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Thread Statistics | Show CCP posts - 9 post(s) |
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CCP Fozzie
C C P C C P Alliance
13616
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Posted - 2016.02.07 20:33:47 -
[1] - Quote
Friends, pilots, capsuleers, lend me your ears! Today we're ready to discuss a new module that we are planning on releasing in our March patch.
I'm excited to see how you creative pilots take advantage of these new modules, especially solo/small gang Battleship pilots who should get a lot of value from them. The Heavy Stasis Grappler module is a new class of webifier that has high strength, low optimal and high falloff. It will be the first webifier-type module to make use of falloff, which will reduce the strength of the web effect as the range from target increases. This module can only be fit onto Battleships and Capitals, and just one per ship. It is a seperate group from existing Stasis Webifiers, and does not receive bonuses from any existing web-specific bonuses (so no range bonus on Bhaalgorns or strength bonus from Vindicators, and no benefit from gang links).
The current planned stats are 1km optimal and 8km falloff for Tech 1, and 10km falloff for T2. Strength is extremely high, running from -80% on T1, -85% on T2, up to -88.75 on high-meta officer. We currently plan on converting existing officer webifiers into the officer versions of these new modules.
The overheating of this module impacts optimal (not falloff) with a whooping 300% bonus, increasing optimal range from 1km to 4km.
Here's the stats we currently have planned. Of course everything here is subject to change based on feedback from all of you. This module is scheduled for our March release (not the February release coming next Tuesday) so there'll be plenty of time for testing it out on SISI and providing feedback.
TypeName CapNeed Duration CPU PWG Overheat% SpeedFactor Optimal Falloff MetaLevel Heavy Stasis Grappler I 4 2000 25 200 300 -80 1000 8000 0 Heavy Compact Stasis Grappler 4 2000 20 160 300 -82.5 1000 8000 1 Heavy Scoped Stasis Grappler 4 2000 25 200 300 -82.5 1000 9000 1 Heavy Enduring Stasis Grappler 2 2000 25 200 300 -82.5 1000 8000 1 Heavy Stasis Grappler II 5 2000 30 220 300 -85 1000 10000 5 Faction 1 Stasis Grappler 4 2000 25 130 300 -87 1000 11000 8 Faction 2 Stasis Grappler 4 2000 20 160 300 -86 1000 12000 8 Meta 11 Officer Stasis Grappler 12 2000 30 240 300 -88 1000 14000 11 Meta 13 Officer Stasis Grappler 13 2000 32 260 300 -88.25 1000 14500 13 Meta 15 Officer Stasis Grappler 14 2000 34 280 300 -88.5 1000 15000 15 Meta 17 Officer Stasis Grappler 15 2000 36 300 300 -88.75 1000 15500 17
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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StarFleetCommander
V0LTA WE FORM V0LTA
301
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Posted - 2016.02.07 20:34:35 -
[2] - Quote
1st |
Gorski Car
689
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Posted - 2016.02.07 20:34:52 -
[3] - Quote
This is a great module that will help solo and small gang battleships greatly against the Svipul menance.
Also solo tracking dreads))
Collect this post
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big miker
Rifterlings Zero.Four Ops
427
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Posted - 2016.02.07 20:35:07 -
[4] - Quote
3rd
reserved
Latest video: Ferocious 8.0 'Officer' Nightmare!
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commander aze
73
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Posted - 2016.02.07 20:35:22 -
[5] - Quote
I support this as a buff to battleships.
Aze For CSM
Commander Aze For CSM XI
Support the Community #Broadcast4Reps
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Sakurako Kimino
Eternal Darkness. Blades of Grass
17
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Posted - 2016.02.07 20:36:46 -
[6] - Quote
what slot is this mod?
eve is about sin
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Theronth Valarax
V0LTA WE FORM V0LTA
90
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Posted - 2016.02.07 20:37:13 -
[7] - Quote
Looks good so far, will have to bust out EFT to have any more comments
+1
Check out my Youtube channel
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alchemist8
Reikoku Pandemic Legion
2
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Posted - 2016.02.07 20:37:30 -
[8] - Quote
Hopefully this will improve smaller - medium gang Battleship Combat, which is awesome in my books. |
Yvonne Chelien
Grey Eagles
0
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Posted - 2016.02.07 20:37:45 -
[9] - Quote
Duration of 2000s? |
SEVISGEN
Sniggerdly Pandemic Legion
3
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Posted - 2016.02.07 20:38:42 -
[10] - Quote
looks cool |
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Fifth Blade
Jump Drive Appreciation Society
64
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Posted - 2016.02.07 20:39:06 -
[11] - Quote
Can't wait to see what I can do with this on Solo BS fits. |
Elizabeth Norn
Nornir Research
810
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Posted - 2016.02.07 20:39:06 -
[12] - Quote
The duration is in milliseconds, right? Two second web switches sounds pretty neat.
WTS ME 10 TE 20 BPOs & BPO Packs
WTS Collectible Large Rigged Small/Medium Ships
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CCP Fozzie
C C P C C P Alliance
13618
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Posted - 2016.02.07 20:39:37 -
[13] - Quote
Sakurako Kimino wrote:what slot is this mod? Midslot.
Yvonne Chelien wrote:Duration of 2000s? 2000ms, or 2s.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Tora Bushido
EVE Corporation 987654321-POP The Marmite Collective
3183
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Posted - 2016.02.07 20:40:04 -
[14] - Quote
Sounds like a good plan to me...
DELETE THE WEAK, ADAPT OR DIE !
Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.
TORA BUSHIDO FOR CSM XI
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Sakurako Kimino
Eternal Darkness. Blades of Grass
17
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Posted - 2016.02.07 20:42:12 -
[15] - Quote
looking at this i like it would like if the hic could also get it
eve is about sin
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Carbon Alabel
The Alabaster Albatross Sev3rance
6
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Posted - 2016.02.07 20:43:51 -
[16] - Quote
I'm not a huge fan of the name, but it looks pretty solid otherwise, except for one thing: how efficient will it be at falloff range? If the strength falls close to zero at falloff range, I don't really see this as a viable alternative to regular webs. |
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CCP Fozzie
C C P C C P Alliance
13618
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Posted - 2016.02.07 20:45:40 -
[17] - Quote
Carbon Alabel wrote:I'm not a huge fan of the name, but it looks pretty solid otherwise, except for one thing: how efficient will it be at falloff range? If the strength falls close to zero at falloff range, I don't really see this as a viable alternative to regular webs. At optimal+1x falloff, they are half of full strength.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Ncc 1709
Fusion Enterprises Ltd Phoenix Company Alliance
234
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Posted - 2016.02.07 20:46:58 -
[18] - Quote
range is too low...
fed navy web without bonuses is 60% at 14km / 18km.
the meta 17 one listed here has 45% at 15.5 km...
they need an extra 5km optimal before falloff |
Favonius85
House Aratus Goonswarm Federation
28
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Posted - 2016.02.07 20:50:14 -
[19] - Quote
It sounds like a cool module, but why convert current officer webs? The current Meta 11 Officer Web has better stats than the Meta 17 Grappler. |
Alundil
Isogen 5
1086
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Posted - 2016.02.07 20:50:21 -
[20] - Quote
I think this is a cool module full of fun potential shenanigans. My only worry at the moment (due to pure paper conjecture) is that this will really neuter medium and small blaster ships whose optimals are well within the 4km OH range of these modules. Currently, getting under the guns on a battleship/capital is the key to survival for blaster ships. This module seems to affect them to the largest degree in terms of optimal ranges and usage.
Time will tell if this is a real issue or not.
I'm right behind you
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Sean Crees
Sean's Safe Haven
24
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Posted - 2016.02.07 20:50:37 -
[21] - Quote
1km optimal is a bit under the guns for such large weapon platforums. I know on my vindi, even if i double web something with 90% webs, and i have a hull bonus for tracking, i still have a hard time hitting small things that are only 1km away. |
Niraia
Nocturnal Romance Cynosural Field Theory.
389
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Posted - 2016.02.07 20:51:54 -
[22] - Quote
This doesn't make me want to take a battleship out to play any more than faction webs do, and I'm very disappointed that you think otherwise.
GÖÑ
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Grath Telkin
Sniggerdly Pandemic Legion
2792
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Posted - 2016.02.07 20:52:21 -
[23] - Quote
Ncc 1709 wrote:range is too low...
fed navy web without bonuses is 60% at 14km / 18km.
the meta 17 one listed here has 45% at 15.5 km...
they need an extra 5km optimal before falloff
So your idea for good game design is to turn every Battleship and Cap/Super into a Vindicator.
Glad you didn't quit your day job.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
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Hairpins Blueprint
The Northerners Northern Coalition.
177
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Posted - 2016.02.07 20:53:24 -
[24] - Quote
1 km is kinda short since most BS guns have bigge optimal and low tracking.
So it will be super hard to get the benefit due to low tracking.
It should be 9 km optimal 16 falloff on t2. so battleships can acctualy use the benefit of the new WEB ...... |
Grath Telkin
Sniggerdly Pandemic Legion
2792
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Posted - 2016.02.07 20:53:27 -
[25] - Quote
Sean Crees wrote:1km optimal is a bit under the guns for such large weapon platforums. I know on my vindi, even if i double web something with 90% webs, and i have a hull bonus for tracking, i still have a hard time hitting small things that are only 1km away.
Maybe its not meant to make your Vinid a frigate killer?
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
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A Nony Mouse
Pator Tech School Minmatar Republic
2
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Posted - 2016.02.07 20:55:12 -
[26] - Quote
CCP Fozzie, you don't explicitly say, but this is a targeted module right, not an AOE (although that would be cool)? |
Soldarius
O C C U P Y Test Alliance Please Ignore
1459
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Posted - 2016.02.07 20:55:25 -
[27] - Quote
Change is good. I've been a strong advocate for some sort of effectiveness changes to webs for a long time. I think this is a good first step.
So when do we see falloff on all the rest?
http://youtu.be/YVkUvmDQ3HY
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Alysha Saronn
Wild Sentinels Honorable Third Party
6
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Posted - 2016.02.07 20:56:15 -
[28] - Quote
Fozzie, can you do us all a favor here at eve and just leave the pvp and game design/balancing to someone who actually plays the damn game... I mean what the hell are you even thinking? 1km optimal web? are the devs and ccp stoned? What the hell are large turrets going to do to a frigate or dessie at 1km? even if you decide to move your aiding them.. Fall off on a webs is dumb and you should feel dumb..
We are Legion
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CCP Fozzie
C C P C C P Alliance
13623
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Posted - 2016.02.07 20:57:59 -
[29] - Quote
A Nony Mouse wrote:CCP Fozzie, you don't explicitly say, but this is a targeted module right, not an AOE (although that would be cool)? Targeted.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Ohh Yeah
Adversity. Psychotic Tendencies.
278
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Posted - 2016.02.07 20:59:56 -
[30] - Quote
Seems a little underwhelming to me if it's intention was to make small scale/solo battleship PvP more viable.
The biggest problem (at least when I've done solo BS PvP) is that it's so easy to completely dismantle a BS with EWAR. Like frankly I don't care if a frigate gets under my guns, since a frigate isn't going to kill me. Most battleships can neut out and scram+web any cruiser that tries to get in range. What ends up killing you is 20+ EC-300s, damps, TDs, and getting dogpiled because you're slow as ****. While this module is neat, it doesn't really solve that problem. |
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