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Author |
Thread Statistics | Show CCP posts - 6 post(s) |

Lili Lu
270
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Posted - 2012.06.14 17:23:00 -
[301] - Quote
PinkKnife wrote:There is a lot of reading fail in this thread, and a lot of misinformation on how things work. Peta Michalek wrote: Seriously?
So let me get this straight.
T1 frigates.destroyers to be released this winter; T1 BCs/BS one update after that(summer 2013) T2 frigs/destroyers after that(winter 2013) T2 BCs/BS after that (summer 2014) T3 and/or faction ships at the end(winter 2014)
Two and half years long balance plan?
They started with frigates because there are the most of them, and they have to start from the ground up to set the power and ability levels. If you rebalance a drake now, but then buff the frigates and cruisers later, you then have to go back and re-rebalance the drake so that it fits nicely in line with the changes. Yes, We are impatient and want the ships we fly most often new and shiny. But that doesn't exactly work out well. Also, It isn't just rebalancing. The roles defined by frigates will be reflected in new ships in other hull sizes. Look to see new support battleships, and other T2 variants down the line. Also, Ship balance team is not all of CCP. Ship balance doesn't work on artwork, doesn't work on UI stuff, doesn't work on modules and balance within. Just because the tiercide changes are taking a while, doesn't mean you won't see other updates in the mean time. I.e. Inferno saw new frigate changes, and a whole crap ton of other gameplay changes as well. That said, onto the dev blog: The current changes to the mining barges is not a final list, They said they would look at barge EHP, stop whining about the gankability of Hulks, when they have already said they will address it. You're just shouting at the people who are giving you want you want and making yourself look bad for failing to read. I like it. With the exception to the idea of every racing having drone boats. This is a gallente weapon predominantly, and should be stuck on amarr/gallente ships near exclusively. Give us SOME reason to fly gal for once. Racial homoginization is bad, and drones are very much a gallente racial characteristic. Drone bays on some ships are fine, just make sure that the Gallente version has a better bay/better bandwidth. I disagree about the pace. They do need to get faster at this. They've already been hinting at it for a year. Then we got 5 frigs changed. Now we are looking at more years of waiting for the big problem areas to get addressed.
For frigates racial homogenization is no big deal as long as the camel's nose under the tent syndrome doesn't take hold. With only 4 racial tech I cruisers, one being logi, one being ewar, it doesn't lend itself to each race having a drone boat or a missile boat. ANd then with only 3 BCs and 3 BSs there is little danger of homogenization up the chain.
A caldari drone frig and a Gallente missile frig is not a big deal. If it manages to avoid future whines on the forums for a Caldari drone Cruiser or BS or a Gallente missile cruiser or BS by providing experience and knowledge of other weapon systems, and inducing racial cross training to an individually preferred type it would be a positive. Too many posts are of the variety of "my weapon system sucks but his weapon system (with which I have no experience) sure looks better . . ." |

baltec1
1444
|
Posted - 2012.06.14 17:24:00 -
[302] - Quote
Maul555 wrote:If ccp adds ore hold expanders and rigs, this would fix a lot of problems. also add a lot more options to orcas...
They arn't |

Sidus Isaacs
Center for Advanced Studies Gallente Federation
122
|
Posted - 2012.06.14 17:24:00 -
[303] - Quote
Nice to see CCP and EVE on the important Internet spaceship path again! :) |

Maul555
Nuts and Vindictive Remix Technologies
270
|
Posted - 2012.06.14 17:25:00 -
[304] - Quote
baltec1 wrote:Maul555 wrote:If ccp adds ore hold expanders and rigs, this would fix a lot of problems. also add a lot more options to orcas... They arn't
They might ^^
/me stares at CCP  |

Karl Hobb
Imperial Margarine
357
|
Posted - 2012.06.14 17:26:00 -
[305] - Quote
I figured this would eventually end up as some sperg-fest with miners claiming "tears" and making all sorts of baseless, idiotic claims, and I'm sad to see I'm right. Oh well, guess I'll just wait for all this to hit Sisi.
Definitely going to train for that mining frigate though, at the very least just to fly it around. Nothing Found |

baltec1
1444
|
Posted - 2012.06.14 17:30:00 -
[306] - Quote
Karl Hobb wrote:I figured this would eventually end up as some sperg-fest with miners claiming "tears" and making all sorts of baseless, idiotic claims, and I'm sad to see I'm right. Oh well, guess I'll just wait for all this to hit Sisi.
Definitely going to train for that mining frigate though, at the very least just to fly it around.
Ironicly its miners who are shedding the most tears |

ostar ostar
Odyssey Space Exploration
10
|
Posted - 2012.06.14 17:30:00 -
[307] - Quote
All awesome, awesome changes, but please, just one suggestion:
DON'T GIVE THE BARGES AN ACTIVE TANK BONUS
Why? Because it's gratifyingly hard to repair your shield/armor when an artillery tornado just turned your (puny) buffer tank to space dust, that's why. All the logistics in the world cannot save you from an instant, huge hit that is more than your total EHP.
Oh, and thread was a little tl;dr, so sorry if this has been answered, but the blog states that Mining Barge I is enough to fly all T1 barges. Does the Exhumers skill apply likewise to Exhumers? If not, i have no complaint, although it will make the skill tree arrangement look a little odd.
Keep up the good work guys! |

Swearte Widfarend
Dreddit Test Alliance Please Ignore
83
|
Posted - 2012.06.14 17:30:00 -
[308] - Quote
Karl Hobb wrote:I figured this would eventually end up as some sperg-fest with miners claiming "tears" and making all sorts of baseless, idiotic claims, and I'm sad to see I'm right. Oh well, guess I'll just wait for all this to hit Sisi.
Definitely going to train for that mining frigate though, at the very least just to fly it around.
Did you read the same thread I did?
I haven't seen tons of baseless, idiotic claims or tears (except for a few who really want the hulk to have the BS tank).
This discussion is much more reasonable than the Sisi Wardec thread... Democracy is only as good as the despot managing the voting booth. |

Henry Haphorn
Aliastra Gallente Federation
382
|
Posted - 2012.06.14 17:33:00 -
[309] - Quote
Weaselior wrote:yeah im not sure why anyone thinks we'd be upset about this: the people who would fly the tanked barges are flying battleships right now
this just gives us new reasons to mock our victims
hell they'll probably take a skiff and fit it for max yield and in doing so make it still paper thin
This.
When it comes to events like Hulkageddon and the OTEC operation, I don't see how the Skiff or Procurer will help. In fact, seeing people mine in a Skiff or Procurer is such a rare thing their mere presence fascinates me still.
Also, considering that the Hulk's yield seems to stay the same, I don't see these changes as a problem.
Now, as a career miner, I would certainly have a problem if the exhumer class (particularly the Mack and Hulks) were ever given a mining yield buff as that would most certainly hurt mineral prices. Adapt or Die |

Denidil
Larimer Highlands Heavy Industries
277
|
Posted - 2012.06.14 17:33:00 -
[310] - Quote
Tippia wrote:Denidil wrote:even if it kept it's current bay
8000m3 primary, 8000m3 ore < good skills T1 hauler. If it kept its current bay, it would be able to achieve 17k+ m-¦ primary + 8k m-¦ ore, which is well within the range of competing with industrial ships.
at a much higher cost. I like all these gankbear tears, now maybe you'll have to go prove your "l33t pvp" skills against something that shoots back like the rest of us do. |
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Karl Hobb
Imperial Margarine
357
|
Posted - 2012.06.14 17:35:00 -
[311] - Quote
Swearte Widfarend wrote:Did you read the same thread I did?
I haven't seen tons of baseless, idiotic claims or tears (except for a few who really want the hulk to have the BS tank). The last couple of pages are pretty bad, especially all the crap about the Hulk's tank and cargo expanders and such. v0v
Swearte Widfarend wrote:This discussion is much more reasonable than the Sisi Wardec thread... Can't argue with you on that point. ******* tinfoil... Nothing Found |

PinkKnife
The Scope Gallente Federation
122
|
Posted - 2012.06.14 17:36:00 -
[312] - Quote
Lili Lu wrote: disagree about the pace. They do need to get faster at this. They've already been hinting at it for a year. Then we got 5 frigs changed.  Now we are looking at more years of waiting for the big problem areas to get addressed.  For frigates racial homogenization is no big deal as long as the camel's nose under the tent syndrome doesn't take hold. With only 4 racial tech I cruisers, one being logi, one being ewar, it doesn't lend itself to each race having a drone boat or a missile boat. ANd then with only 3 BCs and 3 BSs there is little danger of homogenization up the chain. A caldari drone frig and a Gallente missile frig is not a big deal. If it manages to avoid future whines on the forums for a Caldari drone Cruiser or BS or a Gallente missile cruiser or BS by providing experience and knowledge of other weapon systems, and inducing racial cross training to an individually preferred type it would be a positive. Too many posts are of the variety of "my weapon system sucks but his weapon system (with which I have no experience) sure looks better . . ."
Inertia is a hell of a thing Now that they have the ball rolling they can get things out of the door easier. A lot of this time has been spent identifying the problem and deciding what direction to take. The actual implementation shouldn't take nearly as long. VS this summer we saw just one line of frigates changed, by winter we'll have 4 or 5 changed. From there it should quickened as things begin to get ironed out and focused.
I'm less concerned about a drone boat frig to introduce the concept, and more concerned with every race having a myrmidon or Arbitrator when they are not those races focus. I would gladly see the bay removed on all minmatar ships sub battleship. As was stated earlier by someone the Cane has no problems picking off frigates as it is, it doesn't need a drone bay for this.
We will likely see more battlecruisers, destroyers, and battleships added as the rebalance progresses, I don't want these to be the token drone boat support role per race. Its lazy and uncreative, and completely removes the heterogeneous nature of the races. Keep drones on Gallente, and a few Amarr boats. |

Sanadras Riahn
Molten Metalworks
14
|
Posted - 2012.06.14 17:36:00 -
[313] - Quote
Loving the way the changes are looking so far! I like having everything have a very defined role. My only suggestion (and I think this was mentioned, but just to be sure) is to just flat out have the ship skills grant access to all ships of that race and class. Don't remove the pre-reqs for the next level of ship (Frigate 4 to get to Cruiser 1, etc), however. That way, access to every ship of every role, and you increase your ability with the class before progressing. "This is our way of wisdom, warrior. To be true. To be full. To include our hearts in every aspect of what we do. --- Let those that fly cold numbers be the Amarr. We fly better than that."---Alica Wildfire, inscribed on the inside and outer shell of Sanadras' Capsule. |

Plato Idari
TK Corp
17
|
Posted - 2012.06.14 17:36:00 -
[314] - Quote
I think these changes look very good. |

Tippia
Sunshine and Lollipops
7942
|
Posted - 2012.06.14 17:37:00 -
[315] - Quote
Maul555 wrote:So if I want to semi-afk mine ore in highsec, I have to use a mackinaw now. and its my problem? mining ore in a mackinaw? that just seems pants on head ********. Why is it ********? It'll be the best ship for the job. Picking the best ship rather than one that doesn't do the same job as well seems rather clever, I'd thinkGǪ
Quote:If ccp adds ore hold expanders and rigs, this would fix all the problems I can see. What problems? Your refusal to fly any other ship than a Hulk isn't a game design problem GÇö it's just you being stubborn.
Again, get out of the GÇ£Hulk is best GÇö must use Hulk!GÇ¥ mindset and the problems you're having instantly vanish.
Denidil wrote:at a much higher cost. Doesn't matter. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Haifisch Zahne
HZ Corp
54
|
Posted - 2012.06.14 17:40:00 -
[316] - Quote
Well, I will say that the changes look good (a first for me?), assuming the specific changes to ships are sensible.
I am a little puzzled by (possibly) making the Burst a drone boat. I hope that part of the new Ship Rebalancing will not be to disrupt each race's focus on specific primary/secondary weapon platforms. If you do, can we have the MinnieDominix and the Gall(bladder) Burst, etc.? Just prepend each ship name with the race's abbreviation. Great idea, hunh?
However, I will point out that I and many others wasted a lot of time training Destroyer and Battlecruiser to Lever V because of the announced changes when my neural map was just horrible for it. Something on the order of around 20 days. Wasted. Thanks. |

Maul555
Nuts and Vindictive Remix Technologies
270
|
Posted - 2012.06.14 17:42:00 -
[317] - Quote
Karl Hobb wrote:Swearte Widfarend wrote:Did you read the same thread I did?
I haven't seen tons of baseless, idiotic claims or tears (except for a few who really want the hulk to have the BS tank). The last couple of pages are pretty bad, especially all the crap about the Hulk's tank and cargo expanders and such. v0v Swearte Widfarend wrote:This discussion is much more reasonable than the Sisi Wardec thread... Can't argue with you on that point. ******* tinfoil...
Pointing out what may be an unintentional operational nerf to Hulks, and a lesser extent Covetors, is not whining. Debating the merits of changes and giving the devs something to think about is what this forum is for. |

Wolodymyr
Breaking Ambitions Solid Foundation
165
|
Posted - 2012.06.14 17:43:00 -
[318] - Quote
So the T1 frigates will be smaller versions of their T2 counterparts. Atron is a little Tyrannis. This is a pretty good idea. It'll let our newer member fit into roles without having to wait for a bunch of level 5 skills to train. I hope to see similar changes to the T1 cruisers.
Quote:Resilience: another point is to give some of them proper EHP not to be one-shot by anything that even remotely sneezes on them. I predict an incoming wave angry gankers.
Quote:capable of having battleship-like EHP. gird your loins! IT BEGINS! I honestly thought this was a good idea https://forums.eveonline.com/default.aspx?g=posts&m=1417544 |

Tippia
Sunshine and Lollipops
7944
|
Posted - 2012.06.14 17:46:00 -
[319] - Quote
Wolodymyr wrote:I predict an incoming wave angry gankers. So far, the miners are the ones being angry, and the gankers have already figured out how to handle itGǪ 
Plus +ºa change. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Maul555
Nuts and Vindictive Remix Technologies
270
|
Posted - 2012.06.14 17:47:00 -
[320] - Quote
Tippia wrote:Maul555 wrote:So if I want to semi-afk mine ore in highsec, I have to use a mackinaw now. and its my problem? mining ore in a mackinaw? that just seems pants on head ********. Why is it ********? It'll be the best ship for the job. Picking the best ship rather than one that doesn't do the same job as well seems rather clever, I'd thinkGǪ Quote:If ccp adds ore hold expanders and rigs, this would fix all the problems I can see. What problems? Your refusal to fly any other ship than a Hulk isn't a game design problem GÇö it's just you being stubborn. Again, get out of the GÇ£Hulk is best GÇö must use Hulk!GÇ¥ mindset and the problems you're having instantly vanish. Denidil wrote:at a much higher cost. Doesn't matter.
Mackinaws have always been Ice mining platforms because of bonuses, and Hulks for all Ores except Mercoxit. I understand that CCP is tryign to shake things up a bit, but it seems really wierd for a Mackinaw to be the "best choice" for mining ore in my playstyle, because CCP took away customizations options.
---
No. The problem is that CCP is forcing ore into a new bay that cannot be expanded. I am loosing operational space. This requires more attention to keep my lasers from automatically shutting off when the bay gets full. You cannot deny that they have taken away customizations options by forcing that stuff into an ore hold. That's what I am talking about. And that's the problem that ore bay expanders/rigs would solve. |
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Karl Hobb
Imperial Margarine
357
|
Posted - 2012.06.14 17:47:00 -
[321] - Quote
Maul555 wrote:Pointing out what may be an unintentional operational nerf to Hulks, and a lesser extent Covetors, is not whining. Debating the merits of changes and giving the devs something to think about is what this forum is for. Considering the ships are being re-purposed into new roles, I'd say it's not exactly an "unintentional operational nerf". Retriever/Mack will be the ship of choice for AFK solo mining, Hulk/Covetor for fleet mining (hence no real need for a bigger hold), Procurer/Skiff for specialized work and also for the paranoid. The ships will not have the same stats after this change.
In short, you're whining. Nothing Found |

PinkKnife
The Scope Gallente Federation
122
|
Posted - 2012.06.14 17:47:00 -
[322] - Quote
Haifisch Zahne wrote:However, I will point out that I and many others wasted a lot of time training Destroyer and Battlecruiser to Lever V because of the announced changes when my neural map was just horrible for it. Something on the order of around 20 days. Wasted. Thanks.
Yes CCP made you remap and train up a skill because you failed to read what they said clearly in bold text multiple times, because you wanted to game a system to not have to train a skill later on.
Yeah, it's their fault. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
190
|
Posted - 2012.06.14 17:47:00 -
[323] - Quote
Looks good, love the way you plan to distinguish the barges from one another. Any plans for a dedicated gas-snorter?
So the new dessies will be bog standard dps/ehp .. what possible purpose would they have that is not covered by existing hulls? Make them small'ish (frig size or lowere even) semi-zippy with range and efficiency bonuses to small RR modules. Logistics platform is all that is truly missing from the lights, done properly it should be able to survive/function as support for an AF/Ceptor gang.
Quote:...part of what players now call GÇ£tiericideGÇ¥... What do you mean by "now? Pretty sure that's what we've called it for several years, believe the thread calling for tiericide (use roles rather than tiers as differentiator) is just over two years old now .. way to keep up with the rabble, dears 
Good thing about an endeavour like this is that it is very easy to grade/judge after it has gone live .. just see if variety of ships used is close(r) to number of ships available rather than the 10-15% we are probably at nowadays  |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2505
|
Posted - 2012.06.14 17:47:00 -
[324] - Quote
Haifisch Zahne wrote: However, I will point out that I and many others wasted a lot of time training Destroyer and Battlecruiser to Lever V because of the announced changes when my neural map was just horrible for it. Something on the order of around 20 days. Wasted. Thanks.
Just thought I'd point out that those two skills are some of the most useful in the entire game. You'd be hard pressed to convince everyone it was a waste of time. Go forth and pwn, you've got a lot of options now!! Vice Secretary of the 7th Council of Stellar Management.
|

Maul555
Nuts and Vindictive Remix Technologies
270
|
Posted - 2012.06.14 17:50:00 -
[325] - Quote
Karl Hobb wrote:Maul555 wrote:Pointing out what may be an unintentional operational nerf to Hulks, and a lesser extent Covetors, is not whining. Debating the merits of changes and giving the devs something to think about is what this forum is for. Considering the ships are being re-purposed into new roles, I'd say it's not exactly an "unintentional operational nerf". Retriever/Mack will be the ship of choice for AFK solo mining, Hulk/Covetor for fleet mining (hence no real need for a bigger hold), Procurer/Skiff for specialized work and also for the paranoid. The ships will not have the same stats after this change. In short, you're whining.
You cannot be sure its unintentional, and neither can I... I saic, "what may be..." I am pointing out these problems that are not apparent on the surface, so that the devs can act on them as they wish. If this is some smart part of the plan, then fine. but don't pretend to read their minds. |

Nagarythe Tinurandir
Catholic School for Boys Dark Legion Alliance
20
|
Posted - 2012.06.14 17:52:00 -
[326] - Quote
Maul555 wrote:Tippia wrote:Maul555 wrote:So if I want to semi-afk mine ore in highsec, I have to use a mackinaw now. and its my problem? mining ore in a mackinaw? that just seems pants on head ********. Why is it ********? It'll be the best ship for the job. Picking the best ship rather than one that doesn't do the same job as well seems rather clever, I'd thinkGǪ Quote:If ccp adds ore hold expanders and rigs, this would fix all the problems I can see. What problems? Your refusal to fly any other ship than a Hulk isn't a game design problem GÇö it's just you being stubborn. Again, get out of the GÇ£Hulk is best GÇö must use Hulk!GÇ¥ mindset and the problems you're having instantly vanish. Denidil wrote:at a much higher cost. Doesn't matter. Mackinaws have always been Ice mining platforms because of bonuses, and Hulks for all Ores except Mercoxit. I understand that CCP is tryign to shake things up a bit, but it seems really wierd for a Mackinaw to be the "best choice" for mining ore in my playstyle, because CCP took away customizations options. --- No. The problem is that CCP is forcing ore into a new bay that cannot be expanded. I am loosing operational space. This requires more attention to keep my lasers from automatically shutting off when the bay gets full. You cannot deny that they have taken away customizations options by forcing that stuff into an ore hold. That's what I am talking about. And that's the problem that ore bay expanders/rigs would solve.
who told you that you can't move ore into your cargohold and thus having 8k m-¦ + 10k m-¦ (your numbers) as "operational space"? the blog did not say "there shall be no more ore in cargo holds". maybe wait until the idea gets more fleshed out in another dev blog? geeee.......
|

Denidil
Larimer Highlands Heavy Industries
277
|
Posted - 2012.06.14 17:53:00 -
[327] - Quote
Henry Haphorn wrote:
In addition to my Hulk comment, I also don't want to see any tank buffs on the Hulk as it is already capable of achieving over 30,000 EHP with the right skills and mods. Those who always complain about the Hulk's lack of tank happens to be those who always fit cargo rigs and cargo mods (these take away tank) then complain why a cruiser took out their Hulk.
no.. all mining barges should receive a buff to their innate tank - they're cruiser sized hulls. that being said
skiff - battleship like tank mackinaw - battlecruiser sized tank hulk: weak cruiser sized tank
for base tanks.. then mod how you want. add some new modules that increase ore bay at a meaningful cost to tank, maybe some mining rigs that hurt tank too.
CCP already stated they're going to make the mining yield spread much closer than it is now. I like all these gankbear tears, now maybe you'll have to go prove your "l33t pvp" skills against something that shoots back like the rest of us do. |

Ma'kal
Unrepentant Gaming The Volition Cult
6
|
Posted - 2012.06.14 17:56:00 -
[328] - Quote
This sounds great. i was hoping to see some more info on this subject and it is sounding good. I am looking forward to how these ship changes help diversify what ships are flown in the Eve universe. Down with the Drake domination of the ship that is for everything.
Edit: Forgot to mention I really like how you are changing the mining ships. |

Tippia
Sunshine and Lollipops
7944
|
Posted - 2012.06.14 17:58:00 -
[329] - Quote
Maul555 wrote:Mackinaws have always been Ice mining platforms because of bonusesGǪ GǪand you're sure they'll remain ice mining ships with the same bonuses? And if they do retain the T2 roles, use a Retriever instead GÇö same solo-centric design, without the odd bonus for a different resource than the one you're interested in.
Quote:it seems really wierd for a Mackinaw to be the "best choice" for mining ore in my playstyle, because CCP took away customizations options. Actually, they gave you even more options, because now you have six useful ships to choose between for this task, with a much wide span of abilities, and every one of them can be customised to match your needs.
Quote:No. The problem is that CCP is forcing ore into a new bay that cannot be expanded. I am loosing operational space. So what? You don't need it any more. You jettison the stuff or transfer it to the Orca directly once every six minutes, which requires such a pitiful amount of attention that it should have roughly zero impact on your operation.
Nagarythe Tinurandir wrote:who told you that you can't move ore into your cargohold and thus having 8k m-¦ + 10k m-¦ (your numbers) as "operational space"? I did, because it doesn't make any sense to let them retain their current cargo holds given the design goals provided in the blog. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Karl Hobb
Imperial Margarine
357
|
Posted - 2012.06.14 18:00:00 -
[330] - Quote
Maul555 wrote:You cannot be sure its unintentional, and neither can I... I saic, "what may be..." I am pointing out these problems that are not apparent on the surface, so that the devs can act on them as they wish. If this is some smart part of the plan, then fine. but don't pretend to read their minds. Neither do I but they're re-purposing these ships. Changes are going to happen and the Hulk will end up with a different role (fleet miner) and it will need to fit that role (excellent yield, not much cargo since you'll have a fleet to handle that). Everything in parens here has been stated in the dev blog. Nothing Found |
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