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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Rrama Ratamnim
Phoenix Evolved Part Duo
57
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Posted - 2012.06.14 14:21:00 -
[151] - Quote
Jame Jarl Retief wrote:Mara Rinn wrote:How does a drone frigate work as a long range sniping platform? A frigate that can launch a sentry drone? Gets a bonus to drone travel speed, so you can foolishly send your drones flying 40km to the enemy who picks them off with 1400mm artillery? That was my question as well. Sentry drone on a frigate would be a bit dumb - sentry needs Drone Interfacing IV, which is a rather longish skill to train for a frigate, on top of Drone Sharpshooing IV. That's a week of training if I remember right. And a sentry is pretty useless against frigates anyway, except when they're on approach. When they get close, it's over, even a Garde II won't track them. And I don't see how any other drone can be considered a "sniping" weapon, not unless CCP plans to drastically boost the drone travel speeds across all sizes, or give them jump drives or something. Because even lights take a bit of time to cover 40km, especially Gallentean ones.
actually it would be possible, give the ship a bonus to reduce drone signature radius, increase drone durability, and increase drone control range... walla drone sniper platform that would be quite interesting. |
Fabulousli Obvious
State War Academy Caldari State
346
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Posted - 2012.06.14 14:22:00 -
[152] - Quote
Rrama Ratamnim wrote: and will still fly hulks in hulkageddon lol
My main has for 3 Hulkageddons. Some of us know what to do. Kinda hard to be ganked actually when you are at keyboard. So anyway, laugh it up fuzzball. I think that God, in creating man, somewhat overestimated his ability. In all matters of opinion, our adversaries are insane. ~~ Oscar Wilde, writer, d. November 30, 1900 |
Rrama Ratamnim
Phoenix Evolved Part Duo
57
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Posted - 2012.06.14 14:24:00 -
[153] - Quote
None ofthe Above wrote:Lelob wrote:Inquisitor, Breacher, Kestrel, Tristan: missile based ships
Please do not do this. The tristan does not function as a missile boat, nor should it be forced into this role. It functions as a BLASTER BOAT and it does so damn well, with a lot of dps and a respectable tank. Nerfing it by making it use missiles would just be a a depressing. It does not make sense from an RP perspective, and it certainly does not make sense from any other perspective, except for CCP to say "hurr look all the races are the same now." Please, if you must change the tristan, give it more hybrid slots like you did with the merlin. Do not make it garbage with rockets. Are you ytterbed? Gallente need a brawler frigate that's for sure. Tristan is currently a bit funky since its the platform for the Gallente Stealth bomber. I always found it an odd fit for the Gallente line. Almost works well, but the split weapons system with the unbonused missiles hamper its effectiveness. I have a fondness for it and enjoyed flying it anyway. I think as long as the brawling blaster frig role is adequately covered elsewhere, Tristan might make a good platform for entry level missile boat (which is a secondary rarely used Gallente weapons system, or perhaps tertiary after hybrids and drones).
agreed theres already a browler blaster frigate, so unsplitting its weapon system and giving it missle bonuses is a damn good change finally. |
Lin-Young Borovskova
Science and Trade Institute Caldari State
215
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Posted - 2012.06.14 14:24:00 -
[154] - Quote
Epic Mining Barges changes needed Epic effort from players to achieve this. Thank you gankers.
Frigates: loving the "words" now lets see these balances and how will they affect T2 counterparts balance, but overall these are excellent news.
Destroyers: Important stuff is important stuff, supremacy of Catalysts and Thrashers is undeniable and this is not good for the game, for rookies or for older players, revisiting this is an excellent choice. Adding new T1 destroyer hulls is also a very wise/interesting move, I'd only hope CCP introduces those as Navy versions instead that offer a larger fitting, EHP therefore combat abilities for younger players as for older ones.
Mining barges: even thou I don't mine any more this is about to change when these changes hit TQ, I miss these evenings on vocal with boys and girls blahblahing their life, telling stories and sometimes drunken stories (most fun ones) while doing important stuff for our common interest (corp moneys) and our rookies.
On paper looks all good, lets see how this can be implemented knowing that at first draw some changes will obsolete even more some T2 hulls and T1 cruisers, but ti's just a matter of time those are balanced too, so, I'm waiting for this !! brb |
Ciar Meara
PIE Inc. Praetoria Imperialis Excubitoris
670
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Posted - 2012.06.14 14:25:00 -
[155] - Quote
I like this blog!
CCP wrote: The Cruficier is being changed to a mini-arbitrator (swapping useless turret capacitor use bonus for drone damage)
CCP wrote: Ore ships: another point is to give some of them proper EHP not to be one-shot by anything that even remotely sneezes on them.
hehe, small ganking nerf. This will be music to the miners ears. I also love the new mining ideas (not that I mine but still)
And destroyers:
I thought that destroyers would get some kind of advantage with their inclusion in the trailer for DUST. Good to see those get extra ships also. AND buffing the Coercer, yesplease.
In short, here is my money. Where do I put it? - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |
Mecinia Lua
Galactic Express Intrepid Crossing
23
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Posted - 2012.06.14 14:26:00 -
[156] - Quote
I like what I see here. Will the barges and t2 varieties have bonuses for both ice and mining in the new format.
Also I know it would be unusual but given his recent Spotlight and his many years of service to the Eve Community, and since it seems a capital mining vessel isn't likely, could the ORE Frigate be the Chribba Class. |
Thenoran
Tranquility Industries
1
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Posted - 2012.06.14 14:27:00 -
[157] - Quote
Could you please please make the Skiff (or Mackinaw in its new role) into a Ninja Mining barge? Great agility (3 to 4 sec align time max), +2 warp strength and perhaps a bonus to signature radius or regular cloak.
I'd love to be able to sneak into a system, mine the good stuff and not having to warp out as soon as someone else appears in local. Instead the ship should allow for the miner to only having to warp off when someone is actively gunning for you. If someone warps to you the warp strength and agility should allow for a quick get away but you will still be vulnerable to being nabbed by a cloaked ship or a gang of inties. Staying alert and monitoring directional and local should make all the difference (leaving it up the pilot).
As for cargo expanders, what will their new effect be? I currently Cargo mine with my Hulk as I always have, never using a jetcan. Will my cargo expanders now be useless?
What will happen to the current roles of the Exhumers (mining Mercoxit, Ice)?
P.S. Can we have the old strip miner sounds back? Those actually sounded like they did something. |
None ofthe Above
207
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Posted - 2012.06.14 14:27:00 -
[158] - Quote
T'san Manaan wrote:Peta Michalek wrote:I Love Boobies wrote:I wonder how many people are gonna complain about barges with battleship sized EHP, especially with large ore holds? I am sure there is going to be a tear or two over them. It's really not much different from what we have now - if you maximize yield on a Hulk you have no defense, if you tank properly you lose yield. Not at all, they said they would have specialized ore holds. If i recall correctly the cargo hold expanders do not effect specialized holds only your normal cargo hold.
That's a good point on the effects of cargo expanders. Also cargo rigs. That should be considered. Either new variations to work on ore holds specifically or change the existing ones to work on both. Must give min-maxing miners the opportunity to gimp their tank to provide food for the gods of Hulkeggedon.
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Thor Kerrigan
Guardians of Asceticism
90
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Posted - 2012.06.14 14:27:00 -
[159] - Quote
Miners will be miners, gankers will be gankers. Such is the nature of our world.
Looking forward for the new changes/challenges. |
Rrama Ratamnim
Phoenix Evolved Part Duo
57
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Posted - 2012.06.14 14:29:00 -
[160] - Quote
How come we still see t1 ships and talk of going to the cruisers in winter, but still no talk of the t2 frig tweaks? i mean come on Eris vs Sabre LMFAO come on people theres no way the t2 destroyers and frigs are balanced., i mean the t2 frigates arent as bad Assault frigs are actually quite good.... but EAF's are PIECES OF CRAP |
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Zimmy Zeta
Paramount Commerce Masters of Flying Objects
1050
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Posted - 2012.06.14 14:29:00 -
[161] - Quote
Maybe it would be better to introduce the cruiser rebalancing into the same expansion. Good T1 frigates like rifters can already easily kill most of the lower tier cruisers, with the coming changes every t1 frigate would be able to beat the crap out of most of the original lower t1 cruisers to a point where they would be completely obsolete. -.- |
Tippia
Sunshine and Lollipops
7937
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Posted - 2012.06.14 14:31:00 -
[162] - Quote
Sounds very nice.
To no-one's surprise, I'd like to comment on the barge change.
Quote:-+ Covetor/hulk: ore bay is identical to its current cargo hold, little to average EHP, but best mining output. Basically made for group operations when players have industrials and protection to back them up. One thing you might think about doing for these two is to essentially let them have the same EHP as now (perhaps a bit more for the Covetor), but make them fragile speedsters: give them an agility bonus and/or give them a fitting bonus for MWDs (lower power draw; lower activation cost) on the basis that this lets the intended group move together more easily and also lets it deploy over a larger area more quickly. It even makes sense that, having to lug around far less ore and having less structure to hold up that smaller storage space, they'll be a bit nippier than the average barge.
Of course, the actual benefit is that it gives them a different survival option than their beefier cousins: simply getting out of Dodge. With a proper MWD bonus, you could even be given a slightly lowered base top speed GÇö they have more lateral thrusters now to provide that extra agility, but that means fewer thrusters pointing straight back to push the ship along GÇö which lets them mine aligned for longer without getting out of range from the ore/ice, and thus they are even better at just warping off. And of course, with the ability to fit an MWD comes the ability to never need more than 10s to align, but ideally, the agility bonus should mean that it would only ever take 7GÇô8 seconds anyway. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
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Guttripper
State War Academy Caldari State
150
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Posted - 2012.06.14 14:31:00 -
[163] - Quote
Of course, once all these changes go live, some spread sheet nerds will determine the ideal set up using what shall be determined as the one best, specific ship and claim anyone using anything but this particular ship and module combination as "fail!" |
Aeril Malkyre
Knights of the Ouroboros
83
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Posted - 2012.06.14 14:33:00 -
[164] - Quote
Holy **** snacks. I can't really even wrap my brain around all of that at once, but i know I love every piece of it.
- Drone frigates, oh my. That could be a wacky good time.
- It will be great not to have to can mine in a Retriever.
- The new ORE hull looks spectacular.
- ORBITAL BOMBARDMENT DESTROYERS. Wow. That is just all of the awesome.
- We can always use more hulls, and it's about time the destroyer line got some friends. Might I suggest a Minmatar hull that takes cues from the Hurricane and Tornado, just as the Thrasher takes cues from the Cyclone. And pursuant to the orbital bombardment role: guns on the belly or racks on the sides like the Mael. I want to be able to zoom in on the artillery as it volleys
Eager to hear and see more, way to go devs. |
Lyron-Baktos
Selective Pressure Rote Kapelle
231
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Posted - 2012.06.14 14:35:00 -
[165] - Quote
I can't really see small destroyers doing orbital bombardments from orbit. Now, letting them fly into the top part of the atmosphere and doing some strikes would be the bees knees. Or even closer On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |
Amy Elteam
No Bull Ships
10
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Posted - 2012.06.14 14:36:00 -
[166] - Quote
None ofthe Above wrote:Severian Carnifex wrote:If I am not wrong, there is one mining Cruiser for each race. If you are making mining Frigates non-mining, will you do the same with mining Cruisers????? And, will we get mining ORE Cruiser too????? What size do you think Barges and Exhumers correspond to?
Packaged mining barges are 3750m^3 - making them smaller than destroyers. |
Lili Lu
268
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Posted - 2012.06.14 14:37:00 -
[167] - Quote
Moonaura wrote:All welcome changes from what I can see from this outline. As a Caldari focused corp, yes, the Cormorant sort of sucks for us compared to a thrasher. Right now we're better off in Merlins. The Kestrel will need a lot more DPS, smaller signature or more speed to justify using it with Rockets. Right now it's best used as a missile kiter rather than a Merlin rocket equivalent (For which the Navy Hookbill is used instead as it works in that role). Can I make the suggestion that instead of: Magnate, Heron, Imicus, Probe: strengthening current roles as support frigates. Which mainly means scanning and possibly mini-profession operations, like hacking and codebreaking as well. That they become drone frigates for each race? At least in addition to any side skills. Otherwise they still won't be popular. Be nice to see some of these hulls make it to regular use. For the fast frigates: Executioner, Condor, Atron, Slasher: role dedicated to fast interception with weapon systems that support it GÇô in order, energy turrets, missiles, hybrid turrets, projectile turrets. They need to have at least some of the bonus that an interceptor gets (reduced MWD signature) to really be more useful. The Caldari Condor and it's T2 variants both need some speed increase, as they are by far the slowest of any race. That would be 'Fine' if they kept the Caldari ability to be agile and fast aligning... but they are no better than any other race, which would at least allow them to orbit faster, despite the reduced speed. Both the T1 and T2 Caldari fast frigates have significant issues with capacitor and fitting when using Hybrids, a Raptor for example is hard to make both fast, and cap stable with a warp disruptor and rails and comes in 2000 m/s slower than the Amarr Malediction and has identical align time with a speed fit. The Condor should act as a base for an eventual overhaul of their agility or speed. But anyway, keep up the good work I look forward to the changes and using these ships more in Faction Warfare . . . and your signature - Caldari focused fleet PvP - Join us for 100% Caldari fleets in Faction Warfare and small fleet PvP
Says it all. There is not a point in your post where you don't take off your Caladari cetric glasses. Sure let's give all the Caldari ships more speed and dps. Also let's give them a drone boat, so they lack for nothing and the old racial preferences for weapons means nothing. Yes all ships in this race should keep the most range and best tanks but also have the most speed and agility with which to maintain that range and tanking advantage. Oh and buff ecm . . again. It should be 40% per ship level bonuses
You make me sick :barf:
edit- No other race has cap or fitting or whatever issues, only mine. Buff my ships moar CCP kthnxbye |
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CCP Phantom
C C P C C P Alliance
1444
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Posted - 2012.06.14 14:38:00 -
[168] - Quote
A clarification about the time line.
This blog is an update on what we are doing this summer (therefore the title 'Ship balancing summer update') to be released this winter and later. CCP Phantom - German Community Coordinator |
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Bienator II
madmen of the skies
758
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Posted - 2012.06.14 14:41:00 -
[169] - Quote
thanks god you move away from the steam punk mining vessel design. (Nothing against steam punk but it does not fit to eve IMO) a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
Orakkus
The Fancy Hats Corporation
44
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Posted - 2012.06.14 14:41:00 -
[170] - Quote
CCP Phantom wrote:Our all beloved spaceships (they make wonderful explosions) are an important part of the New Eden and therefore our developers also apply special love to them. A while ago we announced a grand plan to balance the existing ships. Now that we had enough time to collected good feedback (thank you for all the constructive discussions) and to think about it, we can present you an update of our plans. Please welcome CCP Ytterbium and his new dev blog "Ship balancing summer upgrade" where he explains our updated plans and introduces the road ahead in regards to ship balancing. The blog can be read here. Your constructive feedback is most welcome.
So um.. is there a petition out to give this nice new mining frigate a name.. perhaps.. the "Chribba"? |
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Lili Lu
268
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Posted - 2012.06.14 14:41:00 -
[171] - Quote
CCP Phantom wrote:A clarification about the time line.
This blog is an update on what we are doing this summer (therefore the title 'Ship balancing summer update') to be released this winter and later. You already made it abundantly clear I thought in the blog that nothing is happening til winter. And that will be just frigs from the look of it.
Anyway, looking forward to another alliance tournament filled with Drakes, Tengus, ECM boats, and some Angel/Minmatar ships. |
Droxlyn
TOHA Heavy Industries TOHA Conglomerate
83
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Posted - 2012.06.14 14:49:00 -
[172] - Quote
Droxlyn wrote:I know Eve is all about the pick one: speed, gank, or tank; but mining yield is not gank. Gank is DPS and mining lasers deal 0 dps.
With your groupings do the following: Procurer/Skiff: primarily made for self-defense: Extra tank. Retriever/Mackinaw: made for self-reliance. Extra speed, give these guys a GOOD time to warp, around 6s or less, maybe a built-in warp stab. Covetor/hulk. Extra GANK! Give these ships the ability to SHOOT. Let them use weapon systems. (without removing strip miners.)
Good luck!
I've been thinking about this a little more: Procurer/Skiff are playing bait. Give them a bonus to warp scramblers. Retriever/Mackinaws are raiders. Bonus to warp stab. Frigate-like time-to-warp. Still needs a good Ore hold or there is no point. Covetor/Hulk are bullies. 7 or 8 high slots, limit 3 strip miners. 4/5 turret and 4/5 launcher hard points (so the pilot doesn't have to choose a second weapon system to specialize). Heavy missiles or med guns. The idea that a squad or two of hulks going to mine a level 4 mission before it has been fought intrigues me. |
Tippia
Sunshine and Lollipops
7939
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Posted - 2012.06.14 14:49:00 -
[173] - Quote
Oh, and another thing:
Presumably, the ore bays on these ships will not drop the ore as loot when the ship is destroyed, right? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
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Zimmy Zeta
Paramount Commerce Masters of Flying Objects
1050
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Posted - 2012.06.14 14:50:00 -
[174] - Quote
So um.. is there a petition out to give this nice new mining frigate a name.. perhaps.. the "Chribba"?[/quote]
There can be only one Chribba- but how about some anagram like Brachbi ?
-.- |
Pirmasis Sparagas
Final Fortress Happy Tree Fiends
20
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Posted - 2012.06.14 14:52:00 -
[175] - Quote
Good news! I like it!
One aditional ship to rebalanse - Primae - best ship for planetary stuff. Make it happen CCP, as DUST514 is comming |
Bloodpetal
Mimidae Risk Solutions
676
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Posted - 2012.06.14 14:52:00 -
[176] - Quote
May I have more suh!
Love It!
Can you consider a burst remodel to go with he changes! Squashed bug as I like to call it.
Love the new mining barge ideas, might make me fly one :) Mimidae Risk Solutions Recruiting |
MotherMoon
Blue Republic RvB - BLUE Republic
881
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Posted - 2012.06.14 14:52:00 -
[177] - Quote
Hans Jagerblitzen wrote:This is great stuff! Hulkageddon just got a LOT more challenging, and as it should be.
My vote is make the burst a sniper - something about the name just makes sense!
If it was a real Minmatar ship it would have 2 turret hardpoints that can fit MEDIUM turrets. :P Why dust 514 is on Console and not PCBattle field 3 sales Xbox 360: 2.2 million PlayStation 3: 1.5 million PC: 500,000http://dl.eve-files.com/media/1206/scimi.jpg |
Marcel Devereux
Aideron Robotics
120
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Posted - 2012.06.14 14:52:00 -
[178] - Quote
CCP Phantom wrote:A clarification about the time line.
This blog is an update on what we are doing this summer (therefore the title 'Ship balancing summer update') to be released this winter and later.
Let me clarify your statement. The changes outlined in the dev blog will be worked on over the Summer. The target release data is starting at the winter expansions? Is that correct? If so can we see the frigate changes before then? If I recall the last batch didn't take that long to get out.
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None ofthe Above
208
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Posted - 2012.06.14 14:54:00 -
[179] - Quote
Amy Elteam wrote:None ofthe Above wrote:Severian Carnifex wrote:If I am not wrong, there is one mining Cruiser for each race. If you are making mining Frigates non-mining, will you do the same with mining Cruisers????? And, will we get mining ORE Cruiser too????? What size do you think Barges and Exhumers correspond to? Packaged mining barges are 3750m^3 - making them smaller than destroyers.
Packaged? We don't need no steenkin' packaged! (joke)
I think that's because they are mostly cargo hold, which would be collapsed while packaged.
A covetor or hulk is 200000 m3 assembled. That's pretty squarely cruiser.
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Blawrf McTaggart
GoonWaffe Goonswarm Federation
1060
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Posted - 2012.06.14 14:54:00 -
[180] - Quote
Lili Lu wrote:Should have known when the CFC adopted the Drake fleet doctrine last Winter that they (he) was operating on the inside knowledge that the Drake wasn't slated for alteration for a good long time still. Thanks, CCP. Looking forward to yet more years of Drakes and Tengus online.
Entirely coincidentally and unrelated to this point, the CFC will be replacing their Maelstrom "Alpha Fleet" concept with a drone and sensor dampening Dominix hull, with hull tanking modules to increase the hardiness of our ships.
I would wish to reiterate that we certainly don't have any information that points toward a huge Dominix buff in the not-so-far flung future.
Please modify your skillplans accordingly. |
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