'm in station, I have my active ships cargo hold, Item Hanger and Ship Hangers open. When I leave and reenter the station, I have to reopen the Item and Ship Hangers. The active ships Cargo Hold remains open and where I position it on screen. When I reopen the Items and Ship Hangers, they open where I previously positioned them.
Would it be possible to enable opening the Corp Hanger separately. I find it handy to be able to have the Corp Hanger open separately. |

Buxter
W-Systems Fixed Realms
1
|
Posted - 2012.05.23 14:02:00 -
[608] - Quote
NOT FOUND LOCALIZED LAUNCHER ERROR FIX:
1.close launcher 2.open with notepad: ..\EVE\launcher\default-settings.yaml 3. change Language: ru to Language: en
4. start launcher 5. play
press Like button on the forum. |

Vegare
Das zweite Konglomerat The Initiative.
39
|
Posted - 2012.05.23 14:04:00 -
[609] - Quote
CCP Soundwave wrote: Issue 1 (persisting windows): As per my previous posts, this is a bug that should be fixed tomorrow
However, it's not.
CCP Soundwave wrote:Quick update to the inventory stuff:
We created a list of changes we'd like to make yesterday. Today we're going through it and planning when to do what. I'll post it up later today so you guys can see the changes.
A lot of constructive feedback has been posted in the sisi thread during the recent weeks. I had the impression the responsible team took it to heart? Why would you have to compile a new list?
|

Officer Nyota Uhura
235
|
Posted - 2012.05.23 14:09:00 -
[610] - Quote
Launcher is still not working, CCP.
Is there an Eve Repair Tool for Macintosh? Can't find it on the support page, only .exe. |
|

Michel Petit
ABYSMAL PDODUCTIONS LEGACY ALLIANCE
0
|
Posted - 2012.05.23 14:13:00 -
[611] - Quote
I didn't check today but yesterday, everything I put in an Audit Log Secure Container was locked even though the containers were configured so Items put in them were to be unlocked. When I went to Configure Container, the configuration was unchanged - i.e. they were still configured for items put in them remain unlocked. |

Alexis Antollare
Papercut Syndicate
0
|
Posted - 2012.05.23 14:14:00 -
[612] - Quote
Having a problem with cargo containers in the overview while in space. If I'm mining an asteroid and jettison a can, it shows up a few hundred meters away. This is good. It also shows up in the overview...also good.
I warp out to get my hauler once the can is full and warp back to the can. The can is still there in space... it has NOT been stolen. I can access it and open it and everything.... but it does not appear in the overview anywhere. All the other cans in the area, from other jet cans to giant secure containers, all show up but my own personal can is nowhere to be found in the overview.
Help? |
|

CCP SoniClover
C C P C C P Alliance
132

|
Posted - 2012.05.23 14:17:00 -
[613] - Quote
Titas Agor wrote:There is an issue with the new Ancillary X-large shield booster, it doesn't shield boost like its supposed to, before any AMPS are added it has more boosting power then the pith x-type, but when you add shield boost amps onto your ship, it doesn't do anywhere near the same amount of boost as a pith x-type does, now i don't know if its because it doesn't recognize the crystal implants or what, but somethings amiss here...
Pith X-type X-Large shield booster + 3 amps + crystal set = 3,666.49 shield boost
Ancillary X-Large shield booster + 3 amps + crystal set = 3,100 shield boost
and the base stats are :
Pith = 840 shield bonus
Ancillary = 940 shield bonus
so somethings not getting calculated correctly i don't think
There is a known issue with some of the ship bonuses on ships that give shield bonus (like Maelstrom). These don't work with the new shield boosters (we're looking into fixing that). But the amps and the crystal implants should work with the new mods. Can you tell me what ship you were flying? |
|

Neo Agricola
BLACK-MARK
219
|
Posted - 2012.05.23 14:26:00 -
[614] - Quote
CCP Punkturis wrote:heh now I'm getting "told off" for replying to issues people are having with features my team breaks?  Hi,
if more Devs where like you (no I don't mean female or blond) and would read, understand and responde to feedback which is given, I guess we would not have that conversation over and over again... DISSONANCE is recruiting Members: https://forums.eveonline.com/default.aspx?g=posts&m=706442#post706442 Black-Mark Alliance Recruitment: https://forums.eveonline.com/default.aspx?g=posts&t=6710 |

Officer Nyota Uhura
236
|
Posted - 2012.05.23 14:31:00 -
[615] - Quote
Funny. CCP's bug ninja closed my bug report and said "The problem you have described was non-reproducible."
If two dozen people here have been able to reproduce the problem, it's definitely reproducible.
I still can't start Eve on my mac. |

jockodiounto
The Lost Disciple's AAA Citizens
0
|
Posted - 2012.05.23 14:35:00 -
[616] - Quote
Hi,
I am having an issue since the patch. When transferring PI materials from ship cargo hold into Corp Assembly array hangar, I am getting the message 'Mo more units in source location; and I am unable to transfer anything. This happens when the windows are either stacked or none stacked; whether I am transferring from cargo hold or GSC. The destination container has plenty of room for the goods that I am trying to transfer and my hangar permissions should allow me to store my goods in the desired loaction.
Any thoughts on this issue??
Thanks
Jocko |

Rivqua
Omega Wing The Veyr Collective
4
|
Posted - 2012.05.23 14:36:00 -
[617] - Quote
CCP SoniClover wrote:Titas Agor wrote:There is an issue with the new Ancillary X-large shield booster, it doesn't shield boost like its supposed to, before any AMPS are added it has more boosting power then the pith x-type, but when you add shield boost amps onto your ship, it doesn't do anywhere near the same amount of boost as a pith x-type does, now i don't know if its because it doesn't recognize the crystal implants or what, but somethings amiss here...
Pith X-type X-Large shield booster + 3 amps + crystal set = 3,666.49 shield boost
Ancillary X-Large shield booster + 3 amps + crystal set = 3,100 shield boost
and the base stats are :
Pith = 840 shield bonus
Ancillary = 940 shield bonus
so somethings not getting calculated correctly i don't think There is a known issue with some of the ship bonuses on ships that give shield bonus (like Maelstrom). These don't work with the new shield boosters (we're looking into fixing that). But the amps and the crystal implants should work with the new mods. Can you tell me what ship you were flying?
It actually does work with Sleipnir / Cyclone / Tengu / Presumably Claymore (but not tested). It does not work with BS Class (Maelstrom / Golem / Presumably Vargur) |

LaFemmeRouge
ALTES EISEN Ferrum 26
1
|
Posted - 2012.05.23 14:37:00 -
[618] - Quote
Give us back the "old" Hangar-System! Or give us the choise. It's to complicate to change items between Hangars, Containers and/or Ships.
Greets La Femme Rouge |

Titas Agor
TITANS OF PEACE
22
|
Posted - 2012.05.23 14:38:00 -
[619] - Quote
CCP SoniClover wrote:Titas Agor wrote:There is an issue with the new Ancillary X-large shield booster, it doesn't shield boost like its supposed to, before any AMPS are added it has more boosting power then the pith x-type, but when you add shield boost amps onto your ship, it doesn't do anywhere near the same amount of boost as a pith x-type does, now i don't know if its because it doesn't recognize the crystal implants or what, but somethings amiss here...
Pith X-type X-Large shield booster + 3 amps + crystal set = 3,666.49 shield boost
Ancillary X-Large shield booster + 3 amps + crystal set = 3,100 shield boost
and the base stats are :
Pith = 840 shield bonus
Ancillary = 940 shield bonus
so somethings not getting calculated correctly i don't think There is a known issue with some of the ship bonuses on ships that give shield bonus (like Maelstrom). These don't work with the new shield boosters (we're looking into fixing that). But the amps and the crystal implants should work with the new mods. Can you tell me what ship you were flying?
Yep, flying a Golem |

Abelard Nightbringer
New Foundation
0
|
Posted - 2012.05.23 14:43:00 -
[620] - Quote
this patch has too many whiners. please fix. |
|

UltimateCrab Destroyer
Wildly Inappropriate Goonswarm Federation
0
|
Posted - 2012.05.23 14:45:00 -
[621] - Quote
Quote:You can have multiple windows. Shift click an inventory and they get separated.
Now imagine for a moment one of your appendages does not exist on your upper torso. One of mine doesn't. Up until now, I have been able to play the majority o this game by being a mouse *****. One of the things I have always liked about this sand box we call EVE is being able to play one handed.
Now fast forward to this patch. try to play this game now, with the current 'fixes/patch" one handed. Answer is, redock and unsub. You have now forever dramatically affected my ability to play the game.
and btw, I work for one of the larger software companies in the wold, Very High Level Architect for them and participate regularly in the QA process and testing. I truly understand Why some people are of the opinion the nested sub menu and the functions needed to support, what would normally be sloppy development, a general consideration as sloppy UI design. But this is NOT normal software.
And for those of you not understanding the hangar, I get it. It does not show that ship you are in cause it active and not parked in the hangar. Still makes one kind of panic when you are accustomed to seeing your ships assets in the window and wonder where in the hell you left a ship at.
I would be interested in seeing your use cases (User Stories) for some of these changes. If you are operating under Agile these days, well, I probably get it as Agile just sux in a complex software environment because Agile does not afford the time to actually think through the impacts like waterfall does. Even the authors of Agile readily admit,t Agile should only be used for short run, simple outcome efforts and has been proven numerous times to fail the market when the effort is complex.
Given, the testing on SiSi is mostly concentrated in one system. Soooo, you would have easily missed the session change for the inventory pop on session changes in to the new system. Although, after trying to keep up with this thread for 12 pages, I still do not see this issue readily acknowledged even though numerous posters have mentioned it, without raging even.
Respectfully,
|

MamCieZjemCie
Processor Co Rolling Thunder.
6
|
Posted - 2012.05.23 14:46:00 -
[622] - Quote
Ok list of things CCP broke this time.
1. Hangars/Corp Hangars in station close after undock 2. Hangars/Corp Hangars in station don't remember there last position 3. Item, Ship, Corp hangar, Delivery hangar buttons are missing 4. Hangar name on tab is not seen now.... some junk added before it resulting in names being out of this tiny tab
5. Corp POS storage don't open in last closed place 6. Opening new POS storage close old one 7. Can't acces Corp hangars at POS... only way to do so is to find it from list of 150-200 positions 8. In space with one hangar window open, and second one hangar in same window, you can't drag and drop goods on hangar tab from 1st hangar on 2nd hangar tab in same window.
9. If your autopilot got to system where you have destination station, if you warp by hand to station not restarting autopilot, then it won't dock
List of things CCP broke earlier and havent fix yet.
1. Hitting Dock button without enought cap for whole warp will stop you half way 2. Mission "Read Details" info don't remember position where were last time open
PS. Those things are broken, those arent changes, for changes you can count new filter's, left side item window tab or Est. price of goods in hangar |
|

CCP SoniClover
C C P C C P Alliance
132

|
Posted - 2012.05.23 14:48:00 -
[623] - Quote
Titas Agor wrote:CCP SoniClover wrote:Titas Agor wrote:There is an issue with the new Ancillary X-large shield booster, it doesn't shield boost like its supposed to, before any AMPS are added it has more boosting power then the pith x-type, but when you add shield boost amps onto your ship, it doesn't do anywhere near the same amount of boost as a pith x-type does, now i don't know if its because it doesn't recognize the crystal implants or what, but somethings amiss here...
Pith X-type X-Large shield booster + 3 amps + crystal set = 3,666.49 shield boost
Ancillary X-Large shield booster + 3 amps + crystal set = 3,100 shield boost
and the base stats are :
Pith = 840 shield bonus
Ancillary = 940 shield bonus
so somethings not getting calculated correctly i don't think There is a known issue with some of the ship bonuses on ships that give shield bonus (like Maelstrom). These don't work with the new shield boosters (we're looking into fixing that). But the amps and the crystal implants should work with the new mods. Can you tell me what ship you were flying? Yep, flying a Golem
Ok, that explains the issue you had then I think - the shield bonus effect on the Golem (and a few others) only works on shield boosters in the shield booster group. The new shield boosters are in a different group (they have to be, can't be in the same), so they don't get that boost. Other ships, like Hawk and Sleipnir, have effects that work similar to amps and crystals, i.e. looking for anything requiring the Shield Operation skill, which the new mods use, so everything works fine there. We will work on this shortly, but I can't give exact ETA. Probably within a month. |
|

Officer Nyota Uhura
236
|
Posted - 2012.05.23 14:49:00 -
[624] - Quote
There's now a workaround for Mac problem with launcher update:
https://forums.eveonline.com/default.aspx?g=posts&m=1347198#post1347198
Thanks CCP for again not testing with Macintosh, for ignoring mac users completely, and for letting one of us do your job. You should pay the guy who found this workaround and deduct it from your Mac staff salaries. |

Har Harrison
Amarrian Retribution Amarr 7th Fleet
168
|
Posted - 2012.05.23 14:53:00 -
[625] - Quote
Found an "issue" with the Faction Warfare screen.
1) Go to the Warzone Control tab.
2) Sort by Capture status column.
Systems are sorted by the ALPHABETICAL display of the system contest percentage.
e.g. Tannakan III 1 0.2% Contested Amamake - 7 0.7% Contested . . . Lamaa - 5 24.3% Contested Oyonata - 1 25.2% Contested Arayer - 1 3.8% Contested Raa - 1 35.7% Contested . .
It would be much more useful to see it like this since sorting on this field would mean something
Raa - 1 35.7% Contested Oyonata - 1 25.2% Contested Lamaa - 5 24.3% Contested . . . Arayer - 1 3.8% Contested . . Amamake - 7 0.7% Contested Tannakan III 1 0.2% Contested Will the new FW be any good??? |

Rrama Ratamnim
Phoenix Evolved Part Duo
28
|
Posted - 2012.05.23 14:56:00 -
[626] - Quote
wait ... did he just say a MONTH? |
|

CCP SoniClover
C C P C C P Alliance
132

|
Posted - 2012.05.23 14:58:00 -
[627] - Quote
Rrama Ratamnim wrote:wait ... did he just say a MONTH?
Yes, which could mean 2 days, or it could mean 20 days. We have a list of stuff we want to work on in the near future, mostly all kinds of fixes and iterations of what we did for Inferno, but we haven't scoped or prioritized yet, so I can't give a more exact answer than that at this time. Sorry. |
|

Neo Agricola
BLACK-MARK
221
|
Posted - 2012.05.23 14:59:00 -
[628] - Quote
Rrama Ratamnim wrote:wait ... did he just say a MONTH? Yes. WITHIN a month.
or do you want to replace that bug with another bug? Relax and let them do there work right this time... :-) DISSONANCE is recruiting Members: https://forums.eveonline.com/default.aspx?g=posts&m=706442#post706442 Black-Mark Alliance Recruitment: https://forums.eveonline.com/default.aspx?g=posts&t=6710 |

Kane Vilorde
GoonWaffe Goonswarm Federation
0
|
Posted - 2012.05.23 14:59:00 -
[629] - Quote
I can honestly say I am not happy. Since this morning's maintenance window my station warehouses in JU-rusalem have vanished-- all 4 of them with everything inside of them. I want them put back because I didn't spend countless hours for nothing to fill the up. Not to mention money spent in this game.
The day Inferno was deployed all I had to do was click on the Item Hangar. From the condensed inventory could click on the Item Hangar again to reveal what station warehouses were setup. So again, after this morning's maintenance (5/23/2012) they are gone and so is everything I worked for in this game. Please put it back! |

Titas Agor
TITANS OF PEACE
22
|
Posted - 2012.05.23 14:59:00 -
[630] - Quote
CCP SoniClover wrote:Titas Agor wrote:CCP SoniClover wrote:Titas Agor wrote:There is an issue with the new Ancillary X-large shield booster, it doesn't shield boost like its supposed to, before any AMPS are added it has more boosting power then the pith x-type, but when you add shield boost amps onto your ship, it doesn't do anywhere near the same amount of boost as a pith x-type does, now i don't know if its because it doesn't recognize the crystal implants or what, but somethings amiss here...
Pith X-type X-Large shield booster + 3 amps + crystal set = 3,666.49 shield boost
Ancillary X-Large shield booster + 3 amps + crystal set = 3,100 shield boost
and the base stats are :
Pith = 840 shield bonus
Ancillary = 940 shield bonus
so somethings not getting calculated correctly i don't think There is a known issue with some of the ship bonuses on ships that give shield bonus (like Maelstrom). These don't work with the new shield boosters (we're looking into fixing that). But the amps and the crystal implants should work with the new mods. Can you tell me what ship you were flying? Yep, flying a Golem Ok, that explains the issue you had then I think - the shield bonus effect on the Golem (and a few others) only works on shield boosters in the shield booster group. The new shield boosters are in a different group (they have to be, can't be in the same), so they don't get that boost. Other ships, like Hawk and Sleipnir, have effects that work similar to amps and crystals, i.e. looking for anything requiring the Shield Operation skill, which the new mods use, so everything works fine there. We will work on this shortly, but I can't give exact ETA. Probably within a month.
Ok thanks for the reply..... |
|

Selissa Shadoe
72
|
Posted - 2012.05.23 14:59:00 -
[631] - Quote
Apparently windows that are 'torn off' the inventory are meant to stay put - still not working!
Ship cargo window stays, but items window is gone when you re-dock at station
Both windows are gone when you log off and re-log in again.
Keyboard shortcuts that used to open each individual window now open the HUGE one smack dab in the middle of the screen, instead of the view I 'tore off' and placed WHERE I WANT IT. |

Kusum Fawn
State War Academy Caldari State
80
|
Posted - 2012.05.23 15:00:00 -
[632] - Quote
CCP SoniClover wrote: We have a list of stuff we want to work on in the near future, mostly all kinds of fixes and iterations of what we did for Inferno, but we haven't scoped or prioritized yet, Sorry.
Quoted for truth Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
Ships to goo calc - https://forums.eveonline.com/default.aspx?g=posts&t=107898 |

Open Graves
Lone Star Exploration Lone Star Partners
1
|
Posted - 2012.05.23 15:05:00 -
[633] - Quote
I have noticed a lot of characters hanging in chat chanels after logging off. Right now I'm logged in and one of my alts that I know is logged out because I closed the client like 30 minutes ago is still in corp chat. I have also noticed this with characters other than mine. I have also been on voice comms with people that have switched accounts and the character that they shut down is till in corp chat. |

Galexius Amelana
24th Imperial Crusade Amarr Empire
0
|
Posted - 2012.05.23 15:08:00 -
[634] - Quote
CCP SoniClover wrote:Titas Agor wrote:CCP SoniClover wrote:Titas Agor wrote:There is an issue with the new Ancillary X-large shield booster, it doesn't shield boost like its supposed to, before any AMPS are added it has more boosting power then the pith x-type, but when you add shield boost amps onto your ship, it doesn't do anywhere near the same amount of boost as a pith x-type does, now i don't know if its because it doesn't recognize the crystal implants or what, but somethings amiss here...
Pith X-type X-Large shield booster + 3 amps + crystal set = 3,666.49 shield boost
Ancillary X-Large shield booster + 3 amps + crystal set = 3,100 shield boost
and the base stats are :
Pith = 840 shield bonus
Ancillary = 940 shield bonus
so somethings not getting calculated correctly i don't think There is a known issue with some of the ship bonuses on ships that give shield bonus (like Maelstrom). These don't work with the new shield boosters (we're looking into fixing that). But the amps and the crystal implants should work with the new mods. Can you tell me what ship you were flying? Yep, flying a Golem Ok, that explains the issue you had then I think - the shield bonus effect on the Golem (and a few others) only works on shield boosters in the shield booster group. The new shield boosters are in a different group (they have to be, can't be in the same), so they don't get that boost. Other ships, like Hawk and Sleipnir, have effects that work similar to amps and crystals, i.e. looking for anything requiring the Shield Operation skill, which the new mods use, so everything works fine there. We will work on this shortly, but I can't give exact ETA. Probably within a month.
Hi my issue is that after you log in with the client and you go into the game in the login screen with your username and passward I enter the information it runs the authentication but hangs at the end of "preparing data" it worked fine yesterday ? |

NewGit
Distinguished Gentleman's Boating Club Test Alliance Please Ignore
3
|
Posted - 2012.05.23 15:09:00 -
[635] - Quote
ReddSonja wrote:Items cannot be transferred between stacked inventory windows while in space. (e.g. in a Mack. Moving ice in cargo hold to corp hangar). Windows must be unstacked to move items. Used to be able to simply click and drag the times onto the tab of your choosing to drop items.
Doesn't work in station either, trying to transfer between corp hangars, containers, cargoholds, etc. All need to be unstacked in order to drag/drop items between them. Not to mention that if you have hangars with multiple cans in them, you pretty much need to maximize the inventory window (i.e. full screen) to see them all
The old inventory system was much better than this version. Bring it back ASAP please and thank you.
I do like the new Manticore look though. |

Virgil Travis
GWA Corp Unified Church of the Unobligated
187
|
Posted - 2012.05.23 15:11:00 -
[636] - Quote
Just had an interesting bug, a new player on trial that I'm helping tried to sell a 1mn afterburner in station from the inventory. He asked why he couldn't sell it. I made sure that there were buy orders in range for the module and that he was right clicking and using the 'Sell This Item' option. He said that the sell option wasn't available on his right click menu. Then after checking again a few minutes later it was there.
If the Sims all became zombies it would be easy to escape them, just shove them in a room and make them answer the telephone. |

Trillian Mac Millan
Ministry of War Amarr Empire
1
|
Posted - 2012.05.23 15:17:00 -
[637] - Quote
Martin Hartl wrote:launcher started an update... and shows: CantResolveUrl i closed the launcher and retried it, same. closed it again and ran the repair tool... no change Has anyone got a workaround for this? |

Adimas Kuran
EVE University Ivy League
0
|
Posted - 2012.05.23 15:18:00 -
[638] - Quote
I've noticed many of the sound glitches from the last update still exists. I still hear the 'shwoop' after the session first changes from going through a gate or entering a station. As well, I still hear no audio from clicking on buttons unless I hit a whole bunch of them rapidly. |

DODGE CITY
We are the few. -Silicon Heaven-
5
|
Posted - 2012.05.23 15:18:00 -
[639] - Quote
make the pie eating nerd dev sit in front of his pc all day looking through the lines of code and remove all the usless crap that makes the game run like crap when a patch is released yesterday i had 0 (no) client issues today after installing the patch when i jump through a gate my wallet flashes for 20 seconds and make him fix the chat bug that keeps people who log off in chat
Troll Skill Lv3 GëíGêÜGëí |

Simon Charante
Darkstar Trading Conglomerate Inc Ushra'Khan
0
|
Posted - 2012.05.23 15:20:00 -
[640] - Quote
Trillian Mac Millan wrote:Martin Hartl wrote:launcher started an update... and shows: CantResolveUrl i closed the launcher and retried it, same. closed it again and ran the repair tool... no change Has anyone got a workaround for this?
bump |
|

Hannott Thanos
Notorious Legion
57
|
Posted - 2012.05.23 15:26:00 -
[641] - Quote
Off-line people still appearing in local |

Devils Embrace
We Are So Troubled Everyone Runs Screaming Moar Tears
38
|
Posted - 2012.05.23 15:29:00 -
[642] - Quote
Simon Charante wrote:Trillian Mac Millan wrote:Martin Hartl wrote:launcher started an update... and shows: CantResolveUrl i closed the launcher and retried it, same. closed it again and ran the repair tool... no change Has anyone got a workaround for this? bump says the patch page is not found patch download for manual patching cant find it either
Same issue, launcher update: remaining time unknown It's like they usually say about fantasy MMO's and men playing female characters: "If I'm going to spend alot of time watching this character, it might as well have a good looking ass". |

RivaDiva
Deep Black Industries Yulai Federation
0
|
Posted - 2012.05.23 15:29:00 -
[643] - Quote
People in local are not showing up with blue standings / alliance beside their name.... Reds are still showing correctly in local channel
Edit:
It was the overview settings causing this problem in local chat channel and overview settings not being correctly applied to the overview |

Squizz Caphinator
Iocaine Industries Happy Endings
40
|
Posted - 2012.05.23 15:29:00 -
[644] - Quote
CCP Punkturis wrote:SoC Darkord wrote:has anyone noticed that the killmail formatting is messed up? Yeah we messed up. Tuxford has fixed it internally and the fix will go out to you guys tomorrow. He's also writing a dev blog so you'll have something to read before you go to bed 
Good to know. What about the additional flag values in the KillLog API? It seems there is now a flag for each slot, which I believe is awesome. Will this new feature be kept or did it get "fixed" too? (I hope it is kept) http://evewho.com - Alliance and Corporation Member Listings http://evechatter.com - Free Alliance and Corporation forums for all. |

vanillacherry
golden blueberry
0
|
Posted - 2012.05.23 15:30:00 -
[645] - Quote
CCP karkur wrote:Shadow Adanza wrote:I went to mess with the new character creation skin colors and upon going through all of them, I decided I liked my default skin color the best and went back on the history to it. Well, upon going and taking the portrait, the skin color was my original, chosen, color. But after taking the picture and continuing on, I posted in the forum and I had this dark-skinned portrait as well as my character now being dark-skinned when I had clearly chosen my original look. My portrait in-game is the chosen color, but the character in the forum picture as well as in character creator and view full body is dark-skinned. could you please file a bugreport and I'll take a look at it tomorrow. Also, would you like me to give you old color back if I can (which I think I can do)?
Have the same issue. Posted here. Yes I would like my old skin back please. |

Blasterion Valstarian
Shaula Nasl Kaitain JSC Aerodyne Collective
0
|
Posted - 2012.05.23 15:33:00 -
[646] - Quote
Simon Charante wrote:Trillian Mac Millan wrote:Martin Hartl wrote:launcher started an update... and shows: CantResolveUrl i closed the launcher and retried it, same. closed it again and ran the repair tool... no change Has anyone got a workaround for this? bump says the patch page is not found patch download for manual patching cant find it either
..and I was redirected to download full installer, and re-install as:
Quote:We were unable to locate a patchfile for your build no. (376700).
so, it's now downloading to be reinstalled the 377452 ... and we'll see... |

Dave-Tatman-Lister Dwarfers
The Fall From Grace AL3XAND3R.
0
|
Posted - 2012.05.23 15:36:00 -
[647] - Quote
Socket errors every 5 mins or so. restarts game. not my connection as tested..really annoying. |

Pirmasis Sparagas
Final Fortress Happy Tree Fiends
11
|
Posted - 2012.05.23 15:36:00 -
[648] - Quote
Logical error:
When you do tutorial misions in industry or mining you get mining/hauler frigate class ship of that race.
For Amarr it's Tormentor.
But after this update, it has no mining/hauling bonues, but combat...
So how the heck should newbie do mining with no mining frigate? |

DODGE CITY
We are the few. -Silicon Heaven-
5
|
Posted - 2012.05.23 15:41:00 -
[649] - Quote
Pirmasis Sparagas wrote:Logical error:
When you do tutorial misions in industry or mining you get mining/hauler frigate class ship of that race.
For Amarr it's Tormentor.
But after this update, it has no mining/hauling bonues, but combat...
So how the heck should newbie do mining with no mining frigate?
ccp is not worried about players of this game any more they are focused on Dust 514
Troll Skill Lv3 GëíGêÜGëí |
|

CCP Tuxford
C C P C C P Alliance
340

|
Posted - 2012.05.23 15:42:00 -
[650] - Quote
Squizz Caphinator wrote:CCP Punkturis wrote:SoC Darkord wrote:has anyone noticed that the killmail formatting is messed up? Yeah we messed up. Tuxford has fixed it internally and the fix will go out to you guys tomorrow. He's also writing a dev blog so you'll have something to read before you go to bed  Good to know. What about the additional flag values in the KillLog API? It seems there is now a flag for each slot, which I believe is awesome. Will this new feature be kept or did it get "fixed" too? (I hope it is kept)
It's kept and what my dev blog is about. Sorry to not have notified you guys ahead of time was a misunderstanding on my behalf. https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates |
|
|

Imnar Blade
Caerbannog Corp
0
|
Posted - 2012.05.23 15:43:00 -
[651] - Quote
Whilst switching ships in a WH POS, (Ship Maintenance Array) i received a Modal error message saying I no longer had access to the cargo hold of the ship I'd changed out of. Clicking OK had no effect, presumably the client simply reattempted access to the forbidden container, result one infinite loop.
Only way I could regain control was to restart the client.
Whilst on the subject of Modal dialog boxes, please, please, please get rid of the bleeding things when the only response is OK. |

Super Chair
Project Cerberus Caldari State Capturing
257
|
Posted - 2012.05.23 15:44:00 -
[652] - Quote
Only pilots in capture range of a FW complex receive loyalty points from the capture of the plex rather than everyone on grid (so tackle and close range ships gaurding the warpin do not receive LP) |

Dragonspore
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2012.05.23 15:46:00 -
[653] - Quote
I have been trying to get EVE working since the server went back up after last patch, after several failures to download the patch successfully and a total deletion and re-instillation on my PC I finally at 1645 pm (GMT) 23 May 2012 get the damn thing to work... what went wrong and why did I have so much trouble ? |

Diabella Aihaken
Science and Trade Institute Caldari State
6
|
Posted - 2012.05.23 15:48:00 -
[654] - Quote
People delog still show in local this is a very serious problem you need to fix it now !
Make a quick fix and restart the server we cannot wait until tomorrow DT... |

DODGE CITY
We are the few. -Silicon Heaven-
5
|
Posted - 2012.05.23 15:53:00 -
[655] - Quote
Diabella Aihaken wrote:People delog still show in local this is a very serious problem you need to fix it now !
this bug was re introduced for the sake of getting goons more kills after this update as the old bugs always re-surface after every update... goons can camp stations and wait for their targets to log back in
Troll Skill Lv3 GëíGêÜGëí |

Vaerah Vahrokha
Vahrokh Consulting
842
|
Posted - 2012.05.23 15:54:00 -
[656] - Quote
Bug in new UI window
If you dock the new UI to the right of the chat, and you have autohide neocom:
- old behavior: any window docked to the right of the chat (or directly docked to the neocom) would cause all the docked windows to scroll left when neocom disappeared, all would scroll right when neocom re-appeared.
- new behavior: the chat still scrolls like before but the new UI won't obey to the dock and sits still. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

ChinDogV
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.05.23 15:56:00 -
[657] - Quote
Greetings.
I may have found a minor issue with the notepad ... it no longer seems to save blank lines in (my) structured notes.
For example, if i save:
text1 text2
text3 text4
They seem to open as:
text1 text2 text3 text4
|

Draesun
The Suicide Kings Test Alliance Please Ignore
26
|
Posted - 2012.05.23 15:57:00 -
[658] - Quote
I wont point out the obvious local bug.
But I would like to beat the already beaten and bloody horse and complain about the new inventory UI. It is overly complicated and extremely annoying to use. We had something very simple that worked very well, I never had an issue with the old system. Going through my different bays and cargo holds is now a time wasting pain. I very literally got sick of playing with it and just talked in corp chat. That is not healthy, makes me want to go play something else.
If you wanted to add new fancy stuff like filters, it should have been an accessible option, but you presented it in a very poorly laid out way.
Roll it back, redesign. I don't really care how much time a team spent working on it. People on the singularity didn't like it, but you brushed it off and deployed it anyway. |

C09
Rex Bravo
0
|
Posted - 2012.05.23 16:00:00 -
[659] - Quote
My eve online launcher after today DT does not work, i launch the game and the launcher make an error, i launch the repair tool who rapair correctly, and the ******* launcher does not work again, and again, and again. Thanks a lot CCP guys this is very fun, from so far i don, t have a lot of fun like today. |

Ymmi Stenson
Aquila Crysaetos Aquila Societatem
5
|
Posted - 2012.05.23 16:01:00 -
[660] - Quote
Quote:There was an unexpected error while retrieving update status:
Unable to download file /EveOnlineLauncher/launcherInstaller/EveOnlineLauncherInstaller_TQ_1320.exe from the server. Error: url //cdn1.eveonline.com/EveOnlineLauncher/launcherInstaller/EveOnlineLauncherInstaller_TQ_1320.exe not found
Do you want to go to support page?
This has nothing to do with the actual content, but actual patch. Says that there is new patch today, but can-¦t download it.
Any tricks or do I just download the whole game again? 100 Mbps so not really big issue. |
|

Ymmi Stenson
Aquila Crysaetos Aquila Societatem
5
|
Posted - 2012.05.23 16:02:00 -
[661] - Quote
Also I noticed last night that approach button didn-¦t work at all times. |

Ymmi Stenson
Aquila Crysaetos Aquila Societatem
5
|
Posted - 2012.05.23 16:04:00 -
[662] - Quote
Ymmi Stenson wrote:Quote:There was an unexpected error while retrieving update status:
Unable to download file /EveOnlineLauncher/launcherInstaller/EveOnlineLauncherInstaller_TQ_1320.exe from the server. Error: url //cdn1.eveonline.com/EveOnlineLauncher/launcherInstaller/EveOnlineLauncherInstaller_TQ_1320.exe not found
Do you want to go to support page? This has nothing to do with the actual content, but actual patch. Says that there is new patch today, but can-¦t download it. Any tricks or do I just download the whole game again? 100 Mbps so not really big issue. Actually this problem comes only when I start the actual client. But if I start launcher, it will start patching. So all fine. |

neruberian
Allied Assault Universal Constant Alliance
0
|
Posted - 2012.05.23 16:05:00 -
[663] - Quote
Devils Embrace wrote:Simon Charante wrote:Trillian Mac Millan wrote:Martin Hartl wrote:launcher started an update... and shows: CantResolveUrl i closed the launcher and retried it, same. closed it again and ran the repair tool... no change Has anyone got a workaround for this? bump says the patch page is not found patch download for manual patching cant find it either Same issue, launcher update: remaining time unknown
same for me
repair-tool has downloaded some stuff (now my client seems up-to-date) ... but the launcher still wants to update, but cantResolveUrl
here are the details...:
Output folder: C:\Users\JC\AppData\Local\Temp\nss55DF.tmp Extract: Microsoft.VC90.CRT.manifest... 100% Extract: downloader.exe... 100% Extract: library.zip... 100% Extract: localization.xml... 100% Extract: msvcm90.dll... 100% Extract: msvcp90.dll... 100% Extract: msvcr90.dll... 100% Extract: patch_win.exe... 100% Output folder: F:\Games\EVEONL~1\launcher\cache\..\.. Execute: C:\Users\JC\AppData\Local\Temp\nss55DF.tmp\patch_win.exe update 788994 /path=\"F:\Games\EVEONL~1\" /url=\"http://cdn1.eveonline.com/EveOnlineLauncher/launcherUpdateData/launcherupdate_1_320.dat\" /execute=launcher.exe /args Output folder: C:\Users\JC\AppData\Local\Temp\nss55DF.tmp Execute: C:\Users\JC\AppData\Local\Temp\nss55DF.tmp\patch_win.exe install 788994 /url=http://client.eveonline.com/patches/win_premium_genericpatchinfoTQ_inc.txt /cdnurl=http://cdn1.eveonline.com
and on my laptop: same bug......! |

Axe Coldon
Coldon Enterprises IMPERIAL LEGI0N
2
|
Posted - 2012.05.23 16:08:00 -
[664] - Quote
Wednesday, chat bug still there. I logged off my alt in local hours ago and he still shows as being in local.
Which is a big problem. there is a nuet in local. is he there, or am I getting the logoff still in chat bug.
Its not consistent across chats. One alt is in corp still but not in local. one shows up still both in local and corp. both were logged off hours ago. |

Eleanor Del
Molden Heath Mining Company
0
|
Posted - 2012.05.23 16:09:00 -
[665] - Quote
fixed |

Diabella Aihaken
Science and Trade Institute Caldari State
6
|
Posted - 2012.05.23 16:10:00 -
[666] - Quote
i can deal with that UI, but the local bug must be fix ASAP. You cannot PVP with this bug... |

Elisabeth Jane
Yellow Fin
0
|
Posted - 2012.05.23 16:18:00 -
[667] - Quote
Issue
I am unable to see my ship docked or undocked
I logged in on another account on same computer and it works fine
I have "do not load station..." checked
I tried changing ships/ reset camera/loaded a planet -nothing helps |

Skorpynekomimi
202
|
Posted - 2012.05.23 16:22:00 -
[668] - Quote
Cans do not open in a new window when opened in space. This makes looting from multiple cans unwieldy and annoying. |

SportBilly
GHOSTS OF THE FIRST AND ONLY
3
|
Posted - 2012.05.23 16:25:00 -
[669] - Quote
Draesun wrote:I wont point out the obvious local bug.
But I would like to beat the already beaten and bloody horse and complain about the new inventory UI. It is overly complicated and extremely annoying to use. We had something very simple that worked very well, I never had an issue with the old system. Going through my different bays and cargo holds is now a time wasting pain. I very literally got sick of playing with it and just talked in corp chat. That is not healthy, makes me want to go play something else.
If you wanted to add new fancy stuff like filters, it should have been an accessible option, but you presented it in a very poorly laid out way.
Roll it back, redesign. I don't really care how much time a team spent working on it. People on the singularity didn't like it, but you brushed it off and deployed it anyway.
I couldnt agree more, when i loot to my ships cargo hold i dont want the thing to open and fill my screen as i have many items in many locations it takes 2 seconds to open every time. This is annoying at best when you are fighting and collecting wrecks. The wreck or can salved is minimal size on the screen since the loot button was added, the new inventory system isnt. The station environment setup and in space setup are both differant and need to be. After suffering 1 L4 mission i left the game frustrated and unhappy, please return this to its previous setup.
I do like the new missile effects . |

Crosi Wesdo
War and Order Villore Accords
121
|
Posted - 2012.05.23 16:30:00 -
[670] - Quote
Some more video feedback on my unified inventory experience.
http://www.youtube.com/watch?v=PiN7LEtKze4
Conclusion, **** the unified inventory. **** it in its *******, till its ******* becomes big purple donkey *******.
Get your act together ccp and relegate this to being a separate tool alongside the old window inventory system (which was perfectly functional) |
|

Hartigan Darklighter
Caldari Provisions Caldari State
2
|
Posted - 2012.05.23 16:31:00 -
[671] - Quote
Just curious why they went the design they went with on the Drake with the implentation of visible missile launchers. Graphically there are more launchers displayed than actual slots for the ship. Drake as 8 high slots but graphically it displayes 16-18, 8-9 per side. Missiles only actually fire from one side however. Are most ships like this where they show more luanchers than actual slots? Unintended side effect perhaps? Personal preference would be to only displpay what I can actually fit and have missile fire out of both sides rather have one side of my ship that basically has launchers on it only for decoration. |

GrimmjowX
Science and Trade Institute Caldari State
0
|
Posted - 2012.05.23 16:34:00 -
[672] - Quote
Logged off characters are still appearing in local and SOME chat channels, but not all. |

Michael Harari
The Hatchery Team Liquid
88
|
Posted - 2012.05.23 16:34:00 -
[673] - Quote
BeanBagKing wrote:I think I've discovered a bug with the filters. I created a filter that looked like this. http://i.imgur.com/X3Bng.pngThe intent of this filter was to have only missiles (and every type of missile) pop up when the filter was selected. You'll notice I haven't added all of them. I got halfway through, got distracted by something, so I saved the filter with the intent of editing it later. However, when I right click -> edit on this filter, I can't edit it. I get nothing. I can still edit all my other filters, but not this one. I'm not sure if there's something specific I've selected that's making it bugged, or if it's the number of things selected. Also, if you click edit, don't get the window, and then click new filter you get a window that looks like this. http://i.imgur.com/x1M3g.png (ignore the line I accidentally drew across that with the pen tool) You'll notice that there is already a filter started (I didn't do this, but it's the first selection from my missiles thing) and that there isn't a filter name, match any/all selection, save/close at the bottom. If you close this window and select new filter again, you get the proper window. If you can't reproduce this I'll make a video or something, but that takes more effort :P Edit: BTW, love filters :)
Swap the option at the bottom from match ALL to match ANY |

General Freight
GIRLFRIEND SURF TEAM
2
|
Posted - 2012.05.23 16:34:00 -
[674] - Quote
I am very frustrated with the new inventory AI at the POS.
1) Why are all the guns and such on the UI as windows? They are on grid, sure, 100km from me. 2) I cannot rename a Corp Hangar Array. So I cannot easily select the CHA I want from the left-side menu in inventory. 3) Shift-clicking brings up the "condensed" inventory window. So that's another two clicks to expand the thing and select the tab I want to use. (You have doubled my itneraction time. For one interaction, no big deal, but think about manufacturing out there. It's going to add a lot of extra time and effort. I am not a monkey that enjoys working these controls for it's own sake.) 4) Salvaging and looting also sucks, with the new inventory.
Should not the "improvements" make my interaction with this game MORE efficient?
I do not understand your operating policies. I wish you were more like Microsoft -- I want the chance to reject the horrible updates (Vista) and wait (XP) for the good one (Win 7) to come to market. But no. You drag us all through the ****.
Thanks for the "free" update, CCP. Give me the option, and you can keep it. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
61
|
Posted - 2012.05.23 16:48:00 -
[675] - Quote
Crosi Wesdo wrote:Some more video feedback on my unified inventory experience. http://www.youtube.com/watch?v=PiN7LEtKze4Conclusion, **** the unified inventory. **** it in its *******, till its ******* becomes great big purple donkey *******. Get your act together ccp and relegate this to being a separate tool alongside the old window inventory system (which was perfectly functional)
That was my first "wtf" on SISI, you buy a new ship and try to fit it and it's a mess, then you buy several ships and as much as you increase your number of items and ships fitted/not fitted etc in station it becomes a bigger mess.
It's by far the most unintuitive feature I've ever had in a game. |

Altlama Hunskaya
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.05.23 16:48:00 -
[676] - Quote
Hi Since inferno i did buy a mark III and when i try to get something in the 2 power slot i got a message that there is no more slot. However when i got the mouse over items the slot get bright and looks fine to fit it. Did i miss something??? |

Lin-Young Borovskova
Science and Trade Institute Caldari State
61
|
Posted - 2012.05.23 16:52:00 -
[677] - Quote
Altlama Hunskaya wrote:Hi Since inferno i did buy a mark III and when i try to get something in the 2 power slot i got a message that there is no more slot. However when i got the mouse over items the slot get bright and looks fine to fit it. Did i miss something???
Yeah we got a new feature, some sort of window that we need to jump through to understand how it works...the higher it is the better it works 
|

Eon Ellivlem
Rekall Incorporated Sinewave Alliance
12
|
Posted - 2012.05.23 16:54:00 -
[678] - Quote
Hartigan Darklighter wrote:.Are most ships like this where they show more luanchers than actual slots? Unintended side effect perhaps? Personal preference would be to only displpay what I can actually fit and have missile fire out of both sides rather have one side of my ship that basically has launchers on it only for decoration.
Some ships are a mess with unesseccery launchers, hookbill and hawk are good examples.
GrimmjowX wrote:Logged off characters are still appearing in local and SOME chat channels, but not all.
Was supposed to be fixed with todays patch, but yes, its still broken. Logged off my alt, logged on my main, alt was in local, corp and public chat. |

Choose Randomize
School of Applied Knowledge Caldari State
0
|
Posted - 2012.05.23 17:00:00 -
[679] - Quote
I must apologize to the English, Google Translator can not it just as it should. I would like to bring some new things in the right light as you see now.
1. Salvage - open container / wreck takes about 0.3 + - seconds longer. Call it lag. Just open the container now takes about 0.3s longer. We want to have a slower game or how.
2. Item manager chapter for itself. I do not know who invented this system for storing things, ships, etc..
Before the expansion was one window, scattered as it is wanted. Cargohold, hangar, things on the station. Between the windows is simply one click could toss back and forth here and there and everywhere. The current system you can not even remember how this one does help shift + click. If I change the ship, undock, dock, jump.
Now I feel stupid imposed a window that has a lot of interactivity far. What I can see how much ISK I have? On it I photographed it and put it in a showcase? But this is one of me, I just have a dig.
Give a choice, the old system items, ships, etc.. A new system. The current system item manager email unusable for me, as it is.The current system item manager is unusable for me, as it is. Inability to store windows hangar cargohold, things on the station. So what I want and not forced upon me as one of the window at nothing.
thanks for your attention |

Zeronic
Zero Core Labs United Abominations
6
|
Posted - 2012.05.23 17:20:00 -
[680] - Quote
Place these here for a Dev or GM to actual read...
https://forums.eveonline.com/default.aspx?g=posts&t=112161&p=9 |
|

Messoroz
AQUILA INC Verge of Collapse
231
|
Posted - 2012.05.23 17:22:00 -
[681] - Quote
General Freight wrote:I am very frustrated with the new inventory AI at the POS.
1) Why are all the guns and such on the UI as windows? They are on grid, sure, 100km from me. 2) I cannot rename a Corp Hangar Array. So I cannot easily select the CHA I want from the left-side menu in inventory.
It's being fixed, see the new dev blog |

BearUkraine
Light Style
7
|
Posted - 2012.05.23 17:55:00 -
[682] - Quote
I want to repeat one more time.
WH -> Pos -> LOTS of structures -> opening cargo -> 30!!!!!! seconds!!!! |

zelklen
The Night Crew The Night Crew Alliance
0
|
Posted - 2012.05.23 18:03:00 -
[683] - Quote
I am very pleased to announce the discovery of the very first ever, Wormhole Sleeper Deadspace Complex.
http://dl.dropbox.com/u/18661286/Sleeper%20Deadspace%20Complex.png
Unfortunately I was not able to find its acceleration gate to find out what class of Deadspace Complex it was, or to complete it. But I am super psyched about this
NEW FEATURE
WORKING AS INTENDED |

osku
Kalevala Inc. Electra.
0
|
Posted - 2012.05.23 18:04:00 -
[684] - Quote
hello, first time poster long time reader here...
i dont usually participate on this "fix my bug first" shouting match.. but first time for everything.. 
anyone alse having these "wont respond" issues... somehow everytime i do anything in eve after inferno launch ... it just randomly stops responding, then i need to wait it to start working again.. IF it starts working again.. 
Somehow eve messes up my internet connection since when eve stop responding and comes back, if it comes back.. firefox wont find anything anymore, just says connection error...
the only way to get everything working normally is to restart my computer... and that ladies and gentlemen is annoying... 
i have 4 alts and while i really dont want to unsub them and be a part of this "im gonna unsub all my and my friends accounts if you dont give me what i want" movement, but if this keeps up im forced to... because as it is now i CANNOT play eve... eve wont let me...
the simple task of sending an evemail is a risk, and oh god if might choose to close the client... it makes me wait 5minutes before anything happens...
hope it all works out and i can start playing again....  |

Manssell
OmiHyperMultiNationalDrunksConglomerate
89
|
Posted - 2012.05.23 18:10:00 -
[685] - Quote
Before I file the bug report, there seems to be something really weired with the way wars are billed. Or I missed something (this is probably the case).
Last night I war deced an alliance consisting of 3 corps totaling 9 people. I paid the bill of 50mil and got a mail saying I would owe another 50mil next tues. All well and good. Then today I get a mail saying I have also declared war on another crop I have never heard of. When I check the info, this new corp shows it joined the allince I had deced today, yet the alliance I deced does not show them as a member. The mail also said I will owe 100mil next wed (I guess on top of the 50mil I owe on tues) to continue the war with this corp... a corp that has 16 members!
Can someone explain (dev please) what the bloodyell is happening? |

Celeste Aserad
Inner Visions Of Sound Mind
0
|
Posted - 2012.05.23 18:13:00 -
[686] - Quote
GrimmjowX wrote:Logged off characters are still appearing in local and SOME chat channels, but not all.
Experiencing same problem. My affected channels were corp + local. |

Galmas
United System's Commonwealth
4
|
Posted - 2012.05.23 18:15:00 -
[687] - Quote
- Scrolling in windows
Just lately we got the nice feature where you hover the move over any "scrollable" window and we were able to scroll in that without clicking on that window first. This is not working anymore. |

Timbuck V
Confrerie de la Lumiere Confrerie de la Lumiere Alliance
7
|
Posted - 2012.05.23 18:16:00 -
[688] - Quote
Celeste Aserad wrote:GrimmjowX wrote:Logged off characters are still appearing in local and SOME chat channels, but not all. Experiencing same problem. My affected channels were corp + local. Same here tonight Corp, private and intel Channel |

Liner Xiandra
Caldari State Reserve
4
|
Posted - 2012.05.23 18:29:00 -
[689] - Quote
GPU particles turn themselves back on magicly on every game restart.
Checkbox says they're off, but after starting EVE again I clearly see missile trails. Toggling the checkbox on/off turns them off again. But clearly this setting isn't saved.
|

Kane Vilorde
GoonWaffe Goonswarm Federation
0
|
Posted - 2012.05.23 18:31:00 -
[690] - Quote
Hello,
After this morning's maintenance window on 5/23/2012 all my station warehouses in the condensed inventory (with all their contents) are gone from JU-OWQ VII - JU-rusalem. This also includes any ships I had within the ship hangar.
I had the following station warehouses:
1) Processing Center 2) Meta-4 Warehouse 3) Meta-5 Warehouse 4) Jita Warehouse 5) Smelting Warehouse 6) Hardware Reserves
I had miscellaneous Large Standard Cargo Containers that are gone as well. My ships are gone as well. Please put them back. I estimate I have lost two PLEX worth of items, pretty much my entire game. Thank you. |
|

Victor Vandenberg
World Forge Industries Engineers of Fate
4
|
Posted - 2012.05.23 18:31:00 -
[691] - Quote
I have accounting 4. 2 days ago my sales tax was 0,6%, today it is 0,9%. may somebody explain what has happened? |

Anthar Thebess
REPUBLIKA ORLA Inver Brass
3
|
Posted - 2012.05.23 18:32:00 -
[692] - Quote
Aggro issues. I noticed a guy that will gladly steal a can , so i pepered one for him and waited nearby in a ship. I was observing local but nothing happened ... until someone from my corp told me that this guy have a red skull for few minutes now.
I warped and the can was gone and i stil didnt see a skull on this guy, eaven after restart of the game.
|

Mathieollo
Ind Inc
1
|
Posted - 2012.05.23 18:35:00 -
[693] - Quote
Sil Nela wrote:New asset window keeps appearing each time I jump through a gate - like the new window but getting tedious 
yep, i noticed this annoying issue as well, thankfully it seems only the new inventory UI has kept the bothersome behavior of ignoring it's state and reverting to default when session changes happen though, at least as far as i can tell, the jukebox even stays in it's smaller configuration when session changing for once, yay. |

Celeste Aserad
Inner Visions Of Sound Mind
0
|
Posted - 2012.05.23 18:42:00 -
[694] - Quote
Manssell wrote:Before I file the bug report, there seems to be something really weired with the way wars are billed. Or I missed something (this is probably the case).
Last night I war deced an alliance consisting of 3 corps totaling 9 people. I paid the bill of 50mil and got a mail saying I would owe another 50mil next tues. All well and good. Then today I get a mail saying I have also declared war on another crop I have never heard of. When I check the info, this new corp shows it joined the allince I had deced today, yet the alliance I deced does not show them as a member. The mail also said I will owe 100mil next wed (I guess on top of the 50mil I owe on tues) to continue the war with this corp... a corp that has 16 members!
Can someone explain (dev please) what the bloodyell is happening?
I am not a dev, but this is what I believe is happening:
In inferno they fixed the way wars move with corps. 1: You decced an alliance with 3 corps. 2: 1 war is set up for the "you vs alliance x" 3: A 4th corp join the alliance, realizes that they are in war with you, then bails out of the alliance again. When doing this, the war moves with them and a separate war is set up between you and corp 4
You now have two wars: 1: you vs alliance x (50m) 2: you vs corp 4 (50m)
As the minimum pay is 50m pr war, the total will now be 100m and that is what you are seeing in your mail.
Quote:As before, the number of non-mutual wars the aggressor has declared acts as a multiplier (for each war). New wars are created now when a corporation leaves an alliance (to get rid of the dec shield exploit), but these new wars are not counted as cost multiplier. As an example, Alliance A declares war on Alliance B, if 10 corporations in Alliance B leave the alliance, then a new war is created for each of these 10 corporations, but these new wars do not add a x10 cost multiplier to the war cost for Alliance A. - http://community.eveonline.com/devblog.asp?a=blog&nbid=42269
I guess the new anti-shedding mechanics can be exploited that way. If a small corp A deccs Alliance X (with 10 corps), then every corp leaves the alliance, corp A will now have 10 separate wars instead. I guess it's not a problem for the most part, although it can get crippling for a small corp with a poor economy. |

Messoroz
AQUILA INC Verge of Collapse
233
|
Posted - 2012.05.23 18:55:00 -
[695] - Quote
zelklen wrote:I am very pleased to announce the discovery of the very first ever, Wormhole Sleeper Deadspace Complex. http://dl.dropbox.com/u/18661286/Sleeper%20Deadspace%20Complex.pngUnfortunately I was not able to find its acceleration gate to find out what class of Deadspace Complex it was, or to complete it. But I am super psyched about this NEW FEATURE WORKING AS INTENDED
That deadspace signature always spawns with a wormhole for the last two years. In fact it's ability to decloak ships without warning has been in the bug report system for the same two years.
But basically when you probe, you are probing out that invisible object. |

Manssell
OmiHyperMultiNationalDrunksConglomerate
90
|
Posted - 2012.05.23 19:01:00 -
[696] - Quote
Celeste Aserad wrote:
I am not a dev, but this is what I believe is happening:
In inferno they fixed the way wars move with corps. 1: You decced an alliance with 3 corps. 2: 1 war is set up for the "you vs alliance x" 3: A 4th corp join the alliance, realizes that they are in war with you, then bails out of the alliance again. When doing this, the war moves with them and a separate war is set up between you and corp 4
You now have two wars: 1: you vs alliance x (50m) 2: you vs corp 4 (50m)
As the minimum pay is 50m pr war, the total will now be 100m and that is what you are seeing in your mail.
Ah thank you, that makes sense. Gigantic hole of an exploit, but makes sense. |

Melcanthet
Pandora Investments
0
|
Posted - 2012.05.23 19:07:00 -
[697] - Quote
My lauccher had to update, but it didn't work : i received a long log which tell me to relaunch the launcher .
I tried to launch repair.exe but it didn't work ...
i simply hate this new launcher which his completely useless, slow to launch and which provocate many issues
any idea to fix that ? |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
589
|
Posted - 2012.05.23 19:11:00 -
[698] - Quote
If you're online when the "can fight" time on a war that you've joined as a defender is reached you can't actually legally shoot at your war targets and have to relog in order to be able to shoot them without being concorded.
Also the war cost formula multiplies the total cost of declaring war on a corporation of X size by the number of active wars that you have. So if you have two active wars then declaring war on GSF for example costs 3 billion isk. |

Mathieollo
Ind Inc
1
|
Posted - 2012.05.23 19:16:00 -
[699] - Quote
Melcanthet wrote:My lauccher had to update, but it didn't work : i received a long log which tell me to relaunch the launcher .
I tried to launch repair.exe but it didn't work ...
i simply hate this new launcher which his completely useless, slow to launch and which provocate many issues
any idea to fix that ?
yeah had to wonder about that as well, a simple dialogue box stating "you will need to manually start the launcher again after this update applies" would have been all that was needed, minor issue though imo. |

KiLLAPiANO PiNOY
Akrami
0
|
Posted - 2012.05.23 19:21:00 -
[700] - Quote
Chat bugs still exist (i.e. it doesn't log toons off). I'm looking at 2 of my chars in chat that logged off hours ago. Jita local shows 4400 chars and climbing. |
|

Miranda Bowie
The Paratwa Ka
16
|
Posted - 2012.05.23 19:21:00 -
[701] - Quote
Quote:The Corporation icon can now correctly be removed from the Neocom. Fixed an issue where it would be added after removal on client restart.
Nope, this fix, listed in the patch notes, apparently never made it into the patch. Indeed, the problem has gotten worse: now not only can you not remove the Corporation icon, but the Inventory icon now also reappears after removal. |

Celeste Aserad
Inner Visions Of Sound Mind
0
|
Posted - 2012.05.23 19:23:00 -
[702] - Quote
I am able to pull the eyes out of my characters head when customizing in the resculpt mode. (Enough that there is texture errors and such) |

Powers Sa
GoonWaffe Goonswarm Federation
180
|
Posted - 2012.05.23 19:26:00 -
[703] - Quote
Kane Vilorde wrote:Hello,
After this morning's maintenance window on 5/23/2012 all my station warehouses in the condensed inventory (with all their contents) are gone from JU-OWQ VII - JU-rusalem. This also includes any ships I had within the ship hangar.
I had the following station warehouses:
1) Processing Center 2) Meta-4 Warehouse 3) Meta-5 Warehouse 4) Jita Warehouse 5) Smelting Warehouse 6) Hardware Reserves
I had miscellaneous Large Standard Cargo Containers that are gone as well. My ships are gone as well. Please put them back. I estimate I have lost two PLEX worth of items, pretty much my entire game. Thank you. This guy is a real life friend. I checked his account. He bought a bunch of Station Warehouses, and they are literally all gone. I took screenshots. He doesn't have any trade transactions, and his contract transactions only account for two warehouses. He bought surplus and I gave him a few extra. Coupled with the fact that he had modules in some of them, this represents a lot of his invested time.
This guy is a new player, so can we give him a little love and get all of this reverted back? All it needs is a few minutes of a GM's time. He's already opened a petition, but we know that can take 1-2 weeks. |

Tash Rockski
Caldari Provisions Caldari State
0
|
Posted - 2012.05.23 19:31:00 -
[704] - Quote
Some minor things:
- Smart Filter: Editing a smart filter (open Item filter dialog) with multiple entries (match set to 'Any' ) only applies the first filter entry to the current view. The filter entry is applied on opening the the item filter dialog while the filter indicitor (green thingie) is off and selected filters are unticked.
- Smart Filter: Opening the item filter dialog for a filter with only one entry does not update the current container view. Only on the first change the filter is applied to the current view.
- Smart Filter: Clicking the Save button on the Item filter dialog does not close the dialog. Leaving the dialog open while interacting with smart filters (ticking other filters with multiple entries on) in connection with the above behaviour leads to only the first entry for each filter ticked to be applied to the current view.
- Smart Filter: Editing a filter with multiple match entries and other filters selected/ticked unticks other filters yet still applies the first match entry on the current container view on showing the Item filter dialog.
- Smart Filter: Wrong values for Group-Is-x-all: Editing a filter with group-is-x-all returns ["Game Time", "Outpost Improvements", "Outpost Upgrades"] in the last drop box. Expected Entries for "Drone" e.g.:
["Cap Drain Drone", "Combat Drone", ...] This is displayed correctly after reselecting "Drone" in the dropbox and it appears to be due to the fact the selected index of the drop box (Drone) is not used or 0 (Accessories).
- Clicking on a grey filter indicator refreshes the view. This shouldnt be necessary.
- Filter (textbox upper right corner): Returned results for the filter text depend on the speed it was entered, e.g.: "Trit" seems to miss the last content update when entered quick and can return "Alloyed Tritanium Bar" only or "Alloyed Tritanium Bar"-"Smashed Trigger Unit" and so (same result as with "Tri")
http://eve-corp-management.org |

hungrymanbreakfast
Xion Limited Primal Force
5
|
Posted - 2012.05.23 19:38:00 -
[705] - Quote
When I hit dock to a station and tab to another account the ship will sit in space and not dock. This is an old bug that has been overlooked. I got around that by setting the station as my destination and hitting autopilot. Now since inferno all it does is keep the audio messages "approaching station, requesting permission to dock" over and over and not docking. |

N'Kal
Grim Determination Clockworks Inc. Nulli Tertius
9
|
Posted - 2012.05.23 19:58:00 -
[706] - Quote
Inventory system.. is frickin horrid.. was it intended to make salvagers do half of the sites in the same time?!
And why the hell does the window reload everytime i close one can.?! it takes frickin forever..
AAAND if i jettison 3000m3 of looted items.. why the hell does the client crash, or lock up, and the CPU on a i7-3.02 spikes to like 88% and the game dras about 10Gb ram instantly.. this is so.. baad. Miner/PVE Pilot with some required PvP skills |

Moonlord Ticonderoga
Fweddit
0
|
Posted - 2012.05.23 20:02:00 -
[707] - Quote
I submitted a ticket as well through the in game system, but like some other posters I am missing items. In fact, my whole hangar of items and my hangar of ships were completely empty save my active ship and some ships that were courier'd over. It is a substantial asset loss for me as all my pvp modules and ships were there as well as some deadspace items and other such valubles that I stored there. It's pretty unnerving to know that I am missing a ton of items. |

Kane Vilorde
GoonWaffe Goonswarm Federation
0
|
Posted - 2012.05.23 20:09:00 -
[708] - Quote
Moonlord Ticonderoga wrote:I submitted a ticket as well through the in game system, but like some other posters I am missing items. In fact, my whole hangar of items and my hangar of ships were completely empty save my active ship and some ships that were courier'd over. It is a substantial asset loss for me as all my pvp modules and ships were there as well as some deadspace items and other such valubles that I stored there. It's pretty unnerving to know that I am missing a ton of items.
That happened to me today after the maintenance window. Tons of ships, warehouses fully stocked, the whole schabang. |

Alice Katsuko
Terra Incognita Intrepid Crossing
118
|
Posted - 2012.05.23 20:15:00 -
[709] - Quote
Logged-off characters still appearing in channels, including both Local and Corporation channels.
As of the 1.01 patch, all of my items, and all but two of my ships are gone. Definitely not a hacking case. Others have reported similar issues. Tried clearing cache and relogging just in case, but quite obviously that didn't do anything since inventory data is stored server-side. Sounds like someone royally ****** up the item database. I honestly can't imagine the level of incompetence required.
|

Sir Ricker
Unity Member Corp Limited
0
|
Posted - 2012.05.23 20:22:00 -
[710] - Quote
Hi Guys
Firstly thank you for the update and all the work that must have gone into it.
I must say that there are some good and bad things imo and I would like to as briefly as possible list them here
1) If the caldari strengths are in missiles, why is the merlin now a gunship with hybrid turrets slots only?
2) I have been having an issue where when i enter a mission spot after warping to the room, on occasion , my ship hangs in space with the please wait logo as i come out of warp...this locks up my system and i have to cold boot....doesnt happen often, but its quite disturbing as when i re log in my ship is warping in damaged after being attacked as a sitting duck.
3) After warping generally and going into a station and or gate i get a message "this item is no longer in reach"
4)when one s typing in chat and is not looking at the screen, if a request pops up , the request window closes as you type, this gives the requester the inpression you closed the offer and considers it rude.
5)Does the cargohold of my vessell have to open everytime i loot a wreck?
Thank you for the effort into the missile effects etc thats great stuff
Regards and fly safe |
|

TheButcherPete
Specter Syndicate Persona Non Gratis
194
|
Posted - 2012.05.23 20:28:00 -
[711] - Quote
So CCP, you deployed that patch at downtime to fix the ghost locals. Only, it only fixed about half of them. Still needs some work. As I'm still seeing blue/reds/corp-alts in local that have been gone for hours.
Who the hell played with the Chat code? My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
|

ARCHTURU5
Irken Invader
1
|
Posted - 2012.05.23 20:33:00 -
[712] - Quote
this little update broke my frame rate. its back to where it was the month before inferno. like four frame a second. cleared cache no effect. you broke my client again. HOW LONG WILL I HAVE TO WAIT THIS TIME BEFORE I CAN DO ANYTHING OTHER THAN UPDATE MY SKILL QUE????
|

Commander A9
East Khanid Trading Khanid Trade Syndicate
11
|
Posted - 2012.05.23 20:33:00 -
[713] - Quote
Suddenly, I can't open my own Orca's corps hangars, even though it's, well, my damn ship, and I have access to the corps' hangar anyway...
...why can't I operate my own ship fully? Why, oh, why?
Or is it perhaps that I'm in close proximity to an non-alliance Orca which hasn't yet opened it's corps hangars to fleet access? Seriously, if i'm locked out of one, I shouldn't be locked out of mine...
Bad timing... If CCP wants to make changes: -rollback to old inventory system (pre-Inferno) -enable ships wobbling in hangar view (pre-Captains Quarters) -add more missions (NPC fleet vs. NPC fleets that actually shoot) -stop "fixing" what isn't "broken" |

Elisabeth Jane
Yellow Fin
0
|
Posted - 2012.05.23 20:42:00 -
[714] - Quote
Elisabeth Jane wrote:Issue
I am unable to see my ship docked or undocked
I logged in on another account on same computer and it works fine
I have "do not load station..." checked
I tried changing ships/ reset camera/loaded a planet -nothing helps
-Just want to add: I opened a Petition for this (today...) and they have already responded... Way to go CCP |

Talon SilverHawk
Patria o Muerte
159
|
Posted - 2012.05.23 20:43:00 -
[715] - Quote
When cloaked in dark systems you cannot see your ship so don't know your orientation till you move and can see the which way the stella dust (or what ever you want to call it) is going.
Thought this had been looked at but just realised I was flying around really light systems so get more refraction from the edges making it easier to see your ship.
Please make missiles viewable from a distance even if its just flare from the drive.
Tal
|

Huttan Funaila
Caldari Provisions Caldari State
0
|
Posted - 2012.05.23 20:45:00 -
[716] - Quote
I'm running a mac mini with 4G of ram, OS = 10.6.8. Crashes to the desktop seem to be more frequent after this patch than before. The message from the OS is "unhandled division by zero". There have been a few crashes during combat with rats, so this patch makes the combat part of the game too questionable for now.
Also, on the quest lines, "mysterious sightings" (3 of 4) appears broken. Go to the mission site and there is nothing at all. Checking the web it appears that something broke it in 2009 but was fixed. So it looks like a bug reappeared. I've submitted a petition in-game for this one. |

ivabox
Advanced Scaffolding
0
|
Posted - 2012.05.23 21:05:00 -
[717] - Quote
i am having a problem seeing my ships and items in station i can see them when parked outside and when docked elsewere but not in station the only station its affecting seems to be " aporulie fed mart moon 16 " i can see all my ships and gear but i can got play im now stuck in my drake , not a total loss but id be really pissed if i were in my bestower
|

Urgg Boolean
Center for Advanced Studies Gallente Federation
77
|
Posted - 2012.05.23 21:28:00 -
[718] - Quote
BUG ::Maybe somebody already reported this, but: Select all --> jettison = works fine. Select all --> drag and drop to jet can = not working. It only grabs some (randomly) of all the selected items.
I see the two "fuel gauge" bars updating as I select all and xfer, but it is a very flaky operation. |

Holt Trimbler
QUO SOLUM QUIDAM
0
|
Posted - 2012.05.23 21:29:00 -
[719] - Quote
i dont know if im posting correctly but here goes
1. the advanced option for selling items dose not work in corp hangers it locks up all you can do is enter the fee you want paid for the item the rest of the options do not respond when clicked but stay at defaults
sys info i play two accounts on one computer system windows 7 64 bit, graphics nvidia geforce 210, i use dual monitors 8 gb base avail 6.45 gb memory, i play in windowed mode
2. undocked from station fist account no problem on launch second account locked up with a black screen chat and other desktop menus displayed fine chat was usable
maybe has to do with dual play mode on single system had performance alert from norten on audio using alot of memory
the new item system had all windows closed when i undocked
hope this helps thanks for all the good work you guys are doing, luck in all endevors. |

Nofearion
Jadablade Redneck Rage
1
|
Posted - 2012.05.23 21:39:00 -
[720] - Quote
and interesting issue that had me scrambling to redo the passwords on all my accounts happened when I first logged in after the patch. when logging I noticed in all the chat channels and in station where alts from another account I own. naturally I assumed the worst and scrambled to ensure the safety of all my accounts and even went so far as to change every password to every site and service I have. (this took a considerable amount of time) to protect my game accounts and Identity. At no time during this was I able to discover any tampering with any accounts. and I no longer noticed alts that I was not logged in on anywhere. today I log in and similar situation. the one exception was that one of my alts appearing in chat channels belong to account that I had a different toon logged in. I took a screen shot but unable to post it here. this is obviously a bug tied to the launcher and chat channels fetch protocols. anyone else with multi accounts have similar issues?
|
|

Qzack
Legion of the Lucid Misfits
0
|
Posted - 2012.05.23 22:02:00 -
[721] - Quote
Well, I see that a large number of players have already stated the fact that the new Unified Interface is very unappealing. But I still feel the need to add my complaint to the list.
While the new user interface does make the client look cooler, it has practically done nothing but hurt your players in game experience. Now the simple task of salvaging/looting a mission or 0.0 anomaly has become more 2-3 clicks to open and loot all of the drops, to having to change the inventory back from your ship's cargo every time you want to loot the next wreck. For small scale this would not be a problem, but salvaging a larger complex, mission, anomaly, this is just a major pain.
When operating inside a POS, do I really need to to open ALL POS starbase structures (guns, tower fuel bay, manufacturing lines... etc) when all I need to do is change ships or reload my ammo? And if I have to, why have them showing on the tab if I am out of range of them to actually look inside to see the contents?
Please CCP, do not turn into Facebook, updating things that do not need to be updated.
P.S. Fix the bug where offline characters still show up in local. |

magikalcoffee
In Your Moms Red Clam DOT
0
|
Posted - 2012.05.23 22:08:00 -
[722] - Quote
hi this is my first post I've never found anything CCP have done in the past has warranted me wasting my game time to write on this crap but this patch is utter bull the new inventory windows are 10 steps back in my opinion why would i want to trawl through multiple option trees to look in my ship hanger or what ever hanger i feel like this not only takes a lot more time than it did previously but the ridiculous amount of loading time just to look at ships in a POS hanger makes a quick ship change for pvp virtually impossible and heaven forbid u actually double click on a ship in the corp hanger because i ended up with a notification window telling me that my ship did not belong to me and i was denied access this window would not close or cancel and i needed to reboot. this thread is in-undated with responses to your poor decision to "update" a perfectly good and working system into a slow and utterly pointless pile of crap. and after trawling through numerous posts i see no reference to the ghosting of characters in system and chat boxes. players in my corp that i know to have logged of are still showing in corp chat and local, there is no way of knowing how many people are in the low sec system with you or if u are about to get into a fight with 1 or 10 players!!! overall another **** poor patch by ccp that we are all so unfortunately familiar with just a note if i was so f***king terrible at my job i would get fired the only reason people continue to give u there hard earned money is because this game was so awesome carry n the way u are going and you wont need to fire any one as u will have ruined your game to the point where no one no matter how good it was would be foolish enough to give u morons any more money. |

Urlic Skarsol
Viziam Amarr Empire
0
|
Posted - 2012.05.23 22:20:00 -
[723] - Quote
Accessing your items when your in Station, There is a delay between 5 to 15 seconds (a thinking or accessing symbol shows Up) before i can access my items never Had that long of a delay ever |

Messoroz
AQUILA INC Verge of Collapse
233
|
Posted - 2012.05.23 22:21:00 -
[724] - Quote
Here's an highly informative visualization of how long it takes to load inventory at a tower with 8 SMAs and 6 CHAs.
http://www.youtube.com/watch?v=v-kRZY2WdUU |

Commander A9
East Khanid Trading Khanid Trade Syndicate
14
|
Posted - 2012.05.23 22:42:00 -
[725] - Quote
Station Containers and Warehouses configured to have items remain unlocked when items are deposited into them lock them anyway. If CCP wants to make changes: -rollback to old inventory system (pre-Inferno) -enable ships wobbling in hangar view (pre-Captains Quarters) -add more missions (NPC fleet vs. NPC fleets that actually shoot) -stop "fixing" what isn't "broken" |

Mathieollo
Ind Inc
1
|
Posted - 2012.05.23 23:11:00 -
[726] - Quote
i have to say on the UI, i don't think it should be razed to the ground like so many seem to want, but in the meantime we do need something usable. |

Tandariel Neliom
School of Applied Knowledge Caldari State
0
|
Posted - 2012.05.23 23:14:00 -
[727] - Quote
New launchers look amazing
**BUG** I can no longer remotely manufacture off a blueprint - I get an error saying none of the required components are present, whilst they're clearly in the hangar. Think this is since the patch as it worked yesterday? I'm going to have to travel to my manufacturing base to make some of those tasty drone damage augmenters, can't do it remotely. And nope, it's not just the new blueprints, doesn't work for old ones either (checked). Still works if you're in station with the blueprint.
New UI is counterintuitive and a right pain for those of us who have a big screen and like to work with several windows open and drag between them. Sure, you can shift click to open your item hangar as a seperate window from your cargo hold - but then open a container in the item hangar, and it opens in your cargo hold window instead- GRRR - I have to shift click to open seperately again.
Really really prefer to open wrecks as a seperate window, located right next to my cargo hold window, then selectively decide what I want (and where I want it, if containers in cargo hold), and just drag across so I can see it leaves window (a) and arrives in window (b). Yes, you can drag to the folder list- but they're smaller targets than the cargo window (or icons therein) and I've missed the snatch a couple of times at speed and lost some valuable loot when I didn't realise it hadn't moved.
|

Karash Amerius
Sutoka
50
|
Posted - 2012.05.23 23:22:00 -
[728] - Quote
Getting a strange bug here I was wondering if others were as well.
Docked. Moving items from current ship cargo hold to station containers seems to be locking the items inside the container...even if the container is configured for "unlock". This is happening randomly, and not consistently at all...so I am hesitant about reporting a bug I cannot duplicate all the time.
Also, as has been reported...Moving large numbers of items between places is LAGAGGEDON. I have rights on that term. Karash Amerius Operative, Sutoka |

Powers Sa
GoonWaffe Goonswarm Federation
182
|
Posted - 2012.05.23 23:25:00 -
[729] - Quote
You've never tried to load the Goonswarm Federation mentor hangar. That **** took 2-3 minutes before inferno. I haven't even bothered checking since the patch. |

Alain Kinsella
111
|
Posted - 2012.05.23 23:26:00 -
[730] - Quote
"Fixed a problem where players didn't correctly leave chat channels, leading to server-side performance problems."
This is not fixed. I have a corp chat channel showing someone still in it, while the Corp window says that character is offline. I may have come here from Myst Online, but that does not make me any less bloodthirsty than the average Eve player.
Just more subtle.
|
|

Ketov Aktar
Grey Wolff
4
|
Posted - 2012.05.23 23:31:00 -
[731] - Quote
Items load really slow when docking and corp hanger is still slow. Corp channel still has players showing that are not online. |

Cuchulain Ulster
Republic Military School Minmatar Republic
0
|
Posted - 2012.05.23 23:53:00 -
[732] - Quote
I am terribly illiterate when it comes to computers so please bear with me. Also, I am posting this from work, so I canGÇÖt retrieve any more details about my computer other than itGÇÖs an older model MAC desk top, the kind that is self contained in the big flat screen monitor.
The issue I have noticed is Eve Voice doesnGÇÖt seem to function at all. When right clicking on a channel tab and selecting join audio nothing seems to happen. Also it doesnGÇÖt seem possible to perform an echo test from the escape menu. I have tried this with multiple characters and channels. I am wondering if this is an issue only effecting MAC users, or are other players having the same problem?
Also tabs, menu options, the undock button, items in hanger, etcetera, donGÇÖt seem to respond at all, or they need to be clicked repeatedly before there is any response. Further more the mouse pointer will get stuck on things like space, window edges, the station environment. Then if you try to do something else your point of view ell swing around wildly or you are stretching a window all over the place. Both of these bugs happen randomly but often. Having skimmed the most recent pages other people seem to be describing situations at least some what similar to this. So it seems unlikely this is a MAC only problem.
What other users are experiencing these problems? Should I be posting any of this in the MAC forum? Any feed back/advise would be appreciated.
|

Phoebe Cho
Red Federation RvB - RED Federation
1
|
Posted - 2012.05.24 00:08:00 -
[733] - Quote
BUG: Autopiloting to a station seems to work most of the time. However, manually telling a ship to dock at a station (coming from a gate or whatever), and then turning on autopilot actually stops the ship from docking. Once the warp to station is complete, the ship will just sit outside of the station without actually docking. |

Messoroz
AQUILA INC Verge of Collapse
234
|
Posted - 2012.05.24 00:43:00 -
[734] - Quote
Powers Sa wrote:You've never tried to load the Goonswarm Federation mentor hangar. That **** took 2-3 minutes before inferno. I haven't even bothered checking since the patch.
Fun fact, pre inferno, all you had to do is quickly tab between List and Icon view and you would instantly load the hanger. My POS hangers had the same issue pre inferno but that was the instant solution because :CCP:
Now the bug is even worse because you can't see your own cargo until everything else loads. |

pugal
The Executives Executive Outcomes
0
|
Posted - 2012.05.24 00:46:00 -
[735] - Quote
Missiles and Bombs are awesome.
The item/inventory windows are clunky and counter-intuitive.
BUG!!! when you log off in a system you stay listed in local. Also probably related is sometimes people coming into system aren't listed in local at all. Can be a real Problem or Boon for pvp depending on who's shooting who. |

Galandriel
Vae-Victus Lunar Industries Partnership
1
|
Posted - 2012.05.24 01:01:00 -
[736] - Quote
ISSUE: With the new Unified Inventory system at a POS it is impossible to tell the difference between all the different corp hangars in the UI tree on the left.
SOLUTION: Allow us to rename corporate hangars and ship maintenance arrays and display their name in the tree instead of just corporate hangar array.
This is already in place for the POS itself and that works really well.
This is what my life at a pos is like right now:
Screenshot of my unified inventory |

Huttan Funaila
222 EVE
0
|
Posted - 2012.05.24 01:03:00 -
[737] - Quote
As a software developer, I'm going to point out that the memory leaks in this build are far worse than previous builds. Each time one enters/leaves a station, it gets slower and slower until it finally throws some unhandled exceptions. So if I am doing a level 2 mining mission that involves 10 trips back to the station to drop off the ore, I'm going to see my desktop at least once, and maybe several times. It appears that the more windows I have open, the worse this situation becomes.
When doing missions, I usually have the mission description open, chat windows open and the general open going into the station. When leaving, I usually have the mission description open, chat windows open and inventory is open as well. |

MotherMoon
Blue Republic RvB - BLUE Republic
715
|
Posted - 2012.05.24 01:10:00 -
[738] - Quote
taintedms wrote:MotherMoon wrote:taintedms wrote:I really wish you guys would stop trying to find ways to modify what you built in some sort of compromise. No one wants the new inventory UI. I promise even CCP members that try and actually play the game with it will want it gone. It was a lot of hard work, i understand. But all you can do is try, and if at the end of the day no one likes it - make it go away. Dont adapt it. Dont filter it. Just take it out of the game. No iteration of it will ever be useful. In my 7 years playing this game this is the one and only thing that i can honestly say has no place in this game. Even previous poor decisions worked themselves out, but this will not.
You guys just spent an entire year earning your reputation back with the players. We had to "burn Jita" to get your attention, and this appears to everyone as the first of the same old mistakes all over again. LISTEN to us. You have plenty of posts confirming this is a bad idea, and that everyone was fine with the old system. Just give it back. No, people like you can kiss my ***. The new UI is kick ass. It can be removed and added back in as a simple new button for the neocom that opens the optional Unified items window. Make it what it should be. A tool. That only replaces the items window in hanger and NOTHING ELSE. Unless you want it to, by 1st opening the unified items tool from the neocom. THEN EVERYONE WILL BE HAPPY I dont know what forum you are reading, but, well... thats simply not what "everyone" has said. If anyone wanted this even as an "option" they would have said so - at some point. But no one does. Why would they? You can do everything - more efficently, with the old inventory system. Whats the use in wasting extra code in the game for a tool no one would use? So maybe its you that should be kissing my asterisks. but you're lying, lot of people Love the new UI, even if you're blind to it. Why dust 514 is on Console and not PCBattle field 3 salesXbox 360: 2.2 millionPlayStation 3: 1.5 millionPC: 500,000 |

Mathieollo
Ind Inc
3
|
Posted - 2012.05.24 01:22:00 -
[739] - Quote
MotherMoon wrote:taintedms wrote:MotherMoon wrote:taintedms wrote:I really wish you guys would stop trying to find ways to modify what you built in some sort of compromise. No one wants the new inventory UI. I promise even CCP members that try and actually play the game with it will want it gone. It was a lot of hard work, i understand. But all you can do is try, and if at the end of the day no one likes it - make it go away. Dont adapt it. Dont filter it. Just take it out of the game. No iteration of it will ever be useful. In my 7 years playing this game this is the one and only thing that i can honestly say has no place in this game. Even previous poor decisions worked themselves out, but this will not.
You guys just spent an entire year earning your reputation back with the players. We had to "burn Jita" to get your attention, and this appears to everyone as the first of the same old mistakes all over again. LISTEN to us. You have plenty of posts confirming this is a bad idea, and that everyone was fine with the old system. Just give it back. No, people like you can kiss my ***. The new UI is kick ass. It can be removed and added back in as a simple new button for the neocom that opens the optional Unified items window. Make it what it should be. A tool. That only replaces the items window in hanger and NOTHING ELSE. Unless you want it to, by 1st opening the unified items tool from the neocom. THEN EVERYONE WILL BE HAPPY I dont know what forum you are reading, but, well... thats simply not what "everyone" has said. If anyone wanted this even as an "option" they would have said so - at some point. But no one does. Why would they? You can do everything - more efficently, with the old inventory system. Whats the use in wasting extra code in the game for a tool no one would use? So maybe its you that should be kissing my asterisks. but you're lying, lot of people Love the new UI, even if you're blind to it.
yep, well said, everyone likes options, but no one likes to lose an option they already had. :) |

Fenrir en Thielles
Sloth Industries
0
|
Posted - 2012.05.24 01:37:00 -
[740] - Quote
Had a random crash at 9:37 EDT. |
|

Kane Vilorde
GoonWaffe Goonswarm Federation
0
|
Posted - 2012.05.24 02:01:00 -
[741] - Quote
Thanks for making me go from Space Rich to Space Broke CCP. This is for you:
http://i.imgur.com/SxFgL.jpg |

Fuji Tamura
Martyr's Vengence Test Alliance Please Ignore
0
|
Posted - 2012.05.24 02:22:00 -
[742] - Quote
FIX LOCAL FIX LOCAL FIX LOCAL FIX LOCAL
showing 50 people in system when there are only 5 actually......and you can at least tell how many corpies have logged in since DT......
OMG this is terrible....this is the most broke patch since the "don't turn off your computer, the patch accidently erased you boot.ini file" patch...
oh CCP you never cease to amaze me...even 5 years later
I am so dissapoint
FIX LOCAL FIX LOCAL FIX LOCAL FIX LOCAL |

Karadion Kohlar
GoonWaffe Goonswarm Federation
99
|
Posted - 2012.05.24 02:51:00 -
[743] - Quote
Assets just dropped 5 billion isk probably due to the missing containers crap. No clue what went missing though. |

Jakob Anedalle
University of Caille Gallente Federation
0
|
Posted - 2012.05.24 02:56:00 -
[744] - Quote
Booted twice tonight in last two hours with "Socket connection lost" Just me or other folks too? |

Dirch Passer
State War Academy Caldari State
2
|
Posted - 2012.05.24 03:05:00 -
[745] - Quote
I'm fairly sure you just happened to use the hidden shortcut 'w+t+f' which purges all your belongings. |

Niko Lorenzio
United Eve Directorate
50
|
Posted - 2012.05.24 03:14:00 -
[746] - Quote
So I logged in today to find all my items and ships from Friggi M12 GONE... bye bye... no more. Except for an ibis and a few items that were delivered to me by courier. I can see I'm not the only one with this issue on this thread. How has anyone resolved this? Did you guys file a reimbursement petition? I wanted to file a petition but I couldn't find the proper one... and I know reimbursement ones take friggen weeks.
P.S. No I have not bee hacked, my filters are not checkmarked, I have not misplaced them in a corp hangar, and yes they dont appear in my assets either.
P.P.S. Fix people still showing up in chat channels after they log off. |

Jita Joe2 Jones
Science and Trade Institute Caldari State
20
|
Posted - 2012.05.24 03:25:00 -
[747] - Quote
Having an issue with looting I open the cans and when I click loot all the client hangs for a few seconds then resumes , this slows the process considerably , also the loading times on your items or corp hangars , virtually anything with a large amount of items in it , is horrendous. Even the drone bay is slow. I opened the drone bay on a Nightmare today and I should have packed a lunch! Also finding the last loot can in each mission is flagged as another players and gives me a thief warning even when abandoned first |

Trek Starkiller
Goldleaf Enterprises
0
|
Posted - 2012.05.24 03:31:00 -
[748] - Quote
The new inventory system is totally ruining the experience for me. In station, trying to move a large quantity of items from my corp hangar to my personal hangar to reprocess led to a 15 minute delay of game because the "estimated" price had to recalculate everything after each item moved. Perhaps making the estimated price an option or adding a "calculate price" button would speed up all inventory operations?
When salvaging today I found quite another annoying problem with the inventory windows. Trying to open up a dozen loot cans at once and clicking the Loot All button for each in rapid succession (the old way I did it) just kept opening up my Noctis bay. And again the estimated pricing delayed everything. It took me twice as long to salvage as normal as a result.
Seriously considering putting Eve in the trash now. I try to use Eve to relax, but the past couple days have been too annoying. I know you guys tried to make a nice new inventory system, but it looks like you failed miserably.
I haven't mined yet, I'm not looking forward to seeing how the orca is gonna work. |

Tulok Delunn
ALFA Mining Inc
0
|
Posted - 2012.05.24 03:36:00 -
[749] - Quote
Tried to place a command center in Agoze (0.2 system) yesterday and today and got the following message "You can not place a command PIN as you are not a part of the alliance that holds sovereignty in this system" Is this a bug or something that was missed on the patch notes? Anyone else experience this issue? |

Mr McFlingue
Fake World
1
|
Posted - 2012.05.24 04:26:00 -
[750] - Quote
Morning CCP, After watching the fanfest I really thought that you guys were going to listen the players before making/launching extension... I was wrong.
One more time it seems that you just done what you wanted to do and didnt took in concideration the feedback from players that went on sisi for tests.
Lots of time wasted for features that nobody gives a damn ,who cares to know how much worth your cargo, and really annoying feature of having all your pos modules loading for ages when you just want to take your PI out of cargohold.
Players wanted to see: - more ship ( redone the same one) - new modules ( 3 new modules) - something cool for pos ( nothing) - lots more...
Please, I hope that you gonna read this 34 pages (and number growing daily) of players that are not happy and do something about it.
BTW, also if you can do something about muticlient. Lots (if not a majority) of players have mutiple clients and nothing is been done. That Clone maker is a total crap or if duplicate files, have to rename, twitch and **** each time there is a patch, ANNOYING.
Love your game, but for god sake put your effort into what the players wants.
Regards, a paying customer. |
|

Moonlord Ticonderoga
Fweddit
1
|
Posted - 2012.05.24 04:51:00 -
[751] - Quote
Kane Vilorde wrote:Moonlord Ticonderoga wrote:I submitted a ticket as well through the in game system, but like some other posters I am missing items. In fact, my whole hangar of items and my hangar of ships were completely empty save my active ship and some ships that were courier'd over. It is a substantial asset loss for me as all my pvp modules and ships were there as well as some deadspace items and other such valubles that I stored there. It's pretty unnerving to know that I am missing a ton of items. That happened to me today after the maintenance window. Tons of ships, warehouses fully stocked, the whole schabang.
You should donate some of that goonwaffe moniez to me so i can get back on my feet in the meantime. But seriously, this is a pretty awful "bug". I'm doing fwar with fweddit and I need all my cheapo disposable ships. Especially considering I had like a hundred of them |

Slider VII
Grey Templars Ushra'Khan
20
|
Posted - 2012.05.24 04:59:00 -
[752] - Quote
Chat windows need to be fixed...showing players that have logged off in system. This is happening for all chat windows that are open and in use.
This is making it difficult to know who's online and who isn't...not that it matters much  -Slider VII Target Practice anyone?
|

L iriel
YA SQUAD The Methodical Alliance
0
|
Posted - 2012.05.24 05:07:00 -
[753] - Quote
Once again, another beta test on the server.
Why can't you guys test stuff on sisi and actually get it right? How many updates this time, before you figure out you never should have released the update!!
Jet can mining can't be done anymore, you can't open both you holds and the cans. Can you even mine and drop in an ORCA? I doubt it, since you would not be able to see what hold you were putting ore in.
Salvaging is now a nightmare, you can only open one can at at time. It took me twice as long this afternoon to salvage out the wrecks I made, then it toook to make the wrecks!
And what crazy fool had the stupid idea of leaving players in local and any other chat channel where they automatically show up until downtime?? I mean really...how stupid can you get! If I did not want to know who was in space around me, I would live in wormholes.
And if none of these problems showed up on sisi.....then someone needs to figure out what is different about the two servers and make them match! |

Daemon Ceed
Crushed Ambitions Reckless Ambition
113
|
Posted - 2012.05.24 05:08:00 -
[754] - Quote
Local is still screwed up. People are still getting stuck in local chat when they leave system. Latest patch did not fix the issue. Post with your main or GTFO! The Sandbox = Play however the hell you want. |

Daemon Ceed
Crushed Ambitions Reckless Ambition
113
|
Posted - 2012.05.24 05:10:00 -
[755] - Quote
L iriel wrote:Once again, another beta test on the server.
Why can't you guys test stuff on sisi and actually get it right? How many updates this time, before you figure out you never should have released the update!!
Jet can mining can't be done anymore, you can't open both you holds and the cans. Can you even mine and drop in an ORCA? I doubt it, since you would not be able to see what hold you were putting ore in.
Salvaging is now a nightmare, you can only open one can at at time. It took me twice as long this afternoon to salvage out the wrecks I made, then it toook to make the wrecks!
And what crazy fool had the stupid idea of leaving players in local and any other chat channel where they automatically show up until downtime?? I mean really...how stupid can you get! If I did not want to know who was in space around me, I would live in wormholes.
And if none of these problems showed up on sisi.....then someone needs to figure out what is different about the two servers and make them match!
Jesus...take a Xanex man. No need for the friggen hostilities. I'm sure they know they screwed stuff up and feel bad about it already. Post with your main or GTFO! The Sandbox = Play however the hell you want. |

L iriel
YA SQUAD The Methodical Alliance
0
|
Posted - 2012.05.24 05:13:00 -
[756] - Quote
Karash Amerius wrote:Getting a strange bug here I was wondering if others were as well.
Docked. Moving items from current ship cargo hold to station containers seems to be locking the items inside the container...even if the container is configured for "unlock". This is happening randomly, and not consistently at all...so I am hesitant about reporting a bug I cannot duplicate all the time.
Also, as has been reported...Moving large numbers of items between places is LAGAGGEDON. I have rights on that term.
I have had the same problem, its seems to be new things added to the container. I was moving mins, and the new stuff locked, but if I had recently put that item in, it shows as unlocked. |

Callidus Dux
School of Applied Knowledge Caldari State
222
|
Posted - 2012.05.24 05:15:00 -
[757] - Quote
ATTENTION a new dev blog with the ability to bring your comments to CCP is started HERE
Write in this new one and bring CCP to change the UI. It would be nice if someone will bring this new link into every new page of this thread. Thank you guys. Bring proposals to CCP. Lets work together.  |

Aidamina Omen
Aperture Harmonics K162
17
|
Posted - 2012.05.24 05:23:00 -
[758] - Quote
Since inferno something weird is up with POS password handling.
While logging in in a POS that requires a password, and having entered the password correctly, you will still land outside of the password. (No bounce just sitting at the edge of the shield) and you are able to just fly into the pos shields without reentering the password, so its not a user error after entering the password. It only seems to affect some people though, and it doesnt seem to be POS specific, asin person A with get the issue at POS x, but person B doesnt have the issue with the same POS x. |

Capsuleer Newton
Hedion University Amarr Empire
4
|
Posted - 2012.05.24 05:27:00 -
[759] - Quote
L iriel wrote:Once again, another beta test on the server.
Why can't you guys test stuff on sisi and actually get it right? How many updates this time, before you figure out you never should have released the update!!
Jet can mining can't be done anymore, you can't open both you holds and the cans. Can you even mine and drop in an ORCA? I doubt it, since you would not be able to see what hold you were putting ore in.
Salvaging is now a nightmare, you can only open one can at at time. It took me twice as long this afternoon to salvage out the wrecks I made, then it toook to make the wrecks!
And what crazy fool had the stupid idea of leaving players in local and any other chat channel where they automatically show up until downtime?? I mean really...how stupid can you get! If I did not want to know who was in space around me, I would live in wormholes.
And if none of these problems showed up on sisi.....then someone needs to figure out what is different about the two servers and make them match!
1. jettison a can, hold shift and click the "open" icon, can opens separately, drop another can, opening it while holding shift, and stack it to your first can, every other can opened will be stacked or open in your selected position, same with wrecks, you can do the same to keep them stacked and separate, only prob now would be that the inventory system will check for every item every time a new can is opened, which eventually slows you down.
2. with orcas, yes, you'll need to expanded your cargohold window and expand the index pane to see the specific holds, i think you can shift-click to open separately, could duplicate the old system, but its more complicated than before.
3. about locals to seem to have more players [ghosts], that's used to make it seem that despite the issues with the expansion, people are still "happily" playing the game, an illusion in support of the devs' egos i suppose   
4. no, these problems surfaced in Sisi, from what i've heard and read from these threads, but the devs don't really give a crap about player comments,  they have their blinders on, earplugs, and conjured the one on number 3 [paragraph] and call it a day..     |

Prijan Zhodane
FCON Aerarium Militare Fidelas Constans
0
|
Posted - 2012.05.24 05:55:00 -
[760] - Quote
So CCP, what did we exactly accomplish with the unified inventory for anyone other than a trial account player with one ship and a handful of mods?
Click on ship to open hangar, hmm I need to get ammo into my hold, oh okay, scroll to items tab and open, but wait, how do I get it to the ship, oh I have to SHIFT-click to open a new window, why is this familiar? Oh that's right...silly me that's how it was before, but now it takes at least four times as long.
Okay, time to fuel some POSes. Dock, ah damn, corp hangar button is not there, oh that's right, it's in that damn inventory which is great to look at but useless to use. Click on corp hangar, wait, wait, wait, wait, oh there are actually tabs there. But since it has to load them all at once instead of when you click on them it takes way too long, again. Open a hangar, open a can, ****, now I can't move things from the can to my ship or even to the hangar I was just in again because I can't keep two windows open at the same time. I could right-click it and deliver to.. but why, that takes even longer and is more prone to a **** up. Welp, I'll use SHIFT click again, oh, that's how it was before this useless feature was implimented, but now to do what I need to do it takes four times as long and several more clicks, it's kinda like how PI was when it first came out, extremely annoying.
I have to wonder, after getting it so right in the winter, where did all those people that actually PLAY eve that are on the dev team go? This change while nice to see all the **** you have, is completely non-functional as SO many have posted both when it was on SiSi and since you released it. All those people that actually PLAYed eve must have been fired, this unified inventory reeks of the crap with the "pants store" and the mandatory CQ. Please PLAY eve again devs and know how wrong you got that inventory.
|
|

Saralle Zhukov
Dirty Rotten Scoundrel's Intrepid Crossing
1
|
Posted - 2012.05.24 06:13:00 -
[761] - Quote
A freaking mettric ton of my stuff is gone. My combat ready ships disappeared. GREAT INVENTORY SYSTEM CCP!!!! EPIC FAIL. I hope your bank loses the money for your paychecks, and takes 3-4 years to reimburse you (after failing to pay you for those 3-4 years). I recently rejoined EVE and frankly feel like you ripped me off. Can't have pew if my ships keep disappearing from my hangar. This kind of fail is why I quit in the first place. |

Barbaydos
Infinite Improbability Inc Mordus Angels
0
|
Posted - 2012.05.24 06:22:00 -
[762] - Quote
so yer people who log off are still in local, just pointing that out. spent 15 minutes hunting for a guy who had logged on in a station..... |

Fransfourie
Boeremafia
0
|
Posted - 2012.05.24 06:30:00 -
[763] - Quote
heya
The drone damage amplifire fitted on a rattle, shows X amount of average drones dps, when you launch drones the numbers drop alot. ex ample from 556 down to 340 drone dps. and my drone dps without any of these fitted are 400. |

Callidus Dux
School of Applied Knowledge Caldari State
225
|
Posted - 2012.05.24 06:37:00 -
[764] - Quote
ATTENTION a new dev blog with the ability to bring your comments to CCP is started HERE
Write in this new one and bring CCP to change the UI. It would be nice if someone will bring this new link into every new page of this thread. Thank you guys. Bring proposals to CCP. Lets work together.  |

Dante Xen
Vanguard Angels Red Alliance
0
|
Posted - 2012.05.24 07:13:00 -
[765] - Quote
Anyone else getting the local bug that keep people that log off in the system? |

TheSmokingHertog
Black Hole INC
41
|
Posted - 2012.05.24 07:15:00 -
[766] - Quote
Dante Xen wrote:Anyone else getting the local bug that keep people that log off in the system?
Yes, its worked on by CCP |

Maddaxe Illat
Unacceptable Behaviour.
0
|
Posted - 2012.05.24 07:16:00 -
[767] - Quote
chat are still bugged |

Prinzessin Leia
DUNE-TECHNOLOGIE
1
|
Posted - 2012.05.24 07:16:00 -
[768] - Quote
Dunno if this is posted already:
Grouped my 425+¬ of my Sleip in space during a mission and wanted to reload them. Message for the 10 seconds timer appeared but the icon doesnt blink. Tryed to reload once more and it says that they are already in reloading process.
Tryed to ungroup: reloading message appeared. Docked -> tryed to reload manually -> reloading message appeared. Tryed to unfit the guns -> reloading message appeared blabla stripped fitting -> guns are in item hangar
tryed to refit the guns -> only one gun was fitted in the last highslot and then it said that no more guns could be fitted because of limited turret hardpoints.
relogged -> nothing cleared chache -> nothing
ty |

Dynast
Four Horsemen of the Apocalypse
36
|
Posted - 2012.05.24 07:25:00 -
[769] - Quote
Faction Warfare: Players are punished for participating no matter what side they pick. Non-FW characters can dock anywhere in lowsec, only FW players are restricted from docking somewhere, and the flipping mechanics are fast enough that it's easy to get locked out (at least in nullsec you have most of a week to sort things out, and usually some warning before **** goes down). And the swinging LP prices are going to devalue all FW LP in the long run. Good thoughts, poor implementation.
Make it so only FW players of a friendly faction can dock in FW stations, and occupancy is irrelevant to docking. There aren't very many, so it's no biggie for most players, and it's a useful advantage for FW players against their enemies, pirates, and the like. Use occupancy to control FW station prices (cloning, repair, etc..) and maybe block FW LP purchases when occupied. FW stations that are in hostile occupied territory could cost 2x or 3x more, maybe even have a docking fee. This would be inconvenient but not ruinous, which is appropriate to a video game.
The new item interface is unintuitive and borderline unusable: I don't think I should have to explain this one, it has been explained many times at length. I understand the desire to "unify" everything but this had made for a really crummy UI. It's like trying to play Twister with my goddamned inventory. |

Gath'ran Gammigan
Collaborative Arts Incorporated
13
|
Posted - 2012.05.24 07:32:00 -
[770] - Quote
Hi CCP Devs, first off thank you for your hard work.
Secondly do you have an estimated ETA on the issue with people persisting in channels when they should not be? (E.g. logged off, left system, etc.)
I've scanned the last 10 pages of this thread looking for a definitive answer, but there hasn't been one. A fix for it was promised yesterday, yet it's still present today.
Have you guys figured out what's causing it yet? If so, perhaps you could update us on what's being done with it - you never know, some folks in this thread may be able to help out with a little technical info :)
Thanks and keep up the good work! (God I hate the new inventory though lol). |
|

Niko Lorenzio
United Eve Directorate
58
|
Posted - 2012.05.24 07:45:00 -
[771] - Quote
Here's another issue. I have a total of 46 Items located in Jita. When I tried to contract some of them just now, the ones that I was trying to contract are not showing up on the list. When I hit "Select All" it tells me that I have a total of 35 items in Jita. In my assets window I see that I have a total of 46...
Bottomline, contract window is not showing all the items I have. yay?
Worst ******* patch ever. I heard of a lot of crazy stuff in the past, but never heard of loss of assets and functionality as bad as this. Let's rush out some more broken expansions... maybe the Jita system will dissapear from the Universe. NOW THAT would be fun. |

Archimeda Kondur
Republic Military School Minmatar Republic
0
|
Posted - 2012.05.24 07:46:00 -
[772] - Quote
CCP Guard wrote:EVE Online: Inferno has been deployed. TQ is up and docking requests are being accepted. This thread is for issues that you may encounter and is intended to help our devs quickly spot problems that can occur following a big expansion. If you want to tell us what you think of Inferno, the general feedback thread can be found here.
HI, the game has become unplayable. It crashes consistently at the begin of combat, when I launch the first missile. This has happended two times in a row. I each case my computer was completely locked up and had to be re-booted. Thanks Gerd |

Master Glawen
Vanguard Frontiers Intrepid Crossing
0
|
Posted - 2012.05.24 08:03:00 -
[773] - Quote
GrimmjowX wrote:Various problems involving corp hangers in stations. Sometimes it's in the tree list, sometimes not. Despite having partial access to some parts of the hanger, I can not seem to get into any of them now as a message "You have been denied access for the following reason: You require take access to open the container requested." appears. If I leave the corp hanger item on the tree view "expanded" (with nothing in it), close and reopen the inventory, I get the error again and I cant see any of my items or ships - the spinning loading icon is on both tree main window of the inventory. Undocking/redocking appears to fix this.
I like the look of the new window... but there are definetely problems involved with permissions on a corp hanger.
Same thing here. Having to do deliveries on orders is completely impossible for me now. |

Slinky1984
Red Horizon Inc Cascade Imminent
0
|
Posted - 2012.05.24 08:12:00 -
[774] - Quote
If you are in a station that is not in your alliance and you try to access teh industry tab then you get a error saying you do ont have access to factorys in this station, but all i wanted to do was my p.i. |

deaninthecape
Hard Rock University En Garde
2
|
Posted - 2012.05.24 08:16:00 -
[775] - Quote
Inferno was successfully installed. Game play, with no major issues. However, each time Eve is launched, the launcher creates a _win.patch and downloads a 14.9 MB Update, every time regardless of how often EVE is restarted. |

DotaKid
Aegis Corp
0
|
Posted - 2012.05.24 08:27:00 -
[776] - Quote
When i open new stealth bombers' preview, resize it and rotate a bit fps drops down to 15 and stables at it. Alt+tab, alt+tabbing back and fps gets back to its normal lvl regardless of window resize and rotations. Tested several times, occurred to me every time i relaunch client and open bombers' preview. Nvidia 250gts is my graphic card, latetst drivers, directx, win xp sp3. |

Li Charen-Teng
10
|
Posted - 2012.05.24 09:05:00 -
[777] - Quote
When you remove the corp icon from the NEOCOM it is back when you relog. Checking EVE GATE every few minutes... |

Montague Snyde
Solar Wind Test Friends Please Ignore
0
|
Posted - 2012.05.24 09:14:00 -
[778] - Quote
I have the local bug too. and TBH I can cope with all the other changes, change is part of life, but I REALLY REALLY want to be able to rat/mine safe in the knowledge that there's no one in the system I'm working in. It's just a minor foible of mine. |

psi Pserad
Amarr Empire
3
|
Posted - 2012.05.24 09:42:00 -
[779] - Quote
I've posted about this so many times now, sent in so many petitions, and quite frankly I'm tired of it. For Mac users, EVE has not been stable for MONTHS, I don't mean one or two months, I mean more like six or seven months. They keep telling me that the unhandled page fault error and freezing is being worked on, that they're aware of the problem, that it's a very difficult problem to fix so it's taking a while. And every time there is a new patch/build, I stupidly think this will be the one where they finally fixed the problem. Well I went from freezes every twenty minutes or so, or if I get lucky, a bit longer than that, to starting up the new build to three freezes in less than ten minutes. Awesome to know that once again, Mac users' problems are put on the back burner. In all honesty, I think we'd be happier with a stable game that works, than we would with a new inventory screen. |

Tzarine Pareka
Hedion University Amarr Empire
0
|
Posted - 2012.05.24 09:51:00 -
[780] - Quote
I arrived on a station in Hek, and my avatar promptly fell through the floor, turned in visible and was unable to go anywhere. (I loaded up half sunken into the floor.)
Didn't stop me using the station at all, but couldn't move, couldn't see my avatar, and could only see the non quarters area of the station. |
|

Devi Phoolan Sharvas
Imperial Academy Amarr Empire
0
|
Posted - 2012.05.24 09:58:00 -
[781] - Quote
Aside from the well-known problems with the new UI, there's a small thing that's been annoying me.
I wanted to remodel my character and play with the new skin hues and was surprised to find out the tan hue I have chosen previously was absent. I thought you were supposed to add skin hues, not remove them. I didn't like any of the new ones, so I just didn't select them (I did tweak some other things) and the creator seemed to remember my old setting and render my portrait correctly:
In-game portrait
However, when clicking "view full body" the skin hue changes to a paler color and my forum portrait is also a different hue (while the in-game portrait still renders fine).
Full Body View Forum Avatar
Granted, this isn't a game-breaking bug, but it's still annoying and I can't understand why would you remove options from the character creator in the first place. |

Freelancer117
Obsidian Tigers
25
|
Posted - 2012.05.24 10:09:00 -
[782] - Quote
Issue 1: Can not see the avatar faces of ppl in chat
Issue 2: after undocking space is totally black, can fly around abit using the overview but space is black, no ships, no stars, no stations, no stargates, nothing but black.
Then my nvidia 570m card starts to overheat,
on a positive side, glad you still kept the merge "ships and items" option in the menu (wonder for how long you will keep it though)
BTW am a >3 player so did all the stuff already to try to fix it, update drivers, repair client, clear cache etc etc
This suck Monkey Balls CCP Eve Radio |

Buddy Dude
The Green Cross Red Alliance
1
|
Posted - 2012.05.24 10:12:00 -
[783] - Quote
i am noticing a glitch whenever i try and link a carrier fitting with many many drones, it askes to truncate the link....i say ok, as per usual, but the link ends up broken, in my chat and those who see it
i get this result, with fitting tool open, i click the name of my ship and drag to chat box, it then askes me to truncate the link, i then say ok, but the link never fails to be a broken one |

Shalia Ripper
136
|
Posted - 2012.05.24 10:34:00 -
[784] - Quote
I am definitely not reading through 40 pages for my issues.
Love the new missile effects and launchers. That said, here are my issues with the new Unified Inventory -
1. I have to drag items veeeeerrrrryyyy slowly so they don't drop and make me select the item again. If I can find where it disappeared to.
2. If I select a group of items in an inventory window to drag to a new destination (ship or hangar in station) when I click to drag, the entire selection of items deselects. This will happen several time (as many as 10 or more) before I can finally get the group to move together.
3. Can't drag items to the fitting window. EVER. Well, sometimes ammo will drag, but only after giving me an error message about not being able to put that there. (Sounds like an ex-gf of mine).
4. Can only drag items to link in chat veeeeerrrrrryyyyy slowly. Also, have issue with attempting to drag char names into chat as well. Info windows will frequently open instead.
5. To move any unpinned window I will have to click on it multiple times to "grab" it and again to move it, I have to move it very slowly.
6. The new inventory screen is simply bigger than it needs to be when I am space. The old window worked perfectly when in space and was very compact. The new window is Walmart shopper fat. Put it on a diet. Enough has been said about the slowness of opening wrecks. Perhaps a compromise of the new Unified Inventory in station or when dealing with a most and more compact version for FiS?
7. Oh yeah, just remember, I love the new missile effects. I suggest a change to the moniker "jizziles" for missiles now.
8. I wanted to type 8 here.
9. I want the windows I leave open when I leave station to be there when i get back. Let them have a tea party when I am away. I don't care. I just don't want to have to go through opening up my most used windows every frikken time.
10. Resizing windows has become a pain in the capsule. Similar to the movement issues, I have to move it very cautiously.
11. I go to Eleven. Seriously.
In short, I want to be able to drag and drop like a secretary on crack, resizing windows and moving items like they are cheap and disposable trash rather than Faberge Eggs.
I hate to say it...but like I did with the old system.
Why can't I just delete my signature CCP? WHYYYYYYY? |

ARCHTURU5
Irken Invader
1
|
Posted - 2012.05.24 10:40:00 -
[785] - Quote
Huttan Funaila wrote:As a software developer, I'm going to point out that the memory leaks in this build are far worse than previous builds. Each time one enters/leaves a station, it gets slower and slower until it finally throws some unhandled exceptions. So if I am doing a level 2 mining mission that involves 10 trips back to the station to drop off the ore, I'm going to see my desktop at least once, and maybe several times. It appears that the more windows I have open, the worse this situation becomes.
When doing missions, I usually have the mission description open, chat windows open and the general open going into the station. When leaving, I usually have the mission description open, chat windows open and inventory is open as well.
|

ARCHTURU5
Irken Invader
1
|
Posted - 2012.05.24 10:41:00 -
[786] - Quote
THANKS CCP ANOTHER PATCH THAT DROPS MY FRAME RATE FROM 30FPS TO 4 THATS FANTASTIC HOW MANY WEEKS WILL IT TAKE YOU TO FIX IT THIS TIME? |

Count Austheim
Raven's Flight Vanguard.
45
|
Posted - 2012.05.24 11:04:00 -
[787] - Quote
ARCHTURU5 wrote:THANKS CCP ANOTHER PATCH THAT DROPS MY FRAME RATE FROM 30FPS TO 4 THATS FANTASTIC HOW MANY WEEKS WILL IT TAKE YOU TO FIX IT THIS TIME?
By the power of Caps Lock! I HAVE THE POWEEEEEEEEER! If this ships a-¦rockin, then im strangling someone....
http://count-austheim.blogspot.com/ |

Malcorath Sacerdos
Unending Dream JINN.
20
|
Posted - 2012.05.24 11:08:00 -
[788] - Quote
mostlikly have been reported allready but for some reason local dispalyes all toons in local regardles if they are online or offline
im guessing this is not intended :) |

Cravenel
Confederated Armed Traders High Rollers
0
|
Posted - 2012.05.24 11:40:00 -
[789] - Quote
I have this issue with alliance, corp and other player channels |

Peter Fajl
The Crabbit S O L A R I S
0
|
Posted - 2012.05.24 11:47:00 -
[790] - Quote
YO DAWG FIX THE CHAT / LOCAL BUG !!!
(new feature ? ) |
|

My Time
Bunyip Munitions
5
|
Posted - 2012.05.24 11:48:00 -
[791] - Quote
Dante Xen wrote:Anyone else getting the local bug that keep people that log off in the system?
Yep with all channels :(
Did CCP even tyr the new UI ????
|

malaire
413
|
Posted - 2012.05.24 11:50:00 -
[792] - Quote
Quote:The Corporation icon can now correctly be removed from the Neocom. Fixed an issue where it would be added after removal on client restart. This bug is still present after Inferno 1.0.2
Corporation icon keeps coming back when I restart EVE.
New to EVE? Don't forget to read: The Manual * The Wiki * The Career Options * and everything else |

Zleon Leigh
144
|
Posted - 2012.05.24 11:54:00 -
[793] - Quote
After today's DT - local looks like it may have been fixed. However, still seeing ghosts in chat channels.
Any pool up on how many releases to get back to our standing pool of bugs?
Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |

SHYBUM1
The Ankou Northern Coalition.
2
|
Posted - 2012.05.24 11:55:00 -
[794] - Quote
Not sure if its been address but members of corps that do not have the given roles can see into all members hangers when docked. I hope this patch fixed that, guess I'll see soon. |

Vdr
Grim Determination Nulli Secunda
1
|
Posted - 2012.05.24 11:57:00 -
[795] - Quote
Still cant rename POS structures... |

Zleon Leigh
145
|
Posted - 2012.05.24 11:59:00 -
[796] - Quote
Manticore icons have the wrong picture on them. Is this a cache problem? Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |

Haul Nidu
A.E.I.O.U.
0
|
Posted - 2012.05.24 12:01:00 -
[797] - Quote
Renaming of POS Modules is working, thank you very much for that.
However, while testing if I can rename my guns - which I can - I rename one of them to "1". Lacking a better name, I wanted to revert it and call it "True Sansha Large Beam Laser Battery" again.
That is not working, because apparently you can't give names with more than X characters in them. This one's getting cut off to "True Sansha Large Beam Laser Bat"...
Intended or bug? |

Birdrink
Sacred Templar Knights ROL.Citizens
0
|
Posted - 2012.05.24 12:02:00 -
[798] - Quote
Malcorath Sacerdos wrote:mostlikly have been reported allready but for some reason local dispalyes all toons in local regardles if they are online or offline
im guessing this is not intended :)
The "ghost toons" I believe appear if the player runs the game in windowed mode and quits the game by pressing X. If you quit by Alt+Shif+Q or Log-off you properly vanish from local (or any other channel). |

Vdr
Grim Determination Nulli Secunda
1
|
Posted - 2012.05.24 12:03:00 -
[799] - Quote
Haul Nidu wrote:Renaming of POS Modules is working, thank you very much for that.
However, while testing if I can rename my guns - which I can - I rename one of them to "1". Lacking a better name, I wanted to revert it and call it "True Sansha Large Beam Laser Battery" again.
That is not working, because apparently you can't give names with more than X characters in them. This one's getting cut off to "True Sansha Large Beam Laser Bat"...
Intended or bug?
what roles do you have?
|

Open Graves
Lone Star Exploration Lone Star Partners
1
|
Posted - 2012.05.24 12:08:00 -
[800] - Quote
Just like to say chat channels are still broken. Kinda interesting to have all my alts show up in channel at the same time. |
|

snakeyes Kassandra
Project Stealth Squad Initiative Mercenaries
0
|
Posted - 2012.05.24 12:37:00 -
[801] - Quote
Chats are still bugged and show offline people  |

Farnfax
Bob and Doug Storage Company
9
|
Posted - 2012.05.24 12:40:00 -
[802] - Quote
Planetary customs officer window, the capacity bars are overlapping both the "Planetary customs Office" title and the drop down box used to select between multiple launch pads. |

Partsking
Ardent Spirits Initiative Mercenaries
15
|
Posted - 2012.05.24 12:44:00 -
[803] - Quote
snakeyes Kassandra wrote:Chats are still bugged and show offline people 
^
Try harder, ccp. |

Jake McCord
Greater Metropolis Sanitation Service Barbarian Wine and Cheese Society
26
|
Posted - 2012.05.24 12:53:00 -
[804] - Quote
Ok, found out my connection issues were related to my internet provider, that's been fixed. On the other hand, the inventory system is STILL broken. Let me tell you why.
After I run a mission, I usually go back and salvage the wrecks in my Noctis. My preferred way, is to sit in the center, and drag them all to me, salvage the ships, then empty the cargo cans. I'd open them until I had a long chain of can windows, the start clicking on the "Loot All" button. I'd have the field cleared in next to no time. Not anymore. Every time I click on the "Loot All" button, the index switches to my ship's cargo hold, so then I have to click on the next can, click on Loot All, and go through the whole thing again.
Quite frankly, this "new" inventory system is a step backwards in my humble opinion. Either fix it, or give us the old one back.
They pull a knife, you pull a gun. He sends one of yours to the hospital, you send one of his to the morgue. That's the Chicago way! Did I mention, I used to live in Chicago? |

Isengrimus
Rave Technologies Inc. C0VEN
4
|
Posted - 2012.05.24 12:59:00 -
[805] - Quote
Birdrink wrote:Malcorath Sacerdos wrote:mostlikly have been reported allready but for some reason local dispalyes all toons in local regardles if they are online or offline
im guessing this is not intended :) The "ghost toons" I believe appear if the player runs the game in windowed mode and quits the game by pressing X. If you quit by Alt+Shif+Q or Log-off you properly vanish from local (or any other channel).
Nope. I always log off or quit game through the "Esc" menu and I see all my dead people (after loggin in with another char in the same system or the same corporation) all the time.
And yeah, the bug isn't fixed. :( |

Croniac
Thunder Chickens
17
|
Posted - 2012.05.24 13:25:00 -
[806] - Quote
I'm sure its been said before, but let me throw my hat in that....
After the latest patch and down time, (May 24) standings icons still not loading properly in local, and offline players are still in some channels. |

Renee Sanguine
Void Engineers Permanent Transience
0
|
Posted - 2012.05.24 13:36:00 -
[807] - Quote
I am having issues not being able to position scan probes....the axis movement arrows are not working correctly. It seems to have something to do with overlapping probes...The first probe launched works correctly multiple probes will not. Shift to move multiple will only work on first probe launched. Can get some others to move in groups but only by selecting the free movement part of the cube.
Hope this gets fixed as soon as it can...Exploration is how I make my iskies and the pirates in low sec will miss me greatly if I don't come out to play :) |

Porter Amatin
Heirs of Alexander Chained Reactions
0
|
Posted - 2012.05.24 13:59:00 -
[808] - Quote
I can no longer log into eve after the update. I keep getting the "connection failed" and "connection timeout- The server did not respond to the client's secure-handshake request within a reasonable amount of time. " error on all my accounts. |

Haul Nidu
A.E.I.O.U.
0
|
Posted - 2012.05.24 14:16:00 -
[809] - Quote
Vdr wrote:Haul Nidu wrote:Renaming of POS Modules is working, thank you very much for that.
However, while testing if I can rename my guns - which I can - I rename one of them to "1". Lacking a better name, I wanted to revert it and call it "True Sansha Large Beam Laser Battery" again.
That is not working, because apparently you can't give names with more than X characters in them. This one's getting cut off to "True Sansha Large Beam Laser Bat"...
Intended or bug? what roles do you have?
Director... ^^ |

olan2005
Homicidal Tendencees Ethereal Dawn
1
|
Posted - 2012.05.24 14:27:00 -
[810] - Quote
i dont care if u have 2 undo inferno fix the god damn chats |
|

Tabimatha
Center for Advanced Studies Gallente Federation
1
|
Posted - 2012.05.24 14:35:00 -
[811] - Quote
Local and other chats still showing people who are not online.
Local especially is very importand to some people. This is worth emergency shutdown to fix. |

Ceasar0506
Boobies Make Me Smile Female Breast Inspectors
1
|
Posted - 2012.05.24 14:47:00 -
[812] - Quote
As of today, the characters are still remaining in chat. The last patch said it corrected this but it hasn't.  |

TheButcherPete
Specter Syndicate Persona Non Gratis
197
|
Posted - 2012.05.24 15:08:00 -
[813] - Quote
Hey CCP, Whatever the hell you did to **** up the chats, REVERSE IT so we can actually use this **** again. If that means completely rolling back the UI, DO IT DAMNIT. You've destroyed Jita and 0.0
Why don't you call this a feature and get it over with? My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
|

El Geo
Pathfinders.
34
|
Posted - 2012.05.24 15:11:00 -
[814] - Quote
yeah chat channels are broken still, also, when you link a station in the motd it shows the whole name... |

Cursan Voran
Jita Traders Society
0
|
Posted - 2012.05.24 15:15:00 -
[815] - Quote
The auto pilot's auto docking is still a bit borked.
If the client is minimised Aura repeats the docking phrases repeatedly from 15km to 0km then fails to dock but sometimes docks you when you maximise the client, sometimes not. |

Imuran
Zentor Industries
19
|
Posted - 2012.05.24 15:27:00 -
[816] - Quote
Partsking wrote:snakeyes Kassandra wrote:Chats are still bugged and show offline people  ^ Try harder, ccp.
yep but it is intermittent |

Alex Doom
Lost Souls Continuum Test Friends Please Ignore
1
|
Posted - 2012.05.24 15:28:00 -
[817] - Quote
Chat windows are still buggy ... show people who aren't online. |

Deucaliona
Penumbra Institute
1
|
Posted - 2012.05.24 15:49:00 -
[818] - Quote
Deucaliona wrote:Ive noticed today ALOT of characters in local/ channels that are not online and have not been for hours. Ive DC'd several times but thats something i expect and understand around patch times.
The ghosts in local are still a very big issue with no change since i last posted on the 22nd. Its a pretty significant problem, id imagine in 0.0 all worse.
I scanned through the thread as much as possible before my eyes began bleeding for some feedback on this but did not see any. |

SCIACARL MARTE
DIMO-FAMO
0
|
Posted - 2012.05.24 15:59:00 -
[819] - Quote
Why I see my alt online if he isn't online? |

XxARROSxX
Catalina Operations and Logistics Division Supernova Federation
2
|
Posted - 2012.05.24 16:04:00 -
[820] - Quote
TheButcherPete wrote:Hey CCP, Whatever the hell you did to **** up the chats, REVERSE IT so we can actually use this **** again. If that means completely rolling back the UI, DO IT DAMNIT. You've destroyed Jita and 0.0
Why don't you call this a feature and get it over with?
jita is the least of the worries for the chat channels... 5k+ people showing in there isnt a problem.. its a real problem for people in null sec who dont know who the hell is in there systems and whether they are online or not... for instance if a hostile pilot comes into system and logs off he will still show sure you can add him to watchlist, but you can do that for EVERY single pilot who enters your system.
now CCP this is a pretty major issue and needs to be fixed ASAP... do it now please.
X |
|

XxARROSxX
Catalina Operations and Logistics Division Supernova Federation
2
|
Posted - 2012.05.24 16:06:00 -
[821] - Quote
El Geo wrote:yeah chat channels are broken still, also, when you link a station in the motd it shows the whole name...
i believe that when you link anything it shows up with the entire name does it not? atleast that is what i have noticed when linking items into chat channels... |

Diabella Aihaken
Science and Trade Institute Caldari State
7
|
Posted - 2012.05.24 16:18:00 -
[822] - Quote
LOCAL BUG still not fixed !!! What's wrong with you CCP guys ! |

Vegann
Parallax Enterprises
0
|
Posted - 2012.05.24 16:21:00 -
[823] - Quote
I am very, very dissatisfied with the "new" inventory system. It is a step backwards. PLEASE give us the old one back. |

Peter Fajl
The Crabbit S O L A R I S
0
|
Posted - 2012.05.24 16:38:00 -
[824] - Quote
Diabella Aihaken wrote:LOCAL BUG still not fixed !!! What's wrong with you CCP guys !
they don't read this thread ...... tl:dr |

BlackRain McMillan
Appetite 4 Destruction
2
|
Posted - 2012.05.24 16:39:00 -
[825] - Quote
Let me apologize in advance for not taking the time to read through all 40+ pages of posts in this thread.
It seems to me that no one at CCP has effectively addressed the chat bug where characters show up in chat channels for hours after logging out.
It is impossible to know who is in local, which is especially important in null-sec areas, but it is also impossible to know how many of the people in alliance/corp channels are actually online as well.
This particular type of bug should take a priority over issues like a new module that isn't quite perfect, or the unified inventory system being a little less than stellar! This bug results in a serious game-play issue and should be resolved ASAP.
Currently there have been two patches since the update and this issue hasn't even been touched upon.
Any chances that CCP will pull a magic rabbit out of their @$$ and get this one fixed soon so that us null-sec dwellers can actually rely on local chat and other channels? |

Messoroz
AQUILA INC Verge of Collapse
239
|
Posted - 2012.05.24 17:27:00 -
[826] - Quote
BlackRain McMillan wrote: Any chances that CCP will pull a magic rabbit out of their @$$ and get this one fixed soon so that us null-sec dwellers can actually rely on local chat and other channels?
Get over it, we in wspace have no issue with local chat being empty. And we're the ones flying about in billions of isk ships sometimes in groups and sometimes solo.
Anyway a issue I started noticing which I cannot reproduce accurately other than the fact it only involves my tech 3 ships at a sma. Whenever I switch into my tengu or loki. I get error messages stating there is not enough CPU or PG left for modules and half the ship mods go offline. However the ship does in deed have enough and I can online the fit afterwards. |

Mysticel
Science and Trade Institute Caldari State
0
|
Posted - 2012.05.24 17:33:00 -
[827] - Quote
After the batch it is immposible to fight. Some of my missle launcers will lock on random objects and not on targets I have locked. Because the target are not locked by me I don't see what they are shooting. From my working Heavy missle launchers it is immposible to see which ones are actially attacking my targets and which ones are just wasting ammo (and dps) on abanond stargates. Even when I disingage my missle launcher and reactivate it, it will select the old target again for some reason. |

Deucaliona
Penumbra Institute
1
|
Posted - 2012.05.24 18:01:00 -
[828] - Quote
Messoroz wrote:
Get over it, we in wspace have no issue with local chat being empty. And we're the ones flying about in billions of isk ships sometimes in groups and sometimes solo.
That's a cool story. Though if u came out of you're hole once in awhile or read harder you might notice that the problem is not with local being empty. Leave the flames for another thread -doesn't have much use here.
|

Grohl Dovah
Corbomite Enterprises.
0
|
Posted - 2012.05.24 18:04:00 -
[829] - Quote
Vegann wrote:I am very, very dissatisfied with the "new" inventory system. It is a step backwards. PLEASE give us the old one back.
You should maybe read the dev blogs??? |

Tara Nighthawk
Center for Advanced Studies Gallente Federation
8
|
Posted - 2012.05.24 18:06:00 -
[830] - Quote
I think it might be time to call it a day.
Tuesday the update worked correctly and the game still played.
Today - another update.
Now it is not possible to undock reliably without the game locking up.
I am in the station and my journal says I have the item I need to deliver.
I undock - crash, log back in and now I am outside the station and the journal says I do not have the item - even though the item is still in my ship inventory.
I reached the destination - and guess what? None of the requirements were met - despite having the item in the inventory. I tried moving it to the station inventory, but that made no difference. Therefore I cannot complete the mission.
I really, really wish I had not renewed my second account on Tuesday after the update was successful.
Three months of wasted susbscription - not to mention the main one, which is an automatic update.
Is there any point in going on with this? I can't undock properly, I can't complete a mission. Ironic that the major update on Tuesday worked and you needed to add a minor update in order to screw it up  |
|

Messoroz
AQUILA INC Verge of Collapse
239
|
Posted - 2012.05.24 18:12:00 -
[831] - Quote
Deucaliona wrote:Messoroz wrote:
Get over it, we in wspace have no issue with local chat being empty. And we're the ones flying about in billions of isk ships sometimes in groups and sometimes solo.
That's a cool story. Though if u came out of you're hole once in awhile or read harder you might notice that the problem is not with local being empty. Leave the flames for another thread -doesn't have much use here. http://kb.vergeofcollapse.com
We come out of hole quite often. All kills are while living entirely in wspace. Come at me bro. |

Deucaliona
Penumbra Institute
1
|
Posted - 2012.05.24 19:25:00 -
[832] - Quote
Messoroz wrote:Deucaliona wrote:Messoroz wrote:
Get over it, we in wspace have no issue with local chat being empty. And we're the ones flying about in billions of isk ships sometimes in groups and sometimes solo.
That's a cool story. Though if u came out of you're hole once in awhile or read harder you might notice that the problem is not with local being empty. Leave the flames for another thread -doesn't have much use here. http://kb.vergeofcollapse.comWe come out of hole quite often. All kills are while living entirely in wspace. Come at me bro. In either case you are arguing you want local being full of offline fixed becasue it is an intel tool. Because you are too scared to do anything otherwise. Edit: Might I add you were using quite the vulgar languages towards CCP. You deserve any and all flames.
Trying to understand how anything you've said here is relevant to fixing anything.
Edit: U might quote the part where i use vulgar language towards CCP. If you can find it. Reading seems to be rough in your part of space. In all seriousness if you want a discussion on whatever you're talking about convo me in game. Like i said before is not the place for what you're doing. |

BleedingAngl
Twist The Rusty Knife
1
|
Posted - 2012.05.24 19:32:00 -
[833] - Quote
Offline Characters show in chat
War system Declared war on a corp, corp dropped all its members and disbanded, war went active against a non-existatant corp and wont clear. |

Keith Eaton
Northern Engineering and Research Division Stellar Eclipse
2
|
Posted - 2012.05.24 19:33:00 -
[834] - Quote
My apologies for not having taken the time to read all of the nearly 1,700 posts on this and the feedback thread, but I have read a great many of them without seeing any mention of a very real issue with the new unified inventory system (and no, this is not another "I hate the new system because I don't like having to learn a new way to navigate through my inventory" rant):
Under the previous system, when one logged on and opened the corp hangar (for example), he could see all of the hangar division tabs more-or-less instantaneously. Then, when he opened one of the divisions for the first time since logging on, he might have to wait a relatively brief time while the items in that one hangar division were loaded, but after that they remained loaded across session changes for the duration of the log-in, so that the contents of that division were almost instantly accessible at any time after they had been initially loaded. Moreover, the system didn't load the contents of a particular hangar division until the first time that particular division was accessed, so there was no delay caused by waiting for items which were not of immediate interest to load.
Under the new system, however, when one opens the inventory for the first time after any session change, one must first wait while every ship in his ship hangar and every item in his items hangar is loaded; subsequent to this delay, if he then needs to access any item in the corp hangar, he must further wait while every single item in all seven hangar divisions are loaded; and on top of this, if he has the role (i.e., is the CEO, a Director, or a Security Officer) and the need to view the contents of a member's hangar, he must wait still longer while all of the items in all of the members' hangars are loaded--and he must suffer this wait after each and every session change.
Just based on my own experience of having a number of ships and quite a few items in my items hangar, merely accessing those two sections of my inventory is requiring a wait of approximately twenty to thirty seconds every time I dock; furthermore, accessing any of the considerable number of BPOs, BPCs, minerals, and various other necessary stuff in the corp hangar is requiring an additional wait of approximately fifty to sixty seconds every time I dock. This is an unacceptable level of performance.
If the wait time to initially load the inventory cannot be reduced, can the items at least be cached across session changes so as to prevent having to repeatedly suffer this approximately sixty- to ninety-second wait after every session change? |

Miranda Bowie
The Paratwa Ka
16
|
Posted - 2012.05.24 19:42:00 -
[835] - Quote
1.0.2 -- Neocom configurability is still broken. Inventory and Corporation buttons still reappear every login after having been removed. |

magikalcoffee
In Your Moms Red Clam DOT
7
|
Posted - 2012.05.24 20:06:00 -
[836] - Quote
just logged on for the first time all day to see if anything has changed with this abortion found a new problem don't know if anyone else is having it or if its me not being able to use this pathetic new UI but i can no longer r/click on my carrier alt to store ship i have to eject then scoop to cargo hold |

Kalzin Maya
2
|
Posted - 2012.05.24 20:06:00 -
[837] - Quote
Containers reset themselves to locked after every time I or the container leaves the Hangar |

Solanio
Unknown Soldiers Soldiers Of New Eve
0
|
Posted - 2012.05.24 20:19:00 -
[838] - Quote
Dave-Tatman-Lister Dwarfers wrote:Socket errors every 5 mins or so. restarts game. not my connection as tested..really annoying. same problem (getting disconnected with "socket closed" error msg) and I even have to restart my comp because eve authorization process is being aborted with same error msg
I had this problem in the past after other patches, however with a different comp |

Messoroz
AQUILA INC Verge of Collapse
239
|
Posted - 2012.05.24 20:37:00 -
[839] - Quote
The client seems to memory leak every so often and ends up lagging up until restarted. However, it takes a long time, like a 6 hour up time client to reach that point. |

Hecter TheInspecter
Sons Of Alexander AL3XAND3R.
0
|
Posted - 2012.05.24 20:54:00 -
[840] - Quote
Salvaging speed has been reduced. When you right click and go "Open cargo" on a wreck, there is lag before the cargo inventory changes to the wrecks loot. This has definitivly slowed down the speed I can salvage wrecks in my Noctis. While the look and feel of the new inventory window is nice, perhaps the loot window from wrecks should stay as a seperate entity so salvaging speed is not reduced. I used to position the loot window fractionally above my salvager buttons. That way you could right click, loot all and then salvage in very quick consestion. This no longer works, due to the lag. When in 0.0, lowsec, or a WH you want to be able to salvage ASAP so u are not caught in an unarmed ship. |
|

Khlat Mohel
Fleetworks Soldiers Of New Eve
0
|
Posted - 2012.05.24 21:01:00 -
[841] - Quote
When you click "Show Info" on the Hound the Information Box still uses old model |

Falaharn Mistwarden
Organisation VII
0
|
Posted - 2012.05.24 21:02:00 -
[842] - Quote
not sure if someone else has posted, but the manatcore picture on the merket has not been updated |

Quindaster
Infernal laboratory Infernal Octopus
29
|
Posted - 2012.05.24 21:10:00 -
[843] - Quote
After I dock in other system in station where I have around 20 ships and 1000 items, I cannot change my ship on any other ship, because I doesnt saw in hangar any ship! In other station I see them, in this station I doesn't see any ship or module. And yes, I doesn't set any filter and any search filter. I relog, and even after this I doesn't saw any ship or item. The only one thing in hangar was 1 bpc cos few hours ago I drop it from corp hangar to my hangar by remote way from other system.
I think this new inventory window doesn't load ships and items for some way. Maybe because there over 1000 items or I don't know why. |

Frank Pannon
Fearless Bandits Warsmiths.
14
|
Posted - 2012.05.24 21:13:00 -
[844] - Quote
Frank Pannon wrote:I had this problem after logging in in our WH, since then I can not recreate it, wonder if others had it too. (did not read whole thread)
When you are in WH at your POS with your Fitting window open, and you change ships, you get a failure message that you can not click away, OK does not work, you have to close EVE.
Wish I could recreate it.
OK I had this again today, message is as follows:
You cannot view the contents of the Cheetah because it does not belong to you, a fellow corporation member or a fellow fleet member (if the ship is configured to allow that).
I was in my Cheetah switching to logi. Message can not be clicked away, only way is to exit game and log back.
Hope this helps CCP. |

Jake McCord
Greater Metropolis Sanitation Service Barbarian Wine and Cheese Society
26
|
Posted - 2012.05.24 21:24:00 -
[845] - Quote
Messoroz wrote:BlackRain McMillan wrote: Any chances that CCP will pull a magic rabbit out of their @$$ and get this one fixed soon so that us null-sec dwellers can actually rely on local chat and other channels?
Get over it, we in wspace have no issue with local chat being empty. And we're the ones flying about in billions of isk ships sometimes in groups and sometimes solo.
Frankly, I'd be in favor of getting rid of the user lists for local chat. It would certainly make it easier and harder to pull of a sneak attack, if your enemies don't know if you're there or not. Make them hunt for you.
I like the aspect of that from both sides of the coin.
They pull a knife, you pull a gun. He sends one of yours to the hospital, you send one of his to the morgue. That's the Chicago way! Did I mention, I used to live in Chicago? |

Phoebe Cho
Red Federation RvB - RED Federation
3
|
Posted - 2012.05.24 21:29:00 -
[846] - Quote
Quindaster wrote:After I dock in other system in station where I have around 20 ships and 1000 items, I cannot change my ship on any other ship, because I doesnt saw in hangar any ship! In other station I see them, in this station I doesn't see any ship or module. And yes, I doesn't set any filter and any search filter. I relog, and even after this I doesn't saw any ship or item. The only one thing in hangar was 1 bpc cos few hours ago I drop it from corp hangar to my hangar by remote way from other system.
I think this new inventory window doesn't load ships and items for some way. Maybe because there over 1000 items or I don't know why.
I'm having the same problem. I just clone jumped back to where most of my assets were (probably a few hundred unique items and about 50 ships). Only the items that I just had couriered over are here...everything else is nowhere to be found. None of it shows in assets either. However, I can search assets by item and then they show up. I'd like to undock in one of my ships tonight...any fixes for this? |

Kim Blackstone
The Unholy Trinity
0
|
Posted - 2012.05.24 21:40:00 -
[847] - Quote
Inventory filter doesn't stay minimized.
I for one like the unified inventory.  |

Ricky Bolt
Space Bastards
0
|
Posted - 2012.05.24 22:00:00 -
[848] - Quote
While exploring around in space, I've had several instances where when I open a container after unlocking it(via either salvage, decoding, or analyzing), I am unable to select the opened container and view/loot its contents. Once one of the containers causes this, the issue remains until I leave the pocket. Basically I could say my unified inventory is 'freezing' while in exploration sites. I've always returned to a station right after this happens, so I don't know if docking fixes the glitch or if leaving the location does. |

Vamyaran
Air Cascade Imminent
0
|
Posted - 2012.05.24 22:01:00 -
[849] - Quote
Not sure if this is mentioned yet, but the ability to copy from the inventory window "list" view and paste into a spreadsheet is no longer working. Please fix this! I already had spreadsheets set up to handle my inventory pastes! |

Mason Endashi
State War Academy Caldari State
0
|
Posted - 2012.05.24 22:01:00 -
[850] - Quote
after the patch, my video card fan speeds increased a lot and is very loud. Before the patch, it was reasonable.
Geforce GTX 465 Geforce 9800 GTX+ |
|

Linda Shadowborn
Dark Steel Industries
124
|
Posted - 2012.05.24 22:32:00 -
[851] - Quote
ok it seems that my ship refuses to warp.
i exit station, select the gate.. click warp.. nothing.. click again... nothing.. after the 20th time or so it miiight decide to move... kinda dangerous when you are in low/0.0....
it is happening on and off and it is a HUGE pain in the behind! almost lost my t3 due to it.. not happy |

Philosoph Tzestu
Ships with Slingshots
0
|
Posted - 2012.05.24 22:48:00 -
[852] - Quote
Hey, the corporation tab still doesn't stay gone upon logging in again. |

Scaugh
Blue Republic RvB - BLUE Republic
4
|
Posted - 2012.05.24 22:52:00 -
[853] - Quote
I can not beleive the bloody carghold for my pod auto appeared when I docked in a station. Eve is now beyond FUBAR
Honestly its not as if I can use any of the 0.0m3 of cargohold anyways.
CCP get your finger out and do something about the new and imporved UI interfaces. |

Messoroz
AQUILA INC Verge of Collapse
240
|
Posted - 2012.05.25 00:08:00 -
[854] - Quote
All meta versions of Tracking Disruptors are missing the new Explosion Radius bonus that meta 0 and T2 versions have.
Edit: the Patch notes also never mentioned the module changes. |

Vipsana Sanjakota
Koona Salvage Services
0
|
Posted - 2012.05.25 00:47:00 -
[855] - Quote
The new inventory patch is NOT an improvement .........when looting rats the video momentarily stops when the bay opens ... also when in station and attempting to move items between hangar locations the different locations keep opening and closing .... GRRRRRRR|!!!!! this is EXTREMELY frustrating ... |

Nadirea
Paladin Order Fidelas Constans
0
|
Posted - 2012.05.25 00:54:00 -
[856] - Quote
Serious Mac client issues.
1) Random crashes during game play, as well as idle afk. 2) Unable to left-click select items (nearly anything, actually) until I restart the client. Even then there's about a 50/50 chance that it will function properly once logged. It acts as if the left mouse button is continuously held down. I've checked all hardware and peripherals which are functioning fine from my end.
|

shandroki
Darkest Before the Dawn
0
|
Posted - 2012.05.25 01:08:00 -
[857] - Quote
Combat scanning is jacked up. When you click to ignore other results they still show up when you scan again. Fix this. My god did all those people who are listed as testers for you guys even bother testing anything out before you shoved this steaming pile of crap down our throats? |

Dread Nanana
Action Super Dupper Test Corp
7
|
Posted - 2012.05.25 01:50:00 -
[858] - Quote
shandroki wrote: My god did all those people who are listed as testers for you guys even bother testing anything
Testers? The only TESTers CCP has are in fountain.
Usability testing seems non-existent. How else can people not open their inventory anymore,
Quote: You have been denied access for the following reason: You require take access to open the container requested.
Great!
|

Clove Dragolis
Reprocity Knights Of The Singularity
1
|
Posted - 2012.05.25 01:57:00 -
[859] - Quote
Dear Devs, please undo the changes made to the inventory system.
It is very difficult to have two or more inventory windows open at once. Most players prefer "boxes" for their inventory, not a directory tree style layout. I have always believed that this is an important ISK sink. It certainly is for me, and I often have to buy multiple containers in each station to maintain my inventories.
If un-doing the changes is politically unfeasible for CCP, please consider the following: * Allow shift-click to work anywhere, and not just in the index. * It should take just as few clicks to open windows like they were before the expansion, not more. * Change it back so that when you dock, the ships and items windows will re-open. * Fix the bug that opens / closes windows on session changes * Allow us to double-click our ships to look in their cargoholds * Make the windows remember where they used to be. * Make the cargohold stay open on undock (and make it stay the same size). * Make it easy (just as few clicks) to get in & out of a jetcan WHILE KEEPING YOUR CARGOHOLD OPEN, AND IN A SEPARATE WINDOW. Anything else is a HUGE disservice to miners. * When floating around a POS, please allow us to filter out items by distance. If I can't open every Cruise launcher outside the Force Field, then I don't need to see that they are there in the directory tree. *The old functionality of inventory management should remain while the enhancements are added. Losing that functionality is a step backwards.
I like the value in the lower corner, even though I suspect it is causing me lag. This was a great addition. (For the record, I am not all negative :) )
I realize that changing things back might seem like the company will "lose face" with the public. On the contrary, I believe that responsiveness to customer feedback is the ultimate goal, and that is why I like EVE, and have stuck by CCP, even though monoclegeddon and all that noise.
Please realize that EVE, more than any other game, is about the accumulation of stuff. There is no practical limit (that I know of) for accumulating items. The recent changes made it harder to manage those items. I believe that this is an unfortunate move away from one of EVE's core values, one of the ones that makes it great.
This is my first forum post, ever for any game - This is how strongly I feel about the inventory issue.
Thank you for reading my post.
|

Stigman Zuwadza
Repercussus RAZOR Alliance
21
|
Posted - 2012.05.25 02:03:00 -
[860] - Quote
So unless I've lost my F1 pressing mojo, it would seem that since the new updates clicking Jump and then F1 (to activate my cloak) now produces the warp interference message.
This indicates to me that its taking longer to register my Jump click, I would say that 90% of the time it seems to not be as quick as pre the update.
Has something changed? Is it due to the lag everyone is reporting?
Also, when spamming the jump button when at a gate, that also seems a little less responsive in terms of the onscreen messages. You know, if you sorted it so that ships did in fact jump to zero, we wouldn't all be spamming that jump (or dock) button so much.
Fly safe. o7 ...not that I feel safe with the delay in being able to activate my cloak. 
CCP: Cloak Hunters - CSM6: Cautiously positive - Dec 2011 Summit - Minutes (pg. 22). Cloaking Technicalities Explained - CSM7 Town Hall Meeting - May 2012 |
|

Rahzi
Pator Tech School Minmatar Republic
0
|
Posted - 2012.05.25 02:09:00 -
[861] - Quote
Phoebe Cho wrote:Quindaster wrote:After I dock in other system in station where I have around 20 ships and 1000 items, I cannot change my ship on any other ship, because I doesnt saw in hangar any ship! In other station I see them, in this station I doesn't see any ship or module. And yes, I doesn't set any filter and any search filter. I relog, and even after this I doesn't saw any ship or item. The only one thing in hangar was 1 bpc cos few hours ago I drop it from corp hangar to my hangar by remote way from other system.
I think this new inventory window doesn't load ships and items for some way. Maybe because there over 1000 items or I don't know why. I'm having the same problem. I just clone jumped back to where most of my assets were (probably a few hundred unique items and about 50 ships). Only the items that I just had couriered over are here...everything else is nowhere to be found. None of it shows in assets either. However, I can search assets by item and then they show up. I'd like to undock in one of my ships tonight...any fixes for this?
I had this happen to me after I completed an expired contract. All items and ships seem to be filtered out in the station that the item was contracted from. The only thing that was in the station was the item that was on contract.
While docked, the only item that showed up in the assets list was my current ship, and the item that was on contract. In space, all items/ships where shown correctly.
Workaround to get items/ships to show again is view assets from space, and select view contents. when you dock the item/ship should show up. This only works for containers/ships.
|

MadMuppet
Kerguelen Station
401
|
Posted - 2012.05.25 03:17:00 -
[862] - Quote
Another wonderful result from the UI tonight. Not sure which ship I'm putting anything in to anymore: http://i.imgur.com/InJgK.jpg
Whiskey Tango Foxtrot. "I hear what you're saying, and I'm going to let you finish, but Incarna had the best unsub threads on the forums." |

Har Harrison
Amarrian Retribution Amarr 7th Fleet
169
|
Posted - 2012.05.25 04:20:00 -
[863] - Quote
Fransfourie wrote:heya
The drone damage amplifire fitted on a rattle, shows X amount of average drones dps, when you launch drones the numbers drop alot. ex ample from 556 down to 340 drone dps. and my drone dps without any of these fitted are 400. This is an issue from before Inferno. As best I can determine, the calculation is based on the HIGHEST DPS that the dones in your drone bay can do based on the drone bandwidth or something like this. When you deploy the drones, they are NOT in your drone bay and the DPS drops. E.g. 1) Have a flight to OGRE IIs (5) in a dommi. Drone DPS is high (450-470 with good skills) 2) Deploy those drones. DPS drops to the next best flight, e.g. Hammerhead IIs
CCP needs to change the DPS calculation to use the drones that are in space before doing any calculation based on what is in your drone bay.
Whilst talking about drones, I tried to lodge a petition last night. As per usual it locked up and blackscreened my machine. But unlike normal, it didn't recover after some time, so I had to end the task. I was PLEASED to here on comms that my drones had returned before the emergency warp kicked in (I know this was added ages ago, but atleast it still works!!!). Will the new FW be any good??? |

Lady Naween
Immortalis Inc. Shadow Cartel
19
|
Posted - 2012.05.25 05:23:00 -
[864] - Quote
executioner ship.
3 guns on left side.. 2 on right...
seriously? |

Alli Othman
Fweddit
15
|
Posted - 2012.05.25 05:32:00 -
[865] - Quote
Have been getting an increased random occurence of "Socket closed" since Inferno went live. No discernable pattern in it on my end- anything from while afk to in the middle of a fleet and jumping a gate. Checked access logs, all are from this IP. Have changed passwords and does not seem to affect the problem. |

ShadowMech73
Combat Monkey Brigade
0
|
Posted - 2012.05.25 05:54:00 -
[866] - Quote
Steijn wrote:I see no way to view a corp hangar on an orca now, am i missing this feature or have you broken it?
EDIT: found you can only do it via the tree and shift-click wont open it by itself.......geez this is probably the biggest clusterf**k you could have done to the UI imo.
I could not agree more. What I could easily do with 9 miners I struggle with 6 because of the awkwardness and stupidity of most of the features of how to open hangers etc. Opening near a pos is such a mess its ridiculous. And for them to remove the classic view option that was on the test server was short sighted at best ignorant and criminal at worst.
Also local is still severely bugged. Offline people show in system, friendlies as hostile. You can relog with no fix. Other times it works then fails. This is one of the worst releases seen so far. |

Nimfae Ambrosia
Southern Cross Empire Flying Dangerous
0
|
Posted - 2012.05.25 06:12:00 -
[867] - Quote
Phoebe Cho wrote:Quindaster wrote:After I dock in other system in station where I have around 20 ships and 1000 items, I cannot change my ship on any other ship, because I doesnt saw in hangar any ship! In other station I see them, in this station I doesn't see any ship or module. And yes, I doesn't set any filter and any search filter. I relog, and even after this I doesn't saw any ship or item. The only one thing in hangar was 1 bpc cos few hours ago I drop it from corp hangar to my hangar by remote way from other system.
I think this new inventory window doesn't load ships and items for some way. Maybe because there over 1000 items or I don't know why. I'm having the same problem. I just clone jumped back to where most of my assets were (probably a few hundred unique items and about 50 ships). Only the items that I just had couriered over are here...everything else is nowhere to be found. None of it shows in assets either. However, I can search assets by item and then they show up. I'd like to undock in one of my ships tonight...any fixes for this?
Wow same thing happened to me just now. Only thing in my hanger was some items delivered by courier since I last logged in. Around 2B in ships and items just gone. Not in assets, not in inventory.
Also, I can't undock. It shows the message saying I am undocking, but nothing happens. |

Goddess Adicia
Imperial Academy Amarr Empire
0
|
Posted - 2012.05.25 06:22:00 -
[868] - Quote
Lady Naween wrote:executioner ship.
3 guns on left side.. 2 on right...
seriously?
shhhh, that's okay, i find it funny, a bit on the cool side for me.....  |

Nehjo Aivo
Tartarus Mining
0
|
Posted - 2012.05.25 07:19:00 -
[869] - Quote
Approximately every 6 times or so, when I dock and open up my inventory my corporation hangers and what not won't show. I try re-opening the windows, trying the tabs etc etc, and nada. The only way I know how to fix it is to undock and redock again. Just letting you know! :D |

Roime
Shiva Furnace Dead On Arrival Alliance
791
|
Posted - 2012.05.25 07:57:00 -
[870] - Quote
Stigman Zuwadza wrote:So unless I've lost my F1 pressing mojo, it would seem that since the new updates clicking Jump and then F1 (to activate my cloak) now produces the warp interference message. This indicates to me that its taking longer to register my Jump click, I would say that 90% of the time it seems to not be as quick as pre the update. Has something changed? Is it due to the lag everyone is reporting? Also, when spamming the jump button when at a gate, that also seems a little less responsive in terms of the onscreen messages. You know, if you sorted it so that ships did in fact jump to zero, we wouldn't all be spamming that jump (or dock) button so much. Fly safe. o7 ...not that I feel safe with the delay in being able to activate my cloak. 
Confirming the delay from pressing warp/jump under session change cloak to anything happening has increased significantly.
There is something wrong with the killmail API. Kills and losses are not showing up on API verified boards, previously verified corps are suddenly not verified.
Gallente - the choice of the interstellar gentleman |
|

Minor Buggeration
Shield Services
1
|
Posted - 2012.05.25 08:03:00 -
[871] - Quote
Mac keyboard and mouse issues.
Since Inferno, I sometimes have to click a number of times to e.g. perform scans.
When showing system mapo and with probes deployed, using shift drag to resize/move sometimes sticks. After releasing mouse button, the UI acts as if the button is still pressed. I have to repress the button a number of times to clear the issue.
I have to click a probe launcher a number of times to get a launch.
I would say about 50% of times this happens.
It feels like I have to press to get focus and then press again to perform an action.
|

Andy DelGardo
Hedion University Amarr Empire
27
|
Posted - 2012.05.25 08:07:00 -
[872] - Quote
BUG: The inventory button keeps showing up in the hot-bar, even after removing it. |

Jules Deathbringer
Mortal-Strike
3
|
Posted - 2012.05.25 08:47:00 -
[873] - Quote
lets face facts' eve for most of the old players is about alts and inventory managment when you have 3 or 4 clients say. and toon 1 needs a ship from toon 3 but toon 2 has the modules...
confused? with this new inventory system in station and windows in different palces because i cant seem to open them in the same order on each screen all i do is sit and search and sift... now throw in a couple of differnt carriers, with cargoholds drone bays ship bays etc...
i actually threw ships into the corp's hanger instead of my carriers hanger because the damn window was in a differnt location on the other client after i traded the ships. dumb mistake yes, my fault, probably. but should i have had this problem in the first place?
ok now in space all sorted i make a few jumps out of fuel... omfg find the fuel bay, seperate it, get abck into corp bay find fuel.. wtf wheres fuel window oh snap i didnt press shift.....
15 minutes apx total wasted on shift clicking wrong windows... oh look im out of jump fuel.. but at least its safe in the corp hanger in station... now to get a alt in a viator to come refuel me cuz im stuck in nullsec...
for whoever thought up this TOTALLY ARCHAIC AND CUMBERSOME shift click method, i hope you have a good degree and plenty of job options becuase older players wont continue to put up with being guinea pigs and when they decide to play diablo 3 and let thier multiple accounts go unsubbed..... all because if i have to relearn every friggin basic interface in a game i might as well be playing something totally new and fresh to me.
|

L0ATHING
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.05.25 08:50:00 -
[874] - Quote
not sure if this got through yesterday as got jumped while writing it - lost my ship in th eprocess
So the char update didn't work so well. The drop down for the hair selection kept having a fit and immediately closing, the only way to change hair style was to hit the randomise which has leftme with a beard. A beard for christ sake, look! I'm not not Captain Beardseye. I really need to get this changed - help
also been having issues with the cargohold inventry - the blue capacity-full bar at the top doesn't appear unless I highlight an item within my cargohold first.
I had the same issue someone else on this thread had where the cargohold inventry would appear when undocking after having been closed prior to.
So two things - please let me change this char again so i can remove this beard. and a new ship would be nice for the one i lost while trying to report your bugs. yeah i shouldn't have done it from low sec but i'm a noob and though i had a safe spot |

Sh'nara
Woof Club
2
|
Posted - 2012.05.25 08:55:00 -
[875] - Quote
Now that the corp hanger button is gone, we are unable to access impounded items to release them. |

Sh'nara
Woof Club
2
|
Posted - 2012.05.25 09:12:00 -
[876] - Quote
Not able to retrieve impounded items as corp button missing!!!!!!
I have just updated to new version inferno and it has been awhile since i logged on last.
In that time my rent payment wasnt made and now my office is closed and i refuse to pay 21mil for an office. Normally you would be able to use the corp office button to pay the impound fee and i could then move my items to another station.
I can see my items in the corp assets but cant find away to pay impound fee to retrieve the items.
you appear to have a bug or am i missing something..... |

Mangone
Domination. En Garde
0
|
Posted - 2012.05.25 09:25:00 -
[877] - Quote
Nehjo Aivo wrote:Approximately every 6 times or so, when I dock and open up my inventory my corporation hangers and what not won't show. I try re-opening the windows, trying the tabs etc etc, and nada. The only way I know how to fix it is to undock and redock again. Just letting you know! :D
Ive noticed that sometimes u need to double click ur ship if u want to reopen inventory and it doesnt open from neocom.
|

Ohmega
The Scope Gallente Federation
0
|
Posted - 2012.05.25 09:42:00 -
[878] - Quote
System Freeze...Multiple system crashes since I installed the latest patch. Just lost bunch of drones and very frustrated and having to to reboot every time. Running Windows 7 Home 64bit. |

Michel Petit
ABYSMAL PDODUCTIONS LEGACY ALLIANCE
0
|
Posted - 2012.05.25 11:21:00 -
[879] - Quote
Filters windows in unified inventory doesn't stay minimized. |

Aztech Felis
Sticky Fingers Inc.
0
|
Posted - 2012.05.25 11:30:00 -
[880] - Quote
Expanding the "Corporate hangars" tree in the Inventory window takes over 10 seconds (first time after docking or logging in) which is highly annoying when you just need to dock up, dump off something and then undock. |
|

Aztech Felis
Sticky Fingers Inc.
0
|
Posted - 2012.05.25 11:32:00 -
[881] - Quote
The filter in the inventory seems a bit odd. Typing in something too fast will only filter on (I think) the first character typed. E.g. if you type in "100mn" to get whatever it will show anything with a "1" in its name. |

Equilus DaGood
Blue Republic RvB - BLUE Republic
0
|
Posted - 2012.05.25 13:34:00 -
[882] - Quote
Please fix Eve voice. |

Bakanial Cadence
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.05.25 14:02:00 -
[883] - Quote
Equilus DaGood wrote:Please fix Eve voice.
I take it then that I am not the only person having issues with Eve voice?
are you getting the error where you don't get a response from the server after like 5 minutes trying to join voice?
|

Maliken Stormborn
Imperial Academy Amarr Empire
0
|
Posted - 2012.05.25 14:08:00 -
[884] - Quote
I have some very big issues with session changes.
When I undock space doesn't load and I can't do ****. When I dock the station doesn't load and I can't do anything. When I jump the right click menu in space doesn't work.
I have my drivers up to date, I have ran the repair tool. The game was working just fine a few days ago when Inferno just launched, these new 1.01 and 1.02 patches screwed everything up. Unfix please.
And don't give me the reduce graphic settings solution because that's not the problem. |

Umfoofooh
Tartarus Ventures Surely You're Joking
0
|
Posted - 2012.05.25 14:15:00 -
[885] - Quote
Hey guys, forgive if this is a repost to someone that's posted this problem already (i'm not about to read 45 pages of stuff to search for it lol).
I noticed last night that when i am in wormholes, and i come OUT of warp..... i go to APPROACH a wormhole in my overview. I highlight the wormhole in the overview, and click the approach button. . . . my ship does nothing. sits there! I can spam click the approach button, and nothing. IF i approach another object (IE: the sun, its the only other thing in my current overview settings) then i will start moving towards that, and i can finally click on the Wh in the overview and click the approahc and it will start to draw near it.
Again this is only tested in wormholes, i havent been in Kspace to try this yet. . . . . multiple people in my corp experiencing the same thing. Only happening since patch release. |

El Geo
Pathfinders.
34
|
Posted - 2012.05.25 14:26:00 -
[886] - Quote
Umfoofooh wrote:Hey guys, forgive if this is a repost to someone that's posted this problem already (i'm not about to read 45 pages of stuff to search for it lol).
I noticed last night that when i am in wormholes, and i come OUT of warp..... i go to APPROACH a wormhole in my overview. I highlight the wormhole in the overview, and click the approach button. . . . my ship does nothing. sits there! I can spam click the approach button, and nothing. IF i approach another object (IE: the sun, its the only other thing in my current overview settings) then i will start moving towards that, and i can finally click on the Wh in the overview and click the approahc and it will start to draw near it.
Again this is only tested in wormholes, i havent been in Kspace to try this yet. . . . . multiple people in my corp experiencing the same thing. Only happening since patch release.
i actually thought my mouse wasnt working properly |

Izo Alabaster
Viziam Amarr Empire
2
|
Posted - 2012.05.25 14:27:00 -
[887] - Quote
I had an issue last night with the new inventory system. The text filter option in the top right (where you type in letters/words and it filters the inventory to that criteria) ceased functioning completely. Closing and re-opening my inventory fixed it. I'm not sure what caused it or how to reproduce it. Just thought you might want to know.
The new missile effects are awesome btw. I'm enjoying the patch, keep up the good work!  |

Mathieollo
Ind Inc
6
|
Posted - 2012.05.25 14:58:00 -
[888] - Quote
El Geo wrote:Umfoofooh wrote:Hey guys, forgive if this is a repost to someone that's posted this problem already (i'm not about to read 45 pages of stuff to search for it lol).
I noticed last night that when i am in wormholes, and i come OUT of warp..... i go to APPROACH a wormhole in my overview. I highlight the wormhole in the overview, and click the approach button. . . . my ship does nothing. sits there! I can spam click the approach button, and nothing. IF i approach another object (IE: the sun, its the only other thing in my current overview settings) then i will start moving towards that, and i can finally click on the Wh in the overview and click the approahc and it will start to draw near it.
Again this is only tested in wormholes, i havent been in Kspace to try this yet. . . . . multiple people in my corp experiencing the same thing. Only happening since patch release. i actually thought my mouse wasnt working properly
i may or may not have experienced this or something related in Kspace, i was doing my usual travel route when 1.7.1 was deployed, the same routine typically, warp to gate, back to the youtube video until i hear the warp end and i noticed for whatever reason (i'm not sure what caused it, so i can't be sure if it's related or not) instead of warping to and then jumping through the gate as the jump normally functions it had left me parked next to the gate.
it may be related to the WH space problems you guys are having, it may not, i can't really say for sure and it's only happened the one time, anyway, hope the info helps in some way.
and in closing, i have to say to the people at ccp, i LOVE the new missile effects, they are epic, whoever was behind that, keep up the good work... i'll avoid mentioning whoever was responsible for the UI however just for the sake of being polite.
|

Lady Naween
Immortalis Inc. Shadow Cartel
20
|
Posted - 2012.05.25 14:59:00 -
[889] - Quote
Goddess Adicia wrote:Lady Naween wrote:executioner ship.
3 guns on left side.. 2 on right...
seriously? shhhh, that's okay, i find it funny, a bit on the cool side for me.....  
*laughs* if it was one of those horrible caldari.. sure but us pure and noble Amarrians shouldnt have to suffer this insult!
|

Lady Naween
Immortalis Inc. Shadow Cartel
20
|
Posted - 2012.05.25 15:03:00 -
[890] - Quote
Umfoofooh wrote:Hey guys, forgive if this is a repost to someone that's posted this problem already (i'm not about to read 45 pages of stuff to search for it lol).
I noticed last night that when i am in wormholes, and i come OUT of warp..... i go to APPROACH a wormhole in my overview. I highlight the wormhole in the overview, and click the approach button. . . . my ship does nothing. sits there! I can spam click the approach button, and nothing. IF i approach another object (IE: the sun, its the only other thing in my current overview settings) then i will start moving towards that, and i can finally click on the Wh in the overview and click the approahc and it will start to draw near it.
Again this is only tested in wormholes, i havent been in Kspace to try this yet. . . . . multiple people in my corp experiencing the same thing. Only happening since patch release.
happens in Kspace too. almost lost several ships to it already. its a HUGE frakkin pain in the ass.
|
|

Manssell
OmiHyperMultiNationalDrunksConglomerate
90
|
Posted - 2012.05.25 15:39:00 -
[891] - Quote
Minor Buggeration wrote:Mac keyboard and mouse issues.
Since Inferno, I sometimes have to click a number of times to e.g. perform scans.
When showing system mapo and with probes deployed, using shift drag to resize/move sometimes sticks. After releasing mouse button, the UI acts as if the button is still pressed. I have to repress the button a number of times to clear the issue.
I have to click a probe launcher a number of times to get a launch.
I would say about 50% of times this happens.
It feels like I have to press to get focus and then press again to perform an action.
This is pretty common now. If you could post your specs in this thread it would be helpfully.
https://forums.eveonline.com/default.aspx?g=posts&t=111884&find=unread |

Manssell
OmiHyperMultiNationalDrunksConglomerate
90
|
Posted - 2012.05.25 15:43:00 -
[892] - Quote
Nadirea wrote:Serious Mac client issues.
1) Random crashes during game play, as well as idle afk. 2) Unable to left-click select items (nearly anything, actually) until I restart the client. Even then there's about a 50/50 chance that it will function properly once logged. It acts as if the left mouse button is continuously held down. I've checked all hardware and peripherals which are functioning fine from my end.
Same thing iI just said to the other guy ;). Please come post your system specs in this thread. Lots of mac users are having this problem.
https://forums.eveonline.com/default.aspx?g=posts&t=111884&find=unread |

ISquishWorms
115
|
Posted - 2012.05.25 15:55:00 -
[893] - Quote
Sorry this was meant for feedback thread. |

Zaknapan
Red Federation RvB - RED Federation
1
|
Posted - 2012.05.25 16:13:00 -
[894] - Quote
Bakanial Cadence wrote:Equilus DaGood wrote:Please fix Eve voice. I take it then that I am not the only person having issues with Eve voice?
Nope same here, but I am on Linux which may complicate things a bit. I cant make a connection to eve voice at all :-( |

Galmas
United System's Commonwealth
4
|
Posted - 2012.05.25 16:44:00 -
[895] - Quote
- ship in ship maint hangar at pos in w-space change online/offline state of modules
Got a Phobos heavy interdictor in a pos ship maint hangar in w-space.
It has four guns, two online, two offline.
It has a t2 warp disrution field generator, online.
When i park it in the ship maint hangar with the above config and pull it out after the next downtime it changes the online state of the warp dis and the guns.
It then has four guns online. Warp disruption field gen offline!!!
Super annoying when you land in a hot zone and notice the bubble is offline... AGAIN.
Please fix. |

Capsuleer Newton
Hedion University Amarr Empire
21
|
Posted - 2012.05.25 18:38:00 -
[896] - Quote
Meytal wrote:Since it sounds like that few people (if any) raged about how hard the previous inventory management system worked, there wasn't a lot of pressure to fix what wasn't broken. So, there wasn't a "need" here.
By now, CCP has to know that when they make a change, a lot of people will rage just so they can rage at CCP. But unless this change was amazing, they would have a lot of the players raging; feedback from SiSi should have been enough to show that it wasn't ready for production yet.
There wasn't a "need" to fix anything, and there was a strong reason NOT to push something this impacting to production systems. So there had to be some sort of reason for this change and to forge ahead in spite of negative feedback.
They write their code in Python, which by and large is portable.
I had a strange thought that I'm hoping isn't true: Are we testing DUST's new inventory system? Please say this isn't true.
now that you mention it, this unified inventory works like a charm for games like world of warcraft, if this is how WoW's bag management works, it'll be awesome, if the World of Darkness is like WoW, then we, Eve players may well be the beta testers of WoD's Inventory System... Cool!!!   NOT!!!
see, with games like WoW, you don't need to open your bag all the time, but you need to "carry" a set stuff like potions, elixirs, even a set of armor and weapons for different roles, and other necessities. damn remembered playing WoW that i always have half my bags full of something..... |

Lillan Strand
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.05.25 18:44:00 -
[897] - Quote
Anyone else finds it funny how a carrier has almost same drone dps with a full set of 10 fighters as a drone cruiser(gila, ishtar). Not to say that a dominix or rattle will do even better being able to use blasters(rails) or torps(cruise). Now, i understand that carriers have other roles and they are rarely used for their fighters anyway but still, they are capitals that require 10 times more skills then the battleships and cruisers i named. At this rate you can just give up their drone bay and make them 100% logistics. |

Annuke
Interstellar eXodus BricK sQuAD.
0
|
Posted - 2012.05.25 20:01:00 -
[898] - Quote
So peeps having issues with your assets in a station disappearing, what I did was undock, and your loot should show up in your assets(when docked they do not show up in inventory or assets), contract it to an alt while undocked and I had my alt put it all in like 5 cans and contracted back. Have all me loot back, was over 900 items. |

Kalzin Maya
2
|
Posted - 2012.05.25 20:50:00 -
[899] - Quote
When I drag items to the Station hangar slot, it doesn't try to put it in items.... i think it used to; if not, I am making that same mistake over and over or it defaulted to items more |

EarthZone
HomeZone
0
|
Posted - 2012.05.25 21:55:00 -
[900] - Quote
Mother of all gods, what an s*** with this new inventory. /o\
As long as i do not get the good old inventory and hangar back, i'm not willing to play my favorite MMO anymore.
Edit: Uh, sry. This one's for the inferno feedback issue. |
|

Pwnched
Red Federation RvB - RED Federation
0
|
Posted - 2012.05.25 22:27:00 -
[901] - Quote
Ok so ive deleted and reinstalled eve like 4 times now and i still cant log in. The launcher works just fine, even shows how many people are online but when i hit play, the window comes up to put in my information and the server status says unknown...wtf i can play it at my buds, even my girlfriends crappy computer plays it just fine, i dont get it...... |

Chloe Celeste
Aerospace IronWorks
16
|
Posted - 2012.05.25 23:45:00 -
[902] - Quote
Unified Inventory is horrible.........rollback to the way it was previous to this expansion. |

TripleSev OutsideR
ROC Academy The ROC
0
|
Posted - 2012.05.26 00:20:00 -
[903] - Quote
CCP Guard wrote:EVE Online: Inferno has been deployed. TQ is up and docking requests are being accepted. This thread is for issues that you may encounter and is intended to help our devs quickly spot problems that can occur following a big expansion. If you want to tell us what you think of Inferno, the general feedback thread can be found here.
My issue is.... My game today started hanging so I logged off rebooted computer just for grins. Loaded Eve Launcher Click play, and the game loaded. Logged in with no problem Selected my character and started loading. Audio plays, I hear ships warping in and out in background but solid black screen. Been this way for going on 2 hours now |

Asade Nightingale
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.05.26 00:20:00 -
[904] - Quote
I put this in the other Inferno thread, on page 38 (#718Posted: 2012.05.24 01:27), but my post got lost in a sea of UI complaints.
Let's try again.
I was doing my resculpt the other night when I got a five minute warning for downtime (not the usual daily down time, I would have been prepared for that, I thought I had hours left), but due to lag (which I had never seen before Inferno, but that's another story) I was unable to finish before I had to log off.
I would like to know if there is any way I can get back in to finish making my character look a bit more believably human, please.
Her cheekbones and mouth are completely not what I was aiming for, I did try to get it done but resculpting a face with 5 minutes to do it and lag making it hard to actually make any changes is not easy.
All I want to do is finish what I started and make her look less fake. |

Stigman Zuwadza
Repercussus RAZOR Alliance
23
|
Posted - 2012.05.26 00:46:00 -
[905] - Quote
Not sure if this is due to current update.
The Corporation icon that appears on the Neocom ..when I remove it, it reappears on the Neocom when I next log on.
Have a good one. o7 CCP: Cloak Hunters - CSM6: Cautiously positive - Dec 2011 Summit - Minutes (pg. 22). Cloaking Technicalities Explained - CSM7 Town Hall Meeting - May 2012 |

Jules Deathbringer
Mortal-Strike
5
|
Posted - 2012.05.26 01:06:00 -
[906] - Quote
900 posts, erm complaints later, and no one from ccp is willing to step up and at least say we fkd up but can fix this...
same old arrogant know it all attitude from ccp i guess some things never change.
|

harry sane
carebear adventures
0
|
Posted - 2012.05.26 07:37:00 -
[907] - Quote
- launched drones and attacked rats -> drones are moved from the bay section of the drone window to the in space section [OK] - make drones return to drone bay -> drones appear in the drone bay of the inventury [OK] but not in the drone window [bug] -> they stayed as returning for some time in the space section ...
also new inventory sucks also put up a list of known reported issues at the front of the thread, i can't be arsed to read all the posts
|

MaadJ
Bunyip Munitions
0
|
Posted - 2012.05.26 08:47:00 -
[908] - Quote
Hmmm i play clicky clicky for 20 mins to get ship fitted. Go run a mish and then dock. Now have to wait 5 minutes for corp hanger to open, then anothr 20 minutes clicky clicky to sort out loot and load more ammo. go run another mish and then rinse and repeat over and F****** over.  windows never stay where they are put. Have to re-sort out corp hanger every time ( i like mine sorted by type ) Give us the old way or at least the option of which UI we want to use. The new UI needs to die a quick DEATH.
Ohh and my 16 month old baby wants to know if he can get a job at CCP programming patches/expansions for you   
MJ |

Capsuleer Newton
Hedion University Amarr Empire
25
|
Posted - 2012.05.26 13:47:00 -
[909] - Quote
 another thing i've noticed since this patch, jumping gates causes my media player to "stagger", like it pauses for a split second then continues, then pauses again, the only ready is to close it and run it again... |

Lord Eremet
The Seatbelts
2
|
Posted - 2012.05.26 13:56:00 -
[910] - Quote
Every time I log in I crash after 2-3 minutes, and get a 'Socket Closed' message.
Before Inferno that happened maybe once a week. This is intolerable and as a consequence I will unsub 2 accounts.
Have a nice summer. |
|

Dawne Xi
3D Salvage and Acquisitions
21
|
Posted - 2012.05.26 15:50:00 -
[911] - Quote
Keith Eaton wrote:My apologies for not having taken the time to read all of the nearly 1,700 posts on this and the feedback thread, but I have read a great many of them without seeing any mention of a very real issue with the new unified inventory system (and no, this is not another "I hate the new system because I don't like having to learn a new way to navigate through my inventory" rant):
Under the previous system, when one logged on and opened the corp hangar (for example), he could see all of the hangar division tabs more-or-less instantaneously. Then, when he opened one of the divisions for the first time since logging on, he might have to wait a relatively brief time while the items in that one hangar division were loaded, but after that they remained loaded across session changes for the duration of the log-in, so that the contents of that division were almost instantly accessible at any time after they had been initially loaded. Moreover, the system didn't load the contents of a particular hangar division until the first time that particular division was accessed, so there was no delay caused by waiting for items which were not of immediate interest to load.
Under the new system, however, when one opens the inventory for the first time after any session change, one must first wait while every ship in his ship hangar and every item in his items hangar is loaded; subsequent to this delay, if he then needs to access any item in the corp hangar, he must further wait while every single item in all seven hangar divisions are loaded; and on top of this, if he has the role (i.e., is the CEO, a Director, or a Security Officer) and the need to view the contents of a member's hangar, he must wait still longer while all of the items in all of the members' hangars are loaded--and he must suffer this wait after each and every session change.
Just based on my own experience of having a number of ships and quite a few items in my items hangar, merely accessing those two sections of my inventory is requiring a wait of approximately twenty to thirty seconds every time I dock; furthermore, accessing any of the considerable number of BPOs, BPCs, minerals, and various other necessary stuff in the corp hangar is requiring an additional wait of approximately fifty to sixty seconds every time I dock. This is an unacceptable level of performance.
If the wait time to initially load the inventory cannot be reduced, can the items at least be cached across session changes so as to prevent having to repeatedly suffer this approximately sixty- to ninety-second wait after every session change?
This... This... This!!! |

Neil Ocelot
BloodLust Enterprises Apocalypse Now.
0
|
Posted - 2012.05.26 17:01:00 -
[912] - Quote
Please I hope the devs read this. I used to play eve on full max settings about a month ago and ran everything smoothly. I was playing around with settings and realized it was the shader that cannot be turned off...I had to put it on 'low'. Is there any way I can switch this off because it's lagging my game and making me frustrated...
Anyone else having the same problem? Will CCP implement a change where I can switch off the shader? Thanks. |

elgrebo
Beyond The Gates The Methodical Alliance
0
|
Posted - 2012.05.26 17:08:00 -
[913] - Quote
This horse is not fit for work, ever heard of testing prior to integration and live deployment? The whole inventory system is now effectively knackered, great job. What's next on the list a WoW theme for DUST?? |

Eco 2
Evoke. Ev0ke
1
|
Posted - 2012.05.26 17:39:00 -
[914] - Quote
I have some Issues with the new rocket animations.
I can't see any of them in game. I tryed all graphic options but nothing changed. When I launch some rockets, I only see a little smoke animation directly by my ship but the animation of the flying rocket is missing.
Maybe my hardware is to old for the new feature. I currently use a Radeon X1900 Series (ca. 7 years old) and WIn XP with Direct-X 9.0c. |

N3LLY
MUNKI.MINERS.INC
38
|
Posted - 2012.05.26 18:00:00 -
[915] - Quote
WHY WHY WHY HAS THIS NOT BEEN SORTED YET ???????????
i want to be able to play this game almost lost a weeks worth of game play so far  UI IS CRAP GET RID AS SOON AS POSSIBLE P.S. CAN I GET A REFUND FOR LOST GAME TIME ?
|

Penny Ibramovic
Wormhole Engineers Greater Realms
20
|
Posted - 2012.05.26 18:06:00 -
[916] - Quote
On the Mac client, shift-click to open my cargo in a separate window does not work.
Shift-click on the cargo icon opens the unified inventory window. A second shift-click now opens the cargo in its own window. A third click on the cargo icon closes the univentory.
Three clicks to open my cargo in a window that isn't too big or too far away from my modules for a simple change of ammunition is hardly an improvement. I am hoping this is a bug that can be fixed. |

Penny Ibramovic
Wormhole Engineers Greater Realms
20
|
Posted - 2012.05.26 19:05:00 -
[917] - Quote
Mac client.
Hard crashes occasionally. The whole interface just stops responding.
Activated the cloak in my Widow. I couldn't deactivate the cloak, because my cloaking device was interfering with my systems. F1 didn't work. Other function keys worked. Didn't care to click to turn it off, because who uses the mouse for that? |

Penny Ibramovic
Wormhole Engineers Greater Realms
20
|
Posted - 2012.05.26 19:10:00 -
[918] - Quote
Oh, hey, remember when you warped away from your wormhole tower with the SMA or CHA window open, and it closed when you dropped off grid? Those were great times, weren't they?
Now, the univentory keeps your cargo hold window open. Brilliant. (That's sarcasm.) |

Kaycerra
Black Lotus Heavy Industries Ethereal Dawn
0
|
Posted - 2012.05.26 23:45:00 -
[919] - Quote
Cannot load my inventory at ALL.
Basically, before inferno, everything (for the most part, in regards to this issue anyhow) was working fine, I had access to some of the corp hangars, view in some, take in some, neither view nor take in others. However, now, when I open up my inventory (through the unified system, is there any other way?) and try to run a blueprint job or a build job through the corporate hangars, I cannot even load the ones I have access to, or bring up the list of various hangar tabs, as it flat out refuses me to view any of them on account that "23:40:00 Info You have been denied access for the following reason: You require take access to open the container requested."
Furthermore, once trying to view the corp hangars, closing the inventory, then all future times I try to open it within the same login session, I simply get a black screen that never loads either side of the inventory, telling me I don't have take access, but now, this time, because I cant view the list of corp hangars, I can't load my personal belongs and ships in the station either. Great job CCP, can't access my personal hangar because I dont have take access to ALL corp hangars. Nice bug. |

Lady Naween
Immortalis Inc. Shadow Cartel
21
|
Posted - 2012.05.27 01:19:00 -
[920] - Quote
so apperently the executioner gun bug isnt a bug but meant to be this way according to the report answer i got.
im sorry but i call BS!!! why would a perfectly symetrical ship need asymetrical guns all of a sudden?
man ccp i hate the people you got answering your petitions |
|

Capsuleer Newton
Hedion University Amarr Empire
33
|
Posted - 2012.05.27 02:02:00 -
[921] - Quote
Lady Naween wrote:so apperently the executioner gun bug isnt a bug but meant to be this way according to the report answer i got.
im sorry but i call BS!!! why would a perfectly symetrical ship need asymetrical guns all of a sudden?
man ccp i hate the people you got answering your petitions
shhh... with the current layout, technically, the executioner have 2.5 turrets? so, does the specs reflect such? i.e. 50% +bonus to one turret?    |

ChaeDoc II
Sigillum Militum Xpisti Fatal Ascension
55
|
Posted - 2012.05.27 02:43:00 -
[922] - Quote
My stuffz has gone!
In my home system, in teh station all i can see is anything moved to there in the last few hours. So basically all my items and all my ships there have disappeared. I can see that they're still there when i look for them using the assets tab but when i'm docked there they don't appear in my Ships or Items hangars.
Cleared cache, no joy.
I'm sad right now :( |

OnoSendai
Novatech Armada
1
|
Posted - 2012.05.27 05:12:00 -
[923] - Quote
Since the patch I and my friends have experienced modules that wont turn off. One day it was a siege module, the next it was armor repper and guns. I am able to take them offline to stop them but this would be fatal in any but the calmest of scenarios.
Life sux, then ya die! Again and again and again. |

Tesla Grass
Minor Annoyance...
4
|
Posted - 2012.05.27 05:57:00 -
[924] - Quote
Not sure if this has been mentioned here yet. Cannot rename notes in notepad. Each time I change it, and hit "ok" it keeps the old name |

arria Auscent
Center for Advanced Studies Gallente Federation
9
|
Posted - 2012.05.27 10:13:00 -
[925] - Quote
not sure if mentioned but every time i jump i get ' the item is no longer within your reach'
also this is almost a week and still no rollback yes new missile look good but they are not worth all the other issues |

E6o5
Nova Ardour
10
|
Posted - 2012.05.27 10:58:00 -
[926] - Quote
i guess, we took a ccp arrow to the knee  |

IBFroggy Sukarala
Black Core Federation Intrepid Crossing
0
|
Posted - 2012.05.27 12:48:00 -
[927] - Quote
Ok. So I gave it 5 days now. Seeing that CCP said that it might be that we not use to the new UI system.
Well 5 days should have been enough and I actually changed my original opinion of the UI. I changed from it sucks to ITS F`ed UP!!!!!!!
Here is my 5 cents worth. Microsoft is known to release crappy software filled with bugs and stuff people dont want nor need. But even Microsoft realised that people arent happy and they started giving people choices. Even with Windows 7 you can change back to the old classic view. Now my thoughts on this is why can Microsoft get this through their thick skull but CCP, whom have been warned on their test server by people playing the game day in day out, just dont grasp the concept that they are F`en stupid. How difficult can it be to implament a choice between the two UI systems.
CCP is quick to say that the players own EVE. Where did that opinion go? Honestly.... I had more fun playing BF3 or MW2 online, as braindead as it may be. Atleast their I can do the stuff I want without battling with systems that makes no sense at all.
A clever man is not clever because he knows how to fix stuff. He is clever because he knows how to prevent it from needing repairs.
I`ll give it another months. If we dont have the old UI back or atleast givin a choice I will move over to Mechwarrior online till something else comes my way.
|

DeMichael Crimson
Republic University Minmatar Republic
2208
|
Posted - 2012.05.27 14:46:00 -
[928] - Quote
Not game breaking but still an issue.
1. Agents - when a mission is offered to you (not accepted), Agent doesn't show up in other stations as 'Agents Of Interest' in Agents Tab - station services. That makes it very easy to forget about them and the mission offer.
2. Drone Bay - no option listed to open Drone Bay when right clicking active ship that's floating in docking bay. Have to open Inventory first, then select Drone Bay from the Inventory tree. Basically takes longer to change out Drones when docked.
3. Inventory - wrecks and cans should open in a seperate window. That would make it easier to do selective looting and transfer of items.
4. Salvager - noticed the salvaging beam wasn't making contact with wreck or can at various times. Beam would sometimes terminate in space off to the side of targeted item. Same thing with Analyzer and Codebreaker.
5. Sound - salvager module sound lingers for a few minutes after module is turned off.
I'm sure there's some other issues but this all I can think of right now.
DMC |

Huan Claer
Perkone Caldari State
0
|
Posted - 2012.05.27 15:52:00 -
[929] - Quote
I have two accounts. I get a resculpt option on one of them, but not on this account, which (sod's law) is the one I actually want to resculpt. Nothing to say "this character is flagged for resculpt", afaik it didn't have a holdover resculpt apart from the one Inferno should have allocated. |

Pwnched
Red Federation RvB - RED Federation
0
|
Posted - 2012.05.27 17:22:00 -
[930] - Quote
Im not paying for a game i cant even play, i quit.... back to Diablo...... |
|

Lolmer
Yahoo Inc Caffeine Nicotine and Hate
34
|
Posted - 2012.05.27 20:05:00 -
[931] - Quote
Another issue with the Unified Inventory:
When I have the tree view scrolled all the up so that I can see my cargohold and move a container from a corporate hangar array to my cargohold, the tree view re-adjusts so that I no longer see my cargohold nor the new container, but focuses on the corporate hangar array I just dragged from.
WTF. I moved that container from the CHA to my cargohold so that I could use the stupid thing, why are you hiding it? Especially after I already scrolled to have it viewable? |

Reaper Chambers
INVARIANT TENSOR
0
|
Posted - 2012.05.27 20:20:00 -
[932] - Quote
Random Socket closed errors. Dual box and only one gets issues at a time. |

Tara Nighthawk
Center for Advanced Studies Gallente Federation
9
|
Posted - 2012.05.27 21:17:00 -
[933] - Quote
Still locks up when I undock.
Also, mission progress is fine when I start in station, but no longer shows after I undock (after relogging from crash)
Mac client:
Hardware Overview:
Model Name:iMac Model Identifier:iMac8,1 Processor Name:Intel Core 2 Duo Processor Speed:2.66 GHz Number of Processors:1 Total Number of Cores:2 L2 Cache:6 MB Memory:4 GB Bus Speed:1.07 GHz
System Software Overview:
System Version:Mac OS X 10.7.3 (11D50d) Kernel Version:Darwin 11.3.0 Boot Volume:Macintosh HD Boot Mode:Normal Computer Name:******** User Name:********** Secure Virtual Memory:Enabled 64-bit Kernel and Extensions:Yes Time since boot:12:10
|

Par'Gellen
48
|
Posted - 2012.05.27 21:56:00 -
[934] - Quote
Here is a screenshot of what I need my station windows to do. Please consider this. I beg you.
http://www.neoncranium.com/inventory.jpg To err is human, but it shouldn't be the company motto... |

Tyr Aeron
L0pht Systems
7
|
Posted - 2012.05.27 22:02:00 -
[935] - Quote
Crunching large amounts of loot, etc. makes the game grind to a near halt for anywhere from 20 seconds to a minute and a half depending on amount of loot. Moving large stacks from cargo to hanger does the same.
Salvaging is possibly one of the most infuriating exercises in EVE right now. I shift-click my cargo hold open, then, as the wrecks are salvaged, I open the dropped cans to loot them. That worked beautifully with the old system, now, every time I loot a can, I'm left with my inventory screen still there, but defaulted to the cargo hold instead of the next can on the list. Never mind the fact that if there's more than 3 items in the can the client does a little stutter step when you transfer to cargo hold.
CCP, this inventory bull**** is worse than Moniclegate. I can understand, almost forgive wanting to make more money, but cramming a pile of **** down our throats and telling us it's custard is ****ing inexcusable.
I tried, I tried REALLY REALLY hard to get used to and like the new unified inventory, but this completely blows.
Since we've already been told that the old system will NOT come back, I'll be letting my accounts expire until you pull your heads out of your collective asses. |

Originaction
Native Freshfood Minmatar Republic
0
|
Posted - 2012.05.28 11:18:00 -
[936] - Quote
rupture manufacturing job disappeared along with all mins and bpo.  |

Peter Tjordenskiold
16
|
Posted - 2012.05.28 14:11:00 -
[937] - Quote
Our corp is working together and we are based on our corp hangars. But no one of our members not being director, is able to access our main hangar because titles don't work and the inv tries to access the containers. The the inv is f***ed up and we have to make a session chance.
This s**t is lasting since the first inferno patch.
CCP you failed. I'm out of patience |

Lyron-Baktos
Selective Pressure Rote Kapelle
199
|
Posted - 2012.05.28 14:28:00 -
[938] - Quote
posting to confirm I like the new system On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |

Robbie Robot
Hendrix Angels Fabricated Confabulations
9
|
Posted - 2012.05.28 16:41:00 -
[939] - Quote
Tracking disruptors only have explosive bonus on the meta 0 and meta 5 versions, not on the meta 1-4 or storyline.
Abritrator, Curse, and Pilgrim do not apply their tracking disruptor bonus to the explosion radius. |

Mathieollo
Ind Inc
11
|
Posted - 2012.05.28 19:09:00 -
[940] - Quote
Bug:
the new light defender missiles cannot be loaded into light missile launchers.
http://i.imgur.com/ZYH7t.png |
|

Par'Gellen
48
|
Posted - 2012.05.28 19:58:00 -
[941] - Quote
Here is another issue that nees to be resolved with the new inventory UI. Please see this screenshot for detailed explaination.
http://www.neoncranium.com/inventory2.jpg
Here is the link to the previous screenshot in case it was overlooked.
http://www.neoncranium.com/inventory.jpg
Devs, please consider these changes. I beg you. To err is human, but it shouldn't be the company motto... |

Munba Uanid
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.05.28 21:18:00 -
[942] - Quote
Inventory is useless. Its slow. I open corp hangar and it taked almost 3 minutes to put the container in the list. ONE BY ONE!
open cargo hold, fly to wreck click open wreck cargo hold is gone wreck is main screen now. what if i dont want loot all. Salvage is meant to be a fast affair.
Ive lost 30000 nit isotopes no where in the new inventory after i moved them from corp buys window.
Its been said before. i went from , ill try it. cant see what the fuss is about, to...... i dont like this..... this is p**sing me off.... wheres the remove rubbish UI button. to.... I really cant be a***ed play anymore its taking to long to do the things that were easy and fast to do.
Are you reading this? it needs fixing or dropping. either way do it NOW!!!
Originaction wrote:rupture manufacturing job disappeared along with all mins and bpo.  happened to me too with fuel blocks. Im 175 mill out of pocket
Edit yeah I know theres a shift click. but why do i have to do extra clicks when its meant to be easier. |

Selas Rega
New Republic Initiative Mercenaries
0
|
Posted - 2012.05.28 21:56:00 -
[943] - Quote
please roll the patch back, i can play without new missile effects, merc market and all the new things but not without a working inventory and right-click-menu |

Makaganti
University of Caille Gallente Federation
29
|
Posted - 2012.05.28 22:56:00 -
[944] - Quote
Good People of eve ccp need to be punished ccp need to know this is our game we pay an therefore we own eve
Please people of eve boycott eve for 23hrs show ccp they can't ignore us, help to train ccp how to listen
I'm proposing 1st June eve time turn off eve go spend quality time with your wife/husband, your girlfriend/boyfriend family friends if you have none of this then go out side or watch tv do anything or rob the local 7/11 
Its time for action ladies and gentlemen
With unity there is power |

Par'Gellen
52
|
Posted - 2012.05.28 23:12:00 -
[945] - Quote
Here is another Inventory UI issue that needs to be addressed. Please see this screenshot for detailed explaination.
http://www.neoncranium.com/inventory3.jpg
Here is the link to the previous screenshots in case they were overlooked.
http://www.neoncranium.com/inventory.jpg http://www.neoncranium.com/inventory2.jpg
Devs, please consider these changes. I beg you. To err is human, but it shouldn't be the company motto... |

Dex Tera
New Eden Burns Moist.
11
|
Posted - 2012.05.29 02:15:00 -
[946] - Quote
wow great post quick to reed to the point and with good pics and some very good points on whats wrong with new UI +2 |

Dex Tera
New Eden Burns Moist.
11
|
Posted - 2012.05.29 02:16:00 -
[947] - Quote
Makaganti wrote:Good People of eve ccp need to be punished ccp need to know this is our game we pay an therefore we own eve Please people of eve boycott eve for 23hrs show ccp they can't ignore us, help to train ccp how to listen I'm proposing 1st June eve time turn off eve go spend quality time with your wife/husband, your girlfriend/boyfriend family friends if you have none of this then go out side or watch tv do anything or rob the local 7/11  Its time for action ladies and gentlemen With unity there is power i will bee going one step further and be puting my acounts on pause for 24 hors this day  |

Dex Tera
New Eden Burns Moist.
11
|
Posted - 2012.05.29 02:17:00 -
[948] - Quote
Selas Rega wrote:please roll the patch back, i can play without new missile effects, merc market and all the new things but not without a working inventory and right-click-menu not happing bro some conscructiv ccritisisim wwould be better then bitching |

Dex Tera
New Eden Burns Moist.
11
|
Posted - 2012.05.29 02:23:00 -
[949] - Quote
just a quick post hope ccp sees it small problem with new launcher efects missiles cant bee seen in space when zoomed out far so i have no idea where they are in relation to my target the old missiles had a flare like effectt on them that could bee seen from any where could you guys add them back and make it so that this effect would still show if i turn off gpu particles because i am getting a drop in fps when shooting them pleaseeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee ccp i promise to resub all 3 of my acounts next month if you do thx |

Dex Tera
New Eden Burns Moist.
11
|
Posted - 2012.05.29 02:27:00 -
[950] - Quote
CCP Soundwave wrote:Nemulus wrote:Please replace with the old inventory, I really need to have multiple windows open at the same time.
Nem Shift click the bay and it should open in a separate window. why should we have to shift click why dont u guys fix it insted of breaking **** all the time |
|

Dex Tera
New Eden Burns Moist.
11
|
Posted - 2012.05.29 02:47:00 -
[951] - Quote
just a quick idea why don't you tray a half and half approach to corp hangers when you click to open the corp hanger instead of having all the divisions only in the tree why not also have the division tabs at the top of the window via the old style
also for pos guns tuck them in a root named pos guns then you open that and they are all in there
also can you put the inventory button back at the bottom of the neocom like it was before and if i want to move it i can right click and unlock it from necom
and when im in space and i click on the cargo button on my hud it should open my cargo with out the tree and in the position i had it in last and when i click on inventory on neocom it would open a window that would remember its position associated with the inventory button
windows must persist |

Dex Tera
New Eden Burns Moist.
11
|
Posted - 2012.05.29 02:48:00 -
[952] - Quote
lol 7 post in a row sorry bout that |

Dex Tera
New Eden Burns Moist.
11
|
Posted - 2012.05.29 03:35:00 -
[953] - Quote
hey i liked ur idea so much i expanded on it a bit what do u think look here space bro |

Par'Gellen
72
|
Posted - 2012.05.29 13:14:00 -
[954] - Quote
I love this! Please devs! PLEASE!! To err is human, but it shouldn't be the company motto... |

Mutnin
SQUIDS.
213
|
Posted - 2012.05.29 13:50:00 -
[955] - Quote
Par'Gellen wrote:Here is another Inventory UI issue that needs to be addressed. Please see this screenshot for detailed explaination. [ http://www.neoncranium.com/inventory.jpgDevs, please consider these changes. I beg you.
All you have to do is check the box under options in general settings that says "combine ship hanger & items" with station services.. Likely not the exact wording but it's easy enough to find if you just log in and hit esc.
Your ship hanger & item hanger open up every time you dock and it's not using the new annoying layout. |

Par'Gellen
74
|
Posted - 2012.05.29 14:12:00 -
[956] - Quote
Mutnin wrote:Par'Gellen wrote:Here is another Inventory UI issue that needs to be addressed. Please see this screenshot for detailed explaination. [ http://www.neoncranium.com/inventory.jpgDevs, please consider these changes. I beg you. All you have to do is check the box under options in general settings that says "combine ship hanger & items" with station services.. Likely not the exact wording but it's easy enough to find if you just log in and hit esc. Your ship hanger & item hanger open up every time you dock and it's not using the new annoying layout. I need that space for agents and the guests list. I don't want my ships and items there and they still cover each other up. My screenshot speaks for itself. To err is human, but it shouldn't be the company motto... |

Mutnin
SQUIDS.
213
|
Posted - 2012.05.29 15:31:00 -
[957] - Quote
Par'Gellen wrote:Mutnin wrote:Par'Gellen wrote:Here is another Inventory UI issue that needs to be addressed. Please see this screenshot for detailed explaination. [ http://www.neoncranium.com/inventory.jpgDevs, please consider these changes. I beg you. All you have to do is check the box under options in general settings that says "combine ship hanger & items" with station services.. Likely not the exact wording but it's easy enough to find if you just log in and hit esc. Your ship hanger & item hanger open up every time you dock and it's not using the new annoying layout. I need that space for agents and the guests list. I don't want my ships and items there and they still cover each other up. My screenshot speaks for itself.
It's called "tabs"..Perhaps you have used them , maybe even in the web browser you are posting here on.
Agents, Guests are still there just as before.. it's not like you can see your agents & guests at same times so why do you need to see ships, items & guests /agents at same time?
Sure the new inventory system sucks, but the merge station & items is a very easy and viable solution til they fix the item browser. |

Sturmwolke
206
|
Posted - 2012.05.29 17:24:00 -
[958] - Quote
CCP Patch Note wrote:Patch notes for EVE Online: Inferno 1.0.3 To be released on Tuesday, May 29, 2012.
- Fixed an issue where the autopilot fails to dock, but sits in close proximity to the station.
That there ... still remain UNFIXED for MANUAL DOCK as of 1.0.3 Just thought I'd mention it, just in the case someone at CCP thought the whole issue has been fixed (they're really 2 separate issues - autopilot and manual).
|

IBFroggy Sukarala
Black Core Federation Intrepid Crossing
0
|
Posted - 2012.05.29 20:03:00 -
[959] - Quote
Dex Tera wrote:Good People of eve ccp need to be punished ccp need to know this is our game we pay an therefore we own eve Please people of eve boycott eve for 23hrs show ccp they can't ignore us, help to train ccp how to listen I'm proposing 1st June eve time turn off eve go spend quality time with your wife/husband, your girlfriend/boyfriend family friends if you have none of this then go out side or watch tv do anything or rob the local 7/11  Its time for action ladies and gentlemen[quote=Makaganti] will bee going one step further and be puting my acounts on pause for 24 hors this day 
My 2 accounts is allready inactive and will stay that way until this crap is fixed or rolled back. If I cant buy plex because of no Isk end of this month then .... well ..... Diablo 3 here I come. I am not known to play something or try playing something that is unplayable. CCP pull your heads out you @sses! |

Entjudner Richter
Void Disbursements War Ensemble.
2
|
Posted - 2012.05.29 20:36:00 -
[960] - Quote
Anybody else find their market deliveries inaccessible as of this morning?
Despite being CEO i'm getting a new access denied message.
"You have been denied access for the following reason: You can not open items in the delivery bay."
A non-functioning market deliveries tab counts as an issue for me.... Nice 'fix' guys... |
|

Scrapyard Bob
EVE University Ivy League
1071
|
Posted - 2012.05.29 21:27:00 -
[961] - Quote
Dex Tera wrote:
just a quick idea why don't you tray a half and half approach to corp hangers when you click to open the corp hanger instead of having all the divisions only in the tree why not also have the division tabs at the top of the window via the old style
They're probably planning ahead for the day where we don't have only 7 corporate hangar divisions.
|

Scrapyard Bob
EVE University Ivy League
1071
|
Posted - 2012.05.29 21:28:00 -
[962] - Quote
Entjudner Richter wrote:Anybody else find their market deliveries inaccessible as of this morning?
Despite being CEO i'm getting a new access denied message.
"You have been denied access for the following reason: You can not open items in the delivery bay."
A non-functioning market deliveries tab counts as an issue for me.... Nice 'fix' guys...
That happens if you accept a courier contract on behalf of the corporation (or anything else that causes a container to end up in the market deliveries window). I bug reported it a few days ago.
The workaround is to r-click the item and use the "Deliver To" sub-menu to send it to a corp hangar (or a member hangar if you don't have an office in that station).
|

Mathieollo
Ind Inc
16
|
Posted - 2012.05.29 21:29:00 -
[963] - Quote
it would be nice to be able to shift + click open the entire set of all corp hangars as a single one as well instead of individual divisions needing to be shift + clicked one by one, it would remove a lot of inventory clutter in redundant/useless windows that people need to open to do simple things too. |

Robbie Robot
Hendrix Angels Fabricated Confabulations
10
|
Posted - 2012.05.30 05:23:00 -
[964] - Quote
We need a thread split.
Thread one: Unified Inventory Issues and complaints
Thread two: everything else.
I'm seriously wondering whether they saw that the:
Arbitrator Curse Pilgrim
doesn't apply explosion bonus to
Tracking Disruptor
and that the meta 1 through 4 have no explosion bonus. It would be hard to see this bug through all this clutter. It is just like trying to find what you want in the unified inventory system.
:edit: hey, they DID make a thread for unified inventory complaints: https://forums.eveonline.com/default.aspx?g=posts&t=112481&find=unread |

Birdrink
Sacred Templar Knights ROL.Citizens
0
|
Posted - 2012.05.30 05:54:00 -
[965] - Quote
Don't know if this has been already reported but you can't fit any charge to the Sisters Core Probe Launcher except the Core one. Launcher has 0.8 capacity, while the deep core and combat charges have 1. |

Makaganti
University of Caille Gallente Federation
48
|
Posted - 2012.05.30 08:10:00 -
[966] - Quote
Good People of eve ccp need to be punished ccp need to know this is our game we pay an therefore we own eve
Please people of eve boycott eve for 23hrs show ccp they can't ignore us, help to train ccp how to listen
I'm proposing 1st June eve time turn off eve go spend quality time with your wife/husband, your girlfriend/boyfriend family friends if you have none of this then go out side or watch tv do anything or rob the local 7/11 
Its time for action ladies and gentlemen
With unity there is power With Unity there is Power |

Kateko Utrigas
State War Academy Caldari State
0
|
Posted - 2012.05.30 13:12:00 -
[967] - Quote
I cannot make a search for an item through contracts, though I can use filters to locate them that way... anyone else with the same problem? just popped up today. |

Mathieollo
Ind Inc
18
|
Posted - 2012.05.30 13:27:00 -
[968] - Quote
Birdrink wrote:Don't know if this has been already reported but you can't fit any charge to the Sisters Core Probe Launcher except the Core one. Launcher has 0.8 capacity, while the deep core and combat charges have 1.
i hadn't noticed that, but light defenders are currently impossible to load into any light launcher i've tried, maybe related? |

vanillacherry
golden blueberry
5
|
Posted - 2012.05.30 15:01:00 -
[969] - Quote
Mathieollo wrote:Birdrink wrote:Don't know if this has been already reported but you can't fit any charge to the Sisters Core Probe Launcher except the Core one. Launcher has 0.8 capacity, while the deep core and combat charges have 1. i hadn't noticed that, but light defenders are currently impossible to load into any light launcher i've tried, maybe related? They go in the Expanded Launcher and it has been like that since Apocrypha. |

Steijn
Quay Industries
98
|
Posted - 2012.05.30 15:15:00 -
[970] - Quote
Not sure if this is already mentioned in here, not sure even if it was introduced with Inferno but today ive noticed a very annoying bug/feature.
When jumping into a system where I intend to dock, i jump via the selected item jump icon, then when in the new system i rt click dock at the selected station. The problem im finding today is that every time i do it im getting the warning sound and session change in progress notification. Im then having to re-rt click etc. Why does it do this when im at the gate and nowhere near the station?
Why is this suddenly happening? |
|

Linda Shadowborn
Dark Steel Industries
125
|
Posted - 2012.05.30 15:59:00 -
[971] - Quote
Today i keep getting the, you cannot warp to that as your warp drive cannot loc onto the item thingy... warning every time i warp.. to a stargate! and then the ship wont jump automatically even if i clicked the warp and jump button. almost lost a ship this way. thanks CCP |

Glarbl Blarbl
Orion-Glarbl Mining Bureau
17
|
Posted - 2012.05.30 17:32:00 -
[972] - Quote
is it just me or is the tactical view messed up, like i click on an item which says it's 13km away (and the overview agrees) -- but the tactical overlay makes it look like it's 20km away.
Does this mean my gun range bubbles are wrong too? |

mavrick1
siskiyous county freelancers
26
|
Posted - 2012.05.30 19:36:00 -
[973] - Quote
i do not know if it is my computer or what, but my launcher is not updating. it is telling me to close the file evefile.exe and i do not know where to look for it REDNECK -á LOUD AND PROUD-á |

Makaganti
University of Caille Gallente Federation
54
|
Posted - 2012.05.30 19:58:00 -
[974] - Quote
Selling a toon is also fuked up I have sold and bought heaps but now you have to stop training your skill to transfer toon this was never like that in the last 2 years.
CCP what the hell are you guys doing. With Unity there is Power |

Steijn
Quay Industries
98
|
Posted - 2012.05.30 20:46:00 -
[975] - Quote
mavrick1 wrote:i do not know if it is my computer or what, but my launcher is not updating. it is telling me to close the file evefile.exe and i do not know where to look for it
ctrl+alt+ del
and its in processes
and it should be exefile.exe |

Titas Agor
TITANS OF PEACE
22
|
Posted - 2012.05.30 22:09:00 -
[976] - Quote
Ancillary shield boosters are still not working.. now regular shield boosters seem to be screwed up as well now, pith x-type xlarge shield booster is now only boosting 1000 HP less then it was before todays patch, with the ancillary boosters having not changed in boost amounts at all. It seems now all shield boosters might not be taking in effect either the crystal implants, or the shield boost bonus from ships or perhaps a little of both now.
Yes this is for shield bonus ships like marauders ect.. |

Kelnarn Shaelingrath
River-Rats in space The Ditanian Alliance
0
|
Posted - 2012.05.30 22:37:00 -
[977] - Quote
Titas Agor wrote:now regular shield boosters seem to be screwed up as well now, pith x-type xlarge shield booster is now only boosting 1000 HP less then it was before todays patch, with the ancillary boosters having not changed in boost amounts at all. It seems now all shield boosters might not be taking in effect either the crystal implants, or the shield boost bonus from ships or perhaps a little of both now.
Yes this is for shield bonus ships like marauders ect..
Add me to this too, I'm not seeing any change in ancillary and regular boost is down a few hundred as well...
Thanks
o/ Keln.
|

Messoroz
AQUILA INC Verge of Collapse
249
|
Posted - 2012.05.30 23:26:00 -
[978] - Quote
In other news, only meta 0 and t2 tracking disruptors have the new missile disruption bonuses. The most used disruptors(metas) were left to dry. |

Abigail Sagan
Active Fusion Cold Fusion.
11
|
Posted - 2012.05.31 06:51:00 -
[979] - Quote
Messoroz wrote:In other news, only meta 0 and t2 tracking disruptors have the new missile disruption bonuses. The most used disruptors(metas) were left to dry.
CCP SoniClover wrote in his blogQuote:We also wanted to update the Tracking Disruptors to affect missiles too, but the version we implemented was too limited (it only worked if you were flying certain ships and/or the enemy was using certain missiles). We havenGÇÖt found a good universal solution yet, so weGÇÖll have to wait on this one.
So if the meta 0and 5 tracking disruptors have an effect on some missiles, it appears they have an extra (possibly nonfunctional) bonus instead of the others lacking a bonus.
|

Fillingkillboards
State War Academy Caldari State
2
|
Posted - 2012.05.31 07:47:00 -
[980] - Quote
Don't know if it's been mentioned already, but mouse rollover info is not working on market orders. Not a game breaker but a minor annoyance. |
|

Chavir
Quality Trade Venture
0
|
Posted - 2012.05.31 14:06:00 -
[981] - Quote
Do missile sentries have big impact on game performance?
My client suddenly slowed down severely in a mission. I think it had to do with missile effects on missile sentries, because all went back to normal as soon as I had destroyed those sentries (light missiles in this case). I didn't notice any major impact on game performance with missile effects on ships so far. |

Race Drones
13th Squadron Cascade Imminent
30
|
Posted - 2012.05.31 14:28:00 -
[982] - Quote
Mathieollo wrote:it would be nice to be able to shift + click open the entire set of all corp hangars as a single one as well instead of individual divisions needing to be shift + clicked one by one, it would remove a lot of inventory clutter in redundant/useless windows that people need to open to do simple things too.
+1 Keep it simple, Stupid! - http://en.wikipedia.org/wiki/KISS_principle
|

Mathieollo
Ind Inc
19
|
Posted - 2012.05.31 15:13:00 -
[983] - Quote
Chavir wrote:Do missile sentries have big impact on game performance?
My client suddenly slowed down severely in a mission. I think it had to do with missile effects on missile sentries, because all went back to normal as soon as I had destroyed those sentries (light missiles in this case). I didn't notice any major impact on game performance with missile effects on ships so far.
i haven't noticed anything personally, but... well i'll just say with 24GB of ram i'd be surprised if i did, anyway though the new missile effects may be more taxing especially with some of the sentries and non-ship stationary things that fire missiles extremely rapidly. |

Linda Shadowborn
Dark Steel Industries
135
|
Posted - 2012.05.31 15:45:00 -
[984] - Quote
hey got another reply when i escalated the bug report about the executioner.
first i was told.. its a feature, it is meant to be that way.
told them, thats BS i dont buy it.
now..
we are aware of the error.
seriously CCP, what the.. fu is wrong with yoru bug team if they give such different answers. specially when it is painfulkly obvious it was an error and you got someone saying.. we meant it.
really??????
REALLY>???????? |

Onyx Fatale
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.05.31 17:50:00 -
[985] - Quote
Since the Inferno patch when I log in I always end up about 10 K outside the POS shields. On some of my characters I have no problems, but on others I do. Some other players in my corp have the same issue (again, not all).
It's not the case of entering a wrong shield password, as after I come out of the initial warp I can slowboat into the shields without changing my password. However, this makes me vulnerable to hostile fleets.
It is also not POS-specific: other players who log into the same POS do not have any problems. Please fix this or at least let me know CCP is aware of this issue. Thanks! |

Dex Tera
New Eden Burns Moist.
22
|
Posted - 2012.05.31 20:52:00 -
[986] - Quote
Scrapyard Bob wrote:Dex Tera wrote:
just a quick idea why don't you tray a half and half approach to corp hangers when you click to open the corp hanger instead of having all the divisions only in the tree why not also have the division tabs at the top of the window via the old style
They're probably planning ahead for the day where we don't have only 7 corporate hangar divisions.
HMMu may have a good point there bro but i think the fecal mater really hit the impeller when....
1 they killed our ship hanger button so now its more clicks to actually look in my ship hanger 2 they made so that if i wanted to open bay of any type it always opened up in the same window in the same place 3 didnt read the test server forums 4 released this clusterfuck upon us |

Dex Tera
New Eden Burns Moist.
22
|
Posted - 2012.05.31 20:56:00 -
[987] - Quote
Onyx Fatale wrote:Since the Inferno patch when I log in I always end up about 10 K outside the POS shields. On some of my characters I have no problems, but on others I do. Some other players in my corp have the same issue (again, not all).
It's not the case of entering a wrong shield password, as after I come out of the initial warp I can slowboat into the shields without changing my password. However, this makes me vulnerable to hostile fleets.
It is also not POS-specific: other players who log into the same POS do not have any problems. Please fix this or at least let me know CCP is aware of this issue. Thanks! ok u need to do a bug report on this asap i liv in a pos so this could posibly affect me as well as all other possers and also you should never log of at a pos in case of it getting **** caged by bubbles un less u liv in high/lowsec pos if ur in null and always if u live in wh log off at a safe spot and do a d scan before u warp to pos |

Dex Tera
New Eden Burns Moist.
22
|
Posted - 2012.05.31 21:01:00 -
[988] - Quote
hopefully this incarnation doesn't end up in fiery inferno in jita like the last one trolololol see what i did there
hmmm time to occupy jita i think |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
626
|
Posted - 2012.05.31 21:37:00 -
[989] - Quote
The cost formula for war declarations is broken.
It multiplies the total cost (Base Fee + Member count fee) by 1+ the total number of active wars you have when you declare that war. So If you use GSF as your example by default it costs you 552 million (50 base fee + 502 member count fee) but if you already have one active war it costs you 1.1 billion.
Which means that the total cost of declaring war on multiple entities varies based on the order that you declare war in. "Completely batshit insane" doesn't begin to describe the current cost scaling system and it's yet another massive disincentive to war.
What had ought to happen is the base 50 million fee is multiplied by 1 + the number of current wars and then the member count fee is added to that, because that's actually reasonable and is how people would expect that mechanic to work. |

Richard Desturned
GoonWaffe Goonswarm Federation
717
|
Posted - 2012.05.31 21:54:00 -
[990] - Quote
Vimsy Vortis wrote:So If you use GSF as your example by default it costs you 552 million (50 base fee + 502 member count fee) but if you already have one active war it costs you 1.1 billion.
A bunch of people have figured out how to wardec us for free eh |
|

osku
Kalevala Inc. Electra.
0
|
Posted - 2012.05.31 22:06:00 -
[991] - Quote
This thread seems to be fading a bit, im not even sure if CCP is reading this still...  I really dont care about the inventory, it doesnt bother me at all...
..Mainly cause i still CANT play eve.. and noones even looked at my bugreport yet, its been over a week, you dudes must be too busy to fix the game for those who can actually play it.... 
Am i to assume that the only thing i can do now is unsub... i really dont want to, but theres no point of me paying for a game i cant play... 
Ill login, poof.. not responding --->> reboot....3 attempts later i finally login, i do something, poof ..not responding --->> reboot
Is this what its come to CCP?, 6 years of playing, and now.. because of a bug, that you cant seem to fix.. im forced to quit... 
...im gonna be soo bored  |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
626
|
Posted - 2012.05.31 22:06:00 -
[992] - Quote
GSF is just a really great example.
The free war with TEST is more popular anyway. |

Kelnarn Shaelingrath
River-Rats in space The Ditanian Alliance
0
|
Posted - 2012.06.01 02:37:00 -
[993] - Quote
osku wrote:This thread seems to be fading a bit, im not even sure if CCP is reading this still...  *(snip)* ...im gonna be soo bored 
IDK if they're still reading it or not,(I can only hope they are) however, all I can do right now is skill, can't go to work(missioning) with the shield booster nerfed like it is while the NPCs are all doing more ewar...
and I'm already bored to tears... 
o/ Keln
|

Commander A9
East Khanid Trading Khanid Trade Syndicate
15
|
Posted - 2012.06.01 04:25:00 -
[994] - Quote
FLASH: This issue has been corrected. Thank you for your efforts.
Previous problem is described below; original post: --- You want an issue? I got an issue for you: You've made the Connections skill totally useless!
As of now, I can't use Level 3 agents with the Amarr Navy, even though: 1. My Connections skill is at 5 and this pushes my standings up to 3.18, which is beyond the minimum requirement for Level 3 agents 2. The agent finder tells me Level 3 agents can be accessed. 3. The Amarr Navy agent list shows Level 3 agents as being available.
Yet, via petition, CCP has the nerve to tell me I can't use Level 3 agents because my standing isn't high enough.
My standing with Republic Security Service is 2.15 at base, 3.72 with connections 5, and I'm running Level 3s with them just fine. So why not the Amarr Navy?
Well, if that's the case, then what the hell is the point of the Connections skill if not to do what it says in its description: raise your standing towards friendly corps and factions by so much percentage points!?
It also appears that the "minimum standing requirement" has been removed from agents' info panels. The old version used to tell you what minimum amount you needed-now it's gone.
One of us...is nuts! ---
Oh, one more thing: damage indicator is now way too low and usually right on top of the actual target I'm trying to shoot. It should be moved up higher and closer to the target row on the screen. If CCP wants to make changes: -rollback to old inventory system (pre-Inferno) -enable ships wobbling in hangar view (pre-Captains Quarters) -add more missions (NPC fleet vs. NPC fleets that actually shoot) -stop "fixing" what isn't "broken" |

Robbie Robot
Hendrix Angels Fabricated Confabulations
10
|
Posted - 2012.06.01 05:12:00 -
[995] - Quote
Abigail Sagan wrote:Messoroz wrote:In other news, only meta 0 and t2 tracking disruptors have the new missile disruption bonuses. The most used disruptors(metas) were left to dry. CCP SoniClover wrote in his blogQuote:We also wanted to update the Tracking Disruptors to affect missiles too, but the version we implemented was too limited (it only worked if you were flying certain ships and/or the enemy was using certain missiles). We havenGÇÖt found a good universal solution yet, so weGÇÖll have to wait on this one. So if the meta 0and 5 tracking disruptors have an effect on some missiles, it appears they have an extra (possibly nonfunctional) bonus instead of the others lacking a bonus. Thanks for the info. I just noticed that after the last patch, meta 0 and meta 5 no longer have the explosion radius bonus. So, we did get their attention.
Also, I can't access the compare window via hotkey anymore. I can't find where to set the hotkey under shortcuts. It used to be alt+c for me, but someone changed that shortcut on me. |
|

CCP SoniClover
C C P C C P Alliance
132

|
Posted - 2012.06.01 10:19:00 -
[996] - Quote
Robbie Robot wrote:Abigail Sagan wrote:Messoroz wrote:In other news, only meta 0 and t2 tracking disruptors have the new missile disruption bonuses. The most used disruptors(metas) were left to dry. CCP SoniClover wrote in his blogQuote:We also wanted to update the Tracking Disruptors to affect missiles too, but the version we implemented was too limited (it only worked if you were flying certain ships and/or the enemy was using certain missiles). We havenGÇÖt found a good universal solution yet, so weGÇÖll have to wait on this one. So if the meta 0and 5 tracking disruptors have an effect on some missiles, it appears they have an extra (possibly nonfunctional) bonus instead of the others lacking a bonus. Thanks for the info. I just noticed that after the last patch, meta 0 and meta 5 no longer have the explosion radius bonus. So, we did get their attention. Also, I can't access the compare window via hotkey anymore. I can't find where to set the hotkey under shortcuts. It used to be alt+c for me, but someone changed that shortcut on me. The explosion radius stat on the tech I and II disruptors was a non-functional legacy from the time we were testing this. As noted, it has been cleaned up now. Again, these stats never had any effect on TQ, they were completely redundant. |
|

Steijn
Quay Industries
110
|
Posted - 2012.06.01 11:46:00 -
[997] - Quote
After todays botch, sorry, patch, every single container in my station corp hangar now says nothing found when trying to view it. These containers have god knows how much isk in them which is now atm unusable.
As in the words of so many others on this forum, how much longer are you going to continue breaking things in order to fix something that was never even broken to start with. |

Steijn
Quay Industries
110
|
Posted - 2012.06.01 12:22:00 -
[998] - Quote
Steijn wrote:After todays botch, sorry, patch, every single container in my station corp hangar now says nothing found when trying to view it. These containers have god knows how much isk in them which is now atm unusable.
As in the words of so many others on this forum, how much longer are you going to continue breaking things in order to fix something that was never even broken to start with.
the workaround to the container bug is to move it to your personal hangar as it then becomes accessible. |

Wibla
Backwater Redux Tactical Narcotics Team
59
|
Posted - 2012.06.01 12:23:00 -
[999] - Quote
I can see and interact with contents in regular cans, but not station containers/warehouses in corp hangars, unless I drag the container into my personal hangar.
This is a showstopper for a lot of things, and needs to be addressed immediately. |

Michel Petit
ABYSMAL PDODUCTIONS LEGACY ALLIANCE
1
|
Posted - 2012.06.01 13:20:00 -
[1000] - Quote
Kudos on the recent advancements in resolving issues with Unified Inventory. However, a couple of issues remain....
I have the Ship Hanger and Item Hanger as well as Active Ship Cargo Bay open along with an Inventory window open to access item containers. The Inventory window is setup in tree mode to make Item Containers more accessible.
When I undock from the station, the Active Ship Cargo Bay remains where I put it and the Ship Hanger, and Unified Inventory close as they should. The Active Ship Cargo Bay is also open where the Item Hanger was which was opened with a shortcut to open Unified Inventory. When I re-dock, only the Ship Hanger and Active Ship Cargo Bay are open. Item Hanger and Unified Inventory need to be re-opened. If I close the Item Hanger, Ship Hanger and Unified Inventory windows before undocking, the Ship Hanger opens in any station I enter.
You have allowed the use of a shortcut to open the Ship Hanger and Unified Inventory but not the Item Hanger. The only way to open the Item Hanger is to open the Inventory window and Shift-Click Open the Item Hanger. A shortcut to open the Item Hanger would be extremely helpful.  |
|

Kelnarn Shaelingrath
River-Rats in space The Ditanian Alliance
0
|
Posted - 2012.06.01 13:53:00 -
[1001] - Quote
Well, thanks for fixing the shield boosts, it looks like that part is fixed up, so I'd better get to work...
Thanks CCP .
Keln
Edit: I should be more specific, "the normal shield boosts", I'm still seeing no change with the ancillary boosters. |

TravelBuoy
Imperial Academy Amarr Empire
51
|
Posted - 2012.06.01 14:08:00 -
[1002] - Quote
Michel Petit wrote:Kudos on the recent advancements in resolving issues with Unified Inventory.  However, a couple of issues remain....  I have the Ship Hanger and Item Hanger as well as Active Ship Cargo Bay open along with an Inventory window open to access item containers. The Inventory window is setup in tree mode to make Item Containers more accessible. When I undock from the station, the Active Ship Cargo Bay remains where I put it and the Ship Hanger, and Unified Inventory close as they should.  The Active Ship Cargo Bay is also open where the Item Hanger was which was opened with a shortcut to open Unified Inventory.  When I re-dock, only the Ship Hanger and Active Ship Cargo Bay are open. Item Hanger and Unified Inventory need to be re-opened.  You have allowed the use of a shortcut to open the Ship Hanger and Unified Inventory but not the Item Hanger. The only way to open the Item Hanger is to open the Inventory window and Shift-Click Open the Item Hanger. A shortcut to open the Item Hanger would be extremely helpful. 
Forget shortcuts, we want icons on Neocom first. If u want shortcuts just create shortcuts for those icons on Neocom. |

Dex Tera
New Eden Burns Moist.
22
|
Posted - 2012.06.01 14:58:00 -
[1003] - Quote
delete this post |

Cevin North
Red Dwarf Mining Corporation space weaponry and trade
1
|
Posted - 2012.06.01 15:41:00 -
[1004] - Quote
ITs not just that that has vanished
Corporate hangars, namely cans, do no longer show their contents, show false contents, or jump you to your ships cargobay.
Dropping items in a can, now show empty can contents.
I would say, its a little bit broke.
Perhaps a notice, or some kind of information on this isue would be nice, since i am far but the only one experiencing this....
|

Xzen Drix
Caldari Provisions Caldari State
15
|
Posted - 2012.06.01 17:20:00 -
[1005] - Quote
FCOL now we can't use Frighter to move fuel block to fuel our POS's ???? 
|

Kemosiri Fero
Cross Swords
1
|
Posted - 2012.06.01 17:55:00 -
[1006] - Quote
Hi,
I had tried to stack (2 times) blocks of ice on Item Hangar, and the items just went gone... deleted.
I petitioned it, but is kind of frustrating to lose items just stacking them.
Regards |

Dex Tera
New Eden Burns Moist.
22
|
Posted - 2012.06.02 21:20:00 -
[1007] - Quote
hey Soundwave 0/ got an idea Idea for you here about the tree lay out for the orca i tried to put i threw as a bug report for some reason and the bug hunters told me to put it on the fourms so her it is the pic is pretty self explanatory but if you ned any clarification just ask me also i think all bays in the orca should have a different icon for each bay so they are not confused with cans (which the now are sharing the same icon with) this would be something similar to what you did with the pos!
so here is the pic
let me know what u think k thx
Dex |

Commander A9
East Khanid Trading Khanid Trade Syndicate
15
|
Posted - 2012.06.02 21:47:00 -
[1008] - Quote
I'm not too wild about fitting window panels automatically closing just because the fitting window is now too small. I'd rather have everything open at once. This is annoying. If CCP wants to make changes: -rollback to old inventory system (pre-Inferno) -enable ships wobbling in hangar view (pre-Captains Quarters) -add more missions (NPC fleet vs. NPC fleets that actually shoot) -stop "fixing" what isn't "broken" |

Dirch Passer
State War Academy Caldari State
11
|
Posted - 2012.06.03 00:41:00 -
[1009] - Quote
Whatever, CCP. Let me know when you are done with the windows, so I can adapt once and for all. And the stuff getting locked in station containers, is annoying! |

Dirch Passer
State War Academy Caldari State
11
|
Posted - 2012.06.03 01:00:00 -
[1010] - Quote
And please either make the 'estimated price' useful, or get rid of it. In it's current state, it's so far off regional market prices, that I'm inclined to think you are trolling us. |
|

Dreadmon
Free Imperial Vikings Monkey Circus
0
|
Posted - 2012.06.03 13:15:00 -
[1011] - Quote
Hey Damn, that new Item box system, why fix something that is not broken, the new system is ****. role it back to what is was before inferno asap Hard to belive it came from ccp hands |

Ketov Aktar
Grey Wolff
5
|
Posted - 2012.06.04 00:21:00 -
[1012] - Quote
First off, The UI is coming along better and better each patch. Still some bugs but better. My question is what happened to the energy turret sounds? I can hear the NPC's and fleet members turrets fire but not my own. Missiles, mining lasers, stripminers, all that has sound but no energy turrets? What's up with that? |

Saviour of Freedom
We support WAR
0
|
Posted - 2012.06.04 12:36:00 -
[1013] - Quote
the current patch is ####ed repairing does it job, but then it repatches and i still get vert failure |

Tequila Breeze
Austudy The Welfare State
19
|
Posted - 2012.06.04 13:05:00 -
[1014] - Quote
This inventory system isnt working for me, Ive just about had it with your click fest Roll back this crap to the way it was, The way it was Worked way better than the way it is.... |

SNAX SUTISNA
Terra Incognita Intrepid Crossing
0
|
Posted - 2012.06.04 13:06:00 -
[1015] - Quote
Saviour of Freedom wrote:the current patch is ####ed repairing does it job, but then it repatches and i still get vert failure
Same like me :(
Verification failure Graphics card Analyst for EVE Online
Nvidia Optimus Bug Hunter |

Crosi Wesdo
War and Order Villore Accords
158
|
Posted - 2012.06.04 14:32:00 -
[1016] - Quote
Another patch comes and goes with very little movement in the direction of returning the simple, effective and intuitive container/cargo-bay functionality we were all used to. This, along with introducing consequences to faction war (though the consequences are purely based on pve activities rather than pvp and have resulted in gallente for example winning just about every battle but losing the war), means i will be reducing the amount of time i spend playing eve since i have no confidence in the direction it is going.
Beyond my current subscription im not sure if i will subscribe again. Might as well jump ship before you guys make more horrifically ignorant design decisions that fly in the face of just about all player feedback while failing to fix the core aspects that are actually weak or broken concepts like orbiting buttons. |

Kaivaja
State War Academy Caldari State
11
|
Posted - 2012.06.05 07:48:00 -
[1017] - Quote
"ingame notification" wrote:07:46:13 Notify You cannot load Light Defender Missile into a Rapid Light Missile Launcher II, this module needs to be loaded with Advanced Light Missile, FoF Light Missile, Light Missile.
Is this bug or feature? |

Spiteful Spear
Science and Trade Institute Caldari State
0
|
Posted - 2012.06.05 17:01:00 -
[1018] - Quote
Inferno 1.0.8 patch (EVE_Online_381866-382307_win I think it was)
NullSec Industry Index was 3 before DT and the system had 3 grav sites.
After DT and the patch the index is still 3 but only the large grav site remains. The small and medium sites have despawned and only 1 grav site remains. |

Commander A9
East Khanid Trading Khanid Trade Syndicate
15
|
Posted - 2012.06.06 05:07:00 -
[1019] - Quote
New Unified Inventory system forces arrangement of items by either name or type across ALL the system.
So you can no longer arrange one box by name and another box by type - it's either all or nothing.
This makes it more difficult to arrange items for me...thanks...alot...
And when is the permanent locking of items in station boxes going to be fixed? If CCP wants to make changes: -rollback to old inventory system (pre-Inferno) -enable ships wobbling in hangar view (pre-Captains Quarters) -add more missions (NPC fleet vs. NPC fleets that actually shoot) -stop "fixing" what isn't "broken" |

Phoebe Cho
Red Federation RvB - RED Federation
3
|
Posted - 2012.06.06 06:07:00 -
[1020] - Quote
I don't know if anyone is getting this bug, but it's really getting old fast. Many times when I assemble a ship, the inventory basically freezes. The loading animation displays anywhere I attempt to access inventory, even if it's not the ship hangar. The only sure-fire fix for this (that I've found) is to clear the cache and relog. Sometimes, only relogging works as well, but not always. |
|

Pritch
Sandman Plc
0
|
Posted - 2012.06.06 08:13:00 -
[1021] - Quote
Ketov Aktar wrote:First off, The UI is coming along better and better each patch. Still some bugs but better. My question is what happened to the energy turret sounds? I can hear the NPC's and fleet members turrets fire but not my own. Missiles, mining lasers, stripminers, all that has sound but no energy turrets? What's up with that?
yep i have no sounds at all from npc or my own ships so plz for the love of god fix the sound ............ |

Har Harrison
Amarrian Retribution Amarr 7th Fleet
188
|
Posted - 2012.06.06 09:27:00 -
[1022] - Quote
Items I drop into an UNLOCKED container (without opening it, just on the container icon) are STILL locked... I have to open the container and unlock the items. Will the new FW be any good??? |

Vio Geraci
GoonWaffe Goonswarm Federation
161
|
Posted - 2012.06.06 11:28:00 -
[1023] - Quote
With the exception of the un-alphabetized, gamecrashingly slow member hangars list, I like the new unified inventory and am sorry that you need to deal with all this whining. Thanks, CCP! |

Har Harrison
Amarrian Retribution Amarr 7th Fleet
188
|
Posted - 2012.06.06 12:53:00 -
[1024] - Quote
Vio Geraci wrote:With the exception of the un-alphabetized, gamecrashingly slow member hangars list, I like the new unified inventory and am sorry that you need to deal with all this whining. Thanks, CCP! Trying to ninja loot a wreck in a fast frigate or open multiple wrecks to grab stuff when salvaging in a noctis STILL sucks due to lag though... FW - Inferno is better, but you need to fix the NPCs and fix the plex bugs CCP |

Jared Tobin
Bloodstone Industries B.S.I.
89
|
Posted - 2012.06.07 06:23:00 -
[1025] - Quote
I logged into Eve at 05:45 (now 6:04) UTC
First time tonight: I waited for 20 minutes (even was able to file a full in-game bug report) because:
CURRENTLY: ALL UNIFIED INVENTORY WINDOWS were unendingly stuck with a bunch of "Spinning symbol"... (tested twice on separate login attempts).
[see screenshot]
I literally cannot play this game because all windows of the "Unified Inventory" are giving me access to NOTHING.
Can someone from CCP please tell me WHAT AM I PAYING FOR and WHY?
Honestly: As we roll into OVER THREE WEEKS, a month subscription reimbursement (in my opinion) would be humbly called for as we are well into the 3rd week of not being able to play this game functionally.
ESPECIALLY TONIGHT. (Wasted so much time filing reports, reloading, retesting... and now this: this is just painfully disheartening.)
Thanks in advance for any response.
Windows XP Pro SP3, cache was cleared (twice). |

Pius II
dWARfare Executive
0
|
Posted - 2012.06.09 06:22:00 -
[1026] - Quote
I am getting CONCORD intervention warnings in high sec when i aggress someone who has aggression to me.
I got a freighter alt to steal from a jet can of mine, so I could web it. During the travel (Jita - Rens), in some systems; but, not all, I got the CONCORD message even though the agro timer was still active. |

E6o5
Nova Ardour Dixie Normus.
16
|
Posted - 2012.06.09 06:36:00 -
[1027] - Quote
"The item is no longer within reach." after each jump.
When I jumped into my homesystem: - I had nothing on the overview - I could only align to bookmarks but not warp to - after i got fleetwarped to the station, i didn't see it in space either. - While in warp i didn't see any speed changes.
- after logging my overview settings were bugged: showed every celistial, npc police and other stuff |

Jules Deathbringer
Mortal-Strike
15
|
Posted - 2012.06.10 13:12:00 -
[1028] - Quote
still tryin to get used to the new ui crap, starting to play tons more diablo 3
mining is fkin pointless now cuz of all the shift clicking and windows moving opening named wierd etc...
salavaging blows arse due to lag every friggin time u opne a wreck or loot can
7 accounts, about to quit this game permantly
wake the fk up ccp, if it aint broke dont fix it! but now that u went ahead and broke this crap how about a "classic" version for those of us who fkin hate being ur guinea pigs.
srsly about to move to diablo 3 full time, cheaper per month, i can make real money (maybe), and the UI in eve blows!
/me pisses on ccp dev team
|

Hegg Master
The Griffin Nest Builder
0
|
Posted - 2012.06.10 22:37:00 -
[1029] - Quote
Graphical bug after staying in-game for a while; relogging seems to fix for the time being. Screenshot below.
Image
PC Spec:
i5 2500k @ 3.7GHz 8GB 1600MHz RAM OCZ Agility-3 SSD Gigabyte GTX 560Ti Windows 7 Professional 64 Bit - Service Pack 1 |

Har Harrison
Amarrian Retribution Amarr 7th Fleet
188
|
Posted - 2012.06.11 00:13:00 -
[1030] - Quote
I've petitioned it for an answer, but might as well put it here.
Amarr Navy NPCs have targetted me and a corp mate when we are in a defensive plex. We both have high standings with Amarr Faction and 24th. Why our MY NPCs shooting me when I am trying to help them kill a minmitar that is in the plex offensively plexing??? FW - Inferno is better, but you need to fix the NPCs and fix the plex bugs CCP |
|

Jared Tobin
Bloodstone Industries B.S.I.
94
|
Posted - 2012.06.11 04:37:00 -
[1031] - Quote
Part 1 of 2:
I have been patiently and continually filing bug reports and posting usablely outlined "Issues" and "Feedback" for 3 weeks, and I have now compiled a list of THANK YOUs ... and ... REMAINING/NEW ISSUES (as of Inferno 1.0.10):
THANK YOU FIRST TO ADDRESSING/FIXING THE FOLLOWING:
- MOVING "ALL-SELECTED" ITEMS: ** FIXED! Thank you! - TOO LONG "TAB" NAMES: ** FIXED! Thank you! - LAG: Trading/Job Delivering/Moving Massive Amounts/Stacking All/Selling Items: ** FIXED! Thank you! ...Though you do have several other new lag issues (see below) - "MY FILTERS" ALWAYS OPEN: ** FIXED! Thank you! - MORE TIME-CONSUMING: ** Well.... not quite there, but it's much better. ESPECIALLY "ISK Estimation" not causing noticable lag. Thank you. Please don't stop... (read onward)
...AND NOW THE NEW (AND STILL EXISTING) ISSUES (and UNADDRESSED FEEDBACK/FIXES):
- "Nothing Found" REMAINS IN ALL UI WINDOWS' CONTENT BACKGROUNDS AND TRADE WINDOW BACKGROUNDS (when any opened hangar, container, deliveries window, cargohold, etc): If an EMPTY Unified Inventory window of any kind is opened, anything you place into the window(s) remains with the "Nothing Found" words in the background of each window. I'm sensing a theme of this error as I write this...
(see screenshot)
- CHANGING CORP WALLET DIVISIONS: ...STILL takes 10+ seconds each time it is changed.
- INITIAL LOGGING IN TO GAME HAS MASSIVE "SPINNING WHEELS" LAG: It appears if there are several windows open (i.e., Station Inventory, Ship Cargohold, Corporate Hangar(s), Ship Inventory, Deliveries, for example) then it takes 15-45+ seconds for the game to load up all inventory (or lack of) in each remembered-window opened from previous logge din session... thus the appearance of the "spinning wheel of waiting"... Sometimes sufferably.
- "SPINNING WHEELS" ALSO OCCURS WHEN DOCKING INTO A NEW STATION (as above bug): This is especially noticable when docking with a new station that has another corporate office of own corp. THIS HAS BEEN MENTIONED BY MY OWN MINERS AS: A "HINDERENCE" to (what used to be) a quick "mine-dock-dump ore-undock" procedure. (This obviously has reduced mining by up to 75% if a corp member is continually docking with a corp-office-station. To "lessen" this lag, miners have reported that mining and docking-dumping-undocking at NON-CORP OCCUPIED stations help "lessen" this lag, but is ultimately cumbersome to massively haul final mined ore to a corporate-office station in the end.
- "SHIFT-CLICK" STILL DOES NOT OPEN ANY CONTAINERS IN ANY UNIFIED INVENTORY WINDOW: It's ridiculous for me to not use a shortcut that, though worked last week, doesn't now. NOW, I have to "expand" an existing window to see the "TREE"... and then adjust its width so that I can read all the "too far inset to the right" containers in hangars... then right click and select "Open in new window"... then compress the pointlessly narrow "tree exposure". Too many steps for something that could easily be solved simply by DOUBLE-CLICKING the container and have it open in a new window... or a new tab. **Unaddressed since my notation on June 3.
- LACK OF VISIBLE "ROW" DIVIDING LINES IN ALL "UNIFIED INVENTORY WINDOWS": Take a look at the market listings, or the listings of the Science & Industry wndows... ALL ITEMS HAVE VISIBLE ROW LINES. The Unified Inventory windows all lack those lines. Oh, sure, they're there... AT 10% OPACITY. ** Unaddressed since my notation May 24. HIGHLY needed!
(see screenshot)
...AND because your rows lack lines (when not using any icon-type listing), a person may need to use the mouse pointer to "highlight" and item and its contents... SADLY, when this happens, a window pops up and obstructs what I'm trying to see. This has been noted since May 24 verbatim as:
- "POP UP" INFORMATION IS UNNECESSARY AND BLOCKING MY VIEW: ** This is VERY annoying and unchanged since May 24. When hovering my mouse over an item in hangar, it sometimes is because I'm comparing the quantities of it to another item a few lines above it (especially since there are no visible dividing row lines in LIST mode). SADLY I CANNOT "SEE" anything in those spots (whether name or quantity, etc) being covered by by "estimated prices for both unit price and stack price... in the "compact line-by-line listing mode" (which I use because, well, as you may have seen, my screen has a lot of stuff to look at all at once), this is literally making my tasks more of a pain.
(see screenshot)
- EXISTING WINDOWS IN SPACE DO NOT CLOSE WHEN NOT PRESENT: Currently, secure/loot containers in space, POS containers/hangars/modules, Planetary Customs Office windows stay open, even when warping away from them. IN SOME INSTANCES, the existing open windows get "compressed"/"shoved" into the area of where one's own ship's cargohold UI window is.
- CORPORATE TAXATION IS NOT FUNCTIONING: Several members (for example) of my own corporation have noticed that JUST BEFORE AND AFTER Inferno was "released", certain members' mission rewards, bounties, etc (that appear as taxable ISK which is taken from corp member wallets and deposited into the corp's Master wallet) IS NO LONGER FUNCTIONING. [This has been reported with no response.]
- BRACKETS AND LOWERCASE "TAILED" LETTERS ARE TOO LOW - INTERFERING WITH CHAT WINDOW's TOP LINE VS. EXISTING BAS: The brackets and the tail lowercase letters "q,y,p,g,j" and brackets (i.e. "Local [36]"), all extend BELOW the line of the tabs and the current/"foremost" open chat window borderlines... [Bug Report #135869]
(see screenshot)
CLIENT: Windows XP Pro SP3
|

Jared Tobin
Bloodstone Industries B.S.I.
94
|
Posted - 2012.06.11 04:37:00 -
[1032] - Quote
Part 2 of 2:
HIGHLY IMPORTANT SUGGESTIONS:
- PLEASE MAKE "ISK-CALCULATING/EST" VALUES "OPTIONAL": ** Still not publicly addressed: It's really frustrating. Personally, with price estimation and such, that's one of my corporate jobs. THOUGH NOW ITS LAG IS NOT AN ISSUE - ITS TAKING UP SCREEN SPACE... and by the way, "honestly, your price estimations are 50% terribly wrong". I work (play?) in EVE mainly with items of value. I WILL AGREE, THOUGH: For some people, especially non-industrialists and new players, this may be helpful for those players, BUT PLEASE MAKE IT AN OPTION: IT'S NOT FOR EVERYONE.
- PLEASE ALLOW "ROLLOVER NAMES" FOR ITEMS PARTIALLY VISIBLE IN EXPOSED TREE SECTION OF ANY UNIFIED UI WINDOW: This is something that is quite opposite of ALL other "mouseover" behaviors in the game. I can rollover anything, and its full name (or too much information, like costs of items, etc) will always appear... UNTIL I hover over ANYTHING partially exposed in the "narrow TREE view". This is LESS PRODUCTIVE since I have to not only expand to view the "TREE", but I have to then grab the axpansion divider atop and DRAG IT to the right to be able to read ALL my containers inside hangars inside "CORPORATION". EXAMPLE: In my corp, all containers are named ">> INSERT NAME HERE" to help with alphabetization/organization/ease of discernation. However if we have 10 containers in a Corporate hangar, the "opened TREE view" lists it like this:
>> [line] >> [line] >> [line]
So instead of having to drag open the "TREE exposure" column more, if I could see a "pop up/mouse-over" name of the container I can PARTIALLY see, then I can open up the container much more quickly without additional movement and dragging.
- IF YOU DOUBLE-CLICK a place you would like to open, PLEASE MAKE IT AUTOMATICALLY FORCE OPEN in a NEW window. OR GIVE US THE OPTION TO MAKE "DOUBLE-CLICKING" A CONTAINER PERFORM THIS TASK... Because, as we are ALL so used to double-clicking to open a new tab. But NOW, if we do double-click anything, we're stuck with a new window in the same window were in that we can't GO BACK from. This is ridiculously time-consuming. ** This issue/feedback has been noted since May 24.
...AND YES: I have cleared my Cache and reset my Settings more times in the past 3 weeks than I regularly have since January 2012.
So please, when I file a bug report, can someone mention to the Bug Report Responders to include MORE "possible" information than simply "Please try clearing you cache and resetting your settings. If the issue persists, please reopen your report. Thank you."
CLIENT: Windows XP Pro SP3 |

Maraner
The Executioners Capital Punishment.
147
|
Posted - 2012.06.11 11:03:00 -
[1033] - Quote
UI still blows arse, I've done my constructive posts, I had a carrier in triage yesterday in a fleet battle, dragging stront from the corp hanger to the fuel bay under pressure was awful.
I still find it incredible that CCP is holding the line on this and not rolling it back, I miss the old UI and actively hate the new one. I'd like to be able to right click on the cap dial to view fuel bay., is that too much to ask?
I just ******* hate this ****. I hear that CCP Arrow during the CSM meeting said oops, I broke the UI, like it was a joke. Or that some of us should find it amusing, or ha ha it's me the dev that broke the UI. Arrow are you reading this? If you are say hi to CCP Zulu, I suspect you guys will be sharing an office.
Roll it back or make it optional ffs.
|

Minami Ikuta
Empire Trading Corporation
0
|
Posted - 2012.06.11 11:37:00 -
[1034] - Quote
I have never posted on any feedback forum in the 2 years that I have been playing.
But now I just want to add my voice to those who think this UI is a terrible mistake.
This game is amazing. So many people think that.
The new UI is spoiling it so much. Living in a WH POS, it is making the game unplayable.
I am just hoping you return to the old system.
Regards. |

Kracket
TWO-BROTHERS INC.
0
|
Posted - 2012.06.13 17:03:00 -
[1035] - Quote
Since inferno came out I have to stretch the UI every time I log in. It will not save the settings.
When I start a conversation with an agent it opens the window compacted where I have to hit view mission to see what is being offered. Used to already be opened before. |

Ribikoka
Royal Amarr Institute Amarr Empire
202
|
Posted - 2012.06.14 07:17:00 -
[1036] - Quote
The bigest problem still the Unfinished inventory system.This is the worst CCP's development project in Eve history. |

Robert Caldera
Caldera Trading and Investment
328
|
Posted - 2012.06.14 11:55:00 -
[1037] - Quote
Ribikoka wrote:The bigest problem still the Unfinished inventory system.This is the worst CCP's development project in Eve history.
seconded
its the biggest piece of sh*t CCP ever delivered, goes even beyond captain quarters and all the nerfs they did before. SCRAP IT ALREADY. Give us old one.
pisses me on everytime I have to use it, sometimes I think about logging in for playing eve, then think of this terrible inventory UI fuckup and decide to do something else. |

mjgvjbk
Blue Scope Mining Bluescope Mining
13
|
Posted - 2012.06.14 21:16:00 -
[1038] - Quote
I commented earlier that CCP will be waiting for member complaints to die down then ccp will consider this crap of a patch in full working order, well member complaints has died off and ccp are once again patting them selves on the back saying what a wonderful job they did.
CCP WILL NEVER ROLL BACK THE UI
Even with the handful of people un-subing eve, ccp will remain on this destructive course. Hilmar P+¬tursson has a vision and to hell with us all he will achieve HIS vision.
We the members have the power to change eve to what we want BUT unless WE ALL stick together then ccp will continue doing what they want. So unless this happens then there is really no point writing your complaints in this forum any-longer. CCP has won, the new improved unified inventory is here to stay - GET USE TO IT
 |

Tash Rockski
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2012.06.17 18:49:00 -
[1039] - Quote
With open cargo: reloads and ammo changes are broken with grouped guns. (cant always reproduce) Reloading a group will only load the first gun of the group. This applies for reload/changing Ammo from the context menu and dragging ammo onto the module icon. http://eve-corp-management.org |

Capt Hauser
State War Academy Caldari State
0
|
Posted - 2012.06.18 21:01:00 -
[1040] - Quote
TL:I read it anyway
Pros: - Missile overhaul rocks! (even with the minor glitches like firing direction errors) - New SBs rocks! (Save the Purifier, looks like a mutated cockroach IMO)
Cons: - New unified inventory sux. It really does. It's a hinderance for a proper gameplay. Sort it out plesae! - I use my left hand to tickle my balls. Or pick my nose. Or - usually - to smoke. Right-clicking rocks! 15+ items in a RC tab is good! - I have a very annoying graphical bug already mentioned here I want to extend it as: - stargate effects, explosions, cloaked ships, plantes are so bright I have to wear sunglasses  - explosion effects remains on the battlefield for several (30+) seconds - shading on ships looks pale This error takes some time to develop (some 30 minutes after I log in) and can be corrected by completely restarting the game. Relevant sys. specs: Win7 64bit, i7-2600K, geForce GTX 680 with latest drivers (double checked today) In game graphics settings are at best possible.
To summarize and join up with the majority: Focus your efforts on fixing BROKEN things and adding new content instead of breaking things already working properly. |
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bongpacks
Mudbug Acquisition Of Empire
30
|
Posted - 2012.06.19 11:38:00 -
[1041] - Quote
Am I the only person who hasn't seen a splash screen in over a month? |

bongpacks
Mudbug Acquisition Of Empire
30
|
Posted - 2012.06.21 00:24:00 -
[1042] - Quote
Is anyone even monitoring this forum? Is this not a service that I also pay for? |

Khey AnnAnn
LOL dec
0
|
Posted - 2012.06.21 00:48:00 -
[1043] - Quote
Hello CCP, i am having a very big lag issue due to this new inventory system.
Have posted in the "Issues, Workaround and Localization" board: https://forums.eveonline.com/default.aspx?g=posts&t=122927&find=unread
my issue: when clearing the field with my noctis after killing everything i encounter huge lag problem looting the wrecks.
detail : 1) after clicking the 'open container' button to display whats in the wreck, there will always be a 2 sec lag and my screen freeze during this lag. 2) clicking the 'loot all' button will cause an even bigger lag, usually lasting 3-4 sec, during which my screen freeze again. 3) after the loot has already gone to my inventory, the loot window will not disappear but instead it changed to my noctis cargo inventory, this is totally not necessary, if i wanted to see whats in my noctis's cargo hold i can click the cargo button. I think the default change from the wreck inventory to my noctis inventory is causing this huge lag.
findings: when the wreck contains 1-2 items, the lag seems alot smaller. When wreck contains 4-6 items the lag and screen freeze happens most severely. This suggests the issue is related to how the new inventory system handles new additional items (like it tries to calculate the new total estimated values of stuff's in my inventory each time i clean a wreck, which is totally not needed and redundant and only serves to cause lag).
I have tried clearing cache and defrag hdd, no improvement at all.
please help. |

EarthZone
HomeZone
26
|
Posted - 2012.06.21 09:26:00 -
[1044] - Quote
Unsubscribe your account(s) and wait until they get the old inventory back. |

Tash Rockski
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2012.06.22 23:20:00 -
[1045] - Quote
Weapon groups are definately broken: on reload only one gun would make the reload. On activation only the newly reloaded gun from the whole group would actually cycle. 3rd time this week this happened to me. Im wondering why noone else noticed this.  http://eve-corp-management.org |

Vicata Heth
EldarRiders Stainwagon.
22
|
Posted - 2012.06.23 16:47:00 -
[1046] - Quote
Tash Rockski wrote:Weapon groups are definately broken: on reload only one gun would make the reload. On activation only the newly reloaded gun from the whole group would actually cycle. 3rd time this week this happened to me. Im wondering why noone else noticed this. 
I have experienced this as well. I don't think it's related to inferno as if memory serves me correctly, it happened to me before inferno was released. Only one gun had loaded and was shooting. Reloading my guns still only reloaded that one gun. I had to clear the group, and re-group the weapons before it was resolved. |

Rommiee
Mercury Inc.
344
|
Posted - 2012.06.23 21:23:00 -
[1047] - Quote
"our quality assurance discovered a number of issues which we did not wish to deploy with. As such, we delayed the release in order to bring you a more polished product"
LOLOLOL.... where did this quality assurance department suddenly come from ?
They obviously could not have existed when the unified inventory was being tested, or they would have had a fit when they saw it and would have banished it from existance.
"quality assurance".... "polished product" ffs.
Don't make me laugh. |

Tash Rockski
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2012.06.24 07:48:00 -
[1048] - Quote
Rommiee wrote:"our quality assurance discovered a number of issues which we did not wish to deploy with. As such, we delayed the release in order to bring you a more polished product"
LOLOLOL.... where did this quality assurance department suddenly come from ?
They obviously could not have existed when the unified inventory was being tested, or they would have had a fit when they saw it and would have banished it from existance.
"quality assurance".... "polished product" ffs.
Don't make me laugh.
TBH QA can't be blamed if the Product Backlog is incomplete, say the stories (requirements) lack or a lot of the bugs are known but planned for a future sprint/increment. So the current increment would pass yet from the players point of view as a stakeholder UnInv is in a somewhat unusable state (at least in the first iteration).
http://eve-corp-management.org |

Callidus Dux
School of Applied Knowledge Caldari State
504
|
Posted - 2012.06.27 20:19:00 -
[1049] - Quote
Penritha wrote:The eve newsletter which just landed in my inbox has a link to an Inferno satisfaction (LOL) survey.
I urge everybody to complete the survey and express your disgust at the travesty of programming that is the unified inventory.
Thank you very much for the information Penritha. In case that someone did NOT get these newsletter (like me):
Link to the Newsletter Link to the Survey I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |

Matthew Arnoux
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.06.30 12:51:00 -
[1050] - Quote
Two things I noticed as a newbie redoing things:
Loss of sound of using turrets Loss of sound when decelarting from warps |
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Paulus Juno
Clan 86 Antesignani Alliance
0
|
Posted - 2012.07.01 05:32:00 -
[1051] - Quote
I'm a long time player who left for awhile and have just come back to see what up. I love most of the changes CCP has made, but the new inventory system is counter productive and frustrating. I can manipulate my windows all by my self, I don't big brother to show me a "better" way. Don't waste everybody time fixing a broken unwanted and hated system, be a adult and admit it sucks, go back to the way it was and everyone is happy.
Cheers
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seanb29
Clan Black Dragon
2
|
Posted - 2012.07.16 22:22:00 -
[1052] - Quote
hope this is in right spot.i notice when i log on today and went to spin my ship alittle to get it in a good position for a screenshot so i can send the pic to my friend to make me a sig and none of my ships will move when am docked in station.did ccp disable ship spinning again? |
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