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Author |
Thread Statistics | Show CCP posts - 24 post(s) |
Caprican Erock
Martyr's Vengence Test Alliance Please Ignore
4
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Posted - 2012.05.23 23:25:00 -
[691] - Quote
Kalel Nimrott wrote:New system deosn`t sucks, ppl have to get used to it. And if you miss so much the old one, then use the shift+clic or just deal with it.
incorrect answer is incorrect. we do not have to just "deal with something" if it adversely affects our game play.
when we say 'pubbie' we mean people who are too new to EvE to truly know what they really do or don't like, who don't have a slew of assets spread across the galaxy strategically, and are mindless automatons who just feed on what they're given without question. |
Remscar
The Dark Space Initiative
0
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Posted - 2012.05.23 23:32:00 -
[692] - Quote
New Inventory UI is terrible IMO, hard to use, annoying, and is TERRIBLE with POS's. |
Delnarai
Teddy Bear Mining Corperation
0
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Posted - 2012.05.23 23:33:00 -
[693] - Quote
I agree that the new multi system sucks! I have been playing for 8 years and have had windows located where they are convenient for me. My stuff stays on at the station and is in order, my ship and drone bay comes on when I leave the station and stays on, My ships cargo stays on in station so I can drag and drop my ships cargo quickly and un-dock again. Uni-inventory is a stupid idea, who came up with it, somebody you hired from EDS or Microsoft.
Its always been true that the longer a game is played the more stupid idea's the developers come up with to drive away players. CCP has now put its foot on that path. I will wait for a change, but not for long. There are many other games to play out there instead of having to deal with junk programming that no one in his/her right mind would ask for, or even hinted about wanting! |
MadMuppet
Kerguelen Station
395
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Posted - 2012.05.23 23:33:00 -
[694] - Quote
OK, Day 2 - An idea that might be close to both worlds that might be possible:
I like that when I shift-click now on say, 'Items' that it will reopen the items window where and as large as I had it before. In fact, if there was a way to make the 'master' items window just be the tree I might actually be more likely to give this thing a thumbs up.
Example: http://i.imgur.com/pgeBG.jpg
If this were to happen then the 'old school' folks can open their windows in the 'tree' and position them like they used to. If CCP can make a 'state memory' that says, "Did the player close his ITEMS window when he undocked? If no, then next time he docks open it up again for him automatically."
The 'master tree' , in my opinion, should have the ability to minimize to not show container items, but just the tree. A three-way toggle could allow that to happen without it 'disappearing' (both sides show/ only the tree shows/only the items show). Why I think this would help is because if you have a huge tree (POS for example) you are wasting a ton of room on the screen to maybe only show a single stack of POS fuel. If a 'tree only' option existed the needed real estate could be saved for more ciritcal thinks (like Local and intel channels)
If you could make this happen I think it would reduce a large amount of the anger from the raging mobs (although POS operators are still in dire need of a better solution).
Also, please put the active ship back in the hangar.
One minor bug with my idea though, when I undock, the 'extra' cargo bay stays open. (so I have two bays), the current 'state tracking' isn't working right with it at the moment. Microsoft makes sure that you can do a basic function three ways. CCP makes sure that you can only do it one way, even if it means getting rid of the other ways all together. The upside of this is that, if they can simplify the UI enough, they can port it to the PS3 eventually. |
MortisLegati
Caldari War Materiel
6
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Posted - 2012.05.23 23:40:00 -
[695] - Quote
Hey, guys. Your unified inventory is a great idea. It takes up significantly more screen real-estate, even moreso than using the previous system, which worked in a more disconnected manner but most importantly, it's slower. The unified inventory is slower for day-to-day tasks than the old system was, so you should probably consider it an utter failure to have released it in this state. It feels like cargo queries are pushed to the client at the same rate that the overview updates and along the same lines, it seems like whenever cargo structure in the hierarchical window changes it also has to wait for an overview update.
If you need proof it's slow go and loot the last room of Angels Extravaganza. Or just use your almighty devpowers to get 30 wrecks with cargo. Salvage those wrecks and try to loot them. As it was, I could double-click down my entire inventory then mash take all. Less than 20 seconds all that loot would be mine. Now it takes two minutes. I have to wait for the inventory of the one container to load, hit take all, wait for the empty loot window to close and send me straight back to the ship inventory then I have to go down to a cargo container again, then wait for that to load, wait for the empty loot window to close... It's multiplied the amount of time it takes to do a simple task like looting threefold at the least.
Another irritating thing that the Unified Inventory does is explores the destination where you're trying to move your stuff if you've hovered your mouse over it for more than a second. I know personally I'd love to not drop stuff into a corp hangar I don't have access to (so I don't just fling stuff at hangars like the inventory seems to think I should), but I'd like to move multiple groups at a time, so I'd like to stay in my items hangar so I can grab that other group. NOPE, the Unified Inventory says, we're gonna force you to go back to your items hangar and scroll down/whatever all over again so you can grab that second group. There needs to be a way to indicate to the UI that you want to explore into the folder you're moving stuff into, not just make the assumption. (Perhaps a modifier key or a mouse gesture.)
The last major inefficiency with this new system is somewhat minor, but gets in the way of doing things. Window focus. If I've got the items hangar in focus, and I move my mouse over the index pane, I can't scroll up and down in the index pane, just the items hangar because I have focus there. It would be massively convenient and allow me to run a smaller window for inventory (see screen real-estate earlier) if I was able to scroll the index menu by mousing over it and scrolling my scroll wheel.
The system has potential but it's extremely unpolished at this point. You guys needed a bigger team or more internal testing for productivity against the old system, because as of right now, it's a step backwards when it could have been two steps forwards. |
Swarofski
University of Caille Gallente Federation
0
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Posted - 2012.05.23 23:40:00 -
[696] - Quote
UI has done it , I'm through. I am tired of getting constant patches, "updates" and features (UI) that are of questionable value and poorly executed. Good By. |
Certis
Spaced Cowboys
6
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Posted - 2012.05.23 23:44:00 -
[697] - Quote
Wellygold wrote:The new inventory system is totally unworkable. Please stop fixing what aint broke
I couldn't agree more - what Moron thought this was a good idea , and did he/she actually get paid for doing it?
Total and absolute disaster - why the hell did I resub - my bad, I should have known better. |
Niko Lorenzio
United Eve Directorate
48
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Posted - 2012.05.23 23:46:00 -
[698] - Quote
Feedback is what you asked... Feedback is what you shall receive! I will attempt to cover as much as possible but truncate the feedback as the list is rather large.
War Declaration Most changes are absolutely terrific. Cookies, beers, chocolate for the both the backend mechanics and the UI team that worked on this. Two things that I would've liked to see different are: Base fee of 20/50m for wars vs corp/alliance. Deccing several corps in an alliance should cost more than a single corp! This has been mentioned allready but under Wars/Kill Reports filter please add "All" or "Both" and color code kills/losses green/red. This would make the changes complete
Modules I haven't had time to play with these yet but I am very excited about them and am looking forward to it. Prices seem a bit extreme on most of these. Could be that either not enough have been found yet or seeds need to be increased to facilitate more widespread testing. Defender missiles - I haven't tested this yet (as all my items and ships have disappeared after todays patch) but if light defenders cannot be loaded into rocket launchers, thats BADDD.... also why isn't there a defender variant for Large launchers? (Cruise/Torp) Can Light/heavy be loaded into those or are they restricted to their own groups?? My last issue is with this: "The Target Breaker skill book got seeded and is now available." Well for one, I can't find the skillbook in the market search. Also the module doesn't show any new skill requirements under it's info window. Most importantly, if this is a new experimental module it shouldn't need any new skill requirements!!! Do you really want to have to reimburse all those skills? If this module is here to stay and is getting new skill requirements a BPO needs to be seeded.
Graphics Well, I've read mixed reviews on this and in my opinion the new looks are simply amazing! Yes the missiles might not act very realistic, but c'mon, who wants to play a space simulator, we'd have no sounds, a dark empty sky... it would be boring. Fins 4tw. Also can't agree with people complaining about the new Amarr skins. Some ships do look a little dirtier, which is a bit disappointing but I think the new details and textures more than make up for it.
Character Creator and New Player Experience Cool! +1
Ships Not very fond of the extreme changes being done. While they're acceptable on frigates, I'm very anxious about what's going to happen to larger hulls. They can easily be FUBAR if not dealt with carefully. Will post further on the appropriate threads for these.
Factional Warfare New FW window - wow... love it :) Couldn't think of a better one myself. Excellent and clear improvement. Changes to mechanics... I think we can all speculate a lot whats better or worse but I think the only way to find out is to see how it plays out. Great job on appropriate LP rewards for pvp kills and plexing. The upgrades should lower sales tax, not broker fees, or both. Total lockout from stations is a bit extreme. I do see the viewpoints of both sides however, you dont want ppl to lose access to their stuff, but you want to prevent docking games and such. My idea on handling this would be to deny docking rights to any ships but pods and shuttles. Deny use of services including fitting/market so they can't buy/fit ships there but still allow them to dock at stations to evacuate their ships/assets out. This would fix all problems while still allowing people to move their assets to the frontlines w/o fear of losing it or having to corp/faction hop to get stuff out.
Datacore changes I don't know what the ruckus is all about. The changes to passive R&D are small. FW Datacores will be more expensive than R&D ones. The only thing I disagree with is removing science skills from being factored in your R&D. I have 6 lvl4 R&D Agents I'm running and while I do have use for having those skills at lvl5 for invention, many others only train them for the extra RP gain. I'm fine with the rest of the changes.
Unified Inventory ALSDKFJ3ASDFJAJRTOPAIRTJHPAJGKATH2H5!!! I will respond on this separately in Soundwave's new devblog.
Market Tax Increase Fine, whatever. We knew it was coming.
User Interface Name Custom Groups - NICEE!!! Drag Info Image to link - NICEEE!!!!! The UI overall (except the unified inventory) seemed snapier, fluid, more awesome and a lot faster and pleasant yesterday. After today's patch however there seems to be problems with dragging things... they get stuck, they randomly drop, missclick etc. <3
Fixes A lot of good fixes here. Great work and much appreciated.
Overall impression: There is A LOT of good stuff here that I was looking forward to testing and playing with. I would like to thank everyone for their hard work, however the new Unified Inventory has made my experience of interacting with my items (which is required to pretty much do anything in EVE) such complete hell that I haven't been able to do anything I wanted. It is unfortunate that such great patch be tainted so badly with a major **** up. Not even mentioning all the other bugs which are making it impossible to play this game. I hate to say it but such a poor implementation to being able to interact with all your assets can **** up the entire experience, so until that is resolved I cannot continue playing. I am not threatening to ragequit or anything, I've been paying and playing since 2004 and will continue to skill my characters but until the new UI is brought up to standards and patched up to a usable form I will not be logging in other than to change skills.
Bottomline... great job (both sarcastic and not) on making an awesome expansion and making it unplayable
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Ogopogo Mu
United Highsec Front The 99 Percent
85
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Posted - 2012.05.23 23:46:00 -
[699] - Quote
Hey are there new missile effects? I wanted to see them but after I patched 8 times I tried trading a stack of things from one character to another in a station and fell asleep after 6 minutes of inventory updates. True story. |
Tiregn
Royal Blue Industries
3
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Posted - 2012.05.23 23:47:00 -
[700] - Quote
Okay, so it's put through, that's fine.
One suggestion to make life a LITTLE easier.
Can you at least give us the two shortcuts back down near the undock button that would quickly take us to the 'Item Hangar' and 'Ship Hangar' parts of the inventory?
Or at minimum give us the ability to pin the Inventory button below the rest of the other buttons?
If this is already in place and I can't figure it out, great. If not, please do it. |
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Static52
Event Horizon Expeditionaries Apocalypse Now.
1
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Posted - 2012.05.23 23:49:00 -
[701] - Quote
All chat windows seem to be having characters that are not there or logged etc.
I still supposedly have an alt logged on according to corp chat?!?!
Also makes travelling thru low sec unknown since I have no idea who is actually there or not :-0 |
canus canus
Federal Navy Academy Gallente Federation
1
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Posted - 2012.05.23 23:54:00 -
[702] - Quote
I'm having trouble understanding the new unified items rational. Now it is harder to sort and organize items, takes up more screen space, is slower and requires resetting windows all the time. I won't even mention all the POS and container issues.
UI gets a big thumbs way down, roll it back. |
Greymist
The Unholy Legion Of DarkStar Apocalyptic Legion.
0
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Posted - 2012.05.23 23:59:00 -
[703] - Quote
The new missile effects are great. There is the issue with the items menu though.
1. Try managing all this when working within a POS with more than 2 hangers. I have tried moving items around in a POS with 6 CHAs and it is next to impossible. I end up opening up so many windows trying to find what I was looking for and then move it that I could not even see the gameplay screen.
2. Again, when working on capital ships with multiple bays in addition to working out of a CHA. I could not even see the screen. You guys have to fix this mess.
3. screen covers up with windows when you do seperate them all to the point you can not see what going on around you.
4. confusion as to which hanger you are trying to work out of. (can we at least be able to name hangers.)
5. interfacing in space with more than one container or again covers the screen to the point you can not see what happening around you.
6. The old method made a LOT more sense. need to restore old items menu settings. or give the players the option of doing so.
7. By the way, did I mention that when multitasking, the widows gets so full of open windows that you CAN'T see ANYTHING.....
My reccomendation is to allow peeps to turn off the bug, errr "feature" just like we were able to do with the next to useless station environments. |
Black Star88
Imperial Shipment Amarr Empire
0
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Posted - 2012.05.24 00:04:00 -
[704] - Quote
THE NEW UI HAS GOT TO GO |
Alice Katsuko
Terra Incognita Intrepid Crossing
118
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Posted - 2012.05.24 00:20:00 -
[705] - Quote
Overall, I really like the new inventory and missile effects. The v3 Amarr ship skins are great, although the corp decals do not match the ship manufacturers most of the times.
I'm seeing one major issue with the new war declaration screen. The war declaration screen should show the time the war is declared and retracted, as well as the date. This way players can tell exactly when the war begins and ends, without having to look at Concord notification mails. Just giving the date isn't very helpful, because a war can begin/end at 00:01 or at 23:59 of the same day. |
ROOVALK
Blacksteel Mining and Manufacturing Renaissance Federation
17
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Posted - 2012.05.24 00:24:00 -
[706] - Quote
GET RID OF THE UI !
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Ceasar0506
Boobies Make Me Smile Female Breast Inspectors
1
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Posted - 2012.05.24 00:33:00 -
[707] - Quote
I just want to comment on a few of things.
New Inventory System - The old system was great and easy to use. This new system takes way too much effort. I can't hardly stand it. I get irritated every time I have to use it. Get rid of it or give us a choice.
War Dec Mechanics - So far I love it. Needs some improvements. For instance, when advertising you want help, we need to be able to write something and even name a price. The respondents should then be able to accept or counter offer.
Chat - Logged off characters are not leaving the chat channels. They linger for hours.
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Cordo Draken
ABOS Industrial Enterprises
16
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Posted - 2012.05.24 00:36:00 -
[708] - Quote
Vimsy Vortis wrote:There's no way to set terms for the other party in a war's surrender, you can only offer your own surrender which you could previously do anyway. It kind of renders the entire surrender function completely worthless.
Don't you get it, the whole expansion is worthless. The Only thing that's not absolute Crap are the new missiles & graphics. But, even the awesome missiles aren't enough to save this expansion. It's rather amazing to know that so many people warned or agrued against what was being develop, so many great suggestions and tips of how to fix or make things better yet still all were ignored. I'm amazed as to how CCP thought that going against the grain of its clients could possibly produce a positive result. It's pure insanity... Kinda like banging your head against a concrete wall. eëÆWhomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my AutocannonseëÆ eÉà |
Once Bitten
the one track mind Cascade Imminent
1
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Posted - 2012.05.24 00:36:00 -
[709] - Quote
Missle graphics weren't really needed New skins make some of the ships look weird but change is good if it helps game play
No real opinion on the war dec system or the changes to datacores New mods are always interesting because it allows for new tactics and ship fits if they can be applied to pvp
The unified inventory system was a waste of time and money on someones part and i can't see how it was intended to improve the game in any way other than to complicate a functioning system to confuse 40000+ people and reduce play time as we search for ships, items, mods, ammo, fuel... ect in various cans, hangers, pos mods, ect.. and then have to search more to find your cargo hold amongst the 20 other windows you just opened to find the stuff. Score on a 1-10 scale -8.5
Now are all the crashes and glitched locals intended features as well or was that just a little bonus to give people another excuse to look into other games to play
Like a lot of people i like to log into a game to be able to play it, not have to dl a patch then spend a few days reading about how it works and what was intended then come to the conclusion that it was broken or intended for a particular type of player that will spend all of 30 minuits actually playing the game after reading about it for 2 hours.
Time to buy a book
BTW thanks for all the work getting rid of botters and macro's (those efforts actually improve gameplay)
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Terranid Meester
Tactical Assault and Recon Unit
20
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Posted - 2012.05.24 00:39:00 -
[710] - Quote
Don't break what ain't broken? Im not a really a fan of the don't fix what ain't broken mentality but its probably a good idea to make sure that what you are replacing has the same kind of functionality as that before to begin with.
I havn't had enough time to get used the new ui yet, and since I don't pos manage or mission run 24/7 it hasn't really impacted me yet. I don't like how slow it is though. Its definitely slow to load up.
On the plus some nice new interface with factional warfare though people still aren't going to visit low sec for reduced prices [bar low sec pirates and fractional warfare folk etc] when they can do so for less risk in high sec. Im going to have a go at factional warfare though I still don't think it has any major consequences such as attacking New Caldari in a more wholesome mannner [though nice to see space perverts can't dock in Ladistier anymore].
My enyo is now 100% cooler with a visable missile turret and the new stealth bombers are good. As for war decs, I do actually have the isk for a war dec or two. Whether theres any point to bother anymore in an attempt to find some high sec rp pvp with a kind of meaningful long term goal via war decs is another matter. Suicide ganking might serve me better and other methods might serve me better.
I can't comment on the usefulness of the new modules. Guess I better wait for the EFTers to come up with something. |
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Commander A9
East Khanid Trading Khanid Trade Syndicate
14
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Posted - 2012.05.24 00:55:00 -
[711] - Quote
Hey...wasn't there something mentioned about releasing Empire-specific skill requirements to operate Battlecruisers and Destroyers? And along with that, wasn't there a plan to have CCP award all Empire-based Battlecruiser and Destroyer skills to pilots based on their current level of Battlecruiser and Destroyers skills?
I spent several weeks maximizing my Battlecruiser and Destroyer skills hoping that CCP would deliver...to no avail.
Whatever happened to this plan? If CCP wants to make changes: -rollback to old inventory system (pre-Inferno) -enable ships wobbling in hangar view (pre-Captains Quarters) -add more missions (NPC fleet vs. NPC fleets that actually shoot) -stop "fixing" what isn't "broken" |
iNfeck7ed
Blueprint Haus Get Off My Lawn
24
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Posted - 2012.05.24 00:56:00 -
[712] - Quote
CCP, don't come up with ideas on your own. Go through the CSM. Don't fix what is not broken. Nobody wanted this UI. I hate it. Take it off.
missile graphics: thumbs up |
Remolac Nemar
Alderaan Trading CO
0
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Posted - 2012.05.24 01:05:00 -
[713] - Quote
So, I decided to come back to eve after a few months away and what do I get .. the most craptastic inventory system shoved down my throat. Worst UI change ever! Don't even feel like logging in now. So much for sisi being a test bed. If CCP isn't going to listen to the players who test their builds then whats the point.
another fantastic CCP FAIL
..I do love the new missiles though! |
Sugar Kyle
The humbleless Crew Capital Punishment.
11
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Posted - 2012.05.24 01:13:00 -
[714] - Quote
In space could we double click something like we used to to open it and have it spawn its own window as if we shift clicked it from the tree, without going into the tree, finding it, and shift clicking it?
Then people can use the tree, or just spawn individual windows without pulling them out of the tree first to do the same task?
When exploring, if something is wrong with the can I am trying to open (guarded, not unlocked, to far away) I'm spawning my own cargo window. I don't want to look at my cargo. It isn't useful for what I am doing. I'd prefer no window to spawn then default to my cargo.
Yes, I saw that there are x's or something by wrecks and things. The problem is that I live in low sec. People are trying to kill me (I'm fine with this). However, I need to swoop in, grab my stuff as fast as possible, shove it in my cargo hold and make sure I'm ready to go. Because of distance limits on cans, I can't align out while I attempt to figure out which was checked through the inventory trees. I'll leave the can behind and have to go back and check another can because things spawned or didn't spawn, or spawned my cargo instead.
I don't want to sit out on the field and dig about my inventory to check that I've cleaned everything up that I wanted while the combat probes are pulled back in and I know they have a warp in. |
Mathieollo
Ind Inc
3
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Posted - 2012.05.24 01:13:00 -
[715] - Quote
Commander A9 wrote:Hey...wasn't there something mentioned about releasing Empire-specific skill requirements to operate Battlecruisers and Destroyers? And along with that, wasn't there a plan to have CCP award all Empire-based Battlecruiser and Destroyer skills to pilots based on their current level of Battlecruiser and Destroyers skills?
I spent several weeks maximizing my Battlecruiser and Destroyer skills hoping that CCP would deliver...to no avail.
Whatever happened to this plan?
not in this patch. |
cbodet
Templar Solutions
0
|
Posted - 2012.05.24 01:20:00 -
[716] - Quote
UNIFIED INVENTORY SUCKS ASS. REMOVE OR I THINK YOU WILL LOSE A LOT OF PLAYERS |
Adamska Rin
Intelli-core The Mockers AO
1
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Posted - 2012.05.24 01:21:00 -
[717] - Quote
Yea, unified inventory is a total pain in the ass. I run 6 accounts, and it is making my operations so slow! Have to Shift-click a bunch of things everytime I dock/undock, and open corporate hangar on my orca, shift-click it, then move the initial window back to cargo hold. |
Jonuts
The Arrow Project CORE.
7
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Posted - 2012.05.24 01:25:00 -
[718] - Quote
The unified inventory needs to die in a fire. If you can offer proof that the people who made the unified inventory have been beaten with lead pipes, I will pay 200$.
That being said, roll back to the old system. The one that actually worked.
*Edit*
Missiles are sexy. I <3 the missile team! |
Asade Nightingale
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.05.24 01:27:00 -
[719] - Quote
I'm not sure if this should go here, but I was resculpting my character last night and I wasn't finished when I was told to log off for DT (at 9 I think it was) . I saw the 5 minute warning come up and I tried to get it done in time but her face just is not what I was aiming for.
Is there any way I can get back in to make her look a bit more realistic? |
lmmortalist
Blue Republic RvB - BLUE Republic
0
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Posted - 2012.05.24 01:31:00 -
[720] - Quote
The unified inventory is probably the worst change / update / enhancement / whatever that I have ever seen added to the game during the time I've been playing it. It's absolutely horrible, posting to confirm that you should get rid of it |
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