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Thread Statistics | Show CCP posts - 6 post(s) |
Scrapyard Bob
EVE University Ivy League
1083
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Posted - 2012.06.14 13:56:00 -
[121] - Quote
On the mining barge/exhumer cargo bay issue. Please keep in mind the size of T1/T2 mining crystals and the need to carry both primary and spares for each ore type that you expect to find out in the belts.
For a Hulk, this typically means 3 "used" crystals and 3-4 "new" crystals for each type (usually 3-4 different ore types in a belt). With T1 crystals, this means a minimum of 6 x 3 x 30m3 (540 m3 total), with the upper end using T2 crystals this is 7 x 4 x 50 m3 (1400 m3).
And if you are an organized person, you usually keep the T2 crystals in Medium Standard Containers, one per ore type, which are 325m3 each and hold 7 T2 crystals. So for most cases, you'll be hauling (4) of those containers out to the belts so that you have the right selection of crystals as well as spares. That's 1300 m3 of cargo space needed for crystal storage.
Alternately - you could consider reducing the size of crystals to 10 m3 for T1 and 15 m3 for T2. Which would cut the above numbers by about 1/3. |
Rrama Ratamnim
Phoenix Evolved Part Duo
57
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Posted - 2012.06.14 13:57:00 -
[122] - Quote
Severian Carnifex wrote:And yea... i am hoping that Hulk will get EHP boost... because even in fleet you cant help it survive if you leave it like its now. Like I said before, ORE ships are made of aluminum foil, and it just cant survive in space. Even if you say its not for solo mining, you must make it so it can survive in space because now even the biggest fleet cant save if from alpha and it will pop in one volley.
No thats the point you get to be king of ore sucking probably more than it is even now as they said, but its not going to be a tank... meanwhile you go down to retriever level which will also get a buff and u have a battleship tank safe for highsec hulkageddon mining almost |
Rrama Ratamnim
Phoenix Evolved Part Duo
57
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Posted - 2012.06.14 13:58:00 -
[123] - Quote
ya if your hitting the new mining ships changes and a new frigate miner, why not a new miner for gas????? slightly ruggedized for wormholes perhaps with a twist liek that |
Amy Elteam
No Bull Ships
10
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Posted - 2012.06.14 13:59:00 -
[124] - Quote
So much to comment on, so little time.
Just make sure the Bantam and Ibis can mount missile launchers
1) We were promised missile launching bantams back in 2001, I'm still waiting 2) Caldari noobs need to use missiles to stop wasting time on railguns. |
Aarin Wrath
East Khanid Laboratories Khanid Trade Syndicate
0
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Posted - 2012.06.14 13:59:00 -
[125] - Quote
Great blog. CCP is on a roll this year it seems Love the new Ore Frigate. Any plans for its name?
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Rrama Ratamnim
Phoenix Evolved Part Duo
57
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Posted - 2012.06.14 13:59:00 -
[126] - Quote
Nagapito wrote:I'm afraid the changes to the T1 electronic frigs are going to make the T2 EAF's even more irrelevant.....
i know i'd hope there gonna revise the t2 variants at the same time but i doubt they will, they'll probably do t1 make t2 irrelevant and then fix t2 |
None ofthe Above
206
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Posted - 2012.06.14 14:00:00 -
[127] - Quote
Severian Carnifex wrote:If I am not wrong, there is one mining Cruiser for each race. If you are making mining Frigates non-mining, will you do the same with mining Cruisers????? And, will we get mining ORE Cruiser too?????
What size do you think Barges and Exhumers correspond to?
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Pinky Denmark
The Cursed Navy Tactical Narcotics Team
157
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Posted - 2012.06.14 14:00:00 -
[128] - Quote
Tiericide is AWESOME... You have done an awesome job giving all the ships proper roles however I hope you manage to work it out faster than expected... This is the thing that will give Eve new life for everybody!!
About frigates they currently have a few problems easily solved but IMO necesary to look into:
- Medium autocannons especially track and hit frigates very well from 0-24km with the tracking enhancers giving 30% fall-off
- Battlecruisers being the most used platform for pvp having way too much EHP for frigates while being able to apply at least 5 drones and with medium weapons not suffering agaisnt frigates like battleships do.
- Gate guns cheat and hit a frigate for the same damage as a battleship
A few notes to the roles listed : Plz be very carefull with the missile frigates: Rockets were recently buffed, however light missiles are horrible not delivering dps OR alpha against anything but rookie ships. The same goes for the rapid missile launchers (old assault missile launchers) who on a crusier/battlecruiser used to deal the same dps as the old rockets... In my opinion you will make 2 of the frigates useless for pvp if you force them to rely on current light missiles as their main weapon platform :-(
For the support frigates, how will you give them a role for combat as well as for probing, scanning, anaylyzing and codebreaking? I would suggest enough hi-slots to still deal decent dps, but not enough lowslots damage mods and no weapon bonuses. Perhaps give them a full rack of unbonused weapons, a tank bonus, scan bonus and a scan resolution able to tackle stuff without stepping on the toes of the fast tacklers with dps?
The rookie ships should all be able to fit 2 guns (learn to group weapons) and a civilian rocket launcher while giving them enough medslots to fit civilian afterburner AND civilian shield booster. With the stats and fitting available for the rookie ships they are hardly a threat anyway? Just do what you can to avoid rookie ship scouts...
The new aproach on mining is perfect. No matter how little I like to mine the mining industry should be the backbone of Eve and giving them more tank wont save most of the miners anyway if people want them dead. Battleship tank seems too much, but battlecruiser tank is reasonable - this gives organised players an option to defend miners from rats and players if properly prepared. The next step is to make belt rats fewer and stronger, give lowsec a huge boost in minerals available and give lowsec more belts to hide in and more hi-sec/lo-sec gates to make camping more difficult. Making it easier to hidem easier to protect and giving miners better rewards in lowsec will be good for Eve if you can balance it against nasty blobs of bloodthirsty pirates...
PS: I love the YELLOW mining frigate giving it an industrial look - Plz make all barges industrial yellow NOW hehe :-)
Pinky |
Maul555
Nuts and Vindictive Remix Technologies
268
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Posted - 2012.06.14 14:00:00 -
[129] - Quote
Gankers will be pissed for sure. They will just have to up their game and use the new tier 3 battlecruisers for what they where made for. It looks like destroyers are being returned to their intended roles as anti-frig platforms instead of ultra-cheap gank ships to take out expensive exhumers.
+1 internets for you CCP |
T'san Manaan
Murientor Tribe Defiant Legacy
38
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Posted - 2012.06.14 14:01:00 -
[130] - Quote
Peta Michalek wrote:I Love Boobies wrote:I wonder how many people are gonna complain about barges with battleship sized EHP, especially with large ore holds? I am sure there is going to be a tear or two over them. It's really not much different from what we have now - if you maximize yield on a Hulk you have no defense, if you tank properly you lose yield.
Not at all, they said they would have specialized ore holds. If i recall correctly the cargo hold expanders do not effect specialized holds only your normal cargo hold. |
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Rees Noturana
Red Rock Mining Company
94
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Posted - 2012.06.14 14:02:00 -
[131] - Quote
Abigail Sagan wrote:
- Procuror: low-sec ores (low-sec miners could use the toughest mining barge)
Low sec miners don't need the toughest mining barge. They need the most agile to let them react to threats. No barge tank will survive once tackled. Let the attentive pilot have a chance to get away and leave the AFK miners behind to be tackled.
-á |
Scrapyard Bob
EVE University Ivy League
1083
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Posted - 2012.06.14 14:04:00 -
[132] - Quote
T'san Manaan wrote:Peta Michalek wrote:I Love Boobies wrote:I wonder how many people are gonna complain about barges with battleship sized EHP, especially with large ore holds? I am sure there is going to be a tear or two over them. It's really not much different from what we have now - if you maximize yield on a Hulk you have no defense, if you tank properly you lose yield. Not at all, they said they would have specialized ore holds. If i recall correctly the cargo hold expanders do not effect specialized holds only your normal cargo hold.
Which is something I would hope they are able to address. Cargo expansion should affect the specialized holds. That puts more of the decision into the player's hands of "do I want more cargo? more tank? more utility? more yield? etc".
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Severian Carnifex
189
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Posted - 2012.06.14 14:04:00 -
[133] - Quote
None ofthe Above wrote:Severian Carnifex wrote:If I am not wrong, there is one mining Cruiser for each race. If you are making mining Frigates non-mining, will you do the same with mining Cruisers????? And, will we get mining ORE Cruiser too????? What size do you think Barges and Exhumers correspond to?
If you now go mining frigate -> mining cruiser -> mining barge/exumer Then logic says they are bigger then cruiser - so BC size. |
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2497
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Posted - 2012.06.14 14:04:00 -
[134] - Quote
This is great stuff! Hulkageddon just got a LOT more challenging, and as it should be.
My vote is make the burst a sniper - something about the name just makes sense! Vice Secretary of the 7th Council of Stellar Management.
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masternerdguy
Inner Shadow NightSong Directorate
721
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Posted - 2012.06.14 14:07:00 -
[135] - Quote
Buffing mining ships discourages teamwork. Things are only impossible until they are not. |
Marcel Devereux
Aideron Robotics
120
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Posted - 2012.06.14 14:08:00 -
[136] - Quote
Your blog isn't very clear on the time line for release. Are you saying that all the changes mentioned in the blog will be out before the Winter expansion? There is a lot of changes in the dev blog. I'm more interested in when the frigate changes are going to be released. I'm assuming that you won't be lumping everything together. Can we get a estimate of when they will be released? |
Alara IonStorm
2414
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Posted - 2012.06.14 14:10:00 -
[137] - Quote
masternerdguy wrote:Buffing mining ships discourages teamwork. Solo Catalyst Pilots disagree with this statement.
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Aruken Marr
BSC LEGION Tactical Narcotics Team
146
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Posted - 2012.06.14 14:11:00 -
[138] - Quote
This is sounding like it's gonna be good.
Not sure why people think gankers will be pissed seeing as it harldy changes anything. Just bring more catalysts. Assuming that miners will learn to tank with or without the higher base ehp... |
Severian Carnifex
189
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Posted - 2012.06.14 14:12:00 -
[139] - Quote
Rrama Ratamnim wrote:Severian Carnifex wrote:And yea... i am hoping that Hulk will get EHP boost... because even in fleet you cant help it survive if you leave it like its now. Like I said before, ORE ships are made of aluminum foil, and it just cant survive in space. Even if you say its not for solo mining, you must make it so it can survive in space because now even the biggest fleet cant save if from alpha and it will pop in one volley. No thats the point you get to be king of ore sucking probably more than it is even now as they said, but its not going to be a tank... meanwhile you go down to retriever level which will also get a buff and u have a battleship tank safe for highsec hulkageddon mining almost
But you have no way of protecting your hulk fleet if they stay like they are now... use 1000 ship fleet and still you cant protect your hulk when its alpha killed few seconds after ganker warp in. And "fleet ship" should have benefit from the fleet and it don't have the way it is now. |
Weaselior
GoonWaffe Goonswarm Federation
3412
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Posted - 2012.06.14 14:12:00 -
[140] - Quote
Interesting changes, though I'd like a little more clarity on when these are coming: it's hard to tell if these are inferno 1.x things or Winter 1. |
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Aemonchichi
Limited Access Guardian Society
19
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Posted - 2012.06.14 14:12:00 -
[141] - Quote
Hans Jagerblitzen wrote:This is great stuff! Hulkageddon just got a LOT more challenging, and as it should be.
My vote is make the burst a sniper - something about the name just makes sense!
if this should be an answer to hulkaggeddon then ccp fail in their own game lulz ^^
btw hans jagerblitzen u realize the name ? HULKaggeddon ? not BS-tanked-low-miningyield-skiffgeddon |
Rrama Ratamnim
Phoenix Evolved Part Duo
57
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Posted - 2012.06.14 14:13:00 -
[142] - Quote
CCP tackle frigs please check there capacitor a mwd and disruptor should cap them out in 40 seconds after you guys fix them especially the ones with cap sensitive weapon systems.
a RR frigate would be nice as well
and WHY CCP WHY WHY WHY WINTER?!?!!!??!?!?!?! This just seems silly release frigates as part of inferno finish frigates as inferno so cruisers can be started in winter expansion, this just seems NUTS to delay |
Droxlyn
TOHA Heavy Industries TOHA Conglomerate
82
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Posted - 2012.06.14 14:14:00 -
[143] - Quote
Please consider giving all of the Barges and Exhumers enough tank that if properly defended by other ships, the ship will survive or escape. The Retriever, Mackinaw, Covetor, and Hulk have 3/4s the EHP of the new Procurer or Skiff.
I know Eve is all about the pick one: speed, gank, or tank; but mining yield is not gank. Gank is DPS and mining lasers deal 0 dps.
I see the frigate as a Speed ship, give it good mobility.
With your groupings do the following: Procurer/Skiff: primarily made for self-defense: Extra tank. Retriever/Mackinaw: made for self-reliance. Extra speed, give these guys a GOOD time to warp, around 6s or less, maybe a built-in warp stab. Covetor/hulk. Extra GANK! Give these ships the ability to SHOOT. Let them use weapon systems. (without removing strip miners.)
Good luck! |
Rrama Ratamnim
Phoenix Evolved Part Duo
57
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Posted - 2012.06.14 14:14:00 -
[144] - Quote
Aemonchichi wrote:Hans Jagerblitzen wrote:This is great stuff! Hulkageddon just got a LOT more challenging, and as it should be.
My vote is make the burst a sniper - something about the name just makes sense! if this should be an answer to hulkaggeddon then ccp fail in their own game lulz ^^
lol, its not an answer to hulkageddon but will make it interesting as u just know some idiots will still want that little bit extra mining / minute... and will still fly hulks in hulkageddon lol |
Fabulousli Obvious
State War Academy Caldari State
345
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Posted - 2012.06.14 14:14:00 -
[145] - Quote
From what I read, the Procurer and Skiff now get 'battleship type EHP', and the Hulk stays the same.
I see no change there at all for the Hulk. Hulkageddon stays the same. No difference.
You think my 3 year Main is excited about getting into the new mining FRIGATE ?
We were asking for an alternative to the Hulk, but I do not think that was what we miners had in mind, tbh. I think that God, in creating man, somewhat overestimated his ability. In all matters of opinion, our adversaries are insane. ~~ Oscar Wilde, writer, d. November 30, 1900 |
Jame Jarl Retief
Deep Core Mining Inc. Caldari State
172
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Posted - 2012.06.14 14:18:00 -
[146] - Quote
Mara Rinn wrote:How does a drone frigate work as a long range sniping platform? A frigate that can launch a sentry drone? Gets a bonus to drone travel speed, so you can foolishly send your drones flying 40km to the enemy who picks them off with 1400mm artillery?
That was my question as well.
Sentry drone on a frigate would be a bit dumb - sentry needs Drone Interfacing IV, which is a rather longish skill to train for a frigate, on top of Drone Sharpshooing IV. That's a week of training if I remember right. And a sentry is pretty useless against frigates anyway, except when they're on approach. When they get close, it's over, even a Garde II won't track them.
And I don't see how any other drone can be considered a "sniping" weapon, not unless CCP plans to drastically boost the drone travel speeds across all sizes, or give them jump drives or something. Because even lights take a bit of time to cover 40km, especially Gallentean ones.
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Sven Viko VIkolander
Center for Advanced Studies Gallente Federation
7
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Posted - 2012.06.14 14:18:00 -
[147] - Quote
I love the upcoming changes. I like having lots of ship options, even if some are "clear winners" for certain roles. It is nice to be able to change things up, at least, as well as have new very specialized "mini-roles" for certain less-used ships in both PVE and (particularly) PVP.
As a newer player (below 3mil SP) I also like having many ships quite easily available yet like having flying those ships well NOT easy time-wise and I think the changes to mining ships fits this well. However, I hope that getting to V in skills like mining barge, destroyer, and others, will still be useful for dedicated roles. Perhaps even more useful than they are now.
Finally, I also hope that ganking any mining ship in high-sec remains feasible, if more difficult when the miner is fitted correctly (as, to an extent, it can be now). No ship (besides rookies at certain times) should be practically invulnerable in high sec and taking away risk from eve takes away eve from eve. |
Rrama Ratamnim
Phoenix Evolved Part Duo
57
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Posted - 2012.06.14 14:20:00 -
[148] - Quote
CCP Phantom/Other Devs
Please explain when these are coming i just noticed
"So, when all of this is going out you ask? These changes will be out by the time the winter expansion hit, which will leave us in a very good shape to start overhauling tech 1 cruisers and battlecruisers next year, possibly earlier if things go well."
Out by the time winter expansion hits......
does that mean that these will be coming out during inferno 1.1 releases and further, or are these coming WITH the winter expansion....
Its a confusing way you guys said it as you said there summer changes and winter expansion is mentioned....
But you later say they will be OUT by the time winter hits so you can start cruisers....
Does this mean that frigates and destroyers are inferno 1.2 / 1.3 things perhaps... and Cruisers start in Winter? |
None ofthe Above
207
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Posted - 2012.06.14 14:20:00 -
[149] - Quote
Lelob wrote:Inquisitor, Breacher, Kestrel, Tristan: missile based ships
Please do not do this. The tristan does not function as a missile boat, nor should it be forced into this role. It functions as a BLASTER BOAT and it does so damn well, with a lot of dps and a respectable tank. Nerfing it by making it use missiles would just be a a depressing. It does not make sense from an RP perspective, and it certainly does not make sense from any other perspective, except for CCP to say "hurr look all the races are the same now." Please, if you must change the tristan, give it more hybrid slots like you did with the merlin. Do not make it garbage with rockets.
Are you ytterbed?
Gallente need a brawler frigate that's for sure. Tristan is currently a bit funky since its the platform for the Gallente Stealth bomber. I always found it an odd fit for the Gallente line. Almost works well, but the split weapons system with the unbonused missiles hamper its effectiveness. I have a fondness for it and enjoyed flying it anyway.
I think as long as the brawling blaster frig role is adequately covered elsewhere, Tristan might make a good platform for entry level missile boat (which is a secondary rarely used Gallente weapons system, or perhaps tertiary after hybrids and drones).
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Lili Lu
268
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Posted - 2012.06.14 14:21:00 -
[150] - Quote
Daneel Trevize wrote:Edit: never mind all the below, I missed a key point about this Summer update, the release of these minor changes will be for Winter?!
- When are ASBs getting looked at? Dual XL all the things, armour aren't even 1/3 as capable for a meta0 module. Your latest new things are the least balanced yet.
- When Are Tier3s being checked? You think you got them right first time, with that speed & agility (best meta-tank)?
- When will ECM be something that you aren't embarrassed to put on an AT prize ship?
- How about a Cynabals and Macharials nerf just like the Dramiel got? At least fitting tweaks, force a choice.
- The other end of the spectrum, the Exequror needs the same slot swap as the T2 version got 6months ago now.
- Tengus, Drakes (you had a detailed change in the works last year), Canes. You know the usage numbers.
- Info links?
- Armour rigs & plates speed penalty (again you almost had a change for these)
- Cloaky Legion?
- We know the list of existing high priority things goes on and on...
You call this balance? This is the lowest hanging fruit, the easiest set of changes to please the most existing and new players? The most key elements to vastly improving this game? All good points. But of course CCP coming from a glacial island will continue to move at a glacial pace. So even when they inadvertently create the next Drake and Tengu in 5 years or so, they will take another 5 years to fix that.
Should have known when the CFC adopted the Drake fleet doctrine last Winter that they (he) was operating on the inside knowledge that the Drake wasn't slated for alteration for a good long time still. Thanks, CCP. Looking forward to yet more years of Drakes and Tengus online.
Arkady Sadik wrote: Oh right, and a note of caution: Griffins are surprisingly effective in a combat role already, as they can almost perma-jam most frigates. If you boost them - e.g. to make them more viable as a fleet support frigate - make sure that they do not become too strong in frigate-only combat Also a good point. Griffins do not need any buff. And still waiting for a sensor integrity skill, better eccm, or eccm that is point based and not percentage based such that frigs, destroyers, cruisers, and even battlecruisers are not easy jams.
Archinquisitor wrote: Before making ADDITIONAL destroyers, consider upgrading one racial frigate each to destroyer, as we have so many frigates already, some without a proper role. And another good suggestion. One of the frigate lines, maybe the sniper role, could be folded into the new destroyer. Would mesh with "orbital bombardment" role.
Lastly, concerning the missile frigs, of course you will undoubtedly make the amarr and gallente armor tanking. Then you will not give them enough speed and agility to get in range with their probable rocket systems. And it won't matter anyway because if they try to fit buffer in the vain attempt to get in range of the light missile shield tankers, the plates will only slow them further. Stay true to form CCP.
Meet the new balancing - same as the old balancing
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