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Author |
Thread Statistics | Show CCP posts - 44 post(s) |

Scrapyard Bob
EVE University Ivy League
1071
|
Posted - 2012.05.29 21:27:00 -
[961] - Quote
Dex Tera wrote:
just a quick idea why don't you tray a half and half approach to corp hangers when you click to open the corp hanger instead of having all the divisions only in the tree why not also have the division tabs at the top of the window via the old style
They're probably planning ahead for the day where we don't have only 7 corporate hangar divisions.
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Scrapyard Bob
EVE University Ivy League
1071
|
Posted - 2012.05.29 21:28:00 -
[962] - Quote
Entjudner Richter wrote:Anybody else find their market deliveries inaccessible as of this morning?
Despite being CEO i'm getting a new access denied message.
"You have been denied access for the following reason: You can not open items in the delivery bay."
A non-functioning market deliveries tab counts as an issue for me.... Nice 'fix' guys...
That happens if you accept a courier contract on behalf of the corporation (or anything else that causes a container to end up in the market deliveries window). I bug reported it a few days ago.
The workaround is to r-click the item and use the "Deliver To" sub-menu to send it to a corp hangar (or a member hangar if you don't have an office in that station).
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Mathieollo
Ind Inc
16
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Posted - 2012.05.29 21:29:00 -
[963] - Quote
it would be nice to be able to shift + click open the entire set of all corp hangars as a single one as well instead of individual divisions needing to be shift + clicked one by one, it would remove a lot of inventory clutter in redundant/useless windows that people need to open to do simple things too. |

Robbie Robot
Hendrix Angels Fabricated Confabulations
10
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Posted - 2012.05.30 05:23:00 -
[964] - Quote
We need a thread split.
Thread one: Unified Inventory Issues and complaints
Thread two: everything else.
I'm seriously wondering whether they saw that the:
Arbitrator Curse Pilgrim
doesn't apply explosion bonus to
Tracking Disruptor
and that the meta 1 through 4 have no explosion bonus. It would be hard to see this bug through all this clutter. It is just like trying to find what you want in the unified inventory system.
:edit: hey, they DID make a thread for unified inventory complaints: https://forums.eveonline.com/default.aspx?g=posts&t=112481&find=unread |

Birdrink
Sacred Templar Knights ROL.Citizens
0
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Posted - 2012.05.30 05:54:00 -
[965] - Quote
Don't know if this has been already reported but you can't fit any charge to the Sisters Core Probe Launcher except the Core one. Launcher has 0.8 capacity, while the deep core and combat charges have 1. |

Makaganti
University of Caille Gallente Federation
48
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Posted - 2012.05.30 08:10:00 -
[966] - Quote
Good People of eve ccp need to be punished ccp need to know this is our game we pay an therefore we own eve
Please people of eve boycott eve for 23hrs show ccp they can't ignore us, help to train ccp how to listen
I'm proposing 1st June eve time turn off eve go spend quality time with your wife/husband, your girlfriend/boyfriend family friends if you have none of this then go out side or watch tv do anything or rob the local 7/11 
Its time for action ladies and gentlemen
With unity there is power With Unity there is Power |

Kateko Utrigas
State War Academy Caldari State
0
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Posted - 2012.05.30 13:12:00 -
[967] - Quote
I cannot make a search for an item through contracts, though I can use filters to locate them that way... anyone else with the same problem? just popped up today. |

Mathieollo
Ind Inc
18
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Posted - 2012.05.30 13:27:00 -
[968] - Quote
Birdrink wrote:Don't know if this has been already reported but you can't fit any charge to the Sisters Core Probe Launcher except the Core one. Launcher has 0.8 capacity, while the deep core and combat charges have 1.
i hadn't noticed that, but light defenders are currently impossible to load into any light launcher i've tried, maybe related? |

vanillacherry
golden blueberry
5
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Posted - 2012.05.30 15:01:00 -
[969] - Quote
Mathieollo wrote:Birdrink wrote:Don't know if this has been already reported but you can't fit any charge to the Sisters Core Probe Launcher except the Core one. Launcher has 0.8 capacity, while the deep core and combat charges have 1. i hadn't noticed that, but light defenders are currently impossible to load into any light launcher i've tried, maybe related? They go in the Expanded Launcher and it has been like that since Apocrypha. |

Steijn
Quay Industries
98
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Posted - 2012.05.30 15:15:00 -
[970] - Quote
Not sure if this is already mentioned in here, not sure even if it was introduced with Inferno but today ive noticed a very annoying bug/feature.
When jumping into a system where I intend to dock, i jump via the selected item jump icon, then when in the new system i rt click dock at the selected station. The problem im finding today is that every time i do it im getting the warning sound and session change in progress notification. Im then having to re-rt click etc. Why does it do this when im at the gate and nowhere near the station?
Why is this suddenly happening? |
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Linda Shadowborn
Dark Steel Industries
125
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Posted - 2012.05.30 15:59:00 -
[971] - Quote
Today i keep getting the, you cannot warp to that as your warp drive cannot loc onto the item thingy... warning every time i warp.. to a stargate! and then the ship wont jump automatically even if i clicked the warp and jump button. almost lost a ship this way. thanks CCP |

Glarbl Blarbl
Orion-Glarbl Mining Bureau
17
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Posted - 2012.05.30 17:32:00 -
[972] - Quote
is it just me or is the tactical view messed up, like i click on an item which says it's 13km away (and the overview agrees) -- but the tactical overlay makes it look like it's 20km away.
Does this mean my gun range bubbles are wrong too? |

mavrick1
siskiyous county freelancers
26
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Posted - 2012.05.30 19:36:00 -
[973] - Quote
i do not know if it is my computer or what, but my launcher is not updating. it is telling me to close the file evefile.exe and i do not know where to look for it REDNECK -á LOUD AND PROUD-á |

Makaganti
University of Caille Gallente Federation
54
|
Posted - 2012.05.30 19:58:00 -
[974] - Quote
Selling a toon is also fuked up I have sold and bought heaps but now you have to stop training your skill to transfer toon this was never like that in the last 2 years.
CCP what the hell are you guys doing. With Unity there is Power |

Steijn
Quay Industries
98
|
Posted - 2012.05.30 20:46:00 -
[975] - Quote
mavrick1 wrote:i do not know if it is my computer or what, but my launcher is not updating. it is telling me to close the file evefile.exe and i do not know where to look for it
ctrl+alt+ del
and its in processes
and it should be exefile.exe |

Titas Agor
TITANS OF PEACE
22
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Posted - 2012.05.30 22:09:00 -
[976] - Quote
Ancillary shield boosters are still not working.. now regular shield boosters seem to be screwed up as well now, pith x-type xlarge shield booster is now only boosting 1000 HP less then it was before todays patch, with the ancillary boosters having not changed in boost amounts at all. It seems now all shield boosters might not be taking in effect either the crystal implants, or the shield boost bonus from ships or perhaps a little of both now.
Yes this is for shield bonus ships like marauders ect.. |

Kelnarn Shaelingrath
River-Rats in space The Ditanian Alliance
0
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Posted - 2012.05.30 22:37:00 -
[977] - Quote
Titas Agor wrote:now regular shield boosters seem to be screwed up as well now, pith x-type xlarge shield booster is now only boosting 1000 HP less then it was before todays patch, with the ancillary boosters having not changed in boost amounts at all. It seems now all shield boosters might not be taking in effect either the crystal implants, or the shield boost bonus from ships or perhaps a little of both now.
Yes this is for shield bonus ships like marauders ect..
Add me to this too, I'm not seeing any change in ancillary and regular boost is down a few hundred as well...
Thanks
o/ Keln.
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Messoroz
AQUILA INC Verge of Collapse
249
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Posted - 2012.05.30 23:26:00 -
[978] - Quote
In other news, only meta 0 and t2 tracking disruptors have the new missile disruption bonuses. The most used disruptors(metas) were left to dry. |

Abigail Sagan
Active Fusion Cold Fusion.
11
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Posted - 2012.05.31 06:51:00 -
[979] - Quote
Messoroz wrote:In other news, only meta 0 and t2 tracking disruptors have the new missile disruption bonuses. The most used disruptors(metas) were left to dry.
CCP SoniClover wrote in his blogQuote:We also wanted to update the Tracking Disruptors to affect missiles too, but the version we implemented was too limited (it only worked if you were flying certain ships and/or the enemy was using certain missiles). We havenGÇÖt found a good universal solution yet, so weGÇÖll have to wait on this one.
So if the meta 0and 5 tracking disruptors have an effect on some missiles, it appears they have an extra (possibly nonfunctional) bonus instead of the others lacking a bonus.
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Fillingkillboards
State War Academy Caldari State
2
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Posted - 2012.05.31 07:47:00 -
[980] - Quote
Don't know if it's been mentioned already, but mouse rollover info is not working on market orders. Not a game breaker but a minor annoyance. |
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Chavir
Quality Trade Venture
0
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Posted - 2012.05.31 14:06:00 -
[981] - Quote
Do missile sentries have big impact on game performance?
My client suddenly slowed down severely in a mission. I think it had to do with missile effects on missile sentries, because all went back to normal as soon as I had destroyed those sentries (light missiles in this case). I didn't notice any major impact on game performance with missile effects on ships so far. |

Race Drones
13th Squadron Cascade Imminent
30
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Posted - 2012.05.31 14:28:00 -
[982] - Quote
Mathieollo wrote:it would be nice to be able to shift + click open the entire set of all corp hangars as a single one as well instead of individual divisions needing to be shift + clicked one by one, it would remove a lot of inventory clutter in redundant/useless windows that people need to open to do simple things too.
+1 Keep it simple, Stupid! - http://en.wikipedia.org/wiki/KISS_principle
|

Mathieollo
Ind Inc
19
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Posted - 2012.05.31 15:13:00 -
[983] - Quote
Chavir wrote:Do missile sentries have big impact on game performance?
My client suddenly slowed down severely in a mission. I think it had to do with missile effects on missile sentries, because all went back to normal as soon as I had destroyed those sentries (light missiles in this case). I didn't notice any major impact on game performance with missile effects on ships so far.
i haven't noticed anything personally, but... well i'll just say with 24GB of ram i'd be surprised if i did, anyway though the new missile effects may be more taxing especially with some of the sentries and non-ship stationary things that fire missiles extremely rapidly. |

Linda Shadowborn
Dark Steel Industries
135
|
Posted - 2012.05.31 15:45:00 -
[984] - Quote
hey got another reply when i escalated the bug report about the executioner.
first i was told.. its a feature, it is meant to be that way.
told them, thats BS i dont buy it.
now..
we are aware of the error.
seriously CCP, what the.. fu is wrong with yoru bug team if they give such different answers. specially when it is painfulkly obvious it was an error and you got someone saying.. we meant it.
really??????
REALLY>???????? |

Onyx Fatale
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.05.31 17:50:00 -
[985] - Quote
Since the Inferno patch when I log in I always end up about 10 K outside the POS shields. On some of my characters I have no problems, but on others I do. Some other players in my corp have the same issue (again, not all).
It's not the case of entering a wrong shield password, as after I come out of the initial warp I can slowboat into the shields without changing my password. However, this makes me vulnerable to hostile fleets.
It is also not POS-specific: other players who log into the same POS do not have any problems. Please fix this or at least let me know CCP is aware of this issue. Thanks! |

Dex Tera
New Eden Burns Moist.
22
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Posted - 2012.05.31 20:52:00 -
[986] - Quote
Scrapyard Bob wrote:Dex Tera wrote:
just a quick idea why don't you tray a half and half approach to corp hangers when you click to open the corp hanger instead of having all the divisions only in the tree why not also have the division tabs at the top of the window via the old style
They're probably planning ahead for the day where we don't have only 7 corporate hangar divisions.
HMMu may have a good point there bro but i think the fecal mater really hit the impeller when....
1 they killed our ship hanger button so now its more clicks to actually look in my ship hanger 2 they made so that if i wanted to open bay of any type it always opened up in the same window in the same place 3 didnt read the test server forums 4 released this clusterfuck upon us |

Dex Tera
New Eden Burns Moist.
22
|
Posted - 2012.05.31 20:56:00 -
[987] - Quote
Onyx Fatale wrote:Since the Inferno patch when I log in I always end up about 10 K outside the POS shields. On some of my characters I have no problems, but on others I do. Some other players in my corp have the same issue (again, not all).
It's not the case of entering a wrong shield password, as after I come out of the initial warp I can slowboat into the shields without changing my password. However, this makes me vulnerable to hostile fleets.
It is also not POS-specific: other players who log into the same POS do not have any problems. Please fix this or at least let me know CCP is aware of this issue. Thanks! ok u need to do a bug report on this asap i liv in a pos so this could posibly affect me as well as all other possers and also you should never log of at a pos in case of it getting **** caged by bubbles un less u liv in high/lowsec pos if ur in null and always if u live in wh log off at a safe spot and do a d scan before u warp to pos |

Dex Tera
New Eden Burns Moist.
22
|
Posted - 2012.05.31 21:01:00 -
[988] - Quote
hopefully this incarnation doesn't end up in fiery inferno in jita like the last one trolololol see what i did there
hmmm time to occupy jita i think |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
626
|
Posted - 2012.05.31 21:37:00 -
[989] - Quote
The cost formula for war declarations is broken.
It multiplies the total cost (Base Fee + Member count fee) by 1+ the total number of active wars you have when you declare that war. So If you use GSF as your example by default it costs you 552 million (50 base fee + 502 member count fee) but if you already have one active war it costs you 1.1 billion.
Which means that the total cost of declaring war on multiple entities varies based on the order that you declare war in. "Completely batshit insane" doesn't begin to describe the current cost scaling system and it's yet another massive disincentive to war.
What had ought to happen is the base 50 million fee is multiplied by 1 + the number of current wars and then the member count fee is added to that, because that's actually reasonable and is how people would expect that mechanic to work. |

Richard Desturned
GoonWaffe Goonswarm Federation
717
|
Posted - 2012.05.31 21:54:00 -
[990] - Quote
Vimsy Vortis wrote:So If you use GSF as your example by default it costs you 552 million (50 base fee + 502 member count fee) but if you already have one active war it costs you 1.1 billion.
A bunch of people have figured out how to wardec us for free eh |
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