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Thread Statistics | Show CCP posts - 6 post(s) |

MotherMoon
Blue Republic RvB - BLUE Republic
876
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Posted - 2012.06.14 12:52:00 -
[1] - Quote
wow page 3 already! I'm scared to read the thread! will it full of hate or full of win! this is a big change! Why dust 514 is on Console and not PCBattle field 3 sales Xbox 360: 2.2 million PlayStation 3: 1.5 million PC: 500,000http://dl.eve-files.com/media/1206/scimi.jpg |

MotherMoon
Blue Republic RvB - BLUE Republic
876
|
Posted - 2012.06.14 13:08:00 -
[2] - Quote
Oh wow ok I need to condense all of my pure amazement at this dev blog into one post.
1st off great changes to the mining lines! I don't fly these ships much but I'm blown away by the forward thinking in their design now. Great idea, I hope we see more of that moving forward. 2nd.
Quote:Since DUST514 is approaching and we want to forge both games into the same universe, they will receive some advantage for planetary bombardment
That's amazing. Making one of the cheaper ships a main tool in DUST 514 lowers the barrier for newer players to take part. I'm really impressed, this is cool.
Ok down to some real feed back.
Quote:Burst still is bit blurry at the moment GÇô considered roles are mobile artillery platform, drone boat or a mix of both.
Maybe this is a good time to have the artist do the burst redesign? You could have the art tailors for the role you want it to fit. Making it a series of platforms to hold long range artillery sounds pretty awesome. Send this memo to the art team, work with this, you have a rare chance to make a brand new minmatar ship, and no one , i repeat NO ONE will miss the old burst model.
This one is important to me.
Quote:Magnate, Heron, Imicus, Probe: strengthening current roles as support frigates. Which mainly means scanning and possibly mini-profession operations, like hacking and codebreaking as well.
I made a huge post in F&I on this and I hope you take it into account. Give these 4 ships heavy defense. the 5% to armor resistances per level skill. Then give them 3 weapon hardpoints each, but no combat bonuses.
This would give them one tiny role in combat when they aren't out scanning. Staying alive. Being able to scan down enemies is handy, but being able to last until your fleet shows up, that's the ticket. Plus you even describe the ships like they are hard to kill with super advanced defense systems. Just listen to the show into on the Probe.
"The Probe is large compared to most Minmatar frigates and is considered a good scout and cargo-runner. Uncharacteristically for a Minmatar ship, its hard outer coating makes it difficult to destroy, while the limited weapon hardpoints force it to rely on fighter assistance if engaged in combat."
It's like it's describing the 25% armor resistances allready! Why dust 514 is on Console and not PCBattle field 3 sales Xbox 360: 2.2 million PlayStation 3: 1.5 million PC: 500,000http://dl.eve-files.com/media/1206/scimi.jpg |

MotherMoon
Blue Republic RvB - BLUE Republic
881
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Posted - 2012.06.14 14:52:00 -
[3] - Quote
Hans Jagerblitzen wrote:This is great stuff! Hulkageddon just got a LOT more challenging, and as it should be.
My vote is make the burst a sniper - something about the name just makes sense!
If it was a real Minmatar ship it would have 2 turret hardpoints that can fit MEDIUM turrets. :P Why dust 514 is on Console and not PCBattle field 3 sales Xbox 360: 2.2 million PlayStation 3: 1.5 million PC: 500,000http://dl.eve-files.com/media/1206/scimi.jpg |

MotherMoon
Blue Republic RvB - BLUE Republic
881
|
Posted - 2012.06.14 14:55:00 -
[4] - Quote
CCP Phantom wrote:A clarification about the time line.
This blog is an update on what we are doing this summer (therefore the title 'Ship balancing summer update') to be released this winter and later.
oh? then what kind of eta to SiSi testing? 2 weeks or so? Why dust 514 is on Console and not PCBattle field 3 sales Xbox 360: 2.2 million PlayStation 3: 1.5 million PC: 500,000http://dl.eve-files.com/media/1206/scimi.jpg |
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