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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
RainReaper
RRN Assembly INC
49
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Posted - 2016.10.10 17:14:36 -
[1] - Quote
...Hmm...Well... What can I say here... While the new structures look awezome and im really looking forward to them.
I cant help but feel that 20 blocks for each of the medium ones services.. Wich is a total of 60 blocks or 45 blocks if you include the 25% fuel reduction bonuses.
makes these things EXTREMELY expensive to maintain, and the fact that invention and research is 2 difrent services sucks like mad as well.
Heck i cant even fit a refining service on it cause there is only 3 service slots on the Raitaru.
So yeah im not sure about my feelings anymore now... |
RainReaper
RRN Assembly INC
49
|
Posted - 2016.10.10 17:44:15 -
[2] - Quote
Anthar Thebess wrote:Will jobs pause during the reinforce timers? I can reinforce someone citadel just to make him unable to produce for a week?
Well, if you take them down into structure then all services automaticaly go offline. So I would say that yes. But you have to first go through shields and then armor for this. |
RainReaper
RRN Assembly INC
49
|
Posted - 2016.10.10 17:46:45 -
[3] - Quote
Anna Lightyear wrote:Overall I like the look of them (citadel skins, so we can get rid of the yellowness? ) While I hate to bust out a bit of common sense/lore here, why on earth do we have an advanced civilisation that applies defensive systems to structures with no real purpose but to be shot at, and the structure that are critical to life, economics and the welfare of all have bugger all? I'll be happy to see more big things go boom with a chance for some nice bpc's and materials to drop (bringing freighters to pvp ops ftw!), but key assets for industry need some sort of defensive capability, especially one that an be killed by 5 T1 ships in 20 minutes, this seems unwise. The new rorqual is probably easier to defend than these citadels. Can we also get an idea on the costs of the BPO's please? I think you forgot the fact that you have to go trought shields,
then wait a day while its reinforced, then armor, then wait a week before you can finaly go trough its structure, and it will have asset safety like citadels. |
RainReaper
RRN Assembly INC
49
|
Posted - 2016.10.10 18:04:33 -
[4] - Quote
With the current amount of ice we get in the highsec anomalies we will go from having around 4/5 to not even close... and us small guys wont be able to sustain even a medium one of these thigns att all. |
RainReaper
RRN Assembly INC
49
|
Posted - 2016.10.10 19:24:10 -
[5] - Quote
I will say this. We NEED these new structures on the test server as soon as possible. We need to test them so we can see how well balanced everything is and such. Cause as it stands right now I can place a single Large POS in any part of space and use that WAY more effectively for nowhere near the same cost of an Engineering complex. As a industrial I just REALLY WANT this to work and not suck I mean, when it costs 45 blocks an hour and I cant even refine my god damn ore in the structure where I build things id say something is wrong. |
RainReaper
RRN Assembly INC
52
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Posted - 2016.10.10 19:54:06 -
[6] - Quote
Winter Archipelago wrote:Justine Musk wrote: Citadel are at least a massive grind that need to be justified by some reason, but a medium complex can be soloed by a single person in a Combat Battlecruiser in 30 minutes (i think)
A single Combat BC doing a continuous 800 DPS would deal ~1.4 mil HP in damage over 30 minutes, so for a Medium with 4.8 mil HP, you would need 3-4 of them to hit it in 30 minutes. A single Combat BC doing 800 DPS would take about 1.5 to 2 hours to do the same. Looks like it's time I finally trained up Large Pulse Lasers on a couple alts, because a small collection of Oracles will turn the Mediums into space dust with minimal risk to themselves if there isn't a defensive fleet available (and for smaller groups, a defensive fleet is not likely to be available).
i HOPE you guys realise that like citadels you have to first grind trough 4,8m shields, WAIT A DAY like with a citadel then go trough armor and lastly wait a week before you can take down its structure...right? |
RainReaper
RRN Assembly INC
61
|
Posted - 2016.10.11 22:28:17 -
[7] - Quote
Sgt Ocker wrote:Black Pedro wrote:Sgt Ocker wrote: Sorry Pedro but you might want to go "read" the blog. Pos's are going nowhere for the medium term ( a good while yet), Pos's once setup are more efficient than even the best set up EC and far cheaper to run, easier to defend, cheaper to replace (worst case your pos dies to a rare highsec wardec), cheaper initial outlay (by at least 100% over a medium EC).
Cost (in time and isk) vs Reward - There is as of November NO reason to change what you do now for your manufacturing needs. EC's are to expensive to buy and maintain, too vulnerable, too limited in output options - for not enough return. For what these things can do and how vulnerable to destruction they are - They should be as cheap or cheaper than current pos's. Alternately - Just never remove pos's so manufacturers don't have to risk going broke because Devs have no idea about how Eve is played. For shites sake, CCP is bleeding subscriptions then Devs come up with new ways to encourage more to quit, how fukin smart is that.
I did read the blog, and am aware they aren't going anywhere for a while. But the time is fast approaching. Feature parity is closer than you think. Outpost deployment is being frozen already in December and from the CSM minutes they are working hard to get to the point as soon a they can to delete the hated POS code. CCP is correct to go slow and ease them out of the game only once everything has a replacement. But manufacturing is one of the major uses for POSes and we can tick that off the list, leaving just the upcoming Drilling Platform and perhaps some form of the player star gates which could be out by the spring which will be around the time they start phasing them out. Enjoy your POSes while you still can. CCP has no choice but to go slow - Forcing players to pay more than double what they do now for less functionality, more risk and less return - How fast do you want to see the next drop in numbers playing eve? Most games aim for highest number of logins - CCP decided, going for lowest amount we can make the most out of, was a far better idea. So, cost to do anything in the game keeps going up in stupid increments, more players lose interest (or just find they can't compete anymore) - And quit. CCP needs to start looking after its PAYING customers, or keep losing them. This plus the Orca changes, could see another 15 accounts unsubbed by Xmas. I'll give it a couple of months to see how badly my operation is affected. I'm not threatening CCP, 15 subs is nothing to them in the scheme of things (but it is to me, it means even less reason to login my other characters) No you can'y have my stuff - I'll trash it all and biomass the characters before I'll give a lazy selfish nerd my stuff. ok YOUUU while I dont like the new structures (for known reasons) the orca changes are sweet, and the new porpoise is cool to. |
RainReaper
RRN Assembly INC
62
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Posted - 2016.10.11 22:57:05 -
[8] - Quote
One thing i have to ask, what happened to the ship tractor/bumping beams? Are they not happening anymore or what? |
RainReaper
RRN Assembly INC
64
|
Posted - 2016.10.13 15:17:33 -
[9] - Quote
Chani El'zrya wrote:So I just wonder now was it the goal of CCP ? That is a legit question. They used to explain their goals in devblogs, but apparently not anymore. I guess that is a reason for a larger part of frustration we see here.[/quote]
yes! If the goal with the new structures is that only corporations that got people that work togheter should be able to use them effectively then id say most of us would shut up and HTFU. But CCP havent said anything about this. So people are complaining about how this will mess them up.
I personaly remember reading that Medium structures where suposed to replace the old starbases, large would replace outposts and then the XL would be in a new leauge to any of the structures we have had.
And with the fuel costs and such it just seems very contradictory. This is why there is a lot of frustration. Again if CCP would explain whats happening id say most of our frustration would vanish.
CCP YOU BETTER NOT PULL A NO MANS SKY ON US! YOU KNOW WHAT HAPPENED TO THEM! |
RainReaper
RRN Assembly INC
67
|
Posted - 2016.10.14 18:05:43 -
[10] - Quote
After talking to CCP habakuk on sisi it seems like we get to test the new complexes on monday. as long as tings work out lol. |
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RainReaper
RRN Assembly INC
75
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Posted - 2016.10.15 14:33:08 -
[11] - Quote
Owen Levanth wrote:Tau Cabalander wrote:Owen Levanth wrote:Darryn Lowe wrote:I may have missed it so apologies if the question has been answered but can I confirm that if I went for the middle of the road complex I can install a market there?
This is the EXACT setup I've been looking for and at the quoted cost it would be a very worthy enterprise for my little corp. CCP hasn't mentioned anything about this, so the answer is probably a resounding no. You need a Citadel for that. Of course I could be wrong and maybe CCP has just forgotten to mention it, in which case you can test this out for yourself on Monday, when the ECs are supposed to be available for testing on SiSi. The service module is clearly marked as citadel-only. Thanks, I guess this answers his question for good.
...on the test server the amrket module states fortizar keepstar keepstar palatine and lastly engineering complex... where did they ever state that it would be citadel only? as far as i know tis just blocked from all medium structures. |
RainReaper
RRN Assembly INC
77
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Posted - 2016.10.18 15:23:27 -
[12] - Quote
FUEL NUMBERS ON THE TEST SERVER FOR THE 2 RESEARCH MODUELS! both the research modules cost 5 blocks each. the manufacturing service still costs 20 but im ok with this now. 30 blocks with a 25% decrease makes it around 22.5 blocks? WAY better! |
RainReaper
RRN Assembly INC
77
|
Posted - 2016.10.18 16:17:37 -
[13] - Quote
Ammath wrote:Final answer on Rorqual docking in Raitaru and Azbels? And Caps in General in Azbels? Dev Blog says one thing... sisi says another...
??
I THINK they must indeed have changed it so that capitals are allowed docking in the azbel. cause people went mad that they cant use the rorqual in the azbel if caps cant dock in it. altough the sotiyo still wont allow super capitals to dock in it. and lets be honest. if you truly can afford building super capitals then you should probably have a keepstar to store them in? |
RainReaper
RRN Assembly INC
77
|
Posted - 2016.10.18 17:06:39 -
[14] - Quote
Ammath wrote:RainReaper wrote:Ammath wrote:Final answer on Rorqual docking in Raitaru and Azbels? And Caps in General in Azbels? Dev Blog says one thing... sisi says another...
??
I THINK they must indeed have changed it so that capitals are allowed docking in the azbel. cause people went mad that they cant use the rorqual in the azbel if caps cant dock in it. altough the sotiyo still wont allow super capitals to dock in it. and lets be honest. if you truly can afford building super capitals then you should probably have a keepstar to store them in? I get the supercap restriction wanting to make supercap bases more rare. But Caps should be allowed docking in Azbels its just derpy not to. But any update on Rorquals in Astrahus / Raitaru ?
Raitaru is sub caps and freighter/orcas only. same as with astrahus |
RainReaper
RRN Assembly INC
78
|
Posted - 2016.10.18 18:57:39 -
[15] - Quote
I will say this. with the 2 Research services both costing 5 fuel blocks every hour and then the manufacturing service costing 20 blocks, (for a total of 30 blocks every hour or 22.5 blocks every hour when used in an engineering complex) it will be a LOT more affordable for small guys to run a complex, im glad they did that lol. |
RainReaper
RRN Assembly INC
77
|
Posted - 2016.10.18 21:51:10 -
[16] - Quote
I THINK they must indeed have changed it so that capitals are allowed docking in the azbel. cause people went mad that they cant use the rorqual in the azbel if caps cant dock in it. altough the sotiyo still wont allow super capitals to dock in it. and lets be honest. if you truly can afford building super capitals then you should probably have a keepstar to store them in?[/quote]
I get the supercap restriction wanting to make supercap bases more rare. But Caps should be allowed docking in Azbels its just derpy not to.
But any update on Rorquals in Astrahus / Raitaru ? [/quote]
Raitaru is sub caps and freighter/orcas only. same as with astrahus[/quote] Rain is right, you'll need to spend around 100 bil to dock your Rorqual as the Xlarge is the only one they can dock in. From the Dev blog
Quote:At current market prices this represents a build cost of approximately 30 billion ISK (price is subject to capsuleer market fluctuations). As in the recent past with Citadels, Devs underestimate build prices by around 50%, don't include BPC costs, or fitting costs - so your looking at around 60 bil just to buy your Xlarge (including bpc, which is a major part of the *build* cost), then you will need to fit it out.
[/quote]
after having seen the thigns geting active in the test server and also having seen the new services and their fuel costs i cant say that the dev blog is 100% accurate anymore. on the test server it says in the Azbels desc that all sub caps AND capitals can dock att it. the sotiyo also says all subcaps and capitals. but not supers. so regular caps can now aperantly dock att the regular large 5b azbel |
RainReaper
RRN Assembly INC
77
|
Posted - 2016.10.18 22:25:17 -
[17] - Quote
The medium Raitaru is still locked to sub caps and orcas/freighters. its the LARGE azbel that can now dock capitals. |
RainReaper
RRN Assembly INC
77
|
Posted - 2016.10.18 22:45:59 -
[18] - Quote
Owen Levanth wrote:RainReaper wrote:
after having seen the things geting active in the test server and also having seen the new services and their fuel costs i cant say that the dev blog is 100% accurate anymore. on the test server it says in the Azbels desc that all sub caps AND capitals can dock att it. the sotiyo also says all subcaps and capitals. but not supers. so regular caps can now aperantly dock att the regular large 5b azbel
You have seen the new service modules on SiSi? Where the heck has CCP put them, I'm searching and can't find them.
so the story here is. they where in the latest patch today, BUT because of this god damn bug that made it so that people who currently had skills in training could not log in they had to go back to the old build. and in the new build i did see the services and i saw that fuel prices had changed on some of them. the 2 research services had both gone from need 20 blocks every hour to just 5 every hour. the regular manufacturing plant still needing 20 blocks, the capital building service needing 10 instead of 30 and then the super capital one needing 40 blocks. this is how i found out. and i feel happy that i wont need 60 blocks (45) but instead need 30 (22.5) for all 3 services in my future Raitaru |
RainReaper
RRN Assembly INC
77
|
Posted - 2016.10.18 22:49:52 -
[19] - Quote
Owen Levanth wrote:RainReaper wrote:Owen Levanth wrote:RainReaper wrote:
after having seen the thigns geting active in the test server and also having seen the new services and their fuel costs i cant say that the dev blog is 100% accurate anymore. on the test server it says in the Azbels desc that all sub caps AND capitals can dock att it. the sotiyo also says all subcaps and capitals. but not supers. so regular caps can now aperantly dock att the regular large 5b azbel
You have seen the new service modules on SiSi? Where the heck has CCP put them, I'm searching and can't find them. so the story here is. they where in the latest patch today, BUT because of this god damn bug that made it so that people who currently had skilsl in training could not log in they had to go back to the odl build. and in the new build i did see the services and i saw that fuel prices had chagned on some of them. the 2 research services had both gone from need 20 blocks every hour to just 5 every hour. the regualar manufacturing plant still needing 20 blocks, the capital building service needing 10 instead of 30 and then the super capital one needing 40 blocks. this is how i found out. and i feel happy that i wont need 60 blocks (45) but instead need 30 (22.5) for all 3 services in my future Raitaru I'm guessing the fuel costs are still WiP because having the capital building service with less fuel costs than the normal building service makes no sense. I'm pretty sure capital builders can stem a little bit extra fuel cost. lol the capital one can ONLY build capital ships. it cant build EVERYTHING that the regular one can. only finished caps. |
RainReaper
RRN Assembly INC
77
|
Posted - 2016.10.18 23:12:41 -
[20] - Quote
What about the supercap one then? That one is still more expensive in fuel cost, or can that one build the parts, too?[/quote] The super one is meant to be expensive. In order to even online it you need supercapital index null upgrades Meaning you have to be in an alliance with sov and if you then cant afford it you probably cant afford building supers in the first place lol |
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RainReaper
RRN Assembly INC
77
|
Posted - 2016.10.19 10:20:25 -
[21] - Quote
Soleil Fournier wrote:Please change the colors of the EC docking interior to yellow instead of the citadel blue.
This ^ while i wont argue over the fact that the interior is still caldari styled. if the color outside is yellow the inside should be yellow to. cause it feels wierd that the inside and outside is diffrent. |
RainReaper
RRN Assembly INC
77
|
Posted - 2016.10.19 15:09:03 -
[22] - Quote
Tiirz wrote: My biggest concern is fuel cost. I have seen a few things about it in this thread and am not sure of exact numbers. From what I could tell 3 services in a medium will cost 60 blocks? Which I find a bit ridiculous. IF everyone is going to front this much isk to continue doing the industry we have been, should fuel cost really be increased 50% over a large POS which could do more?
if you check things out on the test server you will see that the 2 research services now cost 5 blocks every hour each. the manufacturing one still costs 20 but its gone down to just 30 blocks every hour or 22.5 when used with the engineering complexes fuel bonus |
RainReaper
RRN Assembly INC
77
|
Posted - 2016.10.19 15:21:24 -
[23] - Quote
Tiirz wrote:Hmmm. Depending on how ccp works gas reactions, sounds like on top of having to invest more isk than I'd like to into industry citadels my fuel bill is going to increase as well. Does onlining industry mods take a large chunk of fuel like current mods?
all services have a 3 day onlining cost. this is to ensure that you cant abuse the thigs by onlining them only the absolute moment you need them and what not. |
RainReaper
RRN Assembly INC
77
|
Posted - 2016.10.19 17:09:02 -
[24] - Quote
Owen Levanth wrote:RainReaper wrote:Tiirz wrote:Hmmm. Depending on how ccp works gas reactions, sounds like on top of having to invest more isk than I'd like to into industry citadels my fuel bill is going to increase as well. Does onlining industry mods take a large chunk of fuel like current mods? all services have a 3 day onlining cost. this is to ensure that you cant abuse the thigs by onlining them only the absolute moment you need them and what not. Sucks to be CCP, I still plan on "abusing" this by planning ahead and leaving the services offline until needed. My little alt-corp luckily doesn't need the services that often, so I can for example stockpile materials in month A and produce things in month B. And only during month B will I need the services, the rest of the time they'll be offline. Fuel costs saved.
i would not call that abuse lol. thats jsut planing ahead. i mean abuse by offlineing/onlinging every fev minutes to make it so that you have to pay noting in fuel. an examlple where this is abusable is with the refining service. altough i dont think its as easily abusible when you are building things. but hey its there for a reason lol. but yeah if you plan ahead its not abuse. |
RainReaper
RRN Assembly INC
77
|
Posted - 2016.10.20 12:39:47 -
[25] - Quote
Mai Khumm wrote:M'kay...so I know test server and whatnot = not final numbers!
But the Devblog said that Research Lab will need 20 blocks/hr and on the test server it says 5 blocks/hr.
This is a good change towards non-ridiculous fuel requirements needed for service modules!
I'm hoping the numbers for the rest will be reconsidered in the near future aswell.
Mainly how the Manufacturing Plant uses 20 blocks/hr but the Capital Shipyard uses 10 blocks/hr.
um just so you know the capital shipyard can ONLY build capital ships, and that dosent includ capital parts. you still need the manufacturing plant in order to make the capital parts to build the capital ships. this means that the capital shipyard is nothing more than an expansion for the basic manufacturing plant. wich is why it only costs 10 blocks instead of costing a mad amount of fuel on top of the regular manufacturing plant. |
RainReaper
RRN Assembly INC
78
|
Posted - 2016.10.21 21:41:13 -
[26] - Quote
...after having been on SISI today and seen the new numbers I have to say im immensly disapointed... The aparent new numbers of 5 fuel blocks for the research services have now been chagned to 20. So we are back on to what the dev blog stated. And to top it of, the Raitaru dosent even have enough powergrid/cpu to use the FEV defencive modules it could slot. Meaning that its layout of 1 launcher + 2 extra highs, 2 mids and 1 low cant all be used att the SAME TIME. Meaning that this thing is so IMMENSLY WEAK that you have to be a BIG GROUP in order to even be able to DEFEND A STRUCTURE MEANT FOR A SMALL GROUP. Meaning I might as well go for a FLIPING AZBEL if I wanted to have even a remotely good chance to even think about being able to defend it. but then again that thing is meant for decent sized groups and not SMALL GROUPS. The Raitaru looks cool, but its nothing but a mistake. AND IT HURTS ME IMMENSLY TO SAY THAT! |
RainReaper
RRN Assembly INC
81
|
Posted - 2016.10.23 03:33:00 -
[27] - Quote
Hm... So they have now decreased the fuel cost of the 2 research services and the main manufacturing service to 15 fuel blocks every hour it seems. Taking the total down to 45 blocks (33-34) blocks when you use all 3 service slots on the Raitaru. While this is an improvement its defences are still absolute trash, and my old statement about small groups not being able to protect it att all still stands. I still cant even use all of my Raitaru's slots because the powergrid/CPU is just to low. AND because the Raitaru only have 1 low slot I cant even boost my CPU and powergrid in order to accualy use the low slot for the one thing it needs, The Ballistic control system in order to boost its absolute **** damage to be just a little bit less ****. Which is still super **** I will have you know. Which means I might as well jsut leave the low slot empty. Cause i wont put extra isk on that kill mail for no reason. |
RainReaper
RRN Assembly INC
81
|
Posted - 2016.10.23 03:47:27 -
[28] - Quote
RainReaper wrote:Hm... So they have now decreased the fuel cost of the 2 research services and the main manufacturing service to 15 fuel blocks every hour it seems. Taking the total down to 45 blocks (33-34) blocks when you use all 3 service slots on the Raitaru. While this is an improvement its defences are still absolute trash, and my old statement about small groups not being able to protect it att all still stands. I still cant even use all of my Raitaru's slots because the powergrid/CPU is just to low. AND because the Raitaru only have 1 low slot I cant even boost my CPU and powergrid in order to accualy use the low slot for the one thing it needs, The Ballistic control system in order to boost its absolute **** damage to be just a little bit less ****. Which is still super **** I will have you know. Which means I might as well jsut leave the low slot empty. Cause i wont put extra isk on that kill mail for no reason.
Listen guys. A simple fix to the bit I just stated about cpu and powergrid being low is this. Get rid of copying on the research service and put it on the invention service! As it curently stands. In order for me to build everything I want to build., T1/T2 I NEED the research one for... only its copying. wich have nothing to do with the Research of blueprints to do. If you placed copying in the invention service I could free up that one slot on my Raitaru. geting some cpu/powergrid back and freeing up enough of it to online the low slot balistic control system for some extra damage. this way people who jsut want to build can get the 30 blocks(22,5) and focus on that. while people who want a Research Raitaru can just have a Research service. and use that for that. as it currently stands im forced to cripple my structure in order to do any efficient industry.
(PS its currently 05:46 so if i wrote somethign that dosent make sense sry im not awake att this point.) |
RainReaper
RRN Assembly INC
82
|
Posted - 2016.10.23 12:34:51 -
[29] - Quote
Fuel on the services are back to 20 blocks every hour... never mind then. |
RainReaper
RRN Assembly INC
82
|
Posted - 2016.10.23 16:45:30 -
[30] - Quote
And its back to 15 blocks for the 2 research services and the main manufacturing servi- you know what im just gonna wait now. Cause they arent sure themselves what they are doing currently with this I belive. |
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RainReaper
RRN Assembly INC
82
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Posted - 2016.10.27 14:12:04 -
[31] - Quote
I LOVE YOU CCP! the new Raitaru services are now 12 blocks every hour! with a further decrease of 25% on the engineering complexes! for around 27 blocks now. way better than it was att first! and the fact that all the engineering compelxes gets a flat 1% bonus to any manufacturing ME makes it a good choice to build anything in the new structures. while ofcourse being able to be specialised further :D |
RainReaper
RRN Assembly INC
82
|
Posted - 2016.10.27 19:29:37 -
[32] - Quote
Nfynity Prime wrote:The changes are in the right direction, but the fuel costs are still twice what a medium POS setup costs, for less functionality, more cost, and more vulnerability. Now I can live with putting the structure at risk, but it would be nice to have comparable functionality and costs in the new structures, in comparison to a POS. After all, we are putting more at risk, so I would think we should at least get as much out of them as the structures they are meant to replace, if not more.
Unless the fuel costs are reduced further it looks like its back to the NPC station with 0 risk and no chance of content generation for a lot of us. twice? lol in a engineering complex Raitaru the services will cost 27 blocks every hour. thats not twice the cost of a medium.its 35% more than a medium? |
RainReaper
RRN Assembly INC
82
|
Posted - 2016.10.27 20:01:50 -
[33] - Quote
Min Jouhinen wrote:In regards to service modules, will the supercap module allow the production of regular caps or will you need to both both to the complex? the super cap one can accualy build supers and regualr capitals. so you dont need both. but you do still need the supercapital idnex thing in ordewr to online one in the sotiyo |
RainReaper
RRN Assembly INC
82
|
Posted - 2016.10.27 20:06:18 -
[34] - Quote
Arronicus wrote:RainReaper wrote:Min Jouhinen wrote:In regards to service modules, will the supercap module allow the production of regular caps or will you need to both both to the complex? the super cap one can accualy build supers and regualr capitals. so you dont need both. but you do still need the supercapital idnex thing in ordewr to online one in the sotiyo Dev blog specifically stated that installation of the super service required the regular capital service. When did they change this? ...well i might ahve missed that part. i jsut remember checking the service on sisi and the sueprcapital one saying it allows both. but maybe it meant both as in you need the regualr one anyways? |
RainReaper
RRN Assembly INC
82
|
Posted - 2016.10.27 20:09:33 -
[35] - Quote
RainReaper wrote:Arronicus wrote:RainReaper wrote:Min Jouhinen wrote:In regards to service modules, will the supercap module allow the production of regular caps or will you need to both both to the complex? the super cap one can accualy build supers and regualr capitals. so you dont need both. but you do still need the supercapital idnex thing in ordewr to online one in the sotiyo Dev blog specifically stated that installation of the super service required the regular capital service. When did they change this? ...well i might ahve missed that part. i jsut remember checking the service on sisi and the sueprcapital one saying it allows both. but maybe it meant both as in you need the regualr one anyways?
anyways it IS possible to try it out on sisi. everything is there. go try it and see what you can do with it. |
RainReaper
RRN Assembly INC
82
|
Posted - 2016.10.27 20:13:45 -
[36] - Quote
Arronicus wrote:RainReaper wrote:Arronicus wrote:RainReaper wrote:Min Jouhinen wrote:In regards to service modules, will the supercap module allow the production of regular caps or will you need to both both to the complex? the super cap one can accualy build supers and regualr capitals. so you dont need both. but you do still need the supercapital idnex thing in ordewr to online one in the sotiyo Dev blog specifically stated that installation of the super service required the regular capital service. When did they change this? ...well i might ahve missed that part. i jsut remember checking the service on sisi and the sueprcapital one saying it allows both. but maybe it meant both as in you need the regualr one anyways? I just reread the entire Dev blog, and couldn't find any evidence supporting my statement. I must have misread the first few times. Looks like you really don't need the capital for the super well there you go :p ANYWAYS it is possible to test thigns out on the test server. so in order to be 100% sure you can go to sisi. and just try it out. then you wont have to assume anything lol |
RainReaper
RRN Assembly INC
83
|
Posted - 2016.11.02 23:53:10 -
[37] - Quote
Jonathon Silence wrote:Any word on what is going to happen to the Outpost BPO's?
You mention that we will not be able to deploy/anchor them from December onwards. Is there any chance that we we can get them converted to ISK soon as they have no value now. Any word on what you are going to do with the BPC's?
What about Outpost deployables? Will these be converted to ISK? Able to be traded in for isk?
Cheers. I THINK any BPOs will get converted to liquid isk the moment they go and remove the bpos. When they removed other BPOs in the past I remember that they did the same then but I cant say 100% so dont take my words for granted lol. |
RainReaper
RRN Assembly INC
83
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Posted - 2016.11.04 14:53:32 -
[38] - Quote
erg cz wrote:Astrahus have those bonuses:
25% bonus to all Citadel rig strength 25% reduction to all Citadel service fuel costs 25% bonus to all Structure Missile Launcher damage
Am I right?
Raitaru has this: 25% bonus to all structure engineering rig effects 5% reduction in manufacturing and science required time 25% reduction in Engineering Service Module fuel consumption
If "25% reduction to all Citadel service fuel costs" == "25% reduction in Engineering Service Module fuel consumption", and "25% bonus to all Citadel rig strength" == "25% bonus to all structure engineering rig effects" then the only bonus Raitaru has over Astrahus is "5% reduction in manufacturing and science required time"
Really? 5 % time bonus only? with such disadvantages like 3 service slots only (you can not reprocess in full industry fitted raitaru) and terrible defence capabilities, raitaru should cost half what it planned to cost right now. Or everyone will use astrahus for the sake of reprocessing and manufacture on one place and better defense. They have changed things since the dev blog. the Raitaru will now have a 1% base ME reduction to anything it build, a 15% time reduction to anything it builds and also a 3% instalation cost reduction to anything it builds. on top of its 25% fuel reduction for any engineering services instaled. |
RainReaper
RRN Assembly INC
84
|
Posted - 2016.11.08 22:50:56 -
[39] - Quote
JTK Fotheringham wrote:Are the fuel costs going back to 20/30/40 - or was that an omission?
/JTK
Those where legit changes made because they agreed that the 20/30/40 fuel blocks for the services was way to expensive. So they decreased the 3 base services to 12 the capital one to 24 blocks and then the super cap one to 36 to bring the numbers to a more sane level. |
RainReaper
RRN Assembly INC
86
|
Posted - 2016.11.12 16:49:25 -
[40] - Quote
Lightning Q wrote:Ellowah
Cheers for the lower fuel costs :) Rigs are still a mess tough
I did read a good point some1 made here about losing the "shared" workspace / manu array with the future end of POS's. This is something I also use heavily, since it simplifies organisation of materials over multiple accounts. Or helps keeping materials for specific projects seperate, so you can't accidently use it for the wrong build order.
CCP could you consider creating a new sort of "Joined Inventory" (with a limited ammount ofc) But basicly a hanger you can invite people into who you want, basicly to create a joint inventory with your own alts or other people) Preferably with Nameable tabs.
And with a log who added/took what !) Then the Title of security Officer actually means something lol
Other points are also still valid on the posts on here; * It's sad EC's can't be anchored next to Citadels or linked together with long space tethers. * Some systems are getting a bit "full with citadel trash" and the current system to kill them is not encouriging soley because of the 3 timers.
About the new structures not having a shared inventory like the old POS. this is not really correct. you can get an office att any structure and with a corp office you will have access to corp hangars just like you had with the POS corporate hangar arrays. it is not possible to create shared inventories with specific caracters sadly, however! in the new structures it is possible to directly deliver any item to anyone else in the game where it will apear in the private hangar inside that specific structure on top of being able to trade like in a station. |
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