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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
MotherMoon
Blue Republic RvB - BLUE Republic
881
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Posted - 2012.06.14 14:55:00 -
[181] - Quote
CCP Phantom wrote:A clarification about the time line.
This blog is an update on what we are doing this summer (therefore the title 'Ship balancing summer update') to be released this winter and later.
oh? then what kind of eta to SiSi testing? 2 weeks or so? Why dust 514 is on Console and not PCBattle field 3 sales Xbox 360: 2.2 million PlayStation 3: 1.5 million PC: 500,000http://dl.eve-files.com/media/1206/scimi.jpg |
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CCP Soundwave
C C P C C P Alliance
1452
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Posted - 2012.06.14 14:55:00 -
[182] - Quote
Marcel Devereux wrote:CCP Phantom wrote:A clarification about the time line.
This blog is an update on what we are doing this summer (therefore the title 'Ship balancing summer update') to be released this winter and later. Let me clarify your statement. The changes outlined in the dev blog will be worked on over the Summer. The target release data is starting at the winter expansions? Is that correct? If so can we see the frigate changes before then? If I recall the last batch didn't take that long to get out.
Target for release is autumn/winter, with these changes going into 2-3 different releases. |
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vasuul
BLUE M00N Fetish Group Eternus Imperium Alliance
59
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Posted - 2012.06.14 14:57:00 -
[183] - Quote
Victor Twenty wrote:Great changes CCP, but why do you need to wait so long.... Maybe you should bump up your time table so we can see Cruiser and Battlecruiser changes before end of year!!!!
Keep up the good work.
Vic20
no offense here BUT lets give them all the time they need to get it right we don't want a half finished or rushed product ,we have seen enough of that
Personally it all looks good
except i am confused as to why you are looking to nerf the EHP on the HULK ? if anything it should be buffed a bit Hulks are the staple of deep space mining in 0.0 they are designed to tank big rats while cutting away at precious ore, They cost more because they are worth it Not to mention all T2 barges especially the hulk and mackinaw ,have become cannon fodder in certain activities as of late ,Due to the technetium used to make em ( but hey that's the sandbox right )
One thing i did have was the comment on making mimnatar use missiles more and i ask that you balance that against the fact that the majority of us mimnatar currently use GUNS and we like GUNS , and we probably didn't train much in missiles because they were not our mainstay of a weapon system ( so please be gentle )
Aside from these concerns i like where thing are headed and ,yes your new mining frigate looks awesome can't wait to see it in action
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Ban Bindy
Bindy Brothers Pottery Association
354
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Posted - 2012.06.14 14:58:00 -
[184] - Quote
Changes sound promising. Despite all the gankers declaring that miners will fly hulks anyway. We will see.
The mackinaw needs more help, in my opinion, but maybe the final product will be better than it sounds. Ice mining is the easiest to gank since there are many times fewer ice systems in Eve.
Still, there's a chance that the golden age of ganking will end. Of course, Goons will find another way to ***** for attention. |
Rrama Ratamnim
Phoenix Evolved Part Duo
57
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Posted - 2012.06.14 14:59:00 -
[185] - Quote
CCP Phantom wrote:A clarification about the time line.
This blog is an update on what we are doing this summer (therefore the title 'Ship balancing summer update') to be released this winter and later.
holy crap so non of this is coming in inferno, wow its going to be 2017 before you get to battleships, considering this doesnt even include EAFs |
Lili Lu
269
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Posted - 2012.06.14 15:00:00 -
[186] - Quote
Blawrf McTaggart wrote:Lili Lu wrote:Should have known when the CFC adopted the Drake fleet doctrine last Winter that they (he) was operating on the inside knowledge that the Drake wasn't slated for alteration for a good long time still. Thanks, CCP. Looking forward to yet more years of Drakes and Tengus online. Entirely coincidentally and unrelated to this point, the CFC will be replacing their Maelstrom "Alpha Fleet" concept with a drone and sensor dampening Dominix hull, with hull tanking modules to increase the hardiness of our ships. I would wish to reiterate that we certainly don't have any information that points toward a huge Dominix buff in the not-so-far flung future. Please modify your skillplans accordingly. Awesome! |
Rico Ramos
STARMINE inc Solaris Mortis
8
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Posted - 2012.06.14 15:00:00 -
[187] - Quote
Great Dev Blog super excited about it all! Internet Space Ships is Serious Business |
Rrama Ratamnim
Phoenix Evolved Part Duo
57
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Posted - 2012.06.14 15:01:00 -
[188] - Quote
Orakkus wrote:
So um.. is there a petition out to give this nice new mining frigate a name.. perhaps.. the "Chribba"?
I would 110% get behind this, naming it after Chribba would be a wicked idea, and im sure most other people would be good with it as well lol |
Callic Veratar
Power of the Phoenix
242
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Posted - 2012.06.14 15:04:00 -
[189] - Quote
CCP Soundwave wrote:Target for release is autumn/winter, with these changes going into 2-3 different releases.
Excellent, that's exactly what I was hoping for. The first set after ATX in August, the second set in September, and the rest of the balances October-ish. Following that with new destroyers and mining frigate in November. |
Bloodpetal
Mimidae Risk Solutions
676
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Posted - 2012.06.14 15:04:00 -
[190] - Quote
MotherMoon wrote:Hans Jagerblitzen wrote:This is great stuff! Hulkageddon just got a LOT more challenging, and as it should be.
My vote is make the burst a sniper - something about the name just makes sense! If it was a real Minmatar ship it would have 2 turret hardpoints that can fit MEDIUM turrets. :P
2 Medium Guns would be the size of the Burst I think.
DO it! :) Mimidae Risk Solutions Recruiting |
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Singoth
Kronos Fleet
71
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Posted - 2012.06.14 15:04:00 -
[191] - Quote
3 words are sufficient:
I. WANT. THIS. Less yappin', more zappin'! |
Peta Michalek
Federal Navy Academy Gallente Federation
22
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Posted - 2012.06.14 15:05:00 -
[192] - Quote
CCP Phantom wrote:A clarification about the time line.
This blog is an update on what we are doing this summer (therefore the title 'Ship balancing summer update') to be released this winter and later.
Seriously?
So let me get this straight.
T1 frigates.destroyers to be released this winter; T1 BCs/BS one update after that(summer 2013) T2 frigs/destroyers after that(winter 2013) T2 BCs/BS after that (summer 2014) T3 and/or faction ships at the end(winter 2014)
Two and half years long balance plan? |
Rrama Ratamnim
Phoenix Evolved Part Duo
57
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Posted - 2012.06.14 15:07:00 -
[193] - Quote
ya this was brought out previously but the ship build costs are starting to get skewed considering there new capabilities... shouldnt these be getting shifted. |
None ofthe Above
208
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Posted - 2012.06.14 15:07:00 -
[194] - Quote
Zor'katar wrote:I'm sure I'm not the first to bring this up, but I haven't heard it addressed...
If the goal is to remove the tiered structure of the usability of ships within a given class, is any thought being also given to flattening out the manufacturing costs among them? If a Slasher is supposed to be just as useful for its role as a Rifter is for its, should the latter not cost 10x more to manufacture than the former?
Are you ytterbed?
This cost is even more dramatic in the barges and exhumers.
I agree that this should be considered.
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Midnight Hope
Pator Tech School Minmatar Republic
39
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Posted - 2012.06.14 15:08:00 -
[195] - Quote
Awesome! Can't wait!! Keep it up guys! |
Fidelium Mortis
Quantum Cats Syndicate
91
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Posted - 2012.06.14 15:08:00 -
[196] - Quote
A T2 version of the mining frig would be interesting. Perhaps have it specialize in "ninja" mining ops, or low/null-sec gas mining.
So what's the point? - While the yield isn't the best, it gives people an opportunity to gather some of the higher tier minerals without holding down sov or establishing a heavy presence in a low-sec system. Plus, paired with some transport ships and a black ops BS, there are some interesting opportunities that might provide for some interesting mining ops (think of the mining equivalent of the weekend warrior taking trips into low/null).
Here's some suggested bonuses:
Ore Mining Frigate: 5% bonus to shield resistance, and 100% bonus to mining laser and gas harvester yield per level. Exploratory Mining Frigate: 10% bonus to ore bay storage capacity and 5 m3 bonus to drone bay capacity per level.
Role bonus: 100% bonus to the range mining lasers (not strip miners) and gas harvesters and 99% reduced CPU requirement for covert-ops cloaking devices.
Base drone bay capacity 25 m3 (so at level 5 it can fit up to 10 light drones/mining drones) Destroyer-like speed and agility so there is a chance for frigs to decloak. 3000 m3 base ore bay capacity
ICRS - Intergalactic Certified Rocket Surgeon |
Centurax
Eve Engineering Authority Eve Engineering
0
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Posted - 2012.06.14 15:09:00 -
[197] - Quote
Really like the changes
Some suggestions:
Would be good to have a frigate with some kind of Logistic capability, could be helpful with frigate fleets.
If you are looking at the ORE ships this time round how about a dedicated Gas miner, maybe based on the Noctis/Primae or I am sure you guys can design something cool for that .
Some Questions:
With the changes in the Mining Barges/Exhumers, does that mean that the bonuses to ore, ice or mercoxite mining going to be removed, making them all more general miners?
So when will we get to see the design for the new Ring Mining ship? |
Rrama Ratamnim
Phoenix Evolved Part Duo
57
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Posted - 2012.06.14 15:09:00 -
[198] - Quote
Callic Veratar wrote:CCP Soundwave wrote:Target for release is autumn/winter, with these changes going into 2-3 different releases. Excellent, that's exactly what I was hoping for. The first set after ATX in August, the second set in September, and the rest of the balances October-ish. Following that with new destroyers and mining frigate in November.
Phantam / Soundwave is the above kinda what CCP is looking to do? just to clarify though not specify exact dates/months but like the above. |
darmwand
Repo.
51
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Posted - 2012.06.14 15:09:00 -
[199] - Quote
Peta Michalek wrote:CCP Phantom wrote:A clarification about the time line.
This blog is an update on what we are doing this summer (therefore the title 'Ship balancing summer update') to be released this winter and later. Seriously? So let me get this straight. T1 frigates.destroyers to be released this winter; T1 BCs/BS one update after that(summer 2013) T2 frigs/destroyers after that(winter 2013) T2 BCs/BS after that (summer 2014) T3 and/or faction ships at the end(winter 2014) Two and half years long balance plan?
Sounds reasonable to me. You don't want them to rush into things, better make sure that the ships that have been rebalanced actually work before doing the next bigger class. darmwand Repossession Agent http://www.repo-corp.net/ Recruitment is OPEN |
Marcel Devereux
Aideron Robotics
120
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Posted - 2012.06.14 15:11:00 -
[200] - Quote
CCP Soundwave wrote:Marcel Devereux wrote:CCP Phantom wrote:A clarification about the time line.
This blog is an update on what we are doing this summer (therefore the title 'Ship balancing summer update') to be released this winter and later. Let me clarify your statement. The changes outlined in the dev blog will be worked on over the Summer. The target release data is starting at the winter expansions? Is that correct? If so can we see the frigate changes before then? If I recall the last batch didn't take that long to get out. Target for release is autumn/winter, with these changes going into 2-3 different releases.
Thanks for the clarification. |
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Iosue
Virtual Warriors IMPERIAL LEGI0N
87
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Posted - 2012.06.14 15:11:00 -
[201] - Quote
interesting changes afoot. i like the changes to mining barges overall, however i wonder if the skiff and mack will keep their specialized roles? will skiff still get bonuses for mercx and mack for ice? |
Zorok
Edge of Abyss Guardian Knights Citizens
3
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Posted - 2012.06.14 15:13:00 -
[202] - Quote
Hi, I'm happy to hear that you are willing to give *some* of the mining barges a bit of a buff against attackers. The ore hold bonus to the retriever/mackinaw is nice but I don't think that 1 jettison can worth of ore + a bit tougher defense is going to get people to switch to using these ships. The best setup for a lone miner is to use a hulk to mine and then use an Orca to pick up the jet cans. I believe that if you want to make the ore hold really worth while on the mackinaw/retriever, you should look at the minimum of 4 jet cans in space if you're expecting pilots to give up using a Hulk/Orca combo.
In Eve, time is money and vice versa- unless you can make the mackinaw/retriever mine more efficiently w/o Orca or other hauler support (basically make it mine more or equivalent to a Hulk mining and then the time it would take to fly back to station and grab an orca to haul jet cans etc), the Mackinaw/Retriever will be used by only a small percentage of players.
To the point: CCP, make the Mackinaw/Retriever worth my time as a lone miner and I will use this over the Hulk. |
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CCP Soundwave
C C P C C P Alliance
1454
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Posted - 2012.06.14 15:20:00 -
[203] - Quote
Rrama Ratamnim wrote:Callic Veratar wrote:CCP Soundwave wrote:Target for release is autumn/winter, with these changes going into 2-3 different releases. Excellent, that's exactly what I was hoping for. The first set after ATX in August, the second set in September, and the rest of the balances October-ish. Following that with new destroyers and mining frigate in November. Phantam / Soundwave is the above kinda what CCP is looking to do? just to clarify though not specify exact dates/months but like the above.
I'd prefer not to give exact dates on stuff that's potentially months in the future, but that's fairly close to what we're hoping to do. The alliance tournament is next month which will see the first ships go out (the prize ships) which will be followed by the rest of the package, with changes going out somewhere around august and december. |
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Swearte Widfarend
Dreddit Test Alliance Please Ignore
78
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Posted - 2012.06.14 15:20:00 -
[204] - Quote
Droxlyn wrote:Please consider giving all of the Barges and Exhumers enough tank that if properly defended by other ships, the ship will survive or escape. The Retriever, Mackinaw, Covetor, and Hulk have 3/4s the EHP of the new Procurer or Skiff.
I know Eve is all about the pick one: speed, gank, or tank; but mining yield is not gank. Gank is DPS and mining lasers deal 0 dps.
I'm sorry, I thought mining lasers dealt significant DPS to the undefended asteroids they assault?
Seriously. You need to man up. Everyone has to make choices and compromises on fits or fleets, and Gank/DPS is the same whether auto cannon or strip miner. Democracy is only as good as the despot managing the voting booth. |
Rrama Ratamnim
Phoenix Evolved Part Duo
58
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Posted - 2012.06.14 15:22:00 -
[205] - Quote
Zorok wrote:Hi, I'm happy to hear that you are willing to give *some* of the mining barges a bit of a buff against attackers. The ore hold bonus to the retriever/mackinaw is nice but I don't think that 1 jettison can worth of ore + a bit tougher defense is going to get people to switch to using these ships. The best setup for a lone miner is to use a hulk to mine and then use an Orca to pick up the jet cans. I believe that if you want to make the ore hold really worth while on the mackinaw/retriever, you should look at the minimum of 4 jet cans in space if you're expecting pilots to give up using a Hulk/Orca combo.
In Eve, time is money and vice versa- unless you can make the mackinaw/retriever mine more efficiently w/o Orca or other hauler support (basically make it mine more or equivalent to a Hulk mining and then the time it would take to fly back to station and grab an orca to haul jet cans etc), the Mackinaw/Retriever will be used by only a small percentage of players.
To the point: CCP, make the Mackinaw/Retriever worth my time as a lone miner and I will use this over the Hulk.
a bit of an ehp buff? are you serious?
BATTLE SHIP TANK = 100k EHP
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Dalilus
Federal Navy Academy Gallente Federation
18
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Posted - 2012.06.14 15:22:00 -
[206] - Quote
A suggestion: allow freighters to pick up ore at belts or wherever miners mine. The cargoholds of industrials are getting a bit small for the quantity of ore they must transport when a mining fleet of several hulks are chewing up belts. |
Rrama Ratamnim
Phoenix Evolved Part Duo
58
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Posted - 2012.06.14 15:24:00 -
[207] - Quote
Dalilus wrote:A suggestion: allow freighters to pick up ore at belts or wherever miners mine. The cargoholds of industrials are getting a bit small for the quantity of ore they must transport when a mining fleet of several hulks are chewing up belts.
Umm thats what orca's and rorquals are for. |
Dersen Lowery
Children of Armok
36
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Posted - 2012.06.14 15:25:00 -
[208] - Quote
Lovely read, and a lovely ORE frigate design. Bravo, CCP!
The choice between tank and yield is (finally!) a good choice to make between the various barges. Consider the alternative that a number of people have suggested, of align time + MWD cap bonuses for the smaller hulls, so that you can choose between a small boat that can get out fast when necessary, a slow-moving, max-yield monster, and a compromise boat in the middle. The frigate is, of course, the ultimate GTFO boat.
But even if the choice winds up being between tank and yield, it'll still be nice to have a real reason to choose something other than a Hulk for ore mining. |
vasuul
BLUE M00N Fetish Group Eternus Imperium Alliance
59
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Posted - 2012.06.14 15:28:00 -
[209] - Quote
Rrama Ratamnim wrote:Orakkus wrote:
So um.. is there a petition out to give this nice new mining frigate a name.. perhaps.. the "Chribba"?
I would 110% get behind this, naming it after Chribba would be a wicked idea, and im sure most other people would be good with it as well lol
Aye +1 vote from me
I can't think of a better christening name for a new mining ship
If anyone in this game ever earned the honor of having a ship named after them. its CHRIBBA
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Rrama Ratamnim
Phoenix Evolved Part Duo
58
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Posted - 2012.06.14 15:29:00 -
[210] - Quote
CCP Soundwave wrote:Rrama Ratamnim wrote:Callic Veratar wrote:CCP Soundwave wrote:Target for release is autumn/winter, with these changes going into 2-3 different releases. Excellent, that's exactly what I was hoping for. The first set after ATX in August, the second set in September, and the rest of the balances October-ish. Following that with new destroyers and mining frigate in November. Phantam / Soundwave is the above kinda what CCP is looking to do? just to clarify though not specify exact dates/months but like the above. I'd prefer not to give exact dates on stuff that's potentially months in the future, but that's fairly close to what we're hoping to do. The alliance tournament is next month which will see the first ships go out (the prize ships) which will be followed by the rest of the package, with changes going out somewhere around august and december.
ok that clears things up nicely thanks for the clarification.
btw VERY sexy mining frigate....
Does this mean the sensor damp changes will also be coming prior to winter expansion? Any outlook for the EAF changes/tweaks? |
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