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Author |
Thread Statistics | Show CCP posts - 6 post(s) |

Droxlyn
TOHA Heavy Industries TOHA Conglomerate
82
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Posted - 2012.06.14 14:14:00 -
[1] - Quote
Please consider giving all of the Barges and Exhumers enough tank that if properly defended by other ships, the ship will survive or escape. The Retriever, Mackinaw, Covetor, and Hulk have 3/4s the EHP of the new Procurer or Skiff.
I know Eve is all about the pick one: speed, gank, or tank; but mining yield is not gank. Gank is DPS and mining lasers deal 0 dps.
I see the frigate as a Speed ship, give it good mobility.
With your groupings do the following: Procurer/Skiff: primarily made for self-defense: Extra tank. Retriever/Mackinaw: made for self-reliance. Extra speed, give these guys a GOOD time to warp, around 6s or less, maybe a built-in warp stab. Covetor/hulk. Extra GANK! Give these ships the ability to SHOOT. Let them use weapon systems. (without removing strip miners.)
Good luck! |

Droxlyn
TOHA Heavy Industries TOHA Conglomerate
83
|
Posted - 2012.06.14 14:49:00 -
[2] - Quote
Droxlyn wrote:I know Eve is all about the pick one: speed, gank, or tank; but mining yield is not gank. Gank is DPS and mining lasers deal 0 dps.
With your groupings do the following: Procurer/Skiff: primarily made for self-defense: Extra tank. Retriever/Mackinaw: made for self-reliance. Extra speed, give these guys a GOOD time to warp, around 6s or less, maybe a built-in warp stab. Covetor/hulk. Extra GANK! Give these ships the ability to SHOOT. Let them use weapon systems. (without removing strip miners.)
Good luck!
I've been thinking about this a little more: Procurer/Skiff are playing bait. Give them a bonus to warp scramblers. Retriever/Mackinaws are raiders. Bonus to warp stab. Frigate-like time-to-warp. Still needs a good Ore hold or there is no point. Covetor/Hulk are bullies. 7 or 8 high slots, limit 3 strip miners. 4/5 turret and 4/5 launcher hard points (so the pilot doesn't have to choose a second weapon system to specialize). Heavy missiles or med guns. The idea that a squad or two of hulks going to mine a level 4 mission before it has been fought intrigues me. |

Droxlyn
TOHA Heavy Industries TOHA Conglomerate
84
|
Posted - 2012.06.15 17:40:00 -
[3] - Quote
CCP Ytterbium wrote:Hey folks, thanks for the feedback, here are some answers for you.
WHAT'S HAPPENING WITH THE HULK AFTER THE CHANGE? Exact modifications are still vague, but the plan is to quite reduce its cargo hold and add an ore bay of the same size than the removed cargo hold. That means cargo expanders and rigs wonGÇÖt affect the ore bay at all, requiring players to unload ore more frequently. This is by design, as we want the Hulk to be moved into a fleet purpose that has to rely on others to make proper use of its best mining output. That also means we will not be introducing items that affect the ore bay size.
Could at least make it big enough for two really good cycles from three strip miners IIs maxxed out? 10k m3 or so.
Thanks.
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Droxlyn
TOHA Heavy Industries TOHA Conglomerate
87
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Posted - 2012.07.24 02:34:00 -
[4] - Quote
New threads of note: https://forums.eveonline.com/default.aspx?g=posts&t=136222&find=unread Initial mining barge changes are on the test server and https://forums.eveonline.com/default.aspx?g=posts&t=136126&find=unread Mining barge changes [now with feedback]
Drox |
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