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1. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Jump clone change = NO NO NO NO NEIN NEIN NEIN NEIN NO NO NO NO NEIN NEIN NEIN NEIN NO NO NO NO NEIN NEIN NEIN NEIN NO NO NO NO NEIN NEIN NEIN NEIN NO NO NO NO NEIN NEIN NEIN NEIN NO NO NO NO NEIN NEIN NEIN NEIN NO NO NO NO NEIN NEIN NEIN N...
- by Denidil - at 2016.03.03 19:19:33
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2. Sticky:Dev blog: Unboxing the new Camera in EVE Online - in EVE Information Portal [original thread]
we hate the new camera. let us keep the old one.
- by Denidil - at 2016.02.12 16:57:23
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3. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
PS: the removal of the Internal Force Field Array and its 17 cpu and the nearest replacement being 20 CPU fucks this fit if you don't have Mining Upgrades V (or a +3% CPU implant) [Mackinaw, 2MLU] Internal Force Field Array I Mining Laser Upgra...
- by Denidil - at 2016.02.12 14:46:03
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4. Sticky:[March] Sensor and ECCM Module Merger/Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
I like it
- by Denidil - at 2016.02.11 20:38:00
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5. My Response to Force Auxiliary and Fighter Skillbooks - in Player Features and Ideas Discussion [original thread]
Must agree. total bullshit
- by Denidil - at 2016.02.10 01:22:58
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6. Sticky:[March] Heavy Stasis Grapplers - in Upcoming Feature and Change Feedback Center [original thread]
Good module fozzie. But I would say that instead of changing existing officer webs into these just made officer versions of these drop. keep both officer webs and officer stasis grapplers available.
- by Denidil - at 2016.02.07 22:42:33
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7. Sticky:Dev blog: Summer of Sov - Nullsec PVE and Upgrades - in EVE Information Portal [original thread]
Increasing the number of ratting sites in 0.0 systems decreases the incentive to log over/jump clone to play incursions. increasing populations in 0.0 systems means more pvp targets. quit your "zomg nullbears so safe" bitching.
- by Denidil - at 2015.07.08 17:56:26
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8. Sticky:Dev blog: Summer of Sov - Nullsec PVE and Upgrades - in EVE Information Portal [original thread]
EvilweaselSA wrote: Ab'del Abu wrote: Increasing anomaly spawns is somewhat contradictory to incentivize group PVE, you know that right? I really think Pirate Detection Arrays should work more like Survey Networks and Entrapment Arrays do, ...
- by Denidil - at 2015.07.08 17:46:37
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9. Sticky:Dev Blog: Fleet Warp Changes - Coming in August Release - in EVE Information Portal [original thread]
Alexis Nightwish wrote: CCP Larrikin wrote: Combat scanning is broken when your on-grid with your target. So disabling warping to a probe hit when you're within 500km of it never occurred to you? ^^^^ the solution we actually need
- by Denidil - at 2015.06.25 18:19:28
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10. Sticky:Aegis General Feedback Thread - in Test Server Feedback [original thread]
Altrue wrote: Still no new explosions effect and new ship engines effect? Much sadness About the icons (about what is relevant to Aegis, and other icon stuff while we are at it): Ballistic control system should stay with the old icon ...
- by Denidil - at 2015.06.25 18:02:26
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11. Announcement:Changes to Video Monetization Policy - in EVE General Discussion [original thread]
Get ready for massive amounts of sodium.
- by Denidil - at 2015.06.24 18:44:10
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12. CODE. disqualified from AT XII - in EVE Alliance Tournament Discussion [original thread]
Dheeradj Nurgle wrote: Should have buffed the tank on ORE Ships as a bigger F You. I support this message.
- by Denidil - at 2014.08.22 17:06:00
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13. Announcement:CCP Response Regarding SOMER Blink Concerns - in EVE General Discussion [original thread]
I would like to thank Falcon (who has been loosing sleep related to this!) and the rest of CCP for being so up front and transparent with the players on this issue. I would also like to point and laugh at Somer... dude you had a freaking GOOD TH...
- by Denidil - at 2014.08.20 20:25:00
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14. Material Efficiency skill changed to Advanced Industry - in Test Server Feedback [original thread]
Chi'Nane T'Kal wrote: CCP Greyscale wrote: If we had to choose one solution, which are people favoring more - 3-5% all jobs time reduction, or additional skills with this skill at 5 as a prereq? The second solution again sounds like it on...
- by Denidil - at 2014.07.18 15:30:00
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15. Material Efficiency skill changed to Advanced Industry - in Test Server Feedback [original thread]
CCP Greyscale wrote: If we had to choose one solution, which are people favoring more - 3-5% all jobs time reduction, or additional skills with this skill at 5 as a prereq? I'm dead set against time bonuses being the ONLY bonuses. I'd be d...
- by Denidil - at 2014.07.18 15:22:00
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16. Material Efficiency skill changed to Advanced Industry - in Test Server Feedback [original thread]
Medalyn Isis wrote: CCP Greyscale wrote: - A general percentage reduction to *all* jobs would (perversely) probably actually be less troublesome to push higher; the 1% is somewhat constrained by our desire not to push build times below copy ...
- by Denidil - at 2014.07.18 15:12:00
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17. Sticky:Dev blog: EVE Industry - All you want to know - in EVE Information Portal [original thread]
Quote: Invention only requires one run from a blueprint copy, and deducts it exactly as if you'd built from the blueprint so this means if i have a 300 run BPC that i do 1 invention job and it is successfuly i'll get back a 299 T1 BPC, and 1...
- by Denidil - at 2014.07.17 22:22:00
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18. Material Efficiency skill changed to Advanced Industry - in Test Server Feedback [original thread]
CCP Greyscale wrote: Lady Zarrina wrote: If you are not going to refund skill points you need to replace it with something to make training that last level (4 to 5) worth while. And so far I have not heard of one example change that would be...
- by Denidil - at 2014.07.17 20:06:00
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19. Material Efficiency skill changed to Advanced Industry - in Test Server Feedback [original thread]
Valterra Craven wrote: Denidil wrote: Valterra Craven wrote: . The only correct answer for paying customers is reimbursement t. No. That's completely unrealistic and simply IS NOT GOING TO HAPPEN. No, it isn't unrealistic. CCP ha...
- by Denidil - at 2014.07.17 19:02:00
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20. Material Efficiency skill changed to Advanced Industry - in Test Server Feedback [original thread]
CCP Greyscale wrote: If people are OK with shifting gears, I am totally on board with coming up with a better solution in this thread over the weekend, getting the development time scheduled on Monday and aiming to ship the change by the 29th. ...
- by Denidil - at 2014.07.17 18:35:00
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