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Author |
Thread Statistics | Show CCP posts - 44 post(s) |
Blossom Hilitari
Galactic Express Intrepid Crossing
0
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Posted - 2012.05.23 08:31:00 -
[451] - Quote
Seeing many of the same bugs others reporting.
Lots of ghosts in corp/local
The new inventory system seems to be creating lag or something, or maybe a combination of several things. Such that I couldn't warp a ship out for over a minute from a hidden belt when rats came in. Lost my hulk due to this, I've petitioned it due to the latency but sure logs will show nothing :(.
optimization of the code probably needed, not noticed anything missing though.
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Rommiee
Mercury Inc.
51
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Posted - 2012.05.23 08:37:00 -
[452] - Quote
Nikuno wrote:Really makes me wonder why I'm still struggling to play at this point in time, having serious second thoughts about how I spend my time round about now. I'm very disillusioned.
I think that this applies to a lot of people at the moment.
I logged out after half hour last night as I really could not be arsed fitting Corp ships and sorting Poses when it was taking 10 times as long as before.
2 of my accounts expire at the end of the month and they will not be renewed if this bag of crap isn't fixed. My other 3 accounts have a month left, and it's not looking good for them either at the moment.
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Arianna Asques
Arctic Phoenix Rising.
0
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Posted - 2012.05.23 08:38:00 -
[453] - Quote
Unable to log in on both accounts. The login screen freezes on -Preparing Data- when the progress bar is at 100%. Tried repair tool and even re-downloaded the client to no avail. |
St Rannik
Merchant Union
1
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Posted - 2012.05.23 08:48:00 -
[454] - Quote
1) Client update 1 doesn't want to install. When my client opens it just downloads it twice, tells me that it can't install it and then lets me into the game. By the way, why are updates downloaded by client, not by launcher?
2) The font in new inventory system tree is next to useless, you can't see anything if the window is aligned against light objects 3) the inventory itself is unworkable, you can't move things around between two different containers anymore, cause you got every bloody POS structure on the list. 4) Looting the wreck takes ages (Just like i said it would when i first heard about this feature). C'mon CCP, this one is a no brainer, you don't even need to write code to figure it out.
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FaithJr
Blackstar Privateer Consortium Sovereign Technologies
0
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Posted - 2012.05.23 08:56:00 -
[455] - Quote
has anyone else had a problem with mission salvaging and general flight of a noctis?
1) everytime i jump to a different system, the inventory opens. 2) when i salvage mission wrecks, the cargo hold of the noctis has to be open when i open a wreck, which by the way, makes salvaging a real pain in the ass (yes even more so than before) because the noctis cargo has to load what is has in it, as well as opening all the wrecks and loading them too.
this is not fixed by holding shift. please tell me this is a to be fixed and not in the design.
i have no other issues with anything else that hasnt been raised already.
good work ccp |
Malice Redeemer
Redeemer Group Joint Venture Conglomerate
71
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Posted - 2012.05.23 08:57:00 -
[456] - Quote
Angeliq wrote:Scrapyard Bob wrote:The "number of items" and "estimated price" lines at the bottom of inventory windows need to be merged into a single line. There's no reason why they need to consume so much vertical space. Or better yet, remove them! Or at least put some little arrows to hide them and recover the window margin space.
yes for the love of god, while they are at it the waste of a top bar as well |
Bo Deepzone
Sebiestor Tribe Minmatar Republic
1
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Posted - 2012.05.23 08:59:00 -
[457] - Quote
Bug report :
Open trade with other character, complete trade successfully.
Trade icon will remain in the sidebar. Right click on it, get options Minimize/Close. Can't minimize it since it ain't on your screen anymore. Can't close it either (gives error). Both involved parties have this ghost trade icon in sidebar. |
Galmas
United System's Commonwealth
3
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Posted - 2012.05.23 09:00:00 -
[458] - Quote
Galmas wrote:Allright, just wrote a nice long post with some issues... in the in game browser... when i clicked post it was gone... AWESOME!!!
Now a short version:
Inventory System:
- filter (top right corner box) returns different results for the same filter string
procedure 1. type a three char string 2. add a 4th char 3. delete 4th char again
The first three chars of the configurable ship name of a subset of the ships in the ship maint here matches the three chars i put into the filter box. After step 1. the filter applies to something but i cannot figure to what it applies since a lot of ships are shown. Pre-Inferno it applied to the configurable ship name (e.g Myship or Myship2 etc..) AND the ship type name (e.g. Talos or Dominix etc..). It now shows different ships and a lot more of them. After step 3. the filter only applies to the he configurable ship name (e.g Myship or Myship2 etc..)
Please fix.
- inventory tree view
There is no point showing all the pos structures that are out of range of interaction. When i open the corp hangar and then want to switch to the ship maint hangar in the tree i have ot scroll past all the Laser Batteries which are all way out of interaction range. Please fix that.
Thanks, Regards Gal
- filter reset on tab change in corp hangar
every time i change the tab in a corp hangar the filter resets. highly annoying when searching for something. please change to not resetting the filter on tab change. |
Bo Deepzone
Sebiestor Tribe Minmatar Republic
1
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Posted - 2012.05.23 09:04:00 -
[459] - Quote
Local chat loads, but shows incorrect number of players (bug)
Didn't get any entries/spam in Jita local last night. Petitioning to keep it that way |
Rommiee
Mercury Inc.
51
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Posted - 2012.05.23 09:04:00 -
[460] - Quote
Most of the issues over the new inventory system are really quite simple to fix. You just need to get your heads out of your ass and LISTEN.
1. Bring back the clickable buttons that just open a single hanger (Ships, Items, Corp Hanger). Make these windows remember size and position, and reinstate the tabs on the Corp hanger.
2. Reinstate the important right-click shortcuts.... Open fuel bay, drone bay, ships hanger, ore hold, ship maintenance bay, Corp hanger. Again, make these windows remember size and position, and reinstate the tabs on the Corp hanger. It REALLY REALLY is not a bad thing to have important stuff in the right-click menu when it improves functionality. Like others have said, remove some of the redundant ones instead, undock etc.
3. Double clicking in your main hanger should open your cargo ONLY. Not the whole inventory, thatGÇÖs what the button on the Neocom is for. Make this window remember size and position. Same applies for the cargo icon while in space.
4. Open a wreck in a new window. Make this window remember size and position. Keep the loot all button.
5. Give an option to hide the ISK value from the inventory windows, it is not something that we would use all the time, it just takes up space. It can be un-hidden when needed.
6. Reduce the size of the volume bar at the top of the window. Again, it just takes up space, revert to the previous thinner bar.
I cannot believe that this stuff would be difficult to implement, and it would go a long way to reducing the rage most people are feeling at the moment.
The good stuff in this patch is being totally overshadowed by this. ItGÇÖs a crying shame as the new missile effects are awesome.
So PLEASE listen and get this sorted asap.
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Imuran
Zentor Industries
13
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Posted - 2012.05.23 09:04:00 -
[461] - Quote
Galmas wrote:
- filter reset on tab change in corp hangar
every time i change the tab in a corp hangar the filter resets. highly annoying when searching for something. please change to not resetting the filter on tab change.
This is highly annoying |
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CCP SoniClover
C C P C C P Alliance
132
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Posted - 2012.05.23 09:06:00 -
[462] - Quote
Polidrei wrote:Inventing at least one of the new mods is broken. Error message when hitting the invent button:
"Drone Damage Amplifier I Blueprint" can not be invented, there is no chance of it succeeding.
All my skills are green checked. All components are in the right location. Blueprint copies of varying runs. Does not work in station nor in POS.
Has anyone gotten this to work yet, and if so, what did you do to get it to work?
This was broken, a fix is in the patch today. |
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Sephira Galamore
Nemesis Holdings Corp Luna Sanguinem
14
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Posted - 2012.05.23 09:11:00 -
[463] - Quote
Selecting items via mouse-down Before: When you attempted to select multiple items in a container/hold with with the mouse, you would - while still having the mouse down - see which items will be selected, as they were highlighted during the selection process. Now: There is no highlighting anymore showing you which items will be included in the selection.
Please reintroduce the highlighting of items during mouse-down selection as otherwise it leaves you a bit uncertain which items will be included. |
Malice Redeemer
Redeemer Group Joint Venture Conglomerate
72
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Posted - 2012.05.23 09:19:00 -
[464] - Quote
CCP SoniClover wrote:Polidrei wrote:Inventing at least one of the new mods is broken. Error message when hitting the invent button:
"Drone Damage Amplifier I Blueprint" can not be invented, there is no chance of it succeeding.
All my skills are green checked. All components are in the right location. Blueprint copies of varying runs. Does not work in station nor in POS.
Has anyone gotten this to work yet, and if so, what did you do to get it to work? This was broken, a fix is in the patch today.
keep posting more about this, as we all know, and don't care |
comb4t womb4t
Catalyst ops Situation: Normal
0
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Posted - 2012.05.23 09:23:00 -
[465] - Quote
so we just joined FW and have no militia chat and it appears as tho the alliance is not even in FW despite getting the mail for it and had the militia chat for a few mins |
Sarah Schneider
PonyWaffe Test Alliance Please Ignore
115
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Posted - 2012.05.23 09:25:00 -
[466] - Quote
for the love of god please fix the chat member list updates :( literally don't know who's on and who's not. |
Madner Kami
Durendal Ascending Gentlemen's Interstellar Nightclub
21
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Posted - 2012.05.23 09:26:00 -
[467] - Quote
I'll shamelesly quite myself from a different forum:
Madner Kami wrote:I guess nobody actually dealt with it in an environment, where there's a myriad of possible containers (POS beeing the most obvious thing there). I think it works quite nicely in a station, where you, at best, have your ship's cargohold(s), ship hangar, station hangar and corp hanger and I actually think, that there it works quite fine (unless you make extensive use of cans in station). Where it falls completely apart is an environment, where there's more than just that, especially if you have no way of naming the containers in the list or at least a way of filtering away containers that are not in range (though that definitly wouldn't suffice for many industrial POS-setups I've seen so far, imo). Things I'd like to see with the inventory system: - Make the ******* settings work as they should: "Only Stack Windows if Shift pressed" and "Try to use Existing Info Window if any (Except if shift is pressed)". It's beyond my udnerstanding, why these settings have no relevance now. I've seen them not working as intended with the old system, but at least they worked at some point, but now... Geez.
- Make the system remember which corp division was selected in a container and if that is too much work for each container individually, then at least set it globablly, like with the old system: You opened a corp hangar of any sort and selected a division. Then, when you open another corp hangar, it opened the exact same divison as you selected previously. (This is obviously important for when you open a corp hangar in a new window.)
- Make new inventory windows opening (either by shift-clicking or by what I mentioned in the first point) with the container listing displayed by default (or make it a selectable option). I don't need that listing in my ship's cargohold, but I would need it in whatever window I am opening in addition to the cargohold.
- Either default-filter away whatever is not in range to be opened from that list or allow the player to create such a filter (obvious filter options: range to can, filter by type of can, [...]).
- ******* allow me to name Silos and Corp Hangars at POSes. This was annoying before and the new inventory system makes it even worse.
- Allow the player the option to choose to default-list whatever is set by the filter I mentioned a point ago or only display containers that the player selected to be opened, like with the old system.
Each of those things are imperative to make it usable, imo. |
Sara Ducai
The Tal'Shiar
0
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Posted - 2012.05.23 09:29:00 -
[468] - Quote
I have had the pleasure off the inventory completely stopping once I tried looking at the corporate hanger and getting told I didn't have permission. Relogging did get it back, but that is actually two issues, one I have permission and two it bugged because it thought I didn't. Also I have notice a serious drop in frame rate when in an asteroid belt looking at the rats there and there is a good amount of the rocks in veiw, if I pan over to where there is none of the rocks an look into the emptyness of space it seems to clear up. Not sure why this has started now, I have never had an issue like this before even with multiple client/character in the same belt. Its not the occlusion of the star(sun) that is the issue, just the plain old rocks. It took me by surprise as the frame rate dropped down to as low as 13 for a bit while setting there. |
Mecinia Lua
Galactic Express Intrepid Crossing
20
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Posted - 2012.05.23 09:30:00 -
[469] - Quote
Imuran wrote:Locked blueprints do not show as locked
I'm seeing this too.
Along with the ghosts in corp/local chats
Haven't yet noticed anything missing but we'll see. |
SoC Darkord
Silentium Mortalitas Mortal Destruction
0
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Posted - 2012.05.23 09:35:00 -
[470] - Quote
CCP Soundwave wrote:
A right click menu with 15 options is about the worst functionality in the world.
And the unified inventory isn't?
It adds a massive amount of time to anything, its broken, 90% of people hate it, it makes managing both my own and corp assets next to impossible, and i haven't even gotten to the reaction towers yet...
come on CCP i've been playing on various accounts since beta and yes there have been mistakes in expansions, (last year anyone?, Aurum? etc) But the expansion 6 months ago was a really good leap in the right direction... and now we leap all the way back again.
I thought you had gotten past the whole 'lets ignore the player base and do what we like' thing... apparently not
Well if you want a repeat of last years subscriber slump, and the redundancies you had to make as a result, your going the right way about it
As a side note, At least the missile effects is some good work. |
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Virgil Travis
GWA Corp Unified Church of the Unobligated
186
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Posted - 2012.05.23 09:39:00 -
[471] - Quote
I'm not keen on this new idea of showing the full station name when you autolink it in chat despite only using the system name for the link text. We had a useful chat channel that corp members could use for handy system/station links in the MOTD, up until yesterday it was nice and neat, after the expansion it's an unreadable mess. If the Sims all became zombies it would be easy to escape them, just shove them in a room and make them answer the telephone. |
Malice Redeemer
Redeemer Group Joint Venture Conglomerate
74
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Posted - 2012.05.23 09:44:00 -
[472] - Quote
Virgil Travis wrote:I'm not keen on this new idea of showing the full station name when you autolink it in chat despite only using the system name for the link text. We had a useful chat channel that corp members could use for handy system/station links in the MOTD, up until yesterday it was nice and neat, after the expansion it's an unreadable mess.
This, I mean what the hell? fix this after you are done fixing "the window" please for the love of god. You get the inventory working right, and fix this and you have me back. |
Spanking Monkeys
ZC Industries Dark Stripes
13
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Posted - 2012.05.23 09:48:00 -
[473] - Quote
CCP Soundwave wrote:
A right click menu with 15 options is about the worst functionality in the world.
so you added 'to captains quarters' (an option no one cares about, and is on the station panel). didnt remove undock, cos there is a BIG UNDOCK BUTTON. you also didnt trim any of the useless fluff from the list. show info, add to market quick bar, find in contracts, view market details, buy this type.
and instead you removed all the stuff that was useful on a docked ship. open corp hanger, open fuel bay, open ship maintance bay.
you then repeated the same removel of functionality on everything you could lay your hands on. pos hangers, assemblys etc etc.
im struggling to thing of a good reason why you did this. can you let me know please? |
Andemnon Kohort
Protagonists Of Doom
2
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Posted - 2012.05.23 09:54:00 -
[474] - Quote
Congratulations CCP an awesome Patch where the whole intention seems to be to antagonise the Miners and industrialists.. and those idiots with pos's who obviously shouldnt have them.. way to go.
If you really didnt want us to be out there mining asteroids then why didnt you just say so? |
Udonor
Native Freshfood Minmatar Republic
15
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Posted - 2012.05.23 09:57:00 -
[475] - Quote
Once you figure out controls new Inventory is decent UI item just requiring a lot of adjustment in habits.
However, figuring out controls for complex new UI widgets is not always obvious to everyone. Sure I tried SHIFT +Mouse right off. But it didn't immediately occur to me to click on container entries in explorer tree list pane to get vital second inventory windows. I would not be surprised if tons of neat operations go undsicovered.
SO...
TIME for CCP to add a standard HELP button to each UI widget that details the mystery of commands and control operations: text, mouseover diagrams and/or video. (LOL I know chat has moderator commands but I have no idea where.) Searching 10,000 of forums posts covering years of change should not be necessary for understanding each new UI operation.
I sugggest a big question mark just to the left of minimize or maybe the words UI HELP.
By default UI HELP or the ? should explain the grand scheme of the box/window/tab it is attached to from overview to specifics starting with most commonly needed commands. |
cBOLTSON
Star Frontiers Ignore This.
46
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Posted - 2012.05.23 10:01:00 -
[476] - Quote
One thing I really dont understand is, howcome the ship you are currently piloting does not show in the ship hanger? Instead it becomes just text in the tree window? This is madness. After quickly logging on you have made it less obvious what ship one is in.
CCP we appreciate you trying to update the game. What I dont understand is why did you do something no body ever asked for when you have mountains of problems in other areas? Ignore This.-á "Were not elitists, were just tired of fail" - The Sorn |
Isengrimus
Rave Technologies Inc. C0VEN
0
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Posted - 2012.05.23 10:02:00 -
[477] - Quote
I guess the chat channels bug was reported many times (and I hope fixed by the time I get back from work) so just wanted to report a couple of issues related to the rats that happened after the expansion release:
- rats disappearing from the belt - not warping off, just disappearing (no "warp interference" message, no nothing, just gone) - locking and damage showing at the "locked target" - I had some of the rats locked and I was shooting them, but the damage was not showing on the "locked target" icons - also shooting the new target required "re-locking" it, but it was happening insantly (not with the normal scan res speed of my BS for sure)
This happened only once so had no chance to get any screenshots. |
Les Lebreos
Frog Morton Industries Anuran Origin
0
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Posted - 2012.05.23 10:11:00 -
[478] - Quote
Corp and alliance chat still bugged with everyone still logged in - who are offline - all other channels seem to be ok. |
TKL HUN
Jugis Modo Utopia pwn-O-graphy
1
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Posted - 2012.05.23 10:24:00 -
[479] - Quote
"CCP we appreciate you trying to update the game. What I dont understand is why did you do something no body ever asked for when you have mountains of problems in other areas?"
Sadly... +1 |
Safrac
EVE University Ivy League
0
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Posted - 2012.05.23 10:27:00 -
[480] - Quote
The new inventory, ummm... Sweet mother of mercy what the hell where you guys smoking when you thought that idea up. What was so wrong with the old inventory system that you had to go and pluck this load crap out of your ar$e$.
Other than the inventory I like the what I have seen so far in the expansion.
PS Please fix the inventory so that it doesn't pop up every time you jump through a gate or dock up. |
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