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781. Precision Mining (more active mining) - in Player Features and Ideas Discussion [original thread]
Originally by: VoiceInTheDesert I like the idea. My proposal for yields would be for the veins of ore to be the same as they are now and have the useless rocks be useless rocks with a max of like 10% yeild by volume compared to the ore in ...
- by Thenoran - at 2009.02.21 12:10:00
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782. Precision Mining (more active mining) - in Player Features and Ideas Discussion [original thread]
I don't think you can overheat mining gear, but it would be rather pointless as you might be able to get a little more yield on one cycle before they overheat completely. ------------------------ Low-sec is like sailing along the coast of Somalia...
- by Thenoran - at 2009.02.20 09:52:00
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783. Phishing Site? - in EVE General Discussion [original thread]
Originally by: CCP Wrangler Originally by: Khemul Zula Wrangler admits to accessing player accounts! *sets up shop selling tinfoil hats* Please visit your user settings to re-enable images. Who cares about your accounts?...
- by Thenoran - at 2009.02.19 18:23:00
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784. Precision Mining (more active mining) - in Player Features and Ideas Discussion [original thread]
Originally by: Sheriff Jones Look here for my idea. Jsut as well, it's similar so we just want same things Well you know what they say about great minds ------------------------ Low-sec is like sailing along the coast of Somalia...
- by Thenoran - at 2009.02.19 14:55:00
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785. Precision Mining (more active mining) - in Player Features and Ideas Discussion [original thread]
Originally by: Sheriff Jones Same or similar idea i posted a year or two back, so i endorse ofcourse Wasn't in EVE yet two years ago (can't they invent a time machine so I can go back to myself in 2003 and get EVE then) so I wouldn't...
- by Thenoran - at 2009.02.19 14:51:00
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786. Damage mods are too good / split their function - in Player Features and Ideas Discussion [original thread]
Shield tankers can't fit any tackle gear, making them very bad at solo work. Fitting heat sinks/mag stabs can be somewhat CPU nasty on certain ships and it increased cap need by the weapons. Aside from missile boats, most shield tanked ships don'...
- by Thenoran - at 2009.02.19 14:19:00
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787. Precision Mining (more active mining) - in Player Features and Ideas Discussion [original thread]
Originally by: Sir Substance Originally by: Alphonze Tleilaxu When I mine solo in my hulk i get bored quickly and usually only end up with 2 or 3 loads before I dock and log. This would be something that could keep me doing somethi...
- by Thenoran - at 2009.02.19 13:52:00
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788. Precision Mining (more active mining) - in Player Features and Ideas Discussion [original thread]
Bumping for possible addition to Apocrypha. In Apocrypha there are new asteroid models, maybe these could be used by the Survey Scanner to display the veins as those new models look far better and more diverse than the old ones. Another thought ...
- by Thenoran - at 2009.02.19 13:38:00
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789. Mining, a perspective. - in Player Features and Ideas Discussion [original thread]
I mine in much more remote areas where veldspar roids are generally far bigger, so I don't rescan for roids a lot. Especially with Kernite roids, I can end up having enough ore in each roid to last six or seven cycles. As for more input, there ar...
- by Thenoran - at 2009.02.19 13:28:00
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790. Coloring our own ship - in Player Features and Ideas Discussion [original thread]
Potentially it could be done that a unique texture is loaded to the client the first time you encounter it and is loaded from there on, but it would still add lag to your client and the texture would still have to be requested by the client from t...
- by Thenoran - at 2009.02.19 11:03:00
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791. Mining, a perspective. - in Player Features and Ideas Discussion [original thread]
Mining should optionally require more input from the user so that you can do it without being braindead. ------------------------ Low-sec is like sailing along the coast of Somalia...
- by Thenoran - at 2009.02.19 11:00:00
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792. Rapid fire turrets (without creating lag) - in Player Features and Ideas Discussion [original thread]
Originally by: Ezekiel Sulastin Edited by: Ezekiel Sulastin on 19/02/2009 04:19:53 Uhh ... The ONLY multibarreled railguns are the 75mm and Civilian Gatling Rail (the dual guns don't count - they're two smaller ones strapped together)...
- by Thenoran - at 2009.02.19 10:56:00
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793. Rapid fire turrets (without creating lag) - in Player Features and Ideas Discussion [original thread]
One of the main things I like about turrets, especially small and medium ones is their relative fast rate of fire. Especially the lighter classes can fire quite rapidly, which is awesome to see and hear (yes EVE has sound). Now because firing tri...
- by Thenoran - at 2009.02.18 23:17:00
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794. Here we go again! Rokh...(SJ Special) - in Ships and Modules [original thread]
Originally by: Sheriff Jones Edited by: Sheriff Jones on 18/02/2009 14:50:28 Loving Thenoran the suggestion, kind of was waiting for you to pop your nerd head in It's rather simple, but what it is. Oh and i fly in lonetrek areas at...
- by Thenoran - at 2009.02.18 15:01:00
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795. Here we go again! Rokh...(SJ Special) - in Ships and Modules [original thread]
Edited by: Thenoran on 18/02/2009 14:35:16 [Rokh, Galactica] Damage Control II 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Coreli C-Type Small Armor Repairer 100MN ...
- by Thenoran - at 2009.02.18 14:32:00
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796. New Blog: New Player Experience - in EVE Information Portal [original thread]
Wow, starting at just 50k skillpoints Does that mean though that new players will take a couple of months to get their learning skills up? When Apocrypha comes out, can we respec then, or does the 1 year timer start then? --------------------...
- by Thenoran - at 2009.02.18 14:27:00
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797. It's me again! This time Ferox. - in Ships and Modules [original thread]
Originally by: Sheriff Jones Well i just realised that the Enterfail might be perfect ship for wormholes Security on WCS, lasers for long term survival, cargo space etc. Not optimal, but works Downside is that by the time you fin...
- by Thenoran - at 2009.02.17 19:35:00
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798. It's me again! This time Ferox. - in Ships and Modules [original thread]
Originally by: Morgan La'Chance Edited by: Morgan La''Chance on 17/02/2009 18:44:17 Originally by: Thenoran Hopefully I can build a Star Trek shaped ship with the T3 stuff... The only ship that looks remotely like one is the Cu...
- by Thenoran - at 2009.02.17 18:46:00
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799. It's me again! This time Ferox. - in Ships and Modules [original thread]
Originally by: Cedric Diggory My final contribution: [Ferox, Enterprise C] Damage Control II Co-Processor II Power Diagnostic System II Inertia Stabilizers II Cargo Scanner II Survey Scanner II Ship Scanner II 100MN Afterburner II ECCM -...
- by Thenoran - at 2009.02.17 18:42:00
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800. Deployment of the new premium client (Premium Lite) - in Test Server Feedback [original thread]
There is one problem, my C: drive, which I use purely for Windows, only has about 700-800mb of free space on it. I've kept it that way, with everything else at D: drive so that if Windows dies (again), I won't lose a lot of programs and stuff. How...
- by Thenoran - at 2009.02.17 18:40:00
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