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Author |
Thread Statistics | Show CCP posts - 24 post(s) |

Loose End
The Big Bambu
15
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Posted - 2012.05.29 07:59:00 -
[1051] - Quote
Jules Deathbringer wrote:Steijn wrote:Congratulations CCP, as far as my 2 accounts are concerned, you just killed Eve with this Inventory crap. How the **** you could release this in the current state after the amount of feedback you got from SiSi is beyond me, well no thinking about it, its what you do as you seem to ignore the people who play the game and do what you want.
2 accounts now going dormant until the subs run out. i am hearing alot of my old buddies saying the new ui crap is killing eve. 3 guys that never miss a day logging in are now not even bothering, i talked to them on msn and was told that the new ui is the reason they are quitting. 1 of them gave me his stuff, i believe that guy wont be back.. ccp wake the fk up, put down the donuts, and fix this crap u made or continue to lose subscribers until this game becomes so underpopulated that your all out of jobs. at least bother to reply and give us the same old bs line that your investigating the issue.. i mean really wake up
Exactly Genau Spot on CCP has until my time expires to ditch this crap or make it optional...that's 4 accounts CCP...just 4 more accounts...only 4 of them...
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Mathieollo
Ind Inc
11
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Posted - 2012.05.29 08:08:00 -
[1052] - Quote
Vaerah Vahrokha wrote:Dex Sudaka wrote:I don't fly Amarr, but if I was, I'd be dissapointed with the new ships. Shouldn't they be golden or at least less brownish? Not the right art direction imho. Looks like Minmatar undercover cooperation there...actually...Ammatar. You say this fantastic tint of poop is not as nice as the glorious golden those ships had before? Nah, you can't be serious 
they look less like maggots with rockets strapped to the rear end of, yes. :) |

whaynethepain
45
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Posted - 2012.05.29 14:01:00 -
[1053] - Quote
Right, had a bit of time to get used to using the inventory.
It is good, very good.
I especially like how easy it is to move things between hangers and floating containers and containers in ship cargo holds and silo's and jet cans, etc.. All on one menu, short hovers displaying contents, allowing for re-naming of things, off lining, bla de bla, the inventory root menu is genial, the details are wonderful.
More space and less Tetris box juggling, for me, you may integrate the science bundle menu at your convenience.
The volume and price of goods are there, which is necessary haulage detail. Goods weight would be irrelevant, and electro-static gravitational inertia, makes no sense to the internet, so happy days without that sticky mess.
And yes, we can still open many, many containers and stack them around the screen, transferring stuffs from the inv. menu, which is actually the most accurate way for the more disconcerted pilot.
There has been some good advances, and I can't wait to see what CCP has in progress for the POS update, 'cos honestly, I have lost many billions of ISK to POS mechanics, first of all kicking out and shooting all my favourite ships, then throwing a Capitol at a random passer by, the guns decided he was not a worthy target, and the irony dismayed me that day.
I'm spending my extra cash on beer at weekends now, till I forget all about it, as a silent protest. While playing Eve. Getting you on your feet.
So you've further to fall. |

Choose Randomize
School of Applied Knowledge Caldari State
2
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Posted - 2012.05.29 16:20:00 -
[1054] - Quote
Hello,
have one thing to say :-)
I have station container in station..
but if i put something to container its locked, but i have (configure container) -> "items placed by me into this container are UNLOCKED"
but, every new item are LOCKED .. why ? :-) |

N3LLY
MUNKI.MINERS.INC
59
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Posted - 2012.05.29 19:20:00 -
[1055] - Quote
games still boken UI IS CRAP GET RID AS SOON AS POSSIBLE P.S. CAN I GET A REFUND FOR LOST GAME TIME ?
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Capsuleer Newton
Hedion University Amarr Empire
40
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Posted - 2012.05.29 20:45:00 -
[1056] - Quote
Makaganti wrote:Good People of eve ccp need to be punished ccp need to know this is our game we pay an therefore we own eve Please people of eve boycott eve for 23hrs show ccp they can't ignore us, help to train ccp how to listen I'm proposing 1st June eve time turn off eve go spend quality time with your wife/husband, your girlfriend/boyfriend family friends if you have none of this then go out side or watch tv do anything or rob the local 7/11  Its time for action ladies and gentlemen With unity there is power
how about spending time on Diablo 3 or World of Tanks? would it be part of the boycott still? , oh well, last day for this toon i guess... might as well pull the sub on my other one, seems no fun anymore... but no, noone can have my stuff!!!  |

Mathieollo
Ind Inc
15
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Posted - 2012.05.29 21:31:00 -
[1057] - Quote
Capsuleer Newton wrote:Makaganti wrote:Good People of eve ccp need to be punished ccp need to know this is our game we pay an therefore we own eve Please people of eve boycott eve for 23hrs show ccp they can't ignore us, help to train ccp how to listen I'm proposing 1st June eve time turn off eve go spend quality time with your wife/husband, your girlfriend/boyfriend family friends if you have none of this then go out side or watch tv do anything or rob the local 7/11  Its time for action ladies and gentlemen With unity there is power how about spending time on Diablo 3 or World of Tanks? would it be part of the boycott still?  , oh well, last day for this toon i guess... might as well pull the sub on my other one, seems no fun anymore... but no, noone can have my stuff!!!  
i'd rather make out with a cheese grater than play either of those honestly....
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Capsuleer Newton
Hedion University Amarr Empire
40
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Posted - 2012.05.29 21:57:00 -
[1058] - Quote
Mathieollo wrote:Capsuleer Newton wrote:Makaganti wrote:Good People of eve ccp need to be punished ccp need to know this is our game we pay an therefore we own eve Please people of eve boycott eve for 23hrs show ccp they can't ignore us, help to train ccp how to listen I'm proposing 1st June eve time turn off eve go spend quality time with your wife/husband, your girlfriend/boyfriend family friends if you have none of this then go out side or watch tv do anything or rob the local 7/11  Its time for action ladies and gentlemen With unity there is power how about spending time on Diablo 3 or World of Tanks? would it be part of the boycott still?  , oh well, last day for this toon i guess... might as well pull the sub on my other one, seems no fun anymore... but no, noone can have my stuff!!!   i'd rather make out with a cheese grater than play either of those honestly....
i dunno, graters may be painful, i rather not try that..    |

Tex Bloodhunter
Konstrukteure der Zukunft The Initiative.
6
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Posted - 2012.05.30 00:47:00 -
[1059] - Quote
WRT filters:
1: currently active inventory filters are always connected via logic AND. i know that within filters you can specify whether all or any filter conditions should be met. when combining filters in the inventory however there is no such option. this behavior is ok if you have a filter for lets say "high slots modules" and "unpacked items" - those filters will work together just fine. but activating "high slot modules" and "low slot modules" at the same time obviously doesn't yield any results. it should be possible to connect active filter sets via logic OR as well in order to make the tool more powerful.
2: so i ditched my "folder" strategy consisting of 15 containers and created the appropriate filters in order to replicate the previous layout. this is great because all items are in the same location now, can be accessed in the contract system from remote locations and fitting ships from within the fitting browser works as intended now. however, when i bring home loot i want to keep these items separated from my stock of items. some i might want to keep, some i want to sell, some need repair, most will need repackaging, others will already be packed and in general looted items are of completely arbitrary type. currently there is no way to handle these items with filters. in order to that there should be some kind of "recently added" filter, allowing me to specify a time span so i can actually identify the loot once i dragged it into my inventory. my current workaround is to use a container for loot - obviously you can't repackage and repair inside a container which turns the whole repair, repackage and decide what to do with the item thing into way more work than it should be.
3: also, if you get to work on the logical OR: please also add the option to negate filters. that way you get the whole bool algebra working. for example negating all filters and connecting them via AND would yield items that are currently not tracked by any filter. or filtering by charges but subtracting ammo could remove lots of items when looting for scripts. there are lots of useful applications ... |

Crosi Wesdo
War and Order Villore Accords
141
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Posted - 2012.05.30 03:51:00 -
[1060] - Quote
Inventory is still crap. I know how to use it. Ive given it a chance. Its just a lot more work to do the same things as i was doing before with the old inventory.
People joke about you guys adding extra mouse work in for no reason and here again you prove worthy of that reputation.
Back down please, this is just an example of a good idea in the wrong place. Its not an improvement to eve (in any way) over the old system.
Someone with the authority to do so needs to step up and stomp this inventory out of eve, or return the exact functionality that we used to enjoy (well, you never know how good what you had was, until its gone).
Ships need to have their own individual cargo/drone/fuel/hanger that remember their place. Stations need to have their own hanger window that remembers its own place. Containers in station need to have their own windows that remember their place. Wrecks and cans in space need to have their own window that remember their own place.
In other words, give us back the far better system, the one we had just a week ago.
It would be nice to categorize each type of container so i didnt have to find a place for each ship cargohold, or new station container. Like eve recognized that i have a new ship and when opening the cargo, it opens in the same stack as all my other ships instead of how i used to have to drag it into the stack.
Same with other types of containers. So each category of container had its own place, dictated by the last place i had personally located the window of an item of that category.
If people want to manage their items with a navigation pane, add the unified inventory button to the neocom.
The singe window nonsense is a slap in the face of a drag and drop interface. Personally i have my cargo windows 1 item high which makes using the navigation pane a pain. Im never going to use up more vertical space with my inventory since i do sometimes like to see some internet spaceships from time to time...
Anyway, sort this idiocy out. Its getting quite irritating now. |
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Makaganti
University of Caille Gallente Federation
48
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Posted - 2012.05.30 08:11:00 -
[1061] - Quote
Good People of eve ccp need to be punished ccp need to know this is our game we pay an therefore we own eve
Please people of eve boycott eve for 23hrs show ccp they can't ignore us, help to train ccp how to listen
I'm proposing 1st June eve time turn off eve go spend quality time with your wife/husband, your girlfriend/boyfriend family friends if you have none of this then go out side or watch tv do anything or rob the local 7/11 
Its time for action ladies and gentlemen
With unity there is power With Unity there is Power |

Peter Fajl
The Crabbit S O L A R I S
15
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Posted - 2012.05.30 10:51:00 -
[1062] - Quote
want my feedback ?
missiles are cool
new UI suck As* ..... revert asap !!!
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Kblackjack54
Mercurialis Inc. RAZOR Alliance
62
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Posted - 2012.05.30 12:07:00 -
[1063] - Quote
Newest UI update appears on the face of things to solve a few of the issues some players are having with it.
Cans, Cargo holds, PoS structures now open if you shift click them in persistent, none tree menu boarded windows which if flown out of range of close automatically, and that is a huge move forwards with this UI.
However it would appear from reading the complaints listed here and elsewhere and looking through the SISI list of complaints that CCP Dev's are missing the point that is the basis for most of these complaints, That of 'Information Overload'
This is not a 'Your just a dumb player' post by the way.
The problem as I see it comes from too much not to little information presented to the players in the Tree menu for any given context of play.
Why a player would require such a large amount of tree entries, most of which are inaccessible to them during most aspects of play is a puzzle when opening the cargo hold of your ship in space means just that, you want to see what's in there and work with the contents and mayb add or subtract to them to or from another source.
In station or PoS a similar scenario plays out, information presented in the tree menu is item specific in the visual window unless you spend considerable time shift clicking resizing and manoeuvring the resulting windows your always going to be presented with the prospect of dragging and dropping items blind yet still having to open the receiving window to check that this has been accomplished correctly.
That all ships, holds and containers are listed in the menu tree presents the player with a lengthy scroll to find the entry required, slightest inattention leads to items being dropped not in say the capitol hangar bay of your carrier but in the out of bounds capitol bay of the Corp hangar, recovery can be a very time consuming business.
Separating these functions into different UI windows entirely would, imo. Be the best secure option here, as would the ship hangar, why always list multiple ships, I have currently 47 in my own hangar when you only need to work with the one your flying, need access to more, simply open the ship UI, double clicking the one you need in the ship UI to open it's cargo bay, right click same to list all available bays including the drone bay, click the one you need from that list, no tree structure required there and any open widows can be neatly resized and should be persistent.
This would go a long way towards returning the stations functionality as was while keeping the main UI intact, it would also have the advantage of reducing tree structures to manageable proportions by relocating out of context menu entries and placing them in the relevant UI environment, Ships, Corp, ect.
Doing this sounds complex but it requires only that the player know what they want to achieve, a simple uncluttered working environment with each category of item placed in easy to find locations, using the original ICON's to initiate access, multiple item UI windows having context based tree structures, single item windows becoming right click driven and having no tree structures attached, any of the above sound familiar. |

Kage Toshimado
TunDraGon
0
|
Posted - 2012.05.30 12:45:00 -
[1064] - Quote
Hanger/Ship Inventory modifications from the new patch are terrible. 
That's the kindest word I could use.
It's slow, laggy, and just not user friendly at all. It takes me about 5x the time it normally took me just to change out ships. It is bad CCP, please go back to how it was, which was always just fine.
Thanks. |

DoctorDanny
TunDraGon
11
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Posted - 2012.05.30 20:51:00 -
[1065] - Quote
This is NOT an improvement, bring back the old system. |

Ridjobradi
72.CO
5
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Posted - 2012.05.30 20:52:00 -
[1066] - Quote
Kage Toshimado wrote: Hanger/Ship Inventory modifications from the new patch are terrible.  That's the kindest word I could use. It's slow, laggy, and just not user friendly at all. It takes me about 5x the time it normally took me just to change out ships. It is bad CCP, please go back to how it was, which was always just fine. Thanks.
Just few years ago we had invisible docking-master force like 15sec to change ship etc..now after neutralised that force we again going to wait like 10sec atleast to open whole hangar and acces ship..If so much players ARE against this non-working idea how come u still didnt realise and admit mistake!? Btw how can it be so nice ideas as kill mail and rockets and MERLIN <3 improvements , and "this" in same patch ..chek eployees maybe!?
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Petrov Kreigt
TunDraGon
2
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Posted - 2012.05.30 20:52:00 -
[1067] - Quote
The new inventory system is a ballache.
-Laggy -Irritating -Time consuming
Change it back! |

JohnnyRingo
TunDraGon
24
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Posted - 2012.05.30 20:54:00 -
[1068] - Quote
This is NOT an improvement, bring back the old system.
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Orthan
TunDraGon
0
|
Posted - 2012.05.30 20:54:00 -
[1069] - Quote
This is NOT an improvement, bring back the old system.  |

Bamfordi
TunDraGon
1
|
Posted - 2012.05.30 20:54:00 -
[1070] - Quote
DoctorDanny wrote:This is NOT an improvement, bring back the old system.
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Propoli
TunDraGon
0
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Posted - 2012.05.30 20:54:00 -
[1071] - Quote
This is NOT an improvement, bring back the old system. |

DarkMasterAnt
TunDraGon
1
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Posted - 2012.05.30 20:54:00 -
[1072] - Quote
This is NOT an improvement, bring back the old system. |

vanessa Sly
TunDraGon
1
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Posted - 2012.05.30 20:54:00 -
[1073] - Quote
This is NOT an improvement, bring back the old system. |

Lifewire
TunDraGon
3
|
Posted - 2012.05.30 20:55:00 -
[1074] - Quote
this patch hurts...rollback! |

luthorS Harkon
TunDraGon
3
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Posted - 2012.05.30 20:55:00 -
[1075] - Quote
this patch hurts...rollback! |

Hunt Smacker
TunDraGon
3
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Posted - 2012.05.30 20:55:00 -
[1076] - Quote
I dont want an i-EVE, thankyou. Return to the old system! |

Izi55IzI
TunDraGon
2
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Posted - 2012.05.30 20:56:00 -
[1077] - Quote
This is NOT an improvement, bring back the old system. |

cleeboy
TunDraGon
2
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Posted - 2012.05.30 20:56:00 -
[1078] - Quote
This is NOT an improvement, bring back the old system  |

Brottor
TunDraGon
2
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Posted - 2012.05.30 20:56:00 -
[1079] - Quote
This is NOT an improvement, bring back the old system. |

Cefizelj
TunDraGon
2
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Posted - 2012.05.30 20:57:00 -
[1080] - Quote
his patch hurts...rollback! |
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