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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Jew Jew Binks
Imperial Academy Amarr Empire
1
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Posted - 2016.10.10 19:33:21 -
[121] - Quote
Ishido Attaka wrote:So... Can I install Standup Invention Lab I module into Astrahus? yes |
Rowells
ANZAC ALLIANCE Mercenary Coalition
3121
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Posted - 2016.10.10 19:33:44 -
[122] - Quote
If you haven't already figured out a way to allow ships to access hangars from outside the structures, please allow an exception for the rorqual on the Large EC until that comes into place.
It would be very odd for the rorqual to have a position of ore transport that can't even use the Large. Otherwise you'll end up with a scenario where people have to keep a freighter and a fort nearby to utilize them both together. |
Justine Musk
Space Exploration Technologies Corporation
1
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Posted - 2016.10.10 19:34:20 -
[123] - Quote
Also... 104 rigs? Is it me or are they just too many? |
CynoNet Two
GoonWaffe Goonswarm Federation
711
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Posted - 2016.10.10 19:34:54 -
[124] - Quote
Quote:Both Engineering Complexes and Citadels use Standup-brand modules and most of these modules can be fit to both types of structures. All the Citadel Service Modules can be used in Engineering Complexes, and most Engineering Service Modules can be used in Citadels
Will the same size-based restrictions carry over to EC for the existing services and modules? For example, can the Azbel fit a market service and point defense? Can the Sotiyo fit the doomsday module? |
Milla Goodpussy
Federal Navy Academy
457
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Posted - 2016.10.10 19:35:53 -
[125] - Quote
RainReaper wrote:I will say this. We NEED these new structures on the test server as soon as possible. We need to test them so we can see how well balanced everything is and such. Cause as it stands right now I can place a single Large POS in any part of space and use that WAY more effectively for nowhere near the same cost of an Engineering complex. As a industrial I just REALLY WANT this to work and not suck I mean, when it costs 45 blocks an hour and I cant even refine my god damn ore in the structure where I build things id say something is wrong.
sure. you need these structures on test server to figure out the doctrine it takes and just looking at them, i can already assume these eggshells can be popped so easily by a medium sized blob that the risk is well too high... i concur with previous posters who ever is coming up with this destructive minded idea of player housing needs to be removed from staff.
another thing.. so the L, and XL.. put this in bold please to highlight the fact.. it may be able to SPIT out a capital or super or titan.. but they can not DOCK at it... so its not housing what so ever.
its also very dumb to have the jobs in build on total open view for scouts to easily see whats being built.. its almost like saying "im wearing no panties" which i am not.. but hey.. that should be restricted to view by VIP's (holders,ceo, etc) not the entire public..unless they paid for it some kind of way.. umm wait. |
Skia Aumer
Sebiestor Tribe Minmatar Republic
359
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Posted - 2016.10.10 19:38:38 -
[126] - Quote
Chani El'zrya wrote:As a solo and casual industrialist in high sec, i conclude that i'm pushed back to NPC station. With my current POS set-up i was able to unanchor everything before a wardec kicks in.
Nevyn Auscent wrote:these structures sit in space at risk, can't be pulled down to avoid a wardec like a POS could Hisec too dangerous. Consider moving to safer areas of space. |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
397
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Posted - 2016.10.10 19:38:48 -
[127] - Quote
Thukker arrays - will they stay 15% and then allow us to build hulls in lowsec for 5.3% ME on top of that? - the thukker was specific to counter the fact NS could refine better and outposts bonuses were better, now everything is equalized
There is no mention of ME/TE bonus on rigs for capital hull in a L, and XL rig only says "Ships" do either include any capital hulls, if so, which ones?
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Skia Aumer
Sebiestor Tribe Minmatar Republic
359
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Posted - 2016.10.10 19:40:42 -
[128] - Quote
Justine Musk wrote:Also... 104 rigs? Is it me or are they just too many? Agree, should be 101. |
Kahawa Oban
New Groton Industrial Works
26
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Posted - 2016.10.10 19:40:47 -
[129] - Quote
So quick question: Can you stack rigs (2 of the same, potentially 2 T2's and a T1 of the same) and if so are there stacking penalties?
Looking forward to seeing how this and the upcoming expansion plays out. Looks really interesting. |
Justine Musk
Space Exploration Technologies Corporation
3
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Posted - 2016.10.10 19:40:58 -
[130] - Quote
Skia Aumer wrote:Chani El'zrya wrote:As a solo and casual industrialist in high sec, i conclude that i'm pushed back to NPC station. With my current POS set-up i was able to unanchor everything before a wardec kicks in. Nevyn Auscent wrote:these structures sit in space at risk, can't be pulled down to avoid a wardec like a POS could Hisec too dangerous. Consider moving to safer areas of space.
You are actually making sarcasm, but nullsec is overall safer than some high density zones of high sec.
Yes, big fights happen daily in null, but high sec is continous grind |
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Cyno McLongNeck
School of Applied Knowledge Caldari State
1
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Posted - 2016.10.10 19:41:40 -
[131] - Quote
Milla Goodpussy wrote:RainReaper wrote:I will say this. We NEED these new structures on the test server as soon as possible. We need to test them so we can see how well balanced everything is and such. Cause as it stands right now I can place a single Large POS in any part of space and use that WAY more effectively for nowhere near the same cost of an Engineering complex. As a industrial I just REALLY WANT this to work and not suck I mean, when it costs 45 blocks an hour and I cant even refine my god damn ore in the structure where I build things id say something is wrong. sure. you need these structures on test server to figure out the doctrine it takes and just looking at them, i can already assume these eggshells can be popped so easily by a medium sized blob that the risk is well too high... i concur with previous posters who ever is coming up with this destructive minded idea of player housing needs to be removed from staff. another thing.. so the L, and XL.. put this in bold please to highlight the fact.. it may be able to SPIT out a capital or super or titan.. but they can not DOCK at it... so its not housing what so ever. its also very dumb to have the jobs in build on total open view for scouts to easily see whats being built.. its almost like saying "im wearing no panties" which i am not.. but hey.. that should be restricted to view by VIP's (holders,ceo, etc) not the entire public..unless they paid for it some kind of way.. umm wait.
Agreed with the docking thing. That part is silly. I'm still not sure if people will be able to see what is in build, or if that's one of their artists doodling some concept stuff. As for being easy to destroy, well, get friends, or use one of the guaranteed-to-exist freeport structures, or use poses till they are gone, or use stations. |
kernel69
Structures R Us
6
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Posted - 2016.10.10 19:49:12 -
[132] - Quote
Any info on the Volume for the new structures? |
Winter Archipelago
Autumn Industrial Enterprises
708
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Posted - 2016.10.10 19:50:44 -
[133] - Quote
Justine Musk wrote: Citadel are at least a massive grind that need to be justified by some reason, but a medium complex can be soloed by a single person in a Combat Battlecruiser in 30 minutes (i think)
A single Combat BC doing a continuous 800 DPS would deal ~1.4 mil HP in damage over 30 minutes, so for a Medium with 4.8 mil HP, you would need 3-4 of them to hit it in 30 minutes. A single Combat BC doing 800 DPS would take about 1.5 to 2 hours to do the same.
Looks like it's time I finally trained up Large Pulse Lasers on a couple alts, because a small collection of Oracles will turn the Mediums into space dust with minimal risk to themselves if there isn't a defensive fleet available (and for smaller groups, a defensive fleet is not likely to be available).
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Space Vixen
Mom and Pops Little Cap Shop
0
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Posted - 2016.10.10 19:53:03 -
[134] - Quote
Hey, love the idea of new indy structures ( and the models look great) but have a couple of major concerns:
1. Thukker,. Thukker, Thukker? - pls tell me lowsec cap manufacturing isn't going to be killed?
2. 9 hour windows, and less defenses seems illogical and pointless - why force the hard working industrialists to be more vigilant to attack than say a small pvp corp in a Astrahus?
Look forward to hearing some feedback on both of these frequently mentioned topics.
Thanks
SV
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RainReaper
RRN Assembly INC
52
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Posted - 2016.10.10 19:54:06 -
[135] - Quote
Winter Archipelago wrote:Justine Musk wrote: Citadel are at least a massive grind that need to be justified by some reason, but a medium complex can be soloed by a single person in a Combat Battlecruiser in 30 minutes (i think)
A single Combat BC doing a continuous 800 DPS would deal ~1.4 mil HP in damage over 30 minutes, so for a Medium with 4.8 mil HP, you would need 3-4 of them to hit it in 30 minutes. A single Combat BC doing 800 DPS would take about 1.5 to 2 hours to do the same. Looks like it's time I finally trained up Large Pulse Lasers on a couple alts, because a small collection of Oracles will turn the Mediums into space dust with minimal risk to themselves if there isn't a defensive fleet available (and for smaller groups, a defensive fleet is not likely to be available).
i HOPE you guys realise that like citadels you have to first grind trough 4,8m shields, WAIT A DAY like with a citadel then go trough armor and lastly wait a week before you can take down its structure...right? |
Mariko Musashi Hareka
Kaishin.
7
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Posted - 2016.10.10 19:55:28 -
[136] - Quote
Ok so let me get this straight these new engineering complexes are not only less shield/armor/hull but also have a longer vulnerability window? Seriously wtf are you people thinking? And as Ive previously stated and has been stated several times not only in this post but many others, you CCP are pretty much killing the game yourselves and driving large numbers of people away. These new structures that are supposed to replace existing POS are in now way equal, you're taking away something that is affordable for solo or small groups and replacing it with something that costs much much much more and that is supposed to be an equal exchange? Whoevers hair brained idiotic idea this was needs to be removed from the team.
Also why the f**k do the mediums and larges have the same docking plans? why even have the medium then? seems pretty stupid to have it that way. ALL the XL no matter whatthey are should be able to let supers and titans dock, especially considering you can build them in it, and also showing whats being built in it is just plain stupid and idiotic. Larges should be able to let carriers dreads rorquals and lower. mediums should let freighters, jf , orcas and smaller. |
Skia Aumer
Sebiestor Tribe Minmatar Republic
360
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Posted - 2016.10.10 19:56:56 -
[137] - Quote
Justine Musk wrote:Skia Aumer wrote:Chani El'zrya wrote:As a solo and casual industrialist in high sec, i conclude that i'm pushed back to NPC station. With my current POS set-up i was able to unanchor everything before a wardec kicks in. Nevyn Auscent wrote:these structures sit in space at risk, can't be pulled down to avoid a wardec like a POS could Hisec too dangerous. Consider moving to safer areas of space. You are actually making sarcasm, but nullsec is overall safer than some high density zones of high sec. Yes, big fights happen daily in null, but high sec is continous grind So what is the problem then? Move to nullsec, problem solved. |
Rowells
ANZAC ALLIANCE Mercenary Coalition
3122
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Posted - 2016.10.10 19:57:07 -
[138] - Quote
Also, one other thing: there are absolutely WAY too many medium rigs. 16 different application categories, times 2 for ME/TE versions = 32 different rigs. This is absolutely more than current POS setups, including faction/specialized versions. It would be so bad if the rig slots weren't so limited, but with only three slots? You're going to find the TE bonuses rigs falling to the wayside. Not to mention an excessive amount of complexity for very little in terms of reward or gameplay.
What is the reason for splitting these up like this? |
Cyno McLongNeck
School of Applied Knowledge Caldari State
2
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Posted - 2016.10.10 19:58:48 -
[139] - Quote
Justine Musk wrote:Skia Aumer wrote:Chani El'zrya wrote:As a solo and casual industrialist in high sec, i conclude that i'm pushed back to NPC station. With my current POS set-up i was able to unanchor everything before a wardec kicks in. Nevyn Auscent wrote:these structures sit in space at risk, can't be pulled down to avoid a wardec like a POS could Hisec too dangerous. Consider moving to safer areas of space. You are actually making sarcasm, but nullsec is overall safer than some high density zones of high sec. Yes, big fights happen daily in null, but high sec is continous grind
You kinda just proved his point then no? Sarcasm or not.
If you think its too dangerous in highsec, move to lower security areas of space, make some friends and increase your new structures bonuses at the same time. I'm sure you will have many people wanting to be your friend if you can provide them the service of a well fitted and maintained production complex. |
Drago Shouna
Royal Amarr Institute Amarr Empire
635
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Posted - 2016.10.10 19:59:26 -
[140] - Quote
I love the industry and manufacturing side of my game.
I love mining mats and then making Ships, Ammo, Crystals etc to sell.
I'm hating the fact that I'm struggling to find at least one positive in this release.
They fully expect us to risk a whole manufacturing run if and when it gets hit?
They expect us to risk losing a long final me run when it gets hit?
No thanks...I'd rather stop that side of things and just rat or mine to sell, being forced down that road ain't my idea of fun.....
Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..."
" They don't care about how you play as long as they get to play how they want."
Welcome to EVE.
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Althalus Stenory
Flying Blacksmiths
67
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Posted - 2016.10.10 20:00:43 -
[141] - Quote
tl;dr; I need ******* tons of isk to run multiple engineering complexes (EC) to have something hardly any better than my current POS.
It looks great, really. I was waiting for it. But right now, i'm a bit sad: it has the advantage of being a real structure, with the ability to trade, real assets etc, but that's all.
It costs so ******* much more than a POS for much fewer bonuses. I won't see any "new little corp" even do a medium EC when right now a small POS with basic stuff cost 10 time less than this, even to fit it seriously. I'm even not speaking about the fact that we need to sit in it to defend it... right ? Another lost "feature" of POS.
Being in high sec you'd need 5 med/large to have the only the ME manufacturing bonus and research/invention time bonus. (with a small benefits of 0.4% for t1 rigs compared to POS).
Instead of giving a 25% boost to rigs, it'll be better to have a base bonus to every industry jobs, so at least, any industrial job have a real interest to be done on EC even without rigs instead of citadel without rigs... |
Angela Zelin
Scooty Puff Advanced Industries Interstellar Krabbing Enforcement Agency
3
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Posted - 2016.10.10 20:03:50 -
[142] - Quote
Drago Shouna wrote:I love the industry and manufacturing side of my game.
I love mining mats and then making Ships, Ammo, Crystals etc to sell.
I'm hating the fact that I'm struggling to find at least one positive in this release.
They fully expect us to risk a whole manufacturing run if and when it gets hit?
They expect us to risk losing a long final me run when it gets hit?
No thanks...I'd rather stop that side of things and just rat or mine to sell, being forced down that road ain't my idea of fun.....
Stations aren't going away you know? I'm pretty deep into nullsec production, and my pansy ass still has all of my BPOs researching safe and sound in highsec. |
Nevyn Auscent
Broke Sauce
3649
|
Posted - 2016.10.10 20:05:08 -
[143] - Quote
Cyno McLongNeck wrote: You kinda just proved his point then no? Sarcasm or not.
If you think its too dangerous in highsec, move to lower security areas of space, make some friends and increase your new structures bonuses at the same time. I'm sure you will have many people wanting to be your friend if you can provide them the service of a well fitted and maintained production complex.
It's nothing about 'too dangerous' in high sec. It's about investing the same isk, in the same structure giving the same reward. For comparison, imagine if a ship only gave 3% per skill level to damage in high sec, but 5% in null. That is the same as what CCP are doing with these structures.
The differences made sense with POS because a POS could be pulled down in 30 minutes utterly avoiding any wardec risk, they don't make sense with these structures that are locked in space. All it does is make the point that CCP themselves are breaking their rule of treating all areas of space as important, and are busy turning EVE into a theme park. |
Rowells
ANZAC ALLIANCE Mercenary Coalition
3122
|
Posted - 2016.10.10 20:06:49 -
[144] - Quote
Althalus Stenory wrote:Instead of giving a 25% boost to rigs, it'll be better to have a base bonus to every industry jobs, so at least, any industrial job have a real interest to be done on EC even without rigs instead of citadel without rigs... I like this better |
Elenahina
Agony Unleashed Agony Empire
1302
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Posted - 2016.10.10 20:07:36 -
[145] - Quote
FT Diomedes wrote:I'm so excited! And I just can't hide it!
Edit - looking at the anchoring restrictions. Why not make it so you can anchor an Engineering Complex near your Citadel? Maybe 200km away? As far as I am concerned, the defenses on the Engineering Complex are kind of pointless and might as well not exist.. I would, however, love to see little space cities with Engineering Complexes artfully arranged around a Citadel. The Citadel can primarily function as the defense hub for the Engineering Complexes. Obviously, you still need a proper fleet for any kind of determined enemy, but it would look nice.
Actually this is kind of what I was hoping for, but otherwise, I really like the looks of these.
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Black Pedro
Yammerschooner
2808
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Posted - 2016.10.10 20:08:51 -
[146] - Quote
Justine Musk wrote:Skia Aumer wrote:Chani El'zrya wrote:As a solo and casual industrialist in high sec, i conclude that i'm pushed back to NPC station. With my current POS set-up i was able to unanchor everything before a wardec kicks in. Nevyn Auscent wrote:these structures sit in space at risk, can't be pulled down to avoid a wardec like a POS could Hisec too dangerous. Consider moving to safer areas of space. You are actually making sarcasm, but nullsec is overall safer than some high density zones of high sec. Yes, big fights happen daily in null, but high sec is continous grind Not when it comes to Citadels. Only about 10% of the total Astrahus kills were in highsec last month.
No one wants to spend hours and 100M ISK to shoot a structure that drops little more than that in resources. Industrial arrays take 33% less time to kill, and may actually drop something more (although the warning of a war in highsec will probably results in most lines being cancelled), but somehow I don't think they are going to be that desirable a target either.
Maybe industrialists will start fighting each other over systems for indices and proximity to trade hubs (one can only hope), but given how much unused space there is probably not.
As for the devblog, seems in line with expectations. Glad to see the progress being made on implementing the structures and that you are one step closer to removing POSes.
The 8 Golden Rules of Eve
Why Do They Gank?
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SurrenderMonkey
Space Llama Industries
2414
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Posted - 2016.10.10 20:12:32 -
[147] - Quote
Rowells wrote:Also, one other thing: there are absolutely WAY too many medium rigs. 16 different application categories, times 2 for ME/TE versions = 32 different rigs. This is absolutely more than current POS setups, including faction/specialized versions. It would be so bad if the rig slots weren't so limited, but with only three slots? You're going to find the TE bonuses rigs falling to the wayside. Not to mention an excessive amount of complexity for very little in terms of reward or gameplay.
What is the reason for splitting these up like this?
I have mixed feelings about that.
I'm wondering if it will increase the viability of certain intermediate markets. For instance, if I want to produce T2 right now, it usually makes sense to build my own components. Given the low SP entry barrier, the only thing it "costs" me is the contribution to the system index and the opportunity cost of whatever else that character could be building (which is hard to quantify but, again, due to the low SP costs for production in general, basically amounts to ****-all in practice - if I need more slots, I'll make more slots). The market volume of T2 components is a sliver of their consumption rate.
In a medium EC, though, building T2 components at a comparable speed and efficiency would cost two rig slots. It won't be overnight, given the continued existence of POS, but in the long term, this model does require more specificity on a per-structure basis, and that could be a good thing over all, especially for some of the more overproduced market segments.
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Angela Zelin
Scooty Puff Advanced Industries Interstellar Krabbing Enforcement Agency
3
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Posted - 2016.10.10 20:13:30 -
[148] - Quote
Nevyn Auscent wrote:
It's nothing about 'too dangerous' in high sec. It's about investing the same isk, in the same structure giving the same reward. For comparison, imagine if a ship only gave 3% per skill level to damage in high sec, but 5% in null. That is the same as what CCP are doing with these structures.
Problem with your analogy is that the current system already gives better bonuses to lowsec and nullsec than you get in highsec.
Nevyn Auscent wrote: The differences made sense with POS because a POS could be pulled down in 30 minutes utterly avoiding any wardec risk, they don't make sense with these structures that are locked in space.
I do, however, agree with this. These structures are not at parity to old features if they have more restrictive use rules.
Nevyn Auscent wrote: All it does is make the point that CCP themselves are breaking their rule of treating all areas of space as important, and are busy turning EVE into a theme park.
However you want to interpret 'Important' aside. They have never treated all areas of space the same. There is more risk involved and more reward to seek the further from highsec you go. Despite CCP making these new structures harder to defend in highsec, they are still safer in highsec than they would be in other areas of space. |
Drago Shouna
Royal Amarr Institute Amarr Empire
635
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Posted - 2016.10.10 20:16:13 -
[149] - Quote
Angela Zelin wrote:Drago Shouna wrote:I love the industry and manufacturing side of my game.
I love mining mats and then making Ships, Ammo, Crystals etc to sell.
I'm hating the fact that I'm struggling to find at least one positive in this release.
They fully expect us to risk a whole manufacturing run if and when it gets hit?
They expect us to risk losing a long final me run when it gets hit?
No thanks...I'd rather stop that side of things and just rat or mine to sell, being forced down that road ain't my idea of fun.....
Stations aren't going away you know? I'm pretty deep into nullsec production, and my pansy ass still has all of my BPOs researching safe and sound in highsec.
I know stations aren't going anywhere soon (this side of Xmas anyway)
I'm in null myself...but I was just expecting more, I should have known better after the citadel release.
Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..."
" They don't care about how you play as long as they get to play how they want."
Welcome to EVE.
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E6o5
Tyler Durden Demolitions
355
|
Posted - 2016.10.10 20:17:53 -
[150] - Quote
Why do BPOs stored/used in the structure do not drop if the structure is destroyed? With Towers right now they have a Chance to drop. With the new structures there is so little risk for the owner ...
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