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Author |
Thread Statistics | Show CCP posts - 9 post(s) |

Zhilia Mann
Tide Way Out Productions
2465
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Posted - 2016.02.07 22:02:36 -
[91] - Quote
Ncc 1709 wrote:yeh. the graphs show that T2 vs T2 is spot on, but as soon as you add links, or up the meta, the grapples become worse than their web counterparts.
up the optimal 2, 3 or 4km, knock that oh bonus down a little. and add 20/25% falloff. this will make them useful instead of just niech
I'm going to have to agree on the problem. I haven't run the numbers on a solution, but the FN web still absolutely wins out. Links are interesting; they obviously help normal webs more but I'd like to know for sure whether they add to optimal of grapples as that does tweak things a bit. Officer... isn't even close. |

Grath Telkin
Sniggerdly Pandemic Legion
2796
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Posted - 2016.02.07 22:03:13 -
[92] - Quote
Albert Madullier wrote:Grath Telkin wrote:Albert Madullier wrote:Grath Telkin wrote:Alysha Saronn wrote:Fozzie, can you do us all a favor here at eve and just leave the pvp and game design/balancing to someone who actually plays the damn game... I mean what the hell are you even thinking? 1km optimal web? are the devs and ccp stoned? What the hell are large turrets going to do to a frigate or dessie at 1km? even if you decide to move your aiding them.. Fall off on a webs is dumb and you should feel dumb.. You should feel dumb for thinking that BS should be able to solo frigates. a battleship should be able to solo a frigate, your dumb for thinking it shouldn't Nah, sorry, each ship should have a counter and the counter to a frigate inst a BS. you honestly believe a BS shouldn't be able to solo a frigate? wtf are you smoking
I'm not the only one who feels that way, evidently the game designers thing its bad too. Have fun with that one.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
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Alexxei
GoonWaffe Goonswarm Federation
28
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Posted - 2016.02.07 22:06:28 -
[93] - Quote
Anything to combat the frigate menace is A OK in my book.
While you're at it, take another look at removing the nullification from interceptors. Nullification, while still maintaning any combat ability at all is dumb and bad and leads to coward gameplay and tactics.
This game should encourage people to fight not run away. |

Worthy Angel
R-Isk Positive
0
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Posted - 2016.02.07 22:10:57 -
[94] - Quote
Zhilia Mann wrote:Ncc 1709 wrote:yeh. the graphs show that T2 vs T2 is spot on, but as soon as you add links, or up the meta, the grapples become worse than their web counterparts.
up the optimal 2, 3 or 4km, knock that oh bonus down a little. and add 20/25% falloff. this will make them useful instead of just niech I'm going to have to agree on the problem. I haven't run the numbers on a solution, but the FN web still absolutely wins out. Links are interesting; they obviously help normal webs more but I'd like to know for sure whether they add to optimal of grapples as that does tweak things a bit. Officer... isn't even close. In a MJD battleship, I only care about hitting things within scram range. Based on the graphs, these webs are comparable or better in that range, unless I'm going up against interceptors or links. |

Ohh Yeah
Adversity. Psychotic Tendencies.
280
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Posted - 2016.02.07 22:13:14 -
[95] - Quote
Would rather have seen a module (BS-size only) that produces a shield reducing all damage in (or out) by 75% and reducing EWAR effectiveness by as much. If you want to fight the solo battleship, you go inside the sphere or you don't break his tank (and he doesn't do much damage to you either)
The reason solo BS blows is because you get kited and EWAR'd to **** and can't land tackle on cruisers plinking away at 20km+, not because you can't deal with frigates orbiting at 500m.. |

Helene Fidard
CTRL-Q
33
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Posted - 2016.02.07 22:13:21 -
[96] - Quote
cool, another stealth buff to kiting
neato mod though |

Masao Kurata
Perkone Caldari State
319
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Posted - 2016.02.07 22:15:45 -
[97] - Quote
Thinking about it, converting officer mods is a really bad idea and while I don't normally care about officer mods, don't do it. In fact this mod is so niche it doesn't need officer or even faction variants, just introduce T1, meta, T2. Officer webs are really useful, officer grapplers are paperweights. |

Cameron Bohannon
Exit-Strategy Exit Strategy..
0
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Posted - 2016.02.07 22:16:06 -
[98] - Quote
I really like the idea of these new modules. I just think the falloff range is a little too short. instead of 10 km i think something like 15 km on the t2 version would be more fitting. This is because a battleship with large blasters and void will get over 10 km falloff. You will not even be able to web something that would be within your damage application range.
example:
T2 large neutron blasters with void = 6.8 km optimal, 13.1 km falloff, T2 large 800 mm auto cannons with hail = 3 km optimal, 21 km falloff T2 Mega Pulse Lasers with Conflagration = 16 km optimal, 29 km falloff T2 Torpedo Launchers with Rage = 16.9 km range
These are all pulled from EFT on unbonused ships.
Even when using the smallest large weapon systems, almost all of them get over 15 km falloff or optimal. The only one that does not get over 10 km falloff is an T2 Electron blaster with void (it gets 8.3 km falloff). Lets be honest. You are not going to be able to web anything in a battleship when most of the meta today is all kite fits such as arty svipuls. Which means even tho they are within your gun range when using the shortest range ammo, you can still not track them. Switch to long range weapon systems and it is even worse. If you move the falloff of these webs to around 15 km, you would then be able to web arty svipuls using phased plasma, but even then, the webs will more than likely not effect the speed enough to even matter. So why use these instead of normal webs when i would need to be around 4 km(is a guess) away from anything to get the normal application of what a normal web would be.
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Arya Regnar
Darwins Right Hand
893
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Posted - 2016.02.07 22:23:49 -
[99] - Quote
Can marauders fit them? This is a pretty important question. I'm not sure if BS includes marauders and blops in that bracket.
EvE-Mail me if you need anything.
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Nou Mene
Out of Focus Odin's Call
16
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Posted - 2016.02.07 22:24:03 -
[100] - Quote
k, i didnt liked the idea at first... after watching graphs (yours and mine) i feel that they are a good addition for BS. (actually RIP current web unless you in a bhaal or vindi; waiting for disclosure on future link mechanics)
My only concern is how higher meta grapplers dont get a proportional bonus at overheating. You get more, relatively speaking, in a meta 1 grappler vs a meta 17.
best regards, keep the good work |
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Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
306
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Posted - 2016.02.07 22:25:03 -
[101] - Quote
Like the idea of the module, not sure how it will work out in terms of balance right now though. The numbers look good when compared without links, and even with they'll be really good on some ships. Looking forward to playing with them on Sisi. |

Ashterothi
Aideron Robotics
347
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Posted - 2016.02.07 22:28:05 -
[102] - Quote
Am I to understand by your chart that webs are not also getting a falloff? Sorry if this has already been addressed.
Listen to Hydrostatic Podcast for all your Empyrean needs!
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1201
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Posted - 2016.02.07 22:28:05 -
[103] - Quote
Gabriel Karade wrote:*dusts off trusty old blasterthron* 
hyperion is better in every way except sig radius |

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
14022
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Posted - 2016.02.07 22:29:37 -
[104] - Quote
CCP Fozzie wrote:This module can only be fit onto BS and Caps, sorry if i missed this but will this be achieved via hard coding or prohibitive fitting because i can see these being squeezed onto t3 cruisers if its the latter (and i doubt any of us want to see that.
Better the Devil you know.
=]|[=
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Cyrek Ohaya
Blazing Sun Group
21
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Posted - 2016.02.07 22:38:11 -
[105] - Quote
Diminishing returns alongside webs? |

RiotRick
Alpha Republic - Transcenders of Space and Time Solyaris Chtonium
13
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Posted - 2016.02.07 22:41:07 -
[106] - Quote
CCP Fozzie wrote:Friends, pilots, capsuleers, lend me your ears! Today we're ready to discuss a new module that we are planning on releasing in our March patch.
I'm excited to see how you creative pilots take advantage of them, esp solo/small gang BS pilots who should get a lot of value from them. The Stasis Grappler module is a new class of web that has high strength, low optimal and high falloff. It will be the first webifier-type module to use falloff, which will reduce the strength of the web as the range increases. This module can only be fit onto BS and Caps, and just one per ship. It's seperate from existing Stasis Webs, and doesn't get bonuses from any web-specific bonuses (so no range bonus on Bhaalgorns or strength bonus from Vindicators, and no benefit from gang links).
As someone that flies webbing ships (check who loses more Rapiers than anyone) -- I approve of this addition. I do want more range though, considering the cowardly alpha kitey (CAK) fleets are shooting at ya 80km away. I always felt a battleship should be able to "reach out" and touch someone to effectively counter people being CAKs. |

Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
306
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Posted - 2016.02.07 22:41:49 -
[107] - Quote
Ralph King-Griffin wrote:CCP Fozzie wrote:This module can only be fit onto BS and Caps, sorry if i missed this but will this be achieved via hard coding or prohibitive fitting because i can see these being squeezed onto t3 cruisers if its the latter (and i doubt any of us want to see that. Yeh it'll be class locked like the MJD, would be hilariously OP on a Proteus or Astarte :D |

Denidil
Cascade Crest
646
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Posted - 2016.02.07 22:42:33 -
[108] - Quote
Good module fozzie. But I would say that instead of changing existing officer webs into these just made officer versions of these drop. keep both officer webs and officer stasis grapplers available.
Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.
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Grath Telkin
Sniggerdly Pandemic Legion
2799
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Posted - 2016.02.07 22:47:27 -
[109] - Quote
TrouserDeagle wrote:Gabriel Karade wrote:*dusts off trusty old blasterthron*  hyperion is better in every way except sig radius Hypes tracking sucks
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
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Cartheron Crust
Matari Exodus
188
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Posted - 2016.02.07 22:48:29 -
[110] - Quote
Nice Battleship buff. I approve of this product and/or service. |
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1201
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Posted - 2016.02.07 22:51:19 -
[111] - Quote
Grath Telkin wrote:TrouserDeagle wrote:Gabriel Karade wrote:*dusts off trusty old blasterthron*  hyperion is better in every way except sig radius Hypes tracking sucks
I'd take an extra web and a heavy neut over multiple tracking bonuses tbh |

ArmyOfMe
BANISHED. The WeHurt Initiative
580
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Posted - 2016.02.07 22:53:25 -
[112] - Quote
There is a ******* god =D
QUOTE CCP Dolan and the EVE Online development team:-áThe battle was relatively even for some time with CFC and Russian forces holding moderate lead at first and only have a slight lead in Titan kills. Then came a turning point in the battle. Manfred Sideous, the initial Fleet Commander for PL/N3, handed over command to the CEO of Northern Coalition., Vince Draken
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penifSMASH
ElitistOps Pandemic Legion
441
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Posted - 2016.02.07 22:55:30 -
[113] - Quote
I really really cannot understate how bad the decision is to convert officer webs into grapplers.
As someone who for the past 3-4 years used a supercarrier with officer web (and on-grid interdiction links mind you) and as somoene who in the past has used officer webs on Bhaalgorns, the only reason people use officer webs is for the awesome range you get with overheat/ship bonuses/interdiction links. The 29km overheated 60% web on my super is worth the money I spent on it. Having a web that is overpowering within 10km of my supercap is useless because nothing web-able ever stays that close to me by the time I lock it.
I can't really comment on how good/bad the grappler will be for microgang Battleship PvP, but I can say for certainty that please leave the officer webs alone otherwise you render them completely useless. |

Nevyn Auscent
Broke Sauce
2957
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Posted - 2016.02.07 22:55:36 -
[114] - Quote
Fozzie, I have a concern regarding the power vs fitting ratio of these. If you are going to make them take significantly more fitting than a normal web, then it should be better than a normal web at a normal webs range. Additionally since you aren't having links affect these, as soon as you have links a normal web is vastly superior.
In short, either give them fitting comparable to a normal web since they are a 6 of 1 half a dozen of the other trade off currently, or give them more power to reflect their additional fitting requirements. And make links affect them, or remove links from normal webs.
Otherwise you are creating a very niche module that is actually inferior in most cases to a normal web. |

Swiftstrike1
Swiftstrike Incorporated
903
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Posted - 2016.02.07 22:55:38 -
[115] - Quote
Why bother introducing new modules instead of just changing existing webs to look like this? Oh right, because web strength hull bonuses are broken... :p
Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.
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unidenify
Plundering Penguins Solyaris Chtonium
173
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Posted - 2016.02.07 22:56:35 -
[116] - Quote
Ralph King-Griffin wrote:CCP Fozzie wrote:This module can only be fit onto BS and Caps, sorry if i missed this but will this be achieved via hard coding or prohibitive fitting because i can see these being squeezed onto t3 cruisers if its the latter (and i doubt any of us want to see that.
Good chance it will use same rule as Large MJD, aka only BS, Navy BS, Pirate BS, Blop and Marauder can use it |

Theronth Valarax
V0LTA WE FORM V0LTA
90
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Posted - 2016.02.07 23:04:43 -
[117] - Quote
@CCP Fozzie
Is adding falloff for regular Stasis Webifiers and Warp Scramblers planned for future releases?
Check out my Youtube channel
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CCP Fozzie
C C P C C P Alliance
13632

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Posted - 2016.02.07 23:09:25 -
[118] - Quote
Theronth Valarax wrote:@CCP Fozzie
Is adding falloff for regular Stasis Webifiers and Warp Scramblers planned for future releases?
We'll keep the option available, but we don't have any current plans to do so.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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ArmyOfMe
BANISHED. The WeHurt Initiative
580
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Posted - 2016.02.07 23:10:54 -
[119] - Quote
TrouserDeagle wrote:Gabriel Karade wrote:*dusts off trusty old blasterthron*  hyperion is better in every way except sig radius Some of us are just nostalgic 
QUOTE CCP Dolan and the EVE Online development team:-áThe battle was relatively even for some time with CFC and Russian forces holding moderate lead at first and only have a slight lead in Titan kills. Then came a turning point in the battle. Manfred Sideous, the initial Fleet Commander for PL/N3, handed over command to the CEO of Northern Coalition., Vince Draken
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unidenify
Plundering Penguins Solyaris Chtonium
173
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Posted - 2016.02.07 23:10:55 -
[120] - Quote
CCP Fozzie wrote:Theronth Valarax wrote:@CCP Fozzie
Is adding falloff for regular Stasis Webifiers and Warp Scramblers planned for future releases? We'll keep the option available, but we don't have any current plans to do so.
is there reason why Link will not affect Grappler? |
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