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ergherhdfgh
Imperial Academy Amarr Empire
33
|
Posted - 2012.06.21 17:30:00 -
[781] - Quote
Hans Jagerblitzen wrote:
4.) You dont have to explain why Gallente ships need speed to me, I understand that. I was just explaining that CCP just got finished buffing speed, that's all. *Why* Gallenete ships need speed is a separate issue from whether or not CCP is going to buff it a second time before tackling the other issues that Gallente ships struggle with.
Generally speaking Minmatar boats are the lowest dps of the competing gun boats. The are typically the fastest but suffer from the worst fitting stats and typically the worst tank and worst electronics. Matar ships often have damage bonuses where other ships get other useful stats and the damage bonus just helps compensate for the naturally lower dps therefore is kind of a wash.
As far as I understand the minmatar ships lag behind everyone else in everything except speed. Matar ship excelle at PvP strictly because of their ability to dictate range and make use of huge falloffs which just further reduce DPS but give a margin of safety from shorter ranged counterparts. If you reduce or eliminate the speed superiority of the Minmatar ships then they instantly become the most useless ships in game.
The minmatar are a race of people that are scrappers. They were a slave race and have had to fight for everything they have. By game design they have been made the PvP dominant race of ships in game. If you want to ship balance and give Gallenete ships enough speed to catch Matar ships in PvP you will need to change the entire concept of the game and redesign all Minmatar ships to give them a role or use and then completely change the entire Eve backstory.
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ergherhdfgh
Imperial Academy Amarr Empire
33
|
Posted - 2012.06.21 17:38:00 -
[782] - Quote
Tippia wrote:Gainard wrote:Setting your drones to agressive in High sec can lead to you being concordockened. No, that is a complete impossibility. Drones will not attack a target for no reason, and that's exactly what it takes to call CONCORD down on your head. Unless something has changed in the past 2 years since back when I used to high sec mine a lot if you set your drones to aggressive and they attacked your ganker then Concord would not come to your aid. While it may be true that setting them to aggressive will not get you Concordocken ( I'm not certain of that ) it still remains that it's a bad idea unless like I said CCP has changed that in the past couple years. Since I don't high sec mine anymore I don't know about this. |

ergherhdfgh
Imperial Academy Amarr Empire
33
|
Posted - 2012.06.21 17:53:00 -
[783] - Quote
Vorian Atraties wrote:Not fond of the changes to the Hulks.. It's like the most popular ship to gank in high sec so you boost the hp on the other 2 but not the one everybody uses, that one gets less and pretty much left alone.. What's the point in flying one now?? Meh subscription ends in 3 days may as well just let it laps.. Minecraft is more fun than eve these days...
v.
This game is an MMO which means group play is CCP's priority. I think they are trying to make the ideal situation for a hulk to be a well secured null sec system in a boosted mining fleet.
This fits in with what CCP has professed as goals all along which is to get more players in null for more emergent player driven gameplay. In order to justify having combat ships securing nearby systems to make a mining fleet safe then null sec mining will have to pay more than high sec. Making the Hulk mostly only useable in well secured null sec fits in with everything this game claims to be.
If you don't like null sec being more profitable than high sec then you don't like this game and no amount of changes will bring you back. IMHO you are arguing against the core goals of CCP and Eve with this comment.
|

sYnc Vir
Wolfsbrigade Lost Obsession
233
|
Posted - 2012.06.21 19:13:00 -
[784] - Quote
ergherhdfgh wrote:Vorian Atraties wrote:Not fond of the changes to the Hulks.. It's like the most popular ship to gank in high sec so you boost the hp on the other 2 but not the one everybody uses, that one gets less and pretty much left alone.. What's the point in flying one now?? Meh subscription ends in 3 days may as well just let it laps.. Minecraft is more fun than eve these days...
v. This game is an MMO which means group play is CCP's priority. I think they are trying to make the ideal situation for a hulk to be a well secured null sec system in a boosted mining fleet. This fits in with what CCP has professed as goals all along which is to get more players in null for more emergent player driven gameplay. In order to justify having combat ships securing nearby systems to make a mining fleet safe then null sec mining will have to pay more than high sec. Making the Hulk mostly only useable in well secured null sec fits in with everything this game claims to be. If you don't like null sec being more profitable than high sec then you don't like this game and no amount of changes will bring you back. IMHO you are arguing against the core goals of CCP and Eve with this comment.
The reason so many people are not in null sec, is because of the people already in null sec. Not to mention null sec groups don't want miners who wont join pvp fleets. Something about them not training for pew pew annoys them.
I fail to see any benifit for a miner to move to null sec and put up with people yelling "Roaming fleet, join it or get reset." Alot of people should understand SOME people play EvE to mine and build, and want nothing to do with killing things. You can't live in Null sec atm, unless you join in with the killing.
And I also don't remember CCP saying the hulk would get less EHP. Its meant to be defendable While having the better yield. So unless CCP was just flat out lying, it should at lease keep the same tank it has now. You can't defend something that gets alpha'ed by 1400s. I would be perfectly happy with a MSE II that fits without the Fitting mods. Needs no more no less. |

Nagarythe Tinurandir
Catholic School for Boys
21
|
Posted - 2012.06.21 19:18:00 -
[785] - Quote
Tommy Blue wrote:The only problem to changing the hulk from the best roid rocker out there to something else will be the wave of miners freaking out because of changes to the hulk. Doing what you guys ^ have said would be interesting, but I think a lot of people would just leave the game/cause a ruckus just because they don't understand what is going on.
you definitely have a point concerning the ruckus, which makes me sad. but i have problems to accept, that this should keep a dev from making sensible changes.
Tommy Blue wrote:On a different note, I really hope CCP expands the ORE ship line. Right now we have 3 barges, an orca, a noctis, and a rorq. Since the frigates are loosing their mining bonus, we are getting a mining frig. Due to its mobility I have no choice but to believe that it is intended for ring mining (where mobility is key). Now that we know that cruisers are loosing their mining bonus, I would have to believe (or hope) that ORE will be debuting a new mining cruiser. It would be cool if the barges and their T2 counterparts were focused on ore mining, while their more traditional frigate/cruiser/(battleship?) hulls would be focused on ring mining (or gas harvesting). Perhaps CCP could add more hulls, or just make the cruiser hull focused on gas harvesting.
expanding the ore shipline surely is an thing i'd like. though they should add more ships in the allready existing categories, because one skill for each ship and only that ship is a little bit annoying. where did you get your infos about ring mining from? i only saw the keynote on fan fest. i thought ring mining will replace the belt mining and not be an completly new feature. |

Dersen Lowery
Knavery Inc. StructureDamage
40
|
Posted - 2012.06.21 19:32:00 -
[786] - Quote
Nagarythe Tinurandir wrote:i thought ring mining will replace the belt mining and not be an completly new feature.
I believe the idea is to have ring mining replace moon mining, not belts. After all, not even Chribba has managed to put together a Veldspar Cartel. |

Adeena Torcfist
Dark Underground Forces
41
|
Posted - 2012.06.21 20:33:00 -
[787] - Quote
whilst your busy at fixing ships, fix the legion please. |

Lili Lu
288
|
Posted - 2012.06.21 20:51:00 -
[788] - Quote
Adeena Torcfist wrote:whilst your busy at fixing ships, fix the legion please. Yes they'll be right on it in 2016. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2030
|
Posted - 2012.06.21 23:20:00 -
[789] - Quote
ergherhdfgh wrote:RubyPorto wrote:
Mining aligned will keep you 100% safe, guaranteed. Just warp off when someone starts landing on grid.
I don't see how that is true. preconditions for warp are aligned and 75% of max speed. In a hulk if I hit warp it seems that I align much sooner than I hit 75% of max speed. Aligning does little to nothing to make you safer unless you are moving and if you are mining ideally you can't really move it messes up the results from the roid scanner thus fuxoring your yield. Staying aligned and at 3/4 speed is just not a viable option and staying aligned and stopped is nearly useless.
Being "aligned" at 0 speed is in fact entirely useless.
Mining at 3/4 max speed is perfectly viable. Remember, the smart monkies figure out ways to reduce their max speed.
As for the roid scanner, you have to sacrifice something for perfect safety, and luckily enough for you, it's not your MLUs. This is EVE. -á Everybody Versus Everybody. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2030
|
Posted - 2012.06.21 23:27:00 -
[790] - Quote
sYnc Vir wrote: The reason so many people are not in null sec, is because of the people already in null sec. Not to mention null sec groups don't want miners who wont join pvp fleets. Something about them not training for pew pew annoys them.
I fail to see any benifit for a miner to move to null sec and put up with people yelling "Roaming fleet, join it or get reset." Alot of people should understand SOME people play EvE to mine and build, and want nothing to do with killing things. You can't live in Null sec atm, unless you join in with the killing.
And I also don't remember CCP saying the hulk would get less EHP. Its meant to be defendable While having the better yield. So unless CCP was just flat out lying, it should at lease keep the same tank it has now. You can't defend something that gets alpha'ed by 1400s. I would be perfectly happy with a MSE II that fits without the Fitting mods. Needs no more no less.
A properly tanked Hulk has enough EHP that it requires 3 Tornados to alpha it, at a cost of 210-270m Isk. Add some RR, to absolutely make Destroyer ganks (the vast majority of ganks) useless, and you need 6 Tornados to kill it, at a cost of some 420-540m Isk. A tanked Hulk is also unprofitable to gank with Catalysts.
The Hulk can tank plenty already.
Claiming otherwise because it can be suicide ganked at all is rediculous. Is a Damnation's tank too low because it's 1m EHP fit (1.7m v Quake) can be ganked? Of course not.
Also, go join a renter corp. No ebil PvPs required, but you do have to support the sov holders in another way. This is EVE. -á Everybody Versus Everybody. |

Tommy Blue
Blackstar Technologies
8
|
Posted - 2012.06.22 01:24:00 -
[791] - Quote
Yeah ring mining is supposed to be mining rocks for moon mins. I think they said it might be an infititely long string of rocks that you have to fly around and scan until you get something worthwhile (that's why I was hinting at frigs and cruisers for this because they are fast) |

mkint
805
|
Posted - 2012.06.22 03:10:00 -
[792] - Quote
Kinda a little late to this party, but my 2 cents:
CCP Ytterbium wrote:Hey folks, thanks for the feedback, here are some answers for you.
[list]
DRONES USUALLY DON'T MIX WELL WITH LONG RANGE COMBAT DUE TO TRAVEL TIME; HOW DO YOU PLAN TO TACKLE THIS? Again, this is quite a bit early to tell, but an option is to have drone frigates provide a bonus to drone speed and tracking instead of just raw damage. Not only it avoids making them too much overpowering next to other frigates, but also provides an appealing purpose next to the larger drone hulls.
What about a light drone that will only orbit the launching ship, but have a long optimal range like a sentry drone?
Quote:
ARE YOU CONSIDERING CHANGING SOME FRIGATES TO FILL A LOGISTIC ROLE? Not at the moment, as we do not believe frigate hulls would be quite tailored for such a role: they are too frail and lack range to do the job properly. See the answer below for a more details on logistic ship plans.
At a fanfest a few years ago there was talk about making small RR's have a not-******** range. I mean do small RR's have an on-field use at all? A frig fleet might rep eachother after a fight, or rep your drones or something, but they have zero tactical value. How about one of the frigs have a range bonus on RR's (but not a PG bonus like the T2 logis.) That would make small RR's finally useful in combat. |

Nagarythe Tinurandir
Catholic School for Boys
21
|
Posted - 2012.06.22 08:42:00 -
[793] - Quote
Tommy Blue wrote:Yeah ring mining is supposed to be mining rocks for moon mins. I think they said it might be an infititely long string of rocks that you have to fly around and scan until you get something worthwhile (that's why I was hinting at frigs and cruisers for this because they are fast)
sounds interesting. and yes, using the mining frig for such an endeavour makes sense.
|

Yonis Kador
Transstellar Alchemy
166
|
Posted - 2012.06.22 09:21:00 -
[794] - Quote
The schematic for the new mining friggie is just filled with mysteries.
Since I set it as my desktop a couple days ago, I've been looking at the thing frequently and tonight I noticed that there are some oddly named sections of the ship.
What are "mineral compressor units?" There's another spot labled "condensed mineral container." The words "compressor" and "condensed" suggest ore compression. But in a friggie? How much storage will these things have?
For a minute, I was thinking this thing may mine without using its hardpoints. I wouldn't have thought such a thing possible, but in a universe with ore compressing frigates, who knows?
YK
... |

sYnc Vir
Wolfsbrigade Lost Obsession
234
|
Posted - 2012.06.22 09:29:00 -
[795] - Quote
RubyPorto wrote:sYnc Vir wrote: The reason so many people are not in null sec, is because of the people already in null sec. Not to mention null sec groups don't want miners who wont join pvp fleets. Something about them not training for pew pew annoys them.
I fail to see any benifit for a miner to move to null sec and put up with people yelling "Roaming fleet, join it or get reset." Alot of people should understand SOME people play EvE to mine and build, and want nothing to do with killing things. You can't live in Null sec atm, unless you join in with the killing.
And I also don't remember CCP saying the hulk would get less EHP. Its meant to be defendable While having the better yield. So unless CCP was just flat out lying, it should at lease keep the same tank it has now. You can't defend something that gets alpha'ed by 1400s. I would be perfectly happy with a MSE II that fits without the Fitting mods. Needs no more no less.
A properly tanked Hulk has enough EHP that it requires 3 Tornados to alpha it, at a cost of 210-270m Isk. Add some RR, to absolutely make Destroyer ganks (the vast majority of ganks) useless, and you need 6 Tornados to kill it, at a cost of some 420-540m Isk. A tanked Hulk is also unprofitable to gank with Catalysts. The Hulk can tank plenty already. Claiming otherwise because it can be suicide ganked at all is rediculous. Is a Damnation's tank too low because it's 1m EHP fit (1.7m v Quake) can be ganked? Of course not. Also, go join a renter corp. No ebil PvPs required, but you do have to support the sov holders in another way.
Im well aware the hulk can tank now, it wont be able to if its nerfed. As for renter corps. No thanks, nothing about null sec screams come play here to me. Not even the pvp, its a crappy area of space, filled with players that love themselves too much and groups that think they matter beyond corp chat.
I'll stick with my nice, easy going Low sec thanks. Where what I do is down to me, not some dumbass who thinks flying Tengus is this months Win. I might never get to have all my ships replaced for me, but I've never enjoyed playing easy mode versions of the game. I earn my stuff, I don't have it handed to me. Not unless some hauler picks a badge to move all his shinny, but thats a Darwin thing.
|

Inspiration
Focused Radical Energy Engineering
24
|
Posted - 2012.06.22 11:38:00 -
[796] - Quote
Being full of **** seems to be your strong point.
Tanking a hulk to the eyeballs (aprox 30k EHP with maxed fleet shield bonus) means dropping two MLU's and even then it will be ganked by a pack dessies in high sec without any logistics support.
And with logistics support only the shield portion of the EHP really counts. Making the hulk no better the new mackinaw with does not require a list of prerequisites and far fetched fantasy IFs just to validate its role!.
As it stands, the only thing the hulk is any good at is maximum yield as all costs! Don't pretend its tank able to the level you describe and then still imply that it is the best miner too!
I kind of had it with your bullshit as I said before and then ignored you, but since almost a week later your still fanatically bullshitting everyone, I decided to put my 2cents in this time. By the way, you can have that last word as your still not really worth discussing with! |

Maul555
Nuts and Vindictive Remix Technologies
295
|
Posted - 2012.06.22 14:38:00 -
[797] - Quote
Inspiration wrote:Being full of **** seems to be your strong point. Tanking a hulk to the eyeballs (aprox 30k EHP with maxed fleet shield bonus) means dropping two MLU's and even then it will be ganked by a pack dessies in high sec without any logistics support. And with logistics support only the shield portion of the EHP really counts. Making the hulk no better the new mackinaw with does not require a list of prerequisites and far fetched fantasy IFs just to validate its role!. As it stands, the only thing the hulk is any good at is maximum yield as all costs! Don't pretend its tank able to the level you describe and then still imply that it is the best miner too! I kind of had it with your bullshit as I said before and then ignored you, but since almost a week later your still fanatically bullshitting everyone, I decided to put my 2cents in this time. By the way, you can have that last word as your still not really worth discussing with!
Yeah... I gotta say that tornado ganking scenario doesn't sound right. A few destroyers can do the job, 4 at most... and those things are a dime per dozen... |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2030
|
Posted - 2012.06.22 15:14:00 -
[798] - Quote
Inspiration wrote:Being full of **** seems to be your strong point. Tanking a hulk to the eyeballs (aprox 30k EHP with maxed fleet shield bonus) means dropping two MLU's and even then it will be ganked by a pack dessies in high sec without any logistics support. And with logistics support only the shield portion of the EHP really counts. Making the hulk no better the new mackinaw with does not require a list of prerequisites and far fetched fantasy IFs just to validate its role!. As it stands, the only thing the hulk is any good at is maximum yield as all costs! Don't pretend its tank able to the level you describe and then still imply that it is the best miner too! I kind of had it with your bullshit as I said before and then ignored you, but since almost a week later your still fanatically bullshitting everyone, I decided to put my 2cents in this time. By the way, you can have that last word as your still not really worth discussing with!
30-34k EHP is not a profitable gank for destroyers. If people want to lose money to kill you, congrats, someone likes throwing away money at you. Why'd you **** them off. RR just makes it even less profitable to gank you.
A non-MLU Hulk still mines better than any other ship.
With Logistics, the armor and hull portion absolutely count. If the first volley gets through your shield and pokes into your armor, getting the shields repaired means that there's a good chance the second volley will leave you with some Hull left (which means ye lived, by the way). For Destroyers, RR means an amount of repping that would take 10-15 destroyers to break.
And 30k is not max with fleet bonuses. 30k (omni, it's higher vs kin/therm) is what a well fitted Hulk has solo.
I did the math on all of this in another thread. The 5-6 tornados are required to kill a tanked RRed Hulk because 3 require 2 volleys to kill you, and RR effectively negates their second volley.
Another option, if you don't like RR, is a fast locking Tornado. Shoot Dessies after they GCC but before your tanked Hulk dies. Accept that you might lose to an Alpha gank (but again, those are expensive and your ganker is losing money to kill you). This is EVE. -á Everybody Versus Everybody. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2030
|
Posted - 2012.06.22 15:15:00 -
[799] - Quote
Maul555 wrote:Inspiration wrote:Being full of **** seems to be your strong point. Tanking a hulk to the eyeballs (aprox 30k EHP with maxed fleet shield bonus) means dropping two MLU's and even then it will be ganked by a pack dessies in high sec without any logistics support. And with logistics support only the shield portion of the EHP really counts. Making the hulk no better the new mackinaw with does not require a list of prerequisites and far fetched fantasy IFs just to validate its role!. As it stands, the only thing the hulk is any good at is maximum yield as all costs! Don't pretend its tank able to the level you describe and then still imply that it is the best miner too! I kind of had it with your bullshit as I said before and then ignored you, but since almost a week later your still fanatically bullshitting everyone, I decided to put my 2cents in this time. By the way, you can have that last word as your still not really worth discussing with! Yeah... I gotta say that tornado ganking scenario doesn't sound right. A few destroyers can do the job, 4 at most... and those things are a dime per dozen...
RR says you're wrong. This is EVE. -á Everybody Versus Everybody. |

Zorok
Edge of Abyss Guardian Knights Citizens
3
|
Posted - 2012.06.23 15:03:00 -
[800] - Quote
Since you are making changes to the Mining Barges, why not give us T3 barges or create a sub-capital mining barge the same size as the Orca? I do mine from time to time and I'm not a lazy miner. Why not give us some more expensive mining toys to play with that mine much more and store more ore than a Hulk but give it the same agility as that of the Orca. If anyone is flying one of these in low-sec or null-sec, they will need to constantly scan local. I would say give it about the same defense as an Orca as well however it would have 5-6 High slots for Strip miners with an additional role bonus for each level of the skill set trained. Also give it a bonus to mining laser range as well (may as well). The downside is this would be a flying space pinata for anyone too lazy to pay attention to local.
If you want to go the route of T3 mining barges, I could envision a combat/mining role, you could put a limit on the number of strip miners that the ships could fit (maybe 3-4 depending on subsystems perhaps). However you would also allow them to fit some kind of weapon system depending on the type of sub-system in use. You could also give them the same abilities as existing T3 cruisers. The difference would be that these ships would inherently be slower, have a shorter targeting range as well as a large signature radius like their T1/T2 brethren. These ships would have the ability though to fight and do decent damage on par with perhaps a T2 cruiser (or perhaps even a T1 BC depending on fit). Obviously the more the ship is fit for covert or industrial bonuses, the less fighting/tank ability the ship will have. You could even tie these types of ships with a certain module that would give them a special role such as creating a mini POS bubble that has a certain range.
These ships could step into a true defense role for other barges. What you could do is tie the POS bubble's strength directly to the ship's capacitor. As the mini POS field takes damage, the ship's capacitor drains in relation to the damage of the mini bubble. You could either allow the ship to be helped by remote cap boosters or not. (I'm guessing allowing help could make it unfair). The ship running the POS field would be incapable of warping and would be penalized for movement just as the HICs are when they turn on their bubble. Ships within the POS bubble can only run mining lasers- the field must be shut off in order to for ships within the bubble to engage outside enemies. Not sure what should happen if an enemy ship is within the bubble when it deploys (or maybe make it impossible for the ship to deploy the bubble once combat begins). If a ship warps onto the bubble, it will have the same effect as if they warped into a POS bubble. The ship will simply rebound outside the confines of the bubble. |

Maul555
Nuts and Vindictive Remix Technologies
295
|
Posted - 2012.06.23 16:25:00 -
[801] - Quote
RubyPorto wrote:Maul555 wrote:Inspiration wrote:Being full of **** seems to be your strong point. Tanking a hulk to the eyeballs (aprox 30k EHP with maxed fleet shield bonus) means dropping two MLU's and even then it will be ganked by a pack dessies in high sec without any logistics support. And with logistics support only the shield portion of the EHP really counts. Making the hulk no better the new mackinaw with does not require a list of prerequisites and far fetched fantasy IFs just to validate its role!. As it stands, the only thing the hulk is any good at is maximum yield as all costs! Don't pretend its tank able to the level you describe and then still imply that it is the best miner too! I kind of had it with your bullshit as I said before and then ignored you, but since almost a week later your still fanatically bullshitting everyone, I decided to put my 2cents in this time. By the way, you can have that last word as your still not really worth discussing with! Yeah... I gotta say that tornado ganking scenario doesn't sound right. A few destroyers can do the job, 4 at most... and those things are a dime per dozen... RR says you're wrong.
I am not dedicating a RR guy in highsec (assuming I even have that luxury available). My corp mates would just stare at me like I am crazy. That is only a solution in your world. |

Tommy Blue
Blackstar Technologies
8
|
Posted - 2012.06.23 17:09:00 -
[802] - Quote
Maul555 wrote:I am not dedicating a RR guy in highsec (assuming I even have that luxury available). My corp mates would just stare at me like I am crazy. That is only a solution in your world.
If you are not going to do something that potentially works because your friends might think you're crazy, then stop complaining. CCP is giving you the tools. If you decide to not use a tool that could potentially make your life easier, than that is your choice. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2039
|
Posted - 2012.06.23 17:37:00 -
[803] - Quote
Maul555 wrote:RubyPorto wrote:Maul555 wrote:Inspiration wrote:Being full of **** seems to be your strong point. Tanking a hulk to the eyeballs (aprox 30k EHP with maxed fleet shield bonus) means dropping two MLU's and even then it will be ganked by a pack dessies in high sec without any logistics support. And with logistics support only the shield portion of the EHP really counts. Making the hulk no better the new mackinaw with does not require a list of prerequisites and far fetched fantasy IFs just to validate its role!. As it stands, the only thing the hulk is any good at is maximum yield as all costs! Don't pretend its tank able to the level you describe and then still imply that it is the best miner too! I kind of had it with your bullshit as I said before and then ignored you, but since almost a week later your still fanatically bullshitting everyone, I decided to put my 2cents in this time. By the way, you can have that last word as your still not really worth discussing with! Yeah... I gotta say that tornado ganking scenario doesn't sound right. A few destroyers can do the job, 4 at most... and those things are a dime per dozen... RR says you're wrong. I am not dedicating a RR guy in highsec (assuming I even have that luxury available). My corp mates would just stare at me like I am crazy. That is only a solution in your world.
Then don't. But it is a solution that raises the cost to gank with destroyers to 10-15 of them. Without RR, a destroyer gang will still lose money ganking you.
There are a few other options, that I will list here:
Here are some options you might try during this trying time.
1. Continue Mining like normal and Accept the losses 2. Continue Mining as normal but in a Covetor and Accept the losses 3. Mine in a Rokh, comfortably immune* to Suicide Ganks 4. Tank your Hulk and Accept a lower number of Losses from edge case profit based ganks. 5. Tank your Hulk with RR and be comfortable immune to Suicide Ganks 6. Mine in a Normally Fit Hulk but use a short range D-Scan to escape ganks 7. Set up safespots such that you can maintain a rough orbit in range of a roid by aligning to each BM in turn 8. Set up Hulks to Web each other, mine aligned to 1 SS at 7m/s (warpable speed) (can be done @ max yield) 9. Watch local for known gankers, accept the occasional gank from unknown ganks 10. Mine in Mission pockets 11. Mine in Grav Sites, occasionally scanning D-Scan 12. Tank your Hulk and have friends in BLAP AC Nados ready to shoot (one should kill a Cat before you die, failing the gank) 13. Tank your Hulk and have friends with ECM 14. Tank your Hulk and run 5x Med ECM drones and accept that you'll die if they fail 15. Mine in Lowsec (can be done solo in a quiet system) 16. Mine in Null (can be done solo in a quiet NPC sov system) 17. Mine in WH space
*all cases of immunity from Suicide Ganks assume profit-based ganks. Non-Profit based ganks are rare and are not something that can be negated by game mechanics changes besides eliminating ganks, thus can be ignored.
All of these options have advantages and disadvantages. All of them will work. Not all of them are perfect. This is EVE. -á Everybody Versus Everybody. |

Maul555
Nuts and Vindictive Remix Technologies
295
|
Posted - 2012.06.23 17:37:00 -
[804] - Quote
Tommy Blue wrote:Maul555 wrote:I am not dedicating a RR guy in highsec (assuming I even have that luxury available). My corp mates would just stare at me like I am crazy. That is only a solution in your world. If you are not going to do something that potentially works because your friends might think you're crazy, then stop complaining. CCP is giving you the tools. If you decide to not use a tool that could potentially make your life easier, than that is your choice.
Except it makes nobodys life easier. I, or my corp mates, would buy someone a hulk just to get them to STFU about this RR idea... its not worth the pain of finding someone to be RR guy and splitting the profits with them just to counter the occasional gank. |

Maul555
Nuts and Vindictive Remix Technologies
295
|
Posted - 2012.06.23 17:42:00 -
[805] - Quote
RubyPorto wrote: Then don't. But it is a solution that raises the cost to gank with destroyers to 10-15 of them. Without RR, a destroyer gang will still lose money ganking you.
There are a few other options, that I will list here:
Here are some options you might try during this trying time.
1. Continue Mining like normal and Accept the losses 2. Continue Mining as normal but in a Covetor and Accept the losses 3. Mine in a Rokh, comfortably immune* to Suicide Ganks 4. Tank your Hulk and Accept a lower number of Losses from edge case profit based ganks. 5. Tank your Hulk with RR and be comfortable immune to Suicide Ganks 6. Mine in a Normally Fit Hulk but use a short range D-Scan to escape ganks 7. Set up safespots such that you can maintain a rough orbit in range of a roid by aligning to each BM in turn 8. Set up Hulks to Web each other, mine aligned to 1 SS at 7m/s (warpable speed) (can be done @ max yield) 9. Watch local for known gankers, accept the occasional gank from unknown ganks 10. Mine in Mission pockets 11. Mine in Grav Sites, occasionally scanning D-Scan 12. Tank your Hulk and have friends in BLAP AC Nados ready to shoot (one should kill a Cat before you die, failing the gank) 13. Tank your Hulk and have friends with ECM 14. Tank your Hulk and run 5x Med ECM drones and accept that you'll die if they fail 15. Mine in Lowsec (can be done solo in a quiet system) 16. Mine in Null (can be done solo in a quiet NPC sov system) 17. Mine in WH space
*all cases of immunity from Suicide Ganks assume profit-based ganks. Non-Profit based ganks are rare and are not something that can be negated by game mechanics changes besides eliminating ganks, thus can be ignored.
All of these options have advantages and disadvantages. All of them will work. Not all of them are perfect.
I am not complaining. I am countering all these ******* fantasy miners that like to play backseat driver. Seriously... I have been trying to stop at point number ******* 1 over here... as that's WHAT I DO ALL ******* DAY. And as if that didnt make all your other points completly moot, I also do numbers 4, 9, 11, and 17.... |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2039
|
Posted - 2012.06.23 18:00:00 -
[806] - Quote
Maul555 wrote:RubyPorto wrote: Then don't. But it is a solution that raises the cost to gank with destroyers to 10-15 of them. Without RR, a destroyer gang will still lose money ganking you.
There are a few other options, that I will list here:
Here are some options you might try during this trying time.
1. Continue Mining like normal and Accept the losses 2. Continue Mining as normal but in a Covetor and Accept the losses 3. Mine in a Rokh, comfortably immune* to Suicide Ganks 4. Tank your Hulk and Accept a lower number of Losses from edge case profit based ganks. 5. Tank your Hulk with RR and be comfortable immune to Suicide Ganks 6. Mine in a Normally Fit Hulk but use a short range D-Scan to escape ganks 7. Set up safespots such that you can maintain a rough orbit in range of a roid by aligning to each BM in turn 8. Set up Hulks to Web each other, mine aligned to 1 SS at 7m/s (warpable speed) (can be done @ max yield) 9. Watch local for known gankers, accept the occasional gank from unknown ganks 10. Mine in Mission pockets 11. Mine in Grav Sites, occasionally scanning D-Scan 12. Tank your Hulk and have friends in BLAP AC Nados ready to shoot (one should kill a Cat before you die, failing the gank) 13. Tank your Hulk and have friends with ECM 14. Tank your Hulk and run 5x Med ECM drones and accept that you'll die if they fail 15. Mine in Lowsec (can be done solo in a quiet system) 16. Mine in Null (can be done solo in a quiet NPC sov system) 17. Mine in WH space
*all cases of immunity from Suicide Ganks assume profit-based ganks. Non-Profit based ganks are rare and are not something that can be negated by game mechanics changes besides eliminating ganks, thus can be ignored.
All of these options have advantages and disadvantages. All of them will work. Not all of them are perfect.
I am not complaining. I am countering all these ******* fantasy miners that like to play backseat driver. Seriously... I have been trying to stop at point number ******* 1 over here... as that's WHAT I DO ALL ******* DAY. And as if that didnt make all your other points completly moot, I also do numbers 4, 9, 11, and 17.... Seriously... I just want to take all of you guys and lock you in a room together, then have you fight to the death over who knows the best route to the nearest applebees... Then I'll take the survivor, drop him off at a Chinese restaurant, and then go by myself to schlotzkys where I will proceed to eat in peace!
You seem mad, bro.
The problem is that people aren't doing number 1 properly. They mine as normal then get mad and shit up the forums when they lose a ship. That's not accepting the losses. That's the opposite of accepting the losses. This is EVE. -á Everybody Versus Everybody. |

Nagarythe Tinurandir
Catholic School for Boys
21
|
Posted - 2012.06.23 20:02:00 -
[807] - Quote
an issue i just realized. i hope the hulk loses its ice harvetser duration bonus. never understood, why its there. |

MortisLegati
Caldari War Materiel
11
|
Posted - 2012.06.23 23:27:00 -
[808] - Quote
CCP Ytterbium wrote:Hey folks, thanks for the feedback, here are some answers for you.
[list]
WILL EXHUMER SHIP SPECIALIZATIONS BE AFFECTED BY SUCH CHANGES? Most likely not, except maybe for the Skiff as mentioned above.
This scares me a little. There's this great Role-By-Stats with the T1 barges, but then it gets messed around with for the T2 variants (I don't know what 'mentioned above' thing for the skiff is) with the exception of the hulk, which will still act as a direct upgrade from a covetor. That means that the 'direct upgrade' path for solo miners who found themselves using the Retriever because of its ore bay will find themselves in a hulk doing group ops as often as they can or in a Mackinaw mining ice. At least that's what I see people doing after the changes have been around for a while.
What I'm trying to get to is: We're looking at the Mackinaw and the retriever as solo mining ships. Is this implying that newer miners will have a mineral mining ship and older, T2 miners will have an ice mining ship for solo mining? |

Rip Marley
Brutor Tribe Minmatar Republic
1
|
Posted - 2012.06.24 03:02:00 -
[809] - Quote
In the real world, the Destroyer was a screening ship to cover the weaknesses of larger vessels. It primary role was never that of bombardment although as is true with any ship with guns, it could and sometimes did. One of the biggest roles a destroyer plays is protecting it's larger fleetmates from the silent and stealthy submarines.
Rather then making destroyers specialized in bombarding planets....I'd like to see a destroyer model that specialized in hunting cloaked ships. I can not say what the proper mechanics would be, that would take a lot of time and theory crafting, but this seems like the best use of the destroyer line. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2043
|
Posted - 2012.06.24 03:53:00 -
[810] - Quote
Rip Marley wrote:In the real world, the Destroyer was a screening ship to cover the weaknesses of larger vessels. It primary role was never that of bombardment although as is true with any ship with guns, it could and sometimes did. One of the biggest roles a destroyer plays is protecting it's larger fleetmates from the silent and stealthy submarines.
Rather then making destroyers specialized in bombarding planets....I'd like to see a destroyer model that specialized in hunting cloaked ships. I can not say what the proper mechanics would be, that would take a lot of time and theory crafting, but this seems like the best use of the destroyer line.
EvE destroyers are more like the RL predecessor of Destroyers, the Torpedo boat. Small, cheap, hit's above their weight class, no tank. This is EVE. -á Everybody Versus Everybody. |
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