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61. Allow the Nestor to fit Covops Cloak as was originally intended - in Player Features and Ideas Discussion [original thread]
Still not sure why CCP and other groups seem to think that having a cloak on a battleship is a bad thing, they will make the platform expensive and a desirable target for those looking to pad kill mails as they are that much harder to find and kil...
- by Centurax - at 2014.02.18 14:24:00
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62. Active orbiting - in Player Features and Ideas Discussion [original thread]
Like this idea, don't like the random orbit that we currently have. Maybe selecting the orbit through the Tactical Overlay so it isn't always up unless you want it, might work well.
- by Centurax - at 2014.02.18 13:50:00
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63. Corporation owned complexes - in Player Features and Ideas Discussion [original thread]
Like the Idea not sure I like all the details and it would be good to have them also in WH space too. Would like to see options for artificially creating dead space plexes as that could make it interesting too. Set-up a acceleration gate (bookmar...
- by Centurax - at 2014.02.18 11:24:00
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64. Cloaking Overhaul - in Player Features and Ideas Discussion [original thread]
Some of this seems overly complicated. I will agree there needs to be some way to detect cloaked ships, but having a specialized ship module or modules would be a better way of handling it. Something like a magnetic anomaly detector which detects...
- by Centurax - at 2014.02.17 12:01:00
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65. Faction Navy Clothing - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: I personally don't want 'Navy' clothing items in LP stores. Because we are not Navy, even if we participate in FW.' Well don't see having navy uniforms as an issue, if you are a member of your a player or npc corp you ar...
- by Centurax - at 2014.02.17 11:29:00
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66. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Suggestion: Wormhole telemetry probe Keywords: Wormholes, UI, Probes Note: Having something that can accurately tell you the time remaining before collapse and the mass left on a wormhole. It should be a single use probe and can be used by a Core...
- by Centurax - at 2014.02.15 12:43:00
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67. Wormhole - Temporary Stabilizing Gate - in Player Features and Ideas Discussion [original thread]
I think your idea is kinda complicated, but I am not against some way of stabilizing or destabilizing a wormhole you cant have one with out the other in the ever present name of "balance". Generally it is probably more useful to have a devices th...
- by Centurax - at 2014.02.15 12:34:00
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68. Why freighter bumping in High Sec is an exploit - in Player Features and Ideas Discussion [original thread]
Ok given the trend of this topic I don't think this will be a popular solution, I accept that bumping and ganking are valid ways to do stuff in Eve, so no point trying to change the fact that can be done. So lets make the solution simple, add mod...
- by Centurax - at 2014.02.11 13:24:00
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69. New races, new ships, new galaxy. - in Player Features and Ideas Discussion [original thread]
I like this drone idea of Corraidhin Farsaidh, having a drone that uses smaller drones attached to is hull that work as both a turret and drone, as well as extending that to a remote rep drone if I understand correctly to maintain the hull. This i...
- by Centurax - at 2014.02.07 15:08:00
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70. New races, new ships, new galaxy. - in Player Features and Ideas Discussion [original thread]
Normandy1 wrote: Great posts guys!. If time progressed on both sides maybe they developed as genetic disorder that they cannot reproduce or they can try but a high percentage do not survive, with dwindling populations and a need for a cure th...
- by Centurax - at 2014.02.06 16:44:00
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71. New races, new ships, new galaxy. - in Player Features and Ideas Discussion [original thread]
Corraidhin Farsaidh wrote: Nice ideas, though personally I prefer time to have run at the same rate (no nasty physics to explain) and that the Terrans have regularly been trying to re-open Eve Gate without success due to the disruption on Eve s...
- by Centurax - at 2014.02.06 12:53:00
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72. New races, new ships, new galaxy. - in Player Features and Ideas Discussion [original thread]
Ok based on what we have discussed so far I think I have an idea of how the events could go. From the Terran perspective the Eve Gate collapses and they begin studying what went wrong and find a way to reopen the Eve Gate before the colonies on t...
- by Centurax - at 2014.02.06 11:30:00
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73. New races, new ships, new galaxy. - in Player Features and Ideas Discussion [original thread]
Normandy1 wrote: Corraidhin Farsaidh wrote: Perhaps some chained missions that require hacking data/relic sites (sometimes defended, others not). Reverse engineering on the data would yield another site to investigate and so on. make it more...
- by Centurax - at 2014.02.05 15:44:00
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74. New races, new ships, new galaxy. - in Player Features and Ideas Discussion [original thread]
Normandy1 wrote: Just on this, i was mulling over this issue with the development gap of races but is the EVE gate not only a rift in space but in time? so what if it was the case that if the two galaxies were of different time periods?. What ...
- by Centurax - at 2014.02.05 11:39:00
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75. New races, new ships, new galaxy. - in Player Features and Ideas Discussion [original thread]
Corraidhin Farsaidh wrote: Who's to say that the Terrans haven't suffered a tech crash also from some reason? Having lost access to the Eve systems they may well have exploited the systems they did have access to until they were horribly deple...
- by Centurax - at 2014.02.03 16:29:00
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76. New races, new ships, new galaxy. - in Player Features and Ideas Discussion [original thread]
I would like to see the Terrans return to New Eden, but I think they could just turn out too powerful, which I don't necessarily have a problem with. However the races in New Eden including the Jovians (who seem to have disappeared completely) don...
- by Centurax - at 2014.02.03 16:04:00
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77. Good Idea / Bad Idea - Ore T1 boostingBC - in Player Features and Ideas Discussion [original thread]
ORE boosting ship A ship that could just sit and boost a mining fleet that was smaller and cheaper to construct than an Orca would be useful in C1 wormholes where you cant bring in an Orca so you can ninja mine, or if you are just starting out it...
- by Centurax - at 2014.01.29 20:31:00
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78. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Suggestion: Restart all extractor heads button on PI on the S&I -> Planets tab Keywords: PI Note: N/A Suggestion: Display amounts and type of materials being extracted and how they are progressing through the levels of processing. Keyword...
- by Centurax - at 2014.01.28 21:58:00
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79. New Feature - Real Estate Market - in Player Features and Ideas Discussion [original thread]
Dolorous Tremmens wrote: Centurax wrote: Finally just because a feature can be exploited in some way doesn't mean you shouldn't make it, look at the war dec system Which is working as intended. As much as I like the economic modeli...
- by Centurax - at 2014.01.27 19:37:00
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80. New Feature - Real Estate Market - in Player Features and Ideas Discussion [original thread]
Dolorous Tremmens wrote: so you're renting space.. in space. Really seems like bringing nullsec to highsec that way. If you are renting the structure, it isn't yours, so the onus of defence is on the owner. After all, the owner could be a gri...
- by Centurax - at 2014.01.27 18:20:00
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