
BeanBagKing
Aperture Harmonics K162
234
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Posted - 2013.06.03 17:54:00 -
[1] - Quote
Destination SkillQueue wrote:I think this will achieve your goals for the feature quite nicely, but it also highlight one of the problems with the current exploration. That being the feeling there actually isn't anything hidden to find and therefore it's not really exploring. All potential sites are immediately visible to everyone just by entering the system and even the likely locations for sigs are now shown without any effort. Since there isn't even the pretense of anything hidden anymore to find and reveal, we aren't really explorers we are treasure hunters, that delve to sites everyone already knows about and sees.
The above isn't precisely an issue with just the new system, but it really brings it to the forefront. Exploration usually means going of the beaten path and seeing if you can find something of interest not immediately visible to the people just passing through. You've now officially made the equivelant of glowing arrows pointing every player to the "hidden" items you've sprinkeled throughout your game, when before people actually had to prepare and spend some effort to achieve the same. If there is one major downside you've introduced with these changes, this would be it and I hope future iterations to the system try to bring actual exploration back to the game.
This really sums up the feeling I get from the new system. I admit, I haven't tried it for more than a few minutes on SISt, but it gives the impression that by trying to make everything visible and open you've only suceeded in taking the exploration out of exploration.
I said something along the same lines regarding deep space probes in the other thread. I never really used them, so I won't miss them for that reason. I'll miss them because it feels like the final nail in the exploration coffin, like CCP is finally admitting that there is nothing, and ever will be anything in "deep space" to find.
Some of these changes are good, necessessary, and improve the look and feel of the game. With them though I think we've finally killed what exploration is supposed to truely be about. Finding something hidden or new, something nobody else has seen or a place few, if any, have been. Now its all just *drops content all over the UI**plapt* sitting there... |