|
Author |
Thread Statistics | Show CCP posts - 6 post(s) |

Denidil
Larimer Highlands Heavy Industries
277
|
Posted - 2012.06.14 16:28:00 -
[1] - Quote
CCP i love this set of changes :D This High Sec vs Null sec pissing and gank fight is fracking up the economy.. stop being stupid people, miners provide the materials for the ships you fly. |

Denidil
Larimer Highlands Heavy Industries
277
|
Posted - 2012.06.14 16:57:00 -
[2] - Quote
Tippia wrote:Maul555 wrote:Tippia, please... read it again Quote: Covetor/hulk: ore bay is identical to its current cargo hold, little to average EHP, but best mining output. Basically made for group operations when players have industrials and protection to back them up.
Yes, please do. What does it say about its new cargo hold? Nothing. It says that the ore bay will have the same size as its current cargo hold. What the new cargo hold size will be isn't mentioned, and leaving it the same size as it is right now, with the same kind of expansion capabilities it has, breaks the design philosophy mentioned earlier about not letting them compete with industrials. So, new ore bay = old cargo hold; new cargo hold = who knows, probably enough space for a couple of crystals.
even if it kept it's current bay
8000m3 primary, 8000m3 ore < good skills T1 hauler.
that being said i expect the bay parameters on the new and improved hulk to be something like 1000m3 primary, 8000m3 ore I like all these gankbear tears, now maybe you'll have to go prove your "l33t pvp" skills against something that shoots back like the rest of us do. |

Denidil
Larimer Highlands Heavy Industries
277
|
Posted - 2012.06.14 17:33:00 -
[3] - Quote
Tippia wrote:Denidil wrote:even if it kept it's current bay
8000m3 primary, 8000m3 ore < good skills T1 hauler. If it kept its current bay, it would be able to achieve 17k+ m-¦ primary + 8k m-¦ ore, which is well within the range of competing with industrial ships.
at a much higher cost. I like all these gankbear tears, now maybe you'll have to go prove your "l33t pvp" skills against something that shoots back like the rest of us do. |

Denidil
Larimer Highlands Heavy Industries
277
|
Posted - 2012.06.14 17:53:00 -
[4] - Quote
Henry Haphorn wrote:
In addition to my Hulk comment, I also don't want to see any tank buffs on the Hulk as it is already capable of achieving over 30,000 EHP with the right skills and mods. Those who always complain about the Hulk's lack of tank happens to be those who always fit cargo rigs and cargo mods (these take away tank) then complain why a cruiser took out their Hulk.
no.. all mining barges should receive a buff to their innate tank - they're cruiser sized hulls. that being said
skiff - battleship like tank mackinaw - battlecruiser sized tank hulk: weak cruiser sized tank
for base tanks.. then mod how you want. add some new modules that increase ore bay at a meaningful cost to tank, maybe some mining rigs that hurt tank too.
CCP already stated they're going to make the mining yield spread much closer than it is now. I like all these gankbear tears, now maybe you'll have to go prove your "l33t pvp" skills against something that shoots back like the rest of us do. |

Denidil
Larimer Highlands Heavy Industries
277
|
Posted - 2012.06.14 20:10:00 -
[5] - Quote
Henry Haphorn wrote:Denidil wrote:Henry Haphorn wrote:
In addition to my Hulk comment, I also don't want to see any tank buffs on the Hulk as it is already capable of achieving over 30,000 EHP with the right skills and mods. Those who always complain about the Hulk's lack of tank happens to be those who always fit cargo rigs and cargo mods (these take away tank) then complain why a cruiser took out their Hulk.
no.. all mining barges should receive a buff to their innate tank - they're cruiser sized hulls. that being said skiff - battleship like tank mackinaw - battlecruiser sized tank hulk: weak cruiser sized tank for base tanks.. then mod how you want. add some new modules that increase ore bay at a meaningful cost to tank, maybe some mining rigs that hurt tank too. CCP already stated they're going to make the mining yield spread much closer than it is now. 1. The Hulk, Mackinaw, and Skiff are not mining barges. They are exhumers (T2). Get it right. Although the blog does mention them, the changes seem to imply that the barges are going to be more specialized like the exhumers rather than being a kid's bike with training wheels. 2. These are mining ships, not combat ships. The Procurer/Skiff are the only exception to that statement as they are meant more for sneaking into low-sec space, mine, and getting out fast. The changes in the blog help compliment their purpose. In the case of the Hulk, it's meant more for operating in null-sec where it has the protection of its fellow alliance, which explains the current base tank it has. Although, it can survive NPC rats in 0.0. Hell, I took a Hulk into a combat PvE mission once and it did well. 3. As for your comment about new mods that increase the bay at the expense of tank, we got that already. Their called Cargohold Optimizations and Expanded Cargoholds. They eat at your hull or armor.
1) i'm sorry i'm being lazy and referring to mining barges and their high tech equivalents collectively by their T1 name. if it annoys you i will continue doing it. (if it doesn't annoy you, i will also continue doing it)
2) that old stupid argument. did i anywhere say to put guns on them? there is no reason a mining ship cannot have a ******* shielding system. stupid ass argument. it is clear from CCP's statement that they're upping the tank for everything
3) did you notice the part where i said "ore bay" not "cargo hold"? I like all these gankbear tears, now maybe you'll have to go prove your "l33t pvp" skills against something that shoots back like the rest of us do. |

Denidil
Larimer Highlands Heavy Industries
277
|
Posted - 2012.06.14 20:21:00 -
[6] - Quote
Petrus Blackshell wrote:OH, and ib4 tears when bears realize there are no cargohold expander mods for ore bays (and there will most likely be none).
as someone with both combat and industrial accounts - would they be nice to have? yup and i suggested it am i going to be upset not getting them? nope, my industrial char's hulk is not cargo expandered I like all these gankbear tears, now maybe you'll have to go prove your "l33t pvp" skills against something that shoots back like the rest of us do. |

Denidil
Larimer Highlands Heavy Industries
277
|
Posted - 2012.06.14 20:38:00 -
[7] - Quote
Hungry Eyes wrote:i think it's really disheartening that you guys arent touching the heart of the game (BC's and cruisers) until next year. why are you dragging your feet like this? balance the damn drake already, bring T3's in line, buff command ships, give HAC's a freaking role... i mean what are you doing? who gives a **** about t1 frigs?
because they're trying to do it right - balance from the ground up and you don't have to go back and rebalance later I like all these gankbear tears, now maybe you'll have to go prove your "l33t pvp" skills against something that shoots back like the rest of us do. |

Denidil
Larimer Highlands Heavy Industries
279
|
Posted - 2012.06.14 21:47:00 -
[8] - Quote
Gizznitt Malikite wrote:Lord Timelord wrote:CCP, please keep the Hulk's current Cargo Hold capacity the same! There is an important reason for this. The Hulk is built to mine in 0.0 and w-space, and as such can mine all the different minerals in the game.
The Hulk can currently hold TWO SETS OF MINING CRYSTALS FOR EACH ORE TYPE. This allows a replacement crystal set to be carried on board in case you get a good mining stint going in game. It would be extremely annoying if it's cargo hold was nerfed to the point where carrying six of each mining crystal type is no longer possible.
Please pay careful attention to this issue!
Just add to the Hulks current EHP a bit, add the ORE Bay, and allow the current trade-off of max mining yield vs. setting it up for a decent tank.
A lot of players setup their Hulks with Cargo Rigs and Expanders to mine Ice when they are doing other things at the same time on their pc's... like watching Movies and TV shows on one monitor, while mining ice on the other. The large 17k cargo hold allows 'roughly' 25 minutes of ice mining to be done, making a little isk while you're chillin' out watching your favorite show/movie.
So when you make changes to the Hulk, I would suggest giving it a 15,000/18,000m3 Ore Hold (five or six pulls of ice with the three harvesters), and making sure that the Cargo Hold can hold 6x of each Tech II Crystal Type, so the pilot can carry a full replacement set of each crystal as they currently can do! 50m3 x 16 ore types x 3 lasers x 2 (replacements) = Get Real... IMO, the hulk shouldn't have a bay much bigger than 600m3. I guess you'll have to chose which ores you plan to optimize for, and not bring a crystal for every type of ore you find... That, or get an orca alt to carry your crystals for you!! Also, you know what the perfect balancer is for you're 25 minute afk ice mining machine??? --> A Single catalyst!!
make it 700m3 .. that gives room for 12 crystals + ones in strip miners + a little extra room for other stuff (like it not to tell you that your cargo bay is full when you swap crystals) and a 10k ore bay
something like
skiff - 20k ore bay, 500 cargo, +2 warp strength mack - 30k ore bay, 1k cargo hulk - 10k ore bay, 700 cargo
as for the catalyst.. you did read the dev blog right? it's going to take more than a cata to suicide gank them soon. I like all these gankbear tears, now maybe you'll have to go prove your "l33t pvp" skills against something that shoots back like the rest of us do. |

Denidil
Larimer Highlands Heavy Industries
279
|
Posted - 2012.06.14 21:48:00 -
[9] - Quote
Gaia Ma'chello wrote:Giving the procurer a battleship size tank will not make it useful with its current pathetic mining ability..
READ THE ******* DEV BLOG. ffs I like all these gankbear tears, now maybe you'll have to go prove your "l33t pvp" skills against something that shoots back like the rest of us do. |

Denidil
Larimer Highlands Heavy Industries
282
|
Posted - 2012.06.14 23:27:00 -
[10] - Quote
i think it is a safe assumption the midslot loadouts of all mining barges (T1 and T2) will be fairly different after the tweaks. I like all these gankbear tears, now maybe you'll have to go prove your "l33t pvp" skills against something that shoots back like the rest of us do. |
|

Denidil
Larimer Highlands Heavy Industries
282
|
Posted - 2012.06.15 13:01:00 -
[11] - Quote
Pierced Brosmen wrote:Now, I understand this from a balancing standpoint, but it doesn't really make sense from a logical standpoint that the largest and most expensive of the barges/exhumers have considerably less ore capacity and EHP compared to the two others.
Yes, sacrificeing yield for better defense makes sense to some degree (smaller ship, lower sig radius etc), but considering the size of the vessels, the ore capacity between them seems kinda off...
Also, one thing I didn't see mentioned in the blog was wether or not the Covetor/Hulk will get an EHP buff at all or if they are gonna keep being expensive (one-shot-pop) targets... It just says it will have a lot less then the others...
did you ever consider they might change the production costs as part of the revamp?
as for the persistent "you cannot fit tank on that! it is a mining ship! that makes no sense!" - that is a stupid argument. the people who designed the ship can do whatever the frakking hell they want. they could make an 8 hardpoint mining battleship with huge EHP, 4 strips and 4 turret hardpoints with hulk and maurader bonuses.
not that they should. but they could.
ORE could design a Mining Dreadnaught if they wanted... and then Chribba would buy it and name it the Veldnaught II ... I like all these gankbear tears, now maybe you'll have to go prove your "l33t pvp" skills against something that shoots back like the rest of us do. |

Denidil
Larimer Highlands Heavy Industries
282
|
Posted - 2012.06.15 13:49:00 -
[12] - Quote
Tippia wrote:Endeavour Starfleet wrote:What protection guards against an alpha strike? NONE. The kind of protection you can fit to a Hulk already. The kind of protection you'll have more reason to fit since there's no longer any point in ruining the ship with cargo expanders.
and with all the barges and exhumers getting a boost.. that protects you from alpha. unless it is a large group of high alpha ships - but then your scouts should have seen those coming. so if you get alpha'ed in the new mining barges blame your scouts.
i love how many people are talking without having read the dev blog, or they just have poor reading comprehension and miss the parts about them normalizing the mining output of all barges and upping the HP of all barges.
your post is bad, and you should feel bad I like all these gankbear tears, now maybe you'll have to go prove your "l33t pvp" skills against something that shoots back like the rest of us do. |

Denidil
Larimer Highlands Heavy Industries
283
|
Posted - 2012.06.15 14:11:00 -
[13] - Quote
Knug LiDi wrote:The frigate image shows parts labelled as "MNU mineral compressors". Given that barges and exhumers deal only with ore not minerals, and the only industrial ship that deals in compressing anything is the Rorqual, what are we to make of "mineral compressors" ?
either
a) art department is just making **** up like they do for lore reasons on other ship loadout art b) they're thinking of doing away with the refining step and having you just suck the refined minerals directly off the roid (possibly with yield affected by your refining skills?) c) all of the above I like all these gankbear tears, now maybe you'll have to go prove your "l33t pvp" skills against something that shoots back like the rest of us do. |

Denidil
Larimer Highlands Heavy Industries
285
|
Posted - 2012.06.15 15:15:00 -
[14] - Quote
Knug LiDi wrote:Denidil wrote:Knug LiDi wrote:The frigate image shows parts labelled as "MNU mineral compressors". Given that barges and exhumers deal only with ore not minerals, and the only industrial ship that deals in compressing anything is the Rorqual, what are we to make of "mineral compressors" ? either a) art department is just making **** up like they do for lore reasons on other ship loadout art b) they're thinking of doing away with the refining step and having you just suck the refined minerals directly off the roid (possibly with yield affected by your refining skills?) c) all of the above While I thank you for your input: a) That's very helpful (although I will also say probably the truth) b) While refining in place might be considered useful, and it would imply working with minerals, its hardly mineral compression Where we come from mineral compression utilizes manufacturing certain items to achieve mineral compression. So are you suggesting that not just refining happens on the fly, but manufacturing as well? That's quite the industrial ship.
did i say anything about mineral compression? I like all these gankbear tears, now maybe you'll have to go prove your "l33t pvp" skills against something that shoots back like the rest of us do. |

Denidil
Larimer Highlands Heavy Industries
285
|
Posted - 2012.06.15 17:48:00 -
[15] - Quote
Can you give us a summary of what the planned roles are for each Mining Barge and Exhumer, a relative comparison of their yield (ore and ice), and a relative comparison of their tank?
i know these won't be exact as you guys are just sketchin them out now - but a rough sketch is better than none at all. I like all these gankbear tears, now maybe you'll have to go prove your "l33t pvp" skills against something that shoots back like the rest of us do. |
|
|
|