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Thread Statistics | Show CCP posts - 44 post(s) |

Dicas SK
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.05.22 15:33:00 -
[91] - Quote
bob bobert wrote:Dicas SK wrote:Wouldn't it be more productive if the Replys from the "Devs" focus on actual issues rather just in chatting about what someone wrote? I'm still awaiting on a contact form support, but seems to me that nobody cares about the fact that there is a bug and users can't get in the game and actually do something call "PLAY".
thanks for the support.
I have to agree, but how long have you waited? Cause aren't they supposed to get back to you in 24 hours or less? Doesn't mean right away. To be helpful too, have you tried the repair tool? Have you tried downloading the installer again? I know that takes time but it told me to do the same. Thankfully a system reboot and a few more tries/repairs fixed it all.
I haven't downloaded the client again, I've rebooted but the issue remains.
I understand that I shouldn't expect a reply the same minute but seems to me at for the amout of players in Eve, if you look at the support teams on other online games the reply times are smaller, and also we are talking on a deployment day so its expected to have more bugs coming in and provision accordingly.
I also have a PC, thanks for the advise, but since I'm using the Mac where I'm living I would rather use it, seems fare? Or is it just that you don't like Mac? |

Alphea Abbra
Project Promethion
22
|
Posted - 2012.05.22 15:36:00 -
[92] - Quote
Just noting that as said since Unified Inventory went on SiSi, it still doesn't work. The original concept was good, but the implementation (Especially the rage-inducing element of redoing inventory every time you do anything) is woefully bad. Also, floating cargo cans are a mess, and I haven't even tried to salvage anything yet.
Hotfix or rollback. |
|

CCP Soundwave
C C P C C P Alliance
985

|
Posted - 2012.05.22 15:38:00 -
[93] - Quote
Alphea Abbra wrote:Just noting that as said since Unified Inventory went on SiSi, it still doesn't work. The original concept was good, but the implementation (Especially the rage-inducing element of redoing inventory every time you do anything) is woefully bad. Also, floating cargo cans are a mess, and I haven't even tried to salvage anything yet.
Hotfix or rollback.
As posted on the previous page, the closing/reverting windows issue is a bug that will be fixed asap. |
|

Rek Seven
Probe Patrol Project Wildfire
302
|
Posted - 2012.05.22 15:41:00 -
[94] - Quote
While trying to change ships at a pos ship maintanence array, i get this message:
"Action failed
You cannot view the contents of the GÇ£ship nameGÇ¥ because it does not belong to you, a fellow corporation member or a fellow fleet member (if the ship is configured to allow that)."
This notification page cannot be closed and i am forced to log off. Please fix it ASAP and while you are at it, make it so these find of notification or dialog boxes do no prevent us from performing in game actions. |

Rek Seven
Probe Patrol Project Wildfire
302
|
Posted - 2012.05.22 15:42:00 -
[95] - Quote
While trying to change ships at a pos ship maintenance array, i get this message:
"Action failed
You cannot view the contents of the GÇ£ship nameGÇ¥ because it does not belong to you, a fellow corporation member or a fellow fleet member (if the ship is configured to allow that)."
This notification page cannot be closed and i am forced to log off. Please fix it ASAP and while you are at it, make it so these find of notification or dialog boxes do no prevent us from performing in game actions. |

Alphea Abbra
Project Promethion
23
|
Posted - 2012.05.22 15:44:00 -
[96] - Quote
CCP Soundwave wrote:Alphea Abbra wrote:Just noting that as said since Unified Inventory went on SiSi, it still doesn't work. The original concept was good, but the implementation (Especially the rage-inducing element of redoing inventory every time you do anything) is woefully bad. Also, floating cargo cans are a mess, and I haven't even tried to salvage anything yet.
Hotfix or rollback. As posted on the previous page, the closing/reverting windows issue is a bug that will be fixed asap. I am glad that you're working to fix it, but I do not understand why it wasn't fixed before going on TQ - after all the issue was glaringly obvious on SiSi and it was reported and demonstrated numerous times on this forum. |

Tal Shkanni
Big Blue Legacy Shadow Operations.
0
|
Posted - 2012.05.22 15:46:00 -
[97] - Quote
as always, Mac client is always ***tty... the cargo bay appears after every dock, undock, gate jump, wh jump.. etc, if I am orbiting for example a gate, I cannot approach, must stop and approach... but when I approach then I can orbit... etc. Will you ever EVER make a not buggy patch... this every new and always new buggy patches are annoying. Why you even have those test servers? It will take another month to fix all of the issues and you will release another buggy patch... aaahhh. |

Rommiee
Mercury Inc.
41
|
Posted - 2012.05.22 15:46:00 -
[98] - Quote
CCP Soundwave wrote:Alphea Abbra wrote:Just noting that as said since Unified Inventory went on SiSi, it still doesn't work. The original concept was good, but the implementation (Especially the rage-inducing element of redoing inventory every time you do anything) is woefully bad. Also, floating cargo cans are a mess, and I haven't even tried to salvage anything yet.
Hotfix or rollback. As posted on the previous page, the closing/reverting windows issue is a bug that will be fixed asap.
As posted during the last month, what about the rest of all the issues you have been made aware of sooooooo many times ? |

Rommiee
Mercury Inc.
41
|
Posted - 2012.05.22 15:47:00 -
[99] - Quote
Alphea Abbra wrote:CCP Soundwave wrote:Alphea Abbra wrote:Just noting that as said since Unified Inventory went on SiSi, it still doesn't work. The original concept was good, but the implementation (Especially the rage-inducing element of redoing inventory every time you do anything) is woefully bad. Also, floating cargo cans are a mess, and I haven't even tried to salvage anything yet.
Hotfix or rollback. As posted on the previous page, the closing/reverting windows issue is a bug that will be fixed asap. I am glad that you're working to fix it, but I do not understand why it wasn't fixed before going on TQ - after all the issue was glaringly obvious on SiSi and it was reported and demonstrated numerous times on this forum. We have been trying to get an answer to that one for weeks also. |
|

CCP Soundwave
C C P C C P Alliance
985

|
Posted - 2012.05.22 15:52:00 -
[100] - Quote
Rommiee wrote:CCP Soundwave wrote:Alphea Abbra wrote:Just noting that as said since Unified Inventory went on SiSi, it still doesn't work. The original concept was good, but the implementation (Especially the rage-inducing element of redoing inventory every time you do anything) is woefully bad. Also, floating cargo cans are a mess, and I haven't even tried to salvage anything yet.
Hotfix or rollback. As posted on the previous page, the closing/reverting windows issue is a bug that will be fixed asap. As posted during the last month, what about the rest of all the issues you have been made aware of sooooooo many times ?
I'll happily answer, but you'll need to specifically list an issue. |
|

Callic Veratar
Power of the Phoenix
232
|
Posted - 2012.05.22 15:53:00 -
[101] - Quote
I usually run with a minimal number of inventory windows, so the changes aren't causing me too many issues. However, I set up a few filters to sort through my mission loot hangar. I've been collecting for several months anticipating the changes, so I have somewhere near the limit of items with 5-10 items in each stack.
On applying a filter and moving the contents to an indy, EVE shoots to 10-15% CPU and starves my network connection. I even had "this program has stopped responding" pop up once when moving the cargo to a corp hangar.
This shifts the management of large numbers of items from annoying in the old system to nearly impossible now, especially if I disconnect half way through. Need a fix asap. |

Joel Mi
Beyond The Rim DarkStorm Enterprises
13
|
Posted - 2012.05.22 15:54:00 -
[102] - Quote
im getting a lot of socket closed
a lot more than before the expansion
no idea whats going on |

Lyron-Baktos
Selective Pressure Rote Kapelle
177
|
Posted - 2012.05.22 15:56:00 -
[103] - Quote
CCP Soundwave wrote:Cofalib wrote:Sometimes when I jump through a gate, my inventory just automatically opens up on it's own :O I'd file that under "silly". Not as silly as ships flying backwards, but still pretty strange.
This happened to me on every gate on Sisi a week or so ago. Surprised it's still happening.
On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |

Rek Seven
Probe Patrol Project Wildfire
302
|
Posted - 2012.05.22 15:57:00 -
[104] - Quote
jonny330 wrote:I've also noticed that ships seem to explode before the missiles hit (at least when I tried it they did).
Yeah, i'm getting the damage notification way before my missiles hit.
|

Salpun
Paramount Commerce Masters of Flying Objects
263
|
Posted - 2012.05.22 15:57:00 -
[105] - Quote
CCP Soundwave wrote:Rommiee wrote:CCP Soundwave wrote:Alphea Abbra wrote:Just noting that as said since Unified Inventory went on SiSi, it still doesn't work. The original concept was good, but the implementation (Especially the rage-inducing element of redoing inventory every time you do anything) is woefully bad. Also, floating cargo cans are a mess, and I haven't even tried to salvage anything yet.
Hotfix or rollback. As posted on the previous page, the closing/reverting windows issue is a bug that will be fixed asap. As posted during the last month, what about the rest of all the issues you have been made aware of sooooooo many times ? I'll happily answer, but you'll need to specifically list an issue. Here's my problem with the current build of the new UI on Sisi:
Let's say I start docked in Aldrat IX - Pator Tech School.
I open the Inventory and shift-click 'Ship Hangar' and 'Item Hangar' to open them in separate windows, then I move those two new 'Ship' and 'Item' windows to the top-right corner of my screen and resize them to show, let's say 4 rows and 4 columns. I also stack them so now I have a 'Ship Hangar' tab and an 'Item Hangar' tab.
Exhibit A: http://i1171.photobucket.com/albums/r555/CaptainPraxis/uitest/1.jpg
---== Issue #1 ==--- Now I undock, warp across Aldrat to the Caldari Business Tribunal station, and dock there. Lo and behold the 'Item Hangar' and 'Ship Hangar' windows I created have disappeared.
Exhibit B: http://i1171.photobucket.com/albums/r555/CaptainPraxis/uitest/2.jpg
If I now click the 'Inventory' button on the Neocom I get the original Inventory window, and I then have to repeat the initial steps above to recreate my ships/item windows.
This happens every time I undock/redock, whether at the same station, a different station in the same system or in another system entirely.
On Tranquility, when I open these two windows and resize and arrange them how I want, they will open in the same position at the same size in every station when I dock. They will even remember which tab was selected!
Having this information instantly available whenever I dock is very useful - please don't make me have to do more clicking to get it
---== Issue #2 ==--- The ship hangar does not show my currently active ship, either in the list view or in the separate 'Ship Hanger' window created with a shift-click. On Tranquility all ships in the hangar are, well, listed in the hangar!
---== Issue #3 ==--- Let's return to the beginning where I had separated out the 'Ship Hangar' and 'Item Hangar' windows to the top-right of my screen (exhibit A).
Now if I click the 'Inventory' button on the Neocom, I get a side-menu asking me to choose either the 'Ship Hangar' or 'Item Hangar' to switch to instead of an Inventory window opening. Shift-clicking this button does exactly the same thing (i.e. nothing).
Now, my intuitive expectation is that clicking this button should open up an new Inventory window (or re-open the 'base' Inventory window). I'd be prepared to accept a shift-click for this functionality instead
---== Issue #4 ==--- The 'xxx isk Est. price' bar at the bottom of the Inventory windows is redundant for me in 99.5% of situations and is just wasting space. Please give me the option to turn it off!
---== Issue #5 ==--- The 'Open Drone Bay' option is missing from the context menu when I right-click my ship in the hangar.
--== Issue #6 ==--- Again, this is something that is very counter-intuitive to me:
Let's say I open up my ship's cargo hold in a separate window, move it to the LHS of my screen and resize it to show 2x3 items.
Now I undock and do some stuff in space. During the course of doing this stuff I drag my 'Ship Cargo' window over to the RHS of my screen. Now I dock up again. As soon as I do this my cargo window shifts back over to the LHS where I originally had it.
Please let my windows stay where I put them as they currently do on Tranquility!
---== Issue #7 ==--- When I double-click my ship in the main ship-spinny hangar view, it opens the "main" Inventory window instead of my smaller ship's 'Cargo Hold' window. It does this regardless of whether I have a 'Cargo Hold' window open or not...
Double-clicking a ship in this view really should just go straight to the cargo without opening a large Inventory window that covers two thirds of my screen.
That's all I've got for the time being, and so far I've only tested some of the more basic things I do in EVE like moving stuff around between stations. I haven't tested the UI functionality when I'm salvaging, hacking, running a mission or looting wrecks...
In its current state I have to say that I'm not looking forward to it being deployed on Tranquility
o7 Captain Praxis
Edit Corp hanger does not open like it use to when right clicked. |

Rommiee
Mercury Inc.
45
|
Posted - 2012.05.22 15:57:00 -
[106] - Quote
CCP Soundwave wrote:Rommiee wrote:CCP Soundwave wrote:Alphea Abbra wrote:Just noting that as said since Unified Inventory went on SiSi, it still doesn't work. The original concept was good, but the implementation (Especially the rage-inducing element of redoing inventory every time you do anything) is woefully bad. Also, floating cargo cans are a mess, and I haven't even tried to salvage anything yet.
Hotfix or rollback. As posted on the previous page, the closing/reverting windows issue is a bug that will be fixed asap. As posted during the last month, what about the rest of all the issues you have been made aware of sooooooo many times ? I'll happily answer, but you'll need to specifically list an issue.
Excellent....
Well, I take it that you have seen Tippa's breakdown of the issues and suggestions for fixes ?
If you have been monitoring the forums and listening as claimed, then obviously you have, but here is the link incase you missed it: http://blog.beyondreality.se/shift-click-does-nothing
Take a look and respond to that lot then please.
Thanks in advance |

Sturmwolke
168
|
Posted - 2012.05.22 15:57:00 -
[107] - Quote
Skip the personal attacks. -Guard
I'm not going to mince words and waste energy commenting on bad or incomplete implementation. You know that, I know that.
I just have one request, those windows that you made people to Shift-click to open - make them stick and remember their positions. I've done (and currently still continuing) several tests to get them to stick. So far, I got them to stick .... but having to open them EVERY TIME you dock/undock is a major issue. My kingdom for the old buttons that opened them!
And finally, in looking to enhance screen efficiency with this much vaunted UI change - you went retro and included all the unecessary blings that takes up screen real estate for no real purpose. Please consider :
* thinner filter box (as per pre-patch). * thinner cargo indicator (as per pre-patch). * hiding the isk bar option (you dont need to see this every time). |
|

CCP Soundwave
C C P C C P Alliance
985

|
Posted - 2012.05.22 15:57:00 -
[108] - Quote
Callic Veratar wrote:I usually run with a minimal number of inventory windows, so the changes aren't causing me too many issues. However, I set up a few filters to sort through my mission loot hangar. I've been collecting for several months anticipating the changes, so I have somewhere near the limit of items with 5-10 items in each stack.
On applying a filter and moving the contents to an indy, EVE shoots to 10-15% CPU and starves my network connection. I even had "this program has stopped responding" pop up once when moving the cargo to a corp hangar.
This shifts the management of large numbers of items from annoying in the old system to nearly impossible now, especially if I disconnect half way through. Need a fix asap.
Having someone look into this. |
|

s1thl0rd
Quam Singulari
1
|
Posted - 2012.05.22 16:00:00 -
[109] - Quote
Jupe Bratsilaken wrote:Jebediah MacAhab Dallocort wrote:s1thl0rd wrote:Jebediah MacAhab Dallocort wrote:s1thl0rd wrote:why does the inventory of the ship i am flying open every time i jump through a gate.?
Please fix or let us know how to stop this
Clear your settings, that fixed it for me. CCP doesn't know how to make **** backwards-compatible, apparently. no joy :( Try clearing cache, too. I had this... 'Reset to Default Window Positions' appears to have cleared it and I'm station/system hopping quite a bit at the moment...
Worked a treat, thx:) |

Lunataria
Blackstar Privateer Consortium Sovereign Technologies
21
|
Posted - 2012.05.22 16:01:00 -
[110] - Quote
Two things i've noticed so far, one is more of an annoyace, when you open something with the new inventory the focus is on the tree, meaning, if i start to scroll with the mouse, the tree will scroll instead of the inventory, a bit annoying having to click the actual item window before you can scroll every time, would be nice with some auto focusing.
Second is again not a huge issue, but on the tengu, the launchers are too close together and can cause clipping with eachother while they are in use
sorry if it has been mentioned, didn't see it when i read through |

Chi Ana
Ordo Drakonis Nulli Secunda
46
|
Posted - 2012.05.22 16:07:00 -
[111] - Quote
my drones now attack the target im trying to salvage/hack/analyze.
and the already mentioned inventory pop up on every session timer |

Cofalib
Draconis Coalition The Draconis Federation
3
|
Posted - 2012.05.22 16:08:00 -
[112] - Quote
CCP Soundwave wrote:Cofalib wrote:Sometimes when I jump through a gate, my inventory just automatically opens up on it's own :O I'd file that under "silly". Not as silly as ships flying backwards, but still pretty strange. \
Why is it silly? No matter what I do, I can't get my "Items" to go away, it is always up in the middle of my screen, when I dock, it opens up, when I undock, it opens up. I can never keep it closed. Every gate I jump through, it opens.
That's not "Silly" that's "Bad and annoying"
|

Joel Mi
Beyond The Rim DarkStorm Enterprises
13
|
Posted - 2012.05.22 16:09:00 -
[113] - Quote
at least 30 socket closed so far when playing with the inventory and market
and counting... |

Manssell
OmiHyperMultiNationalDrunksConglomerate
88
|
Posted - 2012.05.22 16:10:00 -
[114] - Quote
Sil Nela wrote:New asset window keeps appearing each time I jump through a gate - like the new window but getting tedious 
Me too. |

bob bobert
Proletariat Projects Inc SoulWing Alliance
3
|
Posted - 2012.05.22 16:12:00 -
[115] - Quote
So for now I'm just using Alt+C to open close the inventory window quickly. The clicking is very annoying and I know they are working on it. |

Nina Blaze
Amok. Goonswarm Federation
2
|
Posted - 2012.05.22 16:16:00 -
[116] - Quote
https://bugs.eveonline.com/files/182522163311.jpg
When warping to a POS with roles for said POS, my unified inventory is blown up by all of the guns/modules etc that are on it. It would make much more sense, and be much easier to have the POS, and really all new entries in the Index to by default be minimized. I assume this would also happen when you are in a massive capital/super fleet, and everybody turns on configure (so that they may refit off each other) at which point they will have to minimize EVERYBODY'S tab in the index |

Lazarus Telraven
Amok. Goonswarm Federation
8
|
Posted - 2012.05.22 16:19:00 -
[117] - Quote
i will apologise now before I begin as I am at work and have not had a chance to read through the thread.
Is there a way to pin the Inventory button to the bottom of the task bar like the Ship Hangar/Items Hanger were previously. I tried dragging it down to the bottom on SiSi but it always popped back to the top. |

Prootje
LazyBoyz Band of Recreational Flyers Intrepid Crossing
0
|
Posted - 2012.05.22 16:21:00 -
[118] - Quote
our Corp has offline members showing as online, in both Corp chat as in Local. |

Unewish Aurilen
White Mango
0
|
Posted - 2012.05.22 16:25:00 -
[119] - Quote
CCP why do you fail so much?
Quote:Updates to the EVE Client will be done through the launcher from now on.
Took me forever to find an alternative download link. Why cant you just post them to your damn website under patches? And why do i need an alternative download link you ask? Surely you know your launcher sucks and restarts the download if your internet Hiccups. On a 1gb patch thats a big deal. |

Haulathon I
Digital Appeal
0
|
Posted - 2012.05.22 16:27:00 -
[120] - Quote
Two issues I haven't seen in this thread so far..
When at a station, open the Unified Inventory and expand the Member's Hangars - the order seems to have no rhyme or reason to it. Make it alphabetical at least
When at a station with a lot of ships, currently the ships are sorted by Name of Ship (Type of Ship). Reversing that to Raven (my awesome raven!) would make things muuuch simpler as half of my ships are named 'asfadfasfasf"  |
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