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Thread Statistics | Show CCP posts - 9 post(s) |
cpu939
Eternal Darkness. Fatal Ascension
34
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Posted - 2013.06.03 17:47:00 -
[31] - Quote
Vincent Athena wrote:cpu939 wrote:There's a wealth of content hidden out among the stars i would like to point out the word hidden:-
Adj.1.hidden - not accessible to view
i might be wrong but i'm sure all this stuff will be on show
exploration is gone from eve i hope not forever Just because you can see the clump of trees does not mean you know what is in the clump of trees. You still got to get there and explore it to find out.
yes but you don't have a sign saying "something is here in this clump of trees" |
BeanBagKing
Aperture Harmonics K162
234
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Posted - 2013.06.03 17:54:00 -
[32] - Quote
Destination SkillQueue wrote:I think this will achieve your goals for the feature quite nicely, but it also highlight one of the problems with the current exploration. That being the feeling there actually isn't anything hidden to find and therefore it's not really exploring. All potential sites are immediately visible to everyone just by entering the system and even the likely locations for sigs are now shown without any effort. Since there isn't even the pretense of anything hidden anymore to find and reveal, we aren't really explorers we are treasure hunters, that delve to sites everyone already knows about and sees.
The above isn't precisely an issue with just the new system, but it really brings it to the forefront. Exploration usually means going of the beaten path and seeing if you can find something of interest not immediately visible to the people just passing through. You've now officially made the equivelant of glowing arrows pointing every player to the "hidden" items you've sprinkeled throughout your game, when before people actually had to prepare and spend some effort to achieve the same. If there is one major downside you've introduced with these changes, this would be it and I hope future iterations to the system try to bring actual exploration back to the game.
This really sums up the feeling I get from the new system. I admit, I haven't tried it for more than a few minutes on SISt, but it gives the impression that by trying to make everything visible and open you've only suceeded in taking the exploration out of exploration.
I said something along the same lines regarding deep space probes in the other thread. I never really used them, so I won't miss them for that reason. I'll miss them because it feels like the final nail in the exploration coffin, like CCP is finally admitting that there is nothing, and ever will be anything in "deep space" to find.
Some of these changes are good, necessessary, and improve the look and feel of the game. With them though I think we've finally killed what exploration is supposed to truely be about. Finding something hidden or new, something nobody else has seen or a place few, if any, have been. Now its all just *drops content all over the UI**plapt* sitting there... |
Dentrillian Outamon
Robot Zombie Jesus
0
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Posted - 2013.06.03 17:56:00 -
[33] - Quote
[rant]My appologies if this has already been covered in the comments, or in the post itself, but I am currently too tired and too drunk to read all of what was said lol.
Anyway, from the small amount of info I read on the post I have two questions which immediately came to mind.
Firstly, it was stated that the scanner performed its sweep when you entered the system in "...whatever vessel you have decided to take for a spin whether it be a pod or a the fancy new and mysterious Gnosis." Does this mean that capsules will be given the ability to do a system scan? Because, if I remember correctly in my haze, pods currently do not have the ability to perform this action. If I were to try it right now I get, and have gotten in the past, a message which reads "Your escape-capsule does not appear to have a scanner fitted", or something of that nature.
Secondly, the 'automatic system scan' which occurs when you enter a system. Assuming this is performed when a scan capable vessel jumps into a system, what effect does warping immediately upon entering the system have? Currently, if I were to warp and try to do a sys scan mid-warp, it would not allow it. Also, if I were to begin a sys scan when I enter a system, and then innitiate warp because I've landed in a bad bad bad very VERY bad place, the sys scanner would then complete its ten second scan and then say, 'sorry, but you cannot do that while warping......'
Sorry again if this has been covered elsewhere, but these were the first two things that came to mind when I flicked through the post.
*Removed a chunk of text I realised was a little off topic*
WRT the new system scanner: I an pleased with the idea of making pilots aware *all the time* that there is more stuff out there than just the belts and the occasional starship wreck/ abandoned research outpost, but this is really nessicary for noobies. If pilots are looking for some action then they would definately be checking sys scan whenever they undock/ jump and thus makes it kinda redundant after a certain amount of play time. As I have heard many others say, it would be great if some of these new features came with a toggle. However, I am opposed to the change of grav sites being visable on system scanner. In my book, if you want the riches, you have to look a little harder for them, meaning probes, not sys scan. But that's just me, and I might just be a little bit threatened by what I expect ot be an increase in grav site occupants, many of which that do not know how to read a wiki article or watch a "How to..." video.
Well, I think that's all. Two questions and some feedback.
Thanks to all at CCP who spent the last day or so working hard to resolve the server and security issues.
[/rant] |
Raistlim
Deep Space Supplies Curatores Veritatis Alliance
10
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Posted - 2013.06.03 18:11:00 -
[34] - Quote
I predict a lot more dead PVE ships in nullsec because the 'evil pirates' got all the anomaly warpins the instant they enter a system in their scanner window. Without the need to wait for their system scan to finish as it is currently. |
Sarres
Bareback Pornstars Carthage Empires
0
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Posted - 2013.06.03 18:18:00 -
[35] - Quote
Dentrillian Outamon wrote:[rant]My appologies if this has already been covered in the comments, or in the post itself, but I am currently too tired and too drunk to read all of what was said lol.
Anyway, from the small amount of info I read on the post I have two questions which immediately came to mind.
Firstly, it was stated that the scanner performed its sweep when you entered the system in "...whatever vessel you have decided to take for a spin whether it be a pod or a the fancy new and mysterious Gnosis." Does this mean that capsules will be given the ability to do a system scan? Because, if I remember correctly in my haze, pods currently do not have the ability to perform this action. If I were to try it right now I get, and have gotten in the past, a message which reads "Your escape-capsule does not appear to have a scanner fitted", or something of that nature.
Secondly, the 'automatic system scan' which occurs when you enter a system. Assuming this is performed when a scan capable vessel jumps into a system, what effect does warping immediately upon entering the system have? Currently, if I were to warp and try to do a sys scan mid-warp, it would not allow it. Also, if I were to begin a sys scan when I enter a system, and then innitiate warp because I've landed in a bad bad bad very VERY bad place, the sys scanner would then complete its ten second scan and then say, 'sorry, but you cannot do that while warping......'
Sorry again if this has been covered elsewhere, but these were the first two things that came to mind when I flicked through the post.
*Removed a chunk of text I realised was a little off topic*
WRT the new system scanner: I an pleased with the idea of making pilots aware *all the time* that there is more stuff out there than just the belts and the occasional starship wreck/ abandoned research outpost, but this is really nessicary for noobies. If pilots are looking for some action then they would definately be checking sys scan whenever they undock/ jump and thus makes it kinda redundant after a certain amount of play time. As I have heard many others say, it would be great if some of these new features came with a toggle. However, I am opposed to the change of grav sites being visable on system scanner. In my book, if you want the riches, you have to look a little harder for them, meaning probes, not sys scan. But that's just me, and I might just be a little bit threatened by what I expect ot be an increase in grav site occupants, many of which that do not know how to read a wiki article or watch a "How to..." video.
Well, I think that's all. Two questions and some feedback.
Thanks to all at CCP who spent the last day or so working hard to resolve the server and security issues.
[/rant]
Agree.
I'm not that active player and I don't do that much exploration, but whenever I do it, I like the uncertainty of it. What will I find? Will I find anything?
Now, it's more like a buying plane ticket to Paris and exploring it. Yes, I can explore it but you took the "trying to find Paris" part of exploring out of the game. In other worlds, instead of exploring we have traveling. It might bring more people to low sec (I bet that's one of the goals) as I do see people "peaking" to a low sec and then next one and so on but it does require a lot of tweaking in my opinion.
And I'll join in/ jump in with the same question.
Do we have scan on every ship or just the one with special mods? (Probe launcher perhaps? ) |
EvilweaselSA
GoonCorp Goonswarm Federation
857
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Posted - 2013.06.03 18:20:00 -
[36] - Quote
are moon probes still going to be fixed to not take 10 minutes now that we have to scan 170k moons |
Space Wanderer
88
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Posted - 2013.06.03 18:37:00 -
[37] - Quote
I don't have much complaints against the new overlay, it's at least decent, and it could lead to a much cooler intel tool than local, in the future.
What I don't understand was the need to introduce stupid changes to scanning, like the inability to lose probes. One thing is to cater to the newbie, another is to cater to the careless.For gods sake, why would people even consider to manufacture probes if there is no way to lose them?
Also, if I have to retrieve my probes automatically, I shouldn't be allowed to jump out of the system until they have actually returned, instead of having them magically appear into my cargohold... |
Loan--Wolf
Ace's And 8's
8
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Posted - 2013.06.03 19:05:00 -
[38] - Quote
whats the refesh rate of the overlay is it one time only when you enter the system or is it like real time new sig shows up on the overlay when it forms on only when you scan it
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Freelancer117
So you want to be a Hero
66
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Posted - 2013.06.03 19:23:00 -
[39] - Quote
When I enter a new system, an automatic sensor sweep will take place stretching across your space view moving horizontally.
When I disable the sensor overlay by pressing the eye icon on the top in the new Radial menu for probing,
Will the automatic sensor sweep be disabled to every time I enter a new system?
I do not want to be forced by CCP to "enjoy" the sweep every time I enter a new system
With Incarna we mandatory had to "enjoy" the new visual stuff by CCP, and we all know how that was received. CCP thx for listening: Super Gates-áhttps://forums.eveonline.com/default.aspx?g=posts&m=2291999
Eve rule no.1: The players will make a better version of the game, then CCP initially plans. |
Aliventi
Burning Napalm Northern Coalition.
92
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Posted - 2013.06.03 19:49:00 -
[40] - Quote
So... When are you going to remove local and replace it with this scanner giving feedback on ships instead of just anioms? |
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Schmata Bastanold
Keep It Burning Stupid
810
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Posted - 2013.06.03 19:55:00 -
[41] - Quote
@Freelancer117
Initial sweep is always performed, disabling overlay prevents it from being continued. At least this is how I saw it on Sisi and heard from devs on twitch. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Dersen Lowery
Laurentson INC StructureDamage
521
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Posted - 2013.06.03 20:01:00 -
[42] - Quote
Freelancer117 wrote:I do not want to be forced by CCP to "enjoy" the sweep every time I enter a new system With Incarna we mandatory had to "enjoy" the new visual stuff by CCP, and we all know how that was received.
Are you seriously comparing a minor feature which relays useful information at a relevant time to a ballyhooed headline feature which turned out out to be a beta-grade technology preview with no gameplay value at all?
Proud founder and member of the Belligerent Desirables. |
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CCP Frellicus
C C P C C P Alliance
94
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Posted - 2013.06.03 20:25:00 -
[43] - Quote
Dentrillian Outamon wrote: Does this mean that capsules will be given the ability to do a system scan?
Capsule has access to the anomalies and the crude signature locations. They can't fit a the scan probe launcher and will never be able to scan down the signatures.
Dentrillian Outamon wrote: Secondly, the 'automatic system scan' which occurs when you enter a system. Assuming this is performed when a scan capable vessel jumps into a system, what effect does warping immediately upon entering the system have?
You still get the icons in space even while in warp. The sweep graphics and hazy result spheres around signatures do not appear during warp though. |
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Jing Xin
Gravity Mining and Manufacturing Inc Storm of Souls
14
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Posted - 2013.06.03 20:55:00 -
[44] - Quote
I hope that eventually devs will find that scanning animation on every jump feels annoying and it will be made optional. |
Regan Rotineque
Rl'yeh Interstellar Ltd. Mildly Sober
92
|
Posted - 2013.06.03 22:46:00 -
[45] - Quote
The feedback in the testing forum has been to have this feature optional. I will as I have there make the following statement.
This is a good feature...if you are out and want to scan things down. I do not like the auto sweeps when I am in a ship that is not fit for the purpose of anom,site searching.
Why my orca or jump freighter or Mack needs to have auto scan on when I undock...or jump systems does not make sense to me. I don't want my visual cluttered with green and pink boxes. When you get nailed in a bubbled gate the last thing I need is anoms showing up.
I think it's and interesting feature....but it needs an off button.
~R~ |
Alx Warlord
SUPERNOVA SOCIETY Extinction Level Event.
474
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Posted - 2013.06.03 23:44:00 -
[46] - Quote
Can we see distant ships on the overlay? Please read these! > New POS system > New SOV system |
mkint
1041
|
Posted - 2013.06.04 00:17:00 -
[47] - Quote
Not sure why this thread is even up. It's far far far too late for any feedback, and even for point releases, this is one of those types of features that the devs are gonna embrace regardless how people feel about it. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |
Sarmatiko
1180
|
Posted - 2013.06.04 02:50:00 -
[48] - Quote
Few annoying points, that have already been mentioned by other people in test server feedback, but still present in release:
- Unresizeable columns.
- Bigger uncondensed bold font
- Strange text centering - if you minimize window to increase your workplace, text will overlap. To see all names clearly you need to resize results window to 1/2 (or even 2/3) of your screen resolution.
Picture sums it up: http://i.imgur.com/78UG2CT.jpg
It's kinda sad. Like with first iteration of Inventory UI, CCP behavior "we know better what you all want" once again. -¥ |
Niko Lorenzio
United Eve Directorate
255
|
Posted - 2013.06.04 04:40:00 -
[49] - Quote
It looks really cool and I can't wait to play with this! However... have you considered the fact that you are forcing everyone, regardless of situation to be exposed to this probing mechanic? It's like having a survey scanner result go off and appear in front of you everytime you warp to a belt, even if it's to chase your victim there to pod him.
I'm really surprised you guys didn't consider a way to shut the scanners off. Especially if you're about to jump into a big fight and have everything turned off except the specific ships you want to see. Or you're AFK traveling on your alt but don't want to see/hear all those "probing result" effets coz you couldn't care less, or... or... etc.
Either way, awesome work and looks great! |
Niko Lorenzio
United Eve Directorate
255
|
Posted - 2013.06.04 04:46:00 -
[50] - Quote
Sarmatiko wrote:Few annoying points, that have already been mentioned by other people in test server feedback, but still present in release:
- Unresizeable columns.
- Bigger uncondensed bold font
- Strange text centering - if you decrease window size to increase your workplace, text will overlap. To see all names clearly you need to resize results window to 1/2 (or even 2/3) of your screen resolution.
Picture sums it up: http://i.imgur.com/78UG2CT.jpgIt's kinda sad. Like with first iteration of Inventory UI, CCP behavior "we know better what you all want" once again.
In general, any change that allows you to do less than what you were allowed to do before is bad. Please fix this. |
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Kathtrine
Crusnik Inc. The Methodical Alliance
24
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Posted - 2013.06.04 05:49:00 -
[51] - Quote
So a Null (Bear) is going to sign in and talk about the Ore/Mining Sites no longer needed probes.
Right on top I have to say that one of the things about mining in Null sec that make it somewhat safer is knowing that somebody has to scan down my ship or my site to find me and did not get an ins-ta beacon to my location of poorly armed exhumer.
This leaves miners in Null Sec vulnerable and tips the hand towards the PVPers and random gangs roaming of Nul-Sec.
As much as you have made it a tiny bit more profitable to mine in null sec, you have made it exponentially more dangerous.
I will find myself weighing out once again if it worth my to mine in Nul-Sec.
Now personally I am a very careful miner don't step away without docking up or at least going to a safe POS with guns and all, BUT many miner companies may not feel mining in Nul-Sec worth the costs. Is this CCP's intention?
The question now is the long term effects of putting Gravametric sites on the Insta-scan down list as a good idea. With the current state of gang warfare works in Nul-Sec it does not look good for the Nul-Bear miners.
Our safety net of the Probe is gone now.
Though on another note, I would like you to take every asteroid belt in the game and make it the same as you did with the ICE belts. Then return the Gravs (Ore Sites) back to scan down sites.
This change to the Gravametrics is bad. Sorry but looks like a game breaker.
Have the Developers weighed this in the the probabilities of the loss of nul-sec mining because of the increased risk?
Industrial pilots do risk assessments that mirror modern corporations on their activities. If its not worth the risk of the ship cost per hour then I am not going to mine it. Its why we don't mine veldspar in nul much and why even though you put a ton of trit in that spud rock it still is not worth the ISK per hour vs Risk for me to mine.
Just saying....
If your griefing about EvE online and still paying for it, your hooked and CCP has done thier job.
Now go blow somebodies ship up and stop whining about whatever your are lacking. |
ChromeStriker
The Riot Formation Unclaimed.
545
|
Posted - 2013.06.04 08:48:00 -
[52] - Quote
Looking very cool, havent done exploration in a while will certainly try in odyssey.
BUT from a point of view im very familliar with....
Quote:Skill Changes Astrometrics:
This is now a starting skill, all new characters receive this at Level 1 Does not alter ability to launch probes, all players can now launch 7 probes. Added +5% scan strength, -5% max scan deviation and -0.5 sec scan time per level
Quote:New exploration modules There are Tech I and Tech II variants.
Scan Acquisition Array
Duration Bonus = -10% TI, -20% TII
Scan Rangefinding Array
Scan Strength bonus = 10% TI, 20% TII
Scan Pinpointing Array
Maximum Scan deviation = -20% TI, -40% T II
How easy is it going to be to scan down a booster ship?? those old "unscannables" looks like they're going to go from really hard to everyone being able to find them... - Nulla Curas |
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CCP Frellicus
C C P C C P Alliance
100
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Posted - 2013.06.04 09:39:00 -
[53] - Quote
Alx Warlord wrote:Can we see distant ships on the overlay?
There are no ships i the overlay. Only anomalies and signature sites. For ships you still need to use the directional scanner or use combat scanner probes to track them down.
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Maul555
Nuts and Vindictive Remix Technologies
389
|
Posted - 2013.06.04 10:35:00 -
[54] - Quote
It looks nice... I have just one question really...
When I pop through a WH, and turn around to look at the hole I just popped out of, will it show me the ID without having to launch probes?
Please say yes |
Maul555
Nuts and Vindictive Remix Technologies
389
|
Posted - 2013.06.04 10:39:00 -
[55] - Quote
Zloco Crendraven wrote:Roll back the insta prob returning when jumping oos or docking. You are dumbing EVE down doing that and crushing a nice market niche
And this, but we already have other threads full of this request... |
Maul555
Nuts and Vindictive Remix Technologies
389
|
Posted - 2013.06.04 10:42:00 -
[56] - Quote
Rammix wrote:The scanning window becomes too big. When probing part of it was based on spreadsheet, you could just squeeze some columns and make the scanning window smaller keeping its minimum size. Now, when you removed "spreadsheetness" from scannig tab we can't comfortably change the width of the comumns and squeeze the scanning window.
The size of the scanning window is especially critical in WH space because there you have to keep it open all the time 23.5*7*365 for d-scanning. And making windows bigger is bad by itself.
Ahh yeah that.... This needs to be a fix priority. We must be given the power to manage window sizes the way we want to. I don't have any more space for this scanner window than I had for the old one. |
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CCP Frellicus
C C P C C P Alliance
100
|
Posted - 2013.06.04 10:50:00 -
[57] - Quote
Maul555 wrote:It looks nice... I have just one question really...
When I pop through a WH, and turn around to look at the hole I just popped out of, will it show me the ID without having to launch probes?
Please say yes
You will have a signature near by (a few AUs off) that is the WH you just entered through. It will not be warpable nor can you save the location, although being right next to it you can do that manually anyways.
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Maul555
Nuts and Vindictive Remix Technologies
389
|
Posted - 2013.06.04 10:53:00 -
[58] - Quote
CCP Frellicus wrote:Maul555 wrote:It looks nice... I have just one question really...
When I pop through a WH, and turn around to look at the hole I just popped out of, will it show me the ID without having to launch probes?
Please say yes You will have a signature near by (a few AUs off) that is the WH you just entered through. It will not be warpable nor can you save the location, although being right next to it you can do that manually anyways.
That is all I require. Good news, thanks! This new mechanic solves some problems I have with the new scanning changes... |
Rondee
Black Core Federation Black Core Alliance
1
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Posted - 2013.06.04 11:11:00 -
[59] - Quote
Destination SkillQueue wrote:I think this will achieve your goals for the feature quite nicely, but it also highlight one of the problems with the current exploration. That being the feeling there actually isn't anything hidden to find and therefore it's not really exploring. All potential sites are immediately visible to everyone just by entering the system and even the likely locations for sigs are now shown without any effort. Since there isn't even the pretense of anything hidden anymore to find and reveal, we aren't really explorers we are treasure hunters, that delve to sites everyone already knows about and sees.
The above isn't precisely an issue with just the new system, but it really brings it to the forefront. Exploration usually means going of the beaten path and seeing if you can find something of interest not immediately visible to the people just passing through. You've now officially made the equivelant of glowing arrows pointing every player to the "hidden" items you've sprinkeled throughout your game, when before people actually had to prepare and spend some effort to achieve the same. If there is one major downside you've introduced with these changes, this would be it and I hope future iterations to the system try to bring actual exploration back to the game.
This |
Durzel
Questionable Ethics. Ministry of Inappropriate Footwork
154
|
Posted - 2013.06.04 11:19:00 -
[60] - Quote
The last time I checked SiSi the overlay didn't treat anomalies and signatures like they were brackets, as in they didn't appear at the edge of the screen to give you a clue as to which way you had to manipulate the camera. As a consequence I often found myself spinning the camera around 360 several times trying to locate the signatures in space.
Was this ever resolved or is this by design?
edit: Probe auto-recall isn't going anywhere now. If it wasn't pulled before release they're not going to pull it after newbies have gotten used to its behaviour. |
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