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Author |
Thread Statistics | Show CCP posts - 29 post(s) |

Ketov Aktar
Grey Wolff
5
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Posted - 2012.05.26 18:05:00 -
[1141] - Quote
Ok I logged in to my other account this morning and found that all my items are gone. Ships are there, no assets. It seems to only have affected the station I call home. Everything was there before downtime and now is not. Makes it hard to train a skill when that skill was in a station container that has vanished! My other accounts are ok, just that one is affected. Tried several things like undocking,relogging,clearing cache... nothing works. I subbed a petition and bug report. I know you guys are busy but this makes that acct. pretty much useless until I get my stuff back. Thanks
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OnaNisM
Caldari Provisions Caldari State
0
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Posted - 2012.05.26 18:08:00 -
[1142] - Quote
Seriously, who asked for that new piece of crap that is the unified window.
Doing mainly missions at the moment and when I bring my Noctis to clear all the wreck, it take for ever to grab the stuff in container. Every time I double click on a container, it open in the freaking unified window and then, I have to ****!ng shift click on every single container appearing in this window to open separate windows.
Worst, it take for ever to loot the stuff from those containers as it calculate the estimated regional average price for all items in those and honestly, I don't give a damn about that regional average price...
Elsewhat, if I don't open new windows for every fracking container, I have to click on the container in the crapified inventory window to loot stuff and then lag again, it have to reload the whole stupified inventory window for me to be able to click again on a container inside that slowlyfied inventory window.
Very time consuming, very frustrating.
I WANT MY OLD SYSTEM BACK GOD DAMNIT !!  |

Ennui Entropy
come taste the gasoline
0
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Posted - 2012.05.26 18:37:00 -
[1143] - Quote
Please give us the option of disabling this. It's slow, confusing, and just unworkable. Trying to loot wrecks quickly is impossible now; i've had to leave the loot behind on several kills today.
The old system was perfect, why can't we have rollback :(
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GodsSoldier Aideron
1zero1 Inc.
21
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Posted - 2012.05.26 19:20:00 -
[1144] - Quote
Capsuleer Newton wrote:CCP Soundwave wrote:Ribikoka wrote:WE want a clear answer from CCP!!!
This inventory system will be part of the Dust 514 ? This is why they dont want to change it and roll back the old one ? This inventory system need for console controllers ???
We want a direct answer. No, Dust will be getting its own inventory system specifically tailored for that game. This revamp was not made for Dust 514. ....and i'm the fairy god mother...   
obviously ccp play this game to different extents, we all know this. that being said, for anyone that plays eve and puts this into the game to replace what was previously being used, can leave you with no other reasonable conclusion. there really is no reason to "demand" that they give you an answer to whether this "improved" system has only to do with the [ease of use issues with ps3 controllers]... that couldn't be more obvious. but here's my problem with this, and if you agree quote and re-quote this post to death.... I PAY FOR EVE!! EVE THAT I PLAY ON MY PC!! I DON'T GIVE A F^&% ABOUT PS3, AND DUST!! THE PEOPLE THAT PAY FOR THAT CAN WORRY ABOUT THAT. so, in conclusion if dust functionality is going to interfere with my game play on eve then i will no longer be playing it. ccp needs to get there priority's straight and either declare that the eve players on pc will dictate the way gameplay is, or the new dust project is going to!! |

Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
192
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Posted - 2012.05.26 19:39:00 -
[1145] - Quote
CCP Soundwave wrote:No one has at any point denied there is a problem. The fact that I'm telling you we're willing to basically patch this feature every week should tell you as much. I'll happily put it in writing though (again): This feature is not what we want it to be, for that you have our apologies and we'll do everything we can to fix it. If this feature is not what you guys wanted it to be, why the hell do we have to live with it?
That's what has people pissed off. You pushed out something very poor, which you now admit is poor, and yet you still want us to live with it so you can fiddle around on the margins. Your apology doesn't make our gameplay better. The only way you can make things better is to MAKE GOOD on doing everything you can to fix it.
Meanwhile, I am wondering if you can even articulate the top 3 concerns players have about your inventory fiasco. The system is fundamentally wrong for this audience and this style of game. A sandbox game has literally 10s of thousands of unique cases which can only be handled by having an incredibly flexible system so people can devise their own gameplay patterns.
It is CRUCIAL that you don't fit players into one size fits all solutions, because that will never be the case in a sandbox. It's bad enough corporations, contracts and insurance are shite in this game, but to seriously frak up the way people interact with their assets and capacity to quickly iterate for battle means you guys are sabotaging thousands if not 10s of thousands of experiences.
You're making the game worse, and too proud to reverse course. Short-sighted. Tears will be shed and pants will need to be changed all round. |

sera180
South Park Development
6
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Posted - 2012.05.26 19:45:00 -
[1146] - Quote
can i ask if we are to keep this system will toy be making the tex on it ajustiaul as i and im sore a fuew others withh find it hard to see size wise my prolem is i have dislexia. just wodering if a text sizez thing like the chat windows woild hellp a lot |

Stigman Zuwadza
Repercussus RAZOR Alliance
25
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Posted - 2012.05.26 20:09:00 -
[1147] - Quote
Like this if you're reading it in 2013.
 CCP: Cloak Hunters - CSM6: Cautiously positive - Dec 2011 Summit - Minutes (pg. 22). Cloaking Technicalities Explained - CSM7 Town Hall Meeting - May 2012 |

Balder Verdandi
Czerka. The Methodical Alliance
40
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Posted - 2012.05.26 20:21:00 -
[1148] - Quote
I've been racking my brain trying to figure out where I've seen this "inventory tree" style before, and then I realized where I've seen it:
http://www.nos.org/htm/Image33.gif
Look familiar?
I don't stab people in the back. -áWhen you do, you miss the look on their face and that's priceless.
Long live the failure known as "Unified Inventory"! |

Andy DelGardo
Hedion University Amarr Empire
29
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Posted - 2012.05.26 20:31:00 -
[1149] - Quote
PLS either make the new inventory even more faster or hey why u don't let T3 BPC stack? We cant research them, they are basically all the same, except for the runs and oh wait the chance based system will produce lots of unused BPC.
Why? simply try work with a container that has 1000+ BPC in it and now apply filters or move things around.... so much fun and lag. |

Rommiee
Mercury Inc.
103
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Posted - 2012.05.26 20:34:00 -
[1150] - Quote
CCP Soundwave wrote:disasteur wrote:CCP Soundwave wrote:Captain Praxis wrote:CCP Soundwave wrote: ... This feature is not what we want it to be, for that you have our apologies and we'll do everything we can to fix it. ...
Thanks Soundwave, I think that's what we all want to hear. It's a real shame we got into this situation, but we can't turn back the clock, so the main thing now is to get the UI to an acceptable level of functionality as soon as possible. o7 Captain Praxis Agree. As mentioned, my apologies once again and let's hope we can rectify this situation swiftly. im sorry for asking, but what are your intentions, and how do you think this to rectify? i understand this is a bizar situation but a little more specific answer would be verry nice Restoring as much of the old functionality in the new framework.
An answer to one SIMPLE question, please.....
Why not revert to the old system ?
Give the answer that everyone has been asking for the last month. It's the least you can do after all this crap
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Andy DelGardo
Hedion University Amarr Empire
29
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Posted - 2012.05.26 20:35:00 -
[1151] - Quote
Balder Verdandi wrote:I've been racking my brain trying to figure out where I've seen this "inventory tree" style before, and then I realized where I've seen it: http://www.nos.org/htm/Image33.gifLook familiar?
I always found the "source/destination" paradigm much more appealing, if compared to a single tree structure, when actually working with files, so yes in 2013 i still use Total Commander
I like the tree view for browsing, but its inferior if u actually want to move, copy things around. Thats also the reason why it wont work for eve, if dealing with lots of actual item operations, rather than just "gazing" upon what u have. |

Geksz
Pangalactic Punks n' Playboys HUN Reloaded
8
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Posted - 2012.05.26 20:40:00 -
[1152] - Quote
Anyone noticed, that since the new UI changes the audit containers won't change from LOCKED? Everything u put into them gets locked up regardless of ur choice in the container config window. |

cenourinha
Royal Amarr Institute Amarr Empire
10
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Posted - 2012.05.26 20:42:00 -
[1153] - Quote
Geksz wrote:Anyone noticed, that since the new UI changes the audit containers won't change from LOCKED? Everything u put into them gets locked up regardless of ur choice in the container config window.
who cares? no ccp for sure.
screw us and our 1001 click infested UI |

Stigman Zuwadza
Repercussus RAZOR Alliance
25
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Posted - 2012.05.26 20:46:00 -
[1154] - Quote
Geksz wrote:Anyone noticed, that since the new UI changes the audit containers won't change from LOCKED? Everything u put into them gets locked up regardless of ur choice in the container config window.
Yep, posted myself yesterday (or the day before), I'm surprised more people haven't mentioned it actually.
Its very Very VERY annoying. 
Fly safe. o7 CCP: Cloak Hunters - CSM6: Cautiously positive - Dec 2011 Summit - Minutes (pg. 22). Cloaking Technicalities Explained - CSM7 Town Hall Meeting - May 2012 |

Kblackjack54
Mercurialis Inc. RAZOR Alliance
43
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Posted - 2012.05.26 21:19:00 -
[1155] - Quote
All joking aside here, it is my belief that the problem with the Unified inventory system is not the system itself but CCP's developers inability to understand why this system is not suitable for EVE play.
Each aspect of game play in EVE is governed by a series of requirements regarding the layout and amount of information presented to the player at any given moment. A request for the contents of a ships cargo hold, a can or both are two separate sets of inter-actable information which the player could under the old system modify at will to suit there own particular game play requirements, they could also add or subtract at will information they did not need in that context again at will.
This gave the player's usability of the inventory system under all aspects of game play such as ratting, mining, PoS, Station work and many others not mentioned and it is the loss of this total flexibility that has angered so many players.
In return CCP has issued an inventory system that does not fit the requirements of game play as players actually play EVE which gives rise to the idea that CCP actually do not know or understand the multiple use profiles that players employ when playing the game.
There frank announcement that they will not revert this system under any circumstances even though players have expressed a requirement that they do so, explained in detail why they need this and how bad they feel about yet again being ignored is a further indication of the depth of the divide between CCP and the players of EVE.
This I feel is a sad indictment of CCP, it's Developers and Management were the ego of a few members of that once close knit team is doing in reality terminal damage to there product.
As a direct result of this latest mess and the realisation that CCP has not got it's house in order in reality on any level my decision is to compress my accounts as early as I can and pay for the residual with Plex and not credit card as I do now, in other words you are not getting paid for failure.
Since this update again as a direct result of this inventory system being forced into game my game play has become stunted, tedious, uninteresting and reduced to a minimum required for skill changing and PoS servicing from which I will pay for the Plex required for a single account rather than four cash paid accounts I currently run.
It is from this vantage point I shall watch with interest as CCP developers slowly roast and die in the fire of there product INFERNO.
LONG LIVE SONY. |

Signer Tracker
Native Freshfood Minmatar Republic
6
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Posted - 2012.05.26 21:37:00 -
[1156] - Quote
the Lag people get from items in space as examples takes 4 times longer than normal we could open multiple cans now its so shotty. It sucks now I want to be sold check my bio then find out how to bid so i can start to move on thanks
 |

Signer Tracker
Native Freshfood Minmatar Republic
6
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Posted - 2012.05.26 21:38:00 -
[1157] - Quote
Balder Verdandi wrote:I've been racking my brain trying to figure out where I've seen this "inventory tree" style before, and then I realized where I've seen it: http://www.nos.org/htm/Image33.gifLook familiar? Agreed ! |

Geksz
Pangalactic Punks n' Playboys HUN Reloaded
8
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Posted - 2012.05.26 21:40:00 -
[1158] - Quote
As i read some of the pages here, i realized that we are back where we were a year or half a year ago: CCP doesn't listen to SiSi test server feedbacks...
Also it seems that something is fundamentally wrong with testing their software at CCP since no usability test were done on the new UI system. If there were any, most of the bugs, and tediousness would have been eliminated before release. Or maybe they don't listen to their testers... (as seen with SiSi feedback)
Why are we beta testing a VERY IMPORTANT part of a spreadsheet spaceship game, that was working well for everyone before they "updated"/"corified"/"upgraded" it?
Once again it seems we found evidence, that CCP(their management and/or developers) don't play their game.
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Yonis Kador
Transstellar Alchemy
46
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Posted - 2012.05.26 22:01:00 -
[1159] - Quote
CCP Soundwave,
Nice to see you commenting again before Sunday.
I thought you should know that I now have a new, inventory-free alt, but I still have to wait about 12 hrs to do anything useful with him. (On the bright side, I've never been Caldari.) I have to admit - it's nice to only have a tree with two or three entries. At least I don't have to squint or scroll to find what I'm looking for now. It's just a shame that my workaround for this new inventory management system was to create a character that has none. It's sure not a compliment to the tree-navigation, one-window design.
How soon before we can drag and drop inventory divisions?
I think once you eliminate the shift button from this process altogether, you'd make my game a bit more tolerable. If windows opened with dragging or double-clicking and remembered their size and position, it would be a start. Then if you added static buttons back to the neocom for the station hangar and ship hangar that also open in new windows and remembered their sizes and positions, at least we wouldn't have to use the tree as often and it would more-closely mirror EVE pre-Inferno.
The tree is really the deal-breaker. Nothing is going to fix the fact that the tree-navigation and one-windowed design is conceptually flawed. Scrolling and squinting are poor substitutes for the one-click functionality this expansion has erased. A majority of the suggestions I've read for improving performance entail avoidance of the tree entirely and translate to a preference for a multi-windowed system. Even if we can't go back and even though some people may not "get it," a lot of us like to see both source and destination simultaneously.
We may have to learn to use this UI but you're going to get a lot of negative feedback if you keep advertising it as "more efficient."
Somewhere in the 1000s of comments on the subject I'm pretty sure I read one that didn't agree.
And lastly, I keep trying but I have no suggestions on how to fix the loss of the corp hangar button. With one click, a tabbed window opened containing all 7 divisions last week. Now to accomplish the same goal requires squinting, scrolling, 7 shift - clicks, dragging, and resizing. Comeon. You're not going to be able to tweak that back to a similar state and I can't imagine industrialists and pos owners ever getting used to 7x the clicks (and the shfft fest) to do the same work they did pre-Inferno with one. single. click. I really think you guys should consider adding the corp hangar button back where it was even if tree navigation to individual corp divisions remains an option.
You guys brought months of planning and work to a screeching halt in my game. There will be plenty of time for fingerpointing and blame later on. Clearly someone at your place of employment did a poor job at estimating how this change would affect the playerbase. Whatever testing was done was woefully inadequate. That lack of oversight broke the game for a lot of us.
Some of us are pretty forgiving. Just fix it quick.
Yonis Kador |

Jackie Cane
Terra Incognita Intrepid Crossing
1
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Posted - 2012.05.26 22:24:00 -
[1160] - Quote
Don't bother trying to fix this crap Inventory system. Just give us the old one back. Problem solved. |
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Lord Loco
LOCO TRUST
16
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Posted - 2012.05.26 22:32:00 -
[1161] - Quote
Jackie Cane wrote:Don't bother trying to fix this crap Inventory system. Just give us the old one back. Problem solved.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Kramberger
BALKAN EXPRESS
1
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Posted - 2012.05.26 22:37:00 -
[1162] - Quote
This is just not good. Sorry for the wasted workhours on this, but just revert inventory as it was and solve this mess. |

Yonis Kador
Transstellar Alchemy
46
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Posted - 2012.05.26 22:57:00 -
[1163] - Quote
Since I'm pretty sure they're not giving us back the old inventory management system, (unless unsubs reach some fever pitch) my goal is to press for the changes necessary to make this one as close to pre-Inferno as possible. It's silly though because those suggestions always come around full circle to multi-windowed functionality from single clicking on static buttons. That's what we had and that's where we need to be. Which in short, means the tree-navigation, one windowed design is conceptually flawed. Some of you may "like it" but there's no argument that its helluva less-efficient in many tasks. That determination is completely situational and not even debatable. It's all the scrolling, squinting, resizing, shift-clicking, and loss of efficiency thats generating negative feedback.
Even the people who like it are doing more work today than they did last week to accomplish the same tasks. Just shift-clicking is double the work since you were only single clicking a few days ago. And even when we get to dragging inventory locations out of the UI, it's still going to be more work because of the tree! You're going to have to scroll through the tree to locate what you need to drag out! That's why I keep pushing for some single-click functionality from static buttons.
It astounds me that no one saw changing something so central to everything in-game this drastically as a bad idea. They could have gotten the playerbase to the same place they needed them to go with smaller incremental steps if need be, but no, they didn't, and now a lot of people have Eve-PTSD.
One thing I do recall is that the UI announcement dev blog stated that the decision to go with a unified inventory system was reached only after a heated discussion over at CCP.
Doesn't it make you the least bit curious what the guys who lost that argument were saying?
Yonis Kador |

vasuul
BLUE M00N Fetish Group Eternus Imperium Alliance
32
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Posted - 2012.05.26 23:16:00 -
[1164] - Quote
Signer Tracker wrote:Balder Verdandi wrote:I've been racking my brain trying to figure out where I've seen this "inventory tree" style before, and then I realized where I've seen it: http://www.nos.org/htm/Image33.gifLook familiar? Agreed !
yep its the same basic file tree system that has been used for years by programmers that love to scroll to find what they are looking for But it is not better than what we had in fact its worse i just filled my pos today i went and opened the fuelbay it closed my cargo hold and opened the fuel bay in the same window gggggrrr so i had to open the cargo in a separate window with a shift click and then scroll the file tree to reopen the fuel bay major pain and irritation for a project that used to take a few seconds now takes 2 minutes or more God forbid you have a corp buy order to separate into multiple hangars |

Sup B1tches
Quovis CORE Alliance
52
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Posted - 2012.05.26 23:36:00 -
[1165] - Quote
this inventory screen is the single most ****** thing i have ever seen in eve! |

Dennie Fleetfoot
EVE University Ivy League
130
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Posted - 2012.05.26 23:47:00 -
[1166] - Quote
Balder Verdandi wrote:I've been racking my brain trying to figure out where I've seen this "inventory tree" style before, and then I realized where I've seen it: http://www.nos.org/htm/Image33.gifLook familiar?
LOL
|

ManicMiner Jones
Mercury Inc.
1
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Posted - 2012.05.26 23:55:00 -
[1167] - Quote
OMG!! Please, please bring back the old one. This is a show stopper for me. |

Jonuts
The Arrow Project CORE.
70
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Posted - 2012.05.26 23:55:00 -
[1168] - Quote
CCP Soundwave wrote:
Just to clarify, when I say "we're happy with" I mean getting the inventory into a shape that's satisfactory to the playerbase.
No one has at any point denied there is a problem. The fact that I'm telling you we're willing to basically patch this feature every week should tell you as much. I'll happily put it in writing though (again): This feature is not what we want it to be, for that you have our apologies and we'll do everything we can to fix it.
So...once again. What prevents you from doing this on the TEST SERVER, instead of the live server? Why was it so important to ship this crap with Inferno instead of when it was ready? Still no answer as to why you can't roll back to the old UI while you work on the Unified Inventory (Dumbest. *******. Idea. Ever.) on the test server. Your player base isn't paying to Beta test. You get plenty of willing volunteers that log into the test server to do that. Let the people who WANT to test out buggy **** and tell you how badly it's broken test it. Let the rest of us have a functioning game. |

Jebediah MacAhab Dallocort
The Scope Gallente Federation
112
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Posted - 2012.05.27 00:09:00 -
[1169] - Quote
I don't know what the hell is wrong with you, CCP. I really don't.
- First, you completely ignore user feedback from SiSi and deploy this massive pile of ass onto the production server. Repeatedly, CCPhaspoo-pooedthewarnings of their users as essentially being made from luddites and complete idiots.
- You have repeatedly stated that your team is going to continue iterating on this feature DESPITE THE FACT THAT YOUR CUSTOMERS WANT IT ROLLED BACK.
- Many of the features you speak of fixing are never seen or heard from again.
- Most of all, you have a beta testing server whose users' feedback you don't ******* listen to.
Usually, I don't like seeing unemployment, but you people not only deserve it, you're begging for it. We're stuck in the same goddamn state that SiSi was in a month ago and you have the gall to flatly state that everything is fine and dandy and nothing will be rolled back.
Roll this entire ****** expansion back. We don't care about your fancy new particle effects, ship models or shaders at this point. You've destroyed usability so badly that miners have stopped caring about Hulkageddon and are instead bitching about the UI. There are THOUSANDS of threads about this problem from THOUSANDS of unique individuals.
You ****** up.
Now suck it up and roll it back. How to Improve Quality Assurance at CCP
Professional Programmer, DBA, Game Developer and Systems Analyst |

Vaerah Vahrokha
Vahrokh Consulting
956
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Posted - 2012.05.27 00:34:00 -
[1170] - Quote
CCP Soundwave wrote:disasteur wrote:
im sorry for asking, but what are your intentions, and how do you think this to rectify? i understand this is a bizar situation but a little more specific answer would be verry nice
Restoring as much of the old functionality in the new framework.
Please explain this, since I just have been senior software analyst for 20 years so I am certainly newbie in this area:
- You had a partially re-factored system that was not ready for production. It's not just about the bugs, but judging by the "scarce" amount of feedback you are receiving, it lacks of fundamental gameplay features.
- You knew it'd take weeks to implement the missing fundamental, game breaking gameplay features. If you did not (odd), you know about this now.
Despite the above premises:
- You will take weeks if not longer to implement the showstopper missing features but will keep it in production and will keep having a plethora of annoyed players.
- After weeks and weeks in the best case we will achieve... the same stuff we had for 9 years. Just slower and taking unneeded screen real estate.
What's the rationale behind this?
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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