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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Arla Sarain
748
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Posted - 2016.02.07 23:14:19 -
[121] - Quote
Stealth buff to Missile BSs.
Turret BS can go repackage+reprocess. |
Mad Abbat
Talon Swarm
30
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Posted - 2016.02.07 23:15:19 -
[122] - Quote
so you buff blasters and autos <<< 4km range.
what about lazers and torps that hit at 16km with closest range ammo?
Don't you think that will not help poor lasers to track, and poor amarr ship need a bit of help to apply that scorch damage at optimal of 50km?
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Niriel Greez
Pwn 'N Play SpaceMonkey's Alliance
47
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Posted - 2016.02.07 23:25:10 -
[123] - Quote
This is a great module. But for the love of god, don't convert existing officer webs into officer HSG's. You're effectively making multi-billion ISK Vindicator fits worthless, while the equivalent officer HSG's are *worse* stat-wise than the same level of officer web. Just make officer versions of both, so you have officer webs and officer HSG's |
Whisperen
Delta vane Corp. Mordus Angels
47
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Posted - 2016.02.07 23:25:45 -
[124] - Quote
Looks useless by itself might be ok when combined with a faction web on a maunder or dread. |
Zappity
Black Aces I N F A M O U S
2661
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Posted - 2016.02.07 23:33:46 -
[125] - Quote
Kenneth Feld wrote:Zappity wrote:Just to be clear, this doesn't stack with normal webs?
Very cool idea. I like. Why wouldn't it stack? No different then having 2 webs on a huginn Because Fozzie wrote, "It's seperate from existing Stasis Webs, and doesn't get bonuses from any web-specific bonuses...and no benefit from gang links."
That sounds like it is in a new meta group so it is very possible it won't stack.
Zappity's Adventures for a taste of lowsec.
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Kibitt Kallinikov
Crimson Serpent Syndicate Heiian Conglomerate
16
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Posted - 2016.02.07 23:41:35 -
[126] - Quote
Awesome, this combines two things I've been in favor of:
1. Falloff on webs.
2. New toys for Battleships. |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
327
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Posted - 2016.02.08 00:14:53 -
[127] - Quote
Zappity wrote:Kenneth Feld wrote:Zappity wrote:Just to be clear, this doesn't stack with normal webs?
Very cool idea. I like. Why wouldn't it stack? No different then having 2 webs on a huginn Because Fozzie wrote, "It's seperate from existing Stasis Webs, and doesn't get bonuses from any web-specific bonuses...and no benefit from gang links." That sounds like it is in a new meta group so it is very possible it won't stack.
You need to read twitter, Fozzie said it stacks about an hour ago
https://twitter.com/GrathTelkin/status/696460014685257728 |
Zappity
Black Aces I N F A M O U S
2661
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Posted - 2016.02.08 00:36:51 -
[128] - Quote
Kenneth Feld wrote:Zappity wrote:Kenneth Feld wrote:Zappity wrote:Just to be clear, this doesn't stack with normal webs?
Very cool idea. I like. Why wouldn't it stack? No different then having 2 webs on a huginn Because Fozzie wrote, "It's seperate from existing Stasis Webs, and doesn't get bonuses from any web-specific bonuses...and no benefit from gang links." That sounds like it is in a new meta group so it is very possible it won't stack. You need to read twitter, Fozzie said it stacks about an hour ago https://twitter.com/GrathTelkin/status/696460014685257728 Thanks. I think that's the right way to go.
Zappity's Adventures for a taste of lowsec.
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Missy Lorelai
Sickology Together We Solo
1
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Posted - 2016.02.08 00:42:10 -
[129] - Quote
While CCP is working on this they should also think about a "combat oriented tractor beam" for capital hulls; think harpoon tactics.
would bring new meaning to the term "whaling"... Could be interesting.
M- |
Ace Lapointe
Duty. Mighty Wings.
55
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Posted - 2016.02.08 01:45:16 -
[130] - Quote
My Mega, it's Mega! We roamed the whole night through, My Mega, My Mega is coming for you!
Love this module! Can't wait to make my Mega more beastly! |
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Harvey James
The Sengoku Legacy
1256
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Posted - 2016.02.08 02:18:39 -
[131] - Quote
surely 90% vindis are just better? .. so you must be planning on nerfing them down to 75%? ... or maybe nerf normal webs a little instead maybe 50% strength cap on T2's and reduce the 10km/15km faction webs optimals a little maybe a little falloff for optimal.
also 300% why keep adding crazy high percentage's to ships and mods? .. if you need too have such high bonuses then maybe you're doing something wrong...
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats
Nerf web strength, Make the blaster Eagle worth using
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Ace Lapointe
Duty. Mighty Wings.
55
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Posted - 2016.02.08 02:35:20 -
[132] - Quote
Harvey James wrote:surely 90% vindis are just better? .. so you must be planning on nerfing them down to 75%? ... or maybe nerf normal webs a little instead maybe 50% strength cap on T2's and reduce the 10km/15km faction webs optimals a little maybe a little falloff for optimal.
also 300% why keep adding crazy high percentage's to ships and mods? .. if you need too have such high bonuses then maybe you're doing something wrong...
Nah, Vindi will be special cause it can do normal Webs with 90%, at normal Range, this is more of an answer for Battleships needing something good to hold things in place, I am thinking the Cap consumtion on this will be high-ish as well, but we will see, and one more thing, 300% onto 1km, is not much.. |
Iam Widdershins
Puppies and Christmas
899
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Posted - 2016.02.08 02:38:22 -
[133] - Quote
Sounds cool. One major question:
Does the debuff from Heavy Stasis Grapplers fall into the same stacking category as regular stasis webs, or do they stack separately? Like say you are webbed once with a T2 stasis web (-60%)and once with a T2 grappler (-85%). Would they stack together, reducing the stasis web's effectiveness to first-stacking-penalty levels of -52% (for a total of -92.8%) or would they both apply at full strength (for a total of -94%)?
Lobbying for your right to delete your signature
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Zhilia Mann
Tide Way Out Productions
2465
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Posted - 2016.02.08 03:01:07 -
[134] - Quote
Iam Widdershins wrote:Sounds cool. One major question:
Does the debuff from Heavy Stasis Grapplers fall into the same stacking category as regular stasis webs, or do they stack separately? Like say you are webbed once with a T2 stasis web (-60%)and once with a T2 grappler (-85%). Would they stack together, reducing the stasis web's effectiveness to first-stacking-penalty levels of -52% (for a total of -92.8%) or would they both apply at full strength (for a total of -94%)? Same stack. ConfIrmed on twItter. |
Anhenka
Infinite Point Northern Army
1518
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Posted - 2016.02.08 03:27:52 -
[135] - Quote
Yet one more voice for leaving the current officer webs alone from me. Current webs are useful on capitals because of their much longer range, while a grappler designed to be used from as close of range as possible would be nearly useless. |
Kaldfir Gongukaslan
Sardaukar Merc Guild General Tso's Alliance
5
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Posted - 2016.02.08 03:50:05 -
[136] - Quote
Sounds like an interesting module, but [This module can only be fit onto BS and Caps] really bothers me. I hope this means that the fitting cost will make this impractical for smaller ships, and not that there's going to be a strict restriction on which ship classes can fit the module, but looking at the stats that doesn't seem to be the case. One of the great things in EVE is coming up with interesting or unexpected ways to fit a ship, and these types of restrictions preclude that.
Bumping up the PG to 500+ would be enough I think to make fitting one of these to a cruiser require gimping the fit. If that's not enough, a velocity penalty while the module is active might be a good deterrent to cruisers/battlecruisers fitting these.
Please please just make it bad to fit outside its intended use case, and not impossible. |
BuckStrider
Hmmzor. Muffins of Mayhem
530
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Posted - 2016.02.08 03:52:14 -
[137] - Quote
Yet another buff for the carebear mission runners in HS.
It's a complete lie if you think this mod is being introduced to combat 'the frigate menace' out in 0.0
And really? Capital ships? I thought capital ships were getting a big buff pretty soon when it comes to warp core strength so that a frigate or 3 wouldn't be able to tackle it.
Mine smart. Mine safe. Purchase your mining permit today...... www.minerbumping.com
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Zappity
Black Aces I N F A M O U S
2661
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Posted - 2016.02.08 04:11:45 -
[138] - Quote
BuckStrider wrote:Yet another buff for the carebear mission runners in HS.
It's a complete lie if you think this mod is being introduced to combat 'the frigate menace' out in 0.0
And really? Capital ships? I thought capital ships were getting a big buff pretty soon when it comes to warp core strength so that a frigate or 3 wouldn't be able to tackle it. Not convinced by this. If a mission runner fits one specifically for PvP defence it means they know what they're doing. Which means it would be pretty hard to kill them regardless.
Or are you talking about PvE use?
Zappity's Adventures for a taste of lowsec.
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Ace Lapointe
Duty. Mighty Wings.
55
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Posted - 2016.02.08 04:22:38 -
[139] - Quote
BuckStrider wrote:Yet another buff for the carebear mission runners in HS.
It's a complete lie if you think this mod is being introduced to combat 'the frigate menace' out in 0.0
And really? Capital ships? I thought capital ships were getting a big buff pretty soon when it comes to warp core strength so that a frigate or 3 wouldn't be able to tackle it.
Huh? I am strapping one of these things to my roaming Mega to kill any who try to get under my Guns, and Mission Runners? Really? This is a combat module through and through, why in hell would a Mission Runner use this over a normal Web? 10-13km Range unheated for.. 1km.. Yeah.. Your smart.. *slow clap* your a smart cookie, nothing gets past you does it, and they will be good on a Dread, think about when one of those annoying Hictors get under it's Guns, or gets to close? Oh look, it's dead now, did you see the pilots face? It's gone now, but did you see it? |
Zack Jew
The Scope Gallente Federation
0
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Posted - 2016.02.08 04:25:44 -
[140] - Quote
I personally don't think the fitting space for these justifies the slot compared to a normal web. If fully solo i suppose split 1 Grapple/1 Regular web would be a good set up if it doesn't have to compromise the rest of the fit.
Would it be out of the question to extend these to battlecruisers in some fashion like the MJDs were? If only to drill them further into the whole middle ground of ships between cruisers and battleships they are supposed to be? |
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William Rokov
Better go yolo Yolo Brothers
109
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Posted - 2016.02.08 04:46:21 -
[141] - Quote
How long it can be overheated?
No links, no scouts. True solo pvp pilot.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
729
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Posted - 2016.02.08 04:49:25 -
[142] - Quote
Haven't seen it asked yet but if this module doesn't get bonuses from links or roles applied to it then does it also circumvent the penalties applied to webs in black holes?
Veteran and solo/small gang PVP advocate.
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Sabriz Adoudel
Move along there is nothing here
5673
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Posted - 2016.02.08 05:50:18 -
[143] - Quote
Well that is an interesting shakeup. I like it a lot even though I fear I'll be on the wrong end of it more often than not.
A clarification: Can all battleships use it, including T2 ones? It will be very strong on Marauders (although I expect still fair).
I think these should be able to be fitted to heavy interdictors as well (and those hulls should receive a considerable fitting discount on them, at least for PG).
And finally, there looks to be room for some deadspace ones too - perhaps with the following stats:
Deadspace Stasis Grappler - Range Optimized 4 cap 2000ms 25 CPU 230 PG 300% overheat -86.5% speed 2000m optimal 12500m falloff - (unsure which faction to suggest)
Deadspace Stasis Grappler - Strength Optimized 4 cap 2000ms 25 CPU 280 PG 300% overheat -87.5% speed 1000m optimal 9000m falloff - Centii
Deadspace Stasis Grappler - Fitting Optimized 4 cap 2000ms 10 CPU 100 PG 300% overheat -87% speed 1000m optimal 11000m falloff - Coreli
I support the New Order and CODE. alliance. www.minerbumping.com
Sabriz's Rule: "Any time someone argues for a game change claiming it is a quality of life change, the change is actually a game balance change".
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Sabriz Adoudel
Move along there is nothing here
5673
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Posted - 2016.02.08 05:51:17 -
[144] - Quote
William Rokov wrote:How long it can be overheated?
This is a really important point. If it burns out fast like a MWD, the 3km boost is much less significant than if it burns out as slowly as an armor hardener.
I support the New Order and CODE. alliance. www.minerbumping.com
Sabriz's Rule: "Any time someone argues for a game change claiming it is a quality of life change, the change is actually a game balance change".
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Mystical Might
V0LTA WE FORM V0LTA
219
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Posted - 2016.02.08 05:53:35 -
[145] - Quote
Hi Fozzie,
I'm just a lowly officer-module using member of the community, so I was wondering whether you'd be able to give people the option, like you are with Triage Carriers -> FAX, to convert their modules into what they want?
A blanket change of officer webs into this... whatever it is, would remove plenty of play styles while not really adding much in the way of diversity... or fun. It would be way more effective to add these grapplers to the loot tables, while also providing the above option.
Think of the Vindis, the Bhaals, the Machs, the stupid recons, the supers...
Thanks Random Scrub #1512612728318194
PS: Neuts were bad enough. Please not this. |
Sabriz Adoudel
Move along there is nothing here
5673
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Posted - 2016.02.08 05:54:31 -
[146] - Quote
CCP Fozzie wrote:Carbon Alabel wrote:I'm not a huge fan of the name, but it looks pretty solid otherwise, except for one thing: how efficient will it be at falloff range? If the strength falls close to zero at falloff range, I don't really see this as a viable alternative to regular webs. At optimal+1x falloff, they are half of full strength.
You should probably elaborate more on this in the original post.
At optimal, 100% strength Opt + 0.5 falloffs: ~84% strength Opt + 1.0 falloffs: 50% strength Opt + 1.5f: ~20% strength Opt + 2f: 6.25% strength
I support the New Order and CODE. alliance. www.minerbumping.com
Sabriz's Rule: "Any time someone argues for a game change claiming it is a quality of life change, the change is actually a game balance change".
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Zarvox Toral
Lightly Seared on the Reality Grill Apocalypse Now.
13
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Posted - 2016.02.08 06:09:59 -
[147] - Quote
It's going to be interesting to see how this affects the phenomena of the plane of orbit rotating randomly when velocity is adjusted.
For anybody that doesn't know what I'm talking about - say you have ordered your ship to close on a target from 20km by ordering it to orbit at 500m. For arguments sake let's say this happens to put you into a horizontal orbital plane around the target. If you then decide to change your velocity manually to 3/4 full, or, you get webbed, the plane of your orbit will rotate randomly, sometimes dramatically, causing your ship to slow RIGHT DOWN as it adjusts to orbiting in a plane other than horizontal.
Let's say you again change your velocity to 1/2 speed, or get a second web placed onto you. Once again your ship can dramatically slow down as it decides to orbit in a whole new plane.
Now let's say I'm in a battleship with one of these grapple webs, and some dude comes in from 20km to tackle, and he's done so by selecting orbit @ 500 on me. If I web him as soon as I can, and his max velocity is constantly being adjusted as he gets closer and closer, wouldn't this cause absolute mayhem to his orbital plane and probably cause him to get blapped much faster than he should do as his orbital plane is constantly being rotated around?
This seems.... like it could be a big problem.
What's going to happen here? If the slowing effect of these new webs is anything like the existing webs, and they increase in strength (therefore gradually decreasing the targets max velocity) as the target gets closer, it seems to me that the target ship is going to be going completely bonkers as its max speed is constantly being adjusted by the increasing web strength during approach. |
Borat Guereen
Chao3 Chao3 Alliance
47
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Posted - 2016.02.08 07:03:29 -
[148] - Quote
+1 for the concept, especialy making it a BS/Cap module only. I also like the 300% optimal on overheating, that will require piloting skills from the player or risk seeing the module burned out early.
CCP Fozzie wrote: We currently plan on converting existing officer webifiers into the officer versions of these new modules.
Could you provide some insights into the reasons why you consider this "conversion"? Do you have reasons to believe that the current stasis officer modules are overpowered?
Candidate for CSM XI
Speaker of Chao3
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Formosus Funus
The Executives Executive Outcomes
16
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Posted - 2016.02.08 07:24:25 -
[149] - Quote
Cool new mod, but this really should be a AOE module. Or is that a role for perhaps a Command Destroyer kind of shiptype?
But I do believe it should be AOE. Once it was actually an art in PVP to get under the guns, even while being webbed at 90%. However, over time smaller ships got their speed increased, and it has become an art to actually hit something which is in low orbit. |
Awkward Pi Duolus
Pator Tech School Minmatar Republic
160
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Posted - 2016.02.08 07:40:16 -
[150] - Quote
Another stillborn mod.
Made worse by all these limitations.. (hull, bonus, links etc.) |
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