|
Author |
Thread Statistics | Show CCP posts - 44 post(s) |
Tippia
Sunshine and Lollipops
7023
|
Posted - 2012.05.22 17:32:00 -
[1] - Quote
See sig for feedback on the inventory system. It hasn't changed in any significant way since I wrote it for the Sisi implementation. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |
Tippia
Sunshine and Lollipops
7037
|
Posted - 2012.05.22 18:10:00 -
[2] - Quote
Angeliq wrote:Most of the times in any of the above activities you have to manage MULTIPLE windows and when it comes to PVP, time of of the essence. It is not as easy as you think, it is not only "one extra click", but multiple extra clicks over and over again and browsing through that tree inventory window every time you want to do whatever. It might not seem too complicated for you, but for someone that does more than ratting and managing a couple of ships IT IS. GǪin particular, you want to set up your windows to give you all you need before anything happens so that, once stuff start to explode, you can use your mouse to click frantically in space and/or the overview and keep your hands on ye olde F1-F8 to make things other than yourself explode GÇö those windows you set up remain open and unchanged no matter what and you can just shift your eyes over to them and at a glance see that ohcrapohcrapOHCRAP! you're on your last cap charge!
Asking people to move the mouse away from the overview and to do additional finger dancing just to open and (re)set windows that should be completely static and that should already show what you need to know without having to fiddle with the UI means a fundamental lack of understanding of how the inventory windows are actually used and why efficiency and reliability is paramount. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |
Tippia
Sunshine and Lollipops
7045
|
Posted - 2012.05.22 19:13:00 -
[3] - Quote
CCP Soundwave wrote:You can have multiple windows. Shift click an inventory and they get separated. How do I control which window an inventory opens in when I click GÇ£openGÇ£ on it? Which window will inventories automatically open in when they become available?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |
Tippia
Sunshine and Lollipops
7050
|
Posted - 2012.05.22 19:36:00 -
[4] - Quote
CCP Soundwave wrote:I think that might be a good short term solution. Being able to rename structures and searching for them might be even better long term, but we'll talk options tomorrow morning and see what we can do. GǪjust remember to keep the former when you do the latter so you don't just replace functionality, but actually add some as well.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |
|
|
|