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1. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Better changes for sure, but I'd still prefer if the Pilgrim kept the full 20% neut strength bonus. Keep in mind that most Pilgrim fits can only bring two Medium neuts, the other two slots going to the cloak and a probe launcher. With a 10% bonus ...
- by Thenoran - at 2014.12.23 19:01:56
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2. Epic Pictures You Have Taken. - in EVE General Discussion [original thread]
I have quite a few screenshots, some of them are quite old, back from 2007 when I first joined: Old mining op in null Solo mining in a Rokh Anyone remember that mission? Dunno how that happened Large Gravimetric site, from the old ex...
- by Thenoran - at 2014.12.22 23:00:28
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3. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Modifying the Pilgrim bonus from strength to range will generally just make it a worse Curse. If the Curse is dscan immune, what is the difference between a Curse in a plex or a cloaked Pilgrim in a plex? The curse will have the additional neut st...
- by Thenoran - at 2014.12.20 19:14:00
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4. Gas Harvesting Ship - in Player Features and Ideas Discussion [original thread]
The Prospect IS the Gas Mining ship. With bonuses it mines mores with two harvesters than any cruiser/BC does with five.
- by Thenoran - at 2014.12.08 20:37:54
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5. [Ship Proposal] Skiff is overpowered & needs a rebalance. - in Player Features and Ideas Discussion [original thread]
Nerfing the yield on the Skiff will make it effectively useless at the one and only thing it is designed to do: Mining. No matter how you see it, it is still an expensive Tech II medium sized ship with quite a few skill requirements. Above all, E...
- by Thenoran - at 2014.11.29 15:20:05
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6. Queueing production jobs - in Player Features and Ideas Discussion [original thread]
A skill could work, one that requires some investment in Production skills to avoid too quick and easy access to it. Say Industry V and Advanced Industry IV. First level gives 5 hours, with 5 hours added for each subsequent level to a maximum of ...
- by Thenoran - at 2014.11.26 23:11:40
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7. Queueing production jobs - in Player Features and Ideas Discussion [original thread]
As mentioned you will still need to get all the materials to start the jobs. Rather than just the material for the 10 jobs, you will need to bring the materials for all 30 and they will be in the queue for the entire duration. At something like a...
- by Thenoran - at 2014.11.26 20:30:16
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8. Queueing production jobs - in Player Features and Ideas Discussion [original thread]
I've been back in EVE since a long while and noticed a lot of industry changes, especially with a lot of T2 module production and Invention times (finding out about Invention only using one run instead of the whole BPC was a big surprise). After ...
- by Thenoran - at 2014.11.24 23:22:37
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9. Can we still call it 'Exploration'? - in Missions & Complexes [original thread]
I came back to try out Odyssey and much as I do like the shiny new UI and how well it is all presented, it is just too easy. Exploration can't be called a profession if everyone and their dog can do it with no time or skill invested into it. I re...
- by Thenoran - at 2013.07.08 21:01:00
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10. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
As much as I do like the shiny new UI and how it is all presented, it is just too easy. Exploration can no longer be called a profession if everyone and their dog can do it with 0 time or skill invested into it. Hell, I remember the original expl...
- by Thenoran - at 2013.07.08 20:55:00
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11. Sticky:New dev blog: Ship balancing summer update - in EVE Information Portal [original thread]
Could you please please make the Skiff (or Mackinaw in its new role) into a Ninja Mining barge? Great agility (3 to 4 sec align time max), +2 warp strength and perhaps a bonus to signature radius or regular cloak. I'd love to be able to sneak int...
- by Thenoran - at 2012.06.14 14:27:00
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12. Sticky:Armor / shield rig changes for Inferno - in Player Features and Ideas Discussion [original thread]
Active tanking rigs would be just fine without any penalty to begin with The one that speeds up the rep/boost cycle already has a penalty in the sense of cap drain, for which the reward is that it is more efficient than the one that increases the...
- by Thenoran - at 2012.04.23 18:11:00
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13. can someone PLEASE build this - in Science and Industry [original thread]
Originally by: Cynthissa nope it wont work :( still looking for a helpful and skilled industrialist... Even if you can find someone to build it, it may cost anywhere between 30-200mil. The skillbook for the race tech alone is ludicro...
- by Thenoran - at 2011.08.07 10:43:00
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14. So last night... I KILLED EVE. - in EVE General Discussion [original thread]
Originally by: daddys helper sigh... um those 2 dev statements appear to be in direct conflict with each other. the game should never hang and the game will hang until its done calculating Why do you think one of the devs is named...
- by Thenoran - at 2011.08.04 14:44:00
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15. Mining in Low Sec in a Battleship - in Science and Industry [original thread]
Unless you're doing it for the thrill, stick to high-sec or go to 0.0 or wormholes. Low-sec ore can be found in High-sec with Exploration, so if you're after mining low-sec ores, grab an exploration ship and start probing High-sec for grav sites. ...
- by Thenoran - at 2011.07.27 15:37:00
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16. Is my GPU not powerful enough? - in EVE General Discussion [original thread]
My system runs CQ without any issues, it has an i7 2600K at 3.4ghz, GTX 580 Direct CU II, 8gb 1600mhz DDR3 RAM and Win7 is on Solid State although EVE itself isn't. No issues, whereas my older setup with a GTX 285 and a Core 2 Duo had issues with...
- by Thenoran - at 2011.07.26 12:04:00
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17. Why no poetry in eve - in EVE General Discussion [original thread]
I shoot enemy ship Enemy cries about losing ship I cry about losing ammo
- by Thenoran - at 2011.07.25 12:44:00
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18. Suggestion: Allow all clothing and hairstyles on all races - in Player Features and Ideas Discussion [original thread]
So I can fly a ship made by a bunch of evil folk who literally drain blood from helpless innocent people on planets in excruciating and vomit inducing ways before smearing it all over said ship, but I can't put on a amarrian colored robe because I...
- by Thenoran - at 2011.07.20 15:39:00
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19. PI Locations? - in Science and Industry [original thread]
Science & Industry panel, PI is at the 'Planets' tab. ------------------------ Low-sec is like sailing along the coast of Somalia...
- by Thenoran - at 2011.07.15 08:28:00
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20. [Hyperion] Why CCP why?! - in Ships and Modules [original thread]
Originally by: CCP Tuxford Its not really my place to speak about ship balance but since you asked why I guess I can answer that as I was very much involved in the creation of these ships. When we created those we of course already had tw...
- by Thenoran - at 2011.07.14 13:36:00
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