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1. 6th amarr R&D L4 agent - in Science and Industry [original thread]
Kagan Storm wrote: Khanid.... Ammatar? you know the other 2 ammar factions..... whom you are in bed with... kinda hard to grind ammar without those 2 Neither Khanid nor Ammatar factions have L4 R&D agents. At least that is what the age...
- by Liu - at 2013.02.17 02:42:00
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2. zealot and absolution, my numbers do not match - in Ships and Modules [original thread]
Edited by: Liu on 03/04/2009 15:56:15 Originally by: Dexton http://wiki.eveonline.com/wiki/Heavy_Pulse_Laser_II Optimal range is 12km not 10 wow, didnt know that. ingame info on them says 10 km. with 12 km range, absolution numbe...
- by Liu - at 2009.04.03 15:54:00
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3. zealot and absolution, my numbers do not match - in Ships and Modules [original thread]
hi, maybe someone can help me. i have fitted almost exactly the same a zealot and a absolution. both of them have medium heavy pulses II, and the absolution has a optimal range rig, with a 20% bonus. if my math is correct, the range on the lasers...
- by Liu - at 2009.04.03 15:26:00
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4. modifying "quantity" on sell/buy orders - in Player Features and Ideas Discussion [original thread]
Originally by: Robert Caldera I miss the option to alter the quantity from times to times. A good idea of a skill affecting this in some way in my opinion. why a skill? dont you think we already have too many? is modifying quantity som...
- by Liu - at 2009.04.01 12:19:00
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5. modifying "quantity" on sell/buy orders - in Player Features and Ideas Discussion [original thread]
so, is it a bad idea? Originally by: Apertotes tbh, boot.ini was overpowered and needed a nerf
- by Liu - at 2009.03.30 15:37:00
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6. modifying "quantity" on sell/buy orders - in Player Features and Ideas Discussion [original thread]
mmm, i'd rather not have another skill. we are full of them. besides, we already have skills for most of the things you are proposing. my idea is that whenever you are able to modify an order (cause you are at the station or you have the skills t...
- by Liu - at 2009.03.26 19:31:00
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7. modifying "quantity" on sell/buy orders - in Player Features and Ideas Discussion [original thread]
what do you think about having the option of modifying the "quantity" attribute when modifying sell/buy orders? is there any market high law or something that makes this a bad idea? Originally by: Apertotes tbh, boot.ini was overpowered an...
- by Liu - at 2009.03.26 17:34:00
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8. Alliance rename resolution - in EVE General Discussion [original thread]
hell yeah, you've surprised me again!!!! only that this time, after several disappointments, it was for good. congrats on your re-decision. Originally by: Apertotes tbh, boot.ini was overpowered and needed a nerf
- by Liu - at 2009.03.25 18:56:00
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9. stacking penalties. why so sad? - in Ships and Modules [original thread]
Originally by: Deva Blackfire the "positive" mods stack with themselves (so you count final tracking boost from cops etc) and then negative ones stack with themselves (so you count final tracking penalty). Then you put those 2 together. ...
- by Liu - at 2009.02.09 15:03:00
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10. stacking penalties. why so sad? - in Ships and Modules [original thread]
Originally by: Liu example #2. i fit a tracking computer II, with a tracking script. that gives me a 30% bonus to tracking. then, some looser tries to screw me with a tracking disruptor II with a tracking script, and that nerfs my trackin...
- by Liu - at 2009.02.08 17:29:00
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11. stacking penalties. why so sad? - in Ships and Modules [original thread]
Originally by: Ki Tarra BTW - 2 unscripted tracking computers are more effective than 2 tracking computers with opposite scripts. well, if we take into account the 0'87 penalty from the stacking penalty, then, the tracking bonus is ex...
- by Liu - at 2009.02.08 14:55:00
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12. stacking penalties. why so sad? - in Ships and Modules [original thread]
Originally by: Ki Tarra There are a few unusual effects where offensive modules share stacking penalties with the adverse effects of other modules. For example, the penalty against shield rigs shares a stacking penalty with target painter...
- by Liu - at 2009.02.08 10:54:00
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13. stacking penalties. why so sad? - in Ships and Modules [original thread]
Originally by: Last Wolf Everything has stacking penalties. Exceptions are. Implants Skills Cap/shield rechargers of any variation. Damage Control, No stacking penalty, with either shield or armor mod/rigs. Afterburners/MWD. No stacking p...
- by Liu - at 2009.02.06 20:40:00
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14. stacking penalties. why so sad? - in Ships and Modules [original thread]
i've looked in the resources thread. i've looked in the evelopedia too. but i still havent found what i'm looking for. how do modules + rigs + implants stack? do afterburners stack with overdrives? do they stack with snakes? or with auxiliary th...
- by Liu - at 2009.02.06 18:53:00
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15. New Blog: More Queue Queue - in EVE Information Portal [original thread]
thank you, thank you, thank you. and now, 1. why did it take so long? yes, you want people playing, but this 24 hour limited queue is as good now as it was 3 years ago. what has changed? 2. why did you go for the 24 hour limit instead of a 1-sk...
- by Liu - at 2009.02.04 12:46:00
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16. Hide Completed (Level 5) skills on Character Sheet - in Player Features and Ideas Discussion [original thread]
Originally by: T***G0d As seeing there are already filter options in game, this shouldn't take long to implement. Good idea, a benefit to many "old players" I am sure!! /signed that is what i thought. Originally by: Apertotes ...
- by Liu - at 2009.01.26 14:51:00
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17. skill queue - in Player Features and Ideas Discussion [original thread]
yes, as has been said, a "next skill" option would we of inmense help, and still would force players to log in as many times as before. just not at unwanted/undesirable times. Originally by: Apertotes tbh, boot.ini was overpowered and need...
- by Liu - at 2009.01.23 17:31:00
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18. Hide Completed (Level 5) skills on Character Sheet - in Player Features and Ideas Discussion [original thread]
Well, title is quite self-expalanatory. i would like to have the option (on the settings pannel) to hide all completed skills from the character sheet, and only see those that i am still able to train.
- by Liu - at 2009.01.23 17:27:00
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19. PVE Absolution - in Ships and Modules [original thread]
Originally by: ikoban T2 Heavy Beams are youre friend... here is a setup i used on an old character for lvl 4 missions with angel cartel.. 'Meditation' Medium Armor Repairer I 'Meditation' Medium Armor Repairer I Amarr Navy Energized Ada...
- by Liu - at 2009.01.23 16:36:00
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20. Disabling ghost training - the blog edition - in EVE Information Portal [original thread]
Originally by: Eniy Oh With EVE being a single-universe game where you'll always have tens of thousands players on the same server as you, I wonder if this move by CCP isn't also a way to encourage people to play the game more actively. ...
- by Liu - at 2009.01.23 10:58:00
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