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Thread Statistics | Show CCP posts - 6 post(s) |
Ranger 1
Ranger Corp
2067
|
Posted - 2012.06.15 01:49:00 -
[451] - Quote
Just some observations, in no particular order:
1: It seems the Hulk will remain largely as it is now, possibly buffed on yield. Keep in mind that if you now have an ore bay you won't be as temped to use cargo expanders etc. You can still fit some defense, or fit to increase agility, just as easily if not more so.
However it's role as a Null sec ship is now more clearly defined, as Null sec is really the only area where you can effectively protect a relatively fragile and slow type of mining vessel (by sealing off the system with bubbles). The bigger tank alternatives are clearly intended for High Sec to provide an edge against gankers, since you can't secure the system and need to survive pre Concord death Alpha strikes.
2: Many miners will still likely try to use a Hulk in high sec, motivated entirely by greed, instead of using the slightly lower yield but much more gank survivable alternatives. Ridicule directed at Hulk pilots ganked in high sec will now need no further justification.
3: New destroyer hulls were sorely needed, especially drone and missile variants. Thank you.
4: Planetary bombardment bonuses are pure win. Thank you.
5: A Tristan launching a salvo of rockets thrills the part of me that was a Robotech / Macross fan.
6: The Burst as a long range, hard hitting, fast moving frigate sniper has merit. New model yes please. If you instead choose to make it a drone boat, please consider the creation of small (and medium as well) sentry drones.
7: If not already planned, the current color schemes of Ore vessels needs to follow the one for the new mining frigate, which absolutely should be named Chribba. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1892
|
Posted - 2012.06.15 01:49:00 -
[452] - Quote
Delhaven wrote:CCP Ytterbium wrote:Mining output: first and most visible balancing factor, plan is to increase all barge mining output to be within an acceptable margin of the Hulk, not miles behind as it is currently. I like it. CCP is making the mining ships to fit play styles: if you want to mine in relative safety, you fly a Procurer/Skiff. If you like to solo mine, you fly a Retriever/Mackinaw. If you want maximum output, you fly in a group with a Covetor/Hulk. So, pure yield becomes less of a factor than how you like to play. If they end up being close enough in how much ore they pull in, I'll happily take a reduced-worry mining ship with a battleship tank. I'm really curious to see the actual specs when they come out.
Then why aren't you mining in a Rokh right now? It offers yield in between that of a Covetor and a Hulk. This is EVE. -á Everybody Versus Everybody. |
RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1892
|
Posted - 2012.06.15 01:50:00 -
[453] - Quote
Ranger 1 wrote: 7: If not already planned, the current color schemes of Ore vessels needs to follow the one for the new mining frigate, which absolutely should be named Chribba.
+1 for the Chribba class mining Frig. This is EVE. -á Everybody Versus Everybody. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
203
|
Posted - 2012.06.15 01:57:00 -
[454] - Quote
RubyPorto wrote:Delhaven wrote:CCP Ytterbium wrote:Mining output: first and most visible balancing factor, plan is to increase all barge mining output to be within an acceptable margin of the Hulk, not miles behind as it is currently. I like it. CCP is making the mining ships to fit play styles: if you want to mine in relative safety, you fly a Procurer/Skiff. If you like to solo mine, you fly a Retriever/Mackinaw. If you want maximum output, you fly in a group with a Covetor/Hulk. So, pure yield becomes less of a factor than how you like to play. If they end up being close enough in how much ore they pull in, I'll happily take a reduced-worry mining ship with a battleship tank. I'm really curious to see the actual specs when they come out. Then why aren't you mining in a Rokh right now? It offers yield in between that of a Covetor and a Hulk. But the bay size is terrible. For the rare amount of mining I do, occasional grav site mining, the new Retriever/Mackinaw seems a much better prospect for the hold size alone. |
Delhaven
Crunchy Crunchy Peregrine Nation
11
|
Posted - 2012.06.15 02:07:00 -
[455] - Quote
Tyberius Franklin wrote:RubyPorto wrote:Delhaven wrote:CCP Ytterbium wrote:Mining output: first and most visible balancing factor, plan is to increase all barge mining output to be within an acceptable margin of the Hulk, not miles behind as it is currently. I like it. CCP is making the mining ships to fit play styles: if you want to mine in relative safety, you fly a Procurer/Skiff. If you like to solo mine, you fly a Retriever/Mackinaw. If you want maximum output, you fly in a group with a Covetor/Hulk. So, pure yield becomes less of a factor than how you like to play. If they end up being close enough in how much ore they pull in, I'll happily take a reduced-worry mining ship with a battleship tank. I'm really curious to see the actual specs when they come out. Then why aren't you mining in a Rokh right now? It offers yield in between that of a Covetor and a Hulk. But the bay size is terrible. For the rare amount of mining I do, occasional grav site mining, the new Retriever/Mackinaw seems a much better prospect for the hold size alone. This.
Right now, it makes the most sense to either mine in a Covetor, which is cheap and pays for itself in a couple of hours, or mine in a Hulk that isn't a fail fit (i.e. something with cargo expanders or rigs). You can get enough tank on a Hulk to survive a solo ganker now; most people just don't because it doesn't fit their play styles. The options CCP is putting forward gives people more of choice in that way.
Fixing mining to make it less mind-numbing and repetitive seems like a better idea to me than fixing ships, but this'll do.
EDIT: looking forward to the Chribba Class mining frigate. The art department at CCP is right on track with that one. |
RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1894
|
Posted - 2012.06.15 02:10:00 -
[456] - Quote
Delhaven wrote:This.
Right now, it makes the most sense to either mine in a Covetor, which is cheap and pays for itself in a couple of hours, or mine in a Hulk that isn't a fail fit (i.e. something with cargo expanders or rigs). You can get enough tank on a Hulk to survive a solo ganker now; most people just don't because it doesn't fit their play styles. The options CCP is putting forward gives people more of choice in that way.
Fixing mining to make it less mind-numbing and repetitive seems like a better idea to me than fixing ships, but this'll do.
Since when is "I WANT MAX YIELD WITH NO RISK NOR EFFORT" a play style? Or "I WANT TO PLAY A GAME AFK?" This is EVE. -á Everybody Versus Everybody. |
Syris Khaeraan
Deep Space Unlimited
0
|
Posted - 2012.06.15 02:13:00 -
[457] - Quote
Felix Macey wrote:Very nice changes. And good fixes to the rather broken mining barge class.
Any chance of getting a specialised barge for gas harvesting? 5 high slots and a jet can sized gas only cargo bay.
That man said what i wanted to say :)
Would be an awesome new (ORE) ship, especially with the last tier 3 BC (picked up from the EVE design a ship contest) and this new ORE frig design. |
Marlona Sky
Massive PVPness Psychotic Tendencies.
1169
|
Posted - 2012.06.15 02:15:00 -
[458] - Quote
I can't help but admire that art work on the new mining frigate. I know people have said it a thousand times by now, but I really want to stress how amazing it looks.
Great job!
Remove local, structure mails and revamp the directional scanner! |
Tarryn Nightstorm
Hellstar Towing and Recovery
407
|
Posted - 2012.06.15 02:15:00 -
[459] - Quote
All-in-one combat-capable exploration ship--especially losec/some nullsec plex-runner--we can has, pls?
I'm thinking cruiser/BC sized (maybe the latter as this will make speed/sig-tanking harder, so less "OP-potential" but with similar/slightly less speed than an AB T3), cov-ops cloak capable missile or drone-boat with high agility that gets a bonus for the scan strength of Core probes (these only, none of the others).
Slot layout something like
(for shield-tanking, Caldari/Minmatar) maybe 7 hi (5 weapon/2 utility)//6-7 mid//3-4 low//2 rig. (for armour-tanking, Gallente/Amarr) 7 hi (same as above)//4 mid//6 or 7 low//2 rig.
At least 4 mids so one can fit dual-prop and both "profession" modules in the mids.
5 Weapons, probe-launcher (either a role-bonus, or enough CPU to fit an expanded probe-launcher so deep-space probes can be used. See below.), and CovOps cloak.
Basically, a lot of the speed of the ti-3s, with a real, but not too-heavy tank, and DPS between HAC and T3 average, with great range, or at least potential great range. No drone-bay for the non-Gallente and/or non-Amarr (the latter could be a drone-boat, there is precedent.)
No, it won't be OP.
Keep power-grid so oversized tanking modules have a damned tough time fitting, if they can fit at all, but not so much that it becomes impossible to fit for its role. (IE for Caldari/Minmatar, medium SB is fine, you can make large fit, but XL is a practical impossibility, especially if you want dual-props. T II resists go without saying.) And yes, this will also probably limit oversized afterburner fits--despite the fact that those are NOT O/P, but it's what the whinging little babies have latched onto this week, so...vOv
The same way the Tengu is not OP, despite what whingers and bads like everyone to believe.
Call it...I don't know..."Armed Reconnaissance Cruiser/Battlecruiser."
Requires considerable skill training to get into--Race-cruiser 5, BC 5, and CovOps to at least 4, plus good-to-top fitting, weapon/secondary weapon (if so equipped, though this probably shouldn't happen in the interests of balance--can you imagine essentially a Tengu with its current abilities plus a drone-bay? Right!), tanking, and probing skills.
Also, should cost quite a bit to build--not as expensive as a T3, but at least similar to a command-ship, plus the fit to get the most out of it. (Idea there being to not have them proliferate to the point that no-one flies anything else.)
Fake-edit:
Or bar that, will you please bloody well un-nerf the Ishtar's comically crap-tastic CPU, already????!!!
('Tar is the only ship at present that can even remotely fulfill this role, and downright farcical fitting-issues aside, it is arguably less-than-optimal for this. Come on, mates, throw us dangerous-space explorer/plex runners a bone which doesn't require alts!) In irae, veritas. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
203
|
Posted - 2012.06.15 02:16:00 -
[460] - Quote
RubyPorto wrote:Delhaven wrote:This.
Right now, it makes the most sense to either mine in a Covetor, which is cheap and pays for itself in a couple of hours, or mine in a Hulk that isn't a fail fit (i.e. something with cargo expanders or rigs). You can get enough tank on a Hulk to survive a solo ganker now; most people just don't because it doesn't fit their play styles. The options CCP is putting forward gives people more of choice in that way.
Fixing mining to make it less mind-numbing and repetitive seems like a better idea to me than fixing ships, but this'll do.
Since when is "I WANT MAX YIELD WITH NO RISK NOR EFFORT" a play style? Or "I WANT TO PLAY A GAME AFK?" If it wasn't a "playstyle" I'd imagine the goons responsible for counting exhumer/barge deaths for payouts wouldn't have much to do.
Edit: And the near 2 trillion in losses makes it appear that it indeed is a prominent play style |
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Tarryn Nightstorm
Hellstar Towing and Recovery
407
|
Posted - 2012.06.15 02:17:00 -
[461] - Quote
Marlona Sky wrote:I can't help but admire that art work on the new mining frigate. I know people have said it a thousand times by now, but I really want to stress how amazing it looks.
Great job!
^^That.^^
I'd so totally mine in that! (And I can count on one hand the number of times I've mined in over 3.5+ years playing.)
Going by "guesstimated scaling," though, I would say it's closer size-wise to at least a destroyer, though? Or is that drawing totally un-scaled?
In irae, veritas. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
203
|
Posted - 2012.06.15 02:19:00 -
[462] - Quote
Marlona Sky wrote:I can't help but admire that art work on the new mining frigate. I know people have said it a thousand times by now, but I really want to stress how amazing it looks.
Great job! +1 |
Gevlin
Universal Might DSM FOUNDATION
156
|
Posted - 2012.06.15 02:37:00 -
[463] - Quote
That Blog put a tear of joyness in my eye!
Now I will be able to do level 4s in a Procurers?
I can see it now new level 4 mining missions requiring you to mine in extremely hostile locations.. Like In High sec next to Goon Space... The Goons are Coming, The Goons are Coming Jita the April 28, Hulk a geddon April 29 for a month. The Best Tears are the Geifer's Tears. just hope the new crime watch system is in place by then.... oh the chaos will rain!!! |
Jed Clampett
The Order Of Viision
7
|
Posted - 2012.06.15 02:47:00 -
[464] - Quote
Cannot really envision a fleet as able to protect miners except via blockading system access at gates (and cyno with new micro jump ships) -- or maybe englobing miners with warp bubbles. Once inside a system a smart ganker or small teams of gankers should normally be able to kill weak tanked Hulks and Covetors before being killed themselves. It might take some scouting stealth or combat probing first but that is just hard to stop setup as well.
Fleet revenge yeah - easy. Especially pod killing outside hi sec. Although gankers can adapt to pairs or greater to avoid implant loss sting. Plust economically a protective fleet diverts a lot of manpower and ship ISK from mining (probably half) ...assuming everyone was miner to start with.
Honestly I cannot see pressure to move group mining out of high sec unless Orca are barred or made paper weak. And even that may not be enough.
LOL - under current circumstances low sec mining groups are often done as bait for medium fleet PvP with a good way for some pilots to productively pass time and conceal what PVP ship they will fly in the Orcas. Might be the primary reason.
Similarly I think a closer look at null will find that most alliances do a lot of conscripting of miners to blobs and a general preference for PvP over mining in the general membership as well.
That is PVP just naturally goes to low and even more to null due to lack of restrictions and CONCORD...and in the process most corps tolerate or allow less and less mining as demand for PVP readiness goes up. Plus of course there are plenty of other pursuits that are more profitable and less boring...like ratting, etc. Presently Hulks in null or low sec present an abnormally high ISK risk (expensive and extremely weak in PVP) for no more than mediocre profits compared to alternative occupations.
Just as I suspect an honest examination of sovereignty mechanisms will reveal why null sec is all about blobs and not smaller fleet battles (small fleet battles are just not decisive - and small fleets invite defeat in detail by large fleets). |
Gevlin
Universal Might DSM FOUNDATION
157
|
Posted - 2012.06.15 03:05:00 -
[465] - Quote
Will there be another Design contest for new Destroyer ?
I thought the design contest was such an awesome player event allowing a person to have their work or idea presented into the game presents great pride not only with the individuals but also the community in general.
As a prize for having your models chosen the winner would get the 1st Exclusive blue print of that ship for 3 months. BPC of the ships will appear as loot during this time though. Then after 3 months the Ship BP becomes available on the market for all.
The player would, without being stupid, would be able to make several years worth of isk to buy plex, and would shake up the market.
This would be for the Winter expansion and then Do it again for BC for the Following Summer Expansion
The Goons are Coming, The Goons are Coming Jita the April 28, Hulk a geddon April 29 for a month. The Best Tears are the Geifer's Tears. just hope the new crime watch system is in place by then.... oh the chaos will rain!!! |
Che Biko
Humanitarian Communists
91
|
Posted - 2012.06.15 03:07:00 -
[466] - Quote
1. What about a dedicated gas harvester? 2. I now will probably want to have all 3 exhumers (currently I just have the bigger 2), good job ,CCP. Join in game channel/mailing list: New Eden Racing Sub-warp racing event thread: https://forums.eveonline.com/default.aspx?g=posts&t=107164 |
Gevlin
Universal Might DSM FOUNDATION
157
|
Posted - 2012.06.15 03:38:00 -
[467] - Quote
I have always like the concept of a Drone based mining ship.
This ship would be used mine smaller asteroids, mining several Asteroids at once. Making me feel like a puppet Master.
If we are not being presented with a Done Based Mining Ship can we have modules or mining rigs or drones to make such a ship.
Ie Rigs Reduce mining laser Yeild in exchange for Beefing up Mining Drones. Increase Mining Drone Capacity and / or bandwith with in the ship Specialized Drone Ore Selection - Rig adds increase yield of drones on one type of or but lowers the yield on other ores
High Slot: Advance Mining Drone Control Unit - Able to control an extra 2-4 mining drones per module only able to be fitted on Mining barge or Exhumers. Droned tractor Stablizing unit. Adds 100% Ore Minend but extra units will have a decrease effect so that effective Each additional module ads 100% Capacity of the drones. 1st module is at 100% Strength, 2nd Modules is at 50% strength 3rd Module is 33% Strength. 3 Modules would add 300% not 700%
Drones: Type III Mining Drones, or augmented Drones that have an increase mining yield for selected ore types. Size Medium and Large Mining Drones.
Low Slot: Mining Drone Yield Augmentor
Bah I just want a drone based mining boat please ccp.
The Goons are Coming, The Goons are Coming Jita the April 28, Hulk a geddon April 29 for a month. The Best Tears are the Geifer's Tears. just hope the new crime watch system is in place by then.... oh the chaos will rain!!! |
Gevlin
Universal Might DSM FOUNDATION
157
|
Posted - 2012.06.15 03:38:00 -
[468] - Quote
I would love to have a naming contest for the new mining frigate. The Goons are Coming, The Goons are Coming Jita the April 28, Hulk a geddon April 29 for a month. The Best Tears are the Geifer's Tears. just hope the new crime watch system is in place by then.... oh the chaos will rain!!! |
Debir Achen
EVE University Ivy League
27
|
Posted - 2012.06.15 03:51:00 -
[469] - Quote
Missile sniper and rocket brawler are two completely different fighting styles. Merlin used to be a pretty good rocket brawler with excellent tank (you know there's something odd when a ship with a hybrid bonus typically fits 2 rockets and maybe 2 projectiles), but it's lost it's rocket hardpoints.
Kestrel is a pretty good missile sniper for frig vs frig engagements, but has little tank worth talking about. I'd like to see something take over from the Merlin as a rocket brawler, sitting on the edge of rocket range with good tank and decent DPS and forcing gunboats to figure how to take the fight to it. This sort of ship also works in a fleet fight, whereas a light missile sniper is going to pop as soon as something with long range medium weapons decides to lock it.
Caracal has a similar issue. In a decent size arena with cruisers and smaller it's almost unbeatable; allow the target to bring bigger ships it's likely to die before it achieves much.
Also nice to see that some ships are getting cargo capacities to match their volumes. I noticed the other day that a badger mk II has a volume of 270k m3 but a base cargo capacity of about 5-6k m3, expandable into the high 20s with skills, modules and rigs. A hauler with only 10% of it's volume available for cargo is pretty inefficient, to say the least. |
None ofthe Above
214
|
Posted - 2012.06.15 04:00:00 -
[470] - Quote
Debir Achen wrote:Missile sniper and rocket brawler are two completely different fighting styles. Merlin used to be a pretty good rocket brawler with excellent tank (you know there's something odd when a ship with a hybrid bonus typically fits 2 rockets and maybe 2 projectiles), but it's lost it's rocket hardpoints.
Kestrel is a pretty good missile sniper for frig vs frig engagements, but has little tank worth talking about. I'd like to see something take over from the Merlin as a rocket brawler, sitting on the edge of rocket range with good tank and decent DPS and forcing gunboats to figure how to take the fight to it. This sort of ship also works in a fleet fight, whereas a light missile sniper is going to pop as soon as something with long range medium weapons decides to lock it.
Caracal has a similar issue. In a decent size arena with cruisers and smaller it's almost unbeatable; allow the target to bring bigger ships it's likely to die before it achieves much.
Also nice to see that some ships are getting cargo capacities to match their volumes. I noticed the other day that a badger mk II has a volume of 270k m3 but a base cargo capacity of about 5-6k m3, expandable into the high 20s with skills, modules and rigs. A hauler with only 10% of it's volume available for cargo is pretty inefficient, to say the least.
Valid points. I was advocating for the Merlin to get double bonused with both Missile and Hybrid, with 3/3 Turret/Missile hard points. Would have made for an interestingly flexible ship. I do miss the missiles from the Merlin.
Double bonuses for split weapons systems seems not to be in the cards however. I've yet to see it even acknowledged as an option, let alone be discussed seriously.
I'd love to see both the Tristan and the Merlin get that treatment. It would be very interesting.
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Jed Clampett
The Order Of Viision
7
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Posted - 2012.06.15 04:00:00 -
[471] - Quote
I can see the skiff and retriever as maybe going low sec under fleet protection if they really have BS type ehp. Protection because they are not quick kills so defenders actually have time to protect instead of merely revenge. Maybe even solo in low sec if its practical to put decent escape measures on as well as good tank.
But again unless remarkably cheap I can't really see the new concept Hulk and Covetor in low sec as popular ship. Too zip bang gone. And historically the mass mining of cheap ores is not what frontiers are most famous for. No gold rush of very pricey and rare minerals is what frontier risk is about...often on small small. So the biggest and most fragile mining of low cost ores does fit more with safe established space...even if maybe not in the richest and oldest neighborhoods (1.0 space).
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Viceran Phaedra
Phaed Consortium The Watchmen.
6
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Posted - 2012.06.15 04:46:00 -
[472] - Quote
Great blog, CCP! Looking forward to the new changes shaking up the status quo. Comments follow:
--Heavy Payload Delivery-- A bit more specialisation and clarification, and a general update to T1 frigates is a good idea. Keen to see how these go when they're released. Perhaps try and synchronise with the art department to include a (even if minor) visual upgrade to rebalanced ships as they're pushed out onto the server. Now that we've seen the kinds of ships the engine is capable of rendering (old Manticore -> new Manticore is a great example), it'd be a shame not to do them justice.
--Barge In On Me-- I see what you mean with wanting barges and exhumers each to have 'an appealing role' and I see that you've considered this in terms of things like tank vs yield vs ore holding capacity etc, but the community is also very interested in those 'appealing roles' covering other important resource harvesting like Ice and Gas. Perhaps an overhaul to the mining barges/exhumers could involve something like the T2 exhumers (Skiff, Mackinaw and Hulk) all being made relatively comparable in terms of storage/tank etc but being specialised into mining gas (Skiff), Ice (Mackinaw) and Ore, including Mercoxit (Hulk) with appropriate bonuses. Perhaps a good way to tackle the tank vs yield issue would be leaving the choice in the players' hands with the introduction of a T3 Industrial...
--Destroyer Of Worlds-- Do it. Sounds awesome. Suggest you hold another 'design-a-ship' contest as well; the community loves this level of participation!
--General Comment-- We really should name the new ORE frigate after Chribba. I can see this having massive community support! |
Artyom Hunter
Battlestars S E D I T I O N
6
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Posted - 2012.06.15 05:36:00 -
[473] - Quote
*Sleezy Wink* I'll see you up stairs CCP... |
Balder Verdandi
Czerka. The Methodical Alliance
52
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Posted - 2012.06.15 05:40:00 -
[474] - Quote
Scrapyard Bob wrote:On the mining barge/exhumer cargo bay issue. Please keep in mind the size of T1/T2 mining crystals and the need to carry both primary and spares for each ore type that you expect to find out in the belts.
For a Hulk, this typically means 3 "used" crystals and 3-4 "new" crystals for each type (usually 3-4 different ore types in a belt). With T1 crystals, this means a minimum of 6 x 3 x 30m3 (540 m3 total), with the upper end using T2 crystals this is 7 x 4 x 50 m3 (1400 m3).
And if you are an organized person, you usually keep the T2 crystals in Medium Standard Containers, one per ore type, which are 325m3 each and hold 7 T2 crystals. So for most cases, you'll be hauling (4) of those containers out to the belts so that you have the right selection of crystals as well as spares. That's 1300 m3 of cargo space needed for crystal storage.
Alternately - you could consider reducing the size of crystals to 10 m3 for T1 and 15 m3 for T2. Which would cut the above numbers by about 1/3.
I like the way you're thinking, and hope that CCP could lean towards this direction.
All mining barges and exhumers need a mining crystal bay, similar to the multi-bay design of the Primae. If you reduced the crystal size you could easily add a second bay of roughly 1000m3 limited to store crystals.
Also, since we also need a gas harvesting platform ..... why not convert the Primae into a gas harvester, increase the cargohold in a similar fashion, eliminate the second and third cargo bays, and make this ship much more useful. We wouldn't need a completely *new* ship, just balance it out and make it more useful.
I don't stab people in the back. -áWhen you do, you miss the look on their face and that's priceless.
Long live the failure known as "Unified Inventory"! |
Cloned S0ul
Blood Fanatics
124
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Posted - 2012.06.15 05:47:00 -
[475] - Quote
Holy Bantam sweet mother Jita, A blog full of love. Cool stuf ;D gankers gona cry, me thinking to back to mining |
Magic Crisp
Amarrian Micro Devices Silent Infinity
29
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Posted - 2012.06.15 06:01:00 -
[476] - Quote
Please pay attention to the bonuses, regarding performance for different types of mining. The future hulk will have to be able to have the current mackinaw's performance for ice, and current skiff's for mercoxit, because (according to the devblog) that ought to be the performance ship.
Also, if you have a bit of time, could you please take a look at the rorq's compression performance capabilities? Currently it needs like 10-11 boosted hulks to maximize a single compression lane on the rorq, while having 4 boosted mackinaws all the 4 compression slots are maxed out and the rorq is lacking behind. This seems to be a bit unbalanced. For 1 slot, 11 hulks for ore, and 1 mackinaw for ice. Could you please adjust something here, so the rorq can also properly compress a decent fleet of mackinaws?
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Geksz
Pangalactic Punks n' Playboys HUN Reloaded
37
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Posted - 2012.06.15 06:08:00 -
[477] - Quote
Thenoran wrote:Could you please please make the Skiff (or Mackinaw in its new role) into a Ninja Mining barge? Great agility (3 to 4 sec align time max), +2 warp strength and perhaps a bonus to signature radius or regular cloak.
I'd love to be able to sneak into a system, mine the good stuff and not having to warp out as soon as someone else appears in local. Instead the ship should allow for the miner to only having to warp off when someone is actively gunning for you. If someone warps to you the warp strength and agility should allow for a quick get away but you will still be vulnerable to being nabbed by a cloaked ship or a gang of inties. Staying alert and monitoring directional and local should make all the difference (leaving it up the pilot).
This would be nice, yes pls!
Thenoran wrote:P.S. Can we have the old strip miner sounds back? Those actually sounded like they did something.
This pls!!!!! The current sound of the strip miners are awful. Bring back the old soundd pls! Pretty pls! |
Rema Dach
Unour Heavy Industries
0
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Posted - 2012.06.15 06:24:00 -
[478] - Quote
Quote:Magnate, Heron, Imicus, Probe: strengthening current roles as support frigates. Which mainly means scanning and possibly mini-profession operations, like hacking and codebreaking as well. Umm, codebreaking IS hacking.... I think for one of those you meant archeology/analyzing. I'll try not to read too much into that, although someone else surely will.
Otherwise...
CCP I LOVE YOU! Can't wait for everything in this devblog, it's all awesome. |
Patient 2428190
DEGRREE'Fo'FREE Internet Business School
222
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Posted - 2012.06.15 06:38:00 -
[479] - Quote
Oh great.
You may rebalance ships that matter by 2014. Maybe. |
Ulair Memmet
ORIGIN SYSTEMS
36
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Posted - 2012.06.15 06:53:00 -
[480] - Quote
Ponder Yonder wrote: 2. Since you are overhauling the barges, how about giving us a dedicated gas miner?
this
Very nice changes. The new mining frigate looks good and i'm looking forward to seeing the new destroyers. |
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