Pages: [1] 2 3 4 5 6 7 8 |
1. Sticky:[119.6] Standup Hyasyoda Research Lab - in Upcoming Feature and Change Feedback Center [original thread]
CCP Fozzie wrote: Elizabeth Norn wrote: Hyasyoda Labs currently aren't built and are not reprocessable, what do you mean by more materials? The phrasing here was a copy paste error from the other thread, good catch. We are adding reproce...
- by Centurax - at 2017.05.30 17:13:03
|
2. Planetary Interaction as a Mini-game & App - in Player Features and Ideas Discussion [original thread]
I kind of like where this could be going. I always thought that PI could be graded in a way that if you just want passive income, you only need to do so much, but if you want to make PI your main industrial income, you could have tools either ski...
- by Centurax - at 2017.05.15 18:40:31
|
3. Dwarf Planets - Extension of Moon Mining - in Player Features and Ideas Discussion [original thread]
I suppose the idea might be to have the Dwarf Planet (DP) replace or add to Anomalies but obviously be player controlled. This would be interesting in Empire and in WH space as you have some control over when you have a mining op instead of waitin...
- by Centurax - at 2017.04.10 13:09:08
|
4. Dwarf Planets - Extension of Moon Mining - in Player Features and Ideas Discussion [original thread]
The Dev Blog and Fan fest have certainly opened up a new way of group mining with the introduction of Moon Mining using the new Refinery station which looks amazing, with the Winter expansion. Now as it has been made clear that Wormholes and Empir...
- by Centurax - at 2017.04.07 19:00:46
|
5. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
Moon Drilling/Mining in Wormholes and even High Sec please, that would be really amazing for the game new content for all is what we are looking for. Even if the materials are restricted in High Sec to what are currently R8, R16 and Gases I don't...
- by Centurax - at 2017.03.22 20:29:22
|
6. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
I kinda wanted to start with sometime positive, so way to go art department, really good work on the models. Then we get to the timers and defense capabilities of the EC's I am not sure what the idea behind the long timers and paper thin defenses...
- by Centurax - at 2016.10.10 18:43:50
|
7. Citadels - Pointing in the right direction. - in Player Features and Ideas Discussion [original thread]
This is two ideas: 1. When anchoring a Citadel or any structure it would be useful to have an arrow to show the undock direction, so when you have finished anchoring a structure it is at least pointing in the right direction if it has an undock. ...
- by Centurax - at 2016.07.21 10:15:42
|
8. Citadels - access to POCOs in the same system while docked - in Issues, Workarounds & Localization [original thread]
When doing PI while docked in a Citadel, I find it strange you cannot access the POCOs that are in the same system as the Citadel while docked, it forces you to undock to move resources around. Ok you still have to undock to retrieve the resources...
- by Centurax - at 2016.07.21 09:58:14
|
9. Citadel Issue? - "Station Scanner" Not working. - in Issues, Workarounds & Localization [original thread]
Yes it would be helpful to have the signatures listed while commanding a Citadel, and having to switch to a ship to check is not very helpful. Not expecting to be able to scan down the signatures with the Citadel, but it would be helpful to see t...
- by Centurax - at 2016.07.21 09:49:50
|
10. Sticky:Dev blog: Reworking Capital Ships: Skills, Modules and Refitting - in EVE Information Portal [original thread]
Some really cool stuff to look forward too nice work. Very disappointed that Carriers will not get to use Heavy Fighters (Fighter Bombers), that was one of the changes I had wanted to happen and it looked like it would in some of the early inform...
- by Centurax - at 2016.02.12 16:34:36
|
11. Sticky:[Focus Group] Capital Ships Signup - in Player Features and Ideas Discussion [original thread]
I am interested in taking part in the focus group. I have played Eve since 2003 though I only have a small amount of capital experience which might be an issue I am at least familiar with the ships in question. As someone who isn't tied down by t...
- by Centurax - at 2015.11.05 14:08:36
|
12. Sticky:Dev blog: Building your Citadel, one block at a time - in EVE Information Portal [original thread]
Nice work on the Citadels, really cant wait. I have 2 comments on the information so far: 1. Price for the BPO's as stated are 10 times market value, don't you think this will price out so many people even for the Medium Citadels. How about the...
- by Centurax - at 2015.10.26 17:34:10
|
13. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Really excited about the changes and caps again, so good work! Some hopefully quick questions: 1. Carriers and Supercarriers, would it be possible to have some kind of anti ship/fighter weapons on them, flack cannons or something similar? 2. Is ...
- by Centurax - at 2015.10.25 22:03:38
|
14. Discovering a New Expedition Frigate - in Player Features and Ideas Discussion [original thread]
Firstly this is very cool, cant wait to have these available. Not sure if 15,000 (15 ice blocks) is enough cargo space, how about giving it the ability to compress the ice blocks? Kinda a side note, but related: Ok we have the Venture, Prospec...
- by Centurax - at 2015.10.02 22:03:45
|
15. Sounding board for structures in w space - in Wormholes [original thread]
I would like to attend.
- by Centurax - at 2015.05.24 11:45:23
|
16. Sticky:Dev Blog: Shake my Citadel - in EVE Information Portal [original thread]
Nice work really excited about the new structures and the weapons :) Will the structure be conquerable or is it kill only, was not too clear on that? Also what kind of personalization will these structures have, so can you put Corp/Alliance logo...
- by Centurax - at 2015.05.12 16:50:17
|
17. Walking in Stations - in Assembly Hall [original thread]
OK so soon we will have had much of the promised stuff done, Corps, Starbases and much more, so personally I would rather CCP take a few months with a big team once the big stuff is done and finish this feature. As I understand it was quite far al...
- by Centurax - at 2015.04.14 13:13:22
|
18. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
From the original description of the Gates they sound interesting and I look forward to learning more about them. I am more interested in the tactical potential of the Observatory type structures, it is clear that they will have a significant str...
- by Centurax - at 2015.04.10 12:50:56
|
19. Super Kerr-Induced Nanocoatings (SKINs) - in Test Server Feedback [original thread]
Firstly I really like the concept of this feature, and I am looking forward to its development. The current iteration of the interface for skins doesn't seem very intuitive I seem to only preview the skin on a ship, it gives be an option to have ...
- by Centurax - at 2015.04.07 14:25:45
|
20. Sticky:Corporation Roles UI Facelift - in Test Server Feedback [original thread]
The new UI is an improvement to the old, less pages to sort through nice work. There is a tool tip on the "Access" panel that shows the meaning of the 3 check box states, which doesn't seem to be implemented on the other panels, this is a usefu...
- by Centurax - at 2015.04.07 13:50:00
|
Pages: [1] 2 3 4 5 6 7 8 |
First page | Previous page | Next page | Last page |